Episode Transcript
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0:06
Welcome to Dragon talk.
0:08
Yay.
0:11
Oh, excited to be here
0:13
on the official exceeds the
0:15
dragon's podcast. I'm Greg Tito, and that's
0:18
Shelley Masanabe. Hello.
0:22
We're making things happen over
0:23
here. Yeah. Like, you're singing. Your
0:25
your cat dancing and making make it things
0:27
happen.
0:28
It's a beautiful day, and I
0:30
filled with vitamin d. Endy.
0:33
Wow. I feel like there's there's some some marketing thing
0:35
we can do there for vitamin D and D.
0:38
Yeah. Take your centrum.
0:40
We'll partner with the sun. We
0:45
shall partner with my
0:47
son, the sun.
0:48
My son would probably not do
0:50
a partnership with DND as a
0:52
Oh, no. Nor the sun. He doesn't like it. He
0:54
wants to be away from the sun at all times.
0:56
Yep. Anyway
0:58
Excited to speak to our guest.
1:00
This week, Hashahed,
1:03
is here and is a
1:05
very accomplished TT RPG
1:08
player on the streams and
1:10
has some really think awesome thoughts
1:12
around
1:13
it. So I can't wait to get to get
1:15
what they have in store for us.
1:17
Excellent. This is gonna be fun.
1:19
I know. Right? Yeah. Very
1:21
exciting. I also wanted
1:23
to make sure everyone knows that you
1:25
are a part of my heist
1:27
crew. I'm gonna bring you in
1:29
with a secret message from the Golden
1:31
Vault. Okay. And
1:34
everyone listening you must go
1:36
to these coordinates.
1:41
Play that backwards through your CD player
1:43
if you can find one. And you might
1:46
find a secret treasure that will lead you
1:48
to
1:50
the rebels end.
1:51
I I think I have a CD player in my
1:53
car.
1:54
Should have said record player. Damn
1:56
it. Damn it. My controller
1:59
player. Kind of like
2:02
golden bulbs, something that they might
2:04
use the the music box that
2:06
is associated with how you receive your
2:08
messages.
2:09
From the Golden Belt. I know. Sometimes it
2:11
plays music. Sometimes it gives you missions.
2:14
Did you take the
2:16
quiz to see which heist
2:18
crew member you would be?
2:21
I did not, but I'm pretty sure I'm the
2:23
bag man.
2:23
Really?
2:24
No. I don't know. Would I be
2:25
the first
2:26
man? Or the driver? I think I
2:28
should be the baby driver.
2:30
Right. That's right. I think I
2:32
I think I'm the driver.
2:34
Do you like driving? Are you No. But
2:36
I think I would just be better, like, not
2:39
in the fray. I don't know if I can
2:41
be particularly
2:43
quiet. Stealousy, deaf
2:45
with I think I'd panic. Let's just say
2:48
that.
2:49
So that's the person you want driving the car.
2:51
Or driving cars I just feel like just need
2:53
someone to come out and just be like go.
2:55
And then can go. I'll just
2:57
go. Right.
2:58
Breakneck speed. I think that's that's
3:00
what you need. Because I want
3:03
to be part of the crew.
3:05
Like, I'm very much excited
3:07
about participating in a heist adventure.
3:10
I just don't know if, like, in you'd
3:12
really want real Shahid as
3:15
part of your
3:15
crew. I just don't know.
3:18
It depends. Some people have hidden
3:20
talents. Maybe you are a code breaker
3:23
or a safe cracker at
3:24
heart.
3:25
The decoy. You're the
3:27
decoy. That's it. I could I could
3:29
be the decoy.
3:30
Yeah. You could be the decoy. Okay.
3:33
I don't know if that's a that's
3:35
a good thing because that means you end
3:37
up being
3:38
the ire of the law
3:40
enforcement there.
3:42
What I thought? I
3:43
don't know. You well, you have figure out how to get
3:45
away. See, that's all the planning. That's what it all.
3:47
It all has to too. I mean, I would just
3:50
be like, I didn't know what was
3:52
happening. I'm I am just here to
3:55
perform.
3:56
All these discussions are gonna be taking place
3:58
amongst player care groups
4:00
as they try to figure out how to overcome
4:03
these thirteen challenges that
4:06
are in keys from
4:08
the Golden Vault. Very exciting.
4:10
For those folks because you're
4:12
right. It fits the the DND group,
4:15
you know, milieu so perfectly.
4:17
Mhmm. I I really I'm
4:20
I maybe have been spending too much time thinking
4:22
about
4:23
it.
4:23
And now I have to get to the interview.
4:25
Like, what role would I be in this?
4:27
But I I'm just I'm very, very
4:30
curious to see how this plays out.
4:32
Well,
4:33
maybe being the planner is
4:35
more like being the brand manager for
4:38
D and
4:38
D. So
4:39
Well, you do know that I enjoy
4:41
planning things.
4:42
You might make a nice PowerPoint
4:45
around the --
4:47
The heist. -- lots lots of post it
4:49
notes. Put
4:51
it up on the scrum board.
4:53
Yep. Yep.
4:54
All of the above.
4:55
I don't like that word. Scrum?
4:57
Yeah. Feels like we're gonna get
4:59
into a fight. Right? I was like, oh, we're
5:01
gonna get into the
5:02
fray, into the scrum. Oh, yeah.
5:04
Greg and Shahid, they had a a bit of a scrum.
5:09
Awkward. Oh, man. I went time I bit
5:11
into a scrum and it was extremely
5:14
What?
5:15
Moldy. I don't know. It feels like a pastry
5:17
for me.
5:18
Oh oh, interesting.
5:20
Mhmm. Don't eat the scrum.
5:22
It's gone bad.
5:25
Or is the scrum what
5:28
it is now that it's gone bad.
5:30
Oh. That that
5:30
apple looks like it's got a little bit of scrum.
5:33
Oh. Just
5:35
cut the scrum off. The rest of it's okay.
5:38
You can bake a scrum cake. What
5:42
time I started up to a holiday
5:44
party, I hadn't had anything to eat. So all I had
5:46
was scrum cake. It
5:48
was scrumptious. Wow.
5:55
It's
5:55
a very
5:56
pun to its furthest.
5:57
I don't know possible
5:59
reaches.
5:59
I don't even know why we went there. Can
6:01
you, Greg Tito, Yeah. King
6:03
of segues get us out of this.
6:06
I sure can by telling
6:09
you all about our book. Welcome
6:11
to Dragon Tag, which is out everywhere
6:13
now. It's on Audible. It
6:15
has many of these wonderful
6:18
segways and or transitions
6:21
from one bit to the next in
6:23
our own
6:23
voices, and you get to hear us read them aloud. So
6:25
has. Very exciting. Cool stuff.
6:28
Okay. Shahid anniversary to
6:31
Ryan. Yes. Started
6:33
working on Dragon Talk eight
6:35
years
6:36
ago. Right around now, we'll just
6:38
say, And
6:38
it's thanks to Bart Carleton that got him
6:40
on the
6:41
floor. Right? Yes. That Bart
6:43
interviewed Ryan.
6:45
And who famously said he doesn't
6:47
know anything about dungeons and dragons, but he loves
6:49
clean audio.
6:50
Exactly. And that is that's
6:52
all it takes. So very
6:55
excited to welcome our guests and
6:58
get into the conversations about
7:01
turn to the dragons as an art form.
7:03
It playing it in front of an audience. I think we've talked
7:06
about that a bunch of a lot of creators, but I
7:08
think has got some really great ideas about
7:10
how to elevate this beyond just
7:13
a bunch of people on microphone
7:15
on a screen. I agree. Why
7:17
don't we find out? Let's do it. That's
7:21
welcome. I'm Nasha. Hit two. Dragitalk.
7:24
Yay. Welcome.
7:29
Thank you so much for having me.
7:31
So excited to have you here chat
7:33
about all of things that you're doing in
7:36
the rpg space. You
7:38
are a streamer and a
7:40
player of of games in in in many things.
7:42
And some of
7:43
them, we've talked to your DMs
7:45
in the past. Yes. Yes. Yes. I know Connie
7:48
has been on this show in the past, and
7:50
that's been really, really exciting as well
7:52
for transplainer.
7:54
Yeah. So why Can you
7:56
just narrow it down for
7:58
us? Like, some of the things that people
8:00
might be familiar with you
8:02
from? Or or where where are you being
8:04
featured these days? Yeah.
8:07
So I am primarily a tabletop
8:10
performer. I am also
8:12
doubling in producing nowadays
8:14
as well. And I'm a cast member on
8:16
variety of different actual plays right now.
8:19
So the shows that you can currently find
8:21
me on include higher
8:23
education over on Avenos
8:25
channel, the second
8:27
stranger over with translator RPG,
8:30
ETA1 by Knight, which is over
8:32
on Bad House RPG and the Mythic
8:35
Initiative, which is on v o underscore covalon's
8:37
channels. Those are all long
8:39
form, long term sort of campaigns
8:41
that are currently on going.
8:44
I love that. I love that there's been this huge,
8:46
like, growth in this
8:49
type of programming that people can do it for, you
8:51
know, for Dungeons Dragons, of course, but then for
8:53
so many other tabletop RPG's
8:56
out there. And I loved
8:58
that there's the Itwan by
8:59
night. Like, that's that's the is
9:02
it a vampire based? Yes.
9:05
One? Yeah. It's a vampire fifth
9:07
edition, vampire the mass grade actual
9:09
play. It's an all Asian cast,
9:11
and we are playing in Itaewon, so
9:13
in South Korea. And it's
9:16
been a really, really fun AP
9:18
to be part of. We actually just
9:20
wrapped up our first season and are kind of
9:22
gearing up to do the second season of the
9:24
show, which is really exciting. I
9:27
love that. Yeah. What
9:29
what and I'm being, you know, being
9:31
from that culture
9:32
too, like, what kind of things are you bringing to life
9:34
in in that actual plan
9:36
and others? Yeah. So for
9:39
Ituran, so I myself am not
9:41
South Korean, but I am, like,
9:43
South Asian. And so all
9:45
of the cast for ET-one are
9:48
from different parts of Asia. Our
9:51
GM, our story teller for that game is
9:53
Josephine Kim, who is at scary dog
9:55
friend on Twitter. And Joe,
9:58
as the GM has done a fantastic
10:00
a big amazing job in sort of pulling
10:03
in all of her own knowledge
10:06
and experiences from her culture into
10:08
the story. And so it's really when
10:11
you watch it and when we play it, like, I really
10:14
do feel sort of like the the
10:17
attention to detail and the care that,
10:19
like, Joe is bringing to the show. And
10:22
it's very obvious that there are sort
10:24
of different aspects of, like, her own culture,
10:26
like, specific mythologies, for example,
10:28
specific stories, folk tales that
10:30
are being brought into the show and
10:32
being made relevant. And Joe has
10:34
also encouraged like all of us to sort of like
10:36
bring in our own experiences as well,
10:39
and that's been really interesting to sort of
10:41
like like, play with and to sort of,
10:43
like, see how those
10:46
kind of cultural influences can, like, mesh and
10:48
meld together. And that's been a really
10:50
fun experience for me personally.
10:54
I love
10:54
that. Yeah. What what are some examples? Because
10:57
that's always I I think, you know, listeners of this always
10:59
love to hear, like, you know, things that
11:01
they can bring into their games as well. Like, so we what
11:03
are what are some of the the the mythology and folklore
11:06
that you know, it's
11:08
being highlighted? Yeah. For
11:11
each of them specifically, one of my favorites
11:14
is that the whole the
11:17
whole sort of premise of the show for season
11:19
one was, like, this murder mystery. Right? This
11:22
one character has been killed off and our
11:24
sort of coterie has been brought along
11:27
to solve the murder and figure out, like, who
11:29
did it, what happened, etcetera? And the
11:31
whole murder mystery is kind of couched
11:33
in this story of
11:36
and the only, like, major clue that we had to
11:38
start with is that the person whoever
11:40
it was that did it was seen with this like
11:43
hotel mask, which is like a very
11:45
particular mask that is often
11:47
worn in specific Korean
11:51
plays that has sort of like this
11:53
really cool effect of if you look at it from close-up
11:55
versus look at it from far away, there's like different expressions
11:57
on the face. And so that's
11:59
sort of been a really fun, like, symbolic
12:02
thing that show has brought into the game.
12:06
And for for my
12:08
character, I remember asking during sessions era,
12:11
I was like, oh, like, would you like us to play?
12:13
Like, Korean characters since we are, you know,
12:15
set in Seoul or
12:17
set in Itaewon specifically. And,
12:20
you know, Joe said, like, no. Like, you can play, like, whoever
12:22
you want. And I always make a point
12:24
that if you notice like all of my characters
12:27
across all of the shows that I'm on, they
12:29
all have very specific like
12:32
muslim names because, like, I come from
12:34
a Muslim background, and I feel
12:37
it important to sort of, like, play
12:40
characters that come from my own, like,
12:42
culture and come from my own experiences. And
12:44
so the characters that I play on each day one, for
12:46
example, is Seres Rahim.
12:48
And, like, Seres is very
12:51
specifically, like, a, like, box body,
12:53
like, vampire character who has, like,
12:55
moved to Itaewon. To
12:57
be a lawyer and to sort of
13:00
play in that space. And, like, across
13:03
all of the APs that I'm on, that's
13:05
been through. So for example, I
13:07
do it especially. I've, like, really leaned hard
13:09
into it for the mythic initiative, which
13:12
is a monster of the week campaign. And
13:14
for that game, I play a
13:17
character named miss But who is one
13:19
of the five children of the devil. And
13:22
that comes from a very particular story.
13:27
don't know if it would necessarily be called a folk
13:29
tail per se. I don't know if that's accurate, but it is
13:31
from a particular myth amongst,
13:35
like, Muslim countries. Of
13:37
this story of it
13:39
least the devil and his five sons.
13:42
And so there's, like, this story of, like, he has
13:44
five children and they all have a different, like,
13:46
domain that they're responsible for
13:49
and things like that. And so, Ms. Butte is one
13:51
of the five children from that story. Mhmm.
13:54
And his domain in the story
13:56
is like lies, that he's the devil
13:58
of lies. And so, miss Smith, the character that
14:01
I play is that. I'm playing, like,
14:03
a demon who is whose domain is lies.
14:05
And so MiFID can like, it's basically
14:07
just a walking lie detector as well as part
14:09
of it, like you can tell, would be are lying to
14:12
to him and when they're not, when
14:14
they're telling the truth. And
14:16
as part of that, the GM Chris
14:19
has been really great in sort of
14:21
bringing in at least, like, the
14:23
devil as like father figure and then
14:25
also creating all of the other children
14:28
as well. So I have four siblings in that game
14:30
who are the other children of the devil,
14:32
and that's been, like, part of the drama of
14:34
the game is that they all, like, as well
14:36
and have their own -- Fascinating. -- motivations. Yeah.
14:38
So it's been really fun to sort of, like, bring
14:41
in, like, these specific mythologies from,
14:43
like, different cultures and different experiences
14:46
that we have as players and to sort
14:48
of like invent them into the narratives that
14:50
we're that we're telling. I
14:53
I want an entire adventuring party
14:55
to be the children of the devils. I
14:57
think
14:59
that's such a cool that's such a cool
15:00
hook. I love it. That
15:02
would be really cool. Somebody should do that.
15:04
Yeah. Oh. I
15:07
love this idea. I think a
15:09
lot of times especially
15:12
new people will have a harder time thinking
15:14
about their character's backstory
15:16
or it can be overwhelming to come up
15:18
with those ideas, but, like, really
15:20
ideas are everywhere. They're, like, in the books
15:23
that you're reading and the shows that you're watching
15:25
and, like, you're saying some focalore
15:28
from different cultures, but also I
15:30
know that people would want to to
15:33
be sensitive if they are trying
15:35
to pull in some other
15:37
cultural references outside of their own. So
15:39
do you have tips on how
15:41
best to approach that
15:43
that kind of thing at a table? If if you
15:46
were someone who's inspired by other
15:48
other cultures and wanted to maybe
15:50
use some of that with your character or
15:52
story. Yeah. I think the
15:55
first thing that I always would
15:57
recommend is for people to, like, start inward
15:59
before you, like, start looking outward because
16:02
I think that there are so many really
16:04
really cool stories and myths in
16:06
every single culture and, you know, whatever
16:09
yours specific background is, I guarantee
16:11
you there's there's a wealth
16:13
of of stories, a folk or of mythologies
16:16
that you can pull from characters, from
16:18
stories that you can draw from
16:20
for inspiration. And I think it can
16:23
be, especially for people
16:25
of color, you know, when
16:28
our narratives are not necessarily always
16:31
being told or not, like, given necessarily
16:34
the same space to be explored.
16:36
It can be really powerful,
16:39
I think, to be connecting with
16:42
those stories and to sort of find that
16:46
that inspiration
16:48
and to sort of delve
16:51
into the history of the
16:53
different cultures that we come from. So I
16:55
I would personally recommend, like, look
16:57
inward first before you go outward, but
17:00
once you've done that and you are sort of looking
17:02
out into other cultures, especially as a GM
17:04
where, you know, you might be facilitating
17:07
a narrative for people from other cultures
17:10
that you don't necessarily come from. I
17:12
think that the best thing
17:14
to do for that is to always
17:17
defer to other people that actually
17:19
have lived experience. So, you know, asking
17:21
other people, like, hey, like, what are best
17:24
practices for telling this kind of
17:26
story? Or what are some things
17:28
to avoid? You know, doing your research like
17:31
going out and reading documents,
17:33
articles, texts, watching
17:35
videos that, like, other people have put out
17:37
about this kind of thing. Because there is
17:40
such a wealth of resources
17:42
that exists. Now, thankfully, on the Internet,
17:45
one of the good things about having
17:47
that is that there is, like, a lot people
17:49
have talked about kind of thing already. And there's
17:51
so much that you can draw on and so much that you can
17:53
both grab. I think when it comes
17:56
to, like, doing an act actual play,
17:58
which I think is very different from like a home game.
18:00
Right? When you're doing an actual play, it becomes
18:02
like an actual show, it becomes a production,
18:04
and I think there's greater level of
18:06
responsibility as storytellers when
18:08
we are putting out,
18:11
like, a show, like a piece of art or something
18:13
like that. And I think at that
18:15
point that I would, you know, start to consider,
18:17
like, do you need a sensitivity consultant?
18:19
Do you need multiple stivity consultants depending
18:22
on the content that you're pulling
18:24
in from. At that point, you know,
18:26
I would start to get into more of like the professional
18:28
kind of considerations of like, If
18:31
you have budget for it, like, maybe it would
18:33
be worth bringing in somebody who
18:35
like does this for a living
18:37
and would be able to sort of help you
18:39
navigate. What is
18:41
appropriate and what is not appropriate in handling
18:44
content from cultures that are not your own.
18:48
And love all listening. Right? That's
18:50
that's I think an important
18:52
aspect there is that, you know, have
18:54
these input from from
18:56
other people and and and take take the
18:58
notes?
18:59
Yeah. Yeah. Don't just don't just
19:01
have them say it and then not do anything about
19:03
it. Obviously, implementing the advice that you're
19:06
being given.
19:06
Yeah. Right. I I think there's there's I
19:09
I've encountered some people. I'd be like, well, I had I had
19:11
someone and I just ignored what
19:13
they said because it wasn't my story or wasn't
19:15
the way I wanted to go and you're like, that's Well,
19:17
that defeats the purpose. Exactly. Well
19:20
as, like, it's just not a good Dungeon Master
19:24
way to be. Right? You want to listen and
19:28
you know, making sure everyone at the table
19:30
is comfortable and excited about
19:32
the story that you're telling. Mhmm. Mhmm.
19:34
Yeah. So I wanna follow-up on one thing you were just
19:36
saying about these
19:38
tabletop actual plays, and it goes into
19:41
what I was saying earlier. I'm like, yeah, there's just this
19:43
this wealth of people who
19:45
are creating them. And I began with
19:47
this idea like, oh, well, wouldn't it be fun, you
19:50
know, to play in front of an audience
19:52
and that, you know, the technology
19:55
kind of finally came caught up with the community's
19:57
desire to do that type of thing. But you're
19:59
talking about something which is is taking
20:02
that and turning it into a show, turning it into
20:04
a piece of art that's similar to
20:07
theater and and and other forms
20:09
of show business. And you're right. That does
20:11
shift the perspective
20:13
of both the artists. I guess you
20:15
have to call the artists now, the players in GM involved
20:18
and the audience in that relationship.
20:20
So that's that's really interesting place that we're in
20:23
now as this this medium starts
20:25
to mature.
20:26
Mhmm. Yeah. I think there's like a range
20:28
of actual plays
20:30
that currently exist in this space. You
20:33
know, we have actual plays that
20:35
are designed to just be, like like
20:37
you said, just like people playing in front of a camera and
20:39
it's not meant to be anything more than that. It's
20:41
friends at a table, you know, we're all just kind of
20:43
having a good time. We're here. We're playing and it's
20:46
as raw, quote unquote, as
20:49
possible so that people can sort
20:51
of see that. And then we have, I think, like, some
20:53
actual plays that are designed to be, like,
20:55
advertising for the games that they're playing. So they're
20:57
here to, like, teach you how to play. They're here to,
20:59
like, show you, like, what you can do with
21:01
the system and, like, what kind of stories are
21:04
possible to tell with the system. And they're very
21:06
much, think, meant to be a
21:08
a way to get
21:10
new players sort of involved into it and to
21:12
say like, hey, like, this could be something that you're into.
21:14
And then I think something that is a little bit
21:17
newer from my understanding in
21:19
this space in the industry is, as
21:21
you were saying, like, actual plays as theater,
21:23
as like an art form as a show.
21:26
And that is, I think, something that we as
21:30
performers as creators are still
21:32
experimenting with, which is really exciting, I
21:34
think, really, because It's
21:37
such a new way of doing
21:40
storytelling. It's such a new medium that
21:42
there's a lot of possibilities that we haven't
21:45
board yet. And I think that there
21:47
is so much fertile ground, so much, like,
21:49
rich possibilities within that. And
21:51
I'm genuinely really excited to see
21:54
every time a new actual play comes out, like, cool.
21:57
Okay. Like, what's the new thing that people are doing with
21:59
this one? Like, what is the way in which they are
22:01
kind of experimenting with this? And
22:04
kind of, like, taking the things that we like from
22:06
each actual play and then, like, putting
22:08
them together into, like, a freaking stride of a new
22:11
actual play in the future. I think
22:13
it's genuinely really really exciting.
22:15
Yeah. I want to talk a little bit about your producing
22:17
work that kind of is lending itself
22:19
to what you're talking about. So what
22:22
what what is your role? First of all, what
22:24
is your role as a producer for
22:27
for the actual player for a live stream?
22:30
Is that where? Yeah. I think
22:32
the word people use it
22:34
in very different ways. So that's that's a fair
22:36
question. You know, absolutely. When
22:39
I say that I am a producer of
22:41
actual plays, what I mean is that
22:44
I kind of the I'm an executive producer and
22:46
creative director. Is essentially if you're
22:48
gonna use like film terminology, that
22:50
would be sort of the space that I exist
22:52
in. So that means that I come up with
22:54
the concepts for shows. I will
22:57
do testing, I will, you know,
22:59
look for sponsors and acquire,
23:01
like, the funds necessary to pay everyone
23:03
involved. I will hire, like,
23:05
you know, the the crew that is involved,
23:08
so the people that will do marketing, that will
23:10
do graphic design, etcetera. And
23:12
then depending on what it is, I may or may not
23:14
be involved in the actual show itself.
23:16
So I might play. I might not. If I'm just
23:18
purely producing, then I'm not gonna be in it.
23:21
But sometimes I
23:23
sort of do a dual role of like producing the
23:25
show and then also playing in it. So
23:27
it's kind of like project managing and
23:30
everything, kind of like getting the getting
23:32
the ball rolling. Organizing
23:35
everything.
23:35
Producer is such a catchall
23:38
term, but
23:38
-- Yeah. -- III I've used it when
23:40
I'm trying to describe it to other people. It's just
23:42
like, you're the driving force. You're the person
23:45
who is making the thing. And that
23:47
could be different for each project. And it is
23:49
different for each project, but it really is like,
23:51
okay, who's the who's the person
23:53
who, if they weren't pushing this
23:55
rock, would roll back down the hill?
23:57
Yeah. And I mean, there's oftentimes multiple
23:59
producers that are involved in a project as well.
24:01
So One that I'm actually working
24:03
on right now that I'm super, super excited
24:05
about, that at the
24:08
time of this episode
24:10
being
24:10
released, we will have announced. Oh,
24:12
so I will talk about it.
24:14
I love it. We're time traveling. Yeah. Yeah.
24:17
Let's go into the future. I
24:20
am producing a role sponsored
24:23
one shot with Josephine
24:25
Kim with scary at scary dog friend. And
24:29
so for that, Joe and I are working very closely
24:32
to make that into a
24:34
reality, and it's a project called Goodia.
24:37
Which is a redo slash Hindi
24:39
term for doll. And
24:42
it is a though ethos
24:44
of that one shot of that show
24:46
is very much that it is meant to be
24:48
an experiment. It is meant to be a
24:52
just playing around with actual
24:54
plays and what are the possibilities of actual
24:56
plays, specifically with regards
24:58
to the visual aspect of it. Because
25:01
right now, you know, I've been
25:03
in a lot of conversations with performers
25:05
and viewers in the actual
25:08
play space. And I think the general
25:10
sort of main consensus is
25:12
that actual plays are something that you,
25:14
like, listen to, but aren't necessarily something
25:17
you watch. Like, there there's not a
25:19
whole lot that you lose from not watching
25:21
the actual play. Oftentimes, you can kinda just,
25:23
like, put it on a second screen. It can be background
25:25
while you do, like, other stuff and you can listen to
25:27
it. Which is great.
25:29
But that really means that even when we have
25:32
visual components to actual place that they're basically
25:34
functioning like podcasts. Right? Where it's
25:36
just the audio component that's important, And
25:38
it makes me wonder like, well,
25:41
how can we play with their visuals? Because we have visuals.
25:44
So how can we play around with that and make
25:46
it so that watching an actual play is
25:48
actually part of the experience that there is
25:50
something that is lost as
25:53
part of the narrative, as part of the storytelling,
25:56
if you're not watching it and you're just listening
25:58
to it. I kind of liken it to like a movie.
26:00
Right? Where it's like you could listen to a movie.
26:02
But by not watching it, there is there's
26:05
visual metaphors, there's like visual storytelling,
26:07
there's something that is being lost through that
26:09
process. And so how can we maybe
26:11
port some of that some
26:14
of those principles into actual place.
26:16
Like, is that something that we can do? And
26:18
so good idea is a project is kind of experimenting
26:20
with that is kind of looking at, like, okay. How
26:23
can we make the the
26:26
overlays and, like, the different ways in which we
26:28
are visually presenting this show
26:30
actually important or actually compelling
26:32
in some
26:33
way. Oh, that's fascinating. Like, if
26:35
there was some type of storytelling element
26:37
that was happening based on what
26:39
was said, I'm spitballing
26:41
here, but, like, if there were eyes that glowed red
26:43
when someone was lying or something like that. Right?
26:46
Or or when the GM was telling something that was
26:48
supposed to be true or something
26:50
like that. But, you know, yeah, there's so
26:52
many fun ways that you can play with that. Now,
26:54
also, you mentioned the doll
26:57
what if there was a creepy doll on the back?
26:59
Someone shot that you had, like, worked together with
27:01
their partner or something like that to, like, put it in the halfway
27:04
through and then they didn't even know it was there and then you
27:06
you as a GM gotta be like, oh, right. That doll's right
27:08
behind
27:08
you. I'm thinking of horrible things. Yeah.
27:11
Yeah. I think
27:11
these are about a greedy doll, Chris.
27:14
As soon as
27:15
you said dolls, like, ugh, like, I don't want
27:17
you. But it could just be, like, a lovely
27:19
doll because
27:21
it could be nice doll. It doesn't have to be creepy
27:23
one.
27:23
I will say that this this one shot is a
27:25
horror one shot. Okay.
27:27
We
27:27
we are we are yeah. That was the correct
27:29
one. For it. Yeah.
27:32
No. Those are some really, really cool ideas.
27:34
And I think that we have to acknowledge that, of
27:36
course, this means
27:39
I think that this will translate
27:41
differently for live streams versus, like, prerecorded
27:43
content. Like, it would be so much harder to
27:45
do this live, obviously. Right? Because you don't
27:47
know what's gonna
27:48
happen, you know, at tabletop, are
27:50
improv and you
27:53
don't know what visual elements you might need, right,
27:55
when you're playing. You can try your best to plan
27:58
for it, but ultimately, there is an element
28:00
of surprise there, whereas I think something like this
28:02
is maybe a little bit more conducive to
28:05
actual plays that are prerecorded, and
28:07
therefore, you have the option to
28:09
sort of go and then edit stuff in in
28:11
post and to, you know, you have the
28:14
benefit of hindsight of knowing, okay, cool. Like, this
28:16
is what happened in the narrative and then
28:18
you can think about how can we
28:20
elevate that storytelling with
28:22
the visuals of
28:23
it. But not
28:25
everybody is doing prerecorded content. So
28:27
obviously, that doesn't necessarily translate
28:30
for everybody. It
28:31
could it could be done with live production, but you would need
28:34
you know, to scale up your production to be able to
28:36
do that. Right? I'm thinking of the few ones
28:38
that have been able to do it have
28:40
done it with you know, casts
28:42
of of of dozens and then, you know,
28:44
more than dozens behind the scenes to be able pull
28:47
off that type of stuff. And you're
28:49
you're talking about little bit more on the the
28:51
static one webcam in front of
28:53
a monitor is a new thing. But I want
28:55
yeah. That's I love being able to bring some of those
28:57
principles from from theater to
29:01
Yeah. More more line plays. Yeah. And that's
29:03
an interesting thing too. I wanted to ask too because you keep you're
29:05
using the term actual plays, which people have
29:07
been used for a long time to describe I
29:10
guess, let's play this is what people used to describe
29:12
YouTube videos that were pre
29:14
streaming, that were all about, like, just watch people
29:16
play through a video game. And then
29:18
I've I've used a live play even if
29:21
it's not live because usually
29:23
involved a live component. But yeah,
29:25
part of it being a new medium and
29:27
a new way of talking about is that we have to
29:29
settle on the terms and the
29:31
things that of what what it
29:33
means. So, yeah, why does actual play kind
29:35
of work for you in in your understanding of
29:37
of that definition? It's
29:39
the term that I, like, was introduced to
29:42
the format to live plays, actual plays, whenever
29:44
you wanna call them. That was the term I was introduced
29:47
to when I first sort of discovered
29:49
that this was a thing. And it's just
29:51
kinda stuck. It's just the term that I've, like, heard
29:53
everybody using and the
29:55
one that think
29:58
just by principle of,
30:00
like, convenience is the one that sort
30:02
of, like, makes sense in the space.
30:05
For me, if I'm sort of thinking about it, like, why
30:07
actual play? I think the
30:09
principle or the idea behind it anyway is
30:11
that you are actually playing the game
30:13
versus it being like a script. Did things.
30:15
So differentiating between using
30:18
a table top as a medium
30:22
to produce like an audio drama,
30:24
which could be possible, which is something that people
30:26
can do. And I think some people might already be doing
30:28
as well versus, like,
30:30
an actually playing the game and
30:32
it actually being improv.
30:35
So I think that might be where that term comes
30:38
from. Don't quote on that though. That is
30:40
just my investment.
30:40
That's your understanding of it too, guys. Understanding
30:43
of
30:43
it. Yeah. Even as you're describing it, I'm like, well, we have
30:45
had game shows for a long time,
30:47
which -- Mhmm. -- are prerecorded, but
30:49
there is the, you know, the idea
30:51
that someone is actually playing jeopardy in
30:53
the real time that we're watching it. Right?
30:56
But those are called, you know, that term game show
30:58
stuck. We never used that in
31:01
in our in our streaming
31:02
space, and then improv is another one because
31:04
basically what we're talking about is improv. Right? Which
31:06
is
31:06
-- Yeah. -- usually has AAA
31:10
comedic definition
31:13
associated with improv even though it in
31:15
broth could be anything. Right? So, yeah, there's there's
31:17
terms that are
31:18
there, but are borrowed by other genres
31:21
a little bit. So I kinda
31:23
think that's how actual plays,
31:25
like, are really. Right? Like, that that
31:27
in and of itself, I think, is a microcosm of
31:29
the fact that actual plays To
31:31
me anyway, do feel like a Frankenstein of
31:33
so many other mediums and so many other
31:35
forms of like storytelling. The
31:38
way that we sort of built them. Like, we take principles
31:41
from, like you said, like, from improv theater,
31:43
regardless of genre, whether that's comedic improv,
31:45
dramatic, improv, whatever, what have you.
31:48
We borrow elements from there. We borrow
31:51
elements from cinema, from
31:53
theater, you know,
31:55
from even from like books, I've seen
31:57
people take inspiration from the way that you would
31:59
like write a novel to to create their
32:02
world plays. And so in a way, I think
32:04
the genre really is this.
32:07
As I as I said, like a Frankenstein of
32:09
so many other forms of storytelling,
32:11
and it comes through in the language
32:14
that we use as well. And that sort
32:16
of part of it right now too is that we don't necessarily
32:18
have very clear.
32:21
We haven't agreed as sort of a community
32:24
or as an industry about what
32:26
language we even Hamnah use to describe these
32:29
shows. Right? And I think that that is
32:31
just sort of part of the fact that it is so new,
32:33
and we are still all sort of experimenting and
32:35
kind of playing around with it, which
32:37
is exciting and
32:39
also I think sometimes confusing as well.
32:42
Right. We use sort of the same term
32:44
to mean different things. Part of that
32:46
is because it's so new. And then also, you but
32:48
you're working on a a project
32:51
that will yeah.
32:53
I'd love to to hear about it. I I don't wanna
32:55
speak for you. But, like, the idea of describing
32:57
this as an art
32:57
form, what what is that project? Is it is it a book
32:59
of some kind or or yeah.
33:03
So it is a actual play. It is a one
33:05
shot. I am being
33:07
purposefully vague about
33:10
the details of it. I was I was going on
33:12
there because I was gonna ask about your academic
33:15
career as well. And I wonder if there was
33:17
something that was was tied to
33:18
that. You're talking about the awesome
33:21
doll themed
33:23
one. Howard Bauchner: Yes. Yes. That
33:26
is a separate project
33:28
that is not related to the
33:30
sort of academic side of things that
33:32
I do. But on
33:34
sort of the academic side of things. I
33:37
have been working on
33:40
any kind of I'm ongoing working
33:42
on a You can call it
33:44
like a research study. I'm working on an on
33:46
an article basically that is looking at the
33:48
possibility of using table top
33:50
games. Regardless of whether
33:52
they're, like, shows or not. So even, like, home games
33:54
count in this case, using tabletop
33:56
games as a way to allow people to
33:59
practice using what I what
34:01
call it, what like activists called the radical
34:04
imagination. So it's this
34:06
idea that In
34:08
order to be able to bring about positive
34:10
change into the world, however you want to define
34:13
positive change, you have to first be
34:15
able to imagine that world before you can
34:17
actually do anything to bring it about.
34:19
So for example, if
34:21
we are thinking about a world in which
34:25
like homophobia and transphobia doesn't exist,
34:27
a world in which queer trans folks
34:29
are allowed and able to just
34:31
exist and to do so safely and to, you
34:33
know, live like joyous
34:36
full lives. We have diverse people to
34:38
imagine that world before we can actually
34:41
do anything tangibly. In
34:43
our lives to make that a reality.
34:46
Right? Because we need something to work towards. That's
34:48
sort of the principle behind the radical imagination.
34:50
And I think that can often
34:52
become something that's really hard for
34:54
people to do because we are steeped
34:57
in so much of you
35:00
know, quote unquote, like like society,
35:02
TM. Right? Like, we we live
35:05
and breathe the air of
35:07
all of these structures that tell
35:09
us that this is how, like, the world is and this
35:11
is how it has to be. And so it can be really, really
35:13
hard to imagine something different
35:16
And so part of my one
35:18
of the research studies that I'm working on is looking
35:20
at, but what if we were able to use table
35:22
tops to help people practice? Doing
35:25
that. Because in tabletops, we're allowed
35:27
to just suspend disbelief. We're allowed to say,
35:29
you know what? This isn't yeah. Exactly.
35:31
We're allowed to say, like, hey, you know what? This isn't
35:33
how the world is. But that's fine.
35:35
Like, we've created this this space where
35:38
we can say, yeah, we're gonna imagine
35:40
a world in which, like, dragons
35:42
are real. So, like, why can't we also
35:44
imagine a world in which,
35:46
like, Transphobia doesn't exist right?
35:48
Like, we willingly, like, just give
35:50
in to the idea of, like, of course, lightning
35:52
bolts come out of my
35:53
fingers. Like, yes. Yeah.
35:56
So, yeah, why couldn't you Yeah.
35:59
And I think, like, TransPlanar is a really,
36:01
really good example of that where the
36:04
world of Endache that Connie has created
36:06
and the story that we've all agreed tell
36:08
as as performers for
36:10
transplaner is, like yeah. Like, Transfigure,
36:14
racism, like, homophobia, None
36:16
of that exists. And, like, you'll notice that
36:19
if you watch the second stranger, the the
36:21
campaign on transplanar, all
36:23
of the drama, all of the conflict, that
36:25
is in this story is driven
36:27
by everything else. It's driven by
36:29
the characters. It's driven by interpersonal conflict.
36:32
It's driven by The fact
36:34
that there's an apocalypse happening, like
36:37
it's driven by magical forces. It's
36:39
it's driven by all of these other things
36:42
and none of the conflict, none
36:44
of drama comes from any
36:46
sort of big entry at all. Like, none of the characters
36:48
experience like,
36:51
people being discriminatory
36:53
towards them for any reason. And
36:56
I think that that is something
36:58
that we have actively chosen
37:01
to do as, like, part of the cast.
37:03
And that was very important to Connie when world
37:05
building as well. And I think
37:07
it just shows that, like, yeah, like,
37:10
we we can still have, like, a,
37:12
we can still have a good narrative that doesn't
37:14
utilize these things. Because I think sometimes that's
37:16
becomes the counterargument is, like, oh,
37:18
but, like, how can I have conflict if, like, there isn't
37:21
a system to fight
37:23
against and it's, like, Well, this is asking
37:26
us, okay? But, like, let's get creative with it. Like, what
37:28
are sources of conflict that aren't that? Like, what
37:30
are ways in which we can tell those stories?
37:32
And so, a, it forces us to be a little bit
37:34
more creative, I think, when we create stories.
37:36
But b, it
37:39
just also, like, makes us
37:41
feel at least for myself, like, makes
37:43
me feel like safe and empowered as
37:45
a person at this table to
37:47
know
37:47
that, yeah, this worlds,
37:49
like, is not going to hurt me in that way.
37:52
It
37:52
will hurt me in other ways because there
37:54
are some dragons. There are some dragons.
37:56
You know, there is still a heartache and heartbreak
37:59
in this show. It is very very sad,
38:02
but it won't hurt
38:04
me in that and I think that is a very empowering
38:06
space to play it and to exist
38:09
in. That's important. I I've been saying
38:11
on this podcast for the last couple of months that, like,
38:15
playing these games is a net good
38:17
for humanity. And I
38:20
didn't have any academic things
38:22
to back that up. But now with this research paper,
38:24
I actually will. I'll be like, there is, you
38:27
know, the opinions of least
38:29
some academics out there that this
38:31
can be a force for for for
38:33
positive change in our world. And
38:35
I as you were describing all that, I kept thinking
38:37
of how many times everybody's
38:39
experiences where you're younger
38:41
and more excited about changing the world and making
38:43
better place and some older persons
38:46
as well. That's just not how the way the world works.
38:48
Right. And you're like, but why not? And
38:50
this is this is the perfect
38:53
way to show, like, there is the possibility
38:55
for for for positive
38:57
change. And that's -- Mhmm. -- you know,
38:59
history has actually shown that. It's actually, you
39:01
know, been able to to
39:04
to improve somewhat people's
39:06
lives
39:07
by having this this
39:10
stream and this vision.
39:12
Howard Bauchner: Yeah, and I think, like,
39:14
the more that we practice doing that, the
39:16
more that we practice, you know, even if it's in a
39:18
game, even if it's in a tabletop, the more that we practice
39:22
asking ourselves, like, what if this thing we
39:24
took for granted was a real? Like, what are the alternatives?
39:27
Like, what are some other ways that we could do
39:29
things? And, you know,
39:31
like, you can expand that out
39:33
to so many different areas of life
39:36
where you can
39:36
say, like, hey, like, here's this thing that we take for granted
39:38
in real life. Let's play with that. Let's say, like, okay, what
39:40
if that was a real? Like
39:42
Yeah. What else could we do?
39:44
I think that the more that we practice
39:47
that not just alone, but with
39:49
other people. The easier
39:51
it becomes to do, and I think the easier it
39:53
becomes to translate that skill
39:56
into real life, into outside of
39:58
the game. I think it just makes us
40:00
more creative problem solvers as well
40:02
just in general. And so I do
40:04
genuinely believe there is a lot
40:06
of potential within tabletop
40:08
games to do good and to help people
40:13
bring about positive change in real life, which
40:15
to someone who maybe doesn't play, you know, table tennis,
40:17
like, might sound silly where they're like, but you're just like
40:20
sitting around the table, like pretending to be these
40:22
like other characters. And,
40:24
you know, I just think that art
40:26
and games like playing, like
40:30
theater, etcetera. Like, I think these
40:32
things have power to them.
40:34
They have the ability to
40:37
they have the they have the ability to give us
40:39
permission to go to
40:41
places that we don't normally allow ourselves to
40:43
go in real life because we have
40:45
agreed
40:46
as a table as a group that those
40:49
rules don't apply. And
40:51
I think that is a really beautiful
40:53
thing and is a very powerful thing
40:55
that the play space lets
40:57
us do. Absolutely. Yeah. This so
41:01
back to the the concept of radical
41:04
imagination, which is almost like manifesting.
41:06
The world that you want
41:08
to see and exist in and live in, but how
41:11
do you turn that into
41:13
action? Like, how what would be the next step
41:15
is, like, this world that
41:17
we can imagine. Like, how can we start
41:19
enacting to make this reality
41:22
to change? That's a really great
41:23
question. And I think I
41:25
think, honestly, that is so
41:28
dependent on what exactly we're talking about
41:30
and, like, what problem we're trying
41:32
to tackle and who is trying to tackle
41:34
it and to what end. So
41:37
for example, you know, one
41:39
one thing that I think about is when
41:41
we consider the just the
41:43
negative effects that, like, policing has had
41:45
on various marginalized communities. You
41:48
know, one of the
41:50
key, like, counter arguments
41:52
that I hear all the time where people will
41:54
say is, oh, well, you know,
41:57
how can we have a safe community without
41:59
a police presence? Like, how is that even possible?
42:01
Anything, tabletops can be a really interesting
42:04
way and a really powerful way to
42:06
imagine, like, what are ways that we as communities
42:08
can keep each other safe? That doesn't involve, you
42:10
know, a police force. What
42:12
does that even look like? And I think the
42:15
exciting thing for me is that we will
42:17
all come up with very different answers for that, right,
42:19
depending on what we think is important
42:22
for safety and depending
42:24
on even our communities, because different communities have
42:26
different needs, have different the desires
42:28
for for themselves. And so I
42:31
think, honestly, like, depending
42:33
on what it is, the action
42:35
will look different. So it might look like,
42:39
you know, starting a mutual aid network.
42:41
You know? It might be like, okay. Cool. We've recognized
42:44
that there is a lack of money that
42:46
is sort of there's
42:48
financial strain on the community, and
42:50
we recognize that if we pool our resources, then
42:52
we can sort of at least temporarily
42:56
help fix that. Cool. You might start a
42:58
mutual aid network or you
43:00
might go and, I don't know, create a
43:02
scene, you know, a love making sense. You might create
43:04
a scene to raise awareness about something or to educate
43:06
people about something that
43:09
you recognize like maybe there's not a lot of resources
43:11
about this. Thing that people, you know,
43:13
have talked about. You can make a scene of, like,
43:16
here's all of the different potential ideas that
43:18
we have of, like, ways to keep their
43:20
neighborhood safe that don't involve policing.
43:23
And then you could, like, put that out there, and
43:25
that will help you to get other people thinking about
43:27
the possibilities. Or you
43:29
might, I don't know, you know,
43:31
like, sort of on the low
43:33
barrier to entry side, like start a petition
43:35
or, you know, like, go creates
43:40
like a phone app where you all get
43:42
together one day and it's like an hour
43:44
and you just like call relevant,
43:46
like, politicians or something, and you all inundate
43:48
them with phone calls at the same time. You
43:50
know, there's like a lot of different -- Yeah. -- the the VoIP. There's
43:53
so many different ways to sort of print things
43:55
action and it super depends I think on
43:57
what you collectively agree is
43:59
the most effective way of sort of moving
44:01
forward with the ideas that
44:03
you've created.
44:05
Yeah. I like the parallels of what you're saying
44:08
there to artwork
44:10
created in the fifties and sixties.
44:12
That were around, you know, specific
44:15
issues. Right? Like racial
44:17
and quality and, you know, against,
44:19
like, are you occupying Vietnam
44:21
and things like that. But like there there was this
44:23
group of people mostly musicians, you
44:26
know, some other things, but they didn't
44:28
necessarily take the
44:30
activist steps that you were just talking about, but
44:32
they've created the art around it that allowed
44:34
people to change their perspective and
44:37
push others into potentially being those
44:39
activists. So in some ways, you're talking about,
44:41
like, the artists need to dream
44:45
the dream put it out there.
44:47
And then there are other people with
44:49
other skill sets who can take up that dream and try to
44:51
make it a reality. And some and sometimes those
44:53
two groups can be you know, some sense
44:56
of the other. But in general, I love what
44:58
we were talking about. We're just like, we just need to get the ideas
45:00
out there so that they can
45:02
germinate into something, you know, maybe not
45:04
even now, maybe twenty years from now similar
45:06
to how, you know, many of those
45:08
pieces artwork didn't necessarily change anything right
45:11
then. But they might have changed perspectives,
45:14
you know, decades later
45:16
that we're feeling
45:17
now. Yes, I love the
45:19
idea of, like, a d and d
45:21
game as the new PowerPoint. Like,
45:23
I could, like, show you on my slides.
45:26
But you know what? No. Let's
45:28
get in this world. Let's experience this
45:30
world. Let's immerse ourselves in it. And you can
45:32
really see, but it's all about. No more
45:34
power points for
45:35
me. I'm done. Alright. All
45:37
my reasons are now Maybe it's
45:39
gonna be a game. Maybe
45:41
you say that though because, like, no
45:44
That is sort of my goal with the
45:46
end of, like, this research study
45:48
is to create a functionally
45:50
like a workshop, which is really just -- Yeah.
45:53
-- really just a one shot. That
45:56
allows people to do that. To do what you described,
45:58
Shahid, of, like, yeah. Like, let's immerse ourselves in this
46:00
world. Let's actually play with these principles and see what
46:02
that feels can see --
46:03
Yeah. -- what ideas come out. That that is
46:05
the goal at the end of the day. I can see it. As
46:07
researchers As you're talking about it, I'm like,
46:09
yes. This is this is the new
46:11
way to think about it. The virtual
46:13
reality. I have a friend. This is
46:16
just a quick random story, but I had a friend.
46:18
We we as a group we were getting into board games
46:20
recently, and she
46:24
is an activist as well. And she was like, oh, I kick started
46:26
this board game. It's all about social change
46:28
and and and how to get those ideas across.
46:31
We played it. And,
46:33
unfortunately, it's just not a very compelling
46:35
board game. It's a very good
46:38
like, teaching tool. You know,
46:40
like, I feel like, oh, yeah. Yeah. This allowed some
46:43
some empathy to to get in.
46:45
But I kept thinking, like, this would be so much better
46:47
as a role playing game. This would get the
46:49
ideas across so much better if
46:51
you were having to make choices not based
46:53
on whether or not you would win in
46:57
in a in a very linear kind of almost
46:59
life style board game.
47:01
I was like, but if you if you were able to get
47:03
these ideas across with having people embody
47:05
these characters who come from different backgrounds,
47:07
I just feel like that would have been a
47:09
much more illustrative experience.
47:12
And that's exactly what you're talking about. Right? So Yeah.
47:15
I
47:15
I love putting yourself in it. That's the
47:17
thing that I think is powerful. Right? It's the
47:20
it's the actually, like you said, embodying the
47:22
principle and being asked
47:24
to just put everything else aside
47:26
and say, okay. But, like, what if we just
47:28
played where this was true
47:30
and you believed that in character.
47:33
Like, what would you do? How would you act?
47:35
What would you think? I think that the
47:38
being in that space
47:40
fully is the powerful part I think because
47:42
it kinda like tricks our brains, right, to sort of
47:44
be in that space. And that kind of
47:46
goes into related to, like,
47:48
safety conversations about, like,
47:50
roleplaying where can't
47:52
remember who said this, but somebody
47:55
said that, like, your brain can't tell
47:57
the difference between that role playing and it
47:59
can real life. Mhmm. So this
48:01
idea that, like, when something really
48:03
particularly, like, negative happens in a game,
48:06
like, oftentimes the reason that we have bleed
48:08
is because our brains kind of get tricked to bleed, like,
48:10
oh, it's happening to me. I feel unsafe right now.
48:13
Even if, you know, you are fine. And that's
48:15
why we have, like, safety tools, decompression,
48:17
etcetera, to help sort of mitigate the negative
48:19
effects of, you know, playing out things that
48:21
are very difficult. But I think we can use
48:23
that on the flip side as well of, like,
48:26
Okay. Let's put
48:28
ourselves into spaces where we
48:31
are hopeful about the future. We are hopeful about
48:33
change. We are hopeful about all
48:35
of these possibilities. And, you know,
48:37
our brains can't tell the difference. And
48:39
so I think that would be that
48:43
leveraging sort of the ways in which
48:45
cognition kind of functions in that way. I
48:47
think it's a very powerful
48:49
tool. That is really powerful because it's also
48:51
I mean, just going back to the competitive board game,
48:53
trying to do the same thing, Monopoly
48:56
was created as way to lampoon
48:59
and poke fun at landlords and how
49:01
terrible they are. But I played
49:03
it in the, you know, and I didn't get that
49:05
message until much later
49:07
when I started to red properties
49:10
on my own. I'm like, oh, yeah. Landlords do suck. This
49:12
is terrible. Right? But, like,
49:14
we're we're so much tuned into the winning. And
49:16
I think that's another component where
49:19
there is no winning in D
49:21
and D. It's it's you win
49:23
by working together as a as a as a team to
49:25
complete the story. But that's not winning.
49:27
You're just doing it as as a
49:30
community goal, which think is so much
49:32
more important in wholesome to
49:35
the actual change that you're talking about versus
49:37
framing it always in the you
49:39
know, III got Boardwalk. So now,
49:41
you you know, you're you're bankrupt. You
49:43
want a beauty pageant. You
49:44
want a beauty pageant? Twenty five
49:46
dollars for you.
49:49
Yeah. Hundred percent. I think the
49:51
fact that there is like a narrative
49:53
that you're supposed to be telling, and
49:55
that's really just the goal is to just tell
49:57
a story together.
49:59
I think that is important
50:01
to this for sure? Absolutely.
50:04
So you we only have a couple minutes left, but I did
50:06
want to, you know, talk
50:09
little bit about how your,
50:13
you know, identity and and you were
50:15
talking about your cultural identity, but then also like
50:17
how trans people can
50:20
experience these games. And
50:22
I'd love to, you know, yeah, hear anything about your experience
50:25
as far as how roleplaying
50:27
games helped shape that? Or or or,
50:30
you know, enriched your
50:32
lived experience
50:33
through roleplaying in that way? For
50:35
sure. I am
50:38
a, like, queer agender, Boscanti
50:40
person, and so I
50:42
operate or I live on sort
50:45
of the axes of multiple marginalized identities.
50:47
And for me, being
50:49
at tables with other people who have
50:52
the same or very similar lived experiences
50:54
has been honestly like
50:57
a breath of fresh air. It's so
50:59
nice to be able to sit together and
51:01
to explore narratives
51:04
together that we don't
51:06
necessarily have to do, like, a lot of heavy lifting
51:08
in terms of explaining stuff to each other.
51:10
Like, For a transplaner, like,
51:13
translator is so heavily a
51:15
very queer and trans story. There
51:17
is no way around it. Because everybody
51:20
on that cast is queer and trans.
51:22
And so when
51:24
we tell those stories together, like,
51:27
the complicated drama, the interpersonal conflicts,
51:30
the romance, the everything that
51:32
is in that, the the story
51:35
about love, the story about the power
51:37
of love and what it can do for us
51:39
as individuals and as a community.
51:42
Inherently, the way in which we tell that story
51:44
is informed by our
51:47
identities as queer trans people, and
51:50
for me personally, like, my character on transpainer,
51:52
or on other, is an exploration of
51:54
that. Is an exploration of
51:57
what does it mean to love somebody so deeply
51:59
that you end up,
52:01
like, hurting the people that you love because you
52:04
are so focused on this idea of
52:06
helping them, of loving them, of keeping them safe, they
52:09
are unable to see sort of all of the other factors
52:11
of it? And how do you get lost in that? And then
52:13
what is the redemption Redemptive factor
52:15
in that? How do you fall
52:18
from grace in that way and then how do
52:20
you allow the people that you've hurt to
52:22
love you in such a way as to redeem you --
52:24
Mhmm. -- to do better by them. And
52:26
I and I don't think that I could have explored
52:28
that story with any
52:30
other table. Like, I really do think that that
52:33
needed to be at
52:35
that particular table in that particular space
52:37
to be able to really tell that story. And
52:41
for me, just being
52:43
being in these spaces with other people that,
52:46
like, really understand my lived
52:48
experiences not only allows me to, I think,
52:50
go places in, you know, tabletop games
52:53
that I wouldn't necessarily otherwise feel comfortable
52:55
going to, but it also just helps
52:57
me feel seen Right? Mhmm. Like, when
52:59
other people are telling stories
53:02
or making decisions in character or, you know,
53:05
that I am not involved with, but
53:07
are informed by very similar experiences
53:09
that we have. You know, like, I feel very seen
53:11
by that and, like, there's a sense of camaraderie
53:14
in that And, like,
53:17
I I don't think that that
53:20
kind of experience is just,
53:23
like, describeable. I don't I don't know how
53:25
to describe sort of the very, like,
53:28
comforting, like, like,
53:30
breath of fresh air, like relief feeling
53:33
that I get from being in that
53:35
space with other people. It really really is priceless.
53:38
And I know that we like, I know
53:40
that people sometimes joke about sort of the low hanging
53:42
fruit of representation, but I really do think
53:44
that there is something special about seeing
53:46
yourself represented in a in a story,
53:48
in a character. Especially
53:51
if that is not something that you have experienced
53:53
before or have not experienced very often before.
53:55
It is a very powerful experience to be
53:58
like, yeah. No. Like, the thing that I
54:00
go through, other people also go through it
54:01
and, like, other people also have similar feelings
54:04
and similar thoughts.
54:06
Yeah. And just to know that you're part of a community
54:09
really is is
54:12
so so absolutely amazing.
54:14
And I'm thinking of the the trans
54:16
people who are listening and and paying attention to
54:19
this as well too. Right? Like, you've got that community
54:21
there and then it it has halo
54:23
effect on every person
54:25
who is who's interacting with this, whether
54:28
they're trans or not. Even what we're talking about
54:30
are people who who are able to walk and feel and
54:32
and empathy of of that
54:34
lived experience and realize that, you know,
54:36
it's certainly very unique,
54:39
but it's also not as we
54:41
were saying it, you know, many many people feel heartbreak.
54:43
Many people feel all these things and it's it's a
54:45
way to be like, oh, there's there's more that unites
54:48
us than than
54:49
than makes us different. And I think that's really important.
54:53
Yeah. Mhmm. Yeah. And the
54:55
community that you're building around
54:58
all of these different the group
55:01
in the actual place, like the transplanar community
55:04
is huge and it's a wonderful
55:06
safe place for other people who
55:09
or sharing those lived experiences. So that's,
55:12
you know, it's wonderful
55:14
to see yourself represented, but then to also
55:16
find that community where you can also
55:19
feel represented and secure. It's
55:21
like the radical imagination. Right.
55:24
That's that's what you're you're creating
55:26
there. But we all get to watch
55:28
and we all get to see it unfold.
55:30
Yeah, I've been very lucky to
55:33
get to have met and
55:35
watch and work with and be
55:37
friends with so many wonderful
55:40
wonderful creators and performers in the
55:42
tabletop industry, honestly, A
55:44
lot of them are, like, some of my absolute
55:46
closest friends now, and it I
55:49
do not think that I would be
55:53
in the place that I am, like, in a very positive
55:55
way, I don't think I would be in the place that I am had
55:57
I not met a lot of these people. And so I really
55:59
do have tabletop
56:02
role playing games, but specifically the actual
56:04
play industry, to thank for
56:06
that. And as, you know,
56:08
as many problems as there exist
56:10
in the industry as they do with all industries. I
56:13
think that there is still the
56:15
optimistic side of me anyway likes to focus
56:17
on the fact that there is a very rich
56:22
wealth of communities that exists
56:24
in this space, and it's just a matter of
56:26
finding the communities that
56:29
you resonate with that that,
56:31
you know, speak to your values, speak to who you
56:33
are as a person and making connections
56:35
there because, like, I I've
56:38
been so so lucky to be able to do that.
56:40
And I I want other people to
56:42
feel similarly as well, honestly
56:44
being a part of a community is
56:47
a bone for so many elements
56:49
in life, you know, feeling connection is
56:52
so important. Definitely.
56:54
Well, it's and it sounds like the work you're doing
56:57
is going to make that possible for
56:59
more people. So we are lucky
57:01
to have you.
57:03
That's so kind to me to say. Yeah.
57:05
That's true. I'm excited about yeah. Right? Like the
57:07
fact that you're pushing the boundaries of what this is
57:09
is as an art form, as well as
57:12
you know, forging these communities and
57:14
being that representation for so many
57:16
people out there like it's
57:18
wonderful. And I wanna know when
57:20
that research paper is done. So
57:22
Me too.
57:22
That's a citing citation and every
57:25
drug you talk at the same go trial. You
57:27
know.
57:30
So awesome. Well, you mentioned these
57:32
shows later on, but I'll give you a chance to do so
57:34
again and get people who
57:37
are listening here
57:38
know, the opportunity to start following
57:40
along and whichever one makes sense for them.
57:43
Yeah. So hello, everybody.
57:46
My name is Hamnah use any and all
57:48
pronouns. And as I mentioned, I am
57:50
a table top performer and producer. You
57:53
can find me on Twitter at underscore
57:56
where I talk about all of the different projects I'm a part
57:58
of. I'm on a lot of different APs as
58:00
I mentioned. And so Twitter is the best
58:02
place to know where I am at any given point
58:04
in time. I would like
58:06
to specifically shout out in Goodia,
58:09
our very experimental one
58:11
shot that is coming out. If you keep an eye
58:14
on the nameless domain Twitter page,
58:16
you will see some very
58:18
interesting content coming out,
58:20
leading up to the show. Trust me, you're not
58:22
gonna wanna miss
58:23
it. So That is nameless domain
58:25
on Twitter. Nice.
58:28
Domain that shall remain nameless. I
58:33
love it. Well, thanks so much. I'm known for being on
58:35
and and talking about this. We can't wait to
58:37
to to have you back on and talk about this
58:39
research paper. Thank you so much
58:41
for having me. Yeah. Yeah. I am super super
58:44
stoked. What
58:47
a fan? Oh my god. Fascinating conversation with
58:49
Hamna, there is so much there to
58:52
unpack. Right? I know. I was like
58:54
I really kinda like getting into
58:56
the producer weeds too. It's fascinating.
58:59
I know right now. I had more questions. So
59:02
I guess they'll just have to come
59:04
back. They will. It's true. And producer is
59:06
such a great role. It's catch all.
59:09
I mean, I meant it when I said it's like it's the person
59:11
who keeps things moving on a project
59:13
and that is something I think we
59:15
need better
59:17
teaching for in all of our disciplines.
59:19
Like, every everybody needs a producer in
59:21
their lives.
59:22
I that would be amazing. Right?
59:24
Yes. I
59:25
would need
59:25
to post it notes and just make
59:27
them happen. Please. As
59:30
long as they don't get into any scrums, we should
59:32
be okay. Oh, yeah.
59:34
Scrum free producing.
59:39
We have enjoyed having
59:41
Ryan Mars as producer as well as
59:43
Lisa Carr. So shout out to them on
59:46
this day alone. Years
59:49
of working together, and it's gonna be
59:52
eight
59:52
more. I think going forward?
59:54
Yes. Until Fiona and Quinn
59:56
take over this podcast.
59:58
True. We'll hand it down to them
1:00:01
like we are hereditary.
1:00:05
This is yours, idiots.
1:00:07
I dubbed the Seroquine. Of
1:00:10
the Dragon Dog table.
1:00:12
Quinn would be like, oh, yeah.
1:00:14
My remember when my parents used to force me
1:00:16
to play D and D. Remember that? Right.
1:00:20
And then -- Yeah. -- they would then play pennywise
1:00:22
and scare each other with lots of
1:00:24
high pitched screaming. Oh, gosh.
1:00:26
Yes. I can That's not podcast
1:00:28
that anybody wants to listen to. Except
1:00:31
for them. Except for the screaming
1:00:33
kids podcast. Alright.
1:00:35
Well, you can find out all of that and all
1:00:37
of our other projects online.
1:00:40
You can find me at Greg Tito on
1:00:43
Twitter. I am also on
1:00:45
Mastodon and Hive
1:00:49
and Cohost. Under all those things
1:00:51
as well as Greg underscore tito
1:00:53
on Instagram.
1:00:54
Much more simple for me, I am at ShellyMo
1:00:56
on Twitter and Instagram. So
1:00:59
come on over
1:01:00
there. And
1:01:00
you've got that cool author website that I
1:01:03
am looking at longingly.
1:01:05
Really? I need to You visiting
1:01:06
my website. I have been visiting your website.
1:01:08
Shelley massinople dot com. Is that
1:01:10
website? Yeah. Yeah.
1:01:13
I should do some updating over
1:01:15
there.
1:01:15
Now I've ilted you into it. Yeah. Yeah.
1:01:18
But, you know, there's a, those
1:01:21
posts go deep though, like
1:01:23
way back in
1:01:24
time. So you can read some some
1:01:26
real early works.
1:01:28
That's exciting. Right? A lot of them about,
1:01:30
you know, parent d and d and all
1:01:32
that noise.
1:01:33
A lot about d and d too. Oh,
1:01:35
gosh. It does go back, Steve, because think
1:01:37
I had it When
1:01:40
my first book came out and that
1:01:41
was, like, two thousand and seven.
1:01:44
Like, before there even was
1:01:46
Internet. In
1:01:51
the before to
1:01:52
It was just No. I mean, that's of two
1:01:54
thousand seven, which I'm pretty sure there were it wasn't
1:01:56
in the back end. But Those
1:01:58
knew this one probably weren't even alive. So
1:02:00
No. I was just a a
1:02:03
child. Yeah. Right.
1:02:05
You were, like, twenty years
1:02:06
old, but you were, like We
1:02:06
baby just trying to make a a
1:02:08
website happen. It was probably, like,
1:02:11
today in fourth grade, my
1:02:13
friend, that's something
1:02:15
really mean to me.
1:02:19
I love that we've kept this going for as long as
1:02:21
we have.
1:02:22
I will continue. For
1:02:25
forever. Speaking of continuing, dressy
1:02:27
two shoes is walking
1:02:30
through The gradient set it out
1:02:32
on her way to meet
1:02:34
with the final,
1:02:37
the third to backseat individual that
1:02:39
is still on the Radiant Citadel. You've
1:02:42
recruited Jonathan, Matt
1:02:44
Samson, as well as Altia, A0A
1:02:47
woman, Drowsy.
1:02:50
Yes. With very
1:02:52
nice white and light
1:02:55
brown fur. Very, very
1:02:57
attractive. Yes. And
1:03:00
you guys were joking around about what was
1:03:03
in your wine skin. It might be
1:03:05
bathtub, wine. And
1:03:10
you had a quite a bit of a long walk
1:03:12
because Altia
1:03:14
knows of a older
1:03:17
tobacco woman who kind of lived by herself
1:03:19
and she's taking you to the hutt
1:03:22
that she found one day, she was
1:03:24
explaining this to She was like, yeah, I was walking around the
1:03:26
city one day, and saw this this old woman
1:03:29
who is just sweeping
1:03:32
her stoop with a makeshift
1:03:34
broom that looked like it was made out of some
1:03:37
type of, you know, fur very
1:03:39
hastily bound to a
1:03:41
stick. It was very
1:03:43
homemade looking at this tool. And and
1:03:45
as I looked at this woman, I I realized that she
1:03:47
was like me. She was a tobacco
1:03:49
we're going to find
1:03:49
her. Yeah. I'm going I I think she's
1:03:52
still at that hut. I I hope she is anyway.
1:03:53
Did you talk to her? She was very
1:03:56
rude. She didn't want to engage
1:03:58
with me. She just grunted
1:04:01
at me when I tried to say hi and
1:04:03
be friendly. Very different
1:04:05
than you who have been quite so open and
1:04:08
wanting to speak with me and stroking my paw
1:04:10
as as we've been walking all this
1:04:12
time. It's very different from you. Oh, I
1:04:14
appreciate that. She's obviously not
1:04:17
a fan of the hooch like I
1:04:19
am. You know what I mean?
1:04:21
think we can loosen her up a little. Some
1:04:24
of my bathtub gin. Maybe.
1:04:26
Maybe. Who
1:04:26
knows? Maybe that's why she was disgruntled
1:04:29
that day. But I never went back. Hopefully,
1:04:31
she's still around. That was a a few years ago.
1:04:33
K. Well, I'm excited. So you
1:04:35
make your way through the city
1:04:38
further there is
1:04:41
a general hubbub of
1:04:43
commerce and things that are going on, but
1:04:45
then you eventually turn a corner
1:04:47
and get to a more residential
1:04:50
street that goes to
1:04:53
the west of the Aurora
1:04:55
Diamond. And she
1:04:58
makes another turn and another turn and then
1:05:00
it seems like you're in a an
1:05:02
alleyway and the
1:05:05
stars and twisting
1:05:08
necker that is on the outside of
1:05:12
this citadel is right in front
1:05:14
of you. It's actually really
1:05:16
disconcerting.
1:05:18
And even Jonathan says, like, what?
1:05:20
I'm not near the edge very often. Yeah,
1:05:22
this is weird. Fortunately,
1:05:25
as a tobacco, I am very agile,
1:05:27
but very nervous.
1:05:29
And Samsung says, are you
1:05:31
sure there's no danger of us being
1:05:33
pulled off of this floating sitting?
1:05:35
Yeah. What's the whole gravity situation
1:05:38
up here. Altia says, well,
1:05:40
no, everything's fine. You're not gonna have to float off
1:05:43
into nothing. That's not a good idea. Do
1:05:45
people fall off of this thing though? Every
1:05:48
once in a while, there is a tragic accident
1:05:50
with a child
1:05:52
or someone who gets too close to the edge awful.
1:05:55
But from birth, everyone on this
1:05:58
citadel is taught not to get as close
1:06:00
to the edges, you know. That's why it's
1:06:02
Usually, the domiciles that are disclosed
1:06:06
are not inhabited.
1:06:08
Most of the people trying to live closer to the
1:06:10
oral diamond. I don't like
1:06:12
this. I I maybe had
1:06:15
maybe an, like, slightly
1:06:17
more to drink at lunch than I should have.
1:06:19
I didn't know I was gonna be tight rope walking
1:06:22
on a crystal. You're not I mean,
1:06:24
you guys are on a on a
1:06:25
street. It's not it's not you're getting closer
1:06:27
to it now. It's like the backyards of some of these places
1:06:29
might actually get to that edge. And there are no
1:06:31
parks or things like that
1:06:32
where, hey, a stray ball might fall into it.
1:06:35
That would be crazy since Jonathan. It's
1:06:37
kind of freaking chunky out though. That
1:06:40
is understood. A lot has changed
1:06:43
in your world perspective over the last
1:06:45
few days. Yeah. So you make it to this hot
1:06:48
and you see it
1:06:50
is a small, you know,
1:06:53
maybe fifteen feet
1:06:55
by fifteen feet fast
1:06:57
cut with a roof made
1:07:00
of reeds and grass
1:07:02
woven together. And
1:07:05
the materials of
1:07:07
the walls appear to be some
1:07:09
type of wood, but there's lots of scratch marks
1:07:11
all around them. So it looks like it might
1:07:13
have been scavenged or put
1:07:16
together from from another source. It does
1:07:18
look like it's made with materials that
1:07:20
were created simply for for building. And
1:07:23
the solid wooden door
1:07:26
is closed. It's not
1:07:28
painted. It's just a
1:07:30
plain wooden door with, you know, planks.
1:07:33
And a
1:07:35
latch, middle wire and latch
1:07:37
keeping it close. Okay.
1:07:40
This I saw this woman here. She was here outside
1:07:43
this front stoop, but it it
1:07:45
looks like the door's closed. I'm just gonna
1:07:47
go knock. Okay. So you go up and
1:07:50
knock on the door.
1:07:51
Yep. And here.
1:07:54
There is there's no immediate answer.
1:07:57
Knock knock knock. You
1:07:59
knock again? Yes. You
1:08:02
hear a woman's voice say,
1:08:04
go away. Don't
1:08:06
want any mama. What?
1:08:09
Mama.
1:08:12
Mama. And you hear a compliment.
1:08:14
Love a compliment. Love
1:08:18
a compliment. A lot of grunting. You're
1:08:23
hearing all this coming from the
1:08:25
door. The
1:08:28
latch very reluctantly opens
1:08:30
and the door Just a few
1:08:33
inches, you see eyes with a
1:08:36
face of a tibaxi, almost
1:08:38
all the fur is white. With
1:08:41
a few flakes of
1:08:43
of gray
1:08:43
hair, the blackish hairs. What
1:08:46
do you want? Mama. Who's
1:08:49
mama? You? I
1:08:53
eat your mama. My
1:08:57
bad. Hi, my name is Trunkie Tewshoes.
1:08:59
I Hamnah a visitor from a different plane,
1:09:02
and I believe that you have some information about
1:09:05
my brother and possibly
1:09:07
my entire family. Okay. She
1:09:12
says alright. Come in.
1:09:14
Oh, these are my friends, Johnny. Just
1:09:16
you. Sam.
1:09:17
Get in here. And she yeah. She
1:09:20
she asked you to come in. Okay.
1:09:22
here,
1:09:23
guys. You go in and she
1:09:25
closes the door and latches it. Can
1:09:27
we leave that unlocked?
1:09:28
There was no lock to begin with, lady. You
1:09:30
latched it.
1:09:31
Yeah. It's a latch, it's not lock. Anyway,
1:09:34
why am I dealing with imbecile here?
1:09:36
Wow. Do you like to
1:09:38
drink? Well, if you don't
1:09:40
drink, you die. So yeah, I'd like drink.
1:09:42
We are definitely related.
1:09:45
I take out my water skin. Do you have
1:09:47
a
1:09:47
glass? Never had much use for it myself.
1:09:50
Oh, not a fan of sharing bottle.
1:09:53
You offered if you don't wanna share, I had no skin
1:09:55
off my
1:09:56
I mean, I if you had a glass, I would be happy
1:09:58
to pour some into your glass. I
1:10:00
don't like She looks around. And you actually kinda
1:10:02
see her her interior is
1:10:05
extremely bare. She's
1:10:07
got a table. And
1:10:10
there is a lot of
1:10:12
refuse kind of strewn about
1:10:14
almost looks like there's no
1:10:16
different rooms. It's just like a one room. She doesn't really
1:10:18
have much of a kitchen. It's just
1:10:20
a small fire in the hearth
1:10:23
and
1:10:24
Okay. Alright. Alright.
1:10:26
Alright. Alright. I'll
1:10:29
take out I'll take out my mess
1:10:31
kit, which I have in my equipment.
1:10:33
And I take out a bowl and
1:10:35
I pour some into the bowl. And
1:10:39
I actually will
1:10:41
give her the water
1:10:43
skin that has more in
1:10:45
it, and I will just drink out of this
1:10:47
shallow little bowl like a big kitty cat
1:10:49
that I am.
1:10:50
Okay. She takes the wine stand and snips
1:10:53
it. Mhmm.
1:10:56
Smells terrible. And she
1:10:58
drinks a big swig of it. Wow.
1:11:00
Whoa. Right? It's mighty
1:11:02
powerful. It does.
1:11:04
You made this? Yeah. Alright.
1:11:07
I can make more. You're hired.
1:11:10
What do you know about the the two shoes
1:11:13
family? And
1:11:17
we'll end there.
1:11:19
With a big size, a
1:11:21
big size. She looks at you. She kinda she's,
1:11:23
like, kind of, you know, she was in that mode of
1:11:25
enjoying what you had offered and
1:11:27
and when she looks at you. She pods
1:11:29
is kind of mid when you say two shoes and
1:11:32
takes that big sign. We will
1:11:34
come back. Alright.
1:11:38
Like it. I wasn't really like
1:11:40
it. This is definitely my mom when you're like Last
1:11:42
name mom.
1:11:45
We shall see.
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