Dale interviews Drew Wale about the Dretelia campaign setting, which is based on his chronic illness, and the importance of vulnerability and authenticity in creating meaningful and resonant tabletop roleplaying games. We discuss how drawing on personal experiences and emotions can help to create more engaging and immersive worlds, and how being open and honest about our own struggles can help to create a more welcoming and inclusive gaming community.
0:00 Introduction: Help caption the D&D cartoon03:51 Interview: Drew Wale and Dretelia Campaign Setting50:07 Patreon Showcase & closing
Manually captioned. Transcript available at our website.
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