Episode Transcript
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0:09
Hello and welcome
0:11
to the EDH Wreckcast, where we're all about
0:13
commander, data, and dad jokes.
0:15
My name is Joey Schultz and I'm joined as always by my
0:18
fantastic co-hosts. Up first, he
0:20
can't get over how in the new Ixalan set,
0:22
the U-descended mechanic is different than
0:25
the Descend mechanic, which is also different than
0:27
the Fathomless Descent mechanic. It's
0:29
Matt Morgan.
0:30
So I know that a shark can swim faster
0:32
than me, but I'm pretty sure I can run faster than a
0:34
shark. So in a triathlon, I think it comes
0:37
down to who's a better cyclist.
0:39
Okay. Do you think you
0:41
stand a good chance against that? I
0:44
mean, if you gave me a little bit to practice, probably, because
0:47
I don't think his fins can reach the pedals
0:49
on a bike. So I might actually win.
0:52
That's fair. But Matt, the card shark
0:54
typhoon has cycling. So
0:57
I want to say according to magic rules. Wow.
1:01
Well, now I'm just beat. I am in danger now. Well
1:04
played.
1:06
All right. Up next,
1:08
you know, this one's not even a silly joke. He'd actually
1:11
genuinely, just like Wizards to Stop Giving
1:13
Everything Ward to, please, please, we're
1:15
begging you. It's Dana Roach. Hi, Dana.
1:19
I had a rough day today. I wound up getting
1:21
into a fight with a turkey of all
1:23
things.
1:24
He got in a few shots, but I
1:26
knocked the stuffing out of him at the end. That
1:30
is the best part of Thanksgiving dinner. Yeah.
1:32
And I got out of there right afterwards. I didn't want to get accused
1:35
of foul play or anything. So I just
1:36
jumped on the gravy
1:38
train and boogied out of town. You're
1:41
on a roll, a dinner roll,
1:43
even. Our listeners are going to gobble
1:45
that joke up, Dana. They're absolutely going to love
1:47
it. All right. Hey,
1:50
Matt, what are we talking about in this week's
1:52
episode? Well,
1:53
this week we are going to give the definitive,
1:56
undeniably concrete and
1:59
unassailable.
1:59
tier list I guess
2:02
of what the best dual lands are for commander.
2:06
Yeah definitely definitive definitely
2:09
yeah yeah the end all be all for
2:11
sure. There will be absolutely zero
2:13
discussion had on this list. No doubt it's
2:15
gonna be so complete. I
2:18
would hate for our listeners to go to
2:21
the comment section of YouTube and
2:23
tell us exactly what lands
2:26
they think we got wrong in this list. Oh
2:28
goodness. We would derail
2:31
us if they went to the comment section. I
2:34
see what you're all about man this is hilarious yeah
2:36
we are going to do a dual land
2:39
tier list basically any color fixing stuff we
2:41
want to talk about our favorites the ones that we do and
2:43
don't play I'm excited to get into
2:45
this but we've got some shout outs to do before we get
2:47
to it.
2:48
First I'd like to thank Chase also known as
2:50
Manicurve for helping editing the show you
2:52
can find them online at Manicurve.
2:54
And if you would like to support the show you can do so by liking
2:57
and subscribing on YouTube you can
2:59
subscribe to local podcast app or you can go to
3:01
patreon.com slash edh retcast
3:03
where you have patron tiers of all sorts levels where they want to join the
3:06
discord community for as little as two dollars
3:08
a month there's all that and more over
3:10
at patreon.com slash edh retcast
3:13
including the weekly patron shout out so
3:15
this week we are going to give a very special shout
3:17
out very very special actually because it is just a
3:19
powerful name but Matt Etheridge thank
3:21
you so much for your support Matt I mean
3:24
I just have to respect somebody with a just dominant
3:27
assertive first name and so Matt you
3:30
did it and shout out to your cousin
3:32
Melissa she's great artist. Matt
3:35
I cannot help but think that you might be a little
3:37
bit biased here. I've never
3:40
said anything biased I don't appreciate that accusation
3:42
Joey just Matt Etheridge just solid
3:45
human being. No bias
3:47
also the tier list that we're gonna do for this episode
3:50
definitely purely 100% the definitive
3:53
one I love the confidence
3:55
you're bringing to the show today buddy I
3:58
mean I need it today because I mean
4:00
just all this post-con crud just bringing me
4:03
down, but no it's not bringing us down We are
4:05
here to be penultimate professionals.
4:08
We're here to be the second to last professionals No,
4:10
the super ultimate the mega the mega
4:13
ultimate kind of like this tier list that we're gonna get to
4:15
talking about right now Okay,
4:18
let's get on track here We are indeed
4:21
doing a little tier list of
4:23
the dual lands and for folks who are watching on the
4:25
youtubes We will have that on screen that we can like sort
4:27
around We'll talk about the different dual lands that exist
4:30
in commander and whether we rank them as s tier
4:32
a tier BCD all the way to
4:35
F tier, you know Which are the ones that we would or
4:37
would not play like above a basic land
4:39
and things like that and I guess I
4:42
mean, yeah, I guess we're just gonna get right started into it
4:44
There are plenty of other folks who have done tier
4:47
lists out there for things like this But as Matt
4:49
said we are penultimate professionals and this is
4:51
apparently the definitive one. So
4:53
guys let's get right to it We've got
4:55
our tier list here And the first thing that we're talking about
4:57
is of course the original dual lands
5:00
the AB you are dual lands the underground seas And
5:02
all of them I assume
5:04
we just slam these right into s tier. Yeah Yeah, I
5:06
mean I would even argue that they're
5:08
in the OP tier as an overpriced tier
5:12
What they bring to your deck nice. I like
5:14
that Yeah, unless you're playing a four
5:16
or five color deck do these make that much
5:18
of a difference? I mean, they are considerably
5:21
better than everything else out there It's
5:24
one card in a deck like the amount
5:26
of situations where it changes the outcome
5:28
of the game and that's true of all these lands Are
5:31
pretty minimal? That
5:33
said, you know, they're fetchable by
5:35
a whole bunch of different means They
5:37
never come into play taps and maybe most importantly
5:40
they make other lands better Which is not
5:42
necessarily a thing you could say about many lands They let
5:45
you hit thresholds for various things that
5:47
allow other lands to come into play untapped So
5:50
as someone who has ran these in the past in the
5:52
last couple years taking them out of decks I
5:55
can't say that I've missed them at all. It hasn't really
5:57
changed how my decks perform, but
5:59
I'm down
5:59
really, there's just nothing better. Yeah. Yeah.
6:03
I think that it's safe to put those into S tier but also like they're
6:05
kind of a who cares about them
6:08
as well. It's just like, yeah, they're the best lands but they're
6:10
also like ridiculously overpriced as you said, Matt and
6:12
like, whatever. The price
6:14
to win ratio is a little bit off here but like
6:16
you can't not put them in S tier, boring
6:19
as it is is kind of where I'm at with it. Yeah.
6:22
Like instead of buying an underground sea, you can just build a whole
6:24
new powerful deck and that seems
6:26
like a better use of money to me. And anything
6:28
else, I mean, we're just kind of beating around the bush. Yeah. So
6:30
that moves us on to such lands
6:33
like the Misty rainforests and all of them.
6:36
Dana, where are you feeling? You know, they're
6:38
a little bit
6:39
time consuming and frustrating and
6:42
like, I don't subscribe
6:44
to the notion that you can run a whole bunch of these
6:46
to thin out your deck mathematically. It's
6:48
been proven that doesn't really work in commander. It
6:51
barely works in 60 card formats, at
6:53
least in terms of like the price you pay for actually
6:56
losing life and things of that nature to
6:59
pin your deck out. That's just not a mathematical thing.
7:01
But they're
7:02
very useful and maybe
7:05
in a weird unique way because they can go faster
7:07
than the basic land type, they fix whatever
7:09
particular problem you're having in a way that
7:11
very few other lands do. Whatever
7:14
mana you're short of, you can grab that
7:17
and the cover you're second most short
7:19
of. They're pretty fantastic. You
7:21
know, I happen to have a bunch of them from back
7:23
in cons of Tarkir era. I
7:26
put them in every two color deck even though I don't know how much of
7:28
a difference it makes.
7:29
It's just nice being able
7:31
to have a land that will solve whatever problems you
7:33
have. Setches are expensive. I
7:36
mean, most of them are at least $20, if not more. Even
7:39
with all the reprints that we've gotten, you can
7:41
get other fetchable dual lands. But
7:43
in a lot of cases, those are expensive. The
7:46
shock lands that we're going to talk about and the triomes,
7:49
those aren't cheap dual lands or tri
7:51
lands in some instances. The
7:53
cost is beyond just the actual
7:55
price tag on the fetch land itself. Yes, fetches
7:58
are very, very powerful. But there's
8:00
also a lot you have to take into account beyond just like, okay,
8:02
I bought a fetchland, now what? See,
8:05
I'm feeling that these also belong in the S
8:07
tier. Like this is where I'm leaning because of the
8:09
extra stuff that they lead. Like there can
8:11
be sacrifice synergies in your deck. You can get these
8:14
back with like Crucible to World. Savin's Reclamation
8:16
can affect those. If you ever need to shuffle
8:18
your library, if you are indeed, you know,
8:20
plain brainstormy type of effects in your deck. If
8:23
you need landfall triggers, like the color
8:25
flexibility that these offer you is one thing and
8:28
they also enhance so many other types of lands.
8:30
But like the other doors that they open, I'm
8:33
just like, in terms of what lands can do, this
8:35
one has a utility beyond color
8:37
fixing that I feel is kind of unmatched by many
8:40
other dual lands we'll talk about. So these belong in
8:42
the S for me as well. I
8:44
would agree with that as well. Yeah, landfall utility,
8:46
I mean, that's also something that you kind of get
8:49
to play around with. So yeah, I do
8:51
agree they're probably S tier just on power alone.
8:54
But there's just, there's other factors I think a lot of players
8:56
need to make sure they keep in mind when putting fetches
8:58
in their decks. Very very fair.
8:59
So that brings us to Shocklands now. I
9:02
mean, we all know and love these. Where
9:04
do Shocklands go? The only thing I would say
9:06
about Shockland is because technically they are
9:09
a worse version of AVR duels. I
9:11
would have a tough time also putting them on S tier
9:13
because that's what they are. They're just an AVR
9:16
duel. They have the same basic subtypes.
9:19
They work in the same way except for they
9:21
only come into play on tap if you pay two lives. They're
9:24
amazing and probably the next best
9:27
land cycle out there after AVR duels
9:29
and fetches. For
9:32
myself, I think that just disqualifies
9:34
them and they would be the start
9:37
of the A tier here for me. So
9:40
I
9:41
basically, Dana, what you're saying is, you
9:43
know, pepperoni pizza is just a worse version
9:46
of meat lovers pizza. So because
9:48
of that, because meat lovers is S tier,
9:50
pepperoni isn't as good. So that
9:53
doesn't make any sense. Pepperoni can
9:55
still be S tier. I'm with Matt here. A
9:57
slightly less good version of S tier.
10:00
something doesn't automatically need it, it's not good. It's
10:03
not meat lovers, but it's still pizza. Here's
10:05
the thing for me, like, am I going to put these
10:08
in a deck more than just a
10:10
two-color deck? Like, this is where I start to think of, like,
10:12
would this go in a three-color deck? Would this go in a four-color deck?
10:14
Would I even put these in a five-color deck? And the answer
10:17
is yes. Like, I consider the fact that, oh sure, the
10:19
ABUR dual lands exist at STR, sure. But
10:21
they also don't exist at STR because who
10:23
has these? Who's bothering to go and pay the money
10:25
for these? So like, S stands for shock
10:28
lands, as far as I'm concerned.
10:29
I'm not going to argue against how
10:32
good they are, absolutely. If you guys absolutely
10:34
want them at STR, I
10:37
made my semantical argument about why
10:39
I wouldn't put them there, but that's entirely what it is, it's semantic.
10:42
So I'm absolutely not
10:45
going to doubt that they're powerful. S
10:47
for supreme, as in the pizza that Dana also
10:49
hates. 100%, do not like
10:51
supreme pizza. How about the dual
10:53
lands are S plus, and these are just
10:56
S, or these are S minus. Now it's getting
10:58
too complicated. Yeah, that's too
11:00
much. Okay, okay, I'm just, they're
11:02
still going there, is all I'm saying. All
11:05
right, that'll take us on to, I think these are called like the crowd
11:07
lands, but they're like the battle-bound style of lands,
11:09
where they enter tapped as long as you have multiple opponents.
11:13
Okay, I'll fire off here. For
11:15
me, these are also fully S
11:17
tier. I can't think of a reason that I would put these
11:19
below, but I'm not sure where you guys stand. I
11:21
also think these are S tier. These are just great.
11:24
Okay. They're, to me, how good
11:26
a card is at pretty much any stage of the game is kind
11:28
of a big deal, and these are always just,
11:31
if you're entering these tapped, the
11:33
game's probably over already, and it's not depending on
11:36
one extra land drop coming in untapped. Or
11:38
the game's gone really well so far for you, because you've
11:40
killed off two other opponents, yeah. Yeah,
11:42
so I love these. Whenever
11:44
they get reprinted, and you can get them for $3 a pop, absolutely
11:47
worth just stocking up. I do that every time they get reprinted,
11:50
and they're just great, because they go in pretty
11:52
much every deck. These are probably
11:54
one of my most played land cycles
11:56
right here. All right, I
11:58
have to push back here. Okay. What
12:00
you guys are trying to do is include
12:02
a really nice souped up Subaru
12:05
in the same category as a Ferrari.
12:07
And while that Subaru may be real
12:10
nice, a Ferrari it is not.
12:13
I absolutely like these Battlebond lands
12:15
a lot. They are fantastic. They
12:17
are not fetchable. They don't make your other
12:19
lands better. They are excellent.
12:21
They are S-tier not.
12:24
So these would absolutely be the first land
12:26
in A-tier. They just aren't that almost
12:30
perfect creation like you see with those first
12:32
three. I think including these
12:34
alongside ABR duels, fetches and even
12:37
shocks devalues how good those lands
12:39
are by comparison. No, no. I
12:41
don't know about that last part. And
12:44
I also at some point then you start looking at do I include
12:46
these in a three or four or five color deck?
12:48
Yeah. Maybe in a three but I start
12:51
including them in a five color deck where I have ten shocks. I
12:55
probably have a handful of fetches. I'm running
12:57
the City of Brass, Manicomflow, Exotic Orchard,
12:59
stuff like that. I'm absolutely not running
13:01
a full cycle of these. I might run a couple
13:04
but I think that's where we're getting
13:06
knocked down to A-tier. They are not that
13:09
elite top line land. And if
13:12
you guys want to include them in the top then you're welcome
13:14
to be wrong but they should not be in the S-tier. Nothing
13:17
else should belong there. I will support this
13:19
argument because of points you brought up. They
13:22
don't have any basic land types so you can't really
13:24
fetch them very well. That's a huge, huge factor.
13:26
They don't make other lands around you better. I
13:29
support this significantly
13:30
more than saying that Pepperoni
13:32
Pizza is not also S-tier. The
13:36
argument for these being an A-tier I think is a
13:38
little bit better because eventually you do have
13:40
to separate them. I still personally would put them into
13:43
my S-tier but I understand the
13:45
arguments against them and I do see
13:47
where you're coming from with these. My
13:49
vote is also for S-tier so that's 2 out
13:52
of 3 unless Matt you're kind of the swing vote here.
13:54
Where are we putting this one? I mean it is fun
13:57
upsetting Dana so I'm going to vote for S-tier.
14:00
I just think that these are so because they're so
14:02
reliably untapped and we can
14:04
make caveats about everything like okay Well in a five color
14:06
they get less good or whatever you want to say
14:09
Man, they're so powerful
14:12
in the decks They are powerful in yeah that I think
14:14
that they still do carry the weight of an S tier All
14:16
right, cool, then that is where we shall place
14:18
them Dana I understand the arguments and
14:20
if it makes you feel better this next one that
14:23
we're getting you guys are just lumping everything
14:25
in the S tier So like we're not putting over there's
14:27
all S tiers from here. I know what I get. No No,
14:29
it's really not because the next one we're talking about our check lands
14:32
But you know like Dragon's Soul Summit enters untapped
14:34
only if you control a mountain or a swamp I
14:36
can definitely say I'm not putting these at S tier
14:38
right might not even be putting them at A tier I think that
14:40
these maybe fall at the B range for me Oh these
14:43
for me is exactly where A tier should start
14:45
these are absolutely great if you're all
14:48
you need is one Basic land
14:50
type of whatever you need. So that's so
14:53
incredible unless you're Dana. It's incredibly easy to do
14:55
I should say That's just it
14:57
right it counts off your duels it counts off your
14:59
triomes anything They just has a basic
15:01
land type in pretty much any color
15:03
deck. These are fantastic whether it's two
15:05
color or five color I think these are very
15:08
very good Especially the price
15:10
for like the dollar amount that you have to pay on these
15:12
I think check lands is that perfect
15:15
balance of? They're a few bucks But
15:17
you're getting a lot of value out of that those
15:19
couple bucks that you're spending on these check lands Be
15:22
here at best. Whoo. Okay.
15:24
Okay, so you and I are more aligned on this one. They
15:27
are not fetchable it's
15:29
Really easy to get burned by them particularly
15:31
in the early game if you don't
15:34
like they get better if you have a VR
15:36
duels But
15:37
it's really easy to miss out on these unless
15:40
you are running basics more basics than
15:42
I run Exactly. I
15:44
think I think this is Dana's deck building Knocking
15:47
these down like if you're running if you're running like me
15:49
if you're running eight to ten basics And you
15:51
know a shock land and maybe
15:53
something else It's really easy to have these
15:55
coming to play tapped and I don't want to have to think
15:58
about my lands
15:59
I want them
15:59
to work every single time. For
16:02
me, that's what most matters and these
16:04
don't work every single time for me. So
16:07
that knocks them down to at
16:09
least B tier for me. I also follow
16:12
on that because like these are the kind of things that
16:14
like if you are having a lot of utility lands in your deck, these
16:16
are the considerations that you have to start making. The
16:18
fact that they can upset your tempo even if
16:20
it is a little bit unusual, like I guess
16:22
actually here's where I'd put like an A tier is something
16:25
that I would still consider in like a four or a five
16:27
color deck and I wouldn't play these in a four or five
16:29
color deck. I've even taken these out of some three
16:31
color decks before because I have had
16:33
some issues with color fixing along that line in
16:36
a way that I haven't with like the Battle Bond lands for example.
16:38
Thanks. I have pulled them from three color
16:40
decks as well, Joey. So that's what shaped my
16:43
opinion as well. Still like them. Yeah,
16:45
absolutely. I'm still like, oh, better than a basic most of the time
16:47
for sure. So like I think B is still very respectful,
16:49
but sorry, Matt. I think this time you're the one who's getting out loaded.
16:52
That's, you're allowed to be wrong. Like Dana said,
16:55
if we're allowed to be wrong, then both of you are.
16:57
Alright, into the B range, it goes
17:00
just by virtue
17:02
of the vote. Moves us to pain
17:04
lands now like Brushland and the
17:06
Darkar Wastes and stuff like that. You
17:09
know, it's just untapped, can be a colorless or
17:11
you can tap for one of two colors and it, you know, hurts
17:13
you just a tiny, tiny little bit.
17:15
Solid A tier for me, but
17:17
where are you guys at? Definite A tier here. I think
17:19
these are maybe one of the more underappreciated
17:22
land cycles in the game. I think people get
17:24
way too scared off by losing a single life. You
17:27
only, you really lose that life the first couple
17:29
of turns of the game by turn four or five,
17:31
even if you drop it on turn one, you
17:34
can play around that damage really easily by tapping
17:36
them for a colorless mana. Being able to tap
17:38
them for a colorless mana is relevant sometimes.
17:41
There are situations where you need to produce that for
17:43
various Eldrazi things. You can get additional
17:45
colorless mana if you have a Forsaken Monument out.
17:48
They're cropped up for me on more than one occasion
17:50
and decks will run that. I just don't have to think
17:52
about them. They always come into play untapped.
17:54
They always make me the mana I want and
17:56
in situations where I'm low on life, it's almost always one
17:58
where I can work around the damage.
17:59
damage it gets dealt. So for me, exactly
18:02
what I'm looking for in a land, no must, no fuss,
18:05
solve the problem, get it done, A tier. I love
18:07
how you're saying all these things about
18:09
the Pain Lands, but then you are so low
18:12
on the Battle Lands. It's
18:14
just bewildering to me that you're so high
18:17
on them. I wasn't low on the Battle Lands. I wanted
18:19
them to be in A tier as well. I think I would have
18:21
included it side by side. Oh, that does line
18:23
up, I feel you. Matt, where are you with these? I
18:26
am not huge on these. With
18:29
a shock lane at least, you know you're only losing two life.
18:32
With these it might be more because, say,
18:34
maybe things don't go right. These and
18:37
another land cycle that also causes you to lose life,
18:39
they're in B tier for me. I don't love...
18:43
Yes, they do come into play untapped. And
18:45
in certain decks, when you corner case it
18:47
a little bit, yeah, the colorless mana does definitely
18:49
have some upside. But
18:52
you could lose a significant amount of life over the course
18:54
of a game to some of these types of lands, and that puts them in B
18:56
tier for me. But I understand
18:58
why, but I'm not very high
19:01
on these. I feel like I've never paid more
19:03
than three for these, and three life is the range
19:05
that I would get. If I'm willing to shock into
19:07
a shock land, if I'm willing to fetch
19:09
into a shock land, that's already going to be three life
19:12
right there. If I'm willing to do that, then I'm willing to pay
19:14
potentially three life for these as well. And I
19:16
feel like I almost never actually do. And I definitely
19:18
like the fact that these will never disrupt tempo.
19:21
And Dana, I love what you said about how the colorless cost can sometimes
19:23
be relevant. So yeah,
19:26
I think that A is a place that I'm
19:28
inclined to put these as well, is what it sounded
19:30
like. Yeah, I'm with there. But that life
19:32
loss does move us to the next one that you just hinted
19:34
at, Matt, and that's Horizon Canopy, or
19:36
just the Horizon lands in general. They
19:39
cost the life to use every time,
19:41
but you can pay a mana tap, sacrifice
19:43
them and draw a card later on. You
19:46
said B tier for these? For me personally, these
19:48
are B tier. Again, you don't
19:50
have the option to tap for colorless and
19:52
not lose life on these. So whenever you're tapping them for
19:54
mana, you are losing a life. Being
19:57
able to cantrip out is nice and all. format
20:00
like commander I think some of the power that makes them
20:03
prestigious almost in modern
20:05
in those 60 card formats I don't think it
20:07
really carries over as much as
20:09
it would in commander yeah being
20:11
able to get rid of lands to draw and can't
20:14
rip out is nice but there are other lands that do that
20:16
a little more expensive for sure but
20:18
I'm not very high on those so I these
20:20
are these are B tier they're fine I'm not gonna
20:22
blame anybody for playing these but I
20:25
just especially for the monetary investment
20:27
to get some of these lands I don't think
20:29
it's worth it
20:29
I am with Matt here on calling these beats
20:32
here as well okay reasons he mentioned
20:34
I think the the myth
20:37
that horizon canopy brought with it from from
20:39
how much of a powerhouse that it was in modern impacts
20:43
how people perceive them in EDH to this day rising
20:46
canopy was the only one in the cycle for a long time
20:48
and like I think that kind of built up how powerful
20:51
was people's brains and that power
20:53
level in commander isn't necessarily commiserate
20:55
to what it was in modern
20:57
because because one card in a format where you're
21:00
you know casting relatively low cost spells
21:02
is a whole different deal than one card in a
21:04
multiplayer format where you're casting larger spells
21:06
and at least personally I found the amount
21:08
of situations where I'm willing to get rid of
21:10
that one land to draw a card is
21:13
different than it is in like a competitive format
21:16
may the only time I'll ever wind
21:18
up using these really is when it's like oh this
21:21
thing just happened I wasn't ready for well maybe
21:24
I'll top deck of sorts of fall shares not die to the
21:26
blight steel but it's not like that's the only time
21:28
I wind up cracking these sure so I
21:30
feel like the utility on them is something
21:33
I you're paying a cost in terms of trading
21:35
a life every turn and I cash
21:38
in on that utility way less frequently than
21:40
I and I pay the light so okay I think these
21:42
are perfectly fine but I don't like them as much as people
21:44
do in in say modern gotcha
21:47
okay I had these at a but I'm being
21:49
out voted here and I'm perfectly fine with that I
21:51
you guys have made some really good arguments before these
21:53
especially the timing of when you do cash them out that
21:55
does make sense I do still play them in three colored
21:58
X before and above them like I probably would
21:59
For those I was really happy to see these
22:02
reprinted in the Doctor Who decks for
22:04
example like I was just like thank goodness Yeah, so I
22:06
love seeing them in like pre-con manabases,
22:08
but be it seems like a solid
22:10
place for them to go I'm happy to be out voted
22:12
here that brings us to a fun
22:14
little thing here We've got the fast lands and the
22:16
slow lands the ones that enter
22:19
untapped if you have two or fewer lands versus
22:21
more lands So you know concealed courtyard
22:24
versus deserted beach and things like
22:26
that Matt I know you have some
22:28
strong opinions about the fast. Let's
22:30
talk about fast lane. Yeah, little answer guys So
22:33
the fast lands we want to talk about how
22:36
much power you get for the monetary investment
22:39
Maybe the only thing worse at one point in time
22:41
then the duels was when black leave kiffs
22:44
was like $50 People were clamoring to
22:46
put those into their commander decks is like well, it's $50
22:48
must be good. No, it's not It's not
22:50
great at all because unless you draw
22:52
it in your opening hand It's gonna come into play tap to you just
22:54
play a gate at that point Well, I
22:57
don't love these these are In
22:59
my tier these are C tier for commander at least the
23:01
fast lands are oh, I've got them at D Okay
23:03
that that you you convinced me. That's all you had
23:05
to say. Yeah, I'd rather
23:08
play a basic than the the fast
23:10
lands almost every time I don't like them So
23:12
these ones probably have the most flex based
23:14
on what the power level of your meta
23:17
is or part of your deck I should
23:19
say I
23:20
Understand the logic if you are
23:22
playing at the absolute cutting edge if
23:24
you are playing a c88 style game where you
23:26
need to be making plays every single
23:28
turn and You have
23:30
to do something on turn one or two or you like You
23:33
are not in the same game the way everyone else is
23:36
They are a much different beast to there than they are
23:38
outside of there So I'm doing this evaluation
23:40
based on how I play and the people that I know tend
23:42
to play and yeah I'm gonna put them like down
23:45
at C or D tier. I Would
23:47
not run these and I have none of them in a deck
23:50
right now and I can't imagine a situation Aside
23:52
from like me trying to play competitively where
23:54
I would run them sure Yeah, now now on
23:57
the other hand the slow lands are
23:59
fantastic. They are a solid A tier for
24:01
me. Oh, happily, yeah. For
24:03
the same reason, basically, the fast
24:05
lands come into play for me, who tends to
24:07
play games that go 10 turns, that means the fast
24:10
lands come into play tapped 80% of the time,
24:12
and the slow lands come into play and tap 80%
24:14
of the time. Like, it's just a very
24:16
clear-cut difference in how they perform for
24:19
me based on the length of games I tend
24:21
to play at. Absolute same. I'm totally
24:24
co-signing on A tier. I love
24:26
these. I've even played these in four color decks and I've never
24:28
had an issue with
24:29
them disrupting my tempo or getting
24:32
the colors that I need even in those situations. I
24:34
absolutely love those and would love to see them reprinted
24:37
all the ding-dang time. I just I love
24:39
this slow lands. My check lands never come into
24:41
play tapped, but I'm just doing things better, kind of like
24:43
how I segue better. What if we both say it at the
24:46
same time? Can I get a half point on seguing?
24:49
No, because you can't interrupt me and
24:51
it's like, oh, I stole this from you.
24:53
I invented this. That's what you were doing. That's
24:55
what you did to me when you first started
24:58
taking my segue in to challenge the stats
25:00
though, Matt. I'm just trying to get it back by any
25:02
means necessary. Show me the receipts
25:04
on that one. The
25:06
listeners will know. They're gonna be in the comment section already
25:08
in this episode. True. So we'll see
25:10
what they say. Alright, yeah. We'll take a quick pause
25:13
from all of the ranking of the lands.
25:15
We've got plenty more to go, but yeah, there's
25:17
a bit of data on EDIATREC that we've got
25:19
to challenge, so let's take a quick break and come
25:21
back with that. This
25:24
episode is sponsored by BetterHelp.
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27:01
Housing Lender.
27:03
Hi everyone, I'm Nolan Sykes and I'm one of the hosts
27:05
of Past Gas. Past Gas brings you
27:07
a weekly episode about the most amazing, scariest,
27:10
craziest, and weirdest moments in automotive
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history. From Formula One to flying
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27:17
cover it all on Past Gas. You don't
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have to like great stories and larger-than-life
27:24
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27:28
Media. Check it out.
27:33
All right, I'm gonna start us off for Challenger stats this
27:36
week and I've got an overplayed card in
27:38
the deck, Fal'dorn Dreadwolf Herald,
27:40
which folks may remember from the Baldur's Gate pre-cons.
27:42
This pre-con, right out of the box, just
27:45
absolutely slaps. So many wolves this thing
27:47
can make. It is the three mana, three three human druid
27:49
in Gruul that says whenever you cast a spell from exile
27:51
or a land enters the battlefield under your control
27:54
from exile, you create a 2-2 green wolf creature
27:56
token and you can pay one mana, tap Fal'dorn,
27:58
and discard a card to exile a creature from exile. the top card of your
28:00
library and you may play that card this turn. Again,
28:03
this deck absolutely, seriously
28:05
is so good. I know a lot of folks are enamored of Prosper
28:07
because of all the treasure tokens that it makes, that
28:09
that one can make, but if you want to also
28:11
play more stuff from Exile in slightly different colors, Faldorn
28:14
will get a lot of stuff going. I
28:16
do want to be a bit critical, however, of the
28:18
card Terramorph on Faldorn's page.
28:21
It shows up in 39% of the 4800 Faldorn decks
28:24
out there, and it's a pretty interesting
28:26
land-searching spell. I actually do like the design
28:28
of this card a lot. It's a 4 mana green
28:30
sorcery that searches your library for a basic land card,
28:33
puts it right onto the battlefield, and then you shuffle
28:35
and it has rebound. So rebound says
28:37
if you cast the spell from your hand, you exile
28:39
it as it resolves, and at the beginning of your next upkeep,
28:42
you may cast this card from exile without paying its mana cost.
28:44
So that's pretty cool. You will get the, you know, played
28:46
from exile trigger off of Faldorn right with that
28:48
rebound, so you'd make a wolf token. And that seems
28:51
pretty neat. The issue that I have with
28:53
it is that decks like Faldorn tend to play
28:55
so many of those impulse draw effects that
28:57
often your spells will wind up in exile,
28:59
you know, inspired tinkering type of spells or
29:02
the reckless impulse and things like that, that
29:04
you could very well be playing this card from exile
29:07
in the first place, which won't get the rebound
29:09
effect, because rebound only happens when you cast
29:11
the spell from your hand. Even if you want to
29:13
discard this card with Faldorn's own tap ability,
29:16
you will miss out on rebound stuff. So I'm
29:18
a little critical of this particular land-searcher
29:20
in Faldorn decks. I think you can play potentially
29:22
some other stuff that you'll actually get a bit more
29:24
direct benefit off of. Yeah, a little bit more
29:26
bang for your buck, as it were, given the form and
29:28
the nature of this ramp spell. So be a little
29:30
bit critical of rebound spells when you're playing stuff
29:33
from exile as your main strategy. So
29:35
that is my challenge. How about you guys? Well,
29:37
my challenge is a quick and easy hitter. So
29:40
looking at the stats, we've talked about how divination
29:42
is kind of a, it's a fine like budget
29:44
filler card, whatever. It's still being played in 10,000
29:47
decks. And so whether you like it or not, it's still
29:49
a relatively popular card. But we
29:52
now have a better version. And we don't
29:54
get to say strictly better very often, but
29:56
we actually do in this case, because quick
29:58
study was just printed. Two in a
30:00
blue for an instant that just says draw two cards.
30:02
Compare that to divination which was two in a blue for a sorcery
30:05
which also said draw two cards. It's
30:07
a pretty quick swap. I like, unless
30:09
you specifically have to be casting sorceries, there's
30:12
not really any reason other than you want multiple
30:14
copies of this effect to not be playing quick
30:16
study. I got to cast it a whole bunch at
30:18
all the wild level drain events that I've gone to
30:21
so far. It's just great. Being able to speed
30:23
things up, holding your man up, staying flexible
30:25
with when you want to cast spells is incredibly
30:28
powerful. So if you need a quick and easy
30:30
upgrade, if you're still playing divination or
30:32
you just want to finally play this effect, quick
30:34
study, absolutely great. It's 20 cents.
30:37
Perfect time to upgrade. I can't believe divination is
30:39
still in 10,000 decks. And
30:42
it was in pre-constructed decks for a while too
30:44
so that's probably why it kind of got some numbers
30:46
fluffed. But people are still putting in a deck.
30:49
But quick study is absolutely great. It's absolutely worth considering
30:52
if you need a draw a spell just quick
30:54
and efficient, quick study is a great way to do it. Well,
30:56
last but not least here, we have a challenge from a listener
30:59
Gordon
30:59
Finlay. And Gordon's challenge
31:02
is for Fincalli Hunter in
31:05
Grollnok decks. Fincalli
31:08
Hunter is a adventure card.
31:10
The sorcery portion of it is retrieve, prey
31:13
costing one of the green. Exhale target creature
31:15
card from your graveyard until the end of your next turn.
31:17
You may cast that card. But most
31:20
relevant here is the
31:21
Fincalli Hunter portion, 5 and 2
31:24
green for a Scorpion Skelly 7-7 with
31:26
trample.
31:27
Once each turn you may pay zero
31:30
rather than paying the mana cost for a creature
31:32
spell you cast from exile.
31:35
Why this is particularly relevant in
31:37
Grollnok decks is whenever a permanent card
31:39
is put into your graveyard from your library, you exile
31:41
it with a crow counter on it
31:43
and you can play lands and cast spells
31:45
from among cards you own in exile with crow
31:47
counters on them. So you have a command that is putting
31:50
creatures specifically into exile
31:52
and this lets you basically cast once
31:54
a turn one of those creatures for free.
31:57
Right now it is only showing up in...
32:00
about a hundred decks of the over 4,000
32:03
Gornak lists on our database. Being able
32:05
to drop just about any giant
32:07
creature from Exile onto the battlefield on your turn
32:09
for free is really, really good.
32:12
And because of how it's been called work, you
32:14
can free cast slash creatures like, say,
32:16
Mystic Snake on other players' turns
32:19
if they're in Exile, giving you a Zero Man of Counterspell
32:21
as well. It's just a really good card
32:23
and that kind of deck especially should see more
32:26
play than just 103 lists that are running it. Yeah,
32:28
I dig it. Thank you so much for the challenge, Gordon.
32:30
That one's awesome.
32:31
Alright guys, we are getting back into our
32:33
topic here. We've got a lot more dual
32:35
land stuff to start
32:38
ranking and maybe a couple of other fun
32:40
additional Manifixers to talk about later on
32:43
as well. Just, you know, stuff helping to fix the colors.
32:45
We are going to move on now to
32:48
the Sunken Hollowcycle. I think that people
32:50
call these like Tangle Lands. They have both
32:52
basic land types, but they enter
32:54
Untapped only if you control two or more basic
32:57
lands.
32:58
I'm conflicted about these. So
33:00
let's just get out of the way. Dana
33:02
put these in D tier because they never come into play
33:04
on text. Thumbs
33:07
down. No, these are decent.
33:10
I'm trying to ignore my own personal playstyle
33:12
and how they work. But even if I ran more
33:14
basics, let's say I was running like
33:17
seven of each color in a two color deck, that
33:19
still doesn't feel consistent enough
33:22
for me,
33:23
particularly today when there's so many
33:25
land cycles out there that I feel like just do the thing
33:27
I want them to do.
33:28
So I don't have anything against these, but like I think
33:30
they're just a little too hit or miss for
33:33
me personally. I
33:34
would probably put them in B tier. Nothing
33:36
against them and they're useful, but I just tend to not
33:38
run them because they don't work for the way I brew.
33:41
I love them in two color decks. Dana, I was really worried that you
33:43
were going to say, we got to put them in C tier
33:45
below. And I was just like, oh, because you were talking a little bit down on
33:47
them, but B is a perfectly respectable grade for these
33:49
and B is where I had them as well. I'm trying not to grade
33:52
too much based on like my own weird brewing
33:54
and you think it's these. See, I like these of all
33:56
the budget fetchable dual cycles.
33:58
These are probably one of the best. Yeah, all you need
34:01
especially if you're playing green These are absolutely great
34:03
because a simple cultivate or kadama's reach means
34:05
you have all the basics you need to do this There's only
34:07
two and so if even if your games go
34:10
ten turns and you draw these on turn five If
34:12
you're playing green more than likely these are coming into play untapped.
34:15
I think these are absolutely fantastic I would personally
34:17
put them in a tier again These are
34:20
like babies first vegetable duel kind
34:22
of showing you the power of these. I think they're
34:24
great I understand beat here is is probably
34:26
where they're again putting my bite bias
34:29
aside Dana has to put his aside to keep them out of D
34:31
tier I probably put them put
34:33
my bias aside to keep them out of a I think
34:35
B is a perfectly respectable slot
34:38
Even though personally I'll put them a little bit higher No I
34:40
think the only reason that I wouldn't put them at a tier
34:42
is because they do get worse with more
34:44
colors in your deck Sure, and
34:46
that is what keeps them out of the a range for me But
34:49
be only if you're playing fewer basics Well,
34:51
but like once you get to four or five colors Matt, it's kind of like
34:54
not really for it But you're absolutely right, especially them
34:56
being the best budget fetchable Like I absolutely
34:58
adore these in a way that I don't necessarily
35:01
always adore the next ones which are these cycling lands
35:03
I think some people call them bicycle lands because
35:05
they are two colored lands They also have both land
35:07
types like Canyon slough is one that we'll use
35:09
an example here So it's a swamp and a mountain but it
35:12
always enters tapped But it does have cycling
35:14
too so you can discard it from your hand to draw a card
35:17
I got to put cycling at sea just because
35:19
of the Just like see
35:21
for cycling and the fact that these are
35:24
always tapped. They're they're budget fetchables I
35:26
respect their crap out of these but there are occasions
35:28
where I would prefer to have drawn a basic land over
35:30
these and That's sort of what C tier
35:33
means to me So compared
35:35
to the ones we just talked about these these feel
35:37
like a step below to me Yeah, they are a step
35:39
below for sure. And if I'm putting them a step below
35:42
The the tango lands for example, they
35:45
would be a B tier for me Yeah, the fact
35:47
that they are always coming to play tapped It
35:49
is a definite drawback But the
35:52
fact that you don't ever have to play them tapped is
35:54
also a benefit You can get rid of them. I I
35:57
think there's a lot of flex, but I think these are probably a little bit
35:59
more flexible than the Horizon Lands where you're
36:01
gonna lose a bunch of life, you're gonna have to sack
36:04
it and get rid of it. You don't ever have to play these. I
36:06
think that's the nice part and if you do want to fetch, that's fine. I
36:08
think they're B tier but also looking at the tiers
36:10
that we've already set up, probably C tier is
36:13
fine. I do think they're better than a basic
36:15
but I can't put them any lower than C
36:17
just because it's a cheap fetchable duel. I
36:19
mean there's a handful at this point now of cheap
36:22
fetchable duels. There's a couple other budget
36:24
ones
36:25
and having played those, there
36:27
isn't really functionally a difference between
36:29
the ones that fill a slot
36:31
at uncommon in a draft
36:34
archetype and these based on how they
36:36
perform. I don't
36:37
think against them they're fine I guess but
36:40
I'm not running them in almost any of my decks at this
36:42
point and as new cycles
36:44
come out, these are the decks
36:46
that still run them, the one or two that still have one of these, these
36:49
are probably the first ones to go. So that feels
36:51
like a C tier land to me. Okay, yeah.
36:53
I'm happy to put Kenyon Slough, the
36:56
cycling land at C tier. It just feels like
36:58
there's just a nice harmony there to all
37:00
of the alliteration of C. C is for cycling
37:03
and that is good enough for me so I
37:05
can live with that. This next one
37:07
I want to slam directly into D tier. I do
37:09
not like these. The snarls,
37:12
the reveal lands or port town is another thing.
37:14
D tier is being complimentary to them but that
37:17
is probably where they belong. The reveal lands you
37:19
have to reveal either a plains
37:21
or a swamp from your hand for shine and
37:24
shnarl to enter untapped.
37:28
I hate seeing these in pre-cons so
37:30
much. I do not like these. If they're fine
37:32
on a budget, it's like sure, it's whatever but even
37:34
then, honestly, even on a budget sometimes
37:37
I'm just like why? I actually would
37:39
prefer to play some of those things that have dual
37:41
types even if they always enter tapped.
37:44
Like the radiant groves of the world and stuff like that.
37:46
I just really don't care for these. I
37:48
think they are a very elegantly designed
37:51
land cycle that works really
37:53
well in a limited environment and
37:55
we're not playing that. like
38:00
conceptually, but there's just too
38:02
many good options in EDH to run these.
38:05
All the things I said about the check lands and why
38:07
I don't love those are true about the snarls
38:10
twice over. Because you're
38:13
even that much less likely to
38:15
have the land in your hand to meet the
38:18
threshold to have them come into play on tap than you are to have one in play.
38:20
So yeah, just no reason for me to run these
38:23
ever. So we like to point out that
38:25
the way that Dana builds his decks influences
38:27
his tiers.
38:28
The way that literally anybody plays in
38:31
their decks should influence how bad these
38:33
are. These are absolute
38:35
dookie butter. Get these out. I
38:39
hate seeing these in pre-tons because
38:42
it alludes to newer players that
38:45
these are powerful lands. They
38:47
are not. Yeah, no. All right. Right
38:50
into these here. Like I can't give them a failing
38:52
grade because every so often they do sometimes work, but
38:54
like deeply unexcited to
38:56
play these. And in most cases I would prefer to
38:58
have a basic. I will note that the
39:00
redeeming quality of these is if you are playing on
39:03
a really tight budget in a two-color deck
39:05
and you're running like 15 of each
39:07
basic,
39:08
these are a pretty good inclusion compared
39:11
to like a guild gate because of that kind of environment
39:13
where you're running so many basics just to save
39:15
money. Well, they're almost always going to come into play on
39:17
tap than because of the sheer amount
39:20
of basics you have. But outside of that weird environment
39:22
where you're running 30 basics in a deck,
39:24
there's just no reason to play these. So
39:26
that's the one redeeming quality they have. And
39:28
that's just it. I'd rather use a nature's lure to go and find
39:31
a radiant grove. You know, like
39:33
that's where I'm at with these things that like if they're always going to
39:35
enter tap, they might as well have some ability to fetch them out
39:37
with some of that. Anyway, anyway, we got to
39:39
move on. We got to move
39:41
on. Temples are next. The ETP
39:43
tapped all of the time, but when they enter, you scry
39:46
one. I'm very curious to see where you
39:48
guys would place these. So I like
39:50
temples of all of the non-fetchable
39:52
dual cycles that are
39:54
always going to come into play tapped. This is
39:56
the only cycle I will routinely play
39:58
in decks. I think the Scry
40:01
one, especially attached to a land, it's
40:03
low key actually like pretty good. It helps smooth out your draws.
40:06
I like it a lot. Personally, I can't put
40:08
it below B tier. My gut, just
40:10
be a personal bias in there, is
40:12
maybe A tier, but B tier is
40:14
the lowest I would accept. Okay. These
40:17
going in there. I think it gets these
40:19
and everything Matt has said is
40:21
true of them, but I've also
40:24
found that like, there's enough lands that despite
40:27
those positives you just noted that
40:29
I think are better.
40:29
It's like, I just don't play these anymore. I don't
40:32
have these in any depth at this point. And that's not because
40:34
they're not useful. It's just because there's
40:36
enough lands that are better and these have gotten
40:39
just pushed out of my decks over the
40:41
course of the last, you know, five-ish years or so. As
40:44
a result, it's not like I kind of got to put them in a C
40:46
tier if I'm not running them. And it's
40:48
also one of those things where I feel like they
40:51
get worse every time they make a new good
40:53
cycle too. These are the first kind of lands
40:55
you're looking to remove because they just always come into play tapped.
40:57
Interesting. I think once upon a time these
40:59
might have been A for me. I think
41:01
I'm going to end up splitting the difference between you guys
41:04
and B feels like,
41:06
yeah, I agree with you. I'd like, I
41:09
do still play. I think I have a couple of three-colored
41:11
decks that do still run these, but
41:14
like, I don't know. Actually, no, yeah. The deck that
41:16
I play these in is my Yannette deck where like manipulating
41:18
top of my deck is actually pretty darn important. And like
41:20
when you play these and it saves you like, oh, thank goodness, I'm not
41:22
going to draw this forest and like
41:24
saves you a card. That is a really good feeling.
41:27
Yeah, and so I do appreciate that little bit of
41:29
utility. In terms of something that enters tapped, this
41:31
is the one that I am always most excited to see. And
41:34
I think that does have to budget into B
41:36
tier for me because there are cases even in like
41:38
my two-colored decks or whatever where I'm more excited
41:41
to see these than I am to see
41:43
a basic. And that would definitely
41:45
put it above C tier for me because C is where I'm debating whether
41:47
it's a basic, but like I do feel excited about these.
41:49
I do especially like them on turn one. Yeah, B
41:51
tier it is then. B tier. Now
41:54
we've got a pair of filter lands to talk about,
41:56
both the Shadowmoor filters and
41:58
the Odyssey filters. known as the Signet
42:00
Lands. So these are kind of
42:02
interesting because the Shadowmore filters you
42:05
have to pay one of the color
42:07
into it to activate them so that you can get, for
42:09
example, either two blue or a red
42:11
and a blue or two red. Whereas
42:14
the Signet Lands you can pay any type of mana
42:16
into it and it will produce just both
42:18
of the colors that you need. Like Darkwater Catagums you pay a generic
42:20
into it and you get a blue and a black. So we've
42:22
got a pair of Filter Lands here. Do they
42:24
land in similar places for you guys? Yeah,
42:27
I think so. I'm a big fan of these, probably more
42:29
so than most
42:29
people. I'd be very tempted to put both
42:32
of these in A tier. I definitely need the
42:34
filters in A tier and I'm strongly
42:36
considering the Odyssey filters in there
42:38
as well. I've just never had any problem with these
42:40
at all. They always
42:43
get the job done and they never come into play tapped.
42:45
I've just never had an issue with them and I consider
42:48
the Odyssey filters, one of the cycles I wish
42:50
they would really finish because I feel like every
42:52
two cover deck I would run these and we're
42:55
a ways away from getting enough lands to bump
42:57
them out for me. They
42:58
do what I need lands to do
43:00
every time. We need to get you to
43:02
bed, Dana. This is wild to me. Especially the
43:05
Signet Lands, they're fine.
43:11
The Lorwin cycle, being able to tap for mana
43:13
on their own is a benefit. I'd put
43:15
them a little bit above but I would put
43:17
maybe B tier at the top for either
43:20
of these. This is interesting. I
43:23
don't love these. The color restriction
43:26
on the Shadowmoor Filter Lands is that
43:28
I have had that sometimes burn me but
43:30
I also really do like them. I don't
43:32
think I have these in three color decks but
43:35
the interesting thing about the Signet Lands is that I actually
43:37
do feel comfortable. They've reprinted those in some of
43:39
the four color precon and it felt good to do
43:41
that. There is a flexibility
43:44
with both of these so I don't dislike any of them
43:46
but A tier feels really strong because
43:48
I can think of moments where I have been
43:50
a little bit like, dang it, these are messing with
43:52
my colors in the way that I don't need them to do right
43:55
now. I do tend to be a little bit
43:57
more restrictive to where I play them. the
44:00
Shadowmore filters. I think I kind of only have in two
44:03
colored decks right now, but they are bangers
44:05
in those two colored decks. So I'm a little conflicted
44:07
here. I would put the Lorewyn
44:10
filters in B tier. I personally,
44:13
I would put the Signet Lands in C
44:15
tier because like you said, Joey, having
44:18
to need men of a certain color
44:20
to activate them kind of burns you. Only
44:22
ever being able to produce exactly a blue
44:25
and a black, for example, that has burned
44:27
me before. And so I've had enough situations
44:29
come up where I needed to be in either
44:31
or, not definitely this and this. So
44:35
I've been burnt by the Signet Lands enough.
44:38
Let me C tier for me. But Dana said both
44:40
at A tier. So are we splitting the difference on here
44:42
again? I would definitely say, I would say Lorewyn's
44:44
in A and the filters in
44:46
B. The Odyssey filter is happy to put
44:49
them into B, but I'm not sure
44:51
where to put them in A. I
44:54
think B is fine. Oh no,
44:57
am I splitting the vote? Matt
44:59
did steal my challenge to stat segway. So maybe
45:01
I side with Dana on this one. Yeah. Are you
45:04
putting the, are you seriously putting them in A? I
45:06
think they're that good. I
45:10
mean, do what you want. The listeners are definitely
45:12
not going to let us know that you messed this one up real bad
45:14
in the comment section. All right. Just for
45:16
your impudence. Now I have to. Yeah, yeah.
45:18
I'm happy to put it in B. That's fine.
45:20
I need a shower after that one. Ah
45:23
no, come on. It's again with a
45:25
thing about tempo. Like, yeah.
45:27
But then again, I did actually say earlier that like A
45:29
tier would be something I wouldn't, like I'm not going to play
45:31
these in a four or five color deck basically ever.
45:34
I did kind of hint that that was a qualification
45:36
for me for A tier, but I will abandon
45:38
my morals just to stick it to Matt this
45:41
one time. I'm okay with that. I mean, the
45:43
problem with that qualification Joey is with four different land
45:45
cycles in the S tier, of
45:47
course you're not going to run anything else. There's not enough slots
45:50
in a deck really to run a bunch
45:52
of these in five color decks. Very
45:54
fair. Also very true. All right, Matt,
45:57
these next ones you've got strong opinions
45:59
about. I do. So the
46:02
pathway lands that we saw, the dual-faced
46:04
land cycle, I do not like
46:06
these. D tier for do not like.
46:09
Wow. I think
46:11
they're fine for constructed formats
46:14
in standard where you really
46:16
just need to be able to pick one or the other. The fact that these
46:18
do not tap for either mana, like once
46:20
you play it, that is there. That to me as
46:22
an instant, well, how is it really
46:25
all that much better than a basic
46:27
at that point? Because it effectively does become a basic,
46:29
except it doesn't have a basic type. There's
46:31
so much going on with these. I
46:35
want my duels to give me both
46:37
options at any given point in the game. These
46:40
only do it once and that's where I
46:42
really just fall short on these. It fixes
46:45
well enough for me and they don't come into play tapped. I
46:47
think these are a strong B tier. Yeah, they're
46:50
not fetchable. Yeah, you have to make a decision.
46:53
But I think if you
46:55
are a player paying attention to your
46:57
base, that's fine. You can make an determination
47:00
of what's already out or what you have in your hand that I'm
47:02
going to need this color more than that color. Good
47:04
enough for me. I think these are a solid B tier. Again,
47:07
this is one of those situations where when I'm looking
47:09
to replace a land in a deck, my eyes
47:12
don't linger very long on these. I'm
47:14
looking for something else because I feel like they always get the job done. The
47:17
argument you use for these, well, if you just pay attention
47:19
to your mana base, they're fine. You can
47:21
make that argument for all the other ones that I was talking
47:23
about that are good that you didn't like. No,
47:26
in the moment I'm saying, I
47:28
have to brew around check lands. These aren't to brew
47:31
around, I don't think. Here, I actually
47:33
do feel like I have to
47:34
brew around them a little bit because I take these
47:36
out of three colored decks. Oh, yeah, for sure. Because my mana
47:38
needs will definitely change and often drastically
47:40
as the game goes on in a three colored deck. And
47:43
that's another strike against them. I do like them, but I
47:45
had them written down as C. I will just make
47:47
this note about that argument. I'm not going to disagree
47:49
with you necessarily. But
47:51
given the amount of lands that we have available,
47:54
not qualifying for a three colored deck is
47:56
a super high bar to clear. If
47:58
you're running a three colored deck, and you're putting in three fetches
48:01
and ignoring the ABUR duels,
48:03
three shocks, three of the Battlebond lands,
48:06
a couple of the multicolor sixers, a few utility lands, you're
48:08
already out of flots. I think
48:11
fitting in a three-color deck isn't really
48:13
necessarily something that should disqualify
48:15
something from like the B-ish tier because
48:18
nothing makes that cut or very few lands make
48:20
that cut. I just want to make that note. I don't necessarily disagree
48:22
with your point on these because they are limited but
48:25
I think there's a lot of things that aren't going to measure up to that.
48:27
Yeah, you know what? Okay, yeah. Dana,
48:30
upon reflection, you have persuaded me. I said
48:32
I don't play the MDFC duels in three-colored
48:35
decks or more but I can't
48:37
put them at C because C
48:39
is my tier of there's a debate whether this
48:41
card is better than a basic land and I
48:43
don't have that debate with these. With the
48:45
exception of random cards counting like however many swamps
48:48
I have, which I already don't play a whole lot of those in two-colored
48:50
decks anyways, these are better than a
48:52
basic. There isn't really much debate there for me because they
48:55
enter untapped and they give me an option. So
48:57
I do side with Dana here. We will slam these into B tier
49:00
and we'll move on to the next one. Yeah,
49:02
let's keep scooting. Sure. All
49:04
right. Creature lands are up next. A bunch of
49:06
dual lands that can turn into creatures, celestial, colonnade,
49:08
hiss and quagmire, things like that. I'm
49:11
also inclined to say C for creature lands just
49:13
again because of some of the alliteration like wahoo but
49:15
where are you all at? Same. C tier
49:17
for creature that's also right where I think
49:19
they go. I don't remember the last time that I had a
49:22
creature land in a deck and actually activated
49:24
it. And that's just again, exactly. We're
49:26
talking about personal playstyle but if you're doing
49:29
something like that unless you have specific synergies
49:31
built into some of these, I
49:34
have one in my raga draga deck but even then, I don't
49:36
remember the last time I activated raging ravine because
49:39
I just had other creature lands that
49:42
I was going to activate like a mistress factory. So these,
49:45
the fact that they're just so expensive
49:47
to activate, I just think a different
49:49
multicolor utility land is
49:51
probably going to get more bang for your buck when you put them in there.
49:54
They're fine if you have specific synergies, that's fine
49:56
but like that's again, we're corner casing
49:58
to advocate for them. For me, that just they're
50:00
C tier, they're fine. D tier for me.
50:03
I think if a modular card has
50:05
modes that never get used, it's not
50:08
actually a modular card. I think if a
50:10
land has abilities that you're
50:13
never actually using, it's just a guild gate.
50:16
And I think even the potential to do
50:18
a thing with these in the average
50:21
deck doesn't make it worth running
50:23
what is a guild gate the other 98% of the
50:25
time. I
50:27
have a deck with multiple creature lands in it. My
50:30
equipment deck, because there are situations
50:32
where I'm
50:33
able to after a board wipe, play Arden
50:36
and then turn that blink moth nuksus for
50:38
one man into a creature and have
50:40
Arden magically throw six swords onto it. That's
50:43
a really good deck to have creature lands,
50:45
but outside of like
50:47
those real niche corner cases,
50:49
you are just playing a tapped land with
50:52
a mode that you're almost never going to use
50:54
and I don't want to be paying that price
50:57
for pay extra cost for
50:59
something that I'm never going to benefit from.
51:01
I resonate with that argument pretty strong. I
51:04
think
51:05
I still have some that I would occasionally
51:07
lean to like creeping tar pit for example.
51:10
So as a cycle, I'm like, there's some
51:12
that I kind of forgive a little bit. So
51:14
that's what makes me feel like I want to be a little bit more generous
51:16
and put these at sea. Like I have the depth
51:18
touch land in my depth touch deck thematically.
51:21
It's not good there. Like
51:23
there's absolutely like it whereas I'm
51:25
not going to like be somatically running a guild gate.
51:28
I guess so. I mean, yeah, that makes them slightly
51:30
better but not by a lot. Yeah.
51:33
All right. So we wouldn't see for those just, you know, two out
51:35
of three votes went there. But I do hear your
51:37
argument saying, are you right? Like the illusion of flexibility
51:40
when you're not actually using that stuff, that's a good thing to
51:42
pay attention to for sure. The
51:44
next ones though, oh my God, balance lands. Balance
51:47
lands are up next and I really
51:49
strongly suspect that you guys will disagree with me. I have
51:51
these at A. I can see why they would
51:53
be A. There's a lot of landfall synergy that
51:55
you can build around being able to do
51:58
some fun play around with that. It's
52:00
fine. I understand why I might put
52:02
them closer to B tier, but I'm
52:04
not opposed to them being in A tier. You
52:07
get landfall, you can recover
52:09
a modal double-faced card like a Bologuette recovery
52:11
if you played it as a land earlier. I use these on
52:14
turn two to get too many cards in my hand and I discard
52:16
a huge creature that can revive later. Like,
52:18
I feel so safe holding a two land
52:20
opening hand when one of them is a bounced land. I
52:23
even play Gildes Commons in a whole bunch of my two colored decks
52:25
because that's the colorless one. I don't know about that. But
52:27
like, this is a really long round chance.
52:30
And it also helps out with little stuff like Night of the White Orchid
52:32
effects and things like that if you are paying attention to your
52:34
land count. Like, effectively, balanced lands are lands
52:37
that draw you a land. Lands that draw
52:39
you a card. Like, they're two land drops on a land. I love
52:41
these. But I'm also probably more
52:43
excited about them than a lot of other players out there. So,
52:45
Dana, where are you at with them? I
52:47
definitely wouldn't call them an A tier. I
52:50
like them more than I did
52:52
once upon a time. This is one of those kind of things.
52:55
I think these cards tend to be something you
52:57
like when you first start playing and then you get better. You're like, I
52:59
don't like these at all. And then you
53:01
come back to them a little bit for
53:04
the reasons Joey mentioned. There is a
53:06
lot of tricks you can do.
53:08
On the other hand, I've seen a lot
53:11
of players do that land on turn
53:13
one, bounce land on turn two. And then someone else was like,
53:15
you have to discard a card, by the way. Yeah. Oh,
53:17
like... But to benefit. I've seen that happen a lot.
53:20
Well, it's a benefit... No, you discard something to reanimate. It's great.
53:22
It's a benefit in like 5% of decks though.
53:24
It's not a benefit for a whole lot of people a lot of
53:26
the time. Yeah, you can say that there's upside
53:29
with having to discard a card, but that's in maybe 5% of
53:31
decks and 5% of games. Whereas
53:33
the other 95%, it's like, oh, we actually
53:36
have to play around this. And it restricts when you
53:38
can play them. So, if we're going to go with
53:40
the numbers like we have with a couple other cards,
53:43
then definitely these get knocked down a little bit because
53:45
of the reasons Dana just said. Okay, yeah. You guys have upvoted
53:47
me. Be for bounce land. Is that... We're
53:50
good with that? Yeah, I don't necessarily
53:52
love them there. I think they're... Yeah,
53:55
that makes... I'm fine with that. Be at best. Yeah.
53:58
Be at best. Yeah.
53:59
I absolutely love the lands, but I could
54:02
talk about them for the whole rest of the show But we'll move
54:04
on because now we're getting we're stretching the definition
54:06
of dual lands here But like you know we're talking about color fixing
54:08
stuff, and we've moved on now to some trilands
54:12
and Triomes they always enter
54:14
tapped they tap for three different colors of things the
54:16
triomes also have a cycling ability and three different
54:18
land types But let's talk about them together
54:21
lands with three different colors of access
54:24
where they land in for you guys I think they're
54:26
pretty good in the decks where you want
54:28
to run them three color decks
54:29
I think you're you're and you don't
54:32
want to run too many of them in like a four or five because
54:34
then you're looking at A whole lot of lands
54:36
coming into play tapped the fact that they're fetchable
54:39
is really really useful particularly the the
54:41
triumph cycle They have make
54:43
believe cycling on them It
54:46
doesn't get used They're cycling on
54:48
there, but like that's not that's such a
54:50
ridiculous thing to have in those cards. They're
54:52
really good though This
54:54
would definitely be a B tier for me the
54:56
fact that they always come into play tapped
54:58
is I think disqualifies
55:00
anything from going to a tier, but they're
55:03
Fantastic be tear lead. I think
55:05
the triumphs on the basis
55:07
of getting three different colors It
55:10
doesn't cost you any life to do yes They
55:12
come into play tapped, but the fact they're fetchable
55:14
with three different fetchable types I would
55:16
put the the triumphs at a
55:18
tier and the the basically
55:20
that the bivouac and that like from cons
55:23
I would put those in beats here just because when
55:25
you're playing three colors when you're playing four and five colors
55:28
Manifesting and getting getting your colors down is
55:31
very very important So the decks that you want them in you
55:33
are absolutely going to want them in there Yeah,
55:35
I'm fully co-signing with Matt on that one. I
55:38
think that I'm vote you Dana. Sorry, but
55:40
I think the bivouacs are D tier at best.
55:42
Oh my god. I think I don't need them I think again, you're
55:44
looking at I'm gonna run a couple of the triumphs.
55:47
I'm running some touches I got I've got some shocks
55:50
You're running a city of brass and that a conflict exotic
55:52
Archer. Maybe I don't think
55:53
I think they are on it's an unnecessary Bit
55:56
of fixing it's on you're running a land that comes
55:58
into play tap. It's fixing
55:59
problem that you don't need to have solved. In
56:02
a three color deck, I 100% would rather
56:04
run a bivouac than the second
56:06
mana confluence or city of brass because that's
56:08
going to get all of your colors. It only
56:10
comes to play tapped one time but then you don't lose any
56:13
more life. I think that's going to come down
56:15
to philosophy with you versus me, Dana, where
56:17
you do like to play fast and lose with your life total. I
56:20
try to preserve that as much as possible. I
56:22
would rather have one land come into play tapped and
56:24
not cost me anything the rest of the game than a mana
56:27
confluence. That's going to cost me maybe six, seven life
56:29
over the course
56:29
of a game. I have one more complaint about
56:32
the triome cycle though. I think taken
56:34
by themselves, they're really, really useful. Yes, you're
56:36
paying the prices coming into play tapped but you're fixing three
56:39
colors. It's super easy to fetch because it has
56:41
three land types.
56:42
That's the first one. The second one and the third
56:44
one that you're running in your deck,
56:46
you probably need a six thing at that point. You've already
56:48
got this land out that makes everything so now
56:50
you're fixing things that don't necessarily need to get a six and you're
56:52
still paying the cost. That's my problem
56:54
with the cycle as I think it's
56:57
a thing where the more you run in the deck, the worse they
56:59
get. I think that's another reason I
57:01
wouldn't call them an A tier. They've
57:04
been so incredibly valuable in my Tom Bombadil
57:06
deck because I do have the original
57:09
duels in that deck just because I have them. I didn't
57:11
buy them for it but I have them just from my playing legacy
57:13
days. I will more often than not fetch them
57:16
over
57:16
the ABU duels just because getting
57:18
my colors down as soon as possible is just
57:20
that important in that deck. Yeah, I
57:22
like both of these a whole lot. I think A
57:24
and B just feels right to me particularly because like Dana
57:26
in your examples there, you named a whole lot but a lot of those
57:28
lands that you mentioned were expensive. The fact that these
57:31
particularly the Bivouacs and the Trilans can
57:33
be so helpful for budget players is especially
57:36
a thing that I feel like I have to put them an extra wreck up
57:38
for that and I have to put the Trilums above
57:40
the rank there. That's why I think these end
57:43
up budging up for me. During
57:45
that discussion,
57:46
Mana Confluence and City of Brass came up. They're a little bit
57:48
further down the list but heck, let's place those right now. Paying
57:51
life to get any color of mana that you want, where are
57:53
they going? City of Brass were both A tier lands.
57:55
They always make the mana I want every time I
57:57
do not have to care about anything else.
58:00
That's an A tier land for me. See, I can't
58:02
put them any higher than the Horizon lands
58:04
because there's at least also added utility to them. But
58:07
again, you're guaranteed to be losing life every
58:09
time that you use it. Unless you're building
58:11
some specific synergies around that, yes,
58:13
having it come into play untapped, but there's a real
58:15
cost to using them every turn.
58:18
And if you're playing in a more aggressive
58:20
kind of pod, stuff like that, that's
58:23
gonna add up really quickly. So I understand
58:25
the power behind them. But again, I
58:27
think they're more powerful in the 60 card formats
58:30
where coming into play untapped, just
58:32
getting your mana every single turn, I
58:35
get it, but I can't put these above
58:37
the Horizon lands that we just put in B tier.
58:39
Well, so here's the thing, Matt. I wanted to put the Horizon lands
58:42
in A tier, if I recall correctly. So I'm signing
58:44
with Dana on this one. That's fine.
58:46
I wouldn't put these in a two-color deck. No, I
58:49
wouldn't do that. But in a three-plus-color deck, absolutely.
58:51
Like, these definitely feel really good. But
58:54
I'm totally sympathetic to the argument that you're making there,
58:56
but preserving life total, these are some dangerous lands
58:58
to play with. But you're talking with Dana
59:00
and I, and we both play a lot of blacks and we're used to paying life for
59:02
stuff. So that's just fine. Matt, you said this was
59:04
the definitive list that no one could argue with, so you
59:07
can't argue with it either, okay? I'm
59:09
gonna let the audience argue in the comment section for this
59:11
one. All right, yeah. That
59:14
moves us to a really big section here. We'll go
59:16
rapid through a bunch of these. The Terra
59:18
Mothic expansion, Evolving Wilds, just sort of as a
59:20
pair. That can, you know, they'll
59:23
fetch you a basic, it's gonna be tapped. Ash Barons
59:25
has basic land cycling, but it can't enter untapped to
59:27
give you a color list. There's also Fabled Passage,
59:29
which can give you any basic, and later
59:31
on in the game, it won't be tapped. Prismatic
59:33
Vista, another type of fetch. It costs you a life to do it, but
59:35
it gets you any basic. And then there's some stuff from Kapena
59:38
that enters and immediately cracks, or the Panoramas,
59:40
the Slow Fetches, like Rocky Tarpets and all of
59:42
those. We've got a bunch of different other
59:45
types of fetchable things.
59:47
Where are we putting a bunch of these, you guys? So
59:50
you guys mentioned budget before, and that definitely
59:52
changes how a lot of these things work.
59:54
We are people who've been fortunate enough
59:57
to be playing this game for a whole lot of years.
59:59
not only lucky enough to have A, B, or DUAL
1:00:02
sometimes, but shocks are not cheap, fetches are
1:00:04
not cheap.
1:00:05
The filter lands have been very expensive at various
1:00:07
points in the past. And that's just expensive,
1:00:09
talking about really truly expensive, but when you're putting
1:00:12
a bunch of $5 lands in decks, that
1:00:14
adds up in a hurry too. So even the lands that are
1:00:17
less expensive can get pretty expensive
1:00:19
when you're putting three or four or five in the deck. So
1:00:22
I think those all have a place
1:00:25
in decks where you are concerned about how
1:00:27
much money you are going to spend. I absolutely
1:00:29
get that. But I don't think we're really talking
1:00:31
about that here. We're looking at this in a world
1:00:34
where like, aside from maybe A, B, or DUALs,
1:00:36
you probably conceivably are looking
1:00:38
at all these lands as an option for your deck. And
1:00:40
if I'm doing that, they're just not playable.
1:00:43
Unless there's some weird super synergy where
1:00:45
like, I want as many fetches
1:00:48
as possible because I'm doing landfall shenanigans,
1:00:50
or I have a commander that cares about sacrificing
1:00:52
things. But if I'm just
1:00:54
like brewing a generic commander, these
1:00:57
aren't making the cut in any of my decks. Okay,
1:01:00
I'm sorry, big pause. Fabled Passage
1:01:02
isn't making a cut in any of your decks? Like,
1:01:04
what? No,
1:01:07
I just don't need it. Because there's enough other lands that do
1:01:09
the job. I just doesn't, there's just not
1:01:11
room for it. I'm not going to bump on Odyssey Filter.
1:01:14
I'm not going to bump out any of
1:01:16
the other lands that we talked about and be enough
1:01:18
tier. At that point, there's just no room
1:01:20
in the list. It's not about whether or not they're good. It's
1:01:22
about whether or not they're good enough. And they're not good enough
1:01:24
when you have access to all those other lands. See,
1:01:27
I was just going to go a hard C
1:01:29
tier for all of them. They're fine when you need them, and
1:01:31
they're good budget manifesting. And
1:01:34
so I think, Dana, you kind of alluded to
1:01:36
your way of evaluating all of these, where you're
1:01:38
just taking budget out of the picture and just what is the
1:01:40
best. Sure, absolutely. I can't
1:01:43
take the budget factor out of it because
1:01:46
sometimes you just need something that's going to be quality
1:01:48
for a starter deck, a
1:01:51
new person getting into the format, where they aren't
1:01:53
as lucky as we are to have been playing for a while and
1:01:55
it happened to get duels when
1:01:57
they were cheap, relatively cheap, I guess.
1:02:00
And so the the evolving wilds, terraforma,
1:02:02
or frickin' expanse, they're fine. They're there I
1:02:05
don't love them But I think C
1:02:07
for all of these especially like Prismatic Vista where
1:02:10
that is just way too expensive for what
1:02:12
it does When I mean fabled passage
1:02:14
more often than not Prismatic Vista is it's
1:02:17
a card that is very very powerful in 60 card formats,
1:02:19
but that power doesn't carry over into
1:02:21
commander I honestly
1:02:24
they're probably just as good as
1:02:26
the evolving wilds and all that stuff in commander C
1:02:28
tier for all of these for me.
1:02:31
Okay, I gotta jump in but there are some absolute
1:02:33
thinkers here like the slow fetches For example this
1:02:35
okay the slow fetches I have in D tier Yes I
1:02:38
have them at F like the slow fetches enter
1:02:40
tapped and most often the thing that
1:02:42
they fetch for will also enter tapped or Will
1:02:45
struggle to enter untapped these
1:02:47
look good on a budget But they're actually
1:02:49
like double the slowness and F tier
1:02:52
for me means that even on a budget I
1:02:54
would not play these and in fact for
1:02:56
these especially on a budget. I wouldn't play these
1:02:58
there are so many other options if you need sacrifice
1:03:01
energy or landfall synergies that don't
1:03:03
mess up your tempo the way that these do and That
1:03:06
on the opposite side of the coin is why I like fabled
1:03:08
passage in Prismatic Vista Passage is
1:03:10
only five bucks I'm sensitive to the price
1:03:13
of prismatic Vista being too high
1:03:15
for the effect that you know that that makes sense to me But
1:03:17
for much of the time these ones don't affect your
1:03:20
tempo Which is what I like about the MDFC
1:03:22
dual lands that we mentioned earlier I also
1:03:24
like Ash Barrens more than evolving wilds or
1:03:26
the others just personally like I play Ash
1:03:28
Barrens in a two color deck even Though I wouldn't play wilds in
1:03:30
a two color deck unless it's a specifically landfall
1:03:33
or grave or sac synergy kind of deck because
1:03:35
I Mean if I want to tap land I prefer it to give
1:03:37
me two colors rather than just after one
1:03:39
color So for me with the budget fetches
1:03:41
if it can enter untapped if
1:03:43
it has an untapped option at some point That
1:03:46
is what I like to see from those fetches I'm
1:03:48
cool with C for the classics, but I am
1:03:50
just overall with this discussion I'm surprised that Dana is
1:03:52
so down on them just the ability to get them back
1:03:54
from the yard or with like Sabine's
1:03:56
reclamation Effects or using landfall
1:03:59
all of these little extra things
1:03:59
that they can do means that for me, I can't
1:04:02
push the traditional evolving wilds below
1:04:04
C tier in any way. But I
1:04:06
think that's, it's tough to judge though. I
1:04:08
kind of want to rate them based on this specific niche deck
1:04:10
where you care about landfall stuff because outside that,
1:04:13
who cares? So I'm
1:04:15
trying to be a generalist about
1:04:17
this and whenever I've built
1:04:19
super budget decks with a hard cap
1:04:21
of $20 or $50 or whatever it is, what
1:04:24
I've found is I was almost
1:04:26
always better off in a two color deck running
1:04:28
just 17 of each basic than
1:04:30
I was trying to run evolving wild. Evolving
1:04:33
wilds hurt my gameplay
1:04:36
and just running all basics didn't. So
1:04:39
I have a tough time rating these lands very highly,
1:04:41
again outside of a super niche case or
1:04:43
like a budget four color deck where you just want to have access
1:04:45
to stuff because
1:04:46
they're worse than basics most of the time. In
1:04:49
budget like multi-color decks,
1:04:51
I really struggle to fault somebody
1:04:54
for playing some of these just to get their colors down.
1:04:57
There's a couple other cycles that I know I'm higher on
1:04:59
than you guys are just because they
1:05:02
offer so much utility for the 10,
1:05:05
20 cents that they are. So I get why
1:05:07
people are playing the evolving wilds. I don't think
1:05:09
Ash Barons is honestly, in my
1:05:11
opinion, and I might be wrong about this YouTube comments,
1:05:14
I don't think Ash Barons is all that much better than evolving wilds.
1:05:16
Interesting. That's just me though. You
1:05:19
have to pay mana to do that. Whereas like the
1:05:21
panoramas, the fact they tap for mana on
1:05:23
their own accord, I think there is value
1:05:25
in that. Ash Barons also taps for mana of its own
1:05:27
accord. But you have to play, then you lose your
1:05:29
fetch ability. But your tempo
1:05:31
is fine. I don't know. I think
1:05:33
that it's fine to put a whole bunch of these at
1:05:36
sea. I think that the fact that we
1:05:38
are having a debate about whether or not they work better
1:05:40
than a basic is what sea tier means
1:05:42
to me. So I'm fine with that.
1:05:45
Sure. I think none of these are, I think maybe Prismatic
1:05:47
Vicious is a sea, everything else is a deer lower.
1:05:50
I can't. I can't. Maybe
1:05:52
the Capena stuff. I don't particularly like those. The
1:05:54
Capena ones that pop instantly, yeah.
1:05:57
I've never considered it for a deck. That
1:06:01
was a great big section of stuff, but we've honestly
1:06:03
I think we'll kind of like talk about these next ones in
1:06:06
a section as well There are some creature
1:06:08
type matters lands like guilt leaf palace They'll enter
1:06:10
untapped if you reveal a specific creature type from your
1:06:12
hand in that case like an elf There's a couple of
1:06:14
those floating around out there There are some
1:06:16
future site lands a cycle of those
1:06:18
that are very unusual and have a bunch of different effects
1:06:22
The tainted lands as well that give
1:06:24
you multiple colors But only if you control a swamp and then also
1:06:26
some storage lands Which actually might qualify more as
1:06:28
utility lands than as an actual like dual lands or
1:06:30
color fixtures But these are also very
1:06:33
awkward to place don't you think I can't
1:06:35
put? The future site cycle
1:06:37
in one because some of those lands are like if
1:06:39
they finish those cycles Some of them would
1:06:41
be very very different from the others the palace
1:06:44
of clouds I believe is the blue-white one where If
1:06:46
you have an island you get to tap for
1:06:49
blue if you have a plane to get to tap it for white That
1:06:51
one if they finish cycle, I think that's perfectly respectable
1:06:53
as a land But the rest cycle like I
1:06:55
don't love the blue-black one grove the burn willows
1:06:58
is fine I would rather give my opponent's life because
1:07:00
I know I could I'm not gonna kill them by like
1:07:02
one or two points of life I'm gonna kill it by 30 and
1:07:04
so grove the burn willows I think it's totally
1:07:06
fine. And so it's it's all over the
1:07:08
place the creature type lands They're
1:07:11
a D because they're only good in very very
1:07:14
specific decks that that's probably where I would put the
1:07:16
guild gates Like if if the guild gates
1:07:18
are good, they're amazing because gate decks are
1:07:20
very real But if you're not playing a gate stick
1:07:22
you have like Dana's point out you have so
1:07:24
many more options even at the budget level
1:07:27
And Dana, how about you? Where are you out with these? I just
1:07:29
don't know what I would the problem with all of these
1:07:31
is like what do you cut for them? And
1:07:33
why are you mate? Why are you running these instead of something
1:07:36
else that's more consistent? Even
1:07:39
the the typo lands. I feel like have that same
1:07:41
problem where
1:07:42
sure sometimes it does this thing But this land always
1:07:45
is gonna work for me I don't have
1:07:47
to worry about like maybe just not having a creature in my
1:07:49
hand or something So these to me I see
1:07:51
where I are much weaker that future site lands
1:07:53
or crapshoot Like Matt mentioned the
1:07:55
Azorius one if there was if
1:07:57
we had access to that in green where
1:08:00
you're much more likely to have multiple land
1:08:02
types because you're going to fetch
1:08:04
with green land fetch and oftentimes getting something
1:08:07
with multiple land types. That would be a
1:08:09
really strong cycle if you had access to it
1:08:11
in something with green. So like that
1:08:13
would change where I would evaluate those. But given
1:08:15
what we have, I
1:08:17
don't run any of these, I don't think in decks
1:08:19
anymore, any of the four that don't have inner
1:08:22
cycles,
1:08:22
or three, I guess it is. They're
1:08:25
fine, but there's been enough things that are more consistently
1:08:28
productive for me. So
1:08:31
most of these are playable, but I don't
1:08:33
think any of them are particularly noteworthy
1:08:35
necessarily. I think the only one that I'm kind
1:08:37
of like, maybe are the
1:08:39
tainted lands. Yeah, like I
1:08:42
struggle with those sometimes and I play a lot of black,
1:08:44
but even then like I'm not playing these in three color and
1:08:46
I've had some, they've sometimes not
1:08:49
worked for me, even in two color, I'm just like, oh, dang,
1:08:51
they feel like a more advanced version of check land. And
1:08:54
I definitely prefer to have a check land. So
1:08:57
yeah, how are we feeling about, where should they go then?
1:09:00
I mean, it's so hard because in the decks they're good, they're very
1:09:02
good in, but like in a majority decks, they're just
1:09:05
filler. And so C
1:09:07
or D tier, I don't think that they're F because,
1:09:10
like we said, they're fine in the right
1:09:12
circumstances. They're playable, a lot
1:09:14
of them are budget friendly, but I mean,
1:09:16
you can do better. The tainted lands
1:09:18
have the advantage of in a budget environment
1:09:20
where you're probably running a whole ton of
1:09:23
basics because you're on a budget, they
1:09:25
get way, way better. If I was playing a very
1:09:27
tight budget, then the tainted are excellent
1:09:29
because odds are I'm running, you
1:09:31
know, 14 swamps in that deck in a way that I wouldn't
1:09:33
normally be doing. Gotcha. So I
1:09:36
would rate those above the rest,
1:09:38
but not by a lot. So like
1:09:40
C tier and then D tier for a lot of
1:09:42
these other ones? Yeah, I think so. The storage lands, I don't remember
1:09:45
the last time I even put those in a deck. At least
1:09:47
those, I would have, there's a note where like,
1:09:49
if you were playing a deck with a ton of proliferate synergy, they
1:09:51
can be pretty decent. Yeah, but if you're playing a gates
1:09:54
deck, then gates, yeah. Yeah, there's only so many
1:09:56
gates decks too. I just wanted to make that note.
1:09:58
I don't think that makes them any better.
1:09:59
like they do have a use in a way that some
1:10:02
of these lands I don't think do.
1:10:03
The Vivid's for example. Yeah, that
1:10:06
makes a lot of sense to me. So it sounds like D but there's some
1:10:08
asterisks on a lot of these is what
1:10:10
it sounds like. Yeah, very asterisk
1:10:12
heavy on like this little section here. Totally
1:10:14
makes sense. You know what doesn't have asterisks?
1:10:17
Just stuff that is tapped. Ervork Volcano, just enter
1:10:19
tapped. F tier. Yeah, hate these. Dislike,
1:10:22
dislike button, zero to ten unsubscribe. I don't
1:10:24
like these. There's some great art on some
1:10:26
of these lands too which is unfortunate but yeah,
1:10:28
there's just no reason to play them. It
1:10:30
thinks that they're still finding their way into pre-constructed
1:10:33
deck environments too. That's where it really stinks
1:10:35
is because again, it gives the illusion to
1:10:38
newer players that like these are a good
1:10:40
type of card to be putting into your decks when
1:10:42
really they're not even. There's 50 set
1:10:45
options that are higher up on this list that are going
1:10:47
to get you more bang for your buck than it's always
1:10:49
going to end in a battlefield tap. There's no real specific
1:10:51
synergies. It's just a land. Yes,
1:10:54
it's a duel but enters tapped. Again, I would
1:10:56
just run basics over these every time. For sure.
1:10:58
There's a little bit of a complication for the ones
1:11:00
that enter taps but have actual land
1:11:03
types though. We've mentioned a couple of them before.
1:11:05
They're really great for budget. There are also some
1:11:07
snow versions of them too. I think some from Dominaria,
1:11:10
some from Kaldheim, Woodland Chasm,
1:11:12
Radiant Grove, these types of things. I
1:11:14
assume since we put the previous tapped
1:11:16
thing into F tier, these maybe go in
1:11:18
D tier? I'm going to advocate
1:11:21
for there's a lot of value to
1:11:23
newer players for having basic land
1:11:25
types. I personally have these in B tier because
1:11:27
not everybody has the money for Shocklands.
1:11:30
I know like Dana, you
1:11:32
pointed out, there's so many options but for
1:11:35
newer players trying to figure out what the
1:11:37
next step is, these are so, so
1:11:39
valuable. They're so good for the new player
1:11:42
to see like, okay, now I understand why
1:11:44
this is so good. Oh, that's what makes
1:11:47
a sacred foundry so good. Yeah,
1:11:49
I would pay the two life so that doesn't make sense. I
1:11:52
personally have them in B tier but I think C where
1:11:55
most decks are going to have some sort of basic land
1:11:57
synergy, putting them around the same
1:11:59
tier as what I... prefer this over basic, I
1:12:01
think this is kind of definitively that
1:12:04
conversation. So
1:12:05
I would like to see them in sea tier, especially
1:12:07
the snow lands. I'm going to put the snows in
1:12:09
sea and we didn't mention them but the
1:12:11
artifact lands, the bridge cycle, I
1:12:14
would put in sea as well and for the same exact
1:12:16
reason, for both of them I would say, you
1:12:19
talk about something like Evolving Wilds that I was very down
1:12:21
on, yes it has some landfall synergy
1:12:23
and that's useful but there's a lot
1:12:25
of things that will get you there. There's a ton of lands
1:12:27
that will crack and do a fetch and let you get
1:12:29
that double landfall every single turn.
1:12:32
There's not a lot of things that are
1:12:34
snow land. In a deck that needs that, the
1:12:37
things that will meet that goal
1:12:39
are way narrower for snow. The decks
1:12:41
that care about artifact count. There's not
1:12:43
many lands that do what that does that are
1:12:46
fetchable. So while it's the decks
1:12:48
that want them are maybe relatively
1:12:51
narrow,
1:12:52
very few things can replicate what it does whereas
1:12:54
a lot of things replicate in Evolving Wilds. So that's
1:12:56
why these I think, despite being relatively
1:12:59
narrow in what decks want them, I would
1:13:01
make them a C because it's just not
1:13:03
something that a lot of things do whereas like I said,
1:13:05
Wilds has a lot of things that do that. Yeah, the
1:13:08
uniqueness of the effect, I think there is a lot of
1:13:10
value. I do agree Dana. Okay, so a lot
1:13:12
of those and since we're talking about a bunch of these tapped
1:13:14
things, I mean budget decks also tend to favor
1:13:16
those gain lands as well like the Scourd Barrens,
1:13:19
ETB taps but you gain a life. Would those
1:13:21
land in the same spots?
1:13:22
I don't hate it in C tier, maybe
1:13:24
D tier. I mean, I
1:13:26
still have these in a couple of decks because like I don't want to go out
1:13:29
and buy a $5 upgrade when like this is
1:13:31
getting me by just fine. So like
1:13:33
I still play the gain lands. I don't think if you're
1:13:36
building optimally you would
1:13:38
but I mean they're fine. I
1:13:40
think it's funny on turn one when someone plays
1:13:42
one and they gain a life and everyone's like, oh, you're
1:13:44
already winning. That
1:13:46
never doesn't make me chuckle and that's the
1:13:49
only thing I can say about them. Okay,
1:13:51
so C for the whole lot of them. I'm not even
1:13:53
sure I'd call them a C. I probably would have called them a D because I just
1:13:55
don't think the life gain is enough of an advantage to
1:13:59
make them worth considering. Even in life gain
1:14:01
decks, one life doesn't really
1:14:03
trigger very much or doesn't tend to make a big difference
1:14:05
in a way that gaining 8 or 10
1:14:07
life does
1:14:08
to offset it coming into play tapped.
1:14:12
I've seen them trigger some cool stuff in life
1:14:14
gain decks before. I prefer them to be in
1:14:16
C, but I would get why they would be in
1:14:18
D too. I think just
1:14:22
like, it's easy to just throw the whole lot of them in there. Dana's
1:14:24
getting out voted, that's fine. The Vividlands,
1:14:26
can we agree though? I see these are next
1:14:29
up on our list. Vividlands can just
1:14:31
be like D or F. I don't like them either. I
1:14:33
don't. They're super useful and limited, but
1:14:35
like that's it. Yeah, they're fine bridge cards,
1:14:38
they're bridge lands I should say because they help you get from the
1:14:40
early game to the late game, but the
1:14:42
limited uses versus always being
1:14:45
able to tap for two different colors. I
1:14:47
don't love the Vividlands. Ten years ago, Vivid's were
1:14:49
great, but these especially have been paced.
1:14:52
Those blue auras that give a creature minus four minus
1:14:54
O are also awesome and limited and you don't play the
1:14:56
main game. Yeah, okay,
1:14:58
so I mean I think that there are a lot of folks
1:15:00
who have used these in proliferate decks and that might be kind
1:15:02
of interesting for them, but also just like the labor
1:15:05
of actually putting this stuff on your lands. I'm just like, oh
1:15:07
my god, I can't be bothered. But Matt,
1:15:09
I am curious, Vivid Grove compared to Thriving
1:15:11
Lands and there's also a series, a cycle
1:15:14
from the Baldur's Gate as well, they enter
1:15:16
tapped and they definitely tap for one color like Thriving Isle,
1:15:18
definitely taps for blue, but you can
1:15:20
also choose a color and it can tap for an additional thing there. I
1:15:22
mean I kind of feel similarly to those as I
1:15:24
would about the Vividlands,
1:15:27
but it seems like you feel differently and I'm
1:15:29
curious why. So these
1:15:31
probably are some of my favorite budget lands
1:15:34
just full stop. I think these are absolutely
1:15:36
fantastic, especially if you're trying to build a
1:15:38
cheap three plus color deck. The
1:15:40
fact that you can select what land
1:15:43
or what color I should say that you're missing and
1:15:45
hit that, yes, it comes into play tapped,
1:15:47
but the same kind of arguments go towards the
1:15:50
Thrive Lands entered a battlefield tap. I
1:15:52
love these. These are personally in my beach here.
1:15:55
I know that not everybody thinks that way. So
1:15:57
again, so the value for the new. player
1:16:00
being able to create a very effective
1:16:03
budget mana base, these are kind of the
1:16:05
backbone of that. I like these more than
1:16:07
just a regular, you know, Selesnya guildgate because
1:16:10
you get to pick the color that you're missing. If you
1:16:12
want to dog on them, remember Hall of Famer Brian Kibler
1:16:14
plays the Thriving Lands in his decks and he
1:16:17
effectively has unlimited budget too. So
1:16:19
here's the thing though, like every single time if I'm
1:16:21
playing something that definitely is tapped, I'd rather have
1:16:23
the Radiant Grove effect. I'd rather have something that I could actually
1:16:25
fetch out with a Nature's Lore or something like that. Like
1:16:28
that strikes me as more potentially valuable.
1:16:30
I just think that the flexibility behind
1:16:33
these, especially when, and this is kind of my
1:16:35
point of emphasis, you know, Dana's is the lens
1:16:37
of unlimited budget, you know, we're just talking the
1:16:39
best no matter what. Again, I can't
1:16:41
take the budget out of there. I think these just
1:16:44
bang for your buck, the 10, 15 cents
1:16:46
that these cards are just getting somebody into
1:16:48
the game. These are so good. I
1:16:50
love these cycles. I was very excited for limited,
1:16:53
but then also I'm like, oh, they're actually just fine
1:16:55
in a three, four color deck. Yeah,
1:16:57
I mean, I don't disagree with Matt that these are
1:16:59
like, if you
1:16:59
are playing a four color deck
1:17:02
on a $30 budget and you've been playing for
1:17:04
six weeks and it's, you know,
1:17:06
a full moon on the Ides of March,
1:17:09
then these are probably really, really good. I don't disagree with
1:17:11
that, but I think the amount of times that that's relevant
1:17:13
is pretty narrow. And
1:17:16
the fact that like that person's situation is going
1:17:18
to change, they will probably have a little
1:17:20
more budget, get a little bit more familiar with the game and
1:17:22
then they'll swap these out for something else. Whereas
1:17:25
I think if a land is good, it should just be good.
1:17:28
It shouldn't be good contingent on
1:17:30
what you know and how you play. And I don't
1:17:32
know. I see what you're saying, but
1:17:34
like I have a tough time. I have a tough time using
1:17:36
that as a way to evaluate them. You're
1:17:39
not wrong, but I don't think that necessarily
1:17:41
makes them better in my opinion based
1:17:43
on how I'm evaluating land. At least these
1:17:45
always
1:17:45
do the thing. Yeah. Okay. Them
1:17:47
always doing the thing is a really good point, Dana.
1:17:49
So like, I think that makes a distinction
1:17:52
for the Vivid to be D, but then the others can go
1:17:54
up to C. Well, we, well, we've got some lands to
1:17:56
go below it here soon. So that's definitely
1:17:58
true. Um, the whole. of the next ones
1:18:00
that we're going to talk about all inter tapped. We've talked about
1:18:02
the guild gates before, we've also got some campus
1:18:04
cards from Strixhaven and there are some new kapenno
1:18:07
ones. They have different effects that you can
1:18:09
like pay for mana tap them and you get the like sacrifice
1:18:11
them to draw a card or something like that. I don't
1:18:13
like them. I think they're bad. I think
1:18:15
the gates get a D just because gates decks are
1:18:17
cool. I like that. But the campuses
1:18:20
and the new kapenno lands, I would also put those in F
1:18:22
tier because I think if you're using them, it's bad.
1:18:24
I think you're not winning that game anyway and these cards
1:18:26
trick you into thinking they're good. Yeah,
1:18:29
like Dana said, if the modal cards
1:18:31
have a mode that isn't used, they're not actually modal.
1:18:33
Yeah. I don't think a lot of these are actually
1:18:35
modal. Paying effectively five mana
1:18:38
draw card, that's a steep. I would 1000%
1:18:41
rather run the cheap ish
1:18:43
now, horizon lands than
1:18:45
these campus cards. I'm
1:18:48
just not playing them. And the same goes for these series
1:18:50
of kamigawa lands that can
1:18:52
tap for colorless or they can give you a color but then
1:18:54
they stay tapped on the next turn. Absolutely.
1:18:57
These are in here just so we can dunk on them. These
1:18:59
cards are bad. They're in F tier. They're so
1:19:02
awful. I will note the
1:19:04
ratio to how bad they are to how good the
1:19:07
art is is probably greater than it is on any particular
1:19:09
any other cycle of magic. There's a bunch of
1:19:12
gorgeous pieces of art on these and they're all terrible. Man,
1:19:15
Joey said that he wants to dunk on these. I wanted
1:19:17
to Kenbemu Tumbo these and like smack them out of
1:19:19
your hands just go. No, no, no. Give them the
1:19:21
finger wagon. Yeah, I had it off into the stands. Heck
1:19:23
yeah. Oh, that's terrific. Not in my house. Okay,
1:19:26
we've got at long last a final
1:19:28
cycle of cards that can be five
1:19:31
colors. Command tower, any
1:19:33
color in your commander's color identity. That's amazing. Exotic
1:19:36
orchard can produce any color that your
1:19:39
opponent's lands can produce. Reflecting
1:19:41
pool giving you any color that you can already produce.
1:19:44
Forbidden orchard which can give you any color but it gives
1:19:46
an opponent a one-one and path of ancestry.
1:19:48
Always inter tapped but it gives you any color and you
1:19:51
can scry when you cast your commander or something that
1:19:53
shares a type with it. Whole bunch of potentially
1:19:56
five color lands and they're really
1:19:58
good in like...
1:19:59
decks that have more colors, I've got
1:20:02
some big thoughts here but I'm gonna let Dana
1:20:04
start us off on this final foray. So,
1:20:06
I was actually writing an article that I need to submit
1:20:08
in the next couple days that might beat the
1:20:10
show out, we'll find out. When I talk about
1:20:12
cards that have too many words
1:20:14
and because of the words in the card, people think
1:20:16
they're worse than they are. Path of Ancestry
1:20:19
is better than the like,
1:20:21
bivouac style trilands but
1:20:24
people don't realize it is because they think they need to run it in
1:20:26
a tapered deck. Even if you have zero
1:20:29
creatures of the appropriate type in your deck that
1:20:31
match your commander, it's still strictly
1:20:33
better than a bivouac style land because
1:20:35
it taps for the same colors and it will
1:20:37
give you a scry on occasion when you cast your commander. Path
1:20:40
of Ancestry is
1:20:41
not something I'm gonna hard jam into a ton
1:20:43
of decks but if you're gonna run one of those trilands, it's
1:20:46
better than the trilands. I mean, I would even argue
1:20:48
that it's better than City Brass and
1:20:51
Mana Confluence because you're not losing life to do this either. You
1:20:53
have an interest tapped but so like... Yeah.
1:20:57
Since we're having that discussion, like those we had put at A tier,
1:20:59
I was also solidly gonna say Path of Ancestry
1:21:01
A tier. Does that sound like what we're all landing? It still
1:21:04
feels like a B tier to me for Path. I
1:21:06
like it a lot but it doesn't feel like what I would look
1:21:08
at it and I don't see that card and think that
1:21:10
is an A tier card and this doesn't feel cool,
1:21:13
whatever that means, it doesn't feel like that to me but
1:21:15
I like it a lot. I mean, I think Command Tower
1:21:17
is strongly S tier but
1:21:20
the other ones, again, I think
1:21:22
Path of Ancestry is better than Mana Confluence. It
1:21:25
comes into play tapped, who cares? It
1:21:27
doesn't cost you any life over the course of the game so it's
1:21:30
gotta be A tier, I guess, if you're asking
1:21:32
me because we put Mana Confluence and City Brass
1:21:34
there. I don't love Forbidden Orchard
1:21:37
giving my opponents spirits every time I use
1:21:39
it. Yeah. There's no flexibility, you just need
1:21:41
your mana and so I would put Forbidden
1:21:43
Orchard maybe in C tier but the others,
1:21:45
I mean, B or A tier, I guess. Dana
1:21:48
said he'd rate Path of Ancestry above the trilands and we had
1:21:50
the trilands at B tier so I think Path of Ancestry,
1:21:52
it just like, you know, has to go above there just given
1:21:54
where we've already placed stuff. And
1:21:57
Dana, I also think you're totally right, like people do sometimes
1:21:59
overlook what the utility is on these. I really,
1:22:01
really enjoy Path of Ancestry and I have it in any deck
1:22:03
that has multiple colors. Just full stop because I'm going
1:22:06
to Scarmen, I guess my commander. Why not? And it gets even better
1:22:08
with more colors. It's terrific. Forbidden Orchard though,
1:22:11
I can't, I don't think I can put that a C. Like the number of
1:22:13
Skull Clamps running around out there, giving my opponent a
1:22:15
1-1, I really have to be committed to Group Hug to be playing
1:22:17
this one. So that one ranks
1:22:20
like the yet best for me. I don't
1:22:22
know how y'all feel though. Yeah, unless
1:22:24
you have some super synergy going on outside, I also
1:22:27
would not want to run it these days. Like
1:22:29
you said, stupid Skull Clamps, who are the things that
1:22:31
care about sacrificing? You're just asking to get
1:22:33
burned. Yeah, it feels like this
1:22:35
could absolutely be a thing that contributes to
1:22:37
you losing the game. There
1:22:40
are decks that can make use of it like, oh, I'm going to give you a thing and I
1:22:42
goad it. And that's really cool. So there is a situational
1:22:45
thing that makes me feel like, that's why it could be indeed.
1:22:47
But I think in plenty of times it could actually mess
1:22:49
up your ability to do stuff. I mean, yeah, giving your
1:22:51
opponent's blockers is never a good idea. That
1:22:54
leaves us with Exotic Orchard and Reflecting
1:22:57
Pool, giving you colors based on who's got what.
1:22:59
And these definitely rank high for me. I
1:23:01
mean, I don't love needing your
1:23:04
opponents to give you the colors. I would just rather play
1:23:06
Command Tower or a Triland and
1:23:08
then I have all my colors that I need. So I
1:23:11
would put one a little bit above the other, but I mean,
1:23:13
they're both good. I just, again, Watsy
1:23:16
has started giving us a few more reasons
1:23:18
and a few more interesting 1 and 2 color commanders.
1:23:21
So it sometimes isn't very reliable
1:23:23
to counter your opponents to have all the colors,
1:23:26
especially if you're playing that in a 5 color deck.
1:23:28
Yeah, Reflecting Pool is
1:23:29
really easy to wind up in a situation where you have
1:23:31
it in hand and you have nothing
1:23:34
else that makes colored mana. So it doesn't do you any
1:23:36
good. Whereas Exotic Orchard is always
1:23:38
going to, almost always going to make you
1:23:40
something with a color. And if,
1:23:42
particularly if you're playing in a 4 pod, one
1:23:45
of those colors is going to be one of your colors, if not both,
1:23:47
if not three of them. Just like statistically
1:23:50
speaking, Exotic Orchard is almost always
1:23:52
a battle bottom land, if not better.
1:23:54
Reflecting Pool, I dig less
1:23:56
just because there's those couple early turns
1:23:59
where
1:23:59
You don't have the ideal hand that's not going to bail
1:24:02
you out and I've had exotic orchard with
1:24:04
a not ideal hand to bail me out. So I think
1:24:06
orchard is better. It's definitely a tier higher. I
1:24:09
would probably put orchard as a B and maybe
1:24:11
a reflecting pool as a C. Oh wow, I was going
1:24:13
to go with orchard as an A and reflecting pool
1:24:15
as a B. I like both of them in anything
1:24:18
three color above. I don't think I play either of them in two
1:24:20
color decks. But I do really like
1:24:22
them. If I'm playing multiple colors, I want them both.
1:24:25
The more colors you're playing, the better orchard gets
1:24:27
and I think the more colors you're playing, the
1:24:30
less likely reflecting pool is to help you particularly
1:24:32
the first couple turns. So I think pool gets worse, the
1:24:35
more colors you're playing and orchard gets better. Interesting,
1:24:37
yeah. Again, orchard doesn't feel like an A tier card.
1:24:40
It's an exotic orchard. Maybe that's because that's been reprinted 190
1:24:42
times. I have a tough
1:24:44
time calling an A tier card for that reason, I guess, which
1:24:46
is maybe arbitrary. But I
1:24:48
think it's a better card than a reflecting pool at
1:24:50
the very least and it should be a tier higher. I mean, in order
1:24:53
to keep this bell curve that we have so perfectly
1:24:55
going, I think putting them in B or
1:24:57
C is what's going
1:24:59
to aesthetically keep the audience
1:25:02
going to the comment section letting us know how wrong this list
1:25:04
is. So guys,
1:25:06
we've finalized our little list
1:25:08
here. Are you happy with where things have
1:25:10
placed? Like does this look right
1:25:13
to you? What do you think? I mean, aesthetically, yes.
1:25:15
I mean, everybody loves a good bell curve.
1:25:18
But I mean, there's a few that we
1:25:21
have disagreed with, but I think overall,
1:25:23
I think it's a good list too. If
1:25:25
you're getting somebody in the game or just talking with
1:25:27
people kind of like, okay, how do I upgrade my decks? How do I
1:25:30
take that next step? It's a good list
1:25:32
to have as far as, you know, there's arguments for this,
1:25:34
that and the other. And yeah,
1:25:37
there's some nitpicks. But again, we're
1:25:39
magic players. We like to nitpick. I mean,
1:25:41
I would downgrade a
1:25:43
third of these
1:25:46
cards. I would not make a third
1:25:48
of them down one tier. I knew you were going to say that. But
1:25:51
that's fine. And again, I think
1:25:54
a lot of that is like personal brewing and
1:25:56
play style preferences. And for
1:25:58
mine, a lot of these cards are pretty good. cards like they
1:26:00
prefer, they don't perform at the
1:26:03
level that you guys think they perform at. I'm not saying
1:26:05
you're wrong, I'm just saying like based on how I build
1:26:07
decks, they don't feel that powerful.
1:26:10
That might be different for somebody else who builds in a different way
1:26:13
and plays in a different meta, that kind of thing.
1:26:15
So like there's a lot of, a lot of subjectivity
1:26:17
here,
1:26:18
subjectively for me, I
1:26:21
would down, I would bump
1:26:23
a lot of the C's down to D's and a few of
1:26:25
the B's maybe even down to C's.
1:26:27
I don't have any massive objections. I mean,
1:26:29
well, I want to put bounce lands up in other tiers. Yeah,
1:26:33
but again, like there's so many, like all three
1:26:35
of us are coming at it from very different points of
1:26:37
view where like, sure, if you have an unlimited budget,
1:26:40
you're never going to play anything below the A tier, but that's, that's
1:26:42
not the case for 98% of the player base.
1:26:44
And so, yeah, so I think
1:26:47
you have to give some of these more consideration than you
1:26:49
might want to in this perfect world. And
1:26:53
I, so wait, like Dana, I'm thinking
1:26:55
back over your comments. Are you saying that maybe
1:26:57
this isn't the objective,
1:26:59
definitive, absolutely 100% true
1:27:03
type of thing that we always said it was?
1:27:05
No, it is. It still is. I
1:27:08
think this was a good combination
1:27:11
of our ideas about what's right
1:27:13
and if people really want the like
1:27:15
true objective tier
1:27:17
list, they can DM me and I'll give them
1:27:20
the accurate one that isn't the
1:27:22
combination. I mean, my personal one also
1:27:24
looks a little bit different and like as you all said, listeners
1:27:27
are going to feel very differently about this too. But in terms
1:27:29
of our evaluations and our deck building and a little
1:27:31
bit of averaging out between us. It's a good representation
1:27:33
of a combination of our three opinions. Yeah,
1:27:36
yeah, there you go. And this is also like really
1:27:38
fun to do. I hope that folks really enjoyed
1:27:40
watching and listening to it. But listeners,
1:27:43
we already know that you're going to let us know where you think these different
1:27:45
lands should have fallen. Which ones do you rate higher
1:27:47
and which ones do you rate lower? And honestly, like
1:27:50
we'd love to see your versions of this tier list
1:27:52
too. Let's see if we can like link it in the description of this video
1:27:55
so that you can make one and screenshot it for yourself
1:27:57
as well. Because this is also just a really fun exercise
1:27:59
to do. So I've had a blast doing
1:28:01
this thing. I'm just looking at all these lanes
1:28:03
and they're so pretty. I'm gonna go mess around with
1:28:05
the lanes in my deck now. And while I'm doing
1:28:07
that, I think maybe you guys should let folks know where they
1:28:10
can find you online if they'd like to tell you about their
1:28:12
tier lists. Let's start with you, Matt. Well, you can
1:28:14
find my undisputable, amazing tier
1:28:16
lists over on pretty much any social media platform
1:28:19
at Mathemis55. That's Instagram,
1:28:21
Blue Sky, whatever you want to go to. It's
1:28:23
all there. Mathemis55 on all of them. But
1:28:26
yeah, you can see our finger paintings too at ETH Red
1:28:28
Cast also on pretty
1:28:29
much any social media platform as well. And
1:28:32
Dana, how about you? You can find me online
1:28:34
at Dana Roach. You can find
1:28:36
my articles on EDH Rec and Commander's Herald. And
1:28:39
you can find all of us together at patreon.com.
1:28:42
slash EDH Red Cast. And I'm Joey Schultz. You
1:28:44
can find me at josephmschultz online.
1:28:46
Most likely I'm being a fool on Instagram
1:28:49
or something like that. And you can find the cast at
1:28:51
EDH Red Cast everywhere online. Plus, if you got
1:28:53
a question for us, you can contact us at EDHRedCast
1:28:55
at gmail.com. Our thanks once again
1:28:57
to Chase for their fantastic work in the post-production
1:29:00
of the show. You can find them online
1:29:02
at ManaCurves. And listeners, we'll be back
1:29:04
at you next week with more data and insights.
1:29:07
But until then, remember, EDH, wreck
1:29:09
your deck before you wreck your deck.
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