Episode Transcript
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0:00
A gift's cringe. I
0:03
have been told that gifts are all a piece more.
0:06
I have been told that they are actually. I have
0:08
heard that. I have. I'm like, I
0:10
think there's like there's good gifts or there's bad gifts,
0:12
though, because a lot of gifts can be cringe because
0:14
they're like, we've seen that gift many times now. It's
0:17
time to get some more gifts than
0:19
just office gifts. But they're not making any lives.
0:21
There's only so many times I can see stiffs.
0:23
They are cringe. Yeah, that's the thing. So I
0:25
feel like short answer, no. But
0:28
long answer often. Yes, that's
0:30
my sense. Listen, if Discord is still going
0:32
to have it like integrated, I'm just still
0:34
going to send people gifts in my, you
0:37
know, in my inner circle. But the thing
0:39
is, is that Discord now has I
0:41
think Discord is moving on from gifts
0:43
to sound boards, which are way funnier
0:46
because sometimes. We're talking about the Arnold Schwarzenegger one
0:48
back in the day. That was my first. Yes. Who
0:52
is your daddy and what does he do? You
0:54
can have that in Discord for now. Sometimes
0:59
I'll be on a Discord call with someone and they'll
1:01
tell a joke and I'll do the polite golf clap
1:04
like, OK, and it's a sound. Is
1:06
it actually a sound? You can put your own
1:08
sounds in too. Oh, I see.
1:10
OK, Tam
1:13
obviously put in the snake eater theme.
1:15
We've got a bunch of stuff in
1:17
there. So I feel like gifts
1:20
are out. Sound boards in. I
1:24
don't feel qualified to make that call. I feel
1:26
like I'm over an age bracket where I'm allowed
1:29
to decide what is in and what is out.
1:31
So I'll leave that to you guys. That's fine.
1:33
That was very grandpa. I'm also I'm also not
1:35
on TikTok. So I feel like I'm well and
1:38
truly disconnected from. You're also twice our age. And
1:42
I'm 38. That's right.
1:45
Well, that makes me fucking
1:47
what? 70,
1:50
70 year old Ralph right here, ladies and gentlemen. That's
1:57
it. Hi, everyone, and
1:59
welcome. to an episode of old
2:02
friends. Well,
2:05
we whine about the internet. And
2:08
these kids in that video game. That's
2:10
right. And they got no attention
2:12
span anymore. I mean, seriously, I don't
2:14
have attention span anymore, but I've got enough attention
2:16
span. I talked to you fine folks about some
2:18
video games. I'm Lucy. And of course,
2:20
every week we've got Ralph. I
2:24
love how he just waved. For audio listeners, he
2:26
waved. That's right. No, I need to click down. I need
2:28
to do this. Google,
2:30
yeah, Google me. The mic
2:32
doesn't care. It doesn't care. Right.
2:34
It doesn't care. Fair enough. And Jake, how are you?
2:38
I'm, uh, I have bangs now. Yeah.
2:40
You look fantastic with your bangs. Thank you. I'm
2:42
letting my hair down. Enough of like the fricking,
2:44
the big thing I do with the blow dryer
2:46
and everything. I'm just, I'm letting
2:49
down. I'm relaxing. Ralph,
2:51
you were away earlier and Ralph was like, Lucy,
2:53
your hair is much curlier today. And I noticed
2:55
that your hair is also much curlier today. Curly
2:57
gang. Curly gang, rise up. I
3:00
had to use curly cream for it though. Uh,
3:02
but anyway, hi everyone. Welcome to the episode of Friends
3:05
for Second. Uh,
3:07
it's been a busy couple of weeks for video
3:09
games. It's a packed one. We are, we are
3:11
friends per second. We got like a rotating chair
3:14
this week. Cause there's so much stuff
3:16
that has happened. We got three friends
3:18
in this episode. We have. We do. We've
3:21
got, uh, cause we're going to be talking about
3:23
suicide. No, that's all we're talking about. Xbox
3:26
cause that's a whole thing. Uh,
3:28
and we're lucky to be joined by, uh, by
3:31
Parr, lucky to be joined. Um,
3:34
Parris is joining us. Let's rephrase that. Uh,
3:37
he's joining us for that. And, um, that was a
3:39
really good chat we've already prerecorded. Um, and then we
3:41
have Greg Miller who joins us for a chat about
3:43
Suicide Squad. And then we also, uh, spoke
3:46
to the co-founder of Keen Games. Uh,
3:48
his name is Anthony. Damn
3:51
it. It's a Greek name. I can't remember it now. Damn it.
3:53
I was so proud of myself. Like pronounced it correctly. We did
3:55
the interview. That's right. Um, anyway, Anthony,
3:57
and he is the, the lead. like
4:00
creative lead on Enshrouded. We had a really
4:03
great chat with him. So yeah, it's a
4:05
pretty stacked show reflecting a
4:07
pretty stacked week in the world
4:09
of video games. Cause it's
4:11
all Fortnite really. It's like dude we're over two weeks. So,
4:14
um, so yeah, did you guys,
4:16
have you guys been doing anything else other than
4:18
consuming video games this past two weeks? No
4:20
dude, it's been, no, I
4:22
genuinely like, I drove up to, I'll talk about it
4:24
in show and tell, but I went for an evening
4:27
away with my friends. Like we drove up to Sacramento,
4:29
we went to see a musical and then I came
4:31
straight back and I played Suicide Squad for two
4:33
straight days. Yeah, it
4:36
is like that, isn't it? It is like, well, that's what,
4:38
we're in February now. And we always knew
4:40
this was coming. We looked at the release schedule and like,
4:42
yeah, it's pretty wild in February. And sure enough, it's very
4:44
wild in February. And um,
4:47
yeah, but I am so far, I'm keeping
4:49
up, you know, it's
4:51
been okay. I mean, I had a really nice
4:53
break during January and so I came back feeling
4:55
very recharged and there was
4:57
a bit of a lull period towards the back end of January.
5:00
And so now it's like hitting the road and push hard for
5:02
a month or a month and a bit, maybe
5:04
end of March, it kind of gets a
5:06
bit wild again with like Ronin and Dogma
5:08
and what have you. But um,
5:10
I'm excited man. February is always fun
5:12
these days. It's a lot, but it's
5:14
fun. Yeah. I mean, like
5:17
we've got convention season also kicking off
5:19
as well. So Jake, I booked my PAX
5:21
stuff today. So I will be coming to
5:23
bother you. GDC,
5:25
I'm at Tice next week, which
5:28
I'm very excited about. But, and also, you know, thank
5:30
God for the Steam Deck
5:34
and the Rogue Ally. Greatest console
5:36
ever made. I mean, a Stu's
5:38
Rog, get out of here. And outside
5:40
Talon or Clog, get out of here.
5:43
To be fair, the Rog is a good machine. No, it is. It's
5:46
a great machine. I have a
5:48
Steam Deck supremacy. Yeah, I tried. Look,
5:50
I got the, this, I haven't, I don't know
5:53
if I'm sure. The Lenovo Legion, the Legion go.
5:55
Which one's that? That's the, it's the G.
6:00
Giant one. It's like good Listen,
6:03
I have a massive head mind you like
6:05
my head is huge Yes, and it's
6:08
a bigger than me, you know to the point
6:10
where I'm like I don't like using this very
6:12
much and the whole detachable but hand thing is
6:14
not great Yeah, I don't know man. It's so
6:16
heavy is like look there is a place for
6:19
like a really big screen and that's nice and
6:21
all But I don't know man. I'm
6:23
always just going back to my steam that steam deck
6:25
is just the pinnacle. I love it. It's incredible It's
6:27
perfect. So yeah, hashtag
6:30
not sponsored Hashtag
6:32
not for valve don't do any sponsorships. Okay
6:36
So that they don't need to they're like listen, we
6:38
have the market corner we don't need you people But
6:41
yes, I'm just I'm just chill on the steam deck for free.
6:43
I'll do that in time How
6:46
do I how do I graciously? How do I elegantly
6:48
move us on? I don't like that
6:51
Just like this exactly. You're nailing it. You're
6:53
crushing it speaking of Con
6:56
Yeah, it's just rock ally. They have a might they
6:59
have a partnership with Microsoft Microsoft Nails
7:02
it obviously a lot of
7:04
stuff is happening right now with regard
7:06
to Xbox potentially moving into a multi-platform
7:09
Strategy we thought it's
7:12
only fair We should get one
7:14
of our good friends and Xbox expert Paris Lily
7:16
from game and tag radio and the kind of
7:18
funny X-cast on to talk about it. I mentioned
7:21
it. We've already recorded this chat I mentioned
7:23
there we're recording this on Tuesday Stuff's
7:26
probably gonna go bananas in between now and the
7:28
episode going up So if we say anything that
7:30
gets proven otherwise Then you can't yell at us
7:32
because we warned you but we had a really
7:34
good chat about what this could mean for the
7:36
future Of Xbox and the reaction So
7:39
far which has been wild Quiet
7:48
quiet week for Xbox news
7:50
not much happening not much.
7:52
Pretty small So mention
7:55
it obviously we joined but Paris. Thank you so much
7:57
for having us for being now. I'm gonna read you
7:59
all this Yeah, thanks for having us.
8:01
I know, I can't help myself to introduce
8:03
myself. You know what, I think I'll just
8:05
be rolling. It's
8:09
fine. Cousin Greg hosting a
8:11
Friends by the Secret podcast. I mean, hey, to
8:13
be fair, Phil's tweet was very much like, we're
8:15
here for you. We're
8:20
listening. That's right. That's right.
8:23
So if you have been not
8:25
really paying attention to gaming news,
8:27
and for context we are recording this
8:30
on Tuesday, God knows
8:32
what's going to happen between now and the episode going
8:34
up. We have just come
8:36
out of the weekend where, let's
8:39
just say Xbox has kind of broken the
8:41
internet a little bit. So the Verge posted
8:44
an article that suggested that the upcoming machine
8:46
games, Indiana Jones game would be coming to
8:48
PlayStation, a short period
8:50
of exclusivity on Xbox, and then coming to
8:53
PlayStation, multiple other reports. So there was that
8:55
date of mine on Hi-Fi Rush. If
8:57
you didn't see this, that they found stuff
9:00
in the game that there would be t-shirts that I
9:02
would wear. And one of them was like, surprise
9:05
drop. And the other one is, I'm here too
9:07
or something, you know, like in the Switch.
9:09
It's actually really cool. By the way, I like them.
9:11
They're actually mine. I really do. They're
9:14
cute, especially like the surprise drop one in
9:16
PlayStation and Switch colors. And
9:19
then another website, Xbox era, reported
9:21
that Starfield is going to be
9:23
coming to PlayStation after the next
9:26
big update. Fair
9:28
to say, people started freaking out.
9:31
Phil Spencer tweeted, we're listening and we hear you.
9:33
We've been planning a business update event for next
9:35
week where we look forward to sharing more details
9:37
about with you about our vision for the future
9:39
of Xbox. Stay tuned. So
9:43
basically, yeah, people freaking out that Xbox
9:45
might be moving towards a multi-platform strategy.
9:47
Well, don't forget because you
9:49
missed one actually. Oh, I did? Yeah,
9:52
because Jeff Grubb, the man himself. Jeff
9:55
Grubb. Who? What?
9:58
He is reporting. Gears of War is
10:01
also under consideration. I mean, he seems very
10:03
confident about that. So like that is a
10:05
big one. It's like, it doesn't get
10:07
any more Xbox than Gears of War. I mean,
10:09
Starfield is a bit of a Johnny come lately.
10:11
Halo. You know, we're
10:13
like, yeah, I mean, Halo, obviously, sure. But you're
10:15
right. But like, it's in terms of core
10:18
brands, it's basically like just Halo
10:20
and Gears of War that are
10:22
just inseparable from that brand, you
10:25
know. And the idea that they would end
10:27
up on other platforms is pretty wild. So like
10:29
I said, just so we don't get
10:31
burned in case something comes up, we're
10:34
recording this on Tuesday. If
10:36
stuff happens that we don't mention here, that is
10:38
why we're sorry. But I
10:40
mean, let's let's get
10:43
initial thoughts, guys. What do you
10:45
think about Xbox first party games
10:47
coming to other platforms? Paris, I'm
10:49
going to go. I'm going to go to you first, mate. Yeah,
10:52
for me, it's not a surprise
10:54
when the initial rumors came out
10:56
about things like Hi-Fi Rush or
10:58
Starfield, I commented at the
11:00
time saying, hey, I get
11:03
it. These aren't the games that are going to
11:05
get you to go buy an Xbox. Right. So
11:08
they already have shown in the
11:10
past with things like Minecraft Dungeons or
11:12
Ori that they're willing to put games
11:14
on other platforms. But it's to
11:16
the point of these, the Jeff Grubs of the
11:18
world and the Tom Warrens of the world when
11:20
they started saying things like Gears of
11:23
War and Halo potentially
11:25
going. That raises an
11:27
eyebrow because I think Halo
11:29
is your flagship. There is no Xbox
11:31
without Halo. So if Halo were to
11:33
now start showing up on your competitor's
11:35
platform, I think you start losing some
11:38
of your identity as being
11:40
Xbox. So I can just to
11:42
just to interrupt you, there's no I haven't heard
11:44
any rumors that Halo is under consideration. Master Chief
11:46
Collection. That's what I saw. Really?
11:49
Okay, who's reporting that? It's been so many. I
11:51
can't even keep track. Okay. But even
11:53
with these gears. Let's just go with that one. some
12:00
of your identity because these are your flagship
12:02
titles, these are a reason that you would
12:04
want to go jump into an X-Mux ecosystem.
12:07
So excuse me, that's
12:09
where it started raising the alarms of
12:11
all right, what are they doing?
12:14
Are they going full third party? Are they
12:16
going to start making stop making hardware things
12:18
like that? So it just raises a bunch
12:20
of questions. But I think even the phrasing
12:23
that we're seeing sticking with gears like grub
12:25
saying it's under consideration. It would
12:27
not shock me at all that internally
12:30
they're talking about it but are
12:32
they actually going to execute something
12:34
like that? Excuse me, that
12:36
would be surprising to me. I could see
12:38
the scenario again that
12:41
your Xbox game studio games
12:44
stay in the Xbox
12:46
ecosystem. Bethesda and Activision, you continue to
12:49
treat them as basically third party publishers
12:51
but obviously you own them now and
12:53
you get the revenue from them. So
12:57
my opinion on all this has been
12:59
let's just wait until they
13:01
officially say something. I think when you had
13:04
so many media sites starting to talk about
13:06
this over the weekend, Phil Spencer had to
13:08
acknowledge it. So that's why we saw the
13:10
tweet that we did but I
13:12
would rather wait till next week
13:15
and they actually officially say what they're
13:17
going to do because plans change all
13:19
the time. They could literally be deciding
13:21
what to do until the very last
13:23
minute versus what we've obviously seen here
13:25
over the past few days. People thinking
13:27
everything's going. I personally don't think that's
13:29
the case but we'll see next week.
13:32
Yeah, I'm curious to see what a what
13:34
did he call it? A business update event?
13:36
What that actually looks like? What does that
13:39
mean? Is there going to be a nice
13:41
live stream presentation where Sarah Bond comes out
13:43
and says, hey gamers, we're putting
13:45
Starfield on PS5. Like I don't know
13:47
what is actually going on. A business
13:49
update event has the same corporate
13:52
speak to me as company
13:54
update. Yeah, I saw
13:57
these Reddit threads that it feels
13:59
like it's feels like I'm about to get
14:01
laid off as an Xbox fan. I mean, don't
14:03
forget, like we're coming off the heels of 1900
14:05
people, leaving, like getting laid
14:11
off and losing their jobs from the Xbox
14:13
org. One team in particular
14:15
that was hit is the physical game
14:18
side of things. You
14:21
got to wonder if
14:23
this wasn't all part of some measures
14:26
to get more money. Like, you know, if physical
14:28
is not doing that well and judging
14:31
by the amount of sales that I've heard from
14:33
friends of mine and like publishing and dev and how
14:36
what the split is between physical
14:38
on Xbox and PlayStation, then yeah, that
14:40
kind of, I don't
14:42
know, hedging their bets in other places. It sounds
14:44
like. Yeah,
14:47
I mean, yeah, like it's in it because obviously
14:49
we don't know, of course, we don't know what's going
14:51
to happen, right? But it's almost inevitable that some Xbox
14:53
stuff is going to make us because we already kind
14:55
of know about like, what do you call
14:57
it with high-fi rush? It's already kind of been rated. And
14:59
I think see if these might have also been rated other
15:01
territories as well, like by rating sports or whatever. So that's
15:04
almost certain. There's also the other
15:06
stuff where it's like, it's highly likely that Xbox is
15:08
thinking about this, because if they're going to do a
15:10
business update, they're not doing a business update just to
15:12
announce they're bringing high-fi rush to the switch. I'm sorry,
15:14
but that's not happening, you know? So
15:17
it's like, OK, we're going that direction. Certainly
15:19
some of their portfolio is going to be available
15:22
on other platforms. Paris,
15:24
you made the point like, you know, maybe they keep
15:26
some of their other stuff and they keep it exclusive,
15:29
but it almost becomes a case of like, well, what's
15:32
the point at that point? Like, you
15:34
know, like what if you really only keep
15:36
in Halo and Gears of War? Like, I'm
15:39
sorry, but those brands, those things, they're essential
15:41
to the Xbox brand, but they don't have
15:43
the same cash and pool that they once
15:45
did as exclusives, right? I
15:47
think, you know, Starfield at this point
15:50
seems like has more like Elder Scrolls. OK, for
15:52
example, Elder Scrolls 6, that's got
15:55
a lot more pool than Halo does at this point, for sure.
15:57
As much as I love Halo, that's just a fact, you know?
16:00
It's almost like if you're going
16:02
to go that path of putting most of your
16:04
stuff on multi-platform, why
16:07
wouldn't you just go the whole way? You
16:09
know what I mean? And maybe, and I
16:11
mean, my suspicion is probably something akin to
16:14
like, they'll do Xbox first, you know, and
16:16
they'll say, you know, play all
16:18
the best games on Xbox through game pass, play them
16:20
first here, et cetera, et cetera. But,
16:24
um, sorry, I've got to, someone's knocking at my
16:26
door. You guys keep going. Keep going. I
16:28
got to get it. I mean, to that
16:30
point about Xbox first, I could see that
16:32
as a strategy, but then that only really
16:34
benefits, you know, we are very privileged
16:36
in that we have all of the consoles, right? And
16:38
it's like, if I wanted to play the new
16:41
gears, it's finally coming out. And
16:43
I have an Xbox. It's like, great, I can play
16:45
it six months to a year early because I have
16:47
that console, but I purchased, if I was only a
16:49
PlayStation player, would I purchase a new console for new
16:51
gears if I knew it was eventually coming? I
16:55
would. No. And I think
16:57
that's, that's part of the point why it's going to
16:59
be interesting to see what the strategy is going to
17:01
be. Because if I, if
17:03
I already own a PlayStation and you're just
17:05
telling me I need to wait a certain period
17:07
of time and those games will eventually come
17:09
to the PlayStation, why would I
17:12
go buy an Xbox? I would continue
17:14
to keep a PlayStation, play all the
17:16
PlayStation games, and then play the Xbox
17:18
games when they show up on my
17:20
platform, or if I don't own a
17:22
PlayStation or an Xbox right now and
17:24
I'm looking to get a console, I'm
17:26
probably going to go get a PlayStation because
17:28
I only need one console
17:30
at that point. I don't need multiple consoles.
17:32
So whatever the strategy
17:34
is going to be, the kind of halfway
17:37
in, halfway out, Xbox first, I
17:39
don't know, they're going to need to do some great
17:42
messaging around that because I think a lot of people
17:44
are just going to see, well, even
17:46
if you're going to continue to make, make hardware, I
17:49
don't need your hardware. I'll just get
17:51
the competition. I
17:53
mean, that's like, that's another question
17:55
where looking at
17:58
people's tweets from the weekend. The
18:00
immediate freak out is they are
18:02
leaving the console hardware space.
18:06
I personally don't believe that for a second. I don't
18:08
think so either. I think, I mean,
18:10
obviously they sell them, they sell them at a loss,
18:12
but it is part of their broader ecosystem. Game
18:14
Pass brings in a ton of money. They also
18:17
have peripherals, like controllers and stuff. All of that
18:19
does bring money. I can't see
18:21
them at least in the short term, let's
18:23
say 10 years. And maybe I'll be wrong. Maybe
18:26
someone will clip this and it'll bite me in the ass.
18:28
I can't see Xbox leaving the console space immediately.
18:32
But it's almost like, what is the point
18:34
of an Xbox console without exclusive Xbox games?
18:36
What is the point of any console without
18:38
exclusive games? It's like an existential question about
18:40
the nature of this business model. And
18:42
it's your point as well, Paris, which is like,
18:45
if I can get all of the games on
18:47
a PlayStation, but I just need to wait a
18:50
bit longer, then I'm going to do that. Like,
18:52
it just makes sense. Like, you
18:54
know, yeah, you can have a hardware agnostic Xbox.
18:56
You know what it's called? It's called a PC.
18:58
Exactly. I mean, like they already exist. And
19:01
so the idea of a console is
19:03
it's a thing that plays a lot
19:06
of games, but in particular, it plays very specific
19:08
games that you can only play on that thing.
19:10
I mean, that's not the technical definition of a
19:12
console, but I'm saying in terms of how we
19:15
how we understand that what the business model is.
19:17
And so, yeah, if you abandon that pillar, it's
19:19
kind of like what's
19:21
what's left on that side of the fence on the
19:23
hardware side. And that's the thing. It's not even just the
19:25
hardware side. It's because are we going
19:27
to see Game Pass on PlayStation? No, are you
19:30
going to see Game Pass? You're going to see Game Pass
19:32
on Xbox and PC. And
19:36
so those are the places where they have the
19:39
hold on the hardware market, at least, especially because,
19:41
you know, there is not a
19:43
PlayStation model that is as cheap as the
19:45
Series S, you know, for
19:48
those gamers who don't necessarily want to go both feet in,
19:50
but want to still be able to play games, who
19:54
don't want to have to spend thousands on a
19:56
PC. I still think I could see them. over
20:00
time eventually walking away from consoles just
20:02
because I think they have kind
20:04
of done things differently they thought about things a
20:06
little bit differently game pass is an
20:08
interesting thing I mean as news talky people
20:10
we've been talking about it for years just
20:13
because it's different it's unconventional to the other
20:15
things the other platform and software people do
20:17
so I just
20:19
I if there was like a that with
20:22
of them leaving the console space I was
20:24
like oh it makes sense in
20:26
my brain only from the fact that they've kind
20:28
of approached things differently for a while now and
20:31
you know with them talking
20:33
about how Phil Spencer
20:35
acknowledging that they are like third place
20:37
in the console war type thing I
20:40
do feel like there is going to be a point where they do
20:43
start radically shifting their thinking they've they've
20:45
already done it before in so many
20:47
other ways I don't think it's
20:49
gonna happen like right away but you know if
20:52
if we're breaking it down by generations if this
20:54
is the last like physical Xbox generation I
20:56
wouldn't you know if
20:59
I came through a time machine and told myself that I
21:01
wouldn't like not believe it I mean that's
21:03
the thing it's like the the secret
21:05
sauce thing that we're not really talking about
21:07
I guess fifth thing you include PC is
21:09
like the cloud if that's
21:11
the future of Xbox is like they
21:14
leave the hardware space completely like you've
21:16
already seen it Samsung TVs now you
21:18
can just attach your controller to your
21:20
phone and you can run things on
21:22
xCloud they leave the hardware space
21:24
altogether they still run things like
21:27
the accessibility controller the Elite controller regular
21:29
Xbox controller but you can play everywhere
21:31
like I could play all that stuff on my Mac just
21:34
streaming I could absolutely see that
21:36
route and you know given that what is it
21:39
the most the biggest money-making thing
21:41
that Windows has Microsoft
21:43
has is you the
21:45
cloud computing tech put game paths
21:47
on Apple Vision Pro do it there there
21:50
are dozens of us it's already
21:52
on mid quest 3 headsets it's on mid quest
21:54
3 headset right now yeah I mean yeah I
21:59
mean Apple People actually will do that because
22:01
just recently they have changed their rules and
22:04
they now allow dedicated apps
22:06
on the App Store for streaming platforms
22:08
including GeForce Now and Xcloud. So yes,
22:10
absolutely. It will appear on the Vision
22:12
Pro for sure. So yeah, I don't
22:15
know. It's really
22:17
nerve-wracking. I'll tell you what I'm thinking
22:19
about as well. I feel like if
22:22
Microsoft, and I know we're all talking about hypotheticals here,
22:24
we don't know. We don't know. We're
22:26
just talking. We're just talking. We're just
22:29
asking questions. Yeah, hypothetically, Microsoft does become
22:31
a third-party focused publisher
22:35
who also has a little bit of hardware stuff
22:37
going on. They try and maintain their platforms across
22:39
Xcloud and Game Pass and all this other stuff.
22:42
But they're a third-party business. How
22:45
does that affect the kind of games
22:47
that they want to make? Because third-party
22:49
games, a lot of the
22:51
time, the first-party system sellers
22:53
that we buy are typically
22:55
single-player focused, very big,
22:57
bit AAA games that
22:59
are just swinging for the fences. You know what
23:02
I mean? Because they're like, this game
23:04
needs to rock so that people want to buy the
23:06
console to play this game. Third-party
23:09
games, a lot of the time, not all
23:11
the time, but a lot of the time,
23:13
especially from bigger entities, they're focused on live
23:15
services. They're focused on microtransactions. You know what
23:18
I mean? And if Microsoft
23:20
becomes an entity that is focused
23:22
on third-party publishing, I think
23:25
it's going to be less focused on box
23:27
sales and more focused on long-tail
23:29
live service revenue. And I
23:32
wonder if they're going to have the
23:34
same commitment to making these weird little
23:36
psychonauts, too. And Hellblade,
23:39
is that publisher who's a third-party focused
23:41
publisher backing those bets at this point?
23:44
I don't know about that, man. I
23:47
would probably guess not. If
23:49
this is a dollars and cents business decision, I
23:51
don't imagine Psychonauts made a lot of money for
23:53
Xbox or Hifi Rush, for that matter. So
23:56
I think it really,
23:58
that's what I worry about with all this. If
24:00
this happens, sure, you can, Halo
24:02
will still exist and Halo kind of went with
24:04
the free to play stuff, whatever, probably bad example.
24:06
But I don't know. I just, I
24:09
wonder if they'll walk away from that commitment of
24:11
saying we are going to make fantastic system selling
24:13
games. That
24:15
goes against what their messaging has
24:17
been over X amount of years,
24:19
right? But talking about bringing these
24:21
quality experiences, this is why they
24:23
were doing certain acquisitions that they
24:25
did like Double Fine, like
24:27
you bring up FICO and us to as an example,
24:29
I don't think Double Fine is ever meant
24:31
to deliver a game that's going to sell
24:34
20 million copies, but it's going to
24:36
give you something that's critically acclaimed, something that
24:38
you can hold up high and talk about.
24:40
My, my thing when I think about this
24:42
is it would seem to
24:45
me, and again, I'm not clearly not smart enough to
24:47
be in these rooms to make these decisions, but it
24:49
would seem to me that they would want to keep
24:51
a hand on the wheel when it, when it comes
24:53
to hardware so they can kind of dictate what,
24:56
what hardware is doing. So if there's
24:58
certain innovations and things that they want
25:00
to be able to do with their games, but,
25:02
but to Lucy's point, maybe it's, maybe it's cloud.
25:05
I don't know. Maybe it's cloud and AI that
25:07
that's a direction that they're going to go to
25:09
continue to deliver certain innovations on games.
25:12
But, but to your point, I
25:14
mean, if they were to just go completely
25:17
third party, they are now at the mercy
25:19
of whatever Nintendo is going to do, whatever
25:21
PlayStation is going to do from a hardware
25:23
standpoint, and that is going to dictate what
25:25
their games are going to look like moving
25:27
forward. So they kind of got to answer
25:29
these questions. Maybe they'll start answering them somewhat
25:32
next week. I would
25:34
hope knock on wood, that they would
25:36
actually be up to doing some, some
25:38
interviews so people can ask these questions
25:40
and try and get some definitive answers
25:42
and clarity on that. But what
25:45
I've seen over the past 48, 72 hours is that concern
25:47
that the games that
25:50
we thought we were going to be getting
25:53
from X-Box, you know, with all these acquisitions
25:55
and the things that they've already announced, like
25:57
a clockwork revolution, the South and Midnight. are
26:00
you going to continue to have that commitment
26:02
towards those versus just being another Sega? Because
26:04
I mean, that's kind of the word around
26:06
the campfire. Yeah. I'm just going to be
26:08
Sega and not make hardware anymore and just
26:10
make third party games. And
26:13
I wanted to ask you because I mean,
26:15
you're quite juiced into the Xbox community and
26:18
it's it's like it's a thing, the Xbox
26:20
community. Yeah. It's a thing, right? And
26:23
I wanted to get because I was also listening
26:25
in on a Twitter spaces that you were in.
26:27
I saw it. I logged on
26:29
Twitter. And there was a lot said in
26:31
that man. It was a lot said. So
26:34
but I think it was a very it
26:36
was fascinating to listen to because it was
26:38
very raw reactions from very
26:40
rusted on hardcore Xbox fans who you know, Xbox
26:42
is a big part of their personal identity. You
26:45
know what I mean? In terms of the brands
26:47
they built, the games they played, the friends they've
26:49
made, whatever else. So I want to maybe just
26:51
get your view on like what
26:53
was that reaction that you are seeing
26:56
across the community. Panic. You know how
26:58
you panic. It's panic. And
27:00
it's funny you say like I'll go into
27:02
those community spaces. I think I get myself
27:04
in trouble doing that sometimes. But I try
27:06
to go in there and at least provide
27:08
a perspective that maybe they're not having like,
27:10
hey, here's what I think is going on.
27:13
But a lot of what I've been
27:15
seeing over the weekend with people from
27:17
the community is, again, it comes back
27:19
to that brand loyalty. Like I am a
27:22
fan of Xbox. Are you losing the identity
27:24
of everything that I liked about Xbox? Right.
27:27
Do I have to now go get a
27:29
PlayStation? Am I no longer going to have,
27:32
you know, an Xbox console under my television?
27:34
Is Game Pass going away? Like am I
27:36
still going to have achievements now for my
27:38
games? Are you just
27:40
stripping all that out and you're just going
27:43
to simply make games moving forward? So this
27:47
is why, and I know I kind of
27:49
DMed you this a little bit before we
27:51
started, that I was saying part of the
27:53
problem with Xbox, and it has been for
27:55
a very long time, has been their communication
27:57
and their messaging. They've always been very reactive.
28:00
to bad news instead of getting
28:02
in front of it and kind
28:04
of dictating what the message is
28:06
going to be like again these
28:08
rumors have really been floating around
28:10
since December and here
28:12
we are in February now and really the
28:14
only reason that we're seeing a response to
28:16
it is because It got
28:18
to the level of a Tom Warren or a Jeff grub
28:22
Actually starting to report these things now
28:24
versus hey, let's get out in front
28:26
of it. Yes. We are gonna make some business changes
28:28
Yes, we are gonna talk about it Just be
28:30
patient if they would have come out ahead of this
28:32
and said that maybe we don't see all these float
28:35
of leaks That have come out
28:37
and who knows how many of them are
28:39
true or not But the community is taking
28:41
every last rumor that's been said as a
28:43
100% fact that it's happening And
28:46
that's part of the problem. It's interesting though. Yeah,
28:48
I think part of it is Really
28:52
fascinating because it's like Xbox fans as soon as they
28:54
get a whiff of the rumors. They're like, oh, this
28:56
is it Yeah, what does that say
28:58
about the state of? everything
29:01
with their communication in the past and just how
29:03
they have been performing that fans are quick to
29:05
hear what rumor and Go with it and almost
29:07
a lot of I've heard a lot of Xbox
29:09
fans now talking tough on like hey Xbox does
29:12
have to step it up they do have to
29:14
change their message messaging and stuff like that, so
29:17
to me like I see a lot of the reaction as You
29:21
know a direct response to how
29:23
things have been going like it Was almost like
29:25
something that was coming to a head anyway, even
29:27
if there weren't rumors and reports
29:29
and and then there's the whole other side Of
29:31
it where like I know like
29:33
people talk about how some Xbox fans get
29:35
like toxic and crazy about it but You
29:38
know from the perspective of like if you're just a
29:40
customer and you bought One console
29:42
and you've bought one console for so long
29:45
you have invested in that ecosystem You do have
29:47
a game library on that system. You do have
29:51
Like Paris you mentioned before like achievements if you've
29:53
been building achievements in the since the Xbox 360
29:55
era Which
29:57
I have like does it that is like a lot
29:59
to? digest over the course of
30:02
a long weekend. Definitely.
30:04
Well I think one, sorry I didn't mean to cut you off. Sorry,
30:07
we're all podcasters, I talk too much.
30:09
But one other aspect of that that
30:12
I've heard a lot is the digital
30:14
library, is digital preservation. Like, are my,
30:17
the ecosystem that I've invested in with
30:19
all these digital games, if you're gonna
30:21
stop making hardware, is that gonna translate
30:24
over to whatever the next platform's going
30:26
to be? Am I going to be
30:28
able to keep these games and clearly
30:30
Xbox is headed towards an old digital
30:32
future. So I think the community
30:35
wants to hear some reassurances when it comes to
30:37
that as well. And I do too. I want
30:39
to make sure that all the digital games that
30:41
I have that I'm not stuck
30:44
just having them on a series S or an
30:46
X, whatever the next thing's going to be, they're
30:48
gonna follow me wherever I go. Yeah,
30:52
I mean I think it's also coming back to what
30:54
Jake said, like this whole thing kind of coming
30:57
to a head after a while based upon sales
31:00
and based upon, you know,
31:03
market share and the third place thing and
31:05
whatever. I don't know, if it
31:07
is true, it also feels a little bit sad in
31:09
a way because it's like Xbox
31:13
started this generation so strong. Right?
31:16
I mean, every foot correct, Phil's strategy
31:18
was I think a great strategy where
31:21
they were investing in, you know, they
31:24
were buying up studios because they wanted to make really
31:26
great games. And they were also committed to play anywhere
31:28
like PC Parity and X Cloud. And I think that's
31:30
cool. And I liked that. And they
31:32
had, you know, a really strong console. They didn't
31:35
compromise at all on hardware capabilities. And they had
31:37
the series S as an entry point to get
31:39
you into the ecosystem and off you go. And
31:41
that had its downsides as well in terms of,
31:43
you know, maybe acting as a bit of a
31:45
throttle in terms of game development that's been well-documented
31:47
across specific games, not a lot, but a few.
31:50
But overall, I looked at Xbox and thought,
31:52
man, hell yeah, this is
31:54
it right now. This is what else
31:56
would you want? Nothing, right? And
31:58
it almost feels like. But
32:01
if that didn't work, and now we're at the
32:03
point where Xbox is like, it didn't work, guys,
32:05
we're still third place. And we've
32:07
got to make this. It just, that's a
32:09
bit sad. It makes me, yeah, I'd be
32:11
disappointed for Xbox to have
32:14
not found more success with that strategy because I
32:16
do think it was a good strategy. And
32:18
I do ultimately think as well that it would be the
32:20
end of Phil Spencer's leadership or at least, you know, he
32:24
was always, it was very clear that Sarah Bond is
32:26
being positioned as the heir apparent. It was clear that
32:28
she would be moving up at some point anyway, but
32:30
it does make sense that if Microsoft or Xbox are
32:33
going to pursue a whole new strategy, they would also
32:35
have some new leadership, you know? And
32:37
it would make me very sad to see
32:39
Phil leave the gig because I personally really
32:42
like Phil Spencer. I mean, obviously all leaders
32:44
have their pros and cons and whatever, the
32:46
corporate level. But I think he's
32:48
been a very good ambassador for Xbox and a
32:51
good leader of that business. And it would be a bit
32:53
of a shame to see him move on. I think as
32:55
well the amount of course correction. Oh, sorry, go
32:57
ahead. Sorry, no, go ahead. No, I was going
32:59
to say like to your point about
33:01
how they came into this generation after
33:04
the sheer amount of course correction they
33:06
had to do and damage correction
33:08
they had to do from the Xbox
33:10
One, the the the metric years
33:13
because totally think about just how
33:15
far behind they were lagging to
33:18
the PS4. And some
33:20
of that was exclusive. Some of that was price
33:22
point. Some of that was the weird,
33:25
not that's the thing. It wasn't even if
33:27
you think about it now, the amount
33:29
that they invested in TV multimedia all
33:31
in one experiences and like that's why
33:34
everything is now everything needs to be but
33:36
they were a little
33:38
too far ahead. And then yeah, coming
33:40
into this generation, I think you're right.
33:42
I think the way that they were positioning themselves
33:45
and I think the way that they've
33:49
I think the way they've communicated with
33:51
fans this generation around being more personable,
33:53
having Phil kind of being
33:55
the relate not reliable but you know, like the face
33:57
like the guy who is though more
34:00
relatable than Jim Ryan. I mean,
34:02
he's still funny and most- I'm not gonna guess
34:04
Jim, but I mean like, you know, it's a
34:06
fact. You know, having someone who is a
34:08
gamer and he'll tweet out that he's playing vampires or
34:10
whatever, but I think all of that
34:13
is very clever and... I
34:15
don't want to say the word calculated, but I think I
34:17
am just saying the word calculated. At the end of the
34:19
day, it is a business decision. It is very much how
34:21
Taylor Swift operates and not to compare, but like-
34:24
Are you saying bad things about Tay-Tay right now? You better watch
34:26
yourself, okay? I think she's
34:28
just very clever and calculated in how she has
34:30
a public image and how she chooses to engage
34:32
with her fans. And I think one of the
34:34
things that she did- and this is a very
34:36
long-winded analogy, but I think Xbox has also done
34:38
it- whereas like that
34:41
relatability, that promise of maybe she'll interact with
34:43
you, maybe she'll do something. I think Xbox
34:45
has done something very, very similar in how they
34:47
communicate with their fan base and how they are
34:49
always listening, you know, like they have the creator
34:51
dinners and stuff that, you know, we've all
34:53
been invited to. We have like creative and
34:55
press, we'll actually get FaceTime with Phil Spencer.
34:57
Like, Sony doesn't do that.
35:00
Yeah, Sony and Nintendo do not operate that way.
35:03
So, I mean, Nintendo doesn't even know that anyone
35:05
outside that is headquartered in this, they just don't
35:07
understand that concept, you know what I mean? So,
35:09
yeah, no, I think you're absolutely right. And like,
35:12
and Taylor used to have album listening parties at
35:14
her house where she'd have fans come around and
35:16
see- There we go. This
35:18
is a thumbnail. It's a picture of Taylor Swift next
35:20
to Phil Spencer. It would be like the Taylor Swift
35:22
effect. That actually was
35:25
clickable. I like that. So, you
35:27
see what I mean? It is part of a
35:29
thing where it's like, yes, it's personable, and
35:32
yes, they of course corrected in a brilliant way
35:34
based on where they were from last generation. But
35:37
the same day, the same thing even, it
35:39
is a business. Yeah, for
35:41
sure. I think a
35:43
lot of people, especially given
35:45
the reaction online, are forgetting
35:47
that. Or at least not forgetting that,
35:50
but definitely not considering that when they
35:52
are getting so upset. And like,
35:54
you are well within your eyes to be upset about something. I
35:57
think it's fantastic to be a fan of something, be so
35:59
passionate about things. But when you are,
36:01
I mean, already seen it, like, one
36:03
of my friends has been getting death threats just because they
36:05
work at Xbox. And that is so bizarre.
36:08
Like, if you are sending death threats to people
36:10
because a game might come out on a different
36:12
platform than the one that you own, dude. That's
36:15
very weird. Pack it up. I
36:19
wanted to ask you guys something because one thing
36:21
that Phil Spencer said during your kind
36:23
of funny interview, by the way, Paris, by the
36:25
way, amazing interview. You guys absolutely crushed that one.
36:27
Thank you. He
36:30
said, and I'm paraphrasing. Sorry for contacting
36:32
him on the one after Redfall, right?
36:34
After Redfall. That's right. And
36:37
that was when Phil was, he was very
36:39
down and he was very open and more open
36:41
than I think we've ever seen any video game
36:43
boss ever in any
36:46
recorded media. And
36:49
he basically said, this is where he said, like, are we
36:51
with third place and whatever else? And he also said something
36:53
along the lines of, you
36:56
know, people just say, if we just
36:58
release great games, it will turn
37:00
things around. And I'm paraphrasing, but it was something
37:02
to that effect. And he kind of he
37:04
basically was trying to say he wasn't saying great
37:06
games don't matter, but he was saying that all
37:10
of the systemic restrictions
37:12
that are currently imposed by their
37:15
third place position means
37:17
that if they just release good games, it's
37:19
not enough to move the needle. And I
37:21
wanted to ask you guys what you thought
37:23
about that in this context. Do
37:26
you agree with him? I reckon I obviously
37:28
remember that interview very well. And
37:31
I know what you're talking about in that context because
37:33
he also added in there. It wouldn't matter if Starfield
37:35
was an 11 out of 10 when he was talking
37:37
about that. But the point that
37:39
he was making was they lost the
37:42
last generation, which was the start of
37:44
the digital ecosystem. And it's going to
37:46
be very hard for them. Just releasing
37:48
great games is not going to be
37:50
enough to get someone to basically abandon
37:52
all their digital games that they have
37:54
over here and now jump over here
37:56
and basically start all over because you
37:58
have great games. But I will
38:00
add in this part, which kind of goes back to something
38:02
you were saying before, that
38:05
would be the sad part of all
38:07
of this if this
38:09
completely disrupts. Because you could see
38:11
Xbox building up to this point from
38:13
2016 to where they are now
38:15
as far as infrastructure, adding all these
38:17
services, the game path, all the
38:19
things that they were doing, and that
38:22
missing piece, which both Phil
38:24
and Matt Booty had been talking about in
38:26
the last couple of years is the content,
38:28
the games, where even in
38:30
that interview, he mentioned he was like, we're so
38:32
close, I can see it. And
38:35
the phrase both of them have repeated is we want
38:37
to get to the point where we have
38:39
a major release every quarter. And
38:42
even from this dev direct, you can see, wow,
38:44
we're actually getting to that point now and then
38:47
obviously 2025 and beyond. Here
38:49
we go. We're actually getting the
38:51
games. Everyone's complaining about getting games. You're
38:53
getting games. It
38:56
sounds like even that's not enough. They can't
38:58
just rely on having great games. But
39:04
this is what I really I was trying to I was
39:06
trying to prodding at right. Like have there been any really
39:10
great system selling level games
39:12
on Xbox this generation? Starfield
39:15
is probably the closest. And
39:19
that is a real stretch from a variety
39:21
of perspectives. Obviously, it's sold a lot for
39:23
sure. But I think the critical
39:25
reception to that it's no Skyrim.
39:27
White Simulator for Dads maybe? Obviously
39:31
Forza rules the category now in
39:33
terms of but it's its own
39:35
niche thing. Yeah,
39:39
I mean, I think and obviously there were
39:41
no system sellers during the Xbox One era.
39:44
I mean, they just they just weren't full stop. Right.
39:46
So we're talking to one and a half console generations.
39:49
And I do not want to pretend
39:51
as though there are no good Xbox games
39:53
because I love, you know, like Hi-Fi Rush.
39:55
Incredible. Psycho Nauts 2. Incredible. And I like
39:57
and I'm not even a racing guy. I
40:01
enjoyed the Halo campaign didn't love it right so I
40:03
don't want to create this false narrative like xbox games
40:05
is shit but what I am asking is Has
40:09
there been a God of War on and that's
40:11
the point what has been it? That's gonna
40:13
get you to go totally gotta go get
40:15
an Xbox to play this that's and I
40:18
think And I just I really
40:20
I think about what Phil said that time and I
40:22
like and I think about the Nintendo switch where you're
40:24
coming off the back of the Wii U which sold like 13
40:27
million units and everyone Absolute
40:31
catastrophe for Nintendo by every metric
40:33
right and then they just announced
40:35
this week that the switch has sold 132
40:38
million units and they've sold 1.2 billion games
40:42
You know what I mean? And it's like look
40:44
at that turn around look at what you've done there
40:46
and what was the basis of that? Was it because
40:48
they made a handheld console? I mean, yeah sure
40:50
obviously that would have helped don't get me
40:52
wrong But you know the
40:54
games that you could get on that
40:56
platform were extraordinary and they sold Zelda
41:00
has sold just just tears of the kingdom 21
41:03
million copies, you know what I mean? I thought price
41:06
and it's like and it is it Hogwarts legacy
41:08
just edged it out as the top selling game
41:10
for 2023 But Hogwarts
41:12
legacy is available on every platform Zelda
41:15
is on one, you know what I mean? And I
41:17
really think about How
41:20
different it might have been if Xbox has managed
41:22
to pump out one
41:24
two three truly system selling
41:26
games that You
41:28
just have to have to have an Xbox to
41:30
play or it's on PC or whatever, but it
41:32
just it's that prestige factor It's the sell
41:35
through on hardware It's all of that and you
41:37
haven't had that for a long time
41:39
with Xbox and I think That
41:41
more than anything else is probably why they're in
41:43
this position where they need to make it It's
41:45
like to be different to stand out in the
41:47
market. They invested in like Paris said
41:49
from 2016 all this Foundational
41:52
platform building and ways to be competitive
41:54
different ways to access games more options
41:56
and stuff like that But it's it's
42:00
me, it's like they built
42:02
the tracks. But the
42:04
train still, we're
42:07
still waiting for some of that train. Yeah, we're
42:09
getting some shipments through like, you know, like a
42:11
freight train, but like, we're waiting for real commuter
42:13
trains to come through. And by that, I mean,
42:16
games, a bunch of games, because
42:20
I do think that that's the
42:22
bottom line here. Like in terms of
42:24
it is interest conversation, you know, which
42:26
keeps a lot of things alive. It's
42:30
games. And it's not
42:32
toxic to say that either. I think as well so
42:34
much of the conversation becomes like, well, it's you're ignoring
42:36
Xboxes. And it's not, it's not. It's like, as
42:39
I said, we all all of us have enjoyed various
42:41
Xbox games when they drop on it's usually on my
42:43
game of the year list. Just saying totally, you know
42:45
what I mean? And so it's like, it's, it's there.
42:48
But it's not that extra little
42:50
step where it's like the Spiderman 2018,
42:53
for example, and you got a war and it's just your
42:56
naughty dog stuff like just that level of
42:58
so with that, I'm curious to see with
43:01
this big business event thing, how much
43:03
of an actual pivot there is going
43:05
to be like, I
43:08
don't know. I also don't know. I
43:10
also I also wonder if the conversation is going to
43:12
change because yes, Sony has had all of those, you
43:15
know, the God of Wars, the Spiderman, etc, etc. We're in for
43:18
a quiet year for Sony. I mean,
43:20
we've got what we've got Final
43:24
Fantasy seven rebirth. Then
43:27
what? Which is third party party,
43:29
but only on PlayStation. But then you know,
43:31
I mean, we don't maybe ghost is ghost
43:33
of Sushima two possibly this year. I
43:35
don't know. That's a that's
43:38
possible. I think if there's some they've been working on it,
43:40
and they're going to reveal it at summer games and then
43:42
ship it in October or something. That's possible. But
43:44
they haven't, there's not been no rumblings to
43:46
suggest that. And there's nothing else that we
43:48
know that the major studios are working on
43:51
anytime soon. Like we definitely know in some
43:53
the X roadmap. Sadly, we
43:55
know it's on the
43:57
X roadmap. It would have been factions this year,
43:59
but That's been canceled. Um,
44:02
yeah, there isn't anything at least immediately in
44:04
the pipeline that's big for
44:06
Sony, but Xbox has kind of come out and kind
44:09
of put a flag in the ground for 2024 and for
44:11
2025. So I'm interested
44:13
to see, but also I think the timing
44:15
and how all of this is coming out
44:18
has soured the community in such a
44:20
way that I don't think I've ever
44:23
seen before, like, and I wonder if that's
44:25
going to really scupper how, I
44:27
don't, I don't think it'll like completely impact sales. I
44:29
don't think, you know, Indiana Jones is going to come
44:31
out and no one buys it or about whatever, but
44:34
I think it's really interesting to see, especially I've,
44:36
you know, we just sit and look and talk
44:39
about this stuff all day long. It's interesting.
44:42
It's wild. I never would have thought this would have
44:44
happened or come out the way that it did because
44:46
I agree Paris. I think that messaging
44:48
has been very, very reactive, but I think with
44:50
something like this, they would have been working so
44:53
hard to get it right. And now
44:55
all of that wind has been knocked out of
44:57
their sails and they are scrambling. Do
45:00
you guys reckon it was a tactical leak from
45:02
inside that, you know, someone disagreeing with the strategy?
45:04
Oh, I saw. That's the theory. I don't know
45:06
if it's true or not. No one has any
45:08
question. I saw, I think each from Wirecutter, it's
45:10
only polygon tweet that and I was like, that
45:13
is some, what do you call it? Succession.
45:16
Just a little shit right there, man. That's
45:18
right. I've had a wild gun theory. Gone.
45:22
It's, it's Bob Iger or somebody like
45:24
that. He just makes up and he's
45:26
like, wait, Indiana Jones, it's just on
45:28
Xbox? Wait a minute. Give me the
45:30
phone. And then. Right. He
45:32
calls, he calls Jez Corden. So
45:36
yeah, no, I, yeah,
45:38
I think that, but to what you
45:40
said Lucy, just the level of anger
45:42
that I've seen from the Xbox community,
45:44
I've never seen anything quite like it.
45:46
I've seen them be disappointed before for
45:48
sure. But like they're
45:50
really pissed off now. And I've
45:53
never seen that unanimity, that uniformity
45:55
of opinion like that before
45:57
from the Xbox community. So yeah,
45:59
whatever. ever feel says better be
46:02
good. Stay tuned. Any closing
46:04
comments from anyone? I
46:11
think the only thing I want to acknowledge too is
46:14
we're in our news world bubble
46:16
and we see the Xbox
46:18
fans and how they're reacting but the
46:21
one missing ingredient for me always is casual
46:24
audiences, all the other people out there that
46:26
own Xboxes and just play Warzone on it
46:28
or they just play Halo or they just
46:30
play, how are
46:32
they going to be affected going forward? I
46:34
think honestly, Microsoft Xbox right now is in
46:37
war rooms talking about how they're going to
46:39
talk about their business strategy but I think
46:41
there's a whole other layer beyond us that
46:43
they are always thinking about that they have
46:46
to think about a huge customer base. So
46:48
I don't know, I just wanted to
46:50
throw that out there. That's something I think is always not really
46:52
talked about enough. I
46:54
agree. I also think often on
46:56
the retail level because I
46:58
came up through like Eevee Games or
47:00
GameStop as you guys call it and
47:04
I think when I started this console generation, I
47:06
was very much like if
47:08
I was on the shop floor still and a customer came and
47:10
said to me, what should I buy? I'm like, there's
47:14
pros and cons but I would probably buy an Xbox.
47:17
I would probably buy an
47:19
Xbox because Game Pass is so
47:21
compelling and the console hardware is
47:23
really strong and you've also
47:25
got this cheaper option if you want to go in with
47:27
just the series S and I think there was a whole
47:29
thing there that I was like, and I
47:32
said there's also a lot of very promising
47:34
games there or at least they're on the
47:36
way. I could sort of point to that.
47:38
Now halfway through this generation, if this is
47:40
true, if someone came up to me like,
47:42
should I buy an Xbox? I'm like, I
47:44
don't know about this, maybe buy
47:46
a PlayStation and then just wait a bit longer
47:49
and then get the games. I don't know. So
47:51
I just think on the retail level, I think
47:53
retail still matters. I really do. I think most
47:55
people still buy their console at a shop and
47:57
I think they don't know what they're, like, they
47:59
buy their as gifts or whatever they take advice
48:01
from people on the shop floor. And I
48:03
do think I do think in those terms as
48:05
well about how it how it changes the message. So
48:07
yeah, yeah, they'll be fine when Grand Theft Auto six
48:09
comes out. Yeah, all of
48:12
this is getting my next box to play Grand Theft
48:14
Auto or something. You
48:16
reckon they'll think that doesn't feel like I
48:18
was buying PlayStation. Yeah, that's right. It
48:21
does. It does happen. And like in terms
48:23
of like video game stores, I feel like
48:25
I hear it. I feel like I hear,
48:28
you know, clerks behind the counter be like, well,
48:30
PlayStation. And I'm like, you're a little biased, sir.
48:32
You shouldn't say that. Yeah, it's
48:34
a reality. Yeah,
48:36
for sure. Well, Paris, thank
48:38
you so much for joining us. No, no,
48:40
thank you. Again, I'm a fan. So I'm super
48:43
excited to be here. And I thank you so
48:45
much for having me come on. Of
48:47
course. Anytime. We'll definitely have you back. Yeah.
48:50
We will be right back again with someone. You
48:52
might know Paris one, Greg Miller. We're
48:55
going to have it's a spicy week, boys, because
48:57
we got to talk about Suicide Squad. So
48:59
we're back after a message from this week's
49:02
sponsor. Peter
49:08
Butter and Jelly, Burton Nanny,
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a blockbuster movie and a
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bucket of popcorn. My
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favourite podcast, The Fall of Civilisations
49:17
and Recon everyday earbuds. That
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was a hard pivot loop from the other content
49:23
of that one. OK, a very hard pivot. I
49:25
like it. Big fan of this podcast. And
49:27
they have been working on this ancient
49:29
Egyptian episode for like eight months.
49:32
And it came out yesterday. And I'm so happy.
49:34
And I've been listening to it. It's four hours
49:36
long. I'm having the best time. But
49:38
anyway, are you listening to it on
49:40
your Recon Wireless earbuds, Lucy? I am.
49:43
I'm listening to it when I'm out and about on the
49:45
go. So this episode is obviously brought to
49:47
you by Recon Everyday Earbuds. You've heard us
49:49
talk about them before. I mean, where
49:52
do we even begin? Like we all use them all the time.
49:54
I was Like, yes, like Jake's got them right there.
49:56
I'll go to Always Strap. Like
50:00
a little holsters are you open up
50:03
a jacket and it's like us you
50:05
know the main he pop out the
50:07
about I tell you One thing they
50:09
are really great for like really long
50:11
podcast because they they have a hours
50:14
of playtime with an enormous battery life
50:16
yet so I always will. Lucille was
50:18
depressing such as. A
50:21
civil just behind could fool twice
50:23
before one set of Ray Bans
50:25
rat race on he was run
50:27
out as person Francisco Air and
50:29
lawyer. Me up the up for. Yeah. We've we've heard
50:31
one of those I the God. Tens of
50:34
thousands of five star reviews. I'm not only
50:36
do they have a really great and long
50:38
amount of play time and battery life, but
50:40
it's also nice. Profile looks down profiles you
50:42
can tap into Paul's which is great to
50:44
the movies will come about and I'm in
50:46
a big say in me so than I
50:48
am things and from the road and stuff
50:51
though. there's also an awareness mode. I
50:54
used all the features you really expects you
50:56
have here are wireless charging is really nice
50:58
or the pair of nice and easy with
51:00
bluetooth you're good to go. You can take
51:02
calls it has a microphone they they check
51:04
all the proper boxes plus they do so
51:06
at a fracture the cost of premium other
51:08
premium he about similiar really off a hell
51:10
of a teapot and the qualities to fantastic
51:12
arm and so i see own a few
51:15
pairs discuss of as I won't buy some
51:17
muscle ones so i have like one pair
51:19
my gym bag but i use my one
51:21
pet coal miner and my house cause them
51:23
I don't. Ever accidently go to the gym
51:25
without everybody cause. I. Buy Sigma. Oh
51:27
I don't have a a bunch of the gym today.
51:29
Guess I'll turn around and go home. I'm not going
51:31
to assume that he about says if I have to
51:33
listen to Jim music no thank you Very much so
51:35
that people while I'm thing as a list things. You
51:39
know that soon as like I've never been one. So
51:42
annoying where people do it as well. Again at
51:44
you're exerting yourself a com and just relax. but
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like most assists in office and don't shoot him
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out with re com. Know Yeah,
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thank you again to Raycon for sponsoring this
52:05
episode. Hello,
52:12
Greg Miller. Did you and Paris Lilly deliberately
52:14
wear the same shirt because you're both on
52:16
this week's episode? We have sat here
52:19
troubleshooting for 10 minutes. You didn't
52:21
think to mention that. You
52:24
didn't think to mention we were both in
52:26
the X-Cash shirt? No. Hang on.
52:28
Actually, what I realized as well, and we
52:30
can keep rolling, is we didn't intro Greg
52:32
in the last bit because we would have
52:34
come straight back from a message from the
52:36
sponsor. So we should actually properly intro Greg.
52:38
Nah, it's fine. No, I'm kidding. Good
52:42
one, right, Lucy. Good
52:45
job by Greg Miller from Kind of Funny.
52:47
Hi, mate. Hey, how are
52:49
you? I'm doing well. It's been like
52:51
two weeks since I saw you. I know. Too
52:53
long, Lucy. I'm with you too. I'll see
52:56
you next week. But we thought we're
52:58
going to be talking about Suicide Squad. Who better
53:00
to get on than DC
53:02
Superfan himself? You've written for
53:04
DC. That's true. Have
53:06
you really? Is that a true story? I didn't know
53:09
that. Yeah, me and Gary Witte did a Joker story
53:11
in the 80th anniversary. I did not know that. That
53:13
is actually quite sick. It was. It was very, very
53:15
cool. Definitely one of those, you know, how is this
53:18
my life moment? And especially because Gary did all the
53:20
work. I really just won lunch where I pitched ideas
53:22
and then he wrote the whole thing. It was great.
53:24
Fantastic. Living the dream. I'm not
53:26
going to take the achievement away from you. You are
53:29
a published DC author. Oh yeah, I got the byline.
53:31
It's done. The
53:33
biggest Superman fan that I know.
53:35
Thank you. I appreciate that. Which
53:37
is truly. And so yeah, so
53:40
Suicide Squad, Kill the Justice League is finally
53:42
out, guys. I always feel it. Is this
53:44
just going to be a dumb fest? I
53:46
don't want it to be a dumb fest because there is, I, in
53:49
the words of Kyle Bosman, the
53:51
thing that is like the thing that has stuck with me
53:53
forever and ever that Kyle said years ago in an episode
53:56
of the final Bosman is a naught out, even a naught
53:58
out of 10 games still has value. I'm
54:00
not saying Suicide Squad isn't all I'm telling, but it is very much
54:02
like a... A one out of ten? Sorry,
54:04
is that like American? No.
54:06
No! Hero. Hero.
54:10
Hero. That is not American. It's
54:12
kind of taught me to try and be a
54:14
little bit more positive because I think there are
54:16
moments with Suicide Squad and we'll definitely get into
54:18
the stuff that didn't work about that
54:21
game. But there were moments, and there's a lot of stuff
54:23
that didn't work in that game, I know. But there were
54:25
moments that I was genuinely enjoying myself very much in the
54:27
flow state as I was playing. And,
54:30
you know, despite the UI
54:32
desperately trying to stop me from
54:35
being in that flow state. Can you blind you?
54:37
Give you permanent eye damage? I
54:39
had to stop the Superman boss fight because it genuinely gave
54:42
me a headache, and I've never had to
54:44
do that outside of a game. That fight was so annoying! Anyway,
54:47
we'll get into that I'm sure. Yeah,
54:49
no, but I totally agree with you. And
54:51
I think most reviews that are treating it
54:53
fairly have been very willing to call out
54:56
its numerous redeeming qualities, for sure.
54:58
You know, I think anyone
55:00
who engages this product in good faith
55:03
cannot but celebrate the production value, which
55:05
is like off the charts.
55:07
It looks incredible. It has some issues running
55:09
on high-end PCs, whatever. That's a rule. Hey!
55:12
That's a new game. Here we go. We're not
55:14
going to do that again. It's a primarily PC-based
55:16
community here on the ShillUp channel, I think. So
55:19
watch yourself, Greg, okay? It's very dangerous territory for
55:21
you. Well, they're too busy rebooting and getting their
55:23
EXEs working right now to come here. So
55:27
it runs pretty well. Some
55:29
issues aside, it looks extraordinary.
55:32
The facial stuff is wild. Gorgeous. Some
55:35
of the best up there with Naughty Dog and Guardians
55:37
of the Galaxy. Voice work,
55:40
top tier as well. There are
55:42
no bad performances. The metropolis they built, I am
55:44
in love with. It's very pretty. It's really
55:46
cool. Totally, totally, totally.
55:49
And so I think there's a lot of things that you can
55:51
really hang your hat on for this game. And that's
55:54
setting aside other things that
55:56
are more subjective, as in everyone agrees that
55:58
it looks fantastic. When we
56:00
come to how it plays and all other stuff, people
56:02
have different opinions. But I do believe that there was
56:04
pretty broad consensus that there are quite a few things
56:06
that are really great about this game. Yeah,
56:10
that's fair. Yeah, but the
56:12
problem is all those things get tossed
56:14
into then becoming just bittersweet. Yeah. Right.
56:16
Like I'm right there with you, Jacob,
56:18
like, man, does it feel
56:21
awesome to be in this metropolis, to
56:23
be in a metropolis built by Rocksteady
56:25
to have this beauty. Like, when
56:27
you get to walk in the Daily Planet
56:29
and like I'm playing his Deadshot and he
56:31
makes a reference to Steve Lombardi and Ron
56:33
Troop's desk there and you go into Clark's
56:35
office and he's got the Monpoc. It's like,
56:38
oh, this is so awesome. And when
56:41
you're in the Batman
56:43
Museum, right, and they're filling in the gaps, they're
56:45
just telling you the Arkham story, let alone then.
56:47
And also, here's how we got to where you
56:49
are right now. So you understand why the game
56:51
is taking place, what
56:53
you think, please. It's like, yes,
56:55
this is it. Rocksteady, do this.
56:57
This is amazing. But then that
57:00
makes up the two to three percent that
57:02
isn't just fighting purple guys on rooftops. And
57:04
it's like that. Then you're out there and
57:06
you're like, oh, man, this so
57:08
is it. And not only is
57:11
this not what I want, this just isn't enjoyable.
57:13
Yeah. Yeah. The drop
57:15
off after what you've described there with like visiting the
57:17
Daily Planet, I think after that, I think the game
57:20
kind of just totally goes off a cliff. It's like
57:22
it has these moments in the setup where you visit
57:24
the Hall of Justice and you do the Batman experience
57:26
and you visit the Daily Planet and all this stuff.
57:28
And it's just like, wow, man. Yeah, cool. Absolutely. This
57:30
is this is totally on track. But
57:33
then I don't know what happens after that. It's
57:35
just they just completely. Well, I know I sort
57:37
of have a suspicion, which is that you actually
57:39
have a playable game after that. And then the
57:41
playable game is the part of this that's absolutely
57:43
awful. And so that's why it all
57:45
just sort of falls in a heap. So,
57:47
yeah, it's it's it's brutal. I think the moment
57:50
for me where because I was
57:52
definitely women positive on it, starting out in terms
57:54
of gameplay, even actually, no, I wasn't because I
57:56
didn't like traversal. It took me a while to
57:58
get used to it. I'm really contradicting myself
58:01
with everything. But the moment it really went downhill
58:03
for me was
58:05
the first escort mission with
58:08
the truck with Lex. And I
58:10
just went, oh my god,
58:12
are we doing this in 2024? And then you
58:14
will do it
58:16
again. And you're doing that again, like, oh, my
58:21
God, you to a place where
58:23
cars don't even exist. And then
58:25
they'll still make you escort a
58:28
car. I was like, I'm going.
58:30
It's such a I
58:33
think messy is the word for it.
58:35
And I spent so long. I know
58:37
that I shouldn't spend a long time
58:39
crafting anything on Twitter anymore. What because
58:41
of what that platform has become. But I
58:43
was so I spent so long thinking about
58:46
how I would even package
58:48
up my thoughts about this game,
58:50
because every single moment it felt like it was
58:52
dragging me in a different direction. And sometimes I
58:54
would go along with it and I'd be fine
58:56
with it. I
58:59
would actively look forward to cut scenes because
59:01
of the stuff we talked about. Right not playing it.
59:03
Yeah, the animation. Like, I think,
59:06
yes, the story did
59:08
not hold strong all the way through. And I think,
59:10
Ralph, in your video, you really know why I'm not
59:12
going to dig into that if you want
59:14
to talk about it. But I think the thing that I really
59:16
enjoyed is like, despite not being a big fan of the Suicide
59:18
Squad in terms of its characters, I
59:21
knew what every one of those characters kind of was. And I
59:23
knew kind of how they would react to things. And I think
59:25
they reacted to things appropriately,
59:27
except for some moments where they kind of went
59:29
off. But like, I love the way that they
59:32
were reacting to things. And I love the way
59:34
that they would react to each other and play
59:36
off each other. And that was the stuff I
59:38
was really excited for. I loved the jokes. I
59:40
think humor in video games is very, very difficult
59:42
to do. I had multiple out loud moments like
59:44
when Boomerang says my massive
59:46
and disappointingly male audience. I
59:49
felt that so deeply, man. As
59:53
a person with a video games YouTube channel,
59:55
I felt that so deeply. What
1:00:00
happened there? Why am I doing this again? Why
1:00:03
the hell is Penguin here? What's he bring into this?
1:00:06
Why is poison ivy a child? W-w-w-what's
1:00:08
what? Why? Why is that?
1:00:10
What happened? Just, yeah. It's
1:00:12
just so weird. And then when you get into, and
1:00:16
actually, I mean, Ralph and Greg, I want to ask
1:00:18
you this question because I take
1:00:20
it on how much you enjoy kind of live
1:00:22
action, live action, live service games, but you know,
1:00:24
like Ralph, obviously you started off doing division stuff.
1:00:26
Greg, I lived with you in the division two
1:00:28
came out. And that was a lot of division.
1:00:31
Yeah. And, and Avengers and whatever. I'm
1:00:33
like, obviously, Destiny as well. Uh,
1:00:37
my brain doesn't work like that. I
1:00:39
see those things. I see purple guns. I see whatever. And I'm
1:00:41
like, Oh no, this isn't for me. What
1:00:44
was it that was so bad
1:00:46
about what Suicide Squad did in terms of live
1:00:49
service games that immediately turned you guys off
1:00:51
as people who I know really enjoy that
1:00:53
genre? That's a great question. Yeah. Uh,
1:00:56
I mean, I'll start for me, right? It
1:00:58
was the fact that none of the loot
1:01:00
mattered. You like, you know, division,
1:01:02
I think reigns loot on you. Avengers definitely reigned
1:01:04
loot on you. And so there was the, Oh,
1:01:07
well, maybe I want to make a build to
1:01:09
fight this type of enemy. Okay. I'm doing this.
1:01:11
I need to go to that. Oh, I've been
1:01:13
investing in this and maybe I'd use the, you
1:01:15
know, special currency to make it better. But I
1:01:17
know that I just got this other thing and
1:01:19
it's a, you know, elite drop or whatever, blah,
1:01:21
blah, blah. Like Suicide Squad. I
1:01:23
just did not feel that in any way, shape
1:01:26
or form missions. And you get two things you
1:01:28
say, okay, this is better stats. You slap it
1:01:30
on. And I wasn't attached to anything because I
1:01:32
kept getting assault rifles. I'm usually an assault rifle
1:01:34
guy. So I'm getting an assault rifle and the
1:01:37
fact that none of them were special, even at
1:01:39
the end of the game, like one of the
1:01:41
final missions I did drops a bizarre assault rifle.
1:01:43
And I'm like, Oh wow. Is this, or is
1:01:45
this where we're really going to get into making
1:01:47
these guns feel special? No, the, you know, active
1:01:50
reload on this just goes backwards instead of forwards.
1:01:52
I'm like, Oh, that's stupid. I didn't
1:01:54
even notice that. I code critiqued in my review about it.
1:01:56
And somebody in the chat pointed that out. I was like,
1:01:58
Oh, that's what they did with it. That's what
1:02:00
they mean this special and not just feel like an
1:02:03
AR. I finished the game with the
1:02:05
pre-order guns Right see yeah,
1:02:07
the pre-order guns are ridiculously overpowered. It's so stupid
1:02:09
when games do that They're like we're gonna sell
1:02:11
you a gun that breaks the entire loot system
1:02:13
during your campaign And it's like also they make
1:02:16
things flash on screen when you're starting the game.
1:02:18
You're like, I don't know what's happening Why are
1:02:20
there skulls everywhere? Yeah, and 777 everywhere Yeah,
1:02:27
I think it was the grenade it was a Read
1:02:30
and I was like see I I
1:02:33
am I actually disagree with what you said
1:02:35
Craig about the loot not mandatory mattering because
1:02:37
I do think it does and I think
1:02:39
one of the things I kind of liked
1:02:41
about or at least respected about the Game
1:02:43
is that the itemization is
1:02:45
there. I think there are some modifiers that kick
1:02:47
in at the back end That
1:02:49
open up different play styles and I've definitely
1:02:52
seen certain build the foot focus on certain
1:02:54
things propped up exclusively by Itemization well the
1:02:56
talent trees help as well, right but
1:02:59
similar to your point Even
1:03:01
though you can do that. It doesn't
1:03:04
actually to me feel Impactful
1:03:06
or satisfying to build those things, right?
1:03:08
So yeah, you've got stats and you've
1:03:11
got modifiers But I for me personally
1:03:13
because the core combat is so bad
1:03:16
It's so repetitive because the guns themselves
1:03:18
don't have any unique feel to them
1:03:21
Because there's only one type of enemy that you fight
1:03:23
in the entire time I don't
1:03:25
actually care if I now have
1:03:28
an exclusively grenade focus build versus a sniper
1:03:30
build that spreads afflictions versus another
1:03:32
build that crazes enemies because it just all
1:03:34
feels the same to play regardless I think
1:03:36
human legs get your shields. Okay. Yeah, I've
1:03:38
done that so I can shoot this guy
1:03:40
in the head I okay. Okay. So it's
1:03:42
a car mission. Oh, no, the car mission
1:03:44
still has me going up and fighting guys
1:03:47
behind their purple shields Yes.
1:03:49
Yeah, so those parts of
1:03:51
it really broke for me and I think as well
1:03:53
and I'm sure you would experience This as well Greg.
1:03:55
It's like we've played so many of these games and
1:03:58
you would think Like, video games
1:04:01
are a medium that
1:04:03
evolves, and there's ideation and improvement over
1:04:05
time, right? Not in every aspect, but
1:04:07
certainly in many, many. It
1:04:10
just feels like with this genre, it's
1:04:12
the same fucking mistakes every single
1:04:14
release. Like we really did get
1:04:16
a very shitty 10-hour
1:04:18
long campaign and a non-existent
1:04:21
endgame with three missions. No word of a lie.
1:04:23
Three missions that you repeat over and over again.
1:04:25
It's like, how are we still doing this 14
1:04:28
years after Borderlands came out? Like what's up with
1:04:30
that? That was the thing for me coming home
1:04:32
and talking to Jen about it, my wife and
1:04:34
running her through it and explaining it. I'm like,
1:04:36
stop me when you've heard this before. All right?
1:04:38
Yeah, yeah, yeah. Middling campaign, that's going to
1:04:40
be fine, but it's not. Then you
1:04:42
get in this endgame, but there's not this one. I'm
1:04:44
describing Avengers again, right? Like how
1:04:47
did they not figure this out
1:04:49
and stop this from happening? And
1:04:51
I think, you know, another big part of it for me was
1:04:54
the fact that like we talked about Metropolis being beautiful
1:04:56
and having these cool things and da, da, da. It
1:04:59
is such a bore to traverse. Like
1:05:02
they go out of their way to give
1:05:04
you these heroes and make up stories and
1:05:06
okay, well he's using the speed force and
1:05:08
you've got a jet pack and Harley's got
1:05:10
the, but like none of these
1:05:12
are a blast. None of these are a lot
1:05:14
of fun. And even they're dropping you where you
1:05:16
can only fast travel to the hall of justice,
1:05:18
but it's down in the, you know, the bottom
1:05:21
right corner. So it's not even helpful. It's not
1:05:23
central. You see, you can travel there, but you still got
1:05:25
to go all the way over there. So
1:05:27
you're just going and flying and
1:05:29
gliding and whatever. And you're passing
1:05:32
boring enemy that's popping in in front of
1:05:34
your eyes after a boring enemy, not
1:05:36
engaging with them. And it was just like, wow,
1:05:38
like this feels so sterile. And even though there's
1:05:41
things in it, it feels empty. You know, I
1:05:43
kept comparing it to the division two, which I
1:05:45
adore. And it was the fact that, you know,
1:05:47
division two, you leave the base of operations and
1:05:49
you're right in the thick of it. And so
1:05:51
do you want to engage, you want to stealth
1:05:53
around you, are you going to go for that
1:05:55
cash over there? This your hot drop over there or
1:05:57
something else is happening that's organic in that minute. Oh
1:06:00
man, and your boots on the ground, so you have
1:06:02
to route yourself through where you want to go and
1:06:04
pick and choose. Whereas this was like,
1:06:06
okay, I am not being adequately
1:06:08
rewarded, I feel, for anything I do. The
1:06:11
combat is not engaging and not fun. The way I
1:06:13
found Avengers combat to be fun. So it was up
1:06:16
into the sky, go that way to the main
1:06:18
objective. And at that point, it's like, well, why
1:06:20
am I not playing a linear superhero game? A
1:06:22
just linear first person, I'm sorry, single player mission
1:06:24
that I'm just going through and doing over and
1:06:26
over again. And when you're not playing with your
1:06:28
friends and you're still being insulted by getting, oh
1:06:30
man, deadshot was the number one hero in the
1:06:33
slow mo thing. I'm like, stop, like, stop. Like,
1:06:35
who do you not think people would play this
1:06:37
alone? Like, come on. Yeah. And
1:06:39
I think as well, like to your point about Avengers, it's such
1:06:41
an interesting parallel. Because I think a
1:06:43
lot of people are, oh, how
1:06:46
could you score this lower than the Avengers?
1:06:48
That's ridiculous, right? I'm like, not really. I
1:06:50
don't think because Avengers for all
1:06:52
its problems and it had a lot of course, the
1:06:54
core combat of that game was excellent.
1:06:56
Like the core character kits were actually based on
1:06:58
the heroes that they were based on, which is
1:07:00
a novel idea. Oh wow, we're following it. And
1:07:04
then after that, you actually had some very
1:07:06
smartly designed combat systems that had a lot
1:07:08
of legs and that I really think
1:07:11
could have seen that if
1:07:14
Square Enix had managed and Crystal Dynamics had managed to
1:07:16
build out that game properly, I reckon
1:07:18
that game could have had a future. I really do
1:07:20
believe that, you know, and I said as much in
1:07:22
my initial review of it and I'm like, look, this
1:07:25
sucks right now, but it's got some good things that
1:07:27
give it a good future and I'm looking forward to
1:07:29
that future, that never materialized. But with this, I'm like,
1:07:31
no, the core gameplay is bad and I do not
1:07:33
see how this lives as a live service. Like I
1:07:35
just, I can't see how this has to go. Almost
1:07:39
the opposite of Avengers, right? Where like, you
1:07:41
know, you get to the end game here
1:07:43
for Suicide Squad and it's like, are we
1:07:45
spoiling stuff or not? Well, does anybody care?
1:07:48
What are we doing? I mean, let's like not do, because I'm
1:07:50
sure there's a lot of drops. There's a
1:07:52
whole many things we gotta do. And like, we already know
1:07:54
that there's the Joker, Al squirrels, and they're probably gonna be
1:07:56
more elseworlds like that. Here in these
1:07:58
characters, we're promising and hinting at. one's already
1:08:00
kind of leaked because of an audio bug.
1:08:02
And it's like, okay. And it's like, yeah,
1:08:05
okay. Like I deleted it off my PlayStation, right?
1:08:07
Like I, the Joker, I don't, I don't, I'm
1:08:09
not gonna wanna come back and play this. Whereas
1:08:11
Avengers was, I would have gladly come back and
1:08:13
played, but they just couldn't get it together. Hawkeye,
1:08:15
who was supposed to be the next, Arcade Bishop
1:08:17
was supposed to be, you know, month two, what,
1:08:21
five months later or whatever it was. And then it
1:08:23
was like that drip feed every, like, you know, by
1:08:25
the time we got to Warford Wakanda, it was like,
1:08:28
okay, you blew this, you know
1:08:30
what I mean? But here they're promising that stuff, but
1:08:32
I don't like your combat. I don't wanna come back.
1:08:34
And again, to your point, Ralph, like everyone
1:08:37
in Suicide Squad feels the same.
1:08:39
It doesn't, like, why is it
1:08:41
that Boomerang, Captain Boomerang should
1:08:43
be using his Boomerangs, right? Like this isn't,
1:08:45
is this an outrageous thought that he shouldn't
1:08:48
just use that for traversal? King Shark should
1:08:50
be a melee shark that's really screwing stuff
1:08:52
up. Of course, Deadshot should feel like the
1:08:54
assassin. It hardly should be this crazy close
1:08:56
quarters that I'm using melee combat, like to
1:08:59
stop and go, we're gonna
1:09:02
make all of them gunners. And yeah,
1:09:04
you will, you know, King Shark will have the Gatling gun
1:09:06
and, you know, he'll have the assassin. And like, of course
1:09:08
you could swap those out and give them all whatever you
1:09:10
want. It's like, again, back to the Avengers comparison. It's the
1:09:12
idea that like, at least everybody felt different.
1:09:15
When I was playing Avengers, I loved being cap and
1:09:17
punching the shield back and doing all this stuff. And
1:09:19
like, I see my friends, and my friend Sean run
1:09:21
around and be Thor, and I'm like, man, Thor looks
1:09:23
great. And you know, Goldfarb was always gonna be Kamala.
1:09:25
And I was like, oh man, like, there's a synergy
1:09:27
here where it's just, this is just dump the bullets
1:09:29
into them, be done with it. I, you know, there
1:09:31
really isn't a strategy. Back to
1:09:33
what we're talking about to compliment Avengers. When
1:09:35
you would run into bosses and the end
1:09:38
game stuff they did had, which was for
1:09:40
you in far between, there was like, oh,
1:09:42
well, how do you engage this? What are
1:09:44
you doing? How are we doing that? You
1:09:46
think of a destiny raid, right? What is
1:09:48
it here? Well, use the counter shot to
1:09:50
knock their health bar exposed to these enemies,
1:09:52
and then just dump bullets into them. Let's
1:09:54
take some of the coolest concepts from the
1:09:56
Arkham games, apply them to Batman, and make
1:09:58
them the most boring. interaction. I
1:10:00
like when I finished the Batman fight, I
1:10:02
was furious, not because of the story, not
1:10:04
because of what happened, just because of how
1:10:06
bad that fight was. Every fight is either,
1:10:09
hey, you're in a 360 degree arena where everybody's running
1:10:11
around fighting a big guy, or you're in a half
1:10:14
circle arena fighting a big guy. It's like, come on,
1:10:16
like this is all you could think of with these
1:10:18
people. And the Batman fight as long as it was
1:10:20
so disappointing because visually,
1:10:25
it's the coolest one. I'm not going to
1:10:27
spoil it if you decide to get that. Visually, it
1:10:29
looks really cool. And then it just boils down to you
1:10:32
doing the same thing you do
1:10:34
in every fight, Pinky. You just
1:10:37
point your gun at him and shoot him. And
1:10:40
then you jump, like when the thing comes across.
1:10:42
I know
1:10:44
we've been talking a lot, we've been talking
1:10:46
a lot, Jake, and I wanted to hear your story because
1:10:49
you're very, you know, you're very into the lore and the
1:10:51
story and the story. So I wanted to hear like your
1:10:53
take on the on the story side of things. Like, were
1:10:55
there any things that really clicked
1:10:58
with you on the story front? Or was that also
1:11:00
just something that you didn't love? Positives
1:11:03
for the story were some fun DC
1:11:05
fan moments, some stuff I don't want
1:11:07
to spoil, but some characters showing up,
1:11:10
new takes on characters, rock studies takes on
1:11:12
characters. Some of them just ended up being
1:11:14
glorified vendors, but I like that they pop up.
1:11:18
And the initial sighting of Batman that was
1:11:20
shown in teaser in the initial trailer, like
1:11:22
that's not spoiling anything. But that initial reveal
1:11:24
of Batman, I think felt very inspired. And
1:11:26
it felt like yes, rock steady, like acknowledging,
1:11:28
you know, yeah, we made we made this,
1:11:30
but now we're doing this. And it felt,
1:11:32
it felt kind of cool. But
1:11:35
it's I feel like the game starts strong, like
1:11:37
presentation, cut scenes and like, you're like, okay, this
1:11:40
is this is pretty cool in the first hour
1:11:42
or so. But as it goes along, and once
1:11:44
you get to the first boss battle, and it
1:11:46
just kind of boils down to shoot
1:11:48
him with a gun with everybody. It's like,
1:11:51
how do we kill Green Lantern? I don't know.
1:11:53
He's powered by will, right? Well, shoot him with
1:11:55
a gun enough, and he'll lose his will. Okay, I
1:11:57
mean, it's true
1:12:00
in real life as well, so why not there? Good,
1:12:02
you know what? The first hour is
1:12:05
good except for the first 10 minutes. I
1:12:07
think tutorial-wise, that was... It was
1:12:09
like an extra tutorial. Pretty shocking. It was
1:12:11
the one where you take control of every
1:12:14
single character and you go through the same
1:12:16
area. Yeah, yeah, yeah. This is how we
1:12:18
all got to this one point. I'm like...
1:12:20
And I was playing that and I was like, am
1:12:22
I taking crazy pills here? There is no way you
1:12:24
could have just done an intro mission in
1:12:27
any different kind of way at all. Yeah, so,
1:12:29
so, so. And you know, it's an interesting game
1:12:32
because I know some people are like, oh, this
1:12:34
isn't what we really wanted from
1:12:36
Rocksteady. Make another Arkham game or why
1:12:38
didn't you make a Superman game? But
1:12:40
I think the elevator pitch for this
1:12:42
game somewhere is really cool. If you
1:12:44
sat me down and you were like,
1:12:46
yeah, it's a Suicide Squad game. Okay,
1:12:48
yeah. The Justice League
1:12:50
is controlled by Brainiac. Okay, cool. They
1:12:53
got all the bad guys got all the good
1:12:55
guys weapons and they're just like flying around and,
1:12:57
you know, blast and shit. I'm like, okay, cool.
1:12:59
And you get to kill Batman. Yes.
1:13:02
Awesome. But it just, I feel
1:13:04
like it didn't make good on
1:13:06
any of the anything
1:13:09
it really set up. So it's the same thing,
1:13:11
the same problem with me. And I'm sorry if
1:13:13
you watch my videos and I'm repeating myself, but
1:13:16
Gotham Knights, the
1:13:18
whole building for that was we're going to
1:13:20
kill Batman and we're going to tell a
1:13:22
story of what it's like for the Bat
1:13:24
family to get up and learn to fight
1:13:27
and live without Batman. Awesome
1:13:29
idea. Love it. Hear for it. Didn't
1:13:31
do anything with it. Then here, Suicide Squad
1:13:34
killed the Justice League. It's like, kill the
1:13:36
Justice League is huge, man. That is a
1:13:38
huge concept. That can be a ton of
1:13:40
fun. There's so much you can do with
1:13:43
it. And they didn't really commit to that
1:13:45
either. It's hard to like talk around without
1:13:47
spoiling things, but it's like the
1:13:50
big part of the game, the game is
1:13:52
structured around taking out all the suicide, all
1:13:54
the Justice League members, but
1:13:56
they're all very unsatisfying
1:13:58
mechanically. from a
1:14:00
boss fight standpoint, but also story wise. Story
1:14:03
wise, I didn't get any impact from gunning
1:14:06
down any of these suckers. And
1:14:08
that- They didn't even have like death monologues.
1:14:10
Yeah. They just keeled over. And you're just
1:14:13
like, really? You couldn't even give them a
1:14:15
few lines? This is where I feel like
1:14:17
something's lost in translation because for
1:14:19
me, it felt like they didn't commit to the bit. It
1:14:22
wasn't like, ha ha, we're edgy and we killed
1:14:24
them. It doesn't really do anything cool. It
1:14:27
doesn't do anything like a
1:14:29
poetic, climactic, you know, a
1:14:31
speech. It doesn't do anything epic, except for like a couple
1:14:33
of little bits here and there. It just feels like it
1:14:35
didn't know tonally or story
1:14:38
wise what it even wanted to do
1:14:40
with these characters, with the Kill the Justice
1:14:42
League concept. And that's the whole thing. But
1:14:45
I think Ralph, you said it in your review where you were like, the
1:14:48
one emotional moment is when the Lesu of Truth
1:14:50
has been used on Flash and he says, you
1:14:52
have to kill us, Diana. There's
1:14:55
no, even if you killed him, why aren't
1:14:57
they saying like, oh, you did the right
1:14:59
thing? Like something to incentivize you to keep
1:15:01
going. Or even breadcrumb
1:15:04
away to, you know, go
1:15:07
get the next one. Like here's something I learned about
1:15:09
Brainiac. Story wise, it would have been, I don't know,
1:15:13
every time I finished a boss fight, I was like, oh,
1:15:15
thank God that's over. Because they are
1:15:17
just, they are a miserable accumulation
1:15:19
of everything I didn't like about the
1:15:21
gameplay. Greg,
1:15:23
obviously you've got your team over there, kind of funny,
1:15:26
or a lot of them would have played it. Has
1:15:28
anyone on the team taken to it? Have you had
1:15:30
conversations with anyone that being like, you know what, I
1:15:32
really like this. This is working for me. Absolutely not.
1:15:35
I think Andy came around the most from when
1:15:37
we played it on launch day, early access launch.
1:15:39
And then he went home and played it by
1:15:41
himself to get better fidelity and be able to
1:15:43
live there. He came back a little bit more
1:15:45
like, okay, the shooting is kind of delivering what
1:15:47
I thought it was going to do. And that's
1:15:50
cool, but nobody's made time for it. They've all
1:15:52
moved on to better games. And it was funny even
1:15:54
for me where, you know, I rolled credits, I think on
1:15:57
Wednesday night, then moved into another review
1:15:59
on Thursday. And so then I was like, oh
1:16:01
I need this on Friday They were like, oh you gotta
1:16:03
come on games daily, right and talk about it Oh, right
1:16:05
like I'd wrap that game up and never thought about it
1:16:07
again, you know, and I even coming on today I was
1:16:10
driving like alright I think it back in that headspace of
1:16:12
like let's get mad about it What let's talk about like
1:16:14
everything this game did wrong and what admit, you know what
1:16:16
I mean? And like again, what a bummer
1:16:18
it is Like it's just such a bummer
1:16:20
as an Arkham fan as a rock steady
1:16:23
fan as a live service fan I've enjoyed
1:16:25
so much since my videos have gone live
1:16:27
about it my podcast and stuff people coming
1:16:29
back Quote tweeting like and
1:16:32
this in this but you like Avengers
1:16:34
right Greg and I'm like, yes I
1:16:36
like the most men superhero game of
1:16:38
all time I can find that much
1:16:40
enjoyment in mid games and I can't
1:16:42
find it in this like I am
1:16:44
the DC guy I've like I have
1:16:47
what is it over 900 hours in
1:16:49
DC Universe online? I should be like
1:16:51
yo this game ain't great, but I'm in it I'm in
1:16:53
it for everything and I'm doing it as soon as I
1:16:55
was like What is the endgame gonna be and I got
1:16:57
the taste and I was like cool. No One
1:17:04
thing to strap out the endgame thread though It'll
1:17:06
be fascinating if they commit to it and do
1:17:08
everything and it has a real roadmap and thing
1:17:10
if When there is the
1:17:12
complete edition and maybe there are Seven
1:17:14
new mission types that don't feel like it is
1:17:17
right now where it's like open up the toolbox
1:17:19
Which one are you gonna get a B or
1:17:21
C for your mission objective? Like if there is
1:17:23
a through M version of that, maybe it is
1:17:26
so glaring but by then I mean, come on
1:17:28
Whatever good will you have will be gone? I
1:17:31
think it's so fascinating to see the reviews
1:17:34
for this one because Like obviously
1:17:37
the reviews are almost universally negative
1:17:39
or mid, right? You know, I
1:17:41
think the most generous 3
1:17:43
Metacritic I think And
1:17:46
whatever else yeah, however you're saying
1:17:48
like on Steam It's like 84% very
1:17:50
positive and I'm really surprised
1:17:52
by that number because I I
1:17:55
don't know It's it's it's on
1:17:57
you like usually when you get this kind
1:17:59
of uniformity of opinion about how a
1:18:01
game is, it's sort of reflected on the
1:18:03
Steam score, you know, but there's just this
1:18:05
massive gap with the way that everyone's talking.
1:18:08
Do you think this is like a bit of
1:18:10
a beat up from critics and we're kind of
1:18:12
just out of touch and you know,
1:18:14
this game is actually really popping off for people and
1:18:16
we're just not feeling it in the
1:18:18
right way or what do you think is going on
1:18:21
there? What explains that gap? It's absolutely not popping off.
1:18:23
You can look at the Steam concurrent. Yeah, I'm looking
1:18:25
at them right now. I'm not trying
1:18:27
to drag it into the street and beat it. I think
1:18:29
what you're usually, if this is the same
1:18:31
thing we all see when we do this, right?
1:18:33
And Lucy, I know you know it from GameSpot
1:18:35
so well. I know it from IGN where you
1:18:37
have that early access, you're able to get in
1:18:39
there, da da da da, so the people who
1:18:41
want to believe are there saying, no, no, no,
1:18:43
you're wrong, you're wrong, you're wrong, blah, blah, blah,
1:18:45
blah, blah. And even though we all got our
1:18:47
hands on this one at the same time, I still
1:18:49
think there's a lot of that where it was, you know,
1:18:52
the comments I see where people are mad at me not
1:18:54
liking it. It's always,
1:18:57
yeah, okay, fine. It's middle of the road,
1:18:59
but I'm having fun with it. It's like,
1:19:02
yeah, you're allowed to have fun with whatever you want
1:19:04
to. I have fun with bad games all the time,
1:19:06
but it's like we still have to sit here and
1:19:09
put a score on it and talk about what it
1:19:11
is and how it stacks up. And like, there's that
1:19:13
disconnect, I think, between trying
1:19:15
to be critical of something and loving it
1:19:17
and just loving something. And so I think
1:19:19
there is this audience that is just stoked
1:19:21
to be in that DC universe, is stoked
1:19:24
to support Rocksteady, is stoked to have something
1:19:26
to grind on and chase and shoot.
1:19:28
And so they are like, well, yeah, but
1:19:30
every game repeats its mechanics. Every game only
1:19:33
has so many mission types. And I'm like,
1:19:35
well, yeah, every game is all having a
1:19:37
game, whoo, but this one is so
1:19:40
glaringly dull, I think. You know what
1:19:42
I mean? Where it's like,
1:19:44
there's just, I think there's people wanting
1:19:46
to believe something that they're enjoying. Again,
1:19:49
like I'm talking as an Avengers fan. And Avengers,
1:19:51
I was on the subreddit every day checking in
1:19:53
and seeing what people were saying. Every
1:19:55
game wasn't a 10 out of 10. But
1:19:57
like, I'm there enjoying it. And so yeah, I was still buying.
1:20:00
skins are doing this thing or enjoying this thing to
1:20:02
a certain degree. Those
1:20:04
people are definitely out there. I've definitely spoken to
1:20:06
them. Those people that are like, yeah, no, but
1:20:08
like, I like, I like this world. This is
1:20:10
cool. Or like, I've got a lot of like,
1:20:12
stop complaining. I'm doing end game with my friends
1:20:14
and it's awesome. And yeah, cool. You
1:20:17
didn't know what to expect from this. And you're trying
1:20:19
to make it into an art. I'm like, I'm not
1:20:21
doing either of those things. I just wanted more and
1:20:23
I'm not enjoying what I have. I also think too
1:20:26
with Steam reviews, uh, you know, I, I
1:20:29
was into the game for the first hour or two. I was
1:20:32
like, all right, cool. Where's this going to
1:20:34
go? I'm enjoying the cut scenes, the gameplay. All
1:20:36
right. I can't wait for there to be more
1:20:38
enemy types and maybe more
1:20:40
maps and mission time. And then it's
1:20:42
just after that, it starts to fizzle
1:20:44
out. Yeah.
1:20:47
It's, um, it's a shame. Obviously I think, I
1:20:49
think the biggest, the biggest shame
1:20:51
with all this is, you know, this is what Rocksteady made. You
1:20:53
know, this is what they worked on for nine years. It's
1:20:56
frustrating to see that this genre has
1:20:58
claimed another studio like this, you know,
1:21:01
it's like these fucking games, live service,
1:21:03
looters or whatever. They just, they
1:21:05
just, they're merciless. They just, they fell
1:21:07
whichever studio dares tackle them. And you know, Rocksteady's
1:21:09
the latest casualty of that. And it's a bummer.
1:21:11
And we're going to have to wait a really
1:21:13
long time for our next Rocksteady game. Cause they're
1:21:15
going to have to support this for at least
1:21:17
two years because there's all the promise stuff and
1:21:19
then whatever else and whatever. Uh,
1:21:21
and then they got to work on something else. And you
1:21:24
know, it's probably, I don't know
1:21:26
who knows what they make next. I mean, do they
1:21:28
make the live service Harry Potter game after this? I
1:21:32
mean, yeah, Harry Potter probably is the license that
1:21:34
will get shopped around because look at the sales
1:21:37
for Hogwarts legacy. I do hope that
1:21:39
Warner brothers see
1:21:41
that, Hey, a single
1:21:43
player game got those numbers. You don't
1:21:45
have to shoehorn the live service shit
1:21:47
into everything. Come on Wonder Woman game. Let's
1:21:49
go. Yeah, I think that
1:21:51
is absolutely not the lesson that executives would
1:21:54
take from the sales of Harry Potter.
1:21:56
They would not say we sold on. lot
1:22:00
of copies, they would say we sold a lot of
1:22:02
copies, but it could have had live service. We could
1:22:04
have had one country and got together. We would have
1:22:06
made even more money. So that's...
1:22:10
That's right. What
1:22:12
are we, some kind of magician squad? Yeah, I
1:22:14
think that's the thing. You know,
1:22:16
live service continues to be a mirage in the
1:22:18
desert that so many people stomp to their deaths
1:22:20
chasing. And by the time you realize, oh my
1:22:23
God, this isn't water, it's sand, you're too far
1:22:25
gone. You know, you talk about the nine years
1:22:27
that between this and Arkham Knight, right? You're
1:22:30
talking about a different industry. You're talking about all
1:22:32
these different things. And I think, you know, what
1:22:34
I brought up on one of the shows talking
1:22:36
about Suicide Squad was the idea that, you know,
1:22:38
we look at Fortnite and the Battle Pass and
1:22:40
the success and every IP and yada, yada, yada.
1:22:42
And it's that thing where it's like, we all
1:22:44
remember when Fortnite launched as a completely different game
1:22:46
and was failing. And they're like, hey, we love
1:22:48
PUBG. So we're trying this battle royale thing. And
1:22:51
it's not like, oh, I'm going to get off, but it
1:22:53
was week after week, month after month, season after season to
1:22:55
get where it is now. And now you have so many
1:22:57
people jumping in, wanting to be Fortnite now without wanting to
1:22:59
do the work, lay the foundation, actually find
1:23:01
what their audience wants and hold in on
1:23:03
it. So instead of coming out with half
1:23:05
pay promises saying this is clearly what you
1:23:07
want, right? And no, it's not, let alone
1:23:09
the fact that the industry's moved so far
1:23:12
from that when you set off to make
1:23:14
that kind of game. It's a heartbreaker because
1:23:16
again, you know, even if you
1:23:18
wanted to leave it Suicide Squad, Kill the Justice
1:23:20
League, that's fine. And that would have been better, I think, as
1:23:22
a single player. But I look here and I'm like, the
1:23:24
fact that they just, you know, looked at Arkham Knight's ending
1:23:26
and were like, well, how can we do this? All right,
1:23:28
here's like the one scene at the end or not even
1:23:31
seen at the end. Here's the one scene in the Batman
1:23:33
experience of him shaking Superman's hand to explain what happened here,
1:23:35
right? It's like I would have
1:23:37
much rather have you undone all the work you did
1:23:39
there and the beautiful ending you had to have it
1:23:41
be Batman, Kill the Justice League. And it was that,
1:23:43
you know, we pick up and the Justice League's been
1:23:45
brainwashed and Batman's the only man standing and how is
1:23:47
he going to stop this and what's he going to
1:23:50
do and what is the turmoil between it, right? Like
1:23:52
that would have been a smarter move than what
1:23:54
they did here, I think. Yeah. Sure.
1:23:58
Yeah, I've even found myself fantasizing about like, what if it was just a It
1:24:00
was just a Justice League game where you're
1:24:02
just doing crime stuff and it's actual Batman
1:24:04
out there and he's taunting you the whole
1:24:06
time. Because that was like an interesting and
1:24:08
kind of redeeming thing for the game for
1:24:10
me. It was very creative was that they
1:24:13
committed to having Conroy
1:24:15
essentially be the radio chatter, you
1:24:17
know, where in Arkham
1:24:19
Knight and stuff, it was always like you'd hear criminals being
1:24:21
like, when's the bet? Could you show up? Now
1:24:24
it's just Conroy just like hamming it up.
1:24:26
Did you ever find him in the open
1:24:29
world? I saw a video of it. I
1:24:31
never saw him. It's so cool. That was like the
1:24:33
one moment where I'm like, damn, yes, hell yeah. Like
1:24:36
he's literally just standing there staring at you. You're like
1:24:38
shooting all these purple guys. You're like, it's fucking whatever.
1:24:40
And then you just kind of stand there for a
1:24:42
second and you kind of look up and you're like,
1:24:44
what the fuck is that? Oh my god. Batman
1:24:46
watching, he's like, damn, they dropped the rare level
1:24:48
SMGs. Yeah,
1:24:52
like even the Nemesis system, but the
1:24:54
Nemesis is always Batman,
1:24:56
you know? Like he would
1:24:58
reference shit that you've done. I mean, like his
1:25:01
boss battle could have just been reverse. Mr.
1:25:03
Freeze. Yeah, Mr. Freeze. One of
1:25:05
the best, one of the best boss battles in
1:25:07
I would go on to argue up all time
1:25:10
and in terms of creative, in terms of forcing
1:25:12
you to use every single thing that you've learned
1:25:14
to outsmart your opponent. Yeah, it
1:25:16
was nothing like that. And that's what
1:25:18
it's heartbreaking about. Like when you are in the Batman experience
1:25:20
and I walked up on the first thing like, what is
1:25:22
on the floor? And it was the bat gel and it
1:25:25
exploded and blew me back. I was like, that's awesome. Yeah.
1:25:27
And now I'm going to see the other side of what
1:25:30
it's like to use these gadgets on criminals. And then of
1:25:32
course that's wasted. I've never been so hyped to see an
1:25:34
open vent shaft that is human sized. Yeah.
1:25:37
Yeah. It wasn't easy. Oh man.
1:25:40
Yeah. What could have been? What could
1:25:42
have been? Well, thanks Greg. Thanks for
1:25:44
having me. Of course. Yeah. We'll
1:25:47
get you back in a little bit. Really great to see you. Thank
1:25:54
you again to Greg for joining us
1:25:56
for that Suicide Squad chat. I
1:25:58
think that we all are in sorts. bit now? I
1:26:01
was so excited to uninstall it. I know that sounds really brutal
1:26:04
but sometimes you just, you just, it's just sometimes there's a, there
1:26:06
are games on your hard drive and you're like and you're just
1:26:08
so relieved when you get to click the uninstall button because you're
1:26:10
like I don't have to play anymore. But also what I said
1:26:12
at the back end of my review is that
1:26:15
like I'm glad I don't have to watch
1:26:17
that game anymore because the visual noise, I've
1:26:19
never felt that before, I've never once experienced
1:26:21
a game where I like I don't want
1:26:23
to watch this anymore but I, this was
1:26:26
that and so as brutal as
1:26:28
it sounds I was very glad to see
1:26:30
it removed from my device. I
1:26:32
will, I think I will be the person who goes back and
1:26:34
I just want to, I'm interested to see what they do with
1:26:36
Joker because I'm a
1:26:39
glutton for punishment I guess but I'm interested.
1:26:41
He was kind of whack but there was
1:26:43
another leaked character that I think was pretty
1:26:45
cool. I want to see how he plays.
1:26:47
Can you text me that because I don't want to spoil
1:26:49
it in case people don't know who it is but
1:26:51
I want to know because Greg mentioned it too. Yeah.
1:26:55
But anyway let's move on to a user
1:26:57
question. If you have a question for us
1:27:00
hit us up at contact at friends for
1:27:02
second.com and we can read it
1:27:04
out on the show. So this one is from Daniel
1:27:06
Vadejo. Hello folks, love
1:27:09
the podcast, it is the perfect trifecta of
1:27:11
gaming personalities. My name is Dani and
1:27:14
I am or maybe more like once was
1:27:16
a very avid gamer who used to get
1:27:18
so much excitement and joy from new game
1:27:20
announcements and releases. Over the
1:27:22
last couple of years after many disappointing
1:27:25
releases, you'll see why I picked this
1:27:27
question, whether it
1:27:29
be from technical problems or lackluster
1:27:31
gameplay mechanics or cash grab microtransaction
1:27:33
mechanics, Dani names some
1:27:35
games here but I will keep them
1:27:37
out of our mouths just in case.
1:27:41
I have been, I've felt burned by
1:27:43
so many releases in the past few
1:27:45
years. It's really destroyed my will and
1:27:47
want to try new games despite also
1:27:49
playing some fantastic ones. How do you
1:27:51
deal with feeling burned out on games
1:27:54
and disappointing releases? I
1:27:57
have a formula for this. I've answered this
1:27:59
question before. somewhat. Tap
1:28:01
out as someone who
1:28:03
it's me saying like don't don't visit my
1:28:05
place of business, but like detach
1:28:08
a little bit from the gaming news world. I'll
1:28:11
be a little less plugged in for a while and
1:28:13
just naturally stumble into
1:28:15
whatever it may be. One
1:28:18
game, one random game, one game
1:28:20
on your backlog or even go
1:28:22
back and replay
1:28:24
a couple of those games that you talked about
1:28:26
loving from you know like the 2000s or so.
1:28:30
That makes a big difference. Just a
1:28:32
little unplugging, little playing some nostalgia and
1:28:35
really just seeking out. Yeah,
1:28:39
cutting through the noise is basically what
1:28:41
I'm trying to say because we make a
1:28:43
lot of it, but ultimately it still comes down to you and
1:28:47
sometimes you'll feel better not knowing about
1:28:49
something going into it and not having
1:28:51
any preconceived notions or clouded anything and
1:28:54
that can that can be worth it. That
1:28:56
can help it. Sometimes it's just one of
1:28:58
those games where you go back online and
1:29:00
you go wait what? Everybody hated that? Well,
1:29:02
I like it. So that helps.
1:29:05
That's power in my opinion. I agree.
1:29:08
I think some of the best advice that
1:29:10
I heard is if you're enjoying a game,
1:29:12
never visit its subreddit. And I guess that
1:29:17
could also be extended into never look up the
1:29:19
reviews and never try and track the discourse because
1:29:21
if you're enjoying something, that is what matters. But
1:29:24
simultaneously, if you're not enjoying something, like
1:29:26
don't stew too much in that. Don't
1:29:28
go out seeking tons of confirmation bias.
1:29:31
Don't look at tons of negative reviews
1:29:33
that also hate the same thing that
1:29:35
you hate because it's just going to
1:29:37
get you like in a shitty spiral. And I say that as
1:29:39
someone who makes video game reviews for a living, you know what I
1:29:41
mean? And it's my job to watch
1:29:44
reviews. You know, I watch other people's reviews as well
1:29:46
because they show me different perspectives and there's some reviewers
1:29:48
I really love to watch because I love their insight.
1:29:50
And, you know, sometimes if you're just
1:29:52
watching too many negative reviews on something, yeah, you do
1:29:55
feel even more burned out than if you just played
1:29:57
a bad game and moved on, you know. So,
1:30:00
yeah, but I guess the other thing as well is
1:30:02
that I personally have never
1:30:04
actually felt that feeling of like, Oh,
1:30:06
that game really sucked. Now I'm kind of burned out on
1:30:09
video games. I've never felt that because for
1:30:12
me, there's just so many all the
1:30:14
time. And I'm like, I, if one
1:30:16
sucks, I'm like, that's a bummer. And
1:30:18
I'm disappointed that that one game sucked,
1:30:20
but it never dampens my enthusiasm for
1:30:22
everything else. And I just go
1:30:24
and play something else and I move on to the next
1:30:26
thing, you know? So don't, don't, don't dwell on the stuff
1:30:28
that sucks. Go and find the stuff that doesn't. And
1:30:31
I think as well, there's like really good subreddits that you
1:30:33
can find, like patient gamers, for example, is a really good
1:30:35
one slash our patient gamers, because they
1:30:37
play games well
1:30:40
after they've been released. They're totally
1:30:42
separate from the discourse zeitgeist. And
1:30:45
they're really interesting, good, insightful
1:30:47
commentary and conversation about what a video
1:30:49
game is. And, you know, a
1:30:52
lot of people will say, Hey, I finally played Bioshock for
1:30:54
the first time. Here's my impressions. I loved it. Wow.
1:30:57
It's cool to see someone play Bioshock for the first
1:30:59
time and just put up an honest review without trying
1:31:01
to make some think piece video
1:31:03
on YouTube that's designed to get a million
1:31:06
views. It's just a genuine reaction to a
1:31:08
great game. And then if you might
1:31:10
want to go and boot up Bioshock for yourself, either for
1:31:12
the first time or play it again. And I think that's
1:31:14
pretty good for the soul. So yeah, yeah,
1:31:16
I think my advice would also
1:31:18
be kind of a mashup of what you, the two
1:31:21
of you just said, whereas don't feel
1:31:23
pressured to play something or do something
1:31:25
that you don't enjoy. I
1:31:27
grew up being a people pleaser and I
1:31:29
would do a bunch of stuff just to
1:31:31
make other people happy. And I realized
1:31:33
that would translate into me doing things
1:31:36
that weren't making me happy just because I felt like
1:31:38
I needed to do them because I spent the money
1:31:40
on buying a game where I felt like I had
1:31:42
to finish it. Reality,
1:31:44
I'm an adult. I'm an adult. I
1:31:46
don't like a game. I can take it back or
1:31:48
I can just stop playing it. And I can, I
1:31:51
think as well as you get older. Oh
1:31:53
my God, I just said as you get older. There we
1:31:55
go. There we go. Old
1:31:58
friends. I couldn't over here. You
1:32:00
cannot realize that your time is precious and there's not any
1:32:03
point wasting it on things that are not giving
1:32:05
you joy And so I
1:32:07
think what is it? Rikondo, she had it.
1:32:09
Exactly! Spark that joy! People got mad at
1:32:11
her, but she was right. She was right.
1:32:14
Yeah, but the way she folds underwear is fucking annoying.
1:32:16
It's so annoying. In
1:32:19
my drawer, I open up my drawer and I'm like,
1:32:21
why are they like this, Amanda? She's
1:32:23
like, what's that? But I think it's because
1:32:25
it's a lucky chain. She's
1:32:29
a lucky woman. My
1:32:32
husband's a lucky department. My husband's complaining about
1:32:34
how his underwear is folded. She really, she
1:32:36
scored big. No, actually I fold it most of
1:32:38
the time now because I didn't like it. Nah, you say that. It's
1:32:41
a damage control. But no, I think
1:32:43
there's a lot to be said about finding
1:32:46
new ways to enjoy things that you already like.
1:32:48
I think that, I've never heard of that
1:32:50
subreddit, that sounds great. What I love is speedruns.
1:32:55
Oh, wow. It is such a fun,
1:32:57
I wouldn't call it a hobby of
1:32:59
mine. Watching speedrunning is not a hobby,
1:33:01
but it's something I really love. I
1:33:03
talked about GDQ on the last episode, but I've
1:33:06
just been watching. So there's
1:33:08
a blindfolded Elden Ring run now. I've
1:33:11
seen that, it's so scary. There's a run.
1:33:14
There's a guy called Bushy who just does runs
1:33:16
where it's like, can I do, can I beat Elden
1:33:18
Ring upside down? Can I beat Elden Ring at
1:33:21
minus level 79? Like all my
1:33:23
attributes are zero. And I just
1:33:25
think it's so cool that people can take an
1:33:29
amphibious, like,
1:33:32
oh, there's amphibious something.
1:33:34
I don't know, there's a guy who does
1:33:36
it like this in The Sims and Sim City and stuff
1:33:38
too. I think it's so cool to find different ways to
1:33:40
enjoy a game by not playing it
1:33:42
as you are supposed to. I love that
1:33:45
stuff. Did you see the Baldur's Gate
1:33:47
sex speedrunning? No, not yet. Oh
1:33:50
my god. There's
1:33:52
a two minute record baby with Laezel.
1:33:54
Two minutes, that's a fart. From the
1:33:56
time you boot up the game to the moment you bare
1:33:59
Laezel, two minutes. So they
1:34:01
got this all new category. The
1:34:03
only other thing I would add is a
1:34:05
little corny, but it helps me is go
1:34:07
to if you have the
1:34:15
opportunity and not everybody has this privilege,
1:34:18
but go to a local video game
1:34:20
store or go to a Barcade or
1:34:22
whatever and kind of immerse yourself in
1:34:25
or even a convention, you know, a
1:34:28
retro gaming convention, immerse yourself in
1:34:31
the joy of other people. It
1:34:33
sounds weird, but even if you're an intro, just
1:34:36
like breathing some of that
1:34:38
air, that stinky air, but breathing some of that
1:34:40
air can make a difference or go to a
1:34:42
local game store if you have one, a mom
1:34:44
and pop type store, talk to the guy behind
1:34:46
the counter, like that
1:34:48
makes you kind of realize like why you were
1:34:51
playing and loving this stuff in the first place.
1:34:54
Totally agree. I agree. Well,
1:34:57
thank you again for your question. Next
1:34:59
up, we got an interview with Anthony from
1:35:01
the Entrada team. But
1:35:08
I wanted to make a joke about the Greek names.
1:35:12
You can do that. I can do that right now.
1:35:14
I still make a joke about Greek names. Okay. We're
1:35:17
rolling. It's Christa Larkis, right? Yes, it is. Okay.
1:35:20
Right. Nice. Okay. Well,
1:35:23
I have like a lot of Greeks in my life. So
1:35:25
that's why I feel very confident when I'm presented with a
1:35:27
Greek name. I'm like, I know how to pronounce that. I'm
1:35:29
feeling good today. Anthony Christa
1:35:32
Larkis, thank you so much
1:35:34
for being here today. We
1:35:38
are certain that you are just like ridiculously
1:35:40
busy right now. You've had a gigantic
1:35:42
launch, first of all, right off the top.
1:35:45
Congratulations. That is huge.
1:35:47
Thanks. We'll talk about the specifics of the
1:35:49
numbers or whatever a bit later on. But yeah, we really do appreciate
1:35:51
you making the time in what I'm sure is
1:35:53
a pretty full on period. But
1:35:56
yeah, we wanted to start right at the beginning
1:35:58
with you personally, maybe because you know, obviously. actually,
1:36:00
Keen Games and yourself, most people
1:36:02
will not be familiar with you or your studio. So
1:36:04
we kind of just wanted to hear like, who
1:36:07
are you and how did it happen? You came to
1:36:09
work at Keen Games and all that sort of stuff.
1:36:11
So yeah, tell us about yourself. Yeah,
1:36:15
I'm Anthony. Well, I'm also the co-founder
1:36:17
of Keen Games. So that's how I
1:36:19
came to the company. I'm
1:36:22
personally making games since I would
1:36:25
say the early 90s as a
1:36:27
job, which was a bit of
1:36:29
beauty back then, coming from Germany.
1:36:33
And there's not much of a games development
1:36:35
industry in Germany. At least in that period
1:36:37
of time, it was specified as a group
1:36:39
for the US because of that. So
1:36:43
yeah, we started our own studio.
1:36:45
Basically, Keen Games, the second one we
1:36:47
had before we had neon studios, which
1:36:49
we sold to a publisher. Things
1:36:53
went wrong, unfortunately. So we had to start again.
1:36:56
But here we are. So we
1:36:58
mainly focused on console games. We
1:37:00
started Keen and worked on a
1:37:03
lot of work for
1:37:05
higher projects. So we did games based
1:37:07
on existing IPs. So that's
1:37:09
also a reason why we as a developer
1:37:12
got like, not the main thing
1:37:14
to feature in those kind of projects. So
1:37:17
we worked with Ubisoft in the economy on various
1:37:19
kinds of projects and lots of different genres as
1:37:21
well. But
1:37:23
in the last game we did
1:37:25
before, I tried it. It's called
1:37:27
Podlites. And
1:37:29
then it was already in a similar space.
1:37:32
It was also having sandbox
1:37:34
elements and things like this.
1:37:36
So something like a
1:37:39
combination of Minecraft and Zelda-ish elements,
1:37:42
but mainly in the pits. So
1:37:46
now I'm responsible for
1:37:49
creative direction for this game, which
1:37:52
basically we tried to take
1:37:55
the learning we had from Podlites and
1:37:57
tried to make a better game.
1:38:01
So far it looked like we found
1:38:04
an audience for that, which is great. So
1:38:08
yeah, I'm mainly responsible for the design side
1:38:10
of things, but there's obviously a full team
1:38:13
of other people involved in the design of
1:38:15
the project and all
1:38:17
the different areas of development. So
1:38:19
I'm doing this for quite a
1:38:21
while, but fortunately we went back
1:38:24
to creating original IP nodes. I
1:38:27
was in short, for example. Yeah,
1:38:29
right. Speaking of creative IP with
1:38:31
Enshrouded, what was the first kernel
1:38:34
of an idea? Like how did it all start? Was it
1:38:36
from the start you guys were like, let's just make a
1:38:39
massive game with all this stuff? Or was there one thing
1:38:41
you wanted to do really well? What was it? Yeah,
1:38:44
to be honest, the idea for
1:38:46
the world came a bit earlier.
1:38:48
So we thought about like more
1:38:50
like an action adventure game, but
1:38:52
also a while ago. And
1:38:55
back then, yeah, we didn't feel
1:38:57
we were doing it. And
1:39:00
so we actually didn't even put it for any publishers
1:39:02
out there. As that
1:39:04
was the model, we went out and had
1:39:06
ideas and they came back like, oh, how
1:39:09
about this IP to do work together? Right.
1:39:12
And so this set around for
1:39:14
a while and then we did some
1:39:16
portal lights and some other projects, but
1:39:18
portal lights was pretty long, which was
1:39:20
quite successful. We don't
1:39:22
own the IP for that one. It's
1:39:26
owned by Five or Five, but we
1:39:28
still created the game and it
1:39:31
found a good success and already
1:39:34
had the combination of
1:39:36
several of these elements that
1:39:38
we felt very good match. And
1:39:40
we definitely wanted to specialize
1:39:42
more in studio on
1:39:45
a certain genre. And
1:39:47
we really enjoyed about portal lights was
1:39:49
somewhat a mix of different genres already
1:39:51
because it has an actual elements. It's
1:39:54
a sandbox and you can build it
1:39:56
and be creative and also
1:39:59
great. that we had a much
1:40:01
more direct connection to our community, like working
1:40:03
on the game together beyond release, like we
1:40:06
also went for Early Access. And
1:40:08
then I kept going from
1:40:10
there and seeing what people liked about the
1:40:12
game, what nots, and then trying
1:40:14
to shake it and do a much better game,
1:40:16
hopefully. So yeah, we thought
1:40:19
like we should make a game that
1:40:22
works much better on that platform.
1:40:24
And also, it's more
1:40:27
a game we personally would enjoy.
1:40:29
Like there was also a thing in the past
1:40:31
we did a lot of work for hire, and
1:40:34
we would always just talk about, we're
1:40:36
not the audience making a game for someone else,
1:40:39
for the specific IP or something, and
1:40:41
it always is weird. Yeah,
1:40:44
so this time, people are like, we should
1:40:46
play their own IP that we own and
1:40:49
make decisions on in the future. We
1:40:51
close it together with the community and actually make a game
1:40:53
for ourselves. And I think that hopefully, Tell
1:41:00
me, what do you think it is about, like survival
1:41:02
games, your game is blown up, but you're
1:41:04
certainly not the first survival game to have
1:41:06
blown up. And it's almost like this
1:41:09
point, if you can put a good survival game
1:41:11
into the market, it's got a very good chance
1:41:13
of blowing up, right? So what do you think
1:41:15
it is about? What is it
1:41:17
about the survival genre you think that
1:41:19
holds so much appeal? Because
1:41:21
it just seems to be a kind
1:41:24
of gravity defying genre very often. Yeah, it
1:41:27
is. And I mean, I
1:41:29
think the one thing,
1:41:31
and that was also a bit of a critical
1:41:33
point in your review, which I think is a
1:41:35
fair point, is that
1:41:37
it's one of these, the
1:41:41
genre itself is more focused
1:41:44
on the possibilities to be for the player,
1:41:46
like this broad array of things to do
1:41:48
and giving the player much more agency. I
1:41:51
mean, also that's the core thing that it
1:41:53
gives to me personally, that is really about
1:41:56
going out on the bench, basically, like you're
1:41:59
in charge. this bigger playing
1:42:01
field that depends on the type
1:42:03
of game. It's a small island. It
1:42:07
was also one point we want to address
1:42:09
with Enshada to not have this based
1:42:11
approach. You really have
1:42:13
a lot of possibilities. And you
1:42:16
can do a lot of stuff and you can do
1:42:18
it alone. But it's even better if you bring your
1:42:20
friends and that really have the sense on living
1:42:22
adventures with friends. And it's
1:42:25
not just you've played through a level or something
1:42:27
like you do in other games. And it's fine.
1:42:29
I mean, it's also exciting and cool to play
1:42:31
on a channel or something and have a blast.
1:42:34
But yeah,
1:42:36
you need some more of a part of
1:42:38
the world in itself. Like as you combine
1:42:40
all these elements, like you can build, you
1:42:43
can explore, you can fight these kind of things.
1:42:46
And I think survival, the
1:42:48
key thing about survival games is not being harsh
1:42:50
to the player. I think it's also some of
1:42:52
you and some people. And
1:42:54
I think the Souls series has
1:42:56
made this more popular again in
1:42:58
action games, for example. Not
1:43:01
specifically a survival game, I would say, but it
1:43:04
gives to being harsh,
1:43:06
overcoming obstacles in a tough
1:43:08
way. But I think it's
1:43:11
really the openness, the combination of
1:43:13
several genres, like melding it together in an
1:43:15
interesting way. And there was
1:43:17
also a bit of a half one, also even
1:43:20
internally at the studio to communicate
1:43:22
where we want to
1:43:24
go. Because typically, especially if you
1:43:26
talk to publishers, it's like, what is the
1:43:29
key feature? What is the thing you do
1:43:31
best? And if you put everything on, then
1:43:33
not the spread out so far. Even if
1:43:35
you look at Valheim, we have a game
1:43:38
where you can do a lot. I mean, there's Assassin's
1:43:40
Creed Valhalla. It's also Viking scene game.
1:43:43
It's open world. It has not clear
1:43:45
your action values, more polished, whatever. But
1:43:48
still, it has
1:43:50
a huge popularity because
1:43:52
of the sense of adventure and freedom, like going
1:43:54
out on the boat together with your friends and
1:43:57
someone falls off. You have to be like,
1:44:01
rough weather and everything. It is just, it
1:44:03
just feels very different than a
1:44:05
streamline to play approach to some people
1:44:07
at least. So, and
1:44:10
that's also a good thing for us. I mean, we are
1:44:12
a small studio, we can't compete with an
1:44:14
Elton ring or something. So we are aware that
1:44:16
our combat isn't as sophisticated.
1:44:18
We don't have tons of bosses and everything
1:44:20
else. We want to
1:44:23
enhance that, we want to work on this. But I
1:44:25
think as the combination looks
1:44:28
like, we also clicked with a lot of people out
1:44:30
there. A lot of things made
1:44:32
it different, a lot like
1:44:35
for people that they miss in
1:44:37
other games. There are more streamline
1:44:40
or focus on specific mechanics being
1:44:42
published. Yeah. Yeah,
1:44:44
and I mean, I think it's interesting because as
1:44:46
I've watched the survival genre evolve over time, I've
1:44:49
seen it shave away
1:44:51
more and more of the
1:44:53
laboriousness associated with
1:44:56
the genre. Like survival games
1:44:58
can be super grindy and super painful
1:45:00
and very harsh in terms of their
1:45:02
like overall frameworks. I
1:45:05
think it's shrouded is much more forgiving, right?
1:45:07
It's a, how are you sort of like
1:45:09
dialing in that element of it
1:45:11
as you were designing it? Yeah,
1:45:14
so that's definitely a good thing. And
1:45:16
I think it's still a brilliant target.
1:45:19
That's the, yeah, we'll adjust balancing things
1:45:21
and see what the community has to say about it. And
1:45:24
obviously it's also hard to
1:45:26
make a game that is appealing to a
1:45:29
broader audience in general. Like if
1:45:31
you don't aim specifically at a
1:45:33
very hard-force survival audience, and
1:45:36
I think there's nothing wrong doing this. I think
1:45:38
for example, the corrosive is more
1:45:40
of a classical survival thing, for example,
1:45:43
it's great. But
1:45:45
obviously other people might be drawn away because
1:45:47
it feels too tedious, and I
1:45:49
think more things like this. And I
1:45:52
think that's the reason why survival was, yeah,
1:45:55
a stronger niche of perceived as that for
1:45:57
a longer time, which I
1:45:59
think is sort of. is it for smaller
1:46:01
developer as us? Because yeah,
1:46:04
competing, whatever, in the first-person shooter states
1:46:06
and being together there is basically a
1:46:09
no-no for a small studio. There's
1:46:12
not a big chance you can break into that.
1:46:15
But survival is surprisingly popular at
1:46:17
the same time and it is
1:46:19
still not very, yeah,
1:46:23
at least, I mean, I know that. I
1:46:25
mean, looking at this, I mean, because I've
1:46:27
canceled the survival game, it was quite a
1:46:29
surprise for us as well. But
1:46:31
I mean, they were definitely taking a shot at it,
1:46:34
I guess, with the swimline, the
1:46:36
survival genre. And I
1:46:38
think you also described this, an
1:46:41
action event for first and the survival game second,
1:46:44
which might be white, looking at it from how
1:46:46
it's balanced right now, but at
1:46:48
least our aim was to be survival game
1:46:50
first and an action event for second because
1:46:52
we have the feeling we can't really compete
1:46:56
with Zile that Breath of the Wild or at
1:46:58
El Nring or things like this, which are super
1:47:01
polished type production value, big
1:47:04
team productions. And it's
1:47:07
really hard for a smaller team to directly compete
1:47:09
with any of that. Like we don't
1:47:11
wanna be the next Witcher or something. It's
1:47:13
also a reason why we have lore
1:47:15
in the world, but we explicitly said, it
1:47:18
should be a post-apocalyptic world or for the reasons
1:47:20
that we can't afford to make calls for people,
1:47:22
leaving requests and talking to you and having cutscenes
1:47:24
and everything else. For a survival game
1:47:26
to work in the first place, you
1:47:28
need quite a lot of elements to work
1:47:30
together. And each one of them needs to
1:47:32
be at least good enough to
1:47:36
satisfy an audience. And
1:47:39
yeah, we have something like
1:47:41
the combination itself, we have character in its own,
1:47:43
I think. And I think
1:47:45
the building part of our game is
1:47:48
probably also something we think is
1:47:50
superior to other games. Yeah, definitely,
1:47:53
absolutely. Even this site that's building
1:47:55
capital effects from Valheim, for example,
1:47:57
which we had literally
1:47:59
beside. it not
1:48:01
to implement S. We wanted to
1:48:03
be more creative on that front, like,
1:48:05
allow people to build Flontech classes and
1:48:07
stuff. But yeah. Yeah,
1:48:11
interesting. Yeah, right. And so, I mean, obviously in
1:48:13
our conversations, in our
1:48:15
conversations, you have listed a whole
1:48:17
bunch of games that you've been, you've looked
1:48:20
at at different points, but what were the, and
1:48:22
I think as well, like everyone's like, it's Elden
1:48:24
Ring plus Zelda plus Valheim. That's like, that's the
1:48:26
talking point, right? Are there
1:48:28
any other games that we've maybe missed in this
1:48:31
conversation that you looked at as a really central
1:48:33
point of inspiration for this? I
1:48:36
mean, we obviously looked at a lot
1:48:38
of games in that space. I mean,
1:48:40
I always had a strong love for
1:48:42
Zelda, like from early on, like not
1:48:44
just Breath of the Wild. Breath of
1:48:46
the Wild was, yeah, I
1:48:48
was skeptical at first, but playing it was
1:48:51
just really excellent. Like,
1:48:54
yeah, the sense of openness and sense
1:48:56
of exploration was, I think,
1:48:58
quite inspirational. I
1:49:01
mean, we've looked at a lot of games
1:49:03
with combat and a lot of people drop
1:49:06
out to the Souls series
1:49:08
and stuff. And we also obviously looked at
1:49:10
that. We had some fans of the series,
1:49:12
obviously, and how I think
1:49:14
the combat is more leaning towards Breath
1:49:17
of the Wild as well on
1:49:19
the lightness of it. But
1:49:22
we also understand that it's not
1:49:24
as tight or we're still working
1:49:26
on aspects also because the
1:49:29
problem is multiplayer, so there's more quickness
1:49:31
involved in terms of getting
1:49:33
the heavies to be more tight
1:49:36
and stuff like this. But yeah,
1:49:38
we tried to refine
1:49:40
things as well. But there was some inspiration. I
1:49:42
mean, we looked at a lot of
1:49:44
games like C-Zero and others, and then saw what
1:49:46
kind of elements made them
1:49:49
interesting, monster
1:49:51
hunter and other things. But I
1:49:53
wouldn't say we are this game
1:49:56
specifically as the template for
1:49:58
X. It's always a bit of
1:50:00
a lot of people on
1:50:02
the team have strong feelings for a certain
1:50:05
game or genre and
1:50:08
we will always discuss what makes sense for
1:50:10
our game basically to see what elements we
1:50:12
want to include or which ones
1:50:15
we can leave away. I mean we obviously had a lot
1:50:17
of discussions as well. What do we need or what do
1:50:19
we leave away? I mean you still have a lot and
1:50:22
yeah you can argue with so much about it.
1:50:25
I think for me
1:50:27
it's really a combination of things
1:50:30
less than the individual single part
1:50:32
that needs to be the
1:50:35
best in its class or it's really hard
1:50:37
to achieve all of that. Which
1:50:41
I wouldn't say we also are quite
1:50:43
aspirational in terms of the quality we still
1:50:46
want to reach in basically lots
1:50:48
of aspects also to the visual and there's
1:50:51
a lot of room for improvements
1:50:53
and lots of points. Now
1:50:58
with the game being in early access and people
1:51:00
playing it, we'll get to the
1:51:02
sales numbers and stuff like that but just first
1:51:04
with people playing it. Has
1:51:06
anything specifically really surprised you with what players
1:51:09
are doing? Well
1:51:11
I mean there's a lot of crazy
1:51:13
stuff people are doing. I mean I
1:51:16
was expecting people building nice things with
1:51:18
the building system and I was curious
1:51:20
because we also had a lot of
1:51:22
discussions before we launched like
1:51:24
how easy it is for people to get
1:51:26
into it because it is complex. I mean
1:51:29
we have this multiple thing going on you
1:51:31
can also use process as
1:51:33
the blueprint stuff to make process not
1:51:35
as tedious as in portal lines or
1:51:37
in Minecraft putting everything block by block
1:51:40
which just puts some people off
1:51:42
and they just start building it all like finding
1:51:45
the right balance but at the same time we already
1:51:47
have people who really dig into
1:51:49
that and yeah find
1:51:52
combinations of boxes and tiny details
1:51:55
without the some
1:52:00
guy who built a nice mansion, which just
1:52:03
lovely made this very
1:52:05
tiny new bed. And
1:52:07
so we definitely have to make
1:52:10
some kind of showcase some cool stuff
1:52:12
before making. So that's definitely
1:52:14
something I was hoping for, but
1:52:16
just to surprise. And
1:52:18
it's just getting started. Obviously, they have 20
1:52:21
pewters like jumping on decks and then flying
1:52:23
up to the sky and stuff like this,
1:52:25
you also sometimes see in other games where
1:52:28
we have funny pictures in
1:52:30
the area by the patch, a good bunch
1:52:33
of those which I think today
1:52:35
released. Don't patch out the bad jumping though, man.
1:52:37
Leave that in. Come on now. I
1:52:40
fear it's done today. But some
1:52:42
videos will be out there forever,
1:52:44
I guess. I
1:52:47
think overall, we are quite happy. How
1:52:50
smooth it went. I mean, we
1:52:52
are so thoughtful of the one patch in
1:52:55
so that obviously was that we
1:52:57
need to fix but now
1:52:59
we're already working on the first on an
1:53:01
update. And hopefully
1:53:04
this won't take too long because there was
1:53:06
also a thing that people are always anxious
1:53:08
about us to get that or something. Oh,
1:53:10
sure. Don't pass in. And
1:53:13
yeah, I mean, obviously, there are other
1:53:15
products coming out and it's great for
1:53:17
the genre itself. But yeah, we
1:53:19
need to see that we keep momentum to keep
1:53:23
people engaged. Remember
1:53:25
that we put our first
1:53:27
updates so they actually want to come back.
1:53:30
As to be like this, it's
1:53:33
late for a while and you consume the
1:53:35
content that is there. And then maybe you
1:53:37
wait for another update coming in and then
1:53:39
you return to the game. It was any
1:53:41
good. It's still early access
1:53:43
anyway. I mean, I hope people can have
1:53:45
a good time for a relevant
1:53:48
amount of hours. So
1:53:50
depending on your play side, yeah,
1:53:53
there's still a good batch of space on that.
1:53:55
We want to fill this new content as well.
1:53:58
For sure. So in
1:54:00
terms of how large this went,
1:54:04
this hit a max concurrent play account of 160,000
1:54:06
people on Steam. And
1:54:09
I think you guys announced that you've already sold over
1:54:12
a million units. Yeah,
1:54:14
I think it's already put a bunch
1:54:16
of about 1.5 million units. 1.5
1:54:19
million units now. Incredible. Yeah. So
1:54:22
that's definitely much better than we
1:54:24
would have expected. Sure. Yeah. And
1:54:27
on, I think, after the demo and before the
1:54:29
demo, we were also quite nervous about how it's
1:54:31
going to be perceived. Especially
1:54:34
as we were still obviously head on into
1:54:36
development and a lot of stuff wasn't finished
1:54:38
yet. And, but
1:54:40
yeah, the demo was a blast
1:54:42
already to watch. Like, watching people
1:54:44
actually play the game and not
1:54:46
having fun with friends was great.
1:54:48
Yeah. So yeah, having
1:54:51
that kind of success was obviously
1:54:53
awesome. It gives
1:54:56
us much more resources to
1:54:58
put into the game, obviously. I
1:55:00
mean, we nevertheless
1:55:03
wanted to go for early access
1:55:05
from the beginning and we definitely
1:55:08
planned on continuing development after launch,
1:55:10
no matter what. Even if
1:55:12
it goes so well, we were determined to
1:55:15
make it work or something. But
1:55:17
yeah, having such a success
1:55:19
was definitely beyond our
1:55:22
expectations. And that certainly gives us a lot of,
1:55:25
yeah, a financial decade to
1:55:27
really support the game in meaningful
1:55:29
ways, I think. So just,
1:55:32
I think two weeks before your
1:55:34
game launched, another survival
1:55:36
game came out rather
1:55:39
surprisingly. That game was Power
1:55:41
World. When you were
1:55:43
watching that game go as large as
1:55:45
it was, were you like,
1:55:47
hey, that's great for the survival genre, more
1:55:49
interest in the genre? Or were you like,
1:55:52
oh shit, they're totally stealing all our thunder.
1:55:54
Everyone's going to be sick of survival games by
1:55:56
the time we roll around or were you neither of those things?
1:56:00
I think we were both
1:56:02
honest. I mean, it's obviously
1:56:04
being so close was certainly
1:56:07
frightening to some extent. And then some
1:56:09
people asked, should we move our release
1:56:12
date? Really? Since the launch a week
1:56:14
after the fall, we're now, I mean,
1:56:16
we didn't see that coming. Obviously, we
1:56:18
knew the project existed. I'm
1:56:21
not sure how early they announced their actual
1:56:23
release date. I think that came quite as
1:56:25
a surprise that it launched. And then
1:56:28
it would take us as strongly also wouldn't
1:56:30
have been something I would have imagined. I mean,
1:56:33
definitely seems to be a great game. I still didn't
1:56:35
have a chance to play it yet. But that's certainly
1:56:37
on my list. And yeah, so
1:56:42
far as I've learned, it's not just
1:56:44
this novelty mix of having Pokemon in
1:56:46
the survival genre, but actually seems to
1:56:48
be a compelling game. I mean, they
1:56:50
did another game that was also really
1:56:52
quite successful with this homophobia. So
1:56:55
I'm very interested to see what they did
1:56:57
there. But yeah, it's
1:56:59
obviously, maybe even helped us. I don't know.
1:57:01
I mean, it certainly didn't help us in
1:57:03
terms of the attention on the
1:57:06
side of things, because obviously, it
1:57:08
grew up that extremely, like compared
1:57:10
to any other game launched recently,
1:57:13
that it certainly sucked out a lot of the air out
1:57:16
there in terms of attention. But on the
1:57:18
other hand, it introduced probably a bunch of
1:57:20
people to the genre. And
1:57:22
even didn't help us
1:57:24
maybe instantly. I think
1:57:27
it introduced more people to the survival
1:57:29
genre that this can be found from
1:57:31
a gameplay mechanic, the stuff you
1:57:33
can do. So I hope it's
1:57:37
back since the genre itself and
1:57:39
hopefully also help us in that
1:57:41
respect. I mean, we were also
1:57:43
in talks with the guys doing
1:57:46
Nightingale, also launching pretty close. And
1:57:49
I'm personally looking forward to playing that one.
1:57:51
I also didn't have a chance yet. But
1:57:54
it looks cool. And I mean, the more
1:57:56
the merrier, I think. I don't.
1:58:00
at a problem that there's
1:58:02
another game launching. Obviously, if
1:58:04
it's super close, it can
1:58:06
be damaging to you if
1:58:09
you have a subpar game or something, but I think it was
1:58:11
different enough that didn't hurt us. I
1:58:13
mean, to be honest, no one
1:58:15
here at R and expected us to be
1:58:17
that successful, especially
1:58:20
in that big shadow of the first film,
1:58:23
but even without that, nobody would have expected
1:58:25
it. So we can't complain about anything. Yeah,
1:58:28
so it's opening up to more people and
1:58:30
that it gets a little more accessible. There
1:58:33
was also an end that you can play
1:58:35
the game without the strong
1:58:37
need to play at the beginning at the same
1:58:39
time, for example, playing the
1:58:41
game. So we try to hopefully make
1:58:44
the UI right that people can understand what's
1:58:46
going on and how you craft stuff and
1:58:48
things and getting a bit of
1:58:50
a push in terms of what you can actually do
1:58:52
in the world, and such as you throw them there
1:58:54
and you have no clue what's going on at all.
1:58:58
Which can also be super attractive.
1:59:00
Yeah, so I think overall it's great that there
1:59:03
are more games. Thankfully,
1:59:05
Rylin, which also is a
1:59:07
different take on the survival genre, and
1:59:09
was super polished and was great. I
1:59:12
think that's it. Yeah. Why
1:59:14
do you think it is? Oh, sorry, Jay. Sorry, do
1:59:16
you want to go ahead? Well, just connected to that,
1:59:18
could you just listen to a whole bunch of survival
1:59:20
games that we're all ultimately
1:59:23
indie titles. Why do you
1:59:25
think it is that the AAA space has not
1:59:27
been able to do this? Because obviously we had
1:59:30
Blizzard and they just canceled their thing after six
1:59:32
years of work. Yeah, that's great. I mean, you've
1:59:34
got this massive genre that blows up all the
1:59:36
time that people love, but it's
1:59:38
exclusively indie at this point. Why do you think it
1:59:40
is AAA developers haven't been willing to tackle this yet?
1:59:43
Yeah, I think it might be part of,
1:59:45
I mean, maybe it's not as big as
1:59:47
whatever first person shooters and stuff like this.
1:59:50
So they're certainly probably still prepared
1:59:52
there. I think it's really,
1:59:55
there was a lot of people there before. Show, show.
1:59:58
Show. Rivals
2:00:01
that I think she read It might
2:00:03
be connected to the fact that. Sub.
2:00:06
Out against others aura make sense
2:00:08
into very positive some I'm said
2:00:10
John Maxes. Out
2:00:12
of a as to choose like
2:00:14
good a weird and I'm auditioning
2:00:17
for genres that maybe don't go
2:00:19
together. Watch: you have to spread
2:00:21
the resources we've having the s
2:00:23
of his we're a benefit. Concerns
2:00:25
on. So. The
2:00:27
for Blaze of Beauty aims for. Going.
2:00:30
Some punished at least. It's
2:00:32
also good to go toward
2:00:35
because people have to specimen
2:00:37
breast.whenever Supersport as sports game
2:00:39
or racing game or whatever.
2:00:41
this and really focusing on
2:00:43
that aspect of doing it
2:00:45
perfectly well on and survival
2:00:48
of the out. The
2:00:50
I mean survivalism does seem to have told
2:00:52
me that a lot of Asian games on
2:00:54
there except for good. Ending
2:00:57
theme of actually surviving and tying a
2:00:59
loss and and yeah caring about food
2:01:01
and started yeah look at a ball
2:01:04
I'm the also add on some some
2:01:06
aspects down and and actually made it
2:01:08
more that applies Seats up at once.
2:01:12
and for sure that a concern to be
2:01:14
go too far and babies bedroom and isn't
2:01:16
far on that and. That.
2:01:18
He would say lot of any edges
2:01:20
and and know you're an action adventure
2:01:23
and and be some sort out the
2:01:25
elements which are getting out of some
2:01:27
sort of work and school he embrace
2:01:29
thought thing and other other things. Now
2:01:32
is logan said that suddenly which. Wasn't
2:01:36
the case for the time, I
2:01:38
think. and it's. So. We're.
2:01:41
Going. To draw that as a
2:01:43
featureless and having this slightly protein
2:01:45
mix Own said we want something
2:01:47
to be a publish of spacesuit
2:01:50
producing an hour and a meaningful
2:01:52
way Own. But. I would imagine
2:01:54
that. It's. it's from a
2:01:56
matter of time before this happened soldier movies
2:01:58
or that else that Yeah, I
2:02:01
mean, we were always nervous about spending
2:02:03
out of the success of Valheim, which
2:02:05
I think was great to see. We
2:02:07
were quite happy to see it being
2:02:10
successful because we were going in
2:02:12
a similar direction, not the same obviously, but probably
2:02:15
the most comparable game, I would say, in terms of
2:02:18
the survival, a bit lighter on several
2:02:20
aspects and more of a, yeah, I'm
2:02:22
guessing, I think they also mentioned being
2:02:24
inspired by Zelda or something, if I
2:02:26
recall correctly. Yeah, they did. So
2:02:30
I think it was great to see that
2:02:32
there is an audience out there and being
2:02:34
more co-op, less PvP focused, which is also
2:02:36
a thing like art or porn, a lot
2:02:39
of other games, at least both
2:02:41
and a lot of them lean more
2:02:43
into the PvP side as
2:02:45
well. I had a small
2:02:47
server size, I mean, we were 16 players,
2:02:49
they aim for 10, was also
2:02:52
something I wasn't so sure. In
2:02:54
Portalites, we support a dedicated server
2:02:56
as a bit late, and we only had
2:02:58
4 players in Portalites, which was obviously very
2:03:01
small for a dedicated server, so we didn't
2:03:03
take off on that end. People played much
2:03:05
there, like did it here, but
2:03:09
still have lost a bunch of players, so it was
2:03:11
important for us to move on, but we also weren't
2:03:13
sure if that was enough to
2:03:15
be competitive with a lot of other
2:03:17
games. So it all falls back bigger and worse
2:03:19
than having different groups competing with each other at
2:03:21
these kind of dynamics that obviously
2:03:24
help with the longevity of
2:03:26
other projects and making it also sticky.
2:03:30
Yeah, unfortunately, it worked pretty well for
2:03:32
us, so it's cool that that
2:03:35
works. So
2:03:43
we've seen games launch
2:03:45
in early access and get success in
2:03:47
headlines and stuff, but I
2:03:49
don't make games, so I don't really know, like what are
2:03:52
you guys doing right now? What's the
2:03:54
mindset like? Are you guys Just
2:03:56
head down, not even looking up, still working?
2:03:58
Has The plan changed? What? What
2:04:00
happens? All. The
2:04:02
absence of in a previous slide
2:04:04
to not have opposing counsel launched
2:04:06
because be new things will be
2:04:08
like dominated Five Sisters in the
2:04:10
first place. Not to be you
2:04:12
the Cables or the Right Thing
2:04:14
Reviewed by a good Feeling was
2:04:17
the demo it's worked for follow
2:04:19
people knew that a tomboy the
2:04:21
research done on but be at
2:04:23
least address that that are still
2:04:25
working on on further improvements so
2:04:27
that the killings Ross was making
2:04:29
sure are must about a larger
2:04:31
number of players. The video demo
2:04:33
of the pregame buffalo and
2:04:35
secondly be had some plans
2:04:37
for up content expanding but.
2:04:40
Be explicitly said of those also a
2:04:42
bit of excuse and will manage the
2:04:44
also be debatable data during the super
2:04:46
rich as good as you Know Rock
2:04:49
That Together was launched and. and
2:04:51
i was one of the guys rushing
2:04:53
back on that because the get my
2:04:55
expectation is that will be lots of
2:04:57
feedback it will be stuff in there
2:04:59
that are will have swelled with is
2:05:01
also probably lot we just about now
2:05:03
directed else and. The
2:05:06
i bought a slew of envy or
2:05:08
we didn't answer was earning a platform
2:05:10
to make such as slow as people
2:05:12
can also and vote on who we
2:05:14
can emit. A. Central place
2:05:16
on what centralized place? To
2:05:19
to figure out what a duplex you
2:05:21
want. Snap interests our lives and I
2:05:23
sifted through steam engine was always puts
2:05:25
his brother everything else but was bit
2:05:27
of of manual labor to because it
2:05:29
is. Not analyze them some
2:05:32
angel Why? It's. So.
2:05:34
This Sunday helps and there are
2:05:36
things in that the didn't expect
2:05:38
much. One example I'm kinda stood
2:05:40
on thought of thing was the
2:05:43
people I'm definitely wanted to have.
2:05:46
Their own thousand according to
2:05:48
rest and yeah not as
2:05:50
to progress which is understandable
2:05:52
are being from. to
2:05:54
design perspective there was like we want to
2:05:56
big game that you play the piano asking
2:05:58
for and progressive You see
2:06:01
the tattoo crafting everyone should have
2:06:03
the benefit of the recipes coming
2:06:05
along with this and the new
2:06:07
capabilities But I also
2:06:09
understand that people think they missed all of
2:06:11
the quest going there part of
2:06:13
this So
2:06:15
yeah, we're definitely working on a solution
2:06:18
for that without Changing
2:06:20
the game on that aspect. I think it's still a
2:06:22
valid thing that people want to
2:06:25
play a little more I think from us necessarily.
2:06:27
It's also a way I typically play in those
2:06:29
groups It
2:06:31
could be less time and then it's fine and
2:06:33
people do something in the meantime is obvious at
2:06:36
the game progress to some extent but Yeah,
2:06:39
that's one thing that was much bigger
2:06:41
than anticipated Something we
2:06:44
should we should address There's
2:06:46
other aspects like for example, but are that is
2:06:48
still absent in the game? Which is
2:06:50
also typical survival thing, but now it's
2:06:52
always funny about where the fork basically
2:06:54
above the clouds but
2:06:58
Yeah They would certainly
2:07:00
enhance the atmosphere and also the gameplay
2:07:02
experience to shake up your journey
2:07:06
But the changes that affect your gameplay as well
2:07:08
to some degree so
2:07:11
probably not coming directly if
2:07:13
next update but Those
2:07:15
things are definitely in operator as
2:07:17
well. And there's a long list I think
2:07:19
there are over 700 suggestions already while
2:07:22
being voted on with thousands of old so
2:07:25
Definitely a long rollback of
2:07:27
things to evaluate. I
2:07:30
mean, it's not that we say just
2:07:32
put everything in on that Yeah,
2:07:37
we will consider everything and look
2:07:39
at every suggestion and see if
2:07:43
it makes sense or how we would implement it in
2:07:45
the game if possible or Yeah,
2:07:48
if you need to modify the idea to some
2:07:51
extent or ask for further clarification There's
2:07:53
no people really want So
2:07:56
It's really aiming to work together
2:07:58
with the community during. The Early
2:08:00
Access to Polish think ethical moral exceptionally
2:08:02
well for by the state of it
2:08:05
seems as to have played that one
2:08:07
is relevant to the same as I'm
2:08:09
pretty sure is about that us and
2:08:11
the actual trailers fanboys could seven yeah
2:08:13
it was really strange for me but
2:08:16
it can also.access as if was a
2:08:18
story written game bible that the only
2:08:20
accessible to the played at an Early
2:08:22
access because I don't want to store
2:08:25
my dreams for that woods or I
2:08:27
was also journalists didn't jumping the gun.
2:08:30
On that it's into be working exceptionally
2:08:32
well for them. Like after the attacks
2:08:34
we use even only exercise long as.
2:08:37
For. A database of this I feel
2:08:39
for be so popular. Are. Sent
2:08:42
from the inside of staff to add
2:08:44
that Need a off smoke picked up
2:08:46
with age ah. Now. All.
2:08:49
Of us on mushrooms. Any else you
2:08:51
want to ask? Ah, I mean I
2:08:54
guess talking about early access, how long
2:08:56
do you expect? The early access korea
2:08:58
to roughly last. Through.
2:09:01
To assert we we don't have a fixed a
2:09:03
bug that Thera acting. and
2:09:05
will remove you can do with to of. Have.
2:09:09
Early access running for may be around
2:09:11
a year depending on what makes come
2:09:13
out with friends and certainly will affect
2:09:15
the the schedule and so we didn't
2:09:17
have a stake stated that on be
2:09:19
didn't even want to do console versions
2:09:21
of the game at some point but
2:09:24
he didn't all have been one of
2:09:26
the whole lot of because have reacted
2:09:28
gives more complicated soon as possible to
2:09:30
to several forms and and guess what
2:09:32
also thought was a lot like some
2:09:34
games stay in earlier from for like
2:09:36
not at work or expertise music. Seventies
2:09:39
to do you think is still have an
2:09:41
uncle didn't affect us. Your oven on been
2:09:43
renewed. Still a student time of in people
2:09:45
stood third, made fun of me. Sort bought
2:09:48
a legal thing. I guess in some cases
2:09:50
that center gabby don't want to stay there
2:09:52
forever. That's a thing's. For.
2:09:55
Sure we can taste the time
2:09:57
business or a but I think.
2:10:00
a lot of people are holding back
2:10:02
because games are labeled early access. Just
2:10:06
the views are finished. There's a
2:10:09
bit of a blank space on our map that we definitely want
2:10:11
to fill and we have plans for that, but
2:10:13
especially on the side of publishing
2:10:15
features and balancing, we
2:10:18
have to see how that looks like
2:10:20
given the amount of messages we already
2:10:22
have. Cool,
2:10:25
awesome. Well Anthony, we
2:10:27
want to really thank you for being here
2:10:29
today. We know you're extremely busy,
2:10:31
got a lot going on, but
2:10:34
also just say congratulations. You
2:10:37
guys have achieved something really amazing,
2:10:40
not just in terms of the sales results,
2:10:42
but just having played the game myself, just
2:10:44
the amalgamation of genres, it's
2:10:46
very ambitious and it's crazy where you
2:10:48
guys were able to pull off as
2:10:50
a first pass. I'm certainly
2:10:52
really excited to see where you guys take it. I know a
2:10:54
lot of other people are as well. Be
2:10:57
congrats to that and a huge thank you for joining us today.
2:10:59
We really do appreciate it. Thanks
2:11:01
for having me and thanks for the support
2:11:03
from all the players and also from you
2:11:06
guys, for covering us in some ways. We'll
2:11:09
continue working hard, we can
2:11:11
promise, we'll take money and
2:11:13
run or something. I have some examples of
2:11:15
that as well. Of
2:11:21
course, of course. All right mate, we'll thank you
2:11:24
again and all the best. And
2:11:35
we're back with another use of questions.
2:11:37
This one is from Graham Gilmore. Hey
2:11:39
FPS, is there a game that you
2:11:41
didn't play or you bounced off of
2:11:43
because of a highly specific reason? Mine
2:11:46
would be personify royal. I get weirdly stressed out
2:11:48
in bigger urban cities. Since they did such a
2:11:50
good job of making you feel like you're moving
2:11:52
around a big city, even though it's not a
2:11:54
massive open world, it just got to be too
2:11:56
much for me to keep playing. Thanks. That
2:12:00
is a very specific reason and I kind of love it and
2:12:02
I totally get it. What's
2:12:06
a specific reason I stopped playing something?
2:12:10
Most of the time it's just because I'm bad at it. Whatever
2:12:12
it is. It's like I'm like I suck, this
2:12:15
sucks. I'm out. Motion
2:12:17
sickness is a big one for me. That
2:12:19
is, I mean. Yeah, that's rough. Yeah. That's
2:12:22
very rough. Remember my
2:12:24
scorn? Oh yeah. Yeah. I'm a
2:12:26
really narrow field of view, including really narrow
2:12:29
tunnels. I never get motion sickness, but I
2:12:31
got it there and I'm like, oh man,
2:12:33
this is bad. And
2:12:36
infamously that would be the only thing bad about scorn. I
2:12:42
like scorn, damn it. A lot of people hated it, but I
2:12:44
thought it was good. Yeah. It was a
2:12:46
good video game. Thinking if I gave it a call. I don't
2:12:48
know. No, I didn't agree with that
2:12:50
scorn. I didn't. I didn't
2:12:53
play beyond the demo actually, but. For
2:12:57
me personally, I can't think of anything that made
2:12:59
like really specific where usually when
2:13:02
I stop playing something, it's because a whole bunch of stuff
2:13:04
is just not working for me or more likely it's just
2:13:06
because it hasn't grabbed my attention. I
2:13:09
mean, I think the bigger, I think
2:13:11
the bigger one is just, I think I struggled with like JRPGs,
2:13:14
for example, because
2:13:17
I find, JRPGs
2:13:20
I want to love. I really do, but I
2:13:22
find a lot of the time, the way the dialogue is written, I just kind of
2:13:25
get past it because it's
2:13:27
written in this kind of like very teenage voice. Earnest. Not
2:13:31
even earnest. Some of it, depending on
2:13:33
the game, can be so earnest and
2:13:35
you're like, I have to be tapped into
2:13:38
this saccharin idealized
2:13:40
world. Sure, sure, sure. Otherwise I would completely
2:13:42
turn you on. If it was all written like
2:13:44
earnest, like Jim Varney earnest, like earnest, like cool,
2:13:48
then I'm in, dude. Yeah,
2:13:51
for me personally, it's just, I just
2:13:53
look, I'm not saying this of all JRPGs, of course, because
2:13:56
some of them are brilliantly written, of course, but like I just find
2:13:58
a lot of them that I boot up. the tone
2:14:00
of the writing doesn't click with me. And I,
2:14:03
and they can, because they're quite drawn out as well, like
2:14:05
if you were to have this style of writing and it's
2:14:07
over and done in like 15 to 20 hours, I'd be
2:14:09
like, okay. But then if it's like, if you want to
2:14:11
give me like an 80 plus hour experience with this very,
2:14:16
sort of a lot of the writing can
2:14:18
sound quite vacant or facile. And I'm just like, no,
2:14:20
man, you gotta just have to, you have to make
2:14:22
this sound more interesting. So I think that's probably one
2:14:24
thing that I struggle with quite a bit, actually, I would
2:14:26
say one. It's a small thing, but it's
2:14:29
like, it's kind of a big thing, writing tone into RPGs.
2:14:31
And they definitely pushed me off them in the past. The
2:14:34
only specific thing I can think of, because
2:14:36
it is like, right, it's something for
2:14:38
a highly specific reason for me. I
2:14:41
can't think of an example off the top
2:14:43
of my head, but a game
2:14:46
that on the surface looks nice,
2:14:48
maybe like a relaxing or fun
2:14:50
or cute game that actually is
2:14:52
like brutally difficult.
2:14:55
A lot of times I just go, oh, well,
2:14:58
no, I don't, I don't want that. So
2:15:00
I just skip it. I can't think of an example right
2:15:02
now at the top of my head, but that is a
2:15:04
thing. But do you play Neo
2:15:06
or WoLong? Yeah. Yeah.
2:15:09
Okay. Sure. Sure.
2:15:12
Yeah. Yeah. I hear
2:15:15
you. That makes sense. Well, thank you for your
2:15:17
question. That was a tough one. Oh, that's a tough
2:15:19
question. It was. It was the game. You
2:15:22
did. So next up, we've got
2:15:24
what we have been playing other
2:15:27
than Suicide Squad, which I think
2:15:29
we all put down. It's
2:15:31
Steam Next Fest. So hooray. I
2:15:35
actually haven't been
2:15:37
playing anything since Steam Next Fest started
2:15:39
properly. A few demos went live over
2:15:41
the weekend. So I played
2:15:43
Harold Halibut, Tales of Kinzera,
2:15:45
Zao and Children of the Sun, those
2:15:48
demos that are all over the weekend.
2:15:51
I played Children of the Sun. What did you think? Oh,
2:15:53
he's got me. Good shit, huh? Good
2:15:55
shit. So Children of the Sun, the
2:15:57
elevator pitch is... have
2:16:00
a sniper rifle, you shoot the bullet,
2:16:02
you control the bullet. I mean, there
2:16:05
will be a lot of comparisons with
2:16:07
Superheart. You control the bullet and as soon as you hit
2:16:09
someone, then you can change the direction of it. And basically
2:16:11
what you have to do is scout out the area, see
2:16:14
all the cultists and take them out in one shot.
2:16:17
And it scratches the puzzle
2:16:19
solving part of my brain. The
2:16:21
art style is fucked up
2:16:23
in a really gritty way that
2:16:26
I really enjoy. Now how are
2:16:28
you leading them out? How
2:16:30
are you, is it like, are you ricocheting off
2:16:32
stuff? Are you doing like tricks? No,
2:16:35
it's literally just like imagine you're the
2:16:39
person with the gun and you're kind of positioning yourself at the
2:16:41
start. Like as you can see the targets in front of you
2:16:44
and then you, okay, I'm going to shoot from here
2:16:46
and that gives you certain lines of sight. So the
2:16:48
first shot goes and you can't control the bullet while
2:16:50
it's in flight. So it goes and it's going to
2:16:52
be the target. A bit later on.
2:16:55
Okay, right. Maybe I don't get that far. Right. Fair enough. Fair
2:16:57
enough. But it's not like fully thing. You can
2:16:59
just basically, you know, you bend it a little bit. You can cover
2:17:03
the bullet. So yeah, basically. And then
2:17:05
so when the target, when it hits
2:17:08
the target, then it basically becomes a
2:17:10
pause and you can kind of just move
2:17:13
it around like this and you shoot, you choose
2:17:15
its next angle and then off it goes. And
2:17:17
then again, so basically the aim is to hit
2:17:19
every target. Cause if you miss any
2:17:21
target along the way, it's a fail and you
2:17:23
need to start again, right? It's that kind of
2:17:25
puzzles. So it's essentially a puzzle solving game, but
2:17:27
it's a very actiony and cool feeling puzzle game.
2:17:30
It's really cool. There's a certain level in the
2:17:32
demo where you can't, there
2:17:34
is no lines of sight to get every single
2:17:36
one. Cause you, you basically look down by all
2:17:38
the gun, you mock every cult
2:17:40
member. There is no way of getting it directly.
2:17:43
And I was just, I was like, oh, struggling
2:17:45
on it. And then I realized the name of
2:17:47
the level was something like eyes in the sky.
2:17:49
So I looked up
2:17:52
and there were birds and
2:17:54
I just thought, that's cool. Can I shoot
2:17:57
the birds? So I shoot the bird and then I,
2:18:00
I have a perfect line of sight to get
2:18:02
the other people that I miss and it was
2:18:04
really cool. And then because I'd done that, it
2:18:06
gave me some kind of bonus score
2:18:08
thing, but I guess doing this
2:18:11
bonus objective. I thought that's really cool. That's what's
2:18:13
going to change how I look at every single
2:18:15
level now, but there are yeah, there's leaderboards too.
2:18:17
And so it's very much, Oh, if I just,
2:18:20
yeah, I just do that again,
2:18:22
go again. Yeah. It's
2:18:25
a great demo. That's a lot
2:18:27
of fun. So I'm going to play that one. About Harold Halibut.
2:18:30
I was a little disappointed with it. I don't think
2:18:32
it was the best showing of
2:18:34
it because so you, uh, the
2:18:37
basic premise of the story is a couple
2:18:40
hundred years, or like, yeah,
2:18:42
a couple hundred years ago from the point of where the game takes
2:18:44
place, uh, the earth
2:18:46
is basically ripping itself apart. Gee, wonder what
2:18:48
that's like. The richest people
2:18:51
in the world finance off world exploration.
2:18:53
The ship travels for a couple hundred
2:18:55
years and eventually finds essentially a golden
2:18:57
world, but, uh, they can't go
2:19:00
there. So they have to be under the water. And,
2:19:03
uh, the whole, the start of the game is kind
2:19:05
of talking a little bit about, you
2:19:07
play Harold Halibut and he's kind of like this guy.
2:19:10
This is this everyday guy. He just, he lives
2:19:12
there, right? He works there. And
2:19:14
you're kind of, he's not. He's a
2:19:16
guy. He's a real guy. Okay. Wow. Totally. I had
2:19:18
a different game in my mind. I also thought
2:19:21
he was going to be a fish. And
2:19:25
it's him and he's kind of like a repair guy.
2:19:27
He's a lab assistant actually, but you know, you kind
2:19:29
of are doing some little few menial
2:19:31
tasks or whatever. And I
2:19:33
think at the beginning, because it's so
2:19:35
much world building, the writing is
2:19:37
very much expository,
2:19:40
but not in a way
2:19:43
that feels natural. And so
2:19:47
it's less, Oh, how did we get here? But
2:19:49
it's like, I will tell you everything in this
2:19:51
way that you act like you don't know Harold,
2:19:53
even though you have lived here your entire life.
2:19:56
And I think that was a bit difficult for
2:19:58
me to get to grasp. It's also this
2:20:00
beautiful sort of claymation art style, little clicks
2:20:02
and things that Lyca or someone would make.
2:20:05
And so I think there's a lot of cool stuff in there. I will
2:20:08
say he moves very, very slowly too.
2:20:10
And so as you're kind of going around
2:20:12
the ship and you're walking, I was like, all
2:20:15
right, my guy, one foot in front of the other, you can
2:20:17
do this. But the story
2:20:20
is very interesting to
2:20:22
me. I'm interested to see where it goes.
2:20:24
I had no idea
2:20:26
what to expect from that game, I guess. And
2:20:30
yeah, it does look great. I mean, I'm a bit disappointed to
2:20:32
hear that it's not like, quite across
2:20:34
the board, but the visual style looks really
2:20:36
fantastic. So getting a lot of attention
2:20:38
as well. Like that's one that I've heard
2:20:41
a lot of people chatting about just
2:20:43
because it looks so striking. Yeah, it's
2:20:45
very different. And the other game I
2:20:47
played was Tales of Kenzara Zao, which
2:20:50
is great. I saw this one was
2:20:53
announced at the Game
2:20:55
Awards. It's from Abu Bakr
2:20:57
Saleem, who was the voice
2:20:59
of Shit, what's his
2:21:01
name in Assassin's Creed origin? Bayek. Bayek.
2:21:03
Bayek, the one that everyone loves. Yes. And
2:21:06
he's also in going to be in House of the
2:21:08
Dragon. Like just kind
2:21:10
of a big deal. And then Raising Wolves, that
2:21:12
HBO show as well. The
2:21:15
really Scott one. The Ruby Scott one. Raised by
2:21:17
Wolves. And
2:21:19
so yeah, he's like big actor
2:21:21
and then also just has a game studio too,
2:21:23
which is awesome. Interesting. Game
2:21:26
was great. I was kind of not worried, but
2:21:28
obviously coming off the back of a game
2:21:30
like Prince of Persia, where the movement is everything
2:21:32
and it just feels so damn good to play
2:21:34
it. And I think Tales
2:21:37
of Kenzara does that. It felt
2:21:39
really, really good to play. It felt very, very satisfying.
2:21:41
You are, you're a shaman and your
2:21:45
father has died
2:21:47
and you basically bargain with this spirit.
2:21:50
And if you complete this, these trials,
2:21:52
then there's some kind of, oh
2:21:54
yeah, we'll bring your, your Baba back to you. And
2:21:58
so it's kind of this story about grief. and
2:22:00
Zao talking about the fact that like, you
2:22:03
know, he's also like kind of cocky and he's
2:22:05
like, Oh, I'll do these trials, no problem. But
2:22:07
then every time he kind of comes up against
2:22:09
things, there's this really interesting dynamic.
2:22:11
And I really enjoy the way that you
2:22:13
split between two different combat styles. So one
2:22:15
is like a mask of the sun and
2:22:17
one is the moon. The moon has these,
2:22:19
what do you call it, ranged
2:22:23
attacks that are on a recharge and the sun
2:22:25
is kind of like these fiery attacks. I
2:22:28
don't know, I just felt really good. My one criticism
2:22:30
of it is that I feel like the camera
2:22:32
is a little too zoomed out. And
2:22:35
the world that they've created is really beautiful.
2:22:37
And also I think the character, it makes
2:22:39
him just like a touch too small. And
2:22:42
so that's the weird thing because also I was playing
2:22:44
on my TV and I was like, I would love
2:22:46
to be in there a bit more, you know. Sure.
2:22:48
But otherwise, is it like a Metroidvania? Kind
2:22:53
of. That's the thing. Because the demo
2:22:55
was only an hour. I
2:22:58
didn't get to a point where it felt like a
2:23:00
whole world had opened up and I could, there were
2:23:02
a few different branching, like a few different pathways and
2:23:04
I had to unlock certain abilities to be able to
2:23:06
kind of get back. So MetroV,
2:23:08
I guess, in a way, but I don't know the scale
2:23:10
of the scope of it. Did see a boot tweet today
2:23:12
that it's like eight to 10 hours all in,
2:23:15
which I think is a nice length for it. So
2:23:19
yeah, I literally got to a point where it was like, here
2:23:22
and you go to this next big bit.
2:23:24
Thank you for playing. And so
2:23:26
I was
2:23:28
interested in this one before. I didn't know
2:23:30
how it was going to really be my bag, but I'm really glad
2:23:32
I played the demo. I really enjoyed it. Cool.
2:23:36
And then there's a bunch of shit coming out
2:23:38
on Steam next first. I'm like, yeah, download
2:23:41
and everything. Yeah, yeah, yeah. I'm about
2:23:43
to do that. Like we finished this actually because
2:23:45
I've been I did Suicide Squad. So in terms
2:23:47
of what I've been playing this week, all I
2:23:49
played was Suicide Squad. What
2:23:52
did I play before that? I think it's been a fortnight, right? And then
2:23:54
I remember now I played in Shroud. We
2:23:57
spoke about that already. We did the interview with Anthony. Yeah,
2:24:01
after that it was Suicide Squad, took that to death
2:24:03
as well. And I'm kind of just had a bit
2:24:05
of a break getting ready for next fest waiting for
2:24:07
it to start. So that I'm going to download some
2:24:09
stuff. I'm really excited. And because we're going to do
2:24:11
a video on the channel as well profiling the best
2:24:13
stuff that we're playing. We're all
2:24:16
doing it like we're doing it together. So
2:24:18
because there's actually four of us now on
2:24:20
the shill up squad myself. And there's Austin
2:24:22
who you guys see. But there's also Stu
2:24:24
who edits the videos. And there's also
2:24:26
Edmund who's joined to help with the new side of
2:24:28
things. So we're all going to be teaming up to
2:24:30
kind of divide and conquer next fest and playing
2:24:32
a bunch of stuff and then combining all of
2:24:34
our opinions on the best stuff we played into
2:24:36
one single video. That's fun. I'm
2:24:39
really excited about because yeah, next fest is
2:24:41
hard to cover on your own. It's too
2:24:43
much good shit. So being able
2:24:45
to cover it up like that's been awesome. And they've
2:24:47
already found some fantastic things. So
2:24:49
Jake, Jake Decker hit me up earlier.
2:24:51
So Jake used to edit the show and
2:24:54
he said there's a game, a demo called
2:24:56
Indica, which is a game
2:24:58
that you can play on your own. And
2:25:01
he said, he said, my Catholic school guild
2:25:03
compels me to share it with you. And
2:25:05
he says there's a button that lets you do the sign of the cross.
2:25:07
And I was like, as someone who was in the Catholic
2:25:10
school, I'm going to download that one.
2:25:12
It's literally like it looks like a survival
2:25:14
horror, but with nuns. That's essentially the person,
2:25:16
right? It's like, no, it's
2:25:18
third person. I think, is it? I
2:25:20
think, I think it's third person, but
2:25:22
it's like if Kojima crossed with nuns
2:25:24
crossed with survival horror, it's fucking weird.
2:25:26
And I've only seen the trailer, but
2:25:28
I'm like, this looks super cool. Um,
2:25:31
so yeah, that's definitely on my list. Absolutely.
2:25:34
Lost words also got a sequel, which I didn't
2:25:36
realize. Oh, okay. It's a
2:25:38
game where you send the nice notes to each
2:25:40
other. There's lots of tools called like low fire
2:25:42
or something. So I'm going to
2:25:44
download that one. Yeah, there's a ton of
2:25:46
cool stuff. And also before I forget,
2:25:48
so I used to work with Ed when he was a
2:25:50
game star. The man
2:25:52
used to have a show called Steam Punks where
2:25:55
he would just find hidden gems on Steam. And
2:25:57
so I'm so excited for his Steam next first.
2:26:00
picks because nice. I didn't even
2:26:02
know that. That's great. That's
2:26:04
me really. That's all I've been up to. Jake,
2:26:07
what have you been playing? Yeah, I've been
2:26:09
pretty same boat just like, you know, suicide
2:26:11
squad, suicide squad. But I did
2:26:13
play a couple of minutes of something. My friend
2:26:15
introduced me to he threw my steam deck at
2:26:17
me. Mortal sin.
2:26:20
It's on steam. This is
2:26:22
a first person dungeon
2:26:25
crawler with very chunky
2:26:29
stats based combat and you're going
2:26:31
through like procedural areas and
2:26:34
it's got a really cool visual style. It almost seems like
2:26:36
something the new blood guys would make. Oh,
2:26:38
yeah. Kind of a
2:26:41
low-fi type thing. You
2:26:43
know, and it's like you're getting randomized loot and
2:26:45
you're doing runs and it's
2:26:48
just kind of cool because it's like a
2:26:50
little chunky. That looks sick. And it's interesting
2:26:52
how you can expand on your character. So
2:26:54
it's like you can have a sword and
2:26:56
a shield and it's very much like swing
2:26:59
your sword, bash your shield, kick button, kind
2:27:01
of like an old PC kind of combat
2:27:03
thing. But then like if you
2:27:05
get like a special set of boots, your
2:27:08
kick can then shoot fireballs. So
2:27:10
it kind of like tries to make
2:27:12
loot a little more interesting in cool
2:27:14
ways. And then that coupled with
2:27:16
like the weird trippy visual style, I was really into
2:27:18
it. I had only done a couple of runs, so
2:27:21
I can't speak too much of it yet, but I just wanted
2:27:23
to throw it out there, put it on your radar. Ralph, I
2:27:25
think you might be into it. Yeah,
2:27:28
it looks sick. Yeah. The only other
2:27:30
thing I did play is I
2:27:33
fired up Arkham City. I went right
2:27:35
into Arkham City after after Suicide Squad.
2:27:37
I really wanted to do that. I
2:27:39
still think Arkham City is my favorite.
2:27:41
It's the best one. You are correct.
2:27:44
It is the best one. It's interesting.
2:27:46
That's not a minority view. Like most people agree
2:27:48
with that. A lot of people say that Asylum
2:27:50
is the best. And I went back and replayed them
2:27:52
all like a couple of years ago and I was
2:27:54
like, Asylum, Asylum boss fights do not hold
2:27:56
up like they are very 2009. And
2:27:58
the jump between that and And yeah,
2:28:01
and the same I would say. Yeah,
2:28:03
City is really something else. Like
2:28:06
it's so confident in
2:28:08
its presentation like right from the start. Like it
2:28:10
knows it's cool. It knows it gets back man.
2:28:13
It knows it's gonna give you the goods. It's
2:28:15
very, and I felt
2:28:17
that at the time too, it's very
2:28:19
like brutish. It's very just like, yeah,
2:28:21
fuck it. Like it just shows everything.
2:28:23
It does everything. Every character just beats
2:28:25
the shit out of each other. But
2:28:29
it still just feels really cool
2:28:31
and unique even to this day.
2:28:34
The intro is incredible. The
2:28:39
variety is really
2:28:41
surprising even now just working your way through
2:28:43
it and how you're just like all of
2:28:45
a sudden thrown in to like, oh, now
2:28:47
you're, you know, you're chasing
2:28:49
down Joker and you're fighting his goons. Then all
2:28:51
of a sudden you're dealing with Penguin, but there's
2:28:54
like a frozen Lake with a shark
2:28:56
in it. And then, you know, poison Ivy
2:28:58
shows up like just the pacing of it
2:29:00
and how consistently interesting it is. It
2:29:04
is makes it feel really good
2:29:06
to play through again. And I'm cruising
2:29:08
through it like even quicker than I
2:29:11
expected. And it's making me
2:29:13
happy. I wish I had time
2:29:15
for that. I would love to, cause I was playing suicide
2:29:17
squad. I'm like, damn man, I wish I had like a
2:29:19
free 20-ish hours and I'd go and play a bit of
2:29:21
Arkham. And then I'd switch over. Cause my hot take as
2:29:23
well as that night is not as bad as everyone else
2:29:25
says. Like that's my take. I
2:29:27
think in terms of like, it's got some
2:29:29
problems, sure, but from a presentation factor, holy
2:29:32
fucking shit. And like just that city is
2:29:34
just remarkable. Like it's incredible. And I just,
2:29:36
I still think that that game
2:29:38
got unfairly beaten up. So
2:29:42
yeah, I mean, I just wish I had a bit of time
2:29:44
to not to play through the whole trilogy again, but I'd love
2:29:46
to just dabble in, in each little
2:29:48
entry for five or six hours, but
2:29:50
February is not really committing that. So maybe I'll go back and
2:29:52
do it later this year. Yeah, it's
2:29:55
definitely worth it. I mean, I
2:29:57
have two games I'm supposed to be playing for
2:29:59
you right now. I was like, I'm
2:30:01
going to play Arkham City. And
2:30:06
then I complain. I'm like, I don't have time for anything.
2:30:08
Yeah, so really all the time. It's
2:30:11
the bat. Anyway,
2:30:13
why have you guys been doing that isn't playing
2:30:15
video games? We were talking about this actually a
2:30:17
little behind the scenes. We were prepping to start recording.
2:30:19
They were like, has anyone done anything
2:30:22
that's not video games? Not
2:30:24
really, but I have been watching a lot
2:30:27
of the Apple Vision Pro coverage. Have
2:30:30
you guys been all over this or what? I watched,
2:30:32
I'm not, I wouldn't say all over it. I watched
2:30:34
the Casey Neistat video. I
2:30:37
watched that one and I've seen Gary
2:30:40
Witter posted a video of it too.
2:30:42
And I watched that and I was
2:30:44
like, this looks like a
2:30:46
cool thing I will never buy. Yes,
2:30:49
it is an extremely cool looking
2:30:51
thing. I really, if you're
2:30:53
interested in coverage on it, I really recommend
2:30:56
the Virges review, which is fantastic. It's like
2:30:58
a really top shelf, like it's very rare
2:31:00
to find a product review that good, but
2:31:02
they really crush it. Mark
2:31:05
has Brownlee, of course, as always. These are great. The
2:31:08
podcast they do too. Also worth looking at. Okay, I
2:31:10
didn't check that one. Yeah, the Way4 podcast. Highly
2:31:12
recommend. So he basically did
2:31:14
a bunch of videos on it, really breaking it
2:31:16
down. But also the Casey Neistat video, because first
2:31:19
of all, because it's been a long time since
2:31:21
I watched a Casey video and you know, there
2:31:23
was that time. They still got it,
2:31:25
man. At that time we were all watching Casey all the time
2:31:27
and he blew up and it was like, damn man, there's this
2:31:29
little like 10 minutes of joy, joy. He
2:31:31
drops in your lap. Like not everyone loves him,
2:31:33
obviously, but I like him. And it's
2:31:35
been a while since I've seen his stuff and when
2:31:37
he pops back up in the algorithm or whatever, I'm
2:31:39
like, Oh yeah, he's still making stuff. And every time
2:31:41
it's so good. And he just brings a very unique
2:31:44
perspective, a very wondrous perspective
2:31:46
to this product. Because like, for
2:31:48
example, I've got a Mediquest 3
2:31:51
headset right there. I can't see
2:31:53
it now actually, but it's on my couch. And
2:31:55
so a lot of what the Apple Vision Pro can do,
2:31:57
the Mediquest 3 headset already does not as well.
2:31:59
as well, admittedly, but it does, right? And I
2:32:01
was kind of experiencing that one to myself. And
2:32:04
you guys remember when I was talking on the
2:32:06
podcast and I was like, this is crazy, like
2:32:08
what the fuck, man? And I think now we're
2:32:10
seeing a lot of other people have that
2:32:12
kind of like spatial computing, mixed reality awakening
2:32:15
as they experience what this thing is. And
2:32:18
for me, it's just been very interesting to
2:32:20
watch that unfold and just to see this
2:32:23
new category begin to blossom. Cause eventually
2:32:25
we will all be wearing a little
2:32:27
pair of glasses that do this. It's
2:32:30
inescapable. It is going to happen. There's
2:32:32
no question about it. It will
2:32:34
not be a giant visor. It will be
2:32:37
like a little set of spectacles like Lucy's wearing. I'm
2:32:39
wearing mine right now. Exactly. They help
2:32:41
me see. She's watching YouTube videos
2:32:43
right now while we're on the podcast. So
2:32:46
it's going to happen. And it's very, it's
2:32:48
just really interesting to see one of the
2:32:50
first major salvos in that, in that, you
2:32:53
know, that new front. So
2:32:55
yeah, recommend checking it out. Like, even if you're not
2:32:57
that into tech, go watch the Casey Neistat video. Cause
2:32:59
it's just a great watch. The
2:33:01
way he walks around New York city wearing this
2:33:04
thing and he's on the subway, stands on a
2:33:06
subway step, like again, you know, replying to a
2:33:08
text message in thin air, it's funny. And like
2:33:10
he's standing in a donut shop, like eating it
2:33:12
and everyone else is kind of looking at him
2:33:14
and they think cause he's wearing a visor that
2:33:17
they can't, that he can't see them watching him,
2:33:19
but he can see them. Cause it's a mixed
2:33:21
reality thing, but they're all just standing there like,
2:33:23
yo, what the fuck is that guy wearing? I
2:33:26
really liked the guy on the subway
2:33:28
who said something like, enjoy your
2:33:30
adventure. Yeah. It
2:33:33
was so adorable. It
2:33:35
was so nice. So yeah, that's what I've
2:33:37
been, that's what I've been checking out this week. Jake,
2:33:39
what about you? For my show
2:33:42
and tell, uh, I have a
2:33:44
film called past lives. You may
2:33:46
have seen it, uh, nominated for things, uh,
2:33:49
like awards, like Oscars or whatever Academy
2:33:51
awards. Uh, so I watched
2:33:53
it and it is great. I
2:33:56
absolutely recommend it. It is so.
2:34:00
Is it Korean? It
2:34:02
is partially Korean. Partially Korean.
2:34:05
Characters, yeah, they're from Korea, but it's in New
2:34:07
York. Right, okay. A lot
2:34:09
of subtitles. It
2:34:12
is such a well-written thing. It
2:34:16
is such a simple movie. There are like
2:34:19
three characters, and
2:34:21
I was hanging
2:34:24
on to every single word that every
2:34:27
person was saying in every moment. Like
2:34:30
glued to my chair, and it's simple
2:34:32
human conversations. It's a relationship movie. I'm
2:34:35
not going to say it's a romantic movie
2:34:37
or a drama. It is just
2:34:39
a relationship movie. And I
2:34:41
was into it and
2:34:43
really enjoying it, and
2:34:46
then at the end I just cried. Like
2:34:49
really, like it... Not,
2:34:53
like I, you know, I'm one to like
2:34:55
get emotional when I enjoy things, watch
2:34:57
things, see a great story, feel that emotion,
2:35:00
but it's very rare when something
2:35:03
comes along that really gut punches
2:35:05
you. And
2:35:07
I think this movie did that really well. And
2:35:09
I think if you're the type of person you like
2:35:12
talking about, writing and dialogue and character stuff, I
2:35:14
think this is such a good case study for how you
2:35:16
can do that in such a... The
2:35:19
whole movie, even the cinematography, everything the way
2:35:21
the movie is put together in such a
2:35:23
workmanlike fashion where it is just well
2:35:26
constructed and good with no bullshit.
2:35:29
And yeah, just incredible.
2:35:31
It's called Past Lives. The
2:35:34
actors in it are excellent. The two leads,
2:35:36
they are out of this world. Yeah,
2:35:40
it's slow. If you
2:35:42
just watch Marvel movies, you're going to hate it.
2:35:44
But if you like talkies,
2:35:46
then this is a talkie for you. I
2:35:49
watched it on a plane, and I'm
2:35:52
absolutely bald. Crying. A
2:35:55
person next to you like, are you okay? Yeah. I
2:36:01
think my favorite thing about it is that
2:36:03
nothing feels wasted in that movie. Everything has
2:36:05
such purpose and it's such a
2:36:07
very simple, beautifully told story and I really want to
2:36:09
see it. That and poor things. I really want to
2:36:11
see kind of clean up of the Oscars a little
2:36:13
bit. But- I didn't see
2:36:15
poor things. Poor
2:36:17
things is great, but I don't want to
2:36:19
read any discourse about it. Like, I enjoyed
2:36:21
it so much. I was like,
2:36:24
I just want to switch my brain off and just enjoy
2:36:26
this movie. I'm really talking about Star
2:36:28
Wars. Exactly. I'm
2:36:30
just uninterested in hearing what other people want to say
2:36:32
about it. But the movie that
2:36:35
I watched, I went to see Six,
2:36:37
the musical, which was really cool.
2:36:39
I think I've consumed a lot of it because, you
2:36:41
know, it was really viral a lot on Tik Tok
2:36:43
and so I kind of knew most of the songs
2:36:46
anyway. One thing that
2:36:48
I want to say about it that was awesome,
2:36:50
that was closed captioning. What?
2:36:53
On a stage? Yeah. On a
2:36:55
stage? Okay. And then to the
2:36:57
side, they had a screen that was just closed captioning
2:36:59
the whole show and I thought that was awesome.
2:37:01
It's quite common in opera. It's common
2:37:04
in Japan as well. You can get
2:37:06
subtitles in Japan on stuff. I've
2:37:08
never experienced that. That's cool. Yeah.
2:37:11
They do an opera because obviously you're singing in another language
2:37:13
most of the time and so they just have the subtitles
2:37:15
above the stage. I don't want to know what they want
2:37:17
to- I don't know what they're saying. Yeah, that's right. You
2:37:19
just want to feel it. If they can't make me feel
2:37:21
it, then they're not doing their job. That's right. I
2:37:25
saw that, but I also saw the
2:37:27
Mean Girls musical movie. I'm
2:37:29
so excited. Please tell me. You
2:37:31
don't understand how much I love Mean Girls. I'm not
2:37:33
even being ironic right here. I love Mean Girls. Tell
2:37:36
me. Is it good? I
2:37:38
had a really good time with it. I had a lot of fun with
2:37:40
it. It's very weird because
2:37:43
you kind of have to- you can't
2:37:45
divorce the original movie
2:37:48
because obviously the script is very,
2:37:50
very similar. I
2:37:52
mean, they use all of the iconic
2:37:55
lines. There are some- It has a burn book and
2:37:57
like- It has a burn book. But then there
2:37:59
are some changes that just can- feel weird. Like
2:38:01
they don't sing Jingle Bell Rock, for example, they,
2:38:03
I think, make a song for them for the
2:38:05
musical. A lot of people get
2:38:07
the rights to Jingle Bell probably. Yeah, yeah, yeah. A
2:38:09
lot of characters obviously come
2:38:11
back like Tina Fey's character, other
2:38:14
characters, I'm not going to say
2:38:16
that are in there. Okay. I
2:38:18
think in terms of the songs themselves, I
2:38:21
feel really bad for Angari Rice, because
2:38:23
she's clearly not a singer. And
2:38:26
it's not that what she's done is
2:38:28
bad, but she's up against the girl
2:38:30
who played Moana and
2:38:32
Renee Rapp. And I think
2:38:35
Renee Rapp played Regina on Broadway, and
2:38:37
like she has a music career anyway.
2:38:39
And so I don't think Angari Rice
2:38:41
is a bad singer, but I think
2:38:43
she's set up against two,
2:38:46
at least incredible singers. Like Russell
2:38:48
Crowe. Like Russell Crowe. Yeah, she got
2:38:50
my miz. That's performance. I think we
2:38:52
spoke about it in the past, and
2:38:54
I think the comment section was like,
2:38:56
actually, that's a certain style of musical
2:38:58
singing. It's like called pub singing, I
2:39:01
think they call it. I think that
2:39:03
was what it was called. And then
2:39:05
like, it's a very respected style.
2:39:07
I'm like, okay, fine. It's a respected, established
2:39:09
style of musicals. It fucking sucks. Okay. Russell
2:39:11
Crowe in that movie is bad. He is.
2:39:13
I'm sorry. But like, no, no, anyway. Okay,
2:39:15
so wait, is this movie actually, does
2:39:17
it hold, does it sort of honor
2:39:19
the legacy? Or
2:39:26
is it its tribute? It's not sort
2:39:28
of like trying to reinvent it, like with some
2:39:30
sort of, okay, right. What was that? What was
2:39:33
that Selma show or whatever it was? Like, there
2:39:35
was that one that came out, the tea,
2:39:38
the, was it the Scooby Doo, Selma? Oh,
2:39:40
Velma. Velma,
2:39:42
sorry, Velma, sorry, Velma. I don't
2:39:44
need to write Selma. You feel a long
2:39:47
time so much as a Scooby Doo. Yeah,
2:39:49
right. So it's not that kind of mean-spirited
2:39:51
reimagining of the sort of material. No,
2:39:53
no, it Completely honors the source of material. I
2:39:55
mean, Tina Fey wrote it as well. I Think the
2:39:57
biggest difference is the way that they have modern. I
2:40:00
just because of the see. Social.
2:40:02
Media for now. much hornets. Eight or so. They. Have
2:40:04
like a tick tock. They have. To.
2:40:08
See know how there's a scene in the movie
2:40:10
where Regina the is they cut the the boob
2:40:12
of the the shirt and full and for they
2:40:14
and so like instead of that it's something where
2:40:16
she has her makeup gets ruined and they turn
2:40:19
it into a tick tock filter or they will
2:40:21
use the on instagram so they mana is in
2:40:23
many. Title refers farming as. So
2:40:27
I do. I really. Liked
2:40:29
it and a fun time at all. The had half
2:40:31
a bottle of wine with. I went in and I
2:40:33
was with my team. Good friends and we were the
2:40:35
Alamo Drafthouse. Oh it's like a good. Vibes: Pentagon
2:40:38
nothing really good Sure that
2:40:40
your own popcorn. And. So on
2:40:42
I got the wings which a pretty good. Idea.
2:40:46
And yeah, we have more wine so.
2:40:48
At a fun time. Of the loss of
2:40:51
my one non video games from a couple
2:40:53
to. The film per second. Frames
2:40:56
Mom and I was Robinson's i Was
2:40:58
You Tube videos hum yeah nerd similar
2:41:00
walking around wearing vices on their face
2:41:03
on him. Uma gradually brought up stand
2:41:05
at the end and room. Or
2:41:09
I will be working in a
2:41:11
couple weeks. I thank you so
2:41:13
much for watching if you been
2:41:15
leaving comments rating the so and
2:41:17
buff I'd things we appreciated and.
2:41:19
Makes me feel better. Thank you. Magazine.
2:41:21
Those are feeling in my tummy. Titles.
2:41:24
Until and. Reflected
2:41:26
signed you. Run a
2:41:28
very. Very around now. Harada
2:41:31
router as. Somebody listening on
2:41:33
Spotify right now is like way Y
2:41:35
U S messes up your some sort
2:41:37
of ice. And take
2:41:39
about you. Ah you tube.com/jake
2:41:42
Bow Leno and cast Me on
2:41:44
the Friday New show and the
2:41:46
before he by videos on game
2:41:48
ranks and also and frames per
2:41:50
second podcast. As well enough
2:41:52
this Saturday so was a clear sir.
2:41:54
I'm. I'm and everything at least
2:41:57
in games you can find me and
2:41:59
a job. The Spot in Giant
2:42:01
Bomb or we're doing joe. Just
2:42:03
bizarre adventure. On just as Bizarre
2:42:05
Adventure we're back with a couple.
2:42:07
Obama Now back to Jojo to
2:42:09
and found Cool Cool Cool Shake
2:42:12
take home. Pay.
2:42:14
Shoes and go to bed.
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