Episode Transcript
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0:07
What's up and welcome back to the
0:10
kind of funny games cast. Of course, I'm Tim
0:12
Gettys, and I'm joined by the new face of video
0:14
games. Blessing at a OEA Junior. Good
0:16
afternoon, Tim.
0:17
My brother and Final Fantasy love Michael.
0:19
Hi. Hey, what up, man? Thank you for
0:22
having me here again. Have
0:24
to do it. This is what your third time now on the show just
0:26
to talk about Final Fantasy 16. It's
0:29
official, baby. It's the review and
0:31
rounding out the group today. We have the Nitro rifle.
0:33
Andy Cortez. I think maybe
0:36
the fourth time we had you on was to talk Final Fantasy 14
0:38
online during the pandemic.
0:41
You were just walking by a blesses room, and they're like, Michael,
0:44
come in here. And you just talk for about 50 minutes. And
0:46
then after that, though, was Crisis Core. Oh,
0:49
wow. You've
0:51
been pigeonholed. Yes. I love it so much.
0:53
Of course,
0:53
this is the kind of funny games cast. Each and every
0:56
week we get together to talk about video games and
0:58
all the things that we love about them. And let me tell
1:00
you, I'm really loving video games right
1:02
now. This year just continues to
1:04
be absolutely wild. I
1:07
can't wait to get all the details about this game. But
1:09
Final Fantasy 16 delivered you all the great year
1:12
rolls on real quick. Want to get it out of the way?
1:14
I'm very badly sunburned. All right, leave your funny
1:16
joke comments in the comments. We can move on. It's
1:18
a great stuff. That's just the lighting. It's
1:21
just it hurts. Never mind. It hurts. Very zoomed
1:23
in. It's supposed to be. I hate to see.
1:26
I'm going to use the word puss. Yo,
1:29
your man is good. They might say that in
1:31
Final Fantasy 16. They might. It's
1:33
M rated. They can do whatever they want. And they do.
1:36
But of course, we can say whatever we want here on
1:38
YouTube.com slash kind of funny games or
1:40
roosterteeth.com. If you want to get it as
1:42
a podcast, you can search your favorite podcast
1:44
service for kind of funny games cast. And
1:47
we will be right there for you for all
1:49
you need in spoiler cast and previews
1:51
and reviews and impressions, anything predictions
1:53
under the video game suns.
1:56
You can go check all of that out each and
1:58
every week. Today, we're brought to you by.
1:59
better help, but I'll tell you about that later,
2:02
unless you're on patreon.com slash
2:04
kind of funny, where you can get the show ad free, you
2:06
can watch live as it's recorded, and
2:09
you get to be a super cool Patreon
2:11
producer like Delaney Twining. We appreciate
2:13
you so very, very much. Actually,
2:16
I think that there's another set
2:19
of producers that I'm gonna pull up right now. Bless,
2:22
talk for a second. Well, I mean, I might get those
2:24
before you do, because I got the KHD doc opened up
2:26
right now, and the Patreon producers are Casey Andrew,
2:28
Delaney Twining, and James
2:29
Hastings. James Hastings, thank you all very much.
2:32
Thank you, bless for that assist right there.
2:34
I got you. Anyways, enough of all
2:36
of that. The day has come. We're talking
2:38
about Final Fantasy 16, our
2:42
official review.
2:44
I'm the lead reviewer on this. It's very rare these
2:46
days that I take lead position on games,
2:48
a lot of stuff going on, but for Final Fantasy 16, I
2:50
was like, I think this one has to be. I'll do
2:52
it myself. You did the thing on me. Pull me in, coach.
2:55
I did, I did.
2:56
I just want to start off by saying that this
2:58
is, I think, the
3:01
best Final Fantasy game ever made. I
3:03
think this is one of the best video games
3:05
ever made. Time will tell where this
3:07
falls on my list of favorite Final
3:10
Fantasies, and I think that that's crazy, bro. But
3:12
when it comes to what makes
3:15
a Final Fantasy, I think this game reinvents
3:18
all of that for a modern audience, a more
3:20
mainstream audience, while also showing so
3:22
much love to the people that have been there from the
3:24
beginning, the people that have been there for the last
3:27
couple iterations, whatever their entry point
3:29
into Final Fantasy. I think that Final Fantasy 15
3:32
is the God of War. 16, 16. Sorry,
3:35
sorry, 16. I think Final Fantasy 16 is
3:37
the God of War 2018 moment for this
3:39
franchise. I think that from a
3:41
narrative point of view, from a combat point of
3:44
view, from a just pure vision
3:46
standpoint, the production values of
3:48
this game, everything works together
3:51
so beautifully, and the game only
3:53
gets better the more you play it. I'm
3:56
like 65 hours into this thing.
3:58
I have done every side quest that.
3:59
that has come up along the way. I am just enthralled
4:02
with everything that this game has to offer. Rolled
4:05
credits last night and just
4:08
the amount that I was playing and had to play to get
4:10
this review done. I played this game 14 hours
4:12
yesterday. 14 hours,
4:15
that is the most I've ever played a video game in one
4:18
day. And I didn't need to do that. I could
4:20
have not done side quests. I could have not
4:22
done a whole bunch of stuff.
4:23
I needed to. That's why his face is red right
4:25
now. That is. That is. I will say.
4:28
It's a 3D on the five. And
4:30
I tweeted this. I have never seen
4:33
my PS5 or anyone's PS5 overheat
4:36
10 different times playing this game. My PS5
4:38
literally said, yo, turn this off. It
4:40
is getting too hot. I never crashed. Not
4:43
a single crash, but every boss
4:45
fight pretty much. And you'll understand
4:47
what you're playing. There's a lot going
4:50
on. But I would get this with warning pop
4:52
up. Has anybody else had that?
4:53
No. OK, me and you also broke
4:55
ass. I know what's weird
4:57
about it. I clean my PS5. It
5:00
is out in the open. But there's so much space around
5:03
it. I got fans going everywhere.
5:04
Whatever. Didn't crash. But
5:07
Far From Fantasy 16, I think, is absolutely
5:09
incredible. I can't stop
5:12
thinking about it. I don't think I'm going to stop thinking
5:14
about it or talking about it. The only thing
5:16
that makes me sad is this is a completely spoiler
5:18
free review. And all I want to do
5:21
is talk to you boys about spoilers, because
5:23
there's a lot to be spoiled in this game. And
5:25
it is incredibly, incredibly special
5:27
stuff. I think that this is pushing the franchise
5:30
forward in such a major
5:32
way. And they did it. They
5:33
did it. Bless, what do you
5:35
think? Yeah, no. It's
5:38
fun reviewing this game and playing through it and getting
5:40
to the end and thinking about
5:41
the pieces of media that I hold as,
5:44
oh, these are the masterpieces that I've experienced this
5:46
year, right? Because I go from Across the Spider-Verse,
5:48
right, is up there. The Last of Us TV show is
5:50
up there. Zelda hears the Kingdom is up there. And
5:52
I didn't think that. Twisted Metal coming up. Twisted Metal's coming
5:55
up soon. Yeah, and that's going to be in there. I didn't think that
5:57
Final Fantasy 16 would enter that list, but
5:59
it's 1,000. in that list. Like it's probably one
6:01
of my favorite pieces of media at the end of the day that I've
6:03
experienced in 2023. And
6:06
it's just phenomenal. Like on every single level
6:09
that I play this game, right? Where the
6:11
combat system, I'd say rivals so
6:14
many action game combat systems and it's
6:16
an RPG, right? It's a
6:18
JRPG or an action RPG, however you want to categorize it, but
6:20
it rivals the Delphamite Cries
6:22
of the world or any other character action
6:25
game you want to list out. And it took a little bit to get there,
6:27
right? In the first 15
6:28
hours, I was very much like, okay, this is good. I
6:30
can see where this is going. Like this is this is fine. And
6:33
then by the time I got 25, 30, 35, 40 hours in, that combat
6:35
system starts to sing in
6:39
a way that just had me enthralled. And
6:41
just really quickly, Ryota Suzuki, the combat
6:44
designer prior worked on
6:46
DMC. Yes. Mentioned that
6:48
this is his masterpiece. And
6:50
honestly, in a lot of ways I can see it because I
6:52
think they do such a good job with all the
6:55
different systems working in tandem to really
6:57
make it sing. Like I think the one thing out
6:59
there is maybe I could have gotten more out of some
7:01
of the enemy combat design. Like there's a lot of
7:03
enemy variety, but I think they could have done
7:05
a bit more with how the enemies actually like interact
7:07
and like the ways in which you have to
7:09
like solve different issues. Right. But
7:13
the combat tool set they give you is
7:15
so fun and so great and you get further
7:17
and they add in more complexity that
7:19
makes it dope where you have your equippable
7:22
items, you have
7:22
like the your skill tree abilities
7:25
and all this stuff. And one of the one of the equippable
7:27
items you get is or at least that I got
7:29
in my play through was one that made
7:31
it so that I can automatically charge my
7:34
magic moves. Right. And so I had
7:36
that and then there was like a skill tree move to where I can
7:38
there's if you hold square, you can do like a charge
7:40
up to your sword. But it takes a while. It's
7:43
great, but it takes a while to charge up until I got a
7:45
skill until I leveled it up in the skill tree. And
7:47
so like now it charges up pretty fast using
7:49
like that to then I hold
7:52
square, try to charge up real quick, smash
7:54
an enemy. They float up in the in the air and then
7:56
I got the automatic charge thing. So I
7:58
use that to like hit the enemy. and they get like
8:00
another burst of damage and then I use my Phoenix
8:02
shift, which is like one of the first abilities to get into
8:04
the game to teleport to them. And I'm getting
8:06
the air combos on them. Such a satisfying
8:08
feeling that I never thought I would get out of a Final Fantasy
8:11
game. Like this is a fantastic combat
8:13
system. You have that, but then you also have storytelling
8:16
and role building that I'd say is
8:19
at the peak of
8:21
fantasy RPG story.
8:23
The story is very, it has
8:25
like,
8:26
you know, a big scope, but the way in which
8:28
they deliver it to you is very digestible
8:31
and the active
8:33
time lore, is that what it's called? Active time lore.
8:35
Such a great system that I hope to see in so many games going
8:38
forward. Like that is actually pushing things forward in
8:40
terms of giving you all the lore tidbits
8:42
you need in real time. You hold the touchpad
8:44
button at any moment in the game and it pauses
8:46
and gives you all like the, basically like the like
8:49
small excerpts, like small Wikipedia entries
8:51
on all these characters. Contextual to that specific
8:54
scene. Yeah. And so it's like, oh yeah, who's this guy again? You
8:56
hold that and it tells you exactly who that person
8:58
is at that time in the game, right? It's
9:01
all contextual to what's going on. It also
9:03
lets you know when it's updating as well. Really nice. Yeah.
9:05
There's always
9:05
a little little icon, like when
9:07
you get a new text and you see a little bubble or whatever,
9:10
like it'll let you know, oh, there's a new addition
9:12
to whoever this person's lore is or
9:14
whatever this place's lore is. And it's so good.
9:16
It keeps you involved with what's going on. It tells
9:18
you about not just people, but locations.
9:21
Like what's, where are you at right now? What part
9:23
of the, what part of the nation are
9:25
you in? Right? Like what, what are
9:27
the different factions or different things? Like
9:30
they have so much in there that clues you into
9:32
what's going on that kept me involved the whole time as somebody
9:34
who I admittedly am not a
9:35
big fantasy person. I was into
9:37
the lore and the fantasy because they do such a good job of ushering
9:40
you in the cinematics in the game. Some
9:42
of the best, some of the best stuff you're
9:44
going to see in this game, right? Like there are moments
9:47
in this game in terms of epicness
9:49
and skill that rival a God of War in a
9:51
way that, you know, like I look at God of War as a
9:53
peak of that when you're talking about like, like cutscene
9:56
battles that are
9:57
fantastic to look at this game in
9:59
moments.
9:59
puts God of War to shame, and I never thought
10:02
I'd say that. There is some scale
10:04
in the cut scenes in this game that look fantastic and
10:06
also run fantastic. In the gameplay even.
10:08
In the game. Yeah. Even in the gameplay, yeah, where
10:10
you're feeling that same level of epicness and
10:13
scale that shuts other games
10:15
down. Then, yeah, the character work as
10:17
well. I fell in love with characters in this game. Clive,
10:19
absolutely love. Did not think I was going to love Clive
10:21
as much as I ended up falling in love with that character. His
10:24
motivation is great.
10:27
The moment-to-moment interactions that he has between
10:29
characters is great.
10:29
He's still that manly,
10:32
gruff, brooding, handsome,
10:36
but in a manly way kind of dude. But
10:38
the further you dig into his character, the more I really, really
10:41
appreciate this character. Yeah, this game
10:43
is a five out of five for me, and it's a really easy five
10:46
out of five. It's a fantastic game. Real quick
10:48
before we move on to High and Bless, how long did it take you to beat
10:50
it? Tim, how long did it take you to beat it? It took me 50 hours,
10:53
and I wanted to do more. I wanted to have a beat
10:55
by the time I finished it, but I'm reloading my last
10:57
save, and I'm doing more side quests because I want to do
10:59
more. I'm 65 hours in. I
11:01
did every single
11:02
side quest available. There
11:05
are some other things that I'm not going to talk about
11:07
that are available as well that I haven't done yet,
11:09
but I can't wait to get back to it. I
11:11
am. What do
11:12
you think about the game? Oh my God. This
11:14
game, I've been waiting for this for a very long
11:16
time. I
11:18
remember when I was sitting in my room in September 2020
11:21
crying as I heard their rendition
11:24
of the Crystal Prelude performed
11:26
by an orchestra with our first introduction
11:28
to the world of Valisthea and Clive as our protagonist.
11:31
It's
11:31
finally here. I finally played it. 55 hours I
11:34
played this game, and I love
11:37
it very dearly. It's a, I mean,
11:39
you can check out my review on gamespot.com. I
11:41
landed on a nine out of 10, which
11:43
is superb. It's a fucking incredible
11:46
game for all the reasons
11:48
that y'all stated.
11:50
So for me, like all that
11:52
stuff y'all said, I 1,000 percent agree and
11:54
is 100 percent true. The things that I
11:57
hold most dear in a Final Fantasy
11:59
and. in 16 is the character work.
12:02
Because you see these characters
12:05
go through so much trauma, so
12:07
much tragedy in their life.
12:09
And they have a lot of they have like the
12:11
burden of their sins weighed upon
12:13
them, but they're not ones that they chose
12:15
to do because of the circumstances that that
12:18
world had put them in. So you see
12:20
these arcs of atonement, and
12:22
making what's making the world right
12:25
and fighting for the social injustices
12:27
that you see across this world
12:29
is one of the things I said in my preview is like,
12:32
all right, I want to see how this game handles its
12:34
themes of, of like,
12:37
persecution and slavery, because those are touchy
12:39
subjects. And if you don't do
12:41
them right, they can fall flat.
12:44
But there are key moments in the
12:46
writing in this game that make it make
12:49
it very clear that it understands what it's
12:51
working with, especially in dialogue
12:53
with like, Sid, where he is kind
12:56
of the crux of the revolution that is happening
12:58
in Valestia. And some of the things that
13:00
he says to Clive and Jill, when
13:02
they're still kind of on the fence about joining
13:05
his cause are so powerful and
13:07
so sharply written that it feels like,
13:10
yes, this team has an understanding of the dynamics
13:12
because it's complicated, though these topics are
13:14
complicated. And the the writing shows
13:16
that they understand those dynamics. And
13:19
it shows through into characters actions and how
13:21
they feel and how they develop and how they grow. But
13:24
even beyond that, a lot of the supporting characters
13:26
also go through their own arcs and have an important
13:29
place in the story. And
13:31
they get their moments in their most critical,
13:34
most crucial moments. They fucking
13:36
rise up and put their foot down.
13:39
And
13:40
oh, my God, they just really sell the
13:42
moment, whether it's the voice acting, the choreography
13:45
of the cutscene, the music that's
13:47
playing, the thing that they're doing,
13:50
that they've been motivated throughout this whole
13:52
game, they finally do it.
13:54
You just feel this weight off
13:56
of their shoulders. And it's it's
13:58
moments like these that I will never forget. never forget.
14:01
And these are things that Final Fantasy
14:03
has always done, but in this
14:05
particular way, at this high of
14:07
a level of production values, it
14:10
makes those small moments with these characters
14:13
feel so monumental. And
14:15
the thing is, is that that's
14:18
one part of the equation, right? The icons, the
14:20
icon battles.
14:22
Those at first, when we played the
14:24
previews, I was like, oh, okay, cool. I see what
14:26
they're doing. They're trying. Yeah, they're, they're not that,
14:28
that deep. And maybe that's just them trying to flex
14:31
and like really give people that cinematic
14:33
experience that will probably rope them in.
14:36
But as the game goes on without
14:38
saying anything, spoiler spoilers, of course,
14:40
is that they
14:41
find a way
14:43
to make those bombastic,
14:45
those over the top fucking dragon
14:47
ball Z power level type shit. Osera
14:49
is wrath type shit. Oh yeah. They make those
14:51
things feel grounded. Like those moments
14:54
matter,
14:55
but they're, they're saying something about the characters,
14:57
their personalities, and what it is that they're fighting for.
15:00
So I think that 16 had, does
15:02
such a great job of melding the fantastical
15:04
over the top
15:05
stuff with the more ground, like what's
15:08
happening at the ground level with people's lives.
15:10
And that is an achievement.
15:13
I think that like, I didn't
15:15
expect them to execute
15:17
it as well as they did.
15:19
And I think that's probably the most
15:21
impressive part to me.
15:22
Yeah. I think the dragon ball Z influence is
15:25
like
15:25
very apparent when you play through it. And I,
15:28
what I think I might've texted you this while playing
15:30
that, like playing this game feels like you're watching five
15:32
seasons of dragon ball Z. It's fucking matching game
15:34
of thrones. And at the same time,
15:37
it works. You ever want dragon ball Z in game of
15:39
thrones? Well, I got a game for y'all. Yeah. I
15:41
mean, this game carries so much influence that I think, and I think it
15:43
takes all the right parts because yeah, there's dragon ball
15:45
Z in there. There's game of thrones in there. There's
15:47
God of war in there, right? The modern God of war games.
15:49
There's the Witcher in there, I'd say. There's Devil
15:52
May Cry in there. And all of those
15:54
things are implemented in all the right ways
15:55
to create an experience that is going to speak
15:58
to traditional Final Fantasy fan.
15:59
like Tim and Michael, right? And
16:02
I think a lot of new people, you know, like I'm
16:04
coming into this as somebody who really enjoyed Final Fantasy 7
16:06
Remake, but you know, when it comes to the history of Final Fantasy,
16:08
I'm not somebody who gravitates toward the franchise. This
16:11
one has brought me in and it is now one of my, it's
16:14
my top like 30 games, right? If I had to
16:16
break it down, right? And Final Fantasy 7 Remake is in there as well,
16:18
but man, like did this thing make me
16:21
feel the magic of Final Fantasy in a way that I
16:23
didn't know I could feel again for something that is on
16:25
this side of fantasy, you
16:27
know? Like I'm with you Tim that this traditional,
16:29
you know, fantasy that is about
16:32
kingdoms and orcs and goblins
16:34
are running around, you gotta fight and all that shit. Like that's not my kind
16:37
of thing. I love the steampunkness and the style
16:39
of a Final Fantasy 7, right? I
16:42
like a sci-fi type thing. I am totally
16:44
into this fantasy world and I'm not
16:46
usually the target audience for this kind of thing, but they did it.
16:49
Yeah, Andy, I want to get to you in just one sec, but
16:51
just keeping on what you're saying here about the
16:53
inspirations, the Game of Thrones, we bring up God of War,
16:55
we bring up things. Good, because I'm about to roast this shit.
16:58
I'm like, what's with the boss
16:59
of the table? But not only
17:02
is all that, I do really want to stress, it's
17:04
also Final Fantasy. It
17:06
is so, so, so Final Fantasy.
17:09
And what I think is powerful about this is, I think
17:11
the biggest correlation to God of War besides
17:13
the quality of writing and production values and
17:16
gameplay and everything of what makes that game good, this
17:18
game does all that as well. It is the
17:21
idea that you didn't need to play any of the other God
17:23
of Wars. You can jump into 2018 and it be
17:25
this amazing experience for you, if you knew the
17:27
other stuff, it's cool, but contextually you get
17:29
it
17:29
all.
17:30
Final Fantasy VII Remake, same kind of idea.
17:32
That game works, but it works way better if you know
17:35
the other stuff. Final Fantasy XVI, you don't
17:37
need to know anything about previous Final
17:39
Fantasies, because Final Fantasy's been
17:41
an anthology series, but this one, I think
17:44
really put their best foot forward at being
17:46
like, we're gonna make the Final Fantasy.
17:48
You're bringing up the crystal theme, which is the theme
17:51
of Final Fantasy. It's like the menu music for most
17:53
of them. This game
17:56
uses that theme as its theme, essentially,
17:58
throughout the entire game.
17:59
weaves it in, the idea of the crystals,
18:02
the idea of the summons getting familiar
18:04
with who they all are, we know what Bahamut
18:07
means compared to an Ifrit, compared to. But have
18:09
they ever had this much story to them?
18:10
No, not like this. I mean, there's
18:12
been ones where there are some games that they're
18:15
way more involved in the story than others. But I think
18:17
that this one was really like,
18:18
what matters about Final Fantasy? Cool, let's
18:21
tell the, I know I'm
18:24
relating it to a lot of things, but there are a lot of things that
18:26
I love that I stand by it. The MCU,
18:29
where it took decades
18:31
of Marvel history and was like, okay, but let's
18:33
do this for the Andes of the world that are
18:35
interested, but haven't read the comics. But
18:38
let's have a definitive take on
18:40
the mainstream appeal of this. That's
18:42
what I think this game is.
18:43
And then they took that opportunity. It's kind of like when
18:45
artists have the pop single and
18:47
then the album's just full of hitters, like
18:50
Mims did back with The Why I'm Hot. I'm
18:52
in the move if you wanna use it, because my
18:55
savior. Was not expecting a Mimsie. I'm
18:57
very dumb. My savior. But
18:59
it's like, I kind of feel like they did that with
19:02
this, they're like, yo, this is gonna be the entry points rated
19:04
M, y'all like Game of Thrones? You're gonna like this? But then they're
19:06
also like, but really though, this is the best fucking Final Fantasy
19:08
ever, dawg. But also like, it has a very
19:10
satisfying end. And like, that's the thing that I didn't
19:12
get out of Final Fantasy 7
19:13
Remake is, you know, I played the remake,
19:15
I finished 7 Remake, and
19:18
I really enjoyed it. But I then had to
19:20
look toward Tim and Imran and be like, what happened?
19:23
Like, what's going on here? Whispers, baby. Yeah,
19:25
I was like, I feel so empty by
19:27
this ending because I feel like I'm not in the in crowd. You
19:29
play through Final Fantasy 16, and it feels like one
19:32
full epic product that is
19:34
from beginning to end dope, and it finishes and
19:36
it's like, oh, okay, I love this. Like, it's given
19:38
me everything I want.
19:39
We're glowing, Andy. You're up next.
19:42
How far are you and what are you thinking? You can kill
19:44
it right now. I'm about 15
19:46
to 18 hours, I'd say around there. I
19:50
am blown away by so much of what this video
19:52
game does. I think
19:55
the reason why it's resonating so much more with
19:57
me than Final Fantasy 7 Remake did, and I love
19:59
it. that game is like
20:04
if I'm gonna sit down to watch an HBO drama
20:07
I know what I'm in for and you kind of have those expectations
20:10
and if I'm gonna sit down to watch My Hero Academia
20:12
I know what I'm in for and I have those
20:14
expectations but
20:16
if I was to get My Hero Academia
20:18
type dialogue and acting and writing
20:20
in
20:21
my HBO drama
20:23
that I have expect to win several Emmys
20:25
I'd be like oh this is kind of weird
20:27
and kind of throwing me off
20:29
and I've always kind of felt that way with a lot of different
20:31
Final Fantasies and I know that's like one thing I am loved
20:34
is like the kind
20:36
of like goofy light-heartedness that you
20:38
get from a lot of Final
20:40
Fantasy entries
20:43
and this one I think is doing
20:45
such a great job to stay
20:48
really really mature while
20:50
still throwing in some nice you know little like
20:53
sweet moments between characters but
20:55
I just think story-wise and
20:57
writing wise like I texted Tim about just
20:59
a random throwaway line that was really
21:02
impressive to hear in a game
21:05
that I wasn't expecting to get that from I'm expecting
21:08
the epic moments I'm expecting the the
21:10
get hype stuff where the music is just crescendoing
21:13
to all hell and all
21:15
the action is happening on the screen you're like wow
21:17
what a feast and what I'm getting here but
21:19
I wasn't expecting to be like
21:22
just impressed by a little random offhand
21:24
comments by characters and I think like the dialogue
21:26
and the writing is so strong very strong in
21:28
this game I'm incredibly impressed
21:31
by it
21:31
combat absolute blast just like what
21:33
everybody's mentioned already it is so freakin
21:36
fun just to get creative
21:38
with it and make your own fun
21:40
out of it and it almost reminds me of the
21:42
arguments we're
21:44
having when
21:45
when Avengers came out
21:47
the Avengers I
21:50
was gonna say pay-to-win game but
21:53
I made a service game and
21:55
you started seeing people pulling
21:58
off really crazy cool combos in that
21:59
game and it's like look it
22:02
is just punchy punch to get the number go up
22:04
and you know blah blah blah like what we're used to with
22:06
games like this but you can make a lot
22:09
of fun with it if you just
22:11
try it it doesn't have to just be button mash button
22:13
mash I'm you know I'm gonna do this the boring way
22:16
I feel that way about this game tenfold
22:19
the way that you can mix up with all the different
22:21
iconic powers
22:23
like blessing was mentioning
22:25
I love getting an enemy midair
22:28
zipping up to him punching punching punching zip
22:30
to somebody else knock them down switch
22:32
to the other power because that's gonna give me a different
22:35
ability it is so damn fun
22:38
I am not
22:41
as impressed as I thought I'd be with the
22:43
visuals I was talking to Tim about this
22:46
and it's just like little gripe nothing
22:48
major at all when
22:50
you're in performance mode this game runs
22:52
at 1080p and it's upscaled to
22:54
1440p and it just looks fuzzier than
22:56
I would want it to compared to other titles
22:59
like when I think of horizon
23:01
forbidden west and like how graphically like
23:04
the fidelity in that game was just jaw-dropping
23:07
and there are a lot of moments in this game where
23:09
you notice that a lot of the time
23:12
and budget went into these incredibly
23:14
flashy amazing moments that are
23:16
worth it like don't get me wrong they are absolutely
23:18
worth it
23:19
but then you go talk to random NPC and
23:21
it it looks very much like the PC
23:23
game there's an uncanny valley right yeah
23:26
there's like there and and those moments kind
23:28
of like stick out to me more and more because I'm so
23:30
used to seeing these characters in
23:32
these cutscenes be so expressive and like
23:35
you're watching them cry you're watching this and that and then
23:37
they go talk to an NPC and it's the
23:39
automated animations with the
23:41
with the the mouth it just kind of moves and there's
23:43
even a moment I had recently where Clive is like get
23:46
away from her and he's like just incredibly dramatic
23:48
moment but it's like there's no face
23:51
animation so he's just like
23:53
the flap in his jaw get away from and it's like those
23:55
are the moments that do kind of bum me out because I expect
23:58
you know the scale We've
24:00
been talking about you know how expensive it
24:02
looks and it certainly looks that way in a lot of
24:04
moments and
24:05
And in certain ways not so much
24:07
in my opinion but
24:10
aside from that I can tell that I
24:13
I mean, I'm gonna keep on playing this game. Obviously,
24:15
I'm gonna beat it and I can tell that this is easily
24:17
going to be a Contender It's
24:23
amazing it is a must-play even
24:25
if you don't care about Final Fantasy as
24:27
a franchise I've seen a lot of conjecture
24:29
and people getting into the demo that recently
24:31
came out and wondering
24:33
is this a good one to Hop in on obviously they were all standalone,
24:36
but this one I think more
24:38
than any of them is
24:40
Easier to get into like bless he
24:42
was mentioning the digestible story I
24:45
think it's easier to get into for somebody who isn't
24:47
necessarily into playing like JRPGs
24:50
or Maybe you get into those games
24:52
and you're like, oh the tone is not what I expected to be.
24:54
This is like
24:56
So perfect in so many ways and I
24:58
and I love this video game
24:59
I definitely agree with the like character
25:02
models, you know Seeming awkward in times when it was especially
25:04
when it's like those non cinematic moments and it is
25:06
you walking around you talk to somebody And I've
25:08
noticed the exact thing of yeah, their mouth is moving
25:11
like the top half of their face seems like
25:13
it's like cemented But it
25:15
feels like MMO mode. It feels like I'm on performance
25:17
mode. Yeah But one thing I do want to shout out
25:19
is are the environments the environments look fucking
25:22
fantastic, right? Like when you're walking moment
25:24
to moment, especially when you're doing like a mainline like not a side
25:26
quest a main quest and you get to A location
25:29
and
25:29
it feels like they put in
25:31
Like a lot of time a lot of time
25:33
into making environments that you're gonna see for 10 seconds
25:36
when they set up the wallpaper Type
25:38
moments and they know what the fuck. Oh, yeah, and it looks
25:40
incredible You
25:45
get to that you're like Lighting
25:48
lighting is great. I love whatever lighting
25:51
they're using in this engine
25:52
Technically, there's like a lot of stuff
25:54
to really be blown away by and I'm really
25:56
happy that they kind of walked back the
25:59
no day one patch
25:59
thing because it does
26:02
seem like there will be some sort of day one patch
26:04
kind of addressing a bit more frame rate
26:06
issues and I don't think that I think the frame
26:08
rate from what I'm playing now compared to when
26:10
me and Tim played it back a couple
26:12
months ago in LA
26:14
I feel like it's improved a lot still not
26:16
perfect but definitely way more improved and I feel
26:18
a lot better about it now than I
26:20
did
26:21
when we did that preview and I was like ooh I
26:23
hope they get some patches in because this is kind of rough.
26:25
I was gonna ask you what you're playing on but it's only on PS5. It's
26:27
only on PS5.
26:29
I want to keep talking about this stuff but
26:31
first here's a word from our sponsors.
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slash kind of funny today to get 10% off
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month. That's BetterHelp.com
27:38
slash kind of funny. I played
27:40
majority of the game on performance mode
27:43
and I started realizing kind
27:45
of what you're saying where I'm like man this
27:47
looks so good but I just want to look a little bit better.
27:49
I switched over to graphics mode never
27:51
went back. It's consistent.
27:54
Most people are so tough. It
27:56
is and like that's the thing it's not perfect
27:58
but
27:59
it is.
27:59
a stunner like the 4K
28:02
resolution on this game. It makes it
28:04
look so damn good. It solves
28:06
a lot of the problems you're talking about for me where I'm
28:08
like all of a sudden everything feels like
28:10
not just upscaled. It feels right. But
28:13
yeah, then the gameplay stuff you do need to kind of adjust
28:15
to 30, which I know for some people, that's my thing is impossible.
28:18
You can tell that there are moments in
28:20
gameplay where it's like, oh, this is hitting 60, but
28:22
then other moments that I think when you're non combat
28:24
where the framerate is sort of taking a hit. But when
28:26
you're in combat and it's hitting at 60, oh, that
28:29
shit is smooth. I need that. It's so
28:31
great. But and I'd say that's one
28:33
of the main reasons why
28:34
I am a little bit disappointed
28:36
with just the overall looks and performance
28:38
of it, because we
28:40
know that we heard them talking about how
28:43
what a luxury it is to just develop for one platform.
28:46
And you expect that to mean that, like,
28:49
you know, when a game when a game is going to come out
28:51
on a million different PC skews and Xbox
28:54
S and X and PS5,
28:57
that comes with a lot of issues of trying to optimize
28:59
for a million different variables and
29:01
variations is what I meant to say. But
29:03
like for PS5, I expected
29:06
this to be like the cleanest launch.
29:08
And unfortunately, it's not perfect, but still
29:11
very, very good. And that's just me being a little nitpicky
29:13
jerk. Yeah, because I mean, with that stuff, it's
29:15
like I am so blown away by the
29:18
visuals and everything about it, like just from
29:20
an audio video standpoint. And this the surround
29:22
mix is incredible. The
29:24
music be hitting dog. Oh, oh, oh,
29:27
oh, oh. And it just doesn't stop. It
29:29
just doesn't stop. I will say, though,
29:31
for both visuals and audio, I
29:34
and this is the biggest nitpick thing ever,
29:36
but it's where we're at. Because the uncanny
29:38
valley starts to come across a bit. I'm
29:40
like, this is not a real orchestra. I can tell it's not
29:42
a real orchestra. The CG stuff like Crisis
29:45
Core back in 2007 on PSP. Those
29:47
were fully animated, like some
29:49
of it. Yeah. This is an engine. So because
29:52
of that, everything looks the
29:54
same, which is great in the right move for this game.
29:56
But it's like there's just something where I'm like, I know
29:59
that this could be. even more like out
30:01
there. Something's looking even better. But it's like I
30:03
just feel like because everything about the game so
30:05
elevated that those things I can't wait
30:07
for the Distant World's concert. Oh, an actual
30:09
orchestra playing these songs. That shit's about
30:12
to be
30:12
utterly insane. I'm used to
30:14
playing just on my crappy TV
30:16
speakers. And there was a moment where I
30:19
audibly last night hit a spot and
30:22
a fucking track starts just bopping.
30:24
And I paused it. I was
30:27
like, they're not doing this right now. I got to get headphones.
30:29
I got to figure out a better situation because
30:32
my TV speakers are not going to do this justice.
30:34
You don't want to do that. It was awesome. I have been
30:36
hyping up Masayoshi Soken
30:39
ever since I got into Final Fantasy XIV. And
30:41
those people who do not play that game can
30:43
finally see what the fuck I've been talking about,
30:46
man. There's a part of late game where I
30:48
literally saved the clip because there's a song
30:50
playing in this very tense moment. And my
30:53
microphone is on. It usually is when I'm playing games
30:55
for some reason. And you hear me say out loud,
30:57
damn, somebody's about to sample this and make the dopest
30:59
hippot of you. Oh
31:02
my god. Yeah, it's incredible.
31:04
And I dedicate a section in my
31:06
review specifically for this because
31:08
music is part of Final
31:10
Fantasy's storytelling. Like those melodies,
31:13
if you remember. Another
31:16
Mims reference. Nobuo Omatsu
31:18
loves Mims, I bet. No,
31:20
but it's like those, you hear
31:22
a song from like seven or whatever, six
31:24
or four. And I was like, holy shit. I remember
31:27
exactly what was happening in that game, what
31:29
was happening in my life.
31:30
And XVI brings that.
31:33
And it has like the memorable
31:35
melodies, the late motifs that really
31:37
speak to the emotion of the moment, that really
31:40
sell you on these characters and what they're
31:42
doing in that moment. And I think like
31:45
the way that they use the
31:47
crystal prelude and the theme too, and
31:49
the way that team weaves it into
31:52
those moments, it feels like they understand
31:55
what makes Final Fantasy's music click.
31:58
And then even just like the.
31:59
normal boss theme like the mini boss theme
32:02
where it has like the dun dun dun dun dun very
32:04
far fancy to battle so many homages
32:07
in this to like it's not just oh the crystal theme
32:09
that's in everything it's also like
32:11
inspired by like there's some like love grows
32:14
inspiration file fancy eight stuff going
32:16
on in battle of everything that's this
32:18
about of course yeah it's they I
32:21
loved how much like little touches that he
32:23
had to if you know you know but
32:25
if you don't you don't need to because it is just kind
32:27
of so me amazing new arrangements
32:30
are just like brand new songs that are going to
32:32
be new classics going forward like for
32:34
Tim and hi-am
32:37
do you all feel I'm blessing
32:39
you feel free to screw you know
32:42
but duck as you all being like the lifelong
32:45
Final Fantasy fans is this where
32:47
you want to see the direction from here going out
32:50
like do you want to see any changes cuz like as
32:52
an example when I saw Star Wars Andor
32:54
I was like I just want this why can't
32:57
it always be like this and people
32:59
are like well it's got to be different styles every
33:01
once in a while like do you see
33:04
would it be good if the future of Final Fantasy
33:06
was always this sort of over-the-top
33:09
action with
33:11
combat and like insane button
33:14
prompts no let me take this one
33:16
first yeah yeah absolutely go ahead
33:18
my answer is yes that this is
33:20
what the future of Final Fantasy should be because
33:22
this is what Final Fantasy has always been it's something
33:24
different every single time Final
33:27
Fantasy 15 very different than this Final Fantasy 14
33:29
extremely different than you look at 10 you
33:31
look at 9 like there's through lines there's things
33:33
that make them special I think that what
33:35
I want to see is this commitment to
33:37
a vision
33:38
whatever that vision is I do not think
33:40
that the next Final Fantasy needs to play exactly
33:43
like this or be rated M even yeah I
33:45
don't even necessarily think it should be
33:46
I think that this game committed so hard
33:49
and did that shit right and
33:51
made it worth it and made it stand up as like oh this
33:53
is gonna go down as one of the iconic Final Fantasies
33:55
this one will be named in the the
33:58
pantheon of talking about
33:59
talking about 12 and again at this point with Final
34:02
Fantasy, talk to any different person, they're gonna have
34:04
a different one up there. I think this one's gonna be in so
34:06
many people's lists. And I think that that
34:09
is what I wanna see more of, is a commitment to a
34:11
vision that they stand by, that
34:13
isn't afraid to kind of do
34:16
something that radically different that might alienate
34:19
part of the fan base, but they've been doing that
34:21
since day one. Yeah,
34:23
for me, it's, I want them
34:25
to
34:26
do this again. I wanted to see them take a second
34:28
crack at this kind of Final Fantasy,
34:31
because I can see ways
34:33
in which this can be even better.
34:35
And
34:37
like, I have some nitpicks about this
34:39
game that kind of like, oh, I gave it a nine,
34:41
a 10, incredible game, love it dearly.
34:44
But there are some things that I feel like that they can
34:46
improve on. And things like side
34:48
quests, which are rewarding, and
34:51
I would encourage people to seek them all out,
34:53
but the process of actually doing the side quests
34:56
aren't very thrilling. It feels like
34:58
a very noticeable lull in the cadence
35:01
of the game and the qualities of the game. It
35:03
feels like a different team worked on them. Yeah,
35:06
so another thing I wanna bring up that is also kind of
35:08
a positive is that there are a lot of
35:11
Final Fantasy XIV-isms that I
35:13
see in this game extremely clearly. And
35:15
side quests is kind of one of them. It's like, it's okay if that
35:17
style of side quests is an MMO. It's different
35:20
when you're putting it in a triple AAA, like
35:22
high budget game like this, that has such
35:24
high peaks that these validities stick
35:27
out like sore thumbs. But the foundation
35:29
is incredible. Like this game, like they work so
35:31
hard to create this gameplay system
35:33
that's so different from anything else. It'd be a shame if they
35:35
didn't use it in some form or fashion, again,
35:38
in the future. And the,
35:40
like the production
35:41
values and the ways that they
35:44
build out lore for a singular world is
35:46
like, damn, like one, I would like
35:48
a 16 too, but I also
35:50
wanna see them take another crack at this with a different
35:52
world maybe, maybe something that
35:55
isn't
35:55
tied to medieval fantasy, even though this is a very
35:58
good version of a medieval fantasy.
35:59
I would yeah, I it'd
36:02
be a shame We're
36:04
like I would like to see more Sixteens
36:06
right? I don't know what that looks like maybe like 16 spin-offs
36:09
or 16 to if that's even possible And
36:11
like I would love to see like Tim's talking about like I would like to
36:14
see 17 be something that's completely fresh and new I think
36:16
that's the way that you keep the franchise
36:18
going because we've seen it with Final Fantasy I mean we saw with 13 right
36:20
and like that hit its own way, but like 7
36:23
is its own franchise, right? Like it's fun to
36:25
see 16 is coming out right now and
36:28
then next winter or early next year. We're gonna see Seven
36:31
rebirth right after we just played seven crisis
36:33
core last year and you know That's
36:36
that I think that is how Final Fantasy
36:38
is able to iterate upon itself and I think I mean to
36:40
your point of things they can do with it I would love to see them take
36:43
another crack at this and like take in
36:45
feedback on even things They've they've had
36:47
with like representation and stuff because yeah That's conversations
36:50
that we've had or on KHD and on the shows
36:52
over the years of the fact that there's not really any
36:54
people of color in this game and that's the thing that
36:57
I think is glaring when you look at the subject matter
36:59
of it kind of about It kind of like
37:01
I kind of see why yeah, that's the thing is
37:03
like it's a story about persecution It's a
37:05
story about slavery and a lot and like a
37:07
lot of subject matter that is very sensitive and I
37:09
can understand the fear of
37:12
Not wanting to have people of color in
37:14
that because then you have to deal with the thing of okay
37:16
This character is a slave, but they're also like dark
37:18
skin and how are we gonna take this now? Do
37:21
we have the appropriate
37:23
voice in perspective table to deliver
37:25
a story like this that is Authentic
37:27
and also good and non offensive. I
37:29
get that reasoning I also think it's not a good enough
37:31
reasoning to go let's stop black people or people color
37:33
in the story especially when there are areas
37:35
in the game that are Influenced and
37:37
inspired by locations in real world
37:39
that have darker skin you
37:41
know like that is that and I
37:43
It strikes me as weird and strikes me
37:45
as like ah man That's such an odd thing and
37:47
I get it, but you should do better And
37:50
I think they can write like from what I've
37:52
read online from what I've talked to people about
37:54
right like it seems like
37:56
Yoshi P and the team are the kind of people that
37:58
want to do good right and they're
37:59
There are even things in Final Fantasy 16 where I'm like,
38:02
oh, that's pushing things forward. Like,
38:04
that's very appropriate. There are very progressive moments in
38:06
Final Fantasy 16 that I would not have expected, right?
38:08
So I think there's potential to do that. And I would love to see that
38:11
stuff be put into like whatever the next thing for 16
38:13
or for Final Fantasy is. Yeah, yeah, definitely.
38:15
There are moments that I'm like, oh, they went there.
38:18
I mean, not just like in the bombastic
38:20
moments that I'm like, I can't believe that they're doing
38:22
this, but also some
38:24
of the more progressive themes that they kind of fit
38:27
into there. And it feels natural too,
38:29
but like those things like with
38:32
queer characters, with their female characters, I
38:34
think they have a like a surprisingly
38:37
positive outlook on sex work because
38:39
it's a respectable profession in the world
38:41
of Valesthea. And they're such important
38:44
allies to Clive
38:45
in critical moments. So, and
38:48
like the things that they
38:50
let Jill do on her own is just
38:52
like really wild to see. And I love it for
38:55
that, but things like Dalmekia where
38:57
you walk into Dalmekia for the first time and you
38:59
hear sitars and it's like, obviously South
39:01
Asian influenced music there and you
39:03
go there and it's like, there are some
39:06
South Asian passing character models
39:08
there, but then there's also like tanned
39:10
white people. It's like, yo, what if Tim was actually outside
39:13
for like three more days, came back
39:15
recovered. It's like, oh, he lives in Dalmekia now. It's
39:17
like, ah, I guess he's Dalmekian. So
39:20
it's another one of those uncanny values where
39:23
it's like,
39:23
you got it so right in this regard and
39:26
then other ways it's like, ah,
39:28
that could do a little bit more
39:30
work there.
39:32
And I've seen them do it in 14 because I mean,
39:35
not that 14 is perfect, but environments
39:38
like Thavnir which is heavily influenced
39:41
by India and South Asia and the way
39:43
they meld the characters, the voices, the
39:45
accents, the culture of that fictional
39:48
world is so, like
39:50
it has reverence for its influences
39:52
and shows in respectful ways. So like,
39:54
I know that they can do it. I know that they've done in the past.
39:57
So it makes those.
39:59
Lulls in 16 like a
40:02
little bit stick out a little bit more for me as well,
40:04
but
40:06
It's it's nothing short of having
40:08
incredible moments that
40:10
it does get right. Yeah, so
40:12
Couple more people get a little more complaints.
40:14
I've got Feel
40:17
like crafting just
40:20
feels really Non-essential
40:22
like I'm clear at best. Yeah,
40:25
and and it's not like most video
40:27
games where
40:29
you It just
40:31
feels like like they threw it in there because they
40:33
were told they had to have something like it
40:35
to gate You get yeah, and can't
40:37
have that until you do this. Yeah, so like
40:40
like crafting Like you don't even know what sort
40:42
of weapon you you want necessarily But
40:45
usually in games I go when I really want that
40:47
thing
40:48
But I need five of these boar hides.
40:50
Let me go try to get the let me kill a bunch
40:52
of boars and what's the drop
40:54
rate? Oh, I finally got the five boar hides. Let me go make
40:57
this this sword that I've been looking for
40:59
It just feels like it's kind of shoe
41:01
horned in there without really a whole
41:03
lot of reason like I Would
41:05
have liked an option to like mark
41:08
But certain materials and where you can find them on
41:11
the map because like I I feel very
41:13
secondary to the whole experience Yeah, it's like I for
41:15
me the crafting was
41:16
Essential for upgrading my weapon right and keep my
41:18
attack damage up or whatever, but it also just
41:21
wasn't Engaging like I was never thinking
41:23
about Materials right I'll just happen
41:25
to get back to the hub and go and talk to the guy
41:27
and I would have the thing that I'll need For that thing to you
41:29
know upgrade my weapon to the level that I needed
41:31
it But luckily I had it But if I didn't I
41:34
wasn't gonna go out and look for all because it
41:36
just isn't super clear in that way So I just
41:38
felt like that was pretty underwhelming of a system.
41:40
Can I give another a beef? I had go ahead
41:42
And maybe and honestly is this one of those things
41:44
that's so glaring that I might have missed it And
41:46
so let me know if I missed it. Is there not a mini map. There's
41:49
not It's it's really
41:51
unfortunate. It's really weird because this is a game
41:53
that fits so much for me I don't think they don't think
41:55
they had mini maps back in their day
41:59
Yeah, there's so many
42:02
times I was constantly just hitting the touch
42:04
pad to bring up the map. I'm like, why is it just
42:06
not a fall message and a mini map, man? It almost feels
42:08
like just an oversight because there's not really a
42:10
reason for it not to have a mini map for the kind of game, especially
42:13
when you're doing the side quests of the direction,
42:15
like the way in which like the directional
42:17
stuff works where you open up a map and you know where you need to go,
42:19
but then you go back to the game and it's like, because it shows
42:22
you, all right, I'm taking this turn over here. This turn over
42:24
here? This facing and then where the camera's from. Yeah. You
42:26
can't really get a good idea of like, okay, step
42:29
this way. Okay, that's
42:29
the direction I'm going to. Yeah, I feel you. I'm right there
42:32
with you, like on all everything you're saying where it's like the crafting
42:34
stuff to me definitely just like felt
42:37
like it didn't fully make sense and it didn't
42:39
feel like I understood what I was doing to benefit.
42:41
But I also think going to the side quests,
42:43
like I said, I did every single side quest
42:46
in this game. I
42:48
normally don't do that. I loved
42:50
how simple so many of them were. A
42:52
lot of it is, hey, take thing A to place
42:55
B and you get a little cut scene. I
42:57
loved how quick and digestible they are. And
42:59
I feel like they did such a good job of making
43:01
Clive feel like part of a world that
43:03
you're getting to know little by little that
43:06
after pushing through like the first 10 or so, I'm kind of
43:08
like, oh, this is kind of, this is all that they're going to be.
43:11
That's weird. By the time I did like 30 of
43:13
them and I'm getting even better
43:15
relationships with these characters by the end
43:17
of the game, I'm like, I'm so happy I did every single
43:19
side quest. It felt so rewarding
43:22
and getting every single thing, even if it was a dumb
43:24
little task, it felt like the right thing to do
43:27
as opposed to like, here's a mini game that you don't actually
43:29
want to play. It's like, cool. Let's
43:31
just keep it in the world. You always understand exactly what you're
43:33
trying to do. And it felt authentic to Clive and his
43:35
experience. But doing
43:38
the side quests got me better
43:40
weapons than the crafting ever would. So I never
43:42
even needed to touch the crafting. I got you
43:44
just doing the side quests, like kind of allows
43:46
you. It almost feels like that's the way the game
43:49
is designed is both from a story perspective
43:51
and from a progression perspective with
43:53
your equipment and gear. I really feel
43:55
like the side quests are like important
43:58
and way more valuable.
43:59
to do than trying to craft
44:02
things and go out and get the stuff, which is weird
44:04
to have that there. Yeah, that's why I kind
44:07
of feel like I wish it was just
44:09
done a completely different way. Like I just
44:11
pulled you straight up like this is the reward you'll get.
44:13
This year you'll get it. Do this side quest or do this
44:15
hunt and that you'll get a shout to the hunts, though. Oh,
44:18
the hunt. I love so much. Yeah,
44:21
explain with the hunt. So Hunter, essentially,
44:23
there's a high target
44:26
value, high value targets
44:28
out there and their enemies. And
44:31
the side quests are very, hey, here's
44:33
the quest.
44:34
Little blinkers are going to pop up, waypoints. You're going to
44:36
go to them. You know exactly what you're doing. The hunts are
44:38
more like, here's a semi-vague
44:41
explanation of who this dude is or beast
44:43
is or whatever and where they might be. And
44:45
then you can kind of look at the map and get an idea. You
44:47
need to go find it. And it really, I think, rewards
44:50
you to explore the map. The
44:51
only thing in the game that makes you explore the map. But
44:54
I have a great time doing that. Then
44:56
you find these things. And they are way
44:58
more challenging than normal bad guys.
45:00
Like mini boss fights. Those S rank hunts.
45:02
Oh, god. I accidentally ran into
45:04
it. I was looking for like a B rank hunt.
45:07
And my map wasn't all the way uncovered.
45:10
And so I was like, OK, it's telling me to go to this place. I don't
45:12
see this place on my map. I'm going to go this
45:14
direction because I haven't uncovered this part. So I go that direction.
45:17
I start to go down this path. And I'm like, oh, man, this
45:19
is like a big lead up to this mini boss mount to fight.
45:21
And then I get there and it's this fucking S
45:24
rank. That's level 50. Massive
45:27
tracking. I know which one to talk about. And I'm like,
45:29
oh, shit. Here we go. That was legit
45:31
for a second. I was like, oh, maybe I can throw hands. And then
45:33
it did like two of his moves. And I was like,
45:35
I'm out of here. Swing that tail. You'll
45:37
be back, though. Oh, yeah. I'll be back. I'm almost
45:39
there. You get your new abilities and stuff.
45:41
And you just want to go back and you make that
45:43
mental note. And then once you see them once, they do pop
45:45
up on your map. So it's like, oh, I know where
45:48
you are. Did all those all the hunts
45:50
were great, like the best ranked ones.
45:53
So it's kind of going back to
45:55
the crafting system because the hunts are so important
45:57
to get the materials necessary. I was always able
45:59
to.
45:59
to get the best
46:02
gear and the moment that they popped up at the blacksmith.
46:05
And I,
46:06
then that's because I, every time I saw SideQuest, I did
46:08
it. Every time I saw a new hunt on the board, I did
46:11
it also. So I ended up having the things that you
46:13
needed to get those things. I just wish
46:15
that the game was a little bit more explicit about telling
46:17
you, it's like, like I said, how to get
46:19
that. Emphasizing that those
46:21
things are important if you want the thing. Cause
46:23
I like, I had the best sword, I
46:25
had the best belt,
46:27
best everything.
46:28
Because I ran into them by
46:30
happenstance, rather than being like, oh,
46:33
okay, I'm going to farm here or whatever. So
46:36
yeah. Speaking of farming and stuff,
46:38
I love that this game, the bloat
46:40
is just not there. All the Final Fantasy kind
46:42
of the lulz, the normal things you have to do.
46:45
It's just kind of like, nah, man, they really, I
46:47
love that there's not boxes everywhere that you need
46:49
to kind of like break open, hoping there's some gill
46:51
in it or something. It's like, you're just, you're
46:54
running around, you know exactly where treasure
46:56
is. Cause it's very clear, you get it. There's
46:58
two gill,
46:58
thanks for nothing. Yeah, exactly.
47:01
I just feel like there's just a, like I complained
47:03
a lot in 15 and especially in seven,
47:06
that there'd be a box and you're trying to get
47:09
it and the prompt for hit X
47:11
will pop up. And it's like, you can never
47:13
just quite get it right. Every time you open a treasure
47:15
chest, it requires you to hit X
47:17
three times instead of one and multiply
47:20
that over a hundred hours. It's like, oh my
47:22
Lord, this game just doesn't have that. This game just like,
47:25
it, because it's designed in the way that
47:27
it is, I feel like it's so many little
47:29
quality of life stuff that just kind of make
47:31
it this like amazing experience. Yeah,
47:33
very focused, very focused. And I'm
47:36
a big linear fan. This is a very linear game. Very
47:38
linear game. Until there's moments where you realize
47:41
how open and connected it actually is, like
47:43
through some of the side quests and through like, wait
47:45
a minute,
47:46
like, cause you've been fast traveled from the beginning, right? And
47:49
so when you're fast traveling, you don't really realize the
47:51
relation of the places. The more you start
47:53
playing, when you're, you fast travel somewhere
47:55
and then you take a left and you're like,
47:57
oh wait, that connects to that place? And
47:59
you're like. Holy crap, all these linear things
48:01
actually connect? That stuff really blew
48:04
my mind. Oh, I'm right there with you. The
48:06
mini map looks so good. One of the- Oh,
48:08
the map. Just like, I mean- The map tilt shift. During
48:10
the demo, we didn't have a whole lot of, oh yeah,
48:13
yeah, not mini map. During the
48:15
demo, there wasn't a whole lot of way,
48:17
like you'd open
48:19
up the map and not a whole lot of it is uncovered, but
48:21
like being able to see the tiny little
48:23
versions of these gigantic mother
48:25
crystals that are massive in the real world, but
48:28
they're a little tiny and cute here. I
48:30
love the visuals. The UI in general,
48:32
I think looks fantastic. It was probably one of my favorite
48:35
looking UIs. I mean, I'm sure there's things about navigating
48:37
it that could be better, but when you finish a
48:39
battle and it gives you
48:41
the result screen and it does all the cool transitions
48:44
and fades and all this, I think it looks
48:46
spectacular. I'm gonna go a bit against
48:48
that. And I know
48:50
that this is kind of
48:52
the, this seems like the Final Fantasy that a lot of people
48:55
hate and online being like, it's
48:57
not Final Fantasy enough, right? I
49:00
feel like one extra thing they could have changed in
49:02
here is just sometimes that, hey,
49:06
Tim Getty slain, that screen
49:08
can sometimes underscore the
49:11
moment for me. Oh, sure, yeah. Not every
49:13
time. Like there are some times where I don't mind seeing
49:15
that, pfft, na na na na na na na na na na
49:17
na na na na na na na. And then XP, XP items,
49:20
I don't like,
49:21
I don't hate it every time, but there are some times I'm
49:23
like, I kind of wish that like this cutscene would
49:25
just end and
49:27
as the game continues, you see what I
49:29
just got from this battle. I just don't
49:32
always love that screen kind of
49:34
like sometimes spoiling the end of a fight as
49:36
well. Let's talk
49:39
later. I got some dots on this thing.
49:41
I don't wanna say right now. Like, yo, I just slayed this guy I've
49:43
been hunting for 20 years and was like, oh, but I
49:45
got XP and some crafting materials. I do
49:47
it. Yeah, yeah. I just like how it looks on just the graphic design.
49:50
Oh, it looks great. Oh, sure, yeah. that
49:52
could even be like real time because it does pause the action. I don't
49:54
mind it as much, but I understand what
49:57
you're saying. Yeah,
49:57
like, you know, I don't hate it a hundred percent
49:59
of the time.
49:59
There was a lot of cool moments where it pauses
50:02
and that perfect moment and your character's doing something.
50:04
Because I'm even talking about the pause screen, too, of
50:07
when you go to the different menus and just
50:09
how everything's laid out and how it looks visually.
50:12
I just really like how you like it. You shift around
50:14
Clive, too, like you swap the menus. And
50:16
I
50:16
noticed that I wasn't the
50:19
only one necessarily feeling that way, because when
50:21
we were watching Stonebike Mike do the demo with
50:24
Ben, the voice of Clive,
50:27
during that initial icon fight,
50:29
it goes, boom, whatever,
50:32
slain. And Mike
50:34
goes, oh, it's over?
50:36
And it's like, yeah, it kind of tells you that it's over.
50:39
You did it, even though there was still some health bar
50:41
left. So I don't hate
50:43
it all the time. It's just some moments that it kind of bums me out.
50:46
And I really can't wait for when
50:48
this game eventually comes to PC and gets a mod.
50:50
Because in Tears of the Kingdom, you
50:53
can download a mod that
50:55
removes the Zelda
50:58
telling you every time that a Blood
51:00
Moon rises. And it just removes that
51:03
interruption every time. It doesn't
51:05
play the video. It just goes on. I would
51:07
love to get a mod that removes every
51:10
time I accept the side quest.
51:13
And Clive stands there and, do you want
51:16
to prioritize this?
51:18
I do want to prioritize this. It's like homey. I'm
51:21
so tired of just that little cut scene that only
51:23
lasts two seconds, but you've seen it enough. And
51:25
it's like, come on, man. Let's give them a fucking.
51:28
My biggest nitpick for the game, for sure,
51:31
is the lack of pure button
51:33
customization. I don't understand for a
51:35
game like this how you have to choose
51:37
between a couple control types. And none of the control
51:39
types are exactly what I want them to be. I
51:42
do have the DualSense Edge. That was
51:43
a lifesaver able to customize
51:46
that way. And it was great. But even
51:49
beyond that, though, the different icon abilities,
51:51
essentially, you have your square and triangle that you
51:53
can remap however you want. And what I appreciate
51:55
about it is they really let you
51:58
remap those however you want.
51:59
even if it doesn't make sense. You might have, I'm
52:02
just gonna use vague terms here, blue guy
52:04
powers, but you can map yellow guy
52:06
powers to the face buttons even
52:09
for your blue guy power set, which
52:11
is very cool. Like let's say, you don't
52:13
want to have
52:18
yellow guy
52:20
triangle power, but you really like blue guy power
52:22
so much that you want it twice on blue guy and on
52:24
yellow guy. You can map that. The circle
52:27
ability that each
52:28
of the colored guys has,
52:31
oh, whoa, whoa, whoa, whoa,
52:33
whoa, whoa. The mic's on, okay, the mic's
52:35
on. God
52:38
damn it. You know what you mean. You know what
52:41
you're talking about. Three of these.
52:45
The circle button is like a different ability
52:47
that is less of an attack, more
52:49
of like the first one you have is the Phoenix
52:52
shift. A utility thing where- I'm gonna dodge. You're
52:54
essentially dodge, you like kind of like move forward.
52:56
It's a momentum dash. Dash is the right word. It's
52:58
a dash. And some of
53:00
the other icons have a dash ability and
53:02
then some of them just straight up don't. And
53:05
you cannot remap that circle ability.
53:07
And if it were up to me, I would just keep the dash
53:10
for all of them because I don't
53:12
like the other ones. And there are certain other
53:14
ones, whatever, whatever. I don't want to get too much into shit. But like
53:16
there are certain ones that I'm like, I like your power set overall,
53:19
but I do not like your circle ability. I
53:21
like that level of I gotta choose. Like I gotta
53:23
really customize and figure it out. Cause that's where I was
53:25
in like the last 10 hours of the game where I
53:28
sat in my skill tree and it was just like, all
53:30
right, which of my moves, like first of all,
53:32
I reset all my points because you can do that at any point.
53:34
And it's like, oh, it's fantastic. Because I
53:36
was like, oh fuck, I really want this ability. And I was like, wait a second. I
53:39
can, I can have that. I just gotta reset my ability.
53:41
So I pay that. No penalty at all. No penalty
53:43
at all. Super nice quality. Reset your attributes
53:45
at any moment. And I did that and I sat there
53:47
and I was like, all right, which of my abilities
53:50
am I gonna master so that I can have this
53:52
equipped to like this specific icon
53:55
set so that I can use this
53:57
move with this icon while having
53:59
like.
53:59
this utility ability and
54:02
that rhymes a really weird way. And
54:04
like
54:05
I found such a satisfying move
54:08
set towards the end of the game where I like I
54:11
perfected it and like I had to give up some
54:13
things but I enjoyed that as
54:15
part of the experience with customizing my move set
54:17
because at the end of the day and once I got it to where I wanted to be I
54:19
felt
54:20
unstoppable in a really cool way. And it
54:22
really personifies the icons themselves
54:25
like, oh, you have to equip this ability like you have to stick
54:27
with that circle feet
54:28
and
54:30
when I have those icons
54:33
equipped like, oh,
54:34
that icon has got my back. I have their power.
54:36
So I'm gonna do this fight with them
54:39
at my back. And it kind of
54:40
makes up for the fact that you don't have a party.
54:42
And it definitely gives you like,
54:45
oh, I can like an octopat traveler too.
54:47
I love the level of customization party.
54:50
What's
54:50
up? Yeah, your dog shots. My boy, Torgo.
54:52
Oh, Torgo. Yeah, that's the auto
54:54
attack. I was like, my dogs like we don't got a
54:56
dog. We're not allowed to have dogs at our apartment. But
55:00
yeah, the way those icons and Torgo
55:02
like
55:03
makes up for the fact that you don't have a party
55:05
and gives you that level of RPG customization
55:08
that you might be looking for in
55:10
this game. So it's just not straight up action.
55:13
I appreciate how it evolves over time because I, one
55:15
of my nitpicks early on that fell
55:17
away was in combat, I would
55:19
get into the flow of, all right, let's spend
55:22
all these abilities because all of them are on the cooldown.
55:24
And so I like, you know, I go up, I press,
55:26
what is it, R2? Yeah, R2
55:29
triangle, R2 square, switch icon,
55:31
R2 triangle, R2 square. All right, let's
55:33
hack until it cools down. Once you get further in
55:35
the game and you start to get the other utility abilities,
55:38
the way that can evolve, because it starts
55:40
off with Phoenix shift, right? And like, of course I'm not gonna spoil
55:42
anything, but the ways, it starts off
55:44
with Phoenix shift. The second one you get is like kind of
55:46
similar to Phoenix shift in the way that like closes distance.
55:49
From there, they get really creative with what those
55:51
things can do. And yeah, like the last
55:53
two I got, I was like, dude, this is awesome because
55:55
now I'm fighting in a completely different way than I was
55:57
before. I know I'm like, you know, me.
55:59
maybe a third or halfway through,
56:02
but I loved the
56:04
evolutions that I've seen
56:07
in the most recent icon fight
56:09
from how it has
56:11
completely
56:13
changed and elevated itself from the
56:15
first couple. Because the first couple,
56:18
beautiful to look at, stunning,
56:22
expensive looking. We're talking visuals
56:24
that you've never seen in your life in a video game.
56:27
And the gameplay, pretty bleh, pretty mid. But
56:31
I think that now that I'm about a
56:34
couple more deep into it,
56:36
they are getting much more involved now and
56:39
they feel a lot more fun than
56:41
they did at the beginning. So I know
56:43
there's a lot of people that are like, oh, these look cool, but they're
56:45
kind of not fun to play. They
56:47
got
56:48
more fun for me as they keep on going.
56:50
To that point too, everything that we
56:52
were saying earlier, I think last year we were saying that in the beginning
56:55
of the game, it's so simple. It is just kind of
56:57
hit square. And even with the icon abilities, once you get a
56:59
couple, you are just kind of cycling through these moves.
57:01
Like, all right, where's the depth here? Then
57:04
all of a sudden it's like, oh, there's the depth. And it doesn't stop
57:06
and it keeps getting deeper. I can't believe the icon battles.
57:08
It's the same thing. The first, the
57:11
demo that people have played, it's like, those
57:13
icon fights, it's like, all right. They're
57:15
cool, but everyone's
57:18
gonna be a
57:18
kind of different gimmick and sure, I get it. You don't
57:20
get it. It's exactly like the combat. They
57:22
ain't seen nothing yet. It just keeps adding
57:24
and it keeps building from a gameplay perspective
57:27
where it's like, oh, okay, I see
57:29
what y'all were doing. And I just am so impressed
57:31
that this game, in every single vertical,
57:33
whether it's the characters, the story, the
57:35
gameplay of icons, the gameplay of just
57:38
normal battle, it just gets better as
57:40
it goes on. And it's like, any time I'm kind
57:42
of like, huh, I feel like it's a little lacking
57:45
in the antagonist or
57:47
a little lacking into this or a little like it. They said
57:50
bet. They're like, oh, yeah, a lot. A lot. And
57:52
it just delivered. I wanna shout
57:54
out a few more things. The performances
57:57
are fantastic. Shout out to my
57:59
favorite character, Sid.
57:59
Like his his performance Ralph
58:02
absolutely destroys it and like
58:04
God his voice is so goddamn good But then also
58:07
shout out to the homie Ben stars Clive, you
58:09
know Clive at the beginning I think we talked about this on shows
58:11
before where it's like, okay like this guy I
58:13
mean he seems alright, but he's no cloud
58:15
like oh his name's Clive Okay, let's see what this is
58:18
and in the beginning I was like, alright,
58:20
like, you know He's a he's a manly gruff dude
58:22
and over time like the way that which
58:24
they evolve his character his motivations all
58:27
that But even the performance that Ben puts
58:29
into the character I think shines through and in moments
58:31
where it is
58:32
Clive has to be emotional and the
58:34
way in which they actually deliver on that right and
58:36
Ben's performance delivers on that I think is Fantastic
58:39
and something that should be commended Like I really hope
58:41
to see like end of year stuff happen
58:43
for him and his character. Oh it will
58:46
like We were talking about this this
58:48
game is gonna win best narrative But I don't think
58:50
that there's even a chance that it doesn't and I
58:52
think that when it comes to performances like
58:54
my god Like the anyone in this game. I feel
58:57
like you could put there but talking about Clive
58:59
in particular I love how
59:01
grounded like I feel like we keep talking about this where it's like
59:03
this game is as
59:04
wacky and wild as it can get it all
59:07
comes back to these characters these grounded real characters
59:09
that Relate to each other in real
59:11
ways that we can understand that
59:13
all goes back to Clive and I feel like all the
59:15
little side quests Endearing yourself to these
59:18
communities learning the stories of different characters
59:20
and how it relates to him He is what I
59:22
love most about Optimus Prime. He is
59:24
a loyal leader that he's gonna be out
59:26
there But
59:31
no, it's like it's it's this thing where it's just like
59:33
he's just a good dude
59:34
and that could be a boring character
59:37
or It can be an incredibly
59:39
well-developed character and I'm
59:41
because the writing is so good and the performances are good
59:43
It's that it is the latter there It is such
59:46
a like there is goodness there and I
59:48
feel like that it is a true hero character
59:51
And it reminds me of like a Geralt almost
59:53
right like the way that people take to Geralt and actually like
59:56
how iconic that character Feels in our
59:58
RPG culture, I guess
59:59
Clive feels like another one of those where
1:00:02
it's like oh, I'm gonna remember this guy because
1:00:04
his interactions that he has with
1:00:06
The everyday people of this world feel genuine
1:00:09
and he is like
1:00:10
He is just so well written and well performed
1:00:12
in a way where I'm like, I just really like this He's
1:00:15
all the level for me of Arthur Morgan
1:00:17
and Red Dead 2. Oh sure. Yeah, I
1:00:19
think it starts off in a very
1:00:22
Sort of you know quiet
1:00:24
dude kind of not a whole lot
1:00:26
of personality But through
1:00:29
the experiences that he's having
1:00:32
You start to feel for him a lot more and
1:00:35
you also start to notice the nuances and
1:00:37
different emotions that he showcases and it's
1:00:39
always like
1:00:41
You know, I he has just shell over
1:00:43
him because he's so protective of who he is
1:00:46
and I think all that stuff opens
1:00:48
up in such a beautiful way and it's so
1:00:51
again incredibly performed and
1:00:53
through these cutscenes just greatly
1:00:55
animated with
1:00:56
The mixture of the mocap stuff with kind
1:00:58
of them do you know the art animators
1:01:01
have to go in there and retouch a lot of These things I think they
1:01:03
do a phenomenal job of it One thing that
1:01:05
follow fantasy is known for is its main cast
1:01:07
of characters like the party, right? And it's like there's
1:01:09
usually the main character maybe sometimes two
1:01:11
main characters And then there's like the core supporting
1:01:14
cast and then there's side characters the
1:01:16
NPCs that are just around the people in the towns Or
1:01:18
whatever it is I feel like with this game
1:01:21
the Clive being the like singular
1:01:23
main character and how much they put into that
1:01:26
and how Everything
1:01:26
else is just happening to and around
1:01:29
him by the end of the game I feel
1:01:31
like like I mean, I love Sid so much. It's
1:01:33
my God. Yeah Jill
1:01:35
I I love overall, but I do
1:01:37
feel like I wish she had like a little bit more
1:01:39
to do Here and there but
1:01:42
at the end of the game I can't believe
1:01:44
that the real stars of the show to me are
1:01:47
those NPC characters. Oh, it is the
1:01:50
Dude who the hell would have thought
1:01:52
that like these random little side characters
1:01:54
would mean anything But the writing that
1:01:56
the quest lines are so impressive when
1:01:58
you follow them through to the end of
1:02:01
the character arcs and growth that these
1:02:04
characters that when they first show up, you're like, oh,
1:02:06
you might not even have a line.
1:02:07
But then by the end of it, you're like, I watched you in
1:02:10
probably an hour and a half before the cut scenes and
1:02:12
like, I am moved by your story and
1:02:15
how your story relates to everyone else's story.
1:02:17
Like it's- It feels almost like the persona, confront
1:02:19
links without formalizing it in a way, right?
1:02:22
Because those are, those side quests are chains too.
1:02:24
Like they- Yeah. They,
1:02:26
you have to do the one before that to get to the next
1:02:28
one. Yeah, it doesn't gamify that. I
1:02:31
mean, sometimes it'll mark the same quest name with like a two
1:02:33
or three or four. And so you know that that's a continuation
1:02:36
of what you've already done. And having seen all
1:02:38
that, all that stuff through, I'm like, oh,
1:02:41
late, like Karen is one of- Oh my God,
1:02:43
my girl Karen. Yo, shout out to Karen. Salute.
1:02:46
Oh my God, yeah, she's a real one. She's one of the
1:02:48
realest ones. And the- You
1:02:50
think it'll be a redemption for the name Karen?
1:02:53
Well, it's spelled differently. It's like CH.
1:02:55
It's spelled with CH. Who would have saw that coming?
1:02:57
Yeah. It's
1:03:00
like the opposite of a Karen. Yeah, she's a badass
1:03:02
bro. Holy shit. She's the one who sells you everything. And
1:03:04
like- Some of my favorite characters, we can't even
1:03:07
talk about here. Yeah. Oh, well, yeah.
1:03:09
But yeah, across the board, I think the main
1:03:11
cast is
1:03:12
who I identify with the most. And
1:03:14
I mean,
1:03:16
you can mention like, cause I mean,
1:03:18
the promotional material, they have all of the
1:03:20
dominance, right? Like
1:03:23
Dionne, I think is one of
1:03:25
the-
1:03:26
I'm not gonna say underrated because the game hasn't even come out yet,
1:03:28
right? But he is, I love
1:03:31
him dearly. Now, I don't know people talking about this,
1:03:33
Dionne. This Dionne guy, you know what I'm saying? Dionne,
1:03:35
keep an eye on him. He's a rising star. He's up
1:03:38
there. Get him off waivers. Dionne
1:03:41
is like, he's one of the characters who
1:03:43
isn't necessarily prominent because his role in the story
1:03:45
is gets a little, you have to get a little bit deeper to see who
1:03:47
he is. But I think that his evolution,
1:03:50
his
1:03:51
arc is very powerful as well. And
1:03:54
that's because of the performance. That's because of the position that he's put
1:03:56
in. It goes back to that theme of what
1:03:59
do these characters-
1:03:59
do when they're pushed to the edge, when
1:04:02
their humanity is on the line, what really
1:04:04
matters to them most? How do they find redemption
1:04:06
after seeing all this bad shit happen?
1:04:08
And so it's a combination of the writing,
1:04:10
the performances, and just
1:04:13
the arcs that they go through. And I think that
1:04:15
is the thing that's gonna stick out most for
1:04:17
me
1:04:18
with 16. And I think the
1:04:20
boss battles are fucking incredible. They're
1:04:22
really well designed. I mean, playing
1:04:24
a lot of Final Fantasy XIV, I
1:04:27
see, I see the mechanics, I see what are
1:04:29
y'all doing. I've savaged Raid. I know
1:04:31
how to dodge those AOEs, but damn does it
1:04:33
feel good when you're doing in a stylish action game. So
1:04:35
I'll remember those moments for sure. Like
1:04:38
some of my, ooh, dodge, getting the perfect dodges. You
1:04:40
know, I racked up like 12
1:04:42
perfect dodges on a big ass
1:04:44
dragon. Y'all can't fuck with me, man. The fact that
1:04:46
this is an action RPG, but
1:04:48
I am going into the challenge stuff
1:04:51
like it is just a pure stylish action
1:04:53
game, and I'm going for the scores and enjoying
1:04:55
that stuff. Like that's such an achievement for
1:04:58
this game. And yeah, like the bosses are so good. And at the
1:05:00
end of the day,
1:05:01
this game has heart. So much. That's
1:05:03
what matters most in a Final Fantasy.
1:05:05
Amen. We're gonna be talking about this game
1:05:07
a lot. I have a feeling over the rest of
1:05:10
this year and probably for the rest of our
1:05:12
lives, I will say, Andy, I've said
1:05:14
this to you before, I need you to record
1:05:16
you playing like
1:05:17
the last three, four hours of this
1:05:20
game, because I need to relive it. It
1:05:22
is something that is, I've never seen before.
1:05:25
Like the last couple hours of this game
1:05:27
are
1:05:28
just so, so damn good.
1:05:30
I have a lot more to go. And
1:05:32
you have a lot more hype moments in between too. And again,
1:05:34
it's not even just hype. It is heart. It is so
1:05:36
much just coming together to like really
1:05:39
accomplish the vision that they set out for. So
1:05:42
let us know in the comments below how excited you are
1:05:44
for Final Fantasy 16. Michael,
1:05:47
where can people find you? Ooh, you can find me and
1:05:49
all of my bullshit at Michael P. Hyam on Twitter.
1:05:51
And you can check out my full written review on
1:05:53
gamespot.com for Final Fantasy 16. And
1:05:56
check out the video review on our YouTube page as
1:05:58
well. Until next
1:06:00
time, love y'all. Bye. Peace.
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