Episode Transcript
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0:10
Hello and welcome to the EDH
0:12
RecCast, where we're all about commander,
0:14
data, and dad jokes. I'm Joey
0:16
Sholten, I'm joined by my fantastic
0:18
co-hosts. Up first, he shrunk my
0:20
Mycotyrant card, which turned it into
0:22
a micro-tyrant. It's Matt Morgan. So
0:25
on our first date, I took my girlfriend to the ice
0:27
rink where entry was half off. And I thought that was
0:30
a pretty good deal. Turns out she
0:32
just called me a cheapskate. I
0:39
thought it was a really good way to break the ice, but it turns
0:42
out it wasn't. Oh no. Oh
0:44
wow. Matt, this is not fair.
0:46
I came fully prepared into the show like, oh, I'm
0:48
so excited to talk. And you've just blown
0:51
every other thought out of my head because that's one
0:53
of the best jokes you've ever told. Holy crap. So
0:56
you're saying that the show is skating on thin
0:58
ice as far as being productive and helpful. Up
1:01
next, that
1:04
was wicked good, Matt. I
1:06
love that. Up next, he loves
1:08
the new disguise keyword and he
1:10
just can't wait for Wizards of the Coast to
1:12
pull a mega morph and make mega disguise. It's
1:14
Dana Roach. You can't
1:16
really tell behind me, but we have a
1:18
small earthquake here today. So
1:21
things are a little bit shaken up. It's
1:23
not my fault, but
1:26
it's definitely a fault. I
1:28
believe technically I believe it's
1:30
the new Madrid seismic zone fault,
1:33
but it's not mine. Interesting,
1:35
interesting. What an interesting line for that
1:38
fault line. No, actually I can't keep
1:40
up with you guys. Anyway,
1:42
Dana, what are we talking about in this week's
1:44
episode? This week we'll
1:46
be talking about something Jim
1:49
actually said recently in the
1:51
most recent Commander Rules Committee
1:53
update. Playing
1:55
weird cards that don't have a home elsewhere. Yeah,
1:57
I am excited to get into this. interesting
2:00
line from that update and you were like, hey, what
2:02
if we'd like, can we make a whole show about
2:04
these cards that like are just like bring a lot
2:06
of charm into Commander? And we're like, yeah,
2:08
let's do that. So I'm excited to get
2:10
into it. But we got some shout out
2:12
to do before we get to it. Up first,
2:15
we want to thank Chase, aka Manicurves for
2:17
their terrific work on the post production of
2:19
the show. Manicurves, Chase, thank you so, so
2:21
much. And we are now a member of Team
2:23
Ultimate Guard. So when you see us at
2:25
Magic Con Chicago, we will all be rocking
2:27
these sweet Ultimate Guard deck boxes and see
2:29
our nice Katana sleeves. Fantastic
2:32
product and you absolutely should check it out.
2:34
And if you'd like to support the show,
2:36
you can do so by subscribing on
2:38
YouTube, liking this video, subscribing to local podcast
2:40
app, or you can go to patreon.com/adhretcast. We're
2:43
have patron tiers of all sorts of
2:45
levels, whether you want to join our Discord
2:47
community. There's so many features over there, some
2:49
that are upcoming even more
2:51
news on that in the future, but go
2:54
to patreon.com/adhretcast for all of those
2:56
awesome ways to support us there
2:59
too. So there's also a great
3:02
feature, great benefit for all
3:04
of our patrons, the weekly and coveted
3:06
patron shout out. And this week, Benjamin
3:08
Collins, thank you so much for Collins
3:10
in that your home page on
3:14
your browser. I don't
3:17
know if, I don't know, Matt, that was a
3:20
stretch, but I liked it. I
3:22
don't know if Ben is 21 and I wanted to
3:25
ask about his uncle Tom Collins, but I, Matt,
3:28
I gotta say you like from your 10 out
3:31
of 10 dad joke from your very
3:33
intro to Collins at home. I feel
3:35
like there's been a slight change in
3:38
the atmosphere here, slight dip. I
3:41
thought it was warming up, but turns out that's not good for ice.
3:45
Obviously the snowman didn't do well in snow or do
3:47
well in the heat, so I'm
3:50
not either. Oh my goodness.
3:52
Sorry everybody. I tried. I
3:54
tried, but Ben, either way, thank you
3:56
for the support. Yeah. Thank you so
3:58
much, Benjamin Collins. at your
4:00
home. You know what? Actually, the more I say it, the
4:02
more I like it. So, never mind. See? There you go.
4:04
It grows on you. Yeah, it really does. All
4:07
right. So, guys, we are going to get
4:09
into our main topic here. And Dana, as
4:12
you said, there was that
4:14
update from the Rules Committee a couple of weeks
4:16
ago, and there was a really terrific line from
4:19
Jim LaPage, as you said there, that said, if you're
4:21
reading this, one way you can
4:23
help to preserve Commander's Charm is to dig
4:25
deep and play weird cards just because they
4:27
don't have a home elsewhere. And
4:29
that line really resonated within the community and especially I know
4:31
with you, which is why you wanted to make a whole
4:33
show about it. So, I'm actually just going to like pass
4:36
this all off to you. Where are you at? Where do you
4:38
want to start when it comes to that vibe, that idea, that
4:41
idea for a whole episode to be about? Yeah.
4:43
So, the first caveat I want to throw out
4:46
there is this isn't a challenge to stats, the
4:48
show kind of situation. Like that's one where we're
4:50
talking about cards that are just
4:52
generally good and should see more play and get
4:54
overlooked for one reason or another. This
4:57
isn't that. Not that we're going
4:59
to be advocating you run Crawworm in
5:01
your decks or whatever just to do it,
5:03
but like we're talking about here cards that
5:06
just aren't going to see play elsewhere and
5:09
should see a little bit of play in Commander
5:11
because they're fun and they're interesting and they're something
5:13
different and they just shake things up because
5:16
they're not going to see play. Technically,
5:19
Rhystic Study is going to be better than this
5:21
card that we're going to suggest for your blue
5:23
deck or something, but these cards
5:25
are interesting and sometimes that's what
5:28
the game is all about. Yeah. We talk
5:30
about all the time on this show just
5:32
because we're about EDH Rec and what people
5:34
are playing. We still love just
5:37
being able to get to play these cards
5:39
that we never maybe didn't get to play
5:41
them in 60 card formats. They just
5:43
completely skip that or we played them in 60
5:45
card formats a little bit and they're just fun
5:47
old random cards that just we...
5:50
just bring joy to our hearts and they're
5:52
not obviously the optimal cards, but they're still
5:54
the cards that we choose to play and
5:57
those are for me at least. Those are my
5:59
fears. cards. The cards you don't
6:01
have to play, you choose to play those.
6:04
Yeah, that's absolutely. These are the little... I'm
6:07
hoping just an episode full of little cards that bring us joy.
6:09
Just like because where else are we going to get to play these
6:11
and these little things. They're not great but that's
6:13
the point. They're the type of cards that you look at them
6:16
and you go like that. That is what Commander is about to
6:18
me. Matt, is there a place
6:20
that you'd like to start off? Well, I mean, I was
6:22
talking to Dana about this earlier before we
6:24
started and my whole Raga-Droga deck
6:26
I feel like very much applies to, oh,
6:29
this is Commander. This is some shenanigans
6:31
that you don't get to do other
6:34
places. So for those who
6:36
don't know, my Raga-Droga Gorguts boss deck,
6:38
that is my Eldrazi deck. And you
6:40
might think, well, yeah, because Raga-Droga's
6:42
ability to whenever you cast big spells,
6:45
you get to untap creatures and pump it up quite
6:47
a bit. But actually this is
6:49
my Eldrazi deck because I play Eldrazi
6:51
scions and Eldrazi spawns in there because
6:53
they have mana abilities. And
6:55
I don't know about you, but where are you
6:57
going to see cards like rapacious one in just
7:00
really any format these days? Nobody's paying six mana
7:02
for that effect. That's kind of
7:04
a perfect example here too, Matt, because a lot of
7:06
the cards that I'm going to mention here are in
7:09
my decks because I've chosen to
7:11
do a specific thing in that
7:14
deck. I think that's a really
7:16
great back door to find reasons
7:19
to run these cards. If you
7:21
are playing an artifact-centric deck, maybe you want
7:23
to decide to like, I'm going to run
7:25
no enchantments in this deck because it's an
7:27
artifact deck. And therefore you have to figure
7:29
out ways to do things that you normally
7:31
do with enchantment with an artifact. And that's
7:33
going to lead you to find cards that
7:35
you would not otherwise run. That's a really
7:37
good way, I think, to do that. And
7:40
by doing that with this Gorguts deck, you've found
7:42
a whole bunch of cards to play that wouldn't
7:44
otherwise probably normally see play in a deck that
7:46
would be filled with variations on the Land of
7:48
War Elves, say. Yeah, those Land of War Elves,
7:51
like a bunch of Mandoroks, those tend to be
7:53
the typical way that you see Raggadroga build, but
7:55
instead you've opted for like, hmm, these other things
7:57
have some nice mana abilities, which I find very
8:00
enjoyable every time that I get to see
8:02
it. Yeah, and I still have some of
8:04
those cards. I still have Birds Paradise because
8:07
I want to cast all my spells, but
8:09
then I'm casting Birds of Paradise so that
8:11
I can later cast Birthing Hulk. There's
8:16
maybe like 60 other people that are actually playing
8:18
Birthing Hulk, and that's just one of the fun
8:20
things that I really enjoy about this deck
8:22
too. There's other options too,
8:24
like Outpost Siege, so many people play
8:26
in just a ton of decks, but
8:29
looking a little bit deeper, there's Brazen Cannonade, which
8:31
is just a really silly one that I
8:34
like a lot. There's a lot
8:36
of fun little interactions that just kind of led
8:38
to me really just enjoying and
8:40
digging into this deck specifically because
8:42
it's so many things that I don't get to do
8:45
in other formats. It's just something that's only going to
8:47
happen in Commander. I got a shout out by the
8:49
way. Your Brazen Cannonade tech in that deck is amazing
8:51
because it says whenever an attacking creature your control does,
8:53
it deals two damage to each opponent. You attack with
8:55
your scions and then they deal damage and then in
8:57
the post-combat there's still technically an attacking creature, so you
9:00
sacrifice them for mana and then
9:02
you deal damage. Actually, the damage and stuff,
9:04
it's freaking brilliant. I absolutely love that. It's a
9:06
very good card, folks. That's not a commander only
9:08
thing. That's just a very good card. But I
9:10
do need to say that there is someone else
9:12
who plays Birthing Hulk a lot, and that's actually
9:15
Dana because he's got an Eldrazi spawn deck too.
9:17
Which is funny. We kind of independently
9:19
both at the same time built two
9:22
different decks designed internally around
9:24
Eldrazi spawns and scions. Yeah. Yeah.
9:27
But yeah, it means the same thought process
9:29
there. I had built a deck, Jihira, Agent
9:31
of the Iron Throne, and I'm like what
9:33
could I do that was different with this particular combo of
9:36
creatures and I did the same thing, Eldrazi spawns and scions
9:38
and I have a deck also filled with a
9:40
bunch of those cards that, you know, if you
9:42
look at EDH Rec,
9:44
5% of the people playing them are you and me. Well,
9:49
yeah, that's just it. Where else are you
9:51
going to see someone play Dread Drone? Which
9:53
is like a five-man and make two spawns.
9:55
Like that is limited draft chaff ultimate
9:57
right there, but like that is the thing that's charming about
9:59
Commander. just like, oh yeah, I found a place
10:01
where this card can actually be kind of decent. And there's
10:03
no way that doesn't feel absolutely amazing. Yeah,
10:06
another one, you know, I've talked recently,
10:08
one of the more recent decks of
10:10
mine is my Caliphate Beloved of the
10:12
Sea deck. It's
10:14
a motto blue deck, Voltron built
10:17
around devotion to blue. And
10:19
because I want to have as many blue
10:21
permanents in play as possible, one
10:23
of the things I decided to do with that
10:25
deck for a theme was I'm running no instance
10:27
or sorceries. It's entirely a permanent based deck, which
10:30
is a pretty unusual thing to see for a
10:32
motto blue deck, colors known for
10:35
reacting at instant speed, particularly with counterspells.
10:37
So as a result, I've had to run
10:39
a lot of kind of oddball things in
10:42
this deck that I wouldn't otherwise run. All
10:44
of my counterspells are the counterspells on creatures
10:46
with flash. I have to do things with
10:48
enchantments that I would otherwise try to do
10:50
with creatures. You know, all
10:52
of my draw mechanics and stuff are cards
10:54
like Insight, where I draw when someone
10:57
plays a green spell. I mentioned Rhystic
10:59
Study before. Rhystic Study is a much better card than
11:02
Insight, but like when all of my things have
11:04
to be on enchantments, I have to dig pretty
11:06
deep. So I'm running a card like Insight in
11:09
that deck. So yeah,
11:11
that's a similar thing to
11:13
your Raga-Daga deck back where when you
11:15
have made these decisions to try to
11:19
do something outside the box, that's when you find
11:22
these cool cards that just aren't going to see
11:24
play elsewhere. So do you have anything, Joey, like
11:26
we mentioned one from Matt or I, where you've
11:28
specifically taken kind of a weird direction with a
11:31
deck and as a result, it has some strange
11:33
cards that just don't normally see play? Oh yeah.
11:36
The most recent deck that I've built is a
11:38
Rule Zero Time deck, where it starts with the
11:40
Ninth Doctor, and then if I ever have to
11:42
recast the commander, it becomes the Tenth Doctor, and
11:44
then the Eleventh Doctor, and then the Twelfth Doctor.
11:47
So I'm playing a Rule Zero Jeskai deck, which
11:49
I'm way out of my element because I'm Mr. Golgari.
11:51
What am I doing here with Jeskai? But I
11:54
wanted it to feel like I am playing with
11:56
time as much as possible in that deck. So
11:58
I finally found a home for one of our
12:00
very own. first preview cards which is Aeon Engine,
12:02
the artifact that reverses the game's turn order, which
12:05
shows up in 1900 decks right now.
12:07
And it's like it's not a great card, but like where else
12:09
am I going to get the chance to play this? Like
12:11
I love that. And I also like I was
12:13
playing back in the original Ravnica and also into
12:15
the Time Spiral and Futureside block. And like one
12:17
of my favorite cards from Planar Chaos was Chronozoa,
12:19
a little Amoeba flying 3-3 that slowly vanishes. And
12:22
if it completely vanishes, it does a mitosis and
12:24
now you have two copies of it. And that
12:26
does also vanish and now you've got four copies
12:28
and etc etc. And if I'm playing with time
12:30
counters, if I get to time travel, y'all I
12:32
want to flood a board with Chronozoa so that
12:34
this card is not great, but where else am
12:36
I going to get the chance to do this?
12:38
Like that is fully the thing for me with
12:40
this. I look at these cards and I'm like
12:42
this is what Commander's about to me. I want
12:44
to make people smile with these cards because I
12:46
absolutely think that that's the reaction that people will
12:48
get when they see you're playing Aeon Engine, you're
12:50
playing Chronozoa, I haven't seen that card in ages.
12:53
That's what this is about to me for
12:56
sure. Yeah there's so many different things, especially
12:58
too. It's fun to get to play old
13:00
cards that you maybe played when
13:02
you were doing other formats. For
13:04
me too, my Sig River Guide
13:06
deck that just harkens back to when
13:09
I first got into or got back into
13:11
Magic I should say. And just a bunch
13:13
of cards that they weren't really getting played
13:15
anymore, like maybe some of them here and
13:17
there. But yeah, Murfolk is a deck for
13:19
modern and legacy. But then also
13:21
I'm putting it next to some really not
13:23
great commanders or really not
13:26
great cards to like Enclave
13:28
Cryptologist. Back
13:30
when it was like, oh these are cards that
13:32
I just have laying around. Is that the level
13:34
up Murfolk? That is the level
13:36
up Murfolk and if you invest, I
13:38
want to say it's like six mana total
13:41
into it after you cast it, you can
13:43
tap it to draw a card. That's where
13:45
things really get powerful. Yeah, the card's not
13:47
great but there's no way that
13:50
doesn't bring a smile to your face when you see these
13:52
old things. That is an interesting position we find ourselves in
13:55
Commander these days where it does feel like we sometimes
13:57
run the risk of optimizing the fun out of our
13:59
decks. So yeah, if you can find
14:01
these things, it's just like, oh, I don't know where else
14:03
I would get the chance to play this and it feels
14:06
nice to stay in tune with that side of what got
14:08
us into Commander in the first place. Yeah, and just playing,
14:10
I want to say playing
14:12
back then, swings felt even
14:15
more swingier. I don't think that's a real
14:17
word, but when you cast a
14:20
card like Overwhelming Intellect, one of Dana's favorite
14:22
cards, you just got this
14:24
massive massive swing, but also there's probably like
14:26
13 mana involved with casting those two spells.
14:28
Well, it was also like, it was
14:31
easier to find deep cuts back then and
14:33
surprise people because Commander was a new thing.
14:36
So what counted as a
14:38
weird underplayed card 10 years
14:41
ago was a whole different beast than it was today.
14:44
Rhystic Study was a weird underplayed card
14:46
10 years ago. Right. And you
14:48
know, that is not how the game works anymore. So like
14:50
if you were, want to be outside the box, you have
14:53
to dig a little bit deeper and be a little bit
14:55
more intentional about it than maybe you once did. But there's
14:57
still a lot of fun gems to be found
15:00
out there that work really well in
15:02
decks if you want to do that kind of
15:04
a deep dive. Yeah, like Rhystic Study wasn't always
15:06
a staple, but then on the reverse side, Mind's
15:09
Eye kind of was a card that a lot
15:11
of people had to put into decks. And
15:13
you still have a chance to play Mind's Eye. Like
15:15
it's been cut from a lot of decks, but that
15:18
doesn't mean you can't still play it. It's still a
15:21
great effect. Yeah, 10 years ago, Rhystic Study was
15:23
maybe the weird card that didn't see play
15:25
and Mind's Eye was maybe a staple. And the
15:27
inverse is true. And today you might want to drop it
15:29
in Mind's Eye at a table and you'll look like you're playing
15:31
something strange and no one had seen before. So
15:34
I have a Vowel, Kennelkip Researcher and
15:36
Haunted 1 background deck. And
15:38
the point of the deck is to basically
15:41
swing at people with a bunch of buffed
15:43
up mages. Because
15:45
of the way Vowel works, I
15:48
can tap her to add mana
15:50
pool, but I can't use it to
15:52
cast spells from my hand. And Haunted 1,
15:54
whenever a creature, whenever a commander becomes tapped,
15:56
it gives creatures that share a creature type
15:58
plus 2 plus O and D. done dying.
16:01
So the point of the deck is to
16:04
tap and untap Val as many times as
16:06
possible on a single turn because the Haunted
16:08
Wand trigger isn't restricted to once a turn
16:10
or on attack. So if I can tap
16:12
and untap her repeatedly, I can bump a
16:14
bunch of mages up and
16:16
swing in from lethal with a team that wouldn't
16:18
normally look like it would be swinging at people.
16:22
So that number one lends itself to running
16:25
a bunch of strange cards, but
16:27
beyond that, because I'm creating so
16:29
much mana when I'm repeatedly tapping
16:31
and untapping Val, it
16:34
becomes beneficial to run a bunch of
16:36
bad draft chaffed mages like a Zermage
16:38
that don't see play otherwise that have
16:40
a just an ability that doesn't require
16:42
you to tap the mage, spend three
16:44
in the blue to draw a card.
16:47
That's not a particularly good ability and no
16:49
one's really running that creature but in that
16:51
deck where I'm going to oftentimes be making
16:53
in a single turn, you know,
16:55
six or eight or ten mana that I can't
16:57
use to cast a creature spell, I can just
17:00
throw it into the Zermage and draw three or
17:02
four cards. So
17:04
that deck, because of how I've chosen to build
17:06
it, there's 32 creatures in
17:08
that deck and 22 of them are probably
17:10
ones that you would
17:12
look at and like why is that in this deck? So
17:16
again, it's just a reason to
17:20
look to build something that's slightly different than
17:22
maybe what you would see because that's
17:25
another way that you can find yourself just putting
17:27
a bunch of weird cards in decks that wouldn't see
17:29
play otherwise and that's how you wind up with Frostwind
17:32
Evoker in your list or
17:34
Gempalm Sorcerer or Mystic
17:37
Archaeologist or Forbidden
17:39
Inspector and those cards are also obscure that I
17:41
just made up one of them and you're not
17:43
really sure which one I made up right now.
17:45
I was going to say I don't recognize at
17:48
least three of those cards you've just said. He
17:51
made up all of them actually. He made them all up, we don't know.
17:55
That is fun. Yeah, taking those like little
17:58
weird like what does that do to me? cards and like
18:00
actually promoting them into you're being beat down by a
18:02
little draft chaff on common like is a very That's
18:05
a cool thing that you only see in commander
18:08
and I guess unlimited but like yeah Right.
18:11
Yeah. Yeah, it just it
18:13
feels it feels like a wonderful thing and I love the way
18:15
that like These charming cards
18:17
these these interesting. I don't mean literally charms. I
18:19
mean cards that like have a charm to them,
18:21
right? They can manifest in
18:23
some different ways Like there are the pet cards that you
18:26
have that you're like, oh, let me just run this just
18:28
because and then there's also like Cards that can guide
18:30
the entire direction of a deck For
18:34
me, for example, Bain Philomen is one of
18:36
those Like it's
18:38
a seven mana do nothing enchantment. This is not
18:40
a good card in a one-on-one format This
18:42
is the seven mana black enchantment beginning of your
18:44
end step reveal the top card of your library
18:46
if you do each opponent Loses life equals to
18:48
that cards converted mana cost you don't even draw
18:50
the card it stays there But I've been able
18:52
to like Kind of shape my
18:55
entire your net deck around this because the entire deck
18:57
is like doing you know cheating stuff into play If
19:00
it has an odd mana cost when the net attacks,
19:02
which is really really fun But my favorite way to
19:04
win is with Bain Philomen and I did like over
19:06
time I kind of tried to direct the the deck
19:08
a little bit away from just like oh You net
19:10
is the powerhouse here and more
19:13
into like can I make a
19:15
string of things happen where I'm
19:17
Bain Philomening And I'm keen dualist
19:19
ing and I'm also Twilight
19:21
profiting And I'm using the sword
19:23
and that also has this a bit like I'm just
19:25
trying to just put stuff back on top of my
19:27
Deck just for the Bain Philomen trigger as many times
19:29
as possible because that's hysterical to me So there are
19:31
the pet cards and there's also the way that these
19:33
pet cards can actually Completely reshape the direction that your
19:35
deck is going to go I mean well if you
19:37
want to talk about cards that just reshape what the
19:39
deck is doing Joey you and
19:42
I both have a top deck matters
19:44
deck Yours is very very different
19:46
than mine though because mine is my vivictus
19:48
as Mahdi the dire deck Which
19:50
is all about what's the wildest thing that
19:52
I can cheat into play for everybody and
19:54
like yes I am playing good
19:57
cards quote unquote you can say
19:59
that like both of the Atollis that
20:01
are in there. They're good cards and they're
20:03
powerful for sure. Woodfall Primus, pretty close to
20:05
a staple. But Avatar
20:07
of Slaughter is neither of those things. Avatar
20:10
of Slaughter is a eight mana, eight eight
20:12
that all creatures have double strike and attack
20:14
each turn of fable. And it was originally
20:16
printed in the original
20:18
Commander product and it's
20:21
only been reprinted up until recently.
20:23
So it's sat there for a long
20:25
time not doing anything, but that's a card
20:27
that just absolutely just makes me
20:29
laugh so hard whenever it happens because
20:32
just the chaos it causes on the
20:34
table. Well, and that makes sense Matt
20:36
because you can't spell slaughter without laughter.
20:38
It's very, very true. When you cheat
20:40
that into play off of your Vectus
20:42
trigger mid combat and then suddenly everything
20:45
has double strike? Mid combat. What are
20:47
we playing Commander for if not that
20:49
type of moment? Well, and I recently
20:51
put in Archfiend of Depravity too. I
20:53
hadn't seen that card. I forgot it
20:55
even existed until I was sorting cards
20:58
out because I was giving some friends
21:01
of mine. I was like, wait, wait, that card,
21:04
that card still exists in 2024. It
21:06
was great back then when Fate Reforged first
21:08
came out. I think everybody kind
21:10
of forgot about it, but I still think it's absolutely
21:12
great. Oh yeah, I love that one. So
21:15
five mana, five four, beginning of each opponent's end step.
21:17
They choose up to two creatures that they control and
21:19
then sacrifice the rest. Like yeah, the good
21:21
board control helps you deal with enemies who are like,
21:23
oh, I've got a bunch of tokens. And you're like,
21:25
nah, no, you're not. But there's kind of an interesting
21:28
lesson that we can learn from this when
21:30
we look at its Ediatrek page. Like it's showing up in
21:32
37,000 decks. That's pretty darn
21:34
good. But his most popular commanders tend to be,
21:37
this is a commander that cares about demons. You
21:39
got your Rakdos, the showstoppers. You got your BelaKor,
21:41
the dark master. Your Vectus deck does not feel
21:43
that way. Like you're not like, oh, I need
21:45
to- Does not care. Yeah. And
21:48
I think that that's also kind of a habit that we sometimes slip
21:50
into. And like it's a good habit,
21:52
I think, where we do want to extract every
21:54
iota of value out of a card. Down to
21:56
its mana cost, down to its power and toughness,
21:58
down to its creature types, down to its- keywords
22:00
down to its text box. We don't just play an
22:02
individually good card, we want it to have those branching
22:04
synergies, those ripple effects throughout the rest of the deck.
22:06
And those are really fun moments when you can make
22:08
them happen. But there's
22:11
also like sometimes you just play a thing that is like, yeah,
22:13
this is just efficient, this is just gonna get the
22:15
job done. And I don't need to worry too hard
22:17
about like having those big massive ripple effects. And I
22:19
think that you embody that really well when you are
22:21
finding cards like these two playing your gigantic dragon deck
22:23
that's cheating ridiculous stuff into play. Yeah, well, and a
22:25
lot of decks to that care about cheating things into
22:27
play, they want to keep them
22:30
in play. But I'm also playing stuff
22:32
like morbid curiosity, which rewards me for
22:34
sacrificing bigger and dumber things. So
22:37
it's just some of those fun things. And
22:39
then I think my, well, your favorite card
22:41
in this deck, Joey, is Ugin's Nexus, only
22:43
in 10,000 decks right now. And like that's
22:45
still it's still a fair number. But
22:48
it's just you don't see it a whole lot. Because I remember
22:50
when it was originally printed the reaction that everybody
22:53
had to Ugin's Nexus was like, well,
22:55
why would I want to pay mana and then have to
22:57
sacrifice it later? Yeah, that just didn't make sense to everybody
22:59
back then. Oh, Ugin's Nexus is so dang
23:02
good. You use this in your vid, vid, this deck,
23:04
I use this in my Baba deck. Yeah, you using
23:06
a morbid curiosity on this card is one of the
23:08
coolest things I've ever seen in a dang game. Ugin's
23:10
Nexus is the five mana legendary artifact. If a player
23:12
would begin an extra turn, they have to skip that
23:14
turn instead. But if Ugin's Nexus would be put into
23:16
a given from the battlefield instead exile it and take
23:18
an extra turn yourself. So like,
23:20
our commanders, we can both eat this artifact, which
23:22
is why we love it so much. But you
23:25
also have like other cards that just like, and
23:27
I'll sacrifice it and draw five cards while I
23:29
do it with the morbid curiosity. And yeah, those
23:32
synergies are just terrific. And again, 10,000 decks for Ugin's
23:34
Nexus. If anything, that's higher than I thought it would
23:36
be. But there are a lot of cool ways to
23:38
manipulate this cool card that is doing something that you
23:40
don't usually get to see. So we've been talking for
23:42
a while here about cards that are just
23:45
fun to play that and weird and different about
23:47
maybe we can actually challenge some cards that shouldn't
23:50
be played for statistical reasons and yeah,
23:52
challenge some stats here. Yeah, I can't
23:54
lie when you first started talking about
23:56
the about like the
23:58
topic, you were just like and we I don't want this to be
24:00
like a challenge to stat show. I had this like reflexive 2023 reaction
24:02
of just like, is he about to
24:05
take the challenge to stat segue? We're like two minutes into
24:07
the show, is he about to do this? Thank goodness we're
24:09
not though. I think I need to learn to move past
24:11
that. But yes Dana, you're
24:13
absolutely right. We've got some stats to challenge here on
24:15
the website because there's a whole bunch of them, but
24:17
we don't always agree with them. So let's take a
24:19
quick break and come back with that. All right, I'm
24:22
gonna start us off with challenge to stats this week.
24:24
And I have a challenge for the Sliver Grave Motherdax,
24:26
which came out in the Commander Master set. Kind
24:29
of a mess of a pre-con specifically, that mana
24:31
base, not gonna lie. And Commander Masters in general,
24:33
also kind of a mess. But that's not
24:35
what we're here for today. If you have a Sliver Grave
24:37
Motherdax, there is a card that I think is probably showing
24:39
up a little bit too much, sort of a holdover from
24:41
some pre-con effect situations going on there. And that is the
24:44
card Blur Sliver, which is showing up in 56% of
24:47
those Sliver Grave Motherdax. This is a simple
24:49
three mana Sliver that helps give your slivers
24:51
haste. And that is very, very helpful. The
24:53
thing is there are so many other slivers
24:56
that also give haste, that I don't think
24:58
you end up needing this one. For example,
25:00
Cloud Shredder Sliver is a two mana haste and
25:02
flying, or there's the new Fire Wake Sliver, also
25:04
three mana, and it also can let you sacrifice
25:06
your slivers to buff up other slivers. Those ones
25:08
are already really great. And they're showing up in
25:10
like 97% and 58% of Sliver Dax. But
25:14
then there's also even like Heart Sliver, which is
25:17
actually showing up in fewer Sliver Grave Motherdax than
25:19
the Blur Sliver. And that one's two mana to
25:21
give all slivers haste. Granted to say all slivers,
25:23
not just slivers you control, but like when
25:26
you're in a Sliver Dax, I think the mana cost
25:28
does matter. Having those extra things, those
25:30
little edges can definitely add up. So
25:33
here, I think Blur Sliver is proving to be a
25:35
little bit redundant. You've got so many other things that
25:37
already do that effect that I don't think you need
25:40
this one. So I'm gonna say that 56% inclusion for
25:42
Blur Sliver, probably a little bit too high. And you
25:44
can maybe cut that one to either make room for
25:46
the Heart Sliver, if you want a cheaper version of
25:48
that effect, or make room for a different Sliver that's
25:50
going to give you any other type of benefit beyond
25:53
the stuff that you've already got access to. So that
25:55
is my challenge this week. Well, Joey, I actually also
25:57
have a pre-constructed commander
25:59
to- challenge here. So mine is
26:01
going to be for the new murders
26:03
at Karlov Manor pre-constructed decks, the Deep
26:05
Clue C deck, one specifically. So Morska
26:08
Undersea Sleuth is the face commander for
26:10
that and this is the commander that's
26:12
all about rewarding you for making much
26:14
of Clue tokens, drawing extra cards, and
26:16
then putting plus and plus encounters onto
26:18
Morska after you draw your second card
26:21
each turn. So the card that I
26:23
think is just absolutely just a powerhouse
26:25
here is gonna be Rise and Shine.
26:27
It's only getting added to about 22%
26:32
of decks right now and Rise and Shine is just
26:34
absolutely one of those cards that I think gives commander
26:36
a whole lot of charm but also one
26:39
that I've been trying really hard to find a
26:41
home for myself. We talk a
26:43
lot about how some of these bad decks, they're
26:45
really really good at generating a ton of value
26:48
but then they don't actually find ways to close
26:50
the game and actually win. Rise
26:52
and Shine is just that card. So one
26:54
and a blue for a source that says
26:56
target non-creature artifacts you control
26:58
becomes a 0-0 artifact creature. Put
27:01
four plus one plus one counters on each
27:03
artifact that became a creature this way and
27:05
then the really powerful version of this is
27:07
the overload cost that is four blue blue.
27:10
So you can turn all of your non-creature
27:12
artifacts into four four beaters. It's
27:15
just a great way to convert a
27:17
lot of maybe extra Clue tokens you
27:19
have laying around if you're playing I
27:21
don't know like a kid Academy manufacturer
27:23
all those Clue food and treasure tokens
27:25
into four fours. It's just
27:27
an absolute beating. There's also Overdrive
27:29
Awakener which is a creature version
27:32
of this. There's a
27:34
lot of really really powerful ways that you can
27:36
weaponize these artifacts especially the tokens that you're making
27:38
in the deck and you just gotta find something
27:41
to win the game with and these are great
27:43
ways to do that. Yeah that's Cyberdrive Awakener showing
27:45
up a nearly 50% of the Morskadek
27:47
so far so Rasenshine definitely should rise up
27:50
to meet those numbers I think because they're
27:52
both so efficient at winning games for this
27:54
type of strategy. Yeah absolutely they're both cards
27:56
that should be probably played and added
27:59
two more more for Skidex than they currently are.
28:01
Well, my challenge this week is brought to
28:03
us by a super fan and a listener,
28:05
CrabBaskets. Crab
28:07
says that he got to
28:09
taking a look at the card Familiar's
28:11
Ruse. Fragr's Ruse is
28:14
a two mana counterspell as
28:16
an additional cost to cast a spell,
28:18
return a creature you control
28:20
to its owner's hand, and then counter the spell.
28:25
Crab writes that it feels like a tempo hit to
28:27
bounce a creature you have in
28:30
play to counter a spell, but in the right
28:32
deck being able to recast a creature to get
28:34
an ETB trigger can be very powerful on top
28:36
of being able to counter a spell. And
28:39
he was curious how many Cascade Commanders
28:41
run this since Familiar's Ruse can just bounce
28:43
that Cascade Commander back to your hand and
28:45
let you get a Cascade trigger again. And
28:48
currently only two Yidris Maelstrom wielder
28:50
decks are running Familiar's Ruse and
28:52
only four Maelstrom Wanderer decks are
28:55
running it. Now there's a
28:57
logic to not playing counterspells in that kind of
28:59
deck. They aren't things that you're going to easily
29:01
be able to hit with your Cascade triggers and
29:03
they can kind of kill the chain that maybe
29:05
you're trying to set off with Maelstrom Wanderer. But
29:09
there's 500 decks running counterspell with
29:11
Maelstrom Wanderer, another couple hundred running
29:13
straight up counterspell in Yidris decks.
29:17
And yeah, there's a logic to replacing
29:19
things like counterspell with Familiar's Ruse in
29:21
that deck. Every Maelstrom
29:23
Wanderer deck I've ever played in basically
29:26
is taunting you about destroying their commander
29:28
so they can recast it. And
29:30
if you're already running counterspell, I'd
29:33
be really, really tempted to just swap
29:35
that out with Familiar's Ruse. The
29:37
upside on there is pretty huge and
29:40
in that kind of deck, that's just not much downside at
29:42
all. So that's a good pick,
29:44
Crab Baskets. If you're doing some kind of a
29:46
Cascade deck like that, Familiar's Ruse is
29:49
a really solid card and that kind of
29:51
deck or deck just filled with ETB stuff
29:53
in general. Dana, this challenge reminds me of
29:55
you challenging Abjur a long time ago, which
29:57
is the one blue mana counterspell that. For
30:00
the to sacrifice a blue permanent to counter as
30:02
both a new use that in some very brutally
30:04
efficient ways that mothers whose can be used. In
30:07
some similar ways to like when you see either of
30:09
those and like and injured act but you rico back
30:11
into the command zone which is yeah like if you're
30:14
playing London just as where she wants to be recommended
30:16
into to a little bit more easily to hit people
30:18
yeah deserve this kind of spells that look like they
30:20
have a drawback that you can actually manipulate to your
30:22
own advantage. Those. Are critical moments.
30:25
So yeah, think, think wisely about them.
30:27
I mean that manipulating a drawback to
30:29
an advantage is a gray weight of
30:31
wind up running a weird underplayed car,
30:33
doesn't see plenty or else and committed
30:35
acts as a look at you, bringing
30:37
things full circle back into our main
30:39
topic day an hour ago. I x
30:41
I'm a professional as as the super
30:43
professional Zola just as you also like.
30:45
I've got another example here that is
30:47
sort of just er category of things
30:49
that I feel like we don't get
30:51
to appreciate very much in other aspects
30:53
of. That the magic, the gathering universe
30:55
I guess. and it just slips. I just
30:57
kind of want to shout out fobs like
31:00
has he has made of entire video about
31:02
like you to play more fox because in
31:04
Commander they really are they. They can be
31:06
absolutely skewed upsets but like in another format.
31:09
Give. You really don't wanna play fox like it
31:11
so much more efficient for you to remove and
31:13
opponents creature or creatures as opposed to stalling them
31:15
out for one turn. So a regular fog is
31:18
not great in one of my magic with it
31:20
but an idiot. sometimes it feels like your time
31:22
walking somebody interest at. But the lesson that I
31:24
got to blow something up with a battling broom
31:26
which made them not only would I prevented or
31:28
damage but also they lost my for his creature
31:30
that was attacking for those moments are also quintessential
31:32
idiots. To me there's no way that those don't
31:34
bring a smile to your face so I just
31:36
wanted to. That shut Up fog is under the
31:38
category that kind of meets. This that the topic
31:40
of the show till your it in their the
31:43
kind of spell that was one of the things
31:45
we've We've talked about planning the past as like
31:47
creating stories and like Fox agree for doing that.
31:49
they free destroy were like someone has the bomb
31:51
on board state are they think is going to
31:53
kill everybody. and sunday
31:55
they don't and their wide open for someone to
31:57
then swing back and take them out three
32:00
people in some cases Just
32:03
almost lost the game or not like have
32:06
their knives sharpened for revenge. So yeah,
32:08
no, that's that's Are
32:10
they always the most optimal thing to run
32:13
necessarily? No But they're interesting cards
32:15
that don't see a lot of play elsewhere
32:17
and make for good stories I mean, I
32:19
would argue that there's there's some pretty good
32:21
fog of these days though Like you have
32:24
sure around shield arachnogenesis Like
32:26
yes, all the things that Joey just said
32:28
about fogs still are true But
32:31
finding ways again to weaponize the spells
32:33
that you're casting They're
32:35
pretty great at winning games to not nowadays when
32:37
we talk about fog. We're not talking about fog.
32:39
No Yeah,
32:42
well and they also have started to lean
32:44
a little bit more into the illusionist Scambit
32:47
style fog to that really do like play
32:49
with the multiplayer nature and it is like
32:51
where else are you gonna play these only?
32:53
Commander legal cards like Dan commander obviously, but
32:56
like I do appreciate like Matt You
32:59
really enjoy the misleading signpost new card because of
33:01
its free direction ability, right? Yeah, I do It's
33:04
just a fantastic way. You're not actually
33:06
fogging, but you're just playing around with
33:08
okay I want you
33:10
to attack that person said so the
33:13
politics of commander gets to be expressed
33:15
on physical cards that's a
33:17
really really fun way to play commander because
33:20
You're getting a lot of different things going on just
33:22
in one card Yeah And they just made that new
33:24
take the bait card as well in the car love
33:26
Manor set which is the Boris version
33:28
of illusionist to gambit I guess the
33:30
instant that you can only cast during an opponent's
33:33
turn and only during their combat and you prevent
33:35
all damage that would be Dealt to you and planes walkers you
33:37
control this turn But then you untap all those things that they
33:39
were attacking with and you go them and then they have to
33:41
attack again So it's just like listen you can still attack my
33:43
opponents But you're gonna leave me alone and in effect you have
33:45
to attack my opponents And so they keep leaning into those and
33:47
I think those also can make for some fun moments Who was
33:50
just like dang these had a wild effect now didn't they one?
33:53
I'm a fan of In
33:55
this one's a little more universal doesn't necessarily want
33:57
to go in a specific deck like a lot
33:59
of ones we talked about, keep watch, it
34:02
is a blue instant to end a blue, draw
34:05
a card for each attacking creature. And
34:07
I think people tend to want to
34:09
run it in a deck where you are going
34:11
to have a lot of attacking creatures because you
34:13
can control what you're doing. So if you're playing
34:16
some kind of a blue token deck, it's great. But
34:19
it's not just restricted to what you're doing. You can
34:21
cast it at anyone else's turn. It's not creatures that
34:24
you control that are attacking, it's just
34:26
attacking creatures. And there's a lot of situations where,
34:28
you know, someone
34:30
else is doing that disgusting thing with a whole
34:32
bunch of creatures and lets you draw a mid-full
34:34
of what they are doing, even if they're attacking
34:36
somebody else. Again,
34:39
it's just one of those cards that, like, people aren't
34:41
prepared to swing at
34:43
somebody with eight creatures and you, the
34:46
third party sitting there, just draws a
34:48
mid-full of cards. And
34:50
at 3 mana too, if we're talking about,
34:52
like, cards just being generally pretty useful, you
34:55
only need to draw two cards at
34:57
instant speed for that to be
34:59
a pretty good rate of return just in general
35:02
for blue instant speed draw spells. And
35:04
think about how many times you see people attack with
35:06
two creatures and commander on a single turn.
35:09
That's every turn, more or less, you know, for
35:11
the most part. Let alone how many times you
35:13
see them attack with three or six or eight
35:15
or twelve or whatever it lines up in. Yeah.
35:17
It's got that big berserk energy of, like, let me
35:20
muddle with someone else's combat just a little bit, just
35:22
because you can, just because it's fun. Oh, I'm going
35:24
to have you, you're attacking them, I'm going to help
35:26
you. And it'll also hurt you, but I'm going to
35:28
help you. There's so many different cards, though, that kind
35:31
of play around with the multiplayer aspect that really
35:33
just make things fun. One of my favorites
35:36
is Modifying Memory. It's four
35:38
and a blue. And you get a
35:40
source rate that says exchange control of two target
35:43
creatures controlled by different players. Now, that effect, we've
35:45
seen a lot. That's
35:47
not a novel concept. But tacking on
35:49
the, if you controlled neither creature, you
35:51
draw three cards. It's such
35:54
a fun way to just play around
35:56
the the multiplayer political aspect of
35:58
Commander that we just don't get other
36:00
places. Yeah, Matt, as soon as you said this one,
36:03
I was just like, dang it, because I've seen
36:05
what you can do with this card. Like,
36:07
maybe you'll give away something that you don't care about
36:09
so that you can steal something, but also sometimes you'll
36:11
just ruin our day. So like, alright, you two, let's
36:13
swap your commanders, which don't do anything for each other's
36:15
decks. And also I get to draw
36:18
cards just, you know, cuz. Like,
36:20
yeah, you're kind of a fiend with this one a
36:22
little bit, which I think is really,
36:25
really terrific, even if I'm a little
36:27
bit salty about it still. I mean,
36:29
that card specifically though, I saw it,
36:32
cuz Sheldon, men or you, had been playing
36:34
it in his You Did This To Yourself
36:36
deck. So I think anything from that deck
36:38
specifically just gets an honorary pass anyways for
36:41
adding to the culture of commander. Another
36:43
card from my Council Fort deck that I really like is
36:45
just Secrets of the Golden City, which it
36:48
was kind of only regularly played a
36:50
little bit in draft-ish, but it's one
36:53
blue blue for a source that says, draw two
36:55
cards, but if you have the city's blessing, you
36:57
draw three cards instead. And well,
36:59
in commander, it's all about how much can you put
37:02
on the board. And it's not
37:04
that hard to get the city's blessing to ascend
37:06
and have 10 or more permanents on the battlefield.
37:08
So really, Secrets of the Golden City is just
37:10
to draw three. Yeah, absolutely.
37:12
It's so weird to hear Matt
37:14
talk about blue cards. That's
37:16
just the thing I think it is. It is a
37:18
little jarring for me too. But
37:21
kind of going back to like the flexing with
37:23
the multiplayer nature of things, I also wanted to
37:25
quick shout out the card Doubt the Embrace, which
37:27
is another personal favorite of mine that also has
37:29
those maybe I'll hinder, maybe I'll help, maybe I'll
37:31
just serve my own needs. And
37:34
that's the three-man-of-black enchantment that you can pay
37:36
to black to give target creature shadow until
37:38
end of turn, which has so many
37:41
applications. This card would be such a dud in a
37:43
regular one-on-one game. There's no other format where I'm going
37:45
to be able to make use of this thing, but
37:47
you can give your own creature shadow so that it's
37:49
basically impossible for someone else to block. You
37:52
can give someone else's attack creature shadow so that it
37:54
can't be blocked when they're attacking one of your mutual
37:56
opponents, or you can give a creature shadow to make
37:58
it so that it cannot block other stuff. This
38:00
is so good and it's only showing up in 6400 decks right
38:02
now Oh, I love Douthian
38:04
brace and I love the little annoying but Matt I'm
38:07
gonna definitely embrace you since you modified my memory. All
38:09
right, that's that's what we're gonna do here That's fine.
38:11
If that's the trade-off that we have to go through
38:13
I can live with that Well
38:15
speaking of like little annoying things I'm
38:18
not sure if if the white and
38:20
black Counterspells are necessarily that great in
38:23
white particularly you have reprieve and you
38:25
have laps of certainty in black I
38:27
tend to think of imps mischief in
38:29
particular. They're useful and they're pretty good But
38:32
I'm not sure if very
38:34
often you can rationalize like running them
38:36
over something that just solves a problem
38:38
in those colors however They're
38:41
always fantastic to it's always a great
38:43
thing to do to somebody because no
38:45
one is ever ready For the
38:47
white counter spell or the black counter spell and
38:49
pretty you know, those are things that catch people
38:51
off guard The very rarely
38:53
are they ever dead? They're just maybe not
38:55
optimal But where else are you
38:57
they gonna see play and they create again create
39:00
a good story create a good memory create a
39:02
good game Whenever someone equips us on forgers to
39:04
their creature. I am immediately worried about white counter
39:06
spells for the rest of the Sure,
39:10
yeah, or me even if it's not a counter spell you
39:12
still can get stuff like deflecting SWAT, right? Yeah Impossible
39:15
to get rid of anything. Yeah. Yeah, honestly Sunforger
39:17
is like that That was one of the first
39:20
cards I opened when I first started playing in
39:22
like the mirrored into early Ravnica stuff I saw
39:24
Sunforger and I was just like towards hammer. This
39:26
is an interesting game. Let me try and Wasn't
39:29
great when I was trying to build one-on-one to act
39:31
against people but in commander It's like another one of
39:33
those quintessential commander cards. I'm just like, oh, thank goodness.
39:35
We get to play this card here So that's that's
39:38
also kind of a thing in addition to the fact
39:40
that it helps you find more cards like those white
39:42
counter spells Which also are a terrific thing to experience
39:44
here in this format Well, and if
39:46
you'll indulge me I've got one last one here that
39:48
I also just want to shut up because again Where
39:50
else am I gonna find home for this card except
39:52
for commander? Although it does probably kind
39:54
of tip the scales into like being brutally efficient rather
39:57
than just charming But that's that's the card tombstone stairwell,
39:59
which I've become kind of known for in my Conrad
40:01
deck because of how much damage it can deal. Tombstone
40:04
Stairwell is the four mana world enchantment with
40:06
cumulative upkeep of two mana, so you have
40:08
to pay a lot of mana to keep
40:10
this thing around. And it says, at the
40:12
beginning of each upkeep, that's each upkeep, if
40:14
Tombstone Stairwell is on the battlefield, each player
40:16
creates a 2-2 black zombie creature token with
40:18
haste named Tombspawn for each creature card in
40:21
their graveyard. And at the beginning of each
40:23
end step, or when Tombstone Stairwell leaves the
40:25
battlefield, you destroy all tokens created with Tombstone
40:27
Stairwell. They cannot be regenerated. There's
40:29
so many words, and this is a four mana
40:31
enjaiment that relies upon you having a bigger graveyard than your
40:34
opponents for it to do anything in a one-on-one format, and
40:36
you have to keep it around. And I think it's on
40:38
the reserve list, it's only like, I think like eight
40:40
bucks right now or something like that, but like, in
40:43
commander, the words each upkeep.
40:47
Each upkeep, and if Conrad is seeing all those tokens
40:49
get destroyed over the turn, oh, oh, it's so much
40:51
damage. And again, it's just one of those cards where
40:53
like, where else am I going to get the
40:55
chance to play this? And I guess like, this
40:58
one is less on the silly side, and it really
41:00
is veering more into like, oh,
41:02
that's like gross. Oh, that's wildness really like, oh
41:04
no, this is just like good. But
41:06
that's also a thing that we get to enjoy about commander
41:09
too, isn't just like, oh, we found something that's a little
41:11
bit silly, but also we found something that's just like, oh,
41:13
I didn't know how powerful that card could be, and we've
41:15
unlocked a potential. And that's also a cool feeling, I just
41:17
wanted to shout out. See, I would argue that the most
41:19
powerful word in commander is
41:21
each. Honestly. Not when it's target,
41:24
it's each. Yeah. It
41:26
helps everything scale, it helps everything go
41:28
up and bigger, whether it's the multiplayer,
41:30
or it's like with Overload, instead of
41:32
target, artifact becomes four-four,
41:34
each. Yeah. And I think that
41:36
is probably the single most powerful
41:39
word for commander players. Yeah.
41:42
So my kind of last thought on this subject in general,
41:45
it kind of goes back to what I said in the
41:47
beginning, I would suggest
41:50
the best way to do this, to find
41:52
these cards, isn't it just necessarily look for
41:54
weird cards? Because there's a lot
41:56
of cards out there. I
41:58
think the best way to do it is like look for... prefer a way
42:00
to do something interesting or
42:02
different with your deck and
42:05
then that will give you a direction
42:07
to look. If you have decided to
42:09
not run any, you know, creatures
42:12
in your deck and I have a creature
42:14
with stack, that's gonna make you
42:16
find a way to like, how can I emulate
42:19
what I would be normally doing with creatures in
42:21
this deck with something else? I
42:23
think that is the best way to kind of
42:25
find yourself, to find a way
42:27
to look for a specific card without just
42:29
like generically looking through every single card ever
42:31
printed, trying to find something that looks interesting
42:33
for a list. Find some kind
42:36
of a way to make an
42:38
opening in your deck that's looking for a specific
42:40
weird thing and then you can narrow down what
42:42
you're trying to find. I like that. Yeah,
42:44
that makes a lot of sense. There
42:48
is also, I think when we are first
42:50
putting a deck together or when we're first getting into
42:52
Commander, there's a lot of the struggle of like how
42:54
do I make the deck do anything at all in
42:56
the first place? And I think that consumes a lot
42:58
of our mental energy on that deck, but especially once
43:01
we get into the groove of understanding how that deck
43:03
works, we realize what is necessary, what isn't and that's
43:05
where it feels to me like once
43:08
we've worn that leather, weathered down so
43:10
that it feels more like, oh, okay, it knows
43:12
what its job is, that's when we can actually
43:14
start to find those flares and those flurries too. So
43:16
maybe a little bit of familiarity is, I don't
43:19
know, kind of a nice thing. I guess
43:22
I'm kind of pondering whether Ugin's Nexus was
43:24
in Matt's first draft of his Vavictus deck,
43:26
if that makes any sense. Matt,
43:28
you can answer that better than I can, but
43:30
that feels like a flare that you added later
43:32
maybe. I can definitely answer, it was not in
43:35
my first draft by any means. Yeah, yeah. And
43:37
so these are discoveries that we get to make
43:39
as well and that feels nice. It's
43:41
not a thing that we know for sure what
43:44
we're going to do right from the bat all
43:46
of the time and that discovery aspect is a
43:48
fun thing to lean into. Yeah,
43:50
I think going off color sometimes helps
43:52
you discover this stuff too similarly. Like,
43:54
if you're going to build a Boros
43:56
equipment deck, it's probably going to be
43:59
kind of difficult. to find an odd
44:01
card that isn't already seeing play
44:03
in Boros equipment decks that works with
44:05
your Boros equipment theme. Whereas
44:07
if you build an Orzhov equipment deck or
44:09
a Selesny equipment deck or something, gruel
44:12
equipment, then it's probably easier to
44:14
find this thing from, you know,
44:16
15 years ago that got
44:18
printed that will make sense in that deck
44:20
that doesn't see very much play and
44:23
is weird and kind of fun and cool than it will be,
44:25
you know, playing the typical
44:27
combo for that archetype. Dana,
44:29
don't give Matt more ideas about how to
44:31
beat me. You said Selesny equipment and don't
44:33
give him ideas. Oh, alright. Brother,
44:35
I don't need any more ideas for Selesny.
44:38
They're all there already. Fantastic. Alright,
44:40
listeners, we'd love to hear from you
44:42
about your favorite cards that have
44:44
this charm to them, but what are the cards that
44:46
you look at and you're like, that is what Commander
44:49
is all about, those things that you can't necessarily do
44:51
just anywhere else. But with that, we're going to call
44:53
this episode to a close. So, if a listener wants
44:55
to get in touch with us to tell us about
44:57
those magnificent cards that they're playing, where can
44:59
they find you online? Matt? So,
45:02
you can find me on pretty much any social media platform at
45:04
Mathemas55. That's M-A-T-H-I-M-U-S-5-5.
45:08
And don't forget, we have joined Team Ultimate Guard.
45:10
If you want some of the best magic accessories
45:12
on the market, check out Ultimate Guard for all
45:14
of your needs. And Dana. You
45:16
can find me on the interwebs at Dana
45:18
Roach. I'm writing articles for EDH Rec and
45:20
Commander's Herald. And you can find all of
45:23
us together at patreon.com, so that's EDH RecCast.
45:25
And I'm Joey Schultz. You can find me
45:27
online at Joseph M. Schultz, most likely, beginnifl
45:29
on Instagram. And if you've got a question
45:31
for us, you can find the cast at
45:33
EDH RecCast everywhere online and you can contact
45:36
us at EDH [email protected]. Our thanks go out
45:38
once again to Chase for their fantastic work
45:40
in the post-production of the show. You
45:42
can find them online at Man o' Curves. Listeners
45:44
will be back at you next week with more data
45:47
and insights, but until then, remember, EDH Rec Your Deck
45:49
before you wreck your deck. Thank
45:51
you. Thank
46:00
you.
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