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Review - inFamous

Review - inFamous

Released Monday, 15th June 2009
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Review - inFamous

Review - inFamous

Review - inFamous

Review - inFamous

Monday, 15th June 2009
Good episode? Give it some love!
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imageReview By - Captain WizardDeveloper - Sucker PunchPublisher - SonyPlatform/s - PS3 ExclusivePrice I payed - £37Average price at time of writing - £40Release date - 29th April 2009This is one of the most anticipated PS3 releases of the year. An ambitious game which will either rise in its own glory or fail in a mess of what it should have been. Sucker Punch weren't lucky in this case. They didn't make a PS3 game, they made 'THE' PS3 game. I do not have any favours over Microsoft, it just so happens that multiplatform games are usually chosen for their system in my household. When a decent PS3 exclusive comes along it always makes me smile and happy that i chose to own all of the current gen platforms, instead of choosing just the one.In inFamous you play a chap called Cole. He starts off his normal day and then BOOM; big explosion; lots of people dead. You wake up in the epicentre of it all. How did you survive? No one knows and at this point and no one really cares. This sequence acts as your tutorial and it does it very well. This game is broken up into several days after the blast. You start at day 14. You quickly come to grips with your powers and then the fun starts. Do you blast every person in sight, or do you just zzap the bag guys. This is up to you, but you soon become aware of how an obvious looking karma system is actually working under the hood at all times. Every so often the games stops the narrative and runs you though Cole's head. You have a good and a evil choice. Which you choose is up to you. As someone who has played the game through twice (Once as a Normal Good Guy and Once as a Hard Evil Maniac) i can say that the only real difference it makes it with your powers. Obviously leaving any spoilers aside i don't want to give examples, but even though this game has a very robust narrative, it has minimal differences depending on what side you join. Maybe I was expecting to much, but as i played through as a good character i had an alternative story rolling around my head for when I decided to play as evil. But alas i was slightly disappointed. This however didn't stop me from playing it again.Not many games entice me to start the game instantly again once i have finished them. This however did, and the experience was completely different. I decided to up the difficulty to Hard and to be as evil as i could. Watching peoples terror as i walked past or decided to suck the bio-electricity from their face was a crazy experience compared to the applauding and cheering crowds of my previous play through. The difficulty is interesting. I had to rinse and repeat two or three missions as i discovered better strategies etc but other than that it wasn't a big leap. That was until i met the final boss. He is ridiculous on hard. If i remember rightly he was also pretty ridiculous on normal as well.The game pretty much completely open. You have three island (similar to that of crackdown) which all have three different gangs/factions to fight with. You cannot move to the second and third island however until you move through the story. The game has an interesting method of keeping you in certain sections of the map. The power has been cut off in some districts and its your job to travel too the substations and bring it back on. If you move into a blacked out area you are pretty much dead. It's a matter of time before you will be completely surrounded by crazy bad guys with huge guns. The perk of going to the substations is that you gain a new power. These range from being able to fly/hover to bringing down huge lightning storms from the sky. You can also take over smaller sub districts to rid it from the enemies. This is done by completing small side missions.Its hard to describe every aspect of this game without giving it to many spoilers. The gameplay is similar to that of crackdown and the Spiderman games. Except in this case you also have a karma system to keep an eye on and a really well knit story to distract you. When you finish this game you will soon realise that the entire game has been prologue to something much bigger. If Sucker Punch decide on another game then it will lead onto that. If they do not then it leaves an open canvas in your mind to decide where 'your' Cole goes next.imageRound UpsCore Gameplay - 95% - Pure open world happiness, plus a karma system, plus you can fly....what else does a electric super hero need.Multiplayer Gameplay - n/aGraphics/Physics - 90% - Not the best looking PS3 out there, but is still amazingly beautiful. Great draw distance and perfectly put together animations. Great physics although they are very subtle.Sound - 85% - Very well polished and high quality voice acting and sound design. Little repetition on sounds. Nothing ground breaking with the design but overall a great sounding game.DLC - n/aAchievements/Trophies - 90% - A great set of Trophies. Non that require you to deviate from the core gameplay. They encourage you to explore, find things and level up. Encourages you to play the game through once as good and again as evil (or evil then good)Overall = 90% - Is now in my top 5 games of all time. Is an enjoyable and addictive adrenaline ride of goodness. An essential to any PS3 owners game collection.
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