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Patrick Beja: Tekken 8, Enshrouded, Prince of Persia The Lost Crown, Underdogs, layoffs at Blizzard and Riot, Apple opens App Store to game streaming

Patrick Beja: Tekken 8, Enshrouded, Prince of Persia The Lost Crown, Underdogs, layoffs at Blizzard and Riot, Apple opens App Store to game streaming

Released Monday, 29th January 2024
Good episode? Give it some love!
Patrick Beja: Tekken 8, Enshrouded, Prince of Persia The Lost Crown, Underdogs, layoffs at Blizzard and Riot, Apple opens App Store to game streaming

Patrick Beja: Tekken 8, Enshrouded, Prince of Persia The Lost Crown, Underdogs, layoffs at Blizzard and Riot, Apple opens App Store to game streaming

Patrick Beja: Tekken 8, Enshrouded, Prince of Persia The Lost Crown, Underdogs, layoffs at Blizzard and Riot, Apple opens App Store to game streaming

Patrick Beja: Tekken 8, Enshrouded, Prince of Persia The Lost Crown, Underdogs, layoffs at Blizzard and Riot, Apple opens App Store to game streaming

Monday, 29th January 2024
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their many forums, games played on

1:53

desktops, laptops, and consoles. Also

1:56

games that involve dice, luck, and cardboard.

1:59

I'm your host, Jeff Kanata. It's well the two ends in

2:01

one tee and I am joined as always by my friend

2:03

slash co-host slash

2:06

nemesis The

2:08

guy who knows that I am

2:10

currently the sports version of Schrodinger's

2:12

cat My Super Bowl

2:14

hopes are both alive and dead in this moment Mr.

2:18

Christian Spicer. Hello Christian Hello

2:21

Jeff. Hello everyone. I am just hoping that my

2:23

team makes it to the little game I don't

2:25

think we give enough credit to the little it's

2:27

always the big game get the new TV for

2:29

the big game But as a

2:31

big fan of the little game the smallest

2:33

of the games. Yes a tiny I mean

2:36

you might get a miss it. Yeah, tiny

2:38

tiny game so small Maybe

2:41

they do even know they played it It's so

2:43

small that you could fit it on an NES

2:45

cart, you know, like that's how small the game is This

2:48

is a game on the head of a pin Tiny

2:52

tiny tiny game but very important to

2:54

me. So yeah, I'm excited Well, we

2:56

all have our our game sizes that

2:59

we enjoy ladies

3:01

and gentlemen Yes,

3:03

we are recording a little early

3:05

in the day so that I can root

3:07

for my 49ers Maybe maybe I'm

3:10

the happiest boy right now. Maybe maybe I'm the

3:12

saddest. You don't know I did push

3:14

to record I did push to record during the

3:16

game so we could get and our next oh,

3:18

come on Different

3:21

kind of podcasting experience But

3:26

yeah, you know ladies and gentlemen, you know

3:28

how I'm feeling right now I do not

3:30

yet know Hopefully I'm elated

3:33

Hopefully, you know Detroit

3:36

fans I understand you and I you

3:38

know in any other world I would be rooting with

3:41

and for you Not this

3:43

year and whoever came out the

3:45

victor today. I you

3:47

know I'm being

3:49

magnanimous now Hey, the

3:52

point of all this is that I'm saying

3:54

is that the upshot of us recording early

3:56

is that we get to have? one

3:58

of our favorite guests Back on the

4:01

show, you know, the DLC always stands for

4:03

your downloadable. Canada and your downloadable Christian, but

4:05

this week Whoo-hoo. I'm excited

4:08

because once again DLC stands

4:10

for dorsal

4:12

land contributor because

4:15

Dorsal is a fin and from Finland

4:18

It's the internet's own our friend

4:20

Patrick Beja back with us. Hello

4:22

Patrick. Hey, so nice to be

4:24

here I was listening to the

4:27

episode a couple of days ago three days ago

4:30

And as I was listening to

4:32

you talk about something

4:36

I got a message and I was driving and I

4:38

got a message and here you read it out loud

4:40

and it was you Hey,

4:43

would you like to be on the show and

4:45

I was like, yes I'm gonna

4:47

be able to talk about pal world and

4:49

that incredible controversy and then I kept listening

4:52

and then you had already covered it and

4:55

Hey, it's not going away. We can talk more about

4:57

it. I Guess I do

4:59

like to reach out to people as they're

5:01

listening just to correct things. I've said wrong,

5:04

you know Yeah, I don't know people It's

5:06

a lot of work all week long to

5:08

call each individual listener But I know we

5:10

get as a podcast creator to like people

5:13

think like oh you get aggregate about numbers

5:15

But no you get like specific like Patrick

5:17

is listening right now Also,

5:19

I should say hi to Susan in Nebraska.

5:21

Thank you. Hi We see you listening and

5:23

I have not yet called you Slow

5:28

it down no 2x speed half exceed you

5:30

got to give us time we got a

5:32

work to everybody to welcome I promise

5:36

All right. We got a we got a lot to get

5:38

to there are as as Patrick has indicated

5:40

There are some there's some juicy stories. There's some

5:42

interesting stuff happening in the games world and there's

5:44

lots of really cool games to discuss So

5:47

let's get right into it and start the

5:49

show the way we always do with story of

5:51

the week we Story

6:00

of the Week is the part of the

6:02

show where we make our case for the

6:04

most important stories that happen in the world

6:06

of games this week. You can always submit

6:08

stories for our consideration by sending us an

6:10

email to [email protected]. That's also where you can

6:12

send comments or questions, anything you'd like us

6:15

to know. We'd love hearing from you. [email protected].

6:20

You could also hang out in our

6:22

Discord and reach out to us and

6:24

other like-minded listeners by heading

6:26

over to the Discord 5x5 DLC. It's

6:30

a great place, really cool folks hanging out.

6:33

We urge you to take part, but Patrick, you

6:36

are our guest. So you get first pick of stories.

6:39

What would you consider to be your Story of

6:41

the Week? I can't

6:43

not go with Leios

6:46

at Riot and Blizzard

6:48

Activision specifically. I

6:51

am close to both

6:53

of those companies as I think you

6:55

both also are. I

6:57

have a lot to say. Some of

6:59

it might rub people the wrong way a little

7:01

bit, but then I'll bring it

7:04

around. I'll let you talk

7:06

about what's happening there. Yes,

7:10

unfortunately, this is one

7:12

of the biggest Stories of the Week and it is

7:14

yet another depressing

7:17

example of what

7:19

is happening in this industry right now. I

7:21

can't count the number of times

7:23

over the last year, two years, three years,

7:25

we've had stories on the show of

7:28

big layoffs that have made Story

7:30

of the Week. There have been even

7:32

more weeks where we haven't even talked about it

7:34

because it's become so common. But

7:37

yes, this week I feel like it hit

7:39

with such an impact.

7:44

Nearly 5,000 jobs have already

7:46

been lost in the video

7:48

game space and we're

7:50

not even out of the first month of 2024. As

7:54

you indicated, Patrick, it

7:56

is two companies, two

7:58

huge companies. Is. That.

8:00

You think? Are impervious to

8:03

this kind of thing? Well, Evidently nobody's

8:05

impervious to this kind of thing. And.

8:08

Of my on on one end

8:10

of Activision Blizzard would just got

8:12

acquired by Microsoft Microsoft. Just.

8:15

Became the most valuable company in

8:17

the history of humankind. Three.

8:20

Trillion dollar valuation. Not

8:23

like they're. Hurting for money one would

8:25

think. But. Ah,

8:28

and riot of course you know has a history

8:30

of. Printing. Money and

8:32

doing well. But this contraction

8:34

is happening throughout the games

8:36

industry and unfortunately. It.

8:38

Doesn't seem to be happening at the top

8:40

of these companies. It. Happens at

8:43

the bottom. And we

8:45

have seen so many. Friends

8:49

of ours, people we know, colleagues,

8:51

associates of people we admire working

8:53

at these companies posting on social

8:55

media that they have been affected.

8:59

Or it's heartbreaking to see this

9:01

kind of mass layoff happening. Microsoft.

9:06

Or I guess Microsoft Activision

9:08

Blizzard a leadoff nineteen hundred

9:10

employees this week. Riot.

9:13

Evidently affecting around eleven percent

9:15

of their workforce five hundred

9:18

and thirty roles globally. I

9:21

will get up to how this

9:23

is affecting the actual games which

9:25

is. Not. Insignificant.

9:28

But. Of course it's much more a

9:30

people issue. And. are hard

9:32

to that. all the folks affected. Our.

9:36

Own Lana be shinskie. You.

9:38

Know friend of show, part of the

9:40

Dlc family ah are paid Dlc colleagues.

9:43

She talked about this directly. She works

9:45

at Riot in the A leadership position

9:47

there and and to work at Blizzard

9:49

and used to work a Blizzard so

9:52

only one. It's. If there, Was

9:55

a cheap happily. Will say that

9:57

you know has not been on.

10:00

Made off but members of her team have and

10:02

she had this to say. Ah, on

10:04

the paid Dlc program wanted to play this

10:06

clip. So that

10:08

everyone could hear. You. Know what what

10:10

she's hoping for? A. Hopefully the reach of this

10:13

podcast can help some the folks affected and I

10:15

didn't want to just restated want to put it

10:17

in her own words. So he is Lana. I

10:20

don't know who's listening. I lost some incredible,

10:22

incredible people, one of which is on a

10:25

work visa. which means that if she does

10:27

not get employment again within the next sixty

10:29

days, she's going to be deported back to

10:31

Canada s and and of saying hey I

10:34

need some Physicists insists like usually implies or

10:36

the I guess. I'm

10:38

not listening. but if you are a developer

10:40

and you'll see the cell and you have

10:43

a spot I have. It

10:45

is it. Absolutely. Amazing amazing

10:47

person! Who

10:50

is a talented and curious

10:52

and thoughtful and knowledgeable developer.

10:54

Worked on amazing games. God

10:57

of War are both got of wars

10:59

m. S uses it as a

11:01

killer animator. I would love to connect you with

11:03

her so. Please Grammy! I'm in

11:05

the discord among the patriarch. I'm

11:07

on twitter, my email, eyes on

11:09

my link, then. Please.

11:12

Please have enough. Patrick.

11:14

You've also, as you mentioned, have

11:17

been an employee at Tabs at

11:19

Blizzard. It.

11:21

To me about though. The

11:24

people side of this and what

11:26

it really means as we've seen

11:28

this constant concierge contraction of the

11:30

games industry. So. I

11:33

I I will get back to the people side

11:35

of things and I apologize. I might be this

11:37

answer might be a little bit long winded. i've

11:41

been talking about this for a

11:43

few was a at on my

11:45

friend so so maybe some people

11:47

who listen to that might also

11:49

here repeats and i apologize for

11:51

that but i'll press preface this

11:53

by saved i live in finland

11:55

and in friends and i am

11:57

probably i would you know how

12:00

less leaning, those two other guys

12:02

on the podcast are, I'm probably

12:04

more less leaning because I

12:07

live in a country that's sane, where we have

12:09

social safety nets. And I'll get

12:11

back to that in a second. But

12:15

I want to say that first, because I

12:17

think, first of all, those two cases, Riot

12:19

and Blizzard, seem to me like

12:21

very different cases. And before

12:23

I even get to that, I want to mention

12:26

the fact that I think we lack a

12:28

lot of context when we talk about these layoffs

12:31

that keep happening, that have been happening

12:33

for the whole of last year, and

12:35

that keep happening this year at an

12:37

accelerated rate. And I say we lack

12:39

context because we keep saying, oh, there

12:41

are that many people laid off here,

12:43

that many people laid off here. And

12:45

I think most people don't know how many

12:47

people have been laid off. And

12:50

if that's a little bit,

12:52

or a lot for the industry, and

12:55

if it's more than the year before, now,

12:58

obviously, it's always a

13:00

tragedy, like, it's, again, especially in

13:02

the US, where it makes things

13:04

so difficult. But I

13:07

think we hear about it so much that people start

13:10

thinking, wow, how many people how much of

13:13

the industry has lost their jobs in

13:15

2023? Like, that's crazy.

13:18

Everyone's firing people all the time,

13:20

every company. And it

13:22

turns out, do you guys know

13:24

how many people were fired in 2023? We started

13:26

seeing numbers at the end of last year. So

13:30

I'm curious, do you guys know how many it was? I

13:33

think it's around 10,000, isn't it? Right. Correct.

13:35

Yeah. That's the best estimate we have.

13:37

And the industry from my very little

13:39

bit of research is about 600,000 people

13:42

in the world. So that's a

13:45

relatively small percentage, which isn't I

13:48

don't I'm not looking to diminish

13:52

The impact on the people, but it's a

13:54

very small percentage. I Went looking in France,

13:56

how many people are laid off last year,

13:58

usually. The on an average

14:01

year in every industry. I didn't get the

14:03

numbers for the video games industry, but it's

14:05

usually five percent in the video games industry.

14:07

It seems like last year was like two

14:09

percent baby. So and we don't know how

14:12

many it was in the previous years. I

14:14

couldn't get those numbers so I honestly don't

14:16

know if what happened last year and I

14:18

know it's shocking and I know people are

14:20

gonna get angry at me for this. I.

14:23

Don't know that a lot of people you

14:25

know compared to other years or compared to

14:28

other industries. Were laid

14:30

off and what bothers me is that

14:32

we don't have that context we don't

14:34

know and we should I think there's

14:36

they are excellent journalist who should do

14:38

and you know the research and of

14:41

i would like it to to have

14:43

that context now. And

14:46

again, I'm not trying to diminish anything

14:48

I think to understand and judge things

14:50

correctly. we should know what that means

14:52

in the case of lizards and riot.

14:57

Riots. Had. Launched

15:00

in too many different projects

15:02

which is something that the

15:04

seal says in in their

15:06

letter. Many

15:08

different projects. A few

15:10

of which did not pan out. And

15:14

I've been following this because ever since Arcane

15:16

came out or you'll have a sudden became

15:18

a fan of Riot. and as you mentioned,

15:20

I worked for Blizzard. I have a few

15:22

friends outside like this. I have a perfect

15:24

friends or acquaintances at Riot so I hope

15:26

that doesn't color my view. But I think

15:29

in the case of Riot. A

15:31

few. Things that I

15:33

had been following seemed like they weren't

15:35

working out. You know, they. They launched

15:38

a bunch of projects. They hired a

15:40

lot of people in the last few

15:42

years. They doubled headcount, which is also

15:45

a piece of data we don't have

15:47

about the games industry or the tech

15:49

industry. They hired a lot of people.

15:53

In the past few years and

15:55

it's to be you know the

15:57

order of of of the those.

16:00

Numbers is like they hired or know

16:02

five times more people than they are.

16:04

They are firing now five times Ill

16:06

last. Three years, you know,

16:08

So that's also piece of information that

16:10

important in the case of riot. They

16:13

doubled headcount in the last few years,

16:15

and they're now laying off ten percent

16:17

of the of the people. So. Perspective.

16:21

You know, doesn't mean that it's fun for

16:23

the ten percent and I'll get more into

16:25

that and in just a minute. But. I.

16:28

Think in the case of Riot,

16:30

you can understand that Riot Forge,

16:32

which was there department that was

16:35

working with. Indeed, it appears to

16:37

publish developed and published games within

16:39

the right universe. Which.

16:42

Didn't pan out. People did not buy

16:44

those games for a number of reasons

16:46

we could discuss, so I understand a

16:48

reduction in headcount there when they're trying

16:51

to refocus on gains that do work

16:53

out that do that players enjoy and

16:55

by and and spend time on. You.

16:59

Know you could argue that a company that

17:01

makes a lot of money to do not

17:03

fire anyone and that could be a discussion

17:05

to be had. but I think it's a

17:08

different discussion. So in the case of Riot.

17:11

It seems to me and they're also, do you

17:13

know? Unemployment benefits

17:15

and and health care and stuff

17:17

like that and help to be

17:20

help people find in yet another

17:22

job etc. It seems to me

17:24

like Riot has been doing things

17:26

properly or the one thing I

17:28

will say. Which. Is

17:30

a common thread in every. One.

17:33

Of those messages that the Ceos.

17:35

You. Know right down to

17:38

accompany the Laos is that

17:40

they are so sad. To.

17:42

Be firing people and they

17:45

take full responsibility for all

17:47

of that. Chair but they

17:49

never. Cut their. pay

17:51

rent you know is a few

17:53

japanese companies had that happen which

17:56

was notable but if you're really

17:58

sad if you're really taking responsibility,

18:00

you don't need to not get paid

18:02

at all for a year. Just

18:05

symbolically cut your pay a little bit.

18:07

That will, to me,

18:09

it feels like that's something that is

18:11

missing even from

18:14

Riot's messaging and actions, which I think

18:16

are on the higher tier of what

18:18

companies do in those circumstances. The

18:21

case of Microsoft is a little bit different.

18:24

They just bought a company. Of course, there are

18:26

going to be redundancies. We don't

18:28

know what was happening inside of

18:31

Blizzard. Maybe it was

18:33

necessary. I don't know. Maybe it was

18:35

like some games were not working out.

18:37

We're going to talk about the survival

18:39

game that was announced and

18:41

is now shut down. But

18:45

I don't know that they hired,

18:47

you know, it's not like they grew

18:49

exponentially in the last five years or three

18:51

years, and now they have to readjust. You

18:54

know, it doesn't seem like that to me.

18:56

Maybe it's the case. It doesn't seem like

18:58

that. I even think that just

19:01

before the purchase, Kotick cleaned

19:04

the bride a little bit and fired

19:07

people at Activision. So

19:10

this is it doesn't seem like

19:12

it's the same kind of dynamic. A

19:16

French YouTuber said,

19:19

you know, they're being fired

19:21

by Phil Spencer instead of

19:24

Kotick, so awesome acquisition there.

19:27

It's all better now that Kotick isn't

19:29

there anymore. So I understand that sentiment.

19:33

I'm a little bit less

19:37

sure about the justification of

19:39

the layoffs at Activision

19:41

Blizzard than I seem to be about Riot

19:43

because I think it seems a bit more,

19:46

I don't want to

19:48

say justified because that's an elegant, but understandable

19:51

at Riot. Now, the

19:54

most important thing in all of this, I

19:56

think, is that the Layoff

19:59

them. They'll.problem. I

20:02

think. The. Situation people

20:04

find themselves in when

20:06

they are leadoff. Is

20:09

an even bigger is the big

20:11

problem. I. Alluded

20:13

to the fact that we have social

20:15

safety nets in Europe. In every other

20:17

country than the Us, you know every

20:20

other big democracy has social safety nets.

20:23

Unemployment benefits, Social Security.

20:27

Free. Education. When.

20:29

You're fired and you don't have those

20:31

things. It's the end of the freakin'

20:34

world for you. That's. Why it's

20:36

such a pen? I mean, it's not fun

20:38

to be fired in France either. and certainly

20:40

you know where I'm not saying I had

20:42

no problem at all. Just fire every what.

20:44

we have very strict rules about how you

20:46

can fire people when and you know what

20:49

you do once you fire them and how

20:51

you can fire them. So Social Safety nets

20:53

I important, you're not going to get social

20:55

safety nets in the Us anytime soon. You

20:57

know who wasn't fired. In. This

20:59

round of layoffs at Active

21:02

at Blizzard At Activision Blizzard

21:04

the people who are unionized.

21:08

I. You know I keep. We

21:10

all keep saying it. And

21:12

people don't seem to be

21:15

listening now. People. In

21:17

the gaming industry. Look

21:19

at what happened at Activision Blizzard.

21:23

Those. Who weren't unionized? So.

21:25

Many of what I mean, some of

21:27

them were fired. If you're unionized which

21:29

Microsoft has, you know, signed a deal

21:31

with what is what is the union

21:34

Cw. A. Like

21:36

a neutrality deal where they're

21:38

very magnanimously magnetic, mislead saying

21:40

we will not break the

21:42

law and union bust Awesome

21:44

you can unionize do with

21:46

now. Before. The

21:49

next freaking round of layoffs. That

21:51

the youth he issue aren't a

21:54

union, you are a few disparate

21:56

voices. That. Is. Trying.

21:59

to be heard against someone or an

22:01

entity that holds the entirety of the

22:03

power. You will never

22:05

get something equitable out of

22:07

this deal if you're not

22:10

collectively bargaining. I

22:13

don't understand how we need to explain

22:15

those things again and again. You

22:18

are in companies where layoffs are happening.

22:20

Why are you not inquiring about

22:23

unions? Why? What is

22:28

the way the US has

22:30

demonized unions is

22:33

incredibly mind

22:36

boggling. I'm not the hugest

22:38

fans of unions in general. In France, they

22:40

are very powerful. In many countries, they are

22:42

very powerful. But I will never

22:44

tell you they don't need to exist. If they don't,

22:48

the people who hold the power can do anything

22:51

they want. It is insane

22:53

that more people aren't unionized in the

22:55

US. And some people, the discourse is,

22:57

oh, well, when you unionize, the businesses

22:59

don't work. You

23:01

both know that there is one

23:03

industry where everyone is unionized. It's

23:05

the movies

23:08

industry. I don't

23:10

think anyone will say, which is

23:12

the biggest movie industry in the

23:14

world? Well, OK, it's probably India.

23:16

Which is the second biggest movie industry

23:19

in the world? It's the US. I

23:21

think movies get made and get made

23:23

very well in the US. It

23:26

works very well. And unions

23:28

ensure that you get treated,

23:31

you know, as well

23:33

as you can when you're working and

23:36

when you're fired, when you're laid

23:38

off. So I think

23:41

it's time. I think at

23:43

the very least, at the very

23:45

least, the people at Activision Blizzard

23:48

and Microsoft should look at this.

23:50

There is a union within Activision

23:52

Blizzard. Get

23:56

in touch with them. Just inquire,

23:58

just like we talk about. tell you, hey, we have

24:01

a Patreon, just look at the page. You

24:03

don't have to commit, just check

24:05

it out, maybe you like it, just

24:08

give them a call, figure

24:11

out what they're about, and

24:14

maybe you'll think, hey, maybe

24:16

I'll join, and maybe you should. So

24:20

that's my very own indigestion.

24:22

Patrick, I think a

24:24

lot of wonderful points there. Christian,

24:26

I know you have strong thoughts about this as

24:28

well. So

24:32

I write a newsletter, it's usually pretty

24:34

upbeat and fairly

24:36

celebratory of the hobby that

24:38

I love. christianspicer.substack.com,

24:41

if folks want to read this one,

24:43

anyone can go and read it. The

24:46

one that I sent out last Friday is about these

24:48

layoffs, and from

24:50

the perspective of, I

24:52

don't have a fix, I don't

24:55

have an easy answer, I wish I could make

24:57

a YouTube video with

24:59

like five growth hacks, how to ensure that,

25:01

and I jump cut my way to success,

25:03

telling you how to live your life and

25:07

aren't the plants behind me gorgeous. I

25:09

don't have that, I don't have that

25:11

easy answer. What I have

25:13

is… But like and subscribe anyway. Don't

25:16

just like, mash that like button. I

25:19

want it to be potatoes, mashed and

25:21

with gravy and butter on it. I

25:25

have empathy as someone who

25:27

has been laid off

25:30

multiple times, once from a

25:32

game studio. Christian

25:37

and I just, you know, FYI,

25:39

both laid off from the same game

25:41

studio. But I was laid off first.

25:45

Well, I mean… That's

25:48

valuable, Christian. To

25:50

be fair, I was the one who laid you off

25:52

too. I was like, look, if it's

25:54

up between me and Jeff… Yeah, in fact, there weren't

25:56

even layoffs at the company. It was just… It

26:00

was just Tuesday and Christian was like, let's get rid of

26:02

Jeff. Do we need to cut costs? No, no. No,

26:05

my performance poor. No, he's falling out of

26:07

our pocket. Oh,

26:12

my people love that joke. Um, real

26:14

quick, I have empathy and it sucks.

26:19

And nothing I say will make it easier

26:21

or better for you. And Jeff and I

26:23

are joking right now about some of that

26:25

stuff, but I I

26:29

struggled a lot the first time around when

26:31

I was an attorney and I found another

26:33

job and I practiced for a long time

26:35

after that and I look back

26:37

and it's like, oh, there was the economic collapse

26:40

and the entire office of the

26:42

firm I was at went out of business and

26:45

blah, blah, blah, interest rates and all that

26:47

stuff. And I don't

26:49

know if this is true for everybody,

26:51

but it was, uh, it really shook

26:53

me and I was left with feelings

26:55

of inadequacy, even with all of those

26:58

rationalizations and some of

27:00

my friends that stayed

27:02

on a little longer. Like I said,

27:04

eventually that whole office went away, but

27:06

suffered from survivor's guilt and the lack

27:08

of trust with the company and what

27:11

that looks like. And so what

27:13

I want to say here to everybody listening to this is

27:15

I can't help you in

27:18

a way where like, let me get you a new job. I

27:20

wish I could, I can't, but I can be there for you.

27:23

If you just want to email me, I will read

27:25

it. I will listen and

27:28

I will give you a virtual hug the best way

27:30

I can. And that helped me a

27:32

lot. So I wanted to offer that to

27:34

folks that are maybe affected either in the video

27:36

game space or not. Um,

27:40

I'd be swearing a lot more if it wasn't on

27:42

this show. It sucks, uh, friends.

27:44

And, and I think to the specifics of

27:46

this, to pivot to that side of things,

27:49

I think Patrick, you made some great logical

27:52

points, um, especially at

27:54

the beginning and numbers and data and

27:56

this, that, and the other. There's

28:00

got to be a better way. You know, I don't care

28:02

if it is 0.01% of the workforce.

28:06

It frustrates me to no end, again, as a guy who

28:08

doesn't have the answer. It

28:10

frustrates me to no end, this idea of like,

28:12

well, the pandemic and we hired up this big

28:15

and we tried these things and they didn't work,

28:17

but now we're doing this and this is going

28:19

to work. And it's like,

28:21

bro, you're the same person who said the

28:23

one thing, who's now saying the other thing.

28:26

Get out of here. You don't get to have your

28:28

cake and eat it too. No, the

28:30

fire was hot and I told you to touch it.

28:33

That's my bad. But now this

28:35

dry ice touch that. Trust

28:37

me. It's

28:40

not like nothing works. And it's funny because

28:42

we talked about this on my friend show

28:44

a few days ago and someone said the

28:46

same thing. In the case of Riot, they

28:48

tried a lot of new things. Many of

28:51

them worked. You know, they're not firing

28:53

half the people. There

28:55

is a lot of new games from Riot and

28:57

a lot of new projects which were

29:00

successful. And I don't

29:02

know what the answer is either, but you can't

29:04

tell people, well, never hire anyone because you might

29:06

end up laying them off in

29:09

three years. So don't try anything. Just

29:11

do everything that you've been doing until

29:13

now and only hire when

29:15

it is absolutely certain that you will

29:17

never fire anyone. I'm

29:20

going back to a logical thing again, which

29:22

I understand is maybe not appropriate. Well,

29:25

let's frame it this way because we got

29:27

an email this week sent in to us

29:29

from Jeffrey who says, hey,

29:32

long time, first time I figured the Xbox layoffs would be

29:34

a story of the week. And I just wanted to write

29:36

in and get your thoughts on something you all mentioned just

29:39

about every week. Too many

29:41

games. Perhaps all these

29:43

big industry job cuts are the result

29:45

of too many games. The market is

29:48

flooded and even very good games can

29:50

easily get overlooked because there are just

29:52

too many other games drowning them out.

29:55

Is the industry simply providing some

29:57

necessary pullback from its excessive

29:59

supply? I'll take my answer off

30:01

the air. I think that

30:03

might be a useful direction to point

30:06

this conversation because you know, I am

30:09

just I'm right there with you guys in it.

30:11

You know, whinging about the

30:14

state of things and we can continue to do that.

30:17

But and

30:19

I don't think it's wasted time because

30:21

it is there is a human emotional element to this

30:23

that has to be acknowledged. But

30:26

having acknowledged it, is

30:28

there something to be said about the state

30:30

of the industry as a whole that

30:34

there's just it's

30:36

collapsing under the weight of of

30:39

these unrealistic expectations? Patrick,

30:42

do you have an opinion about that? I

30:45

mean, it's difficult to say we would

30:47

need to again data. We're

30:50

there is certainly too many games and

30:52

too many awesome great games, which

30:55

is the result, I think, of technology

30:57

enabling a lot more people to do

30:59

a lot more with a lot less

31:01

time and money. There

31:04

are a lot of indie devs who can

31:06

develop games that they couldn't have developed 10

31:08

years ago who can distribute them very easily

31:11

when they couldn't have before. So too

31:13

many games in itself is

31:15

the result of a good thing, which

31:18

is we can create awesome stuff with

31:20

less. We

31:22

don't need $15 million to create a game

31:24

of that quality. At

31:29

some point, if you know it keeps

31:31

exponentially increasing, then

31:34

we might get to a point where there are indeed

31:36

too many games. But I

31:38

don't know that we're there now. You could

31:40

say there's too much music. There's a lot

31:42

of, you know, awesome music

31:44

making bands and people who don't make it.

31:48

Interesting, again, piece of data is that

31:50

on Steam, there have

31:52

been an increase of games for

31:54

the past five years we went

31:57

from. It's like it's ridiculous. It's

31:59

2000 games. extra games out of 10,000

32:01

every year. And

32:04

you're like, oh, well, how can we

32:06

have time to play all of this?

32:08

Well, it turns out most of them

32:10

are like hobby projects, porn games, scams,

32:13

reskins, stuff like that. And

32:16

there was an interesting study by a marketing

32:18

guy who estimated that

32:20

the actual games have

32:22

been constant from 2017, I wanna say. I'll

32:27

try to dig it up and send it to

32:29

you guys. But I

32:32

mean, obviously, if there are more and more

32:34

excellent games every year at some point, it's

32:36

gonna have to, something's gonna have to break.

32:38

I don't know that we're there now because

32:40

we kept saying that for the

32:42

past, what, five years, we didn't think there are

32:44

too many games. And,

32:47

but I don't know that we

32:49

know what the answer is. I mean, maybe too many games

32:51

is the wrong way to put it, but I do think

32:53

there is, it seems

32:55

to me, from the outside

32:57

looking in, there does seem

33:00

to be this extraction contraction

33:02

pattern, that

33:05

these companies staff up huge and

33:08

then fire everybody and staff up

33:10

huge. And this speaks to exactly

33:12

what you said, Patrick, about the

33:14

necessity for unions because you

33:16

wouldn't be able to do that in a unionized

33:18

environment. That's not an easy thing to do is

33:20

just hire a bunch of people. And

33:23

that's the stories that really break your heart when you

33:25

read about this stuff is like you

33:27

were saying, hey, three months

33:29

ago, six months ago, X

33:32

number of people were hired, moved their

33:34

lives to this new place, uprooted

33:37

their, got this brand new job

33:39

and then it's, that

33:41

job is eliminated. Part

33:44

of that is the realities of life and

33:46

in capitalism, but also there

33:48

has to, as Christian said, there has to

33:50

be a better way, right? Just extraction contraction.

33:53

It's like, go ahead, guys. But in

33:56

this case, you're saying, what unions could

33:58

do, you could negotiate for. For example,

34:00

with a union, you can negotiate,

34:02

if you moved here less than a year

34:04

ago, we're going to pay for your relocation,

34:06

for example. Riots

34:08

very generously gave, I think, six

34:11

months' severance. Yeah,

34:15

well, that's great for the US, but six

34:17

months is not a lot of time. Maybe

34:19

a union could negotiate a year, maybe more

34:21

than that. These companies, and that's the other

34:23

part of it, make a lot

34:25

of money. I'm sure

34:27

Riot has a lot of money in the

34:30

bank they could use to give two years

34:32

of severance to those 500 people. The

34:37

reason it's not happening is maybe

34:39

I'm overextending my knowledge and it's not

34:41

possible, but I'm guessing a union would

34:43

make the conditions of those

34:45

layoffs better, not worse. And

34:49

again, Microsoft has a lot of money.

34:51

I'm not talking about the small companies

34:53

trapped for cash that's in bankruptcy mode.

34:57

And I don't think the layoffs would not

34:59

happen with a union.

35:02

I think they would happen in better conditions

35:04

for the workers. Again,

35:06

at those companies that make a huge

35:08

amount of money. So I

35:10

think that's part of the

35:13

answer there. Yeah. Christian

35:18

referenced it earlier. I

35:20

can't help but speak to this anecdotally

35:23

from my own experience, working

35:25

at a

35:27

company that will

35:29

remain nameless, but that

35:32

was flush and doing

35:34

well and profitable and staffed up and started

35:37

a bunch of projects. And then

35:39

none of those could get going and then fired

35:41

everybody. And it's just this cycle

35:44

that seems to be writ large in the video

35:46

game industry of boom and

35:49

bust, boom and bust, boom and bust. And

35:52

I don't know how you get out of it. I

35:54

don't think it's a bad thing. I don't

35:56

think the thing you get when

35:59

you're able to take risks is

36:01

that you can succeed. Again,

36:03

maybe I'm being

36:06

a broken record. For me, the most

36:08

problematic thing is not that some people

36:10

are getting fired, is the conditions. And

36:15

the way people are fired

36:18

in the US, especially,

36:20

especially, you know, it's not great

36:23

in other countries, is

36:28

not very humane. And

36:30

I'm no argument for there, obviously, obviously that,

36:32

I mean, that's an issue that is, I

36:34

think, a little out of our depth in

36:37

the video game podcast. You know, what

36:39

I'm, what keeps ringing

36:41

in my head is a company like Riot

36:43

saying, we're doing 47 new projects. And

36:47

then a year and a half later,

36:49

we're doing three projects. You know, it's

36:51

like that to me feels correctable,

36:54

right? Because there was,

36:57

in hindsight, it's easy to say,

37:00

but maybe it was always true that there was never gonna be

37:02

47 new projects. You

37:05

know, there was never gonna be a market

37:07

that could sustain 47 new

37:09

Riot projects. Again, obviously I'm

37:11

exaggerating, but that's what this

37:13

seems like, is like, hey, we're doing, we're staffing

37:15

up because we're doing this initiative where we got

37:18

all these new games and then you see this

37:20

one canceled out. And maybe that's just

37:22

how video game development works, where stuff doesn't work, as

37:24

you said, Patrick, but. And in the

37:26

case of Riot, which again, I've been following, you

37:30

had traditionally League of Legends and for

37:32

what, 10 years, they

37:34

were adapting the company to

37:36

the success of that game. Then they were

37:38

like, okay, we're good. Let's start

37:41

other things. And they have Wild

37:43

Rift, they have Legends of Runeterra,

37:45

they have Valrent. So

37:47

Legends of Runeterra didn't quite work out,

37:51

but Wild Rift works well. Playing

37:54

it, Valrent is a successful game.

37:57

Teamfight Tactics is working out. They brand

37:59

new. out with Riot Forge, which didn't

38:01

work out, but you know, they

38:04

have Arcane, which is a resounding

38:06

success. I don't think, as

38:09

frustrating as the situation be, I think

38:13

saying, well, you shouldn't

38:16

launch new projects or less, or like

38:18

how much is enough? Like you say

38:21

47, they had like five

38:23

different departments or six or

38:25

seven. And four are left

38:28

standing. Should they have guessed

38:31

which ones would work? I think they tried

38:33

all the ones that, you know, are difficult. Faced

38:41

with the harsh realities of this stuff, you

38:43

know, like Christian has articulated well, you know,

38:45

there has to be a better way and

38:48

yet it's not clear what that is. I'm

38:52

curious to hear what folks think about this

38:54

in the Discord and via

38:56

email, you know, and if there are folks affected,

38:59

certainly we are harkazot

39:01

you and hope that there's

39:05

a course correction and that makes

39:07

this kind of cycle

39:10

less severe, if maybe

39:12

not eliminated completely less severe. Because

39:15

1900 people's a lot. It's

39:17

a lot. And I want to re-infice, I've been

39:20

talking about it in a very cold

39:22

and analytical way. Again, I

39:24

have friends at Blizzard still,

39:27

not many that are left, but I have

39:29

friends. I know

39:31

the company, so it hits

39:33

me, I think, even more than some

39:35

other people. That is

39:37

obviously the most important thing, the people who

39:40

are affected. But you are asking the right

39:42

questions and I think that anybody listening will

39:45

understand that and not, you know, hold

39:47

that against you. All right, pivoting

39:51

somehow from that, Christian Spicer, what is your story

39:53

of the week? One

39:56

bookend to this and I

39:58

will hard pivot, but one, thing

40:00

that I did want to mention is I think part

40:02

of the problem is this idea and this is something

40:04

that I am part of this

40:07

machine with owning stock

40:09

and looking to retire the American way

40:11

by owning stock in the stock market.

40:13

But this idea of profits above everything

40:15

else. And I think

40:17

it was Carnegie way back in forever, you

40:19

know, the idea of what a business should

40:21

be or should be and who its duty

40:23

is to instead of it to its employees

40:25

or its two communities to shareholders above everyone

40:27

else. And most

40:30

of the Western world has adopted that

40:33

philosophy. And I think it's

40:35

problematic many ways in terms

40:37

of these types of layoffs. But I also

40:39

think in terms of destroying local communities and

40:42

creating places where people are numbers more

40:44

than people in communities are data points

40:46

on a spreadsheet instead of places where

40:48

people live and gather. Yay,

40:52

economic theory. It's fun, isn't

40:54

it? Speaking of economic theory,

40:56

Jeff, did

41:00

you all did you all hear about how Apple's

41:03

opening up their app store to

41:05

streaming services? Yeah, because the government

41:08

is forcing them to speaking

41:10

of economic theories that companies do

41:12

just because they want to did

41:14

you hear that there's going to

41:17

be a native most likely a

41:19

native GeForce Now and Xbox cloud

41:21

gaming app coming? Yes, because of

41:23

the EU's regulations on Apple and

41:27

how it runs its business. Apple

41:31

is very happily and willingly

41:33

and out of the anyway,

41:36

just get around to it. And it

41:38

was gonna happen. Yeah, it was gonna

41:40

happen that we are beginning to see

41:42

the early stages of their

41:45

transitioning app store rules and

41:47

regulations, which includes in the

41:50

EU, sorry, UK, I think the

41:52

UK is left out of this

41:54

because of Brexit. But in the

41:56

EU, allowing for alternative

41:58

app stores. itself, Epic

42:00

has said that Fortnite is going to come

42:02

back to iOS devices,

42:05

Fortnite through Epic versus instead of using

42:07

GeForce Now through a web browser or

42:09

something like that. And they're going to

42:12

do it through their own app store,

42:14

details TBD, because this stuff is still

42:16

kind of coming out. But

42:19

one of those things that is

42:21

a precursor to individual app stores

42:24

is Apple allowing

42:27

things like GeForce Now

42:29

and xCloud to exist

42:31

as standalone apps on

42:33

iOS. Previously that had been

42:35

the case, I don't know why I point to it, on

42:38

Android, like you can, I'm pointing at my Android phone. That

42:41

has been the case on Android where if I was going

42:43

to play GeForce Now, I open the app like I would

42:45

on my computer and it loads and I'm in and I

42:47

can pick my game. Whereas on iOS,

42:49

you have to do it through

42:51

the web. So I created the

42:53

web-based app on my home screen and

42:56

I would tap into that. It is through

42:58

the web. And so some of the features

43:00

are a little limited when you're doing it

43:02

that way. But Apple had said you can't

43:04

have a streaming service with all of these

43:06

games on it in our app

43:08

store. Or if you did, you would need

43:10

to individually submit each game and we would

43:12

need to review each and every game every

43:14

single time there's a new game, which

43:17

is an impossible task. There's

43:19

no way that xCloud, Microsoft is like,

43:21

here's our cloud gaming and we're adding this new game

43:23

and then it needs to go through its own certification

43:25

on the app store. Yeah, you

43:28

get to a situation where like, well, maybe that game is

43:30

available on the xBox

43:33

cloud on PC, but not it's

43:35

like it's just horrendous. Absolutely,

43:37

absolute nightmare. And so this is changing. And

43:39

I think this is going to be good

43:41

for consumers. I think it's going to be

43:43

good for gamers. I think it's

43:45

going to be good for how you access those things. I

43:48

do think that these changes are going to

43:50

be the beginning of a potential slippery slope

43:52

though, and one that Android

43:54

users have navigated pretty

43:57

well over the years. But I'm curious

43:59

to see. see how these bigger changes come

44:01

to iOS in terms of individual app

44:03

stores. And Spotify has

44:05

already said, I think it was in

44:08

a marketing or a financial

44:10

call like, yeah, now we can

44:12

sell more. What they

44:14

what they say, like more upshot sales or something.

44:17

It was like, now we can do tons of

44:19

pop ups for sales. You know, just like, oh,

44:21

not like this. This is not what I wanted.

44:24

I get a dedicated app full of ads,

44:27

microtransactions. What? But

44:29

at least it comes with Froggert, right? But

44:35

as a big fan of cloud gaming, I'm super

44:37

excited for this because I have kept an Android

44:39

phone around as my kind of

44:42

dedicated cloud gaming device when I'm, you

44:44

know, able to carry two phones. And

44:46

I'm excited to see parity in that space.

44:48

And to see what innovation will

44:50

come from this where folks are allowed to make

44:53

the best thing possible for that experience and for discoverability.

44:55

Like right now, if I were to tell Patrick, Patrick,

44:57

you got to try G force now

44:59

on your iPad. Okay, so you're going

45:02

to go to G force now.com. You got to log in.

45:04

Now you're going to hold you know, the little square with

45:06

the arrow on on it. You want to hold that you

45:08

want to long press it and you want to add it

45:10

to and it's like get out of here. No one's gonna

45:12

do that. So I'm stoked. But I'm aware of Pandora's box

45:14

as well. It's

45:17

so about the the

45:20

independent third party app stores

45:22

and app installs its cluster

45:24

F in the EU

45:27

as well because the way they're doing it, of

45:29

course, is protecting their business

45:31

model and complying with the

45:33

letter of the law in the

45:36

least possible spirit of the law

45:39

that they could. And it's the same

45:41

actually for a decision about third

45:43

party in app in app payment

45:45

systems in the US. They're saying

45:47

27% is the commission

45:51

will require for people who use third

45:53

party payment solutions. And

45:57

it's well anyway, that's neither here

45:59

nor there. But I'm not convinced

46:01

everything. You are on the perfect week

46:03

for this show though, Patrick. I love

46:05

getting the EU flavor, getting that spicy

46:07

European takes. Well, the payment

46:09

thing is in the US. Yeah.

46:13

And that is like the most

46:16

egregious way

46:19

to implement a judge's

46:21

decision I have ever

46:23

seen in tech. There

46:25

is so much bad faith

46:27

being created by this and it shows

46:29

how important the business is to Apple

46:31

of in-app payments and App Store. They

46:34

will defend it to the desk even

46:36

if it means everyone hates them, which

46:38

a lot of people already do. And

46:40

even if it means completely being hypocrites

46:42

on everything they've ever said before. Well,

46:44

that they're used to. But

46:48

yeah, the streaming is pretty cool. They're

46:53

doing it obviously because everyone else is, you

46:55

know, apps are going to enable this anyway.

46:57

So they're like, okay, well, it's going to

46:59

be on our platform anyway, so we'll enable

47:01

it. I'm

47:05

hopeful that it will get more people

47:07

to try out these

47:11

solutions. I

47:14

don't know how much more impactful it will

47:16

be in the midterm.

47:21

I'll certainly give it a go. There

47:24

are opportunities where it

47:26

was like maybe I'm wondering, I

47:28

don't know if it's possible on Apple TV.

47:30

I think that might be the most interesting

47:32

part of it. That would be great. All

47:35

I read when I saw this headline was put

47:37

it in my new Vision Pro. I

47:39

paid a lot of money for that thing. Please,

47:43

if you play video games on it. Oh,

47:46

God. Anyway,

47:49

yeah, it'll be interesting to see going forward.

47:51

I think this is a win for ease

47:53

of use when it comes to gaming streaming

47:55

services. All the other parts

47:57

of it are a huge question mark. But

48:00

we'll see. We shall see.

48:03

All right. My story of the week. It's

48:07

another bummer one. Can

48:09

I just quickly mention something positive? The

48:12

folks that made Demi-O are doing an official D&D VR

48:14

game. Very excited about that. I don't need to talk

48:16

about it. But it's a little positive. A little positive

48:18

story of the week. The thing I really want to

48:20

talk about. Now back to the show. Back to the

48:23

darkness. 2024 starting with them. Bang.

48:25

2024 starting with them. Bang.

48:30

You're headed to the wall. I

48:33

want to talk about this a lot because Patrick's here. Blizzard

48:36

fanboy like me. Former

48:38

Blizzard employee. One

48:40

of the fallouts of this contraction

48:42

of this firing of all these

48:44

people and reorganizing priorities

48:49

within Activision Blizzard is

48:52

that we heard that a long

48:54

promised Blizzard game,

48:56

notably a new IP for

48:58

them, they had been working

49:00

on this survival game that had been kind of

49:02

whispered about for a long time. It had been

49:05

reportedly in active development

49:07

for over six years with a team of

49:09

over 100 people working

49:11

on them. By the way, all of those

49:13

folks fired. This

49:16

project canceled and that entire team let go,

49:18

which is pretty wild. This

49:22

game, which was either codenamed

49:24

Odyssey or going to be called Odyssey.

49:27

I suspect it's codenamed Odyssey,

49:29

but it was going to be a new prong

49:31

in the Blizzard pantheon.

49:34

It was going to be a big,

49:36

big pillar. New IP, a new thing

49:38

going forward. Six years

49:40

of development. It was going to

49:42

be Blizzard doing what they do,

49:45

which is taking a genre that

49:47

had been already established and putting

49:49

that fine polish on it.

49:51

At least that's what their intention

49:53

was, was to take the survival

49:55

genre and make a Blizzard

49:57

type game in the way that they took

49:59

the. MMO that had already been around

50:01

with ever quest and Ultima online and they

50:04

made world of Warcraft with that Blizzard

50:06

polish That was their intent with the survival

50:08

genre with Odyssey. Now, we know six

50:10

years in completely

50:14

Dragged to the recycle bin on the desktop

50:17

Patrick this breaks my

50:19

heart Personally because

50:21

I have seen this a number of times with

50:24

Blizzard. They are not shy

50:27

about just trashing years and

50:29

years of work if they don't think they're

50:31

gonna make something very special and That's

50:34

one of the reasons I think Blizzard has had such

50:36

a great track record with projects is because They

50:39

have a very high standard and they're not gonna put out something even

50:41

though they've invested tens of millions

50:43

of dollars in it but

50:45

I also was excited about

50:48

this project and Looking very much

50:50

forward to hearing more about it and now

50:52

it will not be and we've seen that

50:54

happen so many times with these cool projects

50:57

Patrick your take Well,

51:00

my take is essentially the end of yours. I really

51:04

don't like the way this is being framed

51:06

because Trashing a project

51:08

that has cost a lot of money

51:11

and we don't know how Bad

51:13

it was going for the project Apparently

51:16

a lot of good work was being done by

51:18

a lot of talented people but

51:21

I'm guessing that Microsoft

51:24

you know if it was a

51:26

game that was awesome and that they could see Baking

51:29

a lot of money. They like

51:31

money. They wouldn't have canceled it

51:33

just because what they're being Evil

51:36

like they're cackling Phil is like how can

51:38

we be the most evil in his office

51:40

at the top of Microsoft tower? I'm

51:43

guessing the game had problems. We've heard a lot about

51:46

the technical issues that They

51:49

first had with unreal and then with

51:51

synapse which is their internal engine which

51:53

ended up not working out and

51:55

they were Apparently not very it

51:57

wasn't realistic the target of 2026

52:01

with it for release was not realistic according to

52:03

people on the team. Yeah, evidently they were trying

52:05

to get 100 players at once in

52:09

in these sessions and neither engine seemed to

52:11

be able to They worked

52:13

that out and there was some internal

52:15

strife with the team of some people

52:17

really wanting to use unreal others wanting

52:19

to use The internal synapse Blizzard engine.

52:21

Yeah, so yeah a lot of there's

52:24

I'm sure there are a lot of technical specifics

52:26

there because obviously Fortnite works with a

52:28

hundred people on the map, but the map was maybe

52:30

bigger anyway We don't know but yeah, the

52:33

point is the way this is being framed

52:35

is oh my god. Look at this horrible

52:38

thing that they're doing to this wonderful

52:41

game that would have happened and This

52:45

is what Blizzard is known for is what you were saying

52:48

not just trashing beautiful games but being

52:51

realistic about the quality of the game and

52:54

Not putting the game out if it

52:56

doesn't meet their standards of quality I

52:58

don't know that Blizzard distilled that Blizzard

53:01

but that move Seems

53:03

in line with that policy

53:07

And obviously it's tragic for the people and

53:09

the work that's already been done there Maybe

53:11

they could have recycled it like they did

53:14

tighten into Overwatch

53:17

there have been a number of projects some

53:19

of which we have not heard about that

53:21

Blizzard that never came to light Including you

53:23

know Starcraft ghost is the one that I

53:25

played it. I Played

53:28

it at e3. I had hands-on with Starcraft

53:30

goes and it was canceled and everyone was

53:32

sad but Yeah,

53:35

I I don't think I don't

53:37

see this for This

53:39

is the most Blizzard thing out of all this

53:42

whole story You know, this

53:44

is the most authentic like quality

53:46

Blizzard thing like old old School

53:49

Blizzard thing that we all admired thing

53:52

that we've heard and I don't understand

53:55

why people are painting

53:57

it as this other like

54:00

proof that look now they're horrible

54:02

and they're not even releasing this beautiful

54:04

game that everyone assumes would have been

54:07

awesome. I certainly don't have that position,

54:09

but I do think it's unfortunate

54:12

that yet again Blizzard

54:15

seems to just be refocusing on the

54:17

stuff they've already got. And

54:20

at a certain point, Overwatch

54:23

was a big new

54:25

IP and a big new thing, and that's a few

54:27

years in now. We

54:31

see this big initiative with this

54:33

plan of trilogies of wow

54:35

expansions, but I would love

54:39

for them to branch out and do

54:41

new stuff. Overwatch I think

54:43

is not doing great. Diablo

54:45

IV, yes, there'll be new seasons and

54:48

expansion. What's

54:50

on the horizon for Blizzard that's

54:53

really breaking new ground? This was

54:55

it as far as I'm aware. Maybe there's

54:57

things we don't know about, but six

54:59

years of development feels like not

55:02

insignificant. It's I think

55:04

since Overwatch. People

55:07

seem to point to Overwatch only, but Hearthstone

55:11

was a big deal. It was 2013. A

55:15

decade ago. Overwatch

55:17

was 2016. That's

55:20

a good pace. Unfortunately Heroes of the

55:22

Storm didn't work out, but that was also

55:24

something cool. Certainly

55:28

since Overwatch, let's say two

55:30

years after the release of Overwatch, we

55:34

haven't seen a lot of incredible, like

55:36

old school Blizzard, seems

55:38

like it's not around anymore.

55:40

And it's interesting to see that

55:42

Mike Ibarra, the president of Blizzard,

55:44

who was a former Microsoft employee,

55:46

was at BlizzCon saying, I will

55:49

be there until my death.

55:51

I love Blizzard. He arrived like

55:54

three years ago, four years ago,

55:57

and was named president of Blizzard App.

56:00

after the issues in 2021, the

56:02

harassment and toxicity things were came

56:04

to an end. He was an

56:06

outsider. But now he's back at

56:08

Microsoft. And three months after having

56:10

said, I will be there until

56:12

I die. He's like, Oh, I'm

56:14

happy to have done the transition. And

56:17

I'm leaving. It doesn't seem like he

56:19

wanted to leave. I don't

56:21

know what that says about whom. I

56:25

don't know, Microsoft didn't really like him. Why did

56:27

he leave Microsoft in the first place? Like, again,

56:29

there's interesting stuff to figure out there. Somebody's gonna

56:31

write a book at some point. Who's

56:34

gonna take his place? A

56:37

woman would be awesome. Just, you know, for

56:40

the principle of it. But there's,

56:43

there's a lot of things here that raise

56:46

questions for me. And this shuttering

56:49

of the project, I

56:52

wouldn't be too hasty to judge

56:55

it. Christian,

56:57

you have any thoughts? My

57:00

only thoughts on this is I'm shocked

57:02

at how recently they were hiring

57:04

for this game. Right. Dabbling

57:09

around in that space. We're hiring until we're firing. That's

57:11

the video continue. We're hiring until

57:13

we're shutting it down. I mean, very

57:15

recently they were staffing up for this

57:17

project. There were people saying I moved

57:19

four months ago for this project. And

57:21

now I'm fired. Like, that's where... It

57:25

does seem like anecdotally, based on timing of things

57:27

that I've seen, that it does seem like it

57:29

is part of a new company

57:32

owns this review of where things are.

57:34

Let's be honest. You know, how are

57:36

things shaking up? And or

57:38

the person whose pet project it was is

57:40

no longer the one calling the shots. And,

57:43

you know, John Carter is still gonna come out,

57:45

but we're not gonna advertise for it. John

57:49

Carter. John Carter. Yeah, sorry, John

57:51

Carter. It's

57:53

a bummer. It does feel

57:55

like six years in. We're gonna put this out in what,

57:57

2026? Oh, no, we're not gonna make 2026. Oh

58:00

really? Let's shut this all down.

58:02

We're shutting this whole thing down.

58:04

That's the short version. Survival

58:07

game. Six years ago, there weren't a

58:10

million of them. Great point too. You

58:13

know, I can see how the market

58:15

is not the same. I'm

58:18

going to talk about one this week that has

58:21

what I would consider to be pretty

58:23

good polish. All right. Speaking

58:25

of that, let's get into our

58:27

games that we have been playing. But first,

58:29

we'll take a quick break for a sponsor.

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In anticipation, vary. Terms apply. Alright,

59:34

let's talk about the games that are on

59:36

our playlist in a segment coincidentally

59:39

called the playlist. We

59:51

got some good games to talk about this week

59:53

in the playlist. Patrick, where would you like to

59:55

start? So many

59:58

things to talk about. I

1:00:00

have I have become I was

1:00:02

talking about my Love

1:00:05

for Riot games now. I have become a

1:00:07

League of Legends player This

1:00:11

is something I would never have thought I

1:00:13

would say in a million years but

1:00:17

following arcane Three

1:00:19

years ago was it I started

1:00:21

to get interested in In

1:00:23

League of Legends and I started playing League

1:00:25

of Legends wild rift Which is

1:00:27

a really awesome game and then a few

1:00:30

months ago I started following a

1:00:33

sports team an eSports team and

1:00:36

They played League of Legends and among

1:00:38

other games, which by the

1:00:40

way I don't know if you're sad or

1:00:42

happy now Jeff, but I'm definitely sad that

1:00:44

team is Carmen Corp 1

1:00:48

7 0 in the winter split in

1:00:50

League of Legends they

1:00:53

are so good in everything else so good

1:00:55

and I will still be behind them because

1:00:57

I've been following them for Essentially

1:00:59

three months, so I'm a lifelong You

1:01:05

bleed it no fair weather fan here,

1:01:07

I kind of feel like yeah, I'm

1:01:09

responsible for this for this spell It's

1:01:12

like 7 0 Every

1:01:15

anyway, this is not an eSports show, but

1:01:17

it was terrible I'll

1:01:19

be there Spring split will will

1:01:22

do it But so I

1:01:24

don't have time to play League of Legends as much as

1:01:26

I would like On PC

1:01:28

because every game you have to set aside the

1:01:30

whole hour and I have to So

1:01:33

that's not possible, but I

1:01:35

did come back to wild Rift This

1:01:39

is such an awesome game It is

1:01:41

like I played it a couple

1:01:43

of years ago quite a bit and you read

1:01:45

it now it's interesting because I have the contrast

1:01:47

between the PC game and the mobile game and

1:01:52

It captures so much

1:01:54

of what the PC game does

1:01:56

so well. It is such a

1:01:59

cool game game and I'm so

1:02:01

happy that they're not putting it out to

1:02:03

pasture with some other games

1:02:06

with that announcement. But

1:02:09

it is really really cool and

1:02:11

the difference is that it

1:02:13

is faster pace than League of

1:02:16

Legends PC but everything

1:02:18

that entails for gameplay is fascinating.

1:02:20

Like you get from one part

1:02:23

of the map to the other

1:02:25

more quickly. So vision is a

1:02:27

little bit less important so the

1:02:29

strategy around that is a little

1:02:31

bit less pushed

1:02:34

and so you get a game

1:02:36

that's more focused on team fights

1:02:38

and you know combat. But

1:02:41

the game is really cool. I'm not gonna, it's

1:02:43

an old game so I'm not going to talk

1:02:45

about it for too long. But Wild Rift if

1:02:47

you're curious about League of Legends just

1:02:50

go for it. It is easy,

1:02:52

accessible, everyone has it, it's on

1:02:55

mobile. Waiting for the

1:02:57

date comes to consoles maybe one day.

1:03:00

Very cool. Yeah I know you've been wanting

1:03:02

me to try this for literally years and

1:03:04

I have not done it. That's cool. You

1:03:06

know just to know what this thing is. It is

1:03:08

the biggest e-sport in the world. The

1:03:11

other game I wanted to mention in

1:03:14

passing is Warcraft Rumble and I

1:03:16

swear I didn't choose the two

1:03:19

companies that are confiring every one

1:03:21

that I, I'm

1:03:23

sorry but it's

1:03:25

not horrendous. Warcraft

1:03:29

Rumble not horrendous. Not horrendous. Put it

1:03:31

on the packaging. It's the

1:03:33

mobile game, it's essentially a tower

1:03:36

offense. It's

1:03:38

what's the Clash Royale? It's kind of a

1:03:40

riff on Clash Royale a little bit, a

1:03:42

bit more complex. It

1:03:45

works really well. I tried it

1:03:47

out a few months ago and

1:03:49

decided to pay for the account

1:03:52

unlock. You pay 20 bucks and

1:03:54

you get essentially increased rate of

1:03:56

experience and gold in in-game currency.

1:04:00

which make it much more viable for you

1:04:02

to progress through the game. It's a lifetime

1:04:04

unlock, so it's not something you have to

1:04:07

keep paying for. And I've been

1:04:09

playing it for about three, four months. And

1:04:12

I've been having fun. I play very short sessions.

1:04:14

This is essentially my, I don't

1:04:16

want to be doomscrolling right now game. I have three

1:04:18

minutes, so I'm going to play a couple of games.

1:04:21

Maybe just, you know, log in and get

1:04:23

the gold in the free thing for logging

1:04:26

in that you get. I'm

1:04:28

reaching the end of my run with that game. And,

1:04:35

you know, it's been, yeah, as I

1:04:37

said, three, four months. And I'm happy with the time

1:04:39

I had with it. It's a fun strategy game. You

1:04:41

really have to think sometimes it feels, you know, you

1:04:44

have that thing on a map where you

1:04:46

go in, you get destroyed, and you're

1:04:48

like, this is impossible. This is dumb. This is pay to

1:04:50

win, whatever. And

1:04:52

you just then look at the units that

1:04:54

are attacking you. What are their properties? Just

1:04:56

like in an RTS, you

1:04:58

know, tower defense games come from RTS.

1:05:00

So it's very, there are, there is

1:05:03

this legacy there. And

1:05:05

you say, okay, so I should build my deck

1:05:07

like this and have this type of unit. And

1:05:09

then all of a sudden, you know, you destroy

1:05:11

the map and think like, well, this is broken.

1:05:15

So it's fun. It's a good, I have

1:05:18

three minutes. What can I do instead

1:05:20

of scrolling Twitter game? Anything

1:05:23

that gets people off of that is positive in

1:05:25

my book. So that's Warcraft

1:05:28

Rumble. Yeah. But

1:05:30

the big release of the week, which I

1:05:32

know both you and Christian have been playing,

1:05:35

is Tekken 8. The

1:05:38

fighting game Renaissance continues. Or does it?

1:05:41

What is your feelings, Patrick,

1:05:43

about Tekken 8? Oh

1:05:45

my God, guys, I love Tekken

1:05:47

8 so much. Why has it taken us like an hour

1:05:50

and a half to get to Tekken 8? I

1:05:53

could talk about it for just

1:05:55

as long. It is awesome.

1:05:58

It is fantastic. everything

1:06:01

well. Well, almost everything. It

1:06:03

does many, many things well.

1:06:05

I love fighting

1:06:08

games. I'm an arcade,

1:06:11

a child of the arcades. I spent

1:06:14

a lot of time both in Europe

1:06:16

and in Japan when I lived in

1:06:18

Japan in arcades. And

1:06:20

Street Fighter 6 did things

1:06:22

that were popularizing,

1:06:24

again, a genre that was

1:06:27

king in the arcades back

1:06:29

then. And I thought

1:06:31

that Tekken could not reach those heights,

1:06:33

especially when they started talking about the

1:06:35

game and the communication was focused on

1:06:37

essentially what is, well, a

1:06:39

prettier version of Tekken 7. And

1:06:42

I thought, well, you know, that's...

1:06:45

I already have Tekken 7. But they

1:06:47

did add a lot of things and

1:06:49

it triumphs

1:06:51

in almost everything. The

1:06:57

story mode is fantastic.

1:07:00

It is essentially fast

1:07:04

and furious about fighting

1:07:06

games in anime genre in

1:07:09

its inane script. And

1:07:12

what happens in the game is ridiculous.

1:07:14

Like Tekken has always been a series

1:07:16

where the story, you

1:07:18

look at it and you laugh because it's so

1:07:21

dumb, as you do in Fast and Furious. They

1:07:24

dialed that to 11 in

1:07:26

Tekken 8. It's fantastic. It's super

1:07:28

dumb. It's super fun. It's very

1:07:30

accessible. It's very easy to get

1:07:32

into. Then

1:07:35

within the game, in game, you

1:07:37

know, the gameplay, you have two

1:07:39

modes of control. You

1:07:42

have classic mode, where you have

1:07:44

to press a button and do

1:07:47

a direction to do special moves. You

1:07:49

have combinations and sequences that can become

1:07:51

a little bit complicated. But then you

1:07:53

have... What's the name of that

1:07:55

mode? Easy

1:07:58

mode, easy input. I can't remember. but

1:08:00

you can activate it at any point,

1:08:02

including in that story

1:08:04

mode. You press a button

1:08:06

and then all you need to do is

1:08:08

press the same button many times and it

1:08:11

will do cool combos. It's a little bit

1:08:13

more involved than this, but essentially this is

1:08:15

what it is. This is not like the

1:08:17

Street Fighter VI modern

1:08:20

control scheme, which is supposed to

1:08:22

be competitive. And you can

1:08:24

choose to use the modern control scheme, which

1:08:26

is simpler than the classic scheme, but

1:08:29

it's competitive. It's a very seriously built

1:08:31

design thing so that you can choose

1:08:34

either of those modes. In Tekken, the easy

1:08:36

mode is not that. It's just a thing

1:08:38

for you to have fun and

1:08:40

it works. And you will play that story mode

1:08:43

and you can switch to that if you want

1:08:45

to. It is very

1:08:47

accessible and you play different characters

1:08:50

and you get the essentially fun,

1:08:54

I'll try it out experience. Then

1:08:57

you get into arcade quest, which

1:09:00

is really cool. You

1:09:02

have these little me like characters

1:09:04

in universe, which you

1:09:07

play one of them, you play as one of

1:09:09

them and they discover Tekken 8 and they get

1:09:11

into the local arcade

1:09:13

click. And there's

1:09:15

this one guy that teaches you how

1:09:18

to play the game. So they teach

1:09:20

you very literally how to play the

1:09:22

game with different features, different moves, different

1:09:25

properties of the game. Very slowly

1:09:27

they introduce stuff. You can play the

1:09:30

story mode and the arcade quest. Story

1:09:32

mode is about maybe five hours. Arcade

1:09:34

quest is a little bit longer, I think,

1:09:37

but you can play those two and have

1:09:39

a great Tekken experience without even getting into

1:09:41

the competitive side of it. The

1:09:44

game itself might seem like Tekken

1:09:46

7. It is 80%, it is

1:09:48

50% Tekken 7, but

1:09:51

they added a bunch of things on top

1:09:53

of it, which makes it so

1:09:56

much more fun, to me at

1:09:58

least. And I played it quite a bit. of

1:10:01

Tekken 7. This one I understand the mechanics of

1:10:03

the game so much more and how to play

1:10:05

and adapt to it and arrange

1:10:07

you know my gameplay to what's happening on

1:10:09

screen. It's incredible.

1:10:13

32 characters, only three new, but

1:10:15

the 32 it's a huge

1:10:17

number. Everyone is so different

1:10:20

and complex and has their own

1:10:22

gameplay within the game, almost everyone.

1:10:26

There's nothing not to love about this except

1:10:30

Street Fighter does the Battle

1:10:32

Hub mode which is the virtual arcade.

1:10:35

It's awesome. You go there, you see someone sitting

1:10:37

at a machine, you sit down and you play

1:10:39

against them. In

1:10:42

Tekken you have something that is taken

1:10:44

from arcade quest which is a huge

1:10:46

arcade and I was like awesome I'll go there

1:10:48

it will be the same thing except

1:10:51

no. When you sit down at

1:10:53

a machine at an arcade you're

1:10:55

just playing ranked with a random

1:10:57

person. You're not playing the person

1:10:59

that is sitting next to you

1:11:01

which is such a missed opportunity

1:11:03

because then you don't create it's

1:11:05

basically pointless. You don't create this

1:11:07

family rivalry because in

1:11:09

Street Fighter you go to the Battle Hub and

1:11:11

you actually play people and you're like oh you're

1:11:13

just a little bit stronger than me but I'll

1:11:15

get you and you play 10 games and finally

1:11:17

you get around and I think I saw said

1:11:19

something to that effect last time I was

1:11:22

here. In Tekken it doesn't work like that

1:11:24

and that's too bad but it's the only

1:11:26

thing that is not stellar

1:11:28

about Tekken 8. I love it. I can't

1:11:30

wait to play more of it. I don't

1:11:32

understand why I said yes to being on this

1:11:35

show when I could have been playing Tekken

1:11:37

8. Christian

1:11:42

you have also been playing Tekken 8 and

1:11:44

I thought I was gonna maybe sit this

1:11:46

one out as I have

1:11:48

with some recent fighting games but then I

1:11:50

saw that Prey Dogs Universal

1:11:53

VR mod for Unreal works with Tekken

1:11:55

8. You can play it in VR

1:11:58

so I might have to pick this one up on PC. But tell

1:12:00

me what your experience you do you agree

1:12:02

with Patrick that this is stellar?

1:12:06

nearly all the way through Wholeheartedly

1:12:09

I Tekken 8 is phenomenal.

1:12:12

It is incredible We are at a high water

1:12:14

park mark high water park high water mark. I

1:12:16

want to go to a high water park It's

1:12:18

like a regular water park, but like it's just But

1:12:24

if you're able to ride it out, it's great a

1:12:27

rising tide lifts all boats except for the ones with

1:12:29

leaky hulls They think Tekken

1:12:31

8 is Fantastic. I really

1:12:33

do think that we are in a golden

1:12:35

age of fighting games right now with you

1:12:37

know Mortal Kombat one has its People

1:12:40

have its issues with it and I think so those are fair

1:12:43

But Street Fighter 6 Tekken 8 and

1:12:45

also Mortal Kombat 1 and what we're seeing in the

1:12:47

space right now I think the

1:12:49

only thing holding fighting games back from

1:12:51

being kind of the pinnacle of Video

1:12:54

games in many regards is that they don't live

1:12:56

in arcades the same way So it's a different

1:12:59

experience versus in an arcade you kind of walk

1:13:01

by and you see it and you're drawn to

1:13:03

it And there's the one person there with the

1:13:05

bandana on who's dominating everybody and you put your

1:13:07

quarter up and you try there's that communal aspect

1:13:10

And I think Street Fighter 6 tries to recreate

1:13:12

some of that But it is just different when

1:13:14

you're at home and you don't know who's beating

1:13:16

your butt every time you play and you just

1:13:18

kind of Think you suck So

1:13:21

it kind of does it come with a bandana it

1:13:23

does it does come with a bandana and

1:13:25

like sweet attitudes So

1:13:28

I think that's what's missing from fighting games being

1:13:30

kind of the the peak of culture in terms

1:13:32

of conversation around games It is different when you're

1:13:35

by yourself and even if you're playing in excellent

1:13:37

ranked mode It just feels different to

1:13:39

lose half those matches at home versus at the

1:13:41

arcade and you see Susan or Gary or who

1:13:43

you know Like these people you see like oh

1:13:46

my gosh Gary's at the Tekken cabinet I'm

1:13:48

gonna go watch this and you saunter over and

1:13:51

you watch them beat somebody down But

1:13:53

Tekken 8 is incredible as you mentioned for

1:13:55

the mod. It is unreal. It's unreal 5.

1:13:58

I am playing on PC with

1:14:00

my beefy GP. It has

1:14:02

DLSS 2.0, not the

1:14:04

full 3.1 suite of technologies, but it is

1:14:07

2.0 enabled on PC if you have an

1:14:09

Nvidia card. Looks and runs great. I see

1:14:11

a couple of hitches here and there, but

1:14:13

usually it's on the character select screen and

1:14:16

then sometimes on character intro animations.

1:14:18

I would imagine that's something about

1:14:21

the engine transitioning between real time

1:14:23

into an animated cutscene or something

1:14:25

like that. I've also played it

1:14:27

on my Steam Deck. It works

1:14:29

great. It works fine, I should

1:14:32

say. Between the two, console's

1:14:34

better, but I've played many a match

1:14:36

against the CPU on my Steam Deck

1:14:38

and you're able to dial down the

1:14:40

settings and have it be a workable

1:14:42

experience. As Patrick mentioned, the

1:14:44

story mode, so I've probably

1:14:46

played seven hours of Tekken 8. We're recording a

1:14:48

smidge earlier than we normally do, so it probably

1:14:50

would have been 10 hours or longer

1:14:53

if we were recording at night. Everybody

1:14:55

doesn't want to be doing this and wants to be

1:14:58

playing Tekken 8. I get it. We

1:15:00

sacrificed our joy for yours, Jeff, so

1:15:02

you can hate watch a football game

1:15:04

unless they win, then that time was

1:15:06

worth it. Otherwise, you spent three hours

1:15:08

tense like, oh, this is fun. This

1:15:10

is fun. The

1:15:14

story is phenomenal. I have

1:15:16

played a lot of Tekken over the years,

1:15:18

but not all Tekken. I think the Tekken

1:15:20

I probably played the most is Tekken Advanced,

1:15:22

oddly enough, on the GBA. I was traveling

1:15:24

a lot when it came out and it's

1:15:26

a good Tekken. I played Tekken Tag, I

1:15:29

played the Tekken. Tekken 8 has a mode

1:15:31

where you can go through and get caught up on

1:15:33

the story. Fine,

1:15:35

maybe do that, but also maybe

1:15:38

don't because it's just so bombastic.

1:15:41

I know what the tiger man and the bear

1:15:43

man think about. Because they tell you. They give

1:15:45

you one line. They're like, you can't go against

1:15:47

them. Why? Because

1:15:51

they're this. And you're like, yeah, that's all

1:15:53

I need. Let them fight. The

1:15:57

tiger man is a tiger man. The

1:15:59

bear man. man is just a bear. He's

1:16:01

not just a bear man. It's actually on now.

1:16:03

Now I'm lost. Now I get confusing. You should

1:16:05

probably go back and

1:16:08

watch the story lead up. But it

1:16:10

is just so silly in the best

1:16:12

ways. You know, it feels very Final

1:16:16

Fantasy 16 in ways where

1:16:18

it is just so ridiculous, but taken seriously,

1:16:20

you know, like they don't wink at the

1:16:22

camera other than the fact that you're playing

1:16:25

as a panda bear or something like that,

1:16:27

you know, but like, just

1:16:29

bombastic and that the costumes

1:16:31

that Tekken's always had great

1:16:33

character outfits and the way they

1:16:35

look in a story mode. It's

1:16:37

never been sillier, but also better

1:16:39

because it's like when you see,

1:16:42

there's a reason why the first X-Men

1:16:44

movie put everybody in black leather, right?

1:16:46

Like, yes, it would have been

1:16:49

cool to see them in their iconic costumes. But

1:16:51

also, when you see people in their iconic costumes

1:16:53

in real life together next to each other, you're

1:16:55

like, this is weird. Like this, like you're walking

1:16:57

down the street and your shoulders are 30 feet

1:16:59

wide, like next to a normal person. You're like,

1:17:01

this is normal. This is how I act.

1:17:04

There's all of that stuff in it. It's

1:17:06

beautiful. It's dumb. But it also

1:17:08

does a good job of rotating you through

1:17:10

characters, giving a lot of series

1:17:12

regulars their moment to shine in

1:17:15

really cool ways, introduces

1:17:17

the new characters and fun story moments.

1:17:20

And then Arcade Quest, I think folks will

1:17:22

probably do that second, because oftentimes people get

1:17:24

excited about the story mode. But Arcade Quest

1:17:26

is where I would recommend folks start

1:17:29

if they're new to Tekken or it's been a while

1:17:31

because it does, as Patrick mentioned, a great job

1:17:34

teaching you Tekken. And

1:17:36

what I find so refreshing about coming back to Tekken,

1:17:38

I did not play seven, I think I maybe played

1:17:40

a little bit of six. I forget. It

1:17:43

was on PS4, maybe that was six. I

1:17:46

don't remember. But Tekken

1:17:48

is not a fireball, you

1:17:51

know, big special move, quote unquote fighting

1:17:53

game, the way Mortal Kombat and Street

1:17:55

Fighter are the buttons are for

1:17:58

most characters as always exception, but left

1:18:00

punch, right punch, left kick, right kick. So

1:18:02

one, two, three, four. And

1:18:05

you use them, you know, you can think

1:18:07

about Assassin's Creed with the way you used

1:18:09

to climb, like actually doing your

1:18:11

hands as you're moving up. And so left punch

1:18:14

is your the left hook that you throw and

1:18:16

then right is right and so on and so

1:18:18

forth. And so it's a closer

1:18:21

combat fighting game, that's something like Street

1:18:24

Fighter, where you can control space by

1:18:26

using your projectile. And so

1:18:28

so much of Tekken for years in

1:18:30

the competitive scene, it's a very defensive

1:18:33

game. Because when you close space, you're

1:18:35

looking for that frame gap, where you

1:18:37

can punish somebody, where you're able to

1:18:39

block their move. It's a

1:18:42

3d game, so you can shuffle around people, but

1:18:44

you're able to block their move and their frame is

1:18:46

open for you to go in to punish

1:18:49

them with your own combo. And so

1:18:51

a lot of times in the competitive space,

1:18:53

there's, you know, juking, starting a move, trying

1:18:55

to cancel out of it, how can you

1:18:58

start something that looks like a different

1:19:00

move characters have like 100 different moves, I'm

1:19:03

never going to learn them all, but like

1:19:05

looks like a move with a longer frame

1:19:07

animation that's actually shorter, so you can lure

1:19:09

somebody in. And so you get these very

1:19:11

heated defensive battles. And it seems like Tekken

1:19:13

8s approach has been how do we make

1:19:16

Tekken more offensive minded with the changes they've

1:19:18

made. And so at the very basic core,

1:19:20

they've buffed sidestepping, where you could

1:19:22

always sidestep, but so many moves would punish

1:19:24

you for that, whether it was a actual

1:19:26

three dimensional blow or not, or a sweep

1:19:28

that would still get hit

1:19:31

your hitbox in that moment to break your shuffle.

1:19:33

sidestepping is more effective now. And they've

1:19:36

added a heat mode, which

1:19:38

you start with full at the beginning of each round,

1:19:40

every round, your heat gauge is full. So it's not

1:19:42

like in Street Fighter, where you have to build up

1:19:44

your turbo, your heat gauge is full and ready to

1:19:46

go. And if you don't lose it, if

1:19:49

you don't lose it, if you don't use it, you lose it for

1:19:51

that round, like you should use it

1:19:53

every single round because next round it will be back.

1:19:56

And the heat mode makes you more

1:19:58

viable to be aggressive. aggressive. It

1:20:00

adds a few

1:20:02

things, but basically more to your combo

1:20:05

and it gives you a really cool

1:20:07

punishing special move that can break through

1:20:09

some other attacks. And so it allows

1:20:12

you to go in and be more aggressive in a way

1:20:14

that- And chip damage. It hasn't

1:20:16

had before, yes. And then chip damage, as

1:20:19

you block and take hits, you see your

1:20:22

health gauge go down, but it's not eliminated.

1:20:24

You're able to earn that health back if

1:20:27

you land blows on your

1:20:29

opponent. So you take- So incentivizing

1:20:31

offense. It's incentivizes offense, but it's

1:20:34

still, you're still very open. It's

1:20:36

not like one hit gives you that health back. It's

1:20:38

you got to then chip your way back to fill

1:20:40

it up. And if you mess up, you're going to

1:20:42

get punished and you lose all of that. And the

1:20:44

last thing that makes it more offensive is the

1:20:48

rage state is what they call it. And so

1:20:50

when you're down to what was it, Patrick, like

1:20:52

a quarter of your life left, a quarter of

1:20:54

your life. Yeah, something like that. You go into this

1:20:56

rage state and you can see it on your health bar

1:20:58

and it opens up a new

1:21:00

special move. I think just one per

1:21:03

character- Yeah, basically a super- Yeah. One

1:21:06

per character where you get very

1:21:08

angry. And it's

1:21:10

awesome. It's flashy looking. It can break through

1:21:13

some other offensive attacks back to

1:21:15

you. And it also-

1:21:18

Oh gosh,

1:21:21

there's one other thing that rage does, but it's just jumping out of

1:21:23

my head. But again, they're all an

1:21:25

effort of making it more offensive, which I think

1:21:27

is fascinating. And I'm very curious. I won't be

1:21:29

part of it because I won't be that competitive.

1:21:31

And I'm very curious to see how the competitive

1:21:34

scene does react to it long-term and

1:21:36

whether or not it really has people

1:21:38

flying off, running in

1:21:40

and engaging with people. And then from the

1:21:42

new characters, again, there's only three, but I

1:21:45

love Victor. He's the Frenchman

1:21:47

and he's so cool. He's like this

1:21:50

old silver fox spy tech dude

1:21:52

who has little knives and then also this

1:21:54

huge gun that he never uses, but he's

1:21:56

got this huge gun and then little knives.

1:21:58

He's a fighter. It's awesome.

1:22:01

It's awesome. You're talking

1:22:03

about the French guy. It's

1:22:05

funny, Law, which is one of the old

1:22:08

school characters in his intro, he looks at

1:22:10

the camera and he's like, Bruce Lee look

1:22:13

alike. And he looks at the camera and he's

1:22:15

like, I hate rich people. So

1:22:17

it makes me think of the French person.

1:22:21

But Rayna, the other

1:22:23

new character, is super

1:22:26

awesome. Azucena, the Peruvian,

1:22:29

which like does I want to

1:22:31

learn like when you dive into

1:22:33

one of the characters, it's like learning a whole

1:22:35

game. So I recommend you stick with one. Just

1:22:37

take one that you think looks cool. But

1:22:42

Azucena has a whole bunch of

1:22:45

escape, not escapes with like she dodges

1:22:47

all your all

1:22:50

the enemies strikes and she's like making fun

1:22:52

of you. And she's like, aha. It

1:22:55

seems like a lot of misdirects too,

1:22:57

where like it's like a fake into

1:22:59

one and then she comes the other

1:23:01

way. And it looks, this game looks

1:23:03

so badass. Like forget about everything we

1:23:05

just said, which is true, but forget

1:23:08

about all of it. If you want

1:23:10

to play a fighting game and have

1:23:12

immediate fun and look like you're doing

1:23:14

super cool fighting moves, pick up

1:23:16

Tekken 8. It is exactly that.

1:23:18

You will feel like a

1:23:21

badass from the get go. Don't

1:23:23

go fight people, you know, in ranked mode,

1:23:25

because especially at the beginning, all the pros

1:23:27

are like ranking up. You get destroyed every

1:23:30

other game. It will settle

1:23:32

down, but no, it just

1:23:34

press every button. It will look cool.

1:23:37

It's awesome. And you can play it in VR. Well,

1:23:39

I mean Tekken 7 could be played in VR.

1:23:42

Not a lot of people did. So I just

1:23:44

take, I take solace in knowing that I helped

1:23:46

the best, best players in the world achieve their

1:23:48

rank as they beat me. That

1:23:51

is our contribution. It's a fighting game. No,

1:23:53

it's a helping game. That's

1:23:58

Tekken 8. like it

1:24:00

is continuing this new golden

1:24:02

age of fighting games that we seem to

1:24:05

find ourselves in. Street Fighter VI and Tekken

1:24:07

8, it is incredible that

1:24:09

we saw those come back and

1:24:11

be as good as they are.

1:24:13

You know, they're 90 on

1:24:16

Metacritic games, 92, 90. Like, they are such...

1:24:20

I thought we would never see that time again.

1:24:22

And of course, not everyone is going to go

1:24:24

play fighting games, but some people will. And the

1:24:26

people who do are so

1:24:28

happy with the state of their favorite

1:24:32

niche genre right now. And they're stupid

1:24:34

in the best way. And I say

1:24:36

that with love. Like Mortal

1:24:39

Kombat included, Mortal Kombat has been stupid in the best

1:24:41

way for longer. The Street Fighter VI and Tekken 8

1:24:43

are so stupid and they wear their stupid on their

1:24:45

sleeve. And it's better because

1:24:47

of it. You have always told me

1:24:49

that that was a compliment as well.

1:24:52

And I don't know. I mean, it's

1:24:54

in the best way. You're fired. I

1:24:56

would love. Christian,

1:25:05

you have also been playing more Prince

1:25:07

of the Lost Crown, which we raved

1:25:09

about last week. I will

1:25:11

be brief. I rolled credits on Prince of the

1:25:13

Lost Crown. It took me just under 20 hours.

1:25:17

My completion percentage was shown at

1:25:19

low 70, 70%,

1:25:21

which I was kind of surprised by because I felt

1:25:23

like I was doing a lot of side stuff in

1:25:25

it as I was enjoying that world and that game.

1:25:27

Prince of the Lost Crown is

1:25:30

phenomenal. It is certainly one

1:25:32

of my favorite games I've played in

1:25:34

recent memory. I'm saying it again this week to

1:25:36

tell you to go pick it up because it's really

1:25:38

good. Some of those fights at the end get hard

1:25:40

though, like hard. But it's incredible.

1:25:43

I rolled credits. I'm super happy I did.

1:25:45

It's great. You know,

1:25:48

you were talking about too many games earlier. I

1:25:51

really want to play Prince of Persia. It

1:25:53

looks awesome. I played the demo. I loved

1:25:55

it. Maybe it's also because I have

1:25:57

two small kids, but I just I don't. have

1:26:00

time. It's not enough to be

1:26:02

an excellent to be a very good game

1:26:04

these days. You have to

1:26:06

be a fantastic game and appeal

1:26:09

to the person that might play

1:26:11

like yeah it's I

1:26:14

want to play. Yes we

1:26:17

need to get another one though I think we're gonna

1:26:20

need a new one that says too many kids. No

1:26:25

look I refuse to let

1:26:27

that be excuse. I'm

1:26:29

pretty sure my children ate this morning

1:26:32

and I've played plenty of Tekken like

1:26:35

I don't know where

1:26:37

they went but they seemed happy when they left. My

1:26:40

daughter has a jaguar head for a

1:26:42

head but I think it's because she

1:26:45

also likes Tekken so what do you do?

1:26:47

All right I gotta talk about a game

1:26:49

on my list another new game actually this

1:26:52

is early access release but I would say

1:26:54

the game that's old now Tekken and Prince

1:26:56

of Persia together. The new

1:26:58

survival game that's sweeping the nation where

1:27:00

you can create all kinds of no

1:27:04

it's not pow world I played a

1:27:06

little pow world last week but ah

1:27:08

it's not my game at all. 8 million

1:27:10

last week it was like what three people

1:27:13

love the pow world I don't understand it.

1:27:15

I'm sure many of those are game paths

1:27:17

though. Well no

1:27:19

it's like 8 million on steam. Did they

1:27:21

clarify? I think it was like 6 million

1:27:24

on steam. Anyway that's a lot of people

1:27:26

that are not on game. Okay back to

1:27:28

Tekken 8. It is so sad. I

1:27:31

want to tell you about a different survival game.

1:27:33

Listen I'm not

1:27:35

somebody that seeks out

1:27:37

survival games. Survival games I've dabbled

1:27:39

I've never fallen in love with

1:27:42

that. Survival games find you. You

1:27:45

don't seek them out. One of the reasons I was

1:27:47

excited about that Blizzard one was like hey maybe this

1:27:49

company will make the one that I

1:27:51

love you know will find a way to find to

1:27:53

refine it to a point where I love.

1:27:57

You know what else I haven't liked you guys is Breath

1:28:01

of the Wild and Tears of the Kingdom. Do you

1:28:03

or else I haven't liked you guys? Oh,

1:28:05

also, mostly Christian. I really like that.

1:28:09

No, the... What

1:28:13

if I told you there was a game

1:28:15

that was basically a Valheim game

1:28:18

I couldn't get into, meets

1:28:21

Breath of the Wild game I couldn't get into,

1:28:23

and I'm super into it. I

1:28:27

don't know why this is the case. But

1:28:30

there's a game that just hit Early Access this

1:28:32

week. It's called Enshrouded. Enshrouded.

1:28:36

This is a really

1:28:38

cool game that

1:28:40

got it hooked into me really fast. And

1:28:43

I will cop to the fact that

1:28:47

I'm very shallow. Because I really

1:28:51

think, and I've kind of had

1:28:54

this realization dawn on me very slowly

1:28:56

over the last few years, as

1:28:58

I've looked at the things that have

1:29:00

turned me off and looked at the things

1:29:03

that have grabbed me. And

1:29:05

I realize that look

1:29:07

and feel plays

1:29:10

a huge part in my...

1:29:13

You know, this speaks exactly to what you just

1:29:15

said, Patrick. We're in this world of

1:29:17

too many games. We're in this world of so

1:29:20

many things are excellent. It used to be

1:29:22

all you had to be was excellent to

1:29:25

capture my attention, because excellence was

1:29:27

rare. Now,

1:29:29

excellence is commonplace.

1:29:32

The bar is

1:29:34

very high just for competence

1:29:36

in video. Games are really good,

1:29:38

well made now. I think much

1:29:40

more than they ever have been.

1:29:43

And so now I think because

1:29:45

I can't fall in love

1:29:47

with everything, my tastes

1:29:49

have refined and it's not

1:29:51

good enough to just be excellent. You have

1:29:53

to also sort of be in my wheelhouse,

1:29:57

appeal to my specific sensibilities. And

1:29:59

I think... look and feel really

1:30:02

play a big part in these

1:30:04

huge, especially these

1:30:06

games that demand a lot

1:30:08

of my time and attention.

1:30:11

They're not something I can dabble with. You really have to

1:30:13

commit to these worlds. And

1:30:15

Enshrouded nails

1:30:17

that right away. It is

1:30:19

an absolutely gorgeous game in

1:30:23

the way that Valheim just isn't to me.

1:30:25

Like I know that people enjoy that aesthetic

1:30:27

and I certainly respect the choice

1:30:29

of that aesthetic, but it never was

1:30:31

just a place I wanted to be

1:30:33

in, right? Enshrouded

1:30:35

is immediately a world

1:30:38

I'm curious about, I

1:30:41

enjoy exploring. I mean, even much more

1:30:43

to me, and again, no offense to

1:30:45

anybody, this is just me, but even

1:30:48

much more than Breath of the Wild and

1:30:50

Tears of the Kingdom. Those aren't places that

1:30:53

appeal to me aesthetically, the

1:30:55

feel of moving Link around in those

1:30:57

worlds just never was satisfying

1:31:00

to me on a fundamental base level. And

1:31:03

Enshrouded just immediately,

1:31:06

four seconds in, I'm thinking to

1:31:08

myself, wow, I like

1:31:11

being here. I like the way this character

1:31:13

moves. I like moving through this world. So

1:31:15

the idea of Enshrouded, the fiction is

1:31:17

pretty neat, although not spelled out for

1:31:19

you. It is really one of those

1:31:21

games where you have to engage

1:31:23

with it. A lot of the things people

1:31:26

say they like about Elden Ring, for example,

1:31:28

is that you have to engage with it

1:31:30

and be curious and be really paying attention

1:31:32

to all the context clues and little bits

1:31:35

of lore that are peppered throughout

1:31:37

the world. Such is

1:31:39

the case with Enshrouded, it does start with

1:31:41

a bit of a cutscene, but there really

1:31:43

aren't cutscenes as you move through the game.

1:31:45

It is much more the world explaining itself

1:31:48

to you. But you,

1:31:50

and so I'm not super clear on

1:31:52

exactly all of the lore here, but

1:31:54

you are birthed into this

1:31:57

world, you're born of fire. You

1:32:00

arrive in this world and it is a world

1:32:03

that is enshrouded in

1:32:05

certain areas in this very damaging

1:32:09

and toxic fog

1:32:12

And part of what you're doing

1:32:14

in enshrouded is delving into this

1:32:17

in these enshrouded areas and trying

1:32:19

to cleanse them certainly nothing new

1:32:21

there as far as video games have done stuff

1:32:24

similarly, but This is

1:32:26

a survival game in the sense that

1:32:28

you have lots of building and construction

1:32:31

options for you all the time, but not in

1:32:33

the sense that you're going to be Worrying

1:32:35

about your hunger or your thirst

1:32:38

or your sleep your exhaustion. Those

1:32:40

things are Are

1:32:42

not in the game you you

1:32:44

have the ability to eat and

1:32:46

drink but those only provide positive

1:32:48

things So when you eat

1:32:50

you get buffs in certain ways when you

1:32:52

drink you get buffs in certain ways You

1:32:54

have this ability to get rested Rewards

1:32:58

and fed rewards there isn't

1:33:00

penalties for them So already

1:33:02

one of the things that are is a

1:33:04

sticking point for me in survival games is sort

1:33:06

of eliminated I don't know about well Or

1:33:09

the Valheim was very additive where he wanted to

1:33:11

do this because you are stronger And then you

1:33:14

could do more cool stuff instead of I need

1:33:16

to do this Yeah, it's funny in World of Warcraft back in

1:33:23

2004 well before that when they were testing it

1:33:27

Initially the rested XP was not

1:33:29

rested XP It was that if

1:33:31

you gained more XP than that

1:33:33

amount you would get half XP and that

1:33:35

felt very bad So it

1:33:38

then switched it to actually you gain

1:33:40

double when you're rested and everyone loved

1:33:42

it Same thing

1:33:44

different way. Lizard brains are lizard

1:33:47

brains anyway, the Say

1:33:50

another thing I don't really like and still

1:33:52

don't like even in shrouded. I Want

1:33:57

to like building stuff in games

1:34:00

I just don't. I find it

1:34:02

extremely tedious to have to build

1:34:04

a house and Shredder does a lot of things

1:34:06

to Smooth those

1:34:08

rough edges in the sense that it's a voxel

1:34:10

game you can get really fine detailed and people

1:34:13

have made incredible stuff for

1:34:15

this game already like Extraordinary

1:34:17

mansions and these palatial castles and

1:34:19

just incredible stuff But

1:34:22

it also allows you you get into this

1:34:24

build mode and you get this you know

1:34:26

This cool hammer and put you into this

1:34:28

build mode where it'll give you you know

1:34:30

Pre-stock made like full walls and with doorways

1:34:32

cut out of it. And so it gives

1:34:34

you the shortcut to just Sort

1:34:37

of plug and play Lego style your buildings, but

1:34:39

I'm still I still just have

1:34:42

no interest in it. I Try

1:34:45

to motivate myself, but I find it so

1:34:47

tedious to build things But

1:34:49

you can kind of ignore that I mean, there's

1:34:51

a lot of cool stuff that you get from

1:34:54

building things you can set up, you

1:34:56

know Kind

1:34:58

of a factory where you're you know

1:35:00

self-sustained in ways that you wouldn't

1:35:02

be otherwise Much

1:35:05

more than that the game offers this huge

1:35:08

huge interesting world with different

1:35:10

biomes to explore

1:35:13

and there's literally no Vendors

1:35:18

No currency in this game

1:35:20

everything you acquire you

1:35:22

do by either crafting it or finding it

1:35:24

and You can get some

1:35:26

really rad stuff and there's a huge, you know

1:35:28

huge tech tree for and and there

1:35:30

are Ostensibly classes,

1:35:33

but you start classless you

1:35:35

start as a Empty vessel a

1:35:38

blank slate and it has a

1:35:40

very sort of path of exile style branching

1:35:44

skill tree Similar

1:35:47

to something in like Skyrim had something

1:35:49

similar where you

1:35:51

start putting points in skills and Eventually,

1:35:55

it leads you down a path

1:35:57

to a class. So you sort

1:35:59

of find your class by what

1:36:01

skills you invest in. And

1:36:04

there's lots of them, assassins, battle mage,

1:36:06

you know, lots of cool subclasses and

1:36:08

you can kind of theory craft your

1:36:10

way into some really cool

1:36:12

play styles. And there's, you

1:36:15

know, there's swords and axes and shields

1:36:17

and bows and arrows, but there's also

1:36:19

wands and staffs and magic. So you

1:36:22

can really create the kind

1:36:24

of play experience you want. And I find the

1:36:26

combat not fantastic,

1:36:29

not, oh my gosh, the combat

1:36:31

is what brought me to the game, but satisfying

1:36:34

and satisfying in the way that it

1:36:36

is specifically how

1:36:38

I want to be. And there's like hot

1:36:40

swap. So you can whittle

1:36:43

things down with ranged weapons and then swap

1:36:45

into a melee super quick. And you can,

1:36:47

it really is dynamic in that way. And

1:36:49

that it allows you to take

1:36:51

on the challenges the way you want to

1:36:53

and based on the cool stuff that you

1:36:56

have found. I love

1:37:01

the world. I love the challenge of the

1:37:03

world. So basically what you're doing is, you

1:37:07

know, you're building cool stuff, you're crafting

1:37:09

these neat things, you're finding these NPCs,

1:37:11

there's, I think I want to say

1:37:13

five or six NPCs that are hidden

1:37:15

in the world that you bring back

1:37:18

to your base and then they give

1:37:20

you new things that you can

1:37:22

craft because they're there. And they also give

1:37:24

you a little side quest to go and

1:37:26

do. And in order

1:37:29

to get the coolest stuff, you

1:37:31

need to venture into these shrouded

1:37:33

areas and get resources that only

1:37:35

exist there. And you're also going into these

1:37:37

shrouded areas to sort of cleanse them. You

1:37:39

find these trees, you chop down the tree,

1:37:41

it cleanses the area and gets rid of

1:37:43

the shroud. But as you

1:37:45

go into the shroud, it's killing you.

1:37:47

And you have literally a timer on

1:37:49

the screen for how long you can

1:37:51

be in the shroud. Again, another thing

1:37:53

that usually puts me off of games

1:37:55

big time. Timer on the screen. Hate

1:37:57

it. For some reason, and

1:38:00

shrouded, I'm into

1:38:02

the idea that like it is full

1:38:06

on push your luck. You're

1:38:09

choosing to step into the shroud, you've got

1:38:11

this much time, maybe there'll be

1:38:13

something you encounter inside the

1:38:15

shroud that resets

1:38:17

your timer. Sometimes you can find that

1:38:19

stuff, sometimes you can't. You

1:38:22

have ways to mitigate that and get, you know,

1:38:24

allow yourself to survive longer, but you

1:38:26

are pushing your luck and sometimes you have

1:38:28

to go deeper and deeper and deeper into

1:38:30

the shroud. You're walking down, you're like, oh

1:38:33

no, am I going to be able to get out of here?

1:38:35

Because it can't fast travel in the shroud. Am I going to

1:38:37

be able to cleanse this thing in time? And

1:38:39

then you're fighting the

1:38:41

last guardian, I

1:38:44

wouldn't say boss, but more like a, you know, a

1:38:46

tougher character that's right in front of the thing

1:38:48

you're trying to cleanse and you see that

1:38:50

tick, tick, tick and you're trying to fight

1:38:53

it and it raises the tension. That's exactly

1:38:55

why people put timers in

1:38:57

games and why some people like them.

1:38:59

I tend not to, but for some

1:39:01

reason here, it's kind of cool. It's kind

1:39:03

of cool. And again, I think

1:39:06

a lot of this is look and

1:39:08

feel. I just like being in this

1:39:10

place. I like, I mean, the game

1:39:12

is very, very pretty. The way the

1:39:14

construction stuff works with the voxel is

1:39:17

everything is integrated into the environment. So

1:39:19

even when you build something that wasn't

1:39:21

there or even cooler than that, you

1:39:23

can sort of red

1:39:26

faction esque just blast

1:39:28

into the side of a mountain

1:39:30

or knock a hole in

1:39:32

something. All of it when

1:39:35

you've done it looks

1:39:37

completely natural. Looks like the game was

1:39:39

always supposed to look like that. It

1:39:41

doesn't look like you stuck a goofy

1:39:44

thing you made on the side of a pretty

1:39:46

designer made part of the

1:39:49

game. It all looks beautiful.

1:39:51

And you know, these gorgeous

1:39:53

sunsets and everything is, I

1:39:55

mean, it, it supports super ultra ride. So

1:39:57

it's beautiful on my big monitor. It

1:40:00

supports DLSS. I'm playing it on PC. I think

1:40:02

it's only available on PC right now. It's in

1:40:04

early access Uh,

1:40:07

i'm playing on a bpgp, of course mileage

1:40:09

may vary but I think the game is

1:40:11

is really pretty it's super fun It's made

1:40:13

to be played with other people Uh,

1:40:15

so you could sort of have division of labor. You can be

1:40:17

like, hey I'm the person who's

1:40:20

building the base you guys go out and

1:40:22

do whatever or you can all do everything

1:40:24

together Uh, you have this

1:40:26

cool thing where you have a server.

1:40:29

So anybody on your server? I

1:40:31

mean it it rips off other

1:40:33

games I think unabashedly

1:40:37

One of the things that rips off from breath of

1:40:39

the wild is the pokemon Is

1:40:42

all the pokemon is pokemon with guns though? um

1:40:46

No is you go to the top of these

1:40:48

towers and that opens up parts of the map

1:40:50

But anybody on your server that has done that

1:40:52

it opens up the map for everybody on the

1:40:55

site. That's cool So it's rad. So

1:40:57

you can have like hey, you and me let's go do

1:40:59

this while you know Bill and

1:41:01

sally build a base where you can do that kind of

1:41:03

stuff if you choose to I think that's kind of neat

1:41:05

as well Another thing that rips

1:41:07

off from breath of the wild is the stamina system.

1:41:10

It has the circular little stamina meter that Means,

1:41:13

you know if you climb something your stamina goes

1:41:15

down if you you can build a hang glider

1:41:17

and a grappling hook Although the grappling

1:41:19

hook only works on grappling points not anywhere, which

1:41:21

is a bit of a bummer But anyway, so

1:41:23

it's ripping off lots of games, but

1:41:26

doing it with style. I think

1:41:28

uh, Really fun enemies cool

1:41:31

looking bad guys Neat

1:41:33

fights. I mean it's intense

1:41:36

if you die you drop some of your stuff

1:41:39

soul styles You have to go find your corpse to get

1:41:41

your stuff if you want it and

1:41:43

you're constantly just getting resources building

1:41:46

new stuff I

1:41:48

don't know. I mean it is a gameplay loop that I haven't

1:41:52

fallen in love with before but

1:41:54

in shrouded Has

1:41:56

made me really dig that gameplay

1:41:58

loop I you know

1:42:00

the game again is only in early access,

1:42:03

but there's a lot to it there already

1:42:05

And I think this game has

1:42:07

a bright future Because

1:42:09

you know they plan to add much more stuff.

1:42:11

I think there's four or five biomes already and

1:42:14

you know the map is big There's lots

1:42:16

of cool Things

1:42:19

to find and discover there's little

1:42:21

puzzles It's

1:42:24

it's a pretty neat It's like got a

1:42:26

full what feels like a

1:42:28

full role-playing adventure game layer and

1:42:31

the Build

1:42:33

stuff craft stuff layer, and they're

1:42:36

married really really well So

1:42:38

I am very high on enshrouded.

1:42:40

I think it is a really

1:42:43

really cool entrance into this genre

1:42:45

and One that has

1:42:48

made me kind of appreciate the genre in

1:42:50

a way other other successful games in that

1:42:52

category have not When

1:42:55

you start a fight do you? Hit

1:42:57

the fist of the other person you're fighting at the

1:43:00

exact same time and then hold it for 30 seconds

1:43:02

as you both go Ah, I

1:43:04

didn't think so. I'm just saying if you're

1:43:06

looking to play a game with this hitting

1:43:08

fists Tekken 8 is

1:43:10

your game well Boys

1:43:14

there is a game with hit fist hitting fist That's

1:43:28

right because I've played another game this week that

1:43:31

I want to tell you guys about another new

1:43:33

release that just hit VR

1:43:35

this is a game called underdogs

1:43:37

now in contrast to enshrouded which

1:43:39

was a whole bunch of things that I have not

1:43:43

previously liked And

1:43:45

now I like this is a whole bunch of things that

1:43:48

I already like underdogs

1:43:51

is a VR rogue

1:43:54

like I'm already in

1:43:56

where you're going. You

1:43:58

know you do taking runs you doing runs and

1:44:00

you're trying to improve yourself a

1:44:02

route run after run. But what

1:44:05

you're doing, uh, uh, underdogs

1:44:07

is a futuristic

1:44:09

post-apocalyptic world where

1:44:12

there are robot fights. It's

1:44:17

robot jocks. It's a

1:44:19

rock and sock and robot. What's the, uh, what

1:44:22

was the Hugh Jackman movies that robot jocks?

1:44:25

What's the huge something? He's right.

1:44:27

Yes. Steal something. Steal

1:44:29

something. That's steal something, which is something we

1:44:31

don't often recommend. Um, anyway,

1:44:35

that can be, that movie will

1:44:37

steal real, real steel, super underrated

1:44:39

movie, terrible title, super underrated

1:44:41

movie, cause that movie is really actually pretty good anyway.

1:44:44

If you want to live out that fantasy,

1:44:47

but way more R rated

1:44:49

it's underdogs. Underdogs has a lot of

1:44:51

profanity in it. So, you know,

1:44:53

whatever. Um, but you

1:44:56

are in VR. You

1:44:59

are a person going

1:45:01

into these robot fights with mechs.

1:45:04

And I love this game

1:45:06

because it sells

1:45:08

that fantasy. If that has been a fantasy you've ever

1:45:10

had of like, I'm going to be in a robot.

1:45:12

I'm going to fight other robots. That's

1:45:14

what this game does. You literally, you

1:45:16

take your, you know, your VR controllers

1:45:18

and at the beginning of every match

1:45:20

you have to grab onto the cool,

1:45:23

uh, mech

1:45:25

controllers that are sitting

1:45:28

inside this cage or in this, you

1:45:30

know, mech cage first person, and you

1:45:32

have to grab onto the controllers and

1:45:34

it's like, all right. And so every

1:45:37

movement that you do with your cool,

1:45:39

you know, Pacific rim style mech controllers

1:45:41

is mirrored by the enormous robot

1:45:44

arms on the exterior of

1:45:46

your mech. So it's that,

1:45:49

you know, it's that Pacific rim. It's

1:45:51

that, you know, name your anime of

1:45:53

choice where you do the thing, but

1:45:55

the enormous mech around you is mirroring

1:45:57

your movements. How

1:45:59

enormous. Is it actually a question?

1:46:01

Like, is it? No, it's not Pacific

1:46:03

Rim. Okay. All right. No, it's, uh,

1:46:06

it's robot. It's real

1:46:09

steel enormous. Yeah. Yeah. Exo-S skeleton

1:46:16

scale, um, which is

1:46:18

better. That's, I think that sounds cooler. So

1:46:21

you go into these arenas and you see

1:46:23

how far you can, how long you can

1:46:25

survive. You have to kill X number of

1:46:27

robots that are coming after you released from

1:46:29

these tunnels all around you and it's a

1:46:31

sport, you know, it's less cheering. And there's

1:46:34

like a guy in your ear who's on

1:46:36

your team, like, Oh dude, on

1:46:38

your right. Oh, Oh, that was a great

1:46:41

hit. You know, it's, it's cool. It's cool.

1:46:43

And he's cursing at you and stuff. It's

1:46:45

cooler than the way you just did it.

1:46:47

I'm assuming it would have to be

1:46:49

because it couldn't be less cool than the way I did it. Um,

1:46:53

anyway, the key element of

1:46:55

this game. Is

1:46:57

that your robot is more

1:47:00

akin to like being inside

1:47:02

a robotic gorilla. Uh,

1:47:05

in that it has, it does

1:47:07

not have fingies, you know, no fingers

1:47:09

on its, on its hands, it's just

1:47:11

has big bulbous bludgeoning

1:47:13

devices, right? And the way

1:47:16

you have fingers. No,

1:47:18

I'm, I'm aware of what gorillas have, but

1:47:21

I'm telling you that the arms

1:47:23

are long, like a gorilla.

1:47:25

And the way you move is

1:47:27

by putting your arms on the ground

1:47:30

and pulling yourself forward. So

1:47:33

the, and

1:47:35

you can pull yourself sideways to dodge, but

1:47:37

you're like reaching your arms out, hitting the

1:47:40

ground, grabbing the ground with the button and

1:47:42

pulling yourself forward. And if you do with

1:47:44

both arms, you're like dashing

1:47:46

forward. You could bash your head into things. And

1:47:48

you, or you could do it one arm at

1:47:50

a time, like a gorilla, you know, like walking,

1:47:52

goom, goom, goom, goom. It's

1:47:55

super satisfying. You're moving through the

1:47:57

world with weight and, and.

1:48:00

you know volume and there's

1:48:03

you know the these robots coming out to you

1:48:05

and you swing your arms and Bash

1:48:07

into one bash your head into them

1:48:10

because you're propelling yourself and The

1:48:13

game very explicitly tells you we are

1:48:15

a physics based game You're

1:48:18

gonna have to swing your arms. There's no no like

1:48:22

Waggle that's gonna get this done the

1:48:24

farther out you do with these swings

1:48:26

the more impact you

1:48:29

land and the

1:48:31

game does a brilliant job

1:48:33

of Giving you

1:48:35

that feedback that makes everything

1:48:37

feel heavy weighted Impactful

1:48:40

you like feel the metal on metal

1:48:42

wham wham things are breaking and cracking

1:48:44

you can knock things across the arena

1:48:46

there are you know these turbines that

1:48:48

are part of the arena you can

1:48:50

knock something into a turbine and it

1:48:52

gets all crunched up and extra

1:48:55

damage and the feeling of

1:48:58

pummeling these Robots

1:49:00

that are coming after you and there's different kinds

1:49:02

of robots. There's Small ones big

1:49:04

ones and you're just trying

1:49:07

to survive as long as you can in this

1:49:09

rogue light Style of

1:49:11

node to node, you know slay the spire style

1:49:13

like okay You have a decision to make the

1:49:15

node is branch of the pathways branching Do you

1:49:18

want to go to the shop or do you

1:49:20

want to go to this mystery node? or do

1:49:22

you want to you know take another fight right

1:49:24

now and You're upgrading

1:49:27

your mech in really cool ways

1:49:29

where you have the cockpit and

1:49:31

each arm have their own upgrades

1:49:33

so you can upgrade the arm

1:49:35

whole cloth you can add Things

1:49:38

to the arm that does certain things and each

1:49:40

arm can be different your cockpit can be different

1:49:42

each of them have their own Health

1:49:44

bars so you can swap things out if

1:49:47

an arm breaks in the middle of a

1:49:49

fight that arm doesn't work as well It's

1:49:53

rad the the

1:49:56

visual style is cool It's

1:49:59

got any other dripping with style. I

1:50:02

really dig underdogs. It's so much fun.

1:50:04

The only knock on this game, I

1:50:06

would say, other than the fact

1:50:09

that it's very much a roguelite. So if you're not in a

1:50:11

roguelite, you're doing runs, you're going as far

1:50:13

as you can. You know, their story and

1:50:15

the cut scenes are actually cool. It's

1:50:17

very this comic book style cut

1:50:19

scene, but done in 3D so that

1:50:21

there's layers. It looks really neat. But

1:50:25

I would say the only knock on this

1:50:27

game is that you're

1:50:29

going to get sweaty. It

1:50:31

is a workout. It sounds like that.

1:50:34

Yeah. I mean, it's a game that

1:50:36

will make you work out. You're

1:50:39

punching. You are. I mean,

1:50:41

I was in my room. I was like, oh, I started playing

1:50:43

this. By the way, I'm playing on

1:50:45

PC VR streamed via the Steam link

1:50:47

to my Quest 3, which hell

1:50:50

yeah. But I

1:50:53

started playing it in my office and I was like, I'm

1:50:55

going to break something in here. I

1:50:58

have to go to somewhere with much

1:51:00

more open space because I am just

1:51:02

swinging my arms like crazy, pushing my

1:51:05

arms on the ground and getting really

1:51:07

into it. And so if that is

1:51:09

not for you, which understandable

1:51:11

if it isn't, then

1:51:13

this game probably isn't. But I would put this

1:51:17

in a top tier

1:51:19

category for Quest 3 experiences.

1:51:22

Any PC VR headset, of course,

1:51:24

is supported. Underdogs

1:51:27

is what it's called. I'm

1:51:29

having a blast with it. And

1:51:34

that's going to do it for this episode of DLC.

1:51:36

We do have parting gifts coming up. So stick around

1:51:38

for those. Patrick Beja, it is always so much fun

1:51:40

to have you on the show. Thank you for being

1:51:43

with us. Thank

1:51:45

you for having me. I miss speaking

1:51:47

English and being on English language

1:51:50

shows so much. So this

1:51:52

was the light. If you want to

1:51:54

hear more, dear listener from me,

1:51:57

I have a couple of

1:51:59

French language shows. Sadly no English

1:52:01

language shows anymore. But

1:52:03

Laurent de Vouchec and Laurent de

1:52:05

Voucheux cover the tech news

1:52:07

of the week and the gaming news of the

1:52:09

week every week. And you

1:52:12

can find those at notpatrick.com with

1:52:14

a bunch of helpful links. So

1:52:17

notpatrick.com is where you will find all

1:52:19

of that. Very

1:52:21

very cool. I urge you guys to take a

1:52:23

look at Patrick's content. He's been doing it a

1:52:26

long time and no one does it better. Very

1:52:28

good stuff. Christian Spicer, what

1:52:30

do you got going on this week? I

1:52:34

apologize that you've already drafted your email to me,

1:52:36

to your economics professor. It's

1:52:38

the Friedman Doctrine. It's kind

1:52:40

of held out as the example of

1:52:43

the first instance of defining this idea

1:52:45

that a corporation has its duty to

1:52:47

its shareholders and not to its community.

1:52:50

Carnegie was a prior. This is why, by the

1:52:52

way, it's why we do the VR segment so

1:52:54

Christian can look up things while

1:52:56

I'm talking. Well, and also as

1:52:59

I say them, be like, I really conflated things

1:53:01

in my head. My problem is I think everything

1:53:03

and then I say half of it. I'm like,

1:53:05

it was a problem in Carnegie and that's where

1:53:07

that and people hear only what I say and

1:53:09

not what I think. I don't know why that's

1:53:11

the issue. It is inconvenient. I have to say

1:53:13

it really is. Thank you. I'm

1:53:15

working on it. Not there yet, though. This

1:53:19

cool hoodie I'm wearing, if you're

1:53:21

seeing the video version, it's actually

1:53:24

a warm hoodie. It's a comfy

1:53:26

hoodie. You can find at store.dlcpod.com,

1:53:28

our new website, dlcpod.com. Also has

1:53:30

a link to that. This

1:53:33

sweet mug I've been sipping out of is also

1:53:35

available in the shop. I know some folks have

1:53:37

been getting their stuff. If you received yours and

1:53:39

you love it, I hope you love it. Send

1:53:42

us pictures. We love seeing that kind of thing.

1:53:45

I really like them. I really

1:53:48

like the new merch. So

1:53:50

hopefully people are digging that. As

1:53:52

I mentioned earlier, I have a

1:53:54

newsletter which you can find at

1:53:56

christianspicer.substack.com. This most

1:53:58

recent one was about... The

1:54:01

layoffs, it was hard not to be, I

1:54:03

think, in this week. It's

1:54:06

all the feels, but hopefully folks can find

1:54:08

that and enjoy it as well. And

1:54:11

then this show is on

1:54:13

threads and Instagram as DLC

1:54:15

Hype Train. And

1:54:17

we are also on YouTube, where

1:54:19

we put out on Tuesday and

1:54:21

Thursday video segments of the show,

1:54:24

which you can find on YouTube at

1:54:26

DLC Pod. If you want to see

1:54:28

this cool hoodie or see our

1:54:30

beautiful faces or Jeff's turtle face, your beard's coming

1:54:32

back. But if you want to see no

1:54:35

beard Jeff, you can find that at DLC

1:54:37

Pod on YouTube. Or my daughter walking into

1:54:39

the room, which was edited out of the

1:54:41

audio version. No, no, it's just video segments.

1:54:44

I don't put the whole video

1:54:46

version up. So that's true. This week I

1:54:48

will just put that in, just that clip.

1:54:53

You can follow me on

1:54:55

socials, AdjevtKonata, other shows,

1:54:57

the film cast, of course, talking movies

1:54:59

and TV shows. We

1:55:02

have concerns, talking science and making

1:55:04

jokes. And

1:55:06

the fan controlled show, Talking Sports,

1:55:08

all of which are available wherever

1:55:11

you get podcasts. Check them

1:55:13

out. You can just search for my name. Many of them

1:55:15

will come up that way too. All

1:55:17

right, let's wrap the show up now with

1:55:19

our parting gifts. Patrick,

1:55:30

do you have a suggestion to help people get through their week? I

1:55:34

have two. This show is not long enough already.

1:55:38

Apologies, I'll be very quick. I

1:55:41

always have to mention Factfulness when

1:55:43

I come on this show. It

1:55:45

is an incredible book about the

1:55:48

actual way the world has been going.

1:55:52

Love it. Factfulness. There's

1:55:54

a new book though that I think is joining

1:55:56

my list of books that you have to read.

1:55:59

It's not the one I'm going to mention. to now. Chip

1:56:01

War is incredible. It tells you

1:56:03

about the story of the chip

1:56:05

industry from its

1:56:09

inception to now with its

1:56:11

impact on geopolitics. Incredible

1:56:14

book, Chip War, but the new

1:56:16

one I want you to remember

1:56:18

is Africa is Not

1:56:21

a Country. It's a

1:56:23

book by Dipo Fallo-Yen who

1:56:27

essentially explains to

1:56:30

white people what Africa is.

1:56:32

And I think many of

1:56:34

you will say, Tim, come

1:56:36

on, I know it's not

1:56:39

a country. He goes through the

1:56:41

history and it is eye-opening. It

1:56:47

is important. There are many

1:56:49

things that I could say about it that

1:56:51

even if you think you are someone

1:56:56

who understands these issues. Obviously,

1:57:00

colonization is a central theme in the

1:57:02

book. Retribution

1:57:05

of works of art

1:57:07

and cultural heritage is

1:57:09

very heavily present

1:57:13

in the book. I think,

1:57:15

well, maybe not everyone should read it,

1:57:17

but certainly people like us should

1:57:20

read it. And it's

1:57:22

going to be a book that I talk about for

1:57:25

many years to come. Africa is Not a Country. Excellent,

1:57:28

excellent book. Great

1:57:30

recommendation. Great. Christian

1:57:32

Spicer, what is your parting gift? Would

1:57:34

you believe me if I said it

1:57:37

was a pop punk album? Because it

1:57:39

is. Alkaline Trio's new album

1:57:41

has come out, Blood, Hair, and Eyeballs.

1:57:43

Matt Skiba, the lead singer of Alkaline

1:57:45

Trio, took a little break from Alkaline

1:57:47

for a while and was part

1:57:50

of Blink-182 on their albums California

1:57:52

and Nine. He has gone back

1:57:54

to Alkaline Trio and this album,

1:57:56

Blood, Hair, and Eyeballs, is phenomenal.

1:58:00

Alkaline's lyrics have always been

1:58:02

fantastic. This album is

1:58:04

dark, but still optimistic, if

1:58:07

that makes sense. I mean, it's definitely reacting

1:58:09

to things that have happened in the world

1:58:11

these past few years and they kind of

1:58:13

addressed them head on. But

1:58:16

it just absolutely rips. The album starts

1:58:18

with a song called Hot for Preacher

1:58:20

that the way the guitar starts in

1:58:23

that song, I feel like it should

1:58:25

be every athlete's walk-up song. I mean,

1:58:27

it is just incredible. And what an

1:58:29

incredible way to start the album.

1:58:32

And the album, I think except for one

1:58:34

song, I think Blood, Hair, and Eyeballs, the

1:58:36

title track, I think is the only song

1:58:38

that has swear words in it, if memory

1:58:40

serves. So while the themes

1:58:42

maybe aren't appropriate for kids necessarily at

1:58:44

all times, the album is very much

1:58:46

an album you can listen to in the

1:58:48

car, except for that one song. Alkaline Trio's

1:58:51

new album, Blood, Hair, and Eyeballs, and

1:58:53

they are also on tour. They're touring

1:58:55

in support of the album, playing some pretty

1:58:57

cool venues. I think it's a great chance to

1:58:59

go see them live. I

1:59:01

love them. It's really, really good work from them. My

1:59:06

parting gift is a tricky one because it's

1:59:08

going to be hard for people to watch.

1:59:12

This is a movie that I actually watched

1:59:14

at the behest of my colleague Dave Chin

1:59:16

and other people who reached out to me

1:59:18

and said, you have to check this out.

1:59:20

It was playing at Sundance, which

1:59:22

has an online component this year and

1:59:25

has for the last few years, where

1:59:27

you can buy virtual tickets and watch. So this

1:59:29

is a documentary I watched on

1:59:32

virtual Sundance, but it will be coming

1:59:34

out in theaters, not for a

1:59:36

while, but I want to put it on everybody's radar. And I

1:59:38

wanted to bring it up, not just because I

1:59:41

watched it last night and it moved me profoundly,

1:59:43

but also because Patrick Beja is here. And I

1:59:45

think, Patrick, I think this is a movie for

1:59:47

you and me in particular. It's

1:59:49

called Ibalin, Ibalin, I-B-E-L-I-N, Ibalin. And

1:59:55

it is a documentary about a young

1:59:57

man who was a young man. was

2:00:00

born with a very rare

2:00:02

muscular disease that

2:00:04

caused his body to atrophy over

2:00:07

time and

2:00:09

eventually caused his death.

2:00:13

And after he died at the young age of 25, his

2:00:15

parents discovered

2:00:19

that he had had a very

2:00:24

robust online life. He

2:00:27

had been playing World of Warcraft and

2:00:30

been playing it for tens of thousands of

2:00:32

hours because he was confined to a wheelchair.

2:00:36

His body was, you know, atrophying

2:00:40

and he

2:00:43

spent a lot of time just playing

2:00:45

World of Warcraft and had actually had

2:00:48

an entire life there that his parents

2:00:50

were not aware of. They had friends

2:00:52

and had romances all in the

2:00:54

context of playing WoW. And

2:00:57

this is an incredibly moving story.

2:00:59

I was weeping within two

2:01:01

minutes of watching it. But

2:01:04

I think very powerful and it speaks

2:01:06

to what I think all

2:01:09

of us agree is special about our

2:01:11

hobby and video games in

2:01:14

that it allows these

2:01:16

kinds of relationships to foster.

2:01:19

And it was

2:01:21

an incredibly positive part of this young

2:01:23

man's life. Also

2:01:27

the movie uses video

2:01:30

game footage

2:01:32

and vocabulary,

2:01:36

visual vocabulary in a way I've

2:01:38

never seen before. And for that

2:01:40

alone, it's worth video game fans

2:01:42

to check out an

2:01:45

amazing work. It's called

2:01:47

Ibalin. This weekend is the end of when you're

2:01:51

able to watch Sundance

2:01:53

movies. So you can watch it until I think

2:01:55

midnight tonight. So most people hearing this won't have

2:01:57

a chance to watch it until it's out. I

2:02:00

think this is coming to streaming at some

2:02:02

point. So keep your eyes out for Ebalin,

2:02:04

the documentary. We

2:02:07

also got a listener suggested parting gift. Oh,

2:02:09

I love this one. Christian,

2:02:13

you and I need to talk about this. I should

2:02:15

have done it before we started. I slipped my mind.

2:02:17

Because this one comes along with some giveaways. We'll have

2:02:19

to figure out a way to do the giveaway, Christian.

2:02:23

But this is sent to us at

2:02:27

dlcfeedback.com. But

2:02:32

it's not self-serving to me. This

2:02:36

comes from Ryan Ellage, who says,

2:02:39

hey, I wanted to submit a parting gift that is

2:02:42

admittedly self-serving, but one I also

2:02:44

hope my fellow DLCers will

2:02:46

enjoy. My debut fantasy

2:02:48

novel, The Light of Shadows,

2:02:51

is out now on Audible,

2:02:54

narrated by Mr.

2:02:56

Jeff Kanata himself. He says, Jeff

2:02:58

did a stellar job bringing the characters

2:03:00

to life, and I'm excited to finally share

2:03:03

that work with the world. I think fans

2:03:05

of the storytelling in Baldur's Gate 3 and

2:03:07

Dragon Age would find a lot to like

2:03:09

in the story. And just

2:03:12

for this gaming community, I have five

2:03:14

Audible promo codes I would love for

2:03:16

DLC to disperse. The audiobook is also

2:03:18

free with an Audible subscription. So if

2:03:20

you miss out on the code, don't

2:03:22

be discouraged. If you decide to give

2:03:24

a new indie author a chance, I

2:03:27

want to thank you so much for your time, and

2:03:29

I hope you'll be inclined to leave a review. It's

2:03:31

the only way to beat the algorithm. So

2:03:34

Ryan reached out to me last

2:03:36

year and asked me to narrate

2:03:38

his debut fantasy novel, and I

2:03:40

was delighted to do so. It's

2:03:43

called The Light of Shadows. It's

2:03:45

fun. I do goofy voices, and hopefully Ryan didn't

2:03:47

think they were too goofy, but I do fun

2:03:49

voices for all the characters. And

2:03:52

yeah, it's now finally out. So

2:03:55

Christian, you and I have to talk about how

2:03:57

we'll distribute these codes. It's

2:04:00

these giveaways maybe we'll do it for patrons or something

2:04:03

But I hope folks give it a

2:04:05

try check it out if you like fantasy

2:04:07

novels It's a fun light, but you know,

2:04:09

it's got some cool action scenes and stuff

2:04:11

in it. It's called the light of shadows

2:04:14

It's got its own magic system Really

2:04:17

interesting book Audible

2:04:19

audible if you're subscribed to audible

2:04:21

you can get it for free as well. Well,

2:04:23

I mean not for free But with a nice

2:04:25

part of your subscription. Yeah, and

2:04:28

here Jeff talk Hear

2:04:30

me talk more but That's

2:04:37

gonna do it for this episode of DLC if

2:04:39

you'd like to have your Parting gift

2:04:41

right on our show send it to

2:04:43

us at DLC [email protected] We

2:04:46

got to thank Patrick

2:04:49

beja and Christian Spicer for hanging out with me. Thanks

2:04:51

for our Our musical

2:04:53

contributors. That's Patrick L. Shawn Madigan and

2:04:55

zero star for those fun bumpers Our

2:04:57

theme song was composed by white cube,

2:05:00

which is Jason Sherry and T. Ryan Arnold

2:05:03

remember store dot DLC

2:05:06

Pod com for merch don't forget you

2:05:08

can pick up some cool new merch

2:05:11

And we do need to thank First

2:05:14

and foremost or last and most

2:05:16

most our patrons Our

2:05:19

patrons who support the show

2:05:21

make it possible at patreon.com/DLC

2:05:23

pod Our top tier

2:05:25

patrons are hype train patrons. They get their own

2:05:27

video game these games that

2:05:29

don't get enough discussion Scooby

2:05:32

diesel the

2:05:34

diesel powered Scooby game We

2:05:38

remember it some people remember it some

2:05:40

people remember it fondly some people Think

2:05:43

it ruined the entire Scooby franchise It's

2:05:48

before James Gunn got in there and you

2:05:51

know put his spin on the Scooby

2:05:54

in the gang. I Mean,

2:05:56

it's definitely a game of its

2:05:58

era where Casting Vin

2:06:01

Diesel as Scooby-Doo

2:06:05

was a bold choice. Pre-group. Pre-group

2:06:08

also. So we didn't know. Well,

2:06:10

I mean it was... The

2:06:13

weird thing was they wanted you to know it

2:06:15

was Vin Diesel. You know, Groot, like you could

2:06:18

watch all of the Guardians movies without ever

2:06:20

knowing. Yeah, someone probably just learned right now

2:06:22

that it was Vin Diesel as a group.

2:06:25

Right, even though you said it. You just learned it.

2:06:27

But the

2:06:30

character model was literally just a bald

2:06:32

Vin Diesel with a shirt that said,

2:06:34

I'm Scooby-Doo on it. And

2:06:36

the collar. And the collar. He had

2:06:38

the collar on, which meant a lot to

2:06:40

a lot of people. He did eat Scooby-Snacks.

2:06:42

But hearing Vin Diesel with his gravelly voice

2:06:44

go, rut-row, raggy. Very,

2:06:50

very strange, wasn't it? I mean,

2:06:53

especially for, I don't know, I think I

2:06:55

might have played the Sega CD version of

2:06:57

this that had the crisper audio. But I

2:06:59

think also hearing that audio back

2:07:01

in the day of like, again,

2:07:03

a lot of like fortune telling in this

2:07:06

game. Because I think this was the first

2:07:08

appearance of Vin Diesel saying, we're

2:07:10

family. Because it was like, we're a gang. Shaggy

2:07:13

was like, we're all a gang. And he was

2:07:16

like, whoa, no, we are family. Which...

2:07:22

It's a collector's item. I don't know if anyone has it

2:07:24

unsealed. I mean, unsealed. But

2:07:27

he would actually have played it. It would be

2:07:29

way more. It

2:07:35

was weird that they cast The

2:07:38

Rock as Shaggy. Well,

2:07:41

he was much skinnier then. I don't know if you looked at pictures of

2:07:43

The Rock when he was like 28. You know,

2:07:45

a skinnier. Still a rock,

2:07:47

but like a skinnier rock, you

2:07:49

know? It was a great game

2:07:51

though. More

2:07:54

violent than I would have assumed was

2:07:56

gonna be a Scooby in the Gang.

2:08:00

I'll tell you this, they couldn't

2:08:02

have gotten away with it if it wasn't for

2:08:04

those kids. They were murdered, really, what happened? I

2:08:06

mean, it was shocking, and maybe this is

2:08:08

why the Rock was shaggy, but when they

2:08:10

pulled off the mask of old Mr. Harrison

2:08:13

and just ripped his face off, there was

2:08:15

no mask. It was just... Pummeled

2:08:17

him to the point where

2:08:19

he just wanted them to stop, you know?

2:08:21

Yeah. There was a cut scene at the

2:08:24

end that made me physically

2:08:26

ill. I mean, Splatterhouse gets

2:08:28

a lot of attention from the era, but Scooby

2:08:30

Diesel is the one that put the Splat

2:08:33

in the house, you know what I'm talking

2:08:35

about? No joke. Speaking of Splat in

2:08:37

the house, Geezy

2:08:40

Bob game. I

2:08:43

recall that one as well. Again, another game no

2:08:46

one talks about, and I think we

2:08:48

all know why. No,

2:08:51

I'm going to let you continue because I want to see how you

2:08:53

transition to Splat in the house. You transitioned

2:08:55

from doom and gloom to financial projections to

2:08:57

Apple opening up their app stores earlier in

2:08:59

the show, Jeff. So, no, I want you

2:09:02

to continue Splat in the house to Geezy

2:09:04

Bob. Go ahead. It was

2:09:06

the, I think, Cooking

2:09:09

Mama. There were a

2:09:11

lot of food games, but there

2:09:13

weren't any food fight games until

2:09:16

Geezy Bob. The

2:09:18

game where you, I think

2:09:20

it was an original Wii

2:09:23

title, where you would throw

2:09:25

food, cheese, you

2:09:27

would face off against Bob, who

2:09:30

stood at the other end of the house, and

2:09:32

you would just throw physically

2:09:34

throwing food at each other. You

2:09:37

had to dodge chunks of

2:09:39

Gouda that were coming at your head. Oh,

2:09:43

the Havarti was always the hardiest to

2:09:45

die. Yeah, to die. If

2:09:48

you put it on easy, medium,

2:09:50

or Havarti. Yeah,

2:09:55

it was a mess. I

2:09:57

mean, Velvita was the cheesiest. on

2:10:00

the sharp cheddar that would just stick

2:10:02

right into your character model.

2:10:04

I mean, it earned its infirmature rating

2:10:06

with the sharp cheddar though. It did.

2:10:09

Before it's like it felt. And I also, I feel compelled to say

2:10:12

Bob is not Bob's big boy who

2:10:14

is a registered trademark. This was just

2:10:17

a generic Bob that you're

2:10:19

fat. Yeah. I

2:10:21

mean, maybe the original version was Bob's big boy, but then

2:10:23

kind of like Mike Tyson's punch out, they had to change

2:10:25

it at some point. Right. But

2:10:28

it was just Bob. The

2:10:30

other character was, uh, the

2:10:33

character that looked like Bob's big boy was actually named,

2:10:36

uh, M bison only

2:10:39

in America. I don't know. Japan egg

2:10:42

man. Egg man.

2:10:45

Yeah. Still a

2:10:47

fantastic game. One of those early we titles

2:10:49

that showed you that motion control was here

2:10:51

to stay because how much more fun would

2:10:54

it be? Just pushing X to throw cheese

2:10:56

would not have been nearly as fun than

2:10:59

physically throwing the cheese at Bob, you know?

2:11:01

And the mini game that, uh,

2:11:03

came before the switch version of milking the

2:11:05

cow, the mini game of making the cheese,

2:11:07

where you use the wheel to really milk

2:11:09

the cow. The crafting was off the charts

2:11:12

because you had to churn the butter. You

2:11:14

had to, uh, I don't know how you

2:11:16

make them. How do you make them stick

2:11:18

your, your hairy arms into the vat to

2:11:20

make the months or the, you

2:11:23

had to leave the game on for two days

2:11:25

to let it curdle. You know, if you

2:11:28

don't sit on for three days, though, it all went bad.

2:11:30

You don't want that, but you had to make that

2:11:32

parmesan a reggiano, you know, you had to put it in

2:11:35

a seller for a while, really let it age. Yeah.

2:11:39

Uh, we got, we are, we are indebted to our, uh,

2:11:42

our wonderful hype train patrons, gooby diesel

2:11:45

and cheesy Bob for, uh, helping

2:11:47

us remember those wonderful games. If you'd

2:11:49

like to have your own game mentioned

2:11:52

by us, become a hype train

2:11:54

patron at patreon.com. com

2:11:57

slash DLC pod. All.

2:12:01

right? Thanks. For listening will see a

2:12:04

next week. Until then, think about what you

2:12:06

put out to the world. Make.

2:12:08

It a better place. Go.

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