Ghosts on a Train feels like sitting down to play a game with old friends.Instead of the usual D&D actual plays, GoaT uses Ghost Lines as the base RPG. It comes with its own completely different steampunk/Cthulhupunk mythos, which gives it a fresh feel.That's helped by the three players and Greg, the GM (or 'conductor'). Each of the players - Hannah, Guy, and Stefen - have their own very different character and style of playing, so there's always something to listen to, and laugh about.And there are lots of laugh-out-loud lines and scenarios (e.g. the hot tub on the train, the beans, the pumpkin), and you can tell that they're having a lot of fun playing.Unlike D&D, which tends to be DM-driven, Ghost Lines seems a lot more cooperative. The players are not only creating their characters and deciding what to do in situations, but the GM calls on them to describe people and things they encounter. As a result, the story and landscape are powered by the imagination of all four.There are a lot of through lines and ongoing mysteries, for those who like the Lost style of storytelling. The tone is mostly light and silly, with some more serious scenes along the way.Lastly, the story is structured episodically, with on-train and off-train arcs, so there are several points the listener can jump in at without feeling like they've missed out on all the fun.Recommended.