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Harmonising Business and Creativity in Product Leadership

Harmonising Business and Creativity in Product Leadership

Released Wednesday, 13th March 2024
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Harmonising Business and Creativity in Product Leadership

Harmonising Business and Creativity in Product Leadership

Harmonising Business and Creativity in Product Leadership

Harmonising Business and Creativity in Product Leadership

Wednesday, 13th March 2024
Good episode? Give it some love!
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Episode Transcript

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0:01

Right , the record has started .

0:03

Nice .

0:04

Cool , and this is where

0:06

we awkwardly linger for

0:08

about 10 to 15 seconds wondering

0:10

how do we actually start one of these

0:12

? I know , just like the back room , it's so

0:14

many times .

0:16

Those people who listen for the first 5 to

0:18

10 seconds on our podcast just

0:20

go .

0:21

This is Rubber and then just quit

0:24

, yeah , there's

0:26

a lot of slamming your head against

0:28

the wall to break through

0:30

to a faster horse's experience

0:33

that's actually going to teach you anything that's worthwhile

0:36

.

0:38

And , of course , a big part of that is pulling ourselves

0:40

like this . We cannot claim we're going

0:42

to teach you anything whatsoever .

0:44

No , that's true , that's true . We

0:46

never do though we never do . We

0:48

might teach you something , but it's likely to be the wrong thing

0:50

and we're okay with

0:52

that . Yeah , yeah . But

0:54

yes how is everyone ?

0:56

Nice I'm always asleep . Oh , yeah

0:58

, you know what I had to tell them all night sleep

1:00

as well . I'm

1:03

going to blame . I'm going to blame Stormisha

1:05

, right , okay , this

1:08

will put us in a time frame

1:10

for everybody listening , so when we put this out .

1:12

Yeah , yeah , yeah .

1:13

Like when I get around to editing in six months

1:15

time we'll have no reference whatsoever

1:17

. Nobody will know who

1:19

or what we're talking about .

1:22

I've lost two fence panels .

1:24

Oh , you're joking .

1:27

I know it happens every time .

1:28

I thought that was some kind of view for me man .

1:32

It could well be Slowly losing that

1:34

, one fence panel at a time .

1:38

There's no perimeter , you're just leaking out everywhere

1:41

. No , I can't

1:43

blame Storm , whatever

1:45

it's called . It

1:47

was my birthday last week .

1:49

Yes on Wednesday .

1:52

So I had a lovely tempered

1:54

time on Wednesday because it was sensible

1:56

I was in work . The weekend , however

1:59

, made up for all of that . So

2:02

whilst I'm not hungover today , as

2:04

is very often the case when we're recording

2:06

, I will caveat I

2:10

am very tired , so

2:13

I've got a feeling that's going to bleed over into a very

2:16

similar sort of contribution from me . Nice

2:18

, I can actually expect

2:21

. So , that being said

2:23

, shall we start

2:25

?

2:25

Yeah shall we , and

2:28

shall we introduce the mystery voice ?

2:30

I think we probably should .

2:33

Today we're joined by Simon

2:35

. So , simon , do you want to give

2:37

us a little intro ? You

2:40

are , what are you doing and

2:42

why the hell are you here ?

2:45

My name is Simon Berry . I'm a

2:47

product manager . I'm

2:49

not quite sure yet . To

2:52

vent my frustration with wind and fences maybe

2:54

, but I think we're going to talk about product

2:56

management . Maybe

2:58

there is a metaphor

3:00

, there , isn't it ? It's like putting fences up that keep

3:03

getting blown down , or maybe kicking in

3:05

by senior management , who knows ?

3:07

I'll just jump over . Over

3:10

the place , or they don't exist .

3:16

Hopefully you've got a roadmap to put your fence

3:18

pole back in .

3:20

See the road .

3:23

Yeah , nice

3:25

, nice , welcome to Faster

3:27

Horses , simon .

3:28

Pleasure to have you yeah .

3:32

So yeah .

3:34

Where do we start ?

3:35

Good question .

3:36

Tell us about the realm of product

3:38

management . Yeah .

3:40

What is it ? Give us a yeah , a

3:42

why we should care ? Has

3:45

you met people or anybody in general ?

3:47

Yeah .

3:48

It's a very good question . A

3:50

letter isn't it ?

3:52

Two very different answers . Maybe , yeah , it's

3:56

been a long time since I've been asked what product

3:58

management and what should

4:00

you care ? I guess to

4:02

me it's making stuff happen . Right

4:05

, I'm that person that goes into

4:07

a business , especially with my backgrounds . A lot

4:09

of it is in startups . I did cut my

4:11

teeth in the FMCG

4:13

world . It wasn't for me . We might , we might get onto that

4:15

. But yeah

4:17

, like I guess , making stuff

4:20

happen , you prioritize all of the

4:23

wonderful things that come in from everywhere and

4:25

then hopefully , you have a product at the end of it . Slightly

4:28

more complicated than that , but in the simplest terms , I

4:30

think I've said and this

4:33

may maybe not to

4:35

all the project managers out there but I don't

4:37

really care about budgets and time , I

4:39

care about the outcomes that you get . So

4:42

I'm not sitting in Gantt charts saying

4:44

that's like , I'm saying what

4:46

does the user want and how do we make that happen

4:48

for them ? Refreshing , and

4:51

why should you care ? Refreshing Is

4:54

because , hopefully , if

4:56

you've got a good project the project , I

4:58

said it myself then if you've got a good product manager , you should

5:01

care , because they're on the side of the people

5:03

that want to build the products . Nice

5:05

at the time , nice .

5:07

I like that . Yes , all right .

5:11

I'm going to throw the question out there at you , Paul

5:14

. Then , off the back of that description

5:16

we've got , how have you found

5:18

your interactions have been with the various

5:22

PMs in the past ? Things

5:24

like that .

5:26

Good and bad . I

5:29

think this always comes down to interesting , though

5:31

People

5:34

who do product management

5:36

much better , people

5:38

who do project management not

5:41

so much . It's interesting , isn't it

5:44

? Because I think there's a very similar

5:46

, but there's a massive divide

5:49

between the two . Simon

5:52

, can you relate to

5:54

this ?

5:55

Yeah , definitely Project

5:58

and product managers in the tourist who don't get on very well

6:00

.

6:02

Anyone .

6:03

I started my life off as a project manager many moons ago

6:05

. Just because I was doing

6:07

some product stuff and it was a start-up and

6:09

they didn't have enough money to pay me full time if

6:12

I didn't do some project management . So I did it and

6:14

I didn't find it fun . But

6:16

I think any sort of project manager that's got

6:18

a bit of product

6:20

in them , they end up in a product role anyway and

6:23

that's why they're a bit chalk and cheese

6:25

. I think it's like why is it not on

6:27

time ? Why are we spending so much money ? And

6:29

then the other side you're going well , the customer doesn't want

6:31

that or we need to fill this , we

6:33

need to spend more money , we need more time and it's

6:35

hard . The two roles that

6:37

are valid , obviously , but

6:40

they're sort of opposing sometimes

6:43

, because the business is one breathing down the neck together product

6:45

out , and the other breathing down the neck to make

6:47

it as cheap as possible .

6:49

Yeah . So you're automatically

6:52

in a catch-22 of

6:54

delivering everything but

6:56

paying absolutely nothing for it and getting

6:58

as close to those to completely

7:00

divergent points as is humanly possible

7:03

. My experience with product

7:05

management has always been an interesting

7:07

one , because where

7:10

I am right now is small

7:12

enough that we don't actually

7:14

have much in the way of

7:16

either product or project management . I

7:19

should say that the roles are kind of emerging

7:21

because we're getting to that point

7:24

where the company is starting

7:26

to develop in different directions

7:28

and needs that . Prior

7:31

to that , it's usually been the CEOs pointing in one

7:33

direction , saying run in

7:36

what I would consider quite an entrepreneurial

7:38

approach . That's

7:40

me being very forgiving with that . I think

7:42

I've used the term only a few podcasts now , but

7:44

that's my way of saying . They don't

7:47

actually plan anything . They just throw shit

7:49

at a wall and see what sticks . But

7:53

my experience with PMs in my

7:56

previous role was , in fact , an exact

7:58

opposite . There

8:02

was at least a dozen . There could have been two

8:04

dozen , and I

8:06

was part of a huge UX function , part

8:09

of the leadership team , which meant that my job

8:11

was trying to establish a process with

8:13

these individuals . But what had happened

8:16

is because they were so established in their routines

8:18

and their existing processes . It

8:20

was all more impenetrable to

8:24

get them to prioritize anything

8:26

from a user experience perspective because

8:29

their focus was on meeting KPIs

8:32

. They got from the business requirements

8:34

rather than anything to do with user requirements

8:37

. Have you guys had

8:39

similar experience of that ?

8:42

Yeah , go

8:44

on .

8:44

Simon Care to

8:46

elaborate .

8:48

I think the interesting point you said there is yeah

8:50

, I think product management

8:52

is needed when the founder

8:54

or the CEO can no longer

8:56

manage to communicate with the team

8:58

effectively and put

9:01

better and I think you said it is they just throw shit

9:04

at a wall . That's

9:06

generally what a lot of entrepreneurs do they

9:08

try new things , they do stuff . I think

9:10

the product manager steps in when they need to throw the

9:13

shit at someone else . So I've been

9:15

the person that catches all

9:17

the shit . The shit shield , yeah

9:20

, the shit shield and then collates into something that the business

9:22

can understand . All the developers

9:24

, all the UX or QA or whatever in the team

9:26

. And then , yeah , we

9:29

start going OK , well , we're going to do this bit . And

9:32

a lot of the conversations are and you hear this

9:34

so many times why ? So

9:37

? Why are you throwing shit at me ? You

9:41

sure that that's going to work ? Do you want to test it first ? No

9:43

, you just want to do it . Ok , well , I've

9:45

only just met you , so we'll do that for a bit , and

9:48

then we'll learn a bit more about each other , and then maybe

9:50

I'll say why again , and then maybe one day

9:52

you'll go . That isn't a good idea , because

9:54

I trusted you that one time .

9:58

Nice yeah

10:00

. Yeah , I think it's

10:04

interesting , is it ? Because I

10:06

did ? It

10:08

seems like a year ago now , but I did

10:11

some scrum training and

10:13

on that scrum training it

10:15

was like the product owner is like

10:19

the CEO of the product

10:21

.

10:22

And .

10:22

I think that , for me , is kind of

10:24

quite crucial , and I think that gets

10:26

lost quite a few times In

10:29

the way

10:32

you know . Everybody tries to own

10:34

the product and I think sometimes it's

10:37

, you know , kind of like UX wants

10:39

to own it , devs want to own

10:41

it , the C2O wants to own it , but

10:44

essentially if everybody's

10:46

own in it , then nobody owns

10:48

it as well . So it's that balance

10:51

and you want everybody , you want

10:53

skin in the game for people , but

10:55

at the same time you just

10:57

sometimes need to say just

11:00

can't do that . You know , touch

11:02

that new technology we're

11:05

building onnr .

11:06

You know we're just getting out there , because

11:08

that's the skills we've got .

11:10

Stop learning the language . Let's

11:12

just crack up with this shit , and then

11:15

we'll figure out later .

11:16

This is a point to everyone , but

11:18

you have to .

11:20

So to expand on what you've just said there , like

11:22

so was it PO's PM's

11:25

a combination of the two actors ?

11:26

like the .

11:27

CEO of a specific product . The one

11:29

product that I assume is

11:31

when back off what you said , simon

11:33

, about it PM's

11:35

materializing when the CEO can't effectively

11:38

communicate with the rest of the team . That

11:40

implies there's usually multiple products going on within

11:42

the organization . So

11:46

because I kind of I kind

11:48

of really like that analogy , because it keeps things

11:50

kind of localized , it gives quite

11:53

specific boundaries towards what a product

11:55

is and help define

11:58

where the overlap between two products might be . But

12:00

do you think that then , if

12:02

they emerge as

12:05

the CEO of their product , to

12:07

extend the analogy , do you need then people

12:09

who formulate the rest of that C-suite

12:12

around them 100%

12:14

? Do you need your version

12:16

of the CTO ? Who isn't the CTO ?

12:18

Yeah .

12:19

Like C-DO , or

12:21

I'm going to try and pioneer

12:23

the term CXO as the

12:25

chief experience . I don't know . I said pioneer

12:27

the problem , millions of CXOs as well , but

12:30

that's just what I want to become . But

12:35

so do you . You know , would you find that

12:37

for every PM , you need

12:40

to have the equivalent senior stakeholders

12:43

within that product

12:46

?

12:46

Yeah , I

12:48

mean , my

12:50

analogy to being in any team is it's

12:54

a football team , right ? If

12:56

you're going to have a player game , let's

12:58

call that the product . You're

13:02

going to want your best defenders . You're going to want your best

13:04

goalkeeper , your best midfielders , your best

13:06

forwards right , it doesn't really matter where

13:08

you're sitting . That wants to point in building

13:10

something for someone if you haven't got the best people around

13:12

you , and that could be

13:14

at a team level or the highest business

13:16

level . But , yeah , I absolutely agree . If I , if I'm

13:18

going to prioritize or

13:21

make a decision as the mini

13:23

CEO I

13:26

don't like the term product owner , by the way just

13:28

want to get in there because I don't think anyone owns the product

13:30

, I think everyone does Like people that write

13:32

code , design , like even the people that support

13:34

it . You know , it's not the people that just put the money

13:37

in or tell people what to do , you

13:39

know . But yeah , you want to . You

13:42

want to have an amazing team around you and you

13:44

all want to be aligned to do the

13:47

same thing . Right , which

13:50

? is a good product , hopefully .

13:53

Yeah , thanks , chris , although that's

13:55

a little bit harder to put .

13:57

It's getting harder . Yeah , yeah .

14:00

Nice .

14:01

So , saravan , I'm going to

14:03

ask you an eyesore and an ending question , but

14:06

to bring this , we are a UX podcast

14:08

after all , yep , so

14:10

I want to know I'm sure Paul

14:13

is just as keen what your experience

14:15

has been like working with UX

14:17

people . What

14:22

does that look like for you ?

14:23

Yeah , Personally

14:26

, I love it because I've

14:29

done a bit of it in my past and that's when

14:31

you sort of go

14:33

into the first roles and they go well . Can you

14:35

do a bit of this ? I'm not very good at design . I'm

14:38

quite good at thinking through customer journeys

14:40

and experiences and wireframing and

14:43

I think I've had to be because there was no one else to do it

14:45

. But yeah , when I think it's

14:48

working with

14:50

someone in UX should be a partnership

14:52

, product in UX should just be side by side

14:54

. I don't mean that in hierarchy

14:57

, I mean that in sort of solving

15:00

problems , customer needs . I

15:03

guess that the best when

15:05

it's working well for me and when I've seen the most

15:07

, is I

15:10

work with them to

15:12

say this is the next thing coming up , give

15:14

them as much information as I can , let them

15:16

go away , have a think about it , check

15:19

in . When everyone's happy , we get

15:21

all the developers involved and I'll leave them

15:23

alone until we've got something

15:25

then and I think that's where I work best . What

15:29

I really like is I like seeing developers in UX

15:32

. People work together and

15:34

iterate and it doesn't happen as often

15:36

as it should . But I think if you

15:38

can find someone that you can

15:40

trust with

15:43

like trust to think about

15:46

the first bit and then leave them to do the second

15:48

bit , you end up with a much

15:50

better product or feature . It's not always at

15:52

the product level .

15:54

No , no , no , Definitely . Interesting

15:57

because you say that , like UX

16:00

, people and devs don't talk as

16:02

much as they should . I'm

16:06

quite passionate that they should be talking

16:08

all the time , but there

16:11

is this don't know what it is , but

16:13

I don't know whether it's kind of like people can think

16:15

, oh , I did UX thing

16:17

and then , once we've designed it , just

16:20

throw it over the wall to devs

16:22

and expect them

16:24

to build absolutely everything

16:26

and have no pushback , and then

16:28

when they push back and you spent like a

16:31

month doing stuff , then

16:33

gets frustrated devs get frustrated

16:35

and then the whole communication lines break

16:38

down . So is there anything

16:40

we can do to kind

16:43

of make that communication

16:45

better , to make that kind

16:47

of at the forefront of

16:49

what should be happening ?

16:52

Is that to me ?

16:54

Anyone , you're

16:56

probably best to answer this .

16:59

I also got to be a bit biased . I mean

17:01

, mine's going to be biased as well .

17:04

Oh well , that's fine . It's

17:06

hard right . So I've managed UX . I've

17:08

never really directly managed any devs and I think I

17:10

should right . For starters , I don't think

17:12

product managers should manage

17:15

devs , Arguably they should maybe

17:17

not manage any of the people in the team , but needs

17:19

must right . In my last

17:21

role , I directly managed design

17:23

or UX and QA

17:26

, so I had an idea of each

17:29

end of the process and that was people managing , and

17:31

I tried not to get involved in the management of like this

17:33

is how you'd be a good QA , because who am I to tell

17:35

? But I guess , to

17:38

your question , which

17:41

I can't remember what it was , the gods have

17:43

it .

17:46

How do you foster that ?

17:47

early on .

17:47

So that people don't get frustrated .

17:49

Yeah , so can you bring everyone

17:52

in a meeting all the time together

17:54

? Is it worthwhile ? No , it's

17:56

not and I don't think it is . You know , like if

17:58

, let's say , the CEO of

18:00

a company comes to me and says we're going to build this big

18:02

feature , I want you to do it

18:04

and these are the reasons why . Now it's my job to explain

18:07

to the team that we're

18:09

going to build it . But do I get , let's

18:11

say , someone that's going to build the infrastructure , someone

18:14

that's going to build UI and a UX

18:16

person in the meeting to start saying that we

18:18

need to do user research ? Probably not , because it's

18:20

just a waste of everyone's time and they've got stuff that they're

18:22

doing anyway . Then , on the

18:24

other side of it , do I bring

18:27

a UX person into the meeting

18:29

where we're talking about what

18:31

tech that we're going to use to scale it for

18:33

the next 18 months ? Sorry

18:37

, probably not Now

18:40

. You could , you absolutely could , but you think , well

18:42

, in most of the businesses I've worked in , time

18:44

is precious and you

18:46

probably just sit around in meetings all the time . So

18:49

you've got to kind of make a decision , and

18:51

it's quite easy to make these decisions because you can

18:53

ask people if they think they need

18:55

to be there . It's not

18:57

.

18:58

It's mad , isn't it ? Yeah , you don't have

19:00

to do it for the decision , the

19:03

decision powers with them .

19:05

So you go , I've got this meeting right . So

19:08

typically what I'll do is , if the

19:11

business comes to me and say we want this feature , my

19:14

initial thought would be why do they want that

19:16

? Or yes , let's do it , because obviously I'm excited

19:18

or not , and then we'll take

19:20

it . I'll take it to a UX person and say , look , do we need to do

19:23

some research on this ? Like , how are we going

19:25

to do it ? Do I do some prototyping , like

19:27

wireframes or whatever ? But

19:29

I'll start talking about the team that we do . I'll

19:31

start talking with the whole team that we're doing that , maybe

19:33

in a stand-up or something saying oh , this is

19:35

come , we're working

19:37

on this , we will involve you when we

19:39

do it , when we need to . So maybe we'll

19:42

do a bit of research and stuff or

19:44

prototyping . We'll come back , we'll see it

19:46

throughout little

19:48

bits , throughout this process , and then we'll go

19:50

oh , now we're

19:52

ready to actually talk about it . So we'll

19:54

get everyone together before kickoff

19:56

, whatever project planning , and

19:59

we'll sort of do it . And then we'll just iterate through that

20:01

process of let's build it . And I think the

20:04

crucial point and I'd love to know

20:06

your two take on this actually- is it's

20:09

quite hard to design user experience

20:12

with movement . So

20:14

when something's being used and I know

20:16

you can do like you can get something

20:18

out there and see if it's used and stuff and

20:21

this is why I think having a very good UI

20:24

designer as well

20:26

as a very good UI developer is

20:28

paid dividends , where I've sort of been

20:31

. When

20:33

stuff starts being real and the

20:36

UX person starts interacting it where it's

20:38

built , because the

20:40

UI developers can have an idea

20:42

of how they want it to work and the UI designer

20:45

or UX person whatever they're

20:47

going to have an idea , that's where I think the power of

20:49

making a really good product comes together . It's then

20:51

sitting down and going . I

20:54

didn't think it would work like that and that's

20:56

where I think those conversations .

21:00

Yeah , I think , depending on the feature

21:02

itself , because , interestingly , at work

21:04

now myself , I mean

21:06

almost exactly the

21:08

scenario you described where I was pulled

21:11

into a session . I was just actually pulled into a session

21:13

because the head of engineering was like I've

21:15

got five minutes to come to this very dull meeting and

21:18

, lo and behold , it was the CEO

21:20

who's had a new idea for a feature , an

21:23

idea off the back

21:26

of requests from our biggest client . So

21:28

, there was a bit of weight behind it and then it turned

21:30

out to be now one of the highest priority

21:32

things on the list and

21:36

we haven't had the time I mean , we don't

21:38

really have the foundation right now , but we

21:40

haven't had the time to do any generative

21:42

research about it to go to

21:44

our various existing

21:46

customers and

21:48

say , well , we're going to add this , what do you do ? That's similar

21:51

. Are you using any workarounds

21:53

? That's similar . What would you get from this task

21:55

? You know third-party software that does

21:57

the same thing for you or that you've been looking at

22:00

to do this . I think

22:02

when you are not

22:04

able to go out and ask people

22:07

what they would do , how

22:10

they might use it , whether that's just asking

22:12

in a discussion session or an ended , or

22:14

with some kind of mock-up , whether

22:17

it's paper , whether it's infigma

22:19

or even some throwaway code I

22:22

think you then have to get a bit more creative about

22:24

where you get your information from . So

22:27

in my case , we have some great internal users

22:29

who do a lot of the setting up for

22:32

our customers and have spent a lot of time with the

22:34

product . So I get to exploit them . So

22:37

I've been asking them what they think , but of

22:39

course that means that you're only speaking to two

22:42

or three people . I

22:45

think the other thing that we've been able to do is , thankfully

22:47

this feature is pretty standard and

22:50

I've been able to find like eight I

22:53

wouldn't call them competitors , as said , they're not direct

22:55

competition , but eight people who are doing

22:57

the same thing , eight products are doing the

23:00

same thing , and then having a nice

23:02

clothed look at how they've been achieving

23:04

that . And

23:07

this was just after that meeting . I went

23:09

away from that meeting . I thought and I heard from the

23:11

CEO I owed him say

23:13

you know

23:15

, it's probably good to see

23:17

what other people are doing , but let's just get

23:19

out there and do it , and that's a bit of a

23:21

red flag line . So I went away and did the comp

23:23

analysis anyway and it revealed

23:25

quite a few little insights about what the industry

23:27

standard is . The fact that there isn't an industry

23:29

standard in this case

23:31

where it can be useful , that

23:34

is probably as close as we can get to

23:36

something that is , as you say

23:38

, moving Because

23:42

it's in flight for competition

23:44

. We can use it and engage with it ourselves

23:47

with a discrete account , and

23:50

, you know , we can start to feature

23:52

porch and I think that's

23:54

probably one of the ways

23:56

to work around . This

23:58

idea of this is presuming

24:01

that you don't have

24:03

, let's say , the lead time to

24:05

properly mock things up , as

24:08

is the case . We're against quite a bit of time

24:10

pressure and so we've kind

24:12

of agreed to go

24:15

with the best we can , best on the moving parts we can see

24:18

, iterate where we can , where we can , and

24:21

hopefully that won't fall apart

24:23

the moment the first version is out there . What

24:27

I will have to do and I think in this

24:29

case , if you're in a similar situation

24:32

to me , you do have to keep the

24:34

pressure on to say , right

24:36

, okay , our client is now

24:38

using this part of the

24:40

software , let me add them . I've

24:42

got to understand as soon as possible how

24:45

they're using it , because I think that can

24:47

reveal just as much about

24:50

their interpretation

24:52

of what you've created . And

24:55

of course you just want to get that feedback in as soon

24:57

as possible and iterate it . I'd

25:01

say that's kind of the approximate experience

25:03

I've had recently . What

25:06

about you , paul ?

25:08

Well , interesting , because I think

25:10

you've hit the nail on the head there , Simon . Well

25:17

, it's not real until it's on the

25:20

actual thing people are

25:22

going to be using . So I always say

25:24

that my designs , even though they

25:26

may be beautiful , they may be absolutely

25:28

amazing if I do say so

25:30

myself .

25:32

That's always awful .

25:34

But I always say that the sketches , they

25:37

don't work without the codes

25:39

, they don't work without . And

25:42

what I've been doing recently is spending

25:44

the whole day kind of , like you know , just on

25:46

calls with , like the dev and we're

25:49

just going through like well , this is the design

25:51

, this is how it's working , these are the calls

25:53

. What should the callers be on here ? What

25:55

? I'm just going to move on here , and

25:57

it's just so much better

26:00

to do it that way than think

26:02

you've got to think about all the interactions

26:05

as well , because when you work

26:07

in partnership with somebody who knows the

26:10

dev , the front end stuff , then

26:12

you don't have

26:14

to kind of make these amazing prototypes , you

26:16

don't have to do this shitty dribble

26:18

gif animation . Sometimes

26:21

it's nice to give kind of like the

26:23

idea of what you're trying to get , but most

26:25

time just do it in code

26:28

. You know , don't have that starting off point

26:30

and then go

26:32

and build it on the device you're actually going to use

26:34

. Yeah , what

26:37

was interesting ? Because I had

26:40

a problem recently

26:42

. I was designing for

26:45

mobile devices and

26:47

then I realized the

26:49

flip phones are

26:52

in here to stay , probably

26:55

, which is the horrible . It's

27:00

come off , though . So you start off on

27:02

this really thin screen and fold them out

27:04

into this tablet , and how do you transition

27:07

from one side

27:09

to then go to kind of like a tablet

27:11

? Or , if you've got the clump shell

27:13

effect , you're on a

27:16

really thin screen . I

27:18

think it's like the Galaxy

27:20

Z Fold is 217 pixels

27:23

, yeah

27:26

, and if you're designing

27:28

for like an iPhone , a 375

27:31

pixels that's

27:33

off the top of my head You've got

27:35

a lot more screen . And then you kind

27:37

of go like whoa , actually it doesn't work . So

27:39

you've got to test it out on the actual

27:42

devices that can be used in it . It's

27:44

a whole design , so I had to

27:46

rethink everything else .

27:49

It's changing . Now you know

27:52

what's . Horizontal scroll bar .

27:59

We use the bathroom .

28:01

It is almost frustrating , isn't it ? The amount

28:03

of different devices that you have

28:05

to cater for . Now , I'm all up for

28:07

like technology , but I

28:09

generally I mean this big

28:12

opinion here . But is it

28:14

those phones just a bit of a gimmick ? I know people

28:16

that have bought them . They've seen like the

28:18

color in the fold

28:20

starts to get

28:22

a bit rubbish and I know a few people that have

28:24

had them and just got rid of them just because of that , and

28:27

it's like you're causing us pain here . We

28:29

have to do a load more testing and we have to build something

28:31

else . If it's going to take over , then yeah

28:33

, obviously you have to adapt , but I don't

28:35

know .

28:36

I feel like if it was going to take over , it might

28:38

have already taken over

28:40

. Apple would have done one right , yeah

28:43

, yeah , well , exactly , yeah , you

28:47

know . There was one thing that I wanted to touch

28:49

on , actually regarding

28:54

your question early . I can't remember

28:57

if I did know , but one

28:59

thing I think , when it comes back to working

29:03

closely with development , getting

29:05

these things realized , one

29:08

thing is this is very easy

29:10

to do when we take for granted that there's a bit

29:12

of lead time to even establish

29:14

what's necessary . But

29:16

I found myself in situations in the past

29:18

where it's been UX as a service , where

29:22

Johnny CEO has come to

29:24

all the equivalent thereof , which has been

29:26

I do say , Simon , your

29:29

ilk products managers has

29:32

come along and said , look , this thing's

29:34

in development .

29:35

They were project managers , we've

29:40

probably made that mistake .

29:43

No one's innocent here but

29:45

where they've said this thing's

29:47

in development now and we need designs

29:50

for it , and

29:54

I think that is a very , very

29:56

common situation . But

29:59

I think , if you find that you're in that situation

30:01

, you

30:04

are going to really struggle to get any level

30:06

of communication back , Because

30:08

even with developers , when you're speaking

30:10

to a developer , you're speaking to them about changes

30:12

they've got to make to code . They've just spent a

30:14

sprint or two putting together . What

30:18

do you do in that situation ? How do you

30:20

and this is to both of you

30:23

and to me as well , but I

30:25

prefer your voices to mine

30:28

what do you do about that ? How do you react

30:31

to it ? How do you get ahead of it ? Is

30:33

it something that isn't on UX

30:36

designers to recognize ? On product

30:39

managers to develop , to recognize

30:41

who's responsible for this and how

30:43

do we fix it ?

30:45

think I think a really interesting thing

30:47

is I'm gonna flip it on my head and I'm gonna have a little . I'm

30:49

gonna have a little mode about CEOs and which

30:52

is equally , they go to the UX

30:54

people first , sometimes as well , which is very

30:56

frustrating .

30:58

Yeah , yes , I think .

31:01

I've always I've always installed a mentality

31:03

that you work for these people right their vision

31:05

areas . They probably know a little bit more than us

31:07

about the market or they should , you'd

31:09

hope so so they've had conversations with

31:11

other . Let's say they're

31:14

trying to , they've got a market share

31:16

. A new customers come along and said we

31:18

will Join you

31:20

for X million pounds If

31:23

you build this thing and they go . Well , that's

31:25

my job . Right , to bring money in to pay all these

31:27

people . They're here and I

31:29

think the frustrating thing is and I've always

31:32

said this you tell me the what , we're

31:34

gonna validate it , but we'll do that quietly

31:36

.

31:37

She don't wanna don't know where's one of my .

31:39

Let's deal with a how right and

31:41

that's across all of the disciplines , so

31:44

you can come in and say I want to build

31:46

this feature . It's gonna make us a million

31:48

pounds . Let

31:50

us decide as developers call

31:52

insurance , people , ux , product

31:56

. Let us define that how we're

31:58

gonna do it and trust us that will do it . Don't give

32:00

us any time scales , which is never been

32:02

, is it ? But yeah

32:05

, so I mean in those situations . Yeah

32:08

, where I mean you have to do it right

32:10

. There's no , that's yeah , you have to do it . How

32:12

you do it should be dictated by the teams that are

32:14

doing it . The time you get

32:16

to do it isn't always the same , but I

32:18

guess in that situation I've had it before

32:20

. You just have to have a honest

32:23

conversation and be like no one wants

32:25

to be doing it like this . We know we

32:27

don't . No one wants to have to rewrite the code again

32:29

when you've got so far . But

32:31

and I think the thing that we haven't actually

32:33

spoke about for the last what nearly 30

32:35

minutes is , and I think everyone

32:38

forgets is there's a customer here , there's

32:41

a user , and it's what does

32:43

the user want ? So , if you

32:45

have to , if I've been

32:47

in places where we've built something that we absolutely

32:49

thought that they wanted and they

32:51

start using it and go .

32:52

This isn't right .

32:54

Yeah , you get a bit frustrated with yourself

32:56

or whatever , because you're like shit

32:59

, how do we miss ?

32:59

that For using your product

33:02

for . Oh yeah , yeah , oh yes .

33:04

Yeah , that's a classic . Never you . Yeah

33:08

, we built this feature .

33:09

It took us three months to build it and the customers

33:11

not using it , why ? Why are they stupid

33:13

?

33:14

Yeah yeah yeah but let's

33:17

make a video how to use our product

33:19

. But

33:22

yeah , you have to .

33:23

You have to think and I do this a lot and

33:25

I've had a lot of these conversations . It's like

33:27

, okay , you're here working

33:29

, you've written some codes you're gonna have to write again . Or you've

33:31

designed it , you could have to design it again . What ? Why

33:34

are you in this role ? Is

33:36

it to be happy all the time ? Or is

33:38

it to make the users a better

33:40

product or feature ? And then everyone

33:42

knows that they're to Make

33:45

a better product of each ? Obviously , that hopefully

33:47

increases revenue . That's right and you

33:49

just have to . I think you just have to have those conversations

33:51

very open , in , honestly , and nine times out

33:53

of ten , unless someone digs the hills

33:55

in and they start being an asshole about it , they're gonna be okay

33:58

and if they are , I'd say you're probably not right

34:00

for the organization .

34:01

Yeah , you've got no passion . Yeah

34:04

, you just want to spend your time not

34:07

doing yeah . It's

34:09

really interesting that it reminds me of

34:11

An analogy

34:13

that a friend of ours , a friend of the show , is

34:16

responsible for , our . Our theme

34:18

tune is James med , but he has

34:20

. He ? He illustrated an

34:23

analogy of three planets orbiting

34:25

each other and

34:27

I'm gonna extend on it a bit . So the three planets in

34:30

this , in this scenario

34:32

, are your business requirements , your

34:35

tech constraints and your

34:38

user needs . Now , what

34:41

I think I've taken for granted in the past

34:43

is the idea that , okay , I'm on planet

34:45

user needs and I think

34:47

that's fine , and I can expect mr

34:50

UI developer

34:52

misses UI developer To

34:54

be on planet tech constraints . I

34:57

can also expect , let's

34:59

say , product owner for now to be

35:01

on planet business requirements

35:03

. I Realizing

35:05

now , I think , that you , simon , other son

35:08

around which we are all supposed to actually

35:10

be Arbatic , because

35:12

it's you who Perhaps

35:15

has to hold these things in balance

35:17

, if we

35:19

find that word . You know we're

35:21

spending too much time on the tech

35:23

constraints and nothing's getting done because people

35:26

don't want to Refactor code or there's there's

35:28

no . You know

35:30

where we're allowing . I'm

35:33

not saying this always happens . I've realized I'm giving

35:35

you I does a bad name , but we're allowing

35:37

too much pushback against actually doing some dev

35:39

work or

35:42

Likewise , we're spending too much

35:44

time there is such

35:46

a thing as too much time on research . It's very

35:49

difficult to do . I've never seen it done . And

35:51

there is such a time , theoretically , or

35:55

likewise with we're just going in

35:57

In the business too far with the business requirements

36:00

, just Creating something that it turns out that

36:02

the user doesn't want at all and maybe

36:04

the tech stack doesn't support , and

36:06

it's just an entire shit

36:09

show . But you're

36:11

in the middle of all this is . It's it feels

36:13

like , and I wonder if you agree with me or disagree

36:15

with me and why it

36:19

feels like you're the one that's supposed to hold

36:21

us in in balance here . What do you think ? What do you say to that Accuversion

36:26

?

36:26

yeah , it's like a . It's like a solar

36:28

system , venn diagram and product management . Product managers love

36:30

a Venn diagram , don't they ? But yeah , I

36:32

think that's what the role should be . You know , it

36:35

should be that person that says

36:37

Business , fuck

36:39

off your mental . Based on

36:41

, and that could be based on , the other

36:44

two planets , saying this

36:46

is going to take 18 months to refactor

36:48

. So , yeah , we're not gonna

36:50

. If we're gonna build it , and you want to build

36:52

it right , we gotta do this way or that's

36:54

gonna take a lot of research . But equally , on the other side

36:56

, it's gotta be . You've

36:58

got it . You've got to sit in the middle of it when a UX person

37:01

or Says this is

37:03

gonna take six months of research and

37:05

you go . Well , it should

37:07

, yes , but we

37:09

can still put something out with two months of research

37:12

. Maybe it won't be as good , but there

37:14

is that opportunity . And I think one

37:16

of the one of the things that I always try

37:18

to Try to think about is I

37:21

mean , I've spent a lot of time in the world of star , so it's

37:23

a bit easier . But think

37:26

about building for how many users you've got . I

37:28

think Monzo did this really well . I went to a talk

37:30

a long time ago and they

37:34

bill I

37:36

forget what it was . It's like an overdraft facility . But

37:39

they were like , right , we're gonna build this overdraft facility

37:41

and we're gonna have to do we're gonna have to integrate

37:43

with Equifax , all the like , to do a credit check

37:45

and all of this sort of stuff , and I think they just hide someone

37:47

to do all the manual stuff in the background and they got

37:50

the products out in a couple of months . You know , and and

37:52

that is a case of like , well

37:54

, for the first and I talk about this a lot

37:56

with teams for the first 200 users , it can be a

37:58

bit shit , you know , and maybe the

38:01

UX might , might be perfect and maybe it

38:03

crashes a couple of times and the

38:05

business will just have to accept that you

38:08

want it in this period of time , then we'll do it . And

38:10

then you go Okay , well , when it gets to a thousand users , it'll

38:12

be a bit more robust and we'll know a bit more . Then , when

38:14

it gets to a million users , you probably have

38:16

got a big enough brand that someone's gonna complain about

38:18

you on Twitter . So yeah

38:20

, it's now , so you probably can't piss that many people

38:22

off well .

38:25

Yeah , I think that's a . It's a really really

38:27

good point and

38:30

I was gonna say something in to compliment

38:32

that and it's just completely left my brain .

38:34

So , paul , obviously , Well , I was

38:36

gonna say exactly the same and I think sometimes

38:38

you know kind of , whoever

38:41

you give that lead time to , you

38:43

should never give Too

38:45

much lead time to anybody , because

38:48

if they take six

38:50

months to research , six months to design

38:52

it , six months to build it and you

38:55

might put something out there , that's a

38:58

complete another piece of shit

39:00

. Okay , um , I'd I

39:02

do a talk on . You build

39:04

it up , you stop building the wheels , you

39:07

build a platform . We've got a skateboard , you stick

39:09

a handlebar on , you've got a scooter , and then

39:11

add a few more things , add a

39:13

motor . Before you know it you've got a car . But

39:16

then all the time you're getting little

39:18

bits of feedback along the way . And

39:21

I think if you do it in big

39:23

, massive chunks and you did this big research

39:26

piece , you do a big kind

39:28

of like technical exploration

39:30

, do all those things , then guarantee

39:33

you that Somewhere along

39:35

the line something's gonna fail and then you're

39:37

gonna waste a shit like you better

39:40

waste in Two weeks

39:42

or , you know , two months

39:44

. Then you are like

39:47

with 20 , 20 months

39:49

worth of work . Yeah so

39:52

just putting stuff out there early , getting

39:54

feedback as well , of course . I

39:56

think this . This ties in nicely back to

39:58

you know you've

40:00

got to see it on a real device . You

40:03

should see on a real device . You know you're

40:05

the first user testing

40:07

it then and you do not use

40:09

a test , otherwise everything's theory based you

40:13

know you do a PhD part-time

40:16

, you six years into proving

40:18

a thesis that may never come

40:20

true .

40:20

I think , yeah , the whole world talks about like you

40:23

hear one of the buzzwords

40:25

out there like fail fast and stuff , but

40:27

I don't know . I don't know if people actually know

40:30

what that means . That's not an excuse to do shit work

40:32

, it's

40:35

. It's an opportunity to do something quickly

40:37

and not Take

40:40

massive repercussions

40:42

. For you know so and and that means , and that means

40:44

, like I

40:47

do it in my role , you know , like I'll never . This is like

40:49

something that's fundamentally built into me , because who

40:54

I am and I'm very like process driven

40:56

, but I will always write a business case for everything I want to do , not

41:00

bugs and less you

41:03

know , but most of the time bugs do . Yet , to be fair

41:05

, like I'll always write business and that's for whoever it goes to right . It

41:09

can be a massive document

41:11

, which I try not to do , but it's sometimes you need a product spec

41:13

for some of big . But I guess it means that you can fail right in the business

41:16

case a little bit because you didn't

41:19

get it right and then you revisit it and

41:23

you can fail with the first iteration of the research or design

41:25

or whatever , and you can fail right in code . But

41:29

, like , if you don't do it , then I think it just takes

41:31

so much time . Like I I'm on the project I'm

41:33

working on at the minute . I'll

41:36

put a feature out into it and there's this really annoying part

41:38

. It's it's kind of annoying and

41:40

you might wince at this , but

41:44

like pasting a URL because you

41:46

can add YouTube videos to it and the the button , but he's

41:48

below the keyboard so you

41:51

have to tap to Find the button . Yeah , well , yeah , it's

41:53

frustrating , but people

41:55

have been asking for video in this app that we built for like two months , so I just

41:57

like put it out . We'll

42:00

fix it next time . Yeah , yeah , I mean I'd yeah , that would read as

42:02

a bug really , but yeah , it

42:05

doesn't feel like one that's impossible to fix it .

42:06

If it meant to be a bug , I

42:09

feel like one that's impossible to fix it if it meant

42:11

getting something out there two weeks Quicker

42:14

to get the feedback on it or , even more

42:16

likely , a release cycle quicker

42:18

. Um , well , however long that is , I

42:20

think to feed into that . You know

42:23

, the failing fast concept is , I

42:25

think it's misunderstood , because a lot of people

42:27

read a headline

42:29

or a book title with it in and

42:32

think , oh , I couldn't chew at what that

42:34

means and I'm going to make everyone

42:36

do it . Um , but I

42:38

, you know , I'm , I've done this myself

42:40

and , to be honest , I can be a bit hostile

42:42

about it . Sometimes . I've realized only

42:44

in my in the confines of my own school , which

42:47

I think helped . But sometimes

42:49

a developer will send me a thing

42:52

, I think , to UX

42:54

review , and it'll just be a message , because it's a really small

42:56

thing . It might be so

42:59

something to do with selection , making sure that we

43:01

have multiple select options , and

43:03

they'll send it to me and I'll

43:05

think the be first instinct

43:07

is usually a

43:11

sigh because it's like well , this is

43:13

clearly your

43:16

interpretation of how we should do this , rather

43:18

than any to any kind of universal standards

43:20

, but that's not always a bad

43:22

thing . But usually what I end up thinking

43:25

instead is yes , fire this

43:27

out . Because what all I'm going to suggest

43:29

is things like talking changes

43:32

color , change font . Again

43:34

, I would love to release things accessible

43:37

first time , and there

43:39

will come a time when we have to as

43:41

a legal imperative . At the minute

43:43

, we're not there . So if it's

43:45

not quite accessible now , I will sometimes

43:48

say look , this isn't accessible

43:50

, these colors aren't right , these

43:53

things aren't . If you can fix that in the next hour

43:55

, fine , I'll do

43:57

that . If not , if this needs to be done by

43:59

the end of the day and you've not got enough time , we'll

44:01

make an orc of it , it'll

44:04

go on a backlog somewhere and we'll

44:06

eventually get round to it . And I think , as

44:09

much as I'm kind of loath to do

44:11

that because I'd rather see the good UX

44:13

in from the start . That

44:15

is what failing fast would mean in

44:17

these contexts . It's what lean UX

44:20

means in this context is which you

44:22

are able to say right , it's not perfect

44:24

, but we've met the minimum viable . We

44:26

can fire that out now . We'll have feedback

44:28

in two weeks and you know what , if that feedback

44:31

is , I'm not able

44:33

to use this because of something stupid you've

44:35

done , I can turn around and say , look , I told

44:37

you , so I

44:40

can have my moment on the hill . I mean it could be something

44:42

I've done wrong . Someone

44:45

will be able to say , I told you so and it's like , very good

44:47

, we'll have a drink , we'll move on , we'll

44:49

get it fixed in release , and

44:52

I think being able to have those

44:54

conversations and react like that

44:56

. But again , bring this to the common

44:58

point and we'll know this is

45:00

something we're going to have to fix later

45:02

.

45:03

And I think that is Sorry , go on .

45:06

No , no , is it ?

45:07

Yeah , no I think that's where I think you can build the most trust

45:10

as a product manager . To be honest , when you make a decision

45:12

like that , that isn't the decision

45:14

that everyone wants to make and that's

45:16

a priority call , isn't it ? We're talking about them , and

45:20

if you don't follow up on it , then you start losing

45:22

the trust in the team . And

45:24

maybe that's a developer that said you told me I

45:26

could do this , or maybe it's the business that said

45:28

you will fix this , or your ex-person that said

45:31

you'll give me time .

45:34

Yeah , and I think you make

45:36

a really crucial point . Something that I've

45:38

experienced not happen is

45:40

that follow-up

45:42

, that transparency

45:45

, that this Right , we've released this

45:47

as it is . We're going to do some evaluative

45:49

research . Here's the time

45:51

we've boxed for that , even if it's not put

45:53

into a sprint or whatever just yet . Or

45:57

here's where the further enhancement

45:59

work lives on the backlog , even if it's

46:02

just a line of a user story that

46:04

will sit on there for a while . There's

46:07

so many times where I've said I

46:09

think you'll have experienced this a lot , paul , and you've

46:12

probably experienced this yourself when you

46:15

go into something you say , okay

46:17

, we'll release the 0.5 version

46:19

of it and

46:22

we'll iterate on it's future , and then someone

46:24

goes great and never

46:26

touches it , ever over again .

46:28

Yeah .

46:30

And users are perpetually trying to find the

46:32

submit button when they've just put a

46:35

YouTube link in .

46:39

I was going to ask Simon how Because

46:43

as a UX person , one

46:45

of the things always kind of goes makes

46:48

my heart break , you

46:50

know , or we'll put it on the backlog . I

46:53

like yeah , as Mark

46:55

alluded to , never gets touched , Kind

46:57

of like how ? Because the backlog

46:59

only gets bigger and bigger

47:02

, and bigger , and after

47:04

a time , how do you go

47:06

like should we even bother

47:08

with this yet , or yeah

47:12

?

47:12

Don't put on the backlog . That's the easiest

47:14

thing , isn't it ? Put in the next release . If

47:17

you think you have to do it now , we'll do it next

47:19

, right ? Obviously , the next could be the next

47:21

one or the next one , but it's got to be at the forefront

47:24

of your mind . If you've consciously

47:26

made a decision together that

47:29

we're going to do it , then you

47:31

have to follow through and you do it . And you've got to keep it

47:33

in your front of mind . And this is

47:35

where I think it's easier in a smaller team

47:37

. But when you've got massive business

47:39

with hundreds of developers and competing priorities and

47:42

the business doesn't know exactly

47:44

where they're going , you know there's no , there's

47:47

focus , but there's not focus on the little things

47:49

. I think it's up to product managers

47:51

to carve out that time and

47:53

make sure that you do

47:55

it . And again , it's back to the

47:57

user , right ? The

47:59

conversation we just had was we made

48:01

a decision to not put something

48:03

in that we know we need to do . Don't

48:06

just put on the backlog . Equally

48:08

the amount of times I've just completely

48:10

deleted a backlog . Like I

48:12

do it . When I go into companies for the first time , I was

48:15

like just get rid of your backlog . Like , oh , we've worked really

48:17

hard on that , yeah , but you've not delivered it , so it doesn't matter

48:19

anymore .

48:20

Like if it was important it would have been done right

48:23

. Yeah .

48:25

Normally I export it into a spreadsheet , so

48:27

it still exists .

48:28

Yeah , yeah

48:30

.

48:33

We need that back now , or else you are

48:35

fired . Yeah , on your fired

48:38

, we're going to go back .

48:40

I think a really interesting point about this

48:42

is that people take things quite

48:45

literally , like you said , mark , around like

48:47

this is how we're going to do failing

48:50

fast and this is how we're going to do . So

48:53

that and I think I mean

48:55

I quite openly say that I don't believe

48:57

in scrum . I

48:59

think it's a thing , but scrum is not agile , it's

49:02

just a way

49:04

of doing things .

49:06

I completely agree with you . I have to say I

49:08

think it's something that it's been

49:10

quite a slow devolution in my mind

49:12

. When I learned scrum

49:14

as part of my university course , it was yeah

49:17

, and that served its purpose , but

49:19

at no point have I seen

49:21

UX design and

49:24

UX research successfully integrated into

49:26

a scrum or even to print based

49:28

system . We

49:31

always have to use a

49:33

parenthetical

49:35

system , something that just lives

49:37

on the sidelines to what this main

49:39

quote , unquote agile thing is and

49:42

kind of feed into it . But

49:44

there's no membrane , as

49:46

it were , between what we're doing and what

49:48

Sprint is doing , what the scrum teams

49:50

are doing . So it just never happens and

49:53

you just end up bouncing against walls and , as I mentioned

49:55

earlier , with no lead time to do anything , your

49:58

centralized teams working away on

50:00

stuff that you hope to get in to scrum

50:02

, whilst the scrum team is

50:04

coming to you with things that they think you should

50:06

prioritize because they've already started development

50:09

on . So yeah , I have to

50:11

say , completely agree with you , and

50:15

that's I'm sorry .

50:18

I read the other day that the

50:20

guy who came up with the whole

50:23

scrum ethos he said

50:25

didn't he write

50:27

an article and say like just doesn't work , it's

50:30

?

50:30

a pilot piece . I was

50:32

wrong .

50:33

And yeah , companies have implemented agile and scrum

50:35

of wasting billion .

50:38

I think it

50:40

is interesting . Is it better than what was happening

50:43

? Absolutely . Is it hard

50:45

and fast ? I think so . I've worked in companies where

50:47

we've got scrum and I've come in here . You

50:49

don't understand scrum and

50:51

I might have a little rant here , if that's all right .

50:54

Yeah , yeah , please do .

50:56

I hate the concept of story points . I think

50:58

it's ridiculous that you sit in a room together and

51:00

you create imaginary estimates . That takes

51:03

up so much people's time to

51:05

put things into a window , and you know what . The worst

51:07

part about it is and it gets me every time is

51:09

let's say , we've worked out the velocity based

51:12

on people that are on holiday and people that are here and what

51:14

they've done previously , to do a new thing

51:16

which they've not done before , which inherently

51:18

is ridiculous , like if I

51:21

said Mark , can you paint

51:23

the Sistine Chapel ? How long is it going to take ? And

51:25

the only thing you've ever done before is I've

51:28

entered plenty of chapels .

51:31

Well , okay , before I was t-shirt , size

51:33

it as an XL .

51:35

But then you're the right person to maybe estimate

51:37

it .

51:38

But if you've never done it before , maybe your

51:40

background's a cobbler , it's

51:42

like .

51:44

And then the worst part about it is you

51:47

get like I don't know , you get a 13

51:49

and an 18 . I don't

51:51

even know if that's in the Feminist scale properly , but

51:53

you get a 13 and 18 . I'm

51:55

going to do some maths here . That's 31 , right , yeah

51:59

, 31 . And the velocity ?

52:01

of the team is 30 .

52:04

It means I have to take one of those things out and

52:07

fill it with shit that the customer

52:09

doesn't need . And then you've got

52:11

this whole and then you plan it , you do it

52:13

, you put it out for two weeks , then you get to do the

52:15

next one and you're about six weeks away

52:17

from delivering the thing that the business actually wanted

52:19

, and it's ridiculous . So we just do

52:21

releases . That's what I've always

52:23

done . I go into a company , they go , we do scrum , that's

52:27

all right , try this , what is it ? We're

52:29

going to release it . When this is ready , we're going to release it in three

52:31

weeks .

52:31

Maybe it takes one week , yeah

52:35

our job is not , as I'm sure there can

52:37

be a degree of estimation involved in

52:40

in release and and

52:43

releases . But yeah

52:45

, I feel like we're at this point now

52:47

where , especially in that scenario

52:50

where you've just described , where people are meant meant to

52:52

be estimated , in the void , where

52:54

we put in the horse

52:57

before the car yeah and

52:59

, yeah , you , as you

53:01

say , you end up in a situation where you're delivering shit

53:04

because it also , at the same time , I guarantee

53:06

that those 17 spare

53:09

sprint story points , it's not tech

53:11

debt that's getting addressed at that time , it's never tech

53:14

being of the future . Close it , yeah , yeah

53:16

, yeah , another feature that is on the backlog

53:18

and has been picked out completely

53:20

around them yeah , I

53:23

totally agree and I think , again

53:26

, working towards releases is , again

53:29

, it opens up teams

53:32

to things like lead time for research

53:34

, to things like lead time for design

53:36

, to feeding proper

53:39

relationship between what you're doing

53:41

, centralized in your UX team , your design

53:43

system to your component enhancements

53:46

, etc . To what is supposed

53:48

to spit fit in . Well , what would ? You

53:50

would have said it fits into spread , but in this time , fits

53:52

within a release , because all

53:54

of a sudden , your release timeframe encompasses

53:57

so much more than just

53:59

30 imaginary points

54:01

on an imaginary scale .

54:05

Every time I go in an organization that you

54:07

scroll by , I always ask what the points equal

54:09

and then you go

54:11

from team to team and it means totally

54:13

different things . Someone will say like , oh , point

54:16

means a day , another

54:18

one . Somebody will go like , oh , it's just how

54:21

big a feature

54:23

will be , and like it's

54:26

all arbitrary then and it doesn't why

54:28

you wasted time on something that's

54:30

theory . Going back to

54:32

the theories and like why ? Yeah

54:35

, I don't get why you spend so

54:37

much time doing this

54:39

and people have done like landing poker

54:42

and all gamification

54:44

around this .

54:45

It's just , yeah

54:47

, I think , playing cards with no cards

54:50

the way I am , the way I always pitch it to

54:52

the businesses . Okay , we've got a team of eight people

54:54

and I'm gonna get them together to do sprint planning

54:57

every week , let's say and

54:59

collectively that's 20 hours

55:02

of time that there could be writing code

55:04

now bear with me or designing , because

55:06

you say that to a business , but actually what you let them do is

55:08

in that time you let them do self-development as

55:11

well . You know it's not just writing code time , it could be

55:13

self-development , it could be learning . You know it could be anything

55:15

in that time that you get back . I've

55:17

never , like I've never been one of those people that

55:19

, like dev , output should be a hundred percent . It's

55:22

not an agency like we're not billing . Well

55:24

, it could be , but you know I mean it shouldn't be run like it

55:26

is , like your time is 100%

55:28

billable , alright . Well , when do when do I go for

55:30

a piss ?

55:30

then you know yeah this

55:33

is an Amazon warehouse , thank you

55:36

yeah

55:39

, but under the , there's a ball under your desk

55:41

just for that , yeah

55:43

yeah

55:45

, right it's .

55:46

It's interesting as well , though , because I've

55:49

not really thought about it for a long time because

55:51

I've not worked in that scrum sand . But what ? What do they do

55:53

if all the tickets are complete

55:55

? When ? When do they start the next sprint ? For

55:57

the end , right ?

55:59

yeah , yeah , yeah , twiddling the

56:01

phones . Yeah , something to them

56:03

usually .

56:04

Usually someone or your PO sneaks

56:06

something in . Yeah , that'll fight them

56:08

for you today . But then you

56:11

have to trust that that estimates correct , because

56:13

what you do if you're halfway through , do you abandon

56:15

it or do you carry that through ? And has that taken off

56:17

your velocity of the next ? And

56:20

what do you do with this so-called velocity

56:22

? Still , anyway , who's just being reported

56:25

to ? It's just who .

56:27

Yeah it's just a number

56:29

that's made up from

56:32

made up numbers like it doesn't mean

56:34

anything this reminds

56:36

me .

56:36

Actually , I tried to help my . I think scrum

56:39

might , might work if you have a

56:41

team of one or two people and

56:44

you're working dedicatedly on something , because

56:46

I was working at trying to see

56:48

how scrum could

56:50

help my sister when she was doing her

56:52

degree and

56:55

my idea was she

56:57

never actually ended up doing it , because it's a lot of

56:59

as we've just talked about , it's a lot of pissing

57:01

about writing up stuff that's only gonna

57:03

get deleted . You

57:05

know there's an ecological

57:07

impact on that , never mind anything else . So these

57:09

days it's just , it's just not the best

57:11

approach . It's not sustainable , but

57:13

I can see

57:16

it . It working when

57:18

the entire organization is interned

57:20

within a one person's head and in this

57:23

case , an organization is a

57:25

person doing their degree , maybe a set

57:27

two people doing their degree

57:29

, and it allows you to align on . Alright

57:31

. Well , I've got all this reading to do

57:34

, all these essays to do . I

57:36

know I have much more accurate

57:38

understanding of where my time boxing sits

57:40

, but I

57:42

still think it'll . It's never

57:44

gonna be as simple as going right

57:49

. We've got this deadline .

57:50

I need to sit down and get it done yeah

57:52

, because humans are inherently

57:55

very good at procrastinating

57:57

as well . Right ?

57:58

oh yes , and you

58:01

know , I think that's what scrum is in this context

58:03

. It's an excellent way to procrastinate .

58:05

I think it works very well and I've seen it . I've

58:07

been on the when I , when I spoke

58:10

about the FMCG that works in , we had an agency

58:12

that they ran the scrum process and I was fill

58:14

in all the marketing needs you know , 173

58:17

websites all built on either WordPress or Magento

58:19

and that

58:21

agency did very similar

58:24

things for us across the different brands . You know

58:26

it'd be like run a campaign to a bespoke

58:28

campaign for this , do that for that , and

58:30

the first thing the marketing team wanted to know was how much does

58:33

it cost ? And the way that you

58:35

get an idea of cost is you get an estimate and

58:37

if they are using the same platform

58:40

, building similar things again

58:42

and again , then you can probably work

58:44

out a cost and it does work

58:47

. I mean , it never gets released on time because

58:49

people , but then

58:51

there's always changes and stuff and it does work

58:53

quite well in that sort of repetitive cycle

58:57

. The problem with that is people

58:59

don't like working in a repetitive cycle

59:01

, so when you , when you've got an agency that's

59:03

doing this stuff for you , they rotate the teams

59:05

because the people get caught which flows you

59:07

froze , you have lost it out . I think it

59:10

just if it's , for

59:12

I think the biggest thing that it's people

59:15

use it for is management

59:17

, estimation , management right so

59:19

say we can probably do that in three weeks

59:21

. Do you want to do it ? But

59:24

to me that comes back to a , let's say

59:26

the , the

59:28

brand , and then we'll call them like Wella , the

59:31

hair company go . We

59:33

need to build this campaign . That wasn't

59:35

, it will work for by the way

59:38

but they want to build this campaign . In

59:40

this campaign from the marketing team , it's

59:42

gonna make us I

59:44

don't know a hundred million quid in product sold

59:46

and it's gonna get a reach of this . They've got their KPIs

59:48

and they go to the agency we need

59:50

you to build this . And they say , right , we're gonna

59:52

estimate that it's gonna take 10

59:55

days . What blended rate

59:57

of a thousand pound a day ? Let's just say it's 10 grand

59:59

. Yeah , they go . Oh , it's

1:00:02

not really , I haven't got the budget for it . And

1:00:05

then that and that then needs to not be a conversation

1:00:07

with the agency to reduce the price

1:00:10

. It needs to be a conversation with the business to increase

1:00:12

the budget . If the , if , the , if the result

1:00:14

of it is gonna be good , then

1:00:16

you should do it . But if the agency came back and said

1:00:18

that's 30 days , 30 grand , and then

1:00:20

they just go okay , well , we won't do it . And

1:00:22

I think people get so involved

1:00:25

in their ideas that it has to be done . It's

1:00:29

like we have to do this now because I've done all the planning

1:00:31

and we have to build it and it doesn't matter how much

1:00:33

it costs or it has to cost this much , and

1:00:35

then you have to do it . And again , you forget

1:00:38

the reason why you're doing it . Who are you building

1:00:40

it for ? What's the reason ? Obviously

1:00:42

, it's always ultimately make money , because business

1:00:44

but it it does have to be a

1:00:47

we are giving the user something

1:00:50

. And then the choices

1:00:52

, and it's very simple , right ? It's

1:00:55

not when you get into it , but the choices do

1:00:57

you want to build it or do you don't want to build it ? Every

1:01:01

product , yeah , there's a binary

1:01:03

at the end of it .

1:01:04

Yeah , I think again

1:01:07

, there's so many variables

1:01:09

, like I can see

1:01:11

the point , I can see the the use for for

1:01:13

this kind of methodology within estimating

1:01:16

that there are so many variables that I

1:01:18

think even within that context

1:01:20

, that's why you never get a correct estimate . Yeah , it's

1:01:23

just , it's just a given , or

1:01:25

at least it's a zeitgeist

1:01:28

, an unspoken agreement

1:01:30

that will . Also , this is the closest we can

1:01:32

get to an estimate based

1:01:36

on all these perpetually moving parts

1:01:38

. I think where it falls apart is all

1:01:41

right , you can . When you've got anywhere

1:01:43

where you've got fewer variables

1:01:45

, and when you're making estimates

1:01:47

is when it just you've no chance . Design

1:01:50

is a great example of that , because a lot

1:01:52

of what we're doing is actually qualitative , not

1:01:55

constant . When it's one of the

1:01:57

problems . I mean we could do

1:01:59

a separate podcast on UX metrics , but

1:02:03

it's a great example of

1:02:05

you know when

1:02:08

, when you're

1:02:10

trying to improve the UX or something you're

1:02:12

trying to improve , how

1:02:14

good it is for the , how good the user

1:02:17

experience is , well , how do you measure that ? Because

1:02:19

you can measure the rate at which someone goes

1:02:21

through it . But someone can

1:02:23

go through the process of leaving a review very

1:02:26

quickly if they just smash on a keyboard

1:02:28

and hit enter . So

1:02:33

yeah , I think , I think . Yeah , working

1:02:35

within strict variables

1:02:37

is one thing , but the moment you shift to something that's not

1:02:39

quantitative , you fucked that's

1:02:43

my hot take .

1:02:44

It's really , really difficult to measure success

1:02:46

, isn't it ? It is , it's and

1:02:49

it . And I think that's measuring humans

1:02:51

, you know , because they'll typically they'll use

1:02:53

it . I think there's , I think

1:02:55

there's three levels . There is I

1:02:58

absolutely I'm not going to use this and I'm going to tell

1:03:00

you how shit is , and that's

1:03:02

probably the best feedback because you can change it

1:03:04

, yeah , and then you've got the it's

1:03:07

amazing , I love using

1:03:09

this product , and then they'll

1:03:11

tell you about it . And then you got the bit in the middle which

1:03:13

is it's not great .

1:03:15

It doesn't annoy me enough to tell you , but

1:03:17

that's probably where you can make the most gains , I

1:03:20

think , and that's probably where most people

1:03:23

sit right , because , I think there's

1:03:25

a secret for one

1:03:27

, because a

1:03:30

lot of good UX , especially

1:03:32

good UI , is totally invisible . It's

1:03:35

like you don't spend your

1:03:37

life thinking , oh , what a good thing

1:03:40

it is that I don't have a stone in

1:03:42

my shoe . You

1:03:44

only notice when you've got a fucking

1:03:46

stone in your shoe , and I think that

1:03:48

is a real you know , when

1:03:51

someone's able to say in

1:03:53

fact , I suppose it's actually the same point as you're

1:03:55

making is when

1:03:57

a person says , well , this is a bit shit

1:04:00

, but I put up with it . They're

1:04:03

also likely to , you know , not

1:04:05

not realize it's there because we're

1:04:07

so used to putting up with a degree of heartache

1:04:11

, yeah , something being a pain . They ask

1:04:14

, especially digitally , that we

1:04:16

just we don't , we don't even think that

1:04:18

there's a standard above what we should

1:04:20

be working on what we're currently experiencing

1:04:23

, sorry , it's interesting because that

1:04:25

everybody's got a different threshold

1:04:28

level and this .

1:04:28

This is what bugs me about MPS scores

1:04:31

and metrics like that

1:04:33

, because people have different thresholds

1:04:36

. And I was

1:04:38

just before Christmas , I was walking

1:04:41

by on the street and somebody did did an

1:04:43

MPS quiz on me about subway

1:04:45

and they asked me kind

1:04:48

of what I thought about subway and kind of experience

1:04:50

of subway . I didn't even go in the fucking

1:04:53

job but I

1:04:55

was intrigued kind of on there and they

1:04:57

kept marking me and I went like yeah

1:05:00

, it's pretty good , and they kept marking me as a seven

1:05:02

and anybody knows MPS those

1:05:07

that are seven is it's

1:05:09

quite a good score , but it's a neutral score

1:05:11

and it doesn't get rated to

1:05:14

was in nine , ten , nine nine

1:05:16

yeah , it's a positive , and they kept putting

1:05:18

me down as a seven because their threshold

1:05:20

of good was seven

1:05:23

and like anything above seven would be

1:05:25

good . But on the MPS rating

1:05:27

I

1:05:30

was a total neutral person and

1:05:32

it's that . But like I might have

1:05:34

a different threshold . To like digital stuff is way higher

1:05:36

than loads of other people and they'll use

1:05:39

something even if it frustrates

1:05:41

me , and then I won't complain about

1:05:43

it as well . But other people

1:05:46

, the pick , the pick something up and they can like

1:05:48

oh , don't like how that feels , and then

1:05:50

they'll get rated zero . One star

1:05:52

out of five . I'm turning into that post very

1:05:55

very quickly .

1:05:56

But there was something , because

1:05:58

I'm quite good at , you

1:06:00

know , if someone advertises me an app and I think , oh

1:06:03

, that will solve a problem I have right

1:06:06

now , so I can give an example of this

1:06:08

. That happened today . But one of my

1:06:10

new years resolutions is to continue

1:06:12

I'm going to say continue to get my finances

1:06:14

in order , because I made a bit of

1:06:16

progress last year not much

1:06:18

, but a bit . So I enjoy

1:06:21

, of course , because my phone is permanently

1:06:23

listening to me . I got advertised

1:06:25

I think it's Snoop , which is a

1:06:27

financial budgeting tracking app , and

1:06:29

I thought , okay , I'd be very interested

1:06:31

in seeing how this works , because

1:06:33

I know that NatWest stuff has

1:06:36

I . It just doesn't work

1:06:38

for me . Everything else is

1:06:40

so far . The onboarding process

1:06:42

was great . It was just clicking

1:06:45

through , really personable , quite , and it's

1:06:47

quite enjoyable Connected

1:06:49

my accounts completely painlessly Then

1:06:52

Tom , and

1:06:54

it had listed 13

1:06:56

payments for this

1:06:59

past month as friends

1:07:01

and family . At least three of them

1:07:04

were the pub I was in . So

1:07:06

the reality was that I'm going to have to click

1:07:09

through every one of these and say , no , this is actually

1:07:11

this business and

1:07:13

it comes under that category . Am I going to have to

1:07:15

do that for every single

1:07:18

expenditure I make , which part of

1:07:20

the problem is , as someone who budget says

1:07:22

who wants to budget more . Is there too many of them

1:07:24

anyway ? Am I going to

1:07:26

have to go through them manually ? Click each one . So

1:07:28

I should close the app and I intend on installing

1:07:30

it later today .

1:07:33

It's like what Monzo did . It's

1:07:35

so good . I think it's really good , see , and this is where

1:07:37

users are different , right ? So Monzo

1:07:40

did their RAPT , didn't they ? The version

1:07:43

of Spotify .

1:07:43

RAPT .

1:07:44

And people were kicking off like why are you guilt-tripping

1:07:47

me for going

1:07:49

to , like you were the top 3% in your

1:07:51

area for Greggs or something like that , and guilt-tripping

1:07:54

me into being fat and stuff like that , and I

1:07:57

get it right . That's a user's opinion . My

1:07:59

opinion is this is great . I thought

1:08:01

it was really funny because I know

1:08:03

that I did it right and this is where I looked

1:08:05

at it and that's my opinion . right , I was around

1:08:07

my friends' house and they're quite healthy . People go to

1:08:09

the gym every day . He's a fine man , she's like

1:08:11

one into a fitness and stuff and I've

1:08:13

got an Okay so they're out for some . Yeah

1:08:16

, I've got a bulging equator

1:08:18

, let's call it that . But

1:08:21

I .

1:08:21

Your waist is like Exactly .

1:08:24

Yeah , I looked at

1:08:26

it and I didn't get my dollars 52 times

1:08:28

.

1:08:30

Oh yeah , which is oh .

1:08:32

You had two weeks .

1:08:33

I was . Yeah , yeah , I was , but I think

1:08:35

yeah .

1:08:38

And I'm just like you know what I own it Like

1:08:41

and you've got it , yeah , yeah . And

1:08:43

some people won't do that and they'll get annoyed and

1:08:45

start tweeting once right , yeah , then what do we call it Exing now

1:08:48

?

1:08:49

I don't call it anything , to be honest with me

1:08:51

though I don't have . Well , I do

1:08:53

have a Twitter account . It's just not been

1:08:55

active ever since I got it , like 10

1:08:57

years ago and

1:09:00

yeah , but I totally agree , Like

1:09:02

actually for me that would

1:09:04

actually be really useful . I suspect my biggest

1:09:06

expenditure outside of rent

1:09:09

is likely to be Ubers

1:09:11

, Because I'm

1:09:14

likely to get an Uber very frequently

1:09:17

when they're like five quid and I can't

1:09:19

be asked because it's darker , it's raining or whatever

1:09:21

. But when I'm doing that several times

1:09:23

a week , all of a sudden I'm

1:09:25

spending a third of the year on Ubers

1:09:28

. you know Mine was .

1:09:30

Enough to actually hire the keepers of the year , the wrong people . Mine

1:09:32

was Tesco Milleveals . Years ago I

1:09:34

was in the same boat and I was looking for a product that

1:09:36

sort of helped me out . And yeah

1:09:38

, I got Monzo and I just moved money over

1:09:40

and then I realized that in a month I'd

1:09:42

buying . I think there were £2.50 then

1:09:45

. So it was a while ago , yeah , but

1:09:47

it was like £2.50 , £2.50 , £2.50 . It adds

1:09:49

up anything . Wow

1:09:52

, yeah , I should just take

1:09:54

lunch to work with me .

1:09:56

Yeah , but the interesting thing is

1:09:58

, though , is that the UX of

1:10:00

that RAPT only tells you Well , I

1:10:02

don't know , I didn't use it . I do have a Monzo , but I

1:10:04

don't really use it for long enough to

1:10:06

show me anything , but

1:10:10

it tells you where you're spending most of your

1:10:12

money , not what on .

1:10:14

No , it tells you , so it gives you a breakdown . It gave

1:10:16

you a breakdown of all the different companies where

1:10:19

you spent your money . So

1:10:22

, yeah , one of the highest ones was shout

1:10:24

out to the Magnet Pub in Stoutport

1:10:26

. Yeah , of course . That's where

1:10:28

I spent a lot of it . Yeah , I

1:10:30

think it was Monzo Grey and marketing

1:10:33

and it was a bit of a given .

1:10:35

Yeah , it was a good , especially considering

1:10:37

the dominance with which Spotify RAPT

1:10:39

exists for people . It

1:10:43

turned out . So , spotify RAPT , not that anyone

1:10:45

is interested . I think they give you eight different

1:10:47

genres for your top genres . Six of

1:10:49

mine were classical music . So

1:10:52

it told me nothing . Yeah

1:10:54

, because you know . Yeah

1:10:58

, I know that Also

1:11:00

. What I didn't know is how stupidly

1:11:02

Spotify divvies

1:11:05

up its classical music . It's not actually the

1:11:07

way it's . So

1:11:09

the RAPT time , the

1:11:11

way classical music is split , is

1:11:13

by dates . You've got the Baroque

1:11:15

period , you've got the Pre-Baroque period , which goes

1:11:18

by various names . You've

1:11:21

got

1:11:23

your classical , which is its own period

1:11:25

You've got your romantic and

1:11:27

then you've got your modern , which can be split into different

1:11:30

things that if they

1:11:32

had sent me those different categories I would

1:11:34

have been a very impressed young man . In

1:11:38

fact I was an infuriated

1:11:41

bitter boy . And

1:11:45

again , when my partner was

1:11:47

like , oh , that's two Spotify RAPT , I was

1:11:49

like , yeah sure , the

1:11:52

top listen to thing is the thing I

1:11:54

have on my alarm every fucking morning and

1:11:57

six of my eight genres are all

1:11:59

the same . So

1:12:02

not the most optimal experience for me , but

1:12:04

I'm just a different

1:12:06

user .

1:12:07

I'm the same . I'm the same Because

1:12:10

I've got songs of kids play bed

1:12:12

, because they're just kids over there . Once

1:12:14

there's a popular song , that's it

1:12:17

Number one all the time

1:12:19

.

1:12:21

There's a good point in this , though , which

1:12:23

I was going to say before , and I just remembered users

1:12:26

will use stuff even if they don't like it

1:12:28

, and now this one we're talking about is just because it's

1:12:30

trendy , right . You're like , yeah , and

1:12:33

there's different reasons . But I

1:12:35

think one thing that sticks out in my mind

1:12:38

is I went to talk it was at the product tank

1:12:40

in Manchester and it was someone from the government and

1:12:42

they had this absolutely

1:12:44

atrocious looking form , right . It

1:12:47

was , I think it was like 120 multi-select

1:12:50

fields on a webpage

1:12:52

with no design and it was like

1:12:54

slightly agree to strongly disagree

1:12:57

or whatever . It was All the

1:12:59

way down 120 . And

1:13:01

he said , right , raise hands . How many

1:13:03

people do you think just didn't fill this in . And

1:13:06

obviously everyone put their hand up and then they went down and

1:13:08

down the percentages and it had a 98%

1:13:11

completion rate , right , so the

1:13:13

form was filled in . And that's for two reasons

1:13:15

, right , one is there

1:13:18

was no other option , so they had to do it . So that

1:13:20

was the only way they could collect the data . And

1:13:22

the second thing is sometimes

1:13:24

people will just do it Like we know that

1:13:27

people will just go through a bad

1:13:29

user experience . Sometimes , if

1:13:31

the product is , it

1:13:34

does give them something because you can't get everything

1:13:36

right , there might be a bad bit in it

1:13:38

, like you're saying , mark , that it

1:13:40

is a bit of a pain in the ass

1:13:42

that you're going to have to if you continue using this

1:13:44

app , that you're going to have to map those

1:13:47

things , but in the future

1:13:49

maybe they've got a plan in the roadmap that can automatically

1:13:51

do it based on your previous mapping .

1:13:54

That would be yeah , or the mapping that

1:13:56

other people do . You know , salt

1:13:58

Dogs Limbs in Manchester has been around

1:14:01

for a little while now . I was

1:14:03

surprised the system hasn't picked

1:14:05

it up already . The

1:14:08

interesting thing , though , is I realized and

1:14:10

about this was it was the same problem

1:14:12

I had in Monza

1:14:14

, I

1:14:17

think I did , but and Nat West , my bank

1:14:20

, so it wasn't actually solving

1:14:22

the problem for me , it was just giving

1:14:24

me another place to experience it .

1:14:26

Yeah , that's true . I've got one at a minute actually

1:14:28

, I'm going to call someone out and

1:14:30

I do this a lot and I should . I've

1:14:33

emailed , like Jira last year

1:14:35

. They're the worst . You know . They're a product company that

1:14:37

literally designed tools for people

1:14:39

that build on some of their UX is shocking

1:14:41

, and I always , always , give them feedback

1:14:43

. Never , never , have they ever contacted

1:14:45

me back and Facebook my God for such a big company

1:14:47

. There's a lot of

1:14:50

people that I call it . Some

1:14:52

of their UX is shocking , however , this one's

1:14:54

the National Lottery app . It crashes

1:14:56

every time you

1:14:58

open it . You close it , you open it again

1:15:01

. It crashes . Right , I'm

1:15:03

putting money into this app , but the

1:15:06

I will still use

1:15:08

it because it's the only place that I could potentially

1:15:10

win 15 million quid on a Tuesday and a Friday

1:15:12

. Yeah , yeah . And they

1:15:14

probably know that it crashes . I do assume

1:15:16

they will know that it crashes and they're just like

1:15:19

is it the amount

1:15:21

of people doing the lottery going down ? No well , it might be a really hard

1:15:24

bug right . It might be something that

1:15:26

they just can't figure out , but

1:15:28

you still use it .

1:15:30

It's possibly more likely that

1:15:32

people are still getting

1:15:35

lottery numbers the old fashioned way

1:15:37

rather than migrating to the app . Because

1:15:41

does the app support things like syndicates

1:15:45

, lottery syndicates and stuff

1:15:48

like that people going in together

1:15:50

and going out together ?

1:15:52

No , but that's a good idea you do

1:15:54

the UX , I'll

1:15:56

do the other bit , we'll find a team to build

1:15:58

it . Yeah , yeah .

1:16:00

We'll start our old lottery fucking .

1:16:03

We'll sell it to the National Lottery . Yeah , yeah .

1:16:07

Well , we , because it's going out at

1:16:10

some point . So if we can get

1:16:12

that done before Paul

1:16:15

edits this episode together , we might have

1:16:17

something before National Lottery just picking up

1:16:19

and run . Anyway , this is assuming out of

1:16:21

our four listeners , one of them's working

1:16:23

at the National Lottery .

1:16:28

Nice , we're going to have to

1:16:30

wrap it up . Yeah , and

1:16:36

now UX tomorrow .

1:16:39

No , and to think I got AI to put

1:16:41

together some tasks . I

1:16:45

was going to sit down with my partner Ethan , and say , right

1:16:48

, we need to as a little icebreaker

1:16:51

not icebreaker like a little

1:16:53

break , icebreaker implies

1:16:55

I don't know who my partner is as

1:16:58

a little kind of break , let's think up some

1:17:00

random shit , put in the UX umbrella . And

1:17:03

then I thought , hold on a minute , open up chapter

1:17:05

BT and said

1:17:07

to it give

1:17:11

me a simple list of 50 random tasks

1:17:13

, object things , activities , products , events . It

1:17:16

did that , but it did so in a far more helpful

1:17:18

way than it thought , in the sense

1:17:20

that it was like plant a flower , it was like things

1:17:23

to do , solve a crossword puzzle

1:17:25

. So I said remove

1:17:27

anything that isn't known . And

1:17:30

so it came back with flower crossword

1:17:32

puzzle , chocolate chip cookies . I

1:17:35

said remove the numbers before each item

1:17:37

and then so pluralize each item

1:17:39

were grammatically correct . And then I

1:17:41

put that into our little tomb , all the wheel , for

1:17:43

it to apparently sit and collect fucking dust . Sorry

1:17:46

, I'm glad I've had a trip

1:17:48

there with my partner and spent 15

1:17:50

, 20 minutes thinking of all this shit

1:17:53

.

1:17:56

Well , we will do it soon , Simon

1:17:59

. You come back on , come back on

1:18:01

for another episode and we'll do UX tomb

1:18:03

all the way proper . Oh absolutely

1:18:05

yeah .

1:18:07

It's been great fun to you . Not quite the same

1:18:09

as the last time after the UX meet in the pub , was

1:18:11

it .

1:18:12

No Opinions are the

1:18:14

same .

1:18:17

Yeah , we're getting a bit more random , but

1:18:19

welcome back any time .

1:18:21

Yes , so , simon , what

1:18:23

can people find you if they are ? Too

1:18:25

, fine , oh yeah .

1:18:29

LinkedIn Simon Berry when

1:18:31

else .

1:18:31

There you go .

1:18:33

Burnage in Manchester .

1:18:37

Oh sorry , Most specific . I'm really hooked .

1:18:39

Yeah , you're excited . I did have

1:18:41

a website , but I just turned it off .

1:18:47

Most people kept calling me from it . It's

1:18:49

annoying . So instead of taking my phone number off

1:18:51

, it was built in HTML by

1:18:54

myself a very long time ago . I was just

1:18:56

like I can't be bothered to turn

1:18:58

it off Full of dough . Yeah , no LinkedIn

1:19:00

, well LinkedIn it is yeah

1:19:04

brilliant .

1:19:05

Nice .

1:19:05

Well , thank you . Now you

1:19:08

noticed , at the start of our podcast

1:19:10

we spent that awkward 15 seconds spinning

1:19:13

up . This is where we bookend it with

1:19:15

the 15 seconds of awkward

1:19:17

mumbling and silence .

1:19:19

and thank you , goodbye and good bye

1:19:21

.

1:19:21

Good bye and good bye Before

1:19:23

we just hard cut off the episode

1:19:25

.

1:19:28

Yeah , just tails off . We

1:19:30

should perhaps be like songs

1:19:33

of like the 60s 70s , where they're just

1:19:35

kind of like we just carry on talking and

1:19:37

they just fade off into oblivion

1:19:39

If

1:19:42

you do that at the point where you

1:19:45

should say we should just fade off .

1:19:47

Yeah , just fades out .

1:19:49

Yeah , that

1:19:54

requires a bit of Edison , so that's not going to happen

1:19:56

.

1:19:58

You could just talk very slowly , right ? This is the

1:20:00

end of the podcast we're going to fade off

1:20:04

Done , that's

1:20:06

it .

1:20:13

Oh well , no , thank you for that , that was

1:20:15

really interesting . Yeah , it was really

1:20:17

good .

1:20:18

I managed to display some of my internal

1:20:20

blame I had for the way

1:20:22

I've done things in the past on to ineffective

1:20:24

product managers and product

1:20:28

owners . So that was

1:20:30

vindicating .

1:20:32

It did feel a bit like therapy , which is

1:20:34

good yeah .

1:20:36

It's kind of what this does actually to

1:20:38

serve that purpose .

1:20:40

I think more people just need to talk and work

1:20:42

together . The

1:20:44

concept of work doesn't feel like

1:20:46

work anymore . It feels like everyone doing

1:20:48

different things , doesn't it ? It's a bit

1:20:50

of a weird time .

1:20:53

Yeah , I think you know

1:20:55

I've seen a bit

1:20:57

about work-life integration

1:20:59

over work-life balance and I think what that I

1:21:02

was so very cautious of that

1:21:04

. I think a lot of that comes

1:21:06

down to just

1:21:08

the communication . What

1:21:12

the fuck did that do ?

1:21:15

I was trying to ignore that because

1:21:17

it was like Hello , what are you doing

1:21:19

?

1:21:22

Mortal right , yeah , you

1:21:24

can download it

1:21:26

yeah .

1:21:28

My God .

1:21:28

I was very serious .

1:21:30

Yeah , I was very serious . I've

1:21:32

got a serious face , resting product

1:21:35

manager face .

1:21:36

Resting yeah .

1:21:38

I'm not sure if in a photo where all you can

1:21:40

see is my fucking filthy laundry in the background

1:21:43

.

1:21:43

Yeah , I cleaned the

1:21:45

room , forwarded it . Yeah , all

1:21:48

my laundry is piled up on there . It's on the bed

1:21:50

.

1:21:50

Yeah , I mean , that's not actually

1:21:53

mine , though , that's my brother's , but

1:21:55

this is my dressing going on the back of you .

1:21:57

Cheers for your time , thank you .

1:21:59

Lovely to speak to you again .

1:22:00

I'm an ant . Yeah , we'll speak again soon

1:22:03

, love you all .

1:22:05

Contact me about that UI person

1:22:07

.

1:22:08

Oh yeah , oh well , he is very good . He

1:22:11

is like a real one now . Okay

1:22:14

, okay , that's great .

1:22:15

Brilliant . Bye . Kids , Cheers

1:22:18

Sweet .

1:22:19

Bye , see you later . Bye

1:22:22

.

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