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Better Playtesting for Indie Developers

Better Playtesting for Indie Developers

Released Thursday, 29th September 2022
Good episode? Give it some love!
Better Playtesting for Indie Developers

Better Playtesting for Indie Developers

Better Playtesting for Indie Developers

Better Playtesting for Indie Developers

Thursday, 29th September 2022
Good episode? Give it some love!
Rate Episode

Top game development teams know that regular playtesting is the difference between a successful launch, and being forgotten at the bottom of the Steam charts. 

However many of the tools large game studios rely on are out of reach from indie and small game teams, due to being expensive or requiring specialist skills. This discourages small teams from doing playtesting, which has an impact on the quality of their games - issues are often not discovered until when it's too late to fix and fewer options are available to fix them.

In this talk, Steve will share how to run effective and affordable playtesting throughout game development, including: 

- How to find unbiased players to take part in playtests 

- How to find the right research method for your development questions 

- How to gather and analyze playtest data 

- How to prioritize and incorporate feedback from playtests into a development schedule 

You don’t need a full-time user research team, or lots of money, to build quality games. Save time and money by running usability playtests throughout development so that you can fix problems quickly and affordably!

#gamedev #gameplaytesting #gameQA #QA #playetesting

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