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Episode 424: GTA VI Trailer Reaction, Knuckle Sandwich, Steamworld Build

Episode 424: GTA VI Trailer Reaction, Knuckle Sandwich, Steamworld Build

Released Thursday, 7th December 2023
Good episode? Give it some love!
Episode 424: GTA VI Trailer Reaction, Knuckle Sandwich, Steamworld Build

Episode 424: GTA VI Trailer Reaction, Knuckle Sandwich, Steamworld Build

Episode 424: GTA VI Trailer Reaction, Knuckle Sandwich, Steamworld Build

Episode 424: GTA VI Trailer Reaction, Knuckle Sandwich, Steamworld Build

Thursday, 7th December 2023
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Episode Transcript

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0:00

Tired of ads crashing your comedy

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podcast party? Good news! Ad-free

0:05

listening on Amazon Music is included with

0:07

your Prime membership. Just Just head

0:09

to amazon.com/adfreecomedy to catch up

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on the latest episodes without

0:14

the ads. Enjoy thousands of a cash shows at free for prime

0:16

subscribers some shows me have ads GTA

0:20

Grand Theft Auto apparently is what

0:22

GTA means leaked early online and

0:26

Are that's the thieves the protagonists or

0:28

are we trying to catch the thieves

0:30

as the thieves you play as

0:32

a thieves You're a thief. You're

0:34

a thief Good

0:45

morning video games welcome to filthy

0:47

casuals a podcast about video games

0:49

hosted by three very kind and

0:52

Extremely knowledgeable boys. Thank you very much

0:54

for joining us. My name is

0:56

Tommy Dasol and with me as always God,

0:58

we're getting close to the end of the year and I am Very

1:02

relieved that some shit happened in the past

1:04

seven days to talk about Ben van el

1:06

here thanking the video game

1:08

gods Like

1:11

hey everybody, we thought we had a light one on

1:13

the news today, but Fucking thankfully

1:15

some shit happened around the world. My name

1:17

is Adam Knox three people dead Ever

1:21

I just sitting around, you know 545

1:24

before the broadcast been like is

1:26

it gonna be the worst thing if we just do 10 minutes

1:28

tonight? I've

1:30

got a story. I've got a story I can

1:32

tell it's fine. Yeah, I reckon I reckon they've

1:34

got a bunch of stuff backed up like all

1:36

of those human Because

1:40

the newspaper isn't a set number of pages

1:42

the newspaper can be as big or as

1:44

small as it needs to be that's true

1:46

I guess I've never checked. Is that I

1:48

assume so they'd have sections that have set

1:50

sections, right? But yeah They wouldn't have to

1:52

fill them all if I got a lot to they

1:54

got a lot to write about Chuck in some more I can

1:56

a couple more pages. You could just play one of

1:59

those like pre-prepared things have for like when

2:01

a king dies or whatever. Just run a couple

2:03

of them and they go as Phil some more

2:05

time and go actually we retract that. So still

2:07

alive. Not well though. So fingers crossed. Yeah or

2:09

if there's heaps of news do they just go

2:11

we're cutting the weather tonight. People can

2:13

just walk outside if they want to know

2:15

what temperature it is. We don't have time.

2:17

The next five days are the same. Alright

2:20

bye. We have to get to the dog

2:22

on the skateboard. It's been delayed for a

2:25

week now. We have to put him out there.

2:28

Well we dropped the trailer for the dog on

2:30

the skateboard. The dog's been working

2:32

for years to learn how to ride that skateboard

2:34

and keeps getting bumped every single night because all

2:36

this shit happens. The dog's like oh look I

2:39

know this war isn't about me. Finally

2:42

one day there's no events but

2:44

then it's a squirrel riding a water

2:46

ski. Oh damn it.

2:48

He got that from me. Well then in

2:51

this case they end up just kind of

2:53

having their hand forced and playing the

2:55

dog on the skateboard video because the

2:57

son of the guy who owns the

2:59

skateboard sort of started going around out

3:01

the front of the news studio and

3:03

being like guess what guys this

3:05

dog I'm going to let you know

3:07

it's a Kelpie. There was a leaked

3:09

video of the dog with a big

3:11

buy Bitcoin logo over it. Yeah I

3:13

don't know how because there was like

3:15

someone pretending and the trailer that the

3:18

kid or whatever. Grant they thought auto

3:20

six by the way. Yeah the trailer

3:22

for Grand Theft Auto 6 was going

3:24

to be out by now anyway. Right.

3:26

But they put it up like 12

3:28

hours early or something maybe 24 even

3:30

or there's some amount early because it had

3:33

leaked online somehow. GTA

3:35

6 getting some of the worst

3:37

fucking leaks. I know. This side of

3:39

a plumbing disaster. Yeah and it's not

3:42

going to be out for like another you

3:44

know two-ish years or so roughly. Yeah. So

3:46

you have to imagine there'll be even more

3:48

to come. Yeah. I guess it is the

3:50

most anticipated game in the history of video

3:53

games. The YouTube video I think maybe it

3:55

didn't quite but it got close to being

3:57

the most watched like 24 hour video. of

4:00

any BTS either had or has

4:02

the record. Okay. And when I

4:05

saw it, it was 61 million. So

4:08

that's a fair number. They

4:10

got a lot. It's almost as much as

4:12

our YouTube videos get. Almost, keep

4:14

working on it Rockstar. But all of

4:17

ours leak. We've never officially released one.

4:19

No. They all just get

4:21

leaked onto this channel called Filthy Casual. Yeah,

4:23

I keep meaning to hit it as like

4:25

unlisted, but it's always public for some reason.

4:27

I keep emailing YouTube at YouTube. The

4:30

video, the full file. We played Lethal Company on

4:32

there if you want to go watch it. It's

4:34

a fun game. I thought about it in a

4:36

bit, but GTA six, the

4:39

trailer came out. The

4:41

kid thing was like a fake leak or whatever.

4:43

Then there was a real leak. Who knows how

4:45

all of those things happen. But the proper thing

4:47

looks good. Looks good. Great

4:50

trailer. I was saying to you yesterday, I had the

4:52

song that's in it, the Tom Petty song. It's

4:54

cool to see a trailer with a song

4:56

like that that

5:00

sort of kind of sounds almost like a song

5:02

that you've seen in a million other things, but

5:04

the fact that they managed to find something that's like a

5:07

little more under the radar that

5:09

has that total flavor of the feel

5:12

they're going for and the location that it's

5:14

set in and everything. It was

5:16

funny going onto Apple Music yesterday and looking up

5:18

that song and it's like the

5:20

third song on a Tom Petty album. Apple Music

5:22

will have like a little star next

5:24

to the most listened to songs on an album.

5:27

That song didn't yet have the star, but

5:30

just being like, I'm going to check in every

5:32

day and see how long it is until this

5:34

is the most popular song off this Tom Petty

5:36

album that also has Freefallen and Won't Back Down

5:38

on it. Yeah, yeah. It'll be like the Kate

5:41

Bush song in Stranger Things. Yeah.

5:43

Rock cutting up the chart. Absolutely. That was

5:45

such a good song. So if

5:47

you haven't seen the trailer, just go watch it.

5:49

We're not going to go like frame by frame

5:51

or whatever, but overall impressions, it

5:54

looks fucking like, I

5:56

would think literally unbelievable if it went

5:58

for Rockstar, like pulling off. Red Dead 2

6:00

and all of the stuff they've done in the last,

6:02

even GTA 5, the fact that that ran on

6:04

the 360 and stuff. They know what

6:07

they're doing. The

6:09

density of crowds

6:11

and detail and all that stuff. A

6:13

lot of stuff where I was forgetting

6:15

that I was watching something that's computer

6:18

animated. Yeah, right. I'm

6:20

normally watching videos of people twerking, so I

6:23

just fell back into, oh right, I'm watching

6:25

the trailer, that's crazy. I

6:27

could see the density stuff being the one thing

6:29

where I'm like, that's crazy. I could see that

6:31

being pulled back, I guess. Especially

6:34

because, so they said it's PS5

6:36

and Xbox series consoles, no PC

6:38

at launch, and no mention of

6:40

anything else like the Switch 2 or whatever if that's

6:42

even capable. But that doesn't mean that they've got the

6:44

Series S that they have to have

6:47

it running on as well. Yeah, yeah. Anyway,

6:49

it looks fucking... Which could change. Yeah, it says, they

6:51

said 2025, which could be late 2025. It

6:57

could be as much in two years. It could be delayed as well. So

7:00

I could see it either

7:03

slipping off of the Series S

7:05

or ending up being also on

7:07

a PS5 Pro

7:10

or a... Baldur's Gate already

7:13

bent the rules with the Series S stuff. Oh yeah,

7:15

yeah. And if anyone's going to be

7:17

able to twist Microsoft's arm, it's me. The

7:20

strongest man in the world. It's

7:22

Rockstar. I guess they also... Rockstar

7:25

might want it to, just for more

7:28

sales. Yeah, right. And

7:30

it's... Like maybe it's just fine. Maybe

7:32

if there's a scalable amount of the

7:34

population density and stuff like that that

7:36

they can do. Yeah. I'm into

7:39

the brief little flashes of what the story

7:41

seems to be. We knew it was the

7:43

dual protagonist and the whatever. The little hint

7:45

of romance and betrayal type

7:47

of story we're at. Into?

7:50

You love a bit of romance and a

7:52

bit of betrayal. I love romance. Which

7:55

is a lie. That will be revealed

7:58

later. I feel... Like

8:00

technically it looked incredible. I

8:03

feel like, and we've talked about this for

8:06

literally the entire duration of this podcast,

8:08

about the like flavor of Grand

8:11

Theft Auto being a little juvenile,

8:13

you know, and a little behind

8:15

the times, comedically or just tonally.

8:18

But, and that was not

8:20

present in this trailer at all. Cause specifically we've

8:23

been talking about that for the whole run of

8:25

this podcast, about only five. Yeah, yeah, yeah. Yeah,

8:27

that's true. Cause four, it was not really a

8:29

huge part of that sort of tone. It was

8:32

a little bit more serious. And they had a

8:34

bit of, you know, piss wass it was the

8:36

beer or whatever, but like it was five

8:39

in particular had that tone and had sort of

8:41

like the betrayal story that I don't think they

8:43

pulled off in the way that I

8:45

hope they can with this after Red Dead 2 being

8:47

so great. But yeah,

8:50

I felt like it was lacking a bit of

8:52

what I consider to be like

8:54

the GTA personality. See, I love that

8:56

about this is that it seemed distinct

8:58

from five. Right. Yeah, that

9:00

was my big, yeah, yeah, there's been such

9:03

a long gap and sensibilities have changed so

9:05

much. And they're also very much aware that things

9:07

move so quickly now that if you are

9:09

going to keep this game around for a long time, something

9:12

that you put in that it's very of

9:14

the moment, commenting on, you know,

9:17

online trends or whatever is

9:19

going to be dated pretty quickly, which is why

9:21

honestly it was surprising to sort of see them

9:23

lean in so heavily to the

9:25

TikTok aesthetic because I

9:27

know it's huge and it's been huge for a little while, but

9:29

yeah, again, this won't be out for like another two

9:31

years. So who knows if even, you know,

9:34

things come and go a lot in

9:37

a much rapid, more rapid succession

9:39

these days. You wonder if

9:42

it's even dated by the time it comes

9:44

out. Potentially, if it's like, you know, like

9:47

a game coming out now about MySpace or whatever by then,

9:49

I would fucking love that. Who am I kidding? Yeah, that

9:51

would be cool. I would think in the other- But also

9:53

their own parody version, then it, hey, it

9:56

doesn't matter. Our version is Dick Cock.

10:00

Yeah, that's the, I hope they don't do that.

10:03

And we're saying like the sense of

10:05

it, but like there's a lot of

10:08

butts, there's a lot of like the

10:10

Florida man jokes that people make. Yeah,

10:12

true. One guy with like

10:14

a hand kill ass, real flat watering

10:16

his garden. I don't remember every

10:18

detail of the trailer, but I do vividly

10:20

remember. Here's my guess. Things seem

10:22

like a big part of it, like this

10:25

social media stuff. What if you have a

10:27

mechanic in this game, either as a probably

10:29

as one of the side things where if

10:31

you're like filming your stunts and your rampages,

10:33

you're making videos and putting them up on

10:36

the fake social media thing in there, getting

10:38

money. Yeah, that like a

10:40

Pokemon snack. I love it when there's

10:42

a integrated photography game. I never into

10:44

like photo modes necessarily, but having

10:46

some sort of fun

10:49

gameplay element of working that in

10:51

could be really interesting. The slow-mo

10:53

stunt stuff was big up

10:55

until five. It's not in five, I don't

10:57

think. You could do the stunts, I think,

11:00

yeah. But it wasn't like in three, it

11:02

was like, for example, one of the, your

11:04

sort of main tent pole. Here's the things

11:06

you're doing. Yeah, yeah, exactly. Taking those off

11:08

and like if that becomes like you say,

11:10

something where you're like framing it and shooting

11:12

it and uploading it, I could see

11:14

that. I could definitely see that. Rockstar has their own

11:16

like, I don't think they call it Rockstar Social Club

11:19

anymore. I think they changed the name, but they've got

11:21

their own sort of trying

11:23

to be their, what do

11:25

you call it, like, I don't want to use the word fucking bespoke.

11:28

I never do their own platform for

11:30

the game. So it could also just

11:32

be a way of having all of

11:34

that be uploaded socially and sharing-wise. Because

11:37

they've got to be aware of, obviously, that's

11:39

a massive part of games now. Right, I

11:41

mean, it's featured pretty heavily in the trailer.

11:43

That's like my big memory of it. Like

11:45

50% of it. Yeah, it's shown through the

11:47

lens of it being on basically a TikTok

11:50

with all the comments rolling in and everything.

11:53

All the comments as well. That's weird

11:55

for a JT again. They're all like, ha ha,

11:57

looks like fun. Wee, what a cool party. And

12:00

like if anyone should be just streams of

12:03

kill yourself kill yourself kill yourself Yeah, it's

12:05

that particular that had a bit of like

12:07

a Ubisoft like watchdogs flavor. I kind of

12:09

did yeah Yeah, yeah animations

12:11

of the characters being so realistic But

12:14

then the comments being like this is

12:16

the thing that's giving me uncanny Valley

12:18

people do not converse like this Yeah,

12:20

comment sections of videos. Yeah, yeah, they'll

12:22

be like you're serious about this joke

12:30

I kind of cartoon II look of it is

12:32

still there. Yeah. Yeah as well Yes, but

12:34

like the water especially looked fucking awesome. Yeah,

12:36

I think all of the lighting in the

12:38

cities and yeah, really good I mean, yeah,

12:40

I'm like a big area to yeah, I'm

12:43

like the aerial I'm into what it looks

12:45

like they're doing. Yeah with the story even that

12:47

seems a bit more Like interesting

12:49

and restrained than just like we're a

12:51

bunch of criminals out there You know,

12:53

like it just seems like it a

12:55

bit more ground slightly bit more grounded.

12:57

Yeah Yeah, like sort of

12:59

two snippets which is like the sort of

13:01

like council a woman talking to is it

13:03

Lucia? I think I know yeah

13:05

coming out of jail She's

13:08

like a you know How

13:12

come you're in here But anyway, you get like that

13:14

little bit and then she's got like a tone of

13:16

like yeah Fuck this and then they're

13:18

doing the robbery and then at the end

13:21

It's just like them going trust right and

13:23

anyway the tone of just those tiny tiny

13:25

tiny little bit of cutscene things Yeah, it

13:27

I liked it. Yeah Yeah,

13:31

I will die before it comes out Unfortunately,

13:34

yeah, that's my big prediction for GTA 6.

13:36

I'm a big chance of being 40 when

13:39

it comes out Yeah, absolutely brutal

13:41

to think about 40

13:43

all right. Yeah, it's funny to

13:45

think about it. It's like it truly is like seeing the

13:48

trailer and then Imagining yourself eventually

13:50

playing it. It's like this is like a time capsule

13:52

where we look back on where we were when

13:54

it was first That different out

13:58

Yeah internet like And it'll

14:00

be the same amount of time if it comes out in

14:02

2025, which it's a big chance of not It'll

14:05

be the same amount of time between

14:07

five and six as between three and

14:10

five and they did Wow, Vice City,

14:12

San Andreas for the right for all

14:14

of those like handheld ones Red

14:16

Dead one all of that stuff in that

14:19

time Yeah, and then they've done there's five

14:21

Red Dead 2 and then there's hey they

14:23

did those remasters Nothing

14:30

Right you can take a point off even for that

14:32

yeah get rid of a release but they're like if

14:34

you bracket like Five was

14:37

great Red Dead 2 was great.

14:39

And if this is great, it's like, okay

14:41

take as long as you want Yeah, I

14:43

won't be dead. I'm not imagining that Oh

14:45

40. No, I'm gonna stop right here I'm

14:54

looking forward to it. It's not like too surprising any of what

14:56

they showed it's just but it's yeah I

14:58

think that maybe because we knew it was Vice City and

15:01

we knew the protagonist that had seen some of it in

15:03

late, right? Like but yeah, I'm

15:05

gonna make a prediction. It's gonna be delayed.

15:07

Yeah, and it's gonna launch Dead

15:09

on my 40th birthday. Oh August

15:13

the 25th 2026 goddamn maybe the Wow,

15:18

that's that's too big of a delay. I reckon

15:20

it'll go from late 2025 to maybe say March

15:22

12 2026

15:27

we want to put things that well, I reckon that you're

15:29

going to 39 first half of 2025 because right Here's

15:33

my big bet. Everyone's if I get this

15:35

wrong. Mm-hmm. I bet I'll

15:39

Never play GTA 6. Okay, if you're

15:41

wrong about this that your guys job

15:44

on this harder. Yeah I'm

15:49

gonna say you if you lose you have to do a little

15:51

performance at my Yeah,

15:54

all right They're

15:56

targeting first like up till March of

15:59

2020 25

16:01

right because the take two people on some

16:03

earnings call or whatever said That

16:05

that fiscal year will be massive for them,

16:08

right? That will get delayed and

16:10

then it will come out at the end of

16:12

25. Okay. Yeah, okay, okay Cuz

16:16

every game they put out get to delay at some

16:18

point. I feel like yeah It's been

16:20

a long time between drinks. So I

16:22

don't really remember their patterns But that is

16:24

funny though because by saying 25 that's you're

16:27

already giving yourself a huge window. Yeah Giving

16:30

yourself 12 months to like not have to

16:32

go like Oh spring 25

16:35

and it's not that far away like it is Recently,

16:38

we've gotten a lot of game announcements and

16:40

stuff Obviously that have been like and it's

16:42

out in six months or whatever. Yeah, and

16:44

this is you know, the old days of

16:46

give us a year Yeah, at least here's

16:49

four screenshots in a magazine and

16:51

you'll see this in three years time

16:53

and it'll look completely different Even getting a

16:55

trailer to the extent that we did is

16:57

like I think a little beyond what they've

16:59

shown They showed for like GTA 4 initially

17:01

definitely for Red Dead 2 which was just

17:03

like that Twitter. Yeah, the looette bullshit Yeah,

17:05

I mean I kind of yeah I would

17:08

rather them just hold out and announce it

17:10

when it's you know dated and it's not

17:12

gonna slip and it's not too far Away,

17:14

but also with the leaks they've been getting

17:17

and how yeah just insane people have been

17:19

going about this game I do feel like

17:21

they just have had their hand forced and

17:23

been like we just got it That's we

17:26

got it. Drip out something. I mean it

17:28

literally it happened in in in microcosm in

17:30

just this trailer Yeah, yeah, you know, so

17:33

they they probably are feeling a bit forced

17:35

to be on the front foot Yeah, and

17:37

they must be yeah given how given

17:39

that huge leak of the the What

17:42

would you the footy? What

17:46

was that like a year a while ago now

17:48

more than a year? Yeah, a year ago like

17:50

they must be Yeah They must have had to

17:52

really like ramp up the amount of security that

17:54

they have in their internal systems and everything cuz

17:57

and it worked Cuz

17:59

yes Two more years, that's like a lot

18:02

of stuff that could start to leak out

18:04

between now and- And the trailer that we

18:06

got is like, slices. It's not- because remember

18:08

that GTA 5 trailer where it was like,

18:10

this sprawling view of like, the whole city

18:13

was like, person to person to person, it

18:15

was like, you basically saw the

18:17

entire map, whereas this, I feel like was a

18:19

bit more like, contained. It was like this- Sure.

18:21

This street, this, you know, corridor, this car. Like

18:24

one big shot of like, the main Vice City

18:26

bit. Yeah, yeah, with the ticket and hours and

18:28

stuff. Like we already knew that, but

18:30

cool plays. Yeah, it looks good. What

18:33

restraint to not have the VI of the

18:35

six be the first letters of

18:37

Vice City to Resident Evil Village style. Yeah.

18:39

They kind of did, like they had Vice

18:42

comes up as a big bit of tech at

18:44

one point. Yeah, and then when they do the

18:47

title at the end, I think it was like the same font,

18:49

like it was the same layout. Because

18:51

I think that was a big sign,

18:54

like in-game. Yeah. Right. Anyway, looks cool.

18:56

Looks great. We'll check back in about a year.

18:59

Enjoy yourselves until then. Mmm. Bye.

19:01

I'll tell you what else got announced in his- I don't

19:03

know. Yeah, bye. We

19:06

still got a lot more on the whiteboard. Yeah.

19:08

Shit. Yeah. I'll tell you what else got announced

19:10

that he's dropping, I mean much sooner than GTA

19:12

6. They didn't put this up on the whiteboard

19:15

because it just popped into my head there. Oh.

19:18

Donkey Kong Country as part of

19:20

Super Nintendo World. Oh, right. Oh.

19:22

You're still planning your big trip? Still planning my

19:24

big trip. Annoyingly, so Spring

19:27

24, which is like March,

19:29

May. Yeah. Yeah. March to

19:31

May, Japan. Yeah. Um, looks cool.

19:33

It's gonna have a little minecart, roller

19:35

coaster ride thing. Oh, baby. Big

19:38

fan of that. Oh, yeah. Big

19:40

fan of that. Yeah. If

19:42

you and a second person both go on the ride

19:44

and one of you gets hurt on the ride, you

19:46

have to get off, but then you can get back

19:48

on later on and you switch sides of the cart.

19:51

Well, hopefully me and Ben will be there at the same

19:53

time and you can- Yeah. I can just carry you

19:55

around the theme park on my back. And hopefully it's

19:57

open. Like, all that- that- I mean, the whole one

19:59

will. The stuck inside of a bin

20:01

going like BANG BANG BANG BANG BANG BANG

20:04

BANG BANG BANG It will

20:06

be annoying to go there and not quite be

20:08

open but just be able to see a

20:10

construction site just over a hill with

20:12

a giant banana and be like God

20:14

damn it! Well if we can make our

20:16

way up You thought of what the

20:18

production design of this is going to be like A giant banana!

20:22

A big banana! They'll

20:24

borrow it from Australia, the big banana No, if that

20:26

happens we'll just have to jump up the girders dodging

20:28

barrels as we go and then we'll

20:30

get to the top and you know

20:34

We're fans, we know the law, we know how it all works I'll

20:36

go there and I'll be like like

20:38

Candy Combs It would

20:40

be mad if I don't know what's

20:42

closed down for them to expand out

20:45

the Nintendo part or if it's just

20:47

more land beyond where the park already

20:50

ended They did buy more park didn't

20:52

they? I know I'm thinking of the

20:54

Nintendo offices Yeah, it would be cool

20:57

if every other property at Universal Studios

20:59

just fell out of flavour and then

21:01

all of a sudden it's just an

21:03

entire They don't have Yoshi's

21:06

Island in there They could

21:08

close down the Tom Cruise the Mummy

21:10

ride I'm sure No!

21:14

They've got to open the dark universe corner of

21:16

the park It'll be everything else is gone and

21:18

it'll just be Nintendo and Harry Potter fighting to

21:21

the death about who's going to

21:23

hold on to their relevance for the longest I've got

21:25

to guess Yeah

21:27

cool, that's nice I saw it somewhere just like a

21:30

photo, I don't even remember what any of it was

21:32

but of like the merch that they're going to get

21:34

something right He said they're already front footing like Start

21:36

saving your pennies because you're going to have to exit

21:38

through the gift shop get your little headband with

21:40

Donkey Kong on it I think they had

21:43

like barrel mugs Oh

21:45

sick! I'm

21:47

taking an empty suitcase with me I'll

21:50

trade you this empty suitcase for one of those mugs How

21:53

am I going to get this home? But yeah if it's

21:55

not open yet maybe we can try some paparazzi style We

21:58

can leak some photos of our own I've

22:00

still not been to the OG, so I'll be

22:02

pumped to do that. Speaking

22:04

of trailers following up on the announcement

22:06

of trailers that we talked about last

22:08

week, that trailer for the Fallout

22:10

TV show came out and I'm way more interested, I'm

22:12

way more sold on it now, seeing it in motion.

22:17

I think we speculated about that tone, especially

22:19

yeah, you mentioned Nox, the Fallout 4, ironic

22:23

50s sort of tone that it really lent into.

22:25

And just sort of the colour scheme and all

22:27

of that. I

22:29

think it's doing a really good job of that.

22:32

Chris Parnell was in it, yes, he was funny.

22:34

Yeah, yeah, yeah, it appears to be like a

22:36

comedy. I don't know if you guys saw Ash

22:39

vs Evil Dead, but that was like a

22:41

sort of action comedy that

22:45

had good writing in it and

22:48

it carried the show. I feel

22:50

like this has hit the right mark for

22:52

me at least. Costuming,

22:54

like the colour grading, all of

22:57

that stuff has made it not

22:59

look cheap and shitty to me at least. With

23:01

how Amazon, and again we said this

23:03

last week, but like the distribution company

23:05

is not the production company and I don't

23:07

remember who the production company is, but The

23:10

Boys works with that sort of tone really

23:12

well, where it's like the violent world with

23:14

humour in it, this is the same thing

23:16

potentially. You know what I hated in this

23:18

was the... The rumours are true.

23:22

The bit of text that came up that said,

23:24

from the studio that brought you The Boys and

23:27

two day shipping. Yeah, that was the one

23:29

part of it where I was like, come on

23:31

now. What is that? Don't add your own jokes

23:33

in trailer guy. What

23:37

is this, not even a reference to like in

23:39

world, like this is just a reference

23:42

to the platform of at what? To

23:44

be fair I do think that Jokeland did better

23:46

with a lot of people. Yeah, yeah. Yes,

23:48

I think for me, for us it

23:51

was a warning sign and for everyone else

23:53

it was like, oh now I know I'm

23:55

going to like this. For plenty of good

23:57

signs in there. Right, I like the look

23:59

of it. I didn't

24:01

realise this would happen, it makes sense. Tracking

24:04

sort of the apocalypse, but a

24:06

bit of Gog, not in prosthetics.

24:08

Yep. Flashback stuff. Yeah, it's

24:11

said that in like the third Vanity Fair

24:13

one or whatever, but seeing it as him,

24:15

like, it makes sense too

24:17

to have, you know, for people who are obviously going to be

24:19

new to Fallout stuff, to have a

24:21

bit of the before world thing, because the

24:23

world that explodes is different to the modern

24:25

world as well. So you need

24:27

to establish that too. Yeah,

24:30

I don't know what we'll do about it. Talk about it

24:32

on here, talk about it on the Patreon. I'm trying to

24:34

think about like, I have no

24:36

attachment to the game, and honestly if it weren't

24:39

for this, I wouldn't have even looked at

24:41

the trailer. And yeah,

24:43

I was like, oh, this looks like all

24:45

right for something that I'll probably like feel

24:48

a bit of an obligation to watch for the pod. But

24:51

I feel like if it weren't for that, it'd just

24:53

be probably passing me by. I don't think I'd have

24:55

any thoughts on it one way or the other. Like,

24:58

I think it looks better than what I would expect,

25:01

but it didn't make me go, oh, this looks

25:03

awesome. Right. It just felt like

25:05

this could be anything. Unlike me,

25:07

you didn't get a huge boner when you

25:09

saw people running around in like blue jumpsuits

25:11

with numbers on the back. No. Wow,

25:14

that's weird. I do

25:17

think the effects look good

25:19

and the setting and the

25:21

like practical location stuff

25:23

looks like it's well done. Yeah, yeah, yeah. And it

25:26

really goes a long way to, yeah, making

25:28

this believable. I do love that now

25:30

it's like the established thing of the

25:32

adaptation is like, you've got

25:34

to have someone involved in the game making

25:37

the pivot to working in. You've got

25:39

to have them writing shotgun on this

25:41

thing. Yeah. Yeah.

25:44

You got to have Druckmann in there. Yeah. You

25:47

got to have Miyamoto in the boardroom. You

25:49

got to have Todd Howard at the script

25:51

read through. Yeah, I don't think you

25:54

do. Todd Howard at least.

25:56

Well, like not the Fallout guy. No.

25:59

You know what I mean? Absolutely. Yeah. Yeah, but I

26:01

also think you do kind of have to have

26:03

that because it's been such a Rocky,

26:05

you know, they've been such a Patchy

26:08

record with game adaptations so that

26:11

now yeah, the one that has

26:13

been really critically popular

26:15

and the one that made a billion

26:17

dollars both had the you know Someone

26:19

from the game studio and then very heavily

26:22

involved. So now it's like, okay That's the

26:24

mark of how you do it I'm like the Halo

26:26

one which also got a trailer that I didn't

26:28

bother watching doesn't have like yeah from Johnny Buden

26:30

G or whoever's like the Yeah,

26:33

you're right. Yeah, if you're adapting something get

26:35

the get the person who knows about the

26:37

original thing Yeah, and then ignore 95% of

26:39

what they say about But

26:44

this is interesting too because it's not a They've

26:47

said that it's not like a straight-up

26:49

adaptation. Yeah, they view it as taking

26:51

place in the same world

26:54

as the games and it's almost like a Yes

26:57

equal to the get all so it's not a

26:59

dapping the story of four or anything like that

27:02

I know it makes sense to do that because

27:04

all of the Fallout games are distinct from each

27:06

other They're not carry-on story right and all the

27:08

stories are pretty bad and would not at all

27:11

suit a TV show Yeah, but the writing and

27:13

the dialogue and the bits and pieces in in

27:15

the games can be good. Yeah Yeah for sure,

27:17

but the overall it's so fragmented really the thing.

27:19

Yeah. Yeah. Yeah. Yeah, so yes I mean that's

27:22

cool that it is essentially a blank slate

27:24

where they're just using a lot of like the design.

27:27

Yeah principles and Yeah,

27:29

and I'm flying sensibility and yeah,

27:32

you do whatever the hell they

27:34

want Yeah Without being tethered to like how

27:36

do we explain the picks up a leaf and then

27:38

he has a big tail and he can fly

27:41

Around what's that? Just because in

27:43

the game you just pick up a thing and

27:45

that just happened What if he listens to Duran

27:47

Duran and that gives him the power like a

27:49

really default song? I

27:53

thought this is completely irrelevant. I

27:56

saw is yours. I saw

27:59

it on Twitter some recut so

28:01

there's a new Godzilla Godzilla

28:03

and Kong movie coming out right they

28:05

released a trailer for it and

28:08

someone had tweeted like two years ago if they

28:10

don't if they don't make a trailer for Godzilla

28:12

and Kong with the boys are backing down in

28:14

town playing in the background I'll have to make

28:16

it myself yeah so he did and and

28:18

it's okay yep but then all the comments

28:20

were like you should have used I

28:23

need a hero I'm like yeah

28:27

this is why normal people shouldn't

28:29

be able to share their opinions

28:31

on so you mean yeah this

28:33

is why Serens was a bad

28:35

idea if you go there be

28:37

like this is why normal people shouldn't be posted their

28:39

opinions then all of them thinking well that's

28:42

why freaks should be posted

28:44

only freaks should be able

28:46

to share there we had

28:48

Elon doing God's work taking down

28:51

the old platform we're all finally

28:53

almost free and then Instagram went now

28:55

let's bring it back

28:57

yeah keep it going big

28:59

deeper yeah well speaking

29:03

of like weird tones to things

29:06

that don't have that tone okay

29:08

the last of us the

29:10

part two remastered thing they put

29:13

out a dance monkey yeah well

29:15

she's a weird

29:18

time not on her own though I

29:20

am also there yeah oh sure sure

29:22

sure no return is the

29:24

name of the like DLC bit they're also doing with

29:26

the last of us to remastered thing hmm they put

29:29

out a trailer for that it looks really cool but

29:31

it's also bizarre like it looks fun and I love

29:33

yeah play of the last of us to very odd

29:35

to see it's one of those things where like you

29:38

know the story of the last of

29:40

us two is so somber and then

29:42

and whatever and then it's like now

29:44

Ellie's got a fun astronaut suit yeah

29:46

I hate this I couldn't say playing

29:48

this I just

29:52

don't I don't know I just have

29:54

always really liked I know they've dabbled

29:56

in multiplayer stuff but to me

29:58

this is kind of what we've talked about about recently of

30:00

them feeling like they really are getting

30:02

close to the brink of just overextending

30:05

the Last of Us universe.

30:07

And it's just like, yeah, there's

30:11

something about it that just kind

30:13

of cheapens and bastardizes

30:15

this great standalone world

30:18

that they have. It's a very goofy

30:20

Resident Evil style like the Mercenaries mode.

30:25

If you don't know what it is, it's a roguelike mode where you can

30:27

play as a bunch of different characters from the Last of Us 2 and

30:29

you are wave-based, horde mode fighting

30:31

people and crafting guys. Yeah, going from a

30:33

location, like clearing a location, going to the

30:36

next one, much like a Hades or whatever

30:38

you go from room to room. Yeah. And

30:40

the gameplay of that game is so good. I

30:43

thought this looked sick. I'm super excited to play

30:45

this. Just one of those things where

30:47

it looks like a great mod or something where

30:49

like, it's like

30:51

when, I don't know. It'll be 10 bucks for

30:54

us though if you already own the game, right? I

30:56

think 20 Australian. Yeah, okay. Which

30:59

is decent. It's this and

31:02

then those lost level things and the

31:04

visual upgrade to the base game as

31:06

well, right? I think the thing itself

31:08

looks fun and then it's just one of those weird

31:10

things when you've got something dramatic and then

31:12

you, you know, if you put out, I

31:15

don't know, Killers of the Flail Moon or

31:17

whatever and you had Leo in character like

31:19

doing games on Jimmy Fallon or whatever. Oh,

31:22

yeah, yeah. Oh, you know what I mean? Absolutely.

31:25

It's that disconnected. It probably will be fun.

31:27

I'll play it, but it just there's something

31:29

about watching it where I,

31:31

yeah, I just, it just it looked it

31:34

yet, even though that it's

31:36

hard because like the game play itself

31:38

looks fun, but the existence of it

31:40

is so corny to me. Right. Like,

31:43

yeah, I think maybe I played Last

31:46

of Us 2 all the way through a second time and

31:49

and it's also that was like six months ago.

31:51

I feel like I have distance from the impact

31:53

of the story where you're like, it's just a game.

31:56

You're ready for more and yeah, yeah, exactly

31:58

in the middle. between you two.

32:01

Well, you are. I'm physically and

32:04

spiritually and conceptually about this. There's also

32:06

weirdly too. I love writing a fence.

32:08

The way they're- Here's my favorite thing.

32:11

I don't love it. Writing a fence is

32:13

okay. I can see both sides. It's good and

32:15

bad. Literally, I'm sitting up here. I can see

32:17

both sides. Great. It's

32:20

weird, like the way that they're, even

32:22

like the way they're

32:25

selling it in the trailer, it

32:27

does feel like it almost has

32:29

some elements of how they would push

32:31

the multiplayer thing, if that had of

32:33

come to fruition. So

32:35

it's kind of weird for that to have, for

32:38

whatever reason, not been able to get off

32:40

the ground. And it seems like it's really

32:42

in development hell, but then this,

32:45

you know, they were able to get

32:47

this happen, I think. To be able

32:49

to add in though. Yeah, you're not

32:51

worrying about your net codes and you're

32:53

like, yeah, connecting a million different people.

32:55

And I, we

32:57

don't know if it will be monetized with those costumes

32:59

and stuff that you can see in the trailer. Yeah,

33:01

yeah. I would not be surprised at all if it

33:03

does end up being that and people will fucking hate

33:06

that and probably rightfully so. But

33:08

yeah, it's such a simpler thing to take

33:10

the existing levels and gameplay and monsters and

33:12

everything of this. Unless you can dress

33:14

Ellie up as Peter Griffin, I'm not interested.

33:17

Yeah. I gotta go get her,

33:19

I'm sorry. Oh, fuck that was

33:21

a bad freakin' Peter Griffin. Holy crap, Joel.

33:23

Yeah. Yeah,

33:25

yeah, yeah. This is worse than the

33:27

time they beat that. Oh, yeah. That

33:32

ugly guy taking it face

33:34

value would make a, should make a

33:36

great video game. You could make like

33:38

a warrior wear style. Oh,

33:40

this reminds me of the time, you know, and then you have

33:42

a micro game. Yeah. Yeah, let's pitch

33:44

that. Let's pitch it, pitch it up the chain. We

33:48

got the ultimate game for ya. Yeah. I'm

33:50

gonna kill Joel. Who's

33:52

that? Is that Brian? Is

33:56

that Brian? I used to be good at doing little impressions and

33:58

shit. I feel like maybe I was. I wasn't maybe just less

34:01

than usual these days. Oweeee! Oweeee!

34:05

Seems great. Yeah,

34:09

that was about all the, there's a couple other little sort

34:12

of bits and bobs that have happened. There

34:14

was some weird stuff with like, Microsoft

34:16

has said before in the past that like

34:18

they want game pass everywhere, possible. Yeah, yeah.

34:21

Every screen that exists. Cloud gaming

34:23

I suppose they mean specifically. And

34:26

there was like some weird back and forth in where

34:28

they like mentioned like we'd have

34:30

it on PlayStation and later on we're like we never

34:32

said the word PlayStation, I don't know what. Yeah,

34:35

it was, so the CFO said, yeah

34:37

literally on everything mobile phones,

34:40

PlayStation and Nintendo which we would have

34:42

considered competitors and then yeah about four

34:44

or five days later Phil Spencer like

34:47

specifically came out and said like we

34:49

have no plans to put

34:51

game pass on Nintendo or PlayStation. And

34:53

I suppose that's like specifying we don't

34:55

have plans for it. We're not doing

34:57

it right now. Of course we'd love

35:00

to have it on every possible screen,

35:03

every time square. Yeah. You

35:05

know like. Yeah. Because

35:07

you could imagine them thinking like, yeah they seem

35:09

to be putting so much of their efforts

35:11

into pushing game pass as a service.

35:14

So for them, if they could get

35:17

down the line and not have

35:19

to manufacture hardware and deal with

35:21

all of that cost and effort.

35:23

The hardware that no one's buying anyway. Right,

35:25

so then game pass exists to the thing

35:27

that lives on PlayStation

35:30

and Nintendo and whatever it is and you have

35:32

to pay for that if you want to play

35:35

Starfield for example. Yeah. Then

35:37

like that would make a lot of sense. And

35:39

I feel like they fully said this years

35:41

ago. Yeah, it definitely sounds

35:43

familiar. Yeah. Because I remember

35:45

when, I remember Cuphead showing up on the Switch

35:47

was a big deal because it had been an

35:49

Xbox. And I remember at the time

35:52

that got announced them being very like, well

35:54

yeah we just want, they

35:57

own it in some way so it just means.

36:00

which is a huge console, like especially in

36:02

Japan where Microsoft doesn't have as

36:04

big of a pull and that's a game that

36:06

is probably visually going to appeal to a Japanese

36:08

audience. So if we put it on there, that's

36:10

just more money back to us. So who

36:12

gives a shit if we're breaking that exclusivity?

36:15

Minecraft is everywhere. Like, yeah, this is no

36:17

surprise. And I do think it's a clarification

36:19

thing of like, there's nothing in the works.

36:21

We haven't talked to anybody. We'd

36:23

like, Nintendo still doesn't want a bar of it

36:25

or whatever, you know. Because remember there was that

36:27

quote a few months ago where they had, you

36:29

know, it was from one of the emails where

36:31

they talked about wanting to buy Nintendo. And

36:33

I think they had also said the same thing about

36:36

Sega and Sega came out recently and were like, no

36:38

interest. Never going to happen. I

36:40

don't think we mentioned this at the time and I've forgotten

36:42

about it, but was reminded of Microsoft tried to

36:45

buy Nintendo in like the early 2000s and got

36:48

literally laughed out of the room as

36:50

apparently. Yeah, yeah, yeah. Wow. Like

36:52

they, of course they want to, I

36:54

don't know. Right. This is

36:56

a distinction between the CFO being

36:59

like mentioning something that would conceptually,

37:01

of course, make a lot of

37:03

money. Yeah. The CEO being like, I

37:06

think like legally we shouldn't have said

37:08

that. Right. Exactly. We

37:10

can't have our fucking stock prices be affected by

37:13

what could be a lie. Yeah, yeah, yeah,

37:15

exactly. But you're right. Just being like, we'd love

37:17

to buy Nintendo. It's like the equivalent of like, you know,

37:19

you're driving down the coast, like along the beach

37:21

and there's just this like mansion with this beautiful

37:23

people. Right. Yeah. If

37:27

you had a socket dick once, would you live there? If

37:30

you had a million dollars, what would you buy on like a

37:32

quarter of a? Yeah.

37:35

And then, yeah, our old mates at

37:38

Time magazine. Oh yeah. Have,

37:40

have stamped their authority on the video game

37:42

industry and named Alan Wake 2 is the

37:44

game of the year. We also got named

37:46

as the most influential people. So that, that

37:48

came across our desk. Yeah. Because

37:50

we're in the same issue. We're going to be

37:53

in 30 under 30. And then in brackets, it's

37:55

based upon looks solely, not based upon real age.

37:57

Right. Now we're going to be in like 40. almost

38:00

40. Yeah, 40 acting

38:03

15. 10 under

38:06

10 on the attractive scale. These

38:08

ones are really doing some great work every week.

38:10

We get some promo. I'll take it. All right,

38:12

so he's a 30 under 30 but it's for

38:16

video games. Yeah, if I got called up

38:18

and said you're going to be on the

38:20

cover of a magazine, now for full clarity,

38:22

it's because you've won times

38:24

bush pig of the year. I'd

38:27

be like, I'm still in. That's

38:30

what Obama was on, not the specific article, but

38:33

he was on there. Pretty cool. Yeah,

38:36

Alan Wake 2, first day, a few other places are put

38:38

there, Game of the Year stuff. Yeah. We'll have ours in

38:40

a couple of weeks. That's an interesting one. I feel like

38:42

a lot of these, sometimes with

38:44

something like this, it's wanting

38:47

to, wanting your

38:52

award to have a point of difference. Sure.

38:54

To be a talking point. Yeah, I think

38:56

there's a full argument for it to be

38:58

justifiably that too. But you're right, they are

39:01

from a certain perspective of, I

39:03

think it's one of the most unique games of the year

39:05

and all of that stuff. Yeah, most ambitious. In

39:07

a lot of ways. I haven't read

39:09

their reasoning for it or any of the

39:12

article at all. They said it's because Alan

39:14

Wake was so hot. Fair.

39:19

Yeah. I'm all for some

39:22

stuff like that. It's a diverse and

39:25

interesting choice. Especially when

39:28

a game that everyone's loving just one outlet

39:30

gives it a seven. It's like, great. I'm

39:32

more likely to read this than just another

39:34

review that's like, yeah, yeah, all the reasons

39:36

it's good. Yeah. And especially if you're doing

39:38

it from the perspective of like, you

39:40

know, we'll do our Game of the Year so not to

39:42

like give any of that away because I still haven't decided

39:44

yet. Yeah, we have. We're doing our Games

39:46

of the Year. Game of the Year. What?

39:49

Since when? We've done

39:51

it years ago. Eight times? We've done it since

39:53

2002. Yeah. What

39:56

was our Game of the Year in 2002? What was your top 10? 2002

40:00

go I mean if you want me

40:02

to in reverse order Metroid Prime The

40:07

You're bailing out for comedy But I know that you actually

40:09

could do it if you wanted to and we gave you

40:11

about five minutes I'm bailing out for the purposes of time

40:15

Which yeah like I can see Alan

40:17

Wake to very easily being genuinely the

40:19

most fun game of the year for

40:21

many people Yeah, right, and hey if

40:24

you're not rating games based on fun.

40:26

What are you doing? Yeah, and

40:28

if you're someone who liked the first one and

40:30

it seemed it very much was something that

40:32

seemed like It would never

40:34

get a follow-up right the mere existence of it

40:36

is like hey, this is awesome It's also way

40:39

better than the first one. Yeah, we'll be talking

40:41

about it in a couple of weeks Yeah, I

40:43

saw a list with hi-fi rush on it. It's

40:46

gonna be on a bunch of list. Oh, yeah I thought people loved

40:48

that game. I forgot that came out this year. I really

40:50

thought that was last year We won't be talking about

40:52

that one in a couple of weeks. I'm willing to

40:54

bet it was uh, it was very early It was

40:57

like yeah, it was like fab or something. Yeah. Yeah,

40:59

it was one of the first kind of new things

41:01

of the year Yeah, like that of fire emblem or

41:03

whatever were like very early. Yeah fire emblem

41:05

was Jan 20 or something

41:10

Yeah It's game of the year

41:12

time. It's end of the year time game awards.

41:14

I like 12 hours from there So I'll say

41:16

as well I'll definitely be watching them and like

41:19

chatting in the discord if you're

41:21

on patreon. Oh, yeah calm filthy

41:23

casuals pod Wait, what

41:25

time's it start here 11 a.m. Okay,

41:28

11 a.m. Friday Friday

41:30

our time. Yeah So

41:33

if you're listening to this the moment it

41:35

goes up you've got four more

41:37

hours go to bed Get

41:39

ready to yeah, right nearly all white. No,

41:42

really light depending on where you are I'm

41:44

looking forward to that because like, you know,

41:46

I like seeing new games

41:48

be revealed and I like the awkward

41:50

corporate shit We usually get a little

41:52

something. Yeah, really at least one There's

41:56

it's been very locked down in terms of

41:58

like yeah leaks and security and stuff because

42:00

there's a bunch of new game announcements coming

42:03

in this one. They had like normally they're

42:05

posting a lot more like hey we'll do

42:07

a deep dive into this or do whatever

42:09

but there's been less of that because it's

42:11

more not yet revealed stuff which makes sense

42:14

because like not a lot of

42:16

new things revealed throughout this year for the

42:18

future yeah I feel like so that'll be

42:20

fun if you're in the discord I'll

42:22

be yammering away in

42:24

there. Yeah. I'm leaving late enough

42:27

for Meredith that I think I'll still be in reception

42:29

by the time a lot of stuff has been announced.

42:31

Okay. So I won't have to spend 48 hours in

42:33

the mud going who

42:36

are they adding to Smash Brothers? Fuck

42:40

yeah. That would rule if

42:42

they did. We thought

42:44

Mario Kart 8 was done and then just all of a sudden they're

42:46

like yeah we're adding 48 more tracks if they just

42:48

go you know what let's just

42:51

keep Smash Brothers Ultimate rolling along. It's

42:53

back. Yeah. The cat from

42:55

Stray. This

43:00

episode of Filthy Casuals is brought

43:03

to you by our friends over

43:05

at Manscaped. Manscaped are about getting

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the hair off of your body where

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you do not want it to be.

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Needing it up. Where

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you do not want it to look messy.

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Yep. And their products they

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do exactly that. Yeah yeah.

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The Lawn Mower 5.0 is out. It's

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the new body hair trimmer.

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We all love them. We took our

43:29

dog to the groomer yesterday and we

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asked them you know the brief was take

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a little bit of the length out but you know tidy

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him up a bit but you know still keep him as

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a little shaggy boy and they have taken

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the bloody lawn mower 5.0. Yeah. Not

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officially endorsed but you can do it. You

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can. Maybe the beard hedger you know they've

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got a longer clip sort of extension. Yep.

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Maybe one day we'll get dog scaped. Who

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knows. I know,

44:01

we won't. Man's

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best friend-scaped. That's better. Yeah,

44:06

we have to have that now then. Officially,

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no, we have just man-scaped. I've

44:11

been going on some hinge dates, I've been using that

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nose and ear hair trimmer to really, really

44:16

pair things back to when I was 27 and had

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I kind of like unwrapping a digital gift

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They won't understand it. But it's also

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money going back to you. Have

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a look at that too. Santa

46:40

approves. New

46:44

games coming out one day in the future. Current

46:48

games already out in

46:50

the present, which is technically the only thing

46:52

that exists ever. So these are

46:54

the only games that exist in a sense. That's true. But

46:57

they've come out in the past. I guess now they have. So they

46:59

no longer exist. One

47:01

of those non-existent games,

47:04

SteamWorld Build is what

47:06

I've been playing. Did

47:08

you ever play any of the SteamWorld games? I

47:11

played, was it Dig? There's Dig,

47:13

there's Dig 2, there's Heist, there's like Quest.

47:15

I've only ever played the Dig ones, but

47:17

I liked them. Yeah, maybe. I don't know

47:19

if I played Dig or Dig 2. I

47:21

think we played Dig 2. I think all of us

47:23

definitely played Dig. I remember really, really

47:25

liking it. The Dig ones are great. So

47:28

SteamWorld Build is,

47:31

it's just come out. It's on Game Pass.

47:34

I accidentally bought it on Steam before

47:36

knowing that. Bit of fun. Have

47:38

a little extra money, guys. Because I kind of

47:41

enjoyed this game. Okay. A little

47:43

refund. I don't believe it's the main team who

47:45

have made this one, like the Dig people, they're

47:47

doing something else. But whoever's made this one, it's

47:49

like a kind of small

47:51

scale city building management type of

47:54

game. Very pared

47:56

back and light. It's

47:58

not super complex. You

48:00

are in this steam world desert. There's like five

48:02

different maps I only did the desert one because

48:05

it's kind of it's laid out oddly So there

48:07

are like five different maps there is a story

48:09

mode that you can apply to any of them

48:11

But it'll be the same story you just play

48:13

through once in a playthrough Yeah, and it's not

48:15

very good and at certain points like in your

48:18

progression It'll pop up with a little

48:20

cutscene that sort of sucks But

48:22

the main thing of what you're doing is you

48:24

got a blank town We're just a train station

48:26

and you are slowly building up Resources and houses

48:28

for people to come and live and work in

48:31

the resource farming places all of that city builders

48:35

Laying it out so that they've got

48:37

the amenities they need near them all

48:39

of that and then you go down

48:41

into an underground mine that is beneath

48:43

your city and Kind of

48:45

like the old dungeon

48:47

keeper game you're picking away at

48:49

dirt. You're getting more resources down there

48:51

You're eventually like tower defensing Against

48:54

like incoming enemies and stuff

48:57

few levels of that to eventually

49:01

Get enough resources to build a rocket to

49:03

get out of there. Okay, okay It's pretty

49:05

straightforward like one playthrough of it took me

49:07

about five to six hours Not very long

49:10

one playthrough of one of the map of

49:12

one of the map in the story mode

49:14

sure sure right I don't Think

49:17

there's too much difference between the maps.

49:19

They give you sort of different Parameters

49:22

of like you'll get more of this thing or less

49:24

of this thing is my understanding But I haven't actually

49:26

messed with that. It's more just kind of like which

49:28

flavor you want for your place. It's kind of I

49:32

Think it's sort of like yet different different

49:35

modes and and aesthetically then then once you

49:37

feel sort of that up There's more for

49:39

you could go like free-range mode on other

49:41

maps don't know if there's even that

49:43

it's sort of the progression to Get

49:46

to a certain goal right is my understanding I might

49:48

be wrong about that because all I've done at this

49:50

point was play through that story mode Yeah, I did

49:52

somewhere between five and like seven hours But

49:55

it was fun. I had a good time with it like you're

49:57

building little patches of like

50:01

quarters underneath it down in the mine to

50:03

have like miners or

50:05

engineers to build and maintain the

50:07

machines you've got, guards to fight

50:09

the monsters, all of that. Pretty

50:11

straightforward stuff. There's so,

50:14

it's so like tightened and

50:17

simple that

50:20

you're never without clear direction.

50:23

There's very obvious

50:25

next steps to take at all times. What would

50:28

be a good like entry level city builder for

50:30

someone who hasn't played the genre before?

50:32

A kid would be fine with this. I'm

50:34

pretty sure. So what

50:37

is the first Steamworld thing? Did they

50:39

even, is it big? I thought big was

50:41

a spin off. Dig one was the first

50:43

thing. Steamworld Dig, I don't know, ages ago.

50:45

Yeah. And then yeah,

50:47

they've just used, it's sort of like cowboy

50:49

robots is like the aesthetic of Steamworld stuff.

50:52

And it works fine for this, like you've got, a

50:55

lot of the buildings look very similar

50:57

because of the style. So once your

50:59

city is big enough, it

51:01

is kind of hard to at a glance look

51:03

at, I've got enough of this or

51:05

not enough of that or whatever and figure out

51:08

this patch of houses. So you start with like

51:10

the worker houses and then once they're needs are

51:12

fulfilled, you can upgrade them to engineers, then to

51:14

aristocrats and then to scientists and then to scientists

51:16

that want to work on the rockets. And they all

51:18

sort of need to have their area gentrified a bit

51:20

more. So there's like a hat shop for the aristocrats

51:22

or they won't fucking live there. They hate it there

51:24

if they can't get their hats. Yeah,

51:27

yeah, yeah. Very straightforward, simplified,

51:29

but really fun because it's

51:31

so clear and

51:34

simple version of like a city builder thing. So

51:36

I think you're absolutely right that if this is

51:38

like my first city builder type of experience for

51:40

you, you'll have a good time. It's like a

51:43

nice way to zip through an afternoon of

51:45

getting through that story mode,

51:47

which again, the story, but. It

51:50

reminds me of, I don't know if you ever

51:52

played these back in the day, like Caesar and

51:55

like Zeus and those games. Yeah, kind of. Where it

51:57

was, yeah, it was like, well, you build a market.

52:00

to get food to the people. Once

52:02

the people have food, they need a

52:04

bit of garden around the edges. Yeah.

52:06

Then that, like that upgrades, yeah, that's

52:08

like direct tier sort of upgrade thing.

52:10

And it's, it's, there's very

52:12

easy ways to go and look at

52:14

what you're missing, what you need more

52:16

of, what resources you're not producing enough,

52:19

where you should put them, like, it's,

52:21

it's not difficult, but it is satisfying

52:23

in, in like a very,

52:25

kind of almost like one of those clicker games or something.

52:28

It is to like

52:30

a city Skylines or whatever, what like a Mario

52:32

and Rabbids is to X, or something like that.

52:34

Yeah. Yeah. Which is cool. It's on, I think

52:36

everything and I played it on the PC, but

52:39

it works fine with a controller. Cool. Right.

52:42

It's on the switch and everything. So it's

52:44

a cool time. If you, if you, the

52:46

problem is, if you like city builders and

52:48

have played a bunch of them, it

52:50

may be too simple for you. Yeah, it

52:52

may not get much out of it. So,

52:55

and if you're not in the city builders, and also

52:57

you're not in the steam world, this

52:59

probably hasn't come across your desk in any

53:01

way. Yeah, it's just like, but

53:05

because it is so snappy and short,

53:08

even if you don't, even if you're deep

53:10

into them or have never played one, I still think it's

53:12

worth giving a go, especially if you have access to Game

53:14

Pass, because I think the momentum that

53:16

it very easily gets you

53:19

into is, is, is satisfying.

53:21

Okay. I'm going to play

53:23

it tonight. Yeah, it's a good time. Like I

53:26

don't really have a problem with any of it

53:28

other than it's just like, it's

53:30

scope is limited. Right. But by design, so it

53:32

has a place in the world. Yeah. I won't

53:34

try and oust it from the world. Strike

53:37

it from the record. No, it's an alright time.

53:39

All right. Yeah, don't mind steam

53:42

world build, have a little crack at it.

53:44

Cool. Or buy it if you already have

53:46

access to Game Pass, because you didn't fucking

53:48

type the name into Google. Yeah. Well,

53:51

I've been playing something also on

53:53

Steam. I believe that's the only place you

53:55

can get it at this point in time. Okay. That

53:57

I think also has gone under the radar a little

53:59

bit. bit. A game called

54:02

Knuckle Sandwich which is

54:04

Australian developed, might even

54:07

be Melbourne developed. Ooh,

54:09

hometown heroes. I've had a

54:12

couple of Knuckle Bloody Sandwiches here. Mmm,

54:15

nothing. What did you say?

54:17

I didn't say anything. I'll strike

54:19

down from the record. It

54:23

is an RPG

54:25

that is very

54:27

heavily inspired by aesthetically

54:29

earthbound, mechanically

54:33

undertale and

54:35

also mechanically warrior wear.

54:38

Mama mia. That's right. It's a hell

54:40

of a mix. So you're a little guy

54:42

in a city and it's

54:47

got that, you know earthbound is a

54:49

JRPG that just takes place in a

54:52

little modern city where weird stuff

54:54

is happening. So it's got that sort

54:56

of paranormal stuff is happening but

54:59

you're just a little guy walking around town going

55:01

to your job and then

55:03

you'll come across bits

55:06

in the environment where it's throwing these little

55:08

micro games at you where it's like you're

55:11

having to flip burgers and you're using the

55:13

joysticks to move your arms around but your

55:15

arms are really kind of like wavy and

55:17

have bizarre physics to them and

55:20

then when you're in battles you have

55:22

these very like Mario RPG

55:24

timed attack things that you're doing

55:26

where it's like a little

55:28

sliding bar that has a sort

55:32

of big chunk of it moving around and

55:34

then you've got your little cursor that you're

55:36

trying to stop in just the right part

55:38

of the event do these different timings and

55:40

like a golf game but then it'll it'll

55:43

escalate to the point where you've got multiple

55:45

tracks that you're able to move up and down

55:47

on bombs on part

55:49

of the track so you're trying to avoid that and

55:52

still line up the perfect shot

55:56

and then when enemies are attacking you you

55:59

are defending by being thrown into a

56:01

little game of like a space invaders

56:04

clone or a little mini

56:07

golf or just having to dodge things that

56:09

are falling down that go for three seconds

56:12

and if you execute them perfectly you

56:14

will not take damage and you will do a bit of damage

56:17

back or if you just Completely

56:19

fuck it and you know, for example

56:21

in the space invaders one if you take on a lot of bullets

56:23

You'll take a lot of damage, right? So it's got that nice sort

56:26

of more modern RPG thing of you

56:28

feeling like If you're

56:30

good enough at this game You can avoid taking a

56:32

lot of damage like you don't have to just sit

56:35

there and cop this huge attack and not be

56:38

able to do anything about it and It's

56:40

fun. Like all these elements really come

56:42

together and it's got this like yeah

56:44

very bizarre personality to

56:46

it and Weird sense of

56:48

humor where like there's it's all pixel art

56:50

when you're kind of walking around the town

56:53

But then there'll be these cutscenes that are rendered in

56:55

this like PlayStation 1

56:58

style like blocky polygonal Sort

57:01

of style. Yeah, it's it's it's

57:04

really cool. It's really self-aware. It's

57:06

really Reaching for

57:08

a lot of different things. It sounds like

57:11

someone's poured every quirky game into a bowl,

57:13

right? I made like a Long Island dice

57:15

tea of like it's a yeah It's a

57:17

real classic of just one guy who's just

57:19

one night thought. Oh, you know what? It'd be cool What

57:22

you like why doesn't this exist? I guess undertale is

57:24

sort of this It's it's sort of like

57:27

me anything in in combat and it what

57:29

you're doing in combat in that game is

57:31

sort of constantly changing But I'd sort of

57:33

like I like the tone and feel of

57:35

this a lot more than undertale Okay, got

57:37

a lot of it's got a lot more

57:39

of that bright Yeah

57:41

style. Yeah quirky little earth bounty

57:43

little kid going about is going

57:45

about his life walking around town

57:47

and strange stuff starts

57:49

happening It's

57:51

not like story wise it's very

57:54

like oh and now we're doing this and now

57:56

we're doing this There's sort of a bit of an

57:58

overall thing, but not Again,

58:00

it's very goofy. It's just like,

58:02

oh, these ghosts have started

58:04

showing up and there's all this paranormal

58:06

stuff happening. I wonder what's going on.

58:08

And you meet this guy who's like your connection

58:11

to the other realm, who's like

58:13

popping up in between chapters to tell you

58:15

like, Hey, yeah, you know, maybe we should go here

58:17

now and see what's going on over

58:20

here. But yeah, all the little dungeons that

58:22

you're going into and the, um, enemy encounters

58:24

that you're getting into, because every

58:26

time you see a new enemy, they're going to have new

58:28

attacks and there'll be new little mini games for you to

58:30

do in the combat. It never

58:32

feels like a slog of like, Oh, now

58:34

I've got to do another battle. You know,

58:37

it's like, Oh, I wonder what, what the

58:39

little mechanic is going to be here. Right.

58:41

And also the, the, um, your

58:43

attack mechanics, uh, constantly

58:46

sort of changing as you get more characters

58:49

in your party. The

58:51

whole thing of like the golf swing thing will sort

58:53

of change where it is. Now

58:55

it's on a circle where it's going around

58:57

and you got to get the timing. Yeah,

59:00

it's, it's, it's really interesting. It's

59:03

really, really cool. And it like, is the writing

59:05

in the story like a focus of it or

59:07

is that kind of like that quick to get

59:09

you to the next. It's

59:11

kind of quick. It's yeah. I mean, I'm

59:14

finding it like weird and charming enough that

59:16

I'm not minding it. Yeah, there's a, there's

59:18

a couple little bits of like, you just

59:20

kind of going through plot stuff, but again,

59:22

it's, it's, it's referencing

59:24

that real, that real SNES

59:26

era of stuff that I kind

59:28

of like anyway, but it's not, it's certainly

59:30

not to the level of like a, you

59:32

know, persona five tactic or it's like really

59:34

making you do all this stuff. Like it

59:37

is very like, and it's not in like the

59:39

Chrono Trigger style or whatever, where it's like the

59:41

story is the focus. And yeah, it's more like

59:43

a fan, which was, yeah,

59:45

it's just quirky. It's like, Hey,

59:48

there's this happening. So now let's go here. So then

59:50

you're like walking through a big area where you've got to,

59:52

it's like a bit of a maze and you've got to

59:54

work out where to go and find a key and get

59:56

to the thing. And you're doing like,

59:58

yeah, it's basically your dungeon. where you're doing

1:00:00

your battles and then you've got your boss battle. And

1:00:04

then, yeah, you're going on to a new part

1:00:06

of town and a new part of the story

1:00:08

where you're walking around and chatting to characters. And

1:00:10

yeah, the visual style of it is cool. The

1:00:12

visual style is sort of

1:00:15

constantly changing throughout it as well. It's

1:00:18

neat. I've seen, I think it's

1:00:20

been revised a little bit and

1:00:22

tweaked here and there since it officially

1:00:25

dropped. Was it an early

1:00:27

access thing or something for a while? I'm not

1:00:29

100% sure. And I don't know

1:00:31

if they've said anything about if and when it'll

1:00:33

come out on other stuff, but it

1:00:36

definitely does feel like a thing that, it's

1:00:38

PC only and they'll tweak it and refine it.

1:00:40

And it feels

1:00:43

like it's not gotten much

1:00:45

attention yet, but if it

1:00:47

was to launch on a Switch, it would

1:00:49

be such a perfect home for it that it would

1:00:51

get a lot more attention then.

1:00:54

But yeah, it's cool. Definitely recommend

1:00:57

checking this out if you've got

1:00:59

steam. I don't think it's too

1:01:01

graphically demanding. So I don't think you need

1:01:03

a very powerful computer to play. Do you

1:01:06

have any idea of like how long it

1:01:08

sort of is? I

1:01:13

think 10 to 12-ish hours from what I

1:01:15

can gather. Yeah.

1:01:17

I think that's cool. I wanna have

1:01:19

a look at that. Yeah, it's neat.

1:01:22

It is a Victoria based developer at

1:01:24

least. Yeah, it's like Vickscreen funded. It

1:01:26

kind of has like a Maniac Mansion

1:01:28

vibe to like some of the join-ups

1:01:31

here. Yeah, yeah. That sort of

1:01:33

era of like weird PC game. A little

1:01:35

bit, yeah. Like it looks different to how

1:01:37

I thought it might. Yeah, me too, yeah.

1:01:39

A bit like flat cut

1:01:41

out South Park almost looking some of the sort

1:01:43

of cut sceney looking bits. But

1:01:46

it also, you can tell even from those screenshots that it

1:01:48

does vary it up quite a bit. Yeah,

1:01:50

it can be pulled up heaps. It's, yeah,

1:01:54

it's really, it's cool. I

1:01:56

went on to the Metacritic for it, which

1:01:58

there's not many. any critical

1:02:02

reviews on there, as in

1:02:04

like critics, there's a few user

1:02:06

reviews that seem to

1:02:08

have issue with the mini

1:02:11

games being sort of too difficult and

1:02:13

the timing that are really needing tweaking in

1:02:15

that regard, but I haven't really,

1:02:18

like they're challenging, but they should

1:02:20

be because if you do them perfectly, you take

1:02:23

no damage and you counter damage, so

1:02:25

they should be challenging. And some of them,

1:02:27

the control, there's

1:02:29

one where you're, because they all take

1:02:31

place in a little window that comes up sort

1:02:33

of in the middle of the battle that's like

1:02:36

a little mouse comes over and drags along a

1:02:38

window. And for the most part,

1:02:40

they're all contained in that. And then there's one

1:02:42

that I've just gotten up to where you're a

1:02:44

car driving around, like all of a sudden it

1:02:46

pops out and you're a car driving around the

1:02:49

screen and these little UFOs are floating around and

1:02:51

you've got to avoid being abducted. And

1:02:54

yeah, the physics of how the car

1:02:56

drives, it's very swervy and wiggly, so

1:02:58

it's a little difficult in that respect, but

1:03:00

it just means like, if it

1:03:02

was just like one for one perfect controls,

1:03:05

it would be too easy. So it just does

1:03:07

make you, kind of keeps you on

1:03:09

your toes and like, yeah, I'm really into these RPGs

1:03:11

at the moment where you're doing a little more than

1:03:14

just strategizing when to heal

1:03:16

and when to defend and what

1:03:19

attacks to do and then they just happen automatically.

1:03:21

This thing of it being a bit more interactive

1:03:24

just makes it a lot more just satisfying

1:03:28

and immersive and fun. Like it's, yeah, it's,

1:03:30

yeah, I recommend checking it out. Thick, sonic

1:03:32

and knuckles and witch. Knuckle

1:03:34

sandwich is the name. Yeah, yeah,

1:03:37

yeah. Yeah,

1:03:39

that sounds cool. I wanna have a look at that. Yeah. It

1:03:41

needs to see if it ends up getting a

1:03:44

wider release at some point. The idea that they're

1:03:46

still tweaking it and doing that and whatever, like

1:03:48

is maybe a little bit of a wait

1:03:50

to see where it goes. Cool music

1:03:53

too. Yeah, you can buy the

1:03:55

soundtrack apparently. Oh cool. Yeah. Well,

1:03:57

good for you. Knuckle sandwich. and

1:04:00

which yeah I played a game

1:04:03

that had a bit of like

1:04:05

paranormal weird stuff going on okay

1:04:07

it's way more self-contained though it

1:04:09

is it's called the exit 8

1:04:12

I believe it is a Japanese game all

1:04:15

the text in the game is both Japanese

1:04:17

and English could go either way then I

1:04:19

know and it's set in

1:04:22

a Japanese subway so

1:04:24

okay I I

1:04:27

guess it's probably Japanese anyway it's

1:04:30

really simple you just when you open it

1:04:32

you're in the game you're

1:04:34

in the corridor of a subway so

1:04:37

you know white tiles there's the the

1:04:39

sort of it's for I guess like

1:04:42

vision impaired people they're like yellow strip

1:04:44

along the ground and

1:04:47

you come to sign on your left and

1:04:49

it says zero and it

1:04:51

says to get out to get

1:04:53

to exit 8 make sure

1:04:57

you observe all the abnormalities if

1:04:59

you see something abnormal turn around if

1:05:02

you see nothing abnormal go forwards okay

1:05:04

and so you go past that you

1:05:06

turn left you turn right and you're

1:05:08

in a corridor and there's like

1:05:10

you know normal like subway

1:05:12

posters on the left no abnormalities

1:05:14

yet not expect those you got

1:05:17

a sign that says no smoking I'm walking

1:05:19

straight forwards you got a door another

1:05:22

two doors a couple of vents and

1:05:24

a guy around the

1:05:26

corner he's owning a briefcase and a phone

1:05:29

and he just walks down the corridor past

1:05:31

you and around you know around

1:05:33

the corner normal day I'm walking straight forward a

1:05:35

lot of vents for the number of doors but

1:05:37

I don't know how to build well probably

1:05:40

underground speedrunning record Adam didn't even turn the

1:05:42

game on and he's beaten it yeah and

1:05:44

so you're on the train I assume that

1:05:47

yes so you go down there and

1:05:49

then you turn left and turn right and you see

1:05:52

the same sign that you saw that the start and

1:05:54

still says no hold on still says zero and now

1:05:58

the game actually starts So you

1:06:00

go around the corner, you see the corridor, and

1:06:03

yeah, if there's nothing weird, you go down the

1:06:05

corridor, pass the guy, turn left, turn right, and

1:06:07

the sign will now say 1. Nice.

1:06:10

And if you... Guess how many times you have to

1:06:12

do it, I bet. I reckon it's upwards of 7.

1:06:15

Not 9, though, that'd be nice. No, that's like a way

1:06:17

to turn. It's 9 to get close to double digits, and that's

1:06:20

too scary. Yeah. But

1:06:22

yeah, so sometimes you'll turn the corner and the

1:06:24

guy will be walking really fast, directly towards you.

1:06:27

Now, turn around, and you go back, and when you go back, you

1:06:30

go left, you go right, and you see the sign on

1:06:32

the left. So it's like, it's

1:06:35

an eternal loop. Like PT with the

1:06:37

corridor. It's very PT-inspired, yeah.

1:06:39

Cool. But yeah, sometimes one of

1:06:41

the doors will creak open, and

1:06:44

sometimes one of the posters will have a weird drawing,

1:06:46

you know, so it's just like that. You've

1:06:48

got to notice those things, those abnormalities, and

1:06:50

you've got to turn around and go back

1:06:52

or keep going. Sounds fun. A

1:06:54

little spot of difference. Yeah! It's

1:06:56

kind of spooky. There's some weird, crazy things that

1:06:58

happen as well that are obviously much

1:07:01

more obvious, and sometimes the

1:07:03

lights go out, and sometimes, you know, it's...

1:07:06

Yeah, so there's a bunch of those. I can

1:07:08

already see in my head that, and

1:07:10

I'm sure this isn't the point of the game, but the lights going

1:07:12

out will be like, well, that can happen. That

1:07:14

is normal. But

1:07:17

yeah, you're right, it's spot the difference,

1:07:19

PT combined. Cool. And

1:07:22

I still haven't got to exit 8. Right.

1:07:25

What's this on? This on Steam, and it's like

1:07:27

12 bucks, Australian or

1:07:30

something. Alright. And

1:07:32

yeah, I've seen people in the Steam comments

1:07:34

be like, this was great, I finished it

1:07:36

in 15 minutes, and other people be like,

1:07:38

there's no way to finish this game. Because

1:07:42

yeah, you just have to... So,

1:07:45

any time you don't notice something...

1:07:47

Straightforward. Well, but if

1:07:49

there was something you didn't notice, it resets

1:07:51

back to you. Right, right. And

1:07:54

is it the same, is it a pattern,

1:07:56

or are they generated? It's randomly thrown at

1:07:58

you, and there's like... or something

1:08:00

total one. That's cool. Sounds like a bit

1:08:02

of fun. I had a really, I had

1:08:04

a good little time with it. Fun

1:08:07

little guessing game and the things they throw

1:08:09

out you little surprises are cool and can

1:08:12

be, yeah, surprisingly a little bit scary and

1:08:14

sick. Yeah, and it's very simple looking but

1:08:17

yeah, really fun little game. Great

1:08:19

idea, just delivered perfectly. Yep. Yeah,

1:08:22

sick. Yeah, that sounds nice. One other little thing before we

1:08:24

go, we played a little bit of Lethal Company. I want

1:08:26

to play more, I think we all do. Speaking

1:08:29

of simple idea. Yes, if

1:08:32

you've not seen it, you're

1:08:34

a little crew of space

1:08:37

line gatherers. Yeah, yeah.

1:08:40

Black tag, I think. That's about

1:08:42

the level of teamwork that we managed to

1:08:44

achieve as well. All things have a completely

1:08:46

different, your in-game

1:08:49

microphone is represented very well, like

1:08:52

so you speaking in real life to the

1:08:54

other players, you'll sound the right distance away,

1:08:56

it'll add like effects of like echoey metal

1:08:58

hallways. If you're too far away, you can't

1:09:00

hear each other. Yeah, really neat little trick

1:09:03

that the game is sort of based

1:09:05

around teamwork going through like a spooky, I

1:09:07

think randomly generated building and

1:09:09

trying to earn money by

1:09:12

gathering detritus. Get crap

1:09:14

and get it back to the ship and weird little

1:09:17

spooky alien things are

1:09:19

coming out of nowhere. There's a time

1:09:21

limit as well. Yeah, we went

1:09:24

and doesn't notify you when someone in your

1:09:26

crew dies. So just

1:09:28

all of a sudden you're going Adam. Yeah,

1:09:30

Adam. It's a fun

1:09:32

silly game that we went into blind

1:09:34

so had no idea what to do.

1:09:37

But we've got some idea. I really

1:09:39

would like to play it with some

1:09:41

torches and things like that. Yeah. Some

1:09:44

radios you can even get. Yeah. It's

1:09:47

a cool thing. It's yeah, it was really fun. We

1:09:49

were so bad at it. Yeah, but it was very

1:09:51

learning how to. Yeah, because

1:09:53

it doesn't like tutorialize you at any

1:09:55

point. It just like throws you in

1:09:57

and exactly we were having the entire. It's

1:10:00

a very candid experience, I think. Yeah, yeah. Yeah,

1:10:02

you can watch us play that. And

1:10:04

I think, yeah, we want to do

1:10:06

another video of it at some stage

1:10:09

now that we know what we're doing

1:10:11

because it looks great. The style of

1:10:13

it's cool. Yeah, it's like this sort

1:10:15

of grainy looking, like low poly 3D,

1:10:17

really cool look with just

1:10:20

a fun little trick that

1:10:23

is enjoyable to roam around in with that sense

1:10:25

of presence that you can focus on the voice

1:10:27

thing gives you. It's

1:10:30

quite simple and obviously

1:10:32

the bit that we played of it, again, you can watch

1:10:34

it on YouTube, but it

1:10:37

was fun to go in knowing nothing really

1:10:39

about it and for the game to be

1:10:41

so enjoyable like

1:10:43

you said. Yeah, and it's fun. And I want to

1:10:45

learn what to do. I want people to really figure

1:10:47

it out. And I don't want to be told to

1:10:49

look up a guide or whatever. I want to naturally

1:10:51

figure it out. It's one of

1:10:54

those ones that's like fun to be bad

1:10:56

at and like die in and be sort

1:10:58

of then you guys in our

1:11:00

first like day, you guys are both

1:11:02

gone and I was walking around just being

1:11:04

like Jesus Christ, what do I do now?

1:11:06

And we saw you jump over a railing

1:11:09

and give up. Yeah, yeah. Yeah,

1:11:12

it's only like 15 bucks Australian, I think very, very,

1:11:14

yeah, reasonably priced. And it's a nice time. If you've

1:11:17

got, I think it lets you play up to four

1:11:19

people co-op at once. If you've got a little group

1:11:21

of friends you might want to play with. It's

1:11:24

designed to be silly

1:11:26

and like enjoyable as a group.

1:11:29

And I reckon like I'm sure there are guides

1:11:31

and like here's the best thing to do. I

1:11:33

reckon going as cold as you can. Yeah, get

1:11:35

a crew together and just it's a good

1:11:37

comedy game in the sense that like it's not trying

1:11:39

to be funny. It's giving you the platform

1:11:42

to have stupid stuff happen to you. And

1:11:45

so like a big cockroach thing jumped on

1:11:48

my face at one point and I didn't

1:11:50

realise that for you guys my voice was

1:11:52

coming through. It's like, which was me yelling

1:11:54

like, can someone help me? I don't think

1:11:56

we can help you. Getting

1:12:00

like yeah, one of us would

1:12:02

get trapped in a slime monster thing, but none

1:12:04

of us had weapons so it's like yeah, well What

1:12:08

to do here? And we were all like going

1:12:10

off in different directions and losing track of where

1:12:12

we were and shit I'm sure that you can

1:12:14

buy items that relieve some of that yeah, yeah,

1:12:16

it seems really cool so and

1:12:18

then you have to go back to head

1:12:20

office and Report on how

1:12:23

badly you've done. Yeah, which was fun. We

1:12:25

got punished Yeah, I

1:12:27

saw some comments from from the people watching the

1:12:29

video like you guys didn't even see any of

1:12:31

the scary stuff so I'm

1:12:33

yeah, I'm curious to see how Freaky

1:12:36

again. I really want to dive into it because yeah,

1:12:38

I had a good time doing that bit and yeah

1:12:40

It's gotten popular online and stuff and I can see

1:12:43

why because yeah I think you're right that it's naturally

1:12:45

constructed to make for like funny moments And

1:12:47

the way that when you're looking at someone else

1:12:49

the way they look when they're running is very

1:12:52

like Yeah, old-school like pitfall like

1:12:54

that. Yeah It's very

1:12:56

different sort of game but similar to why something

1:12:59

like among us got so popular Yeah, because I

1:13:01

think you can go in with no knowledge and

1:13:03

with no ability. In fact, I

1:13:05

know you can like

1:13:08

have a good time because the it's it's so

1:13:12

Even though it's like withholding all of the

1:13:14

information from you until you discover yourself. It's so

1:13:16

clear in its Purpose or

1:13:18

whatever? Yeah. Yeah. Yeah. It's good time. Yeah.

1:13:20

Yeah, check it out filthycasuals.com.au

1:13:22

for all the stuff that we have

1:13:24

going on. We got the patreon where

1:13:27

we do a bonus show every week

1:13:30

for you and Yeah, where

1:13:32

as we mentioned game of the year stuff

1:13:34

on here. We've also got our end of year

1:13:36

recaps coming up on there Yeah Lots

1:13:39

to talk about movies and TV shows and stuff every

1:13:41

week So if you like this and you want to

1:13:43

support the show, hey, you know what? You

1:13:45

don't even have to bother listening to the bonus show if you

1:13:48

don't want No, you just want to chuck in a little

1:13:50

bit of money for getting this for free every week, then

1:13:52

that's fine with us There's no obligation beyond that

1:13:54

for you. You don't have to feel like you're doing

1:13:56

homework, but it's a fun show Thanks

1:14:01

very much for listening. We will see you

1:14:03

next time and as we say here at the end

1:14:05

of every episode of filthy casual GTA

1:14:09

6 more like fucking bta6 am I

1:14:11

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1:14:18

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