Dread and Breakfast occupies my preferred niche of TTRPG actual plays: horror, but not too horrific; spooky adventures with a good story, but with great players who have fun. The overall vibe is upbeat and fun, despite the loss of characters that the players (and, y'know, us poor audience folk tuning in) have come to enjoy.
A very unique quality that really makes Dread and Breakfast stand out from the sea of other actual plays (aside from the pick of Dread as its system of choice) is that the story is an anthology--distinct stories that follow a through-line that is developed throughout the season. Individual stories (which last several episodes) are self-contained, but they contribute to a central entity (at least, such was the case for the first season, which is what I've completed listening to at the time of writing).
On the whole, production values are great, as are the player chemistry and narrative quality, and it has quickly entered my top five for favorite actual play podcast.