We're back with this fourth episode of our podcast with the Novaquark team! Hosted by NQ-Nomad, JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe)and NQ-Entropy (Game Designer) answer the community's questions.
00:00:00 - Intro
00:01:36 - Pending Operations
00:02:43 - Necessary Gaming Rig
00:03:34 - Massive Stress Test Events
00:05:40 - Voxel Loading
00:08:32 - Voxel Library & Voxel Elements
00:10:33 - Voxel Vertex Editor
00:11:10 - Merging Core Building Zones
00:14:51 - Docking Units
00:17:21 - Why not just one Core type?
00:20:21 - Missing voxel line for some core units
00:22:12 - Warped voxels when copy/pasting
00:24:46 - Road Building Tool?
00:26:35 - Last bits of an already dug ore vein
00:27:59 - Underwater lights and underwater presence
00:31:25 - Salvaging Gameplay
00:33:11 - Piloting & Speed cap
00:34:38 - Industry (on Dynamic Cores?)
00:39:26 - Power System / Energy Gameplay
00:42:15 - Sanctuary Moons / Safe zones / TCUs
00:46:48 - Territory Protection and moving Constructs
00:48:14 - Lag/Desync that may impact negatively PvP
00:55:06 - Scanning/Tracking in Space
00:57:46 - Fast travel gameplay
01:01:34 - Docking
01:02:36 - Lua protection / obfuscation
01:05:51 - Outro
Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.
Official website: www.dualthegame.com
Join the community:
Official forum: board.dualthegame.com
Community portal: community.dualthegame.com/
Follow us on:
Facebook: www.facebook.com/dualuniverse
Twitter: twitter.com/dualuniverse
Soundcloud: @dualuniverse
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More