The party's wits and endurance are put to the test as they try to overcome the perils of the Ryme Sphere and make contact with Clandestryx...
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The world of Vigil is on the brink of a new age...
Our story began with four adventurers drawn to the Kingdom of Candorne for their own hidden reasons. They were granted a mysterious offer in the capital city of Karden, proof their worth as adventurers and they may receive patronage from a rich and influential benefactor.
After rescuing a young woman cursed with an uncontrollable magic, the party returned to Karden and were granted audience with their employer.
Ludomoir Nostrov, the wealthy and enigmatic aristocrat also known as The Immortal Man, revealed to the party that he leads The Infinite Alliance, a collection of individuals devoted to protecting Vigil from evil and darkness.
The party agreed to join The Alliance and set out on their first official quest. Investigate why two of the divining rods scattered across Vigil that allow The Alliance to forsee evil and corruption, are no longer functioning...
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Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).
The party:
Character artwork by the wonderful: https://twitter.com/_beejuice
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