Episode Transcript
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0:10
Welcome back to the dungeon master's
0:13
block, the place where we come to talk
0:15
about the dungeon master, the most important
0:17
person in the game. With every conversation
0:20
we hope to inspire as many as possible
0:23
268 keep on dungeon
0:25
mastering. I'm one of your
0:27
host, DM Neil aka Jody
0:29
Moniak. And today on this episode,
0:31
we're going to be talking about games that don't
0:33
have anyone running them. It
0:36
could be amazing. It could be the way you take a
0:38
break. It could be a way that you find out who should
0:40
be the person running it in the first
0:42
place. today, we have Michael from the
0:44
RPG Academy back on
0:46
to talk about this and how
0:48
he approaches having a GM
0:50
list or DM list game and
0:53
it is a wonderful conversation that DM Chris
0:55
and I
0:55
have. But
0:56
rather than take any more of your time, let's head,
0:59
to the meet. I'm starving. We
1:02
ain't got nothing but Maggie Brent
1:04
for three, taking days.
1:08
Why can't we have some meats. The
1:10
slight meat back on my menu
1:12
boys.
1:15
Alright. Well, welcome to the
1:17
Meat of the episode here at the
1:19
Dungeon Master's Block. Today, we have a oh,
1:22
too familiar. I don't know if it's too familiar or not
1:24
familiar enough. I don't
1:25
know. We have a familiar face
1:27
with us,
1:27
Michael. Appropriately familiar. Appropriately
1:30
familiar. Not even
1:32
face because can't see you. Just a voice. Listen
1:34
to the voice. I'm the Dutch master's block today.
1:36
Michael Ross is here with us from
1:39
the RPG Academy, and it's
1:41
always pleasure to to have you have
1:43
you on here. You have so many accolades that
1:45
we could tack on to the end of that because
1:47
you've been around this industry for a while and
1:49
had numbers of shows that have started,
1:52
ended, continued on the
1:54
entire time, and you're kind of
1:56
legend in the
1:56
industry. So we're glad to have you on podcast
1:59
with us. Well, I'm excited to
2:01
be here as always. I I have the the
2:03
great fortune of having Neil
2:05
over on my small bill podcast regularly.
2:07
So he and I get to chat you know, every
2:09
four or five months or so about that. But
2:11
you and
2:12
I, unfortunately, has been a little bit further
2:14
between. So happy to be your
2:16
man. Yeah. Yeah. Or maybe
2:18
or maybe, like, once a year or so. I think
2:20
we might be on that that sort of pattern. But, yeah,
2:22
it's good to good to have you here. So,
2:25
Michael, one of the questions which you're probably
2:27
familiar with at this point is, are
2:30
there any things that you are currently working
2:32
on? And we always add caveat that
2:34
you can talk about because there are some things that
2:36
you can't talk
2:37
about. So for me, fortunately, I'm
2:40
kind of everything's in house. So
2:42
I kind of I have the freedom to talk about when
2:44
that whenever I want whenever I want to.
2:46
And there's one thing in particular that I'm very
2:48
excited to talk about I'm gonna actually before
2:50
we get to that, I'm gonna give a super short
2:53
plug for a brand new podcast
2:55
that I'm starting. It's actually my first professional
2:59
I guess, and then I'm I got paid to do
3:01
this the same part of an organization called
3:04
Healthy Mines Alliance. It is
3:06
from the Health three sixty organization. It
3:08
is a mental, well-being, mental
3:10
health focused organization. And
3:13
they wanted a podcast So I agree
3:15
they you know, basically I let them know, like, hey, I've been doing
3:17
this for years as a hobby. So they basically
3:19
pay me a little bit to create
3:21
a podcast. It's gonna be a weekly interview
3:24
show with people who are serving through
3:26
the the Americor volunteer program
3:29
as part of Healthy Mines Alliance. I
3:31
do that currently. I'm a I'm a currently member
3:33
already. One of the things I do
3:35
there is I teach youth mental health first aid.
3:38
Which is a course that's designed for adults
3:40
or caregivers of youth like school teachers
3:42
would be an obvious go to coaches. Really,
3:45
but anyone who interacts with youth on daily
3:47
basis how to look for signs of
3:49
mental DMless, mental challenges, distress,
3:52
anxiety, depression, all the way up through,
3:54
you know, self harm, and then how
3:56
to intervene in the immediacy.
3:58
So like first aid for someone who falls and bumps
4:00
their knee, you know, you put ice on it, you call
4:02
a doctor. This is the same sort of thing. If
4:04
someone's like exhibiting behaviors, it makes you think
4:07
they might be deal with something. How do you intervene
4:09
and then get them in contact with professional? It's
4:11
called Healthy Mines Alliance. The
4:13
first episode's gonna come out later in
4:16
March. It's part of mental health awareness
4:18
week through health three sixty. So
4:20
I just would love if people would check that out. It's gonna
4:22
be a very short format, very positive
4:24
focused,
4:25
mental wellness mental well-being podcast.
4:28
Absolutely. Thanks for doing that work, man. That's
4:30
as somebody who also works with you, that's huge.
4:33
I'd greatly appreciate you doing that for
4:34
people. It is very rewarding. III
4:37
have some lived experience with some of the things we
4:39
we teach. And I've lost people
4:41
in my life for some reason. So it
4:43
definitely is something I'm emotionally invested
4:45
in and trying to spread the word. So I was ready
4:48
and eager to do this when they brought it up. That's
4:50
cool. That's awesome. Alright. But
4:52
the real reason I'm here today was only
4:54
because I love you guys. 268 two
4:56
-- Yes. Is because I have finally
4:58
created my own game after
5:01
years and years of hacking other systems and
5:03
basically making everything my own anyways.
5:05
And it went live on Kickstarter as of today
5:07
that we're recording. That's February twenty eighth. I
5:09
don't know exactly when this will come out. It's
5:11
gonna run for twenty two days, so it will
5:14
end on March twenty second, and
5:16
it is called Action twelve
5:17
Cinema. It's DMless zero
5:20
prep game about telling over
5:22
the top action movie style stories
5:24
using handfuls of
5:25
d twelve dice. Everybody's favorite dice.
5:28
Every it should be. It's the best time. It's
5:30
the pinnacle of the Polycom. Was that
5:31
you? We were having the the argument
5:33
with d twelve. Yeah. Yeah. That was me.
5:35
Yeah. I'm consistent about it. I do I do
5:37
love the d twelve.
5:38
There you go. Yeah. And then doesn't
5:40
Tom hate he's just contrary
5:43
by nature. He he will argue any side
5:45
of any argument if he give him a chance. It was like when
5:47
people used to pick on each other in elementary school,
5:49
it really meant that you liked them. So in
5:51
his picking on the d
5:52
twelve, it really means he likes them.
5:54
I I think yeah. think it's right. I
5:56
think one of my arguments I can't even
5:59
remember if this is a four or against one
6:01
of my arguments was that the d twelve is
6:03
the best d four. It is. Yes.
6:06
When you because you replace the sides and then
6:08
you just have the ones I have are roman numerals
6:10
and they're great for the kids
6:12
and, you know, magic missiles and all those things.
6:14
So, yeah, the d twelve also makes the best
6:16
And the best D6I was gonna say that you double
6:18
d sixes. Yep.
6:20
So then the d twenty is best d ten.
6:22
I
6:22
mean, that's how it originally started whether you took
6:24
your crayo -- Yeah.
6:25
Yeah. -- marked marked marked them
6:27
off the right way.
6:27
Anyways, we didn't come to talk about d
6:29
twelve.
6:30
A way I
6:30
did, but the only only Michael did.
6:33
Yes. Yep. And I'm sure we'll
6:35
get more into it because with the
6:37
topic we have at hand. But for the surprise
6:39
question, Yes. I had I
6:41
came up with something. So
6:44
as a frequent
6:45
guest, I feel like you have heard yourself
6:48
a golden jacket. Like,
6:49
golden We have these, which is like the five
6:51
times we have those. Sure. I mean, the
6:53
dungeon masters masters, if we ever
6:55
do a golf outing, Yeah. Dash.
6:58
If you check under your chair right now
6:59
Oh, it's
7:00
looking amazing. He's wearing it. No one can stop
7:02
his audio video. Yes.
7:07
So with the golden jacket, do
7:09
you so that's this is an
7:11
S and L reference, basically someone that's been on
7:13
five times. Receive the golden jacket.
7:15
Do you know who those people are?
7:17
And if so, like, who's your favorite SNL
7:20
guest that has a jacket?
7:22
Oh, wow. Because that happened
7:24
recently. Someone got one
7:26
and then, like, all the others came on there. And I
7:28
believe Steve Martin is
7:31
one of the five comers. Yep. And I
7:33
love Steve Martin. And I mean, from
7:35
wait. Like, the I still referenced the jerk.
7:38
In half the D and D games I
7:39
play, there's a reference about the new film books
7:41
appearing, and I don't need anything except this
7:43
and this and this. But the that
7:45
new show that he did with Martin
7:47
Shore and Warner and that's like, oh, yes.
7:50
love that show. So I'm sure
7:52
there are others, but my my vote is gonna be
7:54
for Steve Martin. Barton Short.
7:56
So he had a crazy story encounter with
7:58
Chance or Apple the other day. You guys
8:00
hear about this? That's also
8:02
a chance. He, like, gave his seat up Yes. -- for sensitive
8:05
kids and his daughter were on a
8:07
flight and they weren't sitting together. And so Martin
8:09
Short was on the same flight and gave up his
8:11
seat either next to his daughter
8:13
or next to Chance in order that they could sit next
8:15
to each
8:15
other. And then Chance Rapper goes on
8:17
Twitter and says thank you Jack Frost for giving
8:20
up your seat. Nice.
8:22
Perfect. So you
8:24
actually chose the second spot.
8:27
The the second highest
8:30
returning guest. So Steve Martin is at
8:32
sixteen. But we're we're
8:34
going to segue into our topic of hand and
8:36
you had referenced
8:37
it. Because you alluded to AGM
8:40
list game with Zero Prep,
8:42
and I
8:42
feel like that is the episode before
8:44
us. So,
8:46
hey, we prepped me. One of the big questions we
8:49
yeah. We talked about it. I text you.
8:51
But one of the big things that we ask
8:53
now is, like, what who's put
8:55
that on your mind as a topic
8:57
that you want to kinda introduce to people? I mean,
8:59
obviously, it's something that's on
9:01
your mind enough to create a game. Without
9:03
a GM.
9:04
Right. But, like, yeah. So kinda what is what
9:06
did you thought process about that discussion? So
9:09
and I've kind of worked myself backwards
9:12
into this But we've
9:14
talked about this for years on the RPG Economy
9:16
Podcasts. Like, how do you get better
9:19
at being a DM? And there's lots of things
9:21
you can do. You can learn to prep better. You
9:23
can learn to take notes better. You can learn to
9:25
design and counters better. But one of the things
9:27
we constantly talk about is how do you learn to improv?
9:30
How do you learn to just take
9:32
something someone says that you didn't plan
9:34
for and roll it into the
9:36
story, build off of it, and
9:38
keep things moving without it just, you know,
9:40
completely derailing an adventure. And
9:43
it's really hard to teach someone
9:45
to be better at improv outside of saying,
9:47
take an improv. Class. Like, you know, there are classes
9:49
that you can take to do that or just
9:51
do it. Like, you just have 268, like, start
9:54
doing more of it in your games and slowly you
9:56
will get better at it. So in the process
9:58
of, like, designing this game and and playing
10:00
other games and just being more and more around the g
10:02
DMless of, you know, design
10:05
it hit me like that's what a DMless
10:07
game is, really. It's an improv
10:10
machine. It's a diem training machine.
10:13
Because where you don't have a GM, you don't
10:15
have one person in
10:16
control, it kinda leans
10:18
towards more silly, which means you
10:20
don't have to be so worried about introducing something that's
10:22
gonna be game because you're not doing it in the middle
10:24
of a campaign
10:25
or ask somebody to pick up a really serious
10:27
storyline that you just created. Yeah.
10:30
Exactly. So you kinda have
10:32
the freedom to go big if you want
10:34
to without a lot worried about destroying
10:36
something that's gonna, you know, ten sessions
10:38
later. And in in
10:40
particular, my game and I'm not saying my game is the only one
10:42
that does it, but this I have a lot of experience with my
10:44
game. The way our dice mechanics
10:47
work you can basically
10:49
describe whatever you want to have happen happen.
10:51
But you get to determine when you roll
10:53
the dice and the dice determine if what you said happen
10:55
actually help or not. Basically, that's how the g list
10:58
works in my game. So if you think of
11:00
it in this way so it's
11:02
meant so let's say that we're doing a car chase.
11:04
That could be one of the obstacles that happens in my
11:06
game. It's very classic movie action sort
11:08
of situation. The you know, you've probably
11:10
seen this happen in a lot different movies where
11:13
someone probably a cop, holds up their
11:15
badge and gun, and, like, flags down a car,
11:17
and then, like, gets in the car. They, like, you know,
11:19
there's a word for that. I can't think about it. Now, a comedy
11:21
or vehicle. Right? If it's
11:24
a buddy cop movie, maybe the other person stays
11:26
in the car or even draws for them. I don't know. You
11:28
do you. But then they're driving down
11:30
through the city streets or we've been in and out traffic.
11:32
They might be running some red lights. They
11:34
eventually get up on the highway and they start trying
11:36
to ramp this car off the road
11:38
and then it hits into the water barrels at like
11:41
a intersection, you know, there's this big water balloon.
11:43
You've probably seen that in thousand different shows.
11:45
So you can absolutely do that in my game.
11:48
And you could wait till the very end and
11:50
say, okay, I'm gonna roll my dice now and
11:52
see if this helped, but you've
11:54
already narrated that the entire chase
11:56
has basically happened. So you
11:58
then are challenged with, well, what if I roll
12:00
really poorly, and it turns out
12:03
the chase isn't over. How does that
12:05
work? And you have be able to think on your feet and go, okay.
12:07
Well, maybe I've got the wrong car. You know,
12:09
maybe they switched cars somewhere and I didn't realize
12:11
it. Maybe there's a decoy car. Or
12:14
maybe you ran them off the road, but then they've now
12:16
jumped off the interchange, and they're now
12:18
on, like, a train that was going underneath,
12:21
like, a trussle situation. Anyhow, however
12:23
you wanna figure out, you gotta figure out how to make sense.
12:25
But the real key to this is
12:27
that you could choose to roll at any point
12:29
along that story, and
12:32
that will determine different things.
12:34
Like, if you rolled right away, the first thing you
12:36
rolled, and you rolled really well, then
12:38
maybe the person who stopped when you tried to come into
12:40
your vehicle was like a muscle car. So you're
12:42
now like a Ford GT,
12:44
I don't know cars. That's like really big and
12:46
powerful. So it's gonna be easier to catch up. That's
12:48
why you your head in the chase mechanics.
12:50
Or if you roll really poorly, maybe the only
12:53
schmuck that would pull over was on a moped. You
12:55
know, so now you're leaning on to the comedy of it.
12:57
Or maybe you don't roll there, but you roll when you're weaving
12:59
in and out traffic, if you roll well. Yeah. You weaving
13:01
in and out traffic, you run red lights or things. It's fine.
13:03
If you roll poorly, Maybe you get in an accident
13:05
because you try to run a red light and now you have to
13:07
switch cars and that's why you're little bit behind
13:09
in the math. So if you think
13:11
about this like you have the ability in my
13:13
game in and others to decide when you
13:15
roll and when you roll gives you
13:17
different sets of criteria for how you
13:20
determine success and
13:21
failure. It's it's giving you
13:23
all these opportunities to practice improv basically.
13:25
I just I couldn't help get out of my mind. Either
13:27
you're having a fast and furious scenario where
13:30
the driving is amazing or you're having, like, was
13:32
it the other guys with Will Farrell and
13:34
not at Walbridge? Yeah. Just distinct
13:36
she liked the economy between the two of
13:37
those. And either would
13:40
be
13:40
a good touch point for Action twelve.
13:42
Either would be a great reference, and everybody
13:44
would have fun.
13:45
And obviously, the rock and Nebula
13:47
object and just rolled extremely low when
13:49
they jumped out that building. Yeah.
13:52
You think of what I'm thinking? Ain't for the bushes.
13:54
That was for the bushes.
13:55
One of the biggest twists in a movie
13:57
that I was so prepared for It took
13:59
so long. It took so long for them to
14:01
fall. Yeah. And it's whether whether
14:03
you can handle your gun or you're doing a desk pop
14:05
off. You know, one one or two things is gonna
14:07
happen. Oh, no. So good. Yeah. Well,
14:10
and I I my first thought is is
14:12
almost immediately, like, how would that apply
14:15
to, like, your d and d campaign, especially
14:17
I think it works really well, especially if you're thinking
14:19
about a way to make
14:22
exploration more interesting. Exploration
14:24
travel, you know, the the three pillars blah blah blah.
14:26
One is exploration. Oftentimes, what
14:28
do you do? You you don't wanna feel too heavy handed.
14:31
They're just like, I mean, it's hard because
14:33
you're like, okay, roll and everyone's like, well,
14:35
I hope I don't get a bad number because
14:37
then -- Yeah. -- something random is gonna happen. But
14:39
if you already know what the the goals in the destinations
14:42
are, let's say, I'm in town.
14:44
I know the dead engine is x miles
14:46
away. We all need to go there. And then
14:48
we start rolling. Is it
14:49
eventful? Is it not eventful?
14:51
Is it feel like when you
14:53
start to ask for percentage dies
14:55
or certain things like that? It just tips your
14:57
hand a little bit much. So if you have more
15:00
of a system of success failure
15:02
instead of something nothing,
15:04
Maybe that's
15:05
where
15:05
my problem is. But,
15:06
yes, it it will do that because, again,
15:08
we know the destination. If we know where the party
15:10
wants to go, Right. It's just how harrowing
15:13
is it for them to get
15:14
there. Yeah. I think it doesn't it doesn't
15:16
map on perfectly to a game like d and d, which
15:18
is traditional game with AGM that
15:21
They're just presenting the game in a lot of aspects
15:23
to the stimulus style. But I would think of
15:25
it as so we know we wanna get to the
15:27
cave of wonders. And we know we want
15:30
there to be something that happens on the way, but we don't
15:32
exactly know why. We just think it'd be too boring to be
15:34
like, okay, you're there. So then you maybe
15:36
you roll. If you roll really well, you come up with
15:38
something that's been official to them. They meet a
15:40
helpful NPC. They find something on
15:42
the road that tells them a secret about the
15:44
cave of wonders or a secret entrance or
15:46
a hint to a riddle they might encounter. If they
15:48
roll really poorly, maybe it's an encounter
15:51
or a fight that waste their resources,
15:53
or maybe you just narrate that, like, they got lost.
15:55
So it took them two extra days to get there.
15:57
It just kinda gives you an idea of, like, playing around
15:59
with, I know something's gonna happen,
16:01
but I'm gonna decide in the moment if it's
16:03
good or bad or or, you know,
16:06
difficult or easy or a combat
16:08
or a role play situation, kinda
16:11
testing yourself out to give yourself that
16:13
ability to try that knowing
16:15
that if it doesn't work perfectly, they're still gonna
16:17
get to capable wonders. That's really the adventure we're getting
16:19
to anyways. But I'm gonna test myself
16:21
to see if I can come up in the moment something good
16:24
or bad based on some
16:25
rules. Yeah. I was thinking too
16:27
even I mean, indeed indeed,
16:29
yes, there is the typical DM
16:31
that runs the game. Right? And I was I was thinking
16:33
about this on my way home from work today of just
16:35
thinking how could you run? Because
16:38
you need and it's very basic
16:40
understanding as most roleplaying games are a
16:42
set of rules to be able to run a game. Right? There's
16:45
mechanics to make it work. And I
16:47
was like, I wonder
16:49
what a game would look like if
16:52
players all had things that they wanted to
16:54
do, like say somebody
16:56
wants to go to a magic shop. Like, your
16:58
wizard wants to go to a magic shop, and
17:00
it's the rest of the party's table to then
17:02
say, okay, who wants to roleplay that
17:04
magic shop? You know, who wants to come up with the
17:06
name, who wants come up with the NBC. I was about because
17:09
I think the thing that players often struggle
17:11
with, especially think when they're
17:13
new, if they don't have a theater background, is
17:15
how do we actually become comfortable
17:18
role playing when we may get, like,
17:20
one or two opportunities outside of battle a session
17:23
268 role play. And
17:25
usually, they're not very long. They're like, okay. You're
17:27
camping at night. You're with another
17:29
person in your party. What do you wanna talk about?
17:32
And usually, it's like, I don't know. Like,
17:35
how's your family? You know? Like -- Yeah. --
17:37
what's going on with you? Oh, your family's dead,
17:39
great. Okay. Well, I don't know where to go there because I
17:41
don't role play very often, you know. Mhmm.
17:43
But giving your players the opportunity, even
17:45
if you have a DM to make it more
17:48
DMless, maybe not fully DM
17:50
lists, but to say, like, DM's have
17:52
a lot on their play and even to say, like,
17:54
okay, who wants to take role playing that scenario?
17:56
You know? Wants to make
17:59
up stuff and create a because then you're just having
18:01
more buy in and it's not exactly
18:03
g m list, but it's more
18:05
g m list at that make sense, you know,
18:08
to help that improv part of
18:09
it. Yeah. I've experiment with that a
18:11
little bit. I know other tables have done that as
18:13
well, and usually that comes up when you do,
18:15
like, you were saying you have AAA party
18:18
split situation where you have one
18:20
player that wants to do one thing and one player wants to
18:22
do the other. And it would be boring for
18:24
the other one to just sit there for half an hour
18:26
while the wizard goes and shops at the wizard shop
18:28
and be boring while the, you know, the other person
18:30
goes 268, like, the fighter guild and tries to get
18:33
level up or advancement, whatever. So you
18:35
get everyone at the table involved in both. So
18:37
we're we're rebilling with the wizard character, but everyone
18:39
still gets to play. You're the shopkeeper. You're
18:42
maybe you're the the tread upon assistant.
18:44
Maybe you're someone else who's a customer who's already
18:46
in line and is frustrated that
18:49
they're helping you instead of them or, you know, whatever
18:51
the case may be. Does everyone gets a role? Everyone gets
18:53
a role play a little bit? You give them the freedom
18:55
to be as as involved or as not involved
18:57
268 they feel comfortable, you know, set like
19:00
a twenty minute time limit. I'll I'll say set a timer,
19:02
but, you know, in your head, keep a clock of how long
19:04
this is gonna go. But that way, no one is
19:06
just, like, waiting around. Everyone gets
19:08
a chance to play all the time.
19:10
Yeah. Because I imagine even even in the system
19:12
that, like, you've created with
19:14
Action twelve Cinema. Like, there's probably gotta
19:16
be moments where players
19:19
so I mean, you talked about, like, in travel, for
19:21
example, where you go and you get this helpful piece of
19:23
information. Right? Like, what's
19:25
to say that that doesn't that piece of
19:27
information, another player doesn't wanna pick up
19:29
on and make a whole separate quest
19:31
out of
19:31
-- Mhmm. -- you know, like and then it's like,
19:33
okay. How do we hand that off to
19:35
other people to run that part of it?
19:38
You know, like, what are what are we doing to
19:40
chase that rabbit hole now? You know? Like,
19:42
it could just be really, really fun to
19:44
give your players the creative
19:46
license to think outside the box for
19:48
some of those things too. I think it just all helps. Like
19:50
you said, like, instead of saying, hey, go to an improv
19:53
class. Right. You're actually getting to help
19:55
them think like that at your
19:56
table, which is kinda cool. And I've, you
19:58
know, I've said this for for years that playing
20:01
other games has made me a better DMless
20:03
playing non d and d games makes me a better
20:05
DM4D and d games. Playing
20:08
g DMless games are gonna help you be better
20:10
player or a DM in any
20:12
game that you wanna play. So
20:14
I just again, I just encourage people to try
20:17
GM plus Games just for
20:19
any reason they're fun, I think so anyways.
20:21
They're they're different than they're again, there's
20:23
sort of like a not really a guilt free,
20:25
but a risk free opportunity 268
20:27
just go big and really just ham it up
20:29
and role play as silly as you wanna
20:31
be. And then learn things and then
20:33
apply them back to your home game. Another
20:36
format that I think of in
20:39
not having much experience myself, but I think
20:41
about how applicable it would be 268, like, a
20:43
West March style game. Because in the in
20:45
the scenario, if you already have a group
20:47
of players coming to the table
20:49
with an idea of what that group actually wants
20:51
to accomplish in the first place, but what if
20:54
there's no one to DM them at
20:56
that time. Could they then sustain
20:58
themselves by figuring out, okay, well, we
21:00
all agreed what we want to accomplish
21:03
what's stopping us from figuring that
21:05
out as we go and, you know, collectively
21:07
deciding. Because that's what it ultimately ends up being
21:09
is everyone's collectively deciding what's
21:12
going to happen rather than one person kind
21:14
of being that that go
21:16
to point. But here, I think a West
21:18
March game would be really interesting where you have
21:21
players especially if it's non
21:23
combat scenarios or if
21:25
it's, you know, certain aspects that
21:27
they would be able to do a DMless game
21:29
on their own. And then basically report
21:31
back to the collective West March
21:34
group. Oh, we we accomplished x,
21:36
y, and z. I mean, there's a lot of, like, solo
21:38
games as well and you could probably sort of mix
21:40
and match little bit, like, you know,
21:42
take a solo games mechanics for, like,
21:44
rolling for the difficulty, the tops
21:46
of encounters that you, you know, you encounter.
21:49
Any sort of rewards that you get, but then still
21:51
rather than just like journaling, which is very
21:53
common in solo games, you actually role play them out
21:56
with the other players. I I think the
21:58
the danger with that is if you have, like, a long
22:00
term sustained campaign -- Okay. -- and think
22:02
DND, and then there's a DM
22:04
who's like, okay, you know, at this level, I I expect
22:06
them to go do and do that and and the other.
22:08
But you have this very free form
22:11
process. They might get
22:13
well 268 advanced in level or power
22:15
before they get back to your thing because they're having
22:17
all it's like
22:17
basically, like, when you play a video game and you do all
22:20
the side quests before you go to the main quests. Oh.
22:22
Yeah. Hans me. Don't talk about I'm
22:26
playing through Spider Man right now in anticipation
22:28
of the Spider Man 268 coming out later this
22:29
year. So, yeah, I'm side questing everything. Yep. I've
22:32
brought this up several times, so long term listeners
22:34
will know their story all too well. But as
22:37
a person who I played
22:39
oblivion, I watched a buddy play and he did
22:41
the main quest, And so that when I picked it up,
22:43
I was like, oh, I'm not that interested. These side quests
22:45
seem more more fun. So I fast
22:47
travel into the arena. I
22:49
killed the guy at the end because he asked you 268,
22:52
then I was approached by the guy who was in charge of
22:54
the thieves guild, but he's invisible. I didn't know who
22:56
he was. I killed him too. I
22:58
basically became a an NPC in
23:00
a game because now I can't buy thieves tools
23:02
or interact with that quest in any way
23:04
should perform because it killed the NPC. I
23:07
proceeded to go do every other quest imaginable.
23:09
And when I went back to the main quest, it
23:12
had outleveled me and I
23:13
died. So I was like,
23:14
well, no.
23:15
I have literally no idea what the main quest for oblivion
23:17
is. I know all the side quests. So I was
23:19
like, in Skyrim, like, if you didn't go to waste
23:21
run right away or whatever that first town
23:23
was, like, dragons just never
23:26
appeared in the world. Like, the
23:28
first one would, but then you would never
23:30
see another dragon. And that was what I did the first
23:32
time through the game. Was I
23:34
never went there, never talked to the
23:36
the king there, and I just
23:38
did a bunch of side quests with never experiencing
23:41
a
23:41
dragon. It was weird. Very weird.
23:43
Oh, so
23:45
and and those are the kind like, you know, we bring
23:47
that up. But, like, I think
23:49
it fits because those are the kind of things that you
23:51
could probably do, especially if you're trying to
23:53
adapt a GM scenario, to
23:55
your d and d campaign. You have to do things that
23:57
basically they do something and
23:59
everyone has
24:00
fun, but it's not this really plot
24:03
main story heavy kind of situation
24:06
because
24:06
-- Mhmm. -- if it is that longer running campaign,
24:08
there are those threads and those pieces, that
24:10
that, you know, your DM would
24:13
want to keep going forward. But it is
24:15
really interesting to get a table set up
24:17
so that you know, let's let's say,
24:19
I can't make it. But to the session,
24:22
something comes up, but everyone else is still available.
24:24
You know, our go to our go to for
24:26
my table is that we play board games
24:28
if too few people are there.
24:31
But with this scenario, there's nothing to say,
24:33
oh, because you could also go backwards
24:36
to go forwards. You know, you have a flashback
24:38
scenario to say that, like, keep when
24:40
we were in the town, last time,
24:43
this is what these are the antics that we
24:45
got up 268. Because you know where you have
24:47
to be, because you're already there,
24:49
and you know where you came from. So you're just writing,
24:51
like, a little side story
24:54
with without your g m or d m
24:56
at the table. Well, And is that the way,
24:58
like, if they missed something that could have been
25:00
potentially important that then they're gaining
25:02
some of that knowledge that maybe, like, like,
25:05
rolling when you're on your way to the temple
25:07
or the cave of wonders where we were calling it
25:09
earlier.
25:09
Yeah. You
25:10
get the helpful piece of information. Maybe it
25:12
was back in this other town, as Bartender
25:14
mentioned something back in the
25:16
day, that could lead to that piece of information.
25:18
If you have two people two few people, coming
25:20
to the table. I think it could be a really fun
25:23
experiment if you're nervous about running
25:25
AGM list game. It could be a really fun
25:27
way to experiment
25:30
with what that could look like at your table
25:33
with not having massive ramifications
25:36
because clearly you're not gonna kill the players
25:39
because they're still going
25:42
on in the
25:42
future? Or are we creating multiverse
25:44
of Madden
25:45
stuff by going back? Yep.
25:47
It's a really bad dream. You both woke up.
25:50
It was a really bad dream, you know. Yeah. It
25:52
didn't didn't didn't happen. Blah. Blah. Blah. Blah.
25:54
Blah. Blah. Yeah. But I did I
25:56
think that's interesting from the concept as
25:58
a DM intentionally leaving
26:01
holes in your story. To
26:03
be filled later by these sort of, like,
26:06
outside retro retcons
26:08
or a situation. So, like, saying, like, yeah, you
26:10
spend a a night at the bar we're not
26:12
really on deal with it, but you were there last night.
26:14
And then that gives you a whole night to play
26:16
around within the future if you wanted
26:18
to do those sorts of things. It gets So I don't know
26:20
if I would like that or not, but I just I think it's an interesting
26:23
concept to think about intentionally leaving
26:25
holes like
26:25
that. Yeah. I was reading because, you know, I had never heard
26:27
of them with March's style before. Game,
26:29
and I was just reading about it. And I was like, in a
26:31
way, if you were doing that with your players, like, hey, not
26:34
everybody can make it tonight. You're
26:36
in a sense kind of given the opportunity
26:38
to do an inter party West March's
26:40
style where it's like, okay. For those
26:42
of you that can get tonight, go back through your notes.
26:45
Are there any things that you would have wanted
26:47
to explore back in
26:49
the past when we were in such and such a town
26:51
or whatever it was that maybe to
26:53
the opportunity because then your players
26:55
are coming back to the table with new information and
26:57
getting really excited and then it could
26:59
possibly create more excitement for
27:02
those off nights for people too
27:04
could be really fun. Especially, and give you the opportunity
27:07
to explore it as AGML style night
27:09
because you may have forgotten about
27:11
it at that
27:12
point, and they weren't gonna go back to it. So
27:15
Oh, well, I also think of, like, it it
27:17
makes for what?
27:20
It it makes for a more logical
27:22
explanation for one of the most hand wavy
27:24
scenarios that you find yourself as a DM.
27:27
We're deep deep within the cave of
27:29
wonders. We haven't seen the light of day for a week.
27:31
And
27:31
then Wizard just disappears for a while.
27:33
Yep. But don't worry. He magically reappears.
27:36
Later on because I
27:38
don't know. I didn't really wanna deal with, you know, this
27:40
person's character without them. That
27:42
feels weird, but also, like, that I wanna
27:44
counterbalance the fact that there's not another character
27:46
here. None of that none of that applies when
27:49
we're reconning back to
27:51
go into the
27:53
town and basically say, okay, the
27:55
three of us went and did something. The
27:57
fourth and fifth person are asleep
27:59
or they're taking extra time at
28:02
dinner or they're doing all these other
28:04
things and leave you know, just kinda leaving
28:06
that back behind. Because I do feel
28:08
like It is one of the most hand waving
28:10
things I have ever done as a DM
28:12
is just just kind of saying, they're
28:14
not here, but they'll be here if
28:16
they show up to the next session. We all
28:18
just accept.
28:20
And that's how I handle that. Like, it's
28:22
not the most satisfying from a narrative
28:25
standpoint, but you know, we've we've
28:27
talked on our show a bit
28:29
about, like, one of the worst campaigns I ever
28:31
played
28:31
in. When I first met Jared and Brad,
28:33
we've kinda came friends through that Well,
28:36
I'll say a bad experience. Shared
28:38
trauma is what that's Yeah. Shared trauma. But
28:41
one of the things that that Deem did is they did
28:43
come up with a narrative reason every
28:45
single time a certain player
28:48
wouldn't be there. And
28:50
it became frustrating for those of us who
28:52
were there most of the time that so
28:54
much of the table time was
28:57
spent with the character that wasn't there.
28:59
It's like it's almost like they were being rewarded
29:02
for being missing because they became more important
29:04
than those of us who were actually there. So I
29:06
so I'm I'm big pro of the like, they're there.
29:09
Just hand waving away. They're they're like they're kind
29:11
of misty. Like, they're there. If you you talk them. They
29:13
have items you can borrow them, but they're not gonna die everyone
29:15
dies. They're not gonna get I do milestones.
29:18
But, like, they're not gonna get any loot type of
29:20
a thing. But when they show up next week,
29:22
they're just gonna be there because it's just easier than
29:24
trying to figure out why they were summoned
29:26
to the court of the wizard council you
29:29
know, against their will, and they did this had this
29:31
whole side quest for a week. And then,
29:33
like, their their adventure was more interested than
29:35
ours, and they weren't even like, I just there's
29:37
probably a good way to do it. I'm not saying you
29:39
couldn't, but my my experience
29:41
is just easier and in my opinion
29:43
better, just be like they're there, but just hand waving
29:45
it. I'm I'm fine with that. Because, yeah,
29:47
the only other thing I could think of is
29:50
I thought of, like, DMPC, but then calling
29:52
it APPC because
29:54
then it's a player's PC, but they like, you
29:56
put them on auto autopilot, have static
29:59
damage roles, have or just constantly
30:01
give the help action on their turn,
30:03
things like that. But the other one that
30:05
The other thing that came up was the
30:08
flashbacks, mechanic that
30:10
happens in games. Most notably,
30:12
in my mind, is a, like, a blades in the dark.
30:14
Game where you have the prospects. This
30:16
could be perfect for that to say that let's
30:18
say they come to you know, I
30:21
I like that we're using the case of one Also, I'm terrified
30:23
that there are wanda wonders in here, which
30:25
actually gave our players that recently just
30:27
because I think it's really funny. I'm
30:29
sure I'm destined to regret it soon
30:31
enough. But if we're in the cave of wonders and
30:33
we come across this ornate door
30:36
that has all these complex rooms
30:38
and everything like that, you could
30:40
then have that session that is without,
30:43
you know, DMless where they
30:45
figure out, oh, I remember that.
30:47
From that one time, we went
30:50
268 this one place, and then you have that flashback
30:52
session 268 get that information so
30:54
that they're more prepared for what's in front of them.
30:57
Which is great because, you know,
30:59
you never you have no idea how well
31:02
that puzzle will
31:03
go. Yeah. I I actually think that's a
31:05
really that's a really interesting idea because
31:07
we've talked about puzzles lot on our show as well is that
31:09
usually they end one of two ways. Someone
31:11
immediately knows the answer, or no
31:13
one will ever figure it out no longer how how long
31:15
we stand here. Correct. So it it's
31:17
like this frustration, but that could be
31:19
way that, like, if they don't just get it, like, you know,
31:21
maybe you expect them to get it, but they don't.
31:24
Rather than saying, okay. Roll Arkana. Okay.
31:26
You know the answer. Do the okay. Well,
31:28
we're gonna do a flashback. We're gonna you're gonna you
31:30
rolled Arkana and you passed. We're gonna
31:32
tell the story of how you learn that. We're only just
31:34
like a fifteen minute improv. You're this
31:36
wizard. You're that wizard. And
31:39
make it like a fun, silly role play moment
31:41
to figure out what essentially was a skill
31:43
check. So you're getting to interject role play
31:45
instead of just accepting that d twenty
31:47
plus ten role and it'd be in
31:49
nineteen, so you pass. I think I think
31:51
you've also hit on
31:53
one of the other really important pieces
31:56
of this. Because a lot of
31:58
people oh, man. I hate this. Sometimes
32:00
it just it's like, you have these revelations, sometimes
32:03
we're just like, why wasn't it out doing things? This
32:05
way, the whole time oh, why did
32:07
I not codify it with, you know, with
32:09
with better language like we're gonna do now?
32:12
We're a lot of talk about, like,
32:14
one of their most memorable
32:16
moments is when they're not doing
32:18
anything -- Mhmm. -- when they're watching their
32:21
when essentially they're sitting at DMless
32:23
table and just watching it play out
32:25
before
32:25
them.
32:26
All of this conversation starts to lend itself
32:28
towards having those moments at the table,
32:31
Maybe it's not an entire session. Maybe it's fifteen
32:33
to thirty minutes where you've basically
32:35
given them the tools to then
32:37
have what is AGM list
32:39
mini session. Where, you know,
32:42
you're the five wizards with the
32:44
party wizard, and all of you are
32:46
going to discuss this elaborate scenario,
32:50
you all can see where you need to go.
32:52
How did you get there? And
32:55
then then you just watch and
32:57
hope Yeah. -- it's like a little,
32:59
you know, community theater just
33:02
for you. Yeah.
33:03
Perfect. That's That's the goal.
33:05
I figured it out. That's the ultimate goal.
33:08
Yeah. Now I do really like that idea of
33:10
taking a puzzle that's not going well and
33:12
turning it into a really fun role play
33:14
session. Like, you know what? That we
33:17
we thought we were gonna do this,
33:19
hard last but now we're into role play territory,
33:21
which is not a favorite place to be in town. We're
33:24
gonna do ten, fifteen minutes of just zany
33:26
role play because it doesn't really matter as long as
33:28
at the end of it, you You know that the answer is twenty
33:30
seven. You know it's twenty seven because you wrote really well
33:32
in told you, the answer is twenty seven. But let's roleplay
33:34
how we how you knew that. And then it
33:36
could be the barbarian next time. It could be the
33:38
Ranger next time. Like, how do you know these are albatim
33:41
or albatim
33:42
tracks? Well, let me tell you about the first
33:44
time I've had an albatim
33:45
and then you know, do do do do
33:47
do we're doing flashbacks, and then we have a little
33:49
fifteen minute scene with everybody being a
33:51
ranger, maybe one person's the albert. RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR.,
33:54
you know,
33:54
that can be fun. That sounds like a terrible
33:57
drunken story that you would hear at a bar. Let me
33:59
tell you about the time I met an
34:00
albert. It's called the cocaine
34:03
albert. Yeah. That
34:05
is a that is a cinematic masterpiece.
34:09
I don't see it. And I
34:11
caution listeners, cocaine
34:13
beer, is an r rated film,
34:15
268
34:15
more series and -- Yeah. -- mainly
34:18
for violence and gore.
34:20
But if if you're okay with those things, I
34:23
suggest you watch the film. It
34:26
it subverted my expectations in
34:28
wonderful ways. And all I could think
34:30
of the age was, you know what? This was
34:32
someone's job. They wouldn't even work days
34:35
or weeks on end and made
34:37
this CGI bear. CGI
34:39
bear look better than it should. Absolutely
34:42
better than it should.
34:43
So, yes, oh, gosh, cocaine
34:46
out there. I saw I saw meme the
34:48
other day that was like this sad Coca
34:50
Cola polar bear back in the day that said the other
34:52
Coke bear got a
34:53
movie. Nice.
34:57
Perfect. It's wild.
34:59
Well, I don't I don't know where we go from
35:01
there, but I really don't. I well,
35:03
I'll just do a quick plug for caticon. I
35:05
can mention what you Both have helped me
35:08
mention that before. Commissions are a great
35:10
place to try out games like this because you're
35:12
not already taken away from your established setting.
35:14
You know, you're gonna have two or three days or maybe it's
35:17
just a one day pass. Go play things
35:19
you don't normally play, whether it's GMS
35:21
or not. But look for that as an opportunity.
35:23
It's like a very low risk, you
35:25
know, chance someone's gonna teach you the game.
35:27
If you don't have to buy it, you don't have to try to teach
35:29
it to your other friends. And again,
35:32
if it's great, fantastic. You've learned things that you
35:34
can apply to your d and d or your other traditional
35:36
games. And if it was terrible, it's
35:38
268 three hours out of your life, you probably find some
35:40
way to still have fun even if the game itself isn't.
35:42
So I'm a big proponent of going to conventions and
35:44
playing things that you don't normally play.
35:46
Yeah. The the big one for me is,
35:48
like, that really stretched me as a
35:51
d you know, DMGM was
35:53
masks. Because you don't roll. Like,
35:56
as the person running the game, you don't roll.
35:58
You just call for roles based
36:00
on what's happening. And then you move forward.
36:03
In whatever direction based on the roles of the players.
36:05
But essentially, I don't I
36:07
don't need dice as the
36:09
person running it, which is it
36:12
is the most difficult concept I
36:14
have ever walked through in
36:16
a game because it was just
36:18
a stumbling block constantly to say, okay,
36:20
I don't need to roll. I don't need to roll. But
36:22
the big learning thing in there is, okay,
36:25
but then that's putting my brain
36:27
in the space to say, okay, but then what do you need
36:29
to do as a player? What do you what can I
36:31
provide? What additional information can I provide
36:33
you as a player? I'm not just a map.
36:35
I'm not just a calculator. You
36:37
know, to say that sometimes I
36:39
feel that way in combat. Like, I I get
36:42
to calculation mode because so many
36:44
things are going on. But with masks,
36:46
I'm never that way because I'm only asking,
36:48
okay. Well, then what did you wanna do?
36:50
Okay. Go ahead and roll this. Okay. Well,
36:52
you succeeded or failed or partial success.
36:55
Then this happens. Okay. Next player, what
36:57
do you wanna do? Then you roll these dice.
37:00
So yeah. I mean, in a in a lot of ways,
37:02
you know, that starts to lean towards journalists
37:04
because that person. Again,
37:07
they don't even need dice.
37:08
Yeah. I I still get a little bit weirded
37:10
out at GM not having
37:13
dice. Like, I know it works, and I've played it. I've
37:15
ran it. But there's still a part of
37:17
me that, like, wants to roll nice. I just
37:19
I like rolling nice. This is the DM. And
37:21
I have run into a few games. I won't mention names
37:23
that are supposed to be DMZ don't roll dice,
37:25
but there were couple things that came up where it's like, well, I
37:27
kinda need to here. Like, Like the I
37:29
don't know that the mechanics are perfectly fleshed
37:32
out for that, but I do
37:34
agree it's a good stretch and learn learning
37:36
experience for the DM to figure out how do
37:38
I you know, not manipulate. That's
37:40
wrong word. How do I influence things and drive
37:43
things in certain times, certain ways without
37:46
having the dice there to kinda help me do it?
37:48
So, yeah, definitely would encourage people to play
37:50
or run dice less or not dice but
37:52
g m dice less games as well. It's just, you know, I'm
37:54
a big runner playing anything that you've not played
37:57
think you're gonna learn something from it. Even if it's
37:59
what not to
37:59
do, because sometimes that's some of our best
38:02
teachers or things that were like, that was terrible. I don't
38:04
wanna do any of that.
38:04
don't like that mechanic.
38:06
I don't like that. Yeah. So then you know
38:08
not to try that in your DND game or
38:10
other traditional game. Which kinda leads
38:12
us into because I I realize how
38:14
how long we're we're going, which
38:16
doesn't feel like it at all, which speaks to why
38:18
you sure have the gold jacket. But one of
38:20
the things is certainly homework. Do we have things
38:22
that we could tell people to check
38:25
out, to watch, to
38:27
read, to listen
38:29
268? There it
38:30
is. User says, I don't think
38:32
there's anything you could taste, but I
38:34
don't know. I mean, some people have that, like,
38:36
since those schizophrenia thing
38:38
where they, like, smell flay flavors and
38:40
--
38:41
Oh, yeah. -- colors. Yeah.
38:42
Perfect. So people 268 things there. I don't
38:44
know. I don't know if
38:45
I would want that forever, but I would be curious
38:47
as far as, like, what that would be
38:49
like. I think if you take mushrooms or
38:51
mushrooms, musk try
38:53
it out. Yeah. Find out. Again,
38:55
well, for me specifically, again, my game is
38:57
all about bad action movies. So watching
39:00
a lot of action movies good and bad is just
39:02
lot of fun. I know the
39:04
a friend of mine, Devin had a podcast
39:06
for years called Shark Bone. They
39:09
actually changed formats couple of different times. But
39:11
if you go back and listen to the original short run
39:13
episodes, which I think you're still available, that
39:15
was their format as they
39:17
would the three hosts, but I'll watch a movie,
39:20
and then they would take, like, an hour, break down
39:22
elements of that movie. How would
39:24
we turn that into mechanics.
39:27
How would we take that scene or that encounter
39:29
or that MPC or that monster? And they would
39:31
talk about ways to do that. I thought it was brilliant.
39:34
Format because if someone who also likes movies, I just
39:36
thought that was really good format and way
39:37
268, like, think about mechanics and how you could apply
39:40
them. So I would say, go, listen to old Shark episodes.
39:42
Yeah. One of the things I had thought of was
39:44
just actually going to, like, I know
39:47
if you're around like, a major city or
39:49
even somewhat major
39:51
city like Grand Rapids, for example, where
39:54
where I am. Like, you can find improv
39:57
cruise that actually, like or troops that
39:59
do improv and just, like, learning from them
40:01
because they do. They they might have
40:04
a prompt that they run with, but then
40:06
where that goes is anybody's guess.
40:08
And you can learn a lot just from
40:10
watching people without actually signing up
40:12
or paying for a class. Just like picking
40:14
up on little things of how they interact
40:16
with each other and what
40:19
they might do, like, to just
40:21
and and even to think for yourself in those
40:23
spaces because it's often what I do when I go to
40:25
an improv thing is, like, what what
40:27
I do in response to that? You
40:29
know, like, would I have done the same thing? And that's the
40:31
brilliance of, I think, some GMO stuff is, like,
40:34
that might not be what I did, but that's great.
40:36
Like -- Yeah. -- let's go let's go with that. So
40:38
I think just checking out an improv, troop
40:40
would be would be a really fun way.
40:43
And just put yourself in that mindset, like,
40:45
if I was the next person up that had to say something,
40:48
what would I do or what would I have said
40:50
or how would I have acted in that
40:52
moment? I think that could be really, really fun
40:54
and helpful. And there's plenty of them around that you
40:56
can go to. Good better, otherwise. And
40:58
and you can also just there's ways
41:00
to watch it online TV shows, you
41:02
know, again, I know a lot of people don't like
41:05
listening or watching actual plays They
41:07
just don't understand it and I
41:09
can get that. But if you're trying to learn
41:11
things, you could you could watch it or listen to it from
41:13
that side. Like, I'm not listening to this for entertainment. I'm
41:16
listening to see how the DM manages this
41:18
or how the player is interacting with that.
41:20
I will say quickly just because I see this
41:22
a lot online that I feel like has misinterpreted the
41:24
whole yes and thing from and Bravo. I'm
41:26
a big believer in yes and I'm a yes and
41:29
d m, but that doesn't mean I don't tell my players
41:31
know. I tell my players know a lot. But
41:33
usually, I tell them before we actually start
41:35
playing. Like, you know, this is a world that doesn't
41:37
have wizards. Can I play a wizard? No. Because it's
41:40
world without wizards. Like, this is a world where all
41:42
the dorms are gone. The the serious advantage
41:44
is gonna be the only dwarf. No, because they're all
41:46
gone. But once we start playing,
41:48
if they're like, hey, I wanna jump on the chandelier
41:51
and swing across the room, I'm not gonna go there's
41:53
not a chandelier in here. Unless there's a
41:55
really, really, really good reason why there's not
41:57
like they're in the middle of the cave of wonders, but don't
41:59
know. Maybe there is a chandelier in the cave of wonders.
42:01
Look at that wonderful chandelier. Yeah.
42:03
Like, what's the question of, like, why is there
42:05
chandelier? He wants us to act hang out
42:07
at one point, you know. Yeah. What's gonna So that's
42:09
what the yes and is just trying to let
42:11
the players kinda take a little bit of narrative
42:13
control and just say yes. You know,
42:16
because does it really matter if there's a rock
42:18
nearby? Like, I just I again, I'll let my players.
42:20
I want them to say, I grab a nearby rock and
42:22
I throw it to try to make a distraction and
42:24
not go Is there a rock nearby? I don't
42:26
know. Let's roll a d twenty. Unless there's
42:28
a reason there shouldn't be a rock around here,
42:30
then there's gonna be a rock lane nearby
42:32
those are those are the sort of yes and that we talk
42:34
about. We talk about DMN. And it's not my
42:37
character wants to be a pegasus who
42:39
has a plus five vorpole tail
42:41
at level one. You can say no to that
42:43
because that's not in the spirit of the game. But yes,
42:45
Andy is more like in the moment in the scene
42:48
trying to keep the narrative narrative momentum
42:50
and not saying no on their ideas there's
42:52
really good reason. But that's it doesn't become an instant
42:55
eye win button for the players. If
42:57
if the GM is like a yes and GM.
42:59
That's a little bit off topic, but I I recently got
43:01
into, like, a discussion online about that, so
43:03
kinda passionate. That's a really good in
43:05
a really good framing
43:07
of that scenario is that you're
43:09
live on stage. And there is an entire
43:11
audience in front of you. And one of the reasons you're
43:13
doing, yes, end is because you're
43:16
in a performative mode and saying
43:19
no and talking
43:21
about it live on stage is
43:23
not ideal for the entertainment of those that
43:25
are in front of you that often paid to
43:27
be in nothing. It's like that that's one
43:29
of the reasons it's there. But I also
43:31
think about the scenarios where
43:35
it's like a like a murder mystery theater.
43:37
And the person who has
43:40
committed 268 if you find This is
43:42
the one that I would try and find if you could
43:44
really find one, is where
43:46
the person who committed
43:48
the murder will change based on audience response.
43:51
And if you can go to more than one of those shows,
43:54
you will walk away with a mountain
43:56
of knowledge just because you're gonna watch the
43:58
same people go through the air quote
44:00
same scenario and come out with a
44:02
different result. And I think those are
44:04
the ones where, like, is it is it DM? Like,
44:06
I've learned it the most from because I can
44:09
you can kind of start to see what
44:11
those changes are and how they're playing off
44:13
of the rest of the people in the
44:15
theater. To make their decisions
44:18
because that's kind of what we do as the
44:20
person running the game. You're kind of playing
44:22
off of what you're getting in response from
44:24
and players. And then going from there.
44:27
The other piece to read is Adisey
44:30
Adventure, which is part of the educational
44:32
materials directly from DND,
44:35
They basically it's the it's
44:37
almost like a session zero where
44:39
you don't know which of the kids that are
44:41
in your group want to be the DMless
44:43
it just presents a scenario. You
44:46
roll and based on your role, this
44:48
happens. So it's already set up. It's almost
44:50
like a two year old individual dice rolling.
44:52
Which is how the entire my little
44:54
pony tails of equestria is set up because
44:56
I've run that for my kids. And it's literally just
44:59
you go to the page and even you roll and it tells
45:01
you what page you go to. Then inevitably, they're
45:03
like, oh, no. I didn't I didn't turn the page. It doesn't
45:05
count. And I was just like, no. No. No. No. That's a help.
45:07
So one thing I would say as well,
45:09
if you have someone who's a little bit
45:12
hesitant. Maybe it's like it's a player
45:15
either in wanting to do that because I know some players don't
45:17
want narrative control. They don't wanna play in
45:19
the top a game like that. That that's not the Verus military
45:21
that they're in for. And you have some GMs who
45:23
are uncomfortable giving that player an air 268 because
45:25
they're afraid that players are gonna say something. They just
45:27
don't know how to respond to it. A lot
45:29
of us do a version
45:32
of this. Usually, it's around combat. Where
45:34
we're we're playing a regular game and,
45:36
you know, Neil, you roll enough and you're gonna kill
45:38
the orc company. Okay. Neil, what does it look like when you
45:40
kill the orc? Like, that's a little
45:42
bit of that sort of GM power because
45:44
you can describe how it looks to
45:46
kill that orc however you want. Even if like mechanically,
45:48
you swing your long sword, you did eight damage,
45:50
and it died, you could change
45:53
it to be like, well, actually, I missed, but he
45:55
dodged out of the way, and then his feet got tangled
45:57
up in the rope and he fell off the bridge and that's
45:59
how he died. That's as long as the Elger still
46:01
or the orc when it was still dead at the end of the narration,
46:04
it doesn't matter how you describe it. And
46:06
that's like oh, it's like I say like putting a
46:08
box on it. Like, you you put a little box
46:10
around how much narrative control the players
46:12
have. But if they enjoy it
46:14
and a lot of them will and they get more comfortable
46:17
with it, then you can start to expand
46:19
it and be like, okay, what's the name of the
46:21
next town over? Or what's some rumor you've heard
46:23
about the mayor in this town? Or what's the name of the
46:25
bartender? Like, you can just start adding more of
46:27
those in So it's not truly ginormous,
46:29
but you're sharing that narrative control almost
46:32
like a ginormous
46:32
game. Alright. Our most important question.
46:34
Where can
46:35
people go? To see all of the things
46:37
that you're doing on the old
46:39
interlids. So the easiest
46:41
place to come is still at the RPG
46:44
Academy on Twitter. I have people
46:46
in my life that I care about more than
46:48
anyone else other than immediate family that
46:50
I only know because of Twitter. So
46:52
I am clinging to Twitter hard
46:54
as I can. And it's it seems to be on
46:56
a path, a downward spiral, but I
46:59
I love so many people because of Twitter. I'm trying
47:01
hold on to it. So I'm still there. The RPG
47:03
Academy feed, we do lots of different podcasts,
47:06
various show types, interviews, actual
47:08
plays, game theory discussions. So if you anything
47:10
I said today connected with you at any level.
47:13
There's probably a show that I do that
47:15
you might be interested in. We have one about crowd
47:17
funding campaigns.
47:19
There's there's too many. There really is to
47:21
do anything. I do show about smallville
47:23
called farm to fable, which Neil
47:25
has been cast on multiple times. And and
47:27
then, again, the big thing right now is my
47:29
action twelve cinema Kickstarter. It's
47:31
currently, as we are speaking, it just
47:33
hit it's not quite a fifty percent. We're
47:36
almost fifty percent day one. So I'm at, like,
47:38
five hours. So it sounds
47:40
like we're doing well. We're
47:42
we're on board to to be successful. But,
47:44
you know, with like to fund, but also like to go above
47:46
that. You know, we got some stretch goals in mind and stuff like that.
47:48
So that would be a big thing for me as if
47:50
people could go check that out and support it. But
47:52
Yeah. Thanks for coming on, and I can't
47:54
believe that we picked the perfect size for
47:57
gold jackets as you're currently
47:58
wearing, and no one can debate that. So
48:00
there we go.
48:01
That you found under your chair. We shipped it -- Yep.
48:03
-- and, you know, had somebody put it there. It's
48:05
great.
48:05
I broke
48:05
in to your home. Nice.
48:07
Neil flew all the way across the country.
48:10
Yep. Worth it. It
48:11
definitely definitely was worth it. And we will
48:13
definitely have you back
48:14
on. I can say that without a shadow of a
48:16
doubt. We
48:18
just want to thank Michael again for coming on and
48:20
spending some time with us, telling about his
48:23
own game that he's made and other games
48:25
and ways to approach having no DM
48:27
or GM at the table. And if you wanna
48:29
tell us about a game that you've played without having
48:31
a DM or GM and how that went, the
48:33
ups, the downs, the left, the right.
48:36
AP, start select. There you
48:38
go. Then you can always email us at
48:40
dungeon master block at gmail
48:42
dot com. And of course, if you see fit
48:44
head to your podcatcher of choice via iTunes,
48:47
Apple Podcasts, Stitcher, Spotify.
48:50
I have overcast. Do you listen directly
48:52
out of Pudby wherever you listen
48:54
and leave us a rating and review. And
48:56
of course, you can always follow us on social media
48:59
and look for the Dunge Investors block on
49:01
Twitter. We're at DMS underscore block
49:03
that's at d m's block and you can of course
49:05
find us on Facebook and Instagram as well.
49:08
As always, the potential investor Block is proud
49:10
member of Block Party Podcast Network,
49:12
where you can check out other shows like
49:14
lieutenants and dragons, fungents
49:17
and daughters, and more And as always,
49:19
we just wanna thank you for listening to the
49:21
Dungeon Master's blog. The place where we come
49:23
268 talk about the Dungeonmaster. The most
49:25
important person in the game the only
49:28
person capable of playing God,
49:30
killing characters, and lowering ego
49:32
of everyone else at the table. I'm DM
49:35
Neil. Good night. And good
49:37
luck.
49:47
It's not inspiration, it's not wisdom, and
49:49
it's a bad advice.
49:51
Easiest way to have. The g game
49:53
is not show up. Goodbye.
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