Episode Transcript
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0:06
Welcome. Have
0:09
a good second to talk. Yeah.
0:13
That's what I'm talking
0:14
about. Gardan.
0:15
Oh, girl. This is these.
0:18
Official Dungeons and Dragons Podcasts
0:20
Podcast, I'm Greg Tido. Yay.
0:24
Thank you. That's Shelley over there.
0:26
Yay. Very
0:28
exciting for yes. This is.
0:30
I'm very excited for this. Another
0:32
wonderful
0:32
episode. Got an
0:34
amazing interview with
0:36
CJ McCullough, a table
0:40
top role player and
0:42
designer and educator and
0:45
so many amazing things.
0:46
World Builder. We're gonna
0:47
talk about their role on districts
0:50
you and all the fun stuff that is
0:52
going on with that show.
0:54
So exciting.
0:56
And then we also
0:58
have amazing how to DM with
1:01
a returning guest, Tejas Abidea.
1:04
Oh, my
1:04
favorite. Wonderful. You may know him as alpha stream
1:07
and or as a slump?
1:09
her
1:12
I can't wait for that. Yeah.
1:13
We're gonna talk a little bit about how to
1:15
DM spell GMR Honestly,
1:18
don't know. Still trying to figure out how to DM
1:20
the starter set. So this
1:23
is gonna be very interesting.
1:24
I think it's gonna be great. think we should
1:26
jump right in or figure that out. Yes,
1:28
please.
1:36
Welcome
1:39
to how to
1:41
DM. I have a fantastic wonderful
1:44
returning guest, Tayo
1:47
Sabadilla. How are you?
1:49
My friend? Shelley,
1:50
I'm doing extremely well. I
1:53
am calling you from space. For
1:56
space is a place according
1:58
to Reggie Watts.
1:59
Those both of your
2:02
major episodes that I listened to recently talking
2:04
about all about the spell jam resending, and then talking
2:06
about space jams. those -- Bell jams. -- I want
2:09
to listen to. Base
2:09
jams is a different thing.
2:11
That's what I what I say. I don't know. Spelled.
2:14
That's an excellent soundtrack too. I'm sure.
2:16
Probably not sure what it is. Yes. It's
2:19
just different. Sell jams. Yeah.
2:21
And Chris Funk is Portland. I'm pulling
2:23
Yes. So represent. Mhmm.
2:25
Do you know that Chris Funk dealt the
2:28
most damage I've ever seen at a DND
2:30
event?
2:31
No. This is an interesting bit
2:33
of trivia.
2:33
He he had a big decision at
2:36
the D and D descent event that took place
2:38
in LA. Yeah. And he
2:40
made what maybe would be would consider the unwise
2:42
but fun choice. And it an unbelievable
2:45
amount of damage to every player
2:47
So it's probably the most damage any person
2:50
has ever dealt in some kind of official
2:52
DMD game capacity.
2:53
What was it? Do you remember?
2:54
No. I I think I wrote it down somewhere, but
2:57
it was something, I mean, unbelievable. Right? It
2:59
was thousands and thousands of hit points of damage
3:01
across the whole world. What? What
3:03
It was a lot of damage. It was it was
3:05
it was definitely out of the hundred range. So Oh
3:08
my god. In the thousands, I don't know how many,
3:10
but it was a lot. I'll have to search my notes
3:12
for that treasure. Way to go,
3:13
man. I'm
3:15
gonna ask him about that next time we chat.
3:17
Hopefully, we can convince
3:19
him to curate a spell germs too
3:22
because it's amazing. Before
3:25
we dive in, I just in case this I
3:27
think everybody knows you probably.
3:30
Most people might know you as Elfa Stream
3:32
on the socials, but for those who
3:34
don't know you, you are a
3:36
wonderful resource, an expert
3:38
in all things D and D, but also
3:40
a freelance author, a developer.
3:43
You have a million projects in the works.
3:45
You're a podcaster. We will
3:48
promote all of these things in the
3:50
the projects that you have coming up at
3:52
the end, but also a
3:55
wonderful advocate in our
3:57
D and D community or
3:59
a healthier RPG. industry,
4:02
and that's very important. So we do appreciate
4:04
all of the work that you do and that you're putting
4:06
out there.
4:06
Thanks, Sally. A lot of good people
4:08
got me here, so I'm always trying to pay that back.
4:10
Well, you are gonna
4:12
pay back all of these listeners
4:15
who are wanting to DM
4:17
spell jammer and are like, what
4:19
the what? What's happening here?
4:21
This is a setting that is unlike no
4:23
other. So we're gonna talk
4:25
about DMing
4:27
spell jammer. And I think I
4:30
don't know. How do we even begin
4:32
with the basics? What do we do?
4:33
How do you have it? Well,
4:36
you know, I think the first thing that I think of
4:38
a spell jammer is that it's obviously like
4:40
an interesting different
4:43
setting. And whenever I'm doing something
4:45
that's different, I I like to think about
4:47
those differences and make sure
4:49
those come across because there's a reason I picked
4:51
this up off the shelf. Right? Like it was like, cool.
4:53
oh, ships and space, like space
4:55
battles, meeting bizarre
4:57
creatures, like all these kinds of things just
4:59
seem really awesome. and
5:01
so you want to make sure you do those things. Right? You
5:03
don't want to like bring in firewalled
5:06
and then have everybody sitting on a block of ice. Right?
5:08
You want to bring the things that make sense
5:10
in what it is. So I think that's a lot what
5:12
I'm excited to talk about today. It's kinda like what are
5:14
those things that make it unique
5:17
And I think the first one is that the genre
5:19
is super, super flexible.
5:21
Right? So if you
5:23
anyone who's looked at the bell jammer
5:25
five e setting, we'll get this immediately
5:28
because you have space clowns and
5:30
then you have like Don't remind me.
5:34
You have those scammers that are just
5:36
super frightening sharks and you have far
5:38
realm horror stuff with tentacles. So
5:40
and and then you have, like, Elven nations
5:43
and just all kinds of really interesting
5:45
aspects. So what that lets you
5:47
do is run any
5:49
kind of genre you want as sort of your
5:51
main predominant genre. Right? So I can
5:53
say, I'm gonna run high fantasy, sort of like
5:55
a DND default campaign, or
5:57
I'm gonna go a little more pulpy, and I'm gonna
5:59
really lean into the swash buckling and the
6:01
ship part and pirates and
6:03
things like that, or I can go into horror.
6:06
I mean, you can totally make Ravenloff
6:08
seam tame. Right? You could pull
6:11
from event horizon, right, with, like,
6:13
why is this base that we were supposed to
6:15
go to totally empty?
6:18
and why does it seem to shift through time?
6:21
It can be aliens. Right? We're on our way somewhere
6:23
in the derelict spacecraft sends a weird
6:25
sending spell. And
6:27
then there's this room full of weird egg
6:29
things. Oh, let's check that out. Right?
6:32
Comedy, you've got Autonomous, you've got
6:34
miniature and giant space hamsters
6:37
at your disposal. So, you know,
6:39
and you can mix and match that. So you can sort of say,
6:41
like, here's my predominant tone. And then here are
6:43
the things that I'm gonna every now and then to kind of
6:45
keep it interesting. And spell gander is awesome at
6:47
letting you have that full range of things. I
6:49
think that is so key
6:51
because a lot of people do get
6:53
hung up on, like, the one like, DNA
6:55
space. Or there's a it's
6:57
funny and it's wild and
6:59
it's weird and that was the impression
7:02
I had going into this at first
7:04
when we first started talking about spell jam or
7:06
coming back. And Chris Lindsey kept
7:08
repeating No, it isn't.
7:10
It can be, but it's not just that.
7:13
The adventure is very, very dark.
7:15
It's intense. It's this and that.
7:17
Like, I could not. I'm like, but there's
7:19
space whales in, like, these little
7:21
goldfish. No it is. Yeah. I mean Oh,
7:23
yeah. involve
7:24
any space novel,
7:26
movie you can think of, you can,
7:28
you know, you have the material
7:30
in in the spell jammer setting will let you
7:32
do that. Right? Those three books will let you
7:34
create that because it has all of
7:36
these raw parts. And it isn't really
7:38
declaring, you know, one way. It's not like
7:40
it's built with horror rules or it's built with
7:42
high fantasy rules. Like, it's pretty flexible
7:44
and open. Yep.
7:45
I think that's a really good point. Alright.
7:48
So we choose our genre. What
7:50
direction we want to take this campaign?
7:53
And
7:54
then what? Well speaking of direction,
7:56
another big thing is travel. Right?
7:58
Because spaces is enormous.
8:02
And a lot of what we can
8:04
do as a DM is decide
8:06
to what extent we're gonna make that
8:08
travel interesting. And
8:11
there are times when you wanna skip travel because you
8:13
just wanna get to the next thing that's in your, you
8:15
know, in your story, in your plot. That
8:17
makes sense. but you don't wanna
8:19
forget the cool things that make this setting
8:21
awesome and that made you wanna buy this and
8:23
run this. And some of that is
8:25
the concept of what's taking place. Right? So
8:27
travel and I'm not gonna go through all the rules because
8:29
they're right there. Just pick up the book. They're great. Right.
8:32
But but you are gonna have one
8:34
of probably one of the characters who is a
8:36
spellcaster will choose to
8:38
be the kind of captain and
8:41
operate the spell jamming helm, which is
8:43
sort of like a throne that you sit on and you
8:45
tune to it, and now you can fly
8:47
the ship. And not only do you fly the ship,
8:49
but you can sort of see your perspective
8:51
for vision can be anywhere within
8:53
the sort of air bubble that's around the ship.
8:55
which is really cool. Yeah.
8:57
And and you're moving the
8:59
ship on your turn. And that's really
9:01
awesome. It's a great way to kind of put
9:03
a spotlight on one of the
9:05
characters in in your
9:07
party because they now get to
9:09
play this Captain role and we'll have a really
9:11
important say and and things both in combat and
9:13
in exploration. So
9:15
one of the things we can do is
9:17
apply other roles. And
9:19
if you read, I think it's a venture two
9:21
or three of Spell Jammer
9:23
Academy. You will find
9:25
some ideas on roles and
9:28
also the DM's guild And even,
9:30
like, the five e compatible game, which
9:32
is a sci fi game using five e called
9:34
aspergenesis, these all have
9:36
roles that you can use those ideas
9:38
to further reinforce it. But
9:40
it can be as simple as saying, okay,
9:42
as my party is doing all these various things
9:44
in our campaign. So who is
9:46
taking an interest in maps and travel?
9:49
and maybe the crew starts thinking to them as
9:51
the navigator. And who develops
9:53
great relationships with the crew? Well,
9:55
maybe they're the quarter master or Bob
9:57
Swain. and so on. Right? You can sort
9:59
of assign
9:59
these nautical
10:01
military roles
10:03
to people, to gunner, weapons
10:06
master, whatever you wanna call it. Right? And
10:08
that gives people sort of an identity
10:10
and a role within the ship that can be a lot of
10:12
fun to play with. Yeah.
10:13
Definitely. I
10:16
do play a magic user in our spell jammer
10:18
campaign. Chris Lindsay is our DM,
10:20
and he has never once let me
10:23
a spell jammer. So
10:25
does he have MPCs doing
10:26
it? Well, I'll tell you, and I think
10:29
you'll appreciate it. At
10:31
first, it was flapJack. Oh,
10:32
yeah. Flap Jack's pretty sweet. Yeah.
10:34
It's thoughtful. I appreciate it.
10:37
I happen to believe that Chris
10:39
Lindsay does not love flumps. which
10:41
is a problem. It is a problem.
10:43
What you could do, but this is you you've
10:45
caught me in a catch train too because my
10:47
what I was going to say was just murderize
10:50
whoever is flying your ship. And now that I know it's
10:52
a fluff, I can't really have the daily
10:54
feeling of a fluff. Yeah. So
10:56
maybe be friend flap Jack and
10:58
convince Flap Jack the flumps to let
11:00
you take it out for a spin every now
11:02
time. So because I'm
11:03
a big in real life fan
11:05
of flap Jack. I couldn't help but have
11:07
that bleed into my character, and she
11:09
was actually like a huge flapJack
11:12
fan. And Yeah. the D and
11:14
D world. And I think she actually
11:16
made him feel a bit awkward,
11:18
and he actually doesn't like her
11:19
very much. Then,
11:22
you know, what if he challenged FlapJack
11:24
to who's the best pilot? I
11:26
bet Lindsay would bite at that. Now you can't let him
11:28
listen to this episode, but But I bet he would fall for
11:30
that trap. If you are like, you know, flapjack,
11:32
I bet you I can fly this better than
11:34
you and then you just keep making
11:36
that bet and flying the
11:38
ship. And
11:38
because Chris is not
11:41
as fond of flumps as clearly you and
11:43
I are, he would probably be open to the
11:45
idea of, you know, flam
11:47
flapjack getting
11:50
flum snapped
11:50
or, you know --
11:53
Yeah. --
11:53
and disposed in some way. So somebody has
11:55
to helm this ship, but I
11:56
love it. And that is the thing that can happen. Right?
11:58
Like, the the it's possible the party will say,
12:01
none of us wanna fly the ship. I wanna keep
12:03
doing all my full things that I do as
12:05
a character. have an MPC.
12:07
But those MPCs can then also be
12:09
grounds for relationships and kinda cool things
12:11
like that. Right? You you can you can get to know
12:13
the crew that's another one thing you can do. So, like, say,
12:15
there's, like, the people who just man the
12:17
weapons. Right? Yeah. And that's great. But
12:20
at least come up with one or two of them
12:22
that have interesting personality. So, like,
12:24
the Ballista crew that the
12:26
party will think of, you know, whoever it is
12:28
that is is is the the
12:30
main person on that ballista
12:32
crew. Right? And that can have a personality and
12:34
identity. And for all this, you can use the dance
12:36
skill that has really cool tables for detailing
12:38
NBC. So you can use that to to detail
12:40
them out. And that can give somebody
12:43
and and the party a fun relationship
12:45
to to work with. Right? especially if there's
12:47
someone who thinks themselves as sort of the weapons
12:49
person, then they can work with each of the siege
12:51
crews and have this person they think of.
12:53
You can also threaten them during battles,
12:55
which makes fun. Right? because now it's a Comino.
12:57
You know, Cindy, the the
12:59
catapult operator is, you know,
13:01
impressed by Hobgoblins and come
13:03
to the rescue. or
13:05
she can rescue you. So
13:07
those are fun things you can do. But the idea of
13:09
roles and the thinking about your crew and the places
13:12
that that the characters AquaBunch
13:14
ships is great. Yeah. Another thing I
13:16
love is messing with your air supply, and
13:18
I don't mean the band.
13:19
My first concert Really?
13:22
There you go. Nice.
13:25
I was poisoned rat.
13:26
Oh, yep. I definitely I saw
13:28
that tour as well. Oh,
13:29
yeah. So My taste was
13:32
all over the board. Oh, yeah. Yeah. Me
13:34
too. The
13:37
Air supply is super cool because
13:39
the way it works is whenever something
13:41
leaves a planet and it's big
13:43
enough or it's alive, it will bring a bubble
13:45
of air with it. And for a
13:47
person, it's like the size you are. So a
13:49
smaller, medium creature is like a five foot
13:51
square. A large one is ten
13:53
feet and so on. but a ship,
13:55
it's whatever or a large object, it's
13:57
whatever the longest axis is. That's how
13:59
big the
13:59
bubble is.
14:00
And so it's pretty easy to see and you can
14:02
check out the rules for the full part of it,
14:04
but what it means is that you've got a bunch of air,
14:06
in fact, that lasts a hundred and twenty days for
14:09
a ship. And so if you go to
14:11
a fresh planet and you get nice air
14:13
and you a hundred twenty days of fresh air.
14:15
Hundred twenty days later, it goes to
14:17
foul. Foul gives you the
14:19
poisoned condition. So
14:21
you wanna find a source of fresh air to
14:23
freshen that up. If you were to go another hundred
14:25
and twenty days, it's now
14:28
basically exhausted air. It's deadly
14:30
and you will have to hold your breath. And so you
14:32
can see the DMG's suffocation rules for
14:34
that, but it doesn't last
14:36
long. You will have a couple of minutes and
14:38
then a few rounds and then you'll
14:40
be dying. Oh my goodness. So
14:42
what that works well is not a thing
14:44
that you necessarily want to get to, like you
14:46
don't want your whole party set,
14:48
you know, suffocating. But
14:50
the threat of it can be a fun thing to play
14:52
with. So you can do things like, say, the ship that
14:54
has this nice air bubble, comes up to
14:56
an asteroid, the asteroid has
14:58
no air. So now they've gotta be like
15:00
an away team, right, and
15:02
decide who's gonna leave the safety of the
15:04
air bubble with their little personal bubble that
15:06
only lasts a minute. Oh, jeez. And
15:08
there could be a little pockets of air. Right? But you
15:10
can kind of play with that sort of exploration scene
15:12
to make a really kind of thing where, like,
15:14
really cool thing where you're going into you
15:16
know, this cavern in the asteroid
15:19
and then you you find the pocket of air and then you've got
15:21
to move a little longer and then find another
15:23
pocket. or you could
15:25
create something like a smaller
15:27
ship that they have. Sort of the idea of a
15:29
rowboat, you know, and that you've got Gallian on
15:31
the ocean and then you you don't take that all the
15:33
way to the beach. you take a small rowboat so they
15:35
could have a smaller ship and you can make up
15:37
those rules. There aren't any rules for that. So you could say
15:39
like, well, the air lasts twenty
15:41
minutes and then it becomes foul
15:43
another twenty minutes it becomes deadly.
15:45
So all those things give you some neat
15:47
ideas that you can play with to kind of ratchet up,
15:49
touch attention, and sort of
15:51
dictate the dynamics of
15:53
how everybody is moving around.
15:55
So just the amount of
15:58
people or characters breathing
15:59
the same air impact?
16:02
How much fresh air there is? Does
16:04
that change the one hundred and twenty days?
16:06
Or is it I
16:07
I think it's all based on the typical crew of
16:09
a ship. So if you were to double it, it
16:11
would, or you could figure out some sort of ratio like
16:13
that. But one thing that's interesting is if two
16:15
ships or two objects that have air
16:18
of different quality come together.
16:20
Uh-huh. The largest one wins. So you
16:22
can also do things like say
16:24
Oh look, here's this scary ship
16:26
that's loaded up with skeletons and other undead.
16:29
That's just scary because of what it is.
16:31
But if you also see that the air
16:33
is foul, and it's a bigger ship than
16:35
yours. Yeah. That's kinda That's rather
16:37
dangerous because the undead are probably immune to
16:39
being poisoned. Your crew
16:41
isn't. So now you're all suffering from
16:43
the poison condition and until you can
16:45
find better. And in fact,
16:47
if the ship had no air, you
16:49
would really not want to get close to
16:51
it. So
16:52
that kind of brings us to our next topic,
16:55
which is ship to ship
16:57
combat. Now first of all, can you
16:59
actually see foul
17:01
air? does it look different? Or we
17:03
wouldn't know until we're, like, getting
17:05
away from that. You know, that's the kind
17:06
of thing that depending on the scene,
17:09
you could side. Right? So as a DM, I
17:11
like to say there's no answer to that except
17:13
the answer that I wanna give. So I could I could
17:15
describe qualities about it. Right? There
17:17
are fumes or a film around
17:19
the edge of the air bubble would be cool, something
17:21
like that that looks nasty -- Yeah. -- or the lack
17:23
of an air bubble. Right? Those things I
17:25
might do when I want people to
17:27
know. Like, you don't wanna approach this ship. It will
17:29
remove your air envelope. Right?
17:31
So those kinds of things can be really interesting
17:33
and fun to play if you wanna give them tips
17:36
or call for a role if it's not such a big deal and they don't
17:38
have to know, then they could you could have
17:40
them make some checks and see if they figure it
17:42
out. Okay.
17:42
That is actually quite
17:45
terrifying to think about that. Your air
17:47
can be contaminated in that
17:49
way. Mhmm. But,
17:51
yes, the ship to ship combat.
17:53
That's a whole new thing
17:55
as well. Not only are
17:57
you characters fighting
17:59
other,
17:59
you know,
18:00
NPCs, foes, creatures,
18:03
monsters, but your ship can
18:05
also be getting pummeled.
18:06
Yeah. Yeah. And the good news
18:08
is ships have a lot of hit points. but it
18:11
can be a lot of fun to exchange
18:13
siege weapon fire, which is generally what these
18:15
ships are doing to one to to each
18:17
other. And the way it
18:19
works is fairly simple. Like, there are rules in the DMG,
18:21
which I reprinted in spell Jammer for.
18:23
Here's what this siege weapon does. Right? You fire a
18:25
ballista, and if it hits something, it does a bunch
18:27
of damage. If it's a cannon,
18:29
it does even more. And you usually,
18:32
the way it's gonna work is your rolling
18:34
initiative and on the captain's turn
18:36
the captain gets to decide where to move the ship.
18:38
And then you can kind of decide how
18:40
you wanna handle weapons. Do you want it to be on
18:42
the captain's turn sort of because they're
18:45
calling it? If you have a role like a weapon master, it
18:47
could be pretty fun to have it be on their
18:49
initiative that these siege weapons all
18:51
fire, you know. What I
18:53
usually don't do is give initiative
18:55
to the cruise. If a cruise
18:57
just gonna fire that ballista, I'll
18:59
just have it go on what I like to
19:01
call the ship's turn or on a weapon
19:03
master's turn or some MPC's turn that
19:05
that that, you know, is associated with those crews.
19:07
And just because it's fun to be like, fire
19:09
now, you know, and then then all
19:11
the ships weapons fire. There's
19:13
no facing, so the rear
19:15
weapon can fire as well as the front
19:17
weapon regardless of where the target is.
19:19
and spell Jammer. It's all pretty simplified, which is good
19:22
because that would be a pain to calculate. Yeah.
19:24
Seige weapons didn't have a really long
19:27
range. So one of the big questions to ask
19:29
yourself with any shift combat as a
19:31
DM is, what do I
19:33
want this combat to feel like? Do I
19:35
want it to be that
19:37
we immediately crash together and bored,
19:39
and it's a pulpy skirmish with, you
19:42
know, people swinging from
19:44
ropes. onto the other deck and
19:46
maybe fighting on the enemy
19:48
ship like maybe it's a cool mind flaring ship and
19:50
you're fighting through all the different levels of it
19:52
and exploring it. that can
19:53
be awesome. So
19:55
if that's the case, you don't wanna
19:58
start really far away because
20:00
then we're gonna be doing a siege weapon battle.
20:02
On the other hand, you want a c drop in battle,
20:04
then the further you start, the
20:07
less likely we are to actually board
20:09
one another. and the more
20:11
that we're gonna exchange fire round after round.
20:13
So there's an encountered distance
20:15
table in the rules and you
20:17
can use that and sort of
20:20
think through how close to be or
20:22
not. And the other thing is to
20:24
make the the cues, give
20:26
cues so the players know
20:28
the goal. and
20:28
the enemy's goal. So you
20:30
could say something
20:31
like, you know, give me a
20:33
check-in any half reasonable role that one
20:36
of them will make, will
20:38
say, you think this is this
20:40
famous pirate so and so who
20:42
never takes prisoners and
20:44
destroys ships everywhere they go. Okay.
20:46
It's a siege battle if we want it to
20:48
be. Right? Or you can just
20:50
see the intent. They're all getting the weapons
20:52
crews ready. Like, this is really a ship that wants
20:54
to use siege or fair, or you see
20:56
them all preparing to board you. And
20:58
then you can let the players decide
21:01
because we can always make a new encounter if they wanna
21:03
do something else. But but at least the
21:05
players know what we're providing to them. Right?
21:07
That's sort of way we dressed it up. And we have
21:09
that starting encounter distance, and a lot of that
21:11
will drive the action.
21:13
That's
21:14
really cool. Yes. We've had definitely an r
21:16
game, some ship to ship
21:19
combat. Definitely encountered some of those
21:21
mind flayer ships.
21:22
of the nautoloids. In the cool
21:24
Yeah. Salt Marsh. Ghost of Salt Marsh
21:27
has a bunch of different ideas
21:29
on how you can do ship combat.
21:31
It has full stat blocks
21:33
for for those types of ships. And you can take that
21:35
approach if you want and even have a ship
21:37
run on its initiative, which actually really like
21:39
the ship to just have its initiative.
21:41
and then the captain can move it on theirs, but the ship is firing on
21:43
its own initiative. Oh, that has
21:45
ideas
21:45
for customizing ships.
21:48
and
21:48
also some ideas on assigning roles and
21:51
things like that. So it's worth looking at
21:53
Salt Merchant, seeing what out of there do you
21:55
wanna borrow and use and the DM Scaled is
21:57
already full of all kinds of really cool
21:59
supplements that also give you
22:01
these ideas
22:01
for customizing ships and
22:03
then, you know, all kinds of stuff. Right? It sounds really fun. A
22:05
lot of
22:06
people inspired by this campaign
22:08
for sure. Yeah.
22:10
Well, one of the other cool things
22:13
about being out there in
22:15
space is exploration. So
22:18
we should talk about that. It's
22:20
one
22:20
of my favorite parts of spell jammer because
22:23
I when when I first
22:25
got into spell jammer, I actually thought it was sort
22:27
of silly and I didn't wanna buy it.
22:30
and my players bought it and said, you will now run this. And I
22:32
said, okay. But I read this, and I was like,
22:34
this is actually kinda cool. And I started using
22:37
it. I realized that spell jammer
22:40
was sort of like the show I was
22:42
watching then Star Trek Next Generation, where
22:44
every week we could visit a different world
22:46
and I could use anything
22:48
in my entire DND bookshelf
22:51
and in fact other games as well
22:53
and make worlds out of that. Right? So
22:55
I could have desert world
22:57
one week and pull Dark Sun monsters,
23:00
which there are some in the in the
23:02
monster books for five
23:04
e. And or I
23:06
could say, like, you know, I'm gonna hey, I'm
23:08
gonna make it a jungle world or a
23:10
jungle continent, and I'm
23:12
gonna use part of a tomb from tomb of
23:14
annihilation or even an encounter
23:16
from tomb of annihilation. Right? I'm
23:18
gonna make a world where the PCs
23:20
are tiny, and so I'm gonna use
23:22
Stormkin's thunder to put in giants. Right?
23:25
and and, you know, just borrow a piece out of
23:28
that. I'm gonna take tyranny
23:30
of dragons because everybody in this planet war
23:32
ships dragons. and so on. So your
23:34
entire bookshelf can just be used to
23:36
fuel your sort of
23:38
weekly and now we end up in the world of blah
23:40
blah blah Right? And and that's neat.
23:42
It can also be what you just drop in as
23:44
encounters. Right? You're you're flying through wild
23:46
space. You see an interesting looking
23:48
plan it gleaming in the distance. You wanna check it out? Oh, here's
23:50
what it is. Right? So I
23:53
love that aspect of exploration and
23:55
different wild space encounters.
23:58
It's worth mentioning the ships move so
24:01
quickly, so you can fly
24:03
when you're not near other objects.
24:05
when you're you move your normal
24:07
listed ship speed. When you're not
24:09
near another object, you can move
24:11
a hundred million miles in twenty
24:14
four hours. a hundred
24:15
million
24:16
miles. Yeah.
24:18
And so that means that
24:20
in a day, you could go from Earth to
24:22
Mars in our world. Mhmm. And
24:24
in over a week, it could get to Saturn. Okay.
24:26
And so that gives us a nice latitude.
24:29
That's a nice speed to say that
24:31
you know, in a couple weeks, getting through
24:33
a system, a wild based system,
24:35
which gives us good time to stop
24:37
along the way. Like, pick up
24:39
some air from one place, you know,
24:42
explore a planet, come across an
24:44
asteroid, a derelict ship, things like that, and that
24:46
can be a really nice experience that's happening
24:48
in your campaign in any particular system.
24:50
And then if you leave the system, you
24:53
eventually get to the astral
24:55
sea which I think Chris described
24:57
pretty well in in in your earlier segment,
24:59
Chris Lindsay did. And then you
25:01
can go into another Wild Space System
25:04
after that. So campaign wise, I like to
25:06
think through plot arcs where I think through okay. Here's
25:08
what's going on in my story. Maybe, you
25:10
know, we're up against an evil
25:12
astral elf tyrant. And
25:14
when we visit an exciting desert planet, we
25:16
see the damage that the tyrant has
25:18
wrought. It's affected this place
25:21
too, And then we have, you know, star trek kind of,
25:23
like, deadly desert creatures in the
25:25
gladiatorial arena type thing.
25:27
And then another campaign could be more
25:29
like alien. And that's
25:31
where we have, like, the derelict spacecraft, you
25:33
know, that causes us to
25:35
investigate it. And then we have to figure out where these aliens
25:37
come from and what else is going
25:39
on here. Start campaigns
25:41
can sort of work like a job board
25:43
approach where your organization is sending
25:45
you to strange new worlds every week.
25:48
to check-in on what what is their catalog
25:50
at that point. You could
25:52
take any kind of interesting society.
25:54
Like, you could take all of patron ideas that
25:56
are in, like, Ebron book or Tasha's and say,
25:59
okay,
25:59
you know, this organization
26:01
has this interest and so they
26:03
send you to these places to to follow-up
26:06
on things. or a Star Wars
26:08
campaign. Right? We're like starting or
26:10
joining a rebellion that's in
26:12
place. The first ever adventure
26:14
for spell jammer second
26:16
edition way back when
26:18
had a beholder death star.
26:20
So you can
26:23
certainly use that idea because it even exists an
26:25
official dinty. Yes.
26:26
Of course, it should.
26:28
Yeah. So,
26:29
like, your this
26:30
really does literally open up
26:33
the entire world. for
26:35
you. I love that approach to just
26:37
visiting all of these different
26:38
worlds. It's so fun. You can really just
26:40
do anything with spell demonstrates. Complete freedom
26:42
for the DMV creative and
26:44
And thing is, like, if you mess it up
26:47
well, next week, you can go somewhere else. So
26:49
There you go. If you
26:50
accidentally blow up that planet, it's
26:52
okay. There's
26:53
others. mistakes were made. Oops.
26:55
See. That is
26:58
awesome. So we we have kind of
27:00
talked a little bit about
27:02
some of the weird and wild
27:04
and wonderful beings that you
27:06
may encounter in the world of spell
27:08
jammer. Mhmm. I'm on
27:10
the Plasmoid fan club. Yep. That's
27:12
my character. Very good.
27:15
So yeah. Plasmoids
27:17
are probably the most normal
27:20
among them.
27:21
What do we
27:23
do? How do you what do
27:25
you
27:25
what do you like,
27:27
the there's you
27:28
open up booze, monster, menagerie, and then
27:30
how does your brain just zero
27:32
in? How do you know where to go
27:34
with all these creatures? I mean, there's
27:36
so many that that I'd like to just
27:38
sort of think of like, alright, I'm gonna
27:40
pace myself. I'm not gonna what I
27:42
don't usually do is say take someone to
27:45
Rockabral, which is a a base that is included in
27:47
thispelled memory set -- Yeah. -- and just show
27:49
everybody everything. Because
27:51
while actually speaking setting wise,
27:53
there are probably representatives of everything
27:55
there. It'll just overload all the
27:57
players. So no matter what
27:59
my story is, I'm gonna dull these
28:01
out over time. The cool
28:03
monsters, the cool races, all of
28:05
that. I'm gonna space it out. And there are, you
28:07
know, differences between the ones that they could choose
28:09
as player characters if they want to. like
28:11
plasmoids and adenomes, and then things
28:13
like the McCain who are traitors. And those
28:15
are not a player character ancestry.
28:18
they are a monster. Right?
28:20
So those creatures are are things that
28:22
they can meet over time.
28:25
And anything that they don't choose to
28:28
play. Like, if no one is a gift, then now
28:30
that's fair game to really have it be a cool
28:32
moment when they meet the gift for the very first
28:34
time. Yeah. And the
28:36
cultures are so interesting and the
28:38
the the the cultural opportunities
28:41
between things like the the gift
28:43
who often favor
28:45
large explosives. Right? And carry
28:47
gunpowder and and rent themselves
28:49
out for battle. You know, you
28:51
can really play with that first time
28:53
and sort of have an iconic experience and then play against
28:55
type later in the future. Right? And
28:57
sort of open up what that is. You
28:59
can also do things like if we're going
29:01
to a planet, You know, I can
29:04
certainly have Thrykerine, and I
29:06
can say, alright, there's a Thrykerine
29:08
nation of these Mantis type
29:10
warriors can roll in the DMG
29:12
to just figure out the personality
29:15
and say that that's sort of what that
29:17
nation is like. Right?
29:19
And then applied us to sort of a
29:22
cultural overlay for the people
29:24
that they're meeting, which works for those kinds
29:26
of Star Trek's scenarios. And then you can have
29:28
the individuals be different from that make
29:30
it interesting. But that lets you sort of use
29:32
those rules that are in the DMG to flesh out
29:34
an entire kinda nation or or
29:36
region of a planet. god.
29:39
With all this, it's really fun to kind of
29:41
know that you don't know initially
29:43
necessarily if someone is friend or foe.
29:45
Yeah. And that's gonna make these
29:47
interactions interesting. Always
29:49
a key to NPCs.
29:51
If they do things that are helpful for the party,
29:53
then the party likes them. Right?
29:55
Right. The autonomic that says that they can work
29:57
on your ship and improve it. Right?
30:00
Yes. Please do that. That's why our
30:02
characters are gonna be super excited
30:04
to see, you know, how you
30:06
can make them an away shuttle that they can
30:08
use to explore places with no air,
30:11
like absolutely right? Yes.
30:12
We know how important that is
30:15
now. So
30:17
I I mean, there are just so
30:19
many fantastical creatures in here, I
30:21
would just want them all. Yeah. As
30:23
a
30:23
danger against there. I
30:24
mean, I always find that that campaigns
30:26
even when they run for a year
30:28
or more. I can't cover all of it.
30:30
Right? But Yeah. So
30:32
Choose your favorites. Don't be afraid to
30:35
to go with what you love the most.
30:37
Right up front, you will always come up more ideas
30:40
later. but but get those neat things out there and then you can
30:42
have them recur when when the players like it. I
30:44
mean, that's the golden rules. If your players
30:46
liked it, you do more of that. Right? And
30:48
so You can always bring them back.
30:50
And then leave the the
30:52
least favorites for later because maybe you won't get
30:54
to them.
30:55
That's true. Yes. prioritize.
30:57
Prioritize your content. Yeah.
30:59
So
31:01
I one of my favorite things about
31:04
spell jammer is the rock of bral.
31:06
What a wacky little place
31:08
that is? I Yeah. Chris Lindsey and
31:10
I just had so much fun one day.
31:13
He had the PDF when he
31:15
was just like, where do you wanna go
31:17
today? And just explaining and
31:19
showing me all of the different locations that
31:21
were there, it really felt like our
31:23
own little version of, like, a Rick
31:25
Steve's show, like, whoa. Okay. Well, so you
31:27
have -- Right. -- you have twenty four hours
31:29
on the rock of what are you gonna
31:31
do?
31:31
You know, there was some
31:33
problems created. Yeah.
31:35
No. It existed in second
31:37
edition. and it's been improved
31:39
upon in fifth edition. And it
31:42
is AAA huge
31:44
asteroid city that was founded by pirates. It's got a
31:46
little bit of a rough edge to it.
31:48
Yes. And it now has a sort of
31:50
royalty that has been over time
31:52
crowned there. and and and
31:54
there there's plenty of nefarious schemes going
31:56
on with the royalty and different camps
31:58
and groups and so on. And
32:00
you can place that asteroid anywhere.
32:02
officially in the rules, it can be wherever you want. And
32:04
so that gives you a lot of flexibility to have
32:06
a big place where everybody does
32:08
actually know about spell jamming.
32:11
And I love that as of home base
32:13
or recurring stop that you can have in a campaign.
32:15
It's important to have those. I think it's
32:17
definitely important
32:18
in this campaign.
32:20
Yeah. Yeah. So how does
32:22
how does it get used in your campaign?
32:24
We haven't
32:24
been back. We
32:25
started a water deep and just
32:28
kept we haven't we don't we
32:30
don't even know. So it can be a great
32:32
source of information and and, you know, a sort of
32:34
single stop like that, but all that can be place
32:36
where when your characters need anything they go, let's go
32:38
back. We did. That's true.
32:40
We did. That we have visited the market
32:43
there. and we did we did have about twenty four hours
32:45
there, caused a little trouble and
32:47
took off
32:47
again. But Before it yeah. Before
32:49
people remember you. Yeah. Homebase is
32:52
important though. They're thinking there's
32:54
most large areas.
32:56
If you choose could have a
32:59
small place that knows about spell
33:01
jamming. And this is the way that sort of
33:03
second edition would treat things. And fifth edition
33:05
doesn't really talk about this, but previous
33:07
editions, so to say like water deep,
33:09
you know, spell jammers will come
33:12
nearby, and then they'll dock the ones
33:14
that float. they'll cut or they'll land in the
33:16
water, and then they'll come up as if there are no
33:18
more normal ship -- Mhmm. -- and dock
33:20
as if they were just, you know, a
33:22
seagoing vessel. So some people
33:24
in the know would know, oh, that's
33:26
a spell jam or other people go, oh, that's a
33:28
fancy looking, you know, gallium you've
33:30
got there. So you can
33:32
do that as well. Right? Find places
33:34
that know of you or maybe
33:36
there's a wizard's tower that is, you know,
33:38
on a star chart, things like that. so you can
33:40
establish other bases. The
33:42
astral sea is awesome because it's got like
33:44
crumbling ruins that never age,
33:46
you know, that are just so incredibly
33:49
ancient. Right? And cleaning
33:51
a place like that out and making a base can
33:53
be a really safe place that they
33:55
can establish the characters can be in charge of it, can decide how
33:57
they customize it, and then can return to it
33:59
whenever they need to place a refuge. The
34:01
other option is your ship can always
34:03
be your home base. True.
34:05
And the more that you allow players
34:08
to kind of update it,
34:10
you can use rules like in acquisitions
34:12
incorporated to
34:14
update your ship,
34:16
add to it, add features to it, and
34:18
that can make it really neat. Right? If you've got your
34:20
quarters all set up and you've got maybe you add
34:22
an extra level to it, or even over time upgrade it. Right? Like,
34:24
one of the fun things in ship battles is sort of
34:26
deciding, like, I don't know that we wanna destroy that ship.
34:28
I think we want that ship. Right? Like -- Yeah.
34:30
-- and then that becomes your home. Yes.
34:34
Yeah.
34:36
Very cool.
34:36
So what I'm
34:38
hearing is
34:41
spell jammer is a just
34:43
a very large canvas for
34:45
dungeon masters to create their
34:47
masterpiece on. There is
34:50
so much customization
34:52
that you can do here. Literally, the
34:54
whole world is open to
34:55
you. Yeah. And
34:56
just like species, right, ships is
34:59
another fun thing that we can do over time. Like, you know, don't let
35:01
them see every single ship that's out there. It's
35:03
fun when they see their
35:06
first, like, hammerhead chip or their first Scorpion one
35:08
with the claws that, you know, can grab,
35:10
like, yeah, or not a Lloyd. Right? They
35:12
can grab you as well. Like, those kinds of things
35:14
are neat. and so paste
35:16
that out and put in different types of
35:18
encounters so they get all, you
35:20
know, impressed by everything that shows up. And what
35:22
the next thing to come out, oh, what
35:24
other candy do you have, you know, behind
35:25
your Yes. That seems to be
35:27
the hardest part for me. What would
35:29
be as a DM is parsing
35:31
it out and not just throwing
35:33
like, oh, this is a baseball and
35:35
a nodule shape and a star
35:37
moth and all these elves are doing terrible
35:39
things. And oh, but let's stop stop
35:42
at the happy beholder and
35:43
meet Luigi first because
35:45
why not? I mean, that's a perfect
35:47
example. Right? Your bartender is a
35:49
beholder. know ITPKED my party in
35:52
spell jammer second edition with a
35:54
beholder? No. It was
35:56
lawful good. and it was their
35:58
quest giver, but it did not speak common.
36:00
And so they landed on this
36:02
asteroid falling a star
36:05
chart map and it appeared and it spoke
36:07
to them. They immediately made to
36:09
attack it. So I rolled initiative. It won.
36:11
It tried to speak to them. And again, they
36:13
couldn't understand it. then
36:16
they attacked it. And then the next round,
36:18
it began to TPK them. And it was
36:20
two rounds later. Everybody was dead. We
36:22
rolled up new characters and find them. This had been their
36:24
quest giver, and we all had a good laugh about
36:26
that. Oh, no. Well, you know
36:27
what? They're the ones that made you run
36:29
spell jammer.
36:30
So Gonna give them. too rare.
36:32
Yeah. That's true. That's what they get. That's what
36:33
they get. I know. I'm very
36:36
thankful
36:36
to them. Yeah.
36:37
For sure. a
36:39
note on the star charts, when
36:41
I first read about the star charts, I
36:43
got all excited because for some reason I thought it
36:45
was like astrological charts. And I
36:48
when we went to the Rockabral,
36:49
Jelly grew wanted to get her her chart done.
36:52
And
36:52
Chris Lindsay was, like,
36:54
I
36:55
where what I don't even know how to
36:57
do that. I can't even role play this. I don't know what you're talking
36:59
about. Like, I'm going to the star chart place. I
37:01
just need to know, like, the place in
37:03
time of my birth. Right? and then --
37:06
Right. -- they
37:06
he was like, it's not that.
37:07
That's not what a star chart is. I was just
37:10
like, mad that
37:11
Chris Lindsay wouldn't
37:12
read my chart.
37:14
Me and me and me. Come on, man. But anyway,
37:16
that was just an aside. Well,
37:19
Tayo's, as usual.
37:20
as usual This is amazing
37:22
and filled with inspiration
37:24
and thoughtfulness and your players
37:26
are so lucky for you. Thank
37:29
you. What kind of it? There's still there's still it's
37:31
even cooler than I thought it was, even more
37:34
exciting. And
37:36
really, just an absolute
37:38
playground for anyone who wants
37:40
to create their own world
37:43
within this world for players who want to create
37:45
really fun, exciting players, are characters.
37:48
There's so much to do here. This is only
37:50
scratching the
37:52
surface, but so many good ideas, so thank you. Yeah. I'll I'll ask
37:54
for
37:54
in return is a flapjack fan
37:56
club t shirt that should be an official wizard's
37:58
-- Oh. -- shirt, I believe.
37:59
Yeah. iron ablaze
38:01
Jellyville has was the
38:03
self proclaimed president of the fan club. I think it was like a like,
38:06
not an official
38:07
fan club, though. flip
38:10
Jack was not having it just a little tip.
38:12
If you meet him, he's
38:14
really, like, not that into selfies.
38:16
into healthy and so
38:17
humble. High praise. Very
38:20
onward.
38:20
So but
38:22
if people want to give you high
38:25
praise for all of the work that you are
38:27
doing and just find out more about what
38:29
you're doing and learn about your future projects.
38:32
Where should we
38:34
send them? You
38:34
can find everything about me at alphastream
38:36
dot org. From there, you can find
38:38
a whole blog series actually that
38:40
I wrote for roll twenty.
38:42
about spell jammer reviewing the official books. And
38:46
then I will, at some point in the future,
38:48
have a sort of
38:50
spell jammer is ship to
38:52
ship combat type project
38:54
that I can't talk about yet, but it will
38:56
come out at some point, and that'll be through
38:58
my website. there
39:00
is a YouTube series that I'm launching
39:02
called success in RPG's
39:04
that helps creators identify what's
39:06
successes in the RPG industry and that success? Thanks. Yeah. It's
39:09
been a lot of fun to see people
39:11
like the first two episodes. I
39:16
will be some of my monsters will be
39:18
in the fleece mortals monster
39:20
project that MCDM is doing.
39:22
Amazing. And they'll be another monster project that I'm really excited
39:24
about next year. The
39:26
Mastering Dungeons podcast, you can always find
39:28
me there. We've been having
39:31
a great time discussing the one d d playtest that we're
39:33
super excited about. And
39:36
then I have a Patreon where I do
39:38
things like
39:40
talk to all the supporters about what kind of fun things
39:42
we can do in the latest that I'm about
39:44
to really turn on is they
39:48
voted on the idea of
39:50
my next adventure being an Oceans Eleven type heist
39:52
involving you or all the player
39:55
characters are flumps. in
39:58
the indoor dark. Amazing.
39:59
I'm looking forward to it. I think
40:01
it's gonna be really wacky. And so,
40:03
yeah, everybody who's part of the
40:05
of the Patron will get
40:08
to help craft that, and and I'll also
40:10
weave that into the success in RPG's
40:12
videos as sort of the design side
40:14
teaching. So Always appreciate folks
40:16
that find me on alpha stream dot
40:18
org, or Twitter, alpha stream
40:20
as well.
40:22
Amazing.
40:22
So there's always there's no shortage of projects
40:24
that you're working on and contributing to.
40:28
And again, our little
40:30
hobby is better because you
40:32
are in it. So Love it.
40:33
And I love all the work you guys do, so
40:35
thank you for that. Thank you. I
40:37
appreciate
40:37
it. Thanks everyone and now go DM's
40:40
Belgium and tell us all
40:42
about it.
40:46
That
40:50
was
40:54
Wow. Do you know now? Do you think
40:56
you're gonna sell the astral sea? I
40:58
do kind
40:59
of feel like wouldn't it be
41:01
fun to incorporate a little
41:02
spell jammer into anything? I
41:05
can't paint, like, why couldn't the kids I DM for just blast off
41:07
into space and then
41:09
have a little
41:11
something something and then come back down to
41:14
wherever. You know what?
41:15
We haven't talked enough about this, but Amy
41:17
Vorpole wrote an amazing adventure that's
41:19
in candle key mysteries. that
41:22
spoiler
41:23
alert may be a jumping off
41:25
point for exactly what you're talking
41:27
about. Okay.
41:28
You are Exactly right. And I
41:30
may need to revisit that. Let's
41:32
revisit that and
41:33
then run it for
41:36
kids. Kids
41:36
and D and J's. They
41:38
love it. That means it's something. But
41:41
now we're gonna talk
41:43
to another amazing individual
41:46
about all of their fun stuff. So -- Yes. --
41:48
let's get CJ McCullough on the
41:50
horn. Let's welcome
41:52
CJ
41:53
McCullough to Dragon dog.
41:55
Yay. What
41:57
is CJ?
41:59
CJ, I love
42:02
you. The
42:03
author of CJ fans in our
42:05
studio audience today. They were chanting when
42:07
when you arrived and the I
42:09
used to say all
42:12
are starting. Jacob,
42:14
the hype people are out
42:16
today. Very
42:17
excited to welcome you, CJ. You're
42:20
a a
42:22
game designer, storyteller performer, you're on an amazing show
42:24
called The Stricts You, which we heard
42:26
about a few
42:28
months ago, from your
42:30
DM, so very excited to delve into that.
42:32
But welcome. I'm so
42:34
excited. Yes. Thank you.
42:34
I'm super excited to be here. Thanks
42:37
for having me. And, yes, stricts
42:39
you my heart. Okay. How's that
42:41
been going?
42:42
It has been going just
42:43
absolutely really
42:47
like, amazing. Amazing. I love
42:49
it. Like, at time of recording, we
42:51
have our episode tonight, and then,
42:54
like, we'll be continuing
42:56
posting, like, I think until mid
42:58
October. So just kind of every two
43:00
weeks, and it's just it's it's
43:02
really it's really invigorating.
43:04
Honestly, that's kind of the best can
43:07
use.
43:07
That is an amazing way to
43:10
describe this. And I know, as Greg
43:12
said, it's been a minute since we
43:14
heard about stricts you.
43:16
So why don't can you tell us how you got
43:18
involved in this project?
43:20
Yeah, I
43:20
would love to. So
43:23
in terms of just like,
43:25
how I got, obviously, dragged on to it, not even
43:27
more proactively. I just
43:30
received, like,
43:32
a message from Lexi because we and Lexi had met through Twitter,
43:34
and I had, like I'd reach out
43:36
to them, like, hey. You're cool. Do you wanna,
43:39
like, do projects? together and, like, she's like,
43:41
yeah, I do projects together. And just from there, it was like a
43:44
back and forth with, like, Lexi coming on to my
43:46
show or,
43:48
like, me playing a game with Lexi and then, like, Lexi like,
43:50
messaging me, like, out of the blue
43:52
one day, like, hey, do you wanna, like, do you wanna
43:55
be on, like, project. It'll be, like, like, an all black game
43:57
and I'm, like, immediately. No
44:00
hesitation. I just it's, like, yeah. Sure. Like, yeah. Of
44:02
course. Like, I I knew no information
44:04
about it. I
44:06
mean, nothing, and then all of a
44:08
sudden, Lexi throws me into a,
44:10
like, group DM, and we all just
44:12
hit it off,
44:14
like, immediately. is the
44:15
sign of a good dungeon master that can that knows the
44:17
type of group that's gonna gel
44:19
so well together. for
44:22
sure. What were you
44:23
kicking and screaming about? What what was not exciting
44:25
about -- Oh, no.
44:26
I was just not kicking and screaming. Oh, I
44:28
got you. -- like like
44:30
I I say dragged because it was more of, like, I knew nothing going into it
44:32
and I was, like, okay with that. Oh,
44:35
you you didn't know
44:37
how to Was this your
44:39
first foray into Dean's No. I just
44:40
like I it's just
44:42
that Ordinarily, would
44:46
someone, like, ask me to play a game. It's like, hey. Like, here's
44:48
here's some information on it or, like, this
44:50
is what you could expect. So with with
44:52
Lexi, it was of, like, hey, do you wanna do
44:54
this thing? And I immediately was like, I didn't ask any
44:56
questions. It was a little short Yeah.
44:58
It's just me because I was like, do you wanna do
45:00
it? Yes. Yes. I
45:02
do. Mhmm. Mhmm. Like,
45:04
they like, she just happened to
45:06
say the right words any given
45:08
day, honestly. And I was like, yeah.
45:10
Okay. I don't need anymore information, please. Like, I'll
45:13
put the blindfold on myself.
45:15
ah i trust
45:17
you
45:17
I trust you. And then I just I I when we were
45:19
talking Alexa, I loved hearing this concept, but can you talk a little bit about
45:21
your character as it pertains to to
45:24
strict suit? Yeah.
45:25
Yeah. So it's actually really funny that
45:28
I'm being asked about this because I am
45:30
the not only self identified,
45:32
but, like, I'm the foil of the
45:34
party for the most part. So I play Amicus Wilson, a Forage cleric,
45:36
who is very tall. That's
45:40
the joke. She is six foot five
45:42
and a tiefling, and I love her -- Oh. --
45:44
with my heart.
45:48
Right? Yeah. god. I
45:50
it's our brother all day, but
45:53
she wins. That's
45:55
her podcasters love
45:58
to hear. know, literally.
46:00
Wait. Go pick your kid up from school.
46:03
No. That's here.
46:07
Mhmm. Yeah. she is like, she's named Amathus
46:09
after the purple skew of her
46:11
skin. Mhmm. And in terms of, like,
46:13
her relationship to the party and to strict skew, she's
46:15
a transfer student. So
46:18
as I've I've said so I host
46:20
the talk back for the strict. So it's
46:22
the week after, like,
46:24
the episodes come out. So today
46:26
being Wednesday, like next Wednesday, I'll be, like, sitting down
46:28
with a couple of other castmates and talking
46:30
through, like, hey, what was our
46:34
favorite moments? like, what did you what went through you designing this
46:36
character? And when it comes to
46:38
Amicus and being the, like, the
46:40
transfer one of the two transfers of the group, I
46:42
say a lot of
46:44
the time is, like, the audience stand
46:46
in because she doesn't know
46:48
anything about, like, this like, Stricts
46:50
Haven University.
46:52
nice.
46:52
That makes very easy to be
46:54
the the giver of information. Yeah.
46:58
That's that's when
46:59
you said she's a transfer student, I did I
47:02
felt like that's a very deliberate choice,
47:04
like being the transfer student. But was so
47:06
was that the
47:07
intention? this role could exist? So I well,
47:10
most of us I thought all
47:12
of us basically talked about, like, hey, a
47:14
lot of our characters have things that, like,
47:16
we know. And I as, like, a college student was
47:19
a transfer student. So the first thing I
47:21
was, like, because I wanna do this. Right.
47:23
Also, I love being lost.
47:26
That's a good attitude.
47:28
I like called
47:30
the get lost
47:31
game, where
47:32
the
47:34
lost drive until you don't know where you are. Okay. Because it's
47:36
gonna be your way back. I'd yeah.
47:38
Is that
47:39
was that pre
47:42
cell phones and
47:43
It was freemium GPS. Yes. Did you have to
47:45
fill out your AAA triptic map or, like, unfold the
47:47
map across your dashboard, like, old movies?
47:49
It can be
47:50
fun,
47:52
man. I
47:52
like this concept, CJ, of being
47:55
the transfer student, because
47:57
one of my biggest I'll
48:00
never get over this insecurity with DND is
48:02
I don't me, Shelly, I
48:04
do not know as much about
48:07
D and D lore as the people I
48:09
generally play with for the most
48:11
part. And just the other
48:14
day, we were fighting something and
48:16
I used necrotic damage, and the
48:18
DM was like, yeah. So this
48:20
creature is immune to that. And I feel like,
48:22
well, I bet everybody else knew
48:24
that except I didn't I
48:26
didn't realize that. So I
48:28
do like to have the idea of playing
48:30
a character that's like, hi, I'm new
48:32
here. Like, I've this is my first
48:34
fight. Like, I I don't know just because
48:36
it makes me feel more protected as
48:39
a player. I don't know.
48:41
It's also obviously a great
48:43
idea when you you are playing with with
48:45
an audience, you know, to keep them up to date and
48:47
make sure that they also feel
48:50
invested and and educated on the storyline.
48:52
I don't know. Just an aside
48:54
about player
48:54
and security. Where did where
48:56
did where
48:57
did MFS come from? So
49:00
amicus?
49:02
I think amicus at first was, like,
49:04
not to this is this happens
49:06
a lot. It was, like, a joke.
49:09
like, was at one version of Amatist was
49:11
like a character that was non serious because
49:13
I didn't know what I wanted. But
49:15
I think I had said, like, I, like,
49:17
remember looking back into the messages. I'm saying, I'm
49:19
gonna play character called Will the Smith.
49:22
Like like yeah. Like,
49:24
just kind of me throwing out jokes. be like, okay. Well,
49:26
that means I wanna play a Forage cleric. Like, I
49:28
wanna play, like, someone that makes
49:30
weapons because I think that's cool.
49:32
And then after just kind
49:34
of, like, ruminating for a little bit. I ended
49:36
up I ended up thinking, like
49:37
well, okay.
49:40
I know I wanna play Forage Care, but,
49:43
what do I want this character to represent for
49:45
myself? Or how do I
49:47
want this character to be
49:49
kind of like perceived in a
49:51
game that, like, is about, like, kind of the black experience.
49:54
And just in
49:56
general, like, Joy.
49:58
And eventually, I
49:59
came
49:59
onto Amathus, which was a name from, like,
50:02
you know, what character that I never got to play? Then I
50:04
was like, okay. Well, I like
50:06
this name. And then,
50:08
Amethis, I think the me naming
50:10
her Amethis made me go, okay.
50:11
Well, purple. That's might as well
50:14
just might as well, like, go with
50:16
the bits And then I and then kind of
50:18
personality wise, I think for me, Amicus
50:20
represents a lot of,
50:22
like, my passion as a
50:24
game designer. and kind
50:26
of, like, amethis is very
50:28
intense. Mhmm. And I I say
50:30
this a lot because
50:32
amethis is very driven, which, like,
50:34
I can relate to. However, AMETHIS is also very disciplined. Like,
50:37
AMETHIS gets up in the more every
50:39
day -- Mhmm. -- and prays to her weapon
50:41
and, like, works out to make
50:44
sure that she can, like, literally submit the best
50:46
tools. And it's it's one of those things
50:48
where it's like, you know, me with some someone
50:50
with, like, ADHD, like, I
50:53
I have a lot of problems with discipline. So let me
50:55
play something a little bit more different and see how
50:57
much I can see how, like, far I
50:59
can get with that. That's helpful.
51:00
Yeah. Yeah. That's one thing that DND
51:02
and and all roleplaying kinda does is
51:04
be like, I'm gonna borrow
51:06
this persona and see if I can
51:09
train something from it or or, you know,
51:12
just explore different
51:14
possibilities.
51:16
Yeah.
51:16
yeah Is
51:17
this typical as to how
51:19
you would come up with your
51:21
character ideas? Or I'm always curious,
51:23
like, where people generate
51:25
the ideas
51:26
for the characters they're drawn to? Yeah.
51:28
For the
51:28
most part, I usually think about something that
51:31
I like and then kind of
51:33
like work from there. I
51:35
think it's twofold. I think I think about something that
51:37
I like, something that I enjoy, maybe, like, from
51:39
a media that I've consumed or something that's, like,
51:42
really got that I've been like, hyperfixating
51:44
on recently. And then I think, like, what class do I
51:46
wanna play when it comes to, like, d and d for the
51:48
most part? And then I kind of take
51:50
those two things and just kind of
51:52
see what can be built from there.
51:54
Yeah. And then how
51:54
much of your background as
51:57
a game designer influences
51:59
how you play or the types of characters you play? Do you
52:02
try to just, like, create
52:04
I don't know.
52:05
Like, break characters? Or
52:08
are you just curious about
52:09
combinations? In
52:10
terms of, like oh,
52:13
I'd say that Well, my,
52:16
like, my game designer
52:18
brain influences everything I do.
52:20
Yeah. Has been a
52:22
lot of time just thinking But
52:25
in terms of, like, creating
52:28
characters, I think I
52:30
often I think I
52:32
often come to a point of
52:34
saying, like, what is this character? What is what part is the need of this
52:36
character? And I think that also that Matt usually
52:38
does shine through my game design. Like, what am
52:40
I putting
52:42
in here? so that I can see so what
52:44
I will want to do or what I'm doing
52:46
during gameplay
52:48
and two, like, how
52:50
is this gonna be perceived by everyone
52:52
else? Because, like, in
52:54
actual place, perception matters a big
52:56
part of the time. And even,
52:59
like, during like even during home
53:01
games, I think, like, I there's a there's
53:03
a lot of, like, hey. Like, what am I what am I
53:05
shooting for here? Like, what what am I want here? Like,
53:07
what am I trying to make? How
53:09
can I be as intentional as possible
53:12
with my choices here?
53:14
And also,
53:14
how can I have fun? Right.
53:16
It's fun
53:18
to to flip it on its table there
53:21
too. Yeah.
53:22
Yeah. So
53:23
I I mean, when we were talking to
53:25
Lexi about about strixie, I just loved the
53:27
took something that was, you
53:29
know, established lower instructs even from
53:31
edge of the gathering and then filter through
53:33
D and D and then
53:36
completely new spin on it using, you know, the historically black
53:38
colleges as an as an experience as a
53:40
background under the magical
53:42
university umbrella. How how
53:44
did that work
53:46
together with your your kind of
53:48
character game design brain, but then
53:50
also importing all of the the ideas
53:52
that she wanted to kinda get across and
53:54
instruct you.
53:56
I I
53:56
as I
53:57
think a lot. I think a lot about actual
53:59
plays. I think a lot about, like, character stuff. I think I'm
54:01
like, I I it's it's it's it's
54:03
the thing I love. So in
54:05
terms of, like, when it comes to, like, the way
54:07
that I approach things and the way that, like, strict
54:09
Q goes about things, it's a very
54:12
collaborative and beautiful and Lexi
54:14
lets me creaming her d m's
54:16
at four AM. It's been
54:18
collaborative. All caps. I'm like, hey, what about this?
54:20
Mhmm. Like
54:22
she's really good at facilitating a lot of
54:24
the things that, like, we like, Lexi is really gonna
54:26
facilitate a lot of, like, conversations and
54:28
the things that we want. And I also
54:31
it comes to the thoughts that I have about, like, the
54:33
campaign I like, I'm it's it's very much
54:35
an open process.
54:39
because I one of the times, I had
54:41
noticed that, like, one of the players was, like, kind of
54:43
struggling with something, and I had DM ed Lex here. I
54:45
had said something like, hey. Like, what
54:47
if we did this or what if, like, a lot of the
54:49
things that we do center around, like, one question
54:51
because that tends to be how I, like,
54:53
go about my, like, yelling or kind
54:55
of, like, storytelling. And Lexi kind of, like, bounced back
54:57
and forth, and it was, like, really yeah. And it was, like, a very
54:59
short conversation, but
55:02
I I know that,
55:04
like, moving forward from
55:06
there, we did kind of as
55:08
a group end up doing a lot more thing.
55:11
So, like, if somebody says something, it
55:13
gets listened to. And that's kind of, like,
55:15
my favorite part of the ShriX. Like, every idea
55:17
is a good idea. And if it's I can't
55:19
even say if it's not a good idea because every idea is
55:21
a good idea. That's just I mean, like,
55:24
that's just the that's the truth of the
55:26
matrix. It's the ultimate yes and.
55:28
Right? It's like, okay. Let's let's incorporate it
55:30
and figure out how I like that.
55:32
Mhmm.
55:32
Mhmm. I feel like this is good.
55:34
This is a good lesson for
55:36
the show is. for dungeon masters
55:38
in training and even for players to
55:41
see how good
55:42
groups work together and support
55:44
each other. I love
55:45
the idea of you running that talk back. How
55:47
did how did that come about and
55:50
or, like, what have you learned by
55:52
by being the interviewer of your fellow
55:54
party mates
55:56
afterwards. It
55:56
actually came back because a a
55:58
good friend of mine, Navarre, she
56:01
could know a podcast said something to me.
56:03
And I was like, that's like, I love that. That's really
56:05
a good idea also because I
56:07
already do podcasting. it
56:10
was a very natural, like, once someone said it
56:12
to me and once I said it to the crew, it
56:14
was it was very much of, like,
56:17
Four days later, yes, let's get this going. Like,
56:19
we're going to do this. That's
56:22
cool. Yeah.
56:24
And something that I
56:26
learn every time I, like, do a show
56:28
where I talk to someone on about
56:30
any topic, especially when
56:32
it comes to, like, teacher RPG's
56:36
is that, like, you get so much
56:38
robust not
56:40
even just content, but, like, conversation.
56:43
get a lot of robust conversation in
56:45
terms of, like, you you get to go
56:47
beyond to, like the first
56:50
question I'll say, like, hey. Like, what did this
56:52
mean to you? And then somehow you end up down, like, a small this
56:54
actually has happened. Somehow you end up
56:58
role play about how your characters will break
57:00
up with other fictional characters
57:02
like via
57:05
text, of course.
57:07
Post it now.
57:09
You you're calling you're calling me out
57:11
like this. It was that was my response and
57:13
everyone yelled at me. I said, I said, amethyst
57:15
will break up with someone, like, over text or what's, like,
57:17
boom, and over, like, no. If You're
57:20
staying true to the
57:22
character? Yes. It was mad
57:24
at me. I was like, you guys need to
57:26
relax. Who uses their
57:27
phone anymore? I have a
57:30
friend who he would break up with people by taking
57:32
a walk, and they would look, they were
57:34
always side by side, and he
57:35
never had to, like, look her
57:37
in the eye. But
57:39
he would break off with people. But
57:41
he would
57:41
take them on a walk around a
57:44
lake. That's, like, three miles. And we
57:46
were, like, this is a terrible idea. Like, what do you do at, like, bile two?
57:48
You've already broken up. Just, like,
57:50
time it to the
57:50
end of the mile. It's like, oh my god. This
57:52
is a really great conversation. Yes.
57:55
And then, like, by the way, we're
57:58
breaking up. Right. I don't wanna do this
57:59
ever again. This was great. But No. But
58:02
let's let's
58:02
now we're kind of stuck here on this loop for
58:04
another mile and a half, but
58:05
yeah. Yeah. So, yeah, a text feels
58:07
a
58:07
lot better
58:10
than a three mile breakup
58:12
block. A three mile
58:13
breakup block. Did any of
58:15
the
58:15
characters say that that
58:17
was how they would It
58:19
was a three mile technical work. So so
58:21
far, we have, like, basically, like, half
58:23
of us down.
58:26
I say text in Dante,
58:28
my favorite character I
58:31
i yeah. My
58:32
favorite, like, other scripts
58:35
character, we'll take someone to basically
58:37
a dot, like, breakfast --
58:40
Mhmm. -- and then kind of, like, break
58:42
break break them down
58:44
slowly, whereas you know, amethis is like, hey, like, we can't do this
58:46
anymore. Yeah. It's
58:48
so
58:49
fun. I have
58:50
you know, being married for almost
58:52
two decades now, it's like, man, I don't even
58:54
know how I would
58:55
break up with somebody at
58:57
this time. Right? It's a wild
59:00
question. Pathology has changed so
59:02
much. Right? Yeah.
59:03
Maybe text is normal.
59:05
I don't know.
59:06
I Maybe you create your own YouTube channel just to break up with someone.
59:08
So A special Snapchat
59:10
filter.
59:12
You're single.
59:14
you're singled out in DSD, you're just, like, looking past a really original
59:16
-- Yeah. -- spending. Like Yeah. I
59:18
mean, I know there were, like,
59:20
those stories about
59:22
people's significant others changing their their relationship
59:24
status before,
59:25
like, they had been privy to. There's
59:27
a lot of terrible ways to
59:29
do it. But I'm
59:32
at I'm sort of interested in this idea of
59:34
getting to know your
59:36
d and d character by ask
59:39
asking them or asking yourself real
59:42
world questions like this. Like, what would Amathus
59:44
what does Amathus eat for breakfast? So we
59:46
know Amathus gets up real early
59:49
and works out and Is
59:51
it like
59:51
a high protein? Or
59:53
are you fasting? What No.
59:56
I think interest Really likes well rounded
59:59
breakfast. Yeah. emethus apparently and, by apparently, I mean, someone else was like,
1:00:02
hey, this feels right and I agree. Emethus
1:00:04
likes to
1:00:06
cook. So we'll it's
1:00:08
definitely, like, waking up and, like, seeing what's
1:00:10
in the fridge and, like, you know, if if
1:00:12
there's not a lot of groceries, it's, like, what can I make
1:00:14
from this? But if, like, if given the choice and
1:00:16
time which will be every time because
1:00:19
she makes time for
1:00:22
it. she's gonna have, like, fruit, eggs, like, some meats,
1:00:24
like, maybe something, like, rice or
1:00:26
something, like, eggs or rice or just,
1:00:28
like, kind of, like, and
1:00:31
a and, like, half a plate of vegetables just
1:00:33
like as well rounded or sometimes it's
1:00:36
good. Mhmm. because, like, you know,
1:00:38
you can't can't be your best if you, like, if
1:00:40
you're not enjoying yourself. You know, that that
1:00:42
means -- Yeah. -- too. Do you
1:00:44
think
1:00:44
amathist would be
1:00:46
the the type of person that if somebody came
1:00:49
over unexpectedly, would Anmuth
1:00:50
just like just start pulling
1:00:53
out the snacks?
1:00:55
hundred percent. Yeah.
1:00:56
I'm kinda good. She well, Amathus
1:00:58
is a cleric. Right? He said, yeah. That
1:01:00
kinda I feel like that tracks kinda
1:01:02
nurturing.
1:01:02
Yeah. Kinda nurturing. It's so well, I've actually one
1:01:05
thing that I feel like I don't talk about
1:01:07
in mouth anywhere, which it
1:01:09
never comes up. is Amethis' relationship
1:01:11
to Clariqdom? Because it's more
1:01:14
it's more closely related to what you
1:01:16
think as as a Paladin rather
1:01:18
than just kind
1:01:20
of, like, I serve a God. Because like I
1:01:22
said, she I think what me and,
1:01:24
like, she talked about was that, one, she's kind
1:01:27
of, like, blessed with, like, the
1:01:29
blessing of the Forge, which I think is like
1:01:31
a cleric thing. Mhmm. And so at
1:01:33
childhood, she just kind of,
1:01:35
like, has that. But following that up, the things that
1:01:37
she prayed to is not either a god
1:01:40
nor like I don't know if they're an
1:01:41
option. But these
1:01:44
two, like, her weapons
1:01:46
and not and herself and the future
1:01:48
that she can have, as a
1:01:50
cleric, and the future weapons that she ever
1:01:52
will make. Cool.
1:01:54
I
1:01:54
know. Right. That's really I like I like
1:01:56
exploding that idea of what a cleric is
1:01:59
because I'm not a very spiritual person myself. to
1:02:02
role play someone who is can
1:02:04
be sometimes fun, but sometimes I'm just
1:02:07
like, I wanna I
1:02:08
wanna have the skill set and the and the character archetype
1:02:11
without having to have all that baggage of, you
1:02:14
know,
1:02:14
you know saying that
1:02:16
that they pray all the time.
1:02:20
Yeah.
1:02:20
Yeah? You can
1:02:21
Okay. Sorry. No.
1:02:24
I I Go, please. Oh, good. I talked so much.
1:02:26
Literally, anyone could solve me at any point.
1:02:28
But I think, like,
1:02:31
same game designer brain for me of
1:02:33
going back to the root of it. I think when it comes to that and what makes it easier for me is I think
1:02:36
about it as rev recs.
1:02:38
Mhmm. Like, what does it
1:02:40
mean to
1:02:42
believe in something? What does it mean to kind of take from that? Like, how does
1:02:44
religion usually manifest? It's it's people wanting
1:02:46
to believe in something. You see that
1:02:48
a lot through history and I think kind
1:02:52
of like not only to believe in can that
1:02:54
of, like, oh, it's impalignant,
1:02:56
but to believe and to reveal
1:02:58
something kind of, like, I feel for me,
1:03:00
you know,
1:03:02
I if they don't think so I'm wrong, don't tell me, is
1:03:04
to reveal to be able to revere, like,
1:03:06
your weapon or this thing that you're in
1:03:09
was just kind of like it was so beautiful to me. I was like,
1:03:11
I love this. I'm doing this. Yeah.
1:03:13
To review
1:03:14
our craft too, like, I like that too.
1:03:16
Like, that that's it's it's something like making
1:03:18
the weapon. It's not just the weapon itself.
1:03:20
Right? It's it's the fact
1:03:22
that that Ematist created it
1:03:24
where
1:03:24
does that inspiration come from?
1:03:25
That's the idea that
1:03:27
that is what she's referring
1:03:28
to. Or or it sounds
1:03:30
like -- Yeah. --
1:03:32
yes. everything that goes into
1:03:34
it before, after, and
1:03:36
anything that will come. Now I
1:03:38
wanna
1:03:38
make, like, a lack of creativity, like,
1:03:41
I Eric of inspiration. I know.
1:03:42
It's a cool interpretation. You
1:03:45
can interpret whatever your
1:03:48
god is. I
1:03:50
like that.
1:03:51
Very yeah.
1:03:52
It's inspiring. Like,
1:03:54
can we talk a little bit
1:03:56
about we've mentioned you as a
1:03:59
game designer a few
1:03:59
times.
1:03:59
So can we talk a little bit about
1:04:02
your what your
1:04:03
tabletop game design history
1:04:05
and and what all
1:04:07
that looks like? Yeah. So
1:04:09
I've been in the space, I
1:04:11
think, for, like, a year now.
1:04:13
And one of the outside
1:04:15
of, like, I was, like, I wanna do a
1:04:18
podcast. The second thing that I did, when I joined the
1:04:20
table top space for
1:04:22
me was was game
1:04:24
design. And I think a lot of it came
1:04:26
out to like,
1:04:28
I I think about game I think about,
1:04:30
like, my game design journey in a lot of steps. because
1:04:32
that first step for me, I think, was, like, spending eight or nine hours
1:04:34
on, like, d and d beyond and,
1:04:37
like, homegrown a bunch of weapons
1:04:39
for my, like, my game. And
1:04:42
I think, like, for me, what it came down to is I I was at
1:04:44
a point in my life in which, like, I was doing a
1:04:46
lot of the same things. I was getting a little,
1:04:48
like, burned out from kind of, like,
1:04:51
specifically playing, like, with the same people that I
1:04:53
was with. Like, I need a lot of variety in my
1:04:55
life at that point. Mhmm. And I think one
1:04:57
of the first things I did
1:04:59
in streaming was playing a a different game. Like, I don't even remember what
1:05:01
game it was. It was like like some powered by
1:05:04
the apocalypse
1:05:06
game. with, like, a group of friends
1:05:08
who I still who I still know and,
1:05:10
like, create with now. And
1:05:12
I think, kind of, like, it was that
1:05:14
point of, like, hey, I I've reached
1:05:16
a current, like, plateau in, you
1:05:19
know, me spending too much time
1:05:21
on day beyond, and I need something
1:05:23
else to kind of, like, satisfy my brain
1:05:25
or my curiosity or all of these thoughts that I have
1:05:27
that I need to kind of
1:05:29
put onto paper. And
1:05:33
then it and I and I think it kind of it started
1:05:35
I can say for sure. It started, I think, like,
1:05:37
sometime after my birthday, September sixth,
1:05:40
I'm amerigo. tell you when that appears to be thank you
1:05:42
only a week or so ago. A week ago,
1:05:44
but a, you know, belated birthday wish
1:05:46
is better than no
1:05:48
birthday wish. I
1:05:50
had, like, I had,
1:05:52
like, started writing out a game of, like, hey, what
1:05:54
if superhero what if, like, you lived
1:05:56
in a world in which, like, superheroes
1:05:59
We we which, like, superheroes
1:06:01
existed, but you were normal.
1:06:04
And that was, like yeah. Right? It's it's,
1:06:06
like, so fun and funny. I think I
1:06:08
do exist in that world. Right?
1:06:10
It feels sometimes when we
1:06:12
talk to designers here, it feels
1:06:14
like that.
1:06:16
Right? Like, You know what you do
1:06:18
it? Yes. No. Literally. And
1:06:20
that was that was my first game that I'd
1:06:22
ever, like, penned it to
1:06:24
paper or keyboard to scream.
1:06:26
And from there, it was just
1:06:28
me saying, well, what do I what do I
1:06:30
kind of want in need in this moment?
1:06:33
and how can I make that happen? And what will
1:06:35
allow me to what would allow me
1:06:37
and other people to
1:06:40
make a a fun story for three to four hours or something. So
1:06:42
I just kinda I slapped them on a
1:06:44
website and I just kept yelling
1:06:46
about games. And a year later, I've
1:06:48
made, like,
1:06:50
ten games with, like, six in the,
1:06:52
like, ten micro RPGs with,
1:06:54
like, six in the backlog. Yeah.
1:06:59
Wow. Jeez. That's
1:07:01
Yeah. Everyone everyone yells
1:07:03
everyone's like, you do too much and I'm like, look,
1:07:05
I have this is this is what I
1:07:07
have fun doing. And like
1:07:10
and I I don't I don't know what
1:07:12
other people do. I truly don't. I I like I
1:07:14
read I read a lot of things, so that's I'm lied to
1:07:16
you. I do know what other people do. Whenever I
1:07:18
get a huge bundle, I actually like to go through and read all of
1:07:21
the games because for me, it's somewhere
1:07:23
between, like, knowing what other
1:07:25
mechanics people do and
1:07:28
knowing, like, What about like, what are their ideas are people doing? Like, what what what
1:07:30
do what do they what does it what's what thoughts are inside
1:07:32
everyone else's brains? I'm dying
1:07:34
to know. Yeah. Well, and then
1:07:35
those are the building blocks that you
1:07:38
kinda have in your head
1:07:40
and this works for for all types of
1:07:42
creativity. Like, a filmmaker who doesn't
1:07:44
watch films, isn't isn't
1:07:46
feeding that brain at all. Right? And so a game
1:07:48
designer doesn't read or play other games.
1:07:50
You know, you're not getting
1:07:52
that kind of constant you building blocks similar
1:07:55
to eating that then you can,
1:07:57
you know, digest and make something and
1:07:59
hopefully really awesome
1:07:59
and new. metaphora fell
1:08:02
apart when I realized what happens after you eat
1:08:04
something. I'm like, wait, that's not what this is. But
1:08:06
It's kinda like the editing
1:08:09
process. The process. But I love that. I think that's
1:08:11
really cool. And I think I love I played
1:08:14
a a couple of, you know, more micro
1:08:16
RPGs that are,
1:08:18
you know, that that in
1:08:20
some ways, they're almost like mini settings that have
1:08:23
very specific rules. And I just love that the the hypers specificity of
1:08:27
that is so interesting
1:08:28
because you know exactly what you're
1:08:30
gonna play that that session. Yeah. And, like,
1:08:32
my and a lot of
1:08:34
my, like, what not, like,
1:08:37
creative philosophy, I guess, or in
1:08:39
of no. What I to do is, like, explore the
1:08:44
not only the mundane, but, like, the the minutia of
1:08:46
things -- Mhmm. -- of, like, what would it look like if you were a
1:08:48
magician who wants this. This is
1:08:51
very specific. You are correct. it
1:08:54
look like if you were a magician, like, wanting to commit
1:08:56
crimes, like and then what does
1:08:58
crimes mean in that context? And then
1:09:01
I ended up making a game
1:09:03
called magic and misdeeds. which I I have so much
1:09:05
fun playing because it's like yeah. Yeah. You can just say
1:09:07
you're a magician, but, like,
1:09:10
what's your stage name?
1:09:12
Like, Yeah. How how much magic do you like
1:09:14
do you like magic or do you like to to to crime it up more? Are you like sneaky
1:09:16
or just like
1:09:19
persuasive? And it's like, Things
1:09:21
like that bring me a lot of joy to be able to think
1:09:23
about. And and it's one of those things that I think, like, pervades
1:09:28
through not only, like, my game design,
1:09:30
but, like, my my tabletop, ness, like, my playing, my DM ing,
1:09:34
all of it. Yeah. Yeah.
1:09:35
And that's why I think DND fans should also
1:09:37
play other games like the
1:09:39
ones you're describing because Again,
1:09:42
it adds to the flavors a little
1:09:44
bit. And -- Yeah. -- for some,
1:09:46
Devil's Dragons can be so open ended
1:09:49
and so able to do so
1:09:51
many different things that it when you're starting
1:09:53
out, you're not really sure what to play or how to
1:09:55
how to do anything. And I think what these somewhat more specific games do
1:09:57
is just push down
1:09:59
that path And
1:10:02
you're like, oh, that sounds interesting. And then you have all the mechanics
1:10:04
and all the choices like you were just talking
1:10:06
about that kinda are in
1:10:07
a specific
1:10:09
theme. And then after you
1:10:10
play that, you can then bring some of those ideas back to
1:10:12
your D and D play if you if you so
1:10:14
choose and this is that much more enriched
1:10:17
because of it. I
1:10:18
agree wholeheartedly. Like, it
1:10:20
can be I loved the idea of my
1:10:22
whole heart. It's literally not metaphorically the first game
1:10:24
that I play and, you know, I
1:10:26
will be playing for a long time after that. But there is someone
1:10:28
once said to me and it and I and I had
1:10:30
to sit with this because I after
1:10:33
you've played for so long, you're like, oh, yeah. Like, this game isn't
1:10:35
that hard. But in re like, realistically, there
1:10:37
are a lot of things you have to
1:10:40
learn to be
1:10:42
able to play DMD effectively. and that can be so difficult as
1:10:44
a first time player. I remember, like,
1:10:46
being a first like, sitting down,
1:10:48
being a first time player
1:10:50
and, like, someone who's, like, okay, a saving
1:10:52
throw. And I'm like, okay, what's that? And it's like, well, here's, like, you have
1:10:55
to have your soil saved, DC. Okay. How do I calculate that?
1:10:58
Okay. Well, after even after you learn that, your spell
1:11:00
might have seven different effects of, like,
1:11:02
now you're paralyzed, but that's different
1:11:05
than restrained. And
1:11:08
it's, like, there's a huge learning curve that you
1:11:10
kind of have to take in and involve, like, I'm I'm okay with that sort of thing, not
1:11:12
everyone is. And I think
1:11:14
just like sometimes you want to
1:11:17
be able you sometimes you want someone to be like, hey, there's
1:11:19
four things on here. You do this, and we have a good time. And that, you know, that it
1:11:21
can be it can be a
1:11:24
great, like,
1:11:26
to get
1:11:27
you into more tabletops. Yeah. And a
1:11:29
pilot cleanser too in between Long
1:11:31
time and beyond. Yes.
1:11:34
Right? I didn't have go ahead, Shelley. Oh, no.
1:11:36
Go
1:11:36
no. Finish that sentence. I just I
1:11:39
forgot even what
1:11:39
I was gonna say. So go
1:11:41
for it. Palak cleanser. Sorry. I just goes I
1:11:43
checked out definitely check out your
1:11:46
website,
1:11:46
Scholastic
1:11:47
Dragon. Because is
1:11:50
it scholastic dragon dot com?
1:11:53
might
1:11:53
as well give, like, the
1:11:55
proper hand side. I think you it. Slastic dragon. Anyway, your
1:11:58
games are all
1:11:59
on there. And
1:12:03
they're so they're it's
1:12:05
so cool. Like, there's they're
1:12:07
also
1:12:07
different. Yeah. And there's
1:12:09
just like, oh, like, a
1:12:12
little short game to just, you know, drop in
1:12:14
here or play, you know, something for, like, two people. But I love the one about letter writing.
1:12:16
Yes.
1:12:18
that one was one that I I
1:12:20
thought to myself, I wanna make something
1:12:22
short, but I also want someone
1:12:25
to have had the tools to, like,
1:12:27
start world building world building is something that's very
1:12:30
important to me. Yeah. And in
1:12:32
that game specifically, I mean, it's
1:12:34
called through the water in which,
1:12:36
like, the premise is basically, like and
1:12:38
and I went and I thought, like, what would what would what would someone be able to, like, create a world
1:12:41
without, like, thinking too
1:12:43
much about it? you
1:12:45
have to literally write a letter about, like, what world you're in
1:12:47
and then, like, send it through a water. So like, you'll go
1:12:50
find the water, like, did
1:12:53
you find the water? Where is this water?
1:12:56
creek? And I think, kind of,
1:12:58
like, once you get a starting
1:13:00
point you
1:13:03
can do so much.
1:13:04
Yeah. And, like,
1:13:05
I'm looking at was looking
1:13:07
at the guidelines and
1:13:09
it it each letter must end with a question from the writer to the recipient. The subject or titled
1:13:11
letter must contain by the means by
1:13:14
which you send a letter. It's
1:13:16
like, so
1:13:18
simple, but, yeah, intentional. Yeah. And I was
1:13:21
when I was going through your games, I think because this
1:13:23
is kind of top of mind for
1:13:25
me because of DND has a school program that's launching
1:13:27
now. It's -- Okay. -- created teaching
1:13:29
kits, but there's things in
1:13:32
here that I feel like would
1:13:34
be really good activities to do with
1:13:36
kids. too.
1:13:37
That, like, or, like, fun classroom activities just, like, if you ever
1:13:39
wanna, you know, continue doing way more than you probably
1:13:41
have time to
1:13:44
do. But like, this letter writing
1:13:46
thing, I think, would be super cool for the kids to do, like, pick up partnering the class and
1:13:48
just it's great writing practice.
1:13:50
But again, in such a fun
1:13:54
way that
1:13:55
you wouldn't really that you're actually writing.
1:13:57
Right. I mean, you
1:13:58
could do
1:13:59
that now with
1:14:00
if if if are in a D
1:14:02
and D club or something like that, but be, like, a letter from
1:14:05
one -- From your character. -- group. Yeah.
1:14:07
One of your characters to an
1:14:09
NPC or to a a fact a fellow character.
1:14:11
Right? Yeah. What would that mean? And then you get to practice all those
1:14:13
skills, but it also feels like we're still playing
1:14:15
the game. It would
1:14:17
be really cool
1:14:20
if, like, in
1:14:20
a game of Dean, I guess, for adults
1:14:22
too. But like I said, I got kids in school on the brain right now. Right. But what if
1:14:26
it's like, okay, everyone.
1:14:29
Everyone
1:14:29
write a letter to another character, but from some from
1:14:31
a surprise. Like, it could just be like,
1:14:34
oh, this is, like,
1:14:37
in the baker letting you know that your order is
1:14:39
ready or it could be like a long lost relative that you didn't
1:14:43
know and has a
1:14:45
treasurer for you to uncover or whatever. Like, it would just be a fun
1:14:47
way to get, like, the
1:14:50
kids to be able to
1:14:53
tell a
1:14:54
different part of the story and impact some
1:14:56
of the game
1:14:58
with other characters. I
1:14:59
don't know. Now wanna
1:15:01
play with kids again. You're inspired by that season? Yep. I was just about the
1:15:03
same. I love the the the idea generation is
1:15:06
all that I'm about. It's
1:15:09
funny that it's really I don't bring this one up because it usually doesn't come
1:15:11
up. I actually am an educator. I
1:15:16
was briefly a substitute teacher and I also
1:15:18
have a master's degree in higher education. Okay. I
1:15:22
must have been senses. that
1:15:24
about you. Yes.
1:15:25
But, yes, I am an educator. A lot of the things that I do
1:15:27
are very intentional for that reason
1:15:31
of. not only, like, education, but at least in inspiration or, like,
1:15:33
having it being able to, like,
1:15:35
start something properly.
1:15:37
properly Mhmm.
1:15:39
Mhmm. Have you ever
1:15:40
used don't use the dragons or role playing
1:15:42
games? Well well, as you guys, it must
1:15:44
be hard as a sub. Yeah. So
1:15:47
you'd be, like, literally, the coolest stuff
1:15:49
ever. So, like, you Every kid
1:15:51
would be, like, oh, please.
1:15:53
Yeah. We're gonna play I have
1:15:55
not, but my friends talk
1:15:57
about it a lot. They
1:15:59
are like
1:15:59
they're like a full
1:16:02
blown teachers who do, like, middle
1:16:04
in high school and, like, use young,
1:16:06
young, younger -- Right. -- elementary.
1:16:08
There we go. I figured it
1:16:10
out. you think the other students. The other
1:16:13
Small. Small people. Small.
1:16:15
Small. Yeah. But they've done it
1:16:17
before. They've, like, taught, like, their fellow, like,
1:16:20
teammates things when we were in
1:16:22
college, like, using table jobs. They
1:16:24
worked really well for
1:16:26
them. I'm sure it would
1:16:28
work. for me as well.
1:16:30
Yeah. Anyway, there's
1:16:30
a there's there's so
1:16:31
much good inspiring content
1:16:35
on your website. It was -- Yeah.
1:16:36
-- fun to do a little deep dive there. I wanna
1:16:38
talk a little
1:16:38
bit more about world doing because you have
1:16:42
my Yes. a couple of times too. really I'm writing,
1:16:44
you know, a fantasy novel now
1:16:46
that has a lot of built
1:16:49
world behind it. And, of course, everything that's going on
1:16:51
with DND. So how do you approach that
1:16:55
type of discipline,
1:16:58
I guess? I love world building
1:17:00
so so so much. I love telling people
1:17:02
about world building, and I love,
1:17:06
like, trying to
1:17:07
help help folks doing world building.
1:17:09
A lot of my world
1:17:11
building comes through a lens
1:17:13
of like being a marginalized
1:17:15
person and like it's a whole
1:17:17
like and having the understanding of, like, world building can
1:17:19
be and this is this is probably
1:17:20
the hardest
1:17:23
part of it. World Building can be anything
1:17:26
that we want it to be, which, like, is like it starts
1:17:29
off the whole
1:17:32
thing. But a lot
1:17:33
of my world building and a
1:17:35
lot of the things that I try to tell people
1:17:38
comes from the lens of something called, like, radical
1:17:40
imagination, which
1:17:42
I learned
1:17:42
in grad school at first, and my
1:17:44
friend brought up to me, like, recently, and it,
1:17:46
like, kick started, like, it it gave
1:17:49
me words to be able to, like,
1:17:51
say things. But basically, what that, like, what the idea of, like, radical
1:17:53
imagination is and, like, it my
1:17:55
version was, like, a
1:17:58
a subset is, like, being able to picture a world in
1:18:00
which, like, you have the things
1:18:02
that you want to
1:18:03
see or you're able a
1:18:06
world that you can, like, dream
1:18:08
of a world that
1:18:10
you can use as kind of like AAAA
1:18:16
ground to be
1:18:18
who you
1:18:18
want or see what you want or have what you want. And while that sounds very,
1:18:24
like, broad, if
1:18:26
you think about it in not only the terms my a I
1:18:28
feel safe or a world in
1:18:30
which I don't have to, like,
1:18:34
get online and see really really mean things about,
1:18:37
like, just my existence or like
1:18:39
or like I where I don't
1:18:41
have to, like, debate my own identity
1:18:43
or just like a wide variety of things. And while it may look
1:18:45
different for maybe you or literally anyone
1:18:48
else thinking
1:18:50
about their world, to be able to think about, like, what
1:18:52
do I what do I wanna see in
1:18:54
the world? Is a very easy starting
1:18:56
point? Or, like, what what
1:18:59
did you that you would want
1:19:01
to change. Because I think that that helps a lot of things.
1:19:03
Because let's let's, I think, even thinking about
1:19:05
in terms of, I guess,
1:19:08
like districts being
1:19:10
able to say, like, what
1:19:11
if I existed in a world in which, like, I
1:19:13
didn't have to like, what if I existed in a
1:19:15
world in which I can go to college and I didn't
1:19:17
have to think about, like, crippling debt. or what
1:19:20
if what if what if, like, I was
1:19:22
driving down the road. I'm like, I could
1:19:25
just cast a spell. and then, like, going
1:19:27
from there because it creates
1:19:30
such a robust and
1:19:32
beautiful world
1:19:36
building process because I
1:19:36
like to ask a lot of people questions. I like
1:19:38
to ask, like, what do you wanna see? Like, what does this mean to you? Like,
1:19:40
where does that go? Because I think
1:19:43
a lot of people get stuck
1:19:45
on the very minute details of road building of, like, oh, what's
1:19:47
my water system gonna be like
1:19:50
like, what's what's the
1:19:52
politics? instead
1:19:55
of instead of thinking, what do I wanna see?
1:19:57
Because I think it then kind of,
1:19:59
like, flips on a head and allow
1:20:01
you to come at it from a
1:20:04
different perspective. Just thinking, I have
1:20:05
a great one because in my
1:20:08
home game, so
1:20:10
nowhere that anyone can too, and
1:20:12
it's really nice sometimes. But, like, I one of the
1:20:14
places I've created with my players, and I've asked them, is to
1:20:17
think about what does community
1:20:19
mean for you? What
1:20:21
does community mean for me? And what if you existed in
1:20:23
a community? What if you existed in a in
1:20:27
a whole city that just cared
1:20:29
so deeply about each other and and, like, cared
1:20:32
about, like, your well-being
1:20:34
and community. And you could,
1:20:36
like, walk outside
1:20:38
and knock on your neighbor's door and they would be like, yeah, come on in, like, grabbing dinner. Like, we don't even know you, like,
1:20:41
that's what this
1:20:44
is about.
1:20:44
How beautiful
1:20:46
would that be? And how would that influence everything
1:20:48
else? Because, yeah, I could talk about money, but, like,
1:20:50
what if we just talk to what if
1:20:52
we just what if we explore the idea
1:20:55
of, like, vibing. Vibing? I
1:20:57
absolutely vibing. I love that.
1:20:59
I think there's
1:21:01
you know,
1:21:03
you haven't used this term, but it reminds me a
1:21:05
lot of how Ajay George and
1:21:07
a lot of the people around
1:21:09
Radian Siddal were describing that setting
1:21:11
as being solar punk. where
1:21:13
it was like, we're just
1:21:15
also be supportive and
1:21:18
a home
1:21:19
base that feels safe
1:21:23
without any of the the kind of grim, dark
1:21:25
stuff that Fantasy can sometimes
1:21:27
lend towards. And all the
1:21:29
amazing stories that can be told
1:21:31
with that lens, you know, that
1:21:33
sounds just
1:21:34
very similar.
1:21:38
Yeah. And
1:21:40
I I feel like I have to say a lot
1:21:42
of the pushback that I tend to get when I tell people this is they'll they'll
1:21:46
respond with the question of Well, do you just want happy stories
1:21:48
or, like like, no
1:21:51
no problem ever?
1:21:53
And the answer
1:21:56
is no. because having like,
1:21:58
being able to ideate what you want does not
1:22:00
automatically,
1:22:00
like, take a lot
1:22:02
of things off the table.
1:22:05
It's also why I care
1:22:07
very, very deeply about safety tools and, like, like, the creative process.
1:22:12
because a lot of what
1:22:14
me telling people and me myself trying to
1:22:17
create things that,
1:22:19
like, are more I guess
1:22:21
self indulgent might be the word also
1:22:23
allows me to be able to say like, well,
1:22:26
what can I leave
1:22:28
out what what doesn't
1:22:30
need to be here? How can I
1:22:32
not how do I not repeat tired old tropes? Like, god, this
1:22:34
like like slavery and fantasy or just like like,
1:22:39
some other very very sad thing because you can
1:22:41
create a lot of things without just
1:22:43
kind of, like, replicating the wheel or
1:22:45
even replicating the wheel in a good
1:22:48
way. Like, one of my favorite shows
1:22:50
is transpire. They don't do any of the, like, bad isms
1:22:52
or phobias
1:22:55
that is necessary. but it is a
1:22:57
grim, dark, sad, I love I love it. One time I've I
1:23:00
tweeted, like, I'm too
1:23:02
happy. Let me go listen
1:23:04
translator. And they're like, you're right. But
1:23:07
you can still have conflict.
1:23:09
You
1:23:10
can still have
1:23:12
storytelling. with this being the premise
1:23:14
that it doesn't necessarily have to be and this is no knock on Boulder's Gate. But, like, you
1:23:16
know, the city of Boulder's Gate
1:23:18
has always thought of as being, oh,
1:23:21
this awful place and, you know, denim of scum and villainy. And that can
1:23:23
be super fun, you know, in small doses, but it's like having
1:23:25
that premise of like, no. The
1:23:27
the setting itself is
1:23:31
not awful by default. Yes. And I
1:23:33
think that that can sometimes
1:23:35
be really liberating.
1:23:38
Yes.
1:23:39
I think
1:23:40
it's interesting because
1:23:43
you'd
1:23:43
say with world building sometimes
1:23:45
people get bogged down in the
1:23:47
minute chart. But I also
1:23:50
think with world building, a
1:23:52
lot of
1:23:52
people are
1:23:53
more literal and, like, it's
1:23:56
more like visualizing a map of
1:23:58
this is my world. And hearing you both talk about, like,
1:24:00
you both talk about
1:24:04
not, like, just open concepts of your world
1:24:06
as opposed to, like, in my world, there are seven churches,
1:24:09
there is a
1:24:12
mountain range, there is a stream that
1:24:14
runs between it, you know. So it's I let the idea of how
1:24:19
starting with, like, what
1:24:20
what do I wanna see in this world? What do I
1:24:22
wanna feel? What is the vibe of the world and all as
1:24:24
opposed to? It's
1:24:27
just in it. a different mind shift. I
1:24:29
think for some people when it comes to world building,
1:24:31
it's not just like what is
1:24:34
that you what is
1:24:35
the map of your world? What does it look like? It
1:24:37
is. It's all about who inhabits this world?
1:24:39
How do they think? How do they
1:24:41
feel? What is the day to
1:24:43
day? Mhmm. And I love maps. I love
1:24:45
maps too. They're necessary
1:24:47
for this. But You
1:24:49
could certainly
1:24:50
get into the details. But what
1:24:52
I've found is that there's a lot of world
1:24:54
building that people
1:24:54
can do that will
1:24:55
never see the light of day.
1:24:57
Yeah. Like that you can
1:24:59
spend, you know, tens
1:25:02
of thousands of words describing your
1:25:04
world and the history and and
1:25:06
all that stuff. But
1:25:08
that's kind of meaningless unless
1:25:10
it comes up in the story. Right? And
1:25:12
so -- Mhmm. -- we're in the game session
1:25:14
as as as the case may be. Right? And
1:25:16
so you kinda wanna have these broader, strongly, this
1:25:18
is the way I've been approaching and maybe more as a lazy DM. But you have
1:25:21
to have these broad strokes of like,
1:25:23
okay, themes and theses, and
1:25:26
then we're like, alright, fill in the details whenever necessary
1:25:28
as long as they all connect
1:25:30
back to those original themes. Does
1:25:32
that make sense,
1:25:33
CJ? Is that what you're describing? Yes.
1:25:35
a hundred that's actually it's literally what I do with, like,
1:25:37
all of my campaigns. I like,
1:25:40
even if the
1:25:42
broad stroke is, like, Fantasy circus, which
1:25:45
is actually that it is it is it
1:25:47
is my next show, literally, not
1:25:49
metaphorically. Yeah. Like fantasy
1:25:52
sad fantasy circus.
1:25:54
Me and my players, me and whoever I'm playing with are then able to say, well,
1:25:56
okay. Like, what does this mean? What am
1:25:58
I doing in the circus? And I think,
1:26:00
like, Sure.
1:26:04
I'll call it a little late. Like, I'd love to be at
1:26:06
a lazy DM. The less work I have to do is great,
1:26:08
but more flipping
1:26:11
that and saying, the more that I
1:26:13
can inspire the people around me to want to create themselves is so much
1:26:16
better than
1:26:19
just me, like, putting in nine
1:26:21
churches and saying, like, there's twelve mountain ranges around you. Like, yeah. Sure.
1:26:24
That's cool. But,
1:26:27
like and I don't want
1:26:29
people to have to do homework. I I get it. Like, I I'm a I'm a GM because I like to be because
1:26:31
I like to write
1:26:35
these things down. but something that I'd always
1:26:37
try to and it it literally has seen through all my work. Something that I always try to do
1:26:40
when
1:26:40
it comes to
1:26:43
me creating or me making a
1:26:45
game or me being a GM is to look at the person
1:26:47
in front of me and say, like, how can you have like,
1:26:49
how how can you put something that
1:26:51
you enjoy in this
1:26:53
because that's what's gonna gate you through
1:26:55
this. That's what's gonna allow you to do this. One
1:26:58
of my friends who I've been playing with literally since
1:27:00
college because
1:27:02
I play with a different friend group now, like,
1:27:04
after college that I do during college
1:27:06
and she comes from, like, that arrow.
1:27:09
She's in both eras. They're in both eras. I have
1:27:11
said to them like, hey, I'm gonna
1:27:14
be doing a lot. but
1:27:16
none of that has to impact to you. What
1:27:18
do you wanna see in this? Like, what I know you like vampires. So how can you implement that
1:27:21
into this? Or, like,
1:27:23
I know that you want
1:27:25
to take some of your culture here. Like, can you
1:27:27
throw in there? you have like, a of they never
1:27:32
do anymore. they think about they get to
1:27:34
sit in the moment and think about, like, oh, what do I wanna throw in here? How do I, like, not only improv
1:27:36
or, like, how can I write
1:27:38
a few notes down? And then, like,
1:27:42
make it
1:27:42
how can CJ make it more robust afterwards? You
1:27:44
just have to give me a little bit and
1:27:46
we can take it a mile because I think
1:27:49
that then creates a symbiotic, like,
1:27:51
collaborative relationship of not only world building, but, like, just
1:27:56
fun play. That's
1:27:58
what
1:27:58
this is all about. Right?
1:27:59
This is all about people getting together
1:28:02
around the table in front of the
1:28:03
camera and
1:28:06
making stuff up together
1:28:07
a yes ending all the way through.
1:28:09
Mhmm. Mhmm. Mhmm. Mhmm. I
1:28:11
love all
1:28:11
that. Yeah.
1:28:12
no This is
1:28:14
exciting. I love everyone
1:28:16
should, in fact, check out
1:28:19
your website, scholasticstragen. But Sure.
1:28:21
Dot card dot co, but I'll let you I see you. say the rest
1:28:24
of your Deets,
1:28:29
I
1:28:29
guess, all of the social media stuff. I
1:28:31
I'm blanking on words today.
1:28:34
My bad. Words. Words. so
1:28:38
so hard, but sometimes
1:28:40
the hardest. But, yes, hi.
1:28:42
Hi. Thank you for having me.
1:28:44
Just sincerely thank you for having me.
1:28:46
This is very awesome, very exciting. to anyone
1:28:48
that's looking for me. You can find me
1:28:51
on Twitter to talking YouTube at scholastic Dragon.
1:28:56
One word scholastic, like,
1:28:58
the book Fair, Dragon, like, the mythical creature, but Dropped the o on
1:29:00
Dragon. If
1:29:04
you want to watch The Strix
1:29:06
u, the all black HPCU inspired DMT five e campaign at
1:29:08
the illustrious Strixhaven, you can
1:29:10
find us on Twitter at the
1:29:14
stricts you. Currently, we stream on Black Earl majors Twitter or sorry, Black Earl majors Twitch.
1:29:17
You'll probably
1:29:20
find us somewhere different
1:29:22
in a year. That's a whole process. And if you just generally want to
1:29:24
find my games,
1:29:27
my work, my stuff, You
1:29:30
can, like, type in on your computer, Scholastic
1:29:32
Dragon. There is no on
1:29:35
that one. Dot card, CARRD
1:29:38
dot c o. or I think it's dot a o, backslash, like,
1:29:40
classic dragon, something like that. And when
1:29:42
you're getting here worth the
1:29:45
trip. Yes. All
1:29:46
the games are up there.
1:29:49
Oh, it's
1:29:49
scholastic dragon dot itch dot i o. It's actually a lot more simple than what
1:29:51
I was saying. Wow. And
1:29:56
we'll put your names in the stow notes
1:29:58
too. Yeah. I yeah. I'm not worried. I just like, I I sometimes
1:29:59
it's for me. Sometimes I'm like,
1:30:02
what are my what are my
1:30:04
sites? Yeah.
1:30:06
Absolutely. And then it gets, like, ingrained, and then you end up being like, wait, I've been saying it wrong this whole time. It's saying
1:30:08
it's not wrong this whole time.
1:30:10
For some reason, I I always
1:30:15
said it's O. Itchy O. I don't know why I
1:30:18
was that. Yeah. I I hear that too.
1:30:20
And I'm like, is that correct? I
1:30:22
have no idea. Nobody's ever told me.
1:30:25
Now, it's like when you're reading a fantasy novel and you
1:30:27
say the words out loud for the first time
1:30:30
in front of someone,
1:30:32
always have, like, a moment of hesitation to be,
1:30:34
like, am I gonna be saying this wrong? I've only read this word. They write or
1:30:36
am I right? Oh, god. It is
1:30:38
all you've you've said me into
1:30:41
spirals. Do they pronounce the apostrophe? I
1:30:43
don't know. There's a
1:30:45
lot of exits. There's
1:30:48
so many.
1:30:49
acoustic and
1:30:52
consonants. Considence. And
1:30:53
how do they all go together?
1:30:55
Where
1:30:55
is the vowel in
1:30:57
this name? Well,
1:30:58
it's been awesome, CJ. I am excited
1:31:00
for more people to check out everything you're doing
1:31:02
as well as this tricks you on Blackcomb
1:31:06
ages Twitch. So Go to
1:31:07
it. Make it happen. And keep writing games.
1:31:09
Yes. Boy games,
1:31:10
please. And curriculum.
1:31:13
I
1:31:15
won't try. Oh,
1:31:17
so good. Thank you so much. Yeah.
1:31:19
Thank you. I feel
1:31:22
so inspired. Spired. That
1:31:24
is
1:31:25
the word. That
1:31:27
is absolutely the word. That was really
1:31:29
fun. I do feel like we could
1:31:32
have picked their brain a lot more
1:31:34
just on the world building. the
1:31:36
surface. But they definitely
1:31:38
gave us inspiration just
1:31:41
like
1:31:41
a
1:31:44
barred wood yeah,
1:31:44
definitely check out their website because I'm telling
1:31:46
you that there's a lot of really fun games on
1:31:49
there that
1:31:52
can be it just fun.
1:31:54
Like you
1:31:54
said, palate cleansers in between games or just a way to engage with kids
1:32:00
or adults to something different about it.
1:32:02
And then, you know,
1:32:02
in elementary and middle school, they always
1:32:05
have assignments that
1:32:07
they have to write letters or do
1:32:09
things like that? Like, why not make it? How's your do you think that it
1:32:11
was so, like, definitely,
1:32:12
that should be something
1:32:14
that
1:32:14
every educator does out there.
1:32:18
Yes. I agree. And you
1:32:20
can because of all of the
1:32:22
amazing resources that are available
1:32:24
very soon. for people.
1:32:27
Now want to run duchess
1:32:29
and dragons
1:32:29
in either a club setting
1:32:32
or in their classrooms itself. They
1:32:34
Yeah. They're available now. No. No. absolutely
1:32:37
go check
1:32:40
out play d and d dot
1:32:42
com. We will take that'll take you to our new player hub where we have tons of resources for who
1:32:44
wanna get started
1:32:47
playing d and d. There
1:32:49
is a tab there that's called
1:32:51
four educators. Hit that tab if you are somebody who is in
1:32:56
charge educating children or wants to, like, you know, play D
1:32:58
and D with kids or just come up with some cool activities to
1:33:00
do, that that will
1:33:02
take you to a link where
1:33:04
you can download these amazing teacher
1:33:06
kits for grades four through six and six through
1:33:11
eight. And that's also where you'll get information on
1:33:13
how to request an after
1:33:15
school club kit.
1:33:18
If you're if you work at an enrichment center or a library
1:33:21
or a school and you're or you're
1:33:23
a parent and you're like, you
1:33:25
know what? It would be fun to have
1:33:27
after school D and D club for my kids. Go there, request
1:33:29
your kit. All the information
1:33:32
is is
1:33:34
there. everything you need will be in that kit, including a
1:33:36
copy of our brand new beautiful starter
1:33:38
set, Dragons of Storm Rock Isle, some
1:33:41
cool flyers that you can hand out to the kids, a poster so
1:33:44
you can advertise your
1:33:46
club, a demo, and
1:33:48
some instructions. So if you're
1:33:50
a new new to dungeon mastering or anyone who wants to
1:33:52
take that role as new, it'll it
1:33:54
should be very straightforward. So get the
1:33:58
kit, get the curriculum, get kids playing D and is good
1:34:00
for them. Excellent. It is. I
1:34:02
wanna request one
1:34:03
of those kids from
1:34:05
my after school club.
1:34:07
I requested one.
1:34:09
Let's
1:34:09
do it. Alright. We'll
1:34:11
have West Seattle taken over by storm. Right? Pretty much. Oh, man.
1:34:14
That was good. It
1:34:16
is
1:34:18
Yes. West Seattle
1:34:20
kids are definitely going to be
1:34:22
very versed in dungeons and dragons.
1:34:25
I
1:34:26
love it. I love it. So
1:34:28
if you wanna find out
1:34:30
about all that stuff, go to play d and d dot com? Yes.
1:34:35
other stuff you can go to DND beyond to find out all the latest
1:34:37
news about what's going on with Dungeons and
1:34:39
Dragons, including amazing videos
1:34:43
and articles. that you need to run, done
1:34:45
as dragons and make your own characters. Yes.
1:34:47
If you wanna follow
1:34:49
you are not follow me.
1:34:51
I'm at Greg Tito on Twitter and Greg
1:34:54
underscore Tito on Instagram. You
1:34:56
can find out about
1:34:58
my Star Trek podcast and the short film I just made and all
1:35:00
the other fun stuff that is going on
1:35:02
with me. What about you? Shelly moo?
1:35:05
You can find
1:35:06
me at Shelly moo. on
1:35:08
Twitter and Instagram. And Greg and I will be I'm
1:35:10
pop probably posting a lot more about our
1:35:12
book that's coming
1:35:15
out. Yeah. That's just Denver. Welcome to
1:35:17
Dragon talk. Available now for pre orders. Available now for pre
1:35:19
orders. We'll put that available
1:35:20
now for pre order. Show notes for
1:35:22
sure on how to make Show notes.
1:35:26
So enough. So
1:35:27
notes. Get it
1:35:29
in there. Speaking
1:35:31
of show notes, junky
1:35:33
two shoes is at a
1:35:35
show right now. Oh my god. The king
1:35:38
of sideways. She is watching a dance performance
1:35:39
on the Radian Citadel talking
1:35:41
to a mother and
1:35:44
her child trying
1:35:46
to find out a little bit
1:35:48
about what's going on. So, yes, you're you're seeing these
1:35:50
male dancers are these two lead male dancers are
1:35:55
going back and forth and trying to court one another while the
1:35:57
rest of the dancers behind them are
1:36:00
shaking sheets
1:36:02
of metal and making, like, scenery, and it's all very beautiful
1:36:05
and alluring. Okay. And
1:36:07
there's a small
1:36:08
crowd here
1:36:10
that you have infiltrated and
1:36:12
have been chatting with a mother in her small child about,
1:36:14
you know, three or four years old. Yes. Are they still around
1:36:17
me or have
1:36:20
they just Yeah. No.
1:36:20
They're they're they're I mean,
1:36:22
they're watching the show, but they're they're still conversing with you. Okay. Excuse me.
1:36:24
Do you know
1:36:27
if there's like like, a library somewhere
1:36:30
somewhere that I can get access to public records. I'm really
1:36:31
interested in this place
1:36:34
and the history of this
1:36:36
place.
1:36:36
Oh, well, yes. Of
1:36:39
course, you can head towards
1:36:41
the citadel there and she points
1:36:43
towards the large amphitheist
1:36:47
there's there's lots of official areas within there. I'm sure
1:36:49
they'll be able
1:36:49
to help you with any information you may
1:36:52
need. Oh,
1:36:53
I think that
1:36:55
is very, very kind
1:36:56
of you. And the daughter says,
1:36:58
I'm trying to watch the show. Is she cute about it
1:37:01
or
1:37:01
is she being a
1:37:03
little jerk? She's on
1:37:05
that line. She's riding that line. Okay. Well,
1:37:07
I'm gonna because of that, I'm
1:37:10
gonna just cast minor illusion
1:37:12
and make
1:37:12
a
1:37:15
really big beautiful lollipop and go. Here you
1:37:17
go. Thanks for your help. She brightens
1:37:19
up and
1:37:20
it's like smiling. Oh,
1:37:22
thank you.
1:37:23
What is it? Phew.
1:37:25
Peace out. And then
1:37:27
I
1:37:27
sorry. Sorry,
1:37:29
ma'am. And
1:37:30
then I run off.
1:37:32
i run off Did
1:37:34
you get some manners? Oh, no. Oh, no. Oh, no. Oh, no. The mom froze.
1:37:36
oh no no
1:37:38
She was like,
1:37:41
Don't
1:37:41
pay any attention to that, Tepaxi.
1:37:43
Just look
1:37:47
at these dancers. Okay.
1:37:51
Before I
1:37:53
go in the
1:37:56
direction she told me to go, I
1:37:58
want to get up closer to these
1:37:59
dancers. Okay? So you're
1:38:00
gonna, like, gonna leave and then circle around to to where they're
1:38:02
performing. Alright? Yeah. And you see them, they're very you know, there's a
1:38:06
lot going on. There's actually a few people on the back, like, who doing lighting effects
1:38:09
using minor illusion or
1:38:11
illusion type magic to,
1:38:14
like, create some of the lighting that
1:38:16
you're seeing. Is I feel
1:38:18
like there's something weird happening
1:38:22
here. That's not I don't know. Something's just making
1:38:24
the fur on the back of my neck
1:38:26
stand up. Okay. What are you
1:38:27
gonna do?
1:38:30
I don't
1:38:30
can I do, like, a perception check?
1:38:33
Or -- Sure. -- investigate, like,
1:38:35
something just to, like, see what's
1:38:37
happening.
1:38:37
Investigators, you have to kinda go in
1:38:40
and, like, mess it up a little
1:38:42
bit because you're perceiving from I'm perceiving. But you are definitely kind of
1:38:43
like behind where
1:38:45
they're performing, so you
1:38:47
might get a different So
1:38:49
go ahead. What'd you
1:38:51
get? Eleven. Eleven. So see that
1:38:55
this troop is working out of a,
1:38:58
like, a bag of holding. They have, like, things
1:39:01
and props that they keep pulling out of
1:39:03
there and then then replacing things back into there
1:39:06
and you see a short
1:39:08
woman who
1:39:10
is kind of holding up a rock to
1:39:12
her ear, and you see you're
1:39:15
kind of whispering into it. be
1:39:18
rock? Yeah. Behind the
1:39:20
performers. I wanna get closer to her. Okay. You
1:39:22
wanna
1:39:22
do it sneakily or do you wanna do
1:39:25
it?
1:39:25
No. I've it's probably I'll just
1:39:27
walk over there.
1:39:27
Just get closer. You walk up to
1:39:29
her.
1:39:30
And she's saying, alright. And let's
1:39:32
go with the
1:39:34
orange fireball light. Oh. And
1:39:37
go. Alright.
1:39:38
q mathias. And
1:39:40
then you see a
1:39:41
a dancer kind of run on and
1:39:43
do like a flourish. Q
1:39:47
Isabelle, and
1:39:48
then a female dancer runs
1:39:50
on. Okay. The
1:39:52
rock, this kind
1:39:54
of weird. You're
1:39:54
a magical creature. Right?
1:39:57
Well, I mean, I can't uncheck
1:39:59
real quick. Why
1:39:59
is my bonus the
1:40:01
euro? I don't know if maybe you'd start
1:40:03
trained in Aratana. 5A5
1:40:07
You think
1:40:08
it's magical in some way.
1:40:10
k. Is
1:40:10
there anyone else around us? Right behind
1:40:12
here. No. Most of the people who
1:40:14
would be congregating are either part of
1:40:16
the performance itself or are watching the
1:40:18
show. So you're a little bit alone
1:40:20
other than the performers and I'm just
1:40:22
kidding. I'll just keep circling the area just
1:40:23
looking around. It just
1:40:26
feels weird to me. Okay.
1:40:29
You
1:40:29
circle around
1:40:32
and you see
1:40:36
three creatures I
1:40:39
wanna say, you know, humanoid creatures and they're
1:40:41
walking towards the very large crystal
1:40:43
in the center
1:40:45
of this settlement. Are
1:40:47
they part of the performance? No. But you just
1:40:48
you walked around and you just happen to see
1:40:50
three, and they're walking kind of like with
1:40:53
with intention. Okay. I'm gonna follow them. Okay. We'll
1:40:55
pick up what's happening with those three.
1:40:56
Thanks,
1:41:00
Ty.
1:41:01
Okay.
1:41:04
Yay.
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