Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:06
Welcome
0:06
to Dragon
0:08
Talk.
0:08
Yay! This
0:13
is the official Dungeons and Dragons
0:15
podcast. I am Greg Tito. That is
0:18
Shelly Mother, Nobody. Hi.
0:21
Making things happen over there. Very
0:23
excited for this episode of
0:25
Dragon Talk. because we get to talk
0:28
to Dair Hickman, an
0:30
amazing TTRPG player,
0:33
game designer, writer, perhaps
0:36
best known for their role on
0:38
Transplaner. So very excited to talk
0:40
to them.
0:41
Yeah, also they have some
0:43
very cool games that I do hope that
0:46
we get to discuss, games that they designed.
0:48
So how cool.
0:49
We will get all those and
0:51
figure it all out. That's awesome. What
0:55
is happening in the D&D world? I mean, you gotta
0:58
give a shout out to Dungeons and Dragons,
1:00
the movie. Oh my gosh. We
1:02
just, as of this recording, we found
1:05
out that it's a hit. People like
1:07
it. It's the number one movie in the world.
1:08
It's the number one movie in the whole
1:10
world. You know when D&D
1:13
has done something huge because
1:15
my dad starts sending me news articles
1:17
about it. Like, did you hear this?
1:20
Breaking news, not sure if you're aware.
1:23
There's a D&D movie and it's quite good. Did
1:26
he send you the clipping from USA Today? Okay,
1:30
so what Greg is referring to is an article
1:32
in USA Today in which Greg and I were
1:34
quoted talking
1:37
about how like, hey, I've seen
1:39
the movie, I wanna get into Dungeons and Dragons
1:41
now. Greg being the master
1:43
PR, what person
1:46
that he is,
1:47
like worked our book into
1:49
this conversation and he actually like name
1:52
checked it. So was super excited
1:54
about that, he being the author,
1:57
the writer of that article. But-
1:58
Brian. sent that
2:01
link to my dad
2:03
and like crickets heard
2:06
nothing while excuse
2:08
me grief me it's
2:10
almost like you're not
2:12
like her book
2:15
ah or even
2:17
this podcast that name but i'm
2:19
he was aghast on and is still talks
2:21
about it still think that he's really
2:24
famous now super famous so
2:27
anyway that was exciting
2:29
that yeah know the article itself and
2:32
people out there are getting in to playing dd
2:34
i think from watching the movie and seeing
2:36
how fun and yeah are
2:39
not serious
2:41
or even though he was eerily as there's emotions
2:43
there's all these things happening within the
2:46
film which i think is a
2:48
great amalgam of everything that makes this game
2:50
great
2:50
idea i do like our conversation
2:53
that we had with jeremy i'm it
2:57
really nailed to like of the essence
2:59
of what we love about the
3:01
indie fart dry and heartstrings
3:04
know how easy to do ah
3:07
i'm i just
3:09
loved her i did i went back again
3:11
saw the second time part got to see
3:13
it and he was i looked over at
3:15
him a few times and he just held that the
3:18
on like smile on his face and dispatching
3:20
and smiling like that's a good sign and
3:22
at one point quinn leaned over to me
3:24
and said is
3:25
this movie almost over
3:28
was like oh god
3:30
really the flick forty
3:32
minutes and kid and i said no it's not
3:34
and he goes good
3:37
because
3:37
i love it doesn't to all
3:40
how sweet stream from the mouth
3:43
the bear you know he was a
3:45
nike it held his interest that held
3:47
us to friends interest i'm so
3:50
very that's a good sign
3:53
that's a good litmus test or it is because it i
3:55
love it cements i can't wait to i'm
3:57
gonna watch it again can
3:58
you imagine that him and his friends really
4:00
loved the character of Simon, the
4:02
sorcerer. Yeah, Simon
4:05
is the character that resonated the most
4:07
with nine-year-old boys. And
4:10
my hairdresser. So it's
4:13
not a uncommon
4:15
thing that we're hearing from folks.
4:17
First of all, can we discuss that you have
4:20
a hairdresser? The
4:22
person who cut it that way on purpose. Yeah, the
4:24
person who cut my hair. She loved
4:26
it and said that she had to... And Simon?
4:29
Yeah, she said she really loved Simon and
4:32
Doric as well, the Druid, but
4:34
really loved Simon and thought it was a very relatable
4:37
imposter syndrome-y kind of
4:40
arc that it was him holding him back this whole
4:42
time, not his ancestor.
4:45
Spoiler alert for the D&D movie. Go
4:48
check it out. Anyway, lots
4:50
of other things that you'll
4:52
discover that we're not gonna spoil.
4:55
That's right. Yeah, yeah. Oh,
4:58
good stuff. Good stuff there. Yeah,
5:02
and I hope you're all digging it and
5:04
spreading the word, getting more people out there to go see
5:07
it. And then
5:09
taking your friends who may be excited about
5:11
D&D
5:12
and getting their excitement and transcending
5:14
it into a game. And
5:17
we have tons of resources for you to be able to
5:19
do that.
5:20
PlayD&D.com is a good place to
5:22
start.
5:23
get some of the free content
5:25
that is available on D&D Beyond, including the
5:27
character sheets for the party
5:30
in the
5:31
movie. And you're off and running.
5:35
Rebel's End, you can even play in
5:37
breaking somebody out of that prison
5:39
that's in the center. You can do your own little Jarnathan
5:42
heist out the window if you want.
5:44
You know, Jarnathan also seems to
5:46
be one of the breakout stars of that movie. Totally.
5:50
People definitely love Jarnathan. There's
5:52
something about a callback, right? The fact that
5:55
even in the exposition storyline that
5:57
Edgan is going through in the beginning that he keeps going
5:59
back. back to you're really great at
6:02
jarnathan with you to hear this part of the story.
6:05
I don't, sorry, I don't know if I can continue
6:07
without jarnathan. I
6:10
totally paced that wrong,
6:12
but whatever. I'm not a professional like Chris Pine.
6:15
I mean, I think you're more of a professional like Chris
6:17
Pine. Well, you know what, I have something
6:19
in common with Chris Pine. The outfits? Our
6:22
outfits are similar. We both like a high-waisted
6:25
pant. But also,
6:29
we are both very passionate about getting D&D in schools. That's
6:33
right. I
6:36
have seen him out there that quote in many articles about
6:38
how much he thinks that D&D should
6:40
be played in schools and how it's such a great learning
6:42
tool and a teaching tool. And
6:45
every time I read it, I want to say, it is in schools,
6:47
sort of. We're getting it.
6:49
new
6:55
fresh new curriculum out there. So if you go
6:58
to ymiclassroom.com
7:00
slash d,
7:02
d, not d and d, just d, d. And
7:05
you can, or Dunkin
7:07
Donuts.
7:08
Oh yeah, for the Northeasterners out there.
7:12
You can find some really
7:14
fun activities that
7:17
you can just give to your kids to do. It doesn't
7:19
have to be in class. It's
7:21
all about puzzles and mazes and
7:25
solving some cool little riddles.
7:27
So I actually used some of it in
7:30
my D&D club.
7:30
Oh, nice. Yep.
7:33
And they enjoyed it. Turns
7:35
out kids like puzzles. Kids
7:38
like everything about D&D as it turns out, which
7:40
is fantastic. And
7:43
we would love to hear more about
7:46
your experiences going to the D&D
7:48
movie, getting people into playing D&D
7:51
and getting the youths on
7:53
board with playing more
7:55
as we do more Dragon
7:58
Talk episodes. So let's talk to. Darrick
8:00
Hickman, just as a note, we recorded this
8:02
episode a little while ago. So,
8:05
right? Or is this before
8:07
times? I don't really remember. It might have only
8:10
been like two weeks. I don't know how time works
8:12
because I've been caught in a time stop
8:16
spell for quite a while. But give
8:18
a listen and you'll
8:21
find out lots of ways to get inspired about D&D.
8:24
It's only been a week. It's only been a week.
8:26
It's only been a week, but yeah, it does feel
8:28
like a long time. Time
8:31
has passed. But also no time at all. Let's
8:36
welcome Dere Hekimin to
8:37
Dragon's
8:43
Ar of
8:56
octaves there. Well, we're really excited to
8:58
chat with you. You are a
9:01
game designer, a TTRPG
9:03
performer. You're on Transplaner with a lot of
9:05
other wonderful folks that we have spoken to
9:07
on DragonTalk. How are you doing?
9:10
Good. Yeah,
9:13
no, I just, I reduced
9:15
just to talking about myself as an entity because
9:18
it's easier at this point. What
9:20
have I done? What haven't I done? I'm just
9:22
around. Oh.
9:26
I exist. I'm a person. It's like you've
9:28
always been here. Yeah. Exactly. I'm
9:30
a primordial entity in the tabletop space. I
9:33
like it. One of the old gods.
9:36
But yeah, how did
9:38
you get started playing D&D,
9:41
playing tabletop RPGs? That's always a really eye-opening
9:44
tale to tell.
9:46
It's always funny because
9:49
growing up, I was always the kid who was like, ah, I'm
9:51
very nerdy. I have a big video game,
9:53
kid.
9:54
I'll never do D&D. I'll never end up on
9:56
tables, like playing table tops. but
9:59
I'm also a liar. historically. So
10:02
you're great at D&D. Yes.
10:05
As liked. Yes, the make believe. So
10:08
like I ended up going to college with
10:11
and like met a bunch of my like college best friends. And
10:14
they're like, hey, we're doing this. I was like, sure, I'll give it a try
10:16
because why not? And
10:18
like I my first character was just like a
10:20
wholesale of reference to like community like
10:23
on ironically, because I love that show. made
10:26
a half elf which just looked like me with one elf
10:29
here. This is my... I didn't care
10:33
to design. I didn't know her yet. I didn't care.
10:35
It was very goofy. And
10:39
from that point, I got really captivated. I also
10:42
started listening to things like the Adventure Zone,
10:45
which really made me care more about it as a
10:47
storytelling medium. It's
10:49
my first tattoo. the audience who can't
10:51
see this, but I have a Bureau
10:54
of Balance tattoo. And
10:56
from there,
10:57
I just got more into actually wanting
11:00
to tell bigger stories and be involved
11:02
in bigger stories. And
11:04
it's been a ton of fun until about 2020
11:07
is when I actually started hitting the streaming
11:09
space. I did a couple
11:11
of charity events and stuff,
11:13
and just really liked, I don't
11:15
know, putting my voice out there in this way and
11:18
just kind of kept going from there honestly. That's
11:22
amazing. So what was it about the
11:24
streaming space that you found
11:27
appealing? Like you said, I like to put my voice out
11:29
there, but was there something about the people you were
11:31
playing with or the way that you were playing or knowing
11:33
that an audience was listening
11:36
and watching? I think it
11:38
was a mix of that desire
11:40
to... I've
11:41
always wanted to be an artist. I've always been in
11:44
an artsy kid, like
11:46
I'm a musician as well. So
11:49
like I've always liked putting the things
11:51
I make out into the world, but also knowing
11:53
that like, there's not a lot of,
11:56
I don't know, like, Like
11:58
I am a black cramp. the woman i
12:01
am also at pretty like unique
12:03
looking and sounding in a way that i think
12:06
for a lot of people that kind of important
12:08
to see in these spaces
12:10
i i always i've always
12:13
made stuff with the sort of idea of
12:15
like hopefully there's someone out there
12:17
who looks like me or who needs
12:19
this sort of like encouragement to make
12:21
something because i think like one
12:23
of the most human things we can do is
12:25
create things and like
12:28
even if it's just a silly game with friends
12:30
i think it's really important to like let
12:33
your voice be heard in these ways and
12:35
like that has been might driving forces
12:37
like i want to make weird arts so hopefully
12:39
someone else sees this weird are in this like
12:42
inspired
12:42
by
12:43
i love that to that such the a as
12:46
you said a very important human characteristic
12:48
re if you're not expressing
12:50
yourself for for creative
12:52
folks because there are there are folks who aren't as
12:54
creative out there but i think
12:57
for if you fall into that camp it's
12:59
it's that need to get that oh yeah voice
13:01
out there more than anything else yeah and even
13:03
for people i think who aren't creative like even
13:06
if it's just something like painting
13:08
or just like anything that's just
13:11
even the monday and sort of creativity like
13:13
i'm going to name my lunch today than
13:15
ah i believe it might even the
13:17
most mundane for expression being really
13:19
important and like even
13:22
if it's like i'm don't consider
13:24
myself an artist i work you know nine
13:27
to five and once a week maybe
13:29
i'll play a little dmd with some friends but
13:31
still super important in terms of like expression
13:34
so even them if you're out here
13:37
and you haven't played anything in a while play
13:39
a game of fun yeah
13:41
than up yes create that thing
13:43
and i will watch and lot of basketball it's be
13:45
ignored march madness is going on here and
13:47
seeing a lot of young people in
13:50
the arena is right in there is
13:52
the band there's the cheerleaders there's
13:54
the people who paint their faces and
13:56
part of is like you know you're all just paying
13:59
the in the here
14:00
You're all using your different
14:02
disciplines and interests to
14:07
create something, even though it is around this
14:09
sporting event that we're watching. There is still an expression
14:12
there, even in people that we would call quote
14:14
unquote jocks, right? Yeah, even like,
14:17
because I'm a sports fan as well. My
14:19
sport of choice is pro wrestling. But
14:22
like- Right. It's more of
14:24
a show than it is a sport. They
14:26
are very much athletes. It
14:29
is the common
14:30
man's theater. But
14:33
like, I think... I smell what you're cooking. A
14:37
lot of crossover there with D&D
14:39
and wrestling as well. Oh, truly. But
14:42
yeah, like that expression
14:44
of like even fandom, even in sports
14:47
as fandom, if you haven't heard that before, I'm sorry, sports
14:49
fans, it's a fandom. Totally.
14:51
There's nothing wrong with that. And I think
14:53
like expressing yourself even through the interest of like, like,
14:56
oh, it's football or anything else is still
14:58
super important.
15:00
Um, like I also was
15:02
a big football kid. I used to watch it with my dad a lot. So
15:04
like, it's important. I like it. I
15:07
am both the nerd and the jock here. I,
15:09
I will say this openly. Yes.
15:11
I love that. And you
15:13
definitely see more of that these days
15:15
that I think people feel very comfortable in
15:18
both spaces. But
15:20
sports for sure are
15:22
a good
15:24
parallel with D&D, which we've talked
15:27
about here before. Fantasy
15:30
sports? You
15:32
guys are role-playing. You're
15:35
not a commissioner of a baseball
15:38
league. I know.
15:41
Especially in a game with a fantasy GM mode
15:43
where it's like, you're just doing
15:45
management and fantasy management. management. And that's
15:48
great. That's so much fun.
15:50
It's just, it's still fantasy. We're letting
15:52
the pretend numbers roll. It literally
15:54
is in the name. It's called fantasy.
15:58
It's not even hiding. I played in a fan...
16:00
to see baseball league before with
16:02
like very mainstream, like people who were
16:04
like, would never even watch Game of Thrones.
16:07
Like they're just like, no, they're just sports
16:09
fans. And they were all creating
16:11
logos for their teams. And I'm like,
16:13
well, you guys are like, one of them even made up their
16:15
own t-shirt. Like you're cosplaying
16:18
now
16:18
as your team. This is the expression I want to see, perfect.
16:21
And I, yes, I love like fully immersed
16:23
in this, like sending emails to
16:26
each other, like in the voice of like
16:28
the GM of the lead or like the commissioner
16:31
was like coming down on us and like they
16:34
were so fully immersed in it but
16:36
they had no idea that they were actually
16:38
role-playing. It's all about
16:39
perspective, honestly. I love
16:41
stuff like that, truly. Yeah.
16:44
Where you going for your fantasy team? I think
16:46
I'm gonna pick Atreyu this round but
16:50
maybe I'll go with Aowin if Atreyu was already
16:52
taken. Always got drips
16:55
on the cards, Gotta keep him on there. Well,
16:57
he's like a number one. He's gonna go too fast. Oh, yeah,
17:00
I have to fight for him every time, but it's worth it.
17:02
I'll take Wolfgar, I guess.
17:04
I'll take Tasha. Going
17:09
for the archmage. Yes, always,
17:11
always go for the magic. So
17:14
you mentioned that your first character
17:17
was a female-presenting
17:19
character, right? A femme-presenting character. No,
17:22
this is back in my boy era. I
17:26
love to talk about pre-transition life as my
17:28
boy era because I got over it.
17:30
No, my first character was just like
17:33
me mask presenting with
17:35
a just an elf ear, one singular
17:37
elf ear as a half elf because I thought that
17:39
was very funny at the time. But
17:42
like over the course of like playing, especially
17:45
in the world of tabletop or like D&D,
17:47
namely elves. I deeply
17:50
all about elves for most of like for
17:52
the first few years, especially around transitioning.
17:55
There was something I really loved about the like perceived
17:58
androgyny of that.
18:00
And like sort of even
18:02
like there's a prettiness and a beauty to
18:04
even the most like traditionally masculine elves
18:07
and like finding something really beautiful
18:09
and powerful about that type of expression.
18:12
So as I slowly like
18:15
started going like, oh, this person uses like he
18:17
they pronouns and getting more and
18:19
more like femme with my presentation
18:21
of characters to what I finally
18:23
like transitioned a few years into playing.
18:25
I think it was
18:27
gosh, it's been a while 2019 2018. somewhere
18:30
in there, that's where I transitioned. And
18:33
then started playing more femme, coded
18:35
in more women, player, or characters.
18:39
Especially GMing also did a lot to help with that
18:41
too, since I, in my home games
18:43
perma GM, getting to express with
18:45
femininity in those ways really,
18:48
helped open the doors for me to, I don't
18:50
know, examine and unpack my own
18:52
sense of self in a way that I
18:55
generally don't think I would have been as far as long without
18:57
tabletops. So what is
18:59
it that you found, what
19:03
made the space comfortable for you to explore
19:06
these different sides? For
19:09
me, I like my home game groups,
19:12
definitely. My
19:15
players from my home game are all some
19:18
form of queer,
19:21
whether most of my table is trans and then
19:24
everyone on the table is somewhere on
19:26
the LGBTQ spectrum. So that is a space
19:28
that gives
19:31
you, I think, a lot of freedom
19:33
to try something and experiment.
19:36
I think one of my first characters that was trans, he was
19:39
a trans mask, but we had two
19:41
characters that are identical twins and one was a girl
19:43
and one was a boy. I was like, well, examining
19:46
that one of these characters is pretty
19:47
categorically trans in some way.
19:50
And getting to play with that was the first time I like
19:52
experienced or played with transness in
19:55
a meaningful capacity and and then getting
19:57
like
19:58
having that sort of support, having that. that
20:00
both the experience of people who
20:03
were openly trans when I was still considering
20:05
and figuring everything out definitely
20:07
gave me the sort of space and grace to have
20:10
the
20:11
realizations
20:14
and really try things
20:16
with my own character creation, which
20:18
of course made me go, why do you care
20:20
so much about playing girls in this
20:22
way? Or why is it really important
20:25
for you to have to be a girl or have this
20:27
level of femininity? And then I eventually
20:29
got hit with the big hammer of, oh,
20:31
that's why. That's
20:36
great because it's the, it's not
20:39
necessarily experimentation, but it is the idea that like
20:41
you get to try it on, right? Like it's
20:43
like putting on a
20:45
different gender clothes
20:47
for the first time and being like, oh, this feels
20:50
different and even good, right?
20:53
Yeah. that level to experiment
20:55
for a little bit and take it off and be
20:58
like, okay, this is fun for a while
21:00
in the same way that putting on makeup is
21:02
fun for a little bit. Or it's
21:04
like, oh, actually, I feel kind
21:07
of weird without it now. Or it feels
21:09
a little bit,
21:10
I don't feel as
21:11
euphoric without it. And especially
21:15
because I realized I was non-binary
21:18
and sort of experiencing that sort of middle ground,
21:21
elves were essential for
21:23
that for me
21:24
because of that very much
21:26
just the general androgyny of an elf
21:29
that I like really liked really
21:32
helped me realize like oh no existing in this like
21:34
middle space is just kind
21:36
of really important for me and
21:38
I need it. When
21:41
you were looking at the Player's Handbook for
21:44
the 2014 Players Handbook. Did
21:47
you note that
21:49
bit in the character creation
21:53
thing that specifically says, you
21:55
know, choose whatever gender makes the most
21:57
sense for you as a character
22:00
and as a player. I remember
22:03
not grokking that when I first read it, I just kind
22:05
of, oh yeah, no, of course that makes sense. But I
22:08
have talked to a few folks who realized that that
22:10
was a kind of, you know,
22:12
flagpole down of like, no,
22:14
this is where elves can, the
22:19
realm in which they live. I think
22:22
it was, I think it definitely wasn't my
22:24
first character, but I think, probably
22:26
by the second, like 2015, 2016, of
22:29
just like, okay,
22:31
the first character I made, absolutely
22:33
kind of a jokey joke character,
22:36
but my first like long-term campaign character
22:38
being this sort of
22:40
like Warlock
22:43
and Bard who is mostly
22:45
a big romantic who loves
22:47
to do big spectacle. That's a character
22:50
who is beyond really with needing to worry about gender
22:52
and a capacity. Everything is a performance at
22:54
that point. And like, that's
22:56
when it was like, okay,
22:57
Well, like legally, he is
22:59
a guy, but does he really care
23:01
if he were to say like, ma'am or sir
23:04
or anything like that? Not at all.
23:06
He's just here for the vibes. And
23:09
like that sort of feeling of
23:12
getting to like, sort of go like, gender is kind
23:14
of eh. And
23:16
like for this character, and then I have
23:18
other characters where it's deeply important to them, where
23:21
like that they are, you know, perceived as such
23:23
or seen as such. And
23:26
it was very important for me. To
23:29
see it in the books too, right? Oh yeah. So
23:34
I think obviously
23:37
most people, just your everyday
23:40
D&D playing people, maybe aren't
23:42
therapists. Some of them are
23:44
definitely, but maybe they're not. But
23:47
they probably all are supportive of
23:49
their group and want everyone to have
23:51
a good time and feel included and comfortable and all.
23:54
I mean, I realize that sometimes when people play, they don't
23:56
realize the stuff that's gonna bubble up.
23:58
that like they are. there
24:00
is something that they are exploring that they didn't
24:02
know needed to be explored
24:05
but as a fellow player or a somebody
24:08
in the group like are there are
24:10
other ways that a party
24:12
can support player in the i'm
24:15
with ya sort of exploration i
24:18
mean like i think they big
24:20
was going out and both on and off
24:22
like play arma definitely
24:24
i could see people explore gender
24:26
through their characters i like
24:28
even make that a focal point of their characters
24:31
journeys realizing oh
24:33
on you know something's been missing
24:35
and it's been this piece of exploration them i found
24:37
it in mean ah and that it and
24:39
let us all coming from the character but also having
24:42
any good group like
24:44
dnb group arm there's
24:47
also core of like carrying not just
24:49
about the story but about the players and
24:51
yeah i'm sure that like everyone isn't
24:53
a good head space make sure everyone is feeling
24:55
okay and it
24:57
would like to believe that
24:59
for any of the tables ever played out
25:02
if someone came up and said hey i've been
25:04
sort of thinking about something that
25:07
i think i've carried myself both as a person
25:09
and like i
25:10
think i'm knowledgeable enough that if they wanted
25:12
to like come to me
25:14
i'd be more than willing to like hey let's
25:17
talk about it or what things
25:19
are like are you feeling good about this
25:21
or you can buy would think there are
25:23
you are you feeling new feelings which
25:25
i think is really important because
25:27
sort of that feeling of discovery
25:30
can
25:30
be super super important night
25:32
i do a lot of like tic toc and stuff
25:34
as well and i've definitely
25:37
especially because tic tacs you so much younger than me
25:40
i'm like a doubling had people
25:42
talk about like oh i remember
25:44
like
25:45
that sort of helped me realize
25:47
something or like see this seeing
25:50
this sort of character helped me realize that like actually
25:53
like maybe i want to be the edgy little rogue
25:55
and not just my character i wanna
25:57
be the one wearing jet black and kind of being of
26:00
tough guy. And like, that's so
26:02
important. And like one of the beautiful parts
26:04
about exploring yourself in those ways. So
26:07
I think any good table will hear that and
26:09
go, how
26:10
can we help you? I laughed in
26:12
the middle of that because he said, TikTok skews younger
26:14
than you. And then I'm like, Oh, shit.
26:20
Yeah,
26:22
I'm 27. So like, I know I'm not,
26:25
I'm not, I'm not old.
26:27
I'm not, I'm not an old person. I will
26:29
treat myself as such because I think it's funny. But
26:32
I've definitely had people who've
26:35
been like, oh yeah, no, I remember watching
26:37
this piece of media when I was a kid and like, mmm,
26:39
mmm. I don't
26:42
like that. I'm like hearing that actually. Get
26:44
used to decades of that from now
26:46
until forever. I know, it doesn't get easier. Yeah. Yeah.
26:51
But
26:52
I love
26:54
that question, Shelly, from a player
26:57
perspective, but I'm also really
26:59
interested in a world builder and
27:02
a GMDM perspective,
27:04
because one thing that I've struggled
27:07
with is some of my own baked in
27:10
thoughts about the fantasy
27:12
genre, whether that's from like, oh, dwarves
27:14
don't like elves. Even that simple thing,
27:17
I'm like, hmm, I don't really like that anymore. It
27:19
feels stupid and
27:23
doesn't really express what I want to express in
27:25
the world building that I'm doing. How
27:28
can you do that
27:30
type of play
27:33
without falling back on tired
27:36
old tropes like that?
27:37
I think for me, both
27:39
one of my biggest
27:41
advantages and things I had to
27:43
hurdle is I didn't go... I'm
27:45
not really super familiar
27:48
with the fantasy space comparatively.
27:51
I grew up watching a lot of anime and reading a lot of
27:53
comic books. I could talk about
27:55
Superman for three hours. Don't
27:58
stop or don't tell me
28:00
I grew up with very much like
28:02
the media that really inspired me stuff like X-Men.
28:05
This is why and the way I am. So
28:08
when I like make fantasy worlds, I think I've
28:10
always considered things almost
28:12
comic booky in a way of like, there
28:15
is this sort of like grand metropolis
28:17
in these ways, they are these very big cities.
28:19
And when it comes to designing more of the fantastical
28:22
elements, or the more
28:24
like smaller cities where it's like, okay,
28:27
like this is probably a place that's full of elves.
28:30
What else, like, what
28:32
is their history on like a, I'm
28:34
also just a big lore nerd. I love
28:37
unpacking history. I was a history major in
28:39
college. So then I also
28:41
sort of take this very anthropological
28:43
like, all right,
28:45
is there a reason why the elves don't like the dwarves?
28:48
Does, is it a like history
28:50
of business and trade? Is it like,
28:53
like, are there reasons or is it just, you
28:55
know, I've seen this in the
28:58
rings or anything.
28:59
And like going from there and
29:01
getting to like,
29:03
I enjoy making systems that really work.
29:05
So for me, like my, the Underdark
29:07
in my home game is mostly
29:10
like a city
29:12
that is fueled by like,
29:15
like smugglers by crime
29:18
in a way that's similar to a mafia
29:21
almost. So there's a lot of respect
29:23
given actually as long as you don't mess with any of
29:25
the major cities or the major families. And
29:28
sort of taking that and saying like, okay, well,
29:30
they probably don't like
29:31
this city because they're business rivals instead
29:35
of like any real... Like
29:38
it's all down to the money for them or
29:40
examining like any of my like more
29:42
burden in like green, fur-bulk,
29:45
full like towns. We're like, okay,
29:47
I think like Elodrin might hang out here. I
29:50
think like
29:51
little guys who are kind of just trying to stay
29:53
out of it. So like there's a decent amount of cobolds
29:56
here because they're just kind of trying to mind
29:58
their business and they know.
30:00
They're not gonna fight with the furbolts for
30:02
folks or chill and they just kind of moved
30:04
here eventually and like stuff like that I
30:06
think is really fun to do. I also
30:08
let my players do a lot of the
30:10
like I like to make it very communicative
30:13
like What's the type of adventures you
30:15
want to see in this world? Like
30:17
I have a character who's a pirate We're
30:19
gonna add a lot of ocean for you now, bud
30:22
We're gonna make sure there's a lot of water for you to interact
30:24
with one person did sort
30:26
of come from more of like a a thief
30:29
background. So that's why I made that Underdark
30:31
so complicated and so complex. Because
30:34
I wanted them to feel like they had a history
30:36
when they go there and sort of went
30:38
from there. So it's using story
30:41
instead of
30:43
tropes, right? Yeah. Yeah.
30:45
Pick the things that come from your players and
30:48
make them emotionally invested in it and then any animosities
30:51
are kind of built from there rather than, you
30:54
know, systemic racism. Yeah,
30:57
literally that.
31:02
Yeah. That makes sense. Yeah.
31:05
So you are. Well, you mentioned
31:08
that you are the perma GM
31:10
for your home games. Oh yeah. Yes.
31:13
How did it, how did you come into that role? The short answer
31:15
is willing to. But the long
31:18
answer was, um, we
31:24
had had sort of two concurrent back-to-back games. back
31:26
games. I had one friend who would play
31:28
on Monday who'd run stuff on Mondays, and
31:30
I'd run stuff on Tuesdays. This is when
31:33
we were a decent amount younger. We had way
31:35
more free time. Right. More currently.
31:37
A lot
31:37
of these two separate. Sorry.
31:40
These were the same group, same friend
31:42
group, just two separate games. Okay. And
31:45
we each took this, this speaks more to
31:47
my like, growing up on non like fantasy
31:49
media.
31:50
I made something I was very like cyberpunk
31:53
using D&D. I made,
31:55
it was, it was a, I'm
31:58
gonna try to make sure I get hit all the words. It
32:00
was like a cyberpunk thing
32:03
that was like fronted. These were actually like mega
32:05
corpse that were all fighting because they were
32:07
secretly led by Norse gods.
32:10
Well, yes, this was something I had
32:12
a lot of fun doing. I think it took like three years for
32:14
that to run.
32:17
And I really liked sort of, you
32:19
know, taking that traditional like fantasy
32:21
elements and
32:22
moving them far, far, long into the future.
32:25
I thought that was very fun for me. Um,
32:28
and like, we took that general, like
32:31
ideas and wanted to,
32:33
um, I like,
32:36
I was like, I'll do it. Sure. Why not? Um,
32:39
and then that game ended and everyone was
32:41
like, well, we kind of like how you run. And
32:46
like you, you're, you're like, you'll buy all
32:48
the books. And I,
32:50
I'm only messing with them partially. I love all of those,
32:53
all of my players, but, uh, I do
32:55
also like, I
32:56
think As a player, I'm way more
32:58
of a support player. I don't know if that is
33:01
from me being a Permajee or the
33:03
other way around.
33:04
But I like to prop up other people's stories
33:07
already when it comes to my style of play.
33:10
So I also just don't mind. I think it's really fun
33:13
to sort of
33:14
take the weird media that I've consumed and
33:17
help make it work into the stories
33:19
my friends want to tell.
33:22
I will roast one of my partners because
33:24
I love him dearly. He
33:27
plays a pirate tiefling named Val. And
33:30
when he asked me to GM for Val,
33:32
he asked me with a more sincerity than if he will
33:34
ever propose to me. And I put that on a mic
33:36
today. Because like, you
33:39
got down on one knee. Open
33:42
it up to a few players handbook. He was
33:44
just like, Hey, because like he's
33:46
had this character for years. And it was just
33:48
like every other DM, like the game
33:50
ended up falling through or something would happen. like
33:54
the sheer sincerity I was received
33:56
with this request. And
33:59
I thought it was really.
34:00
And like COVID was just starting
34:02
to hit. So I had free time.
34:05
So like I built the big map by hand. Like
34:08
I had for some reason, I had giant
34:10
sheets of like construction paper and like
34:12
drew out the map and like everything. So
34:14
we, we built this world from scratch.
34:18
And like, I just, it's been
34:20
a labor of love in a way that I really, really like
34:22
doing, we still play every Tuesday night.
34:25
Nice. That's amazing. That
34:27
sounds like a really cool. I do too. I
34:30
love maps as a
34:32
physical artifact. I'll have to find a photo of it
34:34
and send it your guys' way now. That's so awesome.
34:36
I love the idea of
34:38
just building it out
34:40
together. You're often your
34:43
literal figurative corner of
34:45
the world, and then someone else is
34:47
building out something else. Oh, yeah. That's
34:49
a really cool idea. Especially because
34:51
I really like the what do you want to explore
34:54
as players idea
34:56
of world building too, because it does let me know.
35:00
At one point, I've definitely done the thing of like, oh,
35:03
I really want all of you to care about this really
35:05
particular thing I've built.
35:06
And
35:07
narratively, there's no one's going to
35:09
be invested in that sort of thing,
35:12
because this doesn't really speak
35:14
to their characters. This lets me help
35:16
focus all of my creative energy on,
35:19
okay, here's the places
35:21
that speak to them. speak to them, here are these set pieces
35:23
that I think would speak to these characters
35:25
first instead of me making a really big world.
35:28
And then turns out, they really just think like
35:31
this one section is really cool. It
35:35
helps with stopping the like kind of DM
35:37
burnout that I can get sometimes by
35:40
like leveling my
35:42
like expectations a lot
35:44
low or not lower, not lower properly.
35:48
Yeah. Yeah. Yeah,
35:51
that can happen to anyone who is the
35:54
perma GM of their group. It's
35:58
tough, right? Right? It's a lot of bird and I... i
36:01
would love to hear your thoughts on what
36:03
you do to make
36:06
sure you're looking forward to the game that's
36:08
something that happened to me which was which
36:10
was i started to dread it
36:12
i started like are now it's it's to gonna be tuesday
36:14
soon what am i gonna do how
36:17
am i gonna prep for this how is this
36:19
gonna be fine for my players i
36:20
think a thing that i put in and
36:23
recently as one thing and taking sort
36:25
of the things they've all to land from performing
36:27
is like stars and wishes so
36:29
every so i think every
36:31
session where and need on like here's the positives
36:34
and the wishes being i hear something i'd like
36:36
to focus on ah
36:37
because in my head i am
36:39
deeply were that my brain is
36:41
different ah in in a good way
36:44
i'm so i know the things that i'd
36:46
narratively like think would be more interesting but
36:48
i also wanna hear from make our
36:50
it will what's the things you would like to do
36:52
and like sometimes a cast like ah
36:54
i wanted i want a downtime sash
36:57
i think you'd be really nice we can to sort of talk about the
36:59
things that we've experienced of last like ten
37:01
sessions and my cool that
37:03
means i can find a nice place an interesting place
37:05
we got sit down and talk at ah
37:08
and like ending up recession on here's the
37:10
really good stuff in here something that could help me
37:13
that like i'm i just really like to see
37:16
how funny relieve focus
37:18
fire all of that energy in a way that i think
37:21
is
37:21
important for me because i'm my i'm very
37:23
narrow divergent i have a very
37:25
extreme eighty hd in a way that means
37:28
i will get distracted by making a bunch of really cool
37:30
little things and none of those
37:32
are things on cares about and then suddenly i feel
37:35
for
37:35
of like what
37:36
was the point of all that effort ah
37:39
and especially after playing
37:41
with my friends since when
37:43
he eighteen i think so i we've
37:45
also just gotten to learn
37:47
i think a lot about what we're all
37:49
kind of like ah
37:51
and like the sort of tropes that make my friends
37:53
brains go like bar
37:54
they love it and
37:56
like getting to play into those spaces really
37:58
helps i think all us I saw
38:00
you react, Greg, when hearing
38:03
about being ADHD and creating
38:06
a million little things that nobody
38:08
cares about.
38:09
Yes, yes, because I'm so deadline-oriented,
38:12
right? So I'll create
38:14
these deadlines for myself, and I've written
38:16
pages and pages of stuff for a homebrew world,
38:19
and then
38:21
it never gets the light of day. No
38:25
one gets to see it, or no one cares, no
38:27
one interacts in any way. And then
38:29
that's kind of made me be the lazy DM
38:32
because I'm like, I don't want to do anything
38:34
unless it's in game, unless it's, you know, I'll do a little
38:37
bit of prep
38:38
to just, you know, get the encounters
38:40
and kind of things of where it might go. And
38:43
had a lot of reward from doing that. But yes,
38:45
because I was just like you,
38:47
Darr. Yeah,
38:48
I've had like one, I think, one
38:52
particular time where I felt really let down by
38:54
like, oh, this just didn't go away and I expected.
38:57
And from there, I've always, I kind
39:00
of use that as a really big learning moment too.
39:03
I think
39:04
when there are moments or things that I as a GM,
39:06
like, Hey, I would really like you guys to interact with
39:09
this thing. Sometimes I will be very honest to like, Hey,
39:11
uh, the city I think is really neat.
39:13
If you guys would like to look around, I'd really,
39:16
I'd really love to. So I can tell you about some of
39:18
the lore it made. I had no pressure,
39:20
obviously. Um, because I also
39:22
know like
39:23
a lot of those little bits are the sort of things
39:25
that they will find interesting, at
39:27
least to come back to later in this world. Even
39:30
if the ticking clocks
39:33
too stressful, they have to go
39:35
deal with the thing. It means this could be
39:37
a fun place to do a shopping episode or
39:39
something later. I
39:42
have an entire town that is just a magic
39:44
college town. So there's a
39:46
bunch of weird items and really cool inns
39:48
where it's like, oh, the drinks here will make you
39:50
levitate, literally. and just getting
39:52
to like have an episode where like we're just
39:54
gonna go hang out here and it's very chill.
39:57
It's so nice for me.
40:00
Oh my god. This trick will turn you on fire.
40:02
It's lit. This
40:04
party is lit. This,
40:07
wait, I'm gonna ask
40:09
you both this as people who look homebrew
40:11
and create worlds because I am not
40:14
there yet. But
40:16
are your worlds like that fleshed out?
40:18
Where you know like things like, hey
40:21
we serve drinks here that will make you levitate.
40:23
Yeah, for me. Wow! And here's
40:27
the drink menu of each bar
40:29
in town. And sometimes the
40:31
people just improv. Like
40:34
sometimes it's things that I think would be very funny just
40:36
in the moment. But at least
40:38
knowing the vibes of those towns means
40:41
I know from
40:42
an improv standpoint or like a very
40:44
short like, okay, like we're in
40:46
the college town, we want to go look at an in
40:49
or look at a, you know, a bar
40:51
menu. Okay, let me think of some
40:53
quick little puns or something terrible. And
40:55
then I can make a little like some weird magic effects.
40:58
Even maybe I'll even take a look at like the wild
41:00
magic table and see like, ah, maybe
41:02
you'll turn into a shrub if you drink this one.
41:04
Who knows? Uh, you'll, you'll be shrubbed.
41:07
You'll be a shrub for like two seconds.
41:09
Um, and like, I
41:11
also add a culture role
41:13
to my own homebrew game for that similar reason. I
41:16
really like to dig down into
41:19
the nitty gritty of why a
41:21
city is.
41:22
I've always been... I'm
41:24
a real romantic about cities. I also
41:26
like to just sometimes sit somewhere and just let a
41:28
city pass me by in real life.
41:31
And this sort of informs how I like to
41:34
start at a very ground level when I build
41:36
places. Because
41:38
it's just really fun for me in that aspect. Yeah,
41:42
part of what makes it exciting is that simulation
41:44
aspect where you're like, I'm not just creating
41:48
a story for my friends. I'm creating
41:50
a world in which that story can
41:53
happen. And
41:55
I'm not always successful. I'll tell you that. I've
41:57
certainly written a whole bunch of stuff and... sometimes
42:00
get it out there in ways that feel
42:03
natural and fun. But sometimes, and
42:05
I actually really like what you just said, Dara, being like, please,
42:08
can we please interact with this
42:10
thing that I spent time on, GM
42:12
to players, just being like, hey, this,
42:15
and I don't think there's anything wrong with telegraphing that.
42:17
Oh yeah,
42:19
I think when I was a little bit younger, when
42:22
I first got into it, I definitely took GMing
42:24
as a more antagonistic, like,
42:26
I am trying to be the thing that is
42:28
stopping it.
42:30
And I think after we finished our first campaign,
42:32
I think we all had this shared realization, especially
42:34
as we all got really emotional at the end of it, that
42:37
I think the fun is helping tell a good story
42:39
and helping tell a successful story.
42:41
And that sometimes me even wanting to be like,
42:45
hey, I would also like things
42:47
sometimes. And being
42:49
willing and front facing enough to ask
42:52
that of your players can be really
42:54
important, really good,
42:56
because I would hate to
42:58
ever build a sort of like, I'm kind of resentful
43:00
of the way my players interact with my world.
43:03
So sometimes I just, sometimes I put
43:05
in a little thing that's fun strictly for me,
43:08
and that's enough. I
43:12
have like a whole underground rat
43:14
society. They're all just info brokers. They're
43:16
talking like rat people. And
43:19
like, I love these guys. They'll sometimes show
43:22
up just cause like, if you need information,
43:24
Jerry the rat's gonna be there. I love him.
43:27
That's
43:27
a great idea. Yeah,
43:30
I love putting little infobrovers in my worlds and
43:32
stuff too. People that I
43:36
am a sucker for like really having people who are
43:38
down on the lowest levels to
43:40
be the people who know everything.
43:43
That's
43:45
like a DM insert character too, right?
43:47
Where you can just be like, this is me telling you what's up
43:50
with the world. Yeah, it's
43:52
a good way of like both adding a
43:54
very goofy little character because Jerry is a silly
43:56
little guy. but also like if
43:59
my players ever or
44:00
if you lost or if they ever want to know, hey, I'm
44:02
here, what's worth interacting
44:04
in this place? There's a
44:06
member of the rat information network somewhere
44:08
in town, every town has one. It's
44:11
like Nurse Joy from Pokemon, there's always
44:14
one. Are they actual?
44:17
Are they actual rats or they wear rats? They're
44:19
like, they're
44:21
a whole family of cursed, like
44:24
almost like hex cursed like rat people.
44:27
So like. Okay, like skating from Warhammer.
44:30
And the wild shape went really bad. It's the best
44:32
way I can describe it.
44:34
They're fine with it though. They're pretty chill about it. They're
44:37
fine with it. Even
44:39
then I'm like, that's a plot hook right there.
44:42
Like, hey, can we, you know. What happened?
44:44
What happened? If they ever wanna like
44:47
figure out and see if they can reverse this curse, I
44:49
don't know if they ever will, but they kinda
44:52
like them as little rat dudes. Well,
44:55
they're helpful. And maybe you need an individual or someone wants to play campaign
44:58
wants to play one of the the people and
45:00
I would build a stat block I would
45:02
build stats for that rat man right now if
45:05
I needed to
45:07
so two things
45:09
that you're bringing up that I want to
45:11
touch back on both about we
45:14
talked a lot about how DMS can make
45:17
tips for dungeon masters how they can do this
45:19
better or work on this and like leave
45:22
the dungeon masters alone like they're doing and
45:24
And they're doing the Lord's work here. They're doing
45:26
enough.
45:26
—Pelors work. —Let's talk
45:28
about players for a minute. One
45:31
thing you brought up was that you as a player
45:33
like to prop up other players
45:36
and help tell their stories, which I think
45:38
is not something that I
45:40
don't think about that a lot when,
45:43
as a player, I tend to be thinking about my own
45:45
story, I guess. How
45:48
could players
45:50
be more central to their
45:52
party members' stories, if that is something
45:55
that they want? How can we help
45:57
tell each other's stories?
45:58
I think...
46:00
One of the things that helps with that is making sure like
46:02
wishes are stated. I think
46:04
once again, another early GMing problem that
46:06
I had is everyone really loves their secrets
46:09
in a way that like
46:11
when everyone's hiding secrets, no one really knows how to
46:13
best help each other.
46:14
And with stars and wishes, when you're in a position
46:16
of, oh, I want my character to maybe
46:18
address
46:20
sort of this, they've been feeling really down or
46:23
they've been feeling kind of lost in life.
46:25
Then suddenly I'm in a position of like, okay,
46:27
my character is generally a bit more introspective.
46:30
Do you want us to have like maybe let's have a scene where
46:32
we're like sitting and talking about life
46:34
to give you that opportunity or you know
46:36
giving those letting
46:39
everyone know what you want, I think and
46:41
like Reducing the amount
46:43
of secrets because sometimes secrets are really fun a
46:46
good twist Incredible, but
46:48
I think not everything needs to be a twist
46:50
Sometimes it is okay to tell you're like fellow
46:53
like player like the fellow folks
46:56
at your table. I
46:58
I kind of want to explore this thing or
47:00
I want to like explore my sort of feelings about loneliness
47:03
or anything. Because
47:05
I think most people,
47:07
if they know there's an opportunity they can help
47:09
tell your story, would be pretty down
47:12
to. It helps
47:14
also build relationship between certain players.
47:16
If like, okay, whenever I'm
47:19
down, I come to your player to talk or
47:21
your character to talk to that builds
47:23
I think a greater sense of like
47:26
those individual relationship strings.
47:28
So you know, not only are we moving together as a
47:30
party, but
47:31
I care about this person for this reason, not
47:33
just because we are
47:35
saving the world, but like also you
47:38
are my friend and whenever you're down, I am
47:40
I am your mom friend, I come to support you. Or
47:43
you know, whenever
47:44
I have stuff in my world where there's
47:46
like arena fights, two characters
47:49
generally will always go together. They're always like fighting
47:51
buddies. That is their bonding experience.
47:54
like getting to have people's
47:57
wishes said out loud, I think really
47:59
helps.
48:00
the of people opportunity to play the
48:02
that there plus one in that way when
48:05
i love about that is there is
48:07
a joy as you said in twist
48:09
where maybe just the dm in the and
48:12
one player are
48:13
aware of something a
48:16
secret him he gets revealed and they do
48:18
might have that experience but i'm
48:20
thinking about mystery
48:22
shows and mystery television
48:25
and sometimes of the
48:27
most fun when everybody knows what
48:29
mr years and you're just trying out
48:31
a failure any yeah where and your to try to see
48:34
the characters experience it
48:36
all the same time so i'm thinking of those
48:39
yeah a bit by having those wishes be public
48:41
and having everybody at the table know those
48:43
secrets so when they come out
48:46
you all of a sudden have everybody at the table
48:48
jumping up a be i got my god
48:49
that just a habit because that that's something
48:51
that we've been holding our do for six months but i'm
48:53
so glad you got to experience that i am
48:55
right rather than you know
48:58
the secret sly smile is that the dm
49:00
and one character might have together if it's
49:02
ah yeah if it's held to close the chest
49:04
i'm yeah and especially when sometimes
49:06
like one
49:07
of my characters had a secret kid ah
49:10
he'd like he just had a kid
49:12
that it was around in the world for years and
49:14
like only one other player knew about it
49:17
like in
49:18
game but above it if we all knew
49:20
someone over there seems what happened there sort of this
49:22
like how can we piece together
49:24
these little facts about this kid based
49:27
on like and will will their perception
49:29
like when they finally meet him live up to everything
49:31
we've heard about a month on
49:33
the table and like that sort
49:36
of you know that fun of playing with dramatic
49:38
irony is i enjoyed a lot i
49:40
think you can we do some i
49:43
think they both have their uses but i'm getting
49:45
to do one is
49:48
really fun sometimes one
49:50
on question of our players and
49:53
helping
49:53
their dungeon master's i
49:55
feel terrible knowing that you have all
49:57
these nooks and crannies in your world that p of
49:59
artists nope, I'm just on my way somewhere
50:02
else. I'm not going to walk in here. But really,
50:04
like, how can players
50:07
be better
50:10
players? Like, what can what
50:12
what if you were like, okay, I'm
50:14
a GM, and this is my
50:16
dream. I just want players to do X,
50:18
Y and Z. I
50:22
think sometimes making that
50:24
desire known, like, I
50:27
think more information is always better. So
50:29
whenever I run games, I generally let people know
50:31
I put a lot
50:33
more stake into the RP. And
50:36
I want you guys to explore
50:38
the world. Combat, I tend
50:40
to do combat a lot less and make it more
50:42
of a boss fight. Combat
50:44
for me signifies that something big is happening
50:47
to the world. Generally, I also
50:50
use
50:53
milestone leveling for that same reason. I
50:55
think, you know, when we fight something, it's going to
50:57
be, I'm going to signpost
50:59
it. It's going to be a big deal. So like, don't
51:02
feel like you're in a rush.
51:04
Feel free to explore the world. Talk
51:06
to and establish relationships with these
51:09
weird little guys in this world. Because
51:11
that means that when the world's in danger and you have
51:14
to fight,
51:14
you're going to fight like hell to save it now.
51:17
Because this isn't just fantasy
51:19
plays. You can care about
51:22
what about the guys in this town I care about?
51:24
about my family who we've met a few times.
51:27
What about the
51:28
weird little shop keeps that always,
51:30
you know, he'll always sneak me as extra piece of candy
51:33
whenever I go, go to his inn, you
51:35
know, stuff like that. I think really helps
51:37
make the world worth fighting for.
51:40
Like I care so much. Like the little things
51:43
are so important because it makes
51:45
everything feet hit harder.
51:48
Um, like
51:49
if I've ever, every, for every NPC
51:51
I've killed, which is not a lot of them.
51:53
I make sure that we know a lot about them
51:55
first.
51:56
So it doesn't just feel like,
51:58
you know, in comic book.
52:00
in terms someone got fringed for character development,
52:02
but a real person, like there's
52:04
been a real feeling of loss in
52:07
this community or to these players.
52:10
Yeah, that seems like some
52:14
simple, but yet so impactful to
52:16
think like, well, yes, like the more you explore
52:18
this town, the more engaged with
52:20
it you'll be, the more immersed you are, the higher the
52:23
stakes.
52:24
I do wanna save you, because I will miss
52:26
that shopkeeper who slips me an extra
52:29
piece of candy. Yeah. That
52:32
tugged at my heart when you said that. Yeah.
52:35
Yeah, I don't know.
52:37
Once again, this is where my comic book love
52:40
shines. I love weird little characters and
52:42
one-off guys who will show up every, once
52:44
every 10 adventures because
52:48
like, and then maybe they'll be a little bit different.
52:50
Maybe the next time you check in with this guy, he reveals a little
52:52
bit about his life. And you're like, oh,
52:54
suddenly you're married now. Now this world is
52:56
a little bit bigger. My
52:59
big campaign I've been doing, it's
53:01
a big group of people saving the world.
53:04
And my four players, there's
53:07
other groups who are doing the same thing in
53:10
this world happening. So sometimes
53:13
different groups will meet up and interact. And
53:15
you'll see this other group looks like they've
53:17
been through the ringer lately. And that
53:19
means that their adventure has also been tough. And
53:21
I love introducing the sort of rival
53:24
or associate teams. So you know that
53:26
like,
53:27
you guys aren't the only ones who could save the world.
53:30
You're just the ones the camera's focusing on. Um,
53:33
and like, I enjoy that a lot.
53:35
Interesting. So I was poking around
53:38
on your website and
53:40
which we'll share the link to that in the show
53:43
notes, of course, but
53:45
it looks like you've got a whole bunch of games that
53:47
you have, uh, designed and put up
53:49
here on the site. And I was just want
53:51
to know a little bit more about your philosophy
53:54
behind designing these games but also maybe
53:56
talk about a couple of them. hopefully
53:59
one in particular.
54:00
that I'm very interested in to
54:02
all those I've heard. A game
54:04
of digital apologies? Yeah.
54:08
So I
54:10
write in two
54:12
ways. Either like
54:14
I'm also very much a poet. I think if
54:17
you can't tell by the way I talk. Yeah, I'm
54:19
a poet. You don't know
54:21
it.
54:21
I
54:24
often write things either from a place of like something
54:26
I think that is really funny. and I like to
54:29
go with the bit
54:30
or something that is I think written from
54:32
a sincere, a very sincere place. To
54:35
all those I've heard is from the funny end. It
54:38
is a game that is a love letter to
54:41
terrible YouTube apology videos.
54:44
I love this so much. I
54:46
think there is something so very
54:48
funny about having to film yourself
54:51
crying and saying, I'm sorry, I'm
54:53
sorry, reviewing that footage and going,
54:55
yeah, this'll work. I'm
54:59
like, I think a lot of this, someone
55:02
who also exists on TikTok and stuff, where I see
55:04
TikToks with someone crying, and I'm like, I have
55:06
just enough shame in my heart that I don't
55:08
think I could film myself crying and
55:11
then post that to the internet.
55:14
I'm just old enough where I don't know, I
55:16
care a little bit more about my digital footprint in
55:19
that way that like, you know, uh, kids
55:22
of the late nineties where it's sort of taught, like everything you
55:24
do on the internet matters, um, that
55:26
I'm willing, I have degrees of shame.
55:29
So like, I think YouTube apology
55:31
videos are really shameless in a way that I find fascinating.
55:35
And like, there's so many types of them that I've,
55:37
and I've seen a lot of them cause I think they're very funny
55:39
that
55:40
I just sort of made this as a love letter to
55:42
like all of the types of weird ones I've seen.
55:45
This is also a little bit inspired by like, I had watched
55:47
Glass Onion pretty much around the same
55:49
time. So thinking about a character like Bertie
55:52
who, oh
55:53
bless her, She
55:56
thought sweatshops were a type of store
55:58
that made sweatpants.
56:00
imagining someone having to make an
56:02
apology for something like that is so
56:04
goofy and like hilarious i
56:06
just thought it would be fun to sort of do that almost
56:09
at like a powerpoint presentation party
56:11
were
56:11
like our i were going to do like you
56:14
know we're going to have a weird night where we're going to talk about
56:16
media we really care about and then also
56:18
we're going to do a little bit of role playing and pretend to
56:20
be a gaming you tube or cool
56:22
like sold a really terrible
56:24
t shirt or like they made a game
56:27
controller and it breaks apart really easily
56:29
or anything like that even included the
56:31
parody clause where you can make
56:34
a
56:34
good they also like to be weird in matter where
56:36
you can make an apology video that is a fake
56:38
apology video oh yeah i'm making
56:41
fun of other people's type apology videos
56:43
and like i
56:45
like making goofy little things like the hackle
56:47
and then all of the players gonna have to do their own
56:50
apollo you for the everybody else oh
56:52
yeah i just like accomplish
56:54
the competition of whoever has the best lion and
56:56
you can eat if you wanted to add more theatricality
56:59
you could film and like added this if you wanted
57:01
to and make a real one largely
57:03
our game live like improv performance
57:05
of it i
57:06
feel rises just like a sketch comedy prime i
57:09
have a silly i like all know
57:11
what we're doing the next time we get together drag
57:13
and have with our family i think of are
57:15
gonna i love that is
57:17
that the it says use a variety
57:20
of potential backgrounds and controversy
57:22
it's the qnx providing
57:24
that i
57:24
have a small table on the scale
57:27
of like here's undergoing a larger very some
57:30
of them like sold bad merchandise or
57:32
took it really shady like promotional
57:34
deal on old tweets
57:37
what is just called old tweet oh boy sure
57:39
what the old ah that's
57:42
for you to fill out but it's an idea
57:44
hogan and law
57:46
our role on this the wild magic
57:48
table and the trinkets table for
57:50
of yeah and years and then put them
57:52
together into some weird apology
57:55
video about how the fluff
57:57
in your pocket was
58:00
From another dimension and then created
58:02
an incursion.
58:04
To everyone who was harmed by the frog hemat
58:06
I accidentally summoned, I would like to apologize.
58:08
You're not crying. When
58:12
you called it a frog hemat, I thought it was frog
58:14
sized. I didn't think of the hemat
58:16
part of that word. But
58:20
yeah, I love making goofy little things. I
58:22
was a kid who grew up watching a lot of stand up. One
58:24
day I'll do a stand up bit. One
58:26
day I'll do five minutes. a lifelong,
58:30
I need to get bullied into it. That's
58:31
also a good title. You
58:34
should make that into a game. One day I'll do five
58:36
minutes. And you have a table
58:39
where
58:39
you can like come up with your material. There's
58:42
gotta be a way. There's gotta be a way you can do. I
58:44
could do that. See most of these games are also made
58:46
in an afternoon, which is like, I love
58:48
the sporadic, like there's
58:50
a sort of sporadicness to them in a very much
58:52
like
58:54
flash in a pant nature to my game design
58:56
that I do. when the inspiration happens. Yeah. Yes.
58:59
That's the ADHD right there. It strikes when it strikes. And
59:01
I like to capture it like a, it's the same way
59:03
I write a lot of my poems. They're very much
59:06
written in the moment I'm feeling these feelings.
59:09
Amazing. So like, I
59:11
like things that capture a time capsule in
59:13
this way. Okay. I love it.
59:15
All right. Well, thanks so much, Dara, for talking all that through.
59:18
Now I wanna play this game and
59:21
incorporate almost everything we've been
59:23
talking about here in my next D&D session.
59:26
really good advice. Thank
59:28
you. I hope it
59:30
inspires people to, I think, at
59:32
least try exploring with the way they tell
59:34
stories.
59:36
Even if you don't like any or
59:38
all of these ideas,
59:39
try them once and see if your table likes them, you know?
59:42
Yeah, exactly. Where can people
59:44
find out more about the games that we're
59:46
talking about here, your appearances on
59:49
DT RPG shows, all that?
59:51
Yeah, you can find me all
59:53
over the internet at Day of the Dream RPG. That
59:56
is D-A-R-E, the number two D-R-E-A-M
59:59
RPG.
1:00:00
I am a writer, editor, sensitivity consultant.
1:00:02
I do a lot in this space. But
1:00:04
if you pretty much go to any search
1:00:08
engine and just type that and follow
1:00:10
it up with Tumblr, Twitter,
1:00:12
Instagram, Bandcamp, all
1:00:14
of them, I'm there. I'm there. I
1:00:18
banished it. I fought hard for this name and this
1:00:21
name is everywhere as a result now. Nice.
1:00:24
Got it. Follow dare to dream RPG
1:00:27
and
1:00:28
not just on Twitter, but
1:00:30
like follow what you're doing. Check
1:00:32
me out on itch. You can buy my
1:00:34
weird little games. They're very,
1:00:37
most of them are very sad, but like two of them are
1:00:39
very funny. So like check out
1:00:41
the sad ones too, but you know. I
1:00:44
love the resounding
1:00:47
endorsement. Most of them are really sad. They're sad
1:00:49
in a good way. But there's two funny ones. They're sad in a good way that'll
1:00:51
make you love and appreciate the people around you. I'm
1:00:54
not gonna tell you which ones are the funny ones though. You have to
1:00:56
figure that out. Yeah, buy
1:00:58
them all and you'll find out. Surprise.
1:01:02
Thanks so much, Darr. You're amazing. You're
1:01:04
awesome. Thank you. We're
1:01:08
back in. Oh my gosh, that time stop
1:01:10
was amazing. I feel like we're in a time warp. What
1:01:13
a wonderful interview. I love speaking
1:01:15
to Darr and finding out all about the
1:01:18
exciting indie games that
1:01:20
they were doing. That was really fun.
1:01:21
Yes, and I love hearing
1:01:24
those amazing stories about self-discovery
1:01:27
and all of the ways that your
1:01:30
D&D party and D&D can really help
1:01:33
you, you know, make
1:01:35
some really important fundamental
1:01:38
discoveries about yourself. I love it! Dare
1:01:41
to dream indeed, so give them a follow
1:01:43
and check out some of those, you
1:01:45
know, interesting games that they put up when they
1:01:48
are in spot.
1:01:48
Yes! It's always
1:01:50
something to be supporting out there
1:01:52
is creativity, just
1:01:56
like D&D does for everybody out there. Exactly.
1:02:00
to everything that's going on with Dragon
1:02:02
Talk, if you can too, subscribe, like, give
1:02:04
a review. We definitely want to spread the word
1:02:06
about everything that's going on through the
1:02:08
hobby in this podcast. We
1:02:11
don't do tons of commercials for ourselves
1:02:13
out there, but check out Welcome to Dragon
1:02:15
Talk as well. If you have not been able to pick it
1:02:18
up from your local bookseller,
1:02:20
it's available online in an
1:02:22
audible form. We are excited
1:02:25
to be at the Get Lit Festival
1:02:27
in Spivhan In a couple of weeks,
1:02:30
I don't know if there's any, I don't think there's any way to watch that
1:02:32
live, but we'll be giving a, you know,
1:02:34
a recap of everything that happened as well as our game
1:02:37
with Justice Armand and many other
1:02:39
famous authors in Spook
1:02:41
and Washington talking about our D&D
1:02:44
game.
1:02:44
I am so excited. Me
1:02:47
too. I got to talk to Justice a little bit and
1:02:50
he made the mistake of
1:02:52
saying, oh, do you know like what character
1:02:54
you want to play yet? And I'm like, let me tell
1:02:56
you everything. Nice.
1:03:00
He said, okay. Like
1:03:02
in concept approved. Done
1:03:05
and done. I have to make my character. I haven't made mine yet.
1:03:07
So I'm gonna not use one
1:03:09
I've made before and go nuts.
1:03:11
Happy to be a litter mate
1:03:13
with you again if you'd like to be a hair gun. Did you make a
1:03:15
tabaxi? No, I'm a hair and gun. A hair
1:03:17
and gun, all right. Yeah, I'll be a hair and gun. Hair
1:03:19
and gun, a barbarian. And
1:03:22
the name is gonna be Hair of the Dog. Then
1:03:25
my name is Rager Rabbit. Well,
1:03:31
I'm going to be a bard dancer
1:03:34
and it's going to be, do
1:03:36
the Roger Rabbit.
1:03:37
I love it. Okay,
1:03:39
yes. Because my backstory
1:03:42
does involve like escaping from
1:03:44
like a touring vaudeville-esque
1:03:47
magic show where our parents,
1:03:50
now our parents, not just my parents, our
1:03:52
parents were forced to
1:03:54
to be the bunnies pulled out of the hat at
1:03:57
every show. And I grew up seeing
1:03:59
that and was like. this is not believe that
1:04:01
i want i don't like it not for me
1:04:04
and left hit the road it's in
1:04:06
search of adventure but
1:04:08
also riches because i
1:04:10
want to break my parents out of that
1:04:13
horrible lifestyle and the only way to do
1:04:15
that is
1:04:16
with money is with money from
1:04:18
his eyes to allow and then
1:04:20
the yeah we talked with as little bit but maybe i'll be the
1:04:22
a the wizard slash charlatan
1:04:25
who was pulling the
1:04:27
rabbits
1:04:27
out of a hat and i'm reformed
1:04:30
as well because are you once you once
1:04:32
your family left the whole show fell apart my parents
1:04:34
were still there well
1:04:36
darn it sorry about that the
1:04:39
where are they another quest
1:04:41
for me to find lost family would
1:04:46
get about it is that so
1:04:48
you are given followed to me
1:04:51
and shelley imac greg tito on twitter
1:04:53
and great underscore to on instagram
1:04:56
i'm also active on mastodon and
1:04:58
hybrid couple other places shelley where are you
1:05:00
at where
1:05:01
am i twitter instagram
1:05:04
actually move or visit my website
1:05:06
at shirley manson and will dot com go
1:05:08
through the archives there's
1:05:10
not that much do but
1:05:11
go through the archives there's good southerner
1:05:13
for children you'll find something check
1:05:16
it out and then of course
1:05:18
if you want to get into anything that
1:05:20
dragons could a d and e beyond dot com
1:05:23
joined the discord server there as
1:05:25
well as follow wizards underscore the
1:05:27
in the on twitter and the into beyond
1:05:29
on twitter as well good places there
1:05:31
to start i
1:05:33
would love to find out what's going on
1:05:36
with drunk you to shoes and her tail
1:05:38
quest to find
1:05:40
daryl to shoes and the rest of
1:05:42
the taxi home
1:05:44
world so you're at
1:05:47
the radio citadel you're actually right in
1:05:49
front of the a large of a
1:05:51
boreal crystal on
1:05:54
and speaking to the guards there
1:05:56
you are trying to get in
1:05:59
they said at the were blocking your entrance
1:06:01
because they were investigating the disappearance of Shona,
1:06:05
who you had just spoken to earlier
1:06:07
in the day, but she
1:06:09
had disappeared and no one knows where,
1:06:11
and
1:06:12
I believe Drunkie
1:06:16
decided to attack these guards to
1:06:19
try to get through, and that's where we
1:06:21
cut off. What was
1:06:24
I doing to attack them? I don't
1:06:26
know, but role initiative. No, no, I remember.
1:06:28
Didn't I, did I use my ice knife?
1:06:30
You did use your ice knife, that's right. Ugh.
1:06:34
But was I really attacking them? I
1:06:36
mean, you cast ass and ice knife. Ass
1:06:39
knife. Ha ha ha ha. I
1:06:42
cast ass knife to
1:06:44
cut the cheese. Oh!
1:06:48
Come on, you guys are laughing.
1:06:50
Yeah, this is gross. Can
1:06:53
we, can drunk, can drunkie really
1:06:55
say that? I want her to really say that. Yeah,
1:06:57
she does. So go
1:07:00
ahead and roll initiative for me. Oh no.
1:07:03
Samson's gonna be so mad at me. Samson
1:07:06
is eyeing you not very happily, that is true.
1:07:10
14, I am gonna say you go first.
1:07:16
So you had cast
1:07:18
ice knife and you said, this is my ass knife.
1:07:21
I'm about to cut the cheese.
1:07:25
What do you do? Are you, are you, now that you have it cast,
1:07:28
do you attack with it? No, it's
1:07:30
just, I
1:07:33
say, oops, I'm sorry. That just
1:07:35
slipped out. But I would like to go see Shola's
1:07:37
chambers.
1:07:40
Oh wait, so you're not, so
1:07:42
you, okay. But you did say you cast Ice Knife
1:07:44
and you were like trying to break his staff, which
1:07:46
was like barring you. Oh, that's
1:07:47
what I was doing. I broke, yes, that's right.
1:07:49
Okay, sorry, I am gonna do that. I
1:07:52
knew it, but I had a reason for casting
1:07:54
it.
1:07:54
So he goes up defensively and Ice
1:07:56
Knight is a ranged attack. Which
1:08:00
I throw at him. Yes.
1:08:02
So you're trying to throw it at the wooden
1:08:04
staff that he has to try to break it. Should
1:08:07
I just roll an attack on it? Yeah,
1:08:09
this is your attack. Make a ranged spell attack. I
1:08:12
rolled a 1. Oh
1:08:14
no! Like
1:08:17
a 1 on the die? Yep. Oh
1:08:19
dear. Alright, so, this
1:08:23
is after you make the ass knife joke
1:08:25
or before? Oh, definitely after.
1:08:28
After. Okay. So
1:08:32
you fling this shard
1:08:34
of ice and it's supposed to go and
1:08:36
hit the staff that
1:08:38
he's got kind of barring the way and the rest of his
1:08:41
cohorts, he was the captain, right? So there's two other
1:08:43
guards, I think now here. And
1:08:45
they are also holding their staffs
1:08:47
horizontally. You
1:08:51
cast this ice knife, almost
1:08:53
like point blank, And it hits
1:08:57
the ground, bounces up,
1:08:59
hits the guard in the
1:09:01
butt. Ha ha ha ha! And
1:09:08
doesn't do a lot of damage, but he's now like,
1:09:10
oh, oh, oh, oh! And
1:09:12
he's just kind of standing and dancing in this
1:09:14
weird kind of awkward way.
1:09:16
Okay, well, I'm also now
1:09:19
dancing in that weird, awkward way.
1:09:21
And I'm going, oh! lot before the fight.
1:09:25
Everybody do the ice knife! Oh!
1:09:27
All
1:09:31
right I gotta roll a reaction there. What are you gonna
1:09:33
do the guards do? Come on everybody!
1:09:35
Oh! So
1:09:38
one of the guards kind of sees the captain doing that
1:09:40
and he trying to do the following along.
1:09:42
He's like what are we?
1:09:45
The other one is like no you cannot
1:09:47
embarrass him like that and attacks
1:09:49
you with his spear.
1:09:51
I'm not. I'm not trying
1:09:54
to embarrass him. Yeah,
1:09:56
luckily they roll poorly or
1:09:58
luckily for you anyway
1:10:00
And the
1:10:02
spear comes
1:10:04
down and then you see
1:10:06
your
1:10:08
really, really good friend, Blade
1:10:11
of Spring, bring up her blade
1:10:14
and blocks the spear
1:10:17
attack by this guard. And she says,
1:10:19
enough! There's more important things afoot here.
1:10:22
You tell us where the shola is. We can
1:10:24
help. We can build it on the same side here. There's no
1:10:26
conflict. What is the matter with you?
1:10:27
I am like partially embarrassed and
1:10:30
partially in awe. And
1:10:35
she kind of, she's
1:10:37
got her eyes on the guard. They're wide
1:10:40
and angry, but then you kind of see her look
1:10:42
at you, give you a wink,
1:10:45
and then she also belches a little bit. And
1:10:49
a little bit of a wine burp comes your way. I
1:10:52
want a DNA test, so I think
1:10:54
we're related. And
1:10:58
let me see what the captain of the guard does. He
1:11:01
says, by
1:11:03
what authority do you bring that
1:11:06
commanding tone with me? I just was
1:11:08
accosted by this interloper just
1:11:11
turned to you. I didn't accost you.
1:11:13
You shot an ice shard
1:11:15
into my arse. It fell
1:11:18
out of my hand and we
1:11:20
all had a good moment of levity, sir.
1:11:24
Roll me a deception check, because
1:11:27
he's waiting to see if you're lying to
1:11:29
him again. He
1:11:35
crit his insights check. And
1:11:39
he said, that was no accident.
1:11:41
It was. You were attempting to break in.
1:11:44
I was no, I did no such
1:11:46
thing. I, can I do something?
1:11:48
Yeah. I cast Minor
1:11:52
Illusion. Okay. Can I
1:11:54
make a minor illusion that looks like Shola? Yes.
1:11:58
And I'm gonna do it behind that. I'm gonna go, there
1:12:00
she is! And the minor illusion runs.
1:12:03
Can that happen? Okay.
1:12:06
That's another, make me a deception
1:12:08
check again. I'm not gonna give you advantage, because
1:12:10
that's pretty tough. So yeah, make me another straight
1:12:12
deception check to see if it pulls off. Credit
1:12:14
it! Really? Yup. All
1:12:17
right. 22. They
1:12:19
fail their insight check. And
1:12:24
the guard, Captain Kai just looks to you and is like, and
1:12:26
then after her, after her, and the
1:12:28
three of them run and the rest of you
1:12:30
can continue if you wish. Come on everybody.
1:12:33
All right, they're following this silent,
1:12:35
moving minor image and
1:12:39
we'll pick it up next time as you're chasing
1:12:41
a imaginary Shola.
1:12:43
All right.
1:12:44
Woo hoo. Woo. Woo. you
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More