Episode Transcript
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E L B Yeah!
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But this show, the main show DLC,
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1:55
I'm your host, Jeff Kanata, the spell with two N's
1:57
and one T, and I am joined, as always, by my
1:59
friend Jeff Kanata. slash co-host slash
2:02
nemesis. The guy who
2:04
likes to eat right before we start, Mr.
2:07
Christian Spicer. Hello, Christian. Hello,
2:10
Jeff. Hello, everyone. Also some pre-show
2:12
magic. We were talking about things
2:14
breaking in opportune times. OBS
2:17
and everything just crashed for me, but I'm
2:19
back. We were ready to go. It all
2:21
stopped. That's why I panicked for half a
2:23
second. That's why I do a real long
2:26
intro is so that you have time to...
2:28
Yeah. Talk about the other shows we
2:30
give to patrons. Keep going, keep
2:33
going. Straight it out. Bad
2:36
boys that you hear. We
2:38
got a great show for you. We've
2:40
got some really exciting things to talk
2:42
about this week, some interesting news, some
2:45
cool reveals, GDC stuff. And
2:47
I played what I think is game of
2:49
the year contender for me, and it may
2:51
not be what you think, but the good
2:53
news is all of that is
2:55
gonna happen with one of our favorite
2:58
guests. You know, the DLC always stands for your
3:00
downloadable Kannada and your downloadable Christian, but this week,
3:03
once again, ooh, I'm so excited.
3:05
DLC stands for displeased
3:07
leisure centaur. There
3:09
we go. Because from
3:12
the ACG YouTube podcasting
3:14
streaming empire, we
3:17
have Carrick himself. Jeremy Penscher back
3:19
with us. Hey, Carrick, how are you? Good,
3:22
thank you. Thank you for inviting me. I'm gonna
3:24
steal that one. Oh, yeah. That
3:26
is my name from now on. I
3:28
love it. The displeased leisure centaur.
3:31
We're excited to have you back. It's been too long
3:33
since we spoke. And I know you've been playing so
3:36
much stuff lately. We're gonna dig into all that during
3:40
our playlist section, but we
3:42
got some news to dig into. So let's start the
3:44
show the way we always do. The
3:46
story of the week. Story
3:50
of the week. The story of the
3:52
week. Story of the week.
3:56
Story of the week is the part of the show where we
3:58
make our cases of some more stories. happen in the
4:00
world of games this week. You can always submit
4:02
stories for our consideration by sending us an
4:05
email to [email protected]. That's also
4:07
where you can send comments,
4:09
questions, your parting
4:11
gifts, anything you want us to know.
4:14
We love hearing from you at [email protected].
4:17
You can also hang out with other
4:19
folks that listen to the show, talk
4:21
to us, talk to them in our
4:23
Discord, which is 5x5 DLC on Discord.
4:25
Lots of really cool stuff happening there.
4:27
So I urge you to take part.
4:30
But, Garrick, you are our guest, so you
4:32
get first pick of stories. What would you
4:34
consider to be your story of the week?
4:39
Probably story of the week would be
4:41
the Larian Studio thing with
4:44
them talking about not
4:46
doing Baldur's Gate. I've
4:48
always joked that I want to see them merge
4:50
and do XCOM, like
4:53
their storytelling with an XCOM game. I think
4:55
that would be fantastic. Of course, Shadowrun, but
4:57
that IP is owned by Microsoft. But yeah,
4:59
the idea that they have basically made it
5:01
pretty clear that Baldur's Gate 3 is, at
5:04
least for whatever future
5:06
that we see now, is not going to be
5:08
something that they'll... or Baldur's Gate 4 is not
5:10
going to be something that they're working on. I'm
5:12
actually quite interested to see what they do if
5:14
they stay in that format, which that's their strength.
5:16
Even though Divine Divinity is my
5:18
favorite of their games by a good amount,
5:22
I still think all the stuff
5:24
they do is awesome. And the
5:26
idea of them jumping into a
5:28
futuristic story or jumping into something
5:31
that's just like... because as a
5:33
Shadowrun fan, Cyberpunk fan, what
5:36
is it? Sprawl goons. There's so many
5:38
different futuristic role playing games I would love
5:41
for them to jump into. But it could
5:43
also just be another Divinity Original
5:46
Sin too, I suppose. I don't know if they
5:49
made that clear. I don't know if you guys...
5:51
No, they've been real cagey about it. This new
5:53
story comes from Sven,
5:55
who is the head of
5:57
Larian, CEO of Larian. Great
5:59
guy. Yeah, really cool, dude.
6:01
Seems like a real sharp cookie and
6:03
just a really honest, decent human, it
6:05
seems like. Specifically with all the
6:07
stuff that happened when the war in Ukraine broke
6:10
out and how he took care of his people.
6:14
Really extraordinary stories. If you dig into
6:16
all that, it's worth learning about. Anyway,
6:19
he did a GDC talk this week. We had
6:21
the Game Developers Conference in San Francisco this
6:24
week and he did a GDC talk at the end
6:26
of which, it was actually a really
6:28
fascinating talk about
6:30
sort of all of the trials and tribulations
6:33
on the road to releasing Baldur's Gate 3.
6:35
Baldur's Gate 3 also won
6:37
multiple awards at the Game
6:40
Developers Conference Awards as
6:42
it has done all through the
6:44
last several months of last year
6:46
winning all the big year awards.
6:48
It has crushed its huge sales.
6:50
It's been this massive hit for
6:52
them and critically, financially,
6:55
any way you wanna measure it. But
6:57
at the end of his GDC talk, he revealed the
6:59
thing that Carrick just mentioned, which is, they
7:02
are moving on from Baldur's Gate 3. He
7:05
said specifically everyone, everyone, I don't know
7:07
who the everyone's are, but everyone
7:09
has been urging them to do DLC for
7:14
Baldur's Gate 3, to do Baldur's Gate 4,
7:18
to start work on Baldur's Gate 4,
7:20
to continue squeezing more
7:23
money out of that stone, which
7:25
it seems like is the easy money choice
7:28
to make. You make more Baldur's Gate, people love
7:30
it. Give them the DLC, sell it to them,
7:33
sell more stuff. But they
7:35
have said specifically, and he announced it
7:37
in that GDC talk specifically, they are
7:39
done with Baldur's Gate 3. They will
7:41
continue to support it, update it, patch
7:43
it as needed, but there will
7:45
be no new content. This is the game, this
7:48
is the game, it's complete. And they are not
7:50
just moving on from Baldur's Gate,
7:52
but they're moving on from Dungeons and Dragons.
7:55
The next game that they are making, which
7:57
he says is a big, ambitious role-playing game.
8:00
Will not be a Baldur's Gate will not be a
8:02
Dungeons and Dragons the game now as
8:04
you mentioned He also didn't say it's
8:06
not divinity original sin 3 yeah But
8:10
we don't know what that is. He
8:12
says it's probably four to five years
8:14
away There's they've started working on it,
8:16
but it's also on this
8:18
road to creating what he envisioned as
8:21
being this His
8:23
dream of the ultimate role-playing game. He says the
8:25
next game is not it but
8:27
the next game will have this technology in
8:29
it that has not been possible so far
8:31
and He wants to work toward
8:34
his vision of what the ultimate role-playing game
8:36
is So I
8:39
love character you've mentioned that you you would love
8:41
them to move out of the sort of Tolkien
8:44
esque D&D esque fantasy genre
8:46
all together, right? Yeah.
8:48
Yeah Yeah, the idea of something
8:50
like that of futuristic Well, it doesn't even
8:53
it could be modern whatever or alternate world
8:55
or something like that. Yeah, yeah I mean
8:57
over time they've they've hit it they've hit
8:59
it since divinity original sin and
9:02
then divine divinity prior to that and yeah to
9:04
me the I just feel like I Don't
9:07
know if you guys feel this way, but when you
9:10
look at cyberpunk, I think yes it hit in some
9:12
ways But it also I think
9:14
a lot of people look at it and think it missed in a lot of
9:17
ways And so it didn't fulfill
9:19
my RPG. I'm a cyberpunk fan like
9:21
and I mean cyberpunk. I don't mean
9:23
this I mean Blade Runner everything deep
9:25
cyberpunk. So my personal love
9:28
Yeah would be I would die
9:30
to see them leap into something like that. I
9:32
just think it would be fantastic Man,
9:35
I think that would be cool to seem
9:37
to do something really different really a
9:39
different a different meal You all entirely would
9:41
be would be pretty cool. And I'm
9:43
so curious what this New technology
9:46
that he said they've been waiting to you
9:49
know develop to allow them to do the next
9:51
big thing I I Wonder
9:53
if there's an AI element to that or what
9:55
that is Certainly sends
9:57
interviews and GDC talks have
10:00
given no indication as to what that is and he said
10:02
they're not gonna talk about the next project for a while
10:04
he said 45 years out, but Christian
10:07
Spicer, I'm wondering you know you you obviously not
10:09
as big a Larian fan as I am You
10:11
didn't really play Baldur's Gate 3, but do
10:14
you have? any
10:16
kind of hope as to what this might
10:18
be or What's your
10:20
take on this approach to sort
10:22
of walking away from the Golden Goose
10:24
at its most golden? I? Mean
10:28
based totally on nothing I
10:31
wonder if They feel
10:33
they don't need the license Wizard
10:35
of the coast had a big
10:38
round of layoffs in December
10:40
of last year Hasbro has done
10:42
some reorg of what Wizards is
10:46
Game licenses and IPs aren't free we
10:48
you know We've seen what the Marvel
10:50
license costs for folks making those games
10:52
EA recently said they're gonna pull back
10:54
from licensed game like excuse
10:56
me games and try working on
10:59
their own IP again and try to build those
11:01
things back up and I wonder if Larian
11:04
was looking at things and they certainly made their
11:06
own games before but if they
11:08
are the bigger name now
11:10
if Baldur's Gate 3
11:12
is big enough that whenever their next game
11:14
comes out They can write on their own
11:17
coattails, and they don't need to pay that
11:19
license To have something else
11:21
happen. I actually agree with a lot of that
11:23
Christian one of the things that Was
11:27
also revealed in the GDC
11:29
talk was that they pitched
11:33
Larian pitched on the
11:35
Baldur's Gate 3 project two Wizards
11:37
of the coast before Divinity
11:40
original sin 2 was released
11:43
so they were already you know
11:45
the the success of Original
11:48
sin 2 hadn't really happened yet
11:50
before they were like hey let us work on
11:52
this You know your IP
11:54
your your property we
11:56
will do a Dungeons and Dragons game and
12:00
I wonder, obviously, they
12:02
went through with that and to flying success,
12:04
worked on it for many years. And I
12:07
think it does
12:09
make more sense for a company
12:11
to want to own everything that
12:13
it's making, specifically Larian, who has
12:16
become its own publisher and
12:18
really has consolidated all the
12:21
things that a lot of developers have
12:23
to farm out. They do themselves because
12:25
they've had the success that allows them
12:28
to do that. They are completely self-owned.
12:32
They are completely self-published. They
12:34
are the masters of their own
12:36
fate. And to work
12:38
on someone else's IP, they have enriched
12:41
the Dungeons and Dragons brand
12:43
immeasurably. Obviously, it
12:45
was already on the rise. D&D has been on the
12:47
rise for many years now. But
12:49
I think Baldur's Gate
12:51
3 has even more
12:53
mainstreamized the D&D rule set
12:56
and done huge favors for Hasbro
12:58
and Wizards of the Coast. And
13:01
I can only imagine that their desire at this
13:03
point would be like, well, let's
13:05
reap the benefit from all of
13:07
our efforts across the board. Let's
13:09
not enrich these other people and
13:12
popularize other rule sets. We can
13:15
have all of that effort
13:17
realized for ourselves. And I can't blame them
13:19
for that. Carrick,
13:22
is there any part of you that is abums to here?
13:26
We won't be getting any more Baldur's Gate, at least from
13:28
Larian? No,
13:31
I'm fine with that. I
13:33
don't know about you guys. Did you guys replay it a bunch of times? I
13:36
mean, I've replayed the first act a bunch of
13:38
times in early access, but the
13:40
full game, no, I have not. So I'm
13:42
one of the people who, other than messing around with the
13:45
classes for the review, I actually feel like I had a
13:47
classic game experience with the game. I played it one time
13:49
all the way through and I never want to return to
13:51
it. It's off. It's not
13:53
even installed. I'm completely, absolutely 100%
13:56
fine with what I got from them. Am I
13:58
bummed a little bit? We've seen other
14:00
companies now, including the Star Wars EA thing
14:02
that just happened where they said, we want
14:05
to sort of look at our own IPs.
14:07
I do see that smaller companies are saying,
14:09
well, if we have a good IP, why
14:11
aren't we reaping the benefits, like you said,
14:13
of like the big companies are? So if
14:15
there's a Star Wars out there, great, but
14:17
why can't we make divinity original sense Star
14:20
Wars for us? And
14:22
that is what they should do. And so
14:24
I don't, I also don't feel that they
14:26
hinged. Yes, Baldur's Gate 3 hinges on like
14:29
forgotten realms and all that kind of stuff.
14:31
But overall, they can
14:33
do that on their own. They can make their
14:35
own world and maybe their own
14:37
rule set if they wanted to, and just
14:39
be like, let's do our own thing and,
14:42
you know, be masters of our own fate
14:44
without being connected. Even
14:46
if you ignore the other problems that
14:48
that company has outside of the Dean,
14:50
the video game spectrum, that company in
14:52
particular has their own stuff back and
14:54
forth within the actual
14:56
role playing realm as well. So I think it's good
14:58
for them. I think it's awesome. Yeah,
15:01
it'll be interesting to see again, you know, we're several
15:03
years away from hearing anything else from
15:05
them. And it certainly doesn't sound like we'll be hearing
15:07
anything short term, you know, obviously, there's not going to
15:09
be any DLC for Baldur's Gate. So but you know,
15:11
there's plenty of game there. It's not like they left
15:13
anything on the table. It's
15:15
all in the game. And
15:18
I think that's pretty impressive in and of itself. And
15:21
they've proven a really
15:23
interesting business model can work with,
15:26
you know, that being, we
15:28
made the act, we made act one, put it
15:30
out in early access, and iterated and
15:33
iterated and iterated. And then actually, when three are
15:35
the final product, you know, a lot of people
15:37
thought they would, you know, would
15:39
be kind of shooting themselves in the foot by doing that. And
15:41
it turned out to be the opposite. So it'll
15:44
be interesting to see what they do next. And
15:46
again, very smart people who are clearly very ambitious.
15:48
And he talks about it as
15:51
the next thing as being another
15:53
really big swing, another really big,
15:55
ambitious game. So I'm excited. I,
15:57
I, Larian is one of my favorite developers and I can't wait to
15:59
see what's next. Agree. Cool. Spicy,
16:02
what's your story of the week? GDC,
16:06
which is where we got this information
16:08
about Larian and their next
16:10
game. Also as an
16:12
annual tradition, it seems, maybe
16:15
not since the beginning of GDC, but for
16:17
the past few years, certainly, we get a
16:19
state of unreal given at GDC. And
16:22
part of the Unreal presentation this year
16:25
was the cinematic reveal
16:27
of Marvel 1943 Rise
16:32
of Hydra. I think it was maybe three
16:34
or four years ago, we saw the
16:37
Star Wars ray tracing kind
16:39
of tech demo that Unreal put out for
16:41
what the engine could do and be. And
16:43
now we're seeing Marvel
16:46
1943 Rise of Hydra and
16:48
all in-game graphics, they said,
16:51
running in Unreal 5, Captain
16:54
America, Black Panther, set
16:57
in the World War II era,
16:59
Hydra kind of just beginning. And
17:02
the specifics of that game,
17:05
Amy Hennig attached
17:07
to it as well, single
17:09
player, action game, whatever.
17:11
But I think to me, what was
17:14
most impressive about it was, those were
17:16
real graphics. Yeah. Yeah.
17:19
Because they look real purdy. Unreal
17:21
Engine 5.4, which is the
17:24
newest, latest, best version of the
17:26
Unreal Engine that they're touting all the bells and whistles.
17:29
And there's no game play here shown,
17:31
but it was a pretty, I would
17:33
say pretty meaty, like two and a
17:35
half minute trailer of cut-sceney
17:38
looking stuff that's all done real
17:40
time, all done in engine. And
17:44
it looks a lot like human
17:46
beings dressed up in costumes. I
17:49
mean, it was real impressive. And Cara, what did you
17:51
think of Marvel 1943 Rise of Hydra's
17:53
trailer? Well, I'm
17:56
glad you guys put it on the itinerary
17:58
because I had, I steer clear. of
18:00
the in-game cinematic trailers just because as
18:02
a reviewer you start to go, alright,
18:04
I get it. But I
18:07
do want to point out an older game that sort of stunned
18:09
me that makes me hope for this one.
18:11
That's the Order 1886. Ignoring
18:13
all the other issues the Order had,
18:15
short and maybe not the most complex
18:18
gameplay, it really, I mean
18:20
it does show what somebody can do even
18:22
back then and we're starting to move forward.
18:24
And as somebody who is always talking to
18:27
devs about Unreal, and GDC by the way,
18:29
anybody who has
18:31
any desire to cover games or even
18:33
look at games, GDC vaults the greatest
18:35
thing in the universe. Like you
18:37
can find every developer talking about everything from AI
18:39
to graphics so this will be there of course
18:41
and then it's out and about. But I love
18:44
it. I like the idea but I
18:47
am nervous whenever I see those because
18:49
I'm all, it looked amazing but
18:51
then I do know enough about the tech
18:53
to go, well there's some fill rate
18:55
issues. Like there's some like
18:58
there's that's asking a lot from a graphics
19:00
card in you know an APU and
19:02
in a let's say a PS5 or
19:04
an Xbox. So there's just sometimes I
19:07
get that little bit of like realism
19:09
that pops up but what I
19:11
saw looked amazing and there were two scenes
19:13
in particular where they're face to
19:15
face and I honestly did actually think
19:17
it was actors just about two hours
19:19
ago when I was looking and I
19:22
was like oh I'm gonna go watch this trailer. I looked at it
19:24
was like oh they put out that's weird
19:26
FMV well that's like the food in Dragon's Dogma
19:28
and I was like nope that's not FMV that's...
19:32
That's pretty insane. So I'm excited. We'll just
19:35
have to see. So this game is
19:37
set to come out in 2025 so
19:39
who knows what the console scene will look like at this
19:41
point. I'm guessing we'll have a PlayStation
19:44
5 Pro at the very least. You
19:46
have to switch to who knows what
19:48
you know 50 series Nvidia cards will
19:50
be out etc etc. But
19:52
yeah but you know
19:55
looking at a little peek into the future you
19:57
know a year or so into the future. of
20:01
what games are gonna look like.
20:03
It's pretty exciting technology. And really,
20:05
you get to the point where
20:07
you're like, man, we're not that far away from photo
20:10
real humans in
20:12
playable photo real humans,
20:14
not just in pre-rendered
20:16
stuff, but in actual
20:19
moment to moment gameplay. So it's
20:22
a pretty exciting thing. And I think a really
20:24
cool IP to show it off with because we
20:26
all know what superheroes played
20:28
by actors on
20:31
the big screen. It's a cool way
20:33
to kind of show off that tech. And I
20:35
think the concept of the game seems
20:38
really neat as well. As
20:41
Christian said, World War II era Marvel story is
20:44
not really something we've seen a lot. And
20:47
having T'Challa's grandfather,
20:51
the contemporary Black Panther of 1943 with
20:55
Steve Rogers pre-getting frozen and
20:58
woken up in today's time period,
21:00
really cool idea. I'm
21:03
expecting some great stuff
21:05
from Amy Henig who
21:09
knows how to tell a story, knows how to tell a story
21:11
in video games. So this is
21:13
a pretty exciting project. And I think it's
21:15
great that Unreal is using it as a
21:17
flagship showing off our tech project. So they'll
21:19
probably be giving it a lot of love
21:21
over the next year or so as well.
21:25
But man, it got me jazzed
21:27
for what's right around the corner. I mean,
21:30
this feels like what
21:32
we all thought the PlayStation
21:34
5 Xbox series generation was
21:36
going to bring. This
21:38
feels like it's finally sort of hitting
21:42
its stride instead of just being this kind
21:44
of weird cross-generational console
21:47
generation. That really
21:49
feels like, man, that's the next level. And
21:52
if they can deliver on this, it's wild to
21:54
think that we're going to be getting superhero video
21:56
games with better graphics than
21:59
superhero movies. You know like if
22:01
you go back and watch the sam rammy
22:03
spider-man movie. Yeah Blue
22:08
screen because the mania, I don't know
22:13
Yeah, but newer The
22:15
second one did you guys see of strength
22:17
dr. Strange? I remember there were times where
22:19
it got a little too eclectic a little
22:21
too graphic e and yeah You almost noticed
22:23
it so he's right like the idea of
22:25
seeing it as just a game is that's
22:27
awesome Yeah, I can't
22:29
wait to see what's next Speaking
22:31
of what's next my story of
22:33
the week is next but first we're gonna take a quick break
22:35
for a sponsor This episode
22:38
of DLC is brought to
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you by better help Christian
22:44
What would you do? If
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you had an extra hour in your
22:49
day The first thing that comes to
22:51
mind that you would do with an extra
22:53
hour in your day I Panic
22:56
about the monkey paw deal that I made to
22:58
give me this extra hour I'm waiting for the
23:00
other shoe to drop and I'm over analyzing what's
23:02
happening and I'm debating what I should be doing
23:04
And then the hours gone. Yes, that's easy Wow,
23:08
that doesn't sound like a well a good use of your hour
23:10
I feel like a lot of people are in the in
23:12
the same boat boat Even though we
23:14
all wish we had more time It's we you you
23:16
think oh my gosh All I need is more
23:18
time and then when you you squeeze out
23:21
some more time You don't know what to do with
23:23
it. You don't know how to use it. You don't
23:25
know how to maximize What
23:28
you have because you don't know what
23:30
you want Well, I'm
23:33
here to tell you Therapy can
23:35
help you find what matters to you so
23:38
you can do more of it I've
23:41
certainly done some work on
23:43
myself over the years and
23:45
tried to isolate the things That
23:48
I want because sometimes that's not even the easiest
23:50
question to answer. What do you want? What do
23:53
you want Christian? What do you want? Why
23:56
are you putting this pressure on me right now? How
23:58
I answer the phone anytime you call? What
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do you want, Christian? Inside
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24:57
right. Boy, some interesting stories
25:00
here still to pluck from, but I got to
25:02
say, I think the one that I
25:05
guess is news, but we could all see
25:07
coming a mile away is still a rumor.
25:10
We don't have confirmation on this, but we
25:13
just came off of not too long
25:15
ago, the big splashy Grand Theft Auto
25:17
6 trailer, the biggest game
25:20
trailer, the biggest sequel in
25:22
video games, another vision
25:24
of the future, another look at this
25:27
is how games are going to look. Grand Theft Auto 6, it's
25:30
incredible. These incredibly dense locations with
25:32
so much stuff going on, amazing,
25:34
amazing graphics we saw in the
25:36
trailer. Well, there
25:39
may be some trouble in paradise, and
25:41
by paradise, I mean a faux Miami,
25:43
because word
25:46
is, according to Kotaku, citing sources
25:48
with insider knowledge on the development
25:50
of GTA 6, that
25:53
already the game may be slipping
25:55
from its proposed spring 2025 release
25:57
and falling. slipping
26:00
well into 2026. Now,
26:03
of course, we don't have confirmation of this, but
26:05
anybody that's ever anticipated a
26:07
rock star game in the last 20 years
26:11
probably could have seen it coming. They
26:14
say that the sources have cited
26:17
they're falling behind. A lot
26:19
of this, we heard there was a
26:22
lot of contention within rock star about
26:24
forcing people to come back into offices
26:26
from remote work from COVID. There's been
26:29
some friction there and they
26:31
say that that has led to a lot of
26:34
the delays. My
26:36
question to you, Carrick, is why
26:39
even give a date? Thank
26:42
you. It's
26:44
like, right? We just got this
26:46
trailer, what, three months ago? How
26:48
long ago was it? Not that
26:50
long. Already,
26:53
we're talking delay. It feels like
26:55
a self-own at this point. It feels like an
26:58
unforced error is what I'm saying. Yeah.
27:00
I would say that we've all seen all
27:03
the delays from all the companies lately, especially
27:05
when you come out of isolation and you
27:07
have these games that are popping. We've
27:09
started to notice already a bunch came at the starting
27:11
of these three months and you start to look at
27:14
the later three months this year and go, oh, it's
27:16
a little leaner. It's
27:19
obvious that there's issues with how everything was
27:21
patterned out and rock star ignores for the
27:23
most part all that, but they can't ignore
27:25
a world changing event. I do think
27:28
that there are probably issues with, and as
27:30
somebody who works remotely and has worked also
27:32
locally, there are differences in how you work
27:34
and how teams work and communication.
27:37
It is different and maybe they didn't
27:39
make that transition, but I would say
27:41
this rock star, I've already made a
27:43
bet with all the people on my podcast that rock stars
27:45
minimum is
27:47
late or mid 2026.
27:51
We made that months ago. I was like, I don't
27:53
think 2035. By the way, I love to
27:55
be wrong because 2025 would be great. That
27:58
game looks fun. We broke down. on the trailer,
28:00
there were things going on in that trailer that
28:02
were like, Ooh, you know, what's
28:04
14 FPS on like
28:07
on the, what are we going to see on the
28:09
consoles? But it looks phenomenal. And I also think that
28:11
they're one of the few companies that
28:14
I firmly, I just
28:16
want them to do their thing, man. Like I know
28:18
that gamers get excited and they're stupid for saying the
28:20
date or if they're, if they're talking about even a
28:22
year, I would rather just let them, let
28:25
them be their thing and
28:27
come to me whenever, cause rock or red
28:29
dead, how old red dead, red dead two,
28:32
that's like four or five or six,
28:35
maybe four or five years. I can't remember when that might be
28:37
more than that. I think it might be seven, something like that.
28:39
Did you go ahead and use the
28:41
patch? It was the weird, like I know
28:44
where patch that added like, yeah, yeah. But
28:48
they have so many years between GTA five and
28:50
this, they've released that in the middle. I say
28:53
just let them go, let them cook. They do
28:55
a really good job and I'm 100% behind
28:58
them delaying it, but you're a right cell phone. Yeah.
29:01
You know, you don't want to say you're going to do amazing in a,
29:03
in a game and then, you know, miss
29:06
the don't. Yeah. Sorry.
29:09
I interrupt. Twenty, twenty, eighteen. Good.
29:11
Red dead two. Oh my God.
29:14
October 28. It's like horizons for
29:16
been West. It looks like it
29:18
was made today. I just don't
29:20
know how gorilla and like
29:22
rockstar make their games, but whatever magic
29:24
juice, I wish everybody got a little
29:27
squeeze of it. These little extra holy
29:29
hell. Yeah. Christian, I
29:31
know that a game the size of GTA
29:33
six and the selling
29:35
power of, of grand theft auto
29:37
moves markets. And I know you
29:39
got to kind of tell the
29:41
powers to be, you're not just speaking to the people
29:43
that are going to buy your game. You're speaking to,
29:45
you know, the entire
29:47
industry when you say, Hey, we're coming out in spring
29:50
2025. So
29:52
I know that there are forces grander than
29:54
just when it's actually, you know, going to
29:56
go on sale. It's, it's, it's influencing all
29:58
kinds of things. You
30:02
know, but also
30:04
you just told us, you
30:06
know, can you not, is it, is it just a complete surprise?
30:09
I don't understand how you can be like, yeah, spring. And then, you know,
30:11
three months later, it's like, I don't know how we got that wrong.
30:16
It makes no sense to me. Well, Jeff, remember that
30:18
question in a few months when we're talking about Marvel 1943,
30:20
Rise of Hydra. Yeah,
30:24
absolutely. Sure. Being
30:26
delayed. I do, one, this is a
30:28
rumor. This is,
30:30
you know, Rockstar
30:33
just gave a year. If GPA 6 comes
30:35
out New Year's Eve 2025, they did it.
30:39
Yep. Also, there are rumors
30:41
of the studio having a lot of
30:43
crunch. So it might
30:46
hit their year, but at what cost? They
30:49
have, you know, a lot of people are saying, you
30:51
know, they're going to be like, they
30:54
have openly talked about wanting to
30:56
get people back to the office. And
30:59
so I'm not sure what tea leaves are being
31:01
read or what insider sources are actually saying that
31:03
is leading to this idea of, hey, we're falling
31:05
behind. It's going to be late. But
31:08
it does seem as if every
31:10
game gets delayed. And
31:13
I don't know the reason for saying the,
31:16
I mean, Starfield did it recently. You know,
31:18
they planted their flag. This is the
31:20
thing. I mean, they had a couple of other games. I mean,
31:22
they had a lot of fun. I mean, they had a lot
31:24
of fun. And I was like, oh, I think we're going to
31:26
do it. We're going to do it. We're going to do it.
31:28
We're going to do it. We're going to do it. We're
31:31
going to do it. I think they etched the date on Harley
31:33
Quinn's bat and it was like, we're going to do it. And
31:35
then they're like, we're not doing it. She lost that bat. Time
31:37
to find a new bat and a new date. It
31:41
does just seem like a joke, right? You see the
31:43
year. Okay. Just kidding, but
31:45
yeah, I don't know. We'll see. We'll
31:48
see. I do
31:50
believe Rockstar is probably the only company in the
31:52
world that their announcement might cause
31:54
a company that has done fab
31:56
work on their pro or work
31:58
on their new. new systems and you
32:00
look at how many they've sold and it is,
32:03
I mean, industry defining
32:05
series of titles. It is, I wonder
32:08
sometimes if like the other companies who are
32:10
releasing a pro Xbox, you know,
32:12
Sony are like, Hey, we'd love to get our
32:14
system out right before GTA comes out so that
32:16
we can say we're the top. Yeah.
32:19
And in a weird way, if it is delayed, it
32:21
gives Xbox, which we've heard rumors a new hardware this
32:23
year, but it doesn't sound like a pro. It sounds
32:25
like what we've seen in the leaked documents, but it
32:27
would also give, you know, switch
32:29
to, which I don't, I don't think we'll be seeing
32:32
this running on switch to, but it does give, it
32:34
might give Microsoft a little extra room to sort of
32:36
squeeze in a pro of their own, which we know
32:38
that they, you know, are sort of trying to figure
32:40
out and work on. But I think
32:42
with Sony, man, I think the
32:44
pro rumors we're hearing and stuff, I bet you Sony
32:47
would have loved to have been like, boom, here's
32:49
our pro. Oh, guess what? Boom. We
32:52
play the best GTA six. I mean, that's a, that's
32:55
a big deal. That's a, yeah. No, I
32:57
mean, yeah. Or was it, um,
33:00
it may have happened with starfield. It
33:02
certainly happened with halo infinite where the,
33:05
like the themed console came out and
33:07
the game, cyberpunk also had a theme
33:09
to Xbox one. Get
33:13
the themed console game. And that's
33:15
the day months away. And
33:18
you know, inside, I mean, they all put on
33:20
a good face, but, uh, yeah,
33:23
I definitely, I know at least a
33:25
couple of people I've talked to who don't work anymore
33:27
who are like, yeah, there's some times where the people
33:29
internally are like, are you kidding
33:31
me? Seriously? We've,
33:33
we've painted a console for
33:35
you. Yeah. Yeah. We
33:38
paint. Yeah. Or
33:40
here's the war. We stenciled some gears on your console. What
33:42
do you mean? You're not coming out right now. Yeah. I
33:45
totally, I mean, yes, these are huge industry
33:47
defining moments. And I also wonder if there
33:49
are other companies who were like, Hey,
33:53
Hey boys. Uh, you,
33:55
we should, there are 25. Just open
33:57
up for us. Let's
34:00
get cranking on that game because we got
34:02
people dollars that we can be spent on
34:04
our game. There are people on the back
34:07
just doing karate chop. Yeah! You
34:09
know, they're just celebrating. Yeah. Yeah.
34:13
Yeah. It is a wild thing. Again, Christian,
34:15
very right to reiterate the fact that this
34:17
is only a rumor. We haven't heard combination
34:20
yet. But I mean, even I
34:22
don't think there's anybody that has followed the
34:24
video game industry for the last few years
34:26
that didn't see Rockstar say, say, 2025 and
34:28
go, let's hope. Let's
34:32
just hope. So. Jeff,
34:34
do you have a lot of previous? You
34:38
do preview footage. So there's a
34:40
particular game. Well, I mean, we can talk about it
34:42
now, but I remember I was playing Warhammer 2 for
34:44
a preview. And
34:47
they were talking about the date and I was like, nope. Not
34:52
even. I turned it on. Nope. That's
34:55
not happening. And you're just waiting the entire time when
34:57
previews are coming out. You're like, somebody's
35:00
going to say something, right? What
35:02
are we going to do? And then it's like, oh, we've decided to delay.
35:04
And I'm like, yeah, you way before I
35:06
got that code, you for sure decided
35:08
to delay. Yeah. Yep.
35:11
We'll see. I mean, we've got a
35:13
lot of stuff to play in the interim. And
35:16
on that note, let's talk about the games we
35:18
have been playing because there's some big ones. So
35:21
let's get into the playlist. Oh,
35:32
Eric, I know as you always are, you
35:34
are crank it on games,
35:37
giving out great reviews. Your content
35:39
is fantastic. And
35:41
I'm so interested to hear, I know
35:44
that you put a ton of hours into
35:46
Dragon's Dogma 2, the big release this week.
35:48
You got it early. What
35:51
is your take on this massive
35:53
sequel from Capcom? Well, other
35:55
than the micro transaction thing, which sucks,
35:58
and then Which
36:00
again as somebody who played Dragon's
36:02
Vogma 1 sub HD Felt
36:05
like it was 14 FPS when I first
36:07
played it I I was hoping this would
36:09
arrive a little you know a little
36:11
less hot it popped in definitely
36:14
some performance issues It
36:16
does prove to me that games are above
36:19
the discussion of tech sometimes especially when it
36:21
comes to pure fun and that
36:23
game is it is pure it is It
36:27
is pure fun. It is ridiculous
36:29
and I'm still playing it and Like
36:32
I've sure you know a couple people have been like you want to
36:35
review a game and I'm like, you know what? I'm
36:38
actually doing we had 27 people
36:40
on our discord just today streaming and no matter
36:42
what game everybody thought of doing Riserone and what
36:45
have you they jump back to Dragon's Vogmas just
36:47
a very very fun game and it
36:50
also shows that The intelligence
36:53
level of consumers is higher the
36:55
expectations are higher Which is GTA
36:58
you can go right back to GTA 6 or
37:00
you can go to Warhammer and say companies need
37:02
to deliver and continue to deliver Technically
37:05
smooth titles and stuff like
37:07
that. Um, but what's
37:09
interesting is even despite that it has
37:11
been one of them
37:13
one of the better moments in gaming when
37:15
it comes to watching people talk
37:18
about it and That's what I
37:20
like even outside of games I can razz on
37:22
a game but and that's fun. It's fun to
37:24
tease a game You're like, oh, yeah, this is
37:26
just terrible or what have you this golem is
37:28
well, yeah Like what's going on at this game
37:30
aid? But then you
37:32
get people genuinely
37:35
Stating out loud when they're playing.
37:37
Oh my god,
37:39
this is Absolutely
37:42
awesome And it doesn't
37:45
like there's there's almost nothing
37:47
better like as a person who
37:49
covers games to just be like dude That
37:52
is a cool time. And that's what this
37:54
is delivered and that's probably been It's
37:57
been a while since I can remember, you
37:59
know people Just really haven't a good
38:01
time even despite the issues. you know,
38:03
which is unfortunate, but it's been a
38:05
blast. See. A play on Pc I
38:07
assume with the issues easy X box and Playstation
38:09
Five okay but the Playstation but I gotta expect
38:12
go in the Pc code. have been playing a
38:14
mall pcs law shady. Especially
38:16
in cities. Then you get out. It's like
38:18
hottentot. two thousand frames per second, half like
38:20
an atomic test. When you're out, you're like
38:23
this. everything smooth and then you go into
38:25
a a city and a ghost crap. Councils
38:27
are a little bit better in a weird
38:29
way because. That variance is not.
38:31
I get a little sit. With at
38:33
like. Sixty Thirty Sixty Thirty. or
38:36
are some like that? I start to get
38:38
a little almost queasy if you get a
38:40
of a huge jump. So we we were
38:42
playing X Box and P C. Mostly though
38:44
yeah, you see, mostly. Ah, I
38:47
tried to go back and find my
38:49
old review of Dragon's Dogma one. I
38:51
couldn't Music: I am assuming. Ah
38:54
I ordered. Ps. Every plate of on
38:56
three six yeah makes sense I. I.
38:59
Found the episode of my old podcast
39:01
that it was on now, but I
39:03
couldn't find a way to download or
39:05
listen to that episode. The lump wasn't
39:07
listed it, but I didn't have to
39:09
be. A. It's if some of
39:11
the things you find weekend internet archive baby. I
39:13
guess it in an an archive would be the
39:15
place to go anyway. I couldn't do it or
39:17
hadn't done it at this point, so I don't
39:19
I don't remember exactly what I said about the
39:21
first game, but I do recall in my lazy
39:23
old man memory. Having
39:26
mixed feelings about for some liking
39:28
it. My man it is it
39:30
is kind of am. A.
39:33
Kind. Of at a beautiful for it's
39:35
flaws are one of those games that are
39:37
unruly and kind of rough around the edges
39:39
but you sound like it for that and
39:41
I I get the since the second one
39:44
is the same and that it. Really,
39:46
the magic of Dragon's Dogma is in it's
39:48
emergent gameplay. In like those all the things
39:51
is thrown at you at any given time
39:53
and all the sort of zany things that
39:55
can happen. Odds. Physics
39:58
based combat that is always. kind
40:00
of a little bit unpredictable things
40:03
in the world that are often just
40:05
a little hair brained a little quirky.
40:09
Was that your experience with Dragon's Dogma 2? Yeah,
40:12
I'd like to give you an example of a
40:14
normal thing I saw as in I saw crazier
40:16
stuff than this. I saw
40:18
yesterday there were people playing and one guy was on
40:20
top of a tower. He was fighting
40:22
Harpies. Harpy picked him up dropped him to the
40:24
second level of the tower but his pawn hadn't
40:26
jumped up the second level. So the pawn caught
40:28
him, put him down and as the pawn put
40:31
him down, the pawn next to him put
40:33
his shield up and he bounced back up onto the
40:35
second level of the tower and killed the Harpy. I
40:38
was watching it in real time because I'm just watching
40:40
all these streams going like what in that? It
40:45
sucks that they come in janky
40:47
but sometimes I also wonder if
40:49
the, that's why you do see the FPS
40:51
issues at times because that jankiness, what's going
40:53
on under the, it's sort
40:55
of, sometimes a football team may
40:57
get it right but it looks a little, you know, it's
41:00
not perfect. And that's the way
41:02
the game, the game plays
41:04
almost all the time. Like the story, it's
41:08
not good. Wow,
41:10
like wow, it's, it's, I am
41:12
telling you guys, AI would
41:14
look at that and go, you're AI. That's
41:17
how bad the story is. It's like, you are
41:20
the arisen. Okay, so anyway, and it walks off,
41:22
you know, whoa, it come back. But
41:25
it's all about go out and prove
41:27
yourself and every single vocation
41:29
in that game. So if you played old
41:31
style D&D, it used to be really defined.
41:33
So it's like warrior, you know, like the
41:35
things even the attributes, you know, there were
41:37
a lot of games only had like, you
41:39
know, very few attributes even. That's
41:41
the way Dragon's dogma feels. It feels like
41:44
when you pick a warrior versus
41:46
a fighter, the dramatic difference between
41:48
a warrior and a fighter is
41:50
so profound that it feels like
41:52
a completely different, I mean, style
41:54
and experience for every single thing
41:56
to the point that it impacts
41:59
your pawns. who you choose and and
42:01
all that. So the fighter would be sword
42:03
and shield, you know, sword and board, as
42:05
they call it. Warriors, two handed like. Yeah.
42:07
Yeah. So by the way, even
42:09
that warrior, he just doesn't care about crap,
42:11
man. The difference between stuns
42:13
is even dramatically improved on that character.
42:15
So where an ogre might knock you
42:18
down, the warrior is just like, hang
42:20
on a second. Hang on a second.
42:22
I'm going to swing. I'm going to swing. And you're just
42:24
sitting there going like, when's he going to hit him? But
42:26
then he does. And he just, you know, he does massive
42:28
damage. And you see these players who are figuring
42:31
this out on Twitter. I was I was looking at
42:33
Twitter today because it was trending. And I was just
42:35
watching people play go. How is it in
42:38
80 plus hours and then another 20 now? And
42:40
all these people that I'm seeing brand new stuff in
42:43
their Twitter that I just
42:45
I saw somebody leap from a harpy back to a
42:47
harpy back. I was like, what? How the hell? Like,
42:49
I don't even know if the devs know, by the
42:52
way, because of physics. I don't know if the devs
42:54
know what is possible because they just sort of say,
42:57
let it go out there and then and then
43:00
see how this how people interact with
43:02
it. And it's a blast, man. So
43:04
true blast. Just to take the 2000 foot
43:07
view, if folks aren't familiar with the
43:10
franchise, Dragon's Dogma 2 is
43:12
you are this arisen character. You
43:14
are the the chosen one or
43:16
one of several chosen ones. And
43:20
there is like a whole subclass of
43:22
people that just exist and serve
43:25
you. They're called pawns and
43:27
they die. I mean, you're introduced to one
43:29
where he's like, I'm being I'm being pulled
43:31
down to hell. No problem. I'll be back.
43:33
You're the original. It's all cool. You can
43:35
resurrect me at any stone over there. No
43:37
big deal. So you have
43:40
these these little sidekick
43:42
characters that you can swap in
43:44
and swap out. You can actually
43:47
send to other people's universes, their
43:49
game dynamically.
43:52
And they they have their own classes, the
43:54
same classes that you have. But you can
43:56
assign them a class that complements yours. You're
44:02
going from place to place, often being asked
44:04
to do separate things. There's
44:08
no fast travel really. The
44:12
save system is kind of wonky. The game tells you
44:14
straight out, like, hey, don't
44:16
expect the autosave system to help you
44:18
at all. You're going to
44:20
have to manually save. Sleep at an inn. Don't
44:24
blame us if you lose your save.
44:26
It's like straight up just talking to
44:28
the player that way. It's
44:32
a very quirky mentality to play. There's a
44:34
lot of things it doesn't explain to you.
44:37
It's constantly diverting you
44:39
off the path by throwing things in
44:41
your way and just getting from
44:44
place to place is kind of half the adventure in
44:46
Dragon's Talk. Not only that, but
44:48
the pawns are incredible. This is
44:50
the system I liked from the original. I did a
44:52
walk in the walk on the original, getting some developer
44:54
input of what put the game together. The pawns, for
44:57
instance, if they do a quest, they remember that quest.
44:59
If you hire that pawn, they'll lead you as
45:01
an interactive HUD. I'm a
45:04
big fan of interactive HUDs, so Ghost, a
45:06
couple games of ad HUDs, or I turn them
45:09
off in Assassin's Creed or the
45:11
Far Cry games, the open world games sometimes I'll turn
45:13
them off. I'm a huge fan
45:15
of interactive HUDs, and that's what they are. They're
45:17
the interactive map markers. When
45:20
you do a quest with a pawn, that pawn
45:22
then knows the quest. Then
45:26
when your friend rents your pawn, they know
45:28
it. What I had said in the review is
45:30
it really is, when you high five a pawn
45:32
after killing an ogre,
45:34
it's not the celebration of the cheerleader and
45:37
the high school football game. It's the coach
45:39
who goes, and that's it, and just points
45:41
at you. It's
45:44
dog ... You did good. Yeah,
45:46
and it's like dogs in their
45:48
loyalty, which actually bothers me, the
45:51
beast runner only cats, because I
45:53
weirdly enough think they missed an
45:55
opportunity, because the pawns are very much
45:57
with the loyalty of a good dog.
46:00
Like there's a family dog. They're very smart But
46:02
they the way they deal with things like when
46:04
a pawn will see a box They'll say I
46:06
can try to get their master and if they
46:08
have let's say levitate They'll just levitate
46:10
up to the chest instead of you having to find a
46:13
way up there They'll be like I got it and you're
46:15
like dude seriously, and then they come back and you just
46:17
go and you high five It's the weirdest You're
46:20
why you're playing you're like what but what it
46:22
reminds me of Final Fantasy 15 had this with
46:24
the camaraderie of the players Or
46:27
other characters the boy band kind of Final
46:29
Fantasy 15 that existed that 16 was missing
46:31
16 was more dire and
46:33
more You know Emo
46:35
as I say, but whatever you what whatever term you want
46:37
to say It's got this amazing
46:39
feel like a indie D&D game if you're
46:42
a if you're a pen and paper player
46:44
Where maybe you didn't play dungeon and Dragons
46:46
official, but one of your friends made home
46:48
rules That's what the game is like and
46:51
the interactive HUD is Every
46:54
game I wish every game figured this out doesn't have
46:56
to be pawns But also
46:58
having your friends know your pawn is awesome
47:00
Like somebody will DM you and be like
47:02
Carrick man your pawn would not stop smashing
47:04
stuff like Like
47:09
dude have you seen me play Exactly
47:11
what I'm gonna do and you can train them
47:13
like if you get to a chest and you
47:15
keep lofting them up They it's almost like a
47:17
drive a tar and they'll pick up on it
47:20
And they'll take it home and you'll see Pete
47:22
you'll see your pawns doing some pretty
47:24
gnarly stuff It is it's just
47:26
really fascinating from a gameplay
47:28
perspective Christian you'll
47:30
appreciate this point as well You know
47:32
there are a number of quests where
47:35
for example be like there's a boy
47:37
and he's he's trying dying You
47:39
got to get to him and you're like cool. That's like
47:41
one of six quests. I have on my thing I'll get
47:44
to it whenever one and then you show up and they're
47:46
like yeah that boy died because you didn't get here Those
47:48
so good you didn't you took too
47:51
long in your meandering walks through the
47:53
countryside and the boy died From
47:55
the poisoning and then you're like oh well
47:59
But I got this resurrection thing and they're
48:01
like, I'm sorry, his body's not here.
48:04
You can't resurrect it. And then you can go to
48:07
the morgue, find his
48:09
body and resurrect it. And they're
48:11
like, you saved our son. You
48:14
did it. It's
48:16
a crazy, it's a crazy game of just
48:18
like weird outside the
48:20
box, kind of wacky.
48:24
I heard somebody describe it as an
48:26
anecdote generator, you know, it's like, he
48:28
just tells stories about playing dragon's dog.
48:30
The game doesn't tell you its story.
48:32
As you said, it's story, not that
48:34
great, but your story while playing it
48:37
top tier. Pretty,
48:40
uh, pretty wild. So, so that's what you
48:43
mean when you say it's fun. It's
48:46
fun above all because the
48:48
systems create these moments, right?
48:51
Yeah. And luckily the FPS issues in the city is
48:53
good because since the story ain't great, a couple of
48:55
missions you have in the city you're done with, or
48:57
you don't go back to I yesterday, one of the
48:59
guys that I know had maxed out two vacations and
49:02
had not done a single mission in the city. So
49:05
it does. It's, it is about Skyrim. I
49:07
mean, I'm just being brutally honest. I don't
49:09
know about, you know, you guys,
49:11
but Bethesda games have never stunned me with their
49:13
writing either. I'm not an elder scrolls lore fan
49:15
as much. Not, I don't, I'm
49:17
not really into reading about kajit, kajit,
49:19
having wares and some books somewhere like
49:21
it doesn't grab me. So when I
49:23
played this, I wanted a better story. It ain't there
49:26
at all. But luckily
49:28
the outdoors, which is the majority of
49:30
it is, is where the
49:32
gameplay happens, it's where the, it's where
49:34
the juice is. And I squeeze that
49:36
thing dry twice already. And
49:39
it, it just, it's
49:41
resilient in a weird way too. I've noticed,
49:44
you know how some games we talk about
49:46
the tech and then the tech, cyberpunk
49:48
had this so many bugs and all that stuff. And
49:50
once you get it together, even with cyberpunk, I've liked
49:52
it now since it's been patched up, but it still
49:54
didn't deliver what I wanted. Dragon's dog,
49:57
Mattoo has delivered what I wanted despite
49:59
the issues. And I think that
50:01
that's also where even if people get mad at
50:03
me like I could care less like I've Unsubscribed
50:06
and subscribed to multiple reviewers in my
50:09
lifetime like and whatever. I mean that's
50:11
that's that's life But when it
50:13
comes down to it the honest truth is is that
50:15
I like fun games and when something
50:17
is fun You have to
50:19
talk about it because if you
50:21
get everything lost, I think we
50:24
lose There's something
50:26
that gets sort of lost when
50:28
you just analyze everything to
50:30
the nth degree and we forget that a
50:32
game has a mechanics loop and We
50:35
should at least see how that mechanics loop worked
50:37
out how that gameplay loop works out and that
50:39
does work out here In no
50:41
way shape or form denying that they botched
50:44
it the really they they botched it
50:46
Yeah, I mean you mentioned it right at the
50:49
top, but there has been a fair bit of
50:51
controversy I know there's been some review bombing all
50:53
because of this Microtransaction
50:56
system that was not revealed to reviewers
50:58
who had the code early. I want
51:00
to correct that it was
51:02
okay So what they
51:04
said was be offline and guess
51:06
what? You can't see a store when you're offline
51:09
So they had a PDF attached and a lot
51:11
of people miss the PDF in multiple miles And
51:13
so some people saw it and thought I've heard
51:15
people do videos later and say okay It wasn't
51:17
a big deal to me and
51:19
I didn't do it in my review because it's
51:21
it's a one-time purchase to Jeff weird DLC you
51:23
can only buy it once so it's not like
51:26
you can even get the things a
51:28
bunch of times But for me personally, that's what
51:30
I said my podcast is always like oh I
51:32
definitely saw a store because I love to talk
51:34
about stores because I think it affects the mechanics
51:37
or could affect the mechanics of a game Assassin's
51:39
Creed are good examples of that and
51:41
this one doesn't affect the mechanics of the
51:44
game because those mechanics exist in Dragon's
51:46
Dog mode one for example
51:48
lack of fast travel being Instantly
51:51
there right? I just wanted to point that
51:53
out just no no, I was a good point That's a
51:55
good point I wasn't aware of that and I know a
51:57
lot of people have have been frustrated by the fact They
52:00
would you know tie microtransaction real
52:02
human dollars to just stuff like
52:04
fast traveling and and Resing
52:07
your character and stuff like that but
52:11
There are ways to earn all that stuff in
52:14
game, right? It's not just locked behind The only
52:16
one that's not there is starting a new you
52:18
can delete a character You can delete your save
52:20
and start a new save that one's that one's
52:23
a purchase as well, which is weird Second
52:25
character third character. Yeah, it's yeah, it's all it's
52:27
all in the game and it's also easy to
52:29
get which is what I heard Some other people
52:31
saying later when I started watching videos because I
52:33
was like, what is everybody saying? And some people
52:36
were like I played this for 80 hours
52:38
for the review and didn't even know there were you
52:40
know They didn't check or what have you or they never
52:42
thought, you know, they never felt the impact You still
52:44
need to cover him in reviews though, including
52:46
myself like that's one of the things I'll be
52:49
I mean people know especially Because I will cover
52:51
it in multiple reviews and to having not done
52:53
so that's on me It's like oh, yeah, that's
52:55
for sure a big deal like people need to
52:57
know because they're very worried of a
52:59
game that releases micros We just saw this
53:01
with tech and eight they released a
53:04
store Two or
53:06
three weeks after it released and people were like, oh
53:08
is does that indicate? You know
53:10
some of the stuff wasn't in the main game,
53:12
you know, those kind of questions are real questions
53:14
We've seen it go wrong before yeah, and Capcom's
53:17
done this many many Many
53:20
times with their DLC in these games Having
53:23
it it hasn't always impacted the game,
53:25
but they they're certainly known for this
53:27
which is unfortunate Well,
53:30
that's dragons dogma too, I think we'll be talking
53:32
a lot more about it as the weeks progress
53:34
But I love hearing your take on it Christian
53:37
I think If
53:39
memory if I recall I wanted to check this
53:41
but again, I couldn't figure out the internet this
53:43
week evidently But I think dragons dog with the
53:46
original is where I when I first
53:48
said the phrase. It's more fun than it is good
53:51
That was the game that that pointed that phrase for
53:53
me. Anyway Another game
53:55
on your list Carrick is a game.
53:57
We had another guest rave about Pacific
54:00
Drive. Are you as high on this
54:03
one as we've heard? Yeah.
54:05
Yeah, yeah. I mean, yeah, there you go. Yeah.
54:08
I don't want to take up your entire podcast
54:10
with me talking. That's why you're
54:12
here. We love hearing you talk. Yeah. Pacific
54:14
Drive is absolutely... Pacific Drive got me to
54:16
like a survival game when all I do
54:18
is ever, and my podcast complain about, I
54:20
don't want to chop another tree down in
54:23
my life. Ever. I may look like
54:25
a lumberjack, doesn't mean I want to go out there and try a tree.
54:28
And I'm telling you, I
54:30
was chopping a car door
54:32
off, but it was really a tree, just
54:34
made of metal. That is really what it
54:36
is. And the atmosphere and the delivery of
54:39
that game is so primo
54:41
in what I like. I'm a
54:43
fan of like sci-fi, fringe, SCP,
54:46
all that kind of stuff. And that game,
54:49
it's gorgeous. It's
54:52
weird. It's like a
54:54
survival game that has a car. And weirdly enough,
54:56
I said there should be a pet the car
54:58
button on the game because I truly believe it's
55:01
like a steed. It's like a horse. It's got
55:03
loyalty, which is all your car to you. Yeah.
55:05
Yeah. It's like pet. Good job, buddy. It's good.
55:08
Did you guys play it? I
55:10
have... This game does
55:12
not like my super ultrawide monitor at
55:15
all. I'm having a hard time getting
55:18
it to play nicely with my monitor. So
55:20
I have not really delved into it, but I'm
55:22
excited to because it seems like my jam. This
55:25
is weird hybrid of like a roguelike, but like
55:28
driving game. I don't know. It seems very
55:31
wild. Yeah. Yeah. It's very good.
55:33
You should check it out if you get a chance.
55:35
Okay. That specific drive. I
55:38
know that both of you guys, Christian and
55:40
Carrick both, have the
55:42
rise of the Ronin on
55:44
your playlist. Carrick, did you
55:46
finish this one this week? I think you said
55:48
you were intending to. Yeah. Yeah. I'm finished
55:50
with it, but I'll let Christian go. I
55:53
don't want to... I don't want to... Please.
55:55
I want to know your thoughts
55:57
on it, but I'm happy to dip my toe in
55:59
first. Um, Jeff, we talked
56:01
about our preview impressions when those were
56:03
allowed to be discussed. Um, and we
56:06
can talk more in depth about the
56:08
game now. I
56:10
unfortunately did not love Rise of the
56:12
Ronin. Rise of the Ronin to
56:15
me feels like
56:18
a very solid six
56:20
to seven game if I'm using
56:23
the full 10 point spectrum and
56:25
not a more fun than it
56:27
is good seven. It's
56:30
more of a, the pieces never
56:32
came together in a way that
56:34
made all of them interesting
56:37
or, or necessary for
56:39
this delicious pie. Like there's some
56:41
really cool things that you can
56:44
really wait, you know, get into and the
56:46
combat we talked about during the preview, like
56:48
that could be the thing that could carry
56:50
you through the game. And I think that
56:53
combat, especially in some of
56:55
the boss fights is the thing
56:57
that is the banner that's what you hang
56:59
your hat on. That's what, you know, you come
57:01
to the game for, I think, but that
57:05
alone isn't enough when there are
57:07
so many games that do incredible
57:11
Perry time-based
57:14
stamina based combat. I don't want to say
57:16
souls like, cause this isn't a full souls
57:18
like combat, but it's enough
57:21
of that type of combat that we've
57:23
seen before. And I don't think
57:25
rise of the Ronin does it the best. And
57:28
then it adds in a bunch of other
57:30
things to the game that I think kind
57:32
of detract from that core
57:34
thesis. It's team
57:36
ninjas first open world game. And
57:39
I think a lot of that detracts from that
57:42
mainline combat. I'm getting better.
57:44
I the player I'm getting
57:46
better as I engage in
57:48
these mechanics with a
57:52
kind of, I think lost
57:55
choose your own adventure. Somewhat
57:58
both sides is I'm telling. of
58:00
this real period in history that
58:03
allows the character player as a
58:05
silent protagonist to choose different paths,
58:08
but at least in my save scumming
58:10
and coming back, they all kind of
58:12
come back to major points here and
58:15
there without having super
58:17
weighty options
58:20
for folks or some. But
58:22
in the open world map, I think is a
58:25
little tedious. There were moments where I was just
58:27
trying to really explore that open world area, and
58:30
the game essentially told me like, hey, you're not
58:32
going to get anything else by doing this. You
58:35
know, everybody likes you here. You did it. You
58:37
chose the thing. You did the thing. But there
58:39
were still several things to do in that area.
58:41
So that felt weird. It
58:43
just felt like the things didn't quite
58:47
come together, and it had all these
58:49
pieces that in
58:52
other games work better. And
58:55
then that combined with the game
58:57
not looking extraordinary
58:59
either, be it the
59:01
animations or just the raw image on screen,
59:04
I felt like I could
59:06
be getting a better experience playing another
59:08
game. So I kind of just
59:10
felt, it's not bad, but
59:12
I just kind of felt like, yeah, it's a
59:15
game. So I walked
59:18
away from it nonplussed, I
59:20
think. It's not bad. I just didn't love
59:22
it. Carrick,
59:25
what was your feeling about Rise of the Rondin? Do you agree
59:27
or do you like it a little more or less? Yeah, no,
59:29
I agree. It reminds me of like when you're... And
59:33
this is weird because Dragon's Dogma developers
59:35
talked about the trinity of like how you put
59:37
together your atmosphere, how you deliver it, and then
59:39
the gameplay. And I would
59:42
say that it reminds me of like those games
59:44
or like a slider on a face where you're
59:46
sliding your little thing around to indicate like, I
59:49
want the nose to be bigger or I want it
59:51
to be fatter. I want it to be skinnier.
59:53
This game doesn't know where to go, really. It's
59:55
just sort of lost sometimes in that slider. It's
59:57
like sometimes the gameplay takes sort of
59:59
center. stage, but then it backs away
1:00:02
really quickly. And then it reminds
1:00:04
me of lone wolf or choose your own adventure
1:00:07
where no matter what your 350 is the page
1:00:09
you go to. Like if you want to read
1:00:11
it, you always know what page and
1:00:13
they do two things incredibly well and
1:00:15
should be done by every time. And
1:00:17
this is not hyperbole. This
1:00:20
is what Outcast did well the remake their
1:00:22
glossary system outcast is a little better if
1:00:24
you hold a trigger while people are saying
1:00:26
words they pop up but Rise of the
1:00:28
Rhone and has a really incredible you can
1:00:30
dive in and read more and all
1:00:32
that kind of stuff and I love those the Edo
1:00:34
period is fascinating to me. So that kind
1:00:36
of stuff. Incredible. The bond
1:00:38
system is also the idea
1:00:41
behind it is incredible. I
1:00:43
love those kinds of things in open world
1:00:45
games there. That is what makes it and
1:00:47
it's why I like to pawns because they
1:00:49
have a bond system. When
1:00:52
an open world game comes out it can't just be
1:00:54
an open world. It doesn't make
1:00:56
sense anymore. We're past that. We're so far past
1:00:58
that in games and they tried a lot of
1:01:00
stuff. But my idea is I would love to
1:01:03
see them join like from soft and then join
1:01:05
up and like try to figure out a way
1:01:07
to do a weird open
1:01:09
world and then their combat. And instead
1:01:12
what we got is something that feels
1:01:14
very close to Dynasty Warriors plus it
1:01:16
is a very close. There's
1:01:19
something about it that felt like Dynasty Warriors could
1:01:21
just be that the horses looked like they really
1:01:23
need a vet visit through the entire
1:01:26
time you're playing Rides of the Rhone and you're like something's
1:01:28
wrong with this horse man. Like you know trigger needs to
1:01:30
be checked out
1:01:32
but it had great
1:01:35
combat sometimes but then it wasn't as complex
1:01:37
as I wanted sometimes. And this is the
1:01:39
big thing about being a reviewer man. I
1:01:41
will get people who play a game for
1:01:43
two hours and they'll be like Carrick you
1:01:45
didn't like this game or you did you
1:01:47
said wait which doesn't mean terrible. You
1:01:49
said wait I played two hours you're
1:01:51
wrong and I'm like come back after you've played 60
1:01:53
hours of this thing. That is
1:01:55
what happens with Rides of Rhone. You
1:01:58
can jump in there's some stuff. That's
1:02:00
good. And then it
1:02:02
really starts to sort of peel
1:02:04
away and become less and less.
1:02:07
Separate. Really less and less of it's own
1:02:09
thing, and more like these weird other parts of
1:02:11
other open world games that don't come together very
1:02:14
well. And he has a it's
1:02:16
they tried. It takes talent. Insane
1:02:19
talent to do this stuff and sometimes it takes to
1:02:21
try or to. Get yeah, it's
1:02:23
not a bad game, it just gets
1:02:25
in it's own way. Sometimes I think
1:02:28
some of the combat is at it's
1:02:30
best when it allows you to be
1:02:32
free and to glide and to a
1:02:35
horse to jump to have grappled to
1:02:37
a stealth kill. But those things aren't
1:02:39
always. Possible. And
1:02:41
it's at it's worst when you're in
1:02:44
a low raz. Room.
1:02:46
Fighting. A character about moves faster than
1:02:48
you and you and your other character your
1:02:51
co op part me to move fast and
1:02:53
the cameras constrained because the can't figure out
1:02:55
where to go in the roofs on fire
1:02:57
and everything and it's just. A
1:03:00
get to this own way. And so even
1:03:02
in it's combat, there are moments where the
1:03:04
game kind of. Can't figure out where
1:03:06
it's strengths are and I think I think
1:03:08
that's kind of a bummer. and I think
1:03:10
and and. Metaphor.
1:03:12
For I think the other issues I had with
1:03:14
the game or doesn't really cool things and then
1:03:17
you get on your horse to ride somewhere in
1:03:19
you click you are just click the button just
1:03:21
a ride me there is in the horse just
1:03:23
runs into a wall. And
1:03:26
that's all it does. And I'm I guess we're
1:03:28
not there horse. Yeah,
1:03:31
a restaurant ago. I'm yeah.
1:03:33
it's again. Yeah. I
1:03:36
don't have words. Rise of your loan and. I
1:03:38
want to ask person real creep, did you like the
1:03:40
cared for greater cause? I thought that was very good.
1:03:42
I doubt it sounds like a weird thing to pick
1:03:44
on, but I actually I enjoyed that character. Greater than
1:03:47
that the male female or well, I made. A. Man. I
1:03:50
I I like the character creator, but I
1:03:52
think the more time I spent with it,
1:03:54
the less I enjoyed it because my character
1:03:56
felt so empty. In. in the game like
1:03:58
he was cool the way i got to create them and
1:04:00
then that kind of doesn't pay
1:04:04
off, I guess, in a way in terms of like getting the gear
1:04:06
and you can keep the cool stuff on that
1:04:08
you want. And I like that. But the gear felt
1:04:10
random to me a little bit too, where I would
1:04:12
finish a mission without knowing that
1:04:14
this is what it was going to be. And
1:04:16
I was like, congratulations, you got this sword. I'm
1:04:18
like, well, I'm not that fighter. Yeah.
1:04:21
Yeah. Okay, thanks. Yeah. That's
1:04:25
what I wanted. Yeah. And on
1:04:27
the Unkeric and Christian's playlist,
1:04:30
Christian Spicer, you and I played a
1:04:32
game. I don't
1:04:34
know how it didn't make your top five of the year.
1:04:38
It was very high on my list
1:04:40
when it was originally released on PlayStation 5. But
1:04:43
now it has come out on
1:04:45
PC as Horizon Forbidden West Complete
1:04:47
Edition, including the DLC
1:04:49
pack. And it
1:04:52
is on PC and oh boy,
1:04:56
is the game a gorgeous
1:04:59
on the PC, especially if you're playing with beefy Jeepies
1:05:01
like we are. It
1:05:04
shipped supporting DLSS. You
1:05:10
could turn on the bells and whistles. It supports, as
1:05:13
I mentioned, my super ultra wide monitor. And
1:05:15
it's just one of
1:05:17
the most visually dazzling PC releases
1:05:19
I can point to. I mean,
1:05:22
this is a showpiece
1:05:24
of a PC release, Horizon
1:05:27
Forbidden West Complete Edition. As
1:05:29
I said, I think it was like my number two or three
1:05:31
on my list. Was it last year it
1:05:33
came out? Year before? Yeah.
1:05:36
2022 on that one. Year before. At
1:05:38
the time, it was a flat circle. Anyway,
1:05:41
what is your take on the Complete Edition
1:05:43
PC release of Horizon Forbidden West, Yeah,
1:05:46
for patrons, I put out, I was all on
1:05:48
my lonesome and I decided to put out a
1:05:50
let's play on Patreon. So I put up my
1:05:52
first hour on the on the PC version, kind
1:05:54
of walking through some of that DLSS 3.0 tech.
1:05:57
So folks could see that because we talk about it on the show a
1:05:59
lot. And we never haven't put out just
1:06:01
a little video for it I
1:06:05
mean it's stunning. It is absolutely stunning
1:06:07
and I think playing it
1:06:09
and We talked about this
1:06:11
with the first Horizon game
1:06:14
how it in my opinion is kind of
1:06:16
the best version of
1:06:18
the of the Generic quote
1:06:20
unquote open world video game, you know Like tears
1:06:23
of the kingdom did its own thing breath of
1:06:25
the wild Elden ring kind of did tweaks to
1:06:27
the formula But this idea of the open world
1:06:29
game that Ubisoft has done so well and so
1:06:32
many others have followed suit in I
1:06:34
think Gorilla and Horizon have mastered
1:06:37
and Having that now this
1:06:40
PC version that is just stunning that
1:06:42
I'm playing as I'm winding down Rise
1:06:44
of the Rhone in I'm like, oh
1:06:46
Oh, I see I see
1:06:49
differences I see how systems can work
1:06:51
together and reinforce a theme of
1:06:53
a game and how they can kind of feel disparate and
1:06:55
and Not really
1:06:57
cohesive but Horizon for Britain West
1:07:00
complete edition on PC with the
1:07:02
beefy GP I mean it's
1:07:04
stunning to be able to get all of the
1:07:06
bells and whistles and I
1:07:08
was running the LSS Three on
1:07:10
balanced is where I found my kind
1:07:13
of sweet spot and I was you
1:07:15
know over 90 frames per second everything
1:07:17
turned a very high It's
1:07:20
just so smooth and so fast
1:07:22
and having those combat encounters not
1:07:24
needing to pick between 30
1:07:27
frames or 60 frames the way you had to on ps5
1:07:31
Is absolutely stunning what I haven't gotten to Jeff and
1:07:33
I'm curious It may be on PC
1:07:35
will be the thing that will get you to finish burning
1:07:37
shores And I haven't got to
1:07:39
the burning shores part of the game yet
1:07:41
on PC Because that was
1:07:44
touted as needing the ps5, you know burning
1:07:46
shores is not available on ps4 And
1:07:49
I have a fast SSD and and everything
1:07:51
in my PC But I'm curious how it
1:07:54
the burning shores part of the game Runs
1:07:56
on PC and if it continues being incredible.
1:07:58
I mean, this is my My biggest
1:08:00
gripe is that there
1:08:03
is no cross progression on
1:08:06
for the PC version of any
1:08:08
of the Sony PC titles. They
1:08:10
really have approached this endeavor as
1:08:13
we're opening this up to a whole new audience,
1:08:15
not, hey, the same idiots that bought it on
1:08:17
PS4 and 5 are buying it again like this
1:08:20
idiot. But the- Do
1:08:22
you be clear, we got codes. Yeah, we didn't even have to buy
1:08:24
it, but you know what I'm saying. But
1:08:26
I turned this thing on and I was like, oh
1:08:28
my God, am I going to put 60 more hours into
1:08:31
this game again? Because
1:08:33
it's so beautiful and I just wanted
1:08:35
to keep playing, especially in the Super
1:08:37
Ultra Wide. It's
1:08:39
so, so stunning. And because
1:08:41
it supports DLSS, the
1:08:43
frame rate is silky smooth.
1:08:46
It's butter. It is
1:08:48
butter. I
1:08:50
mean, on PS5, I'm playing on
1:08:52
PS5 and making decisions on
1:08:55
whether I'm going to go frame
1:08:57
rate or gravity. PC,
1:08:59
and again, granted I have a very nice
1:09:02
GPU, but I don't
1:09:04
have to make those tradeoffs. I just get all
1:09:06
of it all the time with the buttery,
1:09:09
buttery frame rate on all the
1:09:11
ray tracing, gorgeous,
1:09:14
gorgeousness happening. And
1:09:16
I'm like, I want to play. So that
1:09:18
is my biggest gripe is that, yeah,
1:09:20
I want to finish the DLC and
1:09:22
now I have less inclination to play
1:09:24
on PS5, although it's sitting there on
1:09:26
my PS5 installed. But I
1:09:28
got to get to that point on the PC
1:09:31
version because I can't just bring my save over. So
1:09:34
I'm conflicted because I
1:09:37
could seriously just replay this whole game. I
1:09:39
played like the first two hours on
1:09:41
PC and went, I just
1:09:43
want to keep playing this. It's so fun.
1:09:47
I love taking down robot
1:09:49
dinos. I love Aloy. I
1:09:52
love the world building. I love
1:09:54
all the costume design of the
1:09:57
world. I love everything
1:09:59
about. It just speaks to me.
1:10:01
I just it is one of my
1:10:03
favorite franchises that exists and
1:10:05
I am So
1:10:07
delighted with because I'll be frank and if
1:10:10
people remember I said it at the time
1:10:12
the PC version of the first Horizon game
1:10:15
Not good when it was released if they patched
1:10:17
it and they patched it heavily
1:10:19
to make it acceptable, but boy
1:10:22
it was Very problematic
1:10:24
when it first released on PC not
1:10:26
so with the sequel for it Forbidden
1:10:28
West Came out the
1:10:30
gate on my PC rocking Beautiful
1:10:32
no issues. No complaints other than
1:10:35
I wish it would let me Take
1:10:38
my save over it links to the to
1:10:40
the PlayStation to your PlayStation ID So
1:10:42
I'm like just let me pull my save data over
1:10:45
come on That's
1:10:48
a big the biggest a bummer but easy
1:10:50
to recommend this especially if you don't have a PlayStation
1:10:52
5 if you do have a PC Especially
1:10:54
if you have a nice PC with a nice GPU in
1:10:57
it it is
1:10:59
really going to melt
1:11:01
your eyeballs and It's
1:11:03
just a game. I love so
1:11:06
and a question a few folks were asking
1:11:08
me was Did you just jump in
1:11:10
to this game to yeah Forbidden West? I
1:11:13
say no I think you start
1:11:15
with the first game because this game
1:11:17
is a narrative. It is the Empire
1:11:19
Strikes Back It is a direct sequel
1:11:21
you continue to have great relationships with
1:11:23
characters You've met in the first game
1:11:26
the world exists off of the first
1:11:28
games reveals. Is it needed? No,
1:11:30
you can watch Empire. You can skip a new hope
1:11:32
and just watch Empire But I think that they also
1:11:34
have a like a little catch you up cutscene at
1:11:36
the beginning, which is nice yeah,
1:11:38
you can but I feel like the
1:11:41
PC version of Horizon
1:11:44
the first game is good now and
1:11:46
also cheap that I think you should
1:11:48
start with that and the mechanics are
1:11:50
fairly similar And then
1:11:52
by the time you finish that and you're ready for Forbidden West
1:11:54
it also will be cheap. I Want
1:11:58
to disagree with any of that I think you're You're
1:12:00
absolutely right story wise, it is the continuation
1:12:02
and you had some cool twists at the
1:12:04
end of the first game that are paid
1:12:06
off and continued here. That said,
1:12:09
you won't be lost. You can certainly jump in
1:12:11
and have a great time. The game
1:12:13
does catch you up at the beginning with a
1:12:15
cutscene that's like the story so far, which
1:12:18
is by the way, my only other annoyance with
1:12:21
this game is on skippable. Why?
1:12:24
Why? Especially if you've
1:12:26
the game has been out for two years on
1:12:28
another platform. Unskippable
1:12:30
beginning cuts, five
1:12:32
minute beginning cutscene. Let me
1:12:34
get behind the scenes. They're probably
1:12:37
probably doing stuff you think
1:12:39
some compiling things. Well, the decimae engine, first
1:12:41
of all, is incredible. It's unbelievable. They did
1:12:44
the first one like I covered it in
1:12:46
multiple videos and I've done a walk in
1:12:48
the walk for Verizon Forbidden West at burning
1:12:50
shores works fine on the PS five or
1:12:52
the the PC, by the way, even with
1:12:54
a slower SSD. We all know the old
1:12:56
SSD trick the wink. Yeah, only
1:12:59
only available on the PS five.
1:13:01
Sure, it is because it's only made on the
1:13:03
PS five at this exact time. But
1:13:05
the game is phenomenal. It is basically Bob
1:13:08
Ross and dinosaurs and neon.
1:13:11
It's it's fantastic. That game is awesome.
1:13:13
That entire series is awesome. You know,
1:13:16
sad about Lance Reddick because like he's
1:13:18
a phenomenal actor, but he's in there
1:13:20
too. So if you want to see a good actor,
1:13:22
good acting versus Dragon Dogma, you know,
1:13:24
40 FPS in a city.
1:13:29
There you go. I mean, yeah,
1:13:31
Dragon's Dogma is not an unattractive
1:13:33
game, but compared to But it
1:13:36
ain't come on. Yeah,
1:13:38
you got the honest end. They
1:13:40
feel generationally different. Agreed.
1:13:43
The Sony Santa Monica,
1:13:45
Naughty Dog, Gorilla,
1:13:49
Gorilla, and it sucker punch. You go
1:13:51
to Sashima. I'm totally blanking. Yeah, sucker
1:13:53
punch sucker punch. I mean,
1:13:55
tier of the round. How can
1:13:57
we say technically Finn? Studios
1:14:00
now that they patched up days gone on the PC.
1:14:02
Yeah, there's I can't wait to see what they do
1:14:04
next I didn't like that game,
1:14:06
but I when you look at it technically
1:14:08
now Yeah, oh yeah pretty phenomenal, you
1:14:11
know on some of their 100 zombies running out.
1:14:13
Yeah. Yeah, it's not easy to do I mean
1:14:15
it looked better than state of decay state of
1:14:17
decay is like Dragon's dogma
1:14:19
versus you know Sometimes
1:14:23
agree All
1:14:25
right Christian you have something else on your playlist as well, right?
1:14:28
Yeah speaking of huge differences So I talked
1:14:30
about it a few weeks ago that I
1:14:32
was running a lot of my wheel still
1:14:34
set up behind me of Grand Theresa's most
1:14:36
seven in VR and running specifically Willow
1:14:38
Springs International Raceway Because
1:14:41
I was going to go to Willow Springs. This
1:14:43
would be my first opportunity to from
1:14:45
the screen to real
1:14:48
life Track to track have that
1:14:50
experience. I played a lot of Racing
1:14:52
games in my life that kid in the
1:14:54
movie in the Grand Tour You know movie
1:14:56
like the kid in the movie if only
1:14:58
someone learned to play from video games and
1:15:01
then crashed a car into a wall No, um, and
1:15:03
they got to take their skills to realize this is
1:15:05
my I had track time a lot
1:15:08
of track time in real life Before and a lot of track
1:15:10
time in video games, but I've never done the real like I
1:15:12
was doing it in game Now I'm doing it in real life,
1:15:14
right? Part of the reason why I
1:15:16
was snacking as we started this episode is I'm
1:15:19
Literally back like as we
1:15:22
started this episode fresh back from Willow Springs.
1:15:24
I got up at it was today It
1:15:26
was today got up at 450 this morning drove
1:15:29
to the track Had a bunch
1:15:31
of track sessions Came back
1:15:34
recording this show and it
1:15:36
is incredible to me how
1:15:38
accurate Video games can
1:15:40
be I racing all that stuff people like yeah,
1:15:42
we know there's again. There's a video. There's a
1:15:44
movie about it but playing
1:15:47
it in PSVR 2 and
1:15:49
getting familiar with the track in
1:15:51
a way and then going
1:15:53
there today having never been to this track
1:15:55
in real life Never set foot in this
1:15:57
track and immediately knowing what? I
1:16:00
want to try to do going
1:16:02
off turn three into four and five and coming
1:16:04
around and how I want to tackle turns eight
1:16:06
into nine. And when I can hit that apex
1:16:08
and come out of it. And yes, it's different
1:16:10
because I'm feeling the G's my butt
1:16:12
in the seat. And it's different to know like,
1:16:14
I'm gonna lose the rear, I'm gonna lose the
1:16:16
rear in real life when you're like, you're
1:16:19
actually there. And you lose the rear
1:16:21
in the car, dress farther than
1:16:24
you want to versus in a game where you can't
1:16:26
quite feel when it's gonna unlock on
1:16:28
you. But just an
1:16:30
absolutely incredible experience. And I
1:16:34
recommend it to anyone if you have a track that
1:16:36
is in a video game near
1:16:38
you, I cannot recommend
1:16:41
more highly going to that track in real
1:16:43
life, even if you're not going to whatever
1:16:45
it is rent a car, find a club,
1:16:47
a race day sometimes. Yeah, you can take
1:16:49
whatever you can take your you know, your
1:16:51
suburban out there, you know, like anything odd.
1:16:54
These tracks just came out. Yeah,
1:16:56
you just come out and it's you know, they do it in
1:16:58
a safe way, or go with an
1:17:00
instructor and to experience that video
1:17:03
game to real life transition.
1:17:05
It's it's one of life's pure
1:17:08
joys, in my opinion, being able to do this
1:17:10
recreated talk to you, man, because as somebody who
1:17:12
like that's what I do with all my cars
1:17:14
whenever we get them is like we
1:17:16
got a G 70 twin turbo. It's not
1:17:18
not a sporty car, but it's fun enough
1:17:21
and take down the track and then go
1:17:23
play forza play gt seven you
1:17:25
throw you find one of those cars that's even
1:17:27
even somewhat close to it and you're like, Oh,
1:17:29
whoa, I could probably improve my real my
1:17:32
real time, you know, race times on this
1:17:34
thing. It's it is stunning how close tracks
1:17:36
are and how accurate some of these are
1:17:38
now. That's awesome. Do that. And
1:17:40
it's I love it because I love video games so much. And
1:17:42
I feel like I'm never going to
1:17:45
play NBA 2k24 and then go that's
1:17:47
how I feel about NBA 2k24 throw
1:17:49
some hoops on the end. This is
1:17:51
like exactly how it feels to be
1:17:53
Steph Curry. Oh, he
1:17:55
passes the ball. Don't pass Jeff the body goes
1:17:58
left stick right stick. Oh, yeah. And
1:18:00
again, it's not there are like $50,000 sim things
1:18:05
that are pretty much exactly one to one, but just
1:18:07
a even a dual sense
1:18:09
and what is available in your
1:18:12
consumer grade Racing game are
1:18:14
so good now and I think it's such
1:18:16
a cool opportunity again to see video
1:18:19
game to real life in such a fun
1:18:21
way and showing the passion of these developers
1:18:23
and what they bring home to people in
1:18:26
These video games because again, I can't play dragons dogma
1:18:28
to and then go out and go to my
1:18:30
children Which
1:18:37
is another fun part of video games is living out
1:18:39
that fantasy that you could never have in real life
1:18:42
But right I think being able to see that recreation
1:18:45
the simulation Yeah, yeah, it's
1:18:47
just it's absolutely incredible and it
1:18:49
was very cool to go to this place I had never
1:18:52
been to in real life and been like I've
1:18:54
been to Pandora. I know that crack in
1:18:56
the sidewalk. Oh, absolutely Overshot
1:18:59
that turned seven just like I did in
1:19:01
the video game Wow Awesome
1:19:05
Wow you guys great stuff in both
1:19:07
of your playlists I you know, we
1:19:10
talked about some really excellent games some
1:19:12
really fun games I'm
1:19:14
about to go a little nuts About
1:19:17
a game that I have just discovered it
1:19:19
just was released on PC evidently has been
1:19:21
out on Android for some
1:19:24
time now I
1:19:26
do not have any Android devices. So I did
1:19:28
not know about this game. I Randomly
1:19:31
downloaded it because it
1:19:33
was like suggested in my based on
1:19:35
things I like Well, let me
1:19:37
tell you ladies and gentlemen, this might
1:19:39
be my game of the year like
1:19:43
bar none Right
1:19:45
now and it is, you
1:19:47
know, I've talked about these like Pure
1:19:50
mechanic games that I fall in love with
1:19:53
that are on my Mount Rushmore games
1:19:55
like Slay the Spire and vampire
1:19:59
survivor Balatro
1:20:01
was just in that
1:20:03
Pantheon for me. Like this just, this
1:20:06
doesn't come around but
1:20:08
once every few years for me.
1:20:10
And yet we're having back to
1:20:12
back moments where Balatro has just
1:20:15
ate my life. But I imagine
1:20:17
there are some of you out there who are
1:20:19
like, Balatro, I've heard Jeff rave about Balatro. I've
1:20:21
heard him say, you gotta try it. Just
1:20:24
not into cards. There's
1:20:26
nothing exciting to me about looking
1:20:28
at simulated poker hands. Like maybe
1:20:30
it's addictive, maybe it's great. I
1:20:34
want some theme, some theme.
1:20:38
Well, ladies and gentlemen, I
1:20:40
bring you my latest
1:20:43
concentrated addiction in
1:20:45
the form of a game called
1:20:47
Slice and Dice. I
1:20:52
can't express to you how
1:20:54
much I love this game. So
1:20:56
this is, I think made by a
1:20:58
single person. It is
1:21:00
a very simplistic, pure
1:21:03
fighting experience. But
1:21:06
it is wrapped in a classic Dungeons and
1:21:08
Dragons type theme where
1:21:13
you've got classes of characters going
1:21:15
up against classic monsters, goblins
1:21:17
and all kinds of stuff like that. What
1:21:21
you are doing is you are rolling
1:21:23
dice and then applying those
1:21:25
dice to the bad guys. That
1:21:28
is the entire game. Each character
1:21:30
in your party is represented by
1:21:33
a single die in
1:21:35
your hand. You have a
1:21:37
group of adventurers in your
1:21:39
party. Therefore you have a
1:21:41
group of dice. You roll those virtual dice
1:21:43
at the beginning of each round and
1:21:46
those dice come up on various sides.
1:21:48
The sides of those, these are all
1:21:50
D6s. So it's not
1:21:52
even like D20s or crazy Dungeons
1:21:55
and Dragons type dice. It's all D6s. Each
1:21:58
side of that dice, the face. of
1:22:00
that die will
1:22:04
trigger some sort of
1:22:06
effect, some sort of
1:22:10
attack or defense or magic, some
1:22:12
thing that you would expect from
1:22:14
a fantasy
1:22:16
fighting game. The
1:22:20
thing that's so brilliant about slice
1:22:22
and dice is how
1:22:24
much control it
1:22:26
allows the player and still
1:22:29
create something challenging, interesting,
1:22:31
and addictive. Because
1:22:34
the first thing that's brilliant is
1:22:36
how a six-sided die
1:22:39
can convey a class
1:22:43
in a video game. So there
1:22:46
are dozens of classes to unlock
1:22:48
in slice and dice. And again,
1:22:50
each of them is just
1:22:53
the six sides of a die. And
1:22:56
sometimes one or
1:22:58
more of those sides will do
1:23:00
nothing at all, will just be
1:23:02
a dead side of the die.
1:23:09
Usually when that's the case, the other
1:23:11
sides are very powerful, but it's creating
1:23:13
a situation where it's less likely for
1:23:15
the good sides to come up. But
1:23:17
you're always allowed up to two re-rolls
1:23:19
per turn. So
1:23:23
you always have the ability to re-roll. You can
1:23:25
also always undo. You can undo
1:23:28
to your heart's content. The
1:23:30
amount of power it gives the
1:23:32
player is really wonderful. It doesn't
1:23:35
intend to be punitive in your decision-making.
1:23:37
It wants you to make the best
1:23:39
decisions you can every turn. But
1:23:42
so when you unlock
1:23:44
a new class, it'll show you
1:23:47
the six-sided die kind of unfolded
1:23:50
like you would like a
1:23:52
paper craft cube. It's showing
1:23:54
you all the sides of
1:23:56
the die. And
1:23:58
each of those squares is
1:24:00
the amount
1:24:03
of variety that they come up with what you can
1:24:05
do. Some things are as simple as like it does
1:24:07
three damage, or it does two damage,
1:24:09
or it does three defense, or
1:24:12
it'll allow you to dodge or something
1:24:14
like that. But then it gets more
1:24:16
and more interesting and complex and layers
1:24:18
on abilities. And there's an entire magic
1:24:20
system where some dice just open up,
1:24:22
give you mana that you can then
1:24:24
apply to magical spells that are unlocked
1:24:27
from different classes. But
1:24:29
fundamentally, what's happening is you
1:24:31
are rolling dice, and you
1:24:33
are trying to decide how you
1:24:37
are going to apply what you have rolled
1:24:39
to the bad guys. So you've got a
1:24:41
group of bad guys, a group of your
1:24:43
party. You know exactly what
1:24:45
the bad guys are going to do every
1:24:47
turn. It shows you what
1:24:49
they rolled and who they're going to
1:24:51
attack. And before those attacks go
1:24:53
off, you have the opportunity to try to
1:24:55
kill them or stop
1:24:58
their attack or defend yourself so it
1:25:01
mitigates the damage that they're doing. It
1:25:03
gives you all the information that you
1:25:05
want. You can work out
1:25:07
an entire system of how you're going to
1:25:09
apply your dice, undo all of it, any
1:25:12
portion of it, reapply it. It gives you
1:25:14
complete freedom as to how you're going to
1:25:16
do it. But it
1:25:18
keeps ramping up the challenge because
1:25:21
the bad guys' attacks get more and more
1:25:23
potent and more and more powerful and cooler.
1:25:28
Do you see the bad guys' roll? You
1:25:30
do see their roll. You see their
1:25:32
roll. You see what comes up. You can look
1:25:34
at their dice because each
1:25:36
of the classes of bad guy
1:25:39
like Ogre and Giant and Demon
1:25:41
and whatever, you
1:25:44
can see all of their
1:25:46
dice. Their class basically
1:25:48
is a die as well. And you can see what
1:25:50
their die has on it. And you can see how
1:25:52
likely it is that the thing that comes up is
1:25:54
going to come up, et cetera, et cetera. And
1:25:58
you are trying. trying
1:26:00
to plan out trying to maximize
1:26:04
your efficiency and you know
1:26:06
it's a roguelike so you're trying to get through
1:26:08
20 battles and
1:26:10
they're just getting harder and harder and harder
1:26:12
but you are also leveling up as you
1:26:15
go so you get now and this is
1:26:17
the coolest thing about this game is you
1:26:19
get you start with whatever your
1:26:21
party is certain
1:26:23
classes level up into other classes works kind
1:26:25
of like Dragon's Dogma to where you start
1:26:27
with very base classes and then you you
1:26:30
get these subclasses that are more and more
1:26:32
specialized and more and more powerful so
1:26:35
you are as you
1:26:38
know you complete a battle sometimes that battle
1:26:40
results in you being able to level up
1:26:43
choose between two classes that will transform
1:26:45
a die into a different die to
1:26:47
a different class and you can peruse
1:26:49
those and go oh my gosh look
1:26:51
at the cool stuff I get look
1:26:53
at this amazing stuff or when you
1:26:55
finish a battle you may get the
1:26:58
opportunity to get an item now
1:27:00
an item transforms
1:27:04
one of your die in some way
1:27:06
so you'll recall I mentioned that
1:27:08
sometimes you'll have a class that's super powerful but
1:27:10
I'll have a blank side and you can roll
1:27:12
your dice you get a blank side you're like
1:27:14
ah it doesn't do anything reroll ah I didn't
1:27:17
do anything reroll ah I didn't do anything ah
1:27:19
no I
1:27:21
didn't get anything out of that turn well
1:27:23
you can get items that replace
1:27:27
sides of the die so you
1:27:29
can put on like replace
1:27:31
out those blank sides so you
1:27:34
can like buff out your character
1:27:36
and it effectively does buff them
1:27:38
out because now you're not rolling
1:27:40
blanks anymore you're just getting cool
1:27:43
stuff every time and some of
1:27:45
the items will only
1:27:47
replace the side like when
1:27:49
you unfold that paper craft and you look
1:27:51
at it all unfolded it'll only replace the
1:27:53
very right hand one or the very left
1:27:55
hand one or the very tight one so
1:27:57
you have to like apply it strategically where
1:28:00
your blanks are or where your
1:28:02
underpowered sides are. So there's all
1:28:05
these wonderful, juicy decisions that you
1:28:07
get to make as you
1:28:09
level up through this roguelike progression. And
1:28:12
just like Vampire Survivor and
1:28:15
Slay the Spire and all these other games that
1:28:17
I think this game belongs in the Pantheon with.
1:28:21
You are just unlocking a
1:28:23
almost bottomless well of awesome.
1:28:26
There is every single
1:28:28
thing feels rad. You
1:28:31
get there's tons of achievements, there's tons of
1:28:34
you look at the menu and
1:28:36
it shows you just this
1:28:39
dozens and dozens and dozens
1:28:41
of unlocked or not unlocked, still
1:28:43
locked, I guess is the term classes.
1:28:47
But also the game says, hey, do you want to
1:28:49
just push a button and unlock everything? We'll let you do
1:28:51
that. If that's the way you want to play, just unlock
1:28:53
everything right off the top. It
1:28:55
just gives the player complete
1:28:58
freedom. Do you
1:29:00
play this how you want to play it? Don't
1:29:03
feel bad ever about mistakes. It's going
1:29:05
to be hard. There's
1:29:08
tons of modes. There's tons
1:29:10
of difficulty levels. I crushed the normal
1:29:12
difficulty level. The first time I played it,
1:29:14
I got through. Yeah, you did. You're so
1:29:16
good. No, normal difficulty. I was like, I
1:29:18
got through all twenty fights. And I was
1:29:21
like, oh, I'm loving this. I
1:29:23
absolutely adore this game, but I just beat
1:29:25
it on my first. No, dude, that's
1:29:28
the beginning. That was that was like,
1:29:30
welcome to the addiction, my friend. That's
1:29:33
the Fortnite letting you get a victory
1:29:35
royale on your foot. Yeah, we're throwing
1:29:37
some bots in, but not really making
1:29:39
it clear. Yeah. Oh, yeah, I'm in.
1:29:44
Because I went to the entire twenty level thing without
1:29:46
knowing there was even a magic system in the game.
1:29:49
Because then it's like, he's like, you want to you
1:29:51
want to play hard next? I'm like, oh, yeah, hard.
1:29:53
Okay. Well, hard, you're going to choose a curse to
1:29:55
start. And the curses are brutal.
1:29:59
And. But then it's like well, there's
1:30:01
a magic system now So some some
1:30:04
classes just give you magic spells that you
1:30:06
can use you have to earn mana and
1:30:08
apply mana It's like oh my god, there's
1:30:11
layers and layers and layers of new mechanical
1:30:16
Systems that interact This
1:30:19
game is very special very special slice
1:30:22
and dice is what it's called I Cannot
1:30:26
recommend it higher. It's nine dollars
1:30:30
Steam and again, I think it's
1:30:32
been available for a long time on Android I
1:30:35
it's the first time I've known about it. My only
1:30:38
gripe about this game is It
1:30:41
doesn't play super nice with
1:30:44
steam deck. I played it mostly on to a
1:30:46
deck Not
1:30:48
that it like doesn't work it works fine. It's
1:30:50
you know, it's all Pixel
1:30:53
or it's not pushing the steam deck
1:30:55
part at all. It's just
1:30:57
that it doesn't Like you
1:30:59
can play it touchscreen Because it
1:31:01
was an old Android game or
1:31:03
you can play virtual mouse So,
1:31:06
you know how the steam deck has like a the
1:31:09
thumb touchpad that works like a mouse what
1:31:11
it doesn't let you do is use the
1:31:13
sticks or the d-pad
1:31:16
to just Select
1:31:18
things. Yeah, which is a bummer
1:31:20
like that's how I want to play it on steam deck
1:31:22
I that's I want to just like tab
1:31:24
over to the thing press the button Can't
1:31:27
you got to use a virtual mouse
1:31:29
to scroll the little cursor over which
1:31:32
hey Didn't stop me from putting in many
1:31:34
hours of this game on steam deck I
1:31:37
just hope that it'll
1:31:40
be patched to better support
1:31:42
it in the way I'd prefer And
1:31:44
I think people are probably gonna write in and tell me
1:31:46
oh you can go in on the back end on steam
1:31:48
deck and like Trick the game into
1:31:51
working that way. I just haven't
1:31:53
done that. So maybe you can either
1:31:56
way I wish it just automatically had that
1:31:58
ability to do but Minor what
1:32:01
is what is a stellar nine
1:32:03
dollar game? What Android phone
1:32:05
did you just buy? Yeah,
1:32:07
dude Anyway
1:32:12
that is slice and dice and It
1:32:15
is like between that
1:32:17
and Bellatro. I mean who has time for Dragons
1:32:20
dogma to you know exactly to just
1:32:22
swallow my life these games Well
1:32:24
more and more And
1:32:26
I haven't talked a lot more Final Fantasy
1:32:29
7 rebirth yet I hope to talk about
1:32:31
it again, but that also has
1:32:33
a very good Mini
1:32:36
game in it and I feel like someone's
1:32:38
gonna put slice and dice like the Witcher
1:32:40
had it's like Gwent and that that's the
1:32:42
Fear is that Dragons dogma too is going
1:32:44
to have Bellatro in it, you know Yeah,
1:32:47
yeah, I don't know about you guys, but
1:32:49
yaka's is the same way With
1:32:52
the minigames is and there's something
1:32:54
magical something that was missing for example many
1:32:56
things were missing but starfield They don't have
1:32:58
a lot of the minigames that within the
1:33:01
universe things and I do feel that when
1:33:03
I get a big RPG And I'm
1:33:05
accustomed to yakuza or Final Fantasy with Queen's blood
1:33:07
I think was what it was called in front
1:33:09
of the new the card Yeah card game and the
1:33:11
others that exist in those I miss them and
1:33:14
it's funny that Jeff mentions this game I bought it by the
1:33:16
way Somebody
1:33:19
who loves TSR in the old days that dragon
1:33:21
dice which is sort of Really
1:33:23
sounds identical to this and then now you have like
1:33:25
dice thrown and these other Physical analog
1:33:27
games are like this people don't realize That's
1:33:30
an easy way to get somebody into D&D if
1:33:32
you like if you want to introduce somebody into
1:33:35
the mechanics of thinking and not
1:33:37
you know, not necessarily like See
1:33:40
it or the mind but be like hey, this
1:33:43
is your character and yeah I know it doesn't
1:33:45
make sense in Dragons dogma But what if you
1:33:47
were a dice some people can parse six-sided dice
1:33:49
much easier than me saying you're a warrior They're
1:33:51
like, well, I don't know what that means anybody
1:33:53
can swing a sword. You're like, oh, okay Yeah,
1:33:57
this is awesome. I bought it right away like this is my kind
1:33:59
of game I think you're gonna love it. That
1:34:01
looks awesome. I will. I mean,
1:34:03
it already is legitimately my kind of game. It's
1:34:05
so cool too, because immediately, you know, I go,
1:34:08
virtual dice. I want to feel dice. Right.
1:34:12
But then you go, well, this game, I mean, there is a
1:34:14
way to do it physically, but it really
1:34:16
does take advantage of its digitalness because
1:34:18
you're changing things in and
1:34:20
out. Switching out the dice face. Yeah,
1:34:22
it's really clever at how
1:34:25
it works. And it's just a brilliant, brilliant
1:34:27
design all the way around. So
1:34:29
yeah, another one I want
1:34:31
to add to the pile though, of minigames that I got
1:34:34
sucked into in
1:34:36
the context of a bigger game, Jedi survivor.
1:34:39
I really love that miniatures
1:34:42
game that's inside Jedi survivor. Super
1:34:44
fun. Imagine if
1:34:47
Midnight Sun had Marvel
1:34:49
Snap in it. You know, like, why, how was that?
1:34:52
How was Marvel Snap? Maybe Midnight Sun? Is that
1:34:54
what it is? Yeah. I
1:34:56
mean, Marvel have Marvel's, like, old timey
1:34:58
version of Marvel. Oh,
1:35:02
you know how the devs look and talk and they see
1:35:04
another company do it and they're like blah, blah, blah. Those
1:35:06
are the things I would love for them to do. The
1:35:09
open world stuff can get a little boring. You know, there's
1:35:11
times where they try to do stuff, but it's like, you
1:35:13
know what? If you grabbed a couple
1:35:15
minigames, throw them in there somewhere, you can sit down.
1:35:18
Every Assassin's Creed's had something. You
1:35:20
know, it's like those kind of things are awesome. Ben
1:35:22
West has a great one too. Yeah. I
1:35:25
just, I would like to see more do
1:35:27
it because there's something about the time waster
1:35:29
within the universe that feel, for example, fishing
1:35:31
is my jam, but not a fishing game.
1:35:34
I will, Assassin's Creed Valhalla, I will
1:35:36
throw a rope into the water
1:35:38
and sit and listen to a podcast or Far
1:35:41
Cry. Well, you're not going to fly a fishing
1:35:43
game. But I'm not going to buy, a hunter
1:35:45
simulator I love, but yeah, overall I will never
1:35:47
do that. And so instead, I'm in
1:35:49
Assassin's Creed or I'm in Far Cry going, what in the
1:35:51
heck am I doing in here? I'll be
1:35:53
in there for 40 hours. I'll be like,
1:35:56
this is so weird. So I love the idea of.
1:36:00
Or I got attacked by a honey badger one of the two
1:36:02
if it's a far cry game. I'm sure I'm probably dead by
1:36:05
that Well, we
1:36:07
gotta have you back to talk about Tabletop
1:36:09
stuff cuz I know you had a bunch of tabletop stuff on here,
1:36:11
but we don't keep you any longer This has been so much fun
1:36:13
having you back on the show Yeah,
1:36:15
tell us tell us all about how we can
1:36:17
keep up with you and all the cool stuff you do online
1:36:20
Yeah, sure Jeremy Pinter on Twitter
1:36:23
and then angry centaur gaming which yes is
1:36:25
the old name when before I knew I was gonna
1:36:28
That was a that was a Xbox
1:36:30
profile name But that's the patron and
1:36:32
I do video game reviews as well
1:36:35
as twice a week podcasts where
1:36:37
we it's for friends None of them are influencers
1:36:39
other than me I just invited for
1:36:41
you know Three other friends on and like let's
1:36:43
talk about games and science and books and stuff
1:36:45
like that And that's that's pretty much what I
1:36:47
do right now. I'm trying to sort of branch
1:36:50
out, but right now It's been a it's
1:36:52
been an amazing time, and I'm excited for
1:36:54
a super busy year My hopes are we
1:36:56
have a couple unannounced games as
1:36:58
well. We'll have to see if that if that occurs very
1:37:01
cool Christian Spicer, what about you? Yeah?
1:37:03
What do you got going on this week? Well,
1:37:06
I have a newsletter where I write Conversational
1:37:09
pieces about video games you can
1:37:11
find on substack Christian Spicer dot
1:37:13
substack calm Usually
1:37:16
every other Friday this past Friday one did not come
1:37:18
out because I wrote three versions of it And I
1:37:20
was like these aren't fun. This isn't what I I
1:37:23
want. They're positive They're not all celebratory,
1:37:25
but like fun conversations about video games,
1:37:27
and I found myself not
1:37:30
enjoying Some games I
1:37:32
was playing and some media I was watching and I
1:37:34
wrote some things that I was like no one needs to
1:37:36
read these I don't need to put this out Into the
1:37:38
world so I didn't send one Then
1:37:41
that's perfectly okay, too And
1:37:45
then I'm on threads and
1:37:47
Instagram as Christian underscore Spicer
1:37:51
You can follow me on socials as Jeff
1:37:53
Kahn which which is spelled with two
1:37:56
n's and one T. I have other
1:37:58
shows including the fan controlled the
1:38:00
show, show about sports on the fan
1:38:02
controlled sports and entertainment network. I
1:38:04
also do We Have Concerns,
1:38:06
the comedy science show with
1:38:08
Anthony Carboni and the
1:38:10
film cast talking about movies and
1:38:13
TV shows. All of those are
1:38:15
available wherever you get podcasts, also
1:38:17
on YouTube and other places, you
1:38:19
know where to find stuff. Let's
1:38:22
wrap this show up now with
1:38:24
our parting gifts. Hey!
1:38:36
Eric, do you have a suggestion to help people get through
1:38:38
their week? Yeah. Go!
1:38:41
And find Travelers, the
1:38:43
TV show. I believe it's on Netflix.
1:38:46
One of the greatest sci-fi time travel TV shows
1:38:48
I've ever seen in my life, three episodes, or
1:38:50
three seasons. The guy from
1:38:52
Will and Grace can't remember his name, main
1:38:55
actor from that, about time travelers who go
1:38:57
back into the bodies of people who just
1:38:59
die and they're trying to stop a future
1:39:01
apocalypse. Fantastic. Also, ultimately depressing. Just want to
1:39:03
make sure everybody understands that. But as a
1:39:06
sci-fi fan, I love to suggest new sci-fi
1:39:08
shows to people. I think they're just
1:39:10
awesome when I can find a good one.
1:39:12
And this will be my sixth rewatch of
1:39:14
all three seasons. Wow. Awesome.
1:39:16
Yeah. It's a yeah, rewatch a lot of shows. Yeah,
1:39:20
that's a high praise indeed. I have not seen this.
1:39:22
I'll have to check it out. Travelers
1:39:24
on Netflix. Yeah, Netflix. Christian
1:39:27
Spicer, what's your parting gift? In
1:39:29
many ways, it feels like a rewatch, even though it is
1:39:31
brand new. X-Men 97 is out on Disney
1:39:35
Plus. I think the first two
1:39:37
episodes, the third one I think
1:39:39
comes out on Wednesday. I think
1:39:41
they're doing Wednesday releases for the
1:39:43
show. And it is a continuation
1:39:45
of the X-Men cartoon from 1997.
1:39:48
And that cartoon, the
1:39:51
original cartoon, I feel
1:39:53
like encapsulated so much of what's
1:39:55
cool about the X-Men back then
1:39:58
without overly re-rounding
1:40:00
the edges. The X-Men are
1:40:03
messy and complex, and
1:40:05
they have a continent on
1:40:07
Earth that they inhabit and they
1:40:09
own, and also space and all
1:40:11
this like big, broad, messy, silly
1:40:14
things, but also at its core,
1:40:16
it is very much about being
1:40:19
a minority, being an outcast, the
1:40:21
Holocaust, growing up as an outsider
1:40:23
for human beings told
1:40:26
through this metaphor, this lens
1:40:28
of mutant beings. And
1:40:30
then within that, interpersonal dynamics of a
1:40:32
team, be it a classroom, a sports
1:40:34
team, things that everyone can relate to.
1:40:37
And the fact that they did this so
1:40:40
well back in the late 90s
1:40:42
with that first X-Men cartoon, yes, it is
1:40:44
rounded a little bit, but still very much
1:40:47
messy X-Men. And to see
1:40:49
them continue it, the first two episodes
1:40:51
are just absolute bangers, in my opinion,
1:40:53
and immediately change the status quo in
1:40:55
a really cool way of what the
1:40:57
team is and what these characters mean
1:40:59
to each other, reckoning with
1:41:02
really fun, interesting choices,
1:41:04
but having it be accessible as a cartoon.
1:41:07
I was blown away. I had high expectations
1:41:09
because I loved that cartoon. And these first
1:41:11
two episodes on Disney Plus of X-Men 97
1:41:14
exceeded them. It's great. Glad to
1:41:16
hear it. I have not checked it out yet. Either
1:41:18
way, I'll be tuning in. My
1:41:21
parting gift is a band. I
1:41:26
may be the last person to
1:41:28
discover these people or maybe rediscover
1:41:30
them. Hey, Pearl Jam's awesome, guys. Hey,
1:41:33
Pearl Jam, everybody. Have you guys heard of this
1:41:36
Rolling Stones? No.
1:41:39
This is a band called Walk Off The Earth. And
1:41:42
I was vaguely aware
1:41:44
of them when I guess everybody became
1:41:46
aware of them back in 2012 when
1:41:48
they did a very famous cover of
1:41:51
Girl I Used To Know. They had a
1:41:53
really viral YouTube video where they
1:41:55
all were playing the same guitar and they would
1:41:58
pop up and hit the same. But,
1:42:01
you know, I didn't really keep
1:42:04
track of what they were doing.
1:42:06
Well, I just, the algorithm on
1:42:08
YouTube served up some
1:42:10
video called like the best cover of
1:42:14
Eye of the Tiger, of survivors Eye of the Tiger
1:42:16
you've ever heard. And I was like, I'll click
1:42:18
on that. And it was the walk off the earth doing
1:42:21
Eye of the Tiger. And it indeed is the
1:42:23
best cover of Eye of the Tiger I have
1:42:25
ever heard. And I went down the rabbit hole,
1:42:27
went to their YouTube page and have completely fallen
1:42:29
in love with this band, which has
1:42:31
evolved over the years since, you know, a
1:42:34
decade ago to being
1:42:37
having their own pop hits, which
1:42:39
I think are delightful. And
1:42:42
also becoming even more famous
1:42:44
for doing covers of famous
1:42:47
songs with really
1:42:49
bizarre instruments, instrumentation and
1:42:51
the creativity, the ingenuity,
1:42:55
the just fun that they exude
1:42:57
with their covers, but also their
1:43:00
own songs. And
1:43:03
evidently the lead
1:43:05
singer and one of
1:43:08
the guys are married and have
1:43:10
had multiple children in the interim.
1:43:12
In fact, you can, there's a
1:43:14
cover that they did of material girl
1:43:16
Madonna's material girl, where she is very
1:43:19
pregnant. But now their kids
1:43:21
are, you know, like
1:43:23
seven, eight, nine, 10, 11, something, something around
1:43:25
in there. And they have their own
1:43:27
band of just the kids. And
1:43:30
they're called the like the Lumiere boys
1:43:33
or sons or something like that. Anyway,
1:43:35
they like tour around and they open
1:43:38
for their parents. It's just
1:43:40
very wholesome, very lovely. So
1:43:43
if you have any desire to discover a new
1:43:45
band or rediscover a band you may have heard
1:43:47
of, or maybe I'm the last person to tell
1:43:50
you about this, that you've known about them forever. I
1:43:53
really have fallen in love with walk off the earth
1:43:56
and I find them really charming.
1:44:00
We got a listener suggested parting gift
1:44:02
as well. This was sent to us
1:44:05
[email protected]. It comes from Charlie B. Charlie
1:44:07
B writes, it's been a long time since I've
1:44:09
written in, but I know you'll love this. The
1:44:12
community around Helldivers 2 is
1:44:15
so cool and fun that people are
1:44:17
just, are going as far as to
1:44:19
make music for it. This seems
1:44:22
like a perfect parting gift. If
1:44:24
you haven't been following the Helldivers
1:44:26
community, I'm a few weeks behind
1:44:28
on the show. The CEO of
1:44:30
the Dev Studio has basically been
1:44:32
role playing the general of Super
1:44:34
Earth on Twitter. They have
1:44:36
been sneaking new bug types and such into
1:44:38
the game and when players post about them
1:44:40
on Reddit, the CEO replies
1:44:42
in character and calls people
1:44:45
dissidents for suggesting it. The
1:44:47
entire subreddit is filled with people just full on role playing or
1:44:50
in nearly every thread. Point out
1:44:52
that you can use a steam deck to
1:44:54
call your stratagems. You're an
1:44:56
automaton sympathizer. It's super funny and
1:44:59
wholesome and worth following. I'm so
1:45:01
impressed with Helldivers 2. It
1:45:03
shows what multiplayer games should be. 99%
1:45:06
my game of the year already for
1:45:09
democracy, Charlie B. Charlie
1:45:11
also posted that Spotify playlist that
1:45:15
is people making songs. They're
1:45:17
like sea shanties for Helldivers
1:45:19
2. Very funny
1:45:21
fun stuff. We're big fans
1:45:23
of Helldivers 2 here as well. It's cool to see what
1:45:26
the community is making. Thanks
1:45:28
Charlie B. for sending that along. If
1:45:30
you'd like to send your parting gift and
1:45:33
have it read on the show,
1:45:35
please do. It's dlcfeedbackatgmail.com where you
1:45:37
send those. All right. That's
1:45:40
going to do it for this episode of
1:45:42
DLC. Thanks again to Jeremy
1:45:45
Pentor and Christian Spicer for hanging out
1:45:47
with me. Thanks to our musical contributors,
1:45:49
Patrick L., Sean Madigan and Zero Star
1:45:51
for those fun bumpers. Our theme song
1:45:53
was composed by White Cube, which is
1:45:55
Jason Sherry and T. Ryan Arnold. You
1:45:58
can always get swag for the show. store.dlcpod.com.
1:46:04
Our biggest thanks are always reserved for
1:46:06
our patrons who make this show possible.
1:46:08
Thank you patrons. Our top tier patrons,
1:46:10
our hype train level patrons, become
1:46:13
video games. We're always
1:46:15
talking about the newest latest best. Sometimes we
1:46:17
talk a little retro but we never talk
1:46:19
as far back as the
1:46:22
real games that that made
1:46:24
us who we are. Do you remember the Anthony
1:46:26
Goulas game? Do you remember that? I remember
1:46:30
Ghost and Goulas. The
1:46:32
sequel was probably a little closer to my
1:46:35
heart. Difficult difficult game but
1:46:37
I don't know I think my older
1:46:39
brother was really into Anthony and then
1:46:41
I got more into it when ghosts
1:46:44
were introduced. Ghost of Goulas? Yeah. The
1:46:46
tech for the goo was impressive.
1:46:52
You remember how they
1:46:54
because it was all pixel art but the
1:46:56
way the goo I remember thinking it was
1:46:58
just so disgusting. I mean it was the
1:47:00
80s. We were all about
1:47:03
getting slimed. You played the
1:47:07
Anthony Goulas and
1:47:09
you had pixel goo that looked
1:47:12
photo real to me. I
1:47:14
felt like I could reach out and lick it. That's not
1:47:16
what you're supposed
1:47:18
to do. If they're slime in the ice machine,
1:47:20
slime on your
1:47:22
body. There's no lick it. If
1:47:25
you get slimed in Nickelodeon you can't do
1:47:27
that. Don't lick. They
1:47:30
put that on the box. Do not lick Anthony
1:47:33
Goulas. That
1:47:35
was my understanding. You'll
1:47:37
get your butt kicked. Please don't lick.
1:47:39
I think was the it's
1:47:44
so tangible. It was an incredible game
1:47:46
and you just gooed until
1:47:49
you lost. I
1:47:53
do remember I think it was like an old I
1:47:55
don't even know was it an EGM or whatever
1:47:57
and the whatever. Like
1:48:00
graphics five sound five or whatever the game for
1:48:02
score was and it was like this game is
1:48:04
goo Lost and
1:48:06
I was like I see what you're trying to do reviewer
1:48:09
but like, you know, you
1:48:12
could have said it was a Good,
1:48:14
I think I would have I was able
1:48:16
my parents were happy that I was playing
1:48:18
this one It felt less violent because you
1:48:20
just mired everything down and heaps of goo
1:48:25
That's funny cuz my age that's all I was doing anyway
1:48:27
Yeah, I was gonna say my I remember my dad
1:48:29
walking in on my brother playing the game He's like,
1:48:31
of course you're playing this your room Look at look
1:48:33
how messy your room is look how messy your video
1:48:35
game is. Everything's all mess and yeah There's
1:48:38
a real core memory for
1:48:40
me. Yeah great game though real great
1:48:42
game You remember the other
1:48:44
game I wanted to mention this week Kyle
1:48:47
star remember Kyle star man,
1:48:50
I don't I don't even know how to
1:48:52
start talking about Kyle star because For
1:48:55
for me as a fan
1:48:57
of Star Fox and it only
1:48:59
having One R was
1:49:02
such a letdown right like I
1:49:04
love the game I love the super FX chip,
1:49:06
but knowing that we had to our star Yeah,
1:49:09
you know like ten years before I was
1:49:11
like How is Nintendo so late to the
1:49:13
boat and they're only giving us one R's
1:49:15
worth of star, right? Yeah, it felt like
1:49:18
It felt like a ripoff at that point And
1:49:22
it was even cuz it was missing an
1:49:24
R. Yeah, I think this character would have
1:49:28
Well done I think this character would have
1:49:30
endured if they hadn't titled
1:49:33
the sequel Kyle
1:49:35
stars wars You
1:49:40
know and then all that litigation that
1:49:42
happened Well,
1:49:46
it's just unfortunate did you know the
1:49:48
original name of the sequel no Revenge
1:49:51
of the star. Oh No,
1:49:54
I didn't know that yeah, but that would have
1:49:56
been better. I feel like that would have been a better
1:49:58
a better It was a time when
1:50:01
mascots were everything and I feel like we would have all
1:50:03
known about Kyle Star if
1:50:06
it wasn't for the Star War thing. Well,
1:50:09
apparently the developers, they did an interview
1:50:11
years later and they said that revenge
1:50:13
isn't a trait that Kyle's have. No.
1:50:16
No, I've known that the Kyle's had to change. None of
1:50:18
them have ever gotten back to me for all the horrible
1:50:20
things that I've done to them. So
1:50:22
they had to change the name and unfortunately
1:50:24
they changed it to Kyle Star Wars, which
1:50:27
interestingly enough, two
1:50:30
R's and wars also. Like if you're going to glean
1:50:32
into something, you may as well go all the way.
1:50:34
That's what they argued in court. Didn't
1:50:37
work out. Didn't
1:50:40
work out. Totally a different game, Your Honor. Look,
1:50:42
this is Ruth's Chris
1:50:44
Steakhouse. This is Kyle's Star
1:50:47
Wars. You're not hearing
1:50:49
the R's. They're very different. You're not hearing
1:50:51
the R's. You pronounce them both. Thank you. Yes.
1:50:55
You don't roll them either. You
1:50:57
would be like, it's not that.
1:51:00
It's not a roll. No, that's
1:51:02
how his sidekick, the Chucky talks.
1:51:07
The non trademarked Chucky sidekick
1:51:09
that flies his starship. I
1:51:14
think his starship was called the Centurion
1:51:16
Falcon, I think. That's not even going
1:51:18
to say Centurion Eagle. Yeah. Yeah,
1:51:21
Centurion Eagle. Interestingly
1:51:25
enough, they did have a Y-wing
1:51:28
in it, which felt like a lip. I
1:51:30
remember the court case kind of hinging on
1:51:32
that. But again, theirs was like Y-wing. It
1:51:34
was a question. Yeah, it was. It
1:51:36
was. Yeah. Anyway,
1:51:42
great games. And we're
1:51:44
grateful to be able to walk
1:51:46
down memory lane with our hype train patrons who
1:51:49
make it all possible. Thank you for supporting us
1:51:51
at such a high level. We
1:51:53
are so grateful. You can become one
1:51:55
and have your name immortalized as a
1:51:57
video game by heading over to DLC
1:51:59
feet. Nope, that's not right. But
1:52:01
heading over to patreon.com slash
1:52:04
DLC pod. All
1:52:06
right. Thanks again for listening. We'll see you next
1:52:09
week. Until then, think about what
1:52:11
you put out into the world. Make
1:52:13
it a better place.
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