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Buster Swordin' Makes Me Feel Good

Buster Swordin' Makes Me Feel Good

Released Friday, 23rd February 2024
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Buster Swordin' Makes Me Feel Good

Buster Swordin' Makes Me Feel Good

Buster Swordin' Makes Me Feel Good

Buster Swordin' Makes Me Feel Good

Friday, 23rd February 2024
Good episode? Give it some love!
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Episode Transcript

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0:00

Reese's Peanut Butter Cups are the greatest, but

0:02

let me play devil's advocate here. Let's eat,

0:04

so... No, that's a good

0:06

thing. Uh... That's definitely

0:08

not a problem. Reese's,

0:11

you did it! You stumped this

0:13

charming devil! In

0:16

the tradition of radio classics, here in Tales

0:18

of the Night are

0:21

the stories, horrors, and

0:23

legends that inhabit the streets of Mexico

0:25

and Ibero, America. The

0:28

darkness of the most successful and

0:30

acclaimed horror podcast across all categories

0:32

in Latin America looms over

0:34

you. Now in English.

0:38

Tales of the Night. Tune in now. But be

0:40

warned, because in the silence of the dark, you

0:43

might just become the next protagonist of Tales

0:45

of the Night. Listen to Tales of the

0:47

Night, wherever you get podcasts. Hello

0:58

and welcome to the iGen UK podcast

1:00

on our big blockbuster week. We've got

1:03

some big things to talk about this

1:05

week. Final Fantasy 7 Rebirth, June

1:07

Part 2, and the

1:10

new roguelike that's taken over my life, which I'll

1:12

tell you all about later. But first, anyone watching

1:14

Lob is Blind season 6? I am. Yeah.

1:18

Always. I love that show.

1:20

I never really watched that show, for some reason I

1:22

just needed something to turn my brain off of this

1:25

week and I was like, I'll go watch this. They're

1:28

just all doomed, aren't they? It's never going to work.

1:31

It'll be like every season where like one or two of them

1:33

will make it, but then majority of them, you can already see

1:35

the writing on the wall for a lot of them. It's

1:38

just, I get the experiment. It's a fun reality show. That

1:41

isn't how life works. It's not going to work like this.

1:44

That's right. Do you know what? When

1:46

I saw there was a new season, I was like, so excited. Because

1:48

it's the show that me and my wife watch together and we just

1:50

bitch about everybody on the show. It's like, we

1:53

don't watch many reality shows, but it's one we do like. If

1:55

there is one very cute couple who could actually

1:57

work, but they Just seem like two nice people. They're

2:00

actually a good couple. allow the as he gonna

2:02

which ones you took bad I see what should

2:04

I thought well i bore and move have to

2:06

go get married or what about because the drama

2:08

and I like the ones whether the love triangle

2:10

and then they meet the of the person he

2:12

realized oh senate race and you big pharma at

2:14

love it's been a summit. He'll have a team

2:16

of. Thought. And all nice

2:18

says it. Reality, it's not my bag.

2:20

Success is surveys have some reason I

2:23

once yeah, what's that? One season at

2:25

ease Netflix things on my. Ass.

2:27

Muscle for the era. think the older male that

2:29

get a reward sites not ones that one as

2:31

just where they'll be blow to cope with a

2:33

man who have that if one of them wants

2:35

to get married and the other one doesn't answer

2:37

it's like I bloody the final to mail and

2:39

what they do with a subscriber is the allies

2:41

yet where they will be done on around me

2:43

on a on what partners I'd like to they

2:45

get to live and someone else for like three

2:48

to see what life would be like with someone

2:50

else. And then then megabytes of average

2:52

apart of and say okay now to watch want to

2:54

marry you and on Sometimes when I'm with said sense

2:56

of they fall in love with the person that they

2:58

as is set up Voted me mad is Mullet I

3:00

was. Ten suggested he needs gone

3:02

to reality show and give your partner an

3:04

ultimatum like in a week. If you don't

3:06

Mario got a new release is probably not

3:09

in the right play. Absolutely. These people are

3:11

is extremely naive to the see choice and

3:13

I says. That a lot of time

3:15

they want to do the says because they want

3:17

to say the way to become plate is actually

3:19

But I like that because they will. They will

3:21

do stupid things because of bad effects of fun

3:23

television. Good. While there

3:25

we go there is a little

3:28

the yearly Netflix reality romance bump

3:30

for them until they needed I'm

3:32

sure as probably what most people

3:34

watch on Netflix these days and

3:36

see that murder documentaries or or

3:38

romance a reality and we gets

3:40

ah phone fancies. Seven.

3:43

Rebirth. Said it right there

3:45

we go as low bad romance in the

3:47

if you lot going on a date with

3:49

dogs aura women or men s our spare

3:52

we'll go until outlay or I'm sure but

3:54

I'm a thing we can all agree. We'll.

3:57

very very very much enjoy this game not

3:59

say it doesn't in places but

4:01

we all think it's a very fun game. Should we start

4:03

with about what we love about this

4:05

game first? Which is, I don't know, where do we want

4:07

to start? Do you want to start with the combat? It's

4:09

still good, isn't it? Yeah, I find it so hard to

4:12

talk about the things I love because I just, honestly, I

4:15

find that in life in general but I just enjoy

4:17

them and it's the niggly thing that I always have

4:19

things to say on. Okay, well we'll get on to

4:21

the nitty-clay. I know, I know, I know. Okay,

4:24

this is something I thought last night that I'm

4:26

sure you guys are in agreement with. I

4:29

think it might be one of my favourite

4:31

open worlds, just

4:33

in terms of how the areas are

4:35

built because they're so packed, so dense

4:37

and each one is so uniquely designed

4:39

in how you get around them and

4:41

manoeuvre around them. I always feel like

4:43

I'm discovering new crevices, new corners. It's

4:46

like the opposite of these, especially Fireman 16

4:48

which are just flat landscapes. It has. It

4:51

sort of, I think, takes you by

4:54

surprise in the fact that the very

4:56

basic fundamentals of the six

4:58

is the kind of open world hubs that

5:00

are in this world and

5:03

you work out what you need to do

5:05

in them by activating towers which is the

5:07

oldest trick in the open world book at

5:09

this point and feels like it should be

5:11

really like trie and

5:13

an old hat and boring

5:16

and whilst, you know, kind of like actually activating

5:18

those towers is exactly what you've done in Far Cry,

5:20

each one's a little bit different to Climb and

5:22

then you activate it and it puts things on your

5:25

map. I think what you

5:27

said, Dale, is these maps are

5:29

constructed not like typical

5:31

open worlds. They're almost,

5:35

it's not as twisty and knotty as God

5:37

of War's level design but if you spread

5:40

that out over a much larger place, it's

5:42

kind of got a bit of that to it. You

5:45

can't just beeline from A to B. Getting

5:47

from A to B will always require you

5:49

to find like an interesting route which might

5:51

require you to use a chocobo that has

5:53

a unique ability. It might require you just

5:55

to think a little bit about how am

5:57

I going to climb this area, how am

5:59

I going to narrow this area. the gay

6:01

or it might require so of like fighting

6:03

through different so of enemies and stuff like

6:05

that and the fact that it's never a

6:07

cases. Just. Follow my

6:09

compass direction, it makes you feel really

6:11

engaged and when I was talking about

6:13

a preview I spoke about this by

6:16

them adding games to fight the climbing

6:18

and soul. I be able to swim

6:20

and stuff like that while a lot

6:22

of that is a bit too slow

6:24

for its own good as the sense

6:26

of adventure. And. Everywhere you've got

6:28

to go in the open world it feels

6:30

like you are on an adventure and it

6:32

helps that everybody tags along with you. See

6:35

Got this big group of kind of by

6:37

the end of the game like eight people

6:39

tagging along with the each one has their

6:41

own climbing animation, swimming animation, walking animation and

6:43

it really feels like those moments in like

6:46

Lord of the Rings when you got the

6:48

shots and the entire saw the ship is

6:50

tracking across the world. It gives you that

6:52

and so I think it's It's an open

6:55

will that is consistently engaging because of that

6:57

and. He swore yeah I like thought that

6:59

ago. Even like each area has it's own clerk

7:01

like sites guarana know all of them a great.

7:03

Some of them are a little annoying to go

7:05

around for at least I do like the this

7:08

game even Still pretty much the very end is

7:10

throwing me things your way and nice things to

7:12

do like love them at the appeal but it

7:14

never have to. I say never maybe only once

7:16

or twice for like twenty minutes. threats. his was

7:19

either. Close the board in this

7:21

game so it's giving you something different to

7:23

do. And it's Lights Family that combat is

7:25

just at. One of my favorite combat systems

7:28

in any games and is for a pretty

7:30

much the same as the As remake with

7:32

a few wrinkles added. The I just enjoyed

7:34

playing it so much. that's the thing like

7:37

even when the stories and progress and seamless,

7:39

I enjoy playing this game so much. In

7:41

that spirit is a game you wouldn't enjoy

7:43

planet right and I just. I

7:46

said. Even any terrier light you'll

7:48

have a similar checklist of things to do.

7:50

Like you said, like they'll be lights. These

7:52

proto relic quests which are at first glance

7:54

heat and light dismisses our just like open

7:57

mode villa stuff. I think. i'm

7:59

but I don't know what

8:01

happened on Google Meets, there we go. A

8:04

little like, a little thumbs up there. A little thumbs up

8:06

there and pops up on your screen. What was it? It

8:08

wasn't Google. I don't know

8:10

what I pressed there. Stop me a mid

8:12

thought. I saw all of our faces just

8:14

going, what happened there? Anyway, I

8:17

was talking about Open World quirks. And

8:22

they're like, there's this list of, like I

8:24

said, these proto-relic quests that are in each

8:26

region. And I think at first

8:28

you could dismiss them as just Open World filler and

8:30

just like, go here, collect this thing for someone, or go here

8:32

and beat this thing for someone. But

8:35

in each region, they're a completely different type of quest,

8:37

and I like that they didn't just, it would have

8:39

been very easy for them, for example, to do, don't

8:41

want to keep the barriers to Final Fantasy XVI. But

8:44

like, those side quests were the same thing

8:46

the whole way through, and they were basically

8:48

all fetch quests. Like these were, there's so

8:50

much better variety. And not all of them,

8:53

like you said in your preview, Matt, not all of

8:55

these mini games and quests are pinnacles of game design,

8:57

but they're all varied enough that you're

9:00

not doing the same thing 20 times. You'll,

9:02

a maximum, probably do the same thing four times.

9:04

For a game that is, you could potentially play

9:06

this for 100 hours. And

9:08

I do feel that every single hour of

9:11

your play, it's not that you're going to be

9:13

doing something completely different every single hour, but

9:15

I think you're never going to have

9:17

a sequential set of like four hours

9:19

where you're doing the same thing for

9:21

four hours. It feels like every 30

9:23

minutes, even in the main quests. And

9:25

sometimes, sometimes it asks you to

9:27

do some shit. Like there's a bit later,

9:29

quite far into the game where you just

9:31

have to spend about 20 minutes throwing boxes.

9:34

And it's really bad. But

9:36

immediately either side of that are

9:39

completely different activities that you'll be doing. Some of that

9:41

will be very combat heavy, some of it will be

9:43

very exploration heavy. And then you'll go into a section

9:45

which is very dialogue heavy. And

9:48

then you go into the open world where every

9:50

third quest that you're doing is

9:53

like a weird mini game that you'll

9:55

play once and never see again. It's

9:58

really strange. Main

10:00

story at times like they are mini games a lot of

10:02

them are optional but at times you're like you will be

10:05

spending two Hours stretches just playing mini games, which I enjoyed

10:07

because I find them fun and I'm having fun playing this

10:09

game But I do see it could it

10:11

does slow the plot down We'll get on to

10:13

probably story later because that's where quirks will happen

10:15

But like I just want to about the

10:17

characters and I feel like they do and this kind of links

10:19

to story They do such a less people don't

10:22

know I'm I Haven't I've

10:24

only have played the first like few hours of the

10:26

original Final Fantasy from 97 So I

10:28

don't have a great connection to these characters apart

10:30

from in remake So you guys love the original

10:32

to death and know it inside out like I

10:34

thought this game did such a great job More

10:38

than like I never felt the in the first game.

10:40

I had a fantastic time I loved it by never

10:42

the characters are like all these are a cool group

10:44

of characters this game That's such a

10:46

great job at connecting you to those characters

10:49

I think through side quests through the main

10:51

story and I just I really do like

10:53

care about all these characters now and it made

10:55

the main story at times mean more and There's

10:58

just I wet like I don't know

11:00

if this has always been the case And I'm probably like

11:02

regret saying old news like to me cloud is the worst

11:04

character in this game and everyone around him is better That's

11:08

how I felt in this in this one. I'm sure about that,

11:10

but I would say this is the best portrayal

11:13

of these characters and me Matt have spoken about

11:15

this idea of like You know when you got

11:17

30 years of these characters being out in the

11:19

world It's you know makes it a little bit

11:21

with hindsight makes it a little bit easier to

11:24

refine them and make them More palatable

11:26

like I think personally from the original game But

11:28

I had no attachment to Yuffie at all in

11:30

the original game I never had any interest in

11:32

her but all of a sudden now in this

11:34

game to some of the clever writing and characterization

11:37

I've done I've grown attached to

11:39

these characters like way more than I ever

11:41

have always easily just be irritating and she's

11:43

not and like times This is a day,

11:45

but like ultimately you understand her character. She

11:47

has more dimensions to her Understand like why

11:49

that's that part of a personality exists And

11:53

there are moments where it leans a little bit

11:55

on emotional blackmail at times, but it most of

11:57

the time I think it works. Well, it's even

11:59

bits like I don't really care about these characters.

12:01

There's one bit like the end of Far Quest

12:03

I was just playing, I think it was Aerith's

12:05

theme on the piano to some cats and I

12:07

found myself like choking off of this I don't

12:09

why do I care about this so much I

12:11

was like I only just like I haven't known

12:14

these people along but yeah and Barrett I just

12:16

love barry and his story and in this so

12:18

much. I think the writing has been significantly improved

12:20

and obviously the original English language version of it

12:22

was full of like weird translations and stuff and

12:25

also like very even though some of these

12:27

characters are still stereotypes to a certain degree

12:29

like it was even worse than the original so

12:32

like these years of refining this dialogue

12:34

and just and making their interactions so

12:36

much more palatable like um Red 13's

12:38

um side stories like one of my

12:41

favorite stories from the original and I

12:43

just think they've just expanded on

12:45

it and made it even stronger this time around.

12:47

Was that always in the main like well all

12:49

that that's a question I like we're not spying

12:51

on people like are all these because

12:53

all these quests on the mainline path with these characters

12:56

they seem like they might once upon a time have

12:58

been side stories or are they always just part

13:00

of it? Only um so Yuffie's was

13:02

a side story and Vincent's but they

13:04

were optional characters as well but everything

13:06

else was part of the main story

13:08

yeah cool yeah I'm

13:11

just yeah I love that we can talk about story now

13:13

because you guys probably haven't what to say

13:15

about this than me like I I

13:17

enjoyed the story I do feel like for long

13:20

stretches it kind of it does put the main

13:22

threat into the background you're kind of left at

13:24

times thinking like what are we actually like

13:26

what is what is the main goal here like

13:28

where where is Sephiroth he goes missing for long

13:31

stretches um but I don't know

13:33

if that's how the original game was and

13:35

that's kind of an inherent problem of this

13:37

middle section yeah essentially so the

13:40

the worst thing that you can say about the plot of

13:42

this game is that there is no plot um

13:45

because it it is taken from a

13:47

section of the original game in which

13:50

they have established that Sephiroth is a villain and

13:52

they probably need to stop him and

13:55

this is a almost slightly aimless

13:58

journey to pick up a a

14:00

bunch of characters, each one that has

14:02

their own motivation to help Cloud stop

14:04

Sephiroth, and it's really only when

14:06

you get to the end of this section of

14:08

the game that it starts to clarify why

14:11

Sephiroth is such a distinct threat. Well

14:14

when you turn that section, which I would

14:16

say is probably about 8 to 10 hours

14:18

of the original game, when you turn that

14:20

into at bare minimum a 30 hour RPG,

14:22

which is going to be if you just

14:24

play the story, at max a

14:27

100 hour RPG, you do have a

14:30

game that sort of feels like it's just spinning

14:32

the wheels for a certain amount of time, but

14:36

I feel if you can look past that and

14:38

play this as a character piece rather

14:41

than a plot piece, then what you're going

14:43

to get is lots of segments

14:45

of characters

14:47

being introduced and explaining

14:49

why you should care about these people

14:52

and why you should care

14:54

about the world they're from to

14:56

make the much more apocalyptic third

14:58

game feel like it's worth going

15:00

into. I would say this game

15:02

definitely feels more like you play

15:05

Mass Effect but you're just doing the loyalty missions.

15:07

Yeah. And I remember thinking that in the original

15:09

game as well, I was like, okay, now we

15:11

go to Red 13's home, now we go to

15:13

Barrett's home, and you do loyalty

15:15

missions with all these people, and like Matt

15:17

said, it's only really at the end that

15:19

we're like, okay, now we're starting to put

15:21

things in order of where we're heading, what

15:23

our goals are. I

15:25

will say, as though it did kind of, I wouldn't

15:27

say it ever frustrated me because I was just always

15:29

enjoying where the story went, like all the funny places

15:32

it went, like you go to a place like Cossosil,

15:34

Del Sol and Goldsalls and just have a fun time.

15:36

It never truly frustrated me, I was

15:38

always having a good time. I think that's because

15:40

it reminded me of what I like about like

15:42

a Dragon and the Persona game so much is I

15:45

just like kind of hanging out with my friends in

15:47

those games and that's what you do a lot in

15:49

this game is kind of, you're like, they even, they

15:51

know it's ridiculous, at times they'll be like, oh,

15:54

can we just go and have fun in this amusement park?

15:56

And clouds kind of like, but everyone's like,

15:58

yeah, let's do it. And you're kind of like. Yeah, let's

16:00

do it. Why not? Let's have some fun. We

16:03

kept like, we're not going to obviously spoil what

16:05

happens at the end of this game. Neither

16:08

really what happens in the 1997 original or in

16:10

this one. Or how, if at

16:12

all, it differs. But like, I think

16:14

we can all agree and I think that's been the

16:17

consensus I've seen in almost every review. It's

16:19

like, the ending's just messy, right? It

16:21

doesn't necessarily give you, and that's the, I think

16:24

that's probably the most frustrating thing about this game

16:26

is you can have dozens and dozens of hours

16:28

of fun, but it doesn't quite

16:30

land its ending. It is a problem. It

16:33

is what the actual turn we're looking for is. It's

16:36

a mess. It is a very clunky mess

16:38

and we've been speaking about it already and

16:40

saying like, this idea of

16:43

trying to create ambiguity and

16:46

you know, leave you with questions and stuff, but

16:49

it's going too far down that direction. And

16:51

there's times where you just need to be

16:53

clear. I

16:56

also think having, so it took

16:59

me a while to come around on the end of

17:01

Final Fantasy Remake. You know, that was a game which

17:05

essentially breached fate, which meant that

17:07

anything could happen in this second

17:09

game. This

17:11

second game is, I would

17:13

say, between 85 to 95% just

17:16

a straight remake of the original game.

17:18

And obviously much more expansive

17:21

because it's a huge new RPG

17:23

with modern storytelling

17:25

techniques, modern graphics, modern combat techniques.

17:27

So it is much bigger and

17:29

expensive, but it is still for

17:31

the most part the same story

17:34

with the final five hours of the game, which

17:36

is where it goes a bit skeweth. And

17:39

so I'm starting to question what the

17:41

value of doing this whole breaking

17:43

of fate, and it's not going to be the same as

17:45

what you remember is, when so

17:47

much of the game is

17:49

brilliant as a just straight up

17:52

remake in the same way that the Resident

17:54

Evil games remake. Yeah, it's like they're kind

17:56

of caught in between two spells, right? It's

17:58

either be completely faithful or just go... bonkers

18:00

of it and that kind of in between. I do

18:02

feel like kind of conned a little

18:04

bit because I really love this game and I

18:06

love the original in this because it's replicating a

18:08

lot of the original but they

18:10

did end the first one by saying

18:13

the unknown journey will continue and the

18:15

implication was forget everything you know

18:17

about the original we're going in a completely different

18:19

direction and I thought oh we'd see all the

18:21

same places but everything would be different and it

18:23

turns out it's not that at all and

18:26

so it is a little bit disappointing in a

18:28

way because I really didn't like the ending of

18:30

Remake but that promise made me excited for what

18:33

I was going to see and I really love

18:35

Rebirth but it's not what I thought it was

18:37

going to be. Yeah but like I should

18:39

emphasize no matter how much I think I don't speak for you

18:41

and no matter how much I think it does stumble the last

18:43

half an hour to an hour I still

18:45

had what 57 to 58 amazing

18:48

hours of this game I couldn't stop playing it

18:50

I was having so much fun that is largely

18:52

down to that combat which like if

18:55

you haven't if you don't remember how to play that game

18:57

it took me a few hours to learn how

18:59

to defeat big bosses again it's like all

19:01

about building up that stagger while basically and

19:04

then just once you get it dropping infinity

19:06

and infinities end on them basically to smash

19:08

into bits. It's straight up it's

19:10

the best combat the square

19:12

team have made for a final fantasy since ATB

19:14

existed in 1997. There

19:18

we go. I think it is

19:20

like the way that it combines

19:22

the real spirit of what final

19:24

fantasy is with

19:26

those kind of command based things with

19:28

an action system that by

19:31

and large feels really strong and

19:33

punchy to use. It has each

19:36

of its characters I cannot believe that

19:38

you know it adds another three playable

19:41

characters in each one of them feels

19:43

absolutely nothing like any of the existing

19:46

characters to play. Red 13 has this

19:48

really interesting hybrid between defense and offense

19:50

and you keep him defensive for a

19:52

certain amount of time of the fight

19:55

and then you can unleash all of

19:57

that like harnessed defensive power into attack.

20:00

Yuffie is so

20:02

fast and you can use it as

20:04

both a ranged or close attacker. And

20:06

she's, I'd say, completely different. You

20:09

would think maybe she's a bit like Tifa because she's

20:11

a martial artist. Absolutely nothing like

20:13

it. And the way they've done that, but

20:16

the other thing that they do that I really love is

20:18

the new wrinkle of the combat system. Are

20:20

these synergy abilities and over

20:22

time you can build kind of out

20:25

this skill tree that allows certain

20:27

characters to do certain special moves

20:29

with each other. They

20:31

are incredible because not only

20:33

do they give you interesting boosts through

20:35

the battle, so there's one I constantly

20:37

use between Cloud and Tifa that

20:40

would remove MP costs

20:42

so they could then cast as much magic

20:44

as they want for a period without it

20:46

costing them anything. But

20:48

they also do stuff that allows you to extend

20:51

the stagger period on enemies, which is where you

20:53

can deal 200% extra damage. So

20:56

doing all of that felt

20:59

really beneficial to that combat system and

21:01

really gave it interesting wrinkles. But

21:03

also, the thing I love

21:05

about this game is it's a game about a bunch

21:07

of friends doing what it takes to

21:09

kind of like take on big problems in

21:12

the world and having a

21:14

combat system that allows the animations

21:16

to really show these people working

21:18

together. It's astonishing.

21:20

And it always does something that's just really

21:23

fun. There's one between Aerith and Barra where

21:25

they send back to back and they put

21:27

sunglasses on. And it's so

21:29

fun. It

21:32

all happens so quick and there's so much effects on

21:34

screen. You kind of can't properly see it until

21:36

I've had to slow down video and watch it

21:38

basically. But it's

21:41

just all very fun. That's the

21:43

main takeaway I have in this game.

21:45

It might sound just very basic. No,

21:47

I think you have language, right? It's

21:49

just so fun. And it really captures

21:51

the sense of fun that Final Fantasy games have

21:53

just lost over the years. They're

21:55

so perfect. And this game has moments where

21:58

it's really perfect and serious. knows

22:00

how to have an

22:02

amazing laugh all the way through it. Like

22:04

everybody's, not just the players having fun, the

22:06

characters are having fun, a lot of the

22:08

game as well. And then you compare it,

22:11

God, when was the last time in a Final Fantasy game when they

22:13

had fun? Maybe 12, maybe? Like

22:15

even then. Even 12 is very heavy. Like

22:17

I think 10 is quite honestly the time

22:20

when you feel like there was actual genuine

22:22

joy in the world. Yeah, exactly. And it's

22:24

like- And a lot of that can come

22:26

through Queen's Blood, which I should add is

22:29

an excellent card game. Yeah, I wanna

22:31

retract my statement that I made on Queen's Blood during

22:33

preview, because I said that I didn't think it was

22:35

gonna be very good. It's actually

22:37

a really, really well thought out

22:39

deck builder. Yeah, and

22:42

it has its own, again, it's like,

22:44

this game does have surprises, like don't sleep on it. For

22:46

the first time, a few times you play it, you might

22:48

be like, oh, this is a cool, fun

22:50

game, I'll leave it. But like, it actually has

22:52

its own side story and side quest to follow

22:54

through right until the end. That's actually quite cool.

22:57

A lot of the side quests and stuff have that in that

22:59

game, which I'd say is like, so I

23:02

blasted through the main story. The

23:04

main reason was because I want to think,

23:06

because we're working on an end of the explain video and I want

23:08

to get to that as quick as possible. But since

23:11

then, I've gone back and put nearly 30 hours of

23:13

extra stuff just going around doing all the side quests.

23:16

And I'm always surprised at how much effort

23:19

in terms of storytelling is put into side quests. A lot

23:21

of it, they could just make fluff side quests, go and

23:23

do this, go and do that. Every one of them has

23:25

some sort of character relationship or

23:27

building or story from the past or character from

23:30

the first game that's come back and they're involved

23:32

in some way. Although

23:34

it is mad how easily all these people who

23:36

lived in Midgard get around, even though it seems

23:38

like the biggest challenge in the world for you

23:40

to get around. Like, Chadleys everywhere, like that guy,

23:43

just nonstop. There's a lot of suspension and disbelief

23:45

you have to do in this world. Yeah,

23:48

once you do it, you'll have a great time.

23:50

And I will also add, like, I think Bizali

23:52

Square did say this is a standalone game, which

23:54

it technically is, you can buy it and play

23:56

it by itself, but I think you'd be so

23:58

lost if you haven't played the first game. I

24:00

mean I think a lot of people are lost if you

24:03

haven't played the original game I think you can still just

24:05

about muddly way through. I mean yeah, I got it. I

24:07

got it. It was only when Obviously

24:09

remember it's only the very end and where like you've

24:12

had to explain like a few and I still knew

24:14

what was going on But you know it doesn't mean

24:16

as much to me basically, but yeah, but yeah, I

24:18

the the

24:20

idea of it being standalone it is Absolutely

24:23

not but it does

24:25

stand head and shoulders above Final Fantasy 16

24:28

I think I'll reinforce that I know I said

24:30

that when we were talking about this at preview

24:33

that I'd found 16 disappointing I Cannot

24:36

believe how how far in advance this

24:38

is over 16. This is Exactly

24:41

what in many ways I think my ideal

24:44

final fantasy 7 remake is this game with

24:46

the full story in it You

24:49

know kind of like allowing that full story. I think you

24:51

can you can play the original from a 97 in about

24:55

30 hours, so I'd say kind of a nice 60

24:58

hour version of that with these big

25:00

expansive open worlds would have been

25:02

my ideal way of doing this but Hopefully

25:06

whatever comes next improves on it, but

25:08

if that one completely bips it This

25:12

one is my ideal type of Final Fantasy and

25:14

has been my favorite thing could they just use

25:16

this formula for the next I don't know how

25:18

many different regions and cars head all the spoilers

25:20

or anything like it. Could you just Know

25:23

there's not as many run with it.

25:25

There's not as many more We there's

25:27

probably about three major places left to

25:29

go to really so like

25:31

Medea or Rocket Town Where

25:34

the icicle in is the snow area and

25:37

then like all the endgame stuff But

25:39

I suspect they're going to do

25:41

bigger for it. I suspect Rocket Town is gonna be

25:43

way more significant In there

25:45

and I suppose it depends how they what they

25:47

add Right without entirely

25:50

dance around these about what other

25:52

places you might spend them in with Well,

25:54

I'm genuinely hoping that they fulfill what I

25:56

thought was going to be happening this game.

25:58

Where is they completely? mix it up in

26:00

the next one and yes you visit the

26:02

same locations but the story goes in

26:04

its own way. I would be excited to

26:06

see that. I am

26:09

a lot in this

26:11

game that they mention it

26:13

in Remake that there was this war between

26:15

Shimura and Wutai and that

26:17

is kind of yeah that's been pushed

26:19

forward so and I imagine whereas

26:22

Wutai is a small town in the original I

26:24

have a feeling that Wutai will be much more

26:26

defined as a country in whatever comes next. Yeah

26:29

Wutai is a big one I completely forgot. Yeah

26:31

there is a reasonable amount of locations I don't

26:33

know about biomes though we kind of only got

26:35

really got snow one left and everything is kind

26:37

of similar. I am legit I mean I've started

26:40

this game about four times in my life I'm

26:42

legit and what you think about just playing the

26:44

original now because I am hungry for more and

26:47

life only ever got I don't think

26:49

I've ever actually got through mid-game I've played it like

26:51

four times I've never actually got through to like any

26:53

of what this game was showing me so I probably

26:56

should do it. In regards to the I just want

26:58

to go back to the Final Fantasy 16 thing and

27:01

it's extra mad to me considering they

27:03

were being developed like it's similar times

27:05

and one team is not looking at what another

27:07

team is doing and seeing what can we

27:10

do like 16 is so straight back

27:12

and minimal in comparison and which actually blows my

27:14

mind they came from the same

27:17

you know publisher really. Yeah you've got

27:19

it's funny as well because Seven feel

27:21

this rebirth feels so maximalist right like

27:23

it has everything almost to a degree

27:25

to its detriment in the fact that

27:27

there is so much here that it

27:29

means that the quality bar can't be

27:31

even across it but when you

27:33

look at them in like trailers

27:36

well 16 is the maximalist one because

27:38

that's the one with all of these

27:40

gigantic boss battles against deities that are

27:42

you know kind of the magical equivalent

27:44

to nuclear bombs and yet it's

27:47

quite low-key what you play in that

27:49

game aside from those boss fights and

27:52

it is essentially a game where you

27:54

travel in straight lines through combat arenas

27:56

into cutscenes and

27:58

for this to feel so. so much like

28:00

a genuine adventure, which is absolutely exactly what

28:03

the original Final Fantasy 7 was. And it

28:05

had to capture that to work. And

28:08

it couldn't have, because I can remember when I was playing

28:10

16, I was doubting myself as

28:12

I was like, is what

28:15

I like about Final Fantasy, like

28:17

not real? Does it not exist? Is it always

28:19

a game where you just play combat bits and

28:21

then move into cutscenes? And to

28:24

play this and be reminded, no, I was

28:26

right, Final Fantasy was always quite adventurous and

28:28

you did get to have a feeling

28:30

of agency in the game and go and do cool

28:32

things. It's very vindicating to me

28:35

to remind myself Final Fantasy is good when

28:37

it wants to be. I do like, want

28:39

to almost toot my own horn, but

28:41

go back to the same when we were talking about

28:43

16. I vividly remember saying like the biggest flaw for

28:45

me was not having a party of playable characters, just

28:48

being focused on one character is not Final Fantasy to

28:50

me. It's about the team. It's always about the team

28:52

going out on an adventure. That's

28:55

exactly what this game is about. And that's like

28:57

you actually actively build bonds with them. You can

28:59

check, see how happy they are with you. And

29:01

that all leads to the gold source, which, you

29:03

know, go on a date with someone. Dale, you've

29:05

actually seen all of these dates. I've

29:07

seen all the dates. Which one is still the one

29:10

people should go for? Which one is the best date

29:12

seen? Ooh, well, best

29:14

in terms of like information you get or best

29:16

of just like fun to watch? It's just the

29:18

most, the most, the most fun one without spoiling

29:20

it. Or a couple. So

29:23

I got one, which I imagine a lot of

29:25

people won't get, but I think it's because I

29:27

was going so fast. This is the

29:29

reason I got it. But there's one, if you don't

29:31

build up any relationships enough, you

29:33

get one where you go with Kate Sif,

29:36

Vincent and what's

29:39

his name? Sid. Sid.

29:41

Yes. And you go with like a three way

29:43

guide date. Sid actually says the lines that there's

29:45

nothing weird about three bros hanging out going to

29:47

watch a play or something along those lines. And

29:49

you just go out on a Sky World date

29:51

together and nobody really wants to talk and it's

29:53

awkward in Kate Sif's trying to break the ice

29:55

and it's just a bit of fun, you know.

29:57

So we're basically saying make no fun with anyone.

29:59

That's probably the opposite way. If

30:02

you want bonds, honestly, I would

30:04

say Yuffie, mainly because that

30:07

was where I really found a moment where

30:09

I made a connection with her. At that

30:12

point in the game, she's very much one-note,

30:14

she's just about, I want to

30:16

get materia because I want to help Wutai. And

30:18

she's like, all she's focused on. But

30:20

then she has some real breakthrough

30:22

moments in that Skyrim. Was that a love is blind

30:24

moment? It's like you're in the pod in the Skyrim.

30:26

You are in a pod, yeah. You can see for

30:28

now, yeah. But honestly, all

30:30

of them really have a lot of value,

30:33

way much more than the original game, which

30:36

you could date Barrett and Yuffie in the original game and they

30:38

were very much joke scenes. But now

30:40

they're very much vehicles

30:43

for emotional moments between characters where they

30:45

can break through and talk

30:47

about their shared insecurities and things. And every one

30:49

of them has something like that. So yeah, it's

30:51

a lot of value. And Red 13's one, you

30:54

get some important story stuff that isn't told in

30:56

any point in the game. So

30:58

it's good stuff. It's a

31:01

fantastic game. If you're looking forward to this game, I don't think

31:03

you're going to be disappointed. It's

31:05

very, very fun. Can we

31:07

talk about one criticism though? Or a couple of

31:09

criticisms? We did, we just found the story.

31:12

But I do want to say this thing, I've said to you guys before,

31:14

but I want to say it's like, I do

31:16

think everything in the game is about 20% too

31:19

long all the time. And that's, I'm

31:22

not sure it's everything. I think almost everything. I

31:25

think that falls in the fact that this is like

31:27

a 10 hour chunk of a game stretched out. The

31:30

first game had that same problem. But I even

31:32

think it comes down to mini games and

31:35

sequences. I think everything, it

31:37

always feels like it just goes just a little bit too long

31:39

where I'm ready to move on. I

31:42

can honestly say there was only like two,

31:44

maybe three sections. One of the box throwing

31:46

we talked about is not good. There's

31:48

like a mind sequence. I thought it was a

31:50

bit longer. I think it gets increasingly worse. So

31:52

I don't have that problem in the first half

31:55

of the game. The longer it

31:57

goes on, I think in the back half, it

31:59

really does like. The penultimate chapter is probably

32:01

an hour or two. Yeah, well that's way

32:03

too long. But I think even like there's

32:05

several sequences in the game, I think it's

32:07

probably about four different times, where they force

32:09

you to stop and say, you have

32:12

to do some minigames to progress. Yeah, I did

32:14

really like those. But I'm a

32:16

sucker for that, so I'm a sucker for in

32:18

games like this, like Persona games where like you always

32:20

inevitably go on a school holiday for like five

32:22

days and just talk to people and have fun. I'm

32:25

a sucker for those like downtime bits in big eyes.

32:27

I love the option of all these minigames, and a

32:29

lot of them are good fun. But sometimes I

32:31

just like, yeah, I didn't want to stop. I

32:34

wanted to carry on with the story. And that's the

32:36

way I play, I suppose, like leaning to that. But

32:38

yeah, I agree with Cardi on this one that I

32:40

thought the pacing of this game was actually

32:43

surprisingly strong for the most part. It

32:46

helps that I think Fun

32:48

and Fancy Remake was quite egregious with

32:50

its pacing problems. And really

32:52

in the back half was just like, we

32:54

want everything to last longer. And

32:57

so much so, like moments that took two

32:59

minutes in the original took like two hours

33:01

in remake. And then they make

33:03

you go back to shit characters and do more

33:05

stuff with them that you didn't really want to

33:08

do. I think this doesn't necessarily have

33:10

that. But what I really like about this is it's

33:13

a game that is split up. The

33:15

opening essentially is you do a big linear section,

33:17

which you've probably played if you've played the demo,

33:20

which is very kind of like story focused. And

33:22

then you go into an open world section, and

33:24

then you'll go into a linear section, and then

33:26

you'll go into an open world section. So it's

33:28

got a good set of pace there. But I

33:31

think the way that it has those mandatory mini

33:33

game sections, such

33:35

as when you go to Costa del Sol for

33:37

the first time, I think it's really for me

33:39

who was playing it at about a 60 hour

33:41

thing, that pacing felt right. Because it

33:44

meant that I was having these moments

33:46

of not high octane

33:48

energy fights or high octane

33:51

energy conversation. That's like

33:53

those heavy story beats. So it's having a moment for

33:55

these people to just be human

33:57

beings, just to live and

33:59

have. a bit of fun and so

34:01

having that displayed through more

34:04

frivolous mini games and you only have

34:06

to really play them once in that

34:08

section, that for me felt kind of

34:10

like it aided the pace and

34:12

it helped with the humanity of the story. I

34:15

can see that. I can see that. It's

34:18

a big game and it served a big

34:20

chunk of time to talk about it. There we

34:22

go. I like when we get to actually delve deep in

34:24

on a game. It's a very very good game. I

34:27

really do love it. It's probably my favorite game

34:29

of the year so far. We've only had two

34:31

months but we've already had some great games like

34:34

A Dragon, this, Helldivers, chipping

34:37

in that again and having

34:39

a great time and another game which I'll

34:41

talk about very soon actually. But first from

34:43

one massive game to a massive film, me

34:45

and you Matt, we have seen Dune Part

34:48

2 which I was actually thinking about this. Actually very

34:50

similar to Final Fantasy 7 and I know they're

34:52

kind of both got the Star Wars links that

34:55

Star Wars was based on. Dune and Final Fantasy

34:57

7 is essentially kind of based on Star Wars

34:59

in a way is what I'm getting a lot

35:01

of it. I don't

35:03

know what to say based on it but there's a lot of

35:06

parallels anyway. And as

35:08

much as this film I get

35:10

really really like but kind

35:12

of also I think for me anyway it fumbles

35:14

at the end and kind of fumbles some of

35:16

its big moments like Final Fantasy does. And

35:19

it's definitely the middle story

35:22

in a three part structure right? I

35:27

think the quickest

35:30

way to say is if you like Dune from

35:32

a few years ago I think you're going to really like Dune Part 2.

35:35

It's in the best way kind of more of the

35:37

same I think than as much as nothing

35:41

I've seen in cinemas. Maybe

35:43

apart from Top Gun Maverick

35:45

recently has like blown me away

35:47

on like an audio visual scale

35:49

in a cinema like the Dune

35:52

films have. Denny Villeneuve's production design

35:54

his team on these films is

35:56

absurd and every little

35:58

like it's not even just. the score every like

36:01

little like creaking mechanical sound in this

36:03

film is just so like you

36:05

can like it's so alien but

36:07

yet you can so like you can feel every

36:09

like the bit of metal in it

36:12

so I'm I'm obsessed with

36:14

the production design on this film it

36:16

is everything it's the same as what

36:18

both June part one and Blade Runner

36:20

2049 was it speaks to me on

36:22

such like a level that it's almost

36:24

like direct to my soul in how

36:26

much I love what I'm seeing on

36:28

screen but there is there's a sequence

36:31

where the

36:33

Harkonnen troops are going in and they

36:35

still do that thing where they float

36:37

which is so weirdly eerie and alien

36:39

it's like nothing I've seen in sci-fi

36:41

before but their suits have

36:44

got like this little like weird fan in

36:46

the back of the head and you see

36:48

it in so many shots but it doesn't

36:50

spin like a normal fan it's I

36:52

don't know how they've got it to look like

36:55

it does and you can just hear it

36:57

like very quietly whirring and it's obviously some sort

36:59

of filtration device but it's

37:01

that is indicative of the wider

37:03

design philosophy on this film of

37:06

things that you know

37:08

that Star Wars used future kind of aesthetic

37:10

that they like it's got

37:12

that but whereas everything in Star

37:14

Wars looks like it's designed for

37:16

sci-fi this just looks like it

37:18

was designed by a completely different

37:20

civilization far away from us

37:23

it is genuinely alien feeling even

37:25

though they're made by humans but

37:27

and they're all meant to work so I remember

37:30

when I talked to Denny Villeneuve for the

37:32

first June like we were talking about how he built like the

37:34

ornithops and stuff he was like and the

37:36

suits and everything it's like actually designing building

37:38

it so it would all physically work like

37:40

if in theory this needed to happen and like

37:42

could be built it would work like and

37:44

that's what you say about that filtration there's no

37:47

need to show you the filtration system on

37:49

a suit of armour but he's thought about

37:51

it they've designed it and they've built it so

37:53

it would work and it's just it really

37:55

does make make it feel like it yeah he's

37:57

a play yeah and like there's in that

37:59

whole secret There's also a bit where

38:01

kind of like a batista is stood

38:03

behind a pilot The pilot's helmet is

38:06

one of the best props I've ever

38:08

seen in a film. It is just

38:10

so beautifully robust and believable

38:12

and unlike the closest thing I could say

38:14

is it reminds me a little bit of

38:16

things I've seen in cyberpunk but very

38:19

kind of dirty and Sandy

38:22

I suppose is the right term. But yeah

38:25

like production design is incredible just

38:27

to look at and hear this film is is Phenomenal

38:29

light and especially what they do at the Harkonnen world

38:31

and how they kind of use it

38:34

Sun to like paint But you're watching a

38:36

different film for like a 15 minute when

38:38

they're on Edie Prime. Yeah Yeah, is the

38:40

entire film goes into almost like monochrome, right?

38:42

Cuz the atmosphere is so oppressive that everything

38:44

just appears in black and white You've

38:47

got Austin Butler being absolutely mad It

38:51

does delve more like the first film did it

38:53

as well this one as well It delves into

38:55

horror at times in like imagery not in like

38:57

scares or anything But like the image is so

38:59

like oppressively like gothic Sci-fi horror at

39:01

time and like this prop like it's a spoiler

39:03

to say that the Baron gets in his bath

39:05

again Everyone all of that he gets in his

39:07

big tar bar. I Do

39:10

I said I think it looks

39:12

phenomenal sounds when all performances are phenomenal I

39:14

think anyone who doubted for me anyway that

39:17

Timfy Chalamet like doesn't have like the power

39:19

to pull off this or I think he

39:21

genuinely does display I've a really good like

39:23

yeah got a rule roar at times I

39:26

don't know spot like it's an old story,

39:28

but if you don't know what happens in June like it

39:31

happens, but It's

39:34

and I feel like this and today actually as

39:36

well when I shout is very very good Like

39:38

she doesn't have a lot to do in the

39:40

first one, but in this film she relies as

39:42

much her film I think I actually think she's

39:44

the most important character in the entire film obviously

39:47

Paul is the You

39:49

know his his this Messiah

39:51

like figure that is leading kind of the

39:53

Fremen You know to

39:55

retake June is the whole kind of gold of the film,

39:58

but Shani is a character,

40:00

you know, she is the heart

40:02

and she is the political

40:05

kind of angle that this film

40:08

really required. She brings,

40:11

which wasn't in the book, it was

40:13

something that came in June Messiah where

40:15

Frank Herbert realised that not

40:17

a lot of people really understood the

40:19

idea that the Messiah figure in June

40:21

is not supposed to be something that

40:23

you immediately are just like, yeah, amazing.

40:25

So that's where June Messiah comes

40:27

in to make it out that what Paul is doing

40:30

is not necessarily something we should all be on board

40:32

with. And I think Shani's

40:34

character brings that into this

40:36

film so incredibly well. Yeah,

40:40

it is magnificent, I think, but it's not

40:42

about, I think, some flaws, which I

40:44

think comes in, it's like, it's kind

40:47

of, and I think part of it is down to

40:49

the fact of this is a story that's been riffed

40:51

on so many times that you at times don't feel

40:53

like you're, like, you're kind of waiting for a twist

40:55

or something to happen that's not going to happen because

40:58

this is a story that has been told a lot

41:00

of times. I do think it has, in its

41:03

imagery and in its action scenes, enough

41:05

to, like, surprise and, like, show you

41:07

things you haven't seen before. But story-wise,

41:09

it's kind of fairly A to B

41:11

and I know that it

41:13

doesn't maybe go quite as weird as the book

41:16

and that's where you were maybe slightly disappointed in

41:18

where it goes. Yeah, there's a, there's a sequence

41:20

that I was waiting for and it just never

41:22

happens, which involves a baby and that

41:25

just never happens, which is, it's just

41:27

sort of a shame, but also I

41:29

recognise that maybe that is so strange

41:31

that it wouldn't necessarily fit the Vilna's

41:34

version of Dune. No. I feel

41:36

that this does have a more

41:39

satisfying ending than part one.

41:41

I know a lot of people very much felt like part

41:43

one built and built and built and then never, and then

41:45

kind of ended, right? It kind of ended. I really liked

41:47

that it kind of ended with an understated,

41:49

like, sword fight and then kind of that was

41:51

it, like, wait for part two and we're lucky

41:53

we got part two. But this

41:55

does definitely has much, it has an ending

41:58

but definitely leaves the door open. for

42:00

a third film. So hopefully we

42:02

do get that one day, I doubt we won't.

42:04

But yeah, you'll afford to it though. Very much

42:06

so actually. Like, do you know what? My dad

42:09

used to watch the first June film a lot

42:11

when I was a kid and I hated it.

42:13

And I was like, no interest in this whatsoever.

42:15

And then when that film came out, there's something

42:17

about it appealed to me. I watched it and

42:19

now I've seen it like three times since. And

42:22

now I'm into it. Maybe I should read the book as

42:24

well actually. The book is

42:26

genuinely great. Obviously I'm full of so much

42:28

weirdness because of all like the Ben Gesserit

42:30

and stuff. But this kind of story of

42:32

a bunch of mad witches that do a

42:34

psyop to create the Messiah. It's genuinely very

42:37

interesting. I don't know what, maybe after I

42:39

watch part two, then I'll read the book

42:41

after that. I think you can see. Yes.

42:45

Please be excited. I believe it's out next

42:47

week. I think next Friday or next Saturday. I

42:49

know. Please be excited for June. I'm going to

42:51

tell you about a new game soon. But first,

42:53

let's take a little break. As

42:58

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43:00

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43:02

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44:40

Reese's peanut butter cups are the greatest, but let

44:42

me play tell as advocate here. Let's eat, so,

44:45

no, that's a good thing. Definitely

44:48

not a problem. Reese's,

44:50

you did it. You stumped this German

44:53

dude. And we're back and I'm

44:57

knee deep in another roguelike. It's

45:03

happened again, I've caught the bug, the

45:05

Bellatro bug, have you guys heard about

45:07

Bellatro? It seems

45:09

to have cards involved, like actual,

45:12

like aces. So

45:14

this is a roguelike of

45:16

card proportions. I don't know

45:19

who I'm talking about. Basic

45:21

a roguelike based around poker hands.

45:24

So you score by playing poker

45:26

hands. So if you don't know what a

45:28

poker hand is, for example, a flush is

45:30

five cards, all of the same suit. So

45:32

put five clubs down and you'll score or

45:34

two pairs. So two cards

45:37

of the same number down. And

45:39

that's how you score points, simple enough. But this

45:42

game is all about bending the rules of

45:44

poker and kind of cheating at poker in

45:46

a way. And the

45:48

way you go through these levels is you'll

45:50

have four or five hands, you get to play to

45:52

score a certain amount of points. And

45:54

you'll have a target for each round to get further

45:57

and further. And I actually beat my first run late

45:59

last night. actually done one which is good

46:01

and that's I think it's like 24 battles roughly

46:04

you'll have to do to get through and

46:06

you're just set it's not really a battle

46:08

you're kind of just set up points each

46:10

time and you go through like a row

46:12

like building up your deck of cards and

46:15

building up more importantly these Joker cards so

46:17

you have five at the top of your

46:19

screen that kind of affect cards and ways

46:21

of scoring and poker so like my way

46:23

has to be go with flushes so I've

46:25

tried to build a flush heavy kind of

46:27

Joker set so for example you

46:30

earn currency and you buy these Joker cards in the

46:32

store after each round and a Joker card will say

46:34

like four times multi score

46:36

on flushes so obviously I want that one

46:39

because I'm trying to get flushes in

46:41

every hand and that's why I'm building or like clubs

46:44

and spades equators the same suit

46:46

so like basically any black card now I put

46:49

down counts as a flush and it's all about

46:51

kind of cheating at poker and kind of building

46:53

up these specific scores you're trying

46:55

to get and watching the combo meter

46:57

just go ridiculously high so you're going

47:00

like 200 times 147 multi like

47:02

player to get like 49,000 or whatever

47:08

in a score and it's just like that real

47:10

like part of your brain that just enjoys seeing

47:12

numbers tick and tick up really just

47:15

gets me it's kind of like that it

47:18

is that sort of like what you call it

47:20

like one more thing a fruit

47:22

machine thing of like just watching things spin

47:24

round and winning but like yeah it's just

47:27

I'm just a sucker for a like a card

47:29

based road like and this is really really him

47:31

that's why I can't recommend it enough is out

47:33

on Steam PS5 and switch

47:35

and I just every time

47:37

I like if you've been playing this

47:39

game and you're going off the flushes like I

47:42

am every time you see a Jupiter card pop

47:44

up your eyes glow because you can also get

47:46

these celestial cards which are like

47:48

all the different planets and lights so like I

47:50

think earth like relates to straights and

47:53

Jupiter relates to flushes so like you

47:55

just want to keep collecting Jupiter cards

47:57

and that also ups how much a

47:59

flush will score And it's just you

48:01

kind of this is same if any road guide basically isn't

48:03

it like early on in that run you have to decide

48:05

This is my strategy for the run and build all around

48:08

it to try and score high and I Don't

48:10

know. I'm just having such a good time playing Bellatro.

48:13

I just I can't stop that I'm Queen that's a bit had

48:15

to choose one for the rest of your life Sorry

48:19

choose one natural Queens blood for a seal

48:21

I Bellatro

48:23

of unless Queens blood became a PvP

48:25

game and I could play against other

48:28

people on the internet But

48:30

I've done all I can of Queens blood now

48:32

and fun But there's no more they should release

48:34

it as a mobile game one that you can

48:36

play online They they might like

48:39

they do do it went right in the witch I don't know

48:41

if this has quite the same like I

48:44

don't know room to grow the sign like

48:46

Gwen does but We'll see we'll

48:48

see Yeah, I'm a sucker for card

48:50

games and Bellatro is the best I've played in

48:52

a long time So if you want to lose

48:54

your life to something get Bellatro

48:58

That's B a L a TRO if you don't

49:00

know how Bellatro is about because it's not a

49:02

real word And I'm still not 100%

49:04

sure why it's cool that to be perfectly But

49:07

I'm in a good time Do

49:09

you know else is having a good time

49:11

all the people who write into IGN underscore

49:13

UK feedback at IGN calm? It's

49:15

the most fun you can do during the week

49:17

is is Write us

49:19

an email. So why not do it? We've

49:21

got a lot of KitKat correspondence there and

49:23

a lot of people Writing

49:26

in to tell us what TV shows scared them

49:28

as a kid a lot of these I've never

49:30

actually heard of so maybe you guys Can enlighten us

49:32

but Matt you've got the first email here. I

49:34

believe this is from Simon Brock who says hi

49:36

lads as per your request

49:38

The scary kid shows I wanted to

49:40

submit the walking nightmare. There was CBBC

49:42

moon dial. I don't know what so

49:45

I He said

49:48

I'm older than water You guys

49:50

might be too young for it But it

49:52

was essentially a time travel jape for kids

49:54

with the pitch black oppressive tone of hereditary

49:57

It's about a girl called minty whose parents are killed

49:59

in a car crash episode one, because

50:01

that's what kids love, who finds

50:03

a sundial that takes her back to

50:05

the Victorian times to witness the absolutely

50:07

wall-to-wall suffering of children back then, perfectly

50:09

timed viewing. There was

50:12

a little Victorian girl called Sarah who had

50:14

a birthmark on her face, and the Victorian

50:16

kids thought that it meant she was evil.

50:19

My enduring memory is a ritual in which

50:21

a gang of masked kids made an effigy

50:23

of Sarah and stomp on it and burn

50:25

it, chanting, devil's child, devil's child. I

50:28

was eating my fish fingers in front of the TV and

50:30

being so frightened that my mum had to turn

50:32

it off before I was sick. So awesome. Don't

50:35

make them like that no more. Don't drown. It

50:38

had one season. Good advice. One season in

50:40

1988. Yeah, I

50:43

just looked up a picture of the kids and the

50:46

kids looked terrified. Yeah. Can you see why

50:48

they didn't get picked up for further seasons?

50:51

You can get it on Amazon. $6.99 for all of it on

50:53

DVD. Absolutely.

50:59

When I was reading that, I had a

51:01

very, very vague recollection, and now I've gone

51:03

on the Wikipedia, I recognise

51:05

the sundial from it. So

51:08

I think I have watched this at

51:10

some point, because obviously as

51:12

someone that is 35 years old, 80s

51:15

things tended to get repeated in my childhood.

51:17

I watched a lot of 80s shows. So

51:20

I think I have... was it written

51:23

by Helen Cresswell? What else did she write? I

51:26

have a feeling that... Oh,

51:28

she did like the Famous Five and Phoenix

51:30

and the Carpet and stuff like that, and

51:32

the Demon Headmaster. Or Phoenix and the

51:34

Carpet. So yeah, I have a feeling

51:36

that at some point this was part of my

51:38

childhood, but I have not the

51:41

horrendous memories that Simon has suffered.

51:44

No. But I

51:46

might check out a bit of it on YouTube. It

51:49

sounds horrible. I've not thought

51:51

about Phoenix and the Carpet in a lot of

51:53

times. What a mad thing

51:56

that was. Just a bit. I'm

52:00

having weird flashbacks. Dale, we've

52:02

got another email, save me from the bottom four.

52:05

Yeah, we've seen our straight from Albert Square, it

52:07

looks like as well, because this comes from one

52:09

Nick Cotton. Sorry Nick, I'm

52:11

sure you've had that here in your entire life. Hi

52:13

IGN UK team, first time, long time and

52:15

that. On the subject of great

52:17

TV shows that are in dire need of a

52:19

reboot, does anyone remember The Interceptor on Channel 4?

52:22

Imagine a cross between The Running Man and

52:24

Orienteering Course at Scouts and you're halfway there.

52:27

I do not know this, do you guys know

52:30

this? Not a clue. I

52:32

remember, I've seen,

52:34

I've definitely seen it when I was young.

52:37

I've, Faeghram is of the opening credits

52:39

of like a big helicopter, like going

52:41

over a lake. Well, that goes on

52:43

to explain the process. The premise of

52:46

this, two contestants are each given a

52:48

locked backpack, one containing money and one

52:50

containing weights to simulate money. They

52:52

each have a key for the other's

52:55

backpack. Then they're blindfolded and dropped off

52:57

five miles apart, usually around some quaint

52:59

English village surrounded by farmland. They

53:01

have to meet up and exchange keys,

53:03

guided through the earpieces by Dad's favourite

53:05

Annabelle Croft, who usually sets up in the

53:07

village hall, flanked by members of local government,

53:10

desperate to get on the telly for five

53:12

minutes. So far, so

53:14

harmless. Right, enter The Interceptor.

53:17

A blonde Scottish man dressed like an

53:19

Aldi Terminator is hunting your plucky contestants

53:21

with a laser gun. He

53:23

shoots the receptors on the back of the backpack

53:26

two or three times and it's locked forever. Sorry,

53:28

if he shoots them, I assume. It's not for

53:30

him. Oh, and he's got a

53:32

goddamn helicopter. I swear this

53:34

wasn't an elaborate fever dream. I seem to

53:36

remember him having some bizarre crow

53:38

screech call that he'd make when he was new. I

53:40

definitely watched this. OK, I'm sure it only ran for

53:43

one or two seasons. Helicopters

53:45

aren't cheap to run, I guess. Anyway, apologies for

53:47

the length of this, but I needed to give

53:49

you all the batshit details. If

53:53

I remember

53:55

rightly speaking of

53:57

Nick Cotton, it was actually similar

53:59

vibe and time. as Fort Boyard

54:01

which of course the Nasty Nick

54:03

presented. Or was it Dirty Dead? Yeah

54:05

I'm not sure about that. Oh

54:08

getting it all mixed up now. But

54:12

yeah definitely I'm gonna watch some clips

54:15

of this. I found actually a video I'll send it

54:17

to you after over three minutes of highlights of internet.

54:20

What was the show? And it was nothing like this

54:22

but there's a helicopter where, reminded

54:24

me of it, where oh it was like

54:26

Annika Rice in it with a helicopter. What was

54:28

that called? Oh my god. She

54:32

used to fly around in a helicopter and do things.

54:34

It was a kids show and had Annika Rice in

54:36

it with a helicopter. Oh Treasure

54:38

Hunt. Yeah I guess that's what it

54:40

was yeah. Yeah I was also thinking

54:42

of Come Outside With Auntie Mates in

54:44

the spot of you playing with the

54:46

dog. I think it was

54:49

Challenge Alica actually I think it was. God

54:51

they're so weird. So

54:54

what do kids watch these days? That's what I

54:56

want to know. That isn't Bluey. That's the only

54:58

kids TV show I know. Hey

55:00

Dougie. That's what my nephew's into. And Bluey's for

55:02

younger kids as well you know. We're looking at

55:04

shows. What are the shows for like 11 year

55:06

olds? Yeah what are they haunting

55:08

kids with these days? Or is

55:11

it? You wouldn't get Interceptor

55:13

anymore would you? They're just a watch

55:15

ticked on now I guess. Time for

55:17

shows anymore. I've

55:19

got some important KitKat correspondence here from Rick

55:22

Powell. He says hi ijin crew.

55:24

Hope all or else. Long time, third

55:26

time etc. Just wanted to

55:28

wade in on the KitKat discussion to firstly

55:30

say the best form factor is the chunky.

55:32

The others just don't have the thick enough

55:35

layer of chocolate. I have to agree it's

55:37

chunky all the way. But KitKat's the originals are

55:39

the original you know like chunky was the new

55:42

boy on the block but originals can be improved.

55:44

I'm not sure about that. I like the split.

55:46

The fact that you can choose to have one

55:48

and then just you know there's a nice pause

55:50

in the period. Who does that though? Who just

55:53

hates one? Are you one of those madads

55:55

that keeps the four connected and then just

55:57

buy? Oh no. No you never get a

55:59

four thing. You eat them one after another. I

56:01

split them and then bite the ends off and then

56:03

bite the chocolate off around the side. If it's just

56:05

a two finger, I probably will just eat the two

56:07

fingers and then I won't split the two. Oh no,

56:09

always split, always split. I

56:13

rarely have a Kit-Kat anyway, but if I do it, it will be

56:15

a chunky. Anyway, Rick

56:18

continues, secondly, wanted to say the best way to

56:20

hands down is banana. I've never

56:22

been a fan of banana flavored sweets, they're

56:24

always artificial in flavor, but the banana ones

56:26

I had from Japan are hands down my

56:28

favorite. The chunky version of those would slap

56:31

so hard. I've attached a picture

56:33

of my wife and I's haul of Kit-Kats

56:35

from our first trip to Japan. Respect the

56:37

Sea, Grave Diggers, and many other perversions that

56:39

don't get the credit they deserve. We

56:41

have got a picture, we have to describe this. Is,

56:43

when I say that this is a picture of about

56:46

30 different types of Kit-Kats, I'm not

56:48

overstating that. It's an absurd, it's a

56:51

whole dining table is covered basically. It's

56:53

peach, that is great, wasabi obviously. I

56:55

think I see the one that's kind

56:57

of a cheesecakey one, that

56:59

reminds me, I think my favorite one in Japan, they

57:02

had, it was either creme brulee

57:04

or something very similar, it's like a creme brulee

57:06

flavored Kit-Kats. There's one that looks like, it was

57:08

very good. There's an apple flavor one here. A

57:10

lot of it looks like it's just cheese and

57:12

wine and grapes. Cheese

57:14

and wine. What's the cheese and wine one? Oh

57:16

no, I just see a picture of like a

57:18

glass of wine. There's grapes, there's a grape. Oh

57:20

it's grapes, yeah. Oh, people are not looking at

57:22

the one that appears to be a sandwich flavor.

57:25

Where's that? Well that's the one on the far

57:27

right. Yeah, under

57:30

the apples, it looks like, a

57:33

Nutella sandwich maybe? Yeah, like a little pie

57:35

or something, it's hard to make out. I

57:38

think there's a... Oh no, that's like a

57:40

little, that's like the little like Japanese little

57:43

like filled pancakes. Oh is it? Or

57:46

is it like a Nutella sandwich? It's hard to tell,

57:48

that might be like a Nutella sandwich. We might need

57:50

some annotations here, Rick. We're a little confused, but I

57:52

see the peach one, the peach one. Is there a

57:55

kiwi one there, is that a kiwi? I'm

57:58

very much into following. Rick's

58:00

advice because I love banana flavoured things.

58:02

I don't actually like bananas as a

58:04

fruit but I hate bananas. But I

58:06

love banana ice cream is one

58:08

of my favourites. I love banana yoghour like anything

58:10

like that. So a banana Kit-Kat I would be

58:12

well for and if it was a Twinkie. I

58:14

hate bananas Simon. I hate bananas. Yeah the text,

58:16

the mushy text but I can't stand the picture

58:18

of a banana. Really? Yeah I've always hated bananas.

58:20

My lad's got a bone to put in. He's

58:22

well into banana brekkie at the moment. Well things

58:25

change like when I was a kid I would

58:27

not stop eating baked beans then around the age of eight

58:29

or nine. I hated baked beans. I still regularly

58:32

eat baked beans all the time. A lot

58:35

of people do. Again it's the texture. They're

58:37

saying about that mushy texture of beans and

58:39

bananas and things. I just don't. I don't

58:42

know. Not funny.

58:44

I'd eat one if you made me.

58:46

I'm not going to enjoy it. But

58:50

yeah. I want a Kit-Kat chunk you know. Such

58:54

is life. What

58:56

a fantastic episode of the IGN UK podcast.

58:59

That's what you're going to get every week.

59:02

IGN Unschool UK feedback at ign.com

59:04

for whatever you want to talk

59:06

to us about. We'll probably talk

59:08

about it as long as

59:10

it's reasonable and legal. What

59:12

music should we have at the end? It's got to

59:15

be a bit of fun. Yeah. I see. Remember what

59:17

there's so much. We don't even touch on the music.

59:19

The music is just so good. Music from Cosmo Canyon.

59:21

I think that might be a bit

59:23

of fun. Also I want to shout out my

59:25

favourite track in this entire game was in Cosmo

59:27

Canyon when you were just in the world area.

59:29

When you go into battle they do a remix

59:31

of just the world environment music as a battle

59:33

track. It absolutely fucking slaps.

59:36

Music is so so good in this

59:38

remake as well. I mean even just

59:40

the standard battle film theme is

59:42

incredible. Really we didn't

59:45

talk about. We were talking about Final Fantasy and the

59:47

piano minigame is so good. We had to play some

59:49

of the themes. I love Tifa's theme. Tifa's theme is

59:51

so good. Also how did you get on playing

59:53

that? Because I found it really easy to get

59:56

into because I know Tifa's theme by heart. I

59:58

can hum it. I was okay but... I'm

1:00:00

not like I'm just okay with what kind of like

1:00:02

with the me game Like that so I find like

1:00:05

I could I could predict like what the next one

1:00:07

was gonna be I know like even

1:00:09

though I haven't played the original person like that

1:00:11

music is coming great I've heard that music so

1:00:13

many times refer events or like live I'm sure

1:00:15

that I just I know most of the music

1:00:17

from this game weirdly So you not find it

1:00:19

difficult playing the piano with I found it doing

1:00:22

two sticks at once. That's the bit I found

1:00:24

really yeah, the right stick was Focus

1:00:27

on the right thick and then in the corner

1:00:29

of my peripheral I'd see the left one I'm

1:00:31

like, oh shit. I'd always end up hitting the wrong

1:00:33

part. Some of them in that and maybe yeah,

1:00:35

but yeah good fun Anyway, here's what the Cosmo

1:00:37

Canyon Just theme is

1:00:39

that what it's called? I don't probably

1:00:41

we'll play it anyway. Enjoy. Goodbye You

1:01:20

Here's a quick question for you How

1:01:22

did you sleep last night if your

1:01:24

battle for a good night's sleep feels relentless

1:01:27

I have the answer It's a

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and hypnosis created to help you fall asleep

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My relaxation techniques will help you feel

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calm and ready for sleep with soft

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music that will help you fall asleep

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in minutes Most listeners

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never hear the end of an episode So search

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sleep wave on your favorite podcast

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app and find out why over

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to my voice

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