Episode Transcript
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2:00
best low quality graphics
2:02
award and
2:05
that will go to lethal company
2:08
so lethal company if you're not
2:10
aware is a multiplayer
2:12
co-op looting game where basically you
2:14
are sent to a moon and
2:17
you have to loot there's like a
2:19
abandoned facility there but there's also full of
2:22
monsters which are incredibly terrifying
2:25
and they attack you with
2:27
inside and outside the building but
2:29
the company is super ruthless and you have a
2:31
profit quota that you have to meet and if
2:33
you don't meet it you get jettisoned out into
2:36
space and die so
2:38
it's pretty fun pretty good game
2:40
pretty good time with friends because
2:42
everyone is talking over the
2:44
in-game microphones we've got
2:46
like walkie-talkies and things like that so it's
2:49
yeah very immersive but
2:52
the reason that
2:54
I'm giving it the best ad
2:56
slash low quality graphics award is because
2:58
it's so hard to see anything in
3:01
that game but that somehow makes it
3:03
better it's essentially like
3:05
super heavily stylized so there's like
3:07
a filter over everything
3:10
the 3d world is all there but it's
3:13
really like low-res low-poly like like
3:16
a ps1 game kind of style
3:18
it's by choice rather than just being
3:20
a poorly developed game yeah yeah it's
3:22
like it's a deliberate choice but it also makes
3:26
it more immersive
3:28
and a lot harder like you you initially
3:30
can't see anything there's it's
3:33
all the effectively lose out is
3:35
it almost like VHS like film
3:37
grain to it yeah
3:39
kind of I think
3:41
when it might my friend joined the game for the first
3:44
time he was like I think my graphics are
3:46
broken like it kind of it looks
3:48
like it's not really supposed
3:50
to be that way because it's so like bleached out
3:52
when the light hits and then the shadows are just
3:55
so like murky and muddy really can't see
3:57
much at all and it's like
3:59
I I guess the whole aesthetic of the game as
4:01
well is the
4:03
physics when you die, you just kind of
4:06
ragdoll everywhere and it kind of glitches and
4:08
you get all these polygons and all that
4:10
part. It just adds to it because it feels
4:13
scarier that it's kind of
4:15
like not working right in some way. It's
4:18
almost that kind of like, you know, how... Because
4:20
the original Slenderman had a bit of that kind
4:22
of like when he got close it like messed
4:24
up all your visuals, didn't it? And
4:27
I guess kind of like the
4:29
real low quality of those kind of
4:31
creepypasta games is what makes them all
4:34
the more terrifying, right? Yeah,
4:36
exactly. Like I think this game,
4:39
Lethal Company, a lot of the monsters are inspired
4:41
by the SCP kind
4:44
of creatures as well. So there's
4:47
a lot of that kind of like creepypasta element
4:51
going in and yeah,
4:53
the monsters like you don't really know anything
4:55
about them. They just turn
4:57
up and kill you or
5:00
like... There's like a little ghost girl
5:02
skipping towards you in a creepy way that would
5:04
be almost less creepy if
5:06
it wasn't so like
5:08
heavily pixelated and distorted. This
5:12
thing's been like a steam phenomenon, hasn't
5:14
it? Like this like really exploded. I
5:16
think you can kind of... It
5:18
almost feels like in a world of roadblocks where everything
5:20
just looks like really badly put together Lego bricks. It's
5:23
kind of like no one actually really
5:25
cares about graphical fidelity anymore. It's like
5:27
the worst looking things can become the
5:31
biggest things on the planet and part of that is kind
5:33
of like the not charm of
5:35
it looking bad but like the effect that
5:37
you get out of it looking weird. Yeah,
5:41
it's definitely part of the charm and it's non
5:43
obstacle. As you say, it's massive. There are so
5:45
many people playing that game right now. The one
5:47
thing I will say though, makes it very hard
5:49
to take screenshots because that's part of my job
5:51
for guides. I have to take screenshots of all
5:53
of the monsters and I'm like,
5:55
oh, I got it and I check my screenshot and it's just
5:57
like a muddy puddle with me.
6:00
like what even is that? That's not helpful
6:02
to anyone. I'm
6:05
just watching the trailer and
6:07
yeah parts of it are incredibly dark, incredibly
6:10
foggy or misty but it
6:12
does feel super atmospheric. Yeah
6:15
it is. It's actually, it's definitely
6:19
scary even though so when
6:21
I was playing I was playing it for guide
6:23
reasons so I had to kind of like run
6:25
face first into everything. And
6:28
then suddenly you're meant to be like hey I'm going to avoid
6:30
getting killed and I'm going to avoid the monsters but because
6:32
I was on a fact finding mission I just
6:34
kind of yeah ran it down,
6:38
tried to get as close as possible to the
6:40
most horrifying creatures and
6:43
yeah that required some bravery on my
6:45
part but I did it. Do
6:49
you feel that, is that an achievement you're
6:51
proud of? It is yeah, it is. It
6:53
is a
6:55
mental strain. It
6:58
looks like parts of it look like Among Us, like
7:01
you know the actual characters and it's
7:03
quite different in terms of like what you face
7:05
versus what you are. Yeah
7:08
I think they actually had inspiration
7:10
from Among Us as well. There was a
7:13
recent update that added kind
7:15
of an imposter type element
7:17
so you have, there's a mask that you
7:19
can loot and if you pick
7:22
it up and hold it for too long it
7:24
might transform you into like a monster but
7:27
on the radar and everything you just look like a regular player
7:29
so it's yeah.
7:32
Gotcha. Pretty spooky. Well
7:34
there we have it, that's our first award. Well
7:37
done Lethal Company. Matt,
7:40
what's your first award? So
7:42
my first award is the best
7:45
resurrection of a phenomenal design everyone
7:47
ignored and this
7:49
is for Amnesia the Bunker which is
7:52
basically a new
7:54
sort of alien isolation style game and
7:57
we've been waiting for an alien isolation since 2014.
8:00
because no one made another one. And
8:02
understandable that I don't think it was
8:04
a huge seller when it originally came
8:06
out. So I understand why
8:08
there wasn't alien isolation 2 immediately, but
8:10
I'm surprised that nobody picked
8:13
up on that style of game. And
8:15
yet this year we got obviously Amnesia
8:17
is a horror series that's been going for a
8:19
while, but this one's
8:21
kind of different from the
8:24
original ones. You're
8:26
in a World War 1 French
8:28
bunker, so obviously lots of
8:30
kind of like buried tunnels and kind
8:32
of like little hideaway areas, lots of
8:34
kind of spooky rooms. And
8:37
there's a monster that's in there and
8:39
you're the only trooper left alive in
8:41
there. And basically your whole deal is
8:43
you've been trapped in there, the entrance
8:45
to it is all caved in, and
8:48
you need to find somewhere in the bunker
8:50
is a sticker dynamite and a detonator, and
8:52
you need to find both of them, plug
8:54
them together and blow your way out. So
8:56
it's a really, really simple premise. But
9:00
because this bunker has been abandoned, like
9:02
all the electricity has gone out, it's
9:04
in pitch but darkness, and
9:06
there's a generator in there. And
9:09
so you have to find kind of buckets
9:11
of fuel and take them back to the
9:13
generator, fill the generator up, turn
9:16
it on, and then you get like a
9:18
stopwatch. And that tells you how much electricity
9:20
you've got left. And then it's
9:22
kind of like creeping your way around the area trying
9:24
to find, work out what's in
9:26
this area, you find kind of like dog tags
9:28
that lead you to lockers that
9:31
open up new parts of the story, give you
9:33
new keys that allow you to enter new areas,
9:36
all in hope of finding this stick of dynamite
9:38
basically in the detonator to get yourself out. But
9:41
at all times, there's a monster in there and it's in
9:43
the walls. And as you're
9:45
going around, you can hear it like scrabbling in
9:47
the walls. But it's not as
9:49
intelligent as alien, but the fundamental
9:52
basics of it is the same.
9:54
It is hunting you and it
9:56
knows how, it learns how
9:58
to hunt you basically. And when
10:00
the lights are out, it knows that it's safe and it
10:03
can come out and prowl around. It doesn't like it when
10:05
the lights are on. And
10:07
all sorts of kind of little creepy elements like
10:09
that, you have nothing that you can do to
10:12
defend yourself against it. You've got
10:14
a pistol, but the pistol is very
10:16
much like it doesn't like the noise of the pistol. It's
10:19
not that you can actually kill it. And so
10:21
you've got to survive this entire sort of
10:24
ordeal by basically hiding
10:26
away under beds and in cupboards and
10:28
all sorts of stuff like that. And
10:31
it's got a lot of the kind of
10:33
like tension of Alien. But whereas
10:35
Alien has a little bit more of a structured
10:37
story to it, this is very much like, okay,
10:40
like the story starts, you have like your introduction
10:42
rekind of like cut scene. And
10:44
then when you'll let free, it's like, okay,
10:46
there's this entire bunker, it's all locked down,
10:49
figure it out yourself. And so
10:51
there's a huge amount of like really well
10:54
put together tension, where you're
10:56
trying to work your way around an
10:58
area where quite often you don't want
11:00
the lights running. Because
11:02
even though that will protect you
11:04
from the creature, that's constantly using
11:06
gasoline, basically, it's constantly eating your
11:08
supplies. And so there's a lot of,
11:12
okay, I found this new area of the bunker
11:14
and it's got kind of like maybe like two
11:16
buckets of petrol in there. Am I going to
11:19
now run back with those through
11:21
through the area to fill the
11:24
machine up and give myself a little bit
11:26
more time? Am I going to spend more
11:28
time here knowing the fuels running out to
11:30
look further around, knowing that those lights
11:33
could go out any second and then not only have you
11:35
got to find your way back in basically
11:37
pitch darkness, but this thing
11:39
that is a huge, it like
11:42
fills the corridor when it comes out, but that could turn
11:44
up at any point. And it's got
11:46
all of the kind of like, smart
11:48
little bits that Alien had. Yes, the
11:50
alien, this creature isn't as physically smart
11:53
as that alien was, but
11:55
it carries a lot of that kind of vibe over
11:58
in a world that feels a little bit more kind of
12:00
like, it's not your playground as
12:02
such because it's not you're not really
12:04
having fun in there by any means.
12:07
But it's kind of that freedom to kind of
12:09
like work your way through it like, am I
12:11
going to investigate the prison area first? Am I
12:13
going to investigate kind of like the, like
12:16
the, where like the communications
12:18
area, the where the barracks are,
12:20
it's got a lot of that kind of like,
12:22
find your own way around it. It's only like
12:24
about six hours long. But it's
12:26
genuinely one of the kind of like most
12:28
effective sort of horrors that I've
12:30
played this year. And
12:33
by the sounds of it, it's quite
12:35
open to how you want to play
12:37
it versus forcing you down a particular
12:39
route. Yeah, so the game has a
12:41
certain element of randomization in that kind
12:43
of like, a lot of how
12:45
you get around is by essentially
12:47
finding the keys that were on previous soldiers,
12:50
or at least when I say keys, they've
12:52
got all of them were dog tags, and
12:54
they've got the locker code on them, but
12:57
all of that's randomized. So if if the
12:59
way that you did it on one play through,
13:01
if you went and did it another, you'd be
13:04
finding different locker keys, which would
13:06
therefore give you different equipment in different
13:08
orders. So there's not one specific way
13:10
that you explore it. It's not like
13:12
you go from section A to section
13:14
B to section C, there's a
13:16
bit more kind of like nuance there to it.
13:18
And also, it's kind of like, are you the
13:20
person that by the time
13:22
I got to the end of it, I kind of
13:25
mapped the area route reasonably well in my head, which
13:27
meant I could navigate it in pitch blackness, because you
13:29
know, it's like, okay, five steps here will get me
13:31
to this corner. And then there's just enough light coming
13:33
through that I understand that I can now see four
13:36
doors ahead of me. And that I know will get
13:38
me into the main corridor, which will get me back
13:40
to my safe room. Because it's got it's
13:42
got a safe room very much like Resident Evil, where once
13:45
you're in there, it can't get to you, you can slam
13:47
the door shut and put the locks on. So
13:50
it's like, do I do that, which means
13:52
that suddenly you can use the the
13:54
gasoline that you'd use to fill the
13:56
generator up with that can
13:58
then be used for other elements like you
14:00
can make torches out of it or you can make
14:02
kind of like Molotov cocktails all
14:05
that that kind of sort of stuff so it's
14:07
like where do I want to use all of
14:09
my bits and pieces because everything kind of has
14:11
a I guess everything comes from
14:13
maybe two or three raw materials it's like
14:15
if you find cloth
14:18
are you gonna use that as a bandage so
14:20
if you know that you tend to get in
14:22
scrapes a little bit more which is either being
14:24
hit by the monster or like the place is
14:26
full of rats like absolutely full of rats so
14:29
if you find that you get in trouble with
14:31
those enough what you want to make sure is
14:34
you've got loads of cloth to bandage yourself up
14:36
with but that cloth is also used to make
14:38
Molotov cocktails so it's like you
14:40
know that little economy drive and it's all
14:42
very very simple but it's
14:44
I think is all the more effective because it's simple
14:48
in terms of the monster like
14:50
if it comes out in pitch
14:52
black how presumably can
14:55
you see it yeah oh yeah
14:57
it's horrendous as well but it's
14:59
one of those where it
15:01
shrieks and it like like it moans
15:03
and it's got a lot of that
15:05
kind of like classic horror monster design
15:08
and you can hear it scrabbling through the walls
15:10
and you can see as you're going round like
15:13
where it's tunneled through so you know the entrances
15:15
that it might come through so there's
15:18
a lot of that oh it can push things over
15:20
in the world as well and you can't because you're
15:22
not as big and heavy as it so what
15:24
you think is a safe route might not
15:26
be it might just like charge through a
15:29
load of kind of like racking or whatever so
15:32
kind of like because it's unpredictable as well
15:34
it's there's no like scripted areas
15:37
that it will definitely turn up all
15:39
of that means that kind of like each playthrough
15:41
you do if it could be reasonably different how
15:45
do you not just get completely lost I
15:47
feel like you need a good sense of direction for that kind
15:50
Of yeah yeah and it's kind of like I guess
15:52
kind of a lot of that Resident Evil 2 element
15:54
comes into it and where kind of like you really
15:56
could you spend so much time in red to is
15:58
like just setting the police. They him right and
16:01
you very quickly start to learn like okay
16:03
I figured out what everywhere on floor one
16:05
is Now I'm going to work my way
16:07
on to floor to and all learn gradually
16:09
what for to his and then if I
16:11
get spooked album back down for one because
16:14
I know my way around there I know
16:16
where to hide His got a certain amount
16:18
of that, kind of like the first time
16:20
you go into an area so say the
16:22
first time you going to the barracks area
16:24
it feels completely alien and completely. Terrifying
16:27
because you like I have no idea
16:29
why he these doors do. You do
16:31
have a flashlight but because it's like
16:33
a nineteen twelve flashlights his own like
16:35
a a pull strings and obviously when
16:37
you pulled a string to spin the
16:40
dynamo of than it is like while
16:42
every time I pulled this it's noise
16:44
and that means that the monster could.
16:46
Could. Listen out for it. So it's always
16:48
thought okay am I gonna sit here making
16:50
loads of noise to get myself a little
16:52
bit, dim lights to cast my way through
16:55
and then half the doors of got like
16:57
booby traps on them. see you're terrified about
16:59
am I gonna do that? A lot of
17:01
them a locked but you can get through
17:03
them if you throw bricks at the door
17:05
but then it's like okay for and bricks
17:07
at the door is making noise. there's a
17:09
huge amount with that risk reward so of
17:11
alamo which I think is really vital to
17:13
the best horror games and so all of
17:15
this kind of spins. Together it feels very
17:17
like of your story because you never
17:20
been told to do with specific thing
17:22
is just like I just know I
17:24
need to get out. That's all I
17:26
know is I need to get out
17:28
and so every decision you make feel
17:30
very much one of your own meetings
17:32
and it clinic spin this sort story
17:34
if you descend into increasing madness as
17:37
you suddenly become like. Did
17:39
I actually see a shadow? was something over
17:41
there or of I just current you know
17:43
convincing myself that something genuinely is after me.
17:46
I don't think of the nexus is this
17:48
is has horrendous that game a patient so
17:50
gave us a guy got been. I've
17:53
been training for it and and I think
17:55
these companies. And exactly wraps that.
17:57
Yeah, and and lethal Company as well. certain
18:00
monsters don't want to make sound, it
18:02
attracts them. But you also have it
18:04
has your microphone input. Okay, so
18:06
if you yell, you're in trouble.
18:08
Yeah, thankfully, no, no microphone
18:12
in this. But yeah, there's so much
18:14
stuff makes noise as well. It's like
18:17
there's bits where you have to go
18:19
into, like wading through
18:21
water, which obviously slows you down. But
18:24
every time you're sloshing forward,
18:26
you're just like, is this the
18:28
is this the slosh that's going
18:31
to trigger the monster? Maybe
18:33
that's what she called this podcast. That
18:35
was like amnesia,
18:41
the bomb. There you
18:43
go. And it's on game pass. Check it out. Two
18:46
of my awards are grumpy.
18:49
So I'm going to go with one
18:51
of those. And it's a joint
18:53
first place for most boring intro to
18:56
a game. Okay, and the first goes
18:59
to Assassin's Creed Mirage. Oh, yeah,
19:02
that's a duffer. It's
19:05
I'm very happy playing a seven out
19:07
of 10 game. Christ,
19:10
don't make me work for it just to sort
19:12
of like just to get to the I know
19:14
how Assassin Creed works. I know how it plays.
19:16
I don't have to sit through one of the
19:19
most tedious two hour sections to get
19:21
to the open city and
19:23
doing really boring
19:25
stuff. And it
19:27
amazes me that after how many Assassin's Creed
19:30
games are there lots? 1314. Falling at that
19:32
hurdles like come on
19:36
like, I appreciate they wanted
19:38
to take it back to basics. But
19:40
in doing so it feels like they've lost a lot
19:42
of the learnings that they had from
19:45
all the other games they made. And
19:47
they've, you know, perhaps stripped it back in my
19:49
opinion, too far. I know that kind
19:51
of like the storyline obviously, if that is that it's
19:54
bass in starting from scratch, right,
19:56
like absolute scratch. But we
19:58
do have a player base that hasn't started from
20:00
scratch. We've got most people have played at
20:03
least a couple of Assassin's Creed's at this
20:05
point. And yeah, it's
20:07
a very slow burn tutorial, which
20:09
is a shame really, because, you know,
20:11
I'm not the biggest fan of Mirage, but I think it
20:13
does. I think it does its job when you get actually
20:15
into the city and it's a nice city, you know, it's
20:17
well put together. I sort of
20:20
surprised that it doesn't just start you
20:22
when the game actually starts rather than
20:24
the narrative starts, I guess
20:26
is the point. Yeah.
20:30
I don't know, it just feels weird. And
20:32
I think it's feels especially weird because the
20:35
other joint winner is Avatar. Oh,
20:37
Ubisoft's doing well this year then. By
20:39
Christ, Ubisoft really need to work on
20:42
their intros to games. Like, again,
20:44
I love Far Cry. I'm like,
20:47
Far Cry with giant blue cats. I'm well up
20:49
for that. And I'm
20:52
sure it's good. But again, two hours
20:54
in, I'm just like, Oh, please stop
20:56
getting me to do all this boring
20:58
stuff. Even the
21:00
tension it tries to create at the beginning
21:02
with, you know, your Na'vi and the human
21:04
oppressors and stuff like that. None
21:07
of it lands, in my opinion. And that's partly
21:09
down to really predictable dialogue.
21:12
I think it's really bad voice acting. But
21:16
it just feels like the Ubisoft
21:18
formula is really starting to
21:20
feel old. And you
21:22
contrast that with something like
21:24
Spider-Man 2 and
21:27
the opening of the Sandman bit, which is like, Holy
21:29
fuck, that is, you know, that is an intro
21:31
to a game. Even if
21:34
you don't like the rest of that game, you're going to sit
21:36
there and go that showcases what the PlayStation is capable of. And
21:39
I don't think either of those games
21:42
showcase what they should do,
21:44
which I think is a shit. I've not actually
21:46
just I've done a lot of work on Avatar
21:48
this year, but I've not actually played the game
21:50
yet. But from
21:53
what they from the impression I got, does
21:55
it have a bit of a far sorry,
21:57
a Fallout style opening?
22:00
you're like inside and then it
22:02
wants to have its big like Navi.
22:04
Yeah yeah yeah yeah yeah yeah. Sort
22:06
of like basically you've been contained within
22:08
the RDA I can't remember the call
22:10
it. Yeah the RDA they do that
22:12
yeah. Yeah you as the Navi you've
22:14
grown up inside this facility but
22:17
then there's the rebellion and then you come out
22:19
and you experience the planet of Pandora and all
22:21
its beauty and it just
22:23
doesn't quite land. It sounds like like
22:25
I get the the wish to have
22:27
like that really cool sort of stunning
22:29
the door opens and all of this
22:32
awaits you. Yeah and that's the thing
22:34
that it's not just kind of like a Bethesda
22:36
trick is it like a lot of developers use
22:38
that. I do feel that kind of like
22:40
when it seems from everything I understand
22:42
of Avatar that Pandora is the
22:44
star of the show I think
22:46
you'd want that to get people into that
22:48
as quickly as possible. And
22:51
also I think the other it obviously
22:53
I've seen a very small amount of the planet
22:55
so far and
22:58
I think once I hit my stride I
23:00
think the way you get around because obviously
23:02
you're giant you can do massive leaps but
23:05
I'm not quite there there is zero fluidity
23:07
in my movement right now so I'm just
23:09
running up and then falling off giant mushrooms.
23:11
Or the teenagers. Exactly
23:14
right I'm gonna be magnificent in a
23:16
few hours but right now and
23:18
there's there was this one bit where it was like oh
23:20
you've got to get to the top of this cliff I'm
23:23
like how the hell do I do that and you know
23:25
just running around the bottom of this cliff to try and
23:27
figure out how to do it and I worked it
23:29
out but I'm pretty sure it was just by jumping and
23:31
on little ledges that I wasn't supposed to that's not the
23:33
way to do it. The way you
23:35
get with mountains in Skyrim isn't it
23:38
it's just like little gradual hops in
23:40
the hope that you're going like diagonally
23:42
and just and you know clean your
23:44
own by your toenails. Yeah it's not
23:46
very um it's not very um uh
23:49
Avatar in that respect and I did wonder like
23:52
obviously well you know this better than anyone
23:54
because you spent time talking to developers it's
23:56
it's very precious about the world that James
23:58
Cameron has built. So
24:01
much so that, you know, whatever you might see in the game, you
24:03
might see in the movies further down the line. But
24:06
it almost feels a little bit
24:08
too like, well, the game comes
24:10
secondary because we've got this hallowed
24:12
stuff. But we've got to kind
24:14
of put front and centre. And apparently, so when you get
24:16
the little winged dragon thing, I can't
24:18
remember. Yeah, apparently it's a lot better when you
24:20
get that because you don't have all the troubles
24:22
that I've got. I don't have that
24:25
right now. Anyway,
24:27
I cloned all the way to the top of this mountain and
24:29
just attached my hair braid to
24:31
a plumb. And I'm like, it
24:33
doesn't feel very Far Cry to
24:35
me in that respect. Yeah, obviously,
24:38
there's a lot of Far Cry DNA
24:40
in as far as that it's a first
24:42
person open-world game made by Ubisoft, where you
24:44
do encampments. But aside from
24:47
that, does it feel particularly Far Cry-ish?
24:51
Even the encampment stuff doesn't feel like
24:53
it. The thing I loved about Far
24:55
Cry was the way you could switch
24:58
between stealth and shooting pretty
25:00
quickly, but without it being punished
25:02
for it. Whereas this,
25:04
and again, I'm sure it's going to
25:06
change. I'm going up against these giant
25:08
mechs with a bow. And
25:11
it's like, well, you've got to, it's
25:13
the same thing. You couldn't have shooting the
25:15
alarms and doing this and doing that. But
25:17
it's not as clear as it was in
25:19
Far Cry. I got so used to how
25:21
that worked that I could scope it out
25:24
from the top of a thing and go, right,
25:26
bang, bang, bang, bang, bang. And I'd do it
25:28
here. I'm just like, well, there's about six people
25:30
between me and that thing that I've got to
25:32
get. And I've got a bow. And as soon
25:34
as you fire it, whether you hit or miss,
25:36
everyone turns around, sees you, and you get absolutely
25:38
battered. That's weirdly not the experience I have when
25:40
I was playing it at preview, where I could shoot people and
25:43
no one else had a clue what was happening. I
25:46
was dropping them like sacks of potatoes and
25:48
nobody noticed. So at least they fixed
25:50
the AI. Well,
25:53
yeah, but they're too smart. It's
25:55
a bit like the Call of Duty, and Call of
25:57
Duty isn't one of my grumps for the easelords. actually
26:00
really the AI in that like you
26:02
would shoot someone and there wouldn't be
26:04
anybody in 50 meters and
26:06
suddenly they don't know exactly where you are
26:08
and like oh come on that's just not
26:10
fair well this award is bled out of
26:12
the intro in as deep into the first
26:14
third of the game by the sounds of
26:16
it so well I've played about two
26:18
hours of both of them I am going to play more of
26:20
avatar I don't think I'm going to go back to Assassin's Creed
26:23
I don't think it's actually any means lies
26:25
too short but anyway so so
26:27
well done avatar for being the most boring
26:30
intro to a game and next year
26:32
Ubisoft come on step it up Jen
26:36
what's your second award yes okay
26:38
so I guess this could come across
26:40
maybe as like a grumpy
26:42
one but I've chosen to phrase
26:45
it in a positive way so
26:47
you know I'm all about that positivity so we
26:50
have the most useful console awards
26:53
hey which goes to
26:56
starfield and basically
26:59
yeah for the game that doesn't
27:01
really play right unless you fiddle
27:03
with it manually so
27:07
yeah my experience with starfield I
27:10
mean like the the
27:12
companions themselves I
27:15
didn't really find particularly interesting
27:17
but I was trying to you
27:20
know explore every aspect of the game
27:22
so I wanted to start up a romance and
27:25
so I spent all my time with this Sam
27:28
co-guy hanging around with him he's a cowboy
27:30
man yeah yeah with the daughter which like
27:32
why why on a spaceship in combat anyway
27:34
never mind there's no console command
27:42
for that unfortunately but yeah so
27:45
I was trying to you know make
27:47
friends with him have
27:49
a nice time together thinking right I know there's
27:51
like a romance past in this game so let's
27:53
see what we've got going on hey you
27:55
know so I need to give an answer to this no
27:57
it was broken I spent
28:00
like, and I
28:02
35 hours playing, thinking, when is he gonna
28:04
play with me? When is he gonna pick up my legs?
28:06
Literally every single
28:09
press, we're just like, you know, two
28:12
of us together. I was like, I'm sure
28:14
eventually something will happen. I
28:16
even took him to like a beach
28:19
on a planet I found had like a nice sunset and I did
28:21
a little photo shoot and I was like this will be a
28:24
relationship photo. But when it happened,
28:28
but after, you know, I was actually
28:30
approaching the end of the game and
28:32
I was surely, surely by now, we
28:34
should have something should have happened
28:36
between us. And
28:39
that's when I decided to do a research and find
28:41
out that yes, it should have. It should
28:44
have a long time ago. But
28:47
the flag to activate the
28:50
the romance quest was broken.
28:52
And so I spent that's
28:55
one of the saddest things I've ever heard. Honestly,
28:59
devastating. I
29:01
spent a long time figuring out exactly what those flags
29:03
were and where I went wrong, you know, so I
29:05
say the wrong thing, the method of
29:08
opportunity. No, but I
29:11
then managed to manually set the
29:13
flag and start the romance. All
29:16
of a sudden, you know, everything transforms. Next
29:19
time I spoke to him, I actually kept too far ahead
29:21
in the room. I should go back to reload.
29:23
Then he was like, Oh, my move. My
29:26
darling, you're already married. I need to start
29:28
again. Yeah, I finally did
29:35
it. I mean, it does feel a
29:37
little bit contrived
29:39
now. Like I forced him into
29:41
this. called
29:44
Ruby Sparks in which Paul dano writes a
29:46
romance into a book and it makes it
29:48
come true. It does sound a little bit
29:50
like you've written your ideal
29:53
love story through a line of
29:55
code. Yeah, I mean, if
29:57
I did, that would not be it. and
30:00
Starfield romance. I mean the wedding that
30:02
we eventually did get to was
30:04
just me, his
30:07
daughter and his ex-wife and his
30:09
dad in his house. And then
30:12
like just like the mayor is
30:14
there and he's like, yeah, wow,
30:16
good job you guys, you're in love, you're married now.
30:18
And then you just get one line of dialogue from
30:21
each character and you go and speak to them.
30:24
That's it. You're just standing around in a
30:26
house like it's the most underwhelming wedding
30:29
I've ever been to. It
30:31
doesn't sound like a fairy tale wedding. It absolutely
30:34
was not, but yeah. But then
30:36
I mean, once I discovered that,
30:38
hey, you know, if this has
30:41
games, there's lots of flags, lots
30:43
of things that people understand
30:45
how to do to the games
30:48
that are very similar to, you
30:51
know, changing the ground in Skyrim,
30:53
for example. There
30:55
are ways to basically easily
30:58
give yourself every power,
31:00
give yourself just, you know, all
31:02
the materials that you need, give yourself
31:05
all of the perks that you don't have to go through and unlock.
31:07
So it's almost like it pushed me,
31:10
the romance thing pushed me to the point of like, right,
31:13
no, I'm not playing at your way, I'm playing in my
31:15
way. I'm going to have to get in and
31:17
manually change these things so
31:19
I can have the relationship
31:22
I deserve. But then,
31:24
you know, yeah, it was broken. So
31:26
the deal was broken. And I started
31:29
giving myself all the resources I
31:31
needed to do what I was trying to do and,
31:34
you know, change
31:36
my skills and have to go and unlock
31:38
everything manually. And then all of these systems
31:41
in the game that were just so hard
31:43
to dig
31:45
into, like Outpost, where
31:47
you need to be able to build
31:49
like cooler furniture, like you
31:52
have like a basic bed, if you want
31:54
a nice bed, because you just got
31:56
married, then you have to unlock
31:59
this. like, gale, which
32:01
just takes such a long time to do and such a lot
32:04
of reason to do. So yeah, I just went crazy. I
32:06
was like, yeah, I've got it all. Run
32:08
around the universe with everything I could ever want. And
32:10
it was a lot more fun. This,
32:13
this, this story started out a little bit. So
32:15
in Baldur's Gate, none of the romance is triggered
32:17
for me. So I spent the entire game trying
32:19
to get Carlak to fall in love with me.
32:21
And it just didn't happen. Like the only person
32:23
that ever came onto me the entire game was
32:25
Gale, where he did his whole thing, where it's
32:27
like, do you want to come and do some
32:29
magic? Kind of like, no, Gale, you can keep
32:31
your magic to yourself. And then literally not a
32:33
single person came onto me the entire game. This
32:35
is the game that everyone knows is the horny
32:37
game. Not a single romance for me.
32:40
But it started off as that story. But now
32:43
it's turned into the fact that like, you're
32:45
the all powerful Empress of everything because
32:47
of a line of code. Yeah, exactly.
32:49
It's like you don't give me what I
32:51
want. I'm asking for one small thing,
32:53
one like little, you know, relationship.
32:56
You don't give that to me. I
32:58
will make it happen. And I will
33:00
give it everything. Maybe not quite in those terms. But
33:02
yeah. What
33:06
was the thing that the
33:08
original trigger that never happened? Like
33:12
way back early in the game? What should have happened
33:14
but didn't? So as you spend time
33:16
with these characters, there's this invisible number
33:18
that goes up and up and up
33:20
as you influence with them. And then
33:23
at a certain point, it's
33:25
supposed to trigger a quest, which
33:27
is to do with his ex wife. I mean, it's
33:29
not very romantic. But yeah,
33:33
he starts like opening up to you and talking to
33:35
my family issues and that kind of thing. But that
33:38
dialogue never actually triggered. So I don't think there
33:40
was anything that I actually missed. It was just
33:42
like three uproaches. I got certain
33:45
thresholds. And yeah,
33:47
it was meant to happen. It didn't happen. I
33:49
quite liked the fact that, you know,
33:51
no matter what you were doing, he
33:53
was just there stony face, not interested.
33:55
Oh my God. Come on, man. There
33:57
was no way. And
34:01
then Matt, did you replay Baldur's Gate
34:03
and get the romance options? I've
34:06
not. I mean it's at least 100 hours
34:08
long Alex, so I've not started, but I
34:10
do have, I'm hoping that
34:12
basically an unusual release
34:14
schedule isn't next year. Basically we don't know
34:16
anything that's coming out and it seems like
34:19
there might be another drier year next year.
34:21
I think definitely I can turn
34:23
a dry summer into a not so dry
34:26
summer if I can just get a romance
34:28
going in Baldur's Gate. Well
34:31
if it's tight then it might
34:33
be dry. Oh yeah, she's
34:36
full of heat and can't really touch
34:38
anyone, but it's about the emotional
34:41
connection. Well
34:46
there you go, that was a wonderful story Jo,
34:48
thank you very much. Matt, what
34:50
is your second
34:54
award? My second award is the best game that
34:56
will be really good when it gets a sequel,
34:59
which is a little game called On
35:01
Guard. I'm trying to with these awards
35:04
give them out to things that like
35:06
haven't had a lot of spotlight. On
35:08
Guard is, it was
35:10
originally a student game that was
35:12
made I guess as part of a game
35:14
development university course in Spain I think,
35:17
but it's now a full game.
35:20
It's basically a really
35:22
fun sword fighting game
35:24
set in Spain against
35:26
this evil Spanish dictator,
35:29
but it's all fencing,
35:31
it's proper sort of
35:33
needle style swords. It's
35:36
a little bit Sekiro-like in that you
35:38
have to basically parry everything that comes
35:40
at you or dodge out of the
35:43
way. There's no kind of like, you
35:45
can take maybe like four or
35:48
five hits and then you're down, which is surprising considering
35:50
the style of it is incredibly like,
35:52
it looks like a fiesta sort of like
35:54
splashed all over your screen. It's really humorous,
35:56
it's got like a real good sense of
35:58
humor, but it is. reasonably
36:01
tough but
36:03
it's got a fantastically chaotic array
36:05
to its combat so basically most
36:07
of the so a level
36:10
will take you through a series of almost doom
36:12
like you know how doom like you go down a little
36:14
corridor and then it opens up and you've got to kill
36:17
loads of things in there and then it will funnel you
36:19
into another bit so it's got loads of those arenas which
36:22
you have to survive without dying in but
36:25
yes you're sword fighting against 20 other guys
36:27
but the amount of
36:29
mad shit that you can do in this
36:31
is brilliant you can kick barrels at them
36:33
you can pick up turkeys and throw them
36:36
like like cookie turkey so they land on
36:38
their head mr. bean style and then they
36:40
kind of like pour around you can kick
36:42
people into like walls you can knock over
36:44
jars of wine so they slip in it
36:46
and then you can stab them while they're
36:49
on the floor it's full of all sorts
36:51
of mental stuff like this you know the
36:54
the grenadiers that run around that don't
36:56
have swords but you can never catch them because they're
36:58
all they're so much faster than you but you can
37:00
just pick up like gas like
37:02
like gas lamp and hold them at them and
37:04
it makes them explode and then everybody around them
37:07
falls over you can do your
37:09
characters like constantly like insulting everyone all
37:11
the time so they're all like oh
37:13
no how dare you and so
37:16
there's all of this absolute mad
37:18
cat you can kick people downstairs
37:20
and then they fall into people
37:22
and they bowl around like like
37:24
pins in bowling balls it's
37:26
such good fun but it's one
37:28
of those games that like it really
37:31
needs just that added level of kind of
37:33
like experience and polish to really bring it
37:35
where it needs to be you're in these
37:37
arenas that have so much in them there
37:39
are so many like tables that you can
37:41
kick into people there's all of these piles
37:43
of barrels there's kind of like
37:45
like real long banqueting tables that are covered
37:48
in bottles to throw at people turkeys or
37:50
whatever you know all of this kind of
37:52
stuff and you constantly
37:54
find yourself getting stuck on all of
37:56
this these items and so
37:59
you're very frequently ended up in combat
38:01
engagements that you just can't escape from
38:03
because a big part of
38:05
it is making sure that you're only ever fighting
38:07
one person at a time and you're using all
38:10
of your kicks and your throws and all
38:12
of that to make sure everybody else stays out
38:14
your way so you can fight one guy, kill
38:16
him and then move on. Almost a little bit,
38:18
like I guess how you know how the Arkham
38:21
games are very much about you trying to
38:23
make sure that you're only fighting one person at
38:25
a time or you're trying to, when
38:27
you're hidden up on the gargoyles you're waiting for that
38:29
one guy to move apart from the crowd so
38:32
that you can chain him up. It's
38:34
got a little bit of almost that management to
38:36
it but because the same as Spiderman actually is.
38:38
Yeah, very much so. But because
38:40
there's so much in these areas you're constantly getting,
38:42
it's a little bit sticky as well which I
38:45
know is supposed to help you, it's supposed to
38:47
be like if there's a mug on the end
38:49
of this table that you want to hurl at
38:51
someone's face to knock them out for a couple
38:53
of seconds, it'll make you sticky to
38:55
it so you can do it easily but
38:57
it's like the entire world's made of Velcro
39:00
so you're constantly
39:03
sticking to everything and the things that
39:05
should be good about it are
39:07
suddenly being slightly undone by it and the entire
39:10
puzzle starts to unravel and become a little bit
39:12
more frustrating rather than enjoyable but
39:15
when it works it's one of the most enjoyable
39:17
games I've played of the year. When
39:19
the whole chorus comes together and you've
39:21
got people slipping up in the wine pool
39:24
that you set out and then
39:26
you manage to get people to run under a
39:28
chandelier as they're chasing after you and then you
39:30
cut the rope on the chandelier and it drops.
39:32
It's got so much of the stuff that I
39:34
like that actually Arcane does. It feels
39:36
a lot like
39:38
Dark Messiah and Might and Magic which was
39:41
their Immersive Sin fighter in which you could
39:43
just have all sorts of chaos go and
39:45
you'd be able to cast an
39:47
ice spell on the ground and they'd slip in
39:49
the ice and you'd make sure that they fell
39:51
face first into like a bear trap or something
39:53
like that and it's got a lot of that
39:55
energy to it. It's just you
39:57
know I'm assuming these people are quite young if... like
40:00
it was originally a student project a couple
40:02
of years ago and I really hope that
40:04
they get the opportunity to do a sequel
40:07
or do kind of like a new
40:09
game with those ideas because
40:11
it's one of those that like a sequel
40:13
is definitely going to make that like
40:15
a really cool like proper good
40:17
sort of eight nine out of ten whereas at the moment
40:20
it's kind of more of a seven. So what's it on?
40:22
Is it on PC? Yeah. Okay.
40:25
And have they mentioned a
40:27
sequel? No, like it's a really tiny
40:29
company. I think it's basically it's their
40:32
first game. But
40:34
I hope that I know they definitely got a bit
40:36
of buzz around kind of like the places you'd expect
40:38
to have a bit of buzz for these sort of
40:40
games. And so
40:42
I hope that that was enough to
40:45
give them enough sales to be able
40:47
to build on those ambitions and make
40:50
something that controls, you know, sort of
40:52
smoother. It's only it's literally it's four
40:54
missions long, like you can you can play it in about
40:56
three or four hours. But
40:59
the idea of that with a little bit more money
41:01
behind a little bit more time a little bit more
41:03
experience. And I think that that could be like a
41:05
really special indie. Yeah,
41:08
unfortunately, I don't have a PC but it does sound
41:10
fun. I was just watching some of the video footage
41:12
of it and it does look like
41:14
really pretty. It's pretty and it's super daft and
41:17
it's got like a really cheesy sense of humor
41:19
that's kind of just on
41:21
the right side of cheesy that it's endearing
41:23
rather than cringe worthy. Yeah.
41:25
It's got a lot going for it. I
41:28
also like the idea that, you know, you can
41:30
be as creatively flexible as you want to be
41:32
to sort of, you know, make the
41:34
most of that situation rather than just going in. It
41:37
is a sore fighter, but it's as much a puzzle game.
41:39
You know, a lot of it was kind of like because
41:41
you have to do each combat encounter without dying. Every
41:44
time you die, it's like, okay, what did I learn
41:46
from there? It was like, oh, actually, when I was
41:49
doing that, I learned if I swing off this monkey
41:52
I was able to create enough
41:54
space that there was a hazard
41:57
that I could then set up on the other side of the room. so
42:00
that when all of those people would run up the stairs, I
42:02
could make sure that they all went flying. It's got a lot
42:04
of that kind of puzzle to it, and that's the sort of
42:06
thing that I really... I mean, you know,
42:09
to go back to Baldur's Gate, that's what Baldur's
42:11
Gate had this year, was every combat encounter, it
42:13
was like, what is actually in
42:15
the area that's not just the enemies that
42:17
I can use in this encounter? Like, is there
42:20
a barrel of gunpowder over there that I could
42:22
get a character to roll into the arena, and
42:24
then I can push it into them and set
42:26
it on fire and have it explode? There's a
42:28
lot of that to it, but it's obviously
42:30
in real time rather than sort of
42:32
like, turn-based. So it requires
42:35
a lot of fast thinking and a
42:37
lot of iteration on your last failure
42:39
to kind of put the perfect kind of run
42:42
of that combat arena together. Okay.
42:45
That sounds fun. It's always more fun when it feels like
42:47
you've completed a combat
42:49
encounter because it's like from your own idea.
42:52
It's much more rewarding. Yeah,
42:54
it's just really cool, actually. Also, like,
42:56
yeah, that sense of humor is definitely
42:59
always welcome, especially when something's hard.
43:02
Yeah, yeah. If something's difficult, it's like... Yeah,
43:05
it quite frequently goes on sale. Like, I picked
43:07
it up for about a tenner, I think, in
43:09
the summer sale. You know, it's a reason... it
43:12
is reasonably priced for what it is,
43:14
basically. And yes, it's not perfect, but
43:16
I think for a tenner, it's worth
43:18
supporting those sort of developers and encouraging
43:20
what could be a bigger and better
43:23
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45:06
Anytime fitness is for real people with real
45:08
fitness goals. I mean, let's be honest. Most
45:10
of us aren't training for marathons or half
45:13
marathons or even half, half marathons. Only time
45:15
most of us are running at all is
45:17
if we're trying to make a connecting flight.
45:19
Wouldn't have been late if we didn't stop
45:21
to buy a headphone dongle. Point
45:24
is you gotta be ready. You do
45:26
not wanna deal with rebooking. Anytime
45:29
fitness where real people help you
45:31
make real progress. Join today and
45:33
get a plan for training, nutrition,
45:35
and recovery. Next
45:39
time. Well, for my next award, I
45:42
would recommend not supporting your developer. Because
45:46
it is the worst licensed game. Now
45:50
I've got quite a high tolerance for shitty
45:52
games, especially when I'm playing them with
45:55
my children. But bluey. Oh,
45:58
please don't. I've just bought this. I
46:00
know you've bought it! I know! I say
46:03
just, I bought- I didn't know this game existed
46:05
and then suddenly when we were all talking about
46:07
it in a meeting and we were just like,
46:09
exist. And I was like, oh my nephew loves
46:11
Bluey and I immediately bought it for him for
46:13
Christmas and now apparently it's bad. Oh
46:16
dear, what have you done? It's not bad, it's dog shit. Will
46:19
a five year old know it's dog shit? It's-
46:25
fundamentally it's broken in places. Oh great. And
46:28
so you've got to go and do
46:30
some really basic me and Neil tasks
46:33
and then you're there and you've got to pick up-
46:35
I can't remember, a Wellington boot or something. And it's
46:37
like, it won't let it pick me up. And I
46:39
was playing it with Ed, who's eight, and
46:41
we were there both trying to pick up the same boot and
46:43
it's just like, oh my god. And
46:46
for him to hang up the controller
46:48
after probably no more than 15-20 minutes,
46:50
I'm like, one of my previous awards
46:53
on this podcast was for Paw Patrol
46:55
because that is still the only platinum
46:57
I have ever gotten. But
47:01
it was- it's funny enough, it's published
47:03
by the same publisher as
47:05
Bluey so they've obviously got a history of, you
47:08
know, buying these licenses. But
47:10
at least Paw Patrol, you could play
47:12
it. It was a super basic platformer
47:15
where you had to collect bones and
47:17
whatnot. But like I
47:19
say, in this, it just feels a little bit
47:21
like they've got this fantastic license because I love
47:23
the TV show. But
47:26
they've just- they've done the
47:29
simplest path forward and
47:31
that's to sort of maintain the visual
47:33
presentation of the cartoon. But
47:37
none of it's charm. And
47:40
there's like, honestly, we've
47:43
got the entire game as a video on our
47:45
YouTube channel. You're better off watching that
47:47
and just stripping out the playing bit of it because
47:49
there's not much fun to be had from playing it.
47:53
Merry Christmas, my nephew. Well,
47:57
I wouldn't be interested to see, you know... If
48:00
there is if he enjoys it
48:02
but like Ed certainly
48:05
didn't it's also got this weird thing because
48:07
I I don't know whether it was
48:09
how they produced it but it looks Like the cartoon
48:12
apart from their mouth where it's their mouth
48:14
is pixelated Like
48:17
you know where you get like a cardboard thing you
48:19
do that it's a bit it's a bit like that
48:21
in places But
48:24
it's got all the proper voice cast
48:26
so it feels super authentic What's
48:29
the writing like then is the writing anything like
48:31
the TV show that this What's
48:34
weird is that I think the first episode
48:36
is called holiday You
48:40
don't do anything to do with a holiday. Maybe you
48:42
get further in and but it's
48:44
none of that stuff It's super basic you
48:46
go to the park and that's where you
48:48
meet some of the other characters and but
48:50
there's not much of an interaction It's it
48:52
just feels you know The old licensed
48:54
games we used to get in the kind of 90s that
48:57
were just shocking It's it's that
49:00
and the thing that I hate more than anything
49:02
is when people go well, but it's kids game
49:09
You know it doesn't have to be shit
49:12
kids game look
49:14
at Nintendo yeah, yeah, well Hopefully
49:16
it's not canon to the blue universe Well,
49:20
I don't know about that maybe you should do an
49:22
inside story and see where it fits within that But
49:26
yeah, I'm Hopefully on Christmas morning
49:28
when your nephew opens up his brand new
49:30
copy of the game and pops it
49:32
in He gets a little more joy out of
49:35
it than we did Good luck for
49:37
me. It's the worst licensed game of
49:39
2023 marvelous
49:43
And that's after avatar as well Anyway,
49:47
Jen, what's your third and final award right?
49:49
Yeah, my third and final award is
49:51
great game I'm glad I don't play
49:53
it and That
49:56
goes to counter-strike too. So I mean
50:00
does it even count as
50:02
a new game? That's debatable.
50:04
It was released this year
50:06
but yeah just basically an
50:09
overhauled version of CSGO.
50:12
It's the same
50:14
formula, it's the same game. You've got
50:16
your two teams, one defend, one
50:18
defend, swap off way through, plant a
50:21
bomb, defuse the bomb, yell at
50:23
each other in a voice chat. It's
50:26
the same thing, only Counter-Strike 2,
50:30
it looks prettier, the smokes are
50:32
more dynamic, the UI has changed, it's
50:35
changed some things like behind the scenes in
50:37
terms of the sub-tick
50:40
system and how this
50:43
service works and some stuff to do with
50:46
movement which I think high-level
50:49
players are not very happy with and
50:52
there's not that much, there's some
50:55
new maps but then they took away
50:57
a bunch of maps so generally the
50:59
reception has been like, oh
51:03
is this better? I don't know but I
51:06
played it when it came out and I never
51:08
really played CSGO, I might have played it a
51:10
couple of times but going
51:13
to CS2 I had a good time
51:15
like fundamentally a fun
51:19
game like the same
51:22
formula that turned into
51:24
the environment where it took
51:26
it and it's like it's
51:30
fun, it's competitive, it's like
51:33
it's challenging but you
51:37
know you can... it's not
51:39
too challenging unless you're
51:41
playing with people who played like 300,000 hours but
51:46
I think I had a better time playing it than I would
51:49
have done if I had played
51:52
CSGO I think if I had played CSGO
51:54
I probably would have been like, oh
51:57
dear, this isn't like... I
52:00
was hoping for but
52:02
I had a good time. But when I
52:04
was looking into like what changed, I
52:07
found this video that I
52:09
think will stick with me forever which
52:12
was this kid who clearly
52:14
had been playing a lot of CSGO and they
52:16
were very like very much into it
52:18
and they found a way to access
52:20
the old CSGO client from
52:23
the demon source issue because that's
52:25
the thing is where they took it away.
52:27
They took CSGO away to all the
52:29
players with CSGO even like yeah, Mac
52:31
users can't be able to get it
52:33
to go on. The matchmaking has
52:36
been removed. There's no more support. But
52:38
you can actually still get into CSGO
52:40
through downloading like a beta branch in
52:44
the Steam thing. And so he
52:46
made this video explaining how to do that,
52:48
how to get in, how to get back in
52:50
and it's just so sad
52:53
because he's talking about the
52:55
video is called CSGO will be a
52:57
frozen masterpiece forever. It's really sad music
52:59
and he's like explaining how to get
53:01
back in and he's logged on and
53:04
he's like looking at the server list and it's like, oh,
53:06
there's no one on here. Is it down? And then like
53:09
joins it and there's no one there and
53:11
it's just completely empty.
53:13
Everything's empty. It's abandoned.
53:15
It's tragic. It's tragic. And so he's like
53:17
playing this map. It's like a
53:19
surf map, like an obstacle course thing. He's just playing through it.
53:22
Nobody else there. He's like literally alone and
53:25
the sad music and he's just talking about how this
53:28
game will be frozen in time
53:30
forever as the perfect, as
53:32
a perfect game. And
53:34
so, you know, the game
53:36
is still here. We didn't lose it. He's
53:38
saying, he's saying like, we'll be able to
53:40
play this game forever. It's preserved perfectly in
53:43
time. And it's a sort of a new era
53:45
because there's no more matchmaking. There's
53:47
no more like development
53:49
changes going to happen to the balance or
53:51
anything like that. So it's kind of
53:54
like, yeah, just like a snapshot frozen
53:56
in time and it won't change and it's there forever
53:58
and it belongs to like. the
54:00
community and it's he
54:02
says you'll always be able to play
54:04
this perfect game and oh
54:07
man I don't even play that game you
54:09
know I don't even but it was so
54:11
emotional I just got like super emotional like
54:15
oh my god there's something
54:17
particularly tragic about being in
54:19
that map all by yourself
54:22
yeah and so is it possible
54:24
like even if you joined
54:26
in the way that he outlines in that video
54:28
there's no way that you're going to be thrown
54:30
into the same map as someone else because the
54:33
matchmaking has been ditched yeah so the
54:35
matchmaking has been ditched and there's no official
54:37
servers up anymore so the official matchmaking but
54:39
there are community servers which are hosted independently
54:41
and those are still up and running at
54:43
least they were when he made the video
54:46
that was a few months ago okay
54:48
now maybe they shut down I don't I hope not
54:50
so big he's
54:52
just still there in this
54:55
map waiting for a
54:57
friend to turn up there's something that I really
54:59
like the idea of just this kind of like
55:01
haunted version of CSGO I can remember watching I
55:03
can't remember if it was an article I read
55:06
or a video I watched which was about can
55:08
you remember Second Life the game where it was
55:10
kind of like yeah yeah and there was a
55:12
weird era which was when
55:14
I was at university where universities
55:16
were building their campuses in Second Life
55:18
and you could attend and there was
55:20
genuinely I could take a course at
55:22
my university and you attended it in
55:25
Second Life and you went to Coventry
55:27
University's campus in this video game but
55:29
that whole initiative got ditched like
55:31
probably while I was still at
55:33
university but then years later I
55:36
think it was an article I read
55:38
and it was that it was people
55:41
revisiting these abandoned like Second Life servers
55:43
but it was like when you know when you watch those
55:46
documentaries about people that go to like abandoned theme parks
55:48
and stuff like that it felt
55:50
like that I sort of like
55:52
the idea that just I wish there was some
55:54
sort of like element of decay that you could
55:56
add to CSGO that means that when you revisit
55:58
it in like six seven years, you've
56:01
just got this slightly like musty
56:03
version of dust and
56:05
then sort of this complex that you could just
56:08
go around and it's like, oh, it's getting a
56:10
little bit get getting a bit musty and a
56:12
little bit murky. Moldy,
56:15
muddy. Yeah,
56:18
it is weird going
56:20
back to games, like especially like online
56:22
games, multiplayer games, that you have memories of
56:24
situations with it being full of life and
56:26
full of people you know and just hanging
56:29
out with your friends. I mean, I used to
56:31
play a bunch of City of Heroes when
56:33
I was like 12,
56:35
11, 13, that kind
56:37
of age and they
56:40
recently brought
56:43
back like an unofficial way
56:45
to get back in like host to host a
56:47
server, like a family project, host
56:50
a server, you can go in and play
56:53
through the game like just go around and
56:56
it's just it was so weird going back
56:58
and playing because they shut that game down
57:00
like a long time ago but
57:04
yeah, I played that as a kid and I
57:06
come back in and I like remade my old
57:08
character and the same like skills and same like
57:10
costume I had before and went
57:13
you know running around. I mean,
57:16
there were still people there but
57:18
it was like oh, it was
57:21
weird. It was just like so
57:23
many years later it felt like. I
57:26
think it's because these online games are, they're
57:29
actually more like places aren't they rather
57:31
than games and a case of
57:33
like when you know if I revisit a single player
57:35
game that I played in kind of like 2011 or
57:37
something like that, it's largely the same right because
57:39
the game is coded
57:42
to be identical and the
57:44
way that people are interacting in it because they're NPCs is
57:46
all going to be the same but
57:49
you know it's a weird game preservation
57:51
element isn't it, is that like an
57:53
MMO is actually a place more than
57:55
it is a video game and so
57:57
my experience of wow like when I
58:00
was kind of like, you know, sort of like 14, 15.
58:02
It is completely, I
58:05
can't ever have that again. And it's a
58:07
bit like, you know, when I visited somewhere
58:09
as a kid, there's probably been bulldozed over
58:12
and turned into some sort of luxury condo
58:14
at this point. Like
58:16
you can't revisit it, you've only got that weird
58:18
memory. And if you were to go back there
58:20
again as an adult and someone had rebuilt it
58:22
as kind of like a fake version,
58:24
it's almost like I guess like
58:26
revisiting somewhere in virtual reality, it's kind
58:29
of like, yes, it looks identical, but
58:31
there's like, the spirit
58:33
of it isn't there because it's not
58:35
what it was. It's this different like
58:37
clone version of it. Yeah,
58:39
I mean, that's what they did right with World of Warcraft was
58:42
WoW Classic, where it's like, go back
58:44
and experience, you know, music
58:46
spanking that you play. I
58:49
don't know. I've never been pretty successful. With WoW
58:51
Classic, can you still play
58:53
like, I know when
58:56
they bought WoW Classic back, it was like going back
58:58
to when it was out in like 1.0 and nothing
59:00
was there, but it still progresses, doesn't
59:02
it? So can you go back to
59:04
or have we now lost 1.0 in
59:07
WoW Classic as well? Once
59:09
again, yeah. Oh my goodness, that's a good
59:11
question. I don't know. It's like
59:13
kind of like, MMOs and, you know,
59:15
multiplayer shooters and all of this, I
59:17
saw that they're shutting down Battlefield Bad
59:20
Company too. That was,
59:22
I played hundreds and hundreds of hours of that.
59:24
I've got such good memories. And like,
59:26
remember absolutely like, decimating people
59:28
on Arica and being like a really, there
59:30
was a really good medics point on one
59:33
of the maps that was really, really good
59:35
at holding up. But all of
59:37
that's going to go soon. Like, it's just going to be
59:39
dead. And again, it's this games preservation
59:41
thing of like, yeah, we can do everything we can
59:43
to preserve our single player games and stuff like that.
59:46
But multiplayer games are built in such a
59:48
way that their experiences and online places more
59:50
than they are actual quote
59:52
unquote games. It's like, I wonder
59:55
what the actual answer to that is, which hopefully someone at
59:57
kind of like the games history museum has actually got an
59:59
answer to that. that but it is
1:00:01
a weird thing to think about. Even
1:00:03
like when we used to play Rainbow Six
1:00:05
and Overwatch a lot and then going back
1:00:08
into those games and the map rework, I'd
1:00:10
be like, I may as well be in
1:00:12
a completely different part of it. I mean,
1:00:14
House literally is a different house now. Yeah,
1:00:17
it's interesting because with Fortnite as well,
1:00:19
they recently went back and did Fortnite
1:00:21
OG, which is like the map from
1:00:24
a long time ago. And it's funny
1:00:26
to me to think that that like
1:00:28
elicited nostalgia in people like kids.
1:00:30
They're like, I played this when I was
1:00:32
like 10 and now I'm 15. Like,
1:00:35
wow. And we've taken
1:00:37
into the archive, you know. But I mean,
1:00:40
it makes sense from then
1:00:43
short life. That's a huge nostalgia
1:00:45
thing. And
1:00:49
it's interesting that, yeah, they
1:00:52
recognize that and deliberately have even gone
1:00:54
back and did that and just
1:00:58
playing Fortnite now, they're like, I'm back
1:01:00
on that. It's more sound.
1:01:02
I'm happy to revisit it.
1:01:04
Yeah. Interesting. I wonder if
1:01:06
we'll see more of that. It's
1:01:09
a rewinding. Well,
1:01:11
I guess this, to bring it full circle,
1:01:13
we just have to hope for this little
1:01:15
kid's sake that one day Valve is like,
1:01:17
oh, we're bringing back Counter Strike. I was
1:01:19
about to say, I can't remember. Counter Strike
1:01:21
condition zero, which gives away my age. Counter
1:01:25
Strike Global Offensive, like OG and then that little
1:01:27
kid when he's like 27 or whatever
1:01:29
is going to be elated. He's still
1:01:31
there. He's still on that map. He's been there for five years.
1:01:33
He'll be like the light's turning on. Suddenly the door's open and
1:01:35
everyone comes running back in. It's like, ahh.
1:01:38
Oh, that was really nice. Too
1:01:41
bad. Merry Christmas.
1:01:43
Matt, what's your third
1:01:46
and final award? My
1:01:51
third and final award is most
1:01:53
satisfying sound effect. I've
1:01:56
got to runner up for this, a special
1:01:58
mention, which is Dredge. In dredge,
1:02:00
if you're not aware of what dredge is, dredge is like
1:02:02
a kind of like you go around in a little fishing
1:02:04
boat and there's little, and
1:02:07
various different quests that you're doing around this kind
1:02:09
of like archipelago of sort of islands.
1:02:12
But the main thing is that the
1:02:15
water is basically infested by like Lovecraftian
1:02:17
creatures. So most of the time when
1:02:19
you fish, you're getting up normal fish. But
1:02:21
occasionally your fish up, you know,
1:02:23
like the radioactive fish from
1:02:26
the Simpsons with a third eye.
1:02:28
Like imagine that, but it's gone
1:02:30
through like Cthulhu's gullet, basically, and
1:02:32
it'll come up and there's like
1:02:34
this really unsettling
1:02:36
kind of musical chord that plays
1:02:39
as it flops onto like your
1:02:41
deck. And
1:02:43
that is, it really, because you
1:02:45
can go quite a long stretch in dredge
1:02:47
when nothing weird happens. It's just you going around
1:02:50
like running your fishing business basically. And
1:02:52
then this horrible like
1:02:55
tentacled black scaled thing
1:02:57
where all of its spines are sticking
1:02:59
out of its back will drop on
1:03:01
deck and you get this really long
1:03:04
droning musical chord that kind of like
1:03:06
sounds like it's been played on like
1:03:08
a xylophone that someone fished out of
1:03:10
a cabinet from Stranger Things. And
1:03:13
that is so like, it's a real good reminder of
1:03:15
like, oh no, I am playing something that's actually quite
1:03:17
messed up. It's not just nice all the time. That's
1:03:20
my runner up. My actual
1:03:23
one though is the backstab from
1:03:25
Liza P. So
1:03:27
Liza P has, as
1:03:29
many Souls games have kind of like, you can get
1:03:32
a lot more damage if you creep up behind someone
1:03:34
and stab them in the back. But
1:03:37
Liza P's whole aesthetic
1:03:40
right is this kind of like fucked
1:03:42
up puppetry sort of approach. And
1:03:44
they're all kind of automatons and stuff. And
1:03:47
when you stab someone in the back,
1:03:49
first your sword goes in and a huge
1:03:51
spurt of oil comes out the back of
1:03:53
them. But then you can hear
1:03:56
like all of the gears. And I don't know if
1:03:58
it's the gears like in your arm. you bury
1:04:00
it in or if it's the gears in
1:04:02
them as they erupt but you can hear
1:04:04
them all like grinding together and spinning faster
1:04:07
and faster until basically they erupt into a
1:04:09
huge amount of oil goo and collapse on
1:04:11
the floor. And it is
1:04:13
the most satisfying backstab. Like this is
1:04:15
a game that has loads of like
1:04:17
really good satisfying systems but
1:04:19
my favourite bit of Lies of P
1:04:22
was being able to sneak up on
1:04:24
some poor unsuspecting ventriloquist dummy and
1:04:26
absolutely murking it from behind with
1:04:29
the most satisfying backstab animation and
1:04:31
sound I've ever heard. Wow,
1:04:33
who just thought that you were such a backstabber
1:04:36
man? Jesus. Yeah. I've got to watch that out.
1:04:38
Exactly. So is it something
1:04:40
that you repeatedly do throughout the game and
1:04:42
then never get boring? Yeah, yeah. So obviously
1:04:44
in a Souls game a huge part of
1:04:46
it is enemy placement and so obviously it's
1:04:48
learning about that. It's
1:04:51
not as stealthy as like for
1:04:53
example kind of like Elden Ring has a little bit more
1:04:55
of a like you literally click the stick in and you
1:04:57
can crouch so there's a bit more of a stealth element
1:05:00
there but if you walk by only touching the stick rather
1:05:02
than pushing it all the way forward in
1:05:04
Lies of P you can kind of like creep
1:05:06
around a little bit and it's
1:05:08
one of those where it helps you obviously again like
1:05:12
what we were talking about before with kind of like
1:05:14
on guard and Batman and Spider-Man like this you
1:05:16
don't want too many people to attack you in
1:05:18
a Souls game because it's very
1:05:20
very difficult and the moment you've got three
1:05:22
people on you you're pretty much screwed and
1:05:25
so it's that okay there's four people in this room
1:05:27
two of them have got their back to me two
1:05:30
of them are too far outside of my vision cone
1:05:32
that they won't see me I'm going to make sure
1:05:34
I backstab these two and then I can take on
1:05:36
the next two kind of like face to face combat
1:05:40
but obviously a backstab does tremendously more damage
1:05:42
than a normal attack would be and so
1:05:44
most of the time you can kill someone
1:05:46
in one stab with that. Right. And so
1:05:49
it's just you know it's a very very
1:05:51
simple pleasure and you know there's a lot
1:05:53
more complex pleasures in Lies of P with
1:05:55
all of its build craft and it's you
1:05:57
know really interesting kind of parry system and
1:06:00
you've got like the Legion Arms which are
1:06:02
because you literally play Pinocchio you can cut your arm
1:06:04
off basically and put a new arm on and one
1:06:06
can have a flamethrower in it or one can have
1:06:08
like an electrocution gauntlet on
1:06:10
it, one's got a missile launcher in it,
1:06:12
there's loads of sort of bananas build craft
1:06:14
stuff. But I'll
1:06:17
always come back to the idea of kind of
1:06:19
like there's a really good backstab
1:06:21
element to it and that changes
1:06:23
depending on what weapon you've got and how
1:06:25
you've built the weapon you can break the
1:06:27
weapons into components in this game. And
1:06:30
depending on what blade you have attached depends
1:06:33
on what sort of attack you get for
1:06:35
a backstab. I
1:06:37
have like a simple pleasure in like I really
1:06:39
like the ones that are just like very very
1:06:41
slender swords you just stick right between their shoulder
1:06:43
blades not that they've really got shoulder blades because
1:06:45
they are puppets but I'm
1:06:47
just having that explosion of oil everywhere
1:06:50
but then you get ones which are
1:06:52
massive swords that you'll do
1:06:54
like a six like cleave attack on
1:06:56
them and the final one causes the
1:06:58
big sort of eruption of oil. Yeah
1:07:02
again as I say very simple but
1:07:05
it's the most satisfying backstab but
1:07:07
it's more satisfying than Sekiro's backstab
1:07:09
for me and that is obviously
1:07:11
built by the masters themselves. Yeah
1:07:13
yeah yeah well that's
1:07:16
so obviously Lies of P won our
1:07:18
best Soulslike award in the official IGN
1:07:20
awards. Yeah well deserved. And
1:07:23
so you know those
1:07:25
games far too hard for me but
1:07:28
like if it's doing something better than the
1:07:30
people who kind of kick started that entire
1:07:32
genre. It's maybe the only thing it does
1:07:34
better than them but like
1:07:38
I haven't really spoken a lot about Lies of P in
1:07:40
terms of kind of like since I've played it all the
1:07:42
way through but yes
1:07:44
it's definitely a FromSoft clone like a lot
1:07:46
of it is riffing on what they did
1:07:49
but it's one of those
1:07:52
that if you close your eyes you would believe
1:07:54
that FromSoft made it. It's so
1:07:56
close and in many ways it's kind of like
1:07:58
imitation is the highest form of it. of compliments
1:08:00
isn't it? It's kind of got a bit of that going on.
1:08:03
But to be able to play it and go like no, by
1:08:05
and large this feels as good as
1:08:08
some of their stronger stuff. You know, ultimately
1:08:11
Sekiro for me is their best game in
1:08:13
terms of combat play and there's
1:08:15
very few things that are ever going to match that.
1:08:18
But to be able to have a
1:08:20
backstab that I enjoy almost more than
1:08:22
I do Sekiro, it's kind of like
1:08:24
okay, there's something here. It's
1:08:27
very much a piece of art that
1:08:29
is people that have
1:08:31
studied FromSoft to the point that the
1:08:35
people that made that game probably know FromSoft
1:08:37
better than almost anybody at this point. And
1:08:40
yes, what they've ultimately made is very much a, it's
1:08:42
not just a hat tip, it's a completely take the
1:08:44
hat off and throw it at the foot of me
1:08:46
as a key. But that's
1:08:50
still a compliment in many ways. It's not easy
1:08:52
to make those. Plenty of people have tried to
1:08:54
make these games and they never feel right. Like
1:08:57
as an example, kind of like Lord of the Fallen this
1:08:59
year, it's like, it's interesting, but
1:09:01
it really does feel like you're, it's
1:09:04
not the Mars bar, it's the kind of like
1:09:06
the knockoff Mars bar that you bought from B&M.
1:09:11
And it's like, you know, they're both good, but you
1:09:13
ideally want the real thing. Like you can tell that
1:09:15
there's a little bit more when you, if
1:09:17
you can afford to have the full real
1:09:19
Mars bar, right? Are
1:09:22
they called Titan bars from Aldi? Something like that, isn't it?
1:09:24
And then, you know, and it's a bit like kind of
1:09:26
like, you know, when you pick up other things that are
1:09:28
in purple wrappers that aren't really dairy milk, they've not got
1:09:30
a glass and a half of milk in it, have they?
1:09:34
And you know, Lord of the Fallen is a bit
1:09:36
like that. There's definitely something to enjoy about it, but
1:09:38
it just doesn't feel like precise and calibrated in the
1:09:41
way. And Liza P
1:09:43
does. And I think
1:09:45
that backstab is almost like emblematic
1:09:47
of the wider kind of array of things
1:09:49
that it gets right. And yeah, it's kind
1:09:51
of like all the FromSoft
1:09:54
games build on what came before it. And
1:09:56
I would hesitate to say this build it's
1:09:58
more of a like you not the... Lego
1:10:00
tower down and you rebuilt the Lego tower using
1:10:02
the same bricks in a slightly different order but
1:10:05
that's still pretty cool but it'll be
1:10:08
from soft will obviously that whatever their
1:10:10
next game is like how Elden Ring
1:10:12
was astonishing compared to what came before
1:10:14
it you we've not got
1:10:17
that but yeah it's it feels really
1:10:19
honed and calibrated there you go well
1:10:21
done lies of pee me for
1:10:24
my last award the
1:10:27
award is for the game I played for
1:10:29
longer than my actual summer holiday so
1:10:32
I went camping to
1:10:34
France for nine days it's very nice
1:10:36
it wasn't actually it rained for the
1:10:38
entire time it's miserable but
1:10:43
I didn't realize until you get the end-of-year
1:10:45
wrap stuff that comes in how
1:10:47
much time I'd put into Tears of
1:10:49
the Kingdom and it turns out 235 hours
1:10:51
I played that game and
1:10:55
that was just a single playthrough that wasn't
1:10:57
you know going back and doing anything more
1:11:00
but man it was a game that took
1:11:02
me quite a long time to fully
1:11:05
appreciate you didn't love it off the bat did
1:11:07
you I still
1:11:09
love the simplicity and the charm of Breath of
1:11:11
the Wild and this is very
1:11:13
different from that but at
1:11:16
the same time you the scale of
1:11:18
everything it does and the way it
1:11:20
explodes what it what they achieved in
1:11:22
Breath of the Wild and does it
1:11:24
tenfold it's still mind-boggling and like
1:11:28
I'm not normally someone who goes
1:11:30
around and does all the side quests and
1:11:32
looks for all these little bits like I
1:11:34
always mock Dale when he's going off to
1:11:36
get his Platinum's and doing crazy shit to
1:11:38
do that but I did
1:11:40
every single shrine every single light route
1:11:43
I got all of the armor which you
1:11:46
had to farm Kingly Ox
1:11:49
which and I nine of them yeah and
1:11:51
you could only get you got one for
1:11:53
killing each Kingly and there I don't know
1:11:55
if you ever I give one of them
1:11:57
yeah but there's yeah there's one in the
1:11:59
depth And then there's three
1:12:01
in really hard to find places
1:12:03
in the Sky Islands And
1:12:06
so even getting them was like a pain in the
1:12:08
arm But then to fight as well, aren't they? Yeah,
1:12:11
but like so I got so
1:12:13
good at fighting them and then silver
1:12:15
linels Which again, I you know breath the wild I
1:12:17
was like if I see one of them. I'm gonna
1:12:20
stay away from it I don't need you, but
1:12:22
I had to get the the ancient
1:12:25
armor that you get at
1:12:28
the end of doing all the shrines, but I wanted to
1:12:30
upgrade it and yeah to do
1:12:32
that was I
1:12:34
would say it was rewarding. It was
1:12:36
probably a low point of my year. Why
1:12:38
am I doing this? And the armor
1:12:41
is good And
1:12:43
interestingly like with You
1:12:46
finished it and have you both finished it
1:12:48
or tears the kingdom? I have so many
1:12:50
of Jen I have Well,
1:12:56
I didn't think I had but no I gave it
1:12:58
I think actually I finished it on our 100 is
1:13:00
where I Obviously
1:13:03
I've still got I probably only
1:13:05
explored maybe about a third of the
1:13:07
depths It was one of those
1:13:09
where I figured like I've probably got about I mean Absolutely
1:13:12
have got another 100 hours at least in it.
1:13:14
I was like one day I get another another
1:13:17
round of tears of the kingdom so I'm gonna
1:13:19
leave it for a little while and then I'll
1:13:21
go back and Basically clear out
1:13:23
the depths and start doing those kind of like
1:13:25
yeah But
1:13:28
with whereas with breath the world I
1:13:31
didn't do the the Ganon fight in that
1:13:33
until I've done all the shrines But I
1:13:35
was so massively overpowered that it was just
1:13:38
ridiculously easy Whereas in
1:13:40
tears even with everything I had it was
1:13:43
still a tricky fight. It was by no
1:13:45
means as simple And
1:13:47
I think that's also Like we spoke
1:13:50
about format about the way that I think it's the
1:13:52
second part of the fight where you're trying to do
1:13:54
parries And it's like everything you've learned up till that
1:13:56
point gets thrown out the window and I feel like
1:13:58
why that is It's a shame really
1:14:00
because like it is for
1:14:03
the most part kind of like do
1:14:05
I use the word perfect game? But you understand why I
1:14:07
mean I use getting into that sort of realms But
1:14:10
to have a boss that is unlike any other
1:14:12
boss that you've had in the entire game And
1:14:14
it's a game that trains you to think about
1:14:17
kind of combat encounters in such weird ways And
1:14:20
it entirely asks you to break down your logic
1:14:22
of everything and build it up in such a
1:14:24
creative manner And Ganon
1:14:26
as a boss fight when you fight like Ganon
1:14:28
in his kind of like big man form with
1:14:30
a sword basically wants you to fight
1:14:32
him like he's a Dark Souls boss, it's like you've
1:14:34
got to use a shield and a sword and kind
1:14:36
of like There's not
1:14:39
a huge amount of space in that
1:14:41
fight to go crazy or like
1:14:43
build a mad contraption that you can kill
1:14:45
him with Absolutely love what
1:14:47
comes after that like everything from there is a
1:14:49
wonderful kind of finale to it But yeah, he
1:14:51
is a very strange kind of final boss But
1:14:55
even like I perfected flurry
1:14:57
rushes and all of the counters
1:15:00
But it's just different and I'm just like that makes
1:15:02
no sense to me But anyway
1:15:05
long story short Like the
1:15:07
only downside to playing a game for that long
1:15:09
is when I actually came to the finale It
1:15:12
was a really long time since I did the
1:15:14
last part the story mission I was like I
1:15:16
can't actually remember what I'm supposed to be doing
1:15:19
here And I know you can rewatch the memories
1:15:21
But I think next time I play it rather
1:15:23
than doing a full playthrough I'll probably try
1:15:26
and you know almost do a speed run just
1:15:28
so the story is more coherent Because
1:15:30
I knew that I was getting close and it
1:15:32
was like well You've basically got to go and
1:15:34
find him now and I'm like well I'm halfway
1:15:36
through the shrines and so I
1:15:38
probably yes sunk another hundred hours in by which point
1:15:40
you know Zelda's like where the
1:15:42
hell is it for Christ sakes? I'm
1:15:44
over here getting some guts
1:15:47
for my armor I think I
1:15:49
did that essentially the complete opposite way because the
1:15:51
moment I get got let off the leash It
1:15:53
was like I'm good. I'll embrace the breath of
1:15:55
the wild element to it I just didn't follow
1:15:57
the story towards it kept pottering around and just
1:15:59
finding things and when I
1:16:01
found myself in the places that got the
1:16:03
actual temples, I did the temples, but when
1:16:05
I wasn't there, I was just doing other
1:16:08
stuff, quite frequently helping that man with a
1:16:10
sign who can't seem to understand what bracing
1:16:12
is. I
1:16:14
did a lot of those in the early days and I was just like,
1:16:17
get lost. I did loads of the, you know
1:16:19
when there was the era
1:16:21
of viral videos of people burning
1:16:23
korok creatures, and they were putting
1:16:25
them up on crucifixes and stuff
1:16:28
like that. I originally thought
1:16:30
that was really mean because I was enjoying
1:16:32
solving all those little puzzles of like, how
1:16:34
do you get a korok seed from A
1:16:36
to B to meet their friend? You
1:16:39
do about 70 hours in start to not have a
1:16:41
lot of sympathy for those little fucks. No,
1:16:47
but yeah, like I
1:16:49
always thought, you know, Tears of the Kingdom or Breath of the
1:16:51
Wild sequel was going to be special. I didn't think that they'd
1:16:53
blow out the water the way they did. So
1:16:56
it is my sincerest award
1:17:00
of today. And
1:17:02
if you've not played it, Jen, man, you
1:17:04
should really play it because it is exceptional.
1:17:07
Yeah, I put it on my two
1:17:09
playlists. You don't have to do
1:17:11
240 hours. I know, I mean,
1:17:13
that's the intimidating thing, isn't it? Because I
1:17:15
do also get very much like, in
1:17:18
most and in those kinds of games, just want
1:17:20
to do as much as possible. There's so much
1:17:23
to do. It's kind of daunting. What
1:17:25
did you think that the most amount because I imagine kind
1:17:27
of like because obviously your job has a lot of elements
1:17:30
that have you looking into like big life service
1:17:32
games and stuff like that. So do you tend
1:17:34
to find that those overtake or
1:17:36
do you always like Baldur's Gate, for instance, you almost
1:17:38
play a game this year? Probably
1:17:40
is. But the weird thing about
1:17:43
I guess how I play games for guys
1:17:45
purposes is I can have a really, really
1:17:47
high number in terms of hours played and
1:17:49
the progression is really low because I'm
1:17:51
just going, I'm like digging really deep
1:17:53
into like systems or going back and
1:17:55
trying things again and again. So yeah,
1:17:58
like Starfield, I've sort of... a
1:18:00
lot, a lot of hours at least, at
1:18:03
least 100 hours in Starfield. A lot
1:18:05
of that was guides
1:18:07
and editing. Chasing that
1:18:09
man. I'm chasing the man, chasing
1:18:12
the stamper and yeah, giving myself
1:18:14
resources so I could build the
1:18:17
fancy bed. But
1:18:20
I think probably Baldur's Gate 3 is
1:18:23
my most, other than DOTA, but DOTA
1:18:25
is just like, you know, a different thing in my
1:18:27
life. I've done that. That's
1:18:29
like eating. 4,000 hours. We
1:18:32
don't even talk about it yet.
1:18:35
Baldur's Gate 3, I think
1:18:37
I have like 140 hours
1:18:39
in it, but I'm still, well, I
1:18:41
know I finished Act 1, but I'm not into
1:18:43
Act 2 yet. Well, with 140 hours. Yeah.
1:18:48
Is that on the same playthrough or have
1:18:50
you tried multiple characters? No, it's on multiple
1:18:52
places. Yeah. That's also
1:18:54
my problem. I have bad restarting game
1:18:57
syndrome. But yeah, I didn't
1:18:59
even cover that for guides and I still played it like a
1:19:02
crazy person. Wow. That's
1:19:05
just how I do things, I guess. But no,
1:19:07
that's my
1:19:09
list to complete over Christmas.
1:19:12
What was your most played game, Matt?
1:19:14
This year was Baldur's Gate. Yeah. Although
1:19:17
very much on PC, but I did
1:19:20
the wrapped for the
1:19:22
PlayStation as well, because that came out this way. And
1:19:24
I did 95 hours in The
1:19:26
Witcher 3 this year. I replayed The Witcher 3
1:19:29
in January and did almost
1:19:32
everything in that game. Like I did all of the
1:19:35
main stuff, all of the two DLCs, and
1:19:37
then quite a lot of the side content.
1:19:39
There's only kind of like bits
1:19:42
to clean up, which is like, I'll go and find
1:19:44
this sword that's somewhere down this well. I haven't done
1:19:46
a lot of that kind of stuff, but anything that
1:19:49
gave me a bit of narrative, I've basically finished. And that took
1:19:51
me about 96, 97 hours, something
1:19:54
like that. But
1:19:56
yeah, Baldur's Gate, I think is it? I think is it 155 hours?
1:20:00
hours on my Steam at the moment,
1:20:02
but that also includes probably about 25 hours
1:20:04
in early access when it first came out.
1:20:06
And then I started as, I
1:20:09
did my one character which I think ended up, that
1:20:11
was about 112 hours I think
1:20:13
to complete, but I also then
1:20:15
have another character that I started up to
1:20:17
tinker around with as well. Well there you
1:20:19
have it. Those are our Alternative Game Awards
1:20:21
of 2023. Thank you Matt and thank you
1:20:26
Jen for joining me. It's been
1:20:28
very fun. I particularly like your stories
1:20:30
Jen and I cannot wait to hear
1:20:32
more next year. If you want to
1:20:34
let us know your favourite games there
1:20:37
you can do at ignunscourukfeedbackatign.com. Until
1:20:39
then have a good one and I will see
1:20:42
you soon. Bye.
1:21:09
There's something weird going on with influencers right
1:21:11
now. I'm a little freaked out.
1:21:14
They just get everything they want. Everything's
1:21:16
a little too perfect. Their smiles are
1:21:18
a little too straight. They're using filters
1:21:20
I can't find anywhere. I
1:21:22
know what I'm about to say might sound a little
1:21:24
unhinged but I think it might be witchcraft. At
1:21:26
least dance with Jenna Clayton thought. They're before
1:21:28
she went missing. We're excited
1:21:31
to introduce a new show from Rome. If
1:21:33
I go missing, The Witches did it.
1:21:36
Starring Oscar nominated actress Gabarae Sidibe. When
1:21:38
a black writer goes missing, a white podcast
1:21:41
host with a savior complex takes up the
1:21:43
cause of finding her and collides
1:21:45
with a coven of influencers she suspects
1:21:47
are responsible. This show is a
1:21:49
little bit of the craft meets mean girls
1:21:51
meets gay. Learn more
1:21:53
about If I Go Missing, The Witches did
1:21:56
it at realm.fm and be sure to
1:21:58
listen and subscribe wherever you get your podcasts. podcast.
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