What happens when a writer tries to make oppressed robots stand in for tons of different kinds of real marginalized people in the same story? A confusing, frequently offensive, occasionally interesting mess. Amanda Jean joins the podcast to tackle Detroit: Become Human, a game that tried to make its robots an allegory for everything at once.
Content notes: We discuss some real-world atrocities the game alludes to, including the Holocaust, American slavery, domestic abuse, sexual assault, and antisemitism.
Listen to Amanda's previous, very thorough breakdown of Detroit: Become Human here
Show notes, including some of the scenes we discussed, here
Tune in next time for our discussion of the game's fandom, which took the game's characters (and a few who barely appeared in the game) in some unexpected directions.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More