Episode Transcript
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0:12
No One. Will
0:16
come to podcast to this escape. The podcast where
0:18
we talk about the escape room he escaped from
0:20
in the previous episode of this podcast. Tommy.
0:23
Why it? You guys Relations you did it. Rob
0:26
you experienced. A criminal
0:28
Real sir. And
0:31
villager our lives. considering how
0:33
dangerous they seem see potential to
0:35
good have you on the
0:37
run from the causes. The
0:39
trick is that all realtors or
0:42
criminal damage or your. Ex a
0:44
a writer know any. And
0:48
what's going to happen to all the peters we ordered.
0:51
That have a know. The. Last, the
0:53
mists of time. If you're listening at home,
0:55
you can decide what happened to those pietrzak.
0:57
Law Lords, it's all of an expert flipper is
0:59
also a compelled to beta. Yeah. It
1:01
all worked out near got. A
1:07
good mood. Those really lovely have to listen to
1:09
you through you to go through and play. It
1:11
did did you enjoy It was only moment that
1:13
you that you like door hated details about the
1:15
heads you. Feel particularly smart
1:17
anywhere? No. Real.
1:21
As that is getting I know that was great fun
1:23
and while you were a blast to play with. Likewise,
1:26
Tommy yeah a good always like he
1:28
had my corner. I
1:31
will very. Nervous about all the go slow
1:34
we built up When you got the euphemisms know
1:36
and haunted is one of them. God
1:38
I. Hope you don't build up that. Yeah
1:43
those are we alone off of the not sold in
1:45
sixty years of like a could be be right that
1:47
the death one when we should have been more logical
1:49
answer for shy. Guy did not make
1:51
these up. I got these off
1:54
fun real estate web sites. my
1:56
mother they dive sites where will the we're
1:59
discussing them we got like half of them.
2:01
Absolutely. Cozy's the classic that lets you think, I
2:03
can do this. I could come up with more.
2:07
Natural surroundings. I really like natural surroundings.
2:09
My other favorite was
2:12
when I was looking for apartments in LA,
2:14
you realized that the stuff they didn't say
2:16
was not included. So you couldn't make anything
2:18
for granted. It'd be like, it has heat
2:20
and it has a fridge. And
2:23
you're like, so what is it
2:25
missing? Nobody. No, no, no,
2:27
no, no. This is a
2:29
wall door door. We're just doing a really
2:32
hot fridge. Is
2:35
it the same, Tommy, when you're doing real estate
2:37
hunting there, that it is a search for power
2:39
outlets? Because that is
2:41
a big thing that I paid attention to when we
2:43
were getting our place. It was, you have to look
2:45
and see, does this room have any power outlets?
2:48
Can I plug anything in, in this room? It
2:50
is a crapshoot. I was lucky in that
2:52
my first big apartment that I lived in
2:54
alone had power outlets everywhere because it was
2:57
remodeled. But then, yeah, when you
2:59
go to an older place, you're very lucky if
3:01
you're like, oh, there's one in the room next
3:03
door. So I'm going to be running a lot
3:05
of power strips. Or like our previous
3:07
apartment, which we were renting, which was a
3:09
brand new build, and it had plenty of
3:11
power outlets, whether they worked or not was
3:13
an interesting matter. Because some of them just
3:15
were not wired inside the wall and would
3:17
have to have opened up the whole wall
3:19
to get them wired to something. It
3:22
was a decorative power outlet. Yeah,
3:24
those are a show outlet. Anyway,
3:27
this is only mildly about
3:29
ranting about real estate experiences.
3:34
It was interesting watching the
3:37
things that you sold right away versus
3:39
took time on was I think possibly
3:41
the exact opposite of Bill in the
3:43
play. That's funny. Like, Bill, you
3:45
took a while to notice the awards. Yes.
3:48
Oh, yeah, you got I was
3:50
so jealous. As soon as you found the
3:52
words, you're like, Oh, that looks like garage.
3:54
That looks like kitchen. That that took
3:56
me 45 minutes. I came back to the
3:58
end, pulling my hair. I go. Who the
4:00
hell cares about Night of the Raj? Why
4:02
is he so? I was like, well,
4:05
I know Danny and Bill are big fans of the
4:07
Brexit movement. You hate all of it. Shut
4:10
up. But no, it was only
4:12
from saying the last one aloud. It was
4:14
like, Attic, wait
4:16
a second. Yeah. I
4:19
love wordplay. So that was really
4:21
clever. I liked the nice hiding of
4:23
that. I think it was nice
4:25
because you did a lot of peppering of things around
4:28
that eventually all came together. It's the observation and connection
4:30
parts that I love. Good
4:33
job on the uranium flowers. That
4:37
was a nice bit of teamwork. Yeah, the key. That
4:39
was definitely one of my favorites. You
4:42
crushed that one, Tommy. Yeah, it
4:44
was really clever, too. I think that
4:46
was such a subtle way of like, if you
4:48
had pointed out the flowers being so present, I
4:51
would have just ignored them as being decorative. So
4:53
I had a nice double team. I was going
4:55
to say why. Yeah, that was very like, for
4:57
people who haven't done many escape
4:59
rooms or they're not sure if they do well, I
5:02
often say that's the sort of
5:04
skill that you get, being
5:06
able to be aware of like, that looks like a pattern. I
5:08
don't know what to do with it. I
5:10
don't know where it's going to go. But let's just acknowledge
5:12
it. And that was perfect. You
5:15
saw that straight away. I don't know what it is. Those
5:17
flowers are clearly not just flowers. Yeah,
5:20
I mean, I think that's
5:23
the thing I love about escape room design in
5:25
general. It's kind
5:27
of like that awards thing where it's
5:29
like Tommy got it immediately. But
5:31
it's like there's definitely things that we, like Tommy
5:34
and I in our playthrough, took a
5:36
ton of time on, I'm sure you've been through. Right.
5:40
Which I, that's, yeah,
5:43
I think that's the beautiful thing about escape
5:45
rooms is like the puzzle diversity scratches everyone's
5:48
heads differently. Which I think
5:50
is really nice. And it is
5:52
nice to like, I think that is like, as
5:54
you play more and more, you start to notice like,
5:56
that's half of a puzzle. That's
5:58
a hint to a puzzle. That's like yeah
6:01
like and and so getting that as a skill
6:03
is really helpful like we've been recently playing through
6:05
escape academy And we had a lot of those
6:07
sort of moments of walking through a space
6:09
and being like oh I have no
6:11
idea what that is But that we
6:13
had like I can tell that that piece of
6:15
paint is clearly a hint and that piece of
6:17
paint is background art And you just start
6:20
to get like an understanding of how that all
6:22
comes together well Because
6:25
it's almost like when you're when you're in
6:27
an escape room It's like there's
6:29
it this the escape room environment
6:31
is trying to convince you that
6:33
it's a real space Hmm, then
6:35
you're like noticing these details, and
6:37
it's like kind of uncanny valley
6:39
where it's like like wait
6:41
a minute That's not that's
6:44
weird as heck like what is that?
6:46
That's not how the world is I
6:48
find that a lot harder in a real escape
6:50
room than in a gate than in a Online
6:53
one or an audio one and that I still
6:55
remember very much being in an escape room once
6:57
and they had a What's it
6:59
called a crow machine? I can't
7:02
even remember what crows stands for Crow
7:04
machine the are An
7:08
actual crow like that a crow distribution
7:10
machine I don't know one of the
7:12
ones that you move dials around and it shows
7:14
you wavelengths of thing okay like
7:16
a spectrometry And
7:23
also let's go yes, you're right And
7:27
yeah those in a sciencey room, and
7:29
I went oh great. I've just finished working
7:31
in a science lab I've used these before
7:34
let's get this out. I'll start fiddling with it. It
7:36
was just a decoration But
7:39
it was so cute you us to me That's
7:42
one of the thing that might be nuts on games that have
7:45
A lot of like dials and things
7:47
to make up the decor Especially
7:49
mix an actual puzzle because we did a game
7:51
recently that was in a legally
7:54
not Ghostbusters lab Puzzle
7:58
that uses the oscilloscope to. Nasa
8:00
Waveland to your just the guys and
8:02
gifts. For and the other guy all
8:04
the buttons were useless. It is like a
8:06
why these why are these the ones we
8:09
have to mess with the zoom indicator as
8:11
it would drive me up in in my
8:13
class axes into I talk about the decor
8:15
choices and I talk about these sort of
8:17
three levels of decor which is passive decor
8:19
which is meant to be. Don't pay attention
8:21
to me but it blends into the environment
8:23
like justifiably and that it makes sense why
8:25
it's there is seen to the space but
8:27
it's not otherwise new to support the worth
8:30
looking at. I call an active
8:32
Decor is meant to be like storytelling if
8:34
you know aspects but not pop a basin
8:36
and puzzle which emits a jump out at
8:38
the puzzle and in my mind you should
8:40
be able to tell the difference. When something
8:43
is like a cool this is a clue
8:45
are worth looking at and distinguish actually interacting
8:47
with of solving within the contents and you
8:49
should be able to other audience members immediately
8:51
or very quickly tell the difference between. This
8:53
is worth touching and looking at this is
8:56
give me a clue and this is the
8:58
actual thing actually solving or touch. That
9:00
the grass across different players have
9:02
very different abilities to tell the
9:04
difference is as well Yes and
9:06
ah but ah yes I in
9:08
our contacts wyatt of being evidence
9:10
a sort of create these. In
9:13
the face face as I. Like. To call us
9:15
now. Is the
9:17
have a lot more control over the real? As
9:20
a man's saying this thing as two buttons that
9:22
you can mess with. It has to
9:24
buttons on not. Yeah I
9:26
mean my did when when when you're
9:28
we're talking are kind of like passive
9:30
decor an act of the core verb
9:32
thing maps or came up for me
9:34
was like all the will like. we
9:37
have so much control over the composition
9:39
yeah of the stays isn't quite weak
9:41
and tone we we can make stuff
9:43
tonally more muted. Ah, in places
9:45
where we don't want players to look.
9:47
Vs. Places where we want
9:50
players to London. The other thing that you
9:52
do well with Escape Academy that you can't
9:54
do in a real space and is actually
9:56
something similar to what we do could like
9:59
when we describe. They do you. We just
10:01
say here a seven things in the room.
10:03
And. Naturally your brains fill out the
10:06
rest of the space to look like
10:08
a real estate agents office. Like there
10:10
was a feeling that was a flaw. Yet and
10:12
need to describe the professional you had the
10:14
now and so we're limited. like we can
10:16
list the interact with objects and you fill
10:18
out the rest whereas in a real space
10:20
that would look incredibly sparse and bland and
10:23
empty eaten. Yet I have never had Bengal
10:25
rights. And. I would you have with
10:27
that escape academy that works well as you can do
10:29
a similar thing of like. You
10:31
can have certain objects like visit at is
10:34
obscene. An escape economy in the library. And.
10:36
You can just say how do you stop
10:39
someone looking through every single book in the
10:41
library? The not clickable, they don't highlight you
10:43
can't you can't go to the cellphone take
10:45
every single individual can let you could english
10:47
your style sensical. Escape rooms is always.
10:49
A little bit I'm saying is a you can
10:51
like paint the they call but you can also
10:54
even if like. Obviously you've you've designed
10:56
and away with certain things aren't interesting. When.
10:58
The off chance to someone accidently disinterested in it.
11:01
You. Can just like. Sorry. No interact
11:03
or reads arrests so waste time. Which
11:06
is something. So it's hard when a physical space which tommy
11:08
you after. Like. You know, worry
11:10
about so it's morris. Are they going to
11:12
pick up the newspaper and read every page?
11:15
Are they gonna do that much as to
11:17
stay from exactly does? That was the axle
11:19
lesson I just did my masters in class
11:21
which is the the battle exactly the seven
11:23
to buy You describe a game and say
11:25
get behind the stores The game called the
11:27
Library. And. You walk in said would you
11:29
expect the people say books as okay as well.
11:31
You have one book in the room and know
11:33
about that, the library case. How many books do
11:35
you expect like a moth, a lot of books
11:38
in the shelves and you walk in and I
11:40
tell you that there's a puzzle in one of
11:42
the books. When he does this, withdraw the books
11:44
said like yeah, that's probably not His son know
11:46
it's hard. Okay so I'm in a glue and
11:48
secure all the books down except for one and
11:51
I've got a pizza with a red spot. And
11:53
then you walk up and it's a weird you
11:55
that one of the books can come out of
11:58
your the books kings. And people. Meeting
12:00
and talking about this and then I serve as
12:02
an actor in the room. And yeah, because
12:04
by birth. And. It is a librarian wire
12:06
on a book school bar. Yeah.
12:08
You're having to add extra. we usually
12:10
use or six and in this world
12:12
skis it's normal the books or food
12:14
down his has a blue fairy or
12:16
wizards done it and enough that the
12:18
biggest point of the this lesson I
12:20
make is that there is no right
12:22
shorts. It is what's appropriate for the
12:25
contest for the medium and for you
12:27
know your particular day. And yes maddening
12:29
as if the thing but the research
12:31
suggests real libraries don't have books. Magic
12:33
Week moved down but exactly the thing
12:35
he search appreciate in a real game.
12:37
His wife's realism of vs. Nice design
12:39
choices and people that don't hate their
12:41
staffs. The Africa. And luckily
12:43
we we have the extra element of control that
12:45
we can set things in a full library and
12:47
assess. you are overwhelmed with the number of books
12:49
you can't just slip through. All of them will
12:52
stop. There are too many key cards in the
12:54
Sack of the Gods. Precipitous.
12:56
As. Soon. As
12:58
I guess the. Main know in a way that physical
13:00
game off the cops. And I think
13:03
it's nice it's his hand with you but also
13:05
think it works because it's nice to know he's
13:07
going to be important later for come back to
13:09
and real life as a hard we and swanning
13:11
your way and saying let's come back later kids
13:13
you know obviously it's i was objects and things
13:16
could do have an. And
13:18
it is. Oh no I society
13:20
it's it's time for think As
13:22
I do think the titles aprons
13:24
you create a really informed by
13:26
the medium that you're like in
13:28
terms of the Maddox, it's like.
13:31
It. I. I think I
13:33
was doing. ah a young people, the
13:35
pandemic. We did some physical rooms. If
13:38
I was doing of his whole room,
13:40
I might shy away from a library
13:42
just because. Of that like
13:44
buckling down because I am neither
13:46
wanted. Yeah, I wanna
13:49
like maybe. Do. Go! Go where you're
13:51
medium is like easier which was kind of one
13:53
of the fun things with Escaped How to me
13:55
is just being able to be like. Everything's
13:58
fine. Like yeah, with water.
14:00
It's chill. I don't have to worry about
14:02
it. That level is so stressful, by the
14:05
way. Oh, yes, yes it is. I
14:10
was more stressed by the bomb one, not
14:12
because of the bomb itself, but because
14:14
that was really open. There
14:17
were lots of places to go and look at, the
14:19
bomb and the quad. Yeah, you
14:21
know, so what's interesting is that
14:24
those two levels were levels
14:27
two and three that we designed. I
14:31
played tension really early, like almost gray box versions
14:33
of those, and it was amazing watching how they
14:35
came together. Oh, yeah,
14:37
you totally did. It went the...
14:39
We saw your name in the credits,
14:42
I remember. Yeah, we... Oh, Tommy's Tommy
14:44
Haunton. Yeah, our boy.
14:47
I bullied him into it. Yeah, I was
14:50
like, please, I don't want to. I
14:54
gotta put my name in that kid, I know where you live. No,
14:59
yeah, the order of our rooms developed is
15:01
we developed one room that was
15:04
like the janitor's closet, which is where we're
15:06
just figuring out kind of the UX of
15:08
it, and so it was like the simplest,
15:10
easiest room. And then we did
15:12
the headmaster's office, and then we did under pressure, and
15:15
then we did the quad. With
15:18
under pressure, we wanted to see what it was
15:20
like to have five mini
15:23
rooms stitched together, which
15:25
under pressure is the water filling one, and
15:28
then the quad, we wanted to see what
15:32
it was like to have an escape room outside, because
15:35
you can't really do escape
15:37
rooms outside because people can go anywhere.
15:41
Even in that, we had to confine it
15:43
with sidewalk barriers, but it was something we
15:46
wanted to see what we could do in the digital
15:48
format that we couldn't do. That's
15:51
always what you want out of it. Yeah, and
15:53
I think you say that, like, this is always
15:55
true, but I think it's the sign of
15:57
a good designer to be able to
15:59
understand it. like, here's my medium and let me plan
16:01
within that medium, rather than just thinking, I'm going to
16:04
take the rooms I've got and I'm just going to
16:06
stick them in and see and then just see, hope
16:08
they fit. You know, just sort of
16:10
shove them in there, cut the corners and see
16:12
if I can. So I think it's not necessarily
16:14
something you can take for granted. That things are
16:17
designed for their medium. Through the pandemic of a
16:19
lot of people taking their physical rooms and trying to
16:21
put them online and some of them did it with
16:23
great success if they cared enough to adjust it for
16:25
the medium. If they had the time to adjust
16:27
it for the medium. Some people not necessarily as skilled
16:30
at that. So it didn't work as well. Yeah. The
16:32
lack of adjustment was fascinating because I know some
16:34
games just literally put cameras in the room and
16:36
it's like, okay, here's a physical, uh, puzzle
16:39
to solve. And it's like, that isn't, you're
16:41
just like, as a group of five people,
16:43
being like, okay, take, take the, take the
16:45
move your hand, then take that piece and
16:47
put it in the center. Okay. Take the
16:49
little weird corner piece with the blue, the
16:52
next one. Oh my God. And it's like
16:54
telling a guy to put a puzzle together
16:56
and like, please. So it makes
16:58
you really appreciate when you see, I think
17:00
that does not work in one medium, get
17:02
stretched to being like, yeah, there's a reason
17:04
it doesn't work. Yeah. I think
17:06
I did one of those and I
17:09
genuinely just started playing a game on
17:11
my computer, like, because it was a
17:13
nightmare, but out of the pandemic,
17:15
one of my favorite types of escape games came
17:18
out, which was the ones where, uh,
17:21
I don't know if there's a term for
17:23
it, but it's like where your internet surfing, like
17:25
the internet. So air, air detail. Yeah. Yeah.
17:27
We did one together that, uh, the, the,
17:30
one that really saw so cool because what
17:35
it's, what's kind of interesting about it is
17:39
like escape rooms are always kind of,
17:42
uh, I mean, no, I'm not going
17:44
to say always kind of, but, uh, escape rooms, I
17:46
feel like kind of lean towards more like the
17:49
spoke puzzles, but those ARG escape
17:51
rooms made me feel more like
17:53
an investigator. Yeah. Like
17:56
a sleuth while you're doing these sort of
17:58
like, you know, their escape room. puzzles.
18:01
But it's like, there's
18:03
the, I don't know, it had a thematic shift
18:05
for me, which I thought was really interesting. Yeah,
18:09
it's cool. Because with ARGs, obviously, though, my
18:11
biggest issue with ARGs is they kind of
18:13
are things that reward, you know,
18:15
a Reddit subreddit that basically is like one
18:17
person does something and then 50 people watch
18:20
and comment on it, versus what Swamp Hotel
18:22
and some of the other companies that did this
18:25
did were, it's a self contained timed ARG
18:27
that sort of within a set of barriers,
18:29
but it still feels like, like you said,
18:32
you're solving mysteries. And it's really, really clever
18:34
stuff that companies did that I thought, like
18:36
you said, you embrace the medium well and
18:38
made you feel like you were a
18:40
detective without feeling like you're having to either solve puzzles
18:43
that are not fun, or again, read
18:45
a subreddit recapping what you couldn't or didn't want
18:47
to do. Hmm. It's,
18:51
yeah, I'm, I, I, I,
18:54
it's, it's kind of interesting how the
18:57
medium that you're playing the game
18:59
in affects the game design. Because
19:02
that's sort of how I feel about
19:04
escape rooms in general, in that like
19:06
they started as flash games. And
19:09
then, which are like,
19:11
you know, we're primarily single player
19:13
experiences. And then people pulled
19:15
that flash game architecture into the real
19:17
world. And that
19:19
turned it into a collaborative experience, because
19:21
you have like the location location based
19:24
entertainment, like economics, you got to sell multiple tickets,
19:26
if you're going to build out this room. Which
19:32
I just I don't know, I think I think
19:34
that stuff is really fascinating, how it kind of
19:36
modifies. It's like the, it's, it
19:38
feels like how the Bible changes
19:41
every time it gets like translated
19:43
into another language. But, or
19:47
like for a different culture. Yeah. End
19:51
of sentence. It's
19:57
like a dorky Mike. escape
20:00
rooms. Yeah,
20:06
I mean, I know we've gone so far away from
20:08
the room we just played, but to pull it
20:11
back to what we've done, it was
20:14
really good to watch you two go through
20:16
it. One of the other things that outside
20:18
of the puzzle doing that I was really impressed
20:20
with, especially given it
20:22
was your first time playing Wyatt, was
20:25
like, you're very good at looking
20:28
back and like, what have we done? What
20:30
have we got? Let's reassess all the information
20:32
we have, where those input, which was very,
20:35
very good. Yeah. And you have
20:37
to do that. But I especially have Wyatt your ability to say,
20:39
I know we got this from this thing, but I
20:41
feel like there was more light. Let's go back to
20:43
the conference table, which I had ignored because I got
20:45
one thing. Can we get things two or
20:48
three? Can we go back to the desk? Can
20:50
we get things two or three? It was really smooth
20:53
and well done. And like you sort of moved to
20:55
it. So I was, I was very impressed with that.
20:57
It would be a good how to lesson for
20:59
the teamwork and just organized ways
21:01
of thinking lessons for escape routes.
21:04
I feel like a jerk because I didn't
21:06
look behind the door immediately. Why? If
21:10
there is a meme or a trope on this show,
21:12
I believe it's always behind the door and I
21:17
did not look behind the door. Yeah.
21:21
Yeah. It's it
21:25
always feels like a little metagamy, you know,
21:28
it's like if I'm going to design
21:30
like a table, I'm not
21:32
going to have that table have one thing on
21:34
it. It's got to be, you know, you've got
21:36
to have more stuff with
21:38
feedback. I have had such frustration
21:41
with tables and chairs over the years that we've
21:43
been doing this. We're entering
21:45
year seven of doing this podcast. And sometimes if
21:47
you've got a table, naturally there's
21:49
got to be a chair, but I don't want
21:51
to put a chair in the room unless it's
21:53
going to do something. What do I do? People are going
21:55
to pick this chair up and be like, I break the legs off. I look inside
21:57
and I slip it. I go down. I
22:01
break the leg off the chair and
22:04
I bash open the model home container.
22:09
Well, look, thank you so much for coming on the show.
22:11
It was really lovely to have you. Wyatt, it was lovely
22:14
to have you for the first time. And, Tommy, it's always
22:16
great to have you back. I think this is
22:18
a good season opener. You made
22:20
it a very nice start to 2024. Yeah.
22:23
And if you... I'll take you back on and
22:25
appreciate you always having us... Let
22:28
me take that again. Sure. Wonderful.
22:31
Thank you so
22:33
much for having me back on. It's always a joy to hang
22:35
out with you guys. And again, I have so much respect because
22:37
you do this... Creating these is
22:39
really hard. And I'm just impressed
22:42
that you're able to create satisfying stuff. Actually,
22:44
I'm curious. One question for Bill. So
22:46
you play test these on your own as
22:48
single player, right? And that's interesting because talking
22:50
about the medium of flash games being single
22:53
player and then to me, the
22:55
nature of what makes Escape from Special is
22:57
the multiplayer aspect. So I'm curious, when you
22:59
play, do you talk aloud or how do
23:01
you have those epiphanies? Because I worked with
23:03
you, Wyatt. It was really great to have
23:05
the chance to talk aloud and then spring
23:07
back and forth on stuff we observe. So
23:09
I'm curious how you do that on your
23:12
own, Bill. Well, I do think... I talk
23:14
it all out. I
23:16
speak it through. But I think, honestly,
23:18
I think it's like a necessary handicap
23:20
to get the timing right. That I
23:22
do it by myself, which makes it
23:24
harder. But I know
23:27
how Danny designs and I've done, you know,
23:29
we've done hundreds of these. I know how the kind
23:31
of the structure on so sort of if
23:34
there was two of us, it would go very quickly. And
23:37
so it's nice to like... Because
23:39
we've had people play single by themselves. People play
23:41
solo on the show before and it does not
23:43
go well. Not as
23:45
well. No, not as well. Some of them, like it goes
23:47
well and the final part is lovely. But like they have
23:49
it's much harder for them. It's a much, much harder experience
23:51
because you have that back and forth. Occasionally, we do
23:54
have certain puzzles that a single player we can
23:56
tell are quite challenging. And we have to sort
23:58
of chat channel it together and... I reckon
24:01
if you've got two people together two different minds
24:03
looking at this one of them's gonna get that
24:05
yeah things often things that are just Like spotting
24:07
that something is wrong with something like those awards
24:09
I will I will say I have discovered
24:11
in recent play tests I am
24:14
not good at spot the differences and that's not about
24:16
me being by myself. It's just a Lack
24:18
I spend like 20 minutes trying to spot the difference
24:21
to images and then our guests come on and they
24:23
go Well, let's open these two things up.
24:25
Well, obviously there's three differences right there. What are you
24:27
talking about? Oh, yeah obvious you weeks, but
24:29
they get him everyone gets him so much faster than
24:31
me So I will have to we'll have to put
24:33
some special caveat to that We're saying
24:36
if I like a bunch of monopoly currency. I
24:38
can like give it to you as real money
24:46
And But no, so mostly it
24:48
works out it works out an
24:50
equivalent my experience doing Danny's rooms is offset
24:52
by doing it by myself And it usually
24:54
ends up a similar time to how long
24:56
it takes other people The
24:59
politics are letting us keep behind the curtain.
25:01
Yeah. Well, thank you so much for coming on before you
25:03
guys go I'll stop Tommy. Is
25:05
there anywhere if people wanted to find more
25:07
of Tommy Haunton? Where would they
25:09
go to see any any projects you want to
25:11
announce or places you want people to check out?
25:15
You can just look at my website or me
25:17
my outdated website Tommy Haunton calm or just type
25:19
my name in or shout at three Timeless and
25:21
I will appear Wonderful and
25:23
then why can people find more of the
25:26
stuff you're doing? You can plug escape Academy
25:28
again or anything else that you'd like people
25:30
to check out. Yeah I
25:32
mean you can you can
25:34
play escape Academy on theme
25:36
epic PlayStation
25:39
Xbox or switch it's also
25:41
on Xbox game pass and
25:45
If you're looking for anything else like coin crew
25:47
does you can
25:49
follow us on Twitter or Excuse
25:53
me Yeah,
25:56
actually you're true or
25:59
join our discord server which a
26:01
link to that is on our X.
26:06
But yeah, we're
26:08
always running play tests, so if you ever want
26:10
to play some early stuff, you know, feel
26:12
free to swoop on by. Brilliant. Wonderful.
26:14
Alright, thank you so much for coming on the
26:17
show. Thank you everybody at home for listening. I
26:19
hope you enjoyed listening. Danny, thank you Danny for
26:21
running a fun room for everybody. For
26:23
people at home, if you want to help support
26:25
the show, you can
26:27
tell a friend, tell anybody, just jump online,
26:29
post about it. Word of
26:32
mouth is the most important way to get podcasts into other
26:34
people's ears. So any support there
26:36
is super appreciated. You can also sign up for
26:38
the Patreon if you want to help donate
26:40
and keep the show running. We don't run any ads on the
26:42
show, so donations are what keeps us
26:47
eating food. So if
26:49
you can sign up at any level, anybody
26:52
who signs up at any level can appear
26:54
as an NPC in one of Danny's rooms. Oh
26:56
yeah, we had a few today. Thank
26:58
you so much to Paul Mazumdar, Tanya
27:01
Beata Halvorson, Lee Korsy, Valerie
27:03
Stacy, Varanem Shah, and Hector. Oh, I'm
27:05
so sorry, I'm going to screw up
27:07
the pronunciation right at the end. Olave,
27:09
Olav. Sorry. Sorry Hector.
27:11
Thank you. We'll refund your money. I've got to
27:13
cross with the level. So if you're doing it
27:16
at a low level, are you considered a bad
27:18
guy? And like, as you donate more, you get
27:20
considered like, so like the Tanya's is like, every
27:23
NPC, there's like a 90% chance
27:25
you'll be a terrible person in one of the rooms. That's
27:27
just how it works. The best you can
27:29
hope for is like a happy animal. But
27:33
there are other levels. People, you donate at $5 more,
27:35
you get all bonus audio. You can listen to the,
27:37
you could listen to me playtest this room and
27:39
all the other and fun side shows and
27:42
a two minute mystery series where we solve
27:44
old murder mysteries and things like that. There's
27:46
monthly vlogs for the $10 donors at
27:48
the moment, we're doing a long series
27:51
of reacting to escape rooms in popular
27:53
culture, TV shows. And
27:55
there's trivia for $20 donors. It's a whole
27:57
big thing. So go and support that
27:59
if you can. It's lovely and it also supports
28:01
everyone else in the community who keeps getting these shows
28:03
for free because some people are Putting
28:06
money in to keep it from afloat. So you're
28:08
supporting the arts. It's a legitimate way to support
28:11
creative work Thank you. Thank
28:13
you to the patrons Johnny Rock and
28:15
Sally ghost in the attic. That's it
28:18
Raj Nigel for I think I
28:23
thank you buddy for listening. Thank you for becoming the show.
28:25
Bye everybody You
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