Procedural generation is a term often cited by game fans and game critics in reference to a single thing: level generation. But procedural generation is so much more than just random generation of levels. In fact, you likely use some form of procedural generation in your own game development without even realizing it.
We discuss L Systems, level generation using procedural generation, random variation, Perlin noise, Wave Function Collapse, and other cool things that I (Caleb) definitely, for reals knew about before this episode…for real…honestly…do you believe me?
Also, this episode features a special appearance by Nash’s bird!
At the end of the episode, we play another round of Caleb’s Evil Trivia Challenge. The current score is tied at 2 points for Caleb and 2 points for the players. Who will take the lead? Listen to find out.
The games we mentioned are:
The game-making lessons we learned are:
Mentioned Resources:
The mentioners of the aforementioned mentionables are:
If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at [email protected]. We might just read your tweets or emails in a future episode.
Play some of our games here: https://itch.io/games/tag-flyover-indies
Credits
Intro and outro music by Nash (https://www.nashhigh.com)
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