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#042 - Mark Rosewater

#042 - Mark Rosewater

Released Saturday, 3rd November 2018
Good episode? Give it some love!
#042 - Mark Rosewater

#042 - Mark Rosewater

#042 - Mark Rosewater

#042 - Mark Rosewater

Saturday, 3rd November 2018
Good episode? Give it some love!
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“Magic is a game about change…we’ve been spending the last twenty-five years figuring out how to make it even better.”

The legendary Mark Rosewater, Head Designer for Magic: The Gathering, joins “Humans of Magic” to discuss the finer nuances of designing for the best game on the planet. Hear Mark talk about why building a Magic set is like building a house, how his process has evolved, and why you should be excited about Magic’s future.

Timestamps:

2:55 Introductions6:00 Mark’s family and Rosewater gaming night10:16 Playing games with Richard Garfield12:00 Mark’s role at Wizards—the “building a house” metaphor14:26 What feeds exploratory and vision design?17:58 What skillsets do Magic designers need, at each stage of the process?22:42 The evolution of the design process—then vs. now27:55 Designing the house for different player demographics30:32 Compartmentalized design teams—what are the tradeoffs?34:21 “Game design is about iteration”40:58 Inspiring everyone working at Wizards to live the core values44:12 Transparency, open communication, and cross-team collaboration47:17 What does Magic need to do to stay relevant?49:04 Thoughts on the state of Organized Play?49:57 What advice would Mark give to a younger version of himself?52:01 What advice would Mark give to a first-time tournament player?

Enjoy!

To support the Humans of Magic podcast go to: www.patreon.com/jameshsu

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