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DnD Tonight Podcast

Dungeon Master - Derek Matteson

DnD Tonight Podcast

A weekly Hobbies podcast
Good podcast? Give it some love!
DnD Tonight Podcast

Dungeon Master - Derek Matteson

DnD Tonight Podcast

Episodes
DnD Tonight Podcast

Dungeon Master - Derek Matteson

DnD Tonight Podcast

A weekly Hobbies podcast
Good podcast? Give it some love!
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Episodes of DnD Tonight Podcast

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Our adventurers find their way into the depths of Hades while the master of the underworld is away. His underlings are doing their best to dispatch these trespassers but they aren't likely to succeed. There are some unexpected visitors in the t
Heading deeper into the ground our group of adventurers encounter some strange things. Perhaps they are not alone in this seemingly empty cave after all. A riddle and a boat ride are coming up!
When your busy editing podcasts to make sure that content keeps streaming out to the legions of loyal listeners on the internet but your niece turns 15 and all she asks for is to play some DND with you. You drop everything and put together some
Neim Cave Painting: We fight shadow person. Smash him with axe. Was good fight. Cleff likes bananas, makes me like banana too!All that stands in the way of our feywild adventurers is this shadowy temple guardian. The statues have been desto
It seems our stand-in heroes are reaching the end of their journey. They have made it all the way to the temple atop the pyramid which Asharis, Ghost Slinger and Merlin managed to get trapped in and Awen can see the light of their spirits shini
Our feywild friends and their Paladin companion make their way to the Glacial Glade and the town of Skyfall only to find a swirling lake with a glacier at the center and ice closing in all around them. The helpful green Aarakocra that they save
Our heroes build an embankment against the freezing cold and Awen uses a rather unique solution to get the fire started in order to warm up this green bird man whom was slowly freezing in the snow. Once he awakens he expresses concern that the
On this nail-biting entry into the DND Tonight annals our heroes heroes have to find a way to pacify a raging banshee. After which the weather seems to start turning even more unusually cold for this time of year. A snow storm soon blows in mak
This time our heroes heroes must confront a terrifying undead minotaur . In the opening strike of the battle Awen faces down it's charge and in seriously wounded but with the help of her fey friends together I'm sure they will be victorious.
Our hero rescue squad find themselves suddenly surrounded by a field of flowers that weren't there when they went to bed. As they walk it seems as if the field is changing around them. They have lost their way from the path they were following
Our party has set out into the wilds of the feywilds so naturally the first thing they come across is some unnatural river of nectar which has a shrinking spell all around it to try and keep neerdowells from making off with the sweet syrup. Our
A new story unfolds, unbeknownst to our heroes. Shortly after they were stolen away to the shadowfell by the fowl mechanization of Zabuza it seems Argal reached out to put together a rescue party. Awen rises to the call and begins on her quest
The time is finally here a huge dinosaur statue four adventurers trapped deep in the depths of a dungeon seemingly no way out. Nothing but their wits and their weaponry to see them through to safety. The weight of the shadowfell despair is star
Our heroes are still in the dark gray of the temple in the shadowfell. Finding themselves in the room with the artifact that they have been seeking. They decide that it is unwise to touch it without knowing exactly what traps and hidden trigger
Our heroes find themselves traveling slowly through this dark place, cautious that around every corner could be a trap waiting to catch them unaware. However that's not enough to sap their spirits. Not even the Shadowfell despair has gripped th
Inside this new mysterious room they find that they have encountered it before. It is the same room which was trapped and almost took off Ghost Slinger's arm in the last episode. Once inside entering through the secret entrance behind a statue
Our heroes find themselves trapped in the dark. They will have to work together to find their way to the artifact hidden within while dodging traps and not loosing their footing. This also marks the beginning of a new style of DMing for a while
This week our players have climbed up out of the literal muck of the bog to ascend the stepped terraces of an ancient temple of a long lost Deity. Who knows what they will find within it's walls. Who knows what fiendish pitfalls and traps may l
Our Heroes find themselves undisturbed by a ghost, then they find their way closer and closer to something that stinks. I sure hope no one falls into that nasty slimy water. Especially since the path keeps diverging and everyone is getting tire
Battle is done with the ancient armor that had stalked this place. Now our heroes must rest and regain their strength. There is a tent nearby which could hold further enemies. They will wait until their strength is recovered to investigate it.
Raal is out of magic and his quarter staff hurts when he hits you with it but not enough to do much damage. How will our heroes keep him safe while fending off these magical automatons. Don't worry Ghost Slinger has a plan. She's gonna stab the
Our party of adventuring gals find themselves wandering down a long and dusty road following a magic stone, but something has overtaken their friendly Kobold companion he's just not his usual chipper self. Merlin will have to use his magic to p
Our heroes find themselves at the beginning of understanding what might have caused that forest of bones. The question is can they do anything about it, and if they can should they? Who is the Patron of this town?
Our heroes have followed Raal's magical stone to a village in the Shadowfell and it seems rather quaint, almost nice even. It's a welcome respite from the harsh roads of the shadowfell that they have seen so far, but something's not quite right
Our heroes seem to need to pass through a desolate forest made from the bones of long dead creatures. Some of these skeletons rival the size of dragons. What is this terrible place? What killed all these creatures? Who stacked up the bones? But
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