... or what you can learn from Red Dead Redemption.
Schrier talked to GuardianGamer about why she thinks games like Fortnite and Red Dead Redemption can be useful teaching tools.
Dr. Karen Schrieris an associate professor and founding director of the Games & Emerging Media program at Marist College. She is also the director of the Play Innovation Lab. For the 2018-2019 year, she worked on a project related to games, empathy, and bias reduction as a Belfer Fellow with the ADL’s Center for Technology & Society.
Before becoming a professor at Marist, she spent over a decade producing websites, apps, and games at places such as Scholastic, Nickelodeon, and BrainPOP.
Schrier has written over 40 publications, is the editor of the book series Learning, Education & Games, published by ETC Press (Carnegie Mellon), co-author of a UNESCO whitepaper on empathy and games, and co-editor of two books on games and ethics.
She has co-created digital properties such as Awesome Upstander, an anti-bullying mobile game, and the Daytime Emmy-nominated Mission US: For Crown or Colony? She holds a doctorate from Columbia University, master’s degree from MIT, and a bachelor’s degree from Amherst College.
Her new book, "We the Gamers," shows teachers and parents -- or anyone else-- how they can use video games to teach ethics and civics. The book provides lesson outlines, tips, case studies, and design toolkits.
Production notes: This episode was produced by Sarah Lai Stirlandand engineered by Gabe Grabin.
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