Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:06
Welcome to
0:07
Dragonfly.
0:12
We are
0:13
super excited for two days at soad.
0:16
Yes. Oh, yes.
0:18
Is
0:19
the I
0:21
was
0:21
I was trying to kinda come up with a number, but all
0:23
the numbers were too close to being real numbers.
0:26
How many episodes have we had? Too
0:29
many.
0:30
Nine to hundred and seventy
0:32
six thousand.
0:33
It is the official
0:35
dungeons dragons podcast. That's what we're talking about.
0:38
I'm Greg Tito. That's Shelley Mads and Noble.
0:40
Oh, yay. Hi. Hi.
0:43
And we are excited to
0:46
talk about not only the cool amazing
0:48
people that are in today's episode,
0:50
including Avedon, Kilroy
0:53
the fourth, an amazing TRPG
0:57
creator and DM
1:00
and storyteller. Mhmm.
1:03
We also have a meet your monsters with McKenzie
1:05
The Armists. Mhmm. About our amazing space
1:07
whales. We'll get to that, the Condori. But
1:11
Our
1:11
book is coming out in December. Welcome
1:13
to Dragon talk. Yay.
1:16
Congratulations. Oh, yeah. Every time you
1:18
say the title, I have to cheer.
1:19
Welcome to Dragon talk.
1:20
Yay.
1:23
Inspiring conversations for
1:25
amazing people. No. What's what's the subtitle?
1:28
Oh my goodness. Oh my god.
1:30
Welcome to Dragon talk inspiring
1:32
conversations about dungeons and dragons
1:34
and the people who love to play it. That's
1:36
you. Listening to this podcast right
1:38
now.
1:39
Yes.
1:40
We loved this book. It was
1:42
so fun to write over the
1:44
last few years and it was
1:46
so fun to talk to all of the amazing people
1:48
we've talked to over the three hundred plus
1:50
episodes that we've had This
1:53
book is a celebration of not just the podcast,
1:55
but like the community that is around
1:57
this game and how it's grown over the last decade.
1:59
and there's stuff about the D and D
2:02
marketing team you might not know about. There's
2:04
stuff about -- Behind the scenes. --
2:06
behind the scenes, setting up events,
2:08
doing the fun stuff that me and Shelley
2:10
have done as well as essays
2:13
with,
2:14
you know, an about many
2:16
of our really focus
2:18
that we've had. And
2:19
and I mean, honestly, we
2:21
could write a hundred bucks
2:23
about every guest that we've had
2:25
on here because every one of them leaves
2:27
us with something.
2:30
like, they imprint. They imprint on our
2:32
hearts.
2:32
They really do our short list of
2:34
of essays to write
2:36
about was basically the entire list of people.
2:38
Yeah. It
2:39
was very it was very hard to
2:41
whittle it down. But
2:44
how fun though to, like, go back and
2:46
listen to some of those episodes
2:48
and And I thought it was also really
2:50
cool to read your essays
2:52
about the same interviews I was
2:54
in and, like, to see
2:56
how it you and
2:59
the impact it had on
3:01
you. because I think we both pull in
3:03
different things from these these interviews
3:05
and these guests. And obviously, with different life
3:07
experiences, things affect you
3:09
differently. So
3:10
Totally. Yeah. Yeah.
3:12
There were definitely ones where I'm like, oh, yeah. I definitely
3:14
got something different out of this than show I did
3:16
and the same way you brought in, you
3:19
know, stories around you know, your life
3:21
and your upbringing and how it pertained to the interview
3:23
subject, and I did the same. It's it's super
3:28
much about what D and D and what
3:30
we've been talking about here on this podcast, which is just
3:32
making lifting each other up and
3:34
and and getting those stories out there
3:36
to be told and hopefully inspired more
3:39
people out there to, a, pick up this game
3:41
and and and create some of these fun stories,
3:43
but then also create content around it because
3:45
that's what this is all about. Yeah.
3:46
And it's really cool to see just
3:49
how diverse the creators
3:51
are that we talk to. And it's like just
3:53
a small slice of
3:56
this community, but it does show you
3:58
the breadth of this community. And how many
3:59
different types of people were
4:02
are
4:02
are part of it.
4:03
Yeah. So so welcome to Dragon
4:05
talk. It is available for pre order
4:07
right now. You can get it from Amazon or get it
4:09
from your local or pre order from your local
4:11
bookstore. It's from
4:13
University of Iowa Press
4:15
and we can't wait to get the word out about
4:18
it more. So we're gonna be talking about it a lot over the coming
4:20
months and being on a lot of other
4:22
other podcasts as guests.
4:23
Yeah. And
4:24
talking about our experiences in the book, so we
4:26
hope you love it. go ahead and preorder it now. It
4:29
would help us out. Not gonna
4:31
lie, getting more people interested
4:33
in it before it comes
4:34
out on December sixth. Yeah.
4:37
Holiday gift giving.
4:38
Yeah. If you have a
4:41
loved one who you've always wanted to have to
4:43
listen to Dragon Talk, this is a might be a
4:45
nice way to do it. or
4:46
get or have, like, a better understanding
4:49
of d and d? because, like, you don't it's
4:51
not a book where we're, like, explaining rules
4:53
or talking mechanics and crunch. It's like
4:55
a collection of essays about really
4:57
interesting people who all happen to
4:59
play D
4:59
and D. And it was written with the idea
5:02
of someone who doesn't know how D and D
5:04
works how to play. Could pick this up and
5:06
glean the basics that you need in order to understand
5:08
the context of the essays and the
5:10
stories that we're telling. So --
5:12
Indeed. -- it is a good way to get people if
5:14
they don't list the funds. Here's
5:17
a great way to introduce them into into your
5:19
hobby if that's what are you
5:21
thinking about? And
5:21
if you do listen to podcasts,
5:24
like Dragon talked, I think you'll still enjoy
5:26
it. This is a reflection of
5:28
You don't know. You don't know like some of these interviews
5:30
left us in tears. You don't know.
5:32
Literally tears. Some of them dead.
5:34
It's true.
5:35
Yeah. Yeah. So check it out.
5:38
But in the meantime, an ongoing story
5:40
that Shelley's been talking about is dungeon
5:42
mastering for Children's.
5:45
You guys, you guys,
5:48
you guys are not gonna believe
5:50
this. Literally
5:51
none of you are
5:52
gonna believe this. I believe this. What?
5:54
I've
5:55
done something truly amazing. And
5:58
I it's so amazing that I'm even
5:59
inspiring myself Oh,
6:03
and I find
6:05
myself very
6:07
inspiring.
6:08
You've given yourself inspiration. So
6:10
you know when you're scared of something.
6:13
And then so you
6:15
just won't do it because
6:17
they're scared, but it's something that you know is good for
6:19
you and you want to do it. There's like a greater
6:21
power driving you to it. Yes. So
6:23
Working
6:24
out or eating Working out? Healthy food.
6:26
Yes. Or, like,
6:29
like, maybe taking the first step and
6:31
meeting new people, like joining,
6:33
like, a board game, meetup club,
6:35
or, like, asking somebody out on a date
6:38
or, like, approaching a cool mom
6:40
at the park because --
6:41
Sure. -- moms are cool. Preordering
6:43
a book called Welcome to Dragon talk. Why
6:45
she reads? could be
6:47
could be scary, but you're gonna do it anyway.
6:49
I literally found myself. Like,
6:51
it was like my hands did not
6:53
belong to me as they were cascading
6:56
over the keyboard of my laptop,
6:58
typing an email to my son's school
7:00
principal. And I would
7:02
like to tell you what that I
7:04
said, do
7:05
you know if there are plans for
7:08
enrichment activities this year? because there
7:10
hasn't been for the last two years because of
7:12
COVID. I
7:14
am is there a process and if so, is there a
7:16
process for parents to submit
7:19
an idea for a club, I
7:21
would Like,
7:23
I I am the brand manager for Dungeons and
7:25
Dragons. It's a personal and professional passion
7:27
of mine to teach kids how to play D and
7:29
D, And then I went into, like, a whole thing about
7:32
why DND is good for
7:34
kids and learning and social emotional
7:36
growth. And I I thought
7:38
it would be a really fun thing to to
7:40
start an after school club at Bearmont
7:42
Park. If the PTA was interested,
7:45
and then I hit
7:46
send. And
7:48
then they accept this road? Literally
7:50
let's see.
7:52
I
7:53
sent that at nine twelve AM and
7:55
at nine fourteen AM
7:57
same day. I got an email that
7:59
says,
7:59
this sounds fun.
8:03
Wow.
8:03
And then we were off and
8:05
running, you guys. I it
8:08
am starting the first official
8:10
dungeon DND Club
8:12
at my son's elementary school.
8:14
It'll be open for only fourth and fifth
8:16
graders. And I
8:19
dragged Bart along with me. I just started
8:21
seeing him on emails. Like,
8:23
so my husband and I were both gonna
8:25
be there. And he's like, what?
8:27
Oh, yeah. Okay. once
8:29
a week. Who do you
8:31
think is the dungeon master? Like, obviously,
8:33
it's me. You guys it's me.
8:35
I am being a dungeon master.
8:37
You're doing great.
8:38
so moved by
8:41
this desire to bring all of these
8:43
kids into the world of D and D,
8:45
solely because we know how good it is
8:47
for them. I I am making it
8:49
happen. I am putting
8:52
my dungeon master skills
8:54
where my mouth is. I can't just keep
8:56
telling people to teach kids how to play. if
8:58
I'm not doing that too. This is
8:59
the secret. You put it out into the world and
9:01
it and it happens.
9:02
I made
9:05
myself get teary eyed. thinking
9:07
about I'm not this is how
9:09
dopey I am about this. I made
9:11
myself get, like, tears in my actual
9:13
eyeballs because I was, like,
9:15
thinking, like, of a kid,
9:17
like, statues, like, in your
9:18
eyeballs. In my eyeballs. They
9:21
were filling up. And I knew that
9:23
was real. like,
9:24
a kid just sitting there in class,
9:27
like, not even knowing how much
9:29
this was going to change for, like,
9:31
how great this would be for them. Yeah. But
9:33
also, like, what if
9:35
they're into it? And, like, it's
9:37
Friday and it's, like, one
9:39
hour before the bell rings and there's kids
9:41
that are, like,
9:42
mingled, jingling the dice in their pockets,
9:44
and they're like, I can't wait to go play
9:46
D and D. That's because of
9:48
me. Like, I'm helped.
9:50
Yes. Yeah. That's gonna be
9:52
you. And
9:53
guess what? I've already, like, you
9:55
know, told some parents. I'm, like, I'm at the
9:57
doing this D and D club. And there's only
9:59
gonna be, like, ten spots because it's just me and
10:01
Bart.
10:01
Yeah. And Well, so I
10:03
I wanna be a part of it. You
10:05
would be a DM too? Sure.
10:07
Oh my gosh. And
10:08
That's not everybody to DM. Everybody to
10:11
it.
10:11
Well, they
10:12
Because you wanna train everything. to be their
10:14
own DM's
10:15
too. That's Barton I already talking about. Like, every day, we're like,
10:17
okay. For our club, like, we're already, like, we're gonna
10:19
buy them all dice. We're gonna give them notebooks.
10:22
We're gonna have, like, a big and, like, a
10:24
graduation ceremony at the end of ten
10:26
weeks, level them up, you know.
10:28
We're we're we're totally geeking
10:30
out on this. But Eight.
10:32
There's like eight people. Kids already
10:34
interested in my club out of my ten spots
10:36
and check this out. Six
10:38
are
10:38
girls. Yes.
10:40
Yes. That's
10:42
great. I
10:43
know. I'm so excited. So
10:45
You're doing it. You're putting the
10:47
the the things out there and people
10:50
are gonna be love in it. And I
10:52
love that you are taking that leap.
10:54
And I
10:54
will say one hundred
10:56
percent, this is because
10:58
of Dragon Talk listeners because of
11:00
you, Greg Tito, because of the
11:02
guests that have talked to me
11:04
talked through my fears on how to be a
11:06
DM. Yeah. And all those wonderful people
11:08
that write to me on Twitter and are like, you could
11:10
totally do this and hear some advice on how to
11:12
do it. I you have literally
11:15
lifted me up and pumped me up to the
11:17
point where I am, like, that
11:19
I am out here solicited
11:21
in my services as a fashion
11:23
master. That's so great. Oh my god.
11:25
Alright. So now we're gonna need to bet get week by
11:28
week reports on what happens
11:30
and all the characters and all the
11:32
stories. I am, like, already making t
11:34
shirts. and stuff. I'm
11:36
so excited. What if they
11:37
like? Yeah. Are you a member of Shelley's D
11:39
and D Club?
11:40
That's the shell fire club.
11:42
The shell fire club. Oh my
11:45
god. Did you really is that what you called
11:47
the club? No. It just came to me
11:49
right now. that's I want a t shirt.
11:51
I wanna be part of the Shellfire Club.
11:53
Yeah. And look, you know, it should be a parody
11:55
of that t shirt with instead of, like, the dice and
11:57
stuff around it. It's just little faces of you.
11:59
Like,
11:59
in different. Hi.
12:02
Hi. Oh
12:02
my god. I can't wait to, like, be
12:04
at parent pickup and my
12:06
little kids are gonna be like, Ma'am,
12:09
there's my dungeon master shellfire.
12:11
Now you
12:14
have to create like a a different cosmology.
12:17
So then, you know, instead of
12:19
going to the nine hells, you go to the nine
12:21
shells. Oh,
12:21
my god. I mean, there's already a
12:24
shelling move. snail and wildly on the
12:26
witch's leg -- I'm sure we can bring her
12:28
back.
12:28
-- sellers' rebuke.
12:31
Okay. I'm
12:33
into it. I'm into it. I love it.
12:35
So far, that's great. Thank
12:38
you. We're I mean, seriously, we're
12:40
gonna need reports each each week subsequently to
12:42
this one, you're gonna hear what's happening.
12:44
It
12:44
doesn't start until January. Oh,
12:47
well, in
12:48
January, look forward to it. But you
12:50
are gonna hear me talk about prepping
12:52
because you know I'm gonna over
12:54
prepare for this. Oh, toads.
12:56
Yeah.
12:56
Wait. It's gonna be so fun. I love it. I love it. I love
12:58
it. Good for you. Good for all those kids. They're
13:01
gonna learn so much about life
13:03
from you. I don't
13:07
know what they're gonna learn, but Well,
13:10
they're certainly gonna learn about Pandora.
13:12
there's
13:12
gotta be at least two of them that will be
13:15
DMs. And, yes, Kendory
13:17
is a great way to lure kids
13:19
gonna learn about today's rails just like
13:22
we learn about them in this
13:24
upcoming segment with Mackenzie Darnas. That's
13:26
Yay.
13:37
Everyone,
13:37
let's welcome McKenzie to Armids
13:39
back for meet your months'
13:43
the
13:44
Yes.
13:47
Oh, excited to delve
13:50
into a particular monster
13:52
type that is super fun.
13:54
And meet them.
13:56
Get to know them. Get to know everything
13:58
about their ins and their outs and maybe
13:59
how you can use them in your games.
14:02
Mhmm. And today, we are
14:04
gonna talk about our
14:06
favorite spell goner space whales,
14:08
the
14:08
kendory. Yay.
14:10
I love my space whales.
14:13
I gotta be honest.
14:16
this doesn't seem like you're
14:18
type. Okay. Now this is definitely
14:20
a departure from all the previous
14:22
episodes I've done where I've been
14:24
for once. for once admittedly, I
14:26
am doing a monster that is described
14:28
as docile and benevolent
14:30
and generally like a
14:32
unpleasant sight. But
14:34
also, I I just have a deep
14:36
love for the Condori. One
14:39
of my favorite movies growing up
14:41
was Fantasia two thousand. And
14:43
one of the sequences they have
14:45
is a bunch of these blue whales
14:48
swimming through the Arctic Ocean and then
14:50
towards the end raise up into the sky and
14:52
they start swimming among, like, the northern lights
14:54
and the stars. Oh, yeah. And
14:57
I love that sequence. It
14:59
is such a core part
15:01
of my childhood in a very strange
15:03
way. And so when I when
15:05
y'all were like, what months do you wanna talk about? And I was
15:07
like, oh, wait, I can talk about my space
15:10
whales. I love them. Oh.
15:12
I love these guys ever since we
15:15
showed off some of the images for spell
15:17
jammer and -- Yeah. -- featured prominently
15:19
just swimming through the astral sea,
15:21
and I was like, that that image
15:23
almost
15:23
more than anything else that we put out
15:26
for this adventure
15:28
just screams like
15:30
spell jammer to me. Mhmm.
15:32
Yeah. That was, like, when I
15:34
realized, oh, okay.
15:37
There's a little bit of everything
15:39
happening here.
15:40
So how would you so for people who haven't
15:43
seen those images or don't know anything about what we're
15:45
talking about, how would you describe the conduit?
15:47
So
15:47
the conduit are almost
15:49
exactly what they are in the tin and
15:51
that they are whales in space.
15:53
They very much look like these
15:55
massive blue whales, say
15:57
for the fact that they have
15:59
multiple eyes that blink and flash various
16:01
different lights. And they don't have a
16:03
mouse because instead of how
16:07
blue whales take krill from the
16:09
ocean. Hindori
16:11
drive their nutrition and their energy
16:14
from the light of the sars and the sun's
16:16
dotted throughout the astral sea. And
16:19
instead of whale song, what they
16:21
do is they will blink their lights in
16:23
various different patterns. at each
16:25
other as they mosey along through the
16:27
depths of the border Ashburn.
16:29
So the
16:29
whales that know Morse code?
16:32
Yep. Pretty much.
16:34
or the flashing lights from
16:36
close encounters of the third kind.
16:38
Oh, creepy. Yeah.
16:40
Right?
16:40
That's so cool, though. Like, I love that there's so
16:43
many meshing up things in
16:45
there. So how would you I mean,
16:47
immediately, you think of, like, oh, we can
16:49
use Condori as set
16:51
dressing and doing exactly what we're talking about, making
16:53
people feel like they are in a,
16:55
you know, an alien astral sea
16:57
type world. But how what are some other
16:59
fun ways that we can use them in
17:01
a d and d session?
17:03
So I always like to
17:06
imagine Gudori as kind of the like you
17:08
were saying the indication that you are
17:10
in a different world or it's really
17:12
they are great for setting the tone.
17:15
especially like that seeing them in the distance just sort
17:17
of moving along, swimming
17:19
among the stars, especially because also
17:21
they are massive creatures.
17:24
So they will be about the size of, like, your
17:26
spell jamming vehicle. And I
17:28
think that sense of immensity and scale is
17:30
just so wonderful to use in a
17:33
campaign. The other thing I really love veterinarians
17:35
is that canonically,
17:38
they are miniature habitats.
17:40
They are large enough to in the
17:43
depths of Wilde's face accumulate
17:45
an air envelope, creating an atmosphere
17:47
that allows creatures and organisms
17:49
and plant life to thrive
17:52
on and around the Condori. So
17:54
oftentimes, Condori will have, like, scabbers
17:56
sort of feeding on them in the way that you have, like,
17:58
those little bottom
17:59
feeder sharks that put
18:01
her around in your bottom of the aquarium.
18:04
the
18:04
And I always love the
18:07
idea of having like a civilization
18:09
or a settlement that just lives on
18:11
the back of a Condori.
18:13
That is something I wanted to do for the longest
18:16
time. That's just like a little farming settlement
18:19
or a small little
18:21
hut or like even just like
18:23
someone riding on like a gendory calf,
18:25
just like one family or like a whole
18:28
village on these different pods
18:31
or a whole village occupying the
18:33
pod of a condori a condori
18:35
pod. of everyone being like you have like the the ruler
18:37
on the the leader of the pod and then you've
18:39
got like whole farming villages on
18:41
o whale and then another one is just
18:44
like the like, the residential area and you
18:46
can have people, like, jumping from whale
18:48
to whale to
18:50
travel around and just being these beautiful,
18:52
wild space nomadic cultures.
18:54
That's
18:54
so cool. That
18:55
is. But, like, do they
18:58
mind having all of these
19:00
hands on? Just Can
19:01
you maybe No. Can you honestly,
19:04
they are. very chill with
19:06
it.
19:06
Wow. Hey.
19:09
I love that. And then you can have any type
19:11
of adventure happen in that
19:13
settlement, right, whether they can do it themselves or
19:16
threatened or the people living on it are
19:18
threatened by something or
19:20
there's rivals or
19:20
factions within them, like maybe
19:23
there's a splitting off or a schism that happens
19:25
between the pods and then the
19:27
whales or the cuduaries wanna get
19:29
back together, but the people don't want to. Like, I there's
19:31
so much storytelling about the show that you can
19:33
do. Yeah. It is
19:34
so much fun. And the the fun thing is
19:36
is that space whales as
19:39
a trope is a very
19:41
well known and very common trope
19:43
in a lot of sci
19:45
fi and space fantasy, space
19:47
opera media, there are variations of
19:49
space whales in almost
19:51
like any property
19:52
that involves
19:54
some form of space travel
19:56
that I can name off the top of my head.
19:58
And I think with
20:00
the Condor in our book, it kind of
20:02
allows you to indulge in those
20:04
fantasies and, like,
20:06
create that homage to
20:08
the properties
20:10
and the films and the movies and shows that
20:12
really inspired you as you are creating your
20:15
campaign. That's
20:16
cool. Alright. So they
20:17
don't have any any song.
20:20
But what do they what do they feel like? What
20:22
is the texture of their skin to you? What do you what
20:24
do you what would what would you feel like walking on the
20:26
back of a a kendory?
20:28
I
20:29
ah
20:31
so,
20:32
I mean, my immediate thought is they feel
20:34
like a whale, and then my follow-up
20:36
thought is what I'd never touch
20:38
a whale. What is a whale
20:39
like? So,
20:44
I
20:44
very
20:45
mean, there's that. But
20:48
I feel like they'd kind of almost have
20:50
a if
20:53
you've ever gone to, like, an aquarium
20:55
and you Like,
20:57
you've gotten a pet, like, the manta rays, and you
20:59
kinda feel they're -- Yeah. -- they're smooth and
21:01
rubbery, but they're also slightly
21:03
sandpapery. Of
21:05
course. I think it's that weird balance of
21:07
rubbery smooth and very aerodynamic, but
21:09
also with enough, like, texture it
21:11
so that the the skin itself
21:14
can be a good
21:17
hold or a be a good surface
21:19
for which like algae or
21:21
space algae. or other
21:23
organisms to kind of find a group and
21:25
latch onto. Mhmm. I can
21:27
also certainly imagine, like,
21:29
the equivalent like, space barnacles or,
21:31
like, crusts of rock appearing on
21:33
bits and pieces of
21:35
the Condori skin
21:37
the
21:39
in
21:40
what is it? In the video games of Nautica,
21:42
there are the reefbacks, which
21:44
are so named because they are these
21:46
massive Leviathan creatures, very peaceful
21:49
who have, like, little miniature coral reefs
21:51
kind of growing on their backs along with vegetation
21:54
and plant light that you can
21:56
harvest in the game. And I've always
21:58
really love the image like, a cindoorie
22:00
whale with, like, a full on coral reef
22:02
kind of cresting over its back.
22:04
That is a great
22:06
image.
22:08
I
22:08
I'm back to the texture because
22:11
I I feel like it
22:13
would feel like a
22:15
pickle.
22:16
Yeah.
22:18
You
22:18
know what? You know what? I could
22:20
see that. Right. Like a little like that texture
22:22
of a pickle kinda smooth, but
22:24
still a little bumpy,
22:27
a little
22:28
Damp. How's it say? Like, is it slimy?
22:30
Like, I
22:31
said, oh, yeah. Not
22:32
bad. Our our Condorie moist?
22:35
I
22:36
mean, they're not technically in
22:39
water. Right? Yes. So,
22:40
I mean, maybe there's, like, a little bit
22:42
of atmospheric dew
22:45
I guess, Condorion,
22:47
you just view valuable
22:50
potion
22:50
components, so far about the entirety
22:52
of Wild's face.
22:54
Yeah.
22:57
What's the whale mucus called that's
22:59
hardened, that is really
23:01
valuable for pushed me for
23:03
video. You know what I'm talking about?
23:05
Or this or something like that? It's
23:07
called Deepgram. And then there's a
23:09
whole plot right there. Like, there are
23:11
people and spell jamming ships, even though they're
23:13
-- -- hamburger hamburgers. -- hamburgers. Even
23:15
though they're beautiful, you know, peaceful
23:18
animals, they do hunt them for something.
23:20
Oh, yeah. El mucus. Yes.
23:23
The the entry in Booz Ashul
23:25
Managhi describes the various natural
23:27
predators of Kindori, including
23:30
dragons, and
23:32
various people that didn't have a wild
23:34
space. So it is
23:37
unfortunately space wailing does
23:40
happen. But I think that could be a really
23:42
awesome, like, slot
23:44
hook either way. Like, you can need to
23:46
harvest some of the
23:49
something from a kindori, whether it
23:51
is the illustrious kindori mucus
23:53
or something else that might be growing on
23:55
a kindori's back that requires, like, the
23:57
constant motion of a swimming
23:59
a wild space in
23:59
order to grow properly, like a
24:02
special type of coral or
24:04
special kind of plant life that grows
24:06
only on cindoori bats. And
24:08
so you'd have to find a way to locate
24:10
the pod and then
24:12
retrieve it
24:14
the with
24:15
or without because
24:18
the choice is up to the adventurers. So I
24:20
personally would be very sad. If the Kendory
24:23
died, with or without
24:25
harming the cudori. But I also think
24:27
it'd be a super cool plot to go
24:29
after people who are, like, actively poaching
24:31
or hunting kendory and are, like,
24:34
mowing down the natural kendory
24:36
population. Or
24:38
going to hunt down even like a lunar dragon or a solar
24:40
dragon that has been terrorizing
24:42
a pod of Pandora that
24:44
people need to keep safe for
24:46
whether there is a symbiotic relationship with them
24:49
of, like, living on their backs or
24:51
harvesting their the plant life
24:53
that grows on them.
24:56
or maybe they are trying to
24:59
rehabilitate the Conduit population or
25:01
raise more Conduit calves because
25:03
Conduit can grow very, very old
25:05
AND IF THEY
25:07
NEED MORE BABY KINDORIES IN THE WORLD.
25:09
AND HAVING THE EVENTS BE TASLED WITH HEY
25:11
PROTECTS THIS POD OF KINDORRY AND MAKE SURE
25:13
THEY MAKE IT TO THEIR PLACE okay. And they
25:15
aren't killed by any wandering dragons would
25:18
be super fun as well. I
25:20
would accept that quest. I would -- Yeah. --
25:22
absolutely. Yep. I
25:23
like radio two of almost pulling on
25:25
some of the strings of
25:28
inspiration from Star Trek four -- Mhmm. --
25:30
about how
25:32
Kendori might have a relationship with an ancient
25:34
being, and an ancient being needs
25:36
to have them around in order
25:38
to continue
25:39
life as we know it or something like that. So
25:41
the the the player characters need to
25:44
ensure their safety not just for
25:46
the good of them, but there's actually a symbolic and and
25:48
much larger reason why they need to be
25:50
there for the life cycle of a
25:52
certain planet or
25:53
or Yes. And it works really
25:55
well because cononically, can dory are our celestial type.
25:57
So they they aren't beasts. They are actually
25:59
celestial in origin.
26:02
So they do have that connection to the
26:05
upper planes -- Yeah. -- which would allow
26:07
for a lot of storytelling opportunities
26:09
in
26:09
that way. Right?
26:10
What would okay. So we only got time for, like,
26:13
one more question. But Oh, no. It's a
26:15
big one. It's a big one.
26:16
What do you think an awakened
26:19
Condori would sound
26:21
them like.
26:22
Oh. And or act like
26:24
if they were Oh, I feel like it's happening. I
26:26
think in a waking a
26:28
waking can doori to me
26:30
they
26:30
feel like the the
26:33
Ents to to
26:33
reference Lord of the Rings, the Ents
26:36
of Wild Space. They are so
26:38
old and so
26:40
big that their perception of
26:42
time, even especially in the
26:44
astroplane, must be so
26:46
werps. and they
26:49
must just be the chillest,
26:52
slowest talking, like
26:56
the flops. in Yeah. Like the top from the
26:58
topia. Like, they're just they're
27:00
gonna be so chill and so
27:02
peaceful. And I feel like they also
27:04
have this
27:05
kind of acceptance of, like, the
27:08
natural cycle of things where they're aware
27:10
that, like, when they die, their hair bones will
27:12
decay and then other people might use them
27:14
to build boats and they have
27:16
this deep understanding of
27:18
the give and take of, like, the
27:20
actual sea and what it
27:22
takes to live there and support people.
27:24
I think they'd also
27:26
just they'd be so
27:27
I feel like they'd have
27:29
so much wisdom but it's
27:31
also wisdom that is filtered through the lens
27:34
of an old, old space whale
27:36
who probably is
27:37
not busy getting involved in wars
27:40
and stuff. It reminds
27:42
me of this Internet post of
27:44
imagining an amortical who got
27:46
stuck in a well for,
27:48
like, six hundred years because, no,
27:50
everyone thought the well was just haunted. And
27:52
so when the the mortal comes
27:54
out, everyone's, like,
27:55
my god. Were you there for World War two?
27:57
What was the park? And the world
27:58
was like, dude, I don't
27:59
know. I was in a well. I
28:02
suppose I'll do. I can
28:04
imagine the ignoring being like that, like, I
28:07
wasn't on that side of Wild
28:09
Space. Is that star gone?
28:11
Really? Yeah. Oops. I that
28:14
star. Oh, as a good
28:16
star. That makes total sense. That's
28:18
now my head cannon for how
28:20
Pandora's sound and And they all
28:22
have,
28:22
like, the most vocal
28:24
fry. They're all, like, down
28:25
here. Like, yay. Doo.
28:29
Little echoey. That's
28:31
amazing. I mean,
28:35
technically, the
28:35
awakened spell wouldn't work on them because there's
28:37
less gels and not a beast. But
28:39
you know, I think
28:40
a DM would would would allow
28:43
that. Or it's a it's a it's a
28:45
leveled up on it. I think it would be less of
28:46
an awakened spell because they
28:49
do have sex intelligence. So
28:51
This isn't like yourself.
28:52
And, yeah, it'd be more of teaching the
28:55
Condor language and or
28:57
telepathically communicating with them. through
28:58
that through that. Would you
29:00
be lovely? Now I want to
29:02
go into space and telepathically communicate
29:05
with the kendoori on
29:07
a granular level.
29:08
Yes. I think
29:09
it's gonna be B1B1
29:12
with Lick and Dory. Dory.
29:16
That's all I'm gonna hear now. Yeah.
29:18
It's So much
29:21
vegetation.
29:21
Vegetation.
29:24
On my back. you guess.
29:29
So much
29:29
you get some passing.
29:35
That's amazing. Thank you so much, Mackenzie,
29:37
for being here and talking Condori with
29:39
us. I feel like we're all space whales
29:41
on our journey together.
29:44
How did people find out a security? Any
29:46
any fun questions about about
29:48
DND? Yes.
29:49
Well, folks, Tammy over on Twitter
29:51
at Mackenzie Lane d a, that is
29:53
spelled MAKENZIELANEDA
29:58
That is whether I will excitedly yell about
30:00
my personal D and D games,
30:03
other cool stuff that the D and D studio
30:05
is producing, as well as just
30:07
other random ramblings into the void as
30:09
per the usual on Twitter. Thank
30:11
you so much for having me. I always loved talking
30:13
monsters and it was such
30:15
a joy to explore the beauty that our space whales
30:17
with you. Oh, so we
30:19
love it. I love the
30:22
Mackenzie's mom's
30:23
Thank you. Oh my goodness.
30:34
I love everything about
30:36
the candor when I or spread
30:38
about them, when I saw the
30:41
images and now knowing,
30:43
like, having AAA
30:45
settlement on the back of one, on a
30:47
pod of them On the couch
30:49
of whales. read from the mouths
30:51
of whales. You know
30:52
who would love the
30:54
idea of saving
30:56
a pod of
30:58
whales or, like, escorting whales to save
30:59
people. Yes. You
31:02
can't do a shellfire club. It's
31:04
it's right itself. It's all
31:06
right there. right there.
31:07
Yeah. Okay.
31:08
Yeah. These kids all they're they're, like,
31:10
growing up in a school on a
31:12
pod.
31:14
Yeah. And then
31:14
there's like a mean solar dragon that's
31:16
trying to steal the mucus. Oh
31:18
my god, they would love that too.
31:20
Done.
31:20
Done it. There you go. That's your
31:22
that's opening salvo right there.
31:25
I love it. This is great. I'll
31:27
write it down, but it's a good thing to see you
31:29
recorded for buses. Yeah. So
31:31
you can go back back and What
31:33
was that idea we have? What was
31:33
that idea about way out of mucus?
31:36
Hamburgers.
31:40
Hamburgers. You gotta
31:42
come up with a more it's gotta have more x's
31:44
and apostrophes in it. Oh,
31:46
got these kids. very valuable thing.
31:48
Mhmm. Alright.
31:49
Well,
31:50
We are now going to
31:53
learn about so many other
31:55
amazing fun things from
31:57
the mind. Have a very wonderful DND
31:59
creator.
31:59
Let's keep a listen. Everyone,
32:03
let's welcome Avidon to
32:06
Dragon Tom. today. Hello.
32:10
Hello. Thank you so much for
32:13
having me. Where would
32:14
it be? It's a pleasure.
32:16
You are AAAAAAAAAAAAD
32:18
and d player, a dungeon master,
32:21
a writer, a makeup artist, which we're You
32:23
guys are listening at home won't be able to see
32:25
the amazing look that you've put together for
32:27
us, Don. If it's as well as a voice
32:29
actor, you do so many things in this
32:32
creative space?
32:33
I absolutely love
32:36
tabletops. They sort of
32:38
found
32:38
their way me spontaneously and then
32:40
consumed my entire being. So
32:42
if I'm awake, I'm usually doing
32:44
something tabletop related or writing
32:46
related at this point.
32:49
here
32:49
for a while. I guess
32:50
we need to hear about
32:53
how how they they they came
32:55
to you.
32:55
So it's very important to
32:58
mention that I went to a performing arts school for
33:00
high school and was so shy
33:02
and so afraid of being perceived
33:04
that I worked as a stage tech so I could be in the dark
33:06
and not be seen by anyone ever.
33:08
Wow. There are so many just in
33:10
that statement alone, I think you have both
33:13
Shelley and I, as
33:15
as cohorts, I was the backstage. I
33:17
think, Shelley, maybe you you were something
33:19
similar to that. I was
33:20
on stage, Greg. Right.
33:23
But the shyness. I'm
33:25
impressed by
33:25
that. I never had
33:28
any
33:28
intention of ever doing
33:30
anything that would put me in front of people.
33:32
In fact, I
33:32
didn't think I was capable of it. And
33:35
then Q Times had a
33:37
very quiet casting call for an on
33:39
Black D and D game.
33:41
and a friend sent it to me and
33:44
something said just do the scary thing
33:46
first and then be scared. So
33:49
I applied and we are coming into our fifth season on
33:51
October fourth. Fourth,
33:53
that's the Tuesday, which is very
33:55
exciting. They're some of
33:57
my best friends now. and
33:59
it really did just kind of
34:02
open
34:02
the door to
34:04
what I love
34:05
most about table
34:06
tops, I think, which is not being afraid to be wrong.
34:08
Not
34:08
even so much looking silly, but
34:10
not being afraid to roll poorly,
34:13
to fail a check. to
34:16
fail an interaction. It's
34:18
something that I struggle with as a
34:20
perfectionist. So it's been really, really good
34:22
for me to kind of force me to
34:24
unwind and stop taking myself so
34:28
seriously.
34:28
That is, I think, a
34:30
really important lesson for anybody to learn at any stage in their in their
34:33
lives. But definitely, early on, I
34:35
think the idea of
34:38
not necessarily failing up, but just like failing and then and then how
34:40
to how to get up from that and and
34:43
continue with either the storytelling in a in
34:45
a in a D and D campaign
34:48
or just in life just being like, okay. Well, let's try something
34:50
else. Yeah. I think so.
34:51
Like having it
34:52
look, it's not up to to
34:56
us. it's up to the dice. Like, there is something very very
34:58
freeing about knowing, like, I am putting my
35:00
best self out there. And if it
35:04
doesn't work, It's
35:04
not my fault. Exactly. But,
35:07
yeah, it makes you
35:10
a dot. You
35:12
really do. it it does make you feel less to
35:14
try something knowing, I guess, that
35:16
you're you could fail,
35:19
but the onus is
35:21
sort of removed from you? I don't know. It
35:24
creates
35:24
a weird kind of bravery
35:26
knowing that, you know, you can build
35:28
the character and you can know the stats
35:31
but you can still roll in
35:33
that one and fail absolutely
35:36
spectacularly. And one
35:38
thing that I've been trying to learn both as a player and as a
35:40
DM is to turn
35:42
those failures into something that is
35:44
still cool. not just --
35:46
Yeah. -- didn't succeed, but
35:48
you learned some other
35:50
information or you made a new friend or what
35:52
have you trying
35:54
to find away or even letting them interpret their
35:56
failure, asking them on that one, what do you
35:58
think happens to you?
35:59
It may it more
36:01
collaborative and less me against them, which
36:04
I really enjoy. Yeah.
36:06
And my channel in particular is a
36:08
very
36:08
collaborative network. It's very
36:10
much kind of everyone puts in their best effort. So
36:14
I appreciate when I'm able to
36:16
soften a failure for them.
36:18
Nice. Yeah.
36:20
And your channel's
36:21
called exquisite corpse presents.
36:23
It isn't it. Is that a reference to
36:25
Hedwig in the angry inch by any
36:27
chance? It's a little bit of reference
36:29
to Headwig and a little
36:30
bit of reference to the surrealist game
36:32
exclusive groups -- Oh. -- which was a
36:35
lot of people who were trapped in cabins
36:37
with Floor'd Beyer and would sit around and
36:39
either start a drawing or start a sentence
36:41
and just pass a piece of paper around
36:43
and let everyone add to
36:45
it. And when I was looking at what I wanted
36:47
the channel to be, that
36:49
was very much the core
36:51
idea. The idea that I
36:53
might be the one running things, but it
36:55
wouldn't exist without the other people who come
36:57
and play games with me. So letting
36:59
it be something that is very much
37:01
a game of give and
37:03
take has given it this really cool, homie, all
37:06
hands on deck kind
37:08
of feel.
37:09
love that. I
37:10
love any type of artistic
37:12
endeavor
37:12
that is less about
37:15
the art tour kind
37:17
of idea there's like one person that is the
37:19
the the idea maker and everyone else
37:21
needs to be subservient to
37:24
that idea. to a
37:25
collaboration, which I think is just so much more you get so
37:27
much more, well, a positive feelings
37:29
around any project as
37:32
well as better, I
37:34
think, projects,
37:35
like, better better completed
37:37
projects because you have
37:40
this this and it feels very much like
37:42
a DND campaign or a DND party. Everybody's working together and
37:44
bringing their own talents to it and
37:46
making the story and
37:48
or project as awesome as
37:50
they can. And
37:51
I I personally, as
37:54
someone who is running two games
37:56
alone on top of my channel, I
37:58
appreciate so much that my players
38:00
take that they are very,
38:02
very invested in their characters
38:04
and in each other's characters.
38:06
So it
38:08
becomes a it becomes a really cool thing where people are now home brewing their own
38:10
sub classes and we're home
38:12
brewing items and abilities together. And
38:14
it's a conversation between us
38:16
about, like,
38:18
who do you want this to be, but also why did you this class?
38:20
Why do you want to play this particular
38:22
character so that I can give
38:25
you chances to do the thing that you wanted to
38:28
do. It has
38:30
been a very big learning
38:32
curve, learning how to be
38:34
functionally in charge and still allow the
38:37
fun to happen. But because
38:39
of them, really,
38:42
it's it hasn't been as hard as it should be. Mhmm.
38:44
That's cool.
38:45
So I think
38:46
a lot of people we
38:50
talk to or that I talk to or
38:52
Greg talks to that are really good dungeon masters. They do
38:54
have they do spend a lot of
38:56
time getting to know their players,
38:58
getting to know the characters and asking those questions.
39:00
Why do you want to play this character?
39:02
Like, what can I help you?
39:04
discover or, you know, about this character through the course of
39:07
the game. But I I've played
39:09
with some new people and I feel like
39:11
asking them that question, they
39:13
would be like, Well, I don't
39:15
it just sounded cool. But, like, how
39:16
I think it's important, and I
39:19
but I don't want to overwhelm
39:22
or deter people from, like, feel
39:24
like, you know, a lot of people come
39:26
into D and D thinking, like, I need
39:28
a costume and a voice. and
39:31
you're gonna everyone's gonna stare at me
39:33
and it doesn't have to be that. So how
39:35
do you get to, like,
39:37
to the heart of the
39:39
character in the
39:41
player in a way that, like, is helping
39:43
to draw it out and not
39:46
totally putting them on the spot. My older
39:48
sister is
39:49
one of our cast members.
39:51
She's also our community manager.
39:53
But when we originally started playing our very first game
39:55
a year ago. She had never played DND
39:58
before. And there's a lot
40:00
of that unexclusive corpus
40:02
presents. There are a lot of people who have wanted to
40:04
play, but not found groups or have
40:06
played, but not an in actual
40:08
play. And that has been kind
40:10
of a question because we have these people who
40:12
are used to, you know,
40:14
performing when they're playing DND, and then
40:16
people who are literally just trying to get a
40:18
handle on the mechanics. What I've
40:21
started
40:21
doing is
40:24
trying
40:25
to kind of understand who
40:27
the character is as a person without before I even
40:29
talk to the player trying to kind of
40:32
understand the concepts that
40:34
they
40:34
have for them, and then I write out questions
40:36
ahead of time that I think are
40:38
relevant
40:38
to the character. I don't show
40:40
the player ahead of time. So I'm
40:43
actually doing meetings all this week where I'm using
40:45
this formula. I don't show them ahead of time
40:47
and I just sort of go through the questions
40:49
with them in a conversational
40:52
format. And it's not things like what
40:54
was your character's first kill that are
40:56
kind of vague and nebulous at first. It's
40:58
things like what do they value.
41:01
what do they believe in? What do they detest?
41:03
How do they feel about their
41:05
place in the world? And how do they
41:07
project that? And so it's
41:09
it's kind of like mining or kind of like shipping something out of
41:12
marble where we start with this
41:14
big, rough block and not a
41:16
lot of context for what's gonna
41:18
come out of it. and little by
41:20
little by them being willing
41:22
to suspend disbelief and think
41:24
in the mindset of the
41:26
character that they're
41:28
building it. gives me enough about the character
41:30
emotionally and mentally to kind of
41:32
help them figure out
41:34
what class do you wanna be? What you
41:36
want this character to be able to do?
41:38
Wait. This is
41:39
before they even choose their class.
41:41
A lot of the
41:43
time. Wow. Cool.
41:44
Usually with newer players, that's
41:46
how we'll do it to kind of just give them
41:48
a chance to just play pretend and
41:50
then
41:51
we'll apply the Yeah. With some of
41:53
my more veteran players, it literally is just
41:55
you wanna homebrew a sub class? Go
41:57
for it. I'll approve it or we'll change
41:59
it or whatever we
42:01
need and will play from there. But one
42:04
of the things that I love
42:06
is showing changes in narrative
42:08
through mechanics. So knowing
42:10
who the characters are ahead of time and
42:12
kind of what they want
42:14
to do in the world that they are
42:16
in helps me help them figure out
42:19
what skills they need to do that.
42:21
So my sister is now playing
42:23
a multi class homebrew and
42:25
she is a path
42:27
of beauty,
42:28
barbarian, and oath of Aesthetics
42:30
is impaled in. Oh, wow. And it
42:33
is a very specific skill set.
42:36
Yeah. She she plays a
42:38
reincarnated starlet from the nineteen
42:40
thirties. Oh my gosh. She used the gosh. She used
42:41
the gosh. seconds and the silver screen,
42:44
so she big hair, very glamorous, very dolly
42:46
pattern, and trying to figure out
42:48
what mechanics would be for that just based off
42:50
that
42:51
concept is impossible. but
42:53
by getting to know who character of Suki Fay Hollis is
42:55
and what she values and who
42:57
she was before our
43:00
story started, it made it a lot
43:02
easier to kind of narrow down. Okay. She's
43:04
got a temper, so maybe we'll go
43:06
barbarian or she's very dedicated
43:08
to beauty. So maybe we'll make
43:10
that a tenant of her personality. And that sort of
43:12
shapes out what they're able to do
43:14
mechanically. It seems to be a
43:16
little easier
43:18
than just throwing a character sheet at them and saying,
43:20
hi. That is so It's
43:22
very
43:22
similar actually when when I deal with very
43:24
new players where people who have never played
43:27
know, don't even even have some board game
43:30
experience to to try to transfer trying
43:32
to transfer their interest and I
43:34
try to use,
43:36
like, archetypes. So I was like, oh, you can do,
43:38
like, a legolas character, you know, or you could do this type of thing. And then
43:40
then we just make, okay, now your ranger
43:42
or when we make things off of that.
43:45
It sounds like you're doing something similar, but just
43:47
a little bit more specific and
43:49
not necessarily drawing on
43:52
tried in true archetype so much, but just like, oh, where are we gonna find the
43:54
niche and then find
43:56
the mechanics that match that or create
43:58
mechanics that match that if they
43:59
don't exist?
44:00
with homebrew, it has gotten
44:03
very, very niche. So there is a
44:05
lot of just like, okay. What are how
44:07
how are we gonna make this a thing that you
44:09
can actually physically do? but
44:12
it has been really fun to say, okay,
44:14
this isn't something that's standard in the book,
44:16
but your character is
44:18
the goddess of bees. So you can definitely
44:20
just call b's whenever you
44:22
want to. Right? And so all of her
44:24
items are b themed. She has,
44:26
like I said, of Yeah. Yeah.
44:29
That's sort of what we do for for
44:31
my major brand new homebrew
44:34
campaign, which has
44:34
blown out of proportion. It is
44:36
now twice the size, Castimize, that it was
44:38
two weeks ago. Wow. We are
44:40
now operating on a completely
44:42
different sort of system than we were before
44:46
and we have a bunch of people coming in as guest NPCs. As
44:48
much as I love playing NPCs, I
44:51
love having guests I watched
44:53
a lot of critical role, I watched a lot of
44:56
LA by
44:56
night, and it had never occurred to
44:58
me that you could bring somebody to the table.
45:01
and just have them be
45:03
someone.
45:03
And it's worked out swimmingly.
45:06
Every
45:06
guest leaves their own, like, sure
45:08
in the universe that becomes a part of our master lore
45:12
and with home brewing
45:14
because they are playing the type of
45:16
characters that they are things
45:18
are very overpowered. They're very, very
45:20
overpowered because they're playing gods. But
45:23
everyone has a
45:25
very specific set of things that they
45:27
can do. And it's either
45:29
been supplementing sub classes with
45:31
items or with special homebrew
45:34
abilities that are unique to
45:36
them. That's
45:36
so cool. I love hearing about
45:38
the goddess of bees as well.
45:41
Yes. Suki. I'm meeting with her right after this.
45:43
Oh, that's great. Your sister's character
45:45
is named Suki. Is that right?
45:47
Suki Faye Hollis. That's -- Right. -- so perfect.
45:49
I mean, Nilly put me in, like, true
45:52
blood. I went I went Right.
45:54
Exactly. That's
45:57
so great. And so she's she's a
45:59
prerecorded nineteen thirties star.
46:02
He's not Suki
46:04
Fe Hollis was at the height of her career when
46:06
she perished in an accident.
46:08
She was on the
46:10
set of birth of Venus, and
46:13
the giant clamshell that she was in malfunctioned and closed
46:15
on
46:15
her. So
46:19
part of her story going forward is going to be to
46:21
either find or retaliate
46:24
against the family of the individual
46:26
it's been revealed was responsible
46:30
for that function. Oh. It was not
46:31
an accident. Somebody wrote back clamshell. It
46:33
was her
46:34
very best friend in the whole world at
46:37
the time.
46:37
day. Okay. So tell me show you
46:39
those. Did some of this come
46:41
through in, like, your
46:44
air interview interview? Like, while while
46:46
you were helping her come up with her character like,
46:48
or did she come to the table with, like, here's my backstory.
46:50
It was a little bit of both.
46:53
she she knew that she kind of wanted
46:55
to play somebody very glamorous, someone
46:57
who was very my sister has
46:59
just kind of a natural
47:00
old Hollywood glamour to her, so it was
47:02
something that was a little bit
47:04
more comfortable for her to play. Mhmm. And little things, little
47:06
nods, old Hollywood, sucky face
47:07
temper, is a direct nod to
47:10
Joan Crawford. Mammi
47:12
Dares is one of our favorite movies. Me
47:14
so. It's a lot of just little
47:16
references like
47:16
that that kind of compiled
47:19
to create this entity. And
47:22
so everything about her is very particular. She
47:24
just got a
47:25
new item. It's a Tiffany bracelet of
47:27
holding. So she can her
47:29
items down into charms and put them on her bracelet,
47:31
and that way she doesn't need to carry
47:33
a purse. Mhmm. A
47:34
lot of things come kind of
47:36
inherently from just me getting to sit
47:38
and listen to
47:39
them me specifically or to each other,
47:42
I take various notes during
47:44
an episode,
47:46
and try to make sure that the things that are important
47:48
to those characters continually make
47:50
it back into the campaign. And
47:54
finding a heady Mavis and holding her responsible is very important
47:56
to sucky face. Wow. There's like
47:58
a whole closet of wire hangers
48:00
waiting for her. I
48:02
Exactly. So my
48:04
brother and I also
48:08
love
48:08
Joan Crawford
48:09
and mommy Darrows, and growing
48:11
up that was one of our favorite movies. It
48:13
was so disturbing to my mom. She was like, I don't understand
48:16
why you guys are so
48:18
I shouldn't show. I'm gonna show you
48:21
know no one else can see this, but you. But here is me
48:23
and my friend on Halloween
48:25
one. I
48:30
have to actually described that go down to my sister because she is
48:32
going to love. I'll send it to you.
48:34
Please.
48:34
Yeah. We Great.
48:37
we were very disturbing that you're in Halloween for the I
48:39
know it's a podcast. You guys can't see it, but it
48:41
was me dressed as Joan Crawford literally
48:43
living out my my family. Very
48:45
convincing too. Very convincing photo. Yeah. Oh, I have, like, waited my
48:47
whole
48:47
life for that moment. What I was
48:49
a kid and I my grandma bought me
48:51
a bathrobe with
48:54
big shoulder pads because everyone knew I was so obsessed with
48:56
junk or preferred. And my
48:58
mom got me fake satin jeans. and
49:02
incredible. They, like, scratched my legs
49:04
when I got in the back because they were,
49:06
like, really faint. They looked like
49:08
satin,
49:08
but they were definitely
49:10
not. and they were a little painful, but
49:12
I didn't care. Like, I've I'm so pissed off there. I think
49:14
about the aesthetic of my life.
49:18
So
49:18
I totally appreciate. I love you and I I just
49:20
feel like you and your sister and my brother and
49:23
I would have a great time.
49:26
I think
49:26
so. It's it's still something that we sit down and do every
49:28
year for Thanksgiving. We sit down and watch Don
49:30
with the win because it's the only time we can
49:32
stand to sit through the whole movie.
49:35
Yeah. Yeah.
49:36
It reminds
49:38
me of one of my favorite
49:40
pastimes when I lived in New York with a
49:42
I was a drag show called Christmas with to
49:44
Crawford. Amazing. And it was supposed to be, like, the family getting
49:47
together for Christmas dinner, but then was always there
49:49
was a lot of yelling and --
49:51
Yeah. -- breaking of wire
49:54
anchors. I like, I missed out. I
49:56
missed out. Everybody like, actually, this
49:57
happened at Thanksgiving too
49:59
because I had
50:02
younger cousins. And my brother and I were like, let's go to the basement and
50:04
play. And will we leave
50:06
mommy, dearest,
50:06
and we leave? My brother used
50:08
to hang me from a ceiling fan. I
50:11
think that's just part of the
50:13
resilience of childhood. I don't
50:14
believe, like, it definitely, like,
50:18
toughened.
50:18
That's what
50:21
they have grown number would say. They they bring it up, like, every
50:23
time we're together, you remember when you brought us
50:25
to the beach? He remembers us. And
50:27
Mike and Mike and
50:30
our, like, Oh my god. We totally put couch cushions. It was
50:32
socks. You
50:32
were fine. You were fine. You
50:36
were fine. And
50:38
we felt these wonderful core memories together. What's wrong?
50:40
Exactly. You'll catch up forever. Just
50:43
like DND. Right. This
50:48
is the flag. Yes.
50:49
Wow. Exactly. So I wouldn't know.
50:52
So after talking about this this
50:54
amazing character, I wanna know
50:56
what about the world building of
50:58
this show or this
51:00
this the thing that's exploded, it
51:02
has much more a cast member. Yeah. What's
51:04
How does it begin and end? You mentioned they're all playing as
51:06
deities. Is that right? Absolutely. The
51:08
show
51:09
is called divine intervention. It
51:12
is a completely homebrew d
51:14
and D5E campaign that follows
51:16
the Quintette, which is a group of five
51:18
newborn gods. They were born in our
51:21
first soad, and they are now learning
51:23
to navigate this second life and
51:26
divinity. Some of them were human
51:28
beforehand, but Melisondi
51:30
who is got us of the honeycomb wasn't back to be in her previous
51:32
life. A queen. A queen? A queen
51:34
bee. Yes. Okay. Good.
51:36
Her soon
51:38
to be probably girlfriend, Tara, was a butterfly in a past
51:40
life. So there is
51:42
it has been a lot of just
51:44
me kind of sitting in front of
51:48
my house chain smoking on my cell phone and Google Docs
51:50
typing things out.
51:53
There is the
51:56
the world
51:57
follows the quintet and as
52:00
they are kind of moving around there in
52:02
this fictional kind of Night Vale
52:04
esque town
52:06
called Collopsia, It's a magical town so the stars
52:07
actually dance overhead
52:10
when they're observed only when
52:12
they're
52:13
observed otherwise they do nothing There
52:15
are prayer lamps on every street that are lit and
52:18
represent answered prayers. Mhmm.
52:20
i'm
52:21
And the relationship between the
52:23
divine and the mundane in the game very important. Gods are
52:26
sustained by belief. So
52:30
their main
52:32
task is to find a way
52:34
to find believers and to
52:36
stoke that belief in a way
52:38
that is healthy and sustainable. So we
52:40
have five players. We started
52:42
with five players. My sister who plays
52:44
Licki Fay, Abby
52:47
plays, Melisandi, my one
52:49
of
52:49
my oldest friends in the
52:50
world who I specifically asked to play someone
52:52
very spooky for this game, is
52:55
playing Play Through Gebbens who is
52:57
the God of the unknown
52:59
and avoid and began
53:02
in
53:03
a coroner's office. having just been
53:05
on top seeds. So we're having a little bit of a
53:07
different experience from everybody else in
53:09
the gang.
53:10
Okay. And then there are our star crossed
53:12
levers.
53:12
Forage and
53:15
Eindrite, who are
53:15
soul mates, who came together from
53:17
the
53:17
thirteen hundreds.
53:20
And
53:21
so that kind of forecast and
53:23
they all ended up very different
53:25
because I just said
53:27
pick a domain. pick
53:28
a domain and we'll make it work. So Faraj,
53:30
who is
53:30
the god of regret and
53:33
the unspoken, actually
53:35
home brewed. their class. And they are a path of
53:38
sorrow, Barbarian. So instead of raging,
53:40
they sorrow. And so
53:42
it's just
53:42
a lot of very cool little things like
53:46
that the
53:46
people have stylized for their characters. But the
53:49
structure of the
53:50
game is such
53:52
that
53:54
the the
53:54
archive as to
53:55
is my storyteller character,
53:58
narrates sort of what's going on in town and
53:59
then zooms into their
54:02
action and
54:02
sort of lets them run wild.
54:04
So they meet different gods and don't realize their gods or don't realize
54:06
that they have gotten an invitation
54:08
from the seven deadly
54:10
sins. I'm
54:12
really mixing world mythologies as much as
54:15
I can. I'm fascinated by
54:17
mythology and folklore and
54:19
that's really where this campaign came from is I sort
54:21
of wanted to do my own version of
54:23
American Gods.
54:27
the and And Things
54:29
exploded
54:29
in our finale. We broke the fourth wall. The
54:31
archivists actually stepped into the game
54:33
and interfered. We had a
54:35
ten person PVP
54:37
for our final
54:39
episode. It was three hours and we had one round of combat. It was
54:41
one of the wildest things I've
54:44
ever seen. And
54:46
as a result of that, someone
54:49
split off from the core group
54:51
and actually walked off with
54:54
our villain. So we
54:55
are now splitting our narrative for season
54:58
two between the main group and this
55:00
sort of lost lamb who has
55:02
basically joined the
55:04
divine mafia. and will kind of bounce back and forth
55:05
between the villains, which
55:08
are
55:08
the elder gods
55:10
of this
55:11
universe, the first pantheon. they
55:14
have they're beholden
55:16
by superstition, and they
55:18
operate under the
55:19
belief that there is a limited
55:21
amount of belief in the
55:23
world. and that every new god who was born into
55:25
their domain encroaches on their domain. Mhmm.
55:27
So there is something called the
55:29
great devouring, which is the act of one
55:31
god consuming another, and a assuming their
55:33
domain and their powers. And that is
55:35
what our brand new baby
55:37
gods are worried about. And
55:39
they came to town in the very
55:42
last episode. of book
55:44
one, and it did not go well. It
55:46
did not go well for literally anybody
55:48
involved. And we
55:48
will now be dealing with kind
55:50
of the fallout
55:51
from that after they've had some
55:53
time to learn to use their powers and their
55:55
new abilities and their level ups
55:58
and sort of See
55:59
where things have landed so
56:02
far. Wow.
56:03
Okay. What do you do? Can
56:05
you do me
56:06
a favor?
56:08
Mhmm. Can you write this as a novel? This
56:10
is such a
56:11
cool story. I am so
56:13
in I
56:13
am so in
56:15
it. Everything you're saying, I'm like, oh, that's even
56:18
like more amazing than the
56:20
next. I'm actually building sort of like
56:22
a chat book source book
56:24
-- k. -- or this universe so
56:25
that other people can jump in if they would
56:27
like this. I would love to run more
56:30
games of it and explore more corners
56:32
and like classic Greek monsters
56:34
and classic cryptids, I just
56:36
don't have enough hands, so I would love
56:38
for other people to get to jump in
56:40
and play.
56:40
It's and again, it's been a very collaborative thing. I had
56:42
a lot of things that were
56:44
concrete ideas, places, names
56:46
for things, gods that would be available, but
56:50
a lot of the universe itself specifically from
56:52
the decisions that the player
56:54
characters have made, questions they've
56:58
asked, that wouldn't necessarily be things I thought of
57:00
automatically. Yeah.
57:01
And by our guests who
57:04
have just
57:04
been
57:06
so phenomenal. I am notorious for sending
57:08
out, like, eight pages of back story for
57:10
an NPC because I'm very
57:14
into lower. and every single one of them has been a
57:16
phenomenal sport, really
57:17
just sort of dived
57:19
into the material and internalized it
57:21
and brought it
57:24
back to our players as something that was new
57:26
and transformative for them. And that's part of
57:28
the reason for the larger cast is
57:30
that Both our players
57:32
and our guests have begged for them to come
57:34
back for this season. So the
57:36
split narrative allows me to have a lot
57:38
more people on screen at one time. And
57:41
so we've got the God of Music who writes the Music of
57:43
the Universe who is one of
57:45
the most phenomenal players
57:46
I've ever seen and Adeem in
57:49
their own riot. It's not going
57:52
mad alone,
57:52
is it? Sadly no. But I'm working on it. Soon.
57:58
Yeah. It's just it's been really, really
57:59
incredible because I as a writer,
58:01
I spend a lot of time alone in my room
58:03
with a notebook. Yeah.
58:06
So it's
58:07
surreal and humbling
58:10
and so incredibly lovely to get
58:12
to see these things become real
58:14
to people. and to see the players and the guests
58:16
really feel
58:18
like they are a part of Caloopsy.
58:20
I feel like they have lived there. Like
58:22
these these tragedies or
58:24
their own. It's it's very cool and
58:26
they have given me a lot of room to create
58:28
a lot of really cool stuff.
58:30
What I like about this too is that it
58:33
is certainly fantasy. Right? It's certainly
58:34
and it's, like, you know, weird and strange
58:36
and and and coming up with
58:40
the reasons for why these gods are the way they are is
58:44
definitely
58:44
in the realm of fantasy, but it feels like
58:46
you're studying it in a generally more
58:50
modern setting. Right? Like, it's a modern It's in twenty
58:52
twenty two. It's in yeah. Right? And so you get
58:54
all those ideas and themes that are
58:56
occurring to people
58:58
right now. similar to the way
59:00
American Gods did. Right? Where they where where Neil
59:02
Gaiman took all the the themes of
59:04
mythology and folklore, and then it was like, okay, what if that
59:06
was happening right now? And so I love
59:08
playing with that duality. Right? Where because so much of of
59:10
of of of D and D play, specifically, is like, oh,
59:12
yeah, you're gonna go fight orgs in a
59:14
castle, which is, you know, you
59:16
can't necessarily have
59:18
those exact things going on.
59:20
Right? So here's
59:21
here's a nice way to
59:23
to bring in many people different
59:26
people's backgrounds and stories and things that are there, you
59:28
know, happening to to our
59:30
our modern society now. That's
59:31
been really fun too. It's starts in
59:33
twenty twenty
59:34
two, and obviously our Quintette
59:36
are the ages they were
59:38
when their previous life ended. And
59:41
you
59:41
know, figuring
59:42
things out in the modern day.
59:44
But the way that this universe works
59:47
is
59:47
that new gods are
59:49
created by this overarching figure,
59:50
the designer who creates new gods
59:52
based on human need and
59:54
shifts in belief. So as we
59:56
get further and further down the timeline
59:59
closer.
59:59
Now you have gods of mental
1:00:02
illness. You have gods
1:00:04
of home and housing that showed up around the
1:00:06
time of the housing crisis in two
1:00:08
thousand eight. you've got gods
1:00:10
of self evident truths of the
1:00:12
universe. So it's been
1:00:14
really cool because the older they
1:00:16
are the more kind of high fantasy DNDI can go with their
1:00:18
weaponry and their
1:00:19
ideals and sort of how they
1:00:22
operate in the world. So even though it is a
1:00:24
modern setting,
1:00:26
the older characters won't use cell phones. They won't use computers. They just have
1:00:28
straight up magic mirrors because I wanted there
1:00:30
to be magic mirrors. Actually,
1:00:33
it should be.
1:00:36
Yeah.
1:00:36
So it based on kind of where they fall in
1:00:38
this very long timeline, I have
1:00:40
options. I can go more modern, more
1:00:43
Saki Fait has a gun. That was her weapon. She has a
1:00:45
pistol in her purse.
1:00:48
But I can
1:00:48
also kind of go back to like
1:00:51
the age of shibbri and heavy armor
1:00:53
and javelins and things like
1:00:55
that. So cool. Yeah. And I
1:00:57
second,
1:00:57
which I said there
1:00:59
there would be great to take your
1:01:01
your writer brain and and write stories in this world. I love it.
1:01:04
Mhmm. That is something I hope very much to
1:01:06
do for this and my other
1:01:08
homebrew universe. The
1:01:10
other universe is something I've been working on for almost
1:01:12
twelve years now. It'll be twelve years
1:01:14
on November first. Wow. And that
1:01:17
is a series of seven
1:01:20
different drafts of a
1:01:22
novel. So
1:01:24
I I very much believe in
1:01:26
earning the ending. and the first
1:01:28
seven drafts didn't do it. They didn't learn it,
1:01:30
so I just keep throwing it out and starting
1:01:33
over. Wow.
1:01:34
That's
1:01:35
amazing. I don't have that
1:01:37
muscle in my brain to keep
1:01:39
to keep going at it. But but
1:01:41
you were all also writing
1:01:43
an anthology. Right? The Styx River
1:01:46
anthology? Yes. Before I
1:01:48
got the chance to do this campaign,
1:01:50
I realized I'm
1:01:52
absolutely obsessed with classic folklore and mythology. I'm actually
1:01:54
switching my degree to classics because I
1:01:56
just love it so much.
1:01:58
Mhmm. And fascinated
1:02:00
by the idea of figures and
1:02:02
history that we see as villains who
1:02:04
never really got a chance to speak for themselves.
1:02:08
There's that old quote about sympathy for the
1:02:10
devil and how no one ever asked him his side of
1:02:12
the story. So the
1:02:14
anthology comes from that point
1:02:16
of view. Each of the
1:02:18
poems that's in that anthology is from
1:02:20
the perspective of a different grecian figure.
1:02:24
So Helen of Troy. The first one is
1:02:26
Prometheus. There
1:02:28
is eurydice after the
1:02:31
whole situation with
1:02:32
with Orpheus,
1:02:34
Ares is there.
1:02:36
And it is just kind of each of
1:02:38
them
1:02:39
voicing their
1:02:41
inner monologue after centuries of being
1:02:43
misconstrued ignorance
1:02:44
gets to talk
1:02:46
about how
1:02:48
him flying too close to the sun wasn't
1:02:50
a matter of hubris.
1:02:52
It wasn't a matter of
1:02:55
recklessness. It was
1:02:56
a matter of finally being free and wanting
1:02:58
to get as high as he possibly could.
1:03:00
And all of his thoughts
1:03:01
kind of on the
1:03:04
way down And it's been a really interesting exercise
1:03:06
in voice. I'm glad I did it before I
1:03:08
started dming because it helped me
1:03:10
kind of learn to
1:03:12
switch those parts of my brain so each
1:03:14
voice sounds organic
1:03:18
and unique. And,
1:03:18
yeah, I'm hoping to rerecord, remaster it. Finally,
1:03:20
it is on bandcamp, but it is terrible quality
1:03:22
because it's before I got this
1:03:24
mic.
1:03:26
will be rerecording
1:03:28
everything and re releasing
1:03:30
it. And there are more.
1:03:33
There's like a Christian mythology version. There's
1:03:36
just a bunch of stuff sitting in my Google
1:03:38
Docs that I have to kind of
1:03:40
piece together. But, yeah,
1:03:42
PROS is where I started, and it is
1:03:44
absolutely still the basis for
1:03:46
everything I do. For a divine intervention, we
1:03:48
start every episode
1:03:50
with perspective. where the archivists just goes and looks in somebody's
1:03:52
window, basically, and sort of
1:03:54
narrates what that person is
1:03:56
thinking, what
1:03:56
they're doing, what they know,
1:03:59
separate from what the players know in narrative. So
1:04:02
I still absolutely love getting
1:04:04
to just beat him at a
1:04:06
Fortive death.
1:04:07
great. And that's also, like, such a good tool for for
1:04:09
being a novelist of being able
1:04:11
to see the story or the world that you
1:04:13
build from different perspectives and bring that to life
1:04:15
in a different way. And also, yeah,
1:04:18
like you've mentioned, like, a very good DM's
1:04:20
tool.
1:04:20
Yeah.
1:04:21
I'm I'm really kind of stuck on the
1:04:24
earned the
1:04:25
ending concept. Mhmm. And
1:04:26
I just wanted to go back to that a little.
1:04:29
And because I think, like, with campaigns, like, do
1:04:31
your campaigns earn their endings? And how
1:04:33
do you know how
1:04:36
do you know with a campaign? That's something that feels more like a
1:04:40
living environment than a novel.
1:04:42
I
1:04:42
think with campaigns,
1:04:45
the players earn their ending. I
1:04:47
can set them as much as I want. I
1:04:49
can have as many plans as
1:04:51
I want, but the people that I'm playing with are so
1:04:53
creative and so intuitive that
1:04:56
at least once a session,
1:04:58
I am completely stumped and have
1:05:00
to just take a minute to think about my life
1:05:02
choices. So I
1:05:05
Every session, mister. Every
1:05:07
session. And I as someone who was originally very
1:05:09
rigid, it's been a learning curve getting
1:05:12
used to just not having an answer
1:05:14
for things. But
1:05:16
I think now that we're kind of in both the second season of
1:05:19
both shows, it really is
1:05:21
a question of understanding
1:05:24
the player. and understanding the characters. What is
1:05:26
important to these characters?
1:05:28
What what small goals
1:05:30
do they have?
1:05:30
Things that are just
1:05:31
for them? What do
1:05:34
they not? tell
1:05:34
anybody else. And knowing
1:05:37
those things helps me
1:05:40
create a path
1:05:42
they can walk down
1:05:44
to get the ending
1:05:44
that I have in mind. But
1:05:47
if they should branch off or
1:05:49
go in a different direction, my
1:05:51
hope is that I understand
1:05:52
the characters well enough that
1:05:55
whatever
1:05:56
end they come to at the end of
1:05:58
an episode or the end of
1:05:59
an arc is satisfying. It is something that
1:06:02
feels true to the character and
1:06:04
feels respectful of everything
1:06:06
that the character has
1:06:08
been through. over the course of
1:06:10
however many
1:06:12
sessions. That's really
1:06:14
interesting. I think that
1:06:15
endings are
1:06:18
hard for a lot of reasons and just
1:06:19
it's hard it's hard to know. Are
1:06:21
we die? I almost like writing
1:06:23
for campaigns a little bit better because
1:06:25
there's that element
1:06:28
of I can plan it, but there someone is gonna
1:06:30
set off something and -- Yeah. -- I'm just gonna
1:06:32
have to improvise with a novel
1:06:34
earning the ending is really where that
1:06:37
comes in for me or or with prose writing the
1:06:39
end of a poem is usually really hard for
1:06:42
me. So kind of nailing
1:06:44
that idea
1:06:46
of when you
1:06:47
put the period at the end of the sentence, you have said
1:06:49
the most important thing at the end. You
1:06:51
have said the thing that is gonna
1:06:53
stick with them the rest of
1:06:55
the day or the rest of the next hour,
1:06:58
what have you. And that's what I try
1:07:00
to keep in mind for endings is even if
1:07:02
it's not the one I planned, making it
1:07:04
something that will hold
1:07:05
importance for them and that they will
1:07:08
remember whether it's moving
1:07:10
forward in character or
1:07:13
trying to decide how they want their character
1:07:16
to grow in advance.
1:07:18
Yeah. Yeah.
1:07:20
Because it's there has to be
1:07:22
some change. That's something that every, you know,
1:07:24
every movie, TV show, a
1:07:26
novel needs to have the
1:07:28
characters and the protagonist go through some
1:07:32
type of you know,
1:07:33
overcome some flaw or or figure something out. Right? And
1:07:35
and that's
1:07:36
oftentimes, sometimes
1:07:38
lost when we're just playing
1:07:42
d and d campaigns because you're just like, oh, I'm just getting the next McEuffin
1:07:44
to get to the big bad guy
1:07:46
at the end. Right? Instead
1:07:48
of realizing that, no, there needs
1:07:50
be some growth. There needs to be
1:07:52
some lessons learned along the way that aren't just
1:07:54
experience points.
1:07:57
The biggest thing that I had to learn as
1:07:59
a
1:07:59
DM
1:08:02
was that
1:08:02
the
1:08:05
Did the characters
1:08:08
are not
1:08:08
a vehicle to tell the story? The
1:08:11
story is a vehicle
1:08:13
for the characters operate in. And
1:08:16
so my I try to remove my
1:08:18
hands as much as possible. I build the
1:08:20
sandbox, I fill it with sand,
1:08:22
and
1:08:22
then I try to just step
1:08:24
away. and see what
1:08:25
they do with what is there for them, but someone randomly brings a
1:08:27
toy in with them. And it's way cooler
1:08:29
than anything I would
1:08:32
have imagined. So it
1:08:34
it is very much about giving them space to create
1:08:37
and
1:08:37
giving them
1:08:40
space to decide things for
1:08:42
themselves. I'm very big on consequences and I'm very big on, like, don't go murder somebody
1:08:44
in town because that's gonna be
1:08:46
on the test. That's gonna come back.
1:08:50
So there is
1:08:52
this sense among all
1:08:54
of
1:08:54
the players of
1:08:56
not acting reckless and
1:08:58
I think that that has given them more
1:09:00
motivation to really
1:09:01
live as their characters because there are
1:09:04
consequences, because,
1:09:06
you know, we had somebody do a ritual and it went so
1:09:08
bad that two people lost half their
1:09:10
hit points immediately. It is very
1:09:13
much a thing of, like, because
1:09:15
they believe I am
1:09:16
able
1:09:17
to push those consequences more
1:09:20
because they are willing
1:09:22
to either fail or to fail
1:09:25
fantastically. It's a lot
1:09:27
easier for
1:09:32
me to guide them toward
1:09:33
an end, but let them
1:09:35
sort of be the agents
1:09:37
of
1:09:37
of their own actions
1:09:39
in the world. Yeah.
1:09:42
And I loved
1:09:43
I I had never I've
1:09:45
heard the metaphor for a sandbox many, many times,
1:09:47
obviously, but that idea of
1:09:49
players are
1:09:49
gonna bring their own toy into the sandbox and make it like
1:09:51
I've never kind of felt that before as this
1:09:53
really as you just
1:09:55
described it. Hi. Greg,
1:09:58
I swear on my life. I was gonna say the same
1:09:59
thing that
1:09:59
I've I've always heard
1:10:02
that metaphor, but it's never
1:10:07
been so obvious, if that's
1:10:09
the right word, then
1:10:10
talking to you about
1:10:13
how you run your games.
1:10:15
Like, for me too, that was like, yeah. Like, it
1:10:17
made me think about when
1:10:19
you watch kids play,
1:10:21
hi and,
1:10:22
like, you can leave out, like, little
1:10:25
stations for that, like,
1:10:27
here's maybe some sticks.
1:10:29
And over here, we've got a bowl full
1:10:31
of over you very things and just watching what they do
1:10:33
with them, and every kid does something different.
1:10:36
But, like, a
1:10:39
stick. Like, I'm gonna use it as a sword or this one might be like, I'm
1:10:41
gonna use it make it a bridge so that
1:10:43
these little button people can
1:10:46
walk across it or something.
1:10:48
It's like the the things that
1:10:50
you are saying about how you create your worlds and how the
1:10:52
players exist in them, it
1:10:55
makes me feel like that
1:10:58
too. Like, it really is that whole
1:11:00
sandbox analogy, like, way more come
1:11:02
to life, way more than I've ever
1:11:05
heard it or seen it. It's kind of amazing. Absolutely in love
1:11:07
with my players. I think that they are
1:11:07
the greatest people on the
1:11:10
face of the planet. They
1:11:12
work so hard
1:11:14
and they have created something much cooler than anything that I could have written by myself
1:11:17
and knowing
1:11:20
that and being
1:11:22
as grateful as I am for that. I try to as much love and attention into
1:11:24
the world
1:11:25
as I would
1:11:28
a child. I very much
1:11:30
believe it was I think it was in one of the first episodes of adventuring talk. Bradley
1:11:33
Mulligan was
1:11:36
talking about the idea of creating
1:11:38
a
1:11:38
world that is moving when your players aren't around. And I think that that has really
1:11:40
made the difference for me and
1:11:42
for them is the idea that
1:11:47
People are walking through these doors when you're
1:11:49
not at the table. Conversations are
1:11:51
being had, money is
1:11:53
changing hands, what have you. So every
1:11:55
time they come back in, there's something new. There's
1:11:57
a new person or there's an item
1:11:59
or
1:11:59
there's a secret to follow or a
1:12:02
weird NPC that I just really felt like
1:12:04
play And it it it it
1:12:06
has just
1:12:06
turned into something so cool and
1:12:08
so far beyond what
1:12:10
I imagined it could be.
1:12:12
as
1:12:15
a DM, I go into every game, every weird concept
1:12:17
I come up with, with no
1:12:19
certainty that
1:12:19
it's gonna even
1:12:22
work. and just throw it at my players,
1:12:24
and they're the ones who make
1:12:26
the magic happen. So That's
1:12:28
and
1:12:29
spoken like a true dungeon master.
1:12:31
Right? That's so
1:12:31
good. Everybody can learn from that. Absolutely. So you have, you
1:12:33
know, obviously, we've been talking a
1:12:36
lot about divine
1:12:39
intervention here, but there are -- there's a couple other fun stuff
1:12:41
going on. You want to talk a little bit
1:12:43
about the silk
1:12:46
versus
1:12:46
Yes. The Silt versus is one of
1:12:49
my favorite podcasts, and I do not know
1:12:51
how they found me. But I
1:12:53
was brought on to
1:12:55
play the role of the
1:12:57
sister of Sidreit, who is a
1:12:58
radio host from season one. They have a fantastic
1:13:00
spin
1:13:01
off called the
1:13:03
Incredible Apotheosis of it
1:13:06
right on their Patreon. And in a couple of weeks, that is where you'll be able to hear me as his long, suffering,
1:13:09
kind
1:13:10
of, backwoods' sister.
1:13:14
Nice. That's super cool. It's
1:13:16
literally a dream come true that I'd get
1:13:18
to be any part of my favorite podcast.
1:13:22
That is awesome. And then
1:13:24
I I played a lot of Oregon Trail
1:13:26
when I was a kid. So what's
1:13:28
what's this about a mini series
1:13:31
that you doing about that. It is another
1:13:32
haococcal idea that
1:13:35
I dammed together and
1:13:37
asked some
1:13:38
friends if they wanted to play
1:13:40
and The
1:13:40
channel has gotten
1:13:42
has taken a very historical tone lately. It's part of a series that I'm
1:13:43
calling a night to
1:13:46
remember, which will mash mechanics
1:13:49
of good society and the mechanics of ten candles, and we'll
1:13:51
go through a major historical event.
1:13:53
So
1:13:57
down the line, there will be
1:13:59
a night to remember Pompe or a night to remember Titanic
1:13:59
keeping with
1:14:03
the theme. And It really
1:14:05
is inspired by just sitting around in like a dusty nineteen nineties classroom watching one
1:14:07
person play an eight bit
1:14:12
game. So there
1:14:13
will be times where
1:14:13
they have to like forward the river where they lose their supplies and things
1:14:16
like that. But one of
1:14:18
the people playing is a history
1:14:20
major. and
1:14:22
know
1:14:22
so much more about it than I ever
1:14:24
could. So we are actually following the
1:14:26
route that the donor party took
1:14:29
from Independence, Missouri to Fort Sutter. over
1:14:31
the course of four weeks. Our five players will be
1:14:33
setting out from independence
1:14:34
Missouri in the first week, getting
1:14:36
to know each other, things like
1:14:39
that, and then they will because
1:14:41
the main mechanic of ten
1:14:43
candles is that nobody survives and their game in what
1:14:46
is now Donner Lake.
1:14:49
So
1:14:49
that we just had our session zero for that and designed
1:14:51
characters and figured out kind
1:14:52
of traits
1:14:56
and things. That starts on October
1:14:58
sixth, and we
1:14:58
are so ridiculously excited for our little history
1:15:00
game and our little
1:15:02
costumes and to just Oh,
1:15:06
all read the same book. It wasn't even
1:15:08
a requirement, but we all read the same book
1:15:10
about that time period and the dollar party just
1:15:12
kind of independently. So I'm sure that's gonna work
1:15:14
its way in there too. how cool?
1:15:15
That sounds amazing. That's I
1:15:17
love that idea of blending, like,
1:15:19
interest in a historical
1:15:20
event or topic
1:15:23
and then gaming to kinda
1:15:25
bring it to life. It's so
1:15:27
awesome. And I just hope at
1:15:29
least one of the party gets
1:15:31
disintering. Oh, sure. It's on the list.
1:15:33
Somebody's gotta get, like, dysentery, quincy. They've gotta eat handlock, something like
1:15:35
that. Oh my god. They're gonna afford
1:15:37
the river. I like you mentioned
1:15:40
that too. So good.
1:15:42
Well, that has been an amazing talk with you, Abadam. Thank you so much
1:15:44
for for, I
1:15:47
don't know, just brightening our
1:15:50
minds. inspiring. Yes. Thank you again for having me. If people wanna find out more about
1:15:52
what you're personally doing as
1:15:54
well as exquisite corpse, what's the
1:15:59
the best way for them to to
1:15:59
find out? You can find me
1:16:02
on Twitter at abadarlings, ABA
1:16:03
darlings, where I'm doing
1:16:06
my level best to become the confessional
1:16:08
poet TTRPGs, which I mostly mean I share
1:16:10
my every single thought with Twitter whether you want to see it or not.
1:16:12
If you're not interested in that,
1:16:14
which I don't blame you for,
1:16:18
at exquisite CTTRPG
1:16:21
is the exquisite corpse presents Twitter. We're
1:16:23
very active. It's a very symbiotic relationship
1:16:25
between us and the folks that follow our Twitter, so play
1:16:28
a lot of games and there's a lot
1:16:30
of memes we would love to have either.
1:16:34
That's awesome. Alright. Well, you definitely got some followers from
1:16:36
me. And can't wait to see more of
1:16:38
all this fun stuff and check out
1:16:42
Oregon Trail and and, you
1:16:44
know, all of these amazing deities that you were
1:16:46
describing. And now I want to know novel.
1:16:49
I'm gonna go watch mommy dares Yes.
1:16:52
Fantastic. Wow. I have
1:16:54
always loved the idea
1:16:56
of coming up with fantastic
1:16:58
new deities and and and gods.
1:17:01
But the idea of that, you know, weaving it in with a D and
1:17:03
D campaign that's just creating these gods
1:17:06
in a modern setting, like
1:17:08
what? So
1:17:11
good. I kid you not.
1:17:13
I I am into the
1:17:16
story. I would read
1:17:18
it cover to cover. Yeah. Have
1:17:20
you read American accent? No. No. Well, then
1:17:22
you should read that. Okay. I'll start there. Start there.
1:17:24
It's, you know, it's a it's a it's
1:17:26
a it's a it's a it's a big
1:17:28
novel. but
1:17:30
it's amazing and pulls on a lot of these these same thoughts. But I I love way
1:17:33
Abadon was
1:17:36
bringing in all
1:17:38
of the players and stuff. Like, that's that's not
1:17:40
in in Neil Gaiman. So don't worry about it.
1:17:43
Maybe just read this once. Yes.
1:17:45
Well, I'll read Neil Gaiman
1:17:47
first, and that'll give that'll give her time to write my novel. I don't think
1:17:49
it was a big ask.
1:17:51
Okay? I mean, just Just
1:17:55
the novel, please. They're they're gonna write it
1:17:56
up and it's gonna be amazing.
1:17:58
Go watch more about that and
1:18:00
see everything that's happening at
1:18:03
exquisite court. Oh, presents. Yes.
1:18:05
And then, you should pre order
1:18:06
Dragon Talk. Welcome to Dragon Talk if you haven't already. It's
1:18:09
on Amazon. It's the
1:18:11
University of Iowa Press. from
1:18:15
your local bookstore. They have all of the means to
1:18:17
be able to preorder that and get it ready for you
1:18:19
when it comes out on
1:18:22
December sixth. Yep. Make it so. I might do it from
1:18:24
paper boat here in West Seattle.
1:18:26
I am definitely gonna get a
1:18:28
copy from them too. Probably gonna get a
1:18:30
copy from
1:18:31
Like I said, in in in the junction as well. All the local bookstores, I'm just gonna make sure there's other
1:18:33
way. I'm gonna put them in your
1:18:35
name. Is that okay? That's
1:18:38
totally
1:18:39
fine. You know, what's great about pre ordering is
1:18:41
that you forget, and then all of
1:18:43
a sudden a gift
1:18:45
arrives for yourself. Yeah. So
1:18:47
treat yourself. Why do they
1:18:49
call it preordering when it really should
1:18:51
be pre gifting? I know.
1:18:53
You're pre gifting.
1:18:54
A book is a gift. regardless of
1:18:56
the recipient. Oh, I'm gonna put that on a bookmark. Dude, that's like a
1:18:59
Let me just go. Let
1:18:59
me just go. Yeah.
1:19:03
That's That's so profound.
1:19:04
Are we talking
1:19:07
like space whales again?
1:19:10
It's so chill that magnet. Dude,
1:19:13
books are like a
1:19:15
gift, man. Wait. out
1:19:18
of magnets work in one space. That's
1:19:24
crazy, dude. They're
1:19:26
like blowing my mind. Are
1:19:28
those kids living on my back?
1:19:30
That's not right. Wait. Hang on.
1:19:33
I'll get them off for
1:19:35
you. Swap. No. Facebook.
1:19:42
Alright. Well, when spell jams to
1:19:44
the album comes up, there will
1:19:46
be space whales, the song. Space
1:19:49
whales are a thing. Macelles.
1:19:52
They can sing.
1:19:55
You're
1:19:56
he are barred a
1:19:59
bard. I You
1:19:59
really are inspired.
1:19:59
It's great. I I do have inspiration
1:20:02
today for sure. You for sure
1:20:05
do. But if you are inspired, by listening
1:20:07
to this episode of Dragon Top. Why don't you give us like
1:20:09
a, you know, a good review? Like, it can
1:20:11
read us. We haven't asked for that
1:20:13
in a long time. No. Maybe that
1:20:16
will help get more people
1:20:18
to find out about what's going on in the world of Dungeons and Dragons in the community. So
1:20:20
if you are
1:20:23
on Apple Podcasts, Google
1:20:26
Podcast or the Spotify's or any of the various places or platforms where you listen to this
1:20:32
podcast. Again,
1:20:32
give us a good review.
1:20:35
Five stars. Wanna smash that subscribe button. That's what they
1:20:36
all say. Right?
1:20:38
Like in subscribe. Like
1:20:40
in
1:20:40
scribe to
1:20:42
drag and talk. And spread the word. It really
1:20:44
spread the word
1:20:47
helps the
1:20:48
language That was, like,
1:20:50
a little flourish I did. You you couldn't see it at home, but there was definitely, like, a xylophone. There was. was
1:20:52
very yes.
1:20:54
It was. And Also
1:20:59
in the reviews, you might wanna talk about how great
1:21:01
Greg
1:21:01
Tito's segues are. Oh, I'm on
1:21:03
a segue right now.
1:21:06
props. No room for me.
1:21:08
on the room for you in Mustang
1:21:10
Way. Alright. But there is room
1:21:11
for you to follow me on Twitter. I
1:21:14
am at Greg Tito. I
1:21:16
don't think there's no limit to the
1:21:18
amount of followers that you can pass through this room still. And it's
1:21:23
at Greg underscores, though, on Instagram.
1:21:25
What about you? Shelly
1:21:28
moo at
1:21:28
Shelly moo on the
1:21:31
Twitter's and the Instagram's. So
1:21:33
get on in there. Get on
1:21:35
in there. Follow and I, like like, on a Condori's mine's
1:21:38
and i can
1:21:38
back. Wow. You
1:21:41
really are inspired. I am inspired. I think it's
1:21:43
ever
1:21:43
since I sent that email.
1:21:44
Yeah. You've
1:21:46
been But you've
1:21:49
been walking on a
1:21:51
cloud in the
1:21:52
astral scene? Yes.
1:21:53
Well, Chuck
1:21:55
Cetucci's is walking along following
1:21:57
three very official looking folks as they are walking into the city. We had just been
1:22:00
at a
1:22:04
dance performance on the streets of the
1:22:06
Arabian Citadel after drinking your first drink here. That
1:22:09
was named the
1:22:11
drunkie two shoes. served
1:22:13
by a bartender who works at the bar called the Junky Two Shoes.
1:22:15
And so trying
1:22:16
to find
1:22:18
out
1:22:19
about that and perhaps
1:22:21
any information about your brother, Daryl,
1:22:23
who supposedly founded this
1:22:25
suppose we founded this
1:22:27
bar many many
1:22:29
years ago, maybe even centuries ago. Alright. So, yeah, you're walking.
1:22:31
And there were, yes, there
1:22:32
were these three
1:22:35
individuals who were kind of
1:22:38
going in the direction that
1:22:40
the woman pointed is the kind of
1:22:42
center center of government for this settlement.
1:22:45
Alright. I'm
1:22:47
just following these guys. You said you were. So
1:22:49
yeah. Yeah. So, yeah, you see them you see
1:22:51
them going. Did I describe them
1:22:54
before? I don't remember if I
1:22:56
did. Yeah.
1:22:56
You did. Yeah. I
1:22:57
did say it looked like the way I described before. Yep. And there
1:22:59
was something about that description
1:23:00
that made drunkies say,
1:23:02
I wanna follow
1:23:03
these gentlemen. Yes.
1:23:07
Exactly.
1:23:07
that Okay. And,
1:23:08
yeah, they're going towards the area. It looks like
1:23:10
there were the large crystal kind of shoots
1:23:12
out of the middle of the Oh,
1:23:15
I
1:23:15
wanna see. See if okay. I'm just
1:23:17
gonna, like, just be
1:23:19
very inconspicuously
1:23:22
following them. Okay. Do you wanna
1:23:23
roll out a stealth check? Are you trying to stay inconspicuous
1:23:25
for reels? Are you just trying to No. I'm
1:23:28
just I'm just
1:23:30
not drawing attention to
1:23:32
myself. like you would normally would. Okay?
1:23:34
So it's important that you do. Yeah. You're not doing that default. Or, like, tuck my
1:23:36
my ears into my
1:23:38
-- Okay. -- or something.
1:23:40
So they're
1:23:42
walking along and they they don't seem to be really concerned about looking behind
1:23:44
them or anything like that. So they
1:23:46
just kind of go forward. You kind
1:23:51
of see them. One is
1:23:53
chatting with
1:23:54
the other, with one of
1:23:56
the the lead of the one
1:23:58
that's in the middle. But what? You're a
1:23:59
little bit too far away. You can't
1:23:59
really hear them. So I
1:24:02
scurry
1:24:02
on up a little.
1:24:03
Okay. Make me
1:24:05
a
1:24:05
perception check because
1:24:08
they are as
1:24:09
you get closer, you realize
1:24:12
they're
1:24:12
talking under their breath. Oh,
1:24:14
okay.
1:24:14
Very perceptive. Mhmm. Sixteen. Oh,
1:24:17
okay. With the sixteen, you are able to catch
1:24:19
some phrases and the shorter one
1:24:22
that is not the leader
1:24:28
says, are you sure she's
1:24:29
gonna be able to see us?
1:24:31
And
1:24:32
the leader response, of
1:24:35
course, Yes, once we present to her official
1:24:38
or what we have
1:24:40
discovered.
1:24:42
I am
1:24:43
confident she'll let us in right
1:24:45
way. Alright.
1:24:48
Oh, yeah.
1:24:48
What do
1:24:50
you do? I'm intrigued. I continue following. Okay.
1:24:52
It takes a couple of moments. You
1:24:55
see more of the sites of the
1:24:57
city. It does not look anything like
1:24:59
water deep. at all, which has a lot
1:25:01
of buildings that were designed for
1:25:03
weather and things
1:25:05
like that. This one is certainly
1:25:07
much more green, a lot of plants, a lot of growth
1:25:09
around there. The architecture does not look like
1:25:12
anything you recognize from
1:25:14
water deep, but it does
1:25:17
have a few motifs that
1:25:19
you recognize from Chalt,
1:25:24
from where you drew your
1:25:26
Yeah. Some of you're like, oh, yeah. That kind of that archway kinda reminds me of of some
1:25:29
of the settlements
1:25:31
in that area. various
1:25:35
other performances,
1:25:37
other things going on.
1:25:39
People are looking for you
1:25:42
know, selling random things. You see, actually a
1:25:45
few times these crystals that at
1:25:47
the first, you just thought they were
1:25:49
in the form of mint around you.
1:25:51
But several of them as you're walking, again, it's like about ten minutes
1:25:53
or fifteen minutes that you're walking. Several of
1:25:55
these crystals kind
1:25:58
of come down
1:25:59
and meet at the surface of somewhere. You're
1:26:02
not really sure where you don't see exactly
1:26:04
where they land, but they come
1:26:07
down to the surface, then you see another one kind of They're
1:26:09
like actually moving? They're actually
1:26:10
moving. Yeah. And these
1:26:12
and you realize that
1:26:14
the crystals are almost like building elevator? Are you building size?
1:26:16
Like, they're they're enough to to hold
1:26:18
quite a bit? Are people in them? You
1:26:20
can't see. They they they
1:26:21
come down as crystals and they move up
1:26:24
as crystals. this is
1:26:26
bizarre. Yeah. I
1:26:28
are,
1:26:28
like, and that these
1:26:29
three gentlemen are continuing
1:26:32
to walk.
1:26:34
with a purpose -- Yes. -- somewhere? Yeah. They
1:26:36
others driving, you know, New York
1:26:38
pace. They're just going right to
1:26:41
where they're going. Okay.
1:26:42
Am I anywhere near
1:26:44
where the the the mother told
1:26:46
me the the records office was, by
1:26:49
the way?
1:26:49
Yeah. I did that. Yeah. They were
1:26:51
going in the direction and they they seemed to be she pointed to.
1:26:56
Okay.
1:26:56
So I'm just I'm gonna keep following them,
1:26:58
but if I happen to see this place, I'm gonna probably turn off
1:27:01
and go there. But
1:27:02
in the meantime, I'll continue following.
1:27:04
and
1:27:07
listening. Okay.
1:27:08
They
1:27:10
after that exchange,
1:27:12
they don't say too much
1:27:14
and they actually start to I wouldn't
1:27:16
say, like, heavily breathe, but they are, you
1:27:18
know, they're walking fast enough at a brisk enough pace that the conversation is a little bit harder. Oh. But
1:27:22
they
1:27:23
do eventually get to
1:27:25
the the foot of this very large crystal that shoots
1:27:27
up into the firmament
1:27:32
And at the base of it, you see there is
1:27:34
a doorway or a large kind of archway carved into
1:27:39
the crystal itself. and they stride right towards
1:27:41
it and inside. Hold the door. There is no door.
1:27:44
It's an open archway. But you do you say
1:27:46
do you say hold the door out to them?
1:27:50
Okay. And the small one, like, looks
1:27:52
back at you and you
1:27:54
see it is a a halfling
1:27:56
or a gnome Yeah. Actually, you
1:27:59
do notice with your high perception point to your ears, so you think
1:27:59
it might
1:28:03
be a gnome look back
1:28:05
at you kind of quizzically. She's got green eyes,
1:28:07
blondish hair, and it
1:28:10
looks like she's wearing
1:28:12
like kind
1:28:14
of official looking closed. You know, you're not really sure what it is, but it looks like it looks like uniform.
1:28:17
Oh, and none
1:28:20
of the
1:28:22
Oh, okay. Well, I'm
1:28:24
just gonna run right in there. Okay.
1:28:26
She looks back and then
1:28:27
kinda goes forward and
1:28:29
then you follow him.
1:28:32
Thank you. and you will
1:28:35
see what's inside. That's done. Oh, fun.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More