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Fine Blueprints

Fine Blueprints

Fine Blueprints

A Games, Hobbies and Arts podcast
 1 person rated this podcast
Fine Blueprints

Fine Blueprints

Fine Blueprints

Episodes
Fine Blueprints

Fine Blueprints

Fine Blueprints

A Games, Hobbies and Arts podcast
 1 person rated this podcast
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Episodes of Fine Blueprints

Mark All
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 Today we bring you another episode of DICE EXPLODER, the show where host Sam Dunnewold breaks down one ttrpg mechanic with a friend.On this episode, Sam talks with Thomas Manuel of the Yes Indie’d podcast and the Indie RPG Newsletter about Sec
Today we've got sneak peak of the first episode of DICE EXPLODER, a new show on the fiction first network.Each week on Dice Exploder, Sam will have on a new cohost, and they'll bring one RPG mechanic that we'll break down as far as we can. It's
We're back with another episode before Sam takes over for a bit. Today, Ted joins us to talk about his upcoming game, The Last Caravan, kickstarting very soon! Ted and Ray discuss travel mechanics and converting the phase structure of Blades wh
We're finally back with a hilarious episode! Long-time Fiction First Network contributor Sam hosts Healed and Skelpie to talk about their games, Most Trusted Advisors and That's Right, I Did It!We talk about how to allow the players to create h
Today, we talk with members of the Desperate Attune actual play podcast about their adaptation of the U'Dudasha setting, an aspect of the Special Edition of Blades in the Dark. Tree and Prince talk about setting aspects they've added, excitemen
We're joined today by Jex to talk about their game, Bump in the Dark, and how using the cinematic techniques of film and TV can help add vibrancy to your game and bring players into the writer's room of story telling. We talk about some of the
Today we're joined by Ray of Mythopoeia to talk about TTRPG publishing, including the risks brought about by the pandemic and economy. Ray also talks about how he teamed up with TTRPG author Fenix to publish The Wildsea, and where he's going ne
Continuing off last episode's discussion of Blades modules, we invite some of our most experienced Blades in the Dark GMs for a roundtable discussion about GMing and creating community content.We're trying out a new way to do an intro, so let u
Today, Sam joins us to talk about his Blades in the Dark supplement, Doskvol Breaths, a series of vignettes to replace downtime actions. We also talk about designing Downtime in your game, even if your game doesn't formalize it like Blades does
We are joined today by none other than one of the Fiction First network's members, Riley, to talk about their game, As The Sun Forever Sets, a game of survival against Martian invaders in Victorian England, inspired by War of the Worlds. We als
Today, Justin and Nychelle are joined by Danielle to talk about their Animorphs game, Idiot Teenagers With A Deathwish. She talks about what inspired her to make a game based on the Animorphs series, and how she shapes the core themes and power
Today, Oliver joins us to discuss his games Minutes to Midnight and Intergalactic Kammerjager. We talk about the mechanics that make IGK a comedy TV-show game, and the spy-thriller side of Minutes to Midnight. We also talk about games of altern
In the first episode of Fine Blueprints, we change things up already!Today, host Justin is joined by two designers: Cass of Undead Awakening and Yuri of Glamour of our Youth. Both are very different games about the similar themes of monstrous a
We're back, with a new name and a new network!Welcome to Fine Blueprints, a part of the Fiction First network. We all wanted to re-introduce ourselves!Follow our new Twitter! https://twitter.com/FictionfirstNetNychelle: https://mistletoe-kiss.i
We're back! Today, we talk with Em Acosta about the stretch goals rapidly approaching for Exiles, a new dark fantasy TTRPG, funded in 48 hours and live now on Kickstarter!The Kickstarter ends in under 24 hours, so swing by right now: ttrpg.link
Today, Mark and  new host Erik are joined by Karl, author of Mountain Home, a forged in the dark game about dwarves establishing a new home in the mountains. We talk about how emergent narrative in the inspiration, Dwarf Fortress, evokes the na
Today, Nychelle is joined by Michael Low from Luck of Legends, an educational creative writing and story game camp, about the first chapters of his new game project, Stories RPG. We talk about running and designing games for kids, and how they
Today, Justin returns as a guest to talk about his current project, CHEW, an official spinoff forged in the dark game based on the best-selling CHEW comics by Image. Justin and Mark talk about incorporating humor into the typically more gritty
Today, we're trying something new! We recently ran an Actual Play stream of External Containment Bureau (ECB), and we brought on the cast of the stream to talk about how it went, their favorite parts, and some insights into the game!Please let
Today, Mark is joined by Cohan and Garrett of Poor Students to talk about their one-page  game Subconscious_Routine, submitted as part of the Applied Hope game jam. They discuss how they limit both the overall rules and the players' available a
Today, Umbra joins hosts Jacob and Nychelle to talk about his game Future.Shock, as well as how resolution mechanics (dice, cards, etc.) affect the tone and fantasy of your game. He describes his transhumanist game, but also discusses how to te
Today, Mark is joined by Michael, author of a number of forged in the dark games, to talk about A Torch in the Dark, his single-player dungeon-delving/revolution game. We talk about how "the conversation" which usually happens between players a
Today, Stefan joins hosts Nychelle and Mark to talk about his game Fistful of Darkness, the impact of the touchstones you give on defining how your game plays, and also the effect of the hellish economy of the system. Last year, Nychelle ran a
Today, Justin is joined once again by Laurie to talk about his game, Hieronymous, a FitD hex-crawl game through the artwork of Hieronymus Bosch. He talks about what inspired the idea, and how to get inspiration from art. We also talk about Lich
Today, Jacob and Ian are joined by Adam Bucceri to talk about his new, setting-agnostic game, Enter the Survival Horror! We discuss how the Doom Clock and related mechanics set the survival horror tone, and how to enable the players to take on
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