Episode Transcript
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I'm your host, Jeff Kanata. It's well the two ends in
2:01
one tee and I am joined as always by my friend
2:03
slash co-host slash
2:06
nemesis The
2:08
guy who knows that I am
2:10
currently the sports version of Schrodinger's
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cat My Super Bowl
2:14
hopes are both alive and dead in this moment Mr.
2:18
Christian Spicer. Hello Christian Hello
2:21
Jeff. Hello everyone. I am just hoping that my
2:23
team makes it to the little game I don't
2:25
think we give enough credit to the little it's
2:27
always the big game get the new TV for
2:29
the big game But as a
2:31
big fan of the little game the smallest
2:33
of the games. Yes a tiny I mean
2:36
you might get a miss it. Yeah, tiny
2:38
tiny game so small Maybe
2:41
they do even know they played it It's so
2:43
small that you could fit it on an NES
2:45
cart, you know, like that's how small the game is This
2:48
is a game on the head of a pin Tiny
2:52
tiny tiny game but very important to
2:54
me. So yeah, I'm excited Well, we
2:56
all have our our game sizes that
2:59
we enjoy ladies
3:01
and gentlemen Yes,
3:03
we are recording a little early
3:05
in the day so that I can root
3:07
for my 49ers Maybe maybe I'm
3:10
the happiest boy right now. Maybe maybe I'm the
3:12
saddest. You don't know I did push
3:14
to record I did push to record during the
3:16
game so we could get and our next oh,
3:18
come on Different
3:21
kind of podcasting experience But
3:26
yeah, you know ladies and gentlemen, you know
3:28
how I'm feeling right now I do not
3:30
yet know Hopefully I'm elated
3:33
Hopefully, you know Detroit
3:36
fans I understand you and I you
3:38
know in any other world I would be rooting with
3:41
and for you Not this
3:43
year and whoever came out the
3:45
victor today. I you
3:47
know I'm being
3:49
magnanimous now Hey, the
3:52
point of all this is that I'm saying
3:54
is that the upshot of us recording early
3:56
is that we get to have? one
3:58
of our favorite guests Back on the
4:01
show, you know, the DLC always stands for
4:03
your downloadable. Canada and your downloadable Christian, but
4:05
this week Whoo-hoo. I'm excited
4:08
because once again DLC stands
4:10
for dorsal
4:12
land contributor because
4:15
Dorsal is a fin and from Finland
4:18
It's the internet's own our friend
4:20
Patrick Beja back with us. Hello
4:22
Patrick. Hey, so nice to be
4:24
here I was listening to the
4:27
episode a couple of days ago three days ago
4:30
And as I was listening to
4:32
you talk about something
4:36
I got a message and I was driving and I
4:38
got a message and here you read it out loud
4:40
and it was you Hey,
4:43
would you like to be on the show and
4:45
I was like, yes I'm gonna
4:47
be able to talk about pal world and
4:49
that incredible controversy and then I kept listening
4:52
and then you had already covered it and
4:55
Hey, it's not going away. We can talk more about
4:57
it. I Guess I do
4:59
like to reach out to people as they're
5:01
listening just to correct things. I've said wrong,
5:04
you know Yeah, I don't know people It's
5:06
a lot of work all week long to
5:08
call each individual listener But I know we
5:10
get as a podcast creator to like people
5:13
think like oh you get aggregate about numbers
5:15
But no you get like specific like Patrick
5:17
is listening right now Also,
5:19
I should say hi to Susan in Nebraska.
5:21
Thank you. Hi We see you listening and
5:23
I have not yet called you Slow
5:28
it down no 2x speed half exceed you
5:30
got to give us time we got a
5:32
work to everybody to welcome I promise
5:36
All right. We got a we got a lot to get
5:38
to there are as as Patrick has indicated
5:40
There are some there's some juicy stories. There's some
5:42
interesting stuff happening in the games world and there's
5:44
lots of really cool games to discuss So
5:47
let's get right into it and start the
5:49
show the way we always do with story of
5:51
the week we Story
6:00
of the Week is the part of the
6:02
show where we make our case for the
6:04
most important stories that happen in the world
6:06
of games this week. You can always submit
6:08
stories for our consideration by sending us an
6:10
email to [email protected]. That's also where you can
6:12
send comments or questions, anything you'd like us
6:15
to know. We'd love hearing from you. [email protected].
6:20
You could also hang out in our
6:22
Discord and reach out to us and
6:24
other like-minded listeners by heading
6:26
over to the Discord 5x5 DLC. It's
6:30
a great place, really cool folks hanging out.
6:33
We urge you to take part, but Patrick, you
6:36
are our guest. So you get first pick of stories.
6:39
What would you consider to be your Story of
6:41
the Week? I can't
6:43
not go with Leios
6:46
at Riot and Blizzard
6:48
Activision specifically. I
6:51
am close to both
6:53
of those companies as I think you
6:55
both also are. I
6:57
have a lot to say. Some of
6:59
it might rub people the wrong way a little
7:01
bit, but then I'll bring it
7:04
around. I'll let you talk
7:06
about what's happening there. Yes,
7:10
unfortunately, this is one
7:12
of the biggest Stories of the Week and it is
7:14
yet another depressing
7:17
example of what
7:19
is happening in this industry right now. I
7:21
can't count the number of times
7:23
over the last year, two years, three years,
7:25
we've had stories on the show of
7:28
big layoffs that have made Story
7:30
of the Week. There have been even
7:32
more weeks where we haven't even talked about it
7:34
because it's become so common. But
7:37
yes, this week I feel like it hit
7:39
with such an impact.
7:44
Nearly 5,000 jobs have already
7:46
been lost in the video
7:48
game space and we're
7:50
not even out of the first month of 2024. As
7:54
you indicated, Patrick, it
7:56
is two companies, two
7:58
huge companies. Is. That.
8:00
You think? Are impervious to
8:03
this kind of thing? Well, Evidently nobody's
8:05
impervious to this kind of thing. And.
8:08
Of my on on one end
8:10
of Activision Blizzard would just got
8:12
acquired by Microsoft Microsoft. Just.
8:15
Became the most valuable company in
8:17
the history of humankind. Three.
8:20
Trillion dollar valuation. Not
8:23
like they're. Hurting for money one would
8:25
think. But. Ah,
8:28
and riot of course you know has a history
8:30
of. Printing. Money and
8:32
doing well. But this contraction
8:34
is happening throughout the games
8:36
industry and unfortunately. It.
8:38
Doesn't seem to be happening at the top
8:40
of these companies. It. Happens at
8:43
the bottom. And we
8:45
have seen so many. Friends
8:49
of ours, people we know, colleagues,
8:51
associates of people we admire working
8:53
at these companies posting on social
8:55
media that they have been affected.
8:59
Or it's heartbreaking to see this
9:01
kind of mass layoff happening. Microsoft.
9:06
Or I guess Microsoft Activision
9:08
Blizzard a leadoff nineteen hundred
9:10
employees this week. Riot.
9:13
Evidently affecting around eleven percent
9:15
of their workforce five hundred
9:18
and thirty roles globally. I
9:21
will get up to how this
9:23
is affecting the actual games which
9:25
is. Not. Insignificant.
9:28
But. Of course it's much more a
9:30
people issue. And. are hard
9:32
to that. all the folks affected. Our.
9:36
Own Lana be shinskie. You.
9:38
Know friend of show, part of the
9:40
Dlc family ah are paid Dlc colleagues.
9:43
She talked about this directly. She works
9:45
at Riot in the A leadership position
9:47
there and and to work at Blizzard
9:49
and used to work a Blizzard so
9:52
only one. It's. If there, Was
9:55
a cheap happily. Will say that
9:57
you know has not been on.
10:00
Made off but members of her team have and
10:02
she had this to say. Ah, on
10:04
the paid Dlc program wanted to play this
10:06
clip. So that
10:08
everyone could hear. You. Know what what
10:10
she's hoping for? A. Hopefully the reach of this
10:13
podcast can help some the folks affected and I
10:15
didn't want to just restated want to put it
10:17
in her own words. So he is Lana. I
10:20
don't know who's listening. I lost some incredible,
10:22
incredible people, one of which is on a
10:25
work visa. which means that if she does
10:27
not get employment again within the next sixty
10:29
days, she's going to be deported back to
10:31
Canada s and and of saying hey I
10:34
need some Physicists insists like usually implies or
10:36
the I guess. I'm
10:38
not listening. but if you are a developer
10:40
and you'll see the cell and you have
10:43
a spot I have. It
10:45
is it. Absolutely. Amazing amazing
10:47
person! Who
10:50
is a talented and curious
10:52
and thoughtful and knowledgeable developer.
10:54
Worked on amazing games. God
10:57
of War are both got of wars
10:59
m. S uses it as a
11:01
killer animator. I would love to connect you with
11:03
her so. Please Grammy! I'm in
11:05
the discord among the patriarch. I'm
11:07
on twitter, my email, eyes on
11:09
my link, then. Please.
11:12
Please have enough. Patrick.
11:14
You've also, as you mentioned, have
11:17
been an employee at Tabs at
11:19
Blizzard. It.
11:21
To me about though. The
11:24
people side of this and what
11:26
it really means as we've seen
11:28
this constant concierge contraction of the
11:30
games industry. So. I
11:33
I I will get back to the people side
11:35
of things and I apologize. I might be this
11:37
answer might be a little bit long winded. i've
11:41
been talking about this for a
11:43
few was a at on my
11:45
friend so so maybe some people
11:47
who listen to that might also
11:49
here repeats and i apologize for
11:51
that but i'll press preface this
11:53
by saved i live in finland
11:55
and in friends and i am
11:57
probably i would you know how
12:00
less leaning, those two other guys
12:02
on the podcast are, I'm probably
12:04
more less leaning because I
12:07
live in a country that's sane, where we have
12:09
social safety nets. And I'll get
12:11
back to that in a second. But
12:15
I want to say that first, because I
12:17
think, first of all, those two cases, Riot
12:19
and Blizzard, seem to me like
12:21
very different cases. And before
12:23
I even get to that, I want to mention
12:26
the fact that I think we lack a
12:28
lot of context when we talk about these layoffs
12:31
that keep happening, that have been happening
12:33
for the whole of last year, and
12:35
that keep happening this year at an
12:37
accelerated rate. And I say we lack
12:39
context because we keep saying, oh, there
12:41
are that many people laid off here,
12:43
that many people laid off here. And
12:45
I think most people don't know how many
12:47
people have been laid off. And
12:50
if that's a little bit,
12:52
or a lot for the industry, and
12:55
if it's more than the year before, now,
12:58
obviously, it's always a
13:00
tragedy, like, it's, again, especially in
13:02
the US, where it makes things
13:04
so difficult. But I
13:07
think we hear about it so much that people start
13:10
thinking, wow, how many people how much of
13:13
the industry has lost their jobs in
13:15
2023? Like, that's crazy.
13:18
Everyone's firing people all the time,
13:20
every company. And it
13:22
turns out, do you guys know
13:24
how many people were fired in 2023? We started
13:26
seeing numbers at the end of last year. So
13:30
I'm curious, do you guys know how many it was? I
13:33
think it's around 10,000, isn't it? Right. Correct.
13:35
Yeah. That's the best estimate we have.
13:37
And the industry from my very little
13:39
bit of research is about 600,000 people
13:42
in the world. So that's a
13:45
relatively small percentage, which isn't I
13:48
don't I'm not looking to diminish
13:52
The impact on the people, but it's a
13:54
very small percentage. I Went looking in France,
13:56
how many people are laid off last year,
13:58
usually. The on an average
14:01
year in every industry. I didn't get the
14:03
numbers for the video games industry, but it's
14:05
usually five percent in the video games industry.
14:07
It seems like last year was like two
14:09
percent baby. So and we don't know how
14:12
many it was in the previous years. I
14:14
couldn't get those numbers so I honestly don't
14:16
know if what happened last year and I
14:18
know it's shocking and I know people are
14:20
gonna get angry at me for this. I.
14:23
Don't know that a lot of people you
14:25
know compared to other years or compared to
14:28
other industries. Were laid
14:30
off and what bothers me is that
14:32
we don't have that context we don't
14:34
know and we should I think there's
14:36
they are excellent journalist who should do
14:38
and you know the research and of
14:41
i would like it to to have
14:43
that context now. And
14:46
again, I'm not trying to diminish anything
14:48
I think to understand and judge things
14:50
correctly. we should know what that means
14:52
in the case of lizards and riot.
14:57
Riots. Had. Launched
15:00
in too many different projects
15:02
which is something that the
15:04
seal says in in their
15:06
letter. Many
15:08
different projects. A few
15:10
of which did not pan out. And
15:14
I've been following this because ever since Arcane
15:16
came out or you'll have a sudden became
15:18
a fan of Riot. and as you mentioned,
15:20
I worked for Blizzard. I have a few
15:22
friends outside like this. I have a perfect
15:24
friends or acquaintances at Riot so I hope
15:26
that doesn't color my view. But I think
15:29
in the case of Riot. A
15:31
few. Things that I
15:33
had been following seemed like they weren't
15:35
working out. You know, they. They launched
15:38
a bunch of projects. They hired a
15:40
lot of people in the last few
15:42
years. They doubled headcount, which is also
15:45
a piece of data we don't have
15:47
about the games industry or the tech
15:49
industry. They hired a lot of people.
15:53
In the past few years and
15:55
it's to be you know the
15:57
order of of of the those.
16:00
Numbers is like they hired or know
16:02
five times more people than they are.
16:04
They are firing now five times Ill
16:06
last. Three years, you know,
16:08
So that's also piece of information that
16:10
important in the case of riot. They
16:13
doubled headcount in the last few years,
16:15
and they're now laying off ten percent
16:17
of the of the people. So. Perspective.
16:21
You know, doesn't mean that it's fun for
16:23
the ten percent and I'll get more into
16:25
that and in just a minute. But. I.
16:28
Think in the case of Riot,
16:30
you can understand that Riot Forge,
16:32
which was there department that was
16:35
working with. Indeed, it appears to
16:37
publish developed and published games within
16:39
the right universe. Which.
16:42
Didn't pan out. People did not buy
16:44
those games for a number of reasons
16:46
we could discuss, so I understand a
16:48
reduction in headcount there when they're trying
16:51
to refocus on gains that do work
16:53
out that do that players enjoy and
16:55
by and and spend time on. You.
16:59
Know you could argue that a company that
17:01
makes a lot of money to do not
17:03
fire anyone and that could be a discussion
17:05
to be had. but I think it's a
17:08
different discussion. So in the case of Riot.
17:11
It seems to me and they're also, do you
17:13
know? Unemployment benefits
17:15
and and health care and stuff
17:17
like that and help to be
17:20
help people find in yet another
17:22
job etc. It seems to me
17:24
like Riot has been doing things
17:26
properly or the one thing I
17:28
will say. Which. Is
17:30
a common thread in every. One.
17:33
Of those messages that the Ceos.
17:35
You. Know right down to
17:38
accompany the Laos is that
17:40
they are so sad. To.
17:42
Be firing people and they
17:45
take full responsibility for all
17:47
of that. Chair but they
17:49
never. Cut their. pay
17:51
rent you know is a few
17:53
japanese companies had that happen which
17:56
was notable but if you're really
17:58
sad if you're really taking responsibility,
18:00
you don't need to not get paid
18:02
at all for a year. Just
18:05
symbolically cut your pay a little bit.
18:07
That will, to me,
18:09
it feels like that's something that is
18:11
missing even from
18:14
Riot's messaging and actions, which I think
18:16
are on the higher tier of what
18:18
companies do in those circumstances. The
18:21
case of Microsoft is a little bit different.
18:24
They just bought a company. Of course, there are
18:26
going to be redundancies. We don't
18:28
know what was happening inside of
18:31
Blizzard. Maybe it was
18:33
necessary. I don't know. Maybe it was
18:35
like some games were not working out.
18:37
We're going to talk about the survival
18:39
game that was announced and
18:41
is now shut down. But
18:45
I don't know that they hired,
18:47
you know, it's not like they grew
18:49
exponentially in the last five years or three
18:51
years, and now they have to readjust. You
18:54
know, it doesn't seem like that to me.
18:56
Maybe it's the case. It doesn't seem like
18:58
that. I even think that just
19:01
before the purchase, Kotick cleaned
19:04
the bride a little bit and fired
19:07
people at Activision. So
19:10
this is it doesn't seem like
19:12
it's the same kind of dynamic. A
19:16
French YouTuber said,
19:19
you know, they're being fired
19:21
by Phil Spencer instead of
19:24
Kotick, so awesome acquisition there.
19:27
It's all better now that Kotick isn't
19:29
there anymore. So I understand that sentiment.
19:33
I'm a little bit less
19:37
sure about the justification of
19:39
the layoffs at Activision
19:41
Blizzard than I seem to be about Riot
19:43
because I think it seems a bit more,
19:46
I don't want to
19:48
say justified because that's an elegant, but understandable
19:51
at Riot. Now, the
19:54
most important thing in all of this, I
19:56
think, is that the Layoff
19:59
them. They'll.problem. I
20:02
think. The. Situation people
20:04
find themselves in when
20:06
they are leadoff. Is
20:09
an even bigger is the big
20:11
problem. I. Alluded
20:13
to the fact that we have social
20:15
safety nets in Europe. In every other
20:17
country than the Us, you know every
20:20
other big democracy has social safety nets.
20:23
Unemployment benefits, Social Security.
20:27
Free. Education. When.
20:29
You're fired and you don't have those
20:31
things. It's the end of the freakin'
20:34
world for you. That's. Why it's
20:36
such a pen? I mean, it's not fun
20:38
to be fired in France either. and certainly
20:40
you know where I'm not saying I had
20:42
no problem at all. Just fire every what.
20:44
we have very strict rules about how you
20:46
can fire people when and you know what
20:49
you do once you fire them and how
20:51
you can fire them. So Social Safety nets
20:53
I important, you're not going to get social
20:55
safety nets in the Us anytime soon. You
20:57
know who wasn't fired. In. This
20:59
round of layoffs at Active
21:02
at Blizzard At Activision Blizzard
21:04
the people who are unionized.
21:08
I. You know I keep. We
21:10
all keep saying it. And
21:12
people don't seem to be
21:15
listening now. People. In
21:17
the gaming industry. Look
21:19
at what happened at Activision Blizzard.
21:23
Those. Who weren't unionized? So.
21:25
Many of what I mean, some of
21:27
them were fired. If you're unionized which
21:29
Microsoft has, you know, signed a deal
21:31
with what is what is the union
21:34
Cw. A. Like
21:36
a neutrality deal where they're
21:38
very magnanimously magnetic, mislead saying
21:40
we will not break the
21:42
law and union bust Awesome
21:44
you can unionize do with
21:46
now. Before. The
21:49
next freaking round of layoffs. That
21:51
the youth he issue aren't a
21:54
union, you are a few disparate
21:56
voices. That. Is. Trying.
21:59
to be heard against someone or an
22:01
entity that holds the entirety of the
22:03
power. You will never
22:05
get something equitable out of
22:07
this deal if you're not
22:10
collectively bargaining. I
22:13
don't understand how we need to explain
22:15
those things again and again. You
22:18
are in companies where layoffs are happening.
22:20
Why are you not inquiring about
22:23
unions? Why? What is
22:28
the way the US has
22:30
demonized unions is
22:33
incredibly mind
22:36
boggling. I'm not the hugest
22:38
fans of unions in general. In France, they
22:40
are very powerful. In many countries, they are
22:42
very powerful. But I will never
22:44
tell you they don't need to exist. If they don't,
22:48
the people who hold the power can do anything
22:51
they want. It is insane
22:53
that more people aren't unionized in the
22:55
US. And some people, the discourse is,
22:57
oh, well, when you unionize, the businesses
22:59
don't work. You
23:01
both know that there is one
23:03
industry where everyone is unionized. It's
23:05
the movies
23:08
industry. I don't
23:10
think anyone will say, which is
23:12
the biggest movie industry in the
23:14
world? Well, OK, it's probably India.
23:16
Which is the second biggest movie industry
23:19
in the world? It's the US. I
23:21
think movies get made and get made
23:23
very well in the US. It
23:26
works very well. And unions
23:28
ensure that you get treated,
23:31
you know, as well
23:33
as you can when you're working and
23:36
when you're fired, when you're laid
23:38
off. So I think
23:41
it's time. I think at
23:43
the very least, at the very
23:45
least, the people at Activision Blizzard
23:48
and Microsoft should look at this.
23:50
There is a union within Activision
23:52
Blizzard. Get
23:56
in touch with them. Just inquire,
23:58
just like we talk about. tell you, hey, we have
24:01
a Patreon, just look at the page. You
24:03
don't have to commit, just check
24:05
it out, maybe you like it, just
24:08
give them a call, figure
24:11
out what they're about, and
24:14
maybe you'll think, hey, maybe
24:16
I'll join, and maybe you should. So
24:20
that's my very own indigestion.
24:22
Patrick, I think a
24:24
lot of wonderful points there. Christian,
24:26
I know you have strong thoughts about this as
24:28
well. So
24:32
I write a newsletter, it's usually pretty
24:34
upbeat and fairly
24:36
celebratory of the hobby that
24:38
I love. christianspicer.substack.com,
24:41
if folks want to read this one,
24:43
anyone can go and read it. The
24:46
one that I sent out last Friday is about these
24:48
layoffs, and from
24:50
the perspective of, I
24:52
don't have a fix, I don't
24:55
have an easy answer, I wish I could make
24:57
a YouTube video with
24:59
like five growth hacks, how to ensure that,
25:01
and I jump cut my way to success,
25:03
telling you how to live your life and
25:07
aren't the plants behind me gorgeous. I
25:09
don't have that, I don't have that
25:11
easy answer. What I have
25:13
is… But like and subscribe anyway. Don't
25:16
just like, mash that like button. I
25:19
want it to be potatoes, mashed and
25:21
with gravy and butter on it. I
25:25
have empathy as someone who
25:27
has been laid off
25:30
multiple times, once from a
25:32
game studio. Christian
25:37
and I just, you know, FYI,
25:39
both laid off from the same game
25:41
studio. But I was laid off first.
25:45
Well, I mean… That's
25:48
valuable, Christian. To
25:50
be fair, I was the one who laid you off
25:52
too. I was like, look, if it's
25:54
up between me and Jeff… Yeah, in fact, there weren't
25:56
even layoffs at the company. It was just… It
26:00
was just Tuesday and Christian was like, let's get rid of
26:02
Jeff. Do we need to cut costs? No, no. No,
26:05
my performance poor. No, he's falling out of
26:07
our pocket. Oh,
26:12
my people love that joke. Um, real
26:14
quick, I have empathy and it sucks.
26:19
And nothing I say will make it easier
26:21
or better for you. And Jeff and I
26:23
are joking right now about some of that
26:25
stuff, but I I
26:29
struggled a lot the first time around when
26:31
I was an attorney and I found another
26:33
job and I practiced for a long time
26:35
after that and I look back
26:37
and it's like, oh, there was the economic collapse
26:40
and the entire office of the
26:42
firm I was at went out of business and
26:45
blah, blah, blah, interest rates and all that
26:47
stuff. And I don't
26:49
know if this is true for everybody,
26:51
but it was, uh, it really shook
26:53
me and I was left with feelings
26:55
of inadequacy, even with all of those
26:58
rationalizations and some of
27:00
my friends that stayed
27:02
on a little longer. Like I said,
27:04
eventually that whole office went away, but
27:06
suffered from survivor's guilt and the lack
27:08
of trust with the company and what
27:11
that looks like. And so what
27:13
I want to say here to everybody listening to this is
27:15
I can't help you in
27:18
a way where like, let me get you a new job. I
27:20
wish I could, I can't, but I can be there for you.
27:23
If you just want to email me, I will read
27:25
it. I will listen and
27:28
I will give you a virtual hug the best way
27:30
I can. And that helped me a
27:32
lot. So I wanted to offer that to
27:34
folks that are maybe affected either in the video
27:36
game space or not. Um,
27:40
I'd be swearing a lot more if it wasn't on
27:42
this show. It sucks, uh, friends.
27:44
And, and I think to the specifics of
27:46
this, to pivot to that side of things,
27:49
I think Patrick, you made some great logical
27:52
points, um, especially at
27:54
the beginning and numbers and data and
27:56
this, that, and the other. There's
28:00
got to be a better way. You know, I don't care
28:02
if it is 0.01% of the workforce.
28:06
It frustrates me to no end, again, as a guy who
28:08
doesn't have the answer. It
28:10
frustrates me to no end, this idea of like,
28:12
well, the pandemic and we hired up this big
28:15
and we tried these things and they didn't work,
28:17
but now we're doing this and this is going
28:19
to work. And it's like,
28:21
bro, you're the same person who said the
28:23
one thing, who's now saying the other thing.
28:26
Get out of here. You don't get to have your
28:28
cake and eat it too. No, the
28:30
fire was hot and I told you to touch it.
28:33
That's my bad. But now this
28:35
dry ice touch that. Trust
28:37
me. It's
28:40
not like nothing works. And it's funny because
28:42
we talked about this on my friend show
28:44
a few days ago and someone said the
28:46
same thing. In the case of Riot, they
28:48
tried a lot of new things. Many of
28:51
them worked. You know, they're not firing
28:53
half the people. There
28:55
is a lot of new games from Riot and
28:57
a lot of new projects which were
29:00
successful. And I don't
29:02
know what the answer is either, but you can't
29:04
tell people, well, never hire anyone because you might
29:06
end up laying them off in
29:09
three years. So don't try anything. Just
29:11
do everything that you've been doing until
29:13
now and only hire when
29:15
it is absolutely certain that you will
29:17
never fire anyone. I'm
29:20
going back to a logical thing again, which
29:22
I understand is maybe not appropriate. Well,
29:25
let's frame it this way because we got
29:27
an email this week sent in to us
29:29
from Jeffrey who says, hey,
29:32
long time, first time I figured the Xbox layoffs would be
29:34
a story of the week. And I just wanted to write
29:36
in and get your thoughts on something you all mentioned just
29:39
about every week. Too many
29:41
games. Perhaps all these
29:43
big industry job cuts are the result
29:45
of too many games. The market is
29:48
flooded and even very good games can
29:50
easily get overlooked because there are just
29:52
too many other games drowning them out.
29:55
Is the industry simply providing some
29:57
necessary pullback from its excessive
29:59
supply? I'll take my answer off
30:01
the air. I think that
30:03
might be a useful direction to point
30:06
this conversation because you know, I am
30:09
just I'm right there with you guys in it.
30:11
You know, whinging about the
30:14
state of things and we can continue to do that.
30:17
But and
30:19
I don't think it's wasted time because
30:21
it is there is a human emotional element to this
30:23
that has to be acknowledged. But
30:26
having acknowledged it, is
30:28
there something to be said about the state
30:30
of the industry as a whole that
30:34
there's just it's
30:36
collapsing under the weight of of
30:39
these unrealistic expectations? Patrick,
30:42
do you have an opinion about that? I
30:45
mean, it's difficult to say we would
30:47
need to again data. We're
30:50
there is certainly too many games and
30:52
too many awesome great games, which
30:55
is the result, I think, of technology
30:57
enabling a lot more people to do
30:59
a lot more with a lot less
31:01
time and money. There
31:04
are a lot of indie devs who can
31:06
develop games that they couldn't have developed 10
31:08
years ago who can distribute them very easily
31:11
when they couldn't have before. So too
31:13
many games in itself is
31:15
the result of a good thing, which
31:18
is we can create awesome stuff with
31:20
less. We
31:22
don't need $15 million to create a game
31:24
of that quality. At
31:29
some point, if you know it keeps
31:31
exponentially increasing, then
31:34
we might get to a point where there are indeed
31:36
too many games. But I
31:38
don't know that we're there now. You could
31:40
say there's too much music. There's a lot
31:42
of, you know, awesome music
31:44
making bands and people who don't make it.
31:48
Interesting, again, piece of data is that
31:50
on Steam, there have
31:52
been an increase of games for
31:54
the past five years we went
31:57
from. It's like it's ridiculous. It's
31:59
2000 games. extra games out of 10,000
32:01
every year. And
32:04
you're like, oh, well, how can we
32:06
have time to play all of this?
32:08
Well, it turns out most of them
32:10
are like hobby projects, porn games, scams,
32:13
reskins, stuff like that. And
32:16
there was an interesting study by a marketing
32:18
guy who estimated that
32:20
the actual games have
32:22
been constant from 2017, I wanna say. I'll
32:27
try to dig it up and send it to
32:29
you guys. But I
32:32
mean, obviously, if there are more and more
32:34
excellent games every year at some point, it's
32:36
gonna have to, something's gonna have to break.
32:38
I don't know that we're there now because
32:40
we kept saying that for the
32:42
past, what, five years, we didn't think there are
32:44
too many games. And,
32:47
but I don't know that we
32:49
know what the answer is. I mean, maybe too many games
32:51
is the wrong way to put it, but I do think
32:53
there is, it seems
32:55
to me, from the outside
32:57
looking in, there does seem
33:00
to be this extraction contraction
33:02
pattern, that
33:05
these companies staff up huge and
33:08
then fire everybody and staff up
33:10
huge. And this speaks to exactly
33:12
what you said, Patrick, about the
33:14
necessity for unions because you
33:16
wouldn't be able to do that in a unionized
33:18
environment. That's not an easy thing to do is
33:20
just hire a bunch of people. And
33:23
that's the stories that really break your heart when you
33:25
read about this stuff is like you
33:27
were saying, hey, three months
33:29
ago, six months ago, X
33:32
number of people were hired, moved their
33:34
lives to this new place, uprooted
33:37
their, got this brand new job
33:39
and then it's, that
33:41
job is eliminated. Part
33:44
of that is the realities of life and
33:46
in capitalism, but also there
33:48
has to, as Christian said, there has to
33:50
be a better way, right? Just extraction contraction.
33:53
It's like, go ahead, guys. But in
33:56
this case, you're saying, what unions could
33:58
do, you could negotiate for. For example,
34:00
with a union, you can negotiate,
34:02
if you moved here less than a year
34:04
ago, we're going to pay for your relocation,
34:06
for example. Riots
34:08
very generously gave, I think, six
34:11
months' severance. Yeah,
34:15
well, that's great for the US, but six
34:17
months is not a lot of time. Maybe
34:19
a union could negotiate a year, maybe more
34:21
than that. These companies, and that's the other
34:23
part of it, make a lot
34:25
of money. I'm sure
34:27
Riot has a lot of money in the
34:30
bank they could use to give two years
34:32
of severance to those 500 people. The
34:37
reason it's not happening is maybe
34:39
I'm overextending my knowledge and it's not
34:41
possible, but I'm guessing a union would
34:43
make the conditions of those
34:45
layoffs better, not worse. And
34:49
again, Microsoft has a lot of money.
34:51
I'm not talking about the small companies
34:53
trapped for cash that's in bankruptcy mode.
34:57
And I don't think the layoffs would not
34:59
happen with a union.
35:02
I think they would happen in better conditions
35:04
for the workers. Again,
35:06
at those companies that make a huge
35:08
amount of money. So I
35:10
think that's part of the
35:13
answer there. Yeah. Christian
35:18
referenced it earlier. I
35:20
can't help but speak to this anecdotally
35:23
from my own experience, working
35:25
at a
35:27
company that will
35:29
remain nameless, but that
35:32
was flush and doing
35:34
well and profitable and staffed up and started
35:37
a bunch of projects. And then
35:39
none of those could get going and then fired
35:41
everybody. And it's just this cycle
35:44
that seems to be writ large in the video
35:46
game industry of boom and
35:49
bust, boom and bust, boom and bust. And
35:52
I don't know how you get out of it. I
35:54
don't think it's a bad thing. I don't
35:56
think the thing you get when
35:59
you're able to take risks is
36:01
that you can succeed. Again,
36:03
maybe I'm being
36:06
a broken record. For me, the most
36:08
problematic thing is not that some people
36:10
are getting fired, is the conditions. And
36:15
the way people are fired
36:18
in the US, especially,
36:20
especially, you know, it's not great
36:23
in other countries, is
36:28
not very humane. And
36:30
I'm no argument for there, obviously, obviously that,
36:32
I mean, that's an issue that is, I
36:34
think, a little out of our depth in
36:37
the video game podcast. You know, what
36:39
I'm, what keeps ringing
36:41
in my head is a company like Riot
36:43
saying, we're doing 47 new projects. And
36:47
then a year and a half later,
36:49
we're doing three projects. You know, it's
36:51
like that to me feels correctable,
36:54
right? Because there was,
36:57
in hindsight, it's easy to say,
37:00
but maybe it was always true that there was never gonna be
37:02
47 new projects. You
37:05
know, there was never gonna be a market
37:07
that could sustain 47 new
37:09
Riot projects. Again, obviously I'm
37:11
exaggerating, but that's what this
37:13
seems like, is like, hey, we're doing, we're staffing
37:15
up because we're doing this initiative where we got
37:18
all these new games and then you see this
37:20
one canceled out. And maybe that's just
37:22
how video game development works, where stuff doesn't work, as
37:24
you said, Patrick, but. And in the
37:26
case of Riot, which again, I've been following, you
37:30
had traditionally League of Legends and for
37:32
what, 10 years, they
37:34
were adapting the company to
37:36
the success of that game. Then they were
37:38
like, okay, we're good. Let's start
37:41
other things. And they have Wild
37:43
Rift, they have Legends of Runeterra,
37:45
they have Valrent. So
37:47
Legends of Runeterra didn't quite work out,
37:51
but Wild Rift works well. Playing
37:54
it, Valrent is a successful game.
37:57
Teamfight Tactics is working out. They brand
37:59
new. out with Riot Forge, which didn't
38:01
work out, but you know, they
38:04
have Arcane, which is a resounding
38:06
success. I don't think, as
38:09
frustrating as the situation be, I think
38:13
saying, well, you shouldn't
38:16
launch new projects or less, or like
38:18
how much is enough? Like you say
38:21
47, they had like five
38:23
different departments or six or
38:25
seven. And four are left
38:28
standing. Should they have guessed
38:31
which ones would work? I think they tried
38:33
all the ones that, you know, are difficult. Faced
38:41
with the harsh realities of this stuff, you
38:43
know, like Christian has articulated well, you know,
38:45
there has to be a better way and
38:48
yet it's not clear what that is. I'm
38:52
curious to hear what folks think about this
38:54
in the Discord and via
38:56
email, you know, and if there are folks affected,
38:59
certainly we are harkazot
39:01
you and hope that there's
39:05
a course correction and that makes
39:07
this kind of cycle
39:10
less severe, if maybe
39:12
not eliminated completely less severe. Because
39:15
1900 people's a lot. It's
39:17
a lot. And I want to re-infice, I've been
39:20
talking about it in a very cold
39:22
and analytical way. Again, I
39:24
have friends at Blizzard still,
39:27
not many that are left, but I have
39:29
friends. I know
39:31
the company, so it hits
39:33
me, I think, even more than some
39:35
other people. That is
39:37
obviously the most important thing, the people who
39:40
are affected. But you are asking the right
39:42
questions and I think that anybody listening will
39:45
understand that and not, you know, hold
39:47
that against you. All right, pivoting
39:51
somehow from that, Christian Spicer, what is your story
39:53
of the week? One
39:56
bookend to this and I
39:58
will hard pivot, but one, thing
40:00
that I did want to mention is I think part
40:02
of the problem is this idea and this is something
40:04
that I am part of this
40:07
machine with owning stock
40:09
and looking to retire the American way
40:11
by owning stock in the stock market.
40:13
But this idea of profits above everything
40:15
else. And I think
40:17
it was Carnegie way back in forever, you
40:19
know, the idea of what a business should
40:21
be or should be and who its duty
40:23
is to instead of it to its employees
40:25
or its two communities to shareholders above everyone
40:27
else. And most
40:30
of the Western world has adopted that
40:33
philosophy. And I think it's
40:35
problematic many ways in terms
40:37
of these types of layoffs. But I also
40:39
think in terms of destroying local communities and
40:42
creating places where people are numbers more
40:44
than people in communities are data points
40:46
on a spreadsheet instead of places where
40:48
people live and gather. Yay,
40:52
economic theory. It's fun, isn't
40:54
it? Speaking of economic theory,
40:56
Jeff, did
41:00
you all did you all hear about how Apple's
41:03
opening up their app store to
41:05
streaming services? Yeah, because the government
41:08
is forcing them to speaking
41:10
of economic theories that companies do
41:12
just because they want to did
41:14
you hear that there's going to
41:17
be a native most likely a
41:19
native GeForce Now and Xbox cloud
41:21
gaming app coming? Yes, because of
41:23
the EU's regulations on Apple and
41:27
how it runs its business. Apple
41:31
is very happily and willingly
41:33
and out of the anyway,
41:36
just get around to it. And it
41:38
was gonna happen. Yeah, it was gonna
41:40
happen that we are beginning to see
41:42
the early stages of their
41:45
transitioning app store rules and
41:47
regulations, which includes in the
41:50
EU, sorry, UK, I think the
41:52
UK is left out of this
41:54
because of Brexit. But in the
41:56
EU, allowing for alternative
41:58
app stores. itself, Epic
42:00
has said that Fortnite is going to come
42:02
back to iOS devices,
42:05
Fortnite through Epic versus instead of using
42:07
GeForce Now through a web browser or
42:09
something like that. And they're going to
42:12
do it through their own app store,
42:14
details TBD, because this stuff is still
42:16
kind of coming out. But
42:19
one of those things that is
42:21
a precursor to individual app stores
42:24
is Apple allowing
42:27
things like GeForce Now
42:29
and xCloud to exist
42:31
as standalone apps on
42:33
iOS. Previously that had been
42:35
the case, I don't know why I point to it, on
42:38
Android, like you can, I'm pointing at my Android phone. That
42:41
has been the case on Android where if I was going
42:43
to play GeForce Now, I open the app like I would
42:45
on my computer and it loads and I'm in and I
42:47
can pick my game. Whereas on iOS,
42:49
you have to do it through
42:51
the web. So I created the
42:53
web-based app on my home screen and
42:56
I would tap into that. It is through
42:58
the web. And so some of the features
43:00
are a little limited when you're doing it
43:02
that way. But Apple had said you can't
43:04
have a streaming service with all of these
43:06
games on it in our app
43:08
store. Or if you did, you would need
43:10
to individually submit each game and we would
43:12
need to review each and every game every
43:14
single time there's a new game, which
43:17
is an impossible task. There's
43:19
no way that xCloud, Microsoft is like,
43:21
here's our cloud gaming and we're adding this new game
43:23
and then it needs to go through its own certification
43:25
on the app store. Yeah, you
43:28
get to a situation where like, well, maybe that game is
43:30
available on the xBox
43:33
cloud on PC, but not it's
43:35
like it's just horrendous. Absolutely,
43:37
absolute nightmare. And so this is changing. And
43:39
I think this is going to be good
43:41
for consumers. I think it's going to be
43:43
good for gamers. I think it's
43:45
going to be good for how you access those things. I
43:48
do think that these changes are going to
43:50
be the beginning of a potential slippery slope
43:52
though, and one that Android
43:54
users have navigated pretty
43:57
well over the years. But I'm curious
43:59
to see. see how these bigger changes come
44:01
to iOS in terms of individual app
44:03
stores. And Spotify has
44:05
already said, I think it was in
44:08
a marketing or a financial
44:10
call like, yeah, now we can
44:12
sell more. What they
44:14
what they say, like more upshot sales or something.
44:17
It was like, now we can do tons of
44:19
pop ups for sales. You know, just like, oh,
44:21
not like this. This is not what I wanted.
44:24
I get a dedicated app full of ads,
44:27
microtransactions. What? But
44:29
at least it comes with Froggert, right? But
44:35
as a big fan of cloud gaming, I'm super
44:37
excited for this because I have kept an Android
44:39
phone around as my kind of
44:42
dedicated cloud gaming device when I'm, you
44:44
know, able to carry two phones. And
44:46
I'm excited to see parity in that space.
44:48
And to see what innovation will
44:50
come from this where folks are allowed to make
44:53
the best thing possible for that experience and for discoverability.
44:55
Like right now, if I were to tell Patrick, Patrick,
44:57
you got to try G force now
44:59
on your iPad. Okay, so you're going
45:02
to go to G force now.com. You got to log in.
45:04
Now you're going to hold you know, the little square with
45:06
the arrow on on it. You want to hold that you
45:08
want to long press it and you want to add it
45:10
to and it's like get out of here. No one's gonna
45:12
do that. So I'm stoked. But I'm aware of Pandora's box
45:14
as well. It's
45:17
so about the the
45:20
independent third party app stores
45:22
and app installs its cluster
45:24
F in the EU
45:27
as well because the way they're doing it, of
45:29
course, is protecting their business
45:31
model and complying with the
45:33
letter of the law in the
45:36
least possible spirit of the law
45:39
that they could. And it's the same
45:41
actually for a decision about third
45:43
party in app in app payment
45:45
systems in the US. They're saying
45:47
27% is the commission
45:51
will require for people who use third
45:53
party payment solutions. And
45:57
it's well anyway, that's neither here
45:59
nor there. But I'm not convinced
46:01
everything. You are on the perfect week
46:03
for this show though, Patrick. I love
46:05
getting the EU flavor, getting that spicy
46:07
European takes. Well, the payment
46:09
thing is in the US. Yeah.
46:13
And that is like the most
46:16
egregious way
46:19
to implement a judge's
46:21
decision I have ever
46:23
seen in tech. There
46:25
is so much bad faith
46:27
being created by this and it shows
46:29
how important the business is to Apple
46:31
of in-app payments and App Store. They
46:34
will defend it to the desk even
46:36
if it means everyone hates them, which
46:38
a lot of people already do. And
46:40
even if it means completely being hypocrites
46:42
on everything they've ever said before. Well,
46:44
that they're used to. But
46:48
yeah, the streaming is pretty cool. They're
46:53
doing it obviously because everyone else is, you
46:55
know, apps are going to enable this anyway.
46:57
So they're like, okay, well, it's going to
46:59
be on our platform anyway, so we'll enable
47:01
it. I'm
47:05
hopeful that it will get more people
47:07
to try out these
47:11
solutions. I
47:14
don't know how much more impactful it will
47:16
be in the midterm.
47:21
I'll certainly give it a go. There
47:24
are opportunities where it
47:26
was like maybe I'm wondering, I
47:28
don't know if it's possible on Apple TV.
47:30
I think that might be the most interesting
47:32
part of it. That would be great. All
47:35
I read when I saw this headline was put
47:37
it in my new Vision Pro. I
47:39
paid a lot of money for that thing. Please,
47:43
if you play video games on it. Oh,
47:46
God. Anyway,
47:49
yeah, it'll be interesting to see going forward.
47:51
I think this is a win for ease
47:53
of use when it comes to gaming streaming
47:55
services. All the other parts
47:57
of it are a huge question mark. But
48:00
we'll see. We shall see.
48:03
All right. My story of the week. It's
48:07
another bummer one. Can
48:09
I just quickly mention something positive? The
48:12
folks that made Demi-O are doing an official D&D VR
48:14
game. Very excited about that. I don't need to talk
48:16
about it. But it's a little positive. A little positive
48:18
story of the week. The thing I really want to
48:20
talk about. Now back to the show. Back to the
48:23
darkness. 2024 starting with them. Bang.
48:25
2024 starting with them. Bang.
48:30
You're headed to the wall. I
48:33
want to talk about this a lot because Patrick's here. Blizzard
48:36
fanboy like me. Former
48:38
Blizzard employee. One
48:40
of the fallouts of this contraction
48:42
of this firing of all these
48:44
people and reorganizing priorities
48:49
within Activision Blizzard is
48:52
that we heard that a long
48:54
promised Blizzard game,
48:56
notably a new IP for
48:58
them, they had been working
49:00
on this survival game that had been kind of
49:02
whispered about for a long time. It had been
49:05
reportedly in active development
49:07
for over six years with a team of
49:09
over 100 people working
49:11
on them. By the way, all of those
49:13
folks fired. This
49:16
project canceled and that entire team let go,
49:18
which is pretty wild. This
49:22
game, which was either codenamed
49:24
Odyssey or going to be called Odyssey.
49:27
I suspect it's codenamed Odyssey,
49:29
but it was going to be a new prong
49:31
in the Blizzard pantheon.
49:34
It was going to be a big,
49:36
big pillar. New IP, a new thing
49:38
going forward. Six years
49:40
of development. It was going to
49:42
be Blizzard doing what they do,
49:45
which is taking a genre that
49:47
had been already established and putting
49:49
that fine polish on it.
49:51
At least that's what their intention
49:53
was, was to take the survival
49:55
genre and make a Blizzard
49:57
type game in the way that they took
49:59
the. MMO that had already been around
50:01
with ever quest and Ultima online and they
50:04
made world of Warcraft with that Blizzard
50:06
polish That was their intent with the survival
50:08
genre with Odyssey. Now, we know six
50:10
years in completely
50:14
Dragged to the recycle bin on the desktop
50:17
Patrick this breaks my
50:19
heart Personally because
50:21
I have seen this a number of times with
50:24
Blizzard. They are not shy
50:27
about just trashing years and
50:29
years of work if they don't think they're
50:31
gonna make something very special and That's
50:34
one of the reasons I think Blizzard has had such
50:36
a great track record with projects is because They
50:39
have a very high standard and they're not gonna put out something even
50:41
though they've invested tens of millions
50:43
of dollars in it but
50:45
I also was excited about
50:48
this project and Looking very much
50:50
forward to hearing more about it and now
50:52
it will not be and we've seen that
50:54
happen so many times with these cool projects
50:57
Patrick your take Well,
51:00
my take is essentially the end of yours. I really
51:04
don't like the way this is being framed
51:06
because Trashing a project
51:08
that has cost a lot of money
51:11
and we don't know how Bad
51:13
it was going for the project Apparently
51:16
a lot of good work was being done by
51:18
a lot of talented people but
51:21
I'm guessing that Microsoft
51:24
you know if it was a
51:26
game that was awesome and that they could see Baking
51:29
a lot of money. They like
51:31
money. They wouldn't have canceled it
51:33
just because what they're being Evil
51:36
like they're cackling Phil is like how can
51:38
we be the most evil in his office
51:40
at the top of Microsoft tower? I'm
51:43
guessing the game had problems. We've heard a lot about
51:46
the technical issues that They
51:49
first had with unreal and then with
51:51
synapse which is their internal engine which
51:53
ended up not working out and
51:55
they were Apparently not very it
51:57
wasn't realistic the target of 2026
52:01
with it for release was not realistic according to
52:03
people on the team. Yeah, evidently they were trying
52:05
to get 100 players at once in
52:09
in these sessions and neither engine seemed to
52:11
be able to They worked
52:13
that out and there was some internal
52:15
strife with the team of some people
52:17
really wanting to use unreal others wanting
52:19
to use The internal synapse Blizzard engine.
52:21
Yeah, so yeah a lot of there's
52:24
I'm sure there are a lot of technical specifics
52:26
there because obviously Fortnite works with a
52:28
hundred people on the map, but the map was maybe
52:30
bigger anyway We don't know but yeah, the
52:33
point is the way this is being framed
52:35
is oh my god. Look at this horrible
52:38
thing that they're doing to this wonderful
52:41
game that would have happened and This
52:45
is what Blizzard is known for is what you were saying
52:48
not just trashing beautiful games but being
52:51
realistic about the quality of the game and
52:54
Not putting the game out if it
52:56
doesn't meet their standards of quality I
52:58
don't know that Blizzard distilled that Blizzard
53:01
but that move Seems
53:03
in line with that policy
53:07
And obviously it's tragic for the people and
53:09
the work that's already been done there Maybe
53:11
they could have recycled it like they did
53:14
tighten into Overwatch
53:17
there have been a number of projects some
53:19
of which we have not heard about that
53:21
Blizzard that never came to light Including you
53:23
know Starcraft ghost is the one that I
53:25
played it. I Played
53:28
it at e3. I had hands-on with Starcraft
53:30
goes and it was canceled and everyone was
53:32
sad but Yeah,
53:35
I I don't think I don't
53:37
see this for This
53:39
is the most Blizzard thing out of all this
53:42
whole story You know, this
53:44
is the most authentic like quality
53:46
Blizzard thing like old old School
53:49
Blizzard thing that we all admired thing
53:52
that we've heard and I don't understand
53:55
why people are painting
53:57
it as this other like
54:00
proof that look now they're horrible
54:02
and they're not even releasing this beautiful
54:04
game that everyone assumes would have been
54:07
awesome. I certainly don't have that position,
54:09
but I do think it's unfortunate
54:12
that yet again Blizzard
54:15
seems to just be refocusing on the
54:17
stuff they've already got. And
54:20
at a certain point, Overwatch
54:23
was a big new
54:25
IP and a big new thing, and that's a few
54:27
years in now. We
54:31
see this big initiative with this
54:33
plan of trilogies of wow
54:35
expansions, but I would love
54:39
for them to branch out and do
54:41
new stuff. Overwatch I think
54:43
is not doing great. Diablo
54:45
IV, yes, there'll be new seasons and
54:48
expansion. What's
54:50
on the horizon for Blizzard that's
54:53
really breaking new ground? This was
54:55
it as far as I'm aware. Maybe there's
54:57
things we don't know about, but six
54:59
years of development feels like not
55:02
insignificant. It's I think
55:04
since Overwatch. People
55:07
seem to point to Overwatch only, but Hearthstone
55:11
was a big deal. It was 2013. A
55:15
decade ago. Overwatch
55:17
was 2016. That's
55:20
a good pace. Unfortunately Heroes of the
55:22
Storm didn't work out, but that was also
55:24
something cool. Certainly
55:28
since Overwatch, let's say two
55:30
years after the release of Overwatch, we
55:34
haven't seen a lot of incredible, like
55:36
old school Blizzard, seems
55:38
like it's not around anymore.
55:40
And it's interesting to see that
55:42
Mike Ibarra, the president of Blizzard,
55:44
who was a former Microsoft employee,
55:46
was at BlizzCon saying, I will
55:49
be there until my death.
55:51
I love Blizzard. He arrived like
55:54
three years ago, four years ago,
55:57
and was named president of Blizzard App.
56:00
after the issues in 2021, the
56:02
harassment and toxicity things were came
56:04
to an end. He was an
56:06
outsider. But now he's back at
56:08
Microsoft. And three months after having
56:10
said, I will be there until
56:12
I die. He's like, Oh, I'm
56:14
happy to have done the transition. And
56:17
I'm leaving. It doesn't seem like he
56:19
wanted to leave. I don't
56:21
know what that says about whom. I
56:25
don't know, Microsoft didn't really like him. Why did
56:27
he leave Microsoft in the first place? Like, again,
56:29
there's interesting stuff to figure out there. Somebody's gonna
56:31
write a book at some point. Who's
56:34
gonna take his place? A
56:37
woman would be awesome. Just, you know, for
56:40
the principle of it. But there's,
56:43
there's a lot of things here that raise
56:46
questions for me. And this shuttering
56:49
of the project, I
56:52
wouldn't be too hasty to judge
56:55
it. Christian,
56:57
you have any thoughts? My
57:00
only thoughts on this is I'm shocked
57:02
at how recently they were hiring
57:04
for this game. Right. Dabbling
57:09
around in that space. We're hiring until we're firing. That's
57:11
the video continue. We're hiring until
57:13
we're shutting it down. I mean, very
57:15
recently they were staffing up for this
57:17
project. There were people saying I moved
57:19
four months ago for this project. And
57:21
now I'm fired. Like, that's where... It
57:25
does seem like anecdotally, based on timing of things
57:27
that I've seen, that it does seem like it
57:29
is part of a new company
57:32
owns this review of where things are.
57:34
Let's be honest. You know, how are
57:36
things shaking up? And or
57:38
the person whose pet project it was is
57:40
no longer the one calling the shots. And,
57:43
you know, John Carter is still gonna come out,
57:45
but we're not gonna advertise for it. John
57:49
Carter. John Carter. Yeah, sorry, John
57:51
Carter. It's
57:53
a bummer. It does feel
57:55
like six years in. We're gonna put this out in what,
57:57
2026? Oh, no, we're not gonna make 2026. Oh
58:00
really? Let's shut this all down.
58:02
We're shutting this whole thing down.
58:04
That's the short version. Survival
58:07
game. Six years ago, there weren't a
58:10
million of them. Great point too. You
58:13
know, I can see how the market
58:15
is not the same. I'm
58:18
going to talk about one this week that has
58:21
what I would consider to be pretty
58:23
good polish. All right. Speaking
58:25
of that, let's get into our
58:27
games that we have been playing. But first,
58:29
we'll take a quick break for a sponsor.
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In anticipation, vary. Terms apply. Alright,
59:34
let's talk about the games that are on
59:36
our playlist in a segment coincidentally
59:39
called the playlist. We
59:51
got some good games to talk about this week
59:53
in the playlist. Patrick, where would you like to
59:55
start? So many
59:58
things to talk about. I
1:00:00
have I have become I was
1:00:02
talking about my Love
1:00:05
for Riot games now. I have become a
1:00:07
League of Legends player This
1:00:11
is something I would never have thought I
1:00:13
would say in a million years but
1:00:17
following arcane Three
1:00:19
years ago was it I started
1:00:21
to get interested in In
1:00:23
League of Legends and I started playing League
1:00:25
of Legends wild rift Which is
1:00:27
a really awesome game and then a few
1:00:30
months ago I started following a
1:00:33
sports team an eSports team and
1:00:36
They played League of Legends and among
1:00:38
other games, which by the
1:00:40
way I don't know if you're sad or
1:00:42
happy now Jeff, but I'm definitely sad that
1:00:44
team is Carmen Corp 1
1:00:48
7 0 in the winter split in
1:00:50
League of Legends they
1:00:53
are so good in everything else so good
1:00:55
and I will still be behind them because
1:00:57
I've been following them for Essentially
1:00:59
three months, so I'm a lifelong You
1:01:05
bleed it no fair weather fan here,
1:01:07
I kind of feel like yeah, I'm
1:01:09
responsible for this for this spell It's
1:01:12
like 7 0 Every
1:01:15
anyway, this is not an eSports show, but
1:01:17
it was terrible I'll
1:01:19
be there Spring split will will
1:01:22
do it But so I
1:01:24
don't have time to play League of Legends as much as
1:01:26
I would like On PC
1:01:28
because every game you have to set aside the
1:01:30
whole hour and I have to So
1:01:33
that's not possible, but I
1:01:35
did come back to wild Rift This
1:01:39
is such an awesome game It is
1:01:41
like I played it a couple
1:01:43
of years ago quite a bit and you read
1:01:45
it now it's interesting because I have the contrast
1:01:47
between the PC game and the mobile game and
1:01:52
It captures so much
1:01:54
of what the PC game does
1:01:56
so well. It is such a
1:01:59
cool game game and I'm so
1:02:01
happy that they're not putting it out to
1:02:03
pasture with some other games
1:02:06
with that announcement. But
1:02:09
it is really really cool and
1:02:11
the difference is that it
1:02:13
is faster pace than League of
1:02:16
Legends PC but everything
1:02:18
that entails for gameplay is fascinating.
1:02:20
Like you get from one part
1:02:23
of the map to the other
1:02:25
more quickly. So vision is a
1:02:27
little bit less important so the
1:02:29
strategy around that is a little
1:02:31
bit less pushed
1:02:34
and so you get a game
1:02:36
that's more focused on team fights
1:02:38
and you know combat. But
1:02:41
the game is really cool. I'm not gonna, it's
1:02:43
an old game so I'm not going to talk
1:02:45
about it for too long. But Wild Rift if
1:02:47
you're curious about League of Legends just
1:02:50
go for it. It is easy,
1:02:52
accessible, everyone has it, it's on
1:02:55
mobile. Waiting for the
1:02:57
date comes to consoles maybe one day.
1:03:00
Very cool. Yeah I know you've been wanting
1:03:02
me to try this for literally years and
1:03:04
I have not done it. That's cool. You
1:03:06
know just to know what this thing is. It is
1:03:08
the biggest e-sport in the world. The
1:03:11
other game I wanted to mention in
1:03:14
passing is Warcraft Rumble and I
1:03:16
swear I didn't choose the two
1:03:19
companies that are confiring every one
1:03:21
that I, I'm
1:03:23
sorry but it's
1:03:25
not horrendous. Warcraft
1:03:29
Rumble not horrendous. Not horrendous. Put it
1:03:31
on the packaging. It's the
1:03:33
mobile game, it's essentially a tower
1:03:36
offense. It's
1:03:38
what's the Clash Royale? It's kind of a
1:03:40
riff on Clash Royale a little bit, a
1:03:42
bit more complex. It
1:03:45
works really well. I tried it
1:03:47
out a few months ago and
1:03:49
decided to pay for the account
1:03:52
unlock. You pay 20 bucks and
1:03:54
you get essentially increased rate of
1:03:56
experience and gold in in-game currency.
1:04:00
which make it much more viable for you
1:04:02
to progress through the game. It's a lifetime
1:04:04
unlock, so it's not something you have to
1:04:07
keep paying for. And I've been
1:04:09
playing it for about three, four months. And
1:04:12
I've been having fun. I play very short sessions.
1:04:14
This is essentially my, I don't
1:04:16
want to be doomscrolling right now game. I have three
1:04:18
minutes, so I'm going to play a couple of games.
1:04:21
Maybe just, you know, log in and get
1:04:23
the gold in the free thing for logging
1:04:26
in that you get. I'm
1:04:28
reaching the end of my run with that game. And,
1:04:35
you know, it's been, yeah, as I
1:04:37
said, three, four months. And I'm happy with the time
1:04:39
I had with it. It's a fun strategy game. You
1:04:41
really have to think sometimes it feels, you know, you
1:04:44
have that thing on a map where you
1:04:46
go in, you get destroyed, and you're
1:04:48
like, this is impossible. This is dumb. This is pay to
1:04:50
win, whatever. And
1:04:52
you just then look at the units that
1:04:54
are attacking you. What are their properties? Just
1:04:56
like in an RTS, you
1:04:58
know, tower defense games come from RTS.
1:05:00
So it's very, there are, there is
1:05:03
this legacy there. And
1:05:05
you say, okay, so I should build my deck
1:05:07
like this and have this type of unit. And
1:05:09
then all of a sudden, you know, you destroy
1:05:11
the map and think like, well, this is broken.
1:05:15
So it's fun. It's a good, I have
1:05:18
three minutes. What can I do instead
1:05:20
of scrolling Twitter game? Anything
1:05:23
that gets people off of that is positive in
1:05:25
my book. So that's Warcraft
1:05:28
Rumble. Yeah. But
1:05:30
the big release of the week, which I
1:05:32
know both you and Christian have been playing,
1:05:35
is Tekken 8. The
1:05:38
fighting game Renaissance continues. Or does it?
1:05:41
What is your feelings, Patrick,
1:05:43
about Tekken 8? Oh
1:05:45
my God, guys, I love Tekken
1:05:47
8 so much. Why has it taken us like an hour
1:05:50
and a half to get to Tekken 8? I
1:05:53
could talk about it for just
1:05:55
as long. It is awesome.
1:05:58
It is fantastic. everything
1:06:01
well. Well, almost everything. It
1:06:03
does many, many things well.
1:06:05
I love fighting
1:06:08
games. I'm an arcade,
1:06:11
a child of the arcades. I spent
1:06:14
a lot of time both in Europe
1:06:16
and in Japan when I lived in
1:06:18
Japan in arcades. And
1:06:20
Street Fighter 6 did things
1:06:22
that were popularizing,
1:06:24
again, a genre that was
1:06:27
king in the arcades back
1:06:29
then. And I thought
1:06:31
that Tekken could not reach those heights,
1:06:33
especially when they started talking about the
1:06:35
game and the communication was focused on
1:06:37
essentially what is, well, a
1:06:39
prettier version of Tekken 7. And
1:06:42
I thought, well, you know, that's...
1:06:45
I already have Tekken 7. But they
1:06:47
did add a lot of things and
1:06:49
it triumphs
1:06:51
in almost everything. The
1:06:57
story mode is fantastic.
1:07:00
It is essentially fast
1:07:04
and furious about fighting
1:07:06
games in anime genre in
1:07:09
its inane script. And
1:07:12
what happens in the game is ridiculous.
1:07:14
Like Tekken has always been a series
1:07:16
where the story, you
1:07:18
look at it and you laugh because it's so
1:07:21
dumb, as you do in Fast and Furious. They
1:07:24
dialed that to 11 in
1:07:26
Tekken 8. It's fantastic. It's super
1:07:28
dumb. It's super fun. It's very
1:07:30
accessible. It's very easy to get
1:07:32
into. Then
1:07:35
within the game, in game, you
1:07:37
know, the gameplay, you have two
1:07:39
modes of control. You
1:07:42
have classic mode, where you have
1:07:44
to press a button and do
1:07:47
a direction to do special moves. You
1:07:49
have combinations and sequences that can become
1:07:51
a little bit complicated. But then you
1:07:53
have... What's the name of that
1:07:55
mode? Easy
1:07:58
mode, easy input. I can't remember. but
1:08:00
you can activate it at any point,
1:08:02
including in that story
1:08:04
mode. You press a button
1:08:06
and then all you need to do is
1:08:08
press the same button many times and it
1:08:11
will do cool combos. It's a little bit
1:08:13
more involved than this, but essentially this is
1:08:15
what it is. This is not like the
1:08:17
Street Fighter VI modern
1:08:20
control scheme, which is supposed to
1:08:22
be competitive. And you can
1:08:24
choose to use the modern control scheme, which
1:08:26
is simpler than the classic scheme, but
1:08:29
it's competitive. It's a very seriously built
1:08:31
design thing so that you can choose
1:08:34
either of those modes. In Tekken, the easy
1:08:36
mode is not that. It's just a thing
1:08:38
for you to have fun and
1:08:40
it works. And you will play that story mode
1:08:43
and you can switch to that if you want
1:08:45
to. It is very
1:08:47
accessible and you play different characters
1:08:50
and you get the essentially fun,
1:08:54
I'll try it out experience. Then
1:08:57
you get into arcade quest, which
1:09:00
is really cool. You
1:09:02
have these little me like characters
1:09:04
in universe, which you
1:09:07
play one of them, you play as one of
1:09:09
them and they discover Tekken 8 and they get
1:09:11
into the local arcade
1:09:13
click. And there's
1:09:15
this one guy that teaches you how
1:09:18
to play the game. So they teach
1:09:20
you very literally how to play the
1:09:22
game with different features, different moves, different
1:09:25
properties of the game. Very slowly
1:09:27
they introduce stuff. You can play the
1:09:30
story mode and the arcade quest. Story
1:09:32
mode is about maybe five hours. Arcade
1:09:34
quest is a little bit longer, I think,
1:09:37
but you can play those two and have
1:09:39
a great Tekken experience without even getting into
1:09:41
the competitive side of it. The
1:09:44
game itself might seem like Tekken
1:09:46
7. It is 80%, it is
1:09:48
50% Tekken 7, but
1:09:51
they added a bunch of things on top
1:09:53
of it, which makes it so
1:09:56
much more fun, to me at
1:09:58
least. And I played it quite a bit. of
1:10:01
Tekken 7. This one I understand the mechanics of
1:10:03
the game so much more and how to play
1:10:05
and adapt to it and arrange
1:10:07
you know my gameplay to what's happening on
1:10:09
screen. It's incredible.
1:10:13
32 characters, only three new, but
1:10:15
the 32 it's a huge
1:10:17
number. Everyone is so different
1:10:20
and complex and has their own
1:10:22
gameplay within the game, almost everyone.
1:10:26
There's nothing not to love about this except
1:10:30
Street Fighter does the Battle
1:10:32
Hub mode which is the virtual arcade.
1:10:35
It's awesome. You go there, you see someone sitting
1:10:37
at a machine, you sit down and you play
1:10:39
against them. In
1:10:42
Tekken you have something that is taken
1:10:44
from arcade quest which is a huge
1:10:46
arcade and I was like awesome I'll go there
1:10:48
it will be the same thing except
1:10:51
no. When you sit down at
1:10:53
a machine at an arcade you're
1:10:55
just playing ranked with a random
1:10:57
person. You're not playing the person
1:10:59
that is sitting next to you
1:11:01
which is such a missed opportunity
1:11:03
because then you don't create it's
1:11:05
basically pointless. You don't create this
1:11:07
family rivalry because in
1:11:09
Street Fighter you go to the Battle Hub and
1:11:11
you actually play people and you're like oh you're
1:11:13
just a little bit stronger than me but I'll
1:11:15
get you and you play 10 games and finally
1:11:17
you get around and I think I saw said
1:11:19
something to that effect last time I was
1:11:22
here. In Tekken it doesn't work like that
1:11:24
and that's too bad but it's the only
1:11:26
thing that is not stellar
1:11:28
about Tekken 8. I love it. I can't
1:11:30
wait to play more of it. I don't
1:11:32
understand why I said yes to being on this
1:11:35
show when I could have been playing Tekken
1:11:37
8. Christian
1:11:42
you have also been playing Tekken 8 and
1:11:44
I thought I was gonna maybe sit this
1:11:46
one out as I have
1:11:48
with some recent fighting games but then I
1:11:50
saw that Prey Dogs Universal
1:11:53
VR mod for Unreal works with Tekken
1:11:55
8. You can play it in VR
1:11:58
so I might have to pick this one up on PC. But tell
1:12:00
me what your experience you do you agree
1:12:02
with Patrick that this is stellar?
1:12:06
nearly all the way through Wholeheartedly
1:12:09
I Tekken 8 is phenomenal.
1:12:12
It is incredible We are at a high water
1:12:14
park mark high water park high water mark. I
1:12:16
want to go to a high water park It's
1:12:18
like a regular water park, but like it's just But
1:12:24
if you're able to ride it out, it's great a
1:12:27
rising tide lifts all boats except for the ones with
1:12:29
leaky hulls They think Tekken
1:12:31
8 is Fantastic. I really
1:12:33
do think that we are in a golden
1:12:35
age of fighting games right now with you
1:12:37
know Mortal Kombat one has its People
1:12:40
have its issues with it and I think so those are fair
1:12:43
But Street Fighter 6 Tekken 8 and
1:12:45
also Mortal Kombat 1 and what we're seeing in the
1:12:47
space right now I think the
1:12:49
only thing holding fighting games back from
1:12:51
being kind of the pinnacle of Video
1:12:54
games in many regards is that they don't live
1:12:56
in arcades the same way So it's a different
1:12:59
experience versus in an arcade you kind of walk
1:13:01
by and you see it and you're drawn to
1:13:03
it And there's the one person there with the
1:13:05
bandana on who's dominating everybody and you put your
1:13:07
quarter up and you try there's that communal aspect
1:13:10
And I think Street Fighter 6 tries to recreate
1:13:12
some of that But it is just different when
1:13:14
you're at home and you don't know who's beating
1:13:16
your butt every time you play and you just
1:13:18
kind of Think you suck So
1:13:21
it kind of does it come with a bandana it
1:13:23
does it does come with a bandana and
1:13:25
like sweet attitudes So
1:13:28
I think that's what's missing from fighting games being
1:13:30
kind of the the peak of culture in terms
1:13:32
of conversation around games It is different when you're
1:13:35
by yourself and even if you're playing in excellent
1:13:37
ranked mode It just feels different to
1:13:39
lose half those matches at home versus at the
1:13:41
arcade and you see Susan or Gary or who
1:13:43
you know Like these people you see like oh
1:13:46
my gosh Gary's at the Tekken cabinet I'm
1:13:48
gonna go watch this and you saunter over and
1:13:51
you watch them beat somebody down But
1:13:53
Tekken 8 is incredible as you mentioned for
1:13:55
the mod. It is unreal. It's unreal 5.
1:13:58
I am playing on PC with
1:14:00
my beefy GP. It has
1:14:02
DLSS 2.0, not the
1:14:04
full 3.1 suite of technologies, but it is
1:14:07
2.0 enabled on PC if you have an
1:14:09
Nvidia card. Looks and runs great. I see
1:14:11
a couple of hitches here and there, but
1:14:13
usually it's on the character select screen and
1:14:16
then sometimes on character intro animations.
1:14:18
I would imagine that's something about
1:14:21
the engine transitioning between real time
1:14:23
into an animated cutscene or something
1:14:25
like that. I've also played it
1:14:27
on my Steam Deck. It works
1:14:29
great. It works fine, I should
1:14:32
say. Between the two, console's
1:14:34
better, but I've played many a match
1:14:36
against the CPU on my Steam Deck
1:14:38
and you're able to dial down the
1:14:40
settings and have it be a workable
1:14:42
experience. As Patrick mentioned, the
1:14:44
story mode, so I've probably
1:14:46
played seven hours of Tekken 8. We're recording a
1:14:48
smidge earlier than we normally do, so it probably
1:14:50
would have been 10 hours or longer
1:14:53
if we were recording at night. Everybody
1:14:55
doesn't want to be doing this and wants to be
1:14:58
playing Tekken 8. I get it. We
1:15:00
sacrificed our joy for yours, Jeff, so
1:15:02
you can hate watch a football game
1:15:04
unless they win, then that time was
1:15:06
worth it. Otherwise, you spent three hours
1:15:08
tense like, oh, this is fun. This
1:15:10
is fun. The
1:15:14
story is phenomenal. I have
1:15:16
played a lot of Tekken over the years,
1:15:18
but not all Tekken. I think the Tekken
1:15:20
I probably played the most is Tekken Advanced,
1:15:22
oddly enough, on the GBA. I was traveling
1:15:24
a lot when it came out and it's
1:15:26
a good Tekken. I played Tekken Tag, I
1:15:29
played the Tekken. Tekken 8 has a mode
1:15:31
where you can go through and get caught up on
1:15:33
the story. Fine,
1:15:35
maybe do that, but also maybe
1:15:38
don't because it's just so bombastic.
1:15:41
I know what the tiger man and the bear
1:15:43
man think about. Because they tell you. They give
1:15:45
you one line. They're like, you can't go against
1:15:47
them. Why? Because
1:15:51
they're this. And you're like, yeah, that's all
1:15:53
I need. Let them fight. The
1:15:57
tiger man is a tiger man. The
1:15:59
bear man. man is just a bear. He's
1:16:01
not just a bear man. It's actually on now.
1:16:03
Now I'm lost. Now I get confusing. You should
1:16:05
probably go back and
1:16:08
watch the story lead up. But it
1:16:10
is just so silly in the best
1:16:12
ways. You know, it feels very Final
1:16:16
Fantasy 16 in ways where
1:16:18
it is just so ridiculous, but taken seriously,
1:16:20
you know, like they don't wink at the
1:16:22
camera other than the fact that you're playing
1:16:25
as a panda bear or something like that,
1:16:27
you know, but like, just
1:16:29
bombastic and that the costumes
1:16:31
that Tekken's always had great
1:16:33
character outfits and the way they
1:16:35
look in a story mode. It's
1:16:37
never been sillier, but also better
1:16:39
because it's like when you see,
1:16:42
there's a reason why the first X-Men
1:16:44
movie put everybody in black leather, right?
1:16:46
Like, yes, it would have been
1:16:49
cool to see them in their iconic costumes. But
1:16:51
also, when you see people in their iconic costumes
1:16:53
in real life together next to each other, you're
1:16:55
like, this is weird. Like this, like you're walking
1:16:57
down the street and your shoulders are 30 feet
1:16:59
wide, like next to a normal person. You're like,
1:17:01
this is normal. This is how I act.
1:17:04
There's all of that stuff in it. It's
1:17:06
beautiful. It's dumb. But it also
1:17:08
does a good job of rotating you through
1:17:10
characters, giving a lot of series
1:17:12
regulars their moment to shine in
1:17:15
really cool ways, introduces
1:17:17
the new characters and fun story moments.
1:17:20
And then Arcade Quest, I think folks will
1:17:22
probably do that second, because oftentimes people get
1:17:24
excited about the story mode. But Arcade Quest
1:17:26
is where I would recommend folks start
1:17:29
if they're new to Tekken or it's been a while
1:17:31
because it does, as Patrick mentioned, a great job
1:17:34
teaching you Tekken. And
1:17:36
what I find so refreshing about coming back to Tekken,
1:17:38
I did not play seven, I think I maybe played
1:17:40
a little bit of six. I forget. It
1:17:43
was on PS4, maybe that was six. I
1:17:46
don't remember. But Tekken
1:17:48
is not a fireball, you
1:17:51
know, big special move, quote unquote fighting
1:17:53
game, the way Mortal Kombat and Street
1:17:55
Fighter are the buttons are for
1:17:58
most characters as always exception, but left
1:18:00
punch, right punch, left kick, right kick. So
1:18:02
one, two, three, four. And
1:18:05
you use them, you know, you can think
1:18:07
about Assassin's Creed with the way you used
1:18:09
to climb, like actually doing your
1:18:11
hands as you're moving up. And so left punch
1:18:14
is your the left hook that you throw and
1:18:16
then right is right and so on and so
1:18:18
forth. And so it's a closer
1:18:21
combat fighting game, that's something like Street
1:18:24
Fighter, where you can control space by
1:18:26
using your projectile. And so
1:18:28
so much of Tekken for years in
1:18:30
the competitive scene, it's a very defensive
1:18:33
game. Because when you close space, you're
1:18:35
looking for that frame gap, where you
1:18:37
can punish somebody, where you're able to
1:18:39
block their move. It's a
1:18:42
3d game, so you can shuffle around people, but
1:18:44
you're able to block their move and their frame is
1:18:46
open for you to go in to punish
1:18:49
them with your own combo. And so
1:18:51
a lot of times in the competitive space,
1:18:53
there's, you know, juking, starting a move, trying
1:18:55
to cancel out of it, how can you
1:18:58
start something that looks like a different
1:19:00
move characters have like 100 different moves, I'm
1:19:03
never going to learn them all, but like
1:19:05
looks like a move with a longer frame
1:19:07
animation that's actually shorter, so you can lure
1:19:09
somebody in. And so you get these very
1:19:11
heated defensive battles. And it seems like Tekken
1:19:13
8s approach has been how do we make
1:19:16
Tekken more offensive minded with the changes they've
1:19:18
made. And so at the very basic core,
1:19:20
they've buffed sidestepping, where you could
1:19:22
always sidestep, but so many moves would punish
1:19:24
you for that, whether it was a actual
1:19:26
three dimensional blow or not, or a sweep
1:19:28
that would still get hit
1:19:31
your hitbox in that moment to break your shuffle.
1:19:33
sidestepping is more effective now. And they've
1:19:36
added a heat mode, which
1:19:38
you start with full at the beginning of each round,
1:19:40
every round, your heat gauge is full. So it's not
1:19:42
like in Street Fighter, where you have to build up
1:19:44
your turbo, your heat gauge is full and ready to
1:19:46
go. And if you don't lose it, if
1:19:49
you don't lose it, if you don't use it, you lose it for
1:19:51
that round, like you should use it
1:19:53
every single round because next round it will be back.
1:19:56
And the heat mode makes you more
1:19:58
viable to be aggressive. aggressive. It
1:20:00
adds a few
1:20:02
things, but basically more to your combo
1:20:05
and it gives you a really cool
1:20:07
punishing special move that can break through
1:20:09
some other attacks. And so it allows
1:20:12
you to go in and be more aggressive in a way
1:20:14
that- And chip damage. It hasn't
1:20:16
had before, yes. And then chip damage, as
1:20:19
you block and take hits, you see your
1:20:22
health gauge go down, but it's not eliminated.
1:20:24
You're able to earn that health back if
1:20:27
you land blows on your
1:20:29
opponent. So you take- So incentivizing
1:20:31
offense. It's incentivizes offense, but it's
1:20:34
still, you're still very open. It's
1:20:36
not like one hit gives you that health back. It's
1:20:38
you got to then chip your way back to fill
1:20:40
it up. And if you mess up, you're going to
1:20:42
get punished and you lose all of that. And the
1:20:44
last thing that makes it more offensive is the
1:20:48
rage state is what they call it. And so
1:20:50
when you're down to what was it, Patrick, like
1:20:52
a quarter of your life left, a quarter of
1:20:54
your life. Yeah, something like that. You go into this
1:20:56
rage state and you can see it on your health bar
1:20:58
and it opens up a new
1:21:00
special move. I think just one per
1:21:03
character- Yeah, basically a super- Yeah. One
1:21:06
per character where you get very
1:21:08
angry. And it's
1:21:10
awesome. It's flashy looking. It can break through
1:21:13
some other offensive attacks back to
1:21:15
you. And it also-
1:21:18
Oh gosh,
1:21:21
there's one other thing that rage does, but it's just jumping out of
1:21:23
my head. But again, they're all an
1:21:25
effort of making it more offensive, which I think
1:21:27
is fascinating. And I'm very curious. I won't be
1:21:29
part of it because I won't be that competitive.
1:21:31
And I'm very curious to see how the competitive
1:21:34
scene does react to it long-term and
1:21:36
whether or not it really has people
1:21:38
flying off, running in
1:21:40
and engaging with people. And then from the
1:21:42
new characters, again, there's only three, but I
1:21:45
love Victor. He's the Frenchman
1:21:47
and he's so cool. He's like this
1:21:50
old silver fox spy tech dude
1:21:52
who has little knives and then also this
1:21:54
huge gun that he never uses, but he's
1:21:56
got this huge gun and then little knives.
1:21:58
He's a fighter. It's awesome.
1:22:01
It's awesome. You're talking
1:22:03
about the French guy. It's
1:22:05
funny, Law, which is one of the old
1:22:08
school characters in his intro, he looks at
1:22:10
the camera and he's like, Bruce Lee look
1:22:13
alike. And he looks at the camera and he's
1:22:15
like, I hate rich people. So
1:22:17
it makes me think of the French person.
1:22:21
But Rayna, the other
1:22:23
new character, is super
1:22:26
awesome. Azucena, the Peruvian,
1:22:29
which like does I want to
1:22:31
learn like when you dive into
1:22:33
one of the characters, it's like learning a whole
1:22:35
game. So I recommend you stick with one. Just
1:22:37
take one that you think looks cool. But
1:22:42
Azucena has a whole bunch of
1:22:45
escape, not escapes with like she dodges
1:22:47
all your all
1:22:50
the enemies strikes and she's like making fun
1:22:52
of you. And she's like, aha. It
1:22:55
seems like a lot of misdirects too,
1:22:57
where like it's like a fake into
1:22:59
one and then she comes the other
1:23:01
way. And it looks, this game looks
1:23:03
so badass. Like forget about everything we
1:23:05
just said, which is true, but forget
1:23:08
about all of it. If you want
1:23:10
to play a fighting game and have
1:23:12
immediate fun and look like you're doing
1:23:14
super cool fighting moves, pick up
1:23:16
Tekken 8. It is exactly that.
1:23:18
You will feel like a
1:23:21
badass from the get go. Don't
1:23:23
go fight people, you know, in ranked mode,
1:23:25
because especially at the beginning, all the pros
1:23:27
are like ranking up. You get destroyed every
1:23:30
other game. It will settle
1:23:32
down, but no, it just
1:23:34
press every button. It will look cool.
1:23:37
It's awesome. And you can play it in VR. Well,
1:23:39
I mean Tekken 7 could be played in VR.
1:23:42
Not a lot of people did. So I just
1:23:44
take, I take solace in knowing that I helped
1:23:46
the best, best players in the world achieve their
1:23:48
rank as they beat me. That
1:23:51
is our contribution. It's a fighting game. No,
1:23:53
it's a helping game. That's
1:23:58
Tekken 8. like it
1:24:00
is continuing this new golden
1:24:02
age of fighting games that we seem to
1:24:05
find ourselves in. Street Fighter VI and Tekken
1:24:07
8, it is incredible that
1:24:09
we saw those come back and
1:24:11
be as good as they are.
1:24:13
You know, they're 90 on
1:24:16
Metacritic games, 92, 90. Like, they are such...
1:24:20
I thought we would never see that time again.
1:24:22
And of course, not everyone is going to go
1:24:24
play fighting games, but some people will. And the
1:24:26
people who do are so
1:24:28
happy with the state of their favorite
1:24:32
niche genre right now. And they're stupid
1:24:34
in the best way. And I say
1:24:36
that with love. Like Mortal
1:24:39
Kombat included, Mortal Kombat has been stupid in the best
1:24:41
way for longer. The Street Fighter VI and Tekken 8
1:24:43
are so stupid and they wear their stupid on their
1:24:45
sleeve. And it's better because
1:24:47
of it. You have always told me
1:24:49
that that was a compliment as well.
1:24:52
And I don't know. I mean, it's
1:24:54
in the best way. You're fired. I
1:24:56
would love. Christian,
1:25:05
you have also been playing more Prince
1:25:07
of the Lost Crown, which we raved
1:25:09
about last week. I will
1:25:11
be brief. I rolled credits on Prince of the
1:25:13
Lost Crown. It took me just under 20 hours.
1:25:17
My completion percentage was shown at
1:25:19
low 70, 70%,
1:25:21
which I was kind of surprised by because I felt
1:25:23
like I was doing a lot of side stuff in
1:25:25
it as I was enjoying that world and that game.
1:25:27
Prince of the Lost Crown is
1:25:30
phenomenal. It is certainly one
1:25:32
of my favorite games I've played in
1:25:34
recent memory. I'm saying it again this week to
1:25:36
tell you to go pick it up because it's really
1:25:38
good. Some of those fights at the end get hard
1:25:40
though, like hard. But it's incredible.
1:25:43
I rolled credits. I'm super happy I did.
1:25:45
It's great. You know,
1:25:48
you were talking about too many games earlier. I
1:25:51
really want to play Prince of Persia. It
1:25:53
looks awesome. I played the demo. I loved
1:25:55
it. Maybe it's also because I have
1:25:57
two small kids, but I just I don't. have
1:26:00
time. It's not enough to be
1:26:02
an excellent to be a very good game
1:26:04
these days. You have to
1:26:06
be a fantastic game and appeal
1:26:09
to the person that might play
1:26:11
like yeah it's I
1:26:14
want to play. Yes we
1:26:17
need to get another one though I think we're gonna
1:26:20
need a new one that says too many kids. No
1:26:25
look I refuse to let
1:26:27
that be excuse. I'm
1:26:29
pretty sure my children ate this morning
1:26:32
and I've played plenty of Tekken like
1:26:35
I don't know where
1:26:37
they went but they seemed happy when they left. My
1:26:40
daughter has a jaguar head for a
1:26:42
head but I think it's because she
1:26:45
also likes Tekken so what do you do?
1:26:47
All right I gotta talk about a game
1:26:49
on my list another new game actually this
1:26:52
is early access release but I would say
1:26:54
the game that's old now Tekken and Prince
1:26:56
of Persia together. The new
1:26:58
survival game that's sweeping the nation where
1:27:00
you can create all kinds of no
1:27:04
it's not pow world I played a
1:27:06
little pow world last week but ah
1:27:08
it's not my game at all. 8 million
1:27:10
last week it was like what three people
1:27:13
love the pow world I don't understand it.
1:27:15
I'm sure many of those are game paths
1:27:17
though. Well no
1:27:19
it's like 8 million on steam. Did they
1:27:21
clarify? I think it was like 6 million
1:27:24
on steam. Anyway that's a lot of people
1:27:26
that are not on game. Okay back to
1:27:28
Tekken 8. It is so sad. I
1:27:31
want to tell you about a different survival game.
1:27:33
Listen I'm not
1:27:35
somebody that seeks out
1:27:37
survival games. Survival games I've dabbled
1:27:39
I've never fallen in love with
1:27:42
that. Survival games find you. You
1:27:45
don't seek them out. One of the reasons I was
1:27:47
excited about that Blizzard one was like hey maybe this
1:27:49
company will make the one that I
1:27:51
love you know will find a way to find to
1:27:53
refine it to a point where I love.
1:27:57
You know what else I haven't liked you guys is Breath
1:28:01
of the Wild and Tears of the Kingdom. Do you
1:28:03
or else I haven't liked you guys? Oh,
1:28:05
also, mostly Christian. I really like that.
1:28:09
No, the... What
1:28:13
if I told you there was a game
1:28:15
that was basically a Valheim game
1:28:18
I couldn't get into, meets
1:28:21
Breath of the Wild game I couldn't get into,
1:28:23
and I'm super into it. I
1:28:27
don't know why this is the case. But
1:28:30
there's a game that just hit Early Access this
1:28:32
week. It's called Enshrouded. Enshrouded.
1:28:36
This is a really
1:28:38
cool game that
1:28:40
got it hooked into me really fast. And
1:28:43
I will cop to the fact that
1:28:47
I'm very shallow. Because I really
1:28:51
think, and I've kind of had
1:28:54
this realization dawn on me very slowly
1:28:56
over the last few years, as
1:28:58
I've looked at the things that have
1:29:00
turned me off and looked at the things
1:29:03
that have grabbed me. And
1:29:05
I realize that look
1:29:07
and feel plays
1:29:10
a huge part in my...
1:29:13
You know, this speaks exactly to what you just
1:29:15
said, Patrick. We're in this world of
1:29:17
too many games. We're in this world of so
1:29:20
many things are excellent. It used to be
1:29:22
all you had to be was excellent to
1:29:25
capture my attention, because excellence was
1:29:27
rare. Now,
1:29:29
excellence is commonplace.
1:29:32
The bar is
1:29:34
very high just for competence
1:29:36
in video. Games are really good,
1:29:38
well made now. I think much
1:29:40
more than they ever have been.
1:29:43
And so now I think because
1:29:45
I can't fall in love
1:29:47
with everything, my tastes
1:29:49
have refined and it's not
1:29:51
good enough to just be excellent. You have
1:29:53
to also sort of be in my wheelhouse,
1:29:57
appeal to my specific sensibilities. And
1:29:59
I think... look and feel really
1:30:02
play a big part in these
1:30:04
huge, especially these
1:30:06
games that demand a lot
1:30:08
of my time and attention.
1:30:11
They're not something I can dabble with. You really have to
1:30:13
commit to these worlds. And
1:30:15
Enshrouded nails
1:30:17
that right away. It is
1:30:19
an absolutely gorgeous game in
1:30:23
the way that Valheim just isn't to me.
1:30:25
Like I know that people enjoy that aesthetic
1:30:27
and I certainly respect the choice
1:30:29
of that aesthetic, but it never was
1:30:31
just a place I wanted to be
1:30:33
in, right? Enshrouded
1:30:35
is immediately a world
1:30:38
I'm curious about, I
1:30:41
enjoy exploring. I mean, even much more
1:30:43
to me, and again, no offense to
1:30:45
anybody, this is just me, but even
1:30:48
much more than Breath of the Wild and
1:30:50
Tears of the Kingdom. Those aren't places that
1:30:53
appeal to me aesthetically, the
1:30:55
feel of moving Link around in those
1:30:57
worlds just never was satisfying
1:31:00
to me on a fundamental base level. And
1:31:03
Enshrouded just immediately,
1:31:06
four seconds in, I'm thinking to
1:31:08
myself, wow, I like
1:31:11
being here. I like the way this character
1:31:13
moves. I like moving through this world. So
1:31:15
the idea of Enshrouded, the fiction is
1:31:17
pretty neat, although not spelled out for
1:31:19
you. It is really one of those
1:31:21
games where you have to engage
1:31:23
with it. A lot of the things people
1:31:26
say they like about Elden Ring, for example,
1:31:28
is that you have to engage with it
1:31:30
and be curious and be really paying attention
1:31:32
to all the context clues and little bits
1:31:35
of lore that are peppered throughout
1:31:37
the world. Such is
1:31:39
the case with Enshrouded, it does start with
1:31:41
a bit of a cutscene, but there really
1:31:43
aren't cutscenes as you move through the game.
1:31:45
It is much more the world explaining itself
1:31:48
to you. But you,
1:31:50
and so I'm not super clear on
1:31:52
exactly all of the lore here, but
1:31:54
you are birthed into this
1:31:57
world, you're born of fire. You
1:32:00
arrive in this world and it is a world
1:32:03
that is enshrouded in
1:32:05
certain areas in this very damaging
1:32:09
and toxic fog
1:32:12
And part of what you're doing
1:32:14
in enshrouded is delving into this
1:32:17
in these enshrouded areas and trying
1:32:19
to cleanse them certainly nothing new
1:32:21
there as far as video games have done stuff
1:32:24
similarly, but This is
1:32:26
a survival game in the sense that
1:32:28
you have lots of building and construction
1:32:31
options for you all the time, but not in
1:32:33
the sense that you're going to be Worrying
1:32:35
about your hunger or your thirst
1:32:38
or your sleep your exhaustion. Those
1:32:40
things are Are
1:32:42
not in the game you you
1:32:44
have the ability to eat and
1:32:46
drink but those only provide positive
1:32:48
things So when you eat
1:32:50
you get buffs in certain ways when you
1:32:52
drink you get buffs in certain ways You
1:32:54
have this ability to get rested Rewards
1:32:58
and fed rewards there isn't
1:33:00
penalties for them So already
1:33:02
one of the things that are is a
1:33:04
sticking point for me in survival games is sort
1:33:06
of eliminated I don't know about well Or
1:33:09
the Valheim was very additive where he wanted to
1:33:11
do this because you are stronger And then you
1:33:14
could do more cool stuff instead of I need
1:33:16
to do this Yeah, it's funny in World of Warcraft back in
1:33:23
2004 well before that when they were testing it
1:33:27
Initially the rested XP was not
1:33:29
rested XP It was that if
1:33:31
you gained more XP than that
1:33:33
amount you would get half XP and that
1:33:35
felt very bad So it
1:33:38
then switched it to actually you gain
1:33:40
double when you're rested and everyone loved
1:33:42
it Same thing
1:33:44
different way. Lizard brains are lizard
1:33:47
brains anyway, the Say
1:33:50
another thing I don't really like and still
1:33:52
don't like even in shrouded. I Want
1:33:57
to like building stuff in games
1:34:00
I just don't. I find it
1:34:02
extremely tedious to have to build
1:34:04
a house and Shredder does a lot of things
1:34:06
to Smooth those
1:34:08
rough edges in the sense that it's a voxel
1:34:10
game you can get really fine detailed and people
1:34:13
have made incredible stuff for
1:34:15
this game already like Extraordinary
1:34:17
mansions and these palatial castles and
1:34:19
just incredible stuff But
1:34:22
it also allows you you get into this
1:34:24
build mode and you get this you know
1:34:26
This cool hammer and put you into this
1:34:28
build mode where it'll give you you know
1:34:30
Pre-stock made like full walls and with doorways
1:34:32
cut out of it. And so it gives
1:34:34
you the shortcut to just Sort
1:34:37
of plug and play Lego style your buildings, but
1:34:39
I'm still I still just have
1:34:42
no interest in it. I Try
1:34:45
to motivate myself, but I find it so
1:34:47
tedious to build things But
1:34:49
you can kind of ignore that I mean, there's
1:34:51
a lot of cool stuff that you get from
1:34:54
building things you can set up, you
1:34:56
know Kind
1:34:58
of a factory where you're you know
1:35:00
self-sustained in ways that you wouldn't
1:35:02
be otherwise Much
1:35:05
more than that the game offers this huge
1:35:08
huge interesting world with different
1:35:10
biomes to explore
1:35:13
and there's literally no Vendors
1:35:18
No currency in this game
1:35:20
everything you acquire you
1:35:22
do by either crafting it or finding it
1:35:24
and You can get some
1:35:26
really rad stuff and there's a huge, you know
1:35:28
huge tech tree for and and there
1:35:30
are Ostensibly classes,
1:35:33
but you start classless you
1:35:35
start as a Empty vessel a
1:35:38
blank slate and it has a
1:35:40
very sort of path of exile style branching
1:35:44
skill tree Similar
1:35:47
to something in like Skyrim had something
1:35:49
similar where you
1:35:51
start putting points in skills and Eventually,
1:35:55
it leads you down a path
1:35:57
to a class. So you sort
1:35:59
of find your class by what
1:36:01
skills you invest in. And
1:36:04
there's lots of them, assassins, battle mage,
1:36:06
you know, lots of cool subclasses and
1:36:08
you can kind of theory craft your
1:36:10
way into some really cool
1:36:12
play styles. And there's, you
1:36:15
know, there's swords and axes and shields
1:36:17
and bows and arrows, but there's also
1:36:19
wands and staffs and magic. So you
1:36:22
can really create the kind
1:36:24
of play experience you want. And I find the
1:36:26
combat not fantastic,
1:36:29
not, oh my gosh, the combat
1:36:31
is what brought me to the game, but satisfying
1:36:34
and satisfying in the way that it
1:36:36
is specifically how
1:36:38
I want to be. And there's like hot
1:36:40
swap. So you can whittle
1:36:43
things down with ranged weapons and then swap
1:36:45
into a melee super quick. And you can,
1:36:47
it really is dynamic in that way. And
1:36:49
that it allows you to take
1:36:51
on the challenges the way you want to
1:36:53
and based on the cool stuff that you
1:36:56
have found. I love
1:37:01
the world. I love the challenge of the
1:37:03
world. So basically what you're doing is, you
1:37:07
know, you're building cool stuff, you're crafting
1:37:09
these neat things, you're finding these NPCs,
1:37:11
there's, I think I want to say
1:37:13
five or six NPCs that are hidden
1:37:15
in the world that you bring back
1:37:18
to your base and then they give
1:37:20
you new things that you can
1:37:22
craft because they're there. And they also give
1:37:24
you a little side quest to go and
1:37:26
do. And in order
1:37:29
to get the coolest stuff, you
1:37:31
need to venture into these shrouded
1:37:33
areas and get resources that only
1:37:35
exist there. And you're also going into these
1:37:37
shrouded areas to sort of cleanse them. You
1:37:39
find these trees, you chop down the tree,
1:37:41
it cleanses the area and gets rid of
1:37:43
the shroud. But as you
1:37:45
go into the shroud, it's killing you.
1:37:47
And you have literally a timer on
1:37:49
the screen for how long you can
1:37:51
be in the shroud. Again, another thing
1:37:53
that usually puts me off of games
1:37:55
big time. Timer on the screen. Hate
1:37:57
it. For some reason, and
1:38:00
shrouded, I'm into
1:38:02
the idea that like it is full
1:38:06
on push your luck. You're
1:38:09
choosing to step into the shroud, you've got
1:38:11
this much time, maybe there'll be
1:38:13
something you encounter inside the
1:38:15
shroud that resets
1:38:17
your timer. Sometimes you can find that
1:38:19
stuff, sometimes you can't. You
1:38:22
have ways to mitigate that and get, you know,
1:38:24
allow yourself to survive longer, but you
1:38:26
are pushing your luck and sometimes you have
1:38:28
to go deeper and deeper and deeper into
1:38:30
the shroud. You're walking down, you're like, oh
1:38:33
no, am I going to be able to get out of here?
1:38:35
Because it can't fast travel in the shroud. Am I going to
1:38:37
be able to cleanse this thing in time? And
1:38:39
then you're fighting the
1:38:41
last guardian, I
1:38:44
wouldn't say boss, but more like a, you know, a
1:38:46
tougher character that's right in front of the thing
1:38:48
you're trying to cleanse and you see that
1:38:50
tick, tick, tick and you're trying to fight
1:38:53
it and it raises the tension. That's exactly
1:38:55
why people put timers in
1:38:57
games and why some people like them.
1:38:59
I tend not to, but for some
1:39:01
reason here, it's kind of cool. It's kind
1:39:03
of cool. And again, I think
1:39:06
a lot of this is look and
1:39:08
feel. I just like being in this
1:39:10
place. I like, I mean, the game
1:39:12
is very, very pretty. The way the
1:39:14
construction stuff works with the voxel is
1:39:17
everything is integrated into the environment. So
1:39:19
even when you build something that wasn't
1:39:21
there or even cooler than that, you
1:39:23
can sort of red
1:39:26
faction esque just blast
1:39:28
into the side of a mountain
1:39:30
or knock a hole in
1:39:32
something. All of it when
1:39:35
you've done it looks
1:39:37
completely natural. Looks like the game was
1:39:39
always supposed to look like that. It
1:39:41
doesn't look like you stuck a goofy
1:39:44
thing you made on the side of a pretty
1:39:46
designer made part of the
1:39:49
game. It all looks beautiful.
1:39:51
And you know, these gorgeous
1:39:53
sunsets and everything is, I
1:39:55
mean, it, it supports super ultra ride. So
1:39:57
it's beautiful on my big monitor. It
1:40:00
supports DLSS. I'm playing it on PC. I think
1:40:02
it's only available on PC right now. It's in
1:40:04
early access Uh,
1:40:07
i'm playing on a bpgp, of course mileage
1:40:09
may vary but I think the game is
1:40:11
is really pretty it's super fun It's made
1:40:13
to be played with other people Uh,
1:40:15
so you could sort of have division of labor. You can be
1:40:17
like, hey I'm the person who's
1:40:20
building the base you guys go out and
1:40:22
do whatever or you can all do everything
1:40:24
together Uh, you have this
1:40:26
cool thing where you have a server.
1:40:29
So anybody on your server? I
1:40:31
mean it it rips off other
1:40:33
games I think unabashedly
1:40:37
One of the things that rips off from breath of
1:40:39
the wild is the pokemon Is
1:40:42
all the pokemon is pokemon with guns though? um
1:40:46
No is you go to the top of these
1:40:48
towers and that opens up parts of the map
1:40:50
But anybody on your server that has done that
1:40:52
it opens up the map for everybody on the
1:40:55
site. That's cool So it's rad. So
1:40:57
you can have like hey, you and me let's go do
1:40:59
this while you know Bill and
1:41:01
sally build a base where you can do that kind of
1:41:03
stuff if you choose to I think that's kind of neat
1:41:05
as well Another thing that rips
1:41:07
off from breath of the wild is the stamina system.
1:41:10
It has the circular little stamina meter that Means,
1:41:13
you know if you climb something your stamina goes
1:41:15
down if you you can build a hang glider
1:41:17
and a grappling hook Although the grappling
1:41:19
hook only works on grappling points not anywhere, which
1:41:21
is a bit of a bummer But anyway, so
1:41:23
it's ripping off lots of games, but
1:41:26
doing it with style. I think
1:41:28
uh, Really fun enemies cool
1:41:31
looking bad guys Neat
1:41:33
fights. I mean it's intense
1:41:36
if you die you drop some of your stuff
1:41:39
soul styles You have to go find your corpse to get
1:41:41
your stuff if you want it and
1:41:43
you're constantly just getting resources building
1:41:46
new stuff I
1:41:48
don't know. I mean it is a gameplay loop that I haven't
1:41:52
fallen in love with before but
1:41:54
in shrouded Has
1:41:56
made me really dig that gameplay
1:41:58
loop I you know
1:42:00
the game again is only in early access,
1:42:03
but there's a lot to it there already
1:42:05
And I think this game has
1:42:07
a bright future Because
1:42:09
you know they plan to add much more stuff.
1:42:11
I think there's four or five biomes already and
1:42:14
you know the map is big There's lots
1:42:16
of cool Things
1:42:19
to find and discover there's little
1:42:21
puzzles It's
1:42:24
it's a pretty neat It's like got a
1:42:26
full what feels like a
1:42:28
full role-playing adventure game layer and
1:42:31
the Build
1:42:33
stuff craft stuff layer, and they're
1:42:36
married really really well So
1:42:38
I am very high on enshrouded.
1:42:40
I think it is a really
1:42:43
really cool entrance into this genre
1:42:45
and One that has
1:42:48
made me kind of appreciate the genre in
1:42:50
a way other other successful games in that
1:42:52
category have not When
1:42:55
you start a fight do you? Hit
1:42:57
the fist of the other person you're fighting at the
1:43:00
exact same time and then hold it for 30 seconds
1:43:02
as you both go Ah, I
1:43:04
didn't think so. I'm just saying if you're
1:43:06
looking to play a game with this hitting
1:43:08
fists Tekken 8 is
1:43:10
your game well Boys
1:43:14
there is a game with hit fist hitting fist That's
1:43:28
right because I've played another game this week that
1:43:31
I want to tell you guys about another new
1:43:33
release that just hit VR
1:43:35
this is a game called underdogs
1:43:37
now in contrast to enshrouded which
1:43:39
was a whole bunch of things that I have not
1:43:43
previously liked And
1:43:45
now I like this is a whole bunch of things that
1:43:48
I already like underdogs
1:43:51
is a VR rogue
1:43:54
like I'm already in
1:43:56
where you're going. You
1:43:58
know you do taking runs you doing runs and
1:44:00
you're trying to improve yourself a
1:44:02
route run after run. But what
1:44:05
you're doing, uh, uh, underdogs
1:44:07
is a futuristic
1:44:09
post-apocalyptic world where
1:44:12
there are robot fights. It's
1:44:17
robot jocks. It's a
1:44:19
rock and sock and robot. What's the, uh, what
1:44:22
was the Hugh Jackman movies that robot jocks?
1:44:25
What's the huge something? He's right.
1:44:27
Yes. Steal something. Steal
1:44:29
something. That's steal something, which is something we
1:44:31
don't often recommend. Um, anyway,
1:44:35
that can be, that movie will
1:44:37
steal real, real steel, super underrated
1:44:39
movie, terrible title, super underrated
1:44:41
movie, cause that movie is really actually pretty good anyway.
1:44:44
If you want to live out that fantasy,
1:44:47
but way more R rated
1:44:49
it's underdogs. Underdogs has a lot of
1:44:51
profanity in it. So, you know,
1:44:53
whatever. Um, but you
1:44:56
are in VR. You
1:44:59
are a person going
1:45:01
into these robot fights with mechs.
1:45:04
And I love this game
1:45:06
because it sells
1:45:08
that fantasy. If that has been a fantasy you've ever
1:45:10
had of like, I'm going to be in a robot.
1:45:12
I'm going to fight other robots. That's
1:45:14
what this game does. You literally, you
1:45:16
take your, you know, your VR controllers
1:45:18
and at the beginning of every match
1:45:20
you have to grab onto the cool,
1:45:23
uh, mech
1:45:25
controllers that are sitting
1:45:28
inside this cage or in this, you
1:45:30
know, mech cage first person, and you
1:45:32
have to grab onto the controllers and
1:45:34
it's like, all right. And so every
1:45:37
movement that you do with your cool,
1:45:39
you know, Pacific rim style mech controllers
1:45:41
is mirrored by the enormous robot
1:45:44
arms on the exterior of
1:45:46
your mech. So it's that,
1:45:49
you know, it's that Pacific rim. It's
1:45:51
that, you know, name your anime of
1:45:53
choice where you do the thing, but
1:45:55
the enormous mech around you is mirroring
1:45:57
your movements. How
1:45:59
enormous. Is it actually a question?
1:46:01
Like, is it? No, it's not Pacific
1:46:03
Rim. Okay. All right. No, it's, uh,
1:46:06
it's robot. It's real
1:46:09
steel enormous. Yeah. Yeah. Exo-S skeleton
1:46:16
scale, um, which is
1:46:18
better. That's, I think that sounds cooler. So
1:46:21
you go into these arenas and you see
1:46:23
how far you can, how long you can
1:46:25
survive. You have to kill X number of
1:46:27
robots that are coming after you released from
1:46:29
these tunnels all around you and it's a
1:46:31
sport, you know, it's less cheering. And there's
1:46:34
like a guy in your ear who's on
1:46:36
your team, like, Oh dude, on
1:46:38
your right. Oh, Oh, that was a great
1:46:41
hit. You know, it's, it's cool. It's cool.
1:46:43
And he's cursing at you and stuff. It's
1:46:45
cooler than the way you just did it.
1:46:47
I'm assuming it would have to be
1:46:49
because it couldn't be less cool than the way I did it. Um,
1:46:53
anyway, the key element of
1:46:55
this game. Is
1:46:57
that your robot is more
1:47:00
akin to like being inside
1:47:02
a robotic gorilla. Uh,
1:47:05
in that it has, it does
1:47:07
not have fingies, you know, no fingers
1:47:09
on its, on its hands, it's just
1:47:11
has big bulbous bludgeoning
1:47:13
devices, right? And the way
1:47:16
you have fingers. No,
1:47:18
I'm, I'm aware of what gorillas have, but
1:47:21
I'm telling you that the arms
1:47:23
are long, like a gorilla.
1:47:25
And the way you move is
1:47:27
by putting your arms on the ground
1:47:30
and pulling yourself forward. So
1:47:33
the, and
1:47:35
you can pull yourself sideways to dodge, but
1:47:37
you're like reaching your arms out, hitting the
1:47:40
ground, grabbing the ground with the button and
1:47:42
pulling yourself forward. And if you do with
1:47:44
both arms, you're like dashing
1:47:46
forward. You could bash your head into things. And
1:47:48
you, or you could do it one arm at
1:47:50
a time, like a gorilla, you know, like walking,
1:47:52
goom, goom, goom, goom. It's
1:47:55
super satisfying. You're moving through the
1:47:57
world with weight and, and.
1:48:00
you know volume and there's
1:48:03
you know the these robots coming out to you
1:48:05
and you swing your arms and Bash
1:48:07
into one bash your head into them
1:48:10
because you're propelling yourself and The
1:48:13
game very explicitly tells you we are
1:48:15
a physics based game You're
1:48:18
gonna have to swing your arms. There's no no like
1:48:22
Waggle that's gonna get this done the
1:48:24
farther out you do with these swings
1:48:26
the more impact you
1:48:29
land and the
1:48:31
game does a brilliant job
1:48:33
of Giving you
1:48:35
that feedback that makes everything
1:48:37
feel heavy weighted Impactful
1:48:40
you like feel the metal on metal
1:48:42
wham wham things are breaking and cracking
1:48:44
you can knock things across the arena
1:48:46
there are you know these turbines that
1:48:48
are part of the arena you can
1:48:50
knock something into a turbine and it
1:48:52
gets all crunched up and extra
1:48:55
damage and the feeling of
1:48:58
pummeling these Robots
1:49:00
that are coming after you and there's different kinds
1:49:02
of robots. There's Small ones big
1:49:04
ones and you're just trying
1:49:07
to survive as long as you can in this
1:49:09
rogue light Style of
1:49:11
node to node, you know slay the spire style
1:49:13
like okay You have a decision to make the
1:49:15
node is branch of the pathways branching Do you
1:49:18
want to go to the shop or do you
1:49:20
want to go to this mystery node? or do
1:49:22
you want to you know take another fight right
1:49:24
now and You're upgrading
1:49:27
your mech in really cool ways
1:49:29
where you have the cockpit and
1:49:31
each arm have their own upgrades
1:49:33
so you can upgrade the arm
1:49:35
whole cloth you can add Things
1:49:38
to the arm that does certain things and each
1:49:40
arm can be different your cockpit can be different
1:49:42
each of them have their own Health
1:49:44
bars so you can swap things out if
1:49:47
an arm breaks in the middle of a
1:49:49
fight that arm doesn't work as well It's
1:49:53
rad the the
1:49:56
visual style is cool It's
1:49:59
got any other dripping with style. I
1:50:02
really dig underdogs. It's so much fun.
1:50:04
The only knock on this game, I
1:50:06
would say, other than the fact
1:50:09
that it's very much a roguelite. So if you're not in a
1:50:11
roguelite, you're doing runs, you're going as far
1:50:13
as you can. You know, their story and
1:50:15
the cut scenes are actually cool. It's
1:50:17
very this comic book style cut
1:50:19
scene, but done in 3D so that
1:50:21
there's layers. It looks really neat. But
1:50:25
I would say the only knock on this
1:50:27
game is that you're
1:50:29
going to get sweaty. It
1:50:31
is a workout. It sounds like that.
1:50:34
Yeah. I mean, it's a game that
1:50:36
will make you work out. You're
1:50:39
punching. You are. I mean,
1:50:41
I was in my room. I was like, oh, I started playing
1:50:43
this. By the way, I'm playing on
1:50:45
PC VR streamed via the Steam link
1:50:47
to my Quest 3, which hell
1:50:50
yeah. But I
1:50:53
started playing it in my office and I was like, I'm
1:50:55
going to break something in here. I
1:50:58
have to go to somewhere with much
1:51:00
more open space because I am just
1:51:02
swinging my arms like crazy, pushing my
1:51:05
arms on the ground and getting really
1:51:07
into it. And so if that is
1:51:09
not for you, which understandable
1:51:11
if it isn't, then
1:51:13
this game probably isn't. But I would put this
1:51:17
in a top tier
1:51:19
category for Quest 3 experiences.
1:51:22
Any PC VR headset, of course,
1:51:24
is supported. Underdogs
1:51:27
is what it's called. I'm
1:51:29
having a blast with it. And
1:51:34
that's going to do it for this episode of DLC.
1:51:36
We do have parting gifts coming up. So stick around
1:51:38
for those. Patrick Beja, it is always so much fun
1:51:40
to have you on the show. Thank you for being
1:51:43
with us. Thank
1:51:45
you for having me. I miss speaking
1:51:47
English and being on English language
1:51:50
shows so much. So this
1:51:52
was the light. If you want to
1:51:54
hear more, dear listener from me,
1:51:57
I have a couple of
1:51:59
French language shows. Sadly no English
1:52:01
language shows anymore. But
1:52:03
Laurent de Vouchec and Laurent de
1:52:05
Voucheux cover the tech news
1:52:07
of the week and the gaming news of the
1:52:09
week every week. And you
1:52:12
can find those at notpatrick.com with
1:52:14
a bunch of helpful links. So
1:52:17
notpatrick.com is where you will find all
1:52:19
of that. Very
1:52:21
very cool. I urge you guys to take a
1:52:23
look at Patrick's content. He's been doing it a
1:52:26
long time and no one does it better. Very
1:52:28
good stuff. Christian Spicer, what
1:52:30
do you got going on this week? I
1:52:34
apologize that you've already drafted your email to me,
1:52:36
to your economics professor. It's
1:52:38
the Friedman Doctrine. It's kind
1:52:40
of held out as the example of
1:52:43
the first instance of defining this idea
1:52:45
that a corporation has its duty to
1:52:47
its shareholders and not to its community.
1:52:50
Carnegie was a prior. This is why, by the
1:52:52
way, it's why we do the VR segment so
1:52:54
Christian can look up things while
1:52:56
I'm talking. Well, and also as
1:52:59
I say them, be like, I really conflated things
1:53:01
in my head. My problem is I think everything
1:53:03
and then I say half of it. I'm like,
1:53:05
it was a problem in Carnegie and that's where
1:53:07
that and people hear only what I say and
1:53:09
not what I think. I don't know why that's
1:53:11
the issue. It is inconvenient. I have to say
1:53:13
it really is. Thank you. I'm
1:53:15
working on it. Not there yet, though. This
1:53:19
cool hoodie I'm wearing, if you're
1:53:21
seeing the video version, it's actually
1:53:24
a warm hoodie. It's a comfy
1:53:26
hoodie. You can find at store.dlcpod.com,
1:53:28
our new website, dlcpod.com. Also has
1:53:30
a link to that. This
1:53:33
sweet mug I've been sipping out of is also
1:53:35
available in the shop. I know some folks have
1:53:37
been getting their stuff. If you received yours and
1:53:39
you love it, I hope you love it. Send
1:53:42
us pictures. We love seeing that kind of thing.
1:53:45
I really like them. I really
1:53:48
like the new merch. So
1:53:50
hopefully people are digging that. As
1:53:52
I mentioned earlier, I have a
1:53:54
newsletter which you can find at
1:53:56
christianspicer.substack.com. This most
1:53:58
recent one was about... The
1:54:01
layoffs, it was hard not to be, I
1:54:03
think, in this week. It's
1:54:06
all the feels, but hopefully folks can find
1:54:08
that and enjoy it as well. And
1:54:11
then this show is on
1:54:13
threads and Instagram as DLC
1:54:15
Hype Train. And
1:54:17
we are also on YouTube, where
1:54:19
we put out on Tuesday and
1:54:21
Thursday video segments of the show,
1:54:24
which you can find on YouTube at
1:54:26
DLC Pod. If you want to see
1:54:28
this cool hoodie or see our
1:54:30
beautiful faces or Jeff's turtle face, your beard's coming
1:54:32
back. But if you want to see no
1:54:35
beard Jeff, you can find that at DLC
1:54:37
Pod on YouTube. Or my daughter walking into
1:54:39
the room, which was edited out of the
1:54:41
audio version. No, no, it's just video segments.
1:54:44
I don't put the whole video
1:54:46
version up. So that's true. This week I
1:54:48
will just put that in, just that clip.
1:54:53
You can follow me on
1:54:55
socials, AdjevtKonata, other shows,
1:54:57
the film cast, of course, talking movies
1:54:59
and TV shows. We
1:55:02
have concerns, talking science and making
1:55:04
jokes. And
1:55:06
the fan controlled show, Talking Sports,
1:55:08
all of which are available wherever
1:55:11
you get podcasts. Check them
1:55:13
out. You can just search for my name. Many of them
1:55:15
will come up that way too. All
1:55:17
right, let's wrap the show up now with
1:55:19
our parting gifts. Patrick,
1:55:30
do you have a suggestion to help people get through their week? I
1:55:34
have two. This show is not long enough already.
1:55:38
Apologies, I'll be very quick. I
1:55:41
always have to mention Factfulness when
1:55:43
I come on this show. It
1:55:45
is an incredible book about the
1:55:48
actual way the world has been going.
1:55:52
Love it. Factfulness. There's
1:55:54
a new book though that I think is joining
1:55:56
my list of books that you have to read.
1:55:59
It's not the one I'm going to mention. to now. Chip
1:56:01
War is incredible. It tells you
1:56:03
about the story of the chip
1:56:05
industry from its
1:56:09
inception to now with its
1:56:11
impact on geopolitics. Incredible
1:56:14
book, Chip War, but the new
1:56:16
one I want you to remember
1:56:18
is Africa is Not
1:56:21
a Country. It's a
1:56:23
book by Dipo Fallo-Yen who
1:56:27
essentially explains to
1:56:30
white people what Africa is.
1:56:32
And I think many of
1:56:34
you will say, Tim, come
1:56:36
on, I know it's not
1:56:39
a country. He goes through the
1:56:41
history and it is eye-opening. It
1:56:47
is important. There are many
1:56:49
things that I could say about it that
1:56:51
even if you think you are someone
1:56:56
who understands these issues. Obviously,
1:57:00
colonization is a central theme in the
1:57:02
book. Retribution
1:57:05
of works of art
1:57:07
and cultural heritage is
1:57:09
very heavily present
1:57:13
in the book. I think,
1:57:15
well, maybe not everyone should read it,
1:57:17
but certainly people like us should
1:57:20
read it. And it's
1:57:22
going to be a book that I talk about for
1:57:25
many years to come. Africa is Not a Country. Excellent,
1:57:28
excellent book. Great
1:57:30
recommendation. Great. Christian
1:57:32
Spicer, what is your parting gift? Would
1:57:34
you believe me if I said it
1:57:37
was a pop punk album? Because it
1:57:39
is. Alkaline Trio's new album
1:57:41
has come out, Blood, Hair, and Eyeballs.
1:57:43
Matt Skiba, the lead singer of Alkaline
1:57:45
Trio, took a little break from Alkaline
1:57:47
for a while and was part
1:57:50
of Blink-182 on their albums California
1:57:52
and Nine. He has gone back
1:57:54
to Alkaline Trio and this album,
1:57:56
Blood, Hair, and Eyeballs, is phenomenal.
1:58:00
Alkaline's lyrics have always been
1:58:02
fantastic. This album is
1:58:04
dark, but still optimistic, if
1:58:07
that makes sense. I mean, it's definitely reacting
1:58:09
to things that have happened in the world
1:58:11
these past few years and they kind of
1:58:13
addressed them head on. But
1:58:16
it just absolutely rips. The album starts
1:58:18
with a song called Hot for Preacher
1:58:20
that the way the guitar starts in
1:58:23
that song, I feel like it should
1:58:25
be every athlete's walk-up song. I mean,
1:58:27
it is just incredible. And what an
1:58:29
incredible way to start the album.
1:58:32
And the album, I think except for one
1:58:34
song, I think Blood, Hair, and Eyeballs, the
1:58:36
title track, I think is the only song
1:58:38
that has swear words in it, if memory
1:58:40
serves. So while the themes
1:58:42
maybe aren't appropriate for kids necessarily at
1:58:44
all times, the album is very much
1:58:46
an album you can listen to in the
1:58:48
car, except for that one song. Alkaline Trio's
1:58:51
new album, Blood, Hair, and Eyeballs, and
1:58:53
they are also on tour. They're touring
1:58:55
in support of the album, playing some pretty
1:58:57
cool venues. I think it's a great chance to
1:58:59
go see them live. I
1:59:01
love them. It's really, really good work from them. My
1:59:06
parting gift is a tricky one because it's
1:59:08
going to be hard for people to watch.
1:59:12
This is a movie that I actually watched
1:59:14
at the behest of my colleague Dave Chin
1:59:16
and other people who reached out to me
1:59:18
and said, you have to check this out.
1:59:20
It was playing at Sundance, which
1:59:22
has an online component this year and
1:59:25
has for the last few years, where
1:59:27
you can buy virtual tickets and watch. So this
1:59:29
is a documentary I watched on
1:59:32
virtual Sundance, but it will be coming
1:59:34
out in theaters, not for a
1:59:36
while, but I want to put it on everybody's radar. And I
1:59:38
wanted to bring it up, not just because I
1:59:41
watched it last night and it moved me profoundly,
1:59:43
but also because Patrick Beja is here. And I
1:59:45
think, Patrick, I think this is a movie for
1:59:47
you and me in particular. It's
1:59:49
called Ibalin, Ibalin, I-B-E-L-I-N, Ibalin. And
1:59:55
it is a documentary about a young
1:59:57
man who was a young man. was
2:00:00
born with a very rare
2:00:02
muscular disease that
2:00:04
caused his body to atrophy over
2:00:07
time and
2:00:09
eventually caused his death.
2:00:13
And after he died at the young age of 25, his
2:00:15
parents discovered
2:00:19
that he had had a very
2:00:24
robust online life. He
2:00:27
had been playing World of Warcraft and
2:00:30
been playing it for tens of thousands of
2:00:32
hours because he was confined to a wheelchair.
2:00:36
His body was, you know, atrophying
2:00:40
and he
2:00:43
spent a lot of time just playing
2:00:45
World of Warcraft and had actually had
2:00:48
an entire life there that his parents
2:00:50
were not aware of. They had friends
2:00:52
and had romances all in the
2:00:54
context of playing WoW. And
2:00:57
this is an incredibly moving story.
2:00:59
I was weeping within two
2:01:01
minutes of watching it. But
2:01:04
I think very powerful and it speaks
2:01:06
to what I think all
2:01:09
of us agree is special about our
2:01:11
hobby and video games in
2:01:14
that it allows these
2:01:16
kinds of relationships to foster.
2:01:19
And it was
2:01:21
an incredibly positive part of this young
2:01:23
man's life. Also
2:01:27
the movie uses video
2:01:30
game footage
2:01:32
and vocabulary,
2:01:36
visual vocabulary in a way I've
2:01:38
never seen before. And for that
2:01:40
alone, it's worth video game fans
2:01:42
to check out an
2:01:45
amazing work. It's called
2:01:47
Ibalin. This weekend is the end of when you're
2:01:51
able to watch Sundance
2:01:53
movies. So you can watch it until I think
2:01:55
midnight tonight. So most people hearing this won't have
2:01:57
a chance to watch it until it's out. I
2:02:00
think this is coming to streaming at some
2:02:02
point. So keep your eyes out for Ebalin,
2:02:04
the documentary. We
2:02:07
also got a listener suggested parting gift. Oh,
2:02:09
I love this one. Christian,
2:02:13
you and I need to talk about this. I should
2:02:15
have done it before we started. I slipped my mind.
2:02:17
Because this one comes along with some giveaways. We'll have
2:02:19
to figure out a way to do the giveaway, Christian.
2:02:23
But this is sent to us at
2:02:27
dlcfeedback.com. But
2:02:32
it's not self-serving to me. This
2:02:36
comes from Ryan Ellage, who says,
2:02:39
hey, I wanted to submit a parting gift that is
2:02:42
admittedly self-serving, but one I also
2:02:44
hope my fellow DLCers will
2:02:46
enjoy. My debut fantasy
2:02:48
novel, The Light of Shadows,
2:02:51
is out now on Audible,
2:02:54
narrated by Mr.
2:02:56
Jeff Kanata himself. He says, Jeff
2:02:58
did a stellar job bringing the characters
2:03:00
to life, and I'm excited to finally share
2:03:03
that work with the world. I think fans
2:03:05
of the storytelling in Baldur's Gate 3 and
2:03:07
Dragon Age would find a lot to like
2:03:09
in the story. And just
2:03:12
for this gaming community, I have five
2:03:14
Audible promo codes I would love for
2:03:16
DLC to disperse. The audiobook is also
2:03:18
free with an Audible subscription. So if
2:03:20
you miss out on the code, don't
2:03:22
be discouraged. If you decide to give
2:03:24
a new indie author a chance, I
2:03:27
want to thank you so much for your time, and
2:03:29
I hope you'll be inclined to leave a review. It's
2:03:31
the only way to beat the algorithm. So
2:03:34
Ryan reached out to me last
2:03:36
year and asked me to narrate
2:03:38
his debut fantasy novel, and I
2:03:40
was delighted to do so. It's
2:03:43
called The Light of Shadows. It's
2:03:45
fun. I do goofy voices, and hopefully Ryan didn't
2:03:47
think they were too goofy, but I do fun
2:03:49
voices for all the characters. And
2:03:52
yeah, it's now finally out. So
2:03:55
Christian, you and I have to talk about how
2:03:57
we'll distribute these codes. It's
2:04:00
these giveaways maybe we'll do it for patrons or something
2:04:03
But I hope folks give it a
2:04:05
try check it out if you like fantasy
2:04:07
novels It's a fun light, but you know,
2:04:09
it's got some cool action scenes and stuff
2:04:11
in it. It's called the light of shadows
2:04:14
It's got its own magic system Really
2:04:17
interesting book Audible
2:04:19
audible if you're subscribed to audible
2:04:21
you can get it for free as well. Well,
2:04:23
I mean not for free But with a nice
2:04:25
part of your subscription. Yeah, and
2:04:28
here Jeff talk Hear
2:04:30
me talk more but That's
2:04:37
gonna do it for this episode of DLC if
2:04:39
you'd like to have your Parting gift
2:04:41
right on our show send it to
2:04:43
us at DLC [email protected] We
2:04:46
got to thank Patrick
2:04:49
beja and Christian Spicer for hanging out with me. Thanks
2:04:51
for our Our musical
2:04:53
contributors. That's Patrick L. Shawn Madigan and
2:04:55
zero star for those fun bumpers Our
2:04:57
theme song was composed by white cube,
2:05:00
which is Jason Sherry and T. Ryan Arnold
2:05:03
remember store dot DLC
2:05:06
Pod com for merch don't forget you
2:05:08
can pick up some cool new merch
2:05:11
And we do need to thank First
2:05:14
and foremost or last and most
2:05:16
most our patrons Our
2:05:19
patrons who support the show
2:05:21
make it possible at patreon.com/DLC
2:05:23
pod Our top tier
2:05:25
patrons are hype train patrons. They get their own
2:05:27
video game these games that
2:05:29
don't get enough discussion Scooby
2:05:32
diesel the
2:05:34
diesel powered Scooby game We
2:05:38
remember it some people remember it some
2:05:40
people remember it fondly some people Think
2:05:43
it ruined the entire Scooby franchise It's
2:05:48
before James Gunn got in there and you
2:05:51
know put his spin on the Scooby
2:05:54
in the gang. I Mean,
2:05:56
it's definitely a game of its
2:05:58
era where Casting Vin
2:06:01
Diesel as Scooby-Doo
2:06:05
was a bold choice. Pre-group. Pre-group
2:06:08
also. So we didn't know. Well,
2:06:10
I mean it was... The
2:06:13
weird thing was they wanted you to know it
2:06:15
was Vin Diesel. You know, Groot, like you could
2:06:18
watch all of the Guardians movies without ever
2:06:20
knowing. Yeah, someone probably just learned right now
2:06:22
that it was Vin Diesel as a group.
2:06:25
Right, even though you said it. You just learned it.
2:06:27
But the
2:06:30
character model was literally just a bald
2:06:32
Vin Diesel with a shirt that said,
2:06:34
I'm Scooby-Doo on it. And
2:06:36
the collar. And the collar. He had
2:06:38
the collar on, which meant a lot to
2:06:40
a lot of people. He did eat Scooby-Snacks.
2:06:42
But hearing Vin Diesel with his gravelly voice
2:06:44
go, rut-row, raggy. Very,
2:06:50
very strange, wasn't it? I mean,
2:06:53
especially for, I don't know, I think I
2:06:55
might have played the Sega CD version of
2:06:57
this that had the crisper audio. But I
2:06:59
think also hearing that audio back
2:07:01
in the day of like, again,
2:07:03
a lot of like fortune telling in this
2:07:06
game. Because I think this was the first
2:07:08
appearance of Vin Diesel saying, we're
2:07:10
family. Because it was like, we're a gang. Shaggy
2:07:13
was like, we're all a gang. And he was
2:07:16
like, whoa, no, we are family. Which...
2:07:22
It's a collector's item. I don't know if anyone has it
2:07:24
unsealed. I mean, unsealed. But
2:07:27
he would actually have played it. It would be
2:07:29
way more. It
2:07:35
was weird that they cast The
2:07:38
Rock as Shaggy. Well,
2:07:41
he was much skinnier then. I don't know if you looked at pictures of
2:07:43
The Rock when he was like 28. You know,
2:07:45
a skinnier. Still a rock,
2:07:47
but like a skinnier rock, you
2:07:49
know? It was a great game
2:07:51
though. More
2:07:54
violent than I would have assumed was
2:07:56
gonna be a Scooby in the Gang.
2:08:00
I'll tell you this, they couldn't
2:08:02
have gotten away with it if it wasn't for
2:08:04
those kids. They were murdered, really, what happened? I
2:08:06
mean, it was shocking, and maybe this is
2:08:08
why the Rock was shaggy, but when they
2:08:10
pulled off the mask of old Mr. Harrison
2:08:13
and just ripped his face off, there was
2:08:15
no mask. It was just... Pummeled
2:08:17
him to the point where
2:08:19
he just wanted them to stop, you know?
2:08:21
Yeah. There was a cut scene at the
2:08:24
end that made me physically
2:08:26
ill. I mean, Splatterhouse gets
2:08:28
a lot of attention from the era, but Scooby
2:08:30
Diesel is the one that put the Splat
2:08:33
in the house, you know what I'm talking
2:08:35
about? No joke. Speaking of Splat in
2:08:37
the house, Geezy
2:08:40
Bob game. I
2:08:43
recall that one as well. Again, another game no
2:08:46
one talks about, and I think we
2:08:48
all know why. No,
2:08:51
I'm going to let you continue because I want to see how you
2:08:53
transition to Splat in the house. You transitioned
2:08:55
from doom and gloom to financial projections to
2:08:57
Apple opening up their app stores earlier in
2:08:59
the show, Jeff. So, no, I want you
2:09:02
to continue Splat in the house to Geezy
2:09:04
Bob. Go ahead. It was
2:09:06
the, I think, Cooking
2:09:09
Mama. There were a
2:09:11
lot of food games, but there
2:09:13
weren't any food fight games until
2:09:16
Geezy Bob. The
2:09:18
game where you, I think
2:09:20
it was an original Wii
2:09:23
title, where you would throw
2:09:25
food, cheese, you
2:09:27
would face off against Bob, who
2:09:30
stood at the other end of the house, and
2:09:32
you would just throw physically
2:09:34
throwing food at each other. You
2:09:37
had to dodge chunks of
2:09:39
Gouda that were coming at your head. Oh,
2:09:43
the Havarti was always the hardiest to
2:09:45
die. Yeah, to die. If
2:09:48
you put it on easy, medium,
2:09:50
or Havarti. Yeah,
2:09:55
it was a mess. I
2:09:57
mean, Velvita was the cheesiest. on
2:10:00
the sharp cheddar that would just stick
2:10:02
right into your character model.
2:10:04
I mean, it earned its infirmature rating
2:10:06
with the sharp cheddar though. It did.
2:10:09
Before it's like it felt. And I also, I feel compelled to say
2:10:12
Bob is not Bob's big boy who
2:10:14
is a registered trademark. This was just
2:10:17
a generic Bob that you're
2:10:19
fat. Yeah. I
2:10:21
mean, maybe the original version was Bob's big boy, but then
2:10:23
kind of like Mike Tyson's punch out, they had to change
2:10:25
it at some point. Right. But
2:10:28
it was just Bob. The
2:10:30
other character was, uh, the
2:10:33
character that looked like Bob's big boy was actually named,
2:10:36
uh, M bison only
2:10:39
in America. I don't know. Japan egg
2:10:42
man. Egg man.
2:10:45
Yeah. Still a
2:10:47
fantastic game. One of those early we titles
2:10:49
that showed you that motion control was here
2:10:51
to stay because how much more fun would
2:10:54
it be? Just pushing X to throw cheese
2:10:56
would not have been nearly as fun than
2:10:59
physically throwing the cheese at Bob, you know?
2:11:01
And the mini game that, uh,
2:11:03
came before the switch version of milking the
2:11:05
cow, the mini game of making the cheese,
2:11:07
where you use the wheel to really milk
2:11:09
the cow. The crafting was off the charts
2:11:12
because you had to churn the butter. You
2:11:14
had to, uh, I don't know how you
2:11:16
make them. How do you make them stick
2:11:18
your, your hairy arms into the vat to
2:11:20
make the months or the, you
2:11:23
had to leave the game on for two days
2:11:25
to let it curdle. You know, if you
2:11:28
don't sit on for three days, though, it all went bad.
2:11:30
You don't want that, but you had to make that
2:11:32
parmesan a reggiano, you know, you had to put it in
2:11:35
a seller for a while, really let it age. Yeah.
2:11:39
Uh, we got, we are, we are indebted to our, uh,
2:11:42
our wonderful hype train patrons, gooby diesel
2:11:45
and cheesy Bob for, uh, helping
2:11:47
us remember those wonderful games. If you'd
2:11:49
like to have your own game mentioned
2:11:52
by us, become a hype train
2:11:54
patron at patreon.com. com
2:11:57
slash DLC pod. All.
2:12:01
right? Thanks. For listening will see a
2:12:04
next week. Until then, think about what you
2:12:06
put out to the world. Make.
2:12:08
It a better place. Go.
2:12:10
Niners. Attention:
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a moment of meta with Tim Hortons.
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