Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:13
Welcome
0:15
path finders to the find the path podcast
0:17
actual play of the Hell's Rubbles Adventure
0:19
Path, rumor mill number sixteen.
0:22
Sweet sixteen. Goodness.
0:26
Yes. So we are going to be talking about episodes
0:28
forty six, forty seven, and
0:30
forty eight, as well as answering some
0:32
emails. Indeed. They're
0:34
very excited. So these last couple episodes
0:37
have been very exciting. So starting
0:39
in episode forty six, was
0:42
when we went to the holding house
0:44
to free the hell night armagers. Things
0:46
went surprisingly well.
0:49
I know.
0:50
It's interesting to see, like, how preparation
0:52
pays off. Right? because, like, we went and we paid
0:54
the money to get a really good forgery and,
0:56
like, we got lucky with Bob. Assuming we got lucky
0:58
with some of the for deception checks to, like,
1:00
convince them that we're all on the up and up. Well,
1:02
fortunately, you guys you had some bonuses because
1:05
you rolled exceptionally well. on securing
1:07
some of the things. And you had some penalties because you
1:09
rolled exceptionally poorly on securing some of the
1:11
things, which kinda made it a bit of a wash.
1:14
Fortunately,
1:15
Jessica rolled pretty well. You guys
1:17
didn't really do anything that drew a lot of
1:19
unwarranted. I suppose
1:20
in that case it would have been warranted. attention
1:23
to yourself. I want attention
1:25
to yourself. Yes. So,
1:27
technically, we really weren't supposed to
1:29
be there, but Well,
1:31
but what I liked about it was, like, even though
1:33
even if we're being successful, like, Rick
1:35
found a way to still make it tense. Right? Like,
1:37
it's still we're still that's why I kinda
1:39
do, like, the secret checks is for, like, moments like this
1:41
when it's, like, maybe
1:44
maybe not. Maybe she's kind of suspicious.
1:46
Is she doing that thing where she's faking us out? Have go
1:48
to the jail cell and then they'll arrest us.
1:51
Like, it's very, like, tense,
1:53
whereas, like, in, like, first edition, we would just roll
1:55
it, be, like, Oh, man. I got a thirty five.
1:57
I have crushed this. There's no way. Yeah.
1:59
But here
1:59
you're just not sure.
2:01
Yeah. If she has to walk you
2:04
into the back of this release the kite.
2:06
No. But if you if you
2:08
hadn't done that, I'd have literally been like, man, that was a
2:10
smart move because now we can't get out. She
2:13
wouldn't have said anything.
2:14
She would have let us go in there with all the chains and
2:16
then just lock
2:16
the store behind us and left us in
2:19
the room where the Kaiden can animate chains
2:21
and impale us with them. should've been like,
2:23
oh, yes. They're right through right through here, open the
2:25
door and, like, walked us all in and be like,
2:28
oh, no. I are stevid. Yeah.
2:30
Well, we were doing that whole, like, sense
2:33
motive.
2:34
Sensitive. Sensitive. Sensitive. Yeah.
2:37
Sensitive.
2:38
There's a lot of Sensitive. lot of Sensitive. Anybody. It was,
2:40
like, what Well, even then, it says, motive.
2:42
You can't be sure that you actually got the right
2:45
thing. So it's, like, am I sense motivating correctly?
2:47
Or Yeah. Am I logging myself
2:49
out because I think that they think something,
2:52
but they don't. When
2:53
I think at some point, we had exact opposite
2:55
thoughts and then
2:57
I picked up that she was scared of the chain lady.
2:59
And I think Chesapeake was the only one
3:01
that knew what she was. And -- Oh, yeah.
3:03
I'm not a kite man. Yeah. -- really, yeah, which
3:05
it wasn't a kite you said it's a it's a
3:08
She is a kitten. She's a form of kitten.
3:10
I thought Titan was the highest tier of what kind
3:12
of creature they are. So interesting
3:14
thing with with
3:16
Kite. I'm actually not one hundred percent positive. This
3:18
is actually transition from first edition to second
3:20
edition thing that we've seen a number of occasions.
3:22
I mean, Kiteans used to be just chain doubles.
3:24
was literally the -- Yeah. -- the chain battles.
3:27
The chain battles were titans. And then
3:29
they expanded that for titans being their own thing.
3:31
And now they've expanded it again where
3:34
Veltstrach is the name
3:37
of this outsider species that
3:39
people commonly refer to as kiteans.
3:41
Kieton, however, is a quote unquote misattribution
3:44
that the Veltrex tolerate with cold Amusement
3:46
as the term Kieton denotes a master or
3:48
virtue or so amongst their kind. and
3:51
these fiends enjoy being labeled as masters of their
3:53
horpads of perfection through agony.
3:55
So So much fun. Yeah.
3:58
Yeah. What's in a name?
4:00
Like, honestly, did we even stand a
4:02
chance in the room with all those chains? because the
4:04
description Chesery got was oh, snow.
4:06
I'm not fighting her in here with chains that she
4:08
can animate at will and use to impale people.
4:11
It would have definitely been an
4:13
unpleasant fight. The evangelist
4:15
Velstrax are very
4:17
dangerous. Mhmm. Per AC of
4:19
twenty four is pretty impressive. Mhmm. Not
4:22
so impressive because as be able to hit her probably
4:25
some of the frontline people fifty percent of the
4:27
time. Mhmm. And she does have a weakness against
4:29
silver. Oh,
4:29
okay. We don't have that sword. That that helps.
4:32
Yeah. Silver also deactivates her regeneration
4:34
of ten, which is really useless.
4:38
So you were equipped with a weapon that would help
4:40
you. However, you got a little bit of a taste of
4:42
her unnerving gaze, which is unblazoned
4:44
-- Yeah. -- which also when she's not animating
4:47
chains to everything around her. The
4:49
interesting thing with the anime chains is
4:52
all the anime chains does is give
4:54
her animates any chains within
4:56
twenty feet and makes her makes it able
4:58
for her to attack from any of those squares.
5:00
Mhmm. So it doesn't give her extra
5:02
text. She can just She has, like, super
5:04
reach. Yeah. She basically has reach to
5:06
attack anything in the room. Wow.
5:08
That's cool. That's actually kinda cool. Which
5:10
is coupled with the fact that she has attack of opportunity.
5:13
No. I was gonna say I was gonna say she has to have
5:15
attack for opportunity to go with that. Yeah. Well.
5:17
And in addition, if she critically hits with a
5:19
chain, she impels the person in place.
5:22
where the game, the grab condition is unable
5:24
to recover from the persistent bleed damage
5:27
that this does until they make ADC
5:29
twenty five escape check.
5:30
Wow. Yeah. I think Chesapeake
5:33
barely passed to figure out what she was
5:35
because he knew that she could animate chains and that
5:37
he they used them to impale people
5:39
and basically bleed them out. Yeah. So
5:41
I'm like
5:42
I
5:42
mean, I don't know about everybody's, but Nikola's
5:45
armor class was definitely lower wearing
5:47
the scale mail than it is with his usual
5:49
armor. But
5:49
yeah. So, yeah, I'm I'm real glad we didn't
5:52
fight her. Real
5:52
real glad. Yeah. We we did get close
5:55
to to almost fighting her when, like, Chesapeake
5:57
kind of, like, lost it at
5:59
seeing his nephew being
6:01
tortured. Yeah.
6:02
It's not pleasant. But
6:04
I also somewhat like slash dislike
6:06
the fact that and I I think this might be
6:08
for all Bellestrike, that they
6:10
have a special ability called pain site.
6:12
That means that they automatically
6:14
know if a creature has the doomed dying or
6:16
wounded condition so that they
6:18
can specifically target them. Okay. Okay.
6:22
Right. So they're one of those enemies that's like, oh,
6:24
you're dying. Let's make that worse.
6:26
Yes. Horrifying. It would
6:28
have definitely been an interesting fight. Interesting.
6:32
He says. Mhmm. Yeah. But
6:34
despite some, I guess, what oh, we call that
6:36
uncharacteristic carrying of Chesapeake,
6:38
the card. Mhmm. We did manage to
6:40
upgrade the card. I don't wanna say browbeat,
6:43
but, like, convince the the
6:45
creature that we really needed
6:47
them now. We basically
6:48
used the power of mortal law and
6:51
went no. Like Yeah. It's
6:53
very awful. I mean, Yeah.
6:55
They're still devils even if there are subspecies.
6:58
They're still devils. Well, technically, they
7:00
they're not devils. They are fiends.
7:02
but they are not devils. Yeah. The
7:04
the difference between the the titans
7:06
and the the devils, you know, they're no longer
7:08
related to one another as titans
7:10
or fell strikes, in this case,
7:12
are actually all inhabitants of the plane of
7:14
shadow. So no longer have any sense.
7:16
But they're still lost full because
7:18
I'm imagining they align with Yes. It is a
7:20
lawful evil evil.
7:23
They're lawful evil creatures. Yes. And it
7:25
shows that there's like this overlap in
7:27
a lot of these instances
7:29
with, like, Zonathan and Azmodaeus
7:32
in terms of, like, you know,
7:34
we're we're cool with, like, a little light torture
7:36
and things like that because it's not illegal if
7:38
we don't say it's illegal. They're both lawful
7:40
evil societies. I mean, they're -- Yeah.
7:42
-- you know, they're not gonna have
7:45
too much friction. when
7:46
it comes to that aspect. Oh, no. There is
7:48
the idea of what law is actually
7:50
the law. So there is a little bit of,
7:52
like, I follow the law
7:53
of hell. I do not care about your mortal
7:55
laws. Like that kind of thing, there's a lot of what you
7:57
can do. You can get into that, the whole generalities of
7:59
that
7:59
specifically, although generally speaking,
8:02
like, it's
8:03
interesting thing of the the lawful
8:05
evil side of especially like nations like, you
8:07
know, night all and
8:08
ChileX where all of these
8:11
things that are
8:12
unabashedly evil are also
8:14
lawful.
8:15
But there are certain things that it's like
8:17
the the general concept of murder
8:19
you know, murder is bad. However,
8:21
of course, and obviously, this is pure
8:24
evil. The fact that they don't consider slaves.
8:26
People means that murdering them
8:28
is not illegal because they are
8:30
evil evil people. Yeah. Yeah. It's it's
8:32
kind of interesting to look at like there's like a bare
8:35
set of kind of agreements that have
8:37
to be made in a in a functional society and,
8:39
like, murders usually one of them staffed
8:41
is usually, you know,
8:42
frowned upon but then there's like so
8:44
much gray area around that that's where
8:46
like all the different societies end up kind of
8:48
differing. It is somewhat interesting with the
8:50
planes or or structures
8:52
like devils have where you can say,
8:54
like, there's the classic argument of, you know,
8:56
I'm lawful because I believe in the
8:58
ideals of law even if I don't adhere to
9:00
a specific set of laws.
9:02
With a lot of devils and things like
9:04
that, Azmodeus has a full
9:06
book of every single applicable
9:08
situation that could ever occur. Mhmm.
9:11
And so it's like there is technically a law that
9:13
applies to each one of those. Now whether or not every
9:15
single devil knows every one of those,
9:17
you imagine that Hell has its own form of
9:19
punishment. I'd love to see the a prison
9:21
break in hell from hell's prison
9:23
for devils that break the law. Dude, it's a
9:25
crazy news. size out. Get on that
9:27
adventure pad that would be fun.
9:29
But it it's always the
9:31
interesting thing again of, you know,
9:33
when you're dealing with a creature like this
9:35
where it's hard as a
9:37
game master, and I'm sure, you know, any of us that have been
9:39
in the game master's seat can attest to this.
9:41
It's sometimes hard for me to put myself fully
9:43
into the otherworldly
9:44
head of
9:45
an outsider, a creature that in no way thinks
9:47
like a human does. Yeah.
9:49
Because, yeah, in the prophecy where they have the
9:51
entire argument, if you never wanna meet an angel
9:53
because they so inhuman that
9:55
they don't think about morality in
9:57
the way that mortals do,
9:59
only the adherence to the divine
10:02
word. That's
10:02
why Christopher Walker was so good and that wasn't
10:04
that him? Christopher Walker
10:05
was great. Oh, yeah. Yeah.
10:06
because, I mean, he's a little otherworldly
10:09
anyway.
10:09
And Vega Morton said was
10:11
great. Vigo Martinson as Lucifer at
10:13
the end of that movie is flipping amazing.
10:15
Yeah. Anyway, it looks like a Wi Fi.
10:17
Wi Fi first contact is a really, like,
10:19
interesting -- Oh. -- kind of, like, thought
10:21
experiment because you're talking about alien
10:23
societies that don't have any concept
10:25
of morality maybe in in similarity
10:27
to what we think of and they may think, for
10:29
instance, like, eating with your mouth
10:32
is a horrible gross experience, you
10:34
know. But for us, it's just like normal.
10:36
So, again, it makes me I don't know
10:38
why I immediately went back to that
10:40
T and G first season episode
10:42
where, like, Wesley steps and some flowers and they're like,
10:44
now you have to be mad at that
10:46
and they're like, because all of our crimes are pun are
10:48
punishable by death, nobody ever breaks the law and they're
10:50
and he's just like, what? That's
10:53
like, technically, that would work. like us.
10:55
Exactly. No. That's the thing. It's like it totally works. It
10:57
makes a completely law abiding society.
11:00
Yeah. Well, as long
11:01
as you're caught. sure that there's still some people that are
11:03
desperate enough that they would still break the law because of
11:05
the situations that they're placed in. Oh, yeah.
11:07
Anyway, you fortunately did not have to fight
11:09
that cut.
11:10
It's true that we managed to get all
11:12
of the armagers out
11:14
taking us up to episode forty
11:16
seven where we had a surprisingly easy
11:18
time getting them out of the holding house
11:20
and into our carriage.
11:23
Relatively pretty much. I think once we
11:25
dealt with the VELSTACK, that was like the the big
11:27
thing. And that was, like, the big crescendo, and
11:29
then it was kind of the de novo model. Like, alright.
11:31
Now you've got through the hard part. Yeah. Mhmm.
11:33
I can't remember where I read the the breakdown that
11:35
was talking about story structure. I'm
11:37
sure maybe one of the teachers that English
11:39
majors here could probably get into that but it is that
11:41
idea of you formulate a
11:43
plan, you set
11:44
up the plan, you execute the plan,
11:46
and then for standard story
11:48
structure, that is when the full the
11:50
plan arises -- Mhmm. -- which in this case
11:53
was that there
11:53
is a freaking kite in there -- Mhmm. --
11:55
which that makes you reevaluate your plan
11:58
to be you guys actually succeeded to the point
12:00
where you didn't even have to reevaluate your plan. It was just
12:02
that was the road bump. It wasn't Okay.
12:04
Well, we fought and murdered this kite, and now we're all covered
12:06
in blood. So Let's
12:08
hope that no one heard that. Let's wait ten minutes
12:10
or so while Chesapeake presses
12:12
everyone to try to make us look clean, kinda walk
12:14
out, be like, that's fun.
12:16
It's all good. You're
12:17
not gonna check. It's the interesting thing
12:19
with with
12:20
tabletop gaming, with doing the actual
12:22
play that is actually us just playing the
12:25
game. where sometimes the plane just works. Even
12:27
though our expectation is for the plane to fall
12:29
apart because we're so used to watching
12:31
these narratives.
12:32
you guys put in the the
12:34
legwork. You got everything set up and the plane
12:36
just worked for you. So I think Jordan kinda
12:38
sums that up where Jordan was saying surprisingly, it
12:40
went off smoothly. Yeah. Well, I
12:42
mean, you guys put in the legwork. Mhmm.
12:44
Yeah. Well, even
12:45
when we put in the legwork and stuff,
12:46
you know, one really
12:48
bad role is all it
12:50
takes for everything to go to
12:53
crap, you know. Of course. That's the nature of the like
12:55
Rick was saying though, that's the nature of these games.
12:57
So -- Yeah. -- you just you
12:59
know, you never know what the dice are gonna do.
13:01
It's
13:01
true. I think that's part of now I'm getting
13:03
into to talking overall about
13:05
actual place, but think that is
13:07
part of the the appeal of actual place is
13:09
because it is random dice rolls,
13:11
it's different than listening to a standard
13:14
narrative because You can have this
13:16
entire build up about Lucia
13:18
coming into her own and becoming separate from her
13:20
family and all the rest of that, and then she gets
13:22
critically shot in the back by crossbow bolt
13:24
and dies. Yeah. That
13:26
would
13:26
never happen. There wouldn't there'd normally be
13:28
this big build up to a character death.
13:30
And instead, it's always abrupt.
13:33
Yeah. A lot of times. Yeah. That's the
13:35
appeal. It's like it's nonstandard story
13:37
structure. And it it is
13:39
literally every time we go into a fight,
13:41
it is possible one of us or all of us
13:43
dies. Right? Like, there's no, like,
13:45
plot armor or heavy scripting
13:47
where we're always gonna come out on top. We, the
13:49
players, we, you know, the act on the stage.
13:51
Don't even know if we're gonna make it to the next
13:53
episode. Yeah. Like, content could have been murdering
13:55
everyone, and then it's just like, okay. Well,
13:57
the three of us left run for our
13:59
lives. Like, sorry,
13:59
armagers will punch out a guard or two on the way.
14:02
Try to keep up. Try to
14:04
keep up. Yeah. But fortunately,
14:06
it didn't go that way. It did
14:08
not. Yep.
14:09
So we did manage to make our way
14:11
out of the city playing it cool.
14:14
I think being overly paranoid also
14:16
playing in our favor because They
14:18
did check inside to make sure that everybody was still chained
14:20
in and that the number of people were correct and
14:22
all of that. So Yeah. We did
14:24
data center protocols. Yeah. We just managed to,
14:26
you know, use their their love of rules and
14:29
regulations against them. Yeah.
14:31
In in order to get the
14:33
armagers back todictor Tavio.
14:36
And so, yeah,
14:38
he's got his order of the Torrance
14:40
kind of sorta back.
14:41
Either or big. You guys can leave if
14:43
you want to. and then all of them are like, we'll stay
14:45
with you. Oh, captain. Yeah. Yeah.
14:48
Very okay. my captain. And
14:50
it seems that we potentially
14:52
have a new team to work with the Silver Ravens
14:54
as well now. As
14:55
soon as we find the hideout, Octavio
14:58
has told us about where it's protected
15:00
fromrying. We need to get them back into the city,
15:02
of course. But, you know, until then. Yep.
15:04
But
15:04
they also did show us a hidden
15:07
entrance into the city to get into
15:09
the the salt market --
15:10
Mhmm. -- a little smugglers tunnel. Yeah.
15:12
So that's nice. So now we have a way to get out of
15:14
the city without having to pay the toll if we want to.
15:16
also
15:16
without being observed, which is always useful.
15:18
Which,
15:18
yeah, also a nice plus. So that
15:21
was pretty fun. And
15:23
then that takes us into episode forty
15:25
eight. of us. Going
15:28
to said safe house and
15:30
finding some goodies. Every loves goodies. One of
15:32
the safe houses, not the one that's protecting us.
15:34
Yeah. We one of the safe house A bunch
15:36
of safe houses now. It's always good to have
15:38
a safe house because you never know when you're gonna need
15:40
to disappear. Like the next time with Cheah
15:42
is being chased by the Qatar she'll have somewhere to
15:44
run to. But
15:47
we did also inform Saturnia
15:49
of our six success. And then she's like,
15:51
hey, you guys need another hideout and we're like two
15:53
in one episode. Wow. That's
15:56
true. that
15:58
was interesting. I did not expect
16:00
that Saturnia would be like, yeah, here's
16:02
another safe house that's, you know, just
16:05
my basement. So to a
16:06
degree, Saturnia's option is a little different
16:08
than the mechanical safe house benefit. More
16:10
or less, she's provided all of you with a meeting
16:12
space. So it's like if we need to
16:14
do another meet up on this side as opposed to the
16:16
other side, it's
16:17
of course not really set up for a large
16:19
group of people and it's a little bit more high traffic.
16:22
Yeah. But it's it's a good place for
16:24
people to hide if they really need to,
16:26
like, you know, one of the teams needs to
16:28
hide in the basement. You know? Yeah.
16:30
And it's a better meeting space
16:32
than Nico's tiny apartment. Also That's
16:35
also true. Yeah. So
16:37
all
16:37
of you with you, you could just talk stop down
16:39
there with your bed rolls. Not that I think any of you carry
16:41
bed rolls because most of you I don't even think really
16:43
weird walking through this city with, like, adventurers
16:46
packs on, you know.
16:47
gonna say, I think the understanding is, like,
16:49
we have them, but they're
16:51
in our I mean, if
16:52
we bought it in a mattress kit. Yes. Yeah. Yeah. I mean,
16:54
the treasury has a whole backpack of
16:56
crap, like, with rope and all the normal
16:58
stuff that you would buy that he doesn't take with him
17:00
when around the city. He does have a bed roll and a
17:02
blanket. I think he even has a pup tent. but, you know, just
17:04
that standard, like, adventure stuff, but he's
17:07
not hauling that around the city. No.
17:09
because it would be really suspicious. It's like, oh,
17:11
where are you going? camp.
17:13
You know where? And you, like, you know, try to hide your, like,
17:16
giant backpack and armor and
17:18
your swords. Like, I'm not up to anything
17:20
suspicious officer. Yeah.
17:23
I just I just imagine Chesapeake has a
17:25
a dusty old, like, the storage closet or
17:27
something that he opens it up and like a canoe nearly
17:29
falls out on him and all the rest of this, like,
17:32
camping gear or just sitting there to add
17:34
fun. Skis.
17:37
But, yes, from there, we
17:39
had a split, and Chesapeake had had
17:41
a little heart to heart with
17:43
everybody's favorite NPC
17:45
head in haste. Yeah. It's time, you
17:47
know, it's it's Chezor eighty to come clean
17:49
before that relationship got any further
17:51
along. No. Which thank you for
17:53
modeling healthy relationships. Don't wait
17:55
until you're a year into the relationship. Be like,
17:57
by the way, I have a
17:59
deep dark secret.
17:59
Also, Edmund had a crazy secret.
18:02
Also, worth a hat, man.
18:04
Yeah. Beautiful secret. I did
18:05
not. Yeah. That's true. I did not call him as Rosegent Targos.
18:08
That was a very good place. Yeah. I
18:10
didn't see that coming, but I
18:12
figured I was like there has to be more to head of
18:14
him just I don't know. I just have
18:16
that cool. He's too interesting. I
18:18
mean, he's like a cool backer, you
18:19
know. I yeah. I did feel like he
18:22
was probably part of some
18:24
rebellion shenanigans, but I didn't know he was
18:26
the rebellion.
18:27
Oh, goodness. And here
18:29
he knows who all of us r
18:31
and everything. It's true. Given tabs on us because
18:33
he left that rose for Nikola that one
18:36
time.
18:36
Yeah. Well,
18:36
he seems to be keeping tabs on Nikola. I don't
18:39
know if he knows necessarily all everything about the roses. And he
18:41
gave
18:41
me five roses at one point. So
18:43
Yeah. He knows. Because we all talked to
18:45
him. We all talked to him at one point. Yeah. He
18:47
doesn't know all our deep dark
18:49
secrets. Yeah. He doesn't know all our secrets.
18:51
He just knows that we're all working together.
18:53
That
18:53
you know of. No. I
18:55
mean, yeah. Super
18:56
stealth, the Del Monte. I mean,
18:58
who knows? But that's
18:59
crazy that he's he's
19:02
been the rose the whole time and,
19:04
like, he even said he has his own people
19:06
investigating, like, some of the,
19:08
like, missing people in old contango and stuff, like The
19:10
murder. Amazing.
19:12
But yeah. No. That was that was really cool.
19:14
I mean, we've we've
19:17
hopefully got some more information
19:20
on looking into the
19:22
murders or well, potentially
19:24
the double crime
19:25
of both the murders and the kidnappings. Yeah.
19:28
Heinemann had one of his followers or
19:31
the one of the followers of Milan
19:33
was murdered, and he has her body in his basement.
19:35
And can Cass speak with dead, so I figure
19:37
that's a pretty good lead for us during
19:39
the next episode. mean, if we did
19:41
do CSI Contargo
19:44
in the Path Finder universe, every investigator
19:46
would have speak with dead. Well,
19:48
I mean, I think it's uncommon. I don't think it's one of the things you can just
19:50
pick up anymore. I think that's specifically why
19:52
they made it uncommon is because it's
19:55
It almost removes the need for the
19:58
standard, like, foot investigations, or you have to
19:59
get into, like, every murderer, every
20:02
time they kill someone, rips their jaw
20:04
bone off. so that you can't speak with dead with the more
20:06
-- Yeah. -- for the rest of the Well, there's another one
20:08
e spell called red hand of the killer that you
20:10
can pass, and it paints the the
20:12
killer's hands red. for the
20:14
duration of the spell. So, like, you can literally be
20:16
like, who killed this man and, like, start looking at
20:18
everybody's poems to figure out, like, who
20:20
who who done it? I think I mentioned this before. It's
20:22
part of the reason that I like the two e
20:24
investigator, more than the one e
20:26
investigator.
20:26
Yeah. And a lot of the archotypes
20:28
for it. I remember being like, this just
20:30
don't really fit with anything. Like, I ended
20:32
up not using half of the stuff that I would get
20:34
from my one e investigator.
20:36
And so, yeah, I'm I'm definitely enjoying
20:39
the TUI one because it does
20:41
feel more investigative.
20:43
again, it gets back to the hole. You don't have that
20:46
holmesian, you know, deduction sort of thing.
20:48
Just be like, Holmes, who do you think did
20:50
it? That guy? Why?
20:52
Because the voices in my head tell me that he did
20:54
after it cast a spell. Where's the fun of
20:57
that? Too easy. I
20:58
want the whole Sherlock moment where he's
21:01
going through in his head. Alright. Punch him in the
21:03
jaw. Just locate his knee. You know all
21:05
that stuff. Yeah.
21:06
And it does say you're more along the lines of it's
21:09
like the shadows on the floor don't match up
21:11
with the position of the sun. I
21:13
mean, that too. But
21:16
little The German word for
21:18
anger, anyway. No. No.
21:21
Yes. I do hope that we get our own
21:23
little squad
21:25
of Milani followers because I know,
21:27
like, Nikola follows Milani
21:29
now. BlueJea follows Milani. So we've
21:31
got some Milani followers in our group, so that
21:33
will be delightful. Yeah.
21:34
Actually -- Yeah. -- I
21:35
am too. I just keep it very
21:37
close to this. Yeah. I think
21:39
only Nikola knows that technically.
21:42
I
21:42
don't know, because But she has only told
21:44
the bellflower network. She hasn't told anybody
21:46
else. The only
21:47
hint that I gave was that whenever
21:49
we were all staying at nicholas,
21:51
I got up during the night and set prayer at the
21:54
shrine. No. And I think
21:55
Rick had his role perception in Nico
21:57
is the only one who That's
21:59
right. That's
21:59
right. Yeah. Yeah. Nikola is probably the only
22:01
one that suspects that Mhmm.
22:04
Of
22:04
course, he hasn't
22:05
said anything because, like, well, I mean,
22:09
It's
22:09
an underground faith that people
22:11
don't necessarily want to admit happening.
22:13
I do appreciate all of the we have
22:15
three worshipers of Milani and all three of us are
22:17
like, let's make sure nobody snow stuff. We
22:19
follow a lot. Meanwhile,
22:20
Adrian is, like, I'm not really religious. I used
22:23
to follow Bazamara.
22:24
Chazara is really over all
22:26
the whole divine deity bullshit
22:29
crap. So, you know, he he
22:31
wears the holy symbol of surrendering because it's
22:33
just who is a priestess of Cirenaire, helped him
22:35
on his ditch in the Asmodeus thing, but
22:37
it's more like a reminder to not be
22:39
a jerk. More than I'm actually
22:42
faithful to Cirenaire. you
22:43
get that feeling of it just kinda gets a little
22:46
bit tighter every time you have mean
22:48
thoughts. The old folks are over
22:50
here like religion. We don't know. And you
22:52
also got a little bit of the back story as far
22:54
as a head of him was concerned and up on Yeah. We
22:56
need to find his mother and murder
22:58
her, and then we need to help dad's We
23:00
have to save his father. This is our new
23:02
most important mission. Yes.
23:04
That is now on our back burner of we
23:06
got it powerful enough that we can help the dad.
23:09
Yeah?
23:09
Yeah. I wanna help the dad.
23:11
He makes
23:11
me sad. Yeah. We got a
23:13
long way to go because head of him, I think, is the
23:16
leveler too on us. Yeah. Oh,
23:18
man.
23:18
Right. Yeah. All ready for some
23:21
emails. Yeah. I suppose we should jump
23:23
in. Yeah. Absolutely. Yes.
23:25
We have one email today, and this email comes
23:27
from Mason from Rosenberg, Oregon.
23:30
And this is maybe from
23:32
Wardle in Varicia. k.
23:35
k. That sounds good. Yeah. I don't know where
23:37
the world is, but you're from there now. portal.
23:39
I I literally was like, that's literally what
23:41
I thought. Like, water It's a world
23:43
like the game. No. Yeah. WRTLI
23:46
think it's pronounced with an a. I think it's Whirlpool.
23:50
Whirl? Yeah. Whirlpool is
23:52
Frontail tier trading post primarily populated by
23:54
swaddlers and trappers who do not mind
23:56
the inhospitable environment of the mushrooms.
24:00
Sweet. apparently,
24:00
all the houses rise up out of the murky water
24:02
on stilts connected by wooden boardwalks.
24:05
That sounds
24:06
fun. Oh, that nature exports of the town
24:09
are fungus and
24:11
Furs mostly sent down the Younta
24:13
Bikari River to Magnemar. The
24:15
town does support a few
24:17
successful brothels and up cariously
24:19
tilted tavern called the lean to. I
24:21
love it. I love the lean to. Which
24:23
serves a local liqueur called
24:26
BOGGrog. Oh. I'm logged
24:28
here for this. It's so
24:30
terrible. It sounds like it'll take, you know, the
24:32
paint off a wall. Let's check it.
24:34
and lining out your stomach. That'll
24:36
grow some hair on your chest. That
24:38
sounds exactly I don't know if anybody here has had
24:40
it because I haven't ranch water.
24:42
which is apparently an alcoholic beverage that
24:44
sounds terrible because it basically sounds like
24:46
tequila and water. No. Yep.
24:48
It sounds like it will cause blindness.
24:51
Yep. It's so fun. But
24:53
Mason writes, hello there, find the
24:55
path crew. Oh, I just Hello,
24:58
Mason. Hello. I've
25:00
been wanting to play Hell's rebels for ages
25:02
and it always sounded like such an awesome
25:04
adventure with the Fantasy Star Wars
25:06
feel. Unless, I only have one
25:08
group that enjoys Path finder, and we've been working through Rise
25:10
of the Roomlords and some homebrew
25:12
adventures for years. So I'd given up on getting
25:14
to experience it, but then I discovered you guys
25:16
and gals were running it and
25:18
I'm loving every second. I see.
25:20
Thank you very good to hear. I'm
25:21
glad you're enjoying it. Rise of the
25:22
rain Lord is also very good.
25:24
Sure. Look, yes. When it comes to
25:26
picking a new campaign, how do you guys
25:28
do it? Does the GM decide on their own
25:30
which AP they want to run, or do you do a
25:32
group poll or something to see what everyone
25:35
is in it in. And does Rick ever get to be a player
25:37
in your home games? Used
25:40
to. First off, yeah, we don't do
25:42
home anymore, we do this. It should
25:44
say time time.
25:46
It was it was always a group discussion.
25:49
was kinda one of those, hey, I'm interested in this one
25:51
and then we, you know, talk about
25:54
it. Back in the day, we actually scheduled it
25:56
out. So we would have, like, the next two or three and --
25:58
Yeah. -- the queue. We were doing them
26:00
chronologically for a while. Mhmm. And then we started to
26:02
skip a while. And then
26:05
we ended up skipping skipping around some It's that problem
26:07
of, like, we would find, like, a new adventure path would come out and
26:09
we'd like, man, we really wanna play strange Aon's and
26:11
then we'd go play, you know, like, go through do that
26:13
instead of going back through everything
26:15
in order. Yeah. I think a lot of
26:17
times, if I remember
26:18
correctly, because it's been five years since the
26:21
last time we we did something that
26:23
wasn't recorded. Yeah. I would
26:25
just approach you guys with a couple of
26:27
them. I remember the first time actually
26:29
with Jess Jordan and Rachel
26:31
because they had not played an adventure path
26:33
before. And I think they're, like,
26:35
eighteen
26:35
or sixteen, eighteen of them
26:37
out at that point. I just went through all
26:40
of them. And just when, like, here's the
26:42
basic rundown of what each of these are, which
26:44
is when you guys settled on Legacy of Fire, which was
26:46
the first one I ran for you. Mhmm. Heck
26:48
yeah. And then after that, a lot of times, it was like, I really
26:50
wanna run, rise the room lords because I wanna
26:52
do the room lords trilogy at some
26:54
point. I think having player input is
26:56
very important and decided because you want people to play
26:58
something that they're interested in. Yeah. But
27:00
at the same time for the g m, actually running
27:02
a game if you're not interested in running
27:05
it. Everybody has
27:05
to wanna play it.
27:06
Yeah. Yep. I think presenting people with like
27:09
three to five options because there are so
27:11
many adventure paths is probably the best way of going
27:13
about it. Yeah.
27:14
And I know, like so,
27:17
like, as far as Rick being a player, he has been
27:19
a player before. So
27:21
we've done Let's see. Carrying Crown
27:23
was run by Ross. I did serpent
27:25
skull and the first two books
27:27
of Iron Gods. before
27:29
that kind of fell apart his time.
27:31
Yeah.
27:31
Back in the day, Ross also rang me through Chris
27:33
of the Crimson throne and
27:36
up to book five of Kingmaker. Unfortunately,
27:38
that one we didn't finish. But that one was
27:40
fun. That one sticks with me. I
27:42
do still wanna play that at some point.
27:45
Yep. Whether that's one year or two years because I I have
27:47
a feeling that's one of the ones that, like, it you never
27:49
play the same twice. Yeah.
27:51
It
27:51
it has definitely ways to turn out
27:53
differently for sure. And actually, one
27:55
one thought process I had before, and I've never
27:57
needed to implement it. But depending upon
28:00
your group, it might actually be a
28:02
good idea. is instead of just sitting
28:04
down and talking with everyone about
28:06
what you wanna play. And instead sitting
28:08
down and or sending out an email with,
28:10
like, the five adventure paths, you
28:12
wanna run, telling each of your players to put
28:14
them in order. That way, it's not
28:16
like the one quiet player just gets talked
28:18
over by like the three louder players
28:20
or something like that, so that you can find or
28:22
it might even end up being a compromise if you assign,
28:25
like, a point system of, you know, number one, rate
28:27
choices, or something. Yeah.
28:29
you know, rank choice voting basically and just go, okay.
28:31
Well, it's no one's number one choice, but
28:33
it was enough people's number two choices that
28:35
everyone is kind of interested in this
28:38
one. Yeah.
28:38
so
28:39
that if you do have that one very loud
28:41
player that insists on one thing and that
28:43
this thing gonna kinda browbeat or convince
28:45
everyone else around them to play something
28:47
that they're not as interested in. Yeah. And I'd
28:49
I'd say for,
28:50
like, new players because I've run new players through. I've
28:52
been trippath specifically at Rainer Winter. I
28:54
they're friends of mine, and so, like,
28:57
I knew kind of what they would like and so was able
28:59
to kind of give some recommendations around like,
29:01
hey, I think you guys would really enjoy
29:03
rain of winter. It's based on Russian mythology,
29:05
you know, that has some really interesting, like, lower stuff
29:07
and that was playing with two English teachers and
29:10
then translator for Deveved
29:12
students. And so like -- Mhmm. -- that
29:14
they were like, wow. That sounds really cool, you know.
29:16
Whereas another group may be like, man,
29:18
I'm really into Egyptology. And so,
29:20
like, you know, mommy's mask could be a great fit
29:22
for them. So I think if you do know, like, if the players
29:25
maybe don't know themselves, what they're kinda looking
29:27
for, if you know them, then that help
29:29
you guide them where to go. Yeah.
29:31
One
29:31
thing I will also state, and again,
29:34
this doesn't seem like this applies to your group, although
29:36
anyone else that's listening. If
29:38
you're doing an adventure path, do one of the earlier
29:40
adventure paths in the rule set that you're
29:42
using.
29:42
Because the -- Yeah. -- further if
29:44
if you're looking at one e, The further
29:46
you go along, the it's like this is a monster from best series
29:49
four, best series five, best series six, or
29:51
users There's a class that came out in, like,
29:53
ultimate combat, you
29:55
know. Yeah. Again, if it's first
29:57
edition, get used to learning the Magnus
29:59
really well.
29:59
Yeah. Because they love the
30:02
Magnus. Mhmm. Riser the Rindlords is, of course,
30:04
a great option for that. Chris The Crimson Thrones
30:06
anniversary edition is also a great option for
30:08
an early campaign that's not gonna use a
30:10
ton of optional rules. Yeah.
30:12
That's fair. Especially
30:12
if you're just starting, especially with
30:14
like one e, there are
30:16
probably what, like a hundred books
30:19
that you would probably potentially
30:20
need for, like, you know, Tyrons grass, the
30:22
last of winter math and one e, that's I mean, not a
30:24
hundred bucks, but it it is your pulling from
30:27
so many different sources. Yeah.
30:29
That you you have to keep track of all of
30:31
that. And in second edition, funny enough in
30:33
second edition, I've heard a lot of people tell, say, not
30:35
to go with the
30:37
first adventure path. Yeah. Age of
30:39
ashes. Mhmm. because from what
30:41
I understand, it is it very much on the
30:43
heart side. Mhmm. Now that they were
30:45
still getting the balancing act of the difficulty with
30:48
the new cis them down, and
30:49
I've heard it is a it's a bit of
30:51
a meat grinder at points. That's
30:54
understood. So either yeah. Either don't go with
30:56
or go with five party group
30:58
and don't adjust the difficulty. Yeah. because I
31:00
think that's fair because, like, I think rise to
31:03
the room lords I found was
31:05
actually pretty difficult. Like, it
31:07
it had a lot of a lot of difficult things.
31:09
Like, if it had been my first AP,
31:11
it probably would not have survived as
31:13
well as I did. It
31:15
it's It is because it is very old
31:18
school. Yeah. Kirst of
31:20
the Crimson throne, I honestly think, might be
31:22
a better suggestion for most people's first adventure
31:25
path. Yeah. I did love hers. Yeah. It's a pretty
31:27
solid one. And it's an anniversary edition
31:29
and it's a phenomenal adventure path. Half
31:31
life star wall. I was gonna say that his
31:33
book is a juicy. I mean,
31:35
it has some old school moments too. Yeah.
31:37
It it does. It very much does. But I think
31:39
that's the the fun of of
31:41
Pie's adventure So it's like -- Yeah. -- if you have a more
31:43
traditional group, there's an AP for you. If you're
31:45
wanting to do a little bit something different
31:47
and new than you have, those like more
31:49
experimental adventure pass. So again, you can kinda
31:51
curate it to your party. Yeah.
31:53
So Mason goes on to say,
31:55
I have to say one of my favorite things about
31:57
actual play podcast to seeing how interactive
32:00
everyone is is. Your whole
32:02
crew is so engaged in the game mechanics,
32:04
the story, their own character, the
32:06
NPCs, etcetera. I love all
32:08
my friends dearly, but it seems that each of
32:10
my groups always has at least one or two players who
32:12
are there for some of the social aspects,
32:14
but they don't put in the time and effort to
32:16
really get to know the game or get
32:19
into their character or the role play
32:21
or don't pay attention. Most of the time it's but
32:23
sometimes it does bother me as a GM when
32:25
they aren't engaged when I put so much effort
32:27
into the story and preparing everything.
32:30
How did you all come together? Was it luck that
32:32
you all came together as engaged players, or
32:34
did it take time to find a full crew
32:36
that is invested? If so, how
32:38
do you help get players more invested in the game
32:41
so everyone has a richer experience?
32:43
Okay. Well, Heather
32:45
and I known each since high school. Yeah. At
32:47
this point, we've known each other longer than we
32:49
haven't, and that makes me feel so old.
32:51
Anyway, we we started we started
32:53
gaming together back we were sixteen. So that was,
32:55
like, twenty years ago. Oh my god. Why'd
32:57
you say that? I'm gonna go
33:00
die
33:00
of Well, it was funny when it
33:02
was three point o at first come out.
33:04
And so we were playing some three point o
33:06
as far as the dungeons and dragons was concerned at
33:08
three point five and all the rest. a white wolf.
33:11
then Heather ended up working in a
33:13
comic book shop with Ross. Yes.
33:15
Yo. And so so Ross kinda tacked
33:17
on. We again, Heather and I had a game group
33:19
back then that eventually just kinda fell apart. And
33:21
then Ross came up and, you
33:23
know, from a I suppose
33:25
that
33:25
expanded you know, adding
33:27
Ross into the gaming group. Ross was the only
33:29
the only survivor in front of
33:31
me various people. It sounds like I like a
33:33
lemon dated the other people or something. Trust
33:36
survived the challenge. I mean,
33:38
I'm dying to die and alive.
33:40
I volunteered his tribute and --
33:42
Yeah. -- deaf. And then Rachel
33:45
and I started dating after after
33:47
Rachel got back from her trip to Korea
33:49
years later on, and then
33:52
Rachel will just Rachel has been friends. Yes.
33:54
It's high school. We we have
33:55
also been friends
33:57
longer than We
33:59
haven't. Yeah. And it's it's, like, sophomore year
34:02
for me. And then
34:03
I started dating Jordan
34:06
after I
34:06
got married. scared dumb luck on my part.
34:09
Yes, George. Just off in the ear.
34:11
Literally, it was just all on my own and
34:13
then started dating Jess and then fell in with
34:15
this group. Yeah. by
34:18
demand of fueling through space that gets caught
34:20
in the gravitational field of a larger
34:22
-- Yes. -- massive nerdom. And
34:24
then we
34:26
press Gankton. But I I remember it was, like, one of these, like, I think
34:28
Jess was, like, broaching me. He's, like, hey, do you wanna you wanna
34:30
try out Path Finder? It's kinda like DND. And
34:32
I was, like,
34:34
do I? because I'd always wanted to play growing up, but
34:36
I never knew anybody who played. So I was like, I
34:38
will totally try to play a few times in high school
34:40
with, like, beginners, boxes, and
34:41
things. But DND,
34:44
I think or just any tabletop
34:46
RPG. I believe Rick was the one he
34:48
told me. It's kinda like drugs you
34:50
almost need to
34:51
know someone. You gotta know a guy. Yeah. I might have just left
34:54
Yeah. III
34:56
mean, that's true. But I think a
34:58
lot of
35:00
how people approach the game and
35:01
how people play the game comes from
35:03
their first game master that they do
35:05
a long
35:05
term thing with. Because then you get used
35:08
to that style and
35:10
that's how you're used to playing. Yep.
35:12
Yeah. If a lot of your experience is at your
35:14
local game store and it's just, you
35:16
know, quick scenarios of
35:17
then you down with a role play group. It's kind of a
35:20
different environment.
35:20
So I I think a lot
35:22
of it, like I said, has to do with who taught you
35:24
to play the
35:24
game and what was their style. And
35:27
-- Yeah. -- that's kinda what we do want out of
35:29
the game. Yeah. We're all story people.
35:31
So we don't have a
35:33
story.
35:33
Yeah. Yeah. Jessica
35:34
raises an extraordinarily valid point. You get out of
35:36
it what you put into it and you have to know
35:39
what you want out of it.
35:42
So I if your players are a group that goes, we
35:44
just want to play a game and it doesn't matter
35:46
to us if it's Path
35:48
Finder
35:49
or if it's betrayal
35:51
at house on the hill or, you know,
35:53
pandemic or whatever. It's like we just wanna
35:55
play a game. That's a little bit different
35:57
than saying, well, I want to tell a
35:59
story
35:59
that evokes real emotions from
36:02
everyone and gets these deep
36:04
feelings Neither one of those are
36:06
incorrect ways to play the game. No. I'm not I'm not there's wrong
36:08
with just approaching it as a
36:10
we're gonna kill the monsters and get better
36:12
loot to kill more monsters. There's nothing wrong
36:14
with that. somewhat
36:16
terrible of me. So I'm gonna preface it
36:18
with that. But there's a reason why Heather
36:20
and Ross are
36:21
some of
36:24
the few people that I've carried on in like the gaming group
36:26
that I have over time
36:28
because I have had to ask people to leave
36:30
the table. because they make
36:32
other people uncomfortable or things like that. Yeah. I
36:34
have sometimes just had to say it's like, look, I I
36:36
think maybe a different group would be better for
36:38
you because you're not
36:40
interested anytime that you're not rolling a dive truck
36:42
kill something. And that's not the story that I
36:44
wanna tell. Yeah. Fortunately, in the
36:46
case with Jess Jordan and Rachel, all
36:48
three of them were already interested in
36:50
the story element of it.
36:52
I'll admit
36:52
a certain degree of reticence whenever I was like,
36:54
okay, yeah, Rachel, I was like, I'll I'll
36:56
her to play at everything else. And then she's like, oh, by the way, can Jessica join. He's like, oh,
36:58
no, Jessica. Oh, and also this Jordan guy. I'm like,
37:00
yeah, just a random dude. She's
37:03
dancing unnoted x factor there. I'm
37:06
how long Jess and I had been dating, but it was
37:08
not very long. Yeah.
37:11
Unfortunately, he's a giant
37:13
nerd, so it worked out. I will
37:16
acknowledge that we are extremely
37:18
lucky to have met each
37:20
other and become
37:22
the friends and everything that we are and have this kind of game gaming
37:24
group. A lot of people struggle to find
37:26
groups that they get that they can have a
37:28
long term
37:30
game with. Yeah. Yeah. And so, yeah, we are we are extremely
37:32
fortunate. Yep. Yep.
37:33
So I think someone in answer to the question, it
37:36
is one part luck and it is
37:38
one part taking time to
37:40
find a full crew that is
37:42
invested. Yeah. Kind of picking and
37:44
selecting. I've I've always heard I've always heard the term
37:46
coaching used where
37:48
it's a a game master that will go to
37:50
like tables at like
37:52
cons or tables at your local gaming
37:54
store and then find the player there that
37:56
works for them. and then, like,
37:58
take them off to the side at some point and be, like,
37:59
together a home game. Yeah.
38:02
I would think about that. It's the whole
38:04
idea of, like, a player coming
38:06
into Coach other players for their home game. I've heard that terminology used before.
38:08
It's like the merchant from resident evil
38:10
four. You know, what you buy
38:12
in. Yeah. got
38:15
rare players on sales
38:18
trainer. Yes. As
38:20
far as helping players get more invested, first
38:22
off, figure out whether or not they want to be
38:24
more like, if it's just a port game to them. It might be just
38:26
something you sit
38:27
down and go, hey, I've noticed you're
38:29
not really engaged at at this part of
38:30
the story. Is there something, you
38:34
know, we could do differently, you know, what do you like about the game? Just talk to
38:36
your players, you know, if you feel like there's a
38:38
disconnect. Communication is a huge part
38:40
of these kind of games and
38:44
know I have social
38:45
anxiety. Like, if I like, the live shows,
38:47
you guys don't even wanna know how stressed
38:49
I am during those. So
38:51
I get that sometimes those are that's a hard thing to do,
38:53
but it really will help your game
38:55
if you sit down and ask those kind of
38:57
questions. Like, what do you want out of this? Why, you
38:59
know, what parts do you like? What parts you not
39:01
like. Would you rather I approach this
39:04
differently? Just that way, everything's out on the
39:06
table. And you don't feel like your
39:08
players are
39:10
unengaged when maybe that's
39:12
not the case. Yes.
39:13
Even putting a questionnaire to them is a
39:15
necessarily a bad thing. You know, just if you're if
39:17
you're not comfortable sitting down and talking them face
39:19
to face, if that causes you anxiety, just send out a
39:21
questionnaires like, you know, are you interested in
39:23
these things? And again, they get to
39:26
the question of, is this the right
39:28
game for you? If if you're not
39:30
interested in the side of the game, there's no wrong
39:32
way necessarily to play path finder as long as
39:34
everyone is having fun.
39:36
But sometimes it is that problem when you
39:38
have six people all sit down, like we
39:40
even run into that sometimes as a group. We're
39:42
all six of us sit down and some of us might
39:44
want something out of a story that the rest of
39:46
us don't Mm-mm. It happens. If it's a player that's I'm
39:48
never interested in having a character romance, both
39:50
then that's that's you. I mean, maybe
39:52
that player is
39:54
just not interested in romance personally or maybe they're
39:56
just not comfortable with trying to do a
39:58
romance scene while four other people are sitting there
40:00
listening to them, trying to carry on this, like,
40:03
loving
40:03
scene between them and the game master pretending
40:05
to be the first person. Or you're like being
40:07
raped sure we had characters in a relationship
40:09
and would be hurting with each other in
40:11
front like, her husband. So that's
40:14
an awkward 1II already have to deal
40:16
with all the fan food
40:18
constantly shipping Rachel and Ross' characters. I'm
40:20
very comfortable with my relationship. And
40:22
we all know it's just in
40:26
the game. That's what you know. It's just but sometimes it is kind of a
40:28
hilarious situation afterwards when you're
40:30
thinking about it. It's like, hey, I just spent an hour and
40:32
a half learning with Rachel, and
40:34
it's hilarious. You know, one
40:36
small side
40:36
tangent. The only time I tried
40:38
to play, like, romance my own husband,
40:40
we did it by both
40:43
being Vikings and competing. Okay. It was funny.
40:45
It was fun to check. I I won't
40:47
name names, but I did have
40:50
two previous players that
40:51
were at a relationship. that
40:54
it really bothered one of them that
40:56
the other players' characters
40:58
always hated his character. Like, they
41:00
would never do a romance. They would just always
41:03
always hated -- Yep. --
41:05
his character. Yeah. Yeah. I mean, the last
41:07
thing that I just throw out is it's
41:09
quite possible that if your players
41:11
are not invested, As much as I hate to
41:13
even say this, also decide whether or not it's Path
41:16
Finder. It's quite possible that they might be
41:18
more invested if they
41:20
were playing vampire, or if they were playing blades in the
41:22
dark, or if they were playing another
41:24
game. Personally, I absolutely love path finder,
41:26
but I do understand that for
41:28
some people, the fantasy setting
41:30
isn't what they're interested. Maybe they're more interested in
41:32
starfighter. Yeah. It might just
41:34
be that the setting or even the setting
41:36
specifically for that adventure. If they're not interested
41:38
in the rise of the room lord's setting and
41:40
that's what's causing them not to be engaged,
41:42
maybe they would be more interested in something like
41:44
Hell's rebels.
41:46
Yeah. path
41:46
finder is of all about relationships at the table. Yeah. It's
41:48
the same way as, like, you know, your personal
41:50
relationships, professional relationships. Nobody's
41:52
a mind reader. So, like, it
41:55
may be kind of an awkward conversation, but
41:57
it's worth having even just to
41:59
know, like, is
42:00
it something that you can fix or you're willing
42:02
to fix or is it something that, like, is
42:04
it a comfort level? Like, they're just like, hey, man. I just, you know, I'm not
42:06
comfortable yet. Like, give me a couple of weeks and
42:09
I'll be fine. I mean, that could be
42:11
the case too. It's exactly I think what we've all kind
42:13
of come back around to is is talk to them, make sure you
42:16
listen to them, and then
42:18
implement what would aid them in
42:20
in the
42:22
jointness. sometimes it honestly might also just be distraction. I've noticed
42:24
that with so many groups and seen that with so many things
42:26
where it's if you have the one person
42:30
checking out their phone until their turn comes back around, you know,
42:32
decide whether or
42:32
not we never went fully there, but I did
42:34
I think I I did ask everyone to silence phones
42:37
a lot of times even before you did the
42:39
recordings. And Rick would call us out if we were on it
42:41
too much too. Like, not in a mean way, but just be
42:44
like, hey. Well,
42:45
I would literally just go. If someone is looking
42:47
at their phone and doing something and, you know, we
42:50
during a lot of times, where people were dealing
42:52
with sick family members or
42:54
difficult situations, if I notice someone's on
42:56
their phone a lot, I just kinda stop and just go, like, do
42:58
do you need to take this? Like, do you need to step
43:00
away and call this person? Or do
43:02
we need a moment? Yeah. That's just being respectful because we do all have busy
43:04
lives. Yeah. We have lives outside
43:06
the game. Yeah. Yeah. But at the same time, it
43:08
is, I think, understandable for everyone to go.
43:10
While we've
43:12
set a side this time to do this thing as
43:14
a friend group. Yeah. So
43:16
asking someone to give
43:16
you their full attention, I don't
43:19
think is is rude. I'm
43:21
sure that both of our teachers can understand the difficulties of
43:24
getting people's full attention. But at least I'm not
43:26
dealing with thirty people at a time. I mean, I
43:28
I literally ran an entire adventure path
43:30
where I learned that I
43:32
needed to let the players do their
43:34
their interpersonal talking for the first
43:36
hour because otherwise they would
43:38
be throughout the game, they'd be, oh,
43:40
I tell you about such and such and such thing, you know? And so I just learned to, like, you know, let them
43:42
go for the first, like, hour, get it out of their system, and
43:45
then we would focus and we play. You know, a little quicker things
43:47
that you use for dogs, like, back
43:51
button. Extension back here.
43:53
Extension
43:53
back here.
43:54
Anyway alright.
43:58
Mason continues. Last question question
44:00
for the day, with the whole group
44:02
transitioning from PF1 for mummy's mask
44:04
and tiring scraps to PF2 for Hell's rebels,
44:06
Was everyone excited about the new system, or was there any resistance to changing
44:09
systems? I've been hoping to convert one
44:11
of my ongoing games from DND4E
44:13
to PF24E But
44:16
One out of my three players doesn't want to take the time to
44:18
learn a new system and without a third player,
44:21
the adventure doesn't work as well.
44:24
So I've had to hold off for the time being. Seems like in the TTRPG
44:26
community, there's lots of resistance to
44:28
changing or trying out new systems. So I was
44:30
curious how your group handled it, especially for
44:34
the podcast. I was nervous as a my
44:36
pathfinder announced to e.
44:38
Heather Heather specifically has
44:40
been, like, when Star Finder
44:42
came out, she's like, uh-uh. No. The f two
44:44
came out. Uh-uh. No. Well, that's because
44:46
I went through
44:48
some really DND tends to do crazy
44:50
shenanigans when they change
44:52
to a new system. Like, not just, okay, the
44:54
rules are different. Okay, the whole entire setting
44:58
is different. now. It's been a hundred years, and people
45:00
in the world acknowledge the
45:02
rules change. Magic is
45:04
different now
45:04
because of this earth shattering event,
45:07
the time of roles. And
45:10
so mine wasn't so much
45:11
the new rules. I was afraid
45:13
that glaring, the setting was
45:15
going to
45:16
implode. Yes. Mhmm. Then
45:18
the things we like so much about Galerian.
45:20
Okay. So how big's the time skip?
45:22
What happened? Are they gonna have to reprint
45:24
all of the lore books? Yeah. That's that's
45:26
like why okay. So all the lore books are a
45:28
hundred years out of date now. So all my Path
45:30
Finder one e stuff is useless because none of that
45:33
stuff is relevant to two e anymore at all,
45:35
like, not even the lore. Yep. So
45:37
that was that's always my
45:39
hesitance when I hear of
45:41
a, like, an addition update. It's not
45:43
even so much the rules. It's
45:45
the are you acknowledging that things are different?
45:47
And in Path Finder, no, they didn't. There was
45:49
no rules changed as far as the people
45:51
are concerned. Nothing is different.
45:53
Yes. It's just you know, things
45:55
continue on like normal. Mhmm. Heather and and I believe Ross as
45:58
well are all veterans of the
46:00
edition wars.
46:02
You know? We were we remember we remember
46:04
a d and d to three point nine First
46:07
class corporal, Ross Goggin, of the I learned
46:09
to play -- Yeah. -- a
46:11
d and d. Yeah. And obviously, you know, we remember the
46:13
three point five to four point o, d and
46:15
d, considering that, you know, we tried
46:17
four point o, didn't like it, and that's why
46:19
we were in Pathway. Yeah.
46:21
The way
46:21
they streamlined everything,
46:24
I just I wasn't a fan, and that's
46:26
that is what took us to Path Finder, especially
46:28
because, you know, a lot of the
46:30
people that work that worked at paizo, some of
46:33
them still do, were on the,
46:35
you
46:35
know, Dungeon and Dragon magazine. So it
46:37
was people we knew -- Yes. -- so it's
46:39
like we know we like their
46:41
stuff. let's just give they've made this new setting because a
46:43
lot of them were let go from wizards when
46:45
they redid the rules for four e. So I
46:47
was
46:47
like, well, let's just follow the people we like
46:50
with rules that our Path
46:52
Finder 1E, a lot of people called it DND three
46:54
point seven five because they took
46:55
the three point five rules and even
46:57
tweaked them a little
47:00
So it was a system we were already mostly familiar with. It was just
47:02
really, okay, we're not in the forgotten realms
47:04
anymore. Let's learn this
47:06
new world. fun short
47:08
anecdote here. Again, I was so
47:10
invested in d and d three point
47:12
five that when we first
47:13
started to make the transition because
47:16
I loved dudgeon magazine so much. I ran the
47:18
first four books of Rise of the
47:20
Roomlords in fit room.
47:22
Mhmm. Yeah.
47:23
there Yeah. I remember that.
47:24
Yeah. And then, eventually, I went, well, I'm I'm getting
47:26
tired of, like, creating all these new places
47:28
in Feyron. And also, this glaring setting's
47:30
kind of intriguing me. So that's why I
47:32
decided to make the heart. Honestly, it's because I couldn't figure out
47:35
a good place to put Corvosa as far
47:37
as doing Corvosa. I was just like, you know
47:39
what? Let's just let's just make it
47:42
Corvosa. don't wanna have to explain why water deep suddenly has a king.
47:44
Anyway Yeah. I
47:46
think it's somebody who hasn't
47:49
had to transition that much. my
47:51
feeling is a lot of players. We we invest a
47:53
ton in this system. Right? We buy the books.
47:55
We're learning the rules, you
47:58
know, especially in very complex systems like you have in in path under first
47:59
edition or or d and d. You
48:02
put a lot of work
48:03
into it, and then you
48:05
know, when the addition changes, you have to kinda
48:07
relearn everything. And so there's that that
48:09
initial resistance to change that's just like, oh, man,
48:11
I don't wanna have to go relearn
48:14
everything. Like, I I know how combat maneuvers work now. I don't wanna have
48:16
to relearn the combat maneuver system, you
48:18
know. And like we mentioned
48:19
previously, it's easier when you know
48:22
a guy But the problem
48:24
is when there's nobody
48:24
who knows the rules and it's
48:27
everybody learning together, it's
48:30
really really rocky. when you're
48:32
first learning a new addition.
48:34
There's a reason why FTP wasn't
48:36
one of the
48:36
actual plays that launched with a h
48:39
dash's campaign the moment it came out. is
48:41
we wanted to have a grasp on the rules before
48:43
we started trying to do this. That was that
48:45
was our first time. Yeah. not
48:48
just gonna jump into it because, you know,
48:50
we have this reputation we built up. So we're
48:52
not we're Doesn't
48:53
mean we're not gonna get the wrong because I'm still
48:55
learning these. But Yeah. Yeah. everybody
48:58
makes mistakes. We're not
49:00
perfect. But we knew the rules well enough when
49:02
Rick started running Hell's rebels 2E that
49:04
there wasn't
49:06
those fifteen minute pauses in gameplay while everyone
49:08
paged through the core rulebook and tried
49:10
to make sense of what this rule
49:12
meant. Well, and for me, it's an
49:14
advantage that you know,
49:15
Justin Jordan and Ross all
49:17
have a firm concrete grip on the
49:19
the Pathfinder two rules. And so I
49:21
can occasionally default back on that. While
49:23
I've thoroughly read through there, I guess getting back
49:25
to the this idea of resistance changing
49:28
systems. When I set out, I as the game
49:30
master, when I did my best to learn the rules, and
49:32
the only thing I as my players to do is know
49:34
how to play your class. And I think
49:36
that that takes a lot of the burden off of
49:38
the players. If you as a game
49:40
master willing to take that burden on yourself to learn all
49:42
of the other rules like you don't need to know how the death and
49:44
dying rules work, I'll explain that when you start dying. I still don't
49:46
know how the death and dying
49:47
will work. I'm like, why? I don't Oh, you're a
49:49
little lazy guy. I just need to have an attack, Chesbury
49:51
enough. So Yeah. I
49:54
feel boss. so I know how
49:56
that works. I've worked that idea that I did before
49:57
just because Victoria's gone down
49:59
a
49:59
future. Yep.
50:01
Yeah. As the
50:02
as the chaotic person at the table, I love learning
50:04
new rule systems. I think I'm always
50:06
I'm always buying them. First of all, I have
50:08
a bunch of rule systems on the reviews. But
50:11
then I'm occasionally like, let's just play. Like, I think I
50:14
ran a session of, like,
50:16
supernatural RPG, which, first of
50:18
all, exists for my parents and Jordan Once and then, like,
50:20
I've run a little bit of 5VI
50:22
did a really wild
50:24
conversion of rhyme of the Frost Maiden to
50:26
Second Edition.
50:28
there's just a lot of, like I think I of
50:30
this group, I am the as the voice of chaos. The
50:32
most excited to just jump into
50:34
stuff and see how it works.
50:36
as probably the most lawful voice in this group. I
50:39
agree with Jessica, actually. I know
50:41
the rule set for Blades of Dark. I've never run
50:43
a game, but I know the rules.
50:46
for blades in the dark. I watch I watch for five e
50:48
distributors. Like, I'm kinda
50:50
curious about this. Well, distributors. I'm
50:53
I'm interested in it to learn more about the system
50:55
because I like to I like to know
50:58
the strings that control
51:00
the system. and see whether or not there is something interesting from another
51:02
game system that I can
51:04
implement or even just take away an
51:06
understanding of the rules
51:08
to go I think it would be
51:10
really fun if I could find a way to implement, like, flashback mechanics or something else that fit into
51:12
-- Exactly. -- into another system.
51:14
But at the same time, it's
51:17
there is always that reticent of I'm sure Jordan can kind
51:19
of agree with this with his computer
51:22
knowledge. There's always that reticence to touch the
51:24
code in the event
51:25
that it breaks
51:27
something. No. Yeah. My god. What
51:29
have I done? It may be terrible,
51:31
but, you know, it's a game you're trying to I know what,
51:33
you know what? We haven't played things that III
51:36
just didn't like. like We didn't
51:38
like that very much. We we didn't like him and he was
51:40
like, oh, you know. setting. We didn't like the
51:42
rules. I love the
51:44
lore of that place. But, yeah, the rules just work like, thing it
51:46
is, like, nothing ventured, nothing gained. So,
51:48
like, if you don't try it, you may have to
51:50
put a little work into it, but if you
51:52
don't ever try it, then you always
51:54
kinda have that thing in the back of your head, like,
51:56
maybe the grass is greener.
51:58
Or, you know, at least you you reaffirm
51:59
that you, you know, you do really
52:02
resonate with, like, say Path Finder one
52:04
e for instance, because I can go to
52:06
like DND and be like, why are there no prices for
52:08
things? Yeah. You're gonna run into these
52:10
growing pains every
52:12
years, I mean, the fact that Pathfinder ran for an
52:14
entire decade without an addition change,
52:16
was insane, is is
52:18
pretty impressive. Yeah.
52:20
And obviously, d and d one or one
52:22
d and d, I can't remember exactly how it's
52:24
phrase is Yeah. I'm memorizing that. Is it
52:26
one d and d? Yeah. Yeah. It will
52:28
probably well, again, d and d five
52:30
was d and d next when they launched it. And then
52:32
people just kept calling it five e, and
52:34
eventually that just stuck. So I'm wondering, eventually, people probably just gonna keep calling this
52:36
sixty long enough that it's gonna be sixty or
52:38
five point five. No matter what game
52:40
system you play, inevitably
52:42
you're going to run into an addition war
52:44
because there are still people fighting the pathfinder
52:46
one versus pathfinder two addition war
52:48
right now. Yeah. But just so
52:50
long. There are things that Second Edition really
52:52
helped me love about First
52:54
Edition. Yep. It's it's that whole
52:56
vacation idea of, like, sometimes when you go
52:58
on a vacation, you're appreciate your house or your apartment or or you live more
53:00
because, like, you don't take the time to
53:02
appreciate that stuff in your everyday life. So, like,
53:04
trying out
53:06
a new system is a good way to be like, oh, man, I really appreciate how they
53:08
implemented the three action economy in TUI,
53:10
you know, or something like that. You
53:12
know? Well, it it gets back to the
53:14
same thing of you'll also hear the
53:16
addition wars between systems or the
53:18
system wars basically at that
53:20
point where People will talk
53:22
about pathfinder two stole these
53:24
things from DND4
53:26
and DND5 or conversations that are happening in. Now
53:28
that DND1 is coming out and
53:30
people are saying, look at all these things that they're
53:32
stealing from Path Finder too. It's like,
53:34
yeah, everyone's just absorbing these different
53:36
rule sets. Like, I wouldn't be surprised
53:38
if d and d one eventually adopts a three action And and
53:40
if it makes every game better, but
53:42
one of the things that
53:44
I hate the most is people I
53:47
play D and D and Path Finder sucks. And the other thing the opposite
53:49
way too, I play Path Finder and D and
53:51
D sucks. That's no. We're
53:54
all We're
53:54
all super comfortable with. Who cares? As
53:56
long
53:56
as you're having fun and you're in this
53:58
space, you know what
53:59
I mean? I love
54:01
the fact that peso is putting out the adventure pass sets
54:04
for other editions because I want people to
54:06
enjoy these stories. And
54:08
so the fact that five e players gonna
54:10
need to play King Baker and Abomination
54:12
Vault is great. Mhmm. It goes back to the
54:14
whole idea of this is somewhat of
54:16
a small site tangent, every game becoming souls
54:18
like, where a lot of people like, why why
54:20
does God of War, the twenty eighteen God
54:22
of War have the soul's like
54:24
controls. Why is GoSafshima
54:26
using the front soft soul's like
54:28
controls? And it's like, well, eventually just
54:31
determine light attack, heavy attack,
54:33
block button, having those on your triggers and
54:35
everything else was just a universal way
54:37
to run a control so that
54:39
I can play Elaine, and then I can immediately jedi fall
54:41
in order, and the controls are the same. And I don't have to learn
54:43
a new control scheme every time.
54:46
Just enjoy a
54:48
different story. And to be perfectly honest, I don't know, we've gone a little bit off
54:50
topic on that. But if the addition change
54:52
is necessary for you to have better
54:54
rules than
54:56
do it, If you don't have a problem with the rules
54:58
that you use, then stick with the
55:00
game that you're playing. There are literally people out
55:02
there
55:02
who still play a d and DELI
55:05
just think the story. And then that would that's her that's her jam. I mean,
55:07
if I had invested that much time figuring Facko out, I would
55:09
quickly never
55:12
change. I
55:14
was playing the Waldorf Gate special editions on my
55:16
Switch not too long ago, and I was
55:18
like, why is my AC going
55:20
easy going to
55:21
down? It took me a minute to even remember that
55:23
was how that worked. Yeah. You'll never hit me. I have a
55:25
negative twelve AC. No.
55:28
I have three and one fourth attacks.
55:31
I'm like, what? I'm a murder machine.
55:34
I do like the idea of weapon speeds, but
55:36
that's notwithstanding.
55:37
So Mason
55:39
signs off, thanks so much. You all rock. Keep finding that path
55:41
wherever it takes you. Long lived
55:43
the Silver Raven. Thank
55:46
you. Our very long
55:48
answers helped you today.
55:50
Those were good questions because we could talk
55:52
about them for a long time. It's true.
55:54
And, yes, long live the Silver Ravens. Yeah. It'll
55:56
be tripped down by the
55:59
time I've
55:59
done. It's alright. We can have a long one every once
56:02
in a while.
56:04
It's fun. Sounds good. So that's it for us
56:06
this week. Tune back
56:08
in soon for another
56:10
rousing episode of
56:12
Hell's rebels. Very
56:13
investigate a murder. Yes. When
56:15
we investigate kidnapping's murders. Oh my.
56:17
And until next time. Bye, Pat
56:19
Volk. Good luck, everybody. Good
56:21
luck out there. eye. On the
56:24
Path Ventures is an officially licensed partner
56:26
Pazo Incorporated. Hell's rebels is
56:28
copyright twenty fifteen. Hell's rebels in
56:30
the Path Finder Venture Athe trademark's Epizo.
56:32
All Path Finder images are property Epizo
56:34
and are used with permission. Find the Path Ventures
56:36
have converted hell's rebels from Path Finder
56:38
to Path Finder Second Edition. version
56:40
notes are available to our Patreon backers
56:42
at patreon dot com find the path.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More