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Podcast This Escape - Realty Fakery

Podcast This Escape - Realty Fakery

Released Wednesday, 7th February 2024
Good episode? Give it some love!
Podcast This Escape - Realty Fakery

Podcast This Escape - Realty Fakery

Podcast This Escape - Realty Fakery

Podcast This Escape - Realty Fakery

Wednesday, 7th February 2024
Good episode? Give it some love!
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Episode Transcript

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0:12

No One. Will

0:16

come to podcast to this escape. The podcast where

0:18

we talk about the escape room he escaped from

0:20

in the previous episode of this podcast. Tommy.

0:23

Why it? You guys Relations you did it. Rob

0:26

you experienced. A criminal

0:28

Real sir. And

0:31

villager our lives. considering how

0:33

dangerous they seem see potential to

0:35

good have you on the

0:37

run from the causes. The

0:39

trick is that all realtors or

0:42

criminal damage or your. Ex a

0:44

a writer know any. And

0:48

what's going to happen to all the peters we ordered.

0:51

That have a know. The. Last, the

0:53

mists of time. If you're listening at home,

0:55

you can decide what happened to those pietrzak.

0:57

Law Lords, it's all of an expert flipper is

0:59

also a compelled to beta. Yeah. It

1:01

all worked out near got. A

1:07

good mood. Those really lovely have to listen to

1:09

you through you to go through and play. It

1:11

did did you enjoy It was only moment that

1:13

you that you like door hated details about the

1:15

heads you. Feel particularly smart

1:17

anywhere? No. Real.

1:21

As that is getting I know that was great fun

1:23

and while you were a blast to play with. Likewise,

1:26

Tommy yeah a good always like he

1:28

had my corner. I

1:31

will very. Nervous about all the go slow

1:34

we built up When you got the euphemisms know

1:36

and haunted is one of them. God

1:38

I. Hope you don't build up that. Yeah

1:43

those are we alone off of the not sold in

1:45

sixty years of like a could be be right that

1:47

the death one when we should have been more logical

1:49

answer for shy. Guy did not make

1:51

these up. I got these off

1:54

fun real estate web sites. my

1:56

mother they dive sites where will the we're

1:59

discussing them we got like half of them.

2:01

Absolutely. Cozy's the classic that lets you think, I

2:03

can do this. I could come up with more.

2:07

Natural surroundings. I really like natural surroundings.

2:09

My other favorite was

2:12

when I was looking for apartments in LA,

2:14

you realized that the stuff they didn't say

2:16

was not included. So you couldn't make anything

2:18

for granted. It'd be like, it has heat

2:20

and it has a fridge. And

2:23

you're like, so what is it

2:25

missing? Nobody. No, no, no,

2:27

no, no. This is a

2:29

wall door door. We're just doing a really

2:32

hot fridge. Is

2:35

it the same, Tommy, when you're doing real estate

2:37

hunting there, that it is a search for power

2:39

outlets? Because that is

2:41

a big thing that I paid attention to when we

2:43

were getting our place. It was, you have to look

2:45

and see, does this room have any power outlets?

2:48

Can I plug anything in, in this room? It

2:50

is a crapshoot. I was lucky in that

2:52

my first big apartment that I lived in

2:54

alone had power outlets everywhere because it was

2:57

remodeled. But then, yeah, when you

2:59

go to an older place, you're very lucky if

3:01

you're like, oh, there's one in the room next

3:03

door. So I'm going to be running a lot

3:05

of power strips. Or like our previous

3:07

apartment, which we were renting, which was a

3:09

brand new build, and it had plenty of

3:11

power outlets, whether they worked or not was

3:13

an interesting matter. Because some of them just

3:15

were not wired inside the wall and would

3:17

have to have opened up the whole wall

3:19

to get them wired to something. It

3:22

was a decorative power outlet. Yeah,

3:24

those are a show outlet. Anyway,

3:27

this is only mildly about

3:29

ranting about real estate experiences.

3:34

It was interesting watching the

3:37

things that you sold right away versus

3:39

took time on was I think possibly

3:41

the exact opposite of Bill in the

3:43

play. That's funny. Like, Bill, you

3:45

took a while to notice the awards. Yes.

3:48

Oh, yeah, you got I was

3:50

so jealous. As soon as you found the

3:52

words, you're like, Oh, that looks like garage.

3:54

That looks like kitchen. That that took

3:56

me 45 minutes. I came back to the

3:58

end, pulling my hair. I go. Who the

4:00

hell cares about Night of the Raj? Why

4:02

is he so? I was like, well,

4:05

I know Danny and Bill are big fans of the

4:07

Brexit movement. You hate all of it. Shut

4:10

up. But no, it was only

4:12

from saying the last one aloud. It was

4:14

like, Attic, wait

4:16

a second. Yeah. I

4:19

love wordplay. So that was really

4:21

clever. I liked the nice hiding of

4:23

that. I think it was nice

4:25

because you did a lot of peppering of things around

4:28

that eventually all came together. It's the observation and connection

4:30

parts that I love. Good

4:33

job on the uranium flowers. That

4:37

was a nice bit of teamwork. Yeah, the key. That

4:39

was definitely one of my favorites. You

4:42

crushed that one, Tommy. Yeah, it

4:44

was really clever, too. I think that

4:46

was such a subtle way of like, if you

4:48

had pointed out the flowers being so present, I

4:51

would have just ignored them as being decorative. So

4:53

I had a nice double team. I was going

4:55

to say why. Yeah, that was very like, for

4:57

people who haven't done many escape

4:59

rooms or they're not sure if they do well, I

5:02

often say that's the sort of

5:04

skill that you get, being

5:06

able to be aware of like, that looks like a pattern. I

5:08

don't know what to do with it. I

5:10

don't know where it's going to go. But let's just acknowledge

5:12

it. And that was perfect. You

5:15

saw that straight away. I don't know what it is. Those

5:17

flowers are clearly not just flowers. Yeah,

5:20

I mean, I think that's

5:23

the thing I love about escape room design in

5:25

general. It's kind

5:27

of like that awards thing where it's

5:29

like Tommy got it immediately. But

5:31

it's like there's definitely things that we, like Tommy

5:34

and I in our playthrough, took a

5:36

ton of time on, I'm sure you've been through. Right.

5:40

Which I, that's, yeah,

5:43

I think that's the beautiful thing about escape

5:45

rooms is like the puzzle diversity scratches everyone's

5:48

heads differently. Which I think

5:50

is really nice. And it is

5:52

nice to like, I think that is like, as

5:54

you play more and more, you start to notice like,

5:56

that's half of a puzzle. That's

5:58

a hint to a puzzle. That's like yeah

6:01

like and and so getting that as a skill

6:03

is really helpful like we've been recently playing through

6:05

escape academy And we had a lot of those

6:07

sort of moments of walking through a space

6:09

and being like oh I have no

6:11

idea what that is But that we

6:13

had like I can tell that that piece of

6:15

paint is clearly a hint and that piece of

6:17

paint is background art And you just start

6:20

to get like an understanding of how that all

6:22

comes together well Because

6:25

it's almost like when you're when you're in

6:27

an escape room It's like there's

6:29

it this the escape room environment

6:31

is trying to convince you that

6:33

it's a real space Hmm, then

6:35

you're like noticing these details, and

6:37

it's like kind of uncanny valley

6:39

where it's like like wait

6:41

a minute That's not that's

6:44

weird as heck like what is that?

6:46

That's not how the world is I

6:48

find that a lot harder in a real escape

6:50

room than in a gate than in a Online

6:53

one or an audio one and that I still

6:55

remember very much being in an escape room once

6:57

and they had a What's it

6:59

called a crow machine? I can't

7:02

even remember what crows stands for Crow

7:04

machine the are An

7:08

actual crow like that a crow distribution

7:10

machine I don't know one of the

7:12

ones that you move dials around and it shows

7:14

you wavelengths of thing okay like

7:16

a spectrometry And

7:23

also let's go yes, you're right And

7:27

yeah those in a sciencey room, and

7:29

I went oh great. I've just finished working

7:31

in a science lab I've used these before

7:34

let's get this out. I'll start fiddling with it. It

7:36

was just a decoration But

7:39

it was so cute you us to me That's

7:42

one of the thing that might be nuts on games that have

7:45

A lot of like dials and things

7:47

to make up the decor Especially

7:49

mix an actual puzzle because we did a game

7:51

recently that was in a legally

7:54

not Ghostbusters lab Puzzle

7:58

that uses the oscilloscope to. Nasa

8:00

Waveland to your just the guys and

8:02

gifts. For and the other guy all

8:04

the buttons were useless. It is like a

8:06

why these why are these the ones we

8:09

have to mess with the zoom indicator as

8:11

it would drive me up in in my

8:13

class axes into I talk about the decor

8:15

choices and I talk about these sort of

8:17

three levels of decor which is passive decor

8:19

which is meant to be. Don't pay attention

8:21

to me but it blends into the environment

8:23

like justifiably and that it makes sense why

8:25

it's there is seen to the space but

8:27

it's not otherwise new to support the worth

8:30

looking at. I call an active

8:32

Decor is meant to be like storytelling if

8:34

you know aspects but not pop a basin

8:36

and puzzle which emits a jump out at

8:38

the puzzle and in my mind you should

8:40

be able to tell the difference. When something

8:43

is like a cool this is a clue

8:45

are worth looking at and distinguish actually interacting

8:47

with of solving within the contents and you

8:49

should be able to other audience members immediately

8:51

or very quickly tell the difference between. This

8:53

is worth touching and looking at this is

8:56

give me a clue and this is the

8:58

actual thing actually solving or touch. That

9:00

the grass across different players have

9:02

very different abilities to tell the

9:04

difference is as well Yes and

9:06

ah but ah yes I in

9:08

our contacts wyatt of being evidence

9:10

a sort of create these. In

9:13

the face face as I. Like. To call us

9:15

now. Is the

9:17

have a lot more control over the real? As

9:20

a man's saying this thing as two buttons that

9:22

you can mess with. It has to

9:24

buttons on not. Yeah I

9:26

mean my did when when when you're

9:28

we're talking are kind of like passive

9:30

decor an act of the core verb

9:32

thing maps or came up for me

9:34

was like all the will like. we

9:37

have so much control over the composition

9:39

yeah of the stays isn't quite weak

9:41

and tone we we can make stuff

9:43

tonally more muted. Ah, in places

9:45

where we don't want players to look.

9:47

Vs. Places where we want

9:50

players to London. The other thing that you

9:52

do well with Escape Academy that you can't

9:54

do in a real space and is actually

9:56

something similar to what we do could like

9:59

when we describe. They do you. We just

10:01

say here a seven things in the room.

10:03

And. Naturally your brains fill out the

10:06

rest of the space to look like

10:08

a real estate agents office. Like there

10:10

was a feeling that was a flaw. Yet and

10:12

need to describe the professional you had the

10:14

now and so we're limited. like we can

10:16

list the interact with objects and you fill

10:18

out the rest whereas in a real space

10:20

that would look incredibly sparse and bland and

10:23

empty eaten. Yet I have never had Bengal

10:25

rights. And. I would you have with

10:27

that escape academy that works well as you can do

10:29

a similar thing of like. You

10:31

can have certain objects like visit at is

10:34

obscene. An escape economy in the library. And.

10:36

You can just say how do you stop

10:39

someone looking through every single book in the

10:41

library? The not clickable, they don't highlight you

10:43

can't you can't go to the cellphone take

10:45

every single individual can let you could english

10:47

your style sensical. Escape rooms is always.

10:49

A little bit I'm saying is a you can

10:51

like paint the they call but you can also

10:54

even if like. Obviously you've you've designed

10:56

and away with certain things aren't interesting. When.

10:58

The off chance to someone accidently disinterested in it.

11:01

You. Can just like. Sorry. No interact

11:03

or reads arrests so waste time. Which

11:06

is something. So it's hard when a physical space which tommy

11:08

you after. Like. You know, worry

11:10

about so it's morris. Are they going to

11:12

pick up the newspaper and read every page?

11:15

Are they gonna do that much as to

11:17

stay from exactly does? That was the axle

11:19

lesson I just did my masters in class

11:21

which is the the battle exactly the seven

11:23

to buy You describe a game and say

11:25

get behind the stores The game called the

11:27

Library. And. You walk in said would you

11:29

expect the people say books as okay as well.

11:31

You have one book in the room and know

11:33

about that, the library case. How many books do

11:35

you expect like a moth, a lot of books

11:38

in the shelves and you walk in and I

11:40

tell you that there's a puzzle in one of

11:42

the books. When he does this, withdraw the books

11:44

said like yeah, that's probably not His son know

11:46

it's hard. Okay so I'm in a glue and

11:48

secure all the books down except for one and

11:51

I've got a pizza with a red spot. And

11:53

then you walk up and it's a weird you

11:55

that one of the books can come out of

11:58

your the books kings. And people. Meeting

12:00

and talking about this and then I serve as

12:02

an actor in the room. And yeah, because

12:04

by birth. And. It is a librarian wire

12:06

on a book school bar. Yeah.

12:08

You're having to add extra. we usually

12:10

use or six and in this world

12:12

skis it's normal the books or food

12:14

down his has a blue fairy or

12:16

wizards done it and enough that the

12:18

biggest point of the this lesson I

12:20

make is that there is no right

12:22

shorts. It is what's appropriate for the

12:25

contest for the medium and for you

12:27

know your particular day. And yes maddening

12:29

as if the thing but the research

12:31

suggests real libraries don't have books. Magic

12:33

Week moved down but exactly the thing

12:35

he search appreciate in a real game.

12:37

His wife's realism of vs. Nice design

12:39

choices and people that don't hate their

12:41

staffs. The Africa. And luckily

12:43

we we have the extra element of control that

12:45

we can set things in a full library and

12:47

assess. you are overwhelmed with the number of books

12:49

you can't just slip through. All of them will

12:52

stop. There are too many key cards in the

12:54

Sack of the Gods. Precipitous.

12:56

As. Soon. As

12:58

I guess the. Main know in a way that physical

13:00

game off the cops. And I think

13:03

it's nice it's his hand with you but also

13:05

think it works because it's nice to know he's

13:07

going to be important later for come back to

13:09

and real life as a hard we and swanning

13:11

your way and saying let's come back later kids

13:13

you know obviously it's i was objects and things

13:16

could do have an. And

13:18

it is. Oh no I society

13:20

it's it's time for think As

13:22

I do think the titles aprons

13:24

you create a really informed by

13:26

the medium that you're like in

13:28

terms of the Maddox, it's like.

13:31

It. I. I think I

13:33

was doing. ah a young people, the

13:35

pandemic. We did some physical rooms. If

13:38

I was doing of his whole room,

13:40

I might shy away from a library

13:42

just because. Of that like

13:44

buckling down because I am neither

13:46

wanted. Yeah, I wanna

13:49

like maybe. Do. Go! Go where you're

13:51

medium is like easier which was kind of one

13:53

of the fun things with Escaped How to me

13:55

is just being able to be like. Everything's

13:58

fine. Like yeah, with water.

14:00

It's chill. I don't have to worry about

14:02

it. That level is so stressful, by the

14:05

way. Oh, yes, yes it is. I

14:10

was more stressed by the bomb one, not

14:12

because of the bomb itself, but because

14:14

that was really open. There

14:17

were lots of places to go and look at, the

14:19

bomb and the quad. Yeah, you

14:21

know, so what's interesting is that

14:24

those two levels were levels

14:27

two and three that we designed. I

14:31

played tension really early, like almost gray box versions

14:33

of those, and it was amazing watching how they

14:35

came together. Oh, yeah,

14:37

you totally did. It went the...

14:39

We saw your name in the credits,

14:42

I remember. Yeah, we... Oh, Tommy's Tommy

14:44

Haunton. Yeah, our boy.

14:47

I bullied him into it. Yeah, I was

14:50

like, please, I don't want to. I

14:54

gotta put my name in that kid, I know where you live. No,

14:59

yeah, the order of our rooms developed is

15:01

we developed one room that was

15:04

like the janitor's closet, which is where we're

15:06

just figuring out kind of the UX of

15:08

it, and so it was like the simplest,

15:10

easiest room. And then we did

15:12

the headmaster's office, and then we did under pressure, and

15:15

then we did the quad. With

15:18

under pressure, we wanted to see what it was

15:20

like to have five mini

15:23

rooms stitched together, which

15:25

under pressure is the water filling one, and

15:28

then the quad, we wanted to see what

15:32

it was like to have an escape room outside, because

15:35

you can't really do escape

15:37

rooms outside because people can go anywhere.

15:41

Even in that, we had to confine it

15:43

with sidewalk barriers, but it was something we

15:46

wanted to see what we could do in the digital

15:48

format that we couldn't do. That's

15:51

always what you want out of it. Yeah, and

15:53

I think you say that, like, this is always

15:55

true, but I think it's the sign of

15:57

a good designer to be able to

15:59

understand it. like, here's my medium and let me plan

16:01

within that medium, rather than just thinking, I'm going to

16:04

take the rooms I've got and I'm just going to

16:06

stick them in and see and then just see, hope

16:08

they fit. You know, just sort of

16:10

shove them in there, cut the corners and see

16:12

if I can. So I think it's not necessarily

16:14

something you can take for granted. That things are

16:17

designed for their medium. Through the pandemic of a

16:19

lot of people taking their physical rooms and trying to

16:21

put them online and some of them did it with

16:23

great success if they cared enough to adjust it for

16:25

the medium. If they had the time to adjust

16:27

it for the medium. Some people not necessarily as skilled

16:30

at that. So it didn't work as well. Yeah. The

16:32

lack of adjustment was fascinating because I know some

16:34

games just literally put cameras in the room and

16:36

it's like, okay, here's a physical, uh, puzzle

16:39

to solve. And it's like, that isn't, you're

16:41

just like, as a group of five people,

16:43

being like, okay, take, take the, take the

16:45

move your hand, then take that piece and

16:47

put it in the center. Okay. Take the

16:49

little weird corner piece with the blue, the

16:52

next one. Oh my God. And it's like

16:54

telling a guy to put a puzzle together

16:56

and like, please. So it makes

16:58

you really appreciate when you see, I think

17:00

that does not work in one medium, get

17:02

stretched to being like, yeah, there's a reason

17:04

it doesn't work. Yeah. I think

17:06

I did one of those and I

17:09

genuinely just started playing a game on

17:11

my computer, like, because it was a

17:13

nightmare, but out of the pandemic,

17:15

one of my favorite types of escape games came

17:18

out, which was the ones where, uh,

17:21

I don't know if there's a term for

17:23

it, but it's like where your internet surfing, like

17:25

the internet. So air, air detail. Yeah. Yeah.

17:27

We did one together that, uh, the, the,

17:30

one that really saw so cool because what

17:35

it's, what's kind of interesting about it is

17:39

like escape rooms are always kind of,

17:42

uh, I mean, no, I'm not going

17:44

to say always kind of, but, uh, escape rooms, I

17:46

feel like kind of lean towards more like the

17:49

spoke puzzles, but those ARG escape

17:51

rooms made me feel more like

17:53

an investigator. Yeah. Like

17:56

a sleuth while you're doing these sort of

17:58

like, you know, their escape room. puzzles.

18:01

But it's like, there's

18:03

the, I don't know, it had a thematic shift

18:05

for me, which I thought was really interesting. Yeah,

18:09

it's cool. Because with ARGs, obviously, though, my

18:11

biggest issue with ARGs is they kind of

18:13

are things that reward, you know,

18:15

a Reddit subreddit that basically is like one

18:17

person does something and then 50 people watch

18:20

and comment on it, versus what Swamp Hotel

18:22

and some of the other companies that did this

18:25

did were, it's a self contained timed ARG

18:27

that sort of within a set of barriers,

18:29

but it still feels like, like you said,

18:32

you're solving mysteries. And it's really, really clever

18:34

stuff that companies did that I thought, like

18:36

you said, you embrace the medium well and

18:38

made you feel like you were a

18:40

detective without feeling like you're having to either solve puzzles

18:43

that are not fun, or again, read

18:45

a subreddit recapping what you couldn't or didn't want

18:47

to do. Hmm. It's,

18:51

yeah, I'm, I, I, I,

18:54

it's, it's kind of interesting how the

18:57

medium that you're playing the game

18:59

in affects the game design. Because

19:02

that's sort of how I feel about

19:04

escape rooms in general, in that like

19:06

they started as flash games. And

19:09

then, which are like,

19:11

you know, we're primarily single player

19:13

experiences. And then people pulled

19:15

that flash game architecture into the real

19:17

world. And that

19:19

turned it into a collaborative experience, because

19:21

you have like the location location based

19:24

entertainment, like economics, you got to sell multiple tickets,

19:26

if you're going to build out this room. Which

19:32

I just I don't know, I think I think

19:34

that stuff is really fascinating, how it kind of

19:36

modifies. It's like the, it's, it

19:38

feels like how the Bible changes

19:41

every time it gets like translated

19:43

into another language. But, or

19:47

like for a different culture. Yeah. End

19:51

of sentence. It's

19:57

like a dorky Mike. escape

20:00

rooms. Yeah,

20:06

I mean, I know we've gone so far away from

20:08

the room we just played, but to pull it

20:11

back to what we've done, it was

20:14

really good to watch you two go through

20:16

it. One of the other things that outside

20:18

of the puzzle doing that I was really impressed

20:20

with, especially given it

20:22

was your first time playing Wyatt, was

20:25

like, you're very good at looking

20:28

back and like, what have we done? What

20:30

have we got? Let's reassess all the information

20:32

we have, where those input, which was very,

20:35

very good. Yeah. And you have

20:37

to do that. But I especially have Wyatt your ability to say,

20:39

I know we got this from this thing, but I

20:41

feel like there was more light. Let's go back to

20:43

the conference table, which I had ignored because I got

20:45

one thing. Can we get things two or

20:48

three? Can we go back to the desk? Can

20:50

we get things two or three? It was really smooth

20:53

and well done. And like you sort of moved to

20:55

it. So I was, I was very impressed with that.

20:57

It would be a good how to lesson for

20:59

the teamwork and just organized ways

21:01

of thinking lessons for escape routes.

21:04

I feel like a jerk because I didn't

21:06

look behind the door immediately. Why? If

21:10

there is a meme or a trope on this show,

21:12

I believe it's always behind the door and I

21:17

did not look behind the door. Yeah.

21:21

Yeah. It's it

21:25

always feels like a little metagamy, you know,

21:28

it's like if I'm going to design

21:30

like a table, I'm not

21:32

going to have that table have one thing on

21:34

it. It's got to be, you know, you've got

21:36

to have more stuff with

21:38

feedback. I have had such frustration

21:41

with tables and chairs over the years that we've

21:43

been doing this. We're entering

21:45

year seven of doing this podcast. And sometimes if

21:47

you've got a table, naturally there's

21:49

got to be a chair, but I don't want

21:51

to put a chair in the room unless it's

21:53

going to do something. What do I do? People are going

21:55

to pick this chair up and be like, I break the legs off. I look inside

21:57

and I slip it. I go down. I

22:01

break the leg off the chair and

22:04

I bash open the model home container.

22:09

Well, look, thank you so much for coming on the show.

22:11

It was really lovely to have you. Wyatt, it was lovely

22:14

to have you for the first time. And, Tommy, it's always

22:16

great to have you back. I think this is

22:18

a good season opener. You made

22:20

it a very nice start to 2024. Yeah.

22:23

And if you... I'll take you back on and

22:25

appreciate you always having us... Let

22:28

me take that again. Sure. Wonderful.

22:31

Thank you so

22:33

much for having me back on. It's always a joy to hang

22:35

out with you guys. And again, I have so much respect because

22:37

you do this... Creating these is

22:39

really hard. And I'm just impressed

22:42

that you're able to create satisfying stuff. Actually,

22:44

I'm curious. One question for Bill. So

22:46

you play test these on your own as

22:48

single player, right? And that's interesting because talking

22:50

about the medium of flash games being single

22:53

player and then to me, the

22:55

nature of what makes Escape from Special is

22:57

the multiplayer aspect. So I'm curious, when you

22:59

play, do you talk aloud or how do

23:01

you have those epiphanies? Because I worked with

23:03

you, Wyatt. It was really great to have

23:05

the chance to talk aloud and then spring

23:07

back and forth on stuff we observe. So

23:09

I'm curious how you do that on your

23:12

own, Bill. Well, I do think... I talk

23:14

it all out. I

23:16

speak it through. But I think, honestly,

23:18

I think it's like a necessary handicap

23:20

to get the timing right. That I

23:22

do it by myself, which makes it

23:24

harder. But I know

23:27

how Danny designs and I've done, you know,

23:29

we've done hundreds of these. I know how the kind

23:31

of the structure on so sort of if

23:34

there was two of us, it would go very quickly. And

23:37

so it's nice to like... Because

23:39

we've had people play single by themselves. People play

23:41

solo on the show before and it does not

23:43

go well. Not as

23:45

well. No, not as well. Some of them, like it goes

23:47

well and the final part is lovely. But like they have

23:49

it's much harder for them. It's a much, much harder experience

23:51

because you have that back and forth. Occasionally, we do

23:54

have certain puzzles that a single player we can

23:56

tell are quite challenging. And we have to sort

23:58

of chat channel it together and... I reckon

24:01

if you've got two people together two different minds

24:03

looking at this one of them's gonna get that

24:05

yeah things often things that are just Like spotting

24:07

that something is wrong with something like those awards

24:09

I will I will say I have discovered

24:11

in recent play tests I am

24:14

not good at spot the differences and that's not about

24:16

me being by myself. It's just a Lack

24:18

I spend like 20 minutes trying to spot the difference

24:21

to images and then our guests come on and they

24:23

go Well, let's open these two things up.

24:25

Well, obviously there's three differences right there. What are you

24:27

talking about? Oh, yeah obvious you weeks, but

24:29

they get him everyone gets him so much faster than

24:31

me So I will have to we'll have to put

24:33

some special caveat to that We're saying

24:36

if I like a bunch of monopoly currency. I

24:38

can like give it to you as real money

24:46

And But no, so mostly it

24:48

works out it works out an

24:50

equivalent my experience doing Danny's rooms is offset

24:52

by doing it by myself And it usually

24:54

ends up a similar time to how long

24:56

it takes other people The

24:59

politics are letting us keep behind the curtain.

25:01

Yeah. Well, thank you so much for coming on before you

25:03

guys go I'll stop Tommy. Is

25:05

there anywhere if people wanted to find more

25:07

of Tommy Haunton? Where would they

25:09

go to see any any projects you want to

25:11

announce or places you want people to check out?

25:15

You can just look at my website or me

25:17

my outdated website Tommy Haunton calm or just type

25:19

my name in or shout at three Timeless and

25:21

I will appear Wonderful and

25:23

then why can people find more of the

25:26

stuff you're doing? You can plug escape Academy

25:28

again or anything else that you'd like people

25:30

to check out. Yeah I

25:32

mean you can you can

25:34

play escape Academy on theme

25:36

epic PlayStation

25:39

Xbox or switch it's also

25:41

on Xbox game pass and

25:45

If you're looking for anything else like coin crew

25:47

does you can

25:49

follow us on Twitter or Excuse

25:53

me Yeah,

25:56

actually you're true or

25:59

join our discord server which a

26:01

link to that is on our X.

26:06

But yeah, we're

26:08

always running play tests, so if you ever want

26:10

to play some early stuff, you know, feel

26:12

free to swoop on by. Brilliant. Wonderful.

26:14

Alright, thank you so much for coming on the

26:17

show. Thank you everybody at home for listening. I

26:19

hope you enjoyed listening. Danny, thank you Danny for

26:21

running a fun room for everybody. For

26:23

people at home, if you want to help support

26:25

the show, you can

26:27

tell a friend, tell anybody, just jump online,

26:29

post about it. Word of

26:32

mouth is the most important way to get podcasts into other

26:34

people's ears. So any support there

26:36

is super appreciated. You can also sign up for

26:38

the Patreon if you want to help donate

26:40

and keep the show running. We don't run any ads on the

26:42

show, so donations are what keeps us

26:47

eating food. So if

26:49

you can sign up at any level, anybody

26:52

who signs up at any level can appear

26:54

as an NPC in one of Danny's rooms. Oh

26:56

yeah, we had a few today. Thank

26:58

you so much to Paul Mazumdar, Tanya

27:01

Beata Halvorson, Lee Korsy, Valerie

27:03

Stacy, Varanem Shah, and Hector. Oh, I'm

27:05

so sorry, I'm going to screw up

27:07

the pronunciation right at the end. Olave,

27:09

Olav. Sorry. Sorry Hector.

27:11

Thank you. We'll refund your money. I've got to

27:13

cross with the level. So if you're doing it

27:16

at a low level, are you considered a bad

27:18

guy? And like, as you donate more, you get

27:20

considered like, so like the Tanya's is like, every

27:23

NPC, there's like a 90% chance

27:25

you'll be a terrible person in one of the rooms. That's

27:27

just how it works. The best you can

27:29

hope for is like a happy animal. But

27:33

there are other levels. People, you donate at $5 more,

27:35

you get all bonus audio. You can listen to the,

27:37

you could listen to me playtest this room and

27:39

all the other and fun side shows and

27:42

a two minute mystery series where we solve

27:44

old murder mysteries and things like that. There's

27:46

monthly vlogs for the $10 donors at

27:48

the moment, we're doing a long series

27:51

of reacting to escape rooms in popular

27:53

culture, TV shows. And

27:55

there's trivia for $20 donors. It's a whole

27:57

big thing. So go and support that

27:59

if you can. It's lovely and it also supports

28:01

everyone else in the community who keeps getting these shows

28:03

for free because some people are Putting

28:06

money in to keep it from afloat. So you're

28:08

supporting the arts. It's a legitimate way to support

28:11

creative work Thank you. Thank

28:13

you to the patrons Johnny Rock and

28:15

Sally ghost in the attic. That's it

28:18

Raj Nigel for I think I

28:23

thank you buddy for listening. Thank you for becoming the show.

28:25

Bye everybody You

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