Podchaser Logo
Home
Game UX Podcast

Ahmed Salama

Game UX Podcast

An Arts, Design and Technology podcast
Good podcast? Give it some love!
Game UX Podcast

Ahmed Salama

Game UX Podcast

Episodes
Game UX Podcast

Ahmed Salama

Game UX Podcast

An Arts, Design and Technology podcast
Good podcast? Give it some love!
Rate Podcast

Best Episodes of Game UX Podcast

Mark All
Search Episodes...
Seb is a passionate evangelist for player insight in game development, having led research projects for over 200 games at Player Research. He authored two chapters of the Games User Research book, regularly lectures on topics around user resear
An interview with Jonathan Bédard, UX Director at Ubisoft Quebec City. He has taught game design at college level and his work can be found in games like Assassin's Creed 3, Black Flag, Odyssey and Immortals: Fenyx Rising.
An interview with Dave Gibson, Lead UX Designer at Creatures Inc. From Canada and graduating from Vancouver film school, he has worked at companies like EA, Capcom and Walt Disney before heading out to Tokyo, and even working in Australia for a
An interview with Alister Felix Lee, a Senior Experience Designer at EA working on The Sims. Alister grew up in Hong Kong before moving to San Francisco to study Computer Science and Animation. His work can be found in games like The Sims Mobil
An interview with Fernando Forero, a Colombian Senior UI Artist at Blizzard. Fernando started his design journey as a print designer in his native Colombia, before making his way to Europe, through Poland to Germany. He is an avid artist and ty
An interview with Emma Varjo, a UX designer and team lead who has started her career as an engineer before segwaying into game user experience design. She is currently UX Lead at Frozenbyte in Finland, her most recent work can be found in Trine
An interview with Anna Brandberg, a UI/UX designer and Twitch streamer who has started her career in games working on boardgames and is known for her work on several mobile games, like The Sims: Freeplay and Need For Speed: No Limits. 
An interview with Erik Ortman, a Senior UX designer at EA DICE who has shipped several mobile apps, the Battlefield 4 commander app, Battlefield 1 and Battlefield V.
An interview with Carlos Villarreal Kwasek, a UI artist at EA DICE who has shipped Battlefield V, Battlefield 1, Need For Speed (2015), Need For Speed Rivals, Syndicate, Deadspace Extraction and the Goldeneye reboot for Nintendo Wii.
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features