Episode Transcript
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0:16
Good morning or evening
0:19
listeners , and
0:21
welcome to another episode of Epic
0:23
Encounters . I'm your host , braylon
0:26
, and this is my co-host . Audience member
0:28
, train conductor , pilot , minecraft
0:30
enthusiast farmer , street pharmacist
0:33
and all-around human person .
0:35
Matt , matt , oh yeah .
0:38
Yeah , yeah . So you've got a long list of titles
0:41
today .
0:44
It's pretty good Bill .
0:46
And for our episode today , we
0:49
have the
0:52
clones from the Star Wars universe
0:54
genetically engineered soldiers
0:56
made for war on behalf
0:58
of the Galactic Republic versus
1:01
the fighters of democracy
1:03
, the people who will come
1:05
to your house , kick in your door and give you
1:07
liberty the Helldivers
1:10
. So
1:14
. I hope everyone's got as many American
1:16
flags as they can
1:18
and don't mention anything
1:21
about having oil for at least
1:23
the rest of the episode . Um
1:25
, space
1:30
america yeah , space , space
1:32
, america . Well , it's literally super yeah
1:35
yeah , I
1:38
don't . I don't know how more American you can
1:40
be . I mean , the only
1:42
thing that they could have done more is call it Super
1:44
America or Mega America . I'd
1:47
be okay with Mega . I'd be more okay
1:49
with Mega America than Super America
1:51
, it
1:55
just sounds cooler . Or
1:58
Omega America .
2:02
I'd like that one a lot more still ridiculous
2:05
, but you know whatever
2:07
no , we're alpha
2:09
america , you come first .
2:11
Okay , all right , let's stop okay
2:13
with
2:19
that being said , we should get down
2:21
into what the episode's gonna be
2:23
. So we're gonna go over
2:25
the weapons and equipment of each
2:27
of the individual teams . It
2:30
is a 5v5 , with each
2:32
group having a specific set
2:34
of specialists , their leaders , heavy
2:37
weapons coordinator , engineer
2:40
, sniper , and then
2:42
your standard rifleman , something put
2:44
inside , the , put alongside
2:46
there , um
2:50
, for
2:54
the fights . It's gonna be a
2:57
best of , in your mind , best
2:59
of 1000 , just how this fight would
3:01
go if they were to face off against each other many
3:03
, many times over and
3:06
who would win more often than
3:08
the other , based on their equipment
3:10
, weapons , their
3:13
toughness , strategy , armor , what
3:15
weaknesses each side has , and
3:19
just kind of breaking down which
3:21
one would win overall and then why
3:23
. We think that after we go through
3:25
the play-by-play and
3:29
at the end of the entire
3:32
combat , we'll go over
3:34
what we scored for everything and
3:36
why we scored those things
3:38
that way to kind of back
3:40
up our choice . With
3:44
that being said , matt
3:47
, we can get right into it with
3:49
talking about the
3:51
. You may talk about
3:53
whichever one you want to start with , because we can
3:55
just get into discussion on either one . I
3:59
guess we can start with the clones . I think that's
4:01
the one that both of us know pretty well all the information
4:04
on the individual groups . We wanted to go over
4:06
just the stuff that we're not including . Yeah
4:09
, just a couple of things that we think
4:11
aren't worth adding to the conversation
4:14
, specifically for
4:19
the hell , go ahead , go ahead . You can go ahead
4:21
and talk about it if you want yeah , for
4:23
both of them .
4:24
We are excluding not
4:27
airdrops , we're excluding , uh
4:29
, orbit to surface artillery
4:31
.
4:31
I'll say that , I guess yeah
4:35
, that that tanks , aerial support
4:37
, all of the
4:40
additional factors
4:42
that you have . So hell
4:44
divers can't call in their air support . They can't call
4:46
in assistance from anyone
4:48
outside of the battle , because
4:51
it is meant to be one team
4:53
versus the other in a fight to the death
4:55
. It can . If the moment you
4:57
add in other factors , then we
4:59
have to start comparing way more things
5:01
in the scope of what we really want to talk about and
5:05
so just focus .
5:06
It's very hard to measure .
5:08
Yeah , we want to
5:10
measure one squad versus one squad
5:12
, not one squad plus their air
5:14
support , plus any
5:16
kind of logistics they can throw in . That doesn't
5:18
help with us deciding which one we want to do
5:20
.
5:21
Plus the lint in your pocket .
5:23
Yeah , and not . No pocket sand , no lint
5:25
pockets . What Wait
5:27
a second ? Why the hell am ? I even Shut the hell
5:29
up , Matt . Pocket
5:32
sand and pocket lint ain't got
5:34
nothing to do with this .
5:37
Justice lint .
5:41
Alright for anyone unfamiliar
5:43
, starting with the clones , anyone unfamiliar
5:45
with the clone troopers they are the main force
5:47
of the Galactic Republic in Star
5:49
Wars . They're equipped
5:51
to go around different planets throughout the galaxy
5:53
and ensure something very
5:55
similar to democracy , but bring people
5:58
into the Republic or remove the C
6:00
cis from those areas . The
6:02
entire group is trained from birth
6:04
, after they've been cloned , to
6:07
be a fighting force that is
6:09
second to none . They're
6:11
trained by bound one of the best bounty
6:13
hunters of the time period , which would be jango fett
6:16
, to be effective to fight , and they're based off
6:18
him genetically to be effective to fight , and they're based off of him
6:20
genetically to be effective to fight pretty much any
6:22
enemy . And all of their weapons
6:24
and equipment and everything else
6:26
are all made specifically for
6:28
them , produced specifically
6:31
for that tactic and that need
6:33
. So everything
6:35
, including their equipment , weapons , gear
6:37
, armor and their support
6:40
vehicles were all made for them to
6:42
be interchangeable
6:45
and work with each other , which is why
6:47
the clone fighting force in Star Wars is
6:50
so effective . On
6:57
to the Helldivers really quickly , just to cover what
7:00
they can and can't do is
7:03
the Helldivers are essentially
7:05
a force of either
7:07
conscripted or volunteer
7:10
military forces that
7:12
all join up together on behalf
7:14
of Super Earth that
7:16
are deployed to different planets and
7:19
various places to secure democracy
7:21
aka oil
7:23
yeah , yeah , oil , different
7:26
planetary resources and so on
7:28
, playing very hard
7:30
on that america trope . They focus on guerrilla
7:32
warfare , hit and run and then sometimes
7:35
overwhelming localized force , and
7:39
they fight various types of enemies . Whether
7:42
that be , I think , what is it ? The collective
7:45
? Uh , the ? What
7:47
are the damn bugs called ?
7:50
how did I forget
7:52
the name of these guys ? Already they
7:54
are . Oh
7:57
man , I've been playing too many bug games . I
7:59
keep wanting to say tyranids . Yeah , they're not .
8:01
They're not wanting to say Tyranids , they're not Tyranids from Warhammer
8:03
, that's
8:06
a whole nother hellscape .
8:15
Terminids .
8:17
Terminids are the bugs in
8:19
that situation , but yes , they fight against Terminids . Terminids
8:21
are the bugs in that situation , but yes , they fight against Terminids , terminator-like
8:25
robots from some
8:27
planet I can't remember what it is and
8:31
we'll get into that later but they
8:33
fight against various different enemies to secure
8:35
different resources or spread
8:37
democracy or liberate those
8:39
resources from enemies that super
8:42
earth deems problematic another
8:51
list of enemies is I do know that they do fight cyborgs
8:53
, which are supposed to be rebels yeah
8:56
, yeah those are the actions that they
8:58
they stole the robots planet .
9:00
We don't like space communists here .
9:05
If you're not a human and from Earth , they don't
9:07
like you . A very straightforward
9:10
, a very xenophobic view of the
9:12
galaxy . Fair
9:15
enough , I guess .
9:18
Scary place out there . Gotta power my ship .
9:24
Yep , scary place out there , gotta power my ship . Yep , scary place out there , gotta
9:26
power my ship . So , uh , you gotta die so I can get fuel from you . Um , with
9:30
that being said , I think
9:32
that kind of covers the bulk of the things
9:35
we can get into , or
9:37
at least a brief little intro into things
9:39
we can get into , or at least
9:41
a brief little intro into things we can
9:43
get into . A little bit of the breakdown of how each of the things
9:45
work , starting with
9:47
the clone troopers . So
9:51
we're going to go into the equipment . Each
9:54
of the clones has their standard
9:56
armor , which is this plastoid
9:58
or plastic mixed armor
10:00
that's sealed on the outside . It has a little
10:02
undersuit and bodysuit in there that
10:04
allows them to be in space for
10:07
limited amounts of time , travel
10:09
in various atmospheres
10:11
and battlefields , as
10:14
well as survive , shrapnel
10:16
and displace energy weapon attacks
10:18
though I think we
10:20
discussed this the armor is
10:22
and I know it'll come up as a question the
10:25
armor is decent against
10:27
ballistics , even though they primarily
10:29
get shot by energy weapons . The armor is
10:32
decent against ballistics .
10:35
We'll cover that when we get to it . Yes , and gunfire
10:37
and so on .
10:38
We'll cover it when we get to the discussion about how
10:40
we think the battle will go Going
10:44
over quickly . What clones
10:47
are equipped with ? Weapon wise , we
10:49
have the DC 15 Blaster
10:51
.
10:55
I gotta actually slow down a little bit we
10:58
have the DC-15 blaster , followed
11:01
up by their RPS-6
11:04
. Oh wait , yeah , heavy . Oh
11:06
, in their heavy section we have RPS-6
11:09
rocket launcher , followed
11:11
by oh man , the chaingun is not
11:14
, is it just called chaingun ?
11:17
I think it's the C6 , but
11:19
I'd have to double check on that one . There
11:22
is a Z6 rotary
11:24
blaster .
11:26
I see it Yep , yep . And
11:32
then , following that , we have
11:34
oh boy , oh
11:37
, I don't have my other one pulled up .
11:40
I think that's all . I think
11:42
that's everything . They have that , and
11:44
then , lastly , they have their thermal detonator and
11:47
their droid poppers , which are their special weapons
11:49
, and some other ones that we will discuss further
11:52
down when we're breaking down the
11:54
comparison between the two weapons . But
11:56
that's the standard stuff that
11:59
we were going over For
12:01
the democracy corner
12:04
for democracy . You
12:08
have a mixture of
12:10
. Before
12:14
we even get any further than that , I
12:17
had to slow down . I'm
12:20
going a little faster than I really want
12:22
to and I'm
12:24
getting a little confused .
12:27
My bad . We can cut this section out and
12:29
then we can read a little bit about it if we need it to be a little
12:31
longer .
12:33
No , no , no , it's fine , I'm just moving a
12:35
little . I'm moving myself
12:37
a little faster than I think I want to . I'll
12:39
cut that part out . I
12:44
do want to keep the pace
12:46
, but I want to slow down just
12:48
a little bit , so I'm not going too fast
12:51
so
12:59
for the , I think I have
13:01
the yes , okay . For the
13:03
side of democracy , we
13:06
have the AR-19 liberator
13:08
, essentially your fully
13:10
automatic rifle with
13:14
all your bells and whistles , scope
13:16
, stock , everything else , and it's a bullpup
13:18
rifle . For
13:23
their heavy weapon , you have the MG-94
13:25
machine gun and
13:29
for their anti-tank weapon you have
13:31
the RX-1 rail rifle
13:33
. And
13:36
then their special weapons are all of the
13:38
various types of equipment
13:41
that you can bring . If anyone's
13:43
played hell divers , you know that
13:45
there's a massive array of
13:47
special weapons , special items , grenades
13:49
, bombs , different
13:52
types of deployables , etc . That you can bring
13:54
. So we can't
13:56
cover every single last one of them , but we
13:58
can cover a fair bit and go all
14:00
right here . Here's everything that
14:02
they could possibly bring
14:04
, and we won't talk about every
14:06
single last one indefinitely
14:09
for no reason , cause that's pointless . All
14:15
right , with
14:22
that being said , we can go ahead and set
14:24
up this , this
14:26
particular talk about the
14:28
fight . I don't really have too
14:31
much to say further
14:33
. Yeah , we can just
14:36
continue moving on . I'll
14:39
cut out any of that extra shit . All
14:41
right with the next
14:43
section to talk about
14:45
is the battle itself or
14:49
the breakdown of the battle itself . All
14:53
right , so
14:55
we're gonna go ahead and get into
14:57
the battle itself and discussing
15:00
what . What in particular
15:02
about each of the groups is important
15:04
. And let's just start with
15:07
. We'll
15:12
just talk about their general skill
15:14
in combat in this
15:16
situation . Talk
15:23
about their general skill in combat in this situation . I think
15:25
I want to start with the
15:27
clone troopers too . Um , we can . Let's start with just mobility
15:29
. Um , when
15:34
we were discussing it , both
15:37
of them are roughly the same as
15:40
far as their ability to move
15:42
around . Neither
15:45
one has any particular advantage in their natural
15:47
movement or ability , even granted
15:50
by their armor or their physicality . No
15:52
significant differences between the two
15:54
, significant differences between the two .
15:59
The only thing we found for Clone Troopers
16:01
was there was mild discomfort for
16:03
the armor , specifically when sitting
16:05
down , and then Helldivers
16:08
have a
16:11
little bit of a power armor
16:13
going on there , but nothing major
16:15
, nothing that we decided would
16:18
really swing too much .
16:19
Yes . So out of a score of 100 possible
16:23
points for either one , the Helldiver scored
16:25
a 28 and the Clone Trooper
16:28
scored a 25 . When
16:33
it came down to strength , once
16:36
again very similar . Both
16:38
of them are as strong as you would expect
16:40
a human soldier to be . Neither
16:44
one of them is excessively impressive
16:46
in that category . They probably can
16:48
bench press , push , deadlift . Whatever
16:50
you want to go with for your idea
16:53
of strength in this situation . Idea
17:00
of strength in this situation about the same amount , with the hell divers , of course , having some form
17:02
of power armor , meaning that their
17:04
standard strength is likely a little
17:06
bit higher , with hell divers scoring a
17:08
28 out of 100 and clones getting
17:10
a 25 out of 100
17:12
then quick disclaimer for everyone
17:14
else uh , we went with , like
17:16
your typical human , to be between 10
17:19
and 15 for this , and then , like
17:21
an Olympic athlete , to be around 25
17:23
, 30 yeah say we
17:25
. We kind of set a standard idea
17:27
for where we wanted everybody to be at , so
17:31
that the you know where the
17:33
standard starts , where the baseline starts
17:35
. Standard humans are between generally
17:38
1 to 10 . And
17:40
then everything above that is slightly above
17:42
your standard baseline human
17:45
who isn't out of shape
17:47
.
17:48
And then also , I guess , another quick disclaimer , if
17:50
you're not super like , if you kind of
17:52
disagree , like , oh hey , like someone
17:55
is like a soldier
17:57
should be better than an olympic sprinter
17:59
, for example , or something like that
18:01
. If you look up like olympic , olympian
18:03
body types depending
18:05
on their sport , you will see the dramatic
18:08
differences in specialization between
18:10
people's bodies I mean people
18:13
are going to be yeah , everyone's going
18:15
to be massively different .
18:16
Like , an
18:19
Olympian is probably not who I would want to go
18:21
for . When I'm talking about physical strength
18:24
, I'd probably want to talk like . I'd
18:26
probably want to say that , hey
18:28
, a , a world's
18:30
strongest man power lifter is
18:32
probably significantly stronger than an Olympian
18:34
. Yes , you're right , but they're also huge
18:37
significantly stronger than an Olympian . Yes , you're right , but they're also huge . You got people up
18:39
there in the 400-pound range who
18:41
couldn't run a mile , but they could
18:43
throw 1,000 pounds around . That's great
18:45
, but that's not what I'm going to use as my baseline
18:47
, nor am I going to use . I might use it for where
18:51
I would label something on a scale , but I'm
18:53
not going to . I'm
18:58
not going to use it for an example
19:00
. I'm going to use olympics . So you can go look at this
19:02
stuff and you can go look at the . You
19:04
can go look at comparable skill to that
19:07
yep uh
19:11
, next strategy
19:13
? uh , this
19:16
is . This is where our list gets a little unbalanced
19:19
. Generally speaking
19:21
, hell divers have a very guerrilla
19:23
tactic style breakdown for
19:25
things . Hell divers are
19:27
shock and awe tactics
19:29
, hit and run . We pop
19:32
into the situation that we need to get to smash
19:35
this guy out of here and
19:38
move on , and a lot of times you may leave an
19:40
area . When you're done with your objective , you may dip
19:43
off to another place or
19:45
you might die , yeah , or you might die
19:48
because they sent you on a suicide run , they sent you on
19:50
a dummy mission , uh
19:52
, but . And
19:54
then sometimes there's overwhelming force by
19:56
just sheer weight of numbers or
19:59
by their ships and vessels . But that's
20:01
neither here nor there . In this situation
20:03
, we
20:06
consider that their
20:08
tactic style , while it is effective
20:10
for their world and for their fights , generally
20:14
speaking the tactic used
20:16
is rudimentary and they
20:18
don't really have any other major tactics that
20:20
are mentioned . It's
20:22
just kind of brute force , everything . Then
20:27
we move over to the clone troopers . Well
20:29
, I do believe that clones in
20:31
star wars are a little held back by
20:33
the fact that they had jedi generals
20:36
at points who knew nothing about warfare
20:38
and were very
20:40
un uneducated in
20:42
the art of fighting these
20:45
massive wars across an entire galaxy
20:47
. The clones
20:49
themselves had excellent
20:51
tactics , excellent strategy
20:53
. Once order 66
20:56
was given , they were able to take out dozens
20:59
of thousands of jedi with
21:02
just their , with just
21:04
their tactics , and surprise training
21:08
from additionally , yeah , so they've
21:10
been trained from birth and , additionally , the higher up
21:12
on the clone trooper scale you go , the more
21:14
the skill gets better and better and better . I
21:17
would say that their current tactic
21:19
level is very similar to
21:21
modern day special
21:23
forces and elite troops that
21:26
we use , so very
21:28
much all of the strategies that you
21:30
would see in the modern day for
21:32
seal teams , for
21:35
marines , for rangers
21:37
, for green berets , for , uh
21:39
, even your
21:41
british special forces and so on . So
21:45
for when we
21:47
went for gauging the points on their strategy
21:49
and tactics , uh , hell , divers
21:52
were given a 15 for
21:54
being , you know , just essentially very
21:56
basic , but better than your average person
21:58
.
21:59
We won't To the clone .
22:04
What was it ? Oh , you broke out there . That's my
22:07
bad . Oh
22:09
yeah , you're fine . Yeah
22:11
, but for Helldivers , we went with your
22:13
average of an average of 15
22:16
, with clones getting and getting
22:18
a higher , much , much higher score of
22:20
52 , because
22:23
their strategy and and overall
22:26
tactics were so much better than held
22:28
average .
22:28
based on what you see , based
22:31
on the lore , Our
22:34
justification for that , if anyone
22:36
needs it , is uh , it's hard to
22:38
compare like your typical
22:40
hyped up on democracy
22:42
human versus the world's greatest
22:44
bounty hunters clone times five , yeah
22:46
well , in this case , times
22:49
an army , but in
22:51
our specific case , times five yeah
22:54
.
22:54
So take , take your
22:56
best street or
22:59
special forces team today versus
23:01
your average , uh , your
23:03
average gun-toting american , and
23:06
I can , I can almost tell you that you're gonna
23:08
run into the issue of what is
23:10
actually you know . Just take
23:12
your average , like your average
23:15
soldier or police officer or SWAT
23:17
team member , and then put them up against your
23:21
average special
23:24
forces , your Navy SEALs
23:26
, your SEAL Team 6 style dude , and
23:28
there's going to be a massive difference
23:31
in training , experience , tactical
23:34
acumen , everything . They're
23:36
not going to be the same . They might be armed with the same shit . They're not going to be the same . They might be armed with the
23:39
same shit , but not
23:41
going to be the same .
23:42
If you play paintball against SEAL Team 6 , you're going to have
23:44
a bad time and a lot of losses .
23:46
That'd be kind of fun though , I won't lie I
23:48
feel like I've already done that I'll
23:51
say you could just be like hey , can we play paintball with SEAL Team 6 ? If they're
23:53
willing . Hey , can we play paintball with SEAL Team 6
23:55
? If they're willing . That'd be fun
23:57
, though 100%
23:59
I'd pay to do that . It'd
24:03
be over fast and I wouldn't win , but
24:05
it'd be fun
24:07
.
24:08
Oh , absolutely I would
24:11
do it . I would also do it , oh yeah
24:13
.
24:15
I'd travel and pay to do that . That would
24:17
be fun . Surprise , that's not a thing
24:19
. Next
24:23
, we're moving on to toughness
24:25
. Matt
24:28
, you can go ahead and talk about this one . It's
24:30
not special .
24:32
So toughness , in the left corner of democracy
24:34
and liberty we have a
24:37
solid 18 . Slightly
24:39
above human or slightly above average human
24:41
. We decided to go with that because , well , you
24:44
do have some training and you are
24:46
prepared to go to war and die for democracy
24:49
and apparently
24:51
jump out of a spaceship and
24:53
land . So you know it takes
24:55
take
24:57
something to do that . So we went with just
25:00
a little bit above average . So we
25:03
went with 18 for that . And then also
25:06
yeah good .
25:10
Wait one second . We're making sure it it's
25:12
reconnecting . It
25:16
probably already recorded it because it does it on both sides
25:18
, but it says trying to reconnect
25:21
.
25:23
Interesting .
25:26
Okay , you
25:28
can hear me though right now , right .
25:29
Yeah , yeah , you sound fine .
25:31
Yeah , you can just carry on , I'm done
25:33
. It says
25:35
that , but it's being weird , I don't care .
25:41
Okay , carry on , I'm done , done . It says that , but it's being weird , I don't care , okay . And then
25:43
, in the right corner of the republic , see what I did there right for republic , left
25:45
for liberty . Easy , it's
25:48
like it wrote itself . We also have
25:50
another solid 18 because , although
25:52
they are engineered genetically
25:54
and clones of one
25:57
of the greatest well , the greatest bounty hunter of his time
25:59
in star wars he
26:01
is , I mean , they're still relatively
26:03
normal and feel pain the same way , and
26:06
they all yeah
26:08
, they're all still human .
26:09
So we went with an even 18 on both
26:11
sides , just above the average yeah
26:14
, nothing special for either one of them that would
26:16
make us go , uh hey
26:20
, this one is significantly better than the
26:22
. Now moving
26:25
on to armor , and
26:28
for armor , this was one of those ones that , uh
26:30
, this is another one that was very close for both of them
26:33
. While we gave the hell divers
26:35
a uptick in their
26:37
strength and mobility because
26:39
of their armor in
26:41
particular which because , yes , their armor does
26:43
make them better when
26:45
it came down to their armor's actual
26:48
survivability , the armor
26:50
doesn't really speak much about
26:52
how reliable it is . It is
26:54
good against light , against
26:57
small arms , fire and shrapnel
26:59
and so on , but
27:01
without any of the customization that is added
27:03
by individualization
27:05
or so on by individual helldivers
27:08
. The armor itself is
27:10
pretty lackluster , more relying on
27:12
you not getting hit , which
27:15
most armor does , but it can't take
27:17
a beating . It isn't meant to take a beating
27:19
. The
27:22
Clone Trooper armor , while very similar
27:24
to the Helldiver armor in the fact
27:26
that it's meant to take care of light arms
27:28
and so on , it has a little
27:30
bit more survivability overall
27:32
. It's meant
27:35
to deflect off energy attacks and small arms . It's meant to
27:37
deflect off energy attacks and
27:39
small arms . It's very effective against ballistics
27:42
, which is one of the things we were going to come back to A
27:44
large part of the reason in Star Wars why they
27:46
don't use ballistics anymore is armor got
27:48
good . Armor got good . It's
27:52
good enough to deal with ballistics . Probably
27:55
your standard 5.56 from the modern day
27:57
wouldn't be good enough to penetrate clone
27:59
armor . It's
28:03
just going to be generally pretty effective
28:05
against your average
28:08
everyday ballistic weapon and
28:11
it also allows them short travel
28:13
in space . It's
28:15
completely sealed it . It
28:18
offers a lot of different advantages that
28:20
the hell diver armor . Despite the fact
28:22
that it gives a bonus in strength , the clone
28:24
armor is just a little bit more protective
28:26
.
28:28
Quick question . More of a joke . So
28:32
if we put up a clone trooper
28:34
versus a brute , would it be cracking
28:36
a cold boy open ?
28:41
That's fucked up , that's
28:43
probably what would happen yeah . Cracking
28:46
probably what would happen
28:48
, yeah , cracking open a clone one
28:51
.
28:53
Oh man , I had to . It was an easy joke
28:56
.
28:59
Even though it would be Now
29:01
, clones would do pretty poorly against a brute . Both
29:05
of these would do pretty poorly . Yeah
29:07
, yeah good , clones would do pretty poorly against a brute
29:09
, just like both of these would do pretty poorly . Um , yeah , one of the
29:11
yeah good , oh yeah say as far as ballistics go you
29:14
can . You can see quite a few of the star wars comics
29:16
where ballistics even small shrapnel
29:18
fragmentation grenades , stuff like that , aren't
29:21
super effective against clones and
29:23
some of the ballistic style weapons
29:26
that are used at various points aren't
29:28
very effective . And I know that in
29:31
modern canon clone
29:33
trooper armor and stormtrooper armor is generally
29:36
pretty bad . But that's just modern
29:38
canon , because as far as
29:40
legends and , uh , various
29:43
lore goes , the armor is pretty
29:45
effective against pretty much
29:47
all blunt force , trauma and ballistics . It's
29:50
just not great against energy
29:52
shots and even then most
29:56
blaster rifles with
29:58
only one shot wouldn't kill a clone . In
30:00
fact it generally only knocks them out cold
30:03
Because
30:05
the armor is meant to disperse heat and disperse
30:07
direct damage . Generally
30:10
speaking , the armor is pretty effective
30:13
in comparison Weaknesses
30:19
I'm
30:22
actually going to let you take that away , man .
30:25
For weaknesses , we went with emotional attachment . We gave a minus five to clones for this one . I'm actually going to let you take that away , man , okay . So for weaknesses , we went
30:27
with emotional attachment . We gave a minus
30:30
5 to clones for this one . The
30:32
reason being is they're all clones
30:34
and they're all raised together in the
30:36
same place , on Kamino , and trained
30:38
together throughout their entire short
30:41
, sad lives . Alright , that's me
30:43
okay . I
30:45
got dark about that
30:50
I couldn't help myself , oh
30:53
man , but yeah , because of the emotional
30:55
attachment , we figured
30:57
that , like when one of their comrades goes down
30:59
, it would affect them in battle , at
31:02
least to a minor degree . So we
31:04
gave a minus 5 penalty for that , and
31:06
then for weaknesses , as far as
31:08
hell divers go , and the sweet sweet side
31:10
of justice , liberty and democracy
31:13
. We have a minus 10 for undisciplined
31:15
, because jumping out of a spaceship with
31:18
your american flag and a gun and
31:20
a bald eagle and landing on your knees
31:22
is not the
31:24
greatest military
31:26
tactic and
31:29
on top of that isn't a great military tactic
31:31
? yeah , yeah
31:33
, oh , man
31:35
, also , like in terms of training
31:38
, there's just not a whole lot
31:40
of discipline there . Not saying that they didn't get
31:42
any training . They obviously know how to load their gun
31:44
and probably take care of their gun it's
31:46
their gun so I would at
31:48
least hope that they have that much going on . Plus
31:51
, you know , they knew how to jump out of the spaceship
31:53
. So they're doing pretty good for themselves so far . But
31:56
we went with the minus 10 for undisciplined because
31:58
they're just not gonna be
32:00
trained
32:02
from birth yeah , so
32:04
it's .
32:05
It's not the same level of discipline . And
32:07
once again it goes back
32:09
to that strategy thing . If your strategy
32:12
is guerrilla tactics and you
32:14
don't even have a standardization for your
32:16
uh , soldiers , you're gonna have
32:18
a lot of , you're gonna
32:20
have a lot of variation amongst the effectiveness
32:23
of each individual troop , rather than
32:25
a squad that all
32:27
has uniformity and
32:29
all works together as a unit . You're
32:32
going to have a bunch of randomness . And that's kind
32:34
of the thing for hell divers in general , which
32:38
, going on to x factors
32:40
, we'll start
32:42
immediately with the hell divers thing and that
32:44
is one of their X factors , which
32:46
is their customization and individuality
32:49
. They're not a uniform
32:51
army
32:53
of everyone being exactly
32:55
the same . They are
32:58
a more
33:00
I almost want to say militia
33:02
style , like a civilian
33:04
militia of sorts . Want
33:13
to say militia style , like a civilian militia of sorts . They're essentially
33:15
a private military , private military that is state owned by
33:17
the world . I don't know that's a weird way to put it
33:19
, but hell divers in
33:21
particular are this
33:23
militia that has various customization
33:26
and can be changed , instead of the
33:28
rigid stability
33:30
of the clone army . And
33:35
for the clones X factor it is
33:38
the fact that they are emotionally
33:40
attached to the people that they were born
33:43
with and trained with , because
33:46
brotherhood and being bred for war essentially
33:49
makes them a very effective unit . They
33:51
can cover each other's weaknesses . They know
33:53
what failures the other ones might have
33:55
and then what strengths the other ones have , which
33:58
is why you get units like the bad batch
34:00
that are , even though they're defective
34:02
clones or defective arc troopers whichever
34:04
one they are they're insane . They're insanely
34:07
effective , much like many
34:09
other small units of clones
34:11
that are hyper effective for what
34:13
they are and
34:16
clones happen to be that way
34:18
in general . That's just
34:20
their , that's just their standard way
34:22
of going about things standard
34:29
way of going about things .
34:30
A good example of that is if you say that or if a clone says that they're going to
34:32
cover your back and you're part of that squad , you know that they mean it and don't
34:34
have doubt for it yeah , you already know
34:36
that guy .
34:37
It's . It's the guy that you were you shared
34:39
a bunk bed with for the past your
34:43
entire life yeah , your entire life .
34:44
You already know that this guy can do what
34:46
he says he's going to do , because you know him already another
34:50
thing that I should add to this that's already
34:52
not in our notes is uh
34:54
, they all have the same size clothing
34:57
and everything is built
34:59
specifically for one person
35:01
, because everyone is that one person . I mean , yeah , that is true that they
35:03
all can , they all are used to everything working for each other .
35:05
Which person I mean ? Yeah , that is true that they all can , they all are
35:07
used to everything working for each
35:09
other , which is , I mean , the modularity
35:11
of everything is really good I
35:15
mean I'm not sure if that really is worth mentioning
35:17
, the max factor , but it is kind of cool , I guess I
35:19
guess we just throw it in there as we move on
35:21
to weapons , because I guess that's where it starts to matter
35:24
. Um , let's
35:26
start with the primary weapons . We're
35:30
just going to give the scores on these ones instead
35:33
of just talking about them . Dc-15
35:37
versus the AR-19 Liberator
35:39
Clone
35:42
. Dc-15 got a score
35:45
of 30 and the Helld 15 got a score of 30 and the
35:47
hell divers got a score of 15
35:51
. And
35:54
the main reason for that is the clone trooper blaster
35:57
is modular . It can do a
35:59
bunch of things . It can change its power
36:01
output . It has insane
36:03
range , has no bullet
36:06
drop . It's
36:11
ammo capacity can be any , is variable , but they have a standard 500 rounds per magazine
36:13
without needing to change it
36:16
. Their magazines are light . The
36:18
changing magazines is easy
36:20
, they're interchangeable between everyone's guns
36:22
and the blaster itself is light
36:25
. It's collapsible , it can fit in tight
36:27
spot . It's just a better gun overall
36:29
and it has a higher damage output
36:31
because essentially one blaster
36:33
shot might be the end
36:35
of the fight
36:37
in reality everything
36:40
between your front and back yeah , and
36:42
the blaster is at its highest setting
36:45
is just powerful enough to , as we see
36:47
, with like droids and stuff , just punch through the
36:49
droid in a single shot , as
36:51
compared to A
36:54
AR 15 or 19 . In
36:56
this case it's going
36:58
to have , I think that it's based off
37:00
of 7.26 or 7.25
37:02
, whichever one ammunition , which means , which
37:04
means it's not punching through the armor . That's
37:07
specifically good against small to medium
37:09
arms . As far as ballistics
37:11
go , armor to
37:13
armor and weapon to weapon , the DC-15
37:16
is just better .
37:18
Yep .
37:20
Next is the clones
37:23
CZ or
37:26
just Z6 versus
37:29
the MG94
37:31
machine gun .
37:34
So for these we went with both . Actually
37:37
, I'm not too sure about that . Is the chain
37:40
gun standard ?
37:42
Not the chain one . The CZ or
37:45
the Z6 is essentially
37:47
a standard weapon , A standard heavy weapon . Versus
37:51
the MG94 , and that's the heavy , so
37:53
the clone's got a 15 in this category
37:56
.
38:00
And the Helldiver's got a 25 .
38:03
Yes , and that is primarily because
38:05
the the
38:08
Helld hell divers machine
38:10
gun is just more effective
38:12
. It has a lot less issues
38:14
, it isn't unwieldy , it can still
38:16
be fired on the move , it
38:19
has a decent ammo capacity and
38:21
range and
38:24
then if you could imagine taking that coin and
38:26
then flipping it and landing in
38:28
the lake .
38:29
That's where the clone's gun is yeah , it's
38:31
, it's , it's .
38:33
It's just kind of bad it
38:35
. It has a decent rate of fire , but
38:37
not anywhere . Not the same as the mg94s
38:40
. It's slower . It's
38:42
. It's not significantly slower . Um , it's not significantly
38:44
slower , but overall it's not
38:46
significantly slower . It's not significantly slower , but
38:48
overall it's slower . It has the
38:50
issue of being an overly
38:53
cumbersome heavy changing
38:59
ammunition or reloading takes several minutes and normally requires clones to just leave the battlefield
39:01
to do so or have heavy
39:03
cover while they do so .
39:05
You did hear that correctly . Several minutes
39:07
.
39:09
Yeah , it's a straight up sit down and change this
39:11
out and hope nobody shoots
39:14
you in the face during that time period .
39:16
Might as well listen to Audible .
39:18
Put it on an audiobook or
39:20
a YouTube video or
39:25
listen to this . Or you
39:27
can listen to a podcast while you change out the
39:29
ammo for the weapon . It takes too long . It's
39:32
just an ineffective and cumbersome weapon
39:34
that limits the mobility of the clone significantly
39:36
and I would say that overall
39:39
it's probably not other than covering
39:41
its niche .
39:42
It's not better than the standard dc-15
39:44
so the summary of this is the clone's
39:46
chain gun is as effective as their lifeline
39:48
yeah .
39:55
Next is their anti-tank
39:58
weapons for each of them uh
40:02
, for the hell divers
40:04
. While there are a lot of different ones , we
40:07
decided to go with probably the
40:09
best one , which is the RX-1
40:11
Railgun Stupidly powerful
40:13
, incredibly good at taking
40:15
out heavy targets , can punch
40:18
through most light cover and
40:20
pretty much all armor types . It's
40:24
incredibly effective on that part , and
40:26
for the clones , it is the what weapon . I know it's incredibly effective on
40:28
that part , and for the clones , it is the what weapon . I know it's one of the rocket
40:30
launchers rps6
40:32
rocket launcher standard all
40:35
right , and the clones for
40:37
the rps got a
40:40
40 to the
40:42
hell's 30 for
40:45
the railgun . And
40:48
the main reason for that is
40:50
the Rocky Launcher has six shots , it
40:52
has homing , it has incendiary
40:55
rounds , it has high
40:57
explosive rounds , it can be fired indirectly
41:00
and from cover . It links up
41:02
to clones helmets . They're
41:05
lightweight , the things aren't really big
41:07
. They're no bigger than an RPG seven and they're
41:09
actually smaller than that and they're
41:12
they're
41:14
particularly used for small vehicle
41:17
, small vehicle , scout vehicles or
41:19
infantry . It's
41:21
, the weapon is just particularly
41:24
well suited for this engagement
41:26
and it's their
41:28
standard rocket launcher .
41:35
What they don't have in the chaingun , they do have
41:37
in the rocket launcher . Sorry , God .
41:39
Yeah , no , no , absolutely , because
41:41
the chaingun is kind of a fail , the
41:44
Z6 is a fail , but
41:48
at least the rocket launcher makes up for that
41:50
. And then some . While
41:53
the rail rifle is good and while we could use
41:55
any of the other heavy weapons , we
41:57
just thought the rail rifle particularly
42:00
fit
42:03
the label of a heavy weapon
42:06
for tanks and vehicles
42:08
very well . And while , yes
42:10
, if we put tanks in here , the weapon would
42:12
probably score much , much higher
42:14
for this situation , in
42:17
a situation where both of them are shooting
42:19
at each other , the railgun gets to
42:21
ignore cover , while the other weapon
42:23
fires over buildings
42:26
around corners and is lightweight . Just
42:30
as a caveat , because we thought about it before
42:33
, it was well , why not
42:35
use the rocket launcher
42:37
for the Helldivers ? The
42:39
reason is their rocket launcher is huge , it
42:42
requires a backpack , it's
42:44
massive , it's not easy to carry around
42:46
. It's massive , it's not easy to carry around , it's
42:48
cumbersome , it's primarily
42:51
used against vehicles and has no particular
42:53
way of targeting anything that's small or
42:55
not massively thermal . It
42:59
just wasn't an effective weapon . In that sense
43:01
. It would be outdone
43:04
by the clones rocket launcher
43:06
and
43:09
many of their other weapons . They give them a heavy machine gun
43:11
. Same deal it's heavy , it's big , it's
43:13
not going to do the job . Essentially
43:16
it would . All of them would be outclassed
43:19
, and at least the rail rifle is the closest
43:21
one to being both effective against
43:23
infantry and
43:25
heavy targets , if it
43:27
were to apply .
43:29
And rule of cool .
43:30
Yeah , and rule of cool . We
43:32
did think about giving a number to all of the other
43:34
different versions of the weapons , but we just skipped that . Lastly
43:39
, special items , and we're
43:41
not really going to break down these individually because
43:43
there's a lot on both sides , but
43:46
we gave the hell divers a
43:48
50 compared to
43:50
the clone troopers 25 , and
43:52
it's almost entirely because the
43:54
hell divers just have a greater list
43:57
of special weapons that aren't limited to
43:59
a specific type of unit , while clone
44:01
troopers they do have lots of special gear
44:03
, probably far exceeding that of the
44:05
hell divers . A lot of their
44:07
very special gear is locked to being
44:09
specific types of clone troopers , special
44:13
squads , special unit
44:15
designations or
44:18
types of clones , and that locks
44:20
them out of a lot of their special gear , while
44:23
for the hell divers it's take whatever
44:25
the fuck you want . They
44:28
want to take a shield , take a shield . You want to take a
44:30
weird grenade , take a grenade . You want to take a detonating
44:32
cord or a detonation satchel or
44:34
a or trip mines
44:37
, or so they take them all . And
44:39
that's kind of the big
44:41
, the big differentiation
44:44
here that allows hell
44:47
divers to have so many different weapon types
44:49
and so many different gear
44:51
loadouts that clones can't
44:53
exactly keep up with that level
44:55
of variation . Uh
45:00
, that's , that tends
45:02
to end our score here . Uh
45:04
, quick caveat before we
45:07
give out our final answer
45:09
, and I know I think I said it earlier
45:11
we didn't bring any of the other vehicles
45:13
. We were going to add tanks , we're going to
45:15
add the mechs or any of that other stuff . The
45:17
reason why we left most of those out is we wanted
45:20
to compare squad versus squad , not
45:22
everything else , not
45:24
tanks , and we thought that as soon as you
45:26
added in the tanks or
45:29
any of the vehicles , the battle quickly shifted
45:31
in the clones favor far faster
45:34
, because let's be real
45:36
.
45:37
What is democracy going to do against
45:39
the fucking Star Destroyer ?
45:42
the difference in vehicles and
45:44
Star Wars focus on having
45:47
, especially for the Clone Wars era , having very
45:49
effective vehicles is
45:52
it throws it in their favor . So
45:54
so fast that we didn't have a comparison
45:56
. I didn't want to compare the
45:59
mech to , I
46:01
didn't want to compare the mech to the saber tank
46:03
. I didn't want to watch . It's like hey , do you want to
46:05
watch a guy inside of a big metal box
46:07
get cooked alive like
46:09
you threw a can of beans in a microwave
46:12
? Yeah , I didn't think so , and
46:14
so we skipped that one . But
46:18
moving on to the final score , it
46:20
is clone troopers 247
46:23
to hell divers 218
46:25
. While x factors may
46:27
have shifted the score in
46:30
either one's direction , overall
46:32
I think we can agree that clones
46:35
would win this battle at
46:38
least enough times to say that
46:40
they win on average yeah , I would say
46:42
60 is where I would go
46:44
for this because , no matter the terrain
46:47
, I think clones generally
46:49
will win just
46:51
better weapons for various terrain . They
46:58
can
47:01
do close quarters , fighting
47:04
in buildings they can do
47:06
, especially in any kind of situation
47:09
where there's long-range engagements
47:11
. The
47:14
DC-15 can just shoot
47:16
so much faster and so much further
47:18
.
47:20
Man , I've been playing too much Baldur's Gate . I was like , what do you mean
47:22
?
47:25
No , not a DC-15 . Save
47:27
, that's not a . It's not a thing . Yes
47:29
, you have been playing too much balder's gate
47:31
uh , it's a dc 12
47:33
yeah , it's a dc 12 , dc
47:36
, dc 15 . Save for them to
47:38
uh , it's a save or suck moment either
47:40
that . Either dodged or get sucked wait
47:43
pause . I don't think I meant
47:45
save it or get sucked . That's not what I meant
47:47
, anyway
47:51
close or
47:53
win most times in this situation
47:55
and that's just kind of how it is um
48:00
speaking of train , though good speaking
48:03
of train , uh , we did also talk about that .
48:05
Because of guerrilla warfare tactics , we did
48:07
decide that it would probably
48:10
swing much more towards the
48:12
hell divers . Oh , I don't know about much more
48:14
, but it would definitely swing towards the hell divers
48:16
in terms of , like favorable environment
48:19
if we moved it to a more urban environment
48:21
just because there's more to hide
48:23
and cover behind , as well as move around
48:25
and just do
48:28
guerrilla warfare .
48:29
Yeah , they can definitely take advantage of their slight
48:31
speed advantage and their slight strength
48:33
advantage in really
48:36
close corners and
48:39
, of course , the close quarters negates
48:41
a lot of the clone troopers advantages
48:44
from their blasters being greater
48:46
range and greater ammunition , because
48:48
it's close quarters . With
48:54
all of that being said , clone
48:57
troopers take the win and
49:02
, with that being said , thank you for joining us
49:04
for this episode of epic encounters and , with that being
49:06
said , thank you for joining us for this
49:08
episode of Epic Encounters . If
49:12
you feel like supporting the channel , you can either subscribe
49:14
to the channel for any of our extra content , like
49:16
additional episodes , behind the scenes stuff
49:18
, and also to suggest different episodes coming
49:21
up that are not ones that we have listed or intend
49:23
to do , to suggest different episodes coming up that are not ones that we have listed or
49:25
intend to do . And if you just want
49:28
to support the channel , you can support
49:30
us on Ko-Fi or
49:32
any of the other support links that are in there . They'll
49:35
all be on the page , on the podcast
49:37
page . Have at it . See
49:40
you later guys .
49:41
Peace .
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