Herein we discuss zones, range, and movement in 2d20 games, and how to embrace the narrative vibe of these...and give up counting gridsquares.
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Timestamps:50 Zones are subjective; you don't need to count squares anymore1:37 Zones are narratively distinct areas, defined by what's in them and their borders far more than their objective size2:30 Defining distance by understanding adjacent zones3:30 Defining the separation between adjacent zones4:25 Movement using zones - you're counting zones, not squares or measuring distance5:28 Cinematic action is enhanced by using zones and zone-based movement6:32 Some advice for using maps and/or minis with zones
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