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Adventure Maximus! -- Teaching the Next Generation of Gamers to Play

Adventure Maximus! -- Teaching the Next Generation of Gamers to Play

Released Saturday, 12th July 2014
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Adventure Maximus! -- Teaching the Next Generation of Gamers to Play

Adventure Maximus! -- Teaching the Next Generation of Gamers to Play

Adventure Maximus! -- Teaching the Next Generation of Gamers to Play

Adventure Maximus! -- Teaching the Next Generation of Gamers to Play

Saturday, 12th July 2014
Good episode? Give it some love!
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Francis Hogan designed Adventure Maximus! to be a game where kids easily create characters, plan and run adventures, find treasures and be heroes! Like most role playing games Adventure Maximus! inspires creativity and problem solving, but unlike computer and console based rpgs it provides quality face time with family and friends.


Francis launched Adventure Maximus! on Kickstarter last year and recently sold out of the first run of the Eden Studios published role playing game. Francis joins us to discuss the recent trend of designing games for younger players, how he got into the hobby, what it was like to run the Kickstarter campaign, and what's next for Adventure Maximus! Let's just say that a good name might be Ad Astra Maximus!

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