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Predictions of Metacritic Scores in 2023 - Kinda Funny Gamescast

Predictions of Metacritic Scores in 2023 - Kinda Funny Gamescast

Released Wednesday, 18th January 2023
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Predictions of Metacritic Scores in 2023 - Kinda Funny Gamescast

Predictions of Metacritic Scores in 2023 - Kinda Funny Gamescast

Predictions of Metacritic Scores in 2023 - Kinda Funny Gamescast

Predictions of Metacritic Scores in 2023 - Kinda Funny Gamescast

Wednesday, 18th January 2023
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Episode Transcript

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0:05

What's up and welcome

0:08

back too. The kind of funny Gamescast,

0:10

of course, I'm Tim Geddes, and I'm joined by

0:12

the new face of video Gamescast Are you yo

0:14

yo? Junior. What's up, Tim? Nothing much

0:17

blessing. Routing out our crew today, it's

0:19

the nitro rifle

0:20

himself, Andy Cortez. Great afternoon,

0:22

everybody. Great. Afternoon to everyone

0:24

indeed, especially Greg Miller, who's not

0:26

with us because he's at jury duty.

0:28

And our lives are just, you know,

0:31

we come back from the break. Right? We

0:33

think we Or a hold on

0:34

something. We think everything's good. Storms

0:36

left and right. Leaks left and right.

0:38

Just disasters across

0:40

Everything's like six. Bombs cycle

0:42

-- And Apple Express. -- utter disaster.

0:44

And then, oh, guess what? We're good, jury

0:46

duty. So -- Yep. -- we're trying our best here.

0:49

But Greg is here in Spirit. Today, we are doing

0:51

our Metacritic predictions for twenty twenty three.

0:53

Greg submitted all of his predictions,

0:55

his numbers. So we We do have some input

0:57

from Greg Miller, the ghost of Greg Miller out

0:59

there. But, go send some sweet nasty love to Greg

1:01

because I'm sure he's not having a great

1:03

day right now. Could you imagine, like, defending yourself

1:05

the court of law, and you turn to your left, and you see Greg

1:07

Miller's sitting there. Greg's face. That's

1:10

scary.

1:10

He was, like, a full state on his lap. Yeah.

1:12

My man is walking around. What I what

1:14

I've sort of suggested is that we just will

1:17

you leave a lot of printed out photos

1:19

of him at his worst?

1:21

Maybe with the Batman symbol

1:23

shaved into his chest, back to Nancy's

1:25

words. Maybe him to ballooning the child.

1:28

Yes. We put no we just leave we

1:30

print out photos. We leave them there at the

1:32

court. And just see it. They're just like, oh, that's

1:34

this guy's not the guy. Send him home. Yeah. Barrett,

1:36

when you when you get back to computer there, can you pull

1:38

up Greg's Twitter? Because I would like

1:40

to show an image that Greg

1:42

posted because Greg's already starting this campaign

1:44

himself, Andy. I don't know if you saw. I did.

1:46

Yeah. But, yeah, he he's he's doing

1:49

the best that he can to not to respect

1:51

to what he'd be here. Not to being a kind of funny

1:53

best friend. And -- Mhmm. -- now it's your day in court that

1:55

day. Yeah. It was your case. Like, you j

1:57

walks

1:57

in,

1:58

like, oh, I was like, oh, man. Hey, look, you

2:00

see Greg Miller. You're like, oh, dude. I

2:03

I listen to you. Oh, my God. Yeah. This man is not

2:05

right. The tweet says, I'm on my jury

2:07

duty lunch break, but it's looking more and more likely

2:09

that they're gonna let this man decide someone's

2:11

fate. And it is a Corey Cuddy gift

2:13

of Greg with Joker makeup laughing

2:16

and got it. Was this didn't hear this

2:18

image. Was this makeup edited in or -- No.

2:20

-- makeup that he No. That was real. Oh,

2:22

no.

2:22

He wore it one day. Yeah. Did a man.

2:24

Wasn't

2:24

those bad man in review, man? Yeah. And then he

2:26

kept it for, what was that, Kukwu

2:28

and review. Yeah.

2:31

Conjuring, contract

2:32

and review.

2:32

And he kept that makeup

2:35

handy for that. No. Was that the same day? For the

2:37

Ronald Mcdonald. Was that the same day? Or is that

2:39

No. These are all different things. Oh, shit. No.

2:41

That's Greg Miller for you. You know what, this is the

2:43

kind of funny games cast for you. We each and every week,

2:45

we get together to talk about video games and

2:47

all the things that we love about them. Of

2:49

course, we like to do that on YouTube. Dot com slash

2:51

kind of funny games and podcast services

2:54

around the globe. Just search for kind of funny games cast

2:56

and we'll be right there for you. You got a whole

2:58

bunch of really cool stuff coming up soon. Some

3:00

reviews, some previews, some

3:03

other things that we do here on this show,

3:05

all of that and so much more. If

3:07

that sounds interesting to you, guess what?

3:09

I have the deal of this century. Patreon

3:11

dot com slash kind of funny is where you wanna

3:13

go. You can get the show ad free. You can watch live

3:15

as we record it. Just like our Patreon

3:17

producer, Delaney Twining is right

3:19

now. Shout out to you, I saw that they were

3:21

saying this is their second live show. They

3:23

were able to catch on Patreon in the last two days.

3:25

Uh-huh. So That's awesome. That's awesome.

3:27

You had a fantastic Yeah. Kind of funny podcast

3:30

yesterday that you should go check out. Snowbike Mike

3:32

joined us to just bring us his own

3:34

mind goodness. You know what mean? I know you

3:36

guys don't. You wanna hear Mike talk about

3:38

his sweet m's? Great. Excessive

3:40

amount of time. Andy, you missed

3:42

out on no less than an hour of

3:44

Nick and Mike going back and forth

3:46

of, like, I'm bringing the what

3:48

was it? I'm flagging it down. I'm bringing the yams

3:50

and I'm bringing the the

3:52

fuck. I didn't miss that because I get it all I

3:55

get it every day anyway. Yeah. Yeah.

3:58

In fact, that would have just been an extra serving

4:00

and I I'm Sweet potato. Thank you,

4:02

Roger. Thank you. Nick's gonna bring

4:04

the sweet potatoes. And then Mike talked about

4:06

what he wants on his thigh tattoo.

4:08

Yeah. Yep. So

4:10

It wants

4:10

a ViaSat-two bus thing that just says fuck

4:12

you. 0III heard of him in this conversation.

4:15

Yeah. Yeah. He was asking Roger about it. And Roger's

4:17

like, no. Don't don't do

4:18

that. But but at the beginning of today's stream.

4:20

We had a special stream today was our five hundred

4:22

stream. Mhmm. And we decided

4:24

to thank you. Thank you. We we decided

4:27

to to join

4:29

the lands between and have Nick

4:31

join us in Eldon Ring with this new co

4:33

op mod. It's a co op mod that came out

4:35

last year And it's a mod that allows

4:37

you all to just kind of run around together without

4:39

summoning and all of the bullshit that most

4:41

from soft games have with co op.

4:45

And while we are creating the character,

4:47

Mike shows up and shaved his mustache.

4:49

And I'm like, shot fucking Damn it. I created

4:51

your character with a mustache. But

4:53

anyway, but, you know, Nick

4:55

asks, what's the plan? Are you gonna grow

4:57

back the beard? Are you gonna do the goatee? Am I? He's

4:59

like, oh, we'll see. You know, we got time. I can grow

5:01

back in and We

5:03

have time to kind of, like, you know, fixate on

5:05

a look and find the right look. And I was, like,

5:08

Mike, like, you're acting like you

5:10

have a PR agent being, like, We gotta

5:12

figure out what's gonna be on the action figure for you

5:14

whenever

5:14

we make a What does that mean? What? Just

5:16

living your life?

5:16

He just so desperately They aren't a

5:19

persona. But here's the thing. The closest

5:21

thing he has to a manager telling him like we

5:23

need to figure out the look of this toy is

5:25

you making his look in Eldon

5:27

Ring and then him actively going against

5:29

the design look. He just shaved it immediately.

5:31

It's just unbelievable. It is unbelievable.

5:33

Andy, where could people find that if they wanted to see

5:35

it? YouTube dot com slash kind of funny games.

5:38

That's where the whole vaud is up right there.

5:40

We got a we created Nick. We created

5:42

me. And Mike, I I worked

5:44

really really hard to get us all super accurate

5:46

to how we look. Nick

5:48

the whole time running around, just naked

5:50

wearing gloves.

5:53

Hold on. I just wanna let you go. I just Snow

5:55

Mike and Cool Greg. Just boom.

5:58

Playing the studio. And do you see the other

6:00

player like a fucking dummy

6:01

again? Let's see.

6:02

Hey. Did you need me? Were we were we talking

6:04

about me? And No. I'm

6:05

just talking about

6:06

you shaving your mustache and ruining the whole

6:08

look for helping you. It. Blessing gets it.

6:10

I actively said I didn't like blessing

6:12

was like, I'm glad that you're exploring

6:14

your look and I'm so proud of

6:15

you. I'm asking why you shaved.

6:18

A girl

6:21

back in facial hair. It's too

6:24

clean. Nothing against it though. Everything

6:26

about that was attached. And I'm sure

6:28

the stream was as well. I do wanna give a shout out

6:30

real quick. The boys have been killing it on

6:32

the the streaming side of things recently. Like, I feel

6:34

like this year there's been a a new energy trying

6:36

to, like, make the the daily twitch streams

6:38

more premium content. Like, I don't know the right way to

6:40

phrase it. That might not be right. But, like, like, more folk

6:42

-- More folk. -- more like like, like, let's say,

6:44

let's let's make something to do something, not just

6:46

hang

6:46

out. It's like, hanging out with a purpose, you know.

6:48

Right. And I think you've been really crushing it.

6:50

So you can check out all those. The the videos

6:52

are on youtube dot com slash kind of funny games. Live

6:55

every day at eleven AM. So you

6:57

can check that out on Twitch and YouTube. But

6:59

the VODs are all up on YouTube. So obviously,

7:01

I know a lot of people can't watch live,

7:03

but definitely go check it out. It's I would

7:05

say that some of these streams aren't what you expect them

7:07

to be. They're not just like how the streams used to

7:09

be. I do think that there's a a lot more love and care

7:11

put into it. So go check out the Zelda

7:13

Ring one for sure because I know that Andy Wertheimer

7:15

made for But I hate it so much here

7:18

where it's like the way that Mike is weirdly

7:20

closer to his camera especially

7:22

on the day that he shaved. Like, it really

7:24

just feels like It accentuates like really

7:26

focused. It it accentuates the

7:28

the open lot

7:28

there. Yeah. The the vacant lot

7:31

that is there. Why is he always so close to the

7:33

camera? It's really freaking I don't

7:34

know, man. Why is his chair all the way up whenever he

7:36

sits on the

7:37

side? He sticks out his tongue in the bottom

7:39

that look perfect. Do nail fix

7:41

hair. Oh, thank you. Yeah. A little hawkman.

7:44

Thank you. There you go. There you go. Well, you know, if

7:46

you don't have dollars to toss our way in Patreon,

7:48

that's cool. When you're on the epic Gamescast user

7:50

epic creative code kind of funny and at

7:52

no extra cost to you. It gets

7:54

money in our pockets. So that's pretty damn cool. Thank

7:56

you for all of your support. Some

7:58

housekeeping for you. There's been a lot of

8:00

cool stuff happening. It kind of funny. So go

8:02

check out all of it. Our Game of the Year episode was

8:04

last week. The Blessings Show was last week. Go

8:06

check that stuff. Out. It was fantastic.

8:09

KFFL is

8:11

over. We'll see. We'll see.

8:13

Oh, okay. Well There's a new KFFL.

8:15

You could check that out as well at Youtube dot slash

8:18

I've been on a real bad day yesterday.

8:20

And how do I get k

8:23

fifa going?

8:24

Because I've been on a fifa kick

8:26

lately. I'm playing so much for you.

8:29

I I

8:29

mean, I have to learn learn what off sides is.

8:32

Oh, it's

8:32

easy. Either that you the

8:34

Tracker can't be behind the defender. This is the

8:36

thing.

8:36

When you pass the ball. Stryker. Walgreens.

8:39

Sorry. It's Stryker.

8:41

Mhmm. Mario. Mario

8:44

Stryker's baby softer. Yeah. Come on. Come

8:46

on. Come on. Come on. Exactly.

8:48

Cold Comeback Stryker's one. Yeah. The there's

8:50

a I believe there's a character.

8:52

Yeah. Characters. I thought there was a game

8:54

We're a fucking mess here. Word association,

8:57

everybody, kinda funny is best. Mhmm. You know

8:59

what? We're doing it. The topic

9:01

today is No.

9:03

The Gamescast, bets

9:05

for twenty twenty three.

9:07

We're gonna go through a big list of

9:09

of some of the bigger games We have

9:11

a really long list right here. Like, I wanna

9:13

say there is thirty seven

9:15

different games we have on this list. So we'll talk

9:17

about it. Some of them might not talk about as

9:19

long as others, but I kinda just wanted

9:21

us to give our our our predictions on

9:23

where we think the game is gonna fall with

9:25

the Metacritic. of course, for people that don't

9:27

know, Metacritic is a website that

9:29

kinda takes It's an aggregator of a bunch of

9:31

different review sites and averages

9:33

all their numbers together to be the one

9:35

number that kinda represents like the

9:37

overall vibe. And it can be interesting

9:39

because you not anybody can

9:41

just sign up their site to be part of

9:43

Metacritic yet to be approved in a bunch of different

9:45

ways. For example, kinda funny is not part of the

9:47

Metacritic scoring. So although we give

9:49

scores to a lot of games, our score is not part of

9:51

that. And We don't want it

9:53

to be at this point in time, so all that

9:55

is good. And

9:57

it does mean though that some

9:59

games only have a certain reviews, and

10:01

some have way more reviews. And if games

10:03

have more reviews, the chance of them

10:05

having a lower score is higher. That's just

10:07

how numbers work. So a lot of things

10:09

for us to kinda keep in mind as we

10:11

discuss these potential scores.

10:13

And keep in mind a lot of what we're about to

10:15

say here I know this isn't gonna get through to

10:17

everyone listening, but I I hope you can at least try

10:19

to understand, this isn't necessarily

10:21

what we think the game is gonna be,

10:23

but what we think people are gonna think

10:25

the game Right. General consensus. General

10:27

consensus. And this is all pizza

10:29

bit. But, yeah, it's all all for every

10:31

single game, every Every single game.

10:33

Every single game. A lot of pizzas. A lot

10:35

of pizzas. A lot of pizzas. A bunch of little pepperonis. Yeah.

10:38

So I am really

10:40

really excited about this. But, yeah, if we had a bond on

10:42

top of our own thoughts on what we expect from this, that'd

10:44

be fun as well. Okay. The first one

10:46

on the list was fire emblem engaged.

10:49

But, hey, guess what? The reviews are already out. It's

10:51

out. I will say Greg sent in his

10:53

prediction for this, and he

10:55

predicted eighty two.

10:57

Oh.

10:58

Currently, guess what fire alarm gauge is on?

11:00

No. Eighty two? Eighty two. Oh

11:02

god. Eighty two. I'm not gonna give it to him, though, because we're not gonna give it because

11:04

we're not gonna give it to him, dude. Eighty two. And then cheated.

11:06

I don't know if he cheated or not. It wasn't that about it

11:09

today. That that step He's a little

11:11

bit bored. He's out there lying. You know

11:13

what I mean? They do they do make people put their

11:15

hands on the vials. Yeah. Yeah.

11:16

You can't dude's handle burn immediately.

11:19

Yeah. It's

11:26

a nuisance.

11:29

Look at that, dude. Craig Millerbee,

11:31

unholy. He's like a he's

11:33

really hilarious. But, okay,

11:35

let's get right into it. Force Spoken. The

11:38

first big game of the year --

11:40

Mhmm. -- that's fair to say. Right? I guess, a far

11:42

end ring engagement as well. But

11:44

Fourspoken first, like, big, like,

11:46

triple a in game.

11:47

Yeah. He has five exclusive here.

11:49

The buzz going into it, not

11:51

That positive, I would say,

11:53

I'd say it's leaning negative for sure.

11:56

Greg Miller coming in with a seventy

11:58

four prediction. Mhmm. I

12:00

do think that that is that's the realm

12:02

I'm going in. I think that

12:04

I wouldn't be surprised if

12:06

we're spoken is better than most people thought it

12:08

was gonna be. But not good enough

12:11

to be really special. And

12:13

I not not even set the world on fire. I don't even

12:15

think it's gonna be getting into eighty ranges. Like,

12:17

I think that I might even

12:19

go a little

12:19

lower. I'm gonna go I'm

12:21

gonna go seventy two. Are there are

12:23

there prices right rules to this or

12:25

anything? Like, if I if I

12:27

if I bet one dollar and

12:30

you guys all over predict.

12:32

The way we've done it in the past is you only get

12:34

a point if you nail it. Oh,

12:35

if you nail it.

12:36

Oh, okay. You gotta nail it. Okay. Alright. That

12:39

actually puts things in perspective for me.

12:41

Oh, okay. So he Greg said what?

12:43

Seventy

12:43

four? Seventy four. You said seventy two?

12:45

Mhmm. I'm in that I'm

12:47

in that same place too. Right? I I think this

12:49

is gonna be interesting one because the demos

12:51

been out. A lot of us play have played the demo.

12:53

Right? And we kinda know where expectations

12:56

lie in that. And also, there's the

12:58

common just conversation people are

13:00

having about for spoken that puts in

13:02

perspective in terms of Alright. This is where people

13:04

are going into this game with. Right? And for some people,

13:06

it is positive. I've seen enough enough people online

13:08

say that they actually did enjoy that demo

13:10

especially when they get when they wrapped

13:12

their minds around the mechanics of it. Right? I think one of

13:14

the issues with the demos that they didn't tutorialize it

13:16

well enough. My issues

13:18

with the demo were mainly I didn't like how

13:20

that game. Looked a lot in a lot of the places.

13:22

Like, I think the environments there's like a

13:24

lot of greenery in the environments. Right? A lot of

13:26

green, a lot of plant life, a lot of that stuff. And I

13:28

think, like, It reminds me how

13:30

Andy talked about the foliage in

13:32

Horizon Forbidden West when that game came out

13:34

where it's like a bit much going on

13:36

and that it kinda it kinda muddies self

13:38

when you're exploring the in the open

13:40

world.

13:40

Now that was fixed by a

13:42

bug. Oh, was that a bug? I I got yeah. That

13:44

was fixed by a bug where

13:47

people watching on certain

13:49

displays or whatever. Like, a lot of people were

13:51

like, oh, you just being probably don't have a good

13:53

enough TV. And then it turns out

13:55

that little bit after that. They came

13:57

out and griller came out and was like, hey, we

13:59

we're we're fixing this bug where there's a lot

14:01

of visual

14:02

noise. So that was like an actual visual

14:04

noise ish. When things looked really noisy. But when I played

14:06

the demo, I still kinda got that vibe where I was like,

14:08

there's just a lot going on in this world, but none of

14:10

it looks particularly super

14:13

high-depth high quality crisp in the way that I'd want

14:15

it to, as I've explored through the world,

14:17

I didn't really love the the

14:20

local motion. And that's been one of the things that's been highly

14:22

advertised in the trailers getting from point a to

14:24

point b. The main character doing

14:26

all these cool tricks having all this cool magic to

14:28

get where you need to be. Right? Like, playing a game

14:30

like this for me should feel like I'm

14:32

playing something like Spider Man. Right?

14:34

Or something AAAAA game that really that

14:36

has really cool parkour mechanics to get to where I

14:38

need to

14:38

go. Sonic the hedgehog, Sonic Frontiers.

14:41

But I wasn't a big fan of that

14:42

at the series. And then also, the combat didn't hit for

14:45

me. The dialogue and the voice acting didn't hit for

14:47

me either. Like, for spoken, if I'm being honest, it's just

14:49

not a game that I'm looking forward to

14:51

personally, but it strikes me

14:53

as one that just might might hit for

14:55

certain people depending on what your tastes

14:56

are. So with that, I'm

15:00

gonna say, a sixty

15:02

nine. Yeah? No.

15:03

I don't see sixty

15:04

nine. I have

15:06

this at a seventy one. Okay.

15:09

Have

15:09

four spoken at seventy one. I think it's gonna

15:11

get enough eights to bring up that score,

15:13

but there's gonna be plenty of outlets that do give

15:15

like six and a halfs or six out of

15:17

tens. Yeah. Because I do think that

15:20

some of the weaker parts will

15:22

outweigh the whatever positives there are. And I

15:24

play the demo too. I I it

15:26

took me a while to get into it, but by the end of

15:28

it, I found myself a little bit more on

15:30

the positive side. But I agree with

15:32

blessing where it kinda reminds me of Stranger

15:34

of Paradise's demo

15:36

where it just

15:38

you know it'll look you

15:41

know it can look pretty if it's running at its

15:43

full power. But it just looked

15:46

muddy and kind of, like, low

15:49

resolution. When a lot of

15:51

games kind of have a lot of shit on

15:53

screen they need to show. They have like a variable

15:56

resolution thing where it'll drop your

15:58

image down from fourteen forty p down to like

16:00

nine hundred and twenty whatever p

16:02

feel like that happens a lot in in this game

16:05

and it kind of just results in the game looking

16:07

a little bit bland. Even though every

16:09

trailer we've seen looks amazing because they're

16:11

usually running those on, like, the highest spec to

16:13

everything, you know. Yeah. It's interesting. This is a

16:15

game that I was really hoping was gonna

16:17

be good, and I hope was hoping people are gonna song

16:19

about because I I really, really like the

16:21

vibe of it. I like the the tone.

16:23

And I know a lot of the dialogue is cringey as hell

16:25

of people. And in Italy, even for me, a lot of it

16:27

is. But I liked a lot of it too in a way that

16:29

I do think I am set apart from others, but I'm

16:31

like, cool. We haven't gotten a movie that feels

16:33

like two thousand seven or

16:35

gotten a game It feels like a two thousand

16:37

seven action movie, but, like, I'm kinda

16:39

down for that. I like the

16:41

look of the main character, like the vibe of the

16:43

magic stuff, but playing the demo. I was really

16:45

kinda crushed. I was like, oh, man. I really

16:47

don't like the way this feels. I don't like

16:49

the the momentum wasn't so

16:51

much my problem as much as the combat,

16:53

like the having a top r

16:55

two as much of, like, the to

16:57

to shoot out -- Yeah. -- didn't feel good. Like, it

16:59

felt like the controls were fighting against

17:01

me. It feels

17:02

so much better when you take off the

17:04

adaptive of triggers.

17:05

Yeah. Interesting. Like And the adaptive triggers

17:07

just, like, it was with

17:10

the amount of times you're having you

17:12

you had to tap the trigger and the

17:14

amount of times that it's fighting against you, it was

17:16

just like it was so unfunded and

17:18

weird feeling. Yeah. Yeah. So I'm

17:20

still hopeful, but the devs put out a a

17:23

an update today that they are, like, updating the demo

17:25

based on feedback. Interesting. Okay.

17:27

Based on, like I'm not sure exactly what

17:29

they're fixing, but I know some of it was, like,

17:32

text size There is a setting in there where

17:34

you can cut down on the the

17:36

chatter you get from the

17:38

the cuff guy. Yeah. You can

17:40

like make that super minimal. Yeah. You can turn

17:42

that all the way down, which is great

17:44

because it was in that short

17:46

demo. I heard the same

17:49

conversation, like, three times. Yeah. And that that's

17:51

not great. I will say the

17:53

visual side of things, like, I was super impressed. I

17:55

wasn't really noticing some of the stuff you guys

17:57

were saying. This is a fucking beautiful gorgeous ass game,

17:59

but they added button

18:01

mapping functionality. A lock to on enemies

18:03

will move off that move

18:05

off screen will remain locked on longer, certain tech

18:07

side is adjusted. Some of these are -- Call me a half. --

18:09

so have been fixed. Michael? Go and

18:11

maybe I'll give it another shot. And this

18:12

is just for the demos. You gotta assume stuff is

18:14

being applied to the core game. This is an an

18:16

epic, but I also didn't like the the fish eye

18:18

menus. Yeah. Which seems

18:19

like I always. I was like It's very odd choice. Why would

18:21

you do that? So

18:23

next game, Dead Space

18:25

Remake coming out really soon. This

18:27

is a

18:28

a tough one to kind of predict Metacritic of,

18:31

right, because we've we've had the

18:33

original game. Where what's the original at? Let's Eighty

18:35

six. Original at eighty six. For p yeah. For

18:37

p c and then three sixty, it's at an eighty nine.

18:40

Yeah. You know, I don't see the remake

18:42

hitting quite that high of a score because

18:44

it's a remake of a very old

18:46

game. Close to protocol just coming out. There's like

18:48

a lot of things against it. I think in

18:50

terms of the reviews being too

18:51

high, but I still think that it's

18:54

prominent. I'm a

18:56

go eighty. Between

18:58

eighty three and four.

19:00

I'm gonna go eighty three. Yeah. I'm

19:02

in that same realm where I think

19:04

it's gonna be eighties. I

19:06

currently have faith in this remake. It looks

19:09

great. Right? And, like, if you are just taking the original

19:11

dead space and giving people what they want, right, and

19:13

having it be beat by beat, It's

19:15

how much is there for you to fuck up. Right? I think

19:17

the fuck ups there would be mainly if it didn't

19:19

run well, if there's weird technical hiccups.

19:21

Right? Or if even the game just didn't

19:23

age well, and you're playing and you're like, oh, man, this is an old game. But I

19:25

think even that, people

19:27

are able to get passed pretty easily. Right? Because

19:30

it is I mean, that if that's what the game wants to be, that's what the game

19:32

wants to be. That being

19:34

the case, I'm gonna say eighty six. I think it's gonna do a

19:36

repeat. I think it's gonna I

19:38

think you are gonna receive it probably the exact same

19:40

way that they did back then. Right? And, like, in

19:43

terms of reviews, if it gets the

19:45

job done of, Omni, this game is fun.

19:47

Like, it it is dead space. It looks

19:49

fantastic. It's bringing back this classic

19:51

thing that I loved. But also, it it has the hiccups

19:53

that maybe the original game did

19:55

as well. I can see it landing out

19:57

there. Yeah. Greg predicted

19:59

eighty five, so higher than me and closer

20:01

to to you there. It's a tough one

20:03

for me because I feel like with EA

20:05

working on it, like, there's just things like that that

20:07

I think are gonna, like, be in people's

20:10

minds what they're comparing it to. But

20:12

I do think that Space has something going

20:14

for it where it is one of the

20:16

most recent games that I would call a

20:19

classic. Where I feel like dead space one specifically has

20:21

kind of like stood the test of time of

20:23

like people talk about that game with the

20:25

same level of reverence as

20:28

resident evil before it or even

20:30

games like Mario, it's

20:32

a franchise. Yeah. You know what I mean? That, like,

20:34

because of that, I have

20:37

more faith in this remake than I would

20:39

other remakes.

20:40

I wanna say eighty eighty

20:42

eight. Whoa. Because I think

20:45

Calisto is so fresh on everybody's minds,

20:47

and I think they're gonna make that direct

20:49

comparison and say, like, man, I wish Calisto

20:51

could have had this. I wish Calisto would have

20:53

had this. I think that's people went

20:55

into Calisto expecting a

20:57

better dead space and they

20:59

didn't get that. My thing there is I think that it's the

21:01

reason I'm going lower is I think that Calisto

21:04

being fresh to mind, they're like, oh, man, I I wish that it was

21:06

more dead space. I wasn't gonna play dead space and

21:08

be like, oh man, this wasn't what I remember

21:10

it being. You know, like, I think it's it might

21:12

be that case of because Calisto was so

21:14

close and peep a lot of people didn't

21:16

love

21:16

it. I think that people's nostalgia

21:18

and remember memories

21:21

memories of Remember it

21:23

sounds like I keep like final thing. I don't. That is

21:26

Final memory. Remember you.

21:28

But yeah. I'm

21:30

hopeful, man. I'm I'm really, really, really

21:32

stoked to get back to that this.

21:34

Here's what I'll Shadow colossus PS two

21:36

on Metacritic has a ninety one. The

21:38

PS four version, balancing by Blue Point, also has

21:40

a ninety one. And I think for me, that's another case

21:42

of a game that had all of the

21:44

visual improvements in the world and

21:47

had people still being like, oh, yeah. Like,

21:49

the original didn't age as well in certain ways.

21:51

Right? And, like, the the Blue Point version

21:54

didn't really do much to the gameplay,

21:56

but still scored that same ninety one. Right?

21:58

Because I think it got the job of being a

22:01

remake done. I can I can

22:03

see I can see it being a similar thing where I I think if they get the

22:05

job of being a remake done, people might forgive

22:07

some of the some of it some

22:09

of the places where it falters because it is

22:12

like, Well, how much do you really expect something that is a remake

22:14

of something that originally had those problems? But

22:16

again, like, that that that's gonna be a wait and see kinda thing.

22:18

I think that is gonna be every

22:20

reviewer has it has their own take on and

22:22

has their own way in which they approach it kind of

22:24

thing.

22:24

Yeah. Very interesting. Next

22:27

up, Hogwarts, legacy.

22:29

Another one that I this like,

22:32

I I don't know. I I feel like we

22:34

don't have enough evidence

22:36

to understand. Is this going

22:39

to be In the seventies,

22:41

eighties, or nineties range. Right?

22:44

My gut right now tells me

22:46

that all things considered it's

22:48

probably gonna net out at like a

22:50

eighty four.

22:51

Wow. That's higher.

22:53

That's higher than what I would say. I I was going

22:55

low 80s. I I said eighty one on

22:57

mine. I think there's gonna be enough

22:59

people that are super jazzed about

23:01

being in that world and seeing

23:03

it realized in this

23:06

way where you know, the last time you

23:08

were anywhere in a Hogwarts

23:10

environment was old ass

23:12

consoles. Right? I was the first

23:14

time they're seeing it in this way with this

23:16

level of high fidelity. There's gonna be

23:18

enough people that want to review

23:20

this that are super stoked

23:22

about the Harry Potter IP. And

23:24

then I think there's gonna be a lot of other people that

23:26

also review it that maybe

23:29

see maybe

23:31

compared to, like, Assassin's creed, the open

23:33

world games and sort of see similarities

23:35

and be like, we've been doing this sort

23:37

of system or this trope in world games forever. Why

23:39

hasn't it changed here? And I could see a

23:41

lot of people giving it around like six or

23:43

sevens,

23:43

you know. I'm a lock in mine at

23:46

eighty two. Here

23:48

where I I think that it

23:51

it's gonna be a

23:53

very competent game at the very

23:56

least. Right. And I think that it's going to deliver the

23:58

Harry Potter world to people that

24:00

want that. But I don't

24:02

think that it's going to be like a revolution.

24:05

Generic game or do anything truly special by

24:07

itself that gets it to that nine -- Yeah.

24:09

-- level.

24:10

I'm looking up against

24:11

Abilene's software right now to, like, get an idea of

24:14

what they've done for cars

24:15

three. That's the last thing they did. Oh, yeah. Because they

24:17

didn't They're the Disney Infinity Studio. Yeah. So

24:19

this is this is kinda new territory for

24:21

them. Right? And, like, BB, of course,

24:24

like, this isn't necessarily new territory for

24:26

them because BB, you're talking about, you

24:28

know, all you're you're you're talking about Shadow

24:30

Ward Mordor, you're talking

24:32

about injustice, all this stuff. And, like, w

24:34

b as a publisher has a

24:36

track record. That is usually

24:38

good, but also sometimes a

24:41

gaining. Sometimes you get to off of nights. You know what I mean? Like, sometimes you get

24:43

Shadow of War also, which like Shadow War was fine,

24:45

but also wasn't I don't think that one didn't set the

24:47

World Fire as much Shadow of Mordor, I'd say.

24:50

And so, yeah, like like Barrett said, right?

24:52

It's been waiting a little bit. And for a

24:54

game that is coming from w b right

24:56

now, coming off of Gotham Heights, going

24:58

into suicide squad, which today we talked about, like, people are

25:00

feeling kinda iffy about that based

25:02

on the the live service

25:03

stuff. Is

25:04

w b monster the w b games in

25:07

a place publisher where they're putting out the

25:09

bangers? Or are they very much

25:11

like are are they letting the dollar

25:13

sign's getting the get get in their eyes? Right? Again,

25:15

it's been and forever as well. For

25:17

a very long time. I'm

25:19

gonna say I'm gonna say seventy seven.

25:21

I'm gonna say seventy seven, which I think all in

25:23

all would be good. And that is

25:25

based off of seeing the trailers and seeing

25:27

that, like, I think the talent being put into

25:29

this game from avalanche seems to be

25:31

good. Right? Like, I've I'm never seeing

25:34

their cared creator a few months

25:34

ago. And, like, the character the creator

25:37

options alone, I was like, damn.

25:38

The for what I was saying, for, like, black hair in

25:41

that game, I was like, this looks it

25:43

looks like they're doing more than what I usually see out

25:45

of the average, like, character creator.

25:47

Right? Out of the average video game. Let

25:49

alone seeing clips of, like, the magic battles and all

25:51

that

25:51

stuff. Like, it looks like it it looks like it can a

25:54

a fairly fun game. But at

25:56

the same time, do they

25:57

have the

25:58

stuff coming off of cars

26:01

three? I don't know. And

26:03

before Cars

26:03

three, what was it? Disneyland

26:06

affinity. In Cars two, which is great. Disneyland

26:08

is

26:08

great. But this is a much bigger project. But I

26:10

imagine they have a much bigger project. I mean,

26:12

and this stands turnover. Tons of ideas are there as

26:15

well. I'll see. How how prone is

26:16

Metacritic like,

26:19

not review bombing, but review

26:21

buffing. Well, so that's my thing. I mean, like just the reality of this

26:23

situation, I would not be surprised if a

26:25

bunch of major outlets don't review this

26:28

game. Yeah. And that would be automatic credit, normally. And

26:30

they might be the ones that, for whatever reason, would be

26:32

more critical, a lot of reviews that are

26:34

just I'm a Harry Potter fan, and I'm rocking for

26:36

this. Yeah. That's why I'm a little

26:38

higher. Yeah. Where I think that the where

26:40

it falls, if I'm predicting correctly,

26:42

I do think that that's there's gonna

26:44

be that the numbers game that

26:46

would. But I don't think it's gonna be that demonstrable,

26:48

but we'll see.

26:50

Next up, we have wild

26:52

hearts. That's a monster

26:54

hunter style game. Yep. That's the one coming from

26:56

EA being developed by Koei Tecmo.

26:58

I think it's technically an original

27:00

choice. It is. Yeah.

27:02

And honestly, this game looks pretty

27:05

good. I so I I

27:07

played a preview build late

27:10

last year. And I didn't get to play much

27:12

of it. Right? I've I've messaged it

27:14

very briefly because I'm like, I'm I wasn't a monster

27:16

hunter person. And I was like, I don't know what I'm

27:18

doing in this thing. It was a very early

27:20

build. But it seems cool. All the contraption

27:22

stuff that they've shown off where you have all the

27:24

all these tools that are very

27:27

much canical and, like, move in, like, these really cool

27:29

ways. I think all that stuff looks cool.

27:31

I think the I think

27:33

for reviewers when it comes to this one, it's

27:35

going to be about comparing it directly to

27:37

monster hunter and going, alright, this

27:40

game this game is going to to

27:42

succeed at being what it is if it's

27:44

able to capture the fun and capture

27:46

the essence of monster hunter. Can you do that? Can

27:48

you not do that? And so far, I think there have been

27:50

very few games to even

27:52

captured that a little bit. You know, I go to

27:54

things like Freedom Wars

27:56

on the Vida or, like, well,

27:58

I think it was let's Don list some lost over

28:00

game. Yeah. Don list. Even like, those

28:02

aren't popular games. Right? Like, both of those games kinda

28:04

came and went. Can wild hearts be

28:06

the first one that really really steps up

28:08

steps up to monster hunter and be a be

28:10

a big

28:11

thing. Being published by Yea, being developed by Toy Techmo, so I

28:13

think it has better chances.

28:15

I see this as any

28:18

other battle royale trying to get into the

28:20

game with tightens like

28:22

Warzone and Apex and all those

28:24

multiplayer

28:24

games. I I

28:27

see this being as something that

28:29

people will maybe step away from

28:31

monster hunter four a little bit and then eventually

28:33

just go back to monster hunter. The

28:35

tough thing too is that the monster hunter rises coming

28:37

out this month.

28:38

Well, like, a couple days maybe. It's coming out

28:41

soon this month. This does

28:43

look a lot better than months end arrives. I play the

28:45

PC version of months end arrives back in the

28:47

day when they finally kind

28:49

of went from switch to PC and you're basically playing

28:51

a higher frame rate version of

28:53

a switch looking game where like everything's still low

28:56

res and has like low res textures and

28:58

low

28:58

polygon. I'm gonna guess that this is a

29:00

seventy eight. Oh. Seventy eight.

29:02

Alright. I was thinking somewhere around there too. Also,

29:04

I I tried to check. Most are gonna rise and

29:06

barcodes up so I can't talk about been playing

29:08

a little bit of monster enterprise on console. And,

29:11

like yeah. It it I mean, it looks like a

29:13

game that originally was developed for for a switch.

29:15

And granted, like, it looks higher

29:17

res and it looks a bit cleaner and all that

29:19

stuff. And it I guess for me,

29:20

Tim, it's less of a thing where a lot

29:22

of my scores here are based on,

29:25

like, I think, several outlets are gonna give them

29:27

a nine, and several outlets are gonna give like six and

29:29

sevens. Right? That's how a lot of my scores are

29:31

here. I just think this is gonna get a lot of sevens

29:33

and eights. Yeah. I think it's gonna be

29:35

like a pretty good game that people recommend, but doesn't

29:37

really, you know Yeah. I I

29:39

think you're right. So Greg has it at seventy

29:41

seven. I put seventy four.

29:44

There's something about this with. I I think there's gonna be more of

29:46

the low sevens than the the

29:48

eights, and I think it'll it'll it's gonna bring it

29:50

down a

29:51

bit. I'm gonna say seventy two. Is

29:53

that what you said? Seventy eight. You said seventy I'm

29:55

gonna say seventy two. That's the lowest of any of us.

29:57

Yeah. I think I'm gonna stick with it. I think I

29:59

think Moncturne is like tough competition,

30:01

and I think that's gonna bring it down quite

30:03

a

30:03

bit. Next up, we have

30:06

Atomic

30:06

Heart. This

30:07

game looks rad as

30:09

hell. This is the game that I I

30:12

refuseably will run smoothly on

30:14

any device. Yeah. It

30:16

looks amazing like Vivint. Can you give the

30:18

pitch on this one, Andy? Automic art is kind

30:20

of like a first person

30:24

bioshock style game. And when I say

30:26

bioshock, I just mean that they're going for

30:28

like this different kind of unique

30:31

look that doesn't really fit in any

30:32

era. It's very like kind of steampunk y

30:35

in a way, but A lot of

30:37

like balance shock makes with Wolfenstein. The

30:39

modern Wolfenstein. Yeah. A lot of

30:41

really unique looking enemies and

30:44

a monster and weapons and abilities. And

30:46

it just looks like it's gonna run, like,

30:48

shit if you're trying to run it, like, at a

30:50

high frame it or at a high resolution.

30:53

Looks amazing. Like, this is sort of one of those

30:56

visual feasts that I I love talking about. I

30:58

love luncheon on. I'm gonna

31:00

guess that this one is an

31:02

eighty one Craig Miller also goes

31:04

eighty one. Motherfucker. I'll go eighty

31:06

two. You sure? Yeah. I'll go eighty

31:08

two. I'm going

31:08

eighty four. I think that this is gonna be one

31:10

of those ones that are

31:13

gonna have something to say. They're gonna have something to prove here.

31:15

And I think that it'll if

31:17

if it's as good as it should be and, like, if it

31:19

runs well enough or whatever, because I agree with you. I

31:21

think that performance will be the thing to take

31:23

it down. Yeah. But

31:25

overall, I think that people are gonna rock with this

31:27

one. I imagine that this

31:29

is gonna be on people's like,

31:31

favorite games of the year lists for the people

31:33

that play it, if it lives up to what

31:35

we expected

31:36

to. This

31:36

looks like one of

31:38

those hey,

31:39

even on PS five and Xbox series x, it's still gonna

31:41

be thirty frames. Sorry y'all.

31:43

Like, this looks

31:44

like one of those games that is gonna be forced to

31:46

be at thirty frames or whatever reason.

31:48

Alright. Bless. Where

31:49

where are you at? I'm I'm thinking

31:51

about it. But I'll be

31:52

playing be playing with ray trace, you know. It's playing

31:54

with ray trace, Andy. It's a it's a

31:56

it's a focus entertainment joint.

31:58

Which could be great, could be terrible, it could be anything. Because, like,

32:00

focus they did, plague tail and stuff, right, and lived on

32:02

evil less and stuff. And, like, that could be

32:05

anything. III looked up the Metacritic for

32:07

the new colossus because that's what this game reminds me of

32:09

the most, and that sits at an eighty seven on

32:12

Metacritic. And so now my do think this

32:14

is gonna be better or worse than than what's

32:16

done to the new colossus? Which for me

32:18

is, like, one of my favorite shooting shooter campaigns

32:20

ever. Well,

32:22

they have the same personality as Wolf and Sign to, though,

32:24

Blair. Think of, like,

32:25

B. J. Blaskovits.

32:26

His whole crew

32:27

-- His whole crew -- How about the personality

32:30

of cutscene. The cutscene Wolfstein two, the new

32:32

colossus. Chefs' kids are banging. Here's what I'll

32:34

say. III looked up a

32:36

tonic art, composer, Mick

32:38

Gordon. Oh. And if you wanna make

32:40

a bigger FPS, get make make Gordon

32:42

on the ones and twos and also

32:44

pay him -- Yeah. -- worth, you know what I mean? Ah,

32:47

man. But

32:49

here's the other other thing. How about the developer,

32:51

Munfish? Who what

32:53

the fuck? Who are they? They they're working

32:55

on this game Soviet Luna Park. It looks like it

32:57

was a VR game, and that's about

32:58

it. That comes up on the profiles. Delisted

33:02

That's to pay the bills, bro. Yeah. That

33:04

one's getting that one's making money for this thing.

33:06

There's a developer from Russia that I think

33:08

left Russia, stuff like that. There's

33:10

some interesting conversations about

33:13

who they are as a developer in the last couple weeks. Oh,

33:16

interesting.

33:16

Oh, I'm

33:17

gonna say I'm

33:19

gonna say eighty six. Eighty

33:22

six. One point lower than what was assigned to the u

33:24

clock. Cool.

33:28

I'm gonna

33:28

skip this next one. You

33:31

boys are okay with that? Sure.

33:32

Sure. You know, you don't feel like raiden lack

33:34

of dragon each other. You

33:37

know, yakuza boy? I guess, eighty nine for them.

33:39

I'm gonna like, PlayStation

33:41

VR two, I just put it here, but I I don't

33:43

even know if it's gonna be reviewed like that. I think that's Yeah.

33:45

I don't think that's for us to talk about. So we won't

33:47

put predictions for that. Horizon

33:50

call of the mountain though, I do think we should

33:52

should go for. Greg says

33:55

eighty eight. Eighty eight. Greg

33:57

is a madman. You think I mean, look, there's a lot

33:59

going into this. Like, I feel like this

34:01

game, legit has to be great.

34:03

Because if it's not, what is

34:05

PSVR two doing? Like, this would be

34:07

a huge fumble for them for it to not be

34:09

at least a eighty

34:09

five. But obviously, I think

34:11

that they're striving and hoping that this thing

34:13

is a ninety.

34:15

I will remind you all that Tim got to

34:18

preview this earlier in the year. And

34:20

he came on to one of our shows, I

34:22

think PSI Love You. And how

34:24

much he, like, really fell in love with

34:26

that,

34:26

like, that game and how it

34:29

previewed and

34:30

stuff. You know what? Maybe that's be I'm

34:32

sick of this thing. So now, I'm looking on Metacritic. Right? And I for a frame of reference for, like, VR

34:34

stuff, Ask your bot rescue mission on

34:36

for PlayStation VR two or VR.

34:40

Scored in ninety. And for me, that's, like, one of the best ever played. Right?

34:42

Incredible video game. Half life Alex scored

34:44

in ninety

34:45

three. Horizon West, the

34:48

triple a game that came out last year. Score an eighty

34:50

eight. Yeah. And

34:51

with that, right,

34:52

looking at that context, if this is a VR game

34:54

that Playstation's putting their into it is a launch game. They look

34:57

at it. And they're bringing Horizon level

34:59

quality to

34:59

it.

35:00

You might be still on this one

35:02

with the you said eighty eight. Right?

35:04

Great. Great. And I both are at eighty eight. You guys might be

35:06

on the sun. I'm gonna say eighty

35:07

seven. I'll go eighty six.

35:10

I love

35:12

you, Andy. Kirby's

35:15

return to Dreamland deluxe.

35:18

Craig has an eighty seven. This is

35:21

a port of AWU game that was a

35:23

remake of the original game. It's

35:26

a tough one. Can we This is who the

35:28

fuck

35:28

knows. I think that can we

35:28

do this one in theory?

35:29

Is it not just gonna be the same criticized that

35:31

we would Yeah. And do

35:32

we think enough outlets to even,

35:35

like, review it since it's a port?

35:37

I mean, it's

35:38

a switch game. I don't know. I'm sure

35:40

they'll review it. But let's let's These are rough

35:42

in Switzerland. They're they they need to stop the

35:44

players.

35:45

Let's just skip it. Sounds like

35:47

Octopath Traveler two.

35:49

Here we go. I'm gonna get

35:51

some ninety. Wow. Wow.

35:54

Alright. And And only because I think

35:56

that this along

35:58

with another game later down on

36:01

the list, I feel like the most

36:03

hardcore from these genres are gonna wanna

36:05

be playing these games. And

36:07

they are the ones that are wanting

36:10

these sort of style of of games. So

36:12

I'm gonna

36:12

yeah. I'm gonna guess eight ninety. I'm gonna

36:15

guess eighty two. And I guess that based off of

36:17

the original psychopath traveler scored an eighty three.

36:19

Live alive last year scored

36:21

an eighty one. And so

36:24

I feel like that's sort of the realm where these

36:26

games that that these games are landing at. And I think

36:28

Octopath Traveler being the first one being

36:30

the first HD two d game had

36:32

more was more of a surprise in

36:34

terms of how incredible the visual style was

36:36

for me that that was the premier thing about

36:38

this this game. And so Octapat Traveler two coming through and

36:41

not having that as, like, the premier thing. Cool.

36:43

We've seen this before. What do you bring in terms of

36:45

content? If it's the same level of content as

36:47

Octapat Traveler, the first one, then

36:49

I I could see a dropping maybe a point or two. I

36:51

I'm right there with you. I put down eighty

36:54

two for octopath. Greg had

36:56

eighty four. So Andy's on the

36:58

higher side there with the

37:00

ninety. Whoa long, fallen

37:03

dynasty.

37:03

Whoa. Whoa. This is where things get interesting. Yeah. What do you what

37:06

do you guys? I

37:07

think. I have it down as an

37:10

eighty

37:11

four. I

37:14

mostly because I

37:15

like, unlike blessing, I didn't love the demo. And I

37:17

think it's just I think it's just

37:19

needing to get used

37:21

to a difference. Style of

37:23

of combat and sort of

37:26

whatever they're

37:28

sort of Like,

37:30

here's here's what our upgrades look like. Here's what here's how

37:32

you should be kind of living and breathing in

37:34

this world. And I guess I

37:37

was just kind of straight off of some sort

37:39

of souls

37:39

game. And I just wasn't quite feeling even

37:41

that moment. And I

37:43

think it's

37:44

gonna be kind of like a

37:47

lot of the Tecmo? This is

37:49

Goi

37:49

Tecmo. Yeah. I

37:50

mean, most of the near games are

37:54

Not near --

37:55

Yeah. -- Neo

37:55

games. Oh, wait. No. This is Oh, this team

37:58

Oh, this team developer is is Neo.

38:02

Yeah. And I

38:03

think just based on whatever Neo does, it just always seems

38:05

like the souls game to play when you're not

38:07

playing a souls game.

38:10

But

38:10

it is published by Tecnoe. Yeah. I'm

38:13

I'm going eighty four as well. I

38:15

wanted to go a

38:18

little bit higher on

38:18

it, but I think it being a a new IP

38:20

brings it down a little bit for this

38:23

one, whereas I feel like if it was more

38:25

of a a known quantity,

38:27

I think it would it would perform a little little higher, gray as at

38:29

eighty one. What about you black? Do you think that they

38:31

call it Neo three, it's getting a higher? I think so.

38:33

You know, even if

38:36

we're And I know that you like, franchise into

38:38

this, but, like, I think that there's

38:40

a lot of hype for this game, being

38:42

the new thing, and I'm just being, like,

38:45

the the the the kind of novelty of it where it's like, oh

38:47

shit, there's another game like this, but I I

38:50

still think that we've had a lot of those

38:52

now. So

38:54

it's like, for it to hit that eighty eight range that I think, if I remember

38:56

correctly, the NEO's normally hit, I think it

38:58

really needs to stand out. I'm not so sure that it's

39:00

gonna have that enough uniqueness

39:02

to

39:02

it. So

39:04

looking through. Right? Like, Neo two revolves around, like, the

39:06

eighty five, eighty six, eighty like,

39:08

eighty three. Right? And that's all remastered, ports,

39:10

and all that stuff. But they they

39:13

hit the the mid eighties. I'm gonna say eighty seven. Right.

39:15

I really, really dug the

39:17

demo. And I

39:20

I think when it comes to these

39:22

games, the nerds know what know what's up already. Right? Like, I don't think

39:24

we'll long fall in Dynasty is releasing with the idea that

39:26

they're gonna expand their audience that much or that,

39:30

like, you know, people don't know what to expect. While playing the demo,

39:32

everybody in in and I'm not I was I hadn't

39:34

touched the neo games. Right? I was playing this game, and

39:36

everybody in chat

39:38

was like, Oh, it's Neo three. Like, if you like this game, you should play Neo. Like, this is just

39:40

Neo three. Right? I think the fan base kinda

39:42

understands it in that context that it is kinda

39:44

continuing that lineage even though it's a different

39:48

franchise. So I think there's that.

39:50

But I also went back and I

39:52

tried to play Neo two and I

39:54

struggled so hard playing Neo two. Like,

39:56

I I just could not get all

39:58

the way into it. And I think that might speak to Lowell, being a bit more

40:00

approachable than than Mewtwo. And

40:02

with the combat system for me, at

40:06

least, being just a bit easier to comprehend in terms of, like, not having to I

40:08

feel what the word is forever. Like, press RR1

40:10

to, like, regain my my stands after

40:12

I do a combo and and Neil.

40:14

Like, that stuff got complicated.

40:16

No. It was that was a hard hill for me to get over, whereas during my long demo,

40:19

I got to the first big boss fight and I

40:21

fought that boss for, like,

40:24

hours and I had a blast doing that. And

40:26

the moves that just felt a bit more straightforward

40:28

in terms of understanding that and

40:30

being able to to to get through it. So

40:33

III think with that, it's gonna be more approachable. And

40:35

then also team team ninja, ISOM has

40:38

learned based on the work on doing all

40:40

these other games. Right? Not just Neo one and Neo two,

40:42

but games like stranger paradise,

40:44

which I know we make fun of, but, you know,

40:46

it is a game that is in this lineage

40:48

of the team ninja modern action

40:50

game right

40:52

now. And I think there's a lot they've learned. And I think they can take all their new ideas and put

40:54

it into a one for one dynasty as opposed to

40:56

something called Neo three that has these

40:58

expectations to

41:00

it. Peoples. Thank you, Patrick. Star Wars Jedi

41:02

survivor. I'm gonna go

41:04

with the eighty four here.

41:07

I think that the the first

41:09

one didn't review glowingly

41:12

because of all of the tech issues

41:14

and things of that nature. But I feel like this one they've had

41:16

a lot of time time. The trailers

41:18

look dope ish, shit. It looks like everything that we've

41:20

loved about it. Kinda just like turned up a little

41:22

bit, and it just feels like it

41:24

has that next gen polish. That we would

41:26

hope to expect with where we're at with these games. So,

41:29

yeah, I think it's gonna do better

41:31

than the first one, eighty four. Yeah.

41:33

This is

41:33

kind of that typical SQL thing

41:36

we always talk about. We're like, I can't wait to see what

41:38

the next one is like the the one

41:40

point five version of it, if

41:42

you will. I'm gonna say that this is

41:44

an eighty six. I think it's gonna get a shit ton of nines and a lot of eights.

41:47

Grey's out

41:49

of eighty three. For whatever reason, I think that, like, the

41:51

story is going to bring it down for a

41:54

lot of people. That's just my tip of the hat

41:56

guess. Pizza

41:58

bit. This

41:59

is everywhere. Star Wars

42:00

should I fall in order is at a seventy

42:02

nine Metacritic.

42:03

And I wonder how much of that was just how the

42:05

game ran because I remember that game this game just did

42:07

not or fallen order didn't form

42:09

well at launch. Still doesn't some say.

42:12

Yeah. I know the game was buggy, but also the game

42:14

was great. Right? Like the bugs were honestly the main issue

42:16

I had when I was playing a game. The map

42:18

wasn't great.

42:18

Yeah. Everything was cool

42:19

in twenty one nine though. Yeah. That's

42:21

the thing is watching this trailer. When I was at the game awards

42:23

and I saw this show, I was like, Damn. Is this

42:25

my most anticipated game for the year?

42:27

Like, this shit looks fine. It's real

42:28

high. And I might honestly, it might have been the

42:30

aspect ratio. The ratio that I did

42:32

it. But no, I am super excited for this one, and I do think that this one's gonna be

42:34

better. Right? Like, again, talking about learning from

42:36

your previous games. I think there are

42:40

are quite a few places that Star

42:42

Wars: Fallen Alert could have been better. And Respawn is a

42:44

fantastic studio, and I think they they

42:48

probably listened.

42:50

I'm gonna say eighty Cool.

42:52

I'm gonna say eighty six. Did you

42:54

say eighty

42:55

six? Or

42:55

thirty four? Okay. Yeah. Am I the

42:58

only person that says eighty six? Yep. Okay. Good.

43:00

No. No. No. Andy said eighty six. Oh, you said eighty

43:02

six? I'm gonna

43:03

say eighty seven. I love that. I hope.

43:05

Uh-huh. Feel hard

43:05

to go home. Real quick, though. I wanna let

43:07

you know that if you go to patreon dot com

43:09

slash kind of funny, you don't need

43:12

to hear Our

43:13

ads. But for everyone else, here's

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some ads. This week on Patreon, the next Shen

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crew of kind of funny, myself, Barrett,

43:19

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draft, picking Wish movies we think are going

43:23

to be the best reviewed, and we had some wild

43:26

choices. This third one

43:26

is about to pop off with one Jonathan Majors

43:29

because he's looking on

43:30

this guy. Big, big boy. He has a three

43:32

baby. He has a killing me, man. Yeah. Not even on my list. Fuck

43:34

you. What

43:35

did you not on your

43:38

list?

43:39

June two. Right. Like, that's gonna be a banger. We have Austin

43:42

Butler. Wasn't he, like, a child star in

43:44

something? No. We weren't. So we weren't

43:46

all seasonal.

43:48

My god.

43:48

Use, like, the bad boy. He's like, dude.

43:51

Oh, god. My god. Oh, man.

43:53

I love that dude. Can

43:56

we drop a movie

43:57

deal scene. That's where I learned.

43:58

I would like to draft an announcement

44:01

about those credits.

44:03

And over to patreon dot com slash kind of funny to listen to this

44:05

and hundreds of other exclusive episodes

44:08

right

44:10

now. Another

44:11

way Let's go down to resident

44:13

evil four remake.

44:18

Ninety three. Let's go.

44:20

Let's go. Andy Cortez

44:22

coming in hot with a ninety three Greg Miller

44:24

came in with a ninety.

44:26

This one's interesting because you think about it right. We've had Ari two remake, Ari

44:28

three remake, and like both of those, fantastic.

44:31

But two's the one that got not all the love. Three

44:33

got a little bit of the, like,

44:36

I don't know about this. But I've always said, Reson

44:38

evil two is an incredible video game. Reson

44:40

evil three was a pretty damn good video

44:42

game. So that remake makes sense.

44:45

Leveling four is one of the best games of all time. Yeah.

44:47

So then remaking that, everything that they've been saying,

44:49

people were mad about RE three for cutting a lot

44:51

of content. They've come out and said they're not cutting

44:53

content in fact. Adding content and everything about it

44:56

seems like what we've seen with the HBO

44:58

last of a show of everything at the top of, like, they

45:00

really care. They wanna get this right. They know they can't

45:02

screw it up. And I get that vibe

45:04

from this remake as well. So I I have

45:06

high expectations for it.

45:08

Resideo four is a game that in

45:10

many, many, many ways still holds up to

45:12

this day. Know, Bless always talks

45:14

about how the controls don't. In terms of story,

45:16

in terms of like atmosphere and all that

45:18

stuff, it definitely does. And imagine

45:20

that just playing better and

45:22

looking better, I think it's gonna be be real high, but I'm gonna go ninety two

45:24

because I think they're getting once you start getting

45:26

ninety three and above, that's

45:28

like real real all time

45:30

or shit. But hopefully, this is

45:32

not. Should turn to nine, should turn to ten, I

45:34

think. Do

45:34

you think it oh, man. Hang on. Yeah. That's I

45:36

mean, you're talking about Resideo four. You are. Which is the game that

45:38

a lot of people would put out there is their favorite regame of

45:40

all time. Resi will four originally back in the day scored in ninety six

45:43

Metacritic. this is the PS two page. And

45:45

so I wonder if it's even higher if you look

45:47

at other, like, the gamekeeper, something

45:49

like that. Resingal two, the remake

45:51

has ninety one. And so I think that that

45:53

is the range we're we're that we're working

45:55

with. Right? I think it's gonna be somewhere between ninety

45:57

one and ninety six, I'll be

45:59

I'll be blown away by. I don't think it's gonna get that

46:01

high just because I mean, that puts it

46:03

in a league of, like, what, ten games

46:05

ever? Yeah. Exactly. Like, I I and I

46:07

think modern day, it is so hard for a

46:09

game to get up there. Right? Like, I like, you can release the best game ever. I don't know if it's gonna

46:11

get a ninety six on

46:14

Metacritic. I'm gonna say ninety

46:15

three. I think it's gonna do better than resident evil two

46:18

remake. I think by

46:19

my prediction for myself right now is

46:21

that resident evil

46:24

four remake, makes Fresno Forward my great but one of my favorite games ever. Oh, I'm so

46:26

sorry. I think that's gonna happen. I hope so.

46:28

I really do. Uh-huh. Next up, we're

46:30

doing this one. Crime boss.

46:32

Rockay City, sixty three.

46:34

Guess what?

46:36

Both me and Craig also

46:38

guess No way. Sixty

46:41

three. That's awesome. What are I Yeah.

46:43

This is gonna have a bunch of fours and fives

46:46

and a couple of sixs and sevens, you

46:48

know.

46:48

Yeah. It'll it'll get better needs

46:50

to get. I'm gonna I'm gonna say this

46:52

game is a fun stream. You know?

46:55

I'm gonna say sixty eight. Oh.

46:57

I'm a I'm a little bit more home. Even

46:59

the year guy over here. That's good. He got Chuck Norris, you know? Chuck Norris Chuck

47:02

Norris does things that aren't supposed to terrible

47:04

dude. Yeah. Oh, is

47:06

he? Oh, age?

47:07

No. No. Norris? Yeah. Chuck Norris

47:09

is not great.

47:12

Yeah. It's I mean, you know,

47:13

he's just He's tough. What do

47:16

you mean? What do you expect? He's fucking What do you mean? Walker, Texas Ranger, bro.

47:18

You guys say more.

47:23

Dead island two is

47:24

the next one we're talking about here.

47:27

What did Saints

47:30

row? Oh,

47:32

man. Because

47:32

to me,

47:33

I think I think that was, like, sixes. Right?

47:35

Yeah. What it was saying is Roe at

47:37

currently on Metacritic? Metacritic

47:41

one.

47:41

Danny Glover is gloves. That's right. I'm going to

47:43

sixty one. Vanilla ice isn't mine. How you think it's gonna

47:45

be safe

47:45

real bad? I'm going sixty one. Greg

47:47

one seventy two.

47:50

See,

47:51

okay. Me and Greg are on the table. It's gonna be Saint Rowan. It's, like,

47:53

such a fucking statement. It's a fucking question. I I was hurt by

47:55

Saint Rowan. Like, Saint

47:56

Rowan, like, a personal attack

47:59

on on me. From Volition, a studio that I

48:01

love, but come on. I'm going seventy four. Wow.

48:04

Alright. Alright. Yeah. I think I'm on

48:06

that same line of thought based on

48:09

how much I loved and enjoyed Dying Light two and

48:11

how much I personally want this game

48:14

to be as good as Dying

48:16

Light

48:16

two. Dialing two on Medicredit has a seventy six

48:18

or seventy seven, right, on the platform. Maybe

48:20

I'm wrong. But, you know, I'm

48:21

sorry. But, like, this game might

48:23

not be that good as thing.

48:25

I think it gets a lot of high

48:28

ratings from reviewers that,

48:30

like, similar to in the way that

48:32

we rate In the way

48:34

that we love fast and

48:36

furious, in the way that some people love stranger

48:38

of paradise, like blessing. Mhmm.

48:40

Like or they're just, like, it is just pure

48:42

dumb fun. Like, don't

48:44

think too hard about it. Don't the

48:46

story's shitty. Who gives a shit? I give this an eight out of

48:48

ten. Like, I feel like there's gonna be a lot of

48:50

reviews like that. I think that it's not gonna hit

48:52

there though. Like, I think that it's

48:54

not gonna have that the the

48:56

the meme y nature too. It speaks to

48:58

Paradise. It's like Oh. You watch a

49:00

clip of that. And if that's your type of humor, it's the funniest thing ever. Like, I

49:02

just struggle to see people looking at Disney

49:04

in your

49:04

life. Every moment, it is hilarious.

49:06

We're a surge of protests.

49:08

Every moment to layer. Pablo Kochan chat says, this is

49:11

dynamic two without the parkour. So and, like,

49:13

I I can kinda see that in

49:16

terms of it being a Dying Light two style game

49:18

that doesn't have the things that make Dying Light two

49:20

so special because I do think Dying Light two

49:22

Thryves because of the parkour in the navigation

49:24

and, like,

49:26

the puzzle solving with the platforming and stuff. That said, I think

49:28

in terms of story, Eyelight two

49:30

was so it took itself so

49:33

seriously and was, like, basically, I'd always compare

49:35

it to something like CW, where it's, like,

49:37

oh, man, this is the most

49:39

cheesiest drama ever, but, like, at point I'm eating it up and

49:41

at point I'm digging it, but million, like, oh,

49:43

it's whatever. Dead I Dead Island

49:46

too, based on that trailer, I think it was the

49:48

latest trailer we got or maybe it was one

49:50

trailer before. I mean, it was both. That game seems goofy as hell. Like -- Yeah. -- all the

49:52

all the cut seems seem really funny and

49:54

really self referential in terms of

49:55

like, no, we know we're stupid. We know we

49:57

know this is I

49:59

get like a in the same way the people

50:01

like dead rising for what it

50:03

is, that's the crowd that is

50:05

gonna cater towards. Yeah. I hope I

50:07

enjoyed this game. I I did already say a number? You don't think I've done it before.

50:09

Okay. Cool. Well, there you go.

50:12

About that. Legend of

50:14

Zelda. Tears of the

50:16

kingdom. One hundred.

50:18

Right down to Greg,

50:21

said ninety four. I.

50:24

See, ninety five. Here's

50:28

the thing. What is breath of the wild man?

50:30

Ninety seven. And you know

50:32

what's

50:32

him? Put me down as a ninety seven. Fuck.

50:34

I'm saying

50:34

it. Dude, let's go. Oh, shit. Ninety

50:37

three, this game is gonna suck. Dude,

50:42

I mean, it's funny because, like, God of War and

50:44

God of War, Raguna currently had the exact same score.

50:46

And I to me, am I that we're in

50:49

that range. think that a breath of the

50:51

wild is gonna be a cup or sorry, tears is gonna be

50:53

a couple down from breath of the wild

50:56

because

50:58

just Breath a lot was a moment. Yes. And I I There's the

51:00

amount of people that gave it tens. I

51:02

don't know that we're gonna get that amount for this

51:03

one, so I think it's gonna be a

51:06

little bit skewed, but I'm gonna, you know, we're talking all of

51:08

our guesses are putting this as

51:09

one of the greatest games of all

51:12

time. So

51:14

I'm sorry. Mine ninety nine ninety seven is honestly just me speaking into existence. Like, if

51:17

I don't give an actual guess, I probably say ninety

51:19

five ninety six, but keep mine as an

51:21

added ninety seven. I'm keeping that

51:23

energy. I need this thing to do a fucking masterpiece.

51:26

Yeah.

51:26

Yeah. Suicide squad.

51:29

Kill the justice league. Greg

51:31

has it at seventy four.

51:32

That's a good guess. Damn, that's

51:34

a good guess. I'm gonna go

51:37

I'm gonna go

51:40

seventy eight. I'm going

51:41

seventy three. I'm

51:43

going sixty nine. Nice.

51:48

Marvel's Ventures on my credit because it's sixty seven. I it's

51:51

usually a suicide spot. I merely typed in Marvel's Ventures

51:53

based on The the

51:54

yeah. The only reason I have it higher than

51:56

that is that I I

51:59

think that the I think people will vibe more

52:01

with a shooter pretty

52:03

much. Like, that that's all

52:05

I'm kind of the only

52:07

reason why I'm breaking it that high is that

52:10

it's it's gonna be

52:12

whatever Avengers and whatever

52:15

Gotham Knights was But people likeooty, ooty, ooty, and upgrading

52:17

guns, and it's a it's a bit more involved gameplay,

52:20

I'd say. And also on the technical

52:22

standpoint, I

52:24

think just looks better than either of those games. Right. Looks

52:26

great. And even, like, you know, we

52:28

talked about the possibility of the story not

52:30

hitting, but,

52:32

like, I don't know the cut scenes the going

52:34

for in these trailers. I

52:36

I do think that they're pulling off in

52:38

a way that doesn't feel as

52:41

genuine from some of those other games. So there

52:43

could be a little bit of, like, oh, it's

52:45

like it's genuinely funny and has

52:47

a fun cast of

52:49

characters and stuff. And

52:50

have more of a personality than I would say the story of Avengers

52:52

does, you know. Is that Gotham City

52:54

impostitures has has a sixty five omnichrist that

52:56

Metacritic. And and not gonna be worse

52:59

than that. So

53:00

Street Fighter six. Start

53:02

with you, boss. Oh, man.

53:06

I

53:06

don't like, it's tough because I don't know what finding games actually do on MediCurt.

53:09

I never really check MediCritic for finding games.

53:11

This is like us

53:13

predicting

53:14

who's gonna win all the esports

53:16

categories. Like, and and not saying

53:18

that Bliss is in cat like, you know,

53:21

blesses definitely, you know, he deserves to

53:23

kind of be one of the reviewers, and he'll have

53:25

a good rating on it. But I do feel

53:28

like it's this is gonna be a weird one because not every

53:30

outlet I don't feel has, like, a banding, a

53:32

banding, a banding, a banding person. Yeah. But I think that's when you,

53:34

like Having said that

53:36

though, like, they're reviewing a

53:38

video game. They're not reviewing it as an e sport, and

53:40

I think that that is why I firmly

53:42

think that this is going to get

53:44

an eighty

53:44

eight. I have ninety one. I'm fine. Oh, I said that wrong. Yeah. I I

53:46

said firmly and I was, like, I put eighty seven, actually.

53:48

I think that the single player stops

53:51

going to not be good enough

53:54

to look past. Like, I don't think it's

53:56

gonna be horrible, but I think that it's

53:58

going to take down even if

54:00

the gameplay is like, yo, the the

54:02

community fucking loves it.

54:04

Reviewing the overall package, I think it's

54:06

gonna have enough things in

54:07

it. To not hit that ninety. Great things that

54:09

hits ninety.

54:11

Wow. I'm gonna say

54:14

eighty five.

54:14

Whoa. Even lower than me. Shit. Okay. This guy hates fighting Gamescast

54:17

I I mean, honestly, Tim can miss me a

54:19

little bit there about the single player stuff because I think the

54:21

single player stuff was gonna be exciting

54:23

for newcomers, but is it going to be a

54:25

quality single player experience? And even something like

54:28

World Combat eleven, on

54:30

Metacritic, that has an eighty two. Right? World

54:32

Combat X is somewhere around around the same. And

54:34

those are, like, the

54:36

popular finding games in the space. And granted,

54:38

I think Free Fire six in

54:40

terms of mechanics and in terms of how it's gonna play and

54:42

all that stuff, I think my appeal

54:44

to to, like, the hardcore fighting

54:46

game player more than mortal

54:48

combat, but I think

54:50

the tough thing is you III do think you gotta hit

54:52

both. Right? Like, you gotta be able to have

54:54

very solid fighting game mechanics, but while also delivering in terms

54:56

of content and delivering things that

55:00

gonna get the casual players in. Right? I think gotta be an overall package.

55:02

That's so difficult. Rewin Street, Blanca,

55:04

and

55:04

the sheet. Exactly. And here's

55:06

the thing. Right? I think in

55:09

terms of a nine year up, I think it's 356 Ultimate Edition. It's

55:11

gonna come out four years from now and hit

55:12

that. Right? Where it has all the things that people

55:15

will ask for gene four for this for

55:17

3506. And the ten people reviewing it are

55:18

gonna give it They're gonna give it the scores based

55:20

on, yeah, what they're reviewing. My my real

55:22

prediction is that, yeah, 3506 gonna

55:25

have an ultimate edition that's gonna hit a ten, like, from

55:28

IGN. And, like, in the way that they update their

55:30

Overwatch or Rainbow six reviews, I think two fifty

55:32

six is gonna have a version of that

55:34

that's gonna Absolutely sore. Trommet eighty seven, grades at ninety,

55:36

pluses at eighty five, Andy? Ninety

55:38

one. Whoa.

55:40

I love

55:42

it. Diopter

55:43

four. Eighty

55:45

nine on mine. Brexit

55:49

a ninety three. I

55:52

am in an eighty eight.

55:54

I think

55:54

there's gonna be enough stuff that

55:57

annoys the community to bring it

55:59

down a little bit. Like,

56:02

I think it's gonna be exactly the

56:04

Diallo people have been wanting for a long time,

56:06

especially when they

56:08

got Diallo three, and it was more colorful they feel

56:10

this is the one, especially

56:12

after the mobile game that came

56:14

out that a lot

56:16

of people didn't

56:17

love with how sort of predatory it was

56:19

with its money.

56:20

Yeah. I

56:21

think this one's going

56:23

to really hit eighty nine.

56:28

Final fantasy

56:30

sixteen.

56:32

Man, the number I have on here, I don't trust it already.

56:34

I gotta Say it, Andy. Say it. I

56:36

don't I don't want it to

56:37

be on the

56:40

record Timothy.

56:42

I have ninety three on mine. Wow.

56:44

You're mad, man. Let

56:46

me go turn turn turn turn

56:48

turn to the Joker. Dude, Please

56:51

be a ninety three. Oh my god.

56:53

Please. I think it's gonna be

56:55

a shit ton of nines and

56:58

a couple

57:00

of tens. Whoa. Okay. Gray has it out at eighty

57:02

two.

57:02

I feel like a truth lies

57:05

somewhere

57:05

in between. Yeah. I'm going

57:08

eighty

57:08

eight.

57:09

I'm going

57:11

eighty seven. I

57:13

wanna go lower because

57:14

that thing I wonder if they said about not putting black

57:16

people in But, like, I I said, I didn't think

57:19

I was talking about it. And I won't

57:21

that a fuck yeah. I was I was look I

57:23

was so looking forward to the video, and then Yoyogi became

57:25

a statement about, like, Yeah, man. I don't

57:27

know, man. It's old school fantasy. I'm not gonna put black people in

57:29

it. I'm like, hey, hey, man. How are you gonna just ruin

57:30

my excitement like that? That

57:34

should

57:35

clearly fucking me sucks. I really really hope though

57:37

that this is like a I

57:39

don't even wanna say turn to form. It's not that

57:41

at all. I just hope that this is a brand

57:43

new masterpiece of Final Fantasy. Like, I hope I

57:45

mean, this is the first new final fantasy, like core

57:47

final fantasy title we've had in almost

57:49

a decade. Like, it's pretty wild to think about. That

57:51

might not be entirely true. Do

57:52

you have

57:53

the expectations like, master the last four final phase of the game.

57:55

Mhmm. Yeah. I think Falcon's fatigue came out, like, seven

57:57

years ago. Yeah. So it's, like, we're we're on the way to

57:59

the decade there. Like, that's that's

58:01

pretty definitely the biggest gap between

58:03

core phone and fancy titles. That

58:05

even includes the online

58:08

titles. So There's a lot going into this. It being written by the

58:10

sixteen people. That's the thing that I'm really

58:12

working. Sorry. Yeah. Fourteen people

58:14

and the music being done by them as

58:16

well. Like, That's the stuff for

58:18

me. Yeah. And how many fourteen nerds are

58:20

gonna be reviewing this? Yeah.

58:22

Exactly. Right? But, yeah, does it bother

58:24

me that the main character like

58:26

is named Clive or

58:27

whatever. Yeah. That kinda sucks. You

58:29

know,

58:29

I mean, so so some remake

58:31

is at an eighty seven. On

58:33

medicare. Do you think we do this is gonna be this

58:35

is gonna be that better?

58:38

I mean,

58:40

I think there's less

58:42

going into it. Like, Final Fantasy seven, like,

58:44

has

58:44

bandage. Mhmm. Right? So I think that affects

58:46

the reviews both positively and negatively.

58:48

Yeah. I

58:48

think this I think this story stuff kind

58:51

of really turned some people off on seven. Mhmm. The

58:54

the changes and sort of the liberties they

58:56

took there

58:59

What was

59:00

what did Greg guess? Eighty. So, yeah, this across

59:02

the board now, we got me at eighty eight, Greg at

59:05

eighty two, blessed at eighty seven, and Andy

59:07

at ninety three. Pizza

59:08

bet within a pizza to bet whoever's closer me

59:10

or Greg gets pizza. Yeah.

59:12

All all of them

59:13

are the lowest, yeah, on the highest. Yeah.

59:16

Yeah. There you go. Thank you, Greg.

59:18

You're welcome. Well, we'll

59:20

skip this one, but just wanna put it out there,

59:22

AW fight forever. Greg says seventy nine that

59:24

I'm gonna fucking

59:25

love. Okay. Seventy nine is real high. Yeah.

59:27

It says seventy three. I'm saying six

59:29

two. Yeah. Okay. Oh, you

59:30

know what? Fuck it. We we will do this one. Andy,

59:32

you said, what? Seventy three? Actually, a sixty

59:34

is the I'm gonna what's a bad

59:36

game? In the same I'm gonna get time in the same row.

59:39

You're

59:39

like sixty six plus. You sound like

59:42

Jeff Crow when we were playing that episode of

59:44

Blessow. And the question was named a

59:46

game that Greg or Greg Miller likes, and Jeff

59:48

Crow was like, Oh, it's a bad

59:50

game. I'll

59:51

go to row sixty

59:54

nine. Six row sixty one. I'm

59:56

gonna say sixty three for

59:58

AW five forever. Alright. Now,

59:59

we're getting into

1:00:02

ones that just don't have release

1:00:04

dates. Let's

1:00:05

go. Perfect. Bob

1:00:07

Matthew seven

1:00:08

rebirth. Mine is I

1:00:10

think mine's a little too high here. I'm gonna drop

1:00:12

it down two points. I'm gonna go with eighty five.

1:00:17

I'm gonna

1:00:17

say ninety 100.

1:00:21

Dang. Listen. You're out you're

1:00:23

you're out of mid guard now. You're

1:00:25

into the or are you I forget how the Browns and

1:00:27

shit works. Yeah. You're right. You're in the open world now. You're

1:00:29

hanging out with Sephiroth. We're in a post crisis

1:00:31

core world. Oh, man. They got so much

1:00:33

to cover here. I'm going eighty eight because I

1:00:36

think that the the mid guard

1:00:38

section of the game is

1:00:40

the the

1:00:42

the best section to kind of just turn into this

1:00:44

type of remake, and we got that experience, and

1:00:46

it felt so good, felt like a complete game

1:00:50

to itself. The end. It's kind of

1:00:52

like opened up for more stuff like it. That was such a great experience. Opening it up I think

1:00:54

has more room for more

1:00:58

questionable stuff that we don't like. Mhmm. More questionable things than, like, oh, this

1:01:00

doesn't add up too much. Like, what is fact,

1:01:02

what is fiction? Like, all the

1:01:05

all the questions there ask Guys, we're

1:01:07

gonna be asking them. But I don't know either. But at the same

1:01:09

time, it could hit. It could work. And if they pull

1:01:11

it off, it could be

1:01:14

utterly spectacular. I mean, from a seven remake was our game of

1:01:16

the year a couple years ago. So if they

1:01:18

can take that energy and make something

1:01:20

new, this could be the

1:01:23

core final fantasy title. Right? Like this be it could be I

1:01:25

expect it to

1:01:28

be

1:01:28

more a new game than a remake

1:01:30

of seven. Is it the same exact

1:01:32

voice acting? Unfortunately, it

1:01:34

is. But it

1:01:36

changed my Give me give me

1:01:38

give me the booth,

1:01:39

bro. Maybe

1:01:39

you'll be given better direction this time around. You know, Andy? Well,

1:01:42

that is the big story.

1:01:43

Was a million years ago. Yeah. At least this

1:01:45

will be written with

1:01:48

the Foundancy seven remake team, which was like fantastic Yeah.

1:01:50

Crisis core. I love

1:01:52

Crisis core

1:01:53

everybody. Ford's a

1:01:56

motorsport.

1:01:56

I have this one at a ninety. So do I Are

1:01:59

So did I buy this shit? What's

1:02:01

the last

1:02:03

177.

1:02:06

That on Metacritic was

1:02:08

an eighty

1:02:09

six. So I'm going to go

1:02:11

an eighty six.

1:02:14

It's

1:02:14

gonna look prettier. The car's gonna be louder and

1:02:16

We're we're gonna post the horizon

1:02:18

world. And that's all I need. Get

1:02:20

the shit out of here.

1:02:24

Hollow nights silks. Oh, man. I got

1:02:26

that on

1:02:27

my

1:02:27

fanny figure. I love this shit with you too

1:02:29

high, bro. Did you

1:02:32

really? Yeah.

1:02:33

And I don't trust

1:02:34

in it.

1:02:35

Okay? I'm looking back

1:02:37

at the mirror and I I don't like what

1:02:39

I see. Mhmm. Mhmm.

1:02:41

I don't

1:02:41

like the person I see in the mirror.

1:02:43

I'm gonna I don't

1:02:44

know what where I'm going with this. I'm

1:02:47

gonna go eighty nine.

1:02:49

I'm going ninety one. I went ninety

1:02:51

one. I

1:02:51

had it at ninety three. Craig

1:02:54

went ninety.

1:02:56

All

1:02:56

night, currently -- Oh. -- switches a ninety

1:02:57

for PC, it's on an eighty seven.

1:03:00

Andy, bring yours up to ninety three again.

1:03:02

I'll give you the chance, Andy. You

1:03:03

can do What's your final answer?

1:03:05

I'm keeping an eighty nine. I'm keeping an eighty nine. Alright. Because

1:03:07

I don't know if it

1:03:10

does enough to

1:03:12

kind of step

1:03:14

it up as as it being like this

1:03:16

long awaited sequel. I think if it

1:03:18

would have come out back when

1:03:20

everybody thought gonna come out. It would have

1:03:22

been amazing and people would have absolutely loved it, but I feel like with how long

1:03:24

it's taken, people

1:03:27

are expecting like the next coming of

1:03:29

Christ, and I think it's gonna be more hollow night. I and I hate

1:03:32

using the more of this and

1:03:34

that game

1:03:36

I hate using, like, it's just gonna be more hollowed

1:03:38

out, but I do think it is gonna be that. It's

1:03:40

it's gonna be a better version of what

1:03:42

we get from Yacht Club when they come

1:03:46

out with King Knight. And when

1:03:48

they came out with a plague knight, I

1:03:50

think that's gonna be a better version than

1:03:52

that. It's gonna be similar look

1:03:55

and feel, tone, vibe, but different

1:03:58

mechanics. That's interesting. I do think

1:04:00

that something going for it

1:04:02

is that when Hollinite first came

1:04:04

out and even by the years

1:04:06

surrounding that, there was a lot of

1:04:08

these Metroidvania games. Right? A

1:04:10

lot of the super

1:04:12

stylistic beautiful look at things like

1:04:14

Ori and to an extent, Celeste,

1:04:16

that's a different type of game. But, like,

1:04:18

those type of things, I think that that trends

1:04:20

kinda slowed down for whatever

1:04:22

reason. So if this game hits at the right moment this year, it

1:04:24

won't be surrounded by a ton of

1:04:26

similar games that I think people might be like,

1:04:28

oh, wow. Like, I I haven't experienced something

1:04:30

like this for a

1:04:32

while. But And I and I do think that Hollandite has had this

1:04:34

sort of this

1:04:36

souls like discovery to it where

1:04:39

people -- Yeah. Are continuing to start to play

1:04:41

it for the first time

1:04:44

as more and more years goes by and as

1:04:46

time goes by the

1:04:48

people. Like, new newer, newer players are joining sort

1:04:50

of the reason why I

1:04:52

they're becoming me. What I was last

1:04:56

when I was like, I finally get it now. I understand why you all have been

1:04:58

asking for so

1:04:59

long. And I think more and more people are

1:05:01

gonna get it. And

1:05:03

have less time to wait, and they're gonna get a

1:05:05

really, really dope sequel.

1:05:09

Red Fall. This one's

1:05:12

tough. This one's real tough. Greg's at an

1:05:14

eighty two. Good for

1:05:16

him. I'm

1:05:16

at a seventy six.

1:05:18

Wow. How do

1:05:19

you Wow. Like, eighty two good for him because

1:05:21

that's high. Seventy six out there, you're too

1:05:24

low. This

1:05:26

one's really, really

1:05:30

tough. I

1:05:31

I'm at an eighty

1:05:33

three -- Okay. --

1:05:35

with Red Fall. Bless

1:05:38

I think it's gonna feel good as shit to play.

1:05:41

Right? Like abilities and everything that's

1:05:43

gonna have what we enjoyed

1:05:46

from games like Death

1:05:49

Loop, but I do think what's gonna hold

1:05:51

it back is, like, finding

1:05:53

friends to play it with and going through single

1:05:56

player even though a lot of these games are like

1:05:58

kind of

1:05:58

it. Yeah. A lot of these games is go through

1:06:00

single play. You can play single player two if you don't have

1:06:02

friends, but I I feel like that would definitely lessen the progression problem

1:06:05

as well or your

1:06:08

world won't progress if you're helping out in someone else's game

1:06:10

and and stuff like that that people have

1:06:13

been kind of talking about in

1:06:15

the community. I know pairs brings

1:06:17

it up all the time on Xcast. And

1:06:19

there's no level scaling. Scaling. Right? Mhmm. I

1:06:21

don't think there is. I'm gonna

1:06:23

say eighty four.

1:06:25

Blessed. What does Prey have on this? It's actually

1:06:28

what I looked up. Prey has a

1:06:30

eighty two on PC. Mhmm.

1:06:32

Seventy nine on PS four. But if you remember, like, that

1:06:34

game didn't perform well

1:06:36

at the time. Right? I want you to have some

1:06:38

issues. Unless, do you do me favor? Can you look up

1:06:40

the Democratic scores for bleeding edge? How

1:06:42

fucking dare you, Tim? I dare you invoke Bleeding it.

1:06:44

Are you kidding? In regards to Red Fork. Do you

1:06:46

know your they're talking about arcane Austin,

1:06:50

Alright. They're not they don't

1:06:52

have I don't fucking

1:06:53

dare you. What'd it get though? I got

1:06:55

a sixty six.

1:06:58

Oh,

1:06:59

shit. Okay. That's yeah. I'm

1:07:01

happy with

1:07:01

my seventy six. I'm happy with my seventy seven. Okay. Seventy

1:07:04

better be.

1:07:05

Why would you even

1:07:06

invoke that here? It's Arkean Austin.

1:07:08

They haven't put out a game since Pray and Pray

1:07:10

was really great underappreciated. Deathu had an eighty

1:07:12

eight. This is gonna be Deathu, probably not

1:07:15

Still, they

1:07:16

got the

1:07:16

stuff. I believe in them. Borderlands had an

1:07:19

eighty three. That's another one I looked up for this.

1:07:21

That's a guy I have to go and

1:07:23

look

1:07:23

at. Yeah. Starfield. Oh, let's fucking

1:07:26

go. What did fall three get? Do you

1:07:27

want me to start by telling

1:07:29

you? I'll put Greg down

1:07:31

to you.

1:07:32

Greg put. An eighty. How

1:07:34

dare he? Wow.

1:07:36

How dare he? Mom.

1:07:38

Four

1:07:39

got an eighty four. And he's saying saying an

1:07:42

eighty for Starfield. I mean,

1:07:44

different context, different

1:07:45

time. Different context, different

1:07:48

time, but enough lessons

1:07:50

learned. I'm gonna go

1:07:52

eighty seven.

1:07:53

That's

1:07:53

within the realm that I'm thinking. This will this

1:07:55

will be a banger to some and

1:07:58

really really good

1:07:59

to a lot. Going through history, Skyrim

1:08:02

got a ninety four Metacritic.

1:08:05

four got an eighty four

1:08:07

on Metacritic. Fallout Metacritic, got

1:08:10

a ninety one on Metacritic, on PC. So you're

1:08:13

talking

1:08:13

about,

1:08:13

like, ninety one, ninety six, eighty it was eighty four in

1:08:15

that order? Yeah. Eighty four.

1:08:17

And and can they

1:08:20

evolve the formally enough to keep us happy for us

1:08:22

to say

1:08:22

like, wow, this is just a prettier version of a of

1:08:26

an early two thousand game or

1:08:28

mid two thousand

1:08:29

game. Oh, Shimbo in the chest says no man's sky has a seventy one on pierce. Oh,

1:08:31

Shimbo, I need you to time yourself out.

1:08:33

Alright. I'm gonna

1:08:35

say an eighty

1:08:38

eat.

1:08:38

I'm gonna say an eighty eight.

1:08:40

Andy? That's really

1:08:41

high. That was so exciting.

1:08:43

I almost went higher. Like, I

1:08:45

mean, the fact that you can't

1:08:47

play at thirty or sixty frames per second on console is really not

1:08:48

great. How but think about all that's in this game, me

1:08:50

and me

1:08:51

on peace. How how could he even

1:08:52

do that? Like,

1:08:53

I I guess the

1:08:54

best thing about that bless is, like,

1:08:57

You wanna Yeah. There's, like,

1:08:58

you don't Isn't that You got playing sixty frames in this? This block to thirty on on consoles I heard. Isn't that

1:09:00

isn't that

1:09:01

a thing?

1:09:01

Is that not a thing? No. No. I don't

1:09:03

know. Look at it.

1:09:07

I mean, if that's the case, just think about, like I'm

1:09:09

pretty sure they're ray tracing all of space, you know.

1:09:11

Think about how how much work that is on the

1:09:13

CPUs. I'm just thinking of, like, how much do

1:09:15

you have

1:09:15

an active shooter it's gonna

1:09:18

be when

1:09:19

you're going into Oh my

1:09:21

god. You're gonna have to yeah. Poor

1:09:23

choice of words. Yeah. Plus. Yeah.

1:09:28

The tone you set

1:09:31

it into. Oh. But you

1:09:33

know what, like, in the

1:09:35

comparison to fallout, a right area of vats and

1:09:37

stuff like

1:09:38

that. Like, it doesn't seem like there is a system like that. Right? And so the fact Is

1:09:40

the shooting gonna actually feel good and actually especially

1:09:42

in thirty and stuff like that? That's so

1:09:46

weird. Sorry. Sorry. Sorry. My

1:09:49

mistake. Thirty

1:09:50

frames per four k, sixty

1:09:53

per seven twenty to one eight to

1:09:55

ten eighty on series s. You might have played seven

1:09:57

twenty, bro. But I have ten eighty monitors. That actually

1:10:00

works perfectly. I'm

1:10:02

in.

1:10:03

See, my question with Andy, you're

1:10:05

you're talking about lessons learned. Like, I I

1:10:07

wonder when they started learning those lessons

1:10:09

in the middle of the production

1:10:11

of

1:10:11

game. I think because of

1:10:12

timeline. I think because it's been

1:10:14

in production for so long, we're

1:10:17

talking lessons

1:10:20

learned around fallout seventy six. Let's say,

1:10:22

a year into fall seventy six. That's what? Twenty

1:10:23

eighteen, twenty nineteen? Twenty

1:10:27

nineteen about? Yeah.

1:10:30

I

1:10:31

and and I don't think that they when

1:10:34

I say lessons learned, I don't necessarily mean, like,

1:10:36

improving the core

1:10:38

gameplay loop. I just mean functionality -- Yeah.

1:10:40

-- what works, what doesn't work,

1:10:42

how can we make this game

1:10:45

not run

1:10:48

and be embarrassing buggy mess

1:10:50

at launch because I think there have been I

1:10:56

think developers learned enough with

1:10:58

Andromeda and then cyberpunk came out and was even more of an embarrassing launch.

1:11:00

And I think

1:11:02

that, like, Anthem, I oh

1:11:06

my gosh. Anthem. Make that a single player game, dude.

1:11:07

I mean, Tim, if I go back at

1:11:08

time and I wave my

1:11:10

rock and game dev wand,

1:11:14

make

1:11:14

that shit a single player game. I I

1:11:16

don't

1:11:16

know, man. III would hope that

1:11:18

the combat in this game is

1:11:21

gonna be better than what because of combat

1:11:23

typically has been because of both lessons

1:11:25

learned, because of new technology.

1:11:27

Right? You're you're rocking with an Xbox

1:11:29

series x as opposed to an Xbox

1:11:32

three sixty. Higher frame rate, you know, I think sixty frames per

1:11:34

second at ten eighty is gonna feel hopefully, feel good for

1:11:36

a first person for a

1:11:38

first person shoot shooting. And then

1:11:40

also looking at other examples, like something like cyberpunk, I

1:11:42

actually really dug the combat in cyberpunk. And I know it's a different developer and like

1:11:45

different ethos and all

1:11:47

that stuff, but also but Outer

1:11:49

Worlds had pretty decent combat. IIIIII would be I would

1:11:51

think that you'd be able to do it as with Ezelda given

1:11:53

all of the leaps that we've made

1:11:55

in terms of

1:11:58

actual technology that we're working with. And it's super encouraging

1:12:00

for my taste at least that the game

1:12:02

looks as good as it does even

1:12:06

though it started development such a long time ago. And usually,

1:12:08

that leads to a game

1:12:10

looking outdated at launch. And

1:12:14

whether that's, like, the tech or whether that's just the

1:12:16

aesthetics that they're going forward. But, like, I've never liked

1:12:18

the way any of the fallout games look. Yeah.

1:12:21

Even though maybe you can make

1:12:23

them better, you know, performing. They still

1:12:25

have like a certain look to them

1:12:27

that I just don't find like

1:12:29

inviting, you know. So Greg's at an eighty. Less is at

1:12:31

an eighty eight. I'm at

1:12:35

an eighty four. Between eighty

1:12:37

four and eighty six. And I think at the end of the day, it's it's gonna be on the

1:12:40

lower side.

1:12:44

Okay. What do you

1:12:46

think, Andy? I said eighty

1:12:48

seven. Eighty seven.

1:12:50

Cool. Marvel's Spider Man two.

1:12:52

Cool. Man, I didn't even put

1:12:54

anything down here. Greg said ninety. I'm going

1:12:57

eighty eight. But I'm

1:12:59

telling you right now. It's

1:13:02

gonna be a ten. And I I

1:13:04

think it's gonna be a ten in the, like It's

1:13:07

something it's gonna be being on

1:13:09

my Coming back to

1:13:11

Spider Man twenty eighteen, Yes? Twenty eighteen. Twenty eighteen.

1:13:13

Yeah. Is one of my favorite games ever? Is it perfect? No.

1:13:15

Is it a ten? No. But, I mean, like,

1:13:17

goddamn, I enjoy the hell out of that

1:13:19

game more than pretty

1:13:22

much any other game ever. Like, it is just fun play be that there's much love things

1:13:24

I don't love as much, the Mary

1:13:26

Jane sequences, some of the story choices, like,

1:13:31

this not whatever. It's still like, damn. This is as good as

1:13:33

a Spider Man game can be. And I expect

1:13:35

that this one is going

1:13:38

to be better. But

1:13:40

Yeah. I

1:13:40

think

1:13:40

review wise and critically fair, I'll give it eighty eight. And I think I'm I'm

1:13:43

in a very similar place. I remember that there was a

1:13:45

few weeks ago where we

1:13:47

were talking about how Spider Man two is gonna do

1:13:49

on Metacritic and, like, you know, I made the argument that I don't think that the Metacritic matters for Spider

1:13:51

Man because it is, like, I don't think Insomir

1:13:54

can try to put out a dot of

1:13:56

work critically

1:13:58

acclaimed ninety six on Metacritic type of game

1:14:00

with Spider Man. I think they're trying to put out one of

1:14:02

the most fun games you're gonna play on the PlayStation.

1:14:04

Oh, wow. Sell so much. And

1:14:07

that's gonna sell but loads. And I'm with you

1:14:09

that, like, SpireMe in twenty eighteen for me is one of my favorite games,

1:14:11

prob probably ever. Right? Especially when you're talking about Playstation

1:14:13

games or IPS

1:14:16

four

1:14:16

games, III

1:14:17

think it's interesting because Spider Man for PS4 has an eighty seven on

1:14:19

Metacritic. Manal's Morales

1:14:22

has an eighty four on

1:14:24

Metacritic. I

1:14:28

think scope wise, Spider Man:two is gonna be bigger than

1:14:30

Spider Man: Miles Morales. Right? And I think

1:14:32

Miles Morales probably got deemed for its

1:14:34

brevity, right, how short that story was and, like, some people me felt like it was a bit rushed.

1:14:36

So I think it's gonna get I think it's

1:14:38

gonna get higher than that. I think the question

1:14:42

this is gonna do more than Spider Man twenty eighteen.

1:14:45

And that's where things get

1:14:47

tough. Yeah. How much more

1:14:49

can you do? You can get rid of Mary

1:14:51

Jane sections. You can get rid of maybe, like,

1:14:53

the science puzzles sections. And, like,

1:14:56

I think there are parts of that

1:14:58

three of that game. They got a bit messy in terms of

1:15:00

storytelling and introducing the synthesis six and all

1:15:02

that

1:15:02

stuff. Yeah. The pacing in the last third. Go

1:15:05

goes at, like, a break next speed. Yeah.

1:15:07

When you're suddenly in

1:15:09

a city that's been

1:15:11

taken

1:15:11

hostage,

1:15:11

like, that just a lot of

1:15:14

that felt really

1:15:15

awesome to me. Yeah. Yeah. Yeah.

1:15:16

We're, like,

1:15:16

really ups the, like, kind of open world design of,

1:15:18

like, here are all of these, like, areas to take out.

1:15:21

Yeah. Here's another thing I'll say is

1:15:23

that

1:15:23

Russian clang ripped apart. Was

1:15:25

an eighty eight.

1:15:26

An eighty?

1:15:27

Eighty eight. Insomniac might be picking up the eighty

1:15:28

eight, dude. They might be picking

1:15:30

up the eighty eight. Right? Eighty eight

1:15:33

that are, like, let's be real. They're better

1:15:35

than that. critically, they're They're, let's be favorite Yeah.

1:15:36

Hey. I'm for Brady. I'm gonna

1:15:38

I'm gonna say eighty eightos as

1:15:40

well. Andy?

1:15:44

What was yours,

1:15:46

Tim? Eighty eight. Greg?

1:15:48

Ninety.

1:15:50

Eighty six. Wow.

1:15:52

So Eighty six games. I mean, the inclusion

1:15:54

of Venom, I do think, is a, like,

1:15:57

easy thing to

1:15:59

fuck

1:15:59

up. So Are you craving the hunter?

1:16:01

A lot of it is like, I I don't know what you

1:16:03

can do with variety to

1:16:07

really freshen up that experience like a more power to them

1:16:09

if they do it. I'm rooting for them. Obviously,

1:16:11

I want

1:16:13

it to be a lot more fun when you're out there in the

1:16:16

open world, but I I just wonder if it's gonna be You

1:16:18

know what? Is it too late for

1:16:19

me to change? A lot of the

1:16:20

same taking down.

1:16:21

I'm bringing mine down to

1:16:23

an eighty six. I think they're gonna find

1:16:25

some fun things to switch between Peter and Miles like

1:16:28

Tech Wise that I think is gonna

1:16:30

impress people. And then also, yeah, you got

1:16:32

Venom. But

1:16:34

you also got green goblin and then possibly with

1:16:36

the the teases from the first game.

1:16:38

And, yeah, Kraven is another weird

1:16:41

toss-up, but If those are, like, the

1:16:43

only three villains and not the entire syn

1:16:45

statistics, there might be a little bit better focusing on story

1:16:47

stuff. Okay. We have

1:16:51

Like four four more that I wanna do. I'll tell you what I'm

1:16:53

craving.

1:16:53

This next arm. This next arm Armor

1:16:56

core. I'm soccer

1:16:59

game. Army core. Six. Where are we at with

1:17:02

this one? Greg Miller coming in with a spicy eighty one. You

1:17:04

know, I'm not too far off.

1:17:05

I'm gonna

1:17:05

go eighty four. Yeah. I'm I'm at

1:17:07

eighty three. Yeah. Armour

1:17:10

Core is going through typically

1:17:13

haven't done that great

1:17:15

on

1:17:15

Metacritic. This is

1:17:16

a, of course, a new era for from

1:17:18

software. Right? This is post souls. Post Eldon

1:17:21

Ring, Post Sekiro alone. Oh, hello. Sorry. What

1:17:23

would you say was? I'm

1:17:28

not I'm not I'm

1:17:29

not figuring it out yet. Okay. I

1:17:31

think it's an eighty four. Gonna talk to me, boss. Wait

1:17:33

a minute. I'm just I'm

1:17:35

just looking through

1:17:36

I'm looking through the entire Almirall franchise right

1:17:38

now to see. Has there been any oh my god. And to be real with you, I think the game gets

1:17:43

a lot of a a lot

1:17:45

of nines and tens or a lot of nines rather out of ten because

1:17:48

of the from

1:17:51

soft naming because what they're do with boss fights and kind of make

1:17:54

them a bit more involved. But at the

1:17:56

end of

1:17:58

the day, it's going to be a a mech game and it's really

1:18:00

really hinge on how good is the

1:18:02

combat. That's where this game's

1:18:03

gonna, like, either

1:18:06

completely succeed or just fail. I think it's also gonna be, like, a lot of

1:18:08

customization, a lot of, like, stats, a lot of, like, getting

1:18:11

into the nitty gritty of customizing your

1:18:13

Mac and all that stuff and going through Armour core two for

1:18:15

PS two, seventy eight, Democratic, armour core

1:18:18

three, seventy four, armour core four,

1:18:20

sixty five, armour core

1:18:22

five, sixty five. Right? Like,

1:18:25

I and these are games that I think aren't

1:18:27

very much speaking to a niche audience. And I maybe this probably won't affect reviews, but who

1:18:29

knows? Like, I could see a lot of

1:18:31

people coming into Amikor. And

1:18:35

being like, oh, yeah. Oh, from software fan, I played consoles. I played

1:18:37

eldering, and they tried an armored core and they're

1:18:39

like, oh, this is this is not what I

1:18:41

was looking forward to from this developer. This is

1:18:43

so different. This is so nerdy. As a

1:18:45

review outlet, right, you're you're assigning people to this game with

1:18:47

the understanding that

1:18:51

they are they know what they're reviewing and they are going to be an art decor person to to some

1:18:53

extent or at least have enough knowledge to be able

1:18:55

to review it confidently. But

1:18:59

how hard is it to develop an an AAA mech game? Like,

1:19:01

a fantastic mech like, what is the

1:19:03

best mech game? And how much

1:19:06

like, where was that

1:19:07

on Metacritic? Zone of the enders, the second runner. And I don't

1:19:10

remember. And that's my thing is, like, is there a two? That

1:19:11

game was great. Is there is there a

1:19:13

mech game above an eighty

1:19:15

five on Metacritic? I'd probably

1:19:18

Is this gonna be the first one? it's only enders, like, the second runner. I also think because of how kind

1:19:20

of

1:19:25

I don't wanna say basic, but for

1:19:27

the lack of a better word basic, the idea of it being sort of like school

1:19:31

mission based structure just like

1:19:34

the old Army Corps were, you

1:19:36

know, like you're not necessarily experiencing

1:19:38

this this big campaign that it's

1:19:40

gonna go, like, cutscene to cutscene. Like, the the idea that you

1:19:42

go back to a mission list and you pass that mission and

1:19:45

you maybe got

1:19:47

some parts to upgrade your mech onto

1:19:49

the next mission. Like, it that that feels kind of Arcadia and archaic in a lot

1:19:51

of ways. And I I think

1:19:54

that that will sit with

1:19:57

people not too great. Like, that that feels like a very kind of old school approach

1:19:59

to game design. This is a funny thing, but I I

1:20:03

said eighty three. And I think that because

1:20:05

it's Army Corps six. If it was just Army Corps, a brand new reboot, I think it would be

1:20:08

eighty six.

1:20:11

And see, that's where I'm at. I was like, this is arm of course sick, but also it's called fires

1:20:13

of Rubicon. That's what I'm saying. You're right.

1:20:15

I'm pretty better. So it's one

1:20:18

of the end of this PS2.

1:20:20

Seventy eight. Some of the under is the second

1:20:22

runner. Seventy one, which is some bullshit. I mean, it's higher than the original onboarding. That's fucking bullshit. Seventy

1:20:24

eight Chad mentioned. No way that's

1:20:26

right. Seventy eight Chad mentioned Titanfall.

1:20:29

Right? Which, like, I wouldn't really count because

1:20:31

that is the first person shooter where you happen to get into mechs. I'm going into

1:20:34

this with the idea that this is gonna be the best mech game of all

1:20:36

time.

1:20:39

Eighty They wouldn't want them they do

1:20:42

you on the opposite side of

1:20:44

things? Right? I've already talked about all

1:20:46

the reasons why I don't think it's gonna

1:20:48

be this ten out of ten game

1:20:50

of the year, or even like a game that's gonna be amazing all over all across

1:20:52

the board. On the

1:20:55

opposite side of things, I

1:20:57

don't think from software would wanna make this game if they didn't

1:20:59

think it was gonna be amazing. In the same

1:21:02

sort of way that

1:21:04

we talk about last was part two on how

1:21:06

Neil Jackman was like, there's more story telling you're like, well, fuck. If he says that there's more story to

1:21:11

tell, This dude could make any game that he wants right now. The fact that he wants to make

1:21:13

a part two to one of the best games of

1:21:15

all time, fucking let him. I bet you it's

1:21:18

gonna be pretty damn good and it really,

1:21:20

really was I

1:21:22

don't know if I don't know if from software takes on this challenge unless it's like

1:21:24

something they know

1:21:27

that they're gonna knock of

1:21:29

the park. Like -- Yeah. -- they could have made Teekito too. This is the

1:21:31

the the same director who directed on Teekito, which was originally

1:21:33

originally supposed to be a

1:21:35

ten two game. And,

1:21:38

like, they could have just made another speculative style

1:21:40

game, but the fact that they know that,

1:21:42

like, no. We're gonna go back

1:21:45

to our roots because we have something to

1:21:47

really show off

1:21:47

here. I will never forgive

1:21:50

Edge Magazine for giving Zoe

1:21:52

to the enders the second

1:21:54

runner forty out of a

1:21:55

hundred, tanking it's a better credit score.

1:21:57

Wow. This is a cool shit. Yeah.

1:21:59

That's a lot of shit.

1:22:02

That game was fucking awesome. So -- Got it. -- a little bit. Final, I'm

1:22:04

gonna say eighty four. I think it's

1:22:06

gonna get a lot of eights and

1:22:08

nines.

1:22:11

Assassin's creed Mirage. Play though. I mean, I don't

1:22:13

even know anything. Like, I don't know. It's the single player one. It's them going

1:22:15

back smaller scale. We

1:22:18

just haven't seen any anything outside of, like -- Yeah. -- vaccines. What did

1:22:20

it?

1:22:20

That's a pretty syndicate. Get A

1:22:23

seventy six. Yeah.

1:22:27

Enough. Yeah. I

1:22:27

I think that it's gonna be around there. I'm moving

1:22:29

seventy eight on this one. Greg's at a

1:22:31

seventy nine.

1:22:32

There was there an

1:22:34

assassin's creed after syndicate. Was that

1:22:36

origin? Those origins. That was the first

1:22:38

big open world one, but this is going back. See, I would say I'm going eighty. Like, I

1:22:40

would I would start

1:22:42

looking at more of, like,

1:22:45

in the black flag, assassin's creed three era

1:22:47

of scores there because I think the

1:22:49

way that they're talking about

1:22:51

this one, it's feels

1:22:54

like it's gonna be even smaller than, like,

1:22:56

syndicate became, you know? Because even though syndicate was more of the

1:22:58

classical school, like, the open world definitely became a bit bigger.

1:23:03

And more dense where I feel like they're gonna start looking

1:23:05

more at the designs that they had

1:23:07

for the older

1:23:08

games. So

1:23:10

a side of screen four, which a lot of people

1:23:12

will put up there is one of the best of sides

1:23:14

of screen games ever. Yeah. Eighty three on Metacritic.

1:23:16

From the credit score. I think it could hit that.

1:23:18

See, I don't. I based off of current Ubisoft and,

1:23:21

like, this game starting off

1:23:23

as an expansion for Vahala

1:23:25

and then turning into his

1:23:27

own

1:23:27

thing. Yep. I don't know if it's gonna be

1:23:30

that special of a game. Like, I think this is gonna be, like, a I would argue I would argue the opposite where if they thinking

1:23:32

of this as an expansion

1:23:34

for Vahala at first and then

1:23:38

maybe had a moment where they're like, oh, this

1:23:40

could be its own game. Like, they might have had

1:23:42

that moment or like, no, this is actually something

1:23:45

more special than just an expansion for Vahala.

1:23:47

And the reason that they did that

1:23:49

was because the main character is someone

1:23:51

who, yeah, money. Mhmm. But also

1:23:53

the idea for why it was an

1:23:55

Banchin at first was because the the main character in Mirage isn't a

1:23:57

character that was introduced in Bauchala.

1:23:59

So Definitely

1:24:01

cry was originally

1:24:04

resonating before. Wow. I

1:24:04

also

1:24:05

don't know why I feel like in sort of like this hindsight twenty

1:24:07

twenty thing. I I feel like

1:24:11

if Metacritic existed

1:24:12

back then and if we had

1:24:15

this sort of same

1:24:19

review Maltura that we do that that we have

1:24:22

nowadays, I feel like Blackfly would have scored a lot higher back then. So I don't really trust

1:24:24

that Blackfly score.

1:24:27

I feel like the way it's talked about now,

1:24:29

the way everybody talks about how it's Black Black is the best assassin's creed. I feel like

1:24:32

it's a higher rating than

1:24:33

what? An

1:24:34

eighty four, you said? Yeah. Eighty four.

1:24:36

Yeah. It

1:24:38

was essentially, like, the best next gen launch

1:24:40

title. So I think that's one of the things

1:24:42

people remember fond memories of the game because it

1:24:44

was tied to the PS four and Xbox one.

1:24:46

Yeah.

1:24:47

I'm gonna say this gets AAA

1:24:49

seventy nine. I'm gonna say

1:24:51

seventy seven.

1:24:52

And it's gonna have like ninety

1:24:54

percent eight out of tens and the rest of it,

1:24:56

like, couple sevens and a couple nines. I think

1:24:58

it's also likely that this doesn't come out

1:25:00

because Ubisoft doesn't, like, put Okay. Yeah. That's

1:25:02

true. I mean, that's another Well,

1:25:04

next up, we're gonna talk about Avatar frontiers of

1:25:07

Pandora. Man, another Ubisoft game. I'm

1:25:09

don't know shit. This was a hard one to

1:25:11

talk about, but it'll be up by the time we meet the fire tribes in

1:25:11

three. I hope it's good. I

1:25:14

think it has a chance of being

1:25:16

good. Pandora's

1:25:18

a dope ass world. You could not like the movie

1:25:20

or whatever, but like the idea of

1:25:22

flying around that world is cool. But

1:25:24

did Verizon already do it.

1:25:26

You know what I mean? Like, just having that kind of, like, is good. That oh, it's not gonna be as good as Verizon. don't think

1:25:28

Can we agree that those, like, zero chances,

1:25:30

comes on two thousand twenty three? No.

1:25:35

I

1:25:35

think it does. I just feel like

1:25:37

the fact that we haven't seen anything. I

1:25:39

imagine there's been, like, issues

1:25:43

and, like, look, We've talked about a million tabs.

1:25:45

Yeah. What the fuck is you What's going on at your What are happening? What

1:25:47

what are they? What what is happening? I'm sorry. Checking up

1:25:50

checking up on my friends that you at some point, I do think that, like, they're

1:25:52

we're gonna the fiscal quarters and with skull and bones being

1:25:54

moved and stuff. I think that they're just in a

1:25:57

shuffle spot right now that they're like, hey. Because Ubisoft

1:25:59

is like

1:25:59

Ryder Dye E3. I can't imagine the

1:26:01

game coming

1:26:02

out or the game shown off at

1:26:04

e3 and then coming out

1:26:07

a couple months That

1:26:08

seems like impossible to me. I mean, I

1:26:09

think this game's further along then. Yeah. I think

1:26:11

I think it's further along and I think just

1:26:13

so I think it's just

1:26:15

a lot smaller scale. Right? That is, like, it's not

1:26:17

gonna take them that much time. Remember, a size of screen used to be annualized. And I think

1:26:19

that it was, like, a a You think Avatar is a smaller size.

1:26:21

No. Sorry.

1:26:22

I'm thinking of a size of screen raw.

1:26:25

Yeah.

1:26:26

Yeah. I think I was just gonna be a pretty pretty big scale, but it's gonna be like the Star Wars

1:26:29

scale sort

1:26:32

of. Yeah.

1:26:33

I mean, I

1:26:34

don't know if it's gonna be strong. Yeah. I know. A little under that, but, like, I mean, more close to If I'm close to that. If I'm close to this was this

1:26:36

like, no game made after

1:26:39

my fucking movie, like, is

1:26:42

gonna come on and be a seven out of ten. Okay. Seven

1:26:46

out of mobile.

1:26:48

Yeah. I I think

1:26:50

that that frontiers of Pandora has

1:26:52

the chance has a chance to be a

1:26:54

a surprise. But even having said that, like, eighty Craig's

1:26:58

at the seventy

1:27:00

six. I'm gonna go eighty four.

1:27:02

I'm going eighty eighty two. Because, like, what what you were saying, Andy, earlier about something,

1:27:08

I'll say a lot bullshit. You were saying that it's just

1:27:10

fun to shoot things. Talk about suicide squash. Right. It's like just being being

1:27:12

just being a shooter means

1:27:14

it's gonna be good enough. I

1:27:17

think that Avatar Here's what I wanna do. I take back my

1:27:19

vote. I take back what I said there. What

1:27:24

did what

1:27:27

outriders get. A

1:27:29

bunch of, like, high sevens, low

1:27:31

eighties, seventy three. Really?

1:27:34

Yeah. God, that game's so much more

1:27:35

fun. Yeah. Yeah. The the reviews are

1:27:37

crazy. The dayzone of the end

1:27:39

of this. Wow. Yeah.

1:27:42

That throws me off. You know what?

1:27:44

I stand

1:27:45

with where I was. Eighty one. I wrote his fucking rules. I won't say it's too high. What am

1:27:47

I I wrote I spoke to eighty one. I wrote his

1:27:49

has, like, the stranger a Paradise dialogue thing going

1:27:51

on, but that game

1:27:54

so much fun. You wanna bring me down to a seventy nine.

1:27:56

I feel like AII I'm

1:27:58

I'm envisioning the my the Avatar franchise

1:28:01

Metacritic metacritic page. It's hard for me to,

1:28:03

like, imitated the yellow. I can't yeah.

1:28:05

Like, I can't The green

1:28:07

there for the reason.

1:28:09

Nothing green to me. I I get yellow bars. I think a yellow is actually

1:28:11

fucking up. I'm sick in

1:28:14

eighty

1:28:14

four. You're like a fucking

1:28:18

a, like, a psychic reader, like, dude, like,

1:28:20

I'm

1:28:21

not seeing green. I'm seeing yellow.

1:28:23

I'm seeing yellow. Is that yeah.

1:28:25

The the appetite game that I pulled up,

1:28:27

which is James Cameron's Avatar of the game

1:28:29

-- Different times. -- on PS three? On PS three is a fifty nine, and that was

1:28:32

developed by

1:28:36

Ubisoft. Different time. But How did

1:28:38

the lessons learned so much? Lessons learned. Lessons learned everybody. game,

1:28:42

lies

1:28:43

of p. Oh, man. It's a tough one. It

1:28:43

is. I I I'm

1:28:46

going

1:28:46

with the shocker here. I'm

1:28:49

going with the big

1:28:51

old shocker seventy six. I

1:28:53

think

1:28:53

that's gonna be AII think

1:28:55

this game is is going to and this is me, like, again, just setting my

1:28:57

expectations super low

1:28:58

and hopes that it blows me away.

1:29:02

But I feel like it's gonna come out and be like a lot

1:29:05

of other really, really, really pretty

1:29:07

souls likes that we've seen trailers for

1:29:09

before and go holy shit is next

1:29:11

coming to Christ. I I think of a

1:29:13

mortal shell which looked so impressive and it came out and was like,

1:29:16

that's fine. Seven out of ten. And I feel

1:29:18

like this game's gonna have a lot of those

1:29:20

vibes. See,

1:29:22

Moto Shell is the exact place I went with it and

1:29:24

then also games like the surge. Right? The

1:29:26

surge, Metacritic seventy three, Moto Shell,

1:29:29

Metacritic seventy six. I lie the pee from me has the

1:29:31

secret sauce, which is

1:29:32

Pinocchio. Right. Who's I love what

1:29:34

you started laughing before you decided. No. It

1:29:36

was it was

1:29:37

the tough one to get out. But, like, come on,

1:29:39

man. Jimmy Crooked is

1:29:40

in the game. They got Jimmy Crooked,

1:29:41

and he's probably gonna be fucked up somehow. They got

1:29:43

Chapelo. That's

1:29:45

I assume that's Chapelo,

1:29:46

just to buy that. Yeah. Come on, man. Like, he's gonna tell a lot. He's not gonna grow.

1:29:48

He's gonna be a hard masterpiece. This game is

1:29:50

literally just your Your Michael's no.

1:29:54

Your Michael's serve impression. Yeah. Come on all day. Come

1:29:56

on. Hey, man. I'm dead, and I'm in space. Hey,

1:29:58

man. I think I Hey, do you

1:30:00

miss If I don't need Blessings do

1:30:03

an impression of Michael Sarah. Isaac Isaiah Isaiah Isaiah Isaiah

1:30:05

Clark from dead space. And it

1:30:07

his it was literally,

1:30:09

oh, man, I'm dead,

1:30:11

and I'm in

1:30:12

space. Looks sick as hell, and I

1:30:14

wanted to be sick as hell.

1:30:15

Yeah. I mean, at least You're going seventy

1:30:18

seven. You find automatons.

1:30:22

What are you where are you going? What? I'm going eighty six.

1:30:24

Oh, like eighty six. There's a slight few

1:30:26

little items.

1:30:27

I mean, I love that. I would look at

1:30:29

this moss right here. Yeah.

1:30:30

And how it looks today? And

1:30:31

how it's his hands are spinning and shit. Oh, yeah.

1:30:34

How do this New York accent? It does look like New York City. God. Yeah. The yeah.

1:30:38

The Fidelity on this looking at every trailer I've seen, it really does remind me

1:30:40

of how wowed I get when I

1:30:43

see the atomic heart trailer or

1:30:45

atomic heart trailer. Like, it

1:30:47

has that level of This

1:30:49

could be a thing. Yeah. This is, like, the latest version of this. I think it's running actually on unreal engine

1:30:51

four, and it reminded me

1:30:55

a lot of closer protocol running on

1:30:57

unreal engine four, where it's like the last bastion of this engine. We are

1:31:00

swapping out every p every

1:31:02

piece of juice, every little bit of

1:31:04

pulp.

1:31:06

Remember when portal Shell try to make deep action game

1:31:08

a thing? This is a deep action

1:31:11

RPG. Try to, like, use that instead of

1:31:13

souls like Really? I don't remember that.

1:31:15

I don't remember. Yeah. Let us know the comment

1:31:17

below. Do you remember that? Also, let us

1:31:19

know if you

1:31:21

thought that we were spot on or

1:31:23

completely off. About any of these guesses. Let Metacritic predictions be

1:31:25

known. I wanna see all of

1:31:27

them Let's argue

1:31:29

with all you. Yeah. Will take you all on as optimist

1:31:32

Prime would say. He also says, let

1:31:34

them come, which I appreciate. Let them

1:31:38

come. Let them come. So It's been fun. We're about to shoot a kind of

1:31:40

beauty. We are. So you guys can go over to

1:31:42

patreon dot com slash kinda funny to see that. Who's

1:31:44

the reigning champ everybody?

1:31:47

I'm the reigning champ. Am I gonna

1:31:49

continue that rant? I hope that I will. But we'll have to wait and

1:31:51

see. Snow Mike, Mike will be joining us for this

1:31:53

one. It's gonna be a lot

1:31:55

of fun. But anyways, We

1:31:58

are one second, everybody. But let me

1:32:00

let me

1:32:02

do some secret stuff. Well,

1:32:06

guess what? If you're watching this

1:32:08

non Patreon people, we're gonna

1:32:10

give you a little heat that

1:32:14

you're missing with kinda beauty. We're gonna give

1:32:16

you an episode of

1:32:19

kinda beauty right now. Yo.

1:32:21

What's up? You just finished listening to the kind of funny games cast. But to end this episode,

1:32:23

you wanna do something special. Over on patreon dot

1:32:26

com slash kind of funny, we

1:32:29

a show called kind of beauty where I'm

1:32:32

joined by Greg, Tim, and Andy, and I challenged them to trivia

1:32:34

where the answers are dictated by the audience. Just for this

1:32:36

week, we

1:32:38

wanna give you guys a free episode to listen to. If

1:32:40

you wanna check out more episodes of kinda Beauty

1:32:42

along with a bunch of more patreon content,

1:32:44

you can head to patreon dot

1:32:47

com slash kinda funny. And say that

1:32:49

blessing sent you. Enjoy and

1:32:51

until next time. It's been our pleasure to serve you.

1:33:02

Feeting the original

1:33:06

trivia game. Now,

1:33:09

trivia show hosted

1:33:12

by yours truly. I'm joined today by Tim,

1:33:14

Andy, and Greg,

1:33:14

contestants. Are you ready? Yeah. I would say that I'm ready.

1:33:16

But first, I just wanna give a shout

1:33:18

out. Look how good Greg Miller looks.

1:33:21

It looks great. On sleeve. Sure. It's

1:33:23

fantastic. You can get that at kinda funny dot com slash store, the new long sleeve. What's the emblazoning

1:33:26

your arm, Greg? Those are

1:33:28

x's. For

1:33:31

X cast. K effects. K effects. K effects. Wole.

1:33:34

The first kind of beauty.

1:33:36

Traking out of

1:33:39

a beauty. Whoa. It's not waterproof. The

1:33:42

base is not waterproof. It just

1:33:44

pours out everywhere.

1:33:47

I love the commitment.

1:33:48

So much. Smells like a

1:33:50

it tastes like a little bit of soap because I want to smell of an

1:33:51

energy drink. Oh, such a What

1:33:54

is what is the rocks

1:33:56

star energy smell. It it's kind of like fumes.

1:33:58

Yeah. You know what I mean? Yeah. But what is it that

1:34:01

causes the smell? Warring quantity.

1:34:03

That's what it is. Yeah.

1:34:07

Mhmm. Warring. Warring. Warring.

1:34:08

Yeah. Warring sounds like a polka routine.

1:34:10

Sounds like a water polka one.

1:34:13

Which one? Me? Made talking to Mike

1:34:15

Moore. I've been fucking up. A new assignment

1:34:16

like Tim's And how

1:34:17

much is it in the base? You have to unscrew it.

1:34:20

It's gonna be

1:34:21

so slow. Yeah. You have

1:34:22

to walk this thing thoroughly. Gave

1:34:24

you really important to me. Hey. It looks

1:34:26

like gay girls. If anybody else listening to me, of course. Gay girls. Never a great

1:34:29

girl. That's

1:34:31

a great tool. He's the

1:34:32

vampire. He's the vampire wrestler, bless. Oh, my god. They were the breed.

1:34:34

Was the vampire of that wrestle? He wasn't it. Yeah. If

1:34:36

people if people say wrestling

1:34:39

wrestling isn't real. You know what? Wow.

1:34:41

There's a a lot of the the Japanese wrestlers that do the Venom

1:34:43

when they, like -- Yeah.

1:34:45

-- spit out the the

1:34:48

poisoning people. Recently, I don't remember exactly

1:34:50

the details of this but -- It's a -- -- Nagomura from WWE -- Mhmm. -- went

1:34:52

to do some Japan

1:34:54

show with an icon of

1:34:58

that I'm unfamiliar with. And the icon

1:35:00

is known for doing the whole spitting out the

1:35:02

green mist. And the mist and the mist

1:35:04

and the mist and the mist and the

1:35:06

mist. Locks up with him, sucks it out of his mouth,

1:35:08

and then spins it back out of his

1:35:10

mouth. Oh, I'm like, it's pretty fucking dead. It's

1:35:13

very

1:35:13

cool. Yeah. Yeah. I'll do it. Kiss him.

1:35:15

They they didn't know. They were kissing. They made it look good too. Yeah. But he sucked that shit out and

1:35:17

spit it back. I was like, oh, man. That was commitment. It's

1:35:20

awesome. And

1:35:22

you know what? the

1:35:23

gift. Totally it. go. course, kinda Fuddy, the rules are simple. I have

1:35:25

surveyed over twelve hundred members of the kinda funny

1:35:28

audience on

1:35:30

a number of prompts Each round I'm going to read to a prompt and we'll ask

1:35:32

each of you which answer you think the confetti best

1:35:34

friends gave the most. I'm narrowed down to five

1:35:37

answers per prompt If you give a correct answer, the more

1:35:39

popular the answer, the more points you'll receive. For

1:35:41

example, I might ask you to name an incredible

1:35:43

open world RPG. If Greg says Skyrim and

1:35:46

it's number one, that will net him fifty

1:35:48

points. If Tim says the Witcher and that's number

1:35:50

two, they'll let him forty points. If Andy says fall three and that's number three, they'll

1:35:52

let him thirty points and

1:35:54

so on and so forth. It's

1:35:57

round robin. Each player will get a max

1:35:59

of two guesses per round. Last place goes first after the first round, where it gets most points after

1:36:02

five rounds wins contestants. Are

1:36:06

you ready? Yeah. Ready. And how's the feel to have that trophy in front in front of you for the first one for me? It feels great.

1:36:08

Yeah. I

1:36:09

mean, and you push it

1:36:11

to you, so

1:36:14

mean, that's all you need to

1:36:15

know. Mhmm. And that

1:36:16

one last week. Greg new nickmanage. That was

1:36:18

how do you argue?

1:36:19

It shouldn't have been defended since that wasn't a

1:36:22

beauty, you know. I think you were the one who

1:36:24

said you wanted to

1:36:26

defend it. Despite it. And

1:36:28

then at the end of

1:36:30

it,

1:36:30

you tried a gas line. This is saying that you won. Like, at the end

1:36:33

of it, I was, like, closed. I was, like,

1:36:35

damn close. Get away with it.

1:36:37

It was, like, Greg won sucks. And they're like, I think

1:36:39

it was blessing, Anne, maybe Kevin, because I don't think Barrett

1:36:41

was running and they're like, wait.

1:36:42

No. Did oh, that's a

1:36:43

second. This isn't right. And, like, we look back at

1:36:46

scores.

1:36:46

I was like, how did Greg goin? That's crazy, but

1:36:48

I I'd accepted it. And it was

1:36:50

in real. So it's crazy.

1:36:51

Alright. Round

1:36:53

one. Name a game that would pop up

1:36:55

if you googled female protagonist. Name

1:36:57

a game that

1:36:59

would pop up If you

1:37:01

Google searched female protagonist for this one, I will accept franchise names. We're gonna start off

1:37:03

with the current

1:37:07

champion, Andy Cortez.

1:37:09

Tomb Raider. Andy says Tomb Raider. Tomb Raider is our number one answer. That's gonna

1:37:11

get you fifty points. Yep. Next

1:37:15

up. Tim Geddes. Horizon.

1:37:19

That's the rise rate answer. Yeah.

1:37:22

That is our second most popular

1:37:24

answer.

1:37:25

Forty points. Slowly. Greg

1:37:27

Miller. Assassin's creed odyssey. Craig says, a

1:37:29

Sassy Street obviously, that is

1:37:30

not on the

1:37:31

list. If I if I would've said a

1:37:33

Sassy Street,

1:37:33

you you would've given it to

1:37:35

me though. Right? No. I

1:37:37

wouldn't have known. Oh, shit.

1:37:39

Okay.

1:37:40

No.

1:37:40

No. It's Access Creek on the list.

1:37:42

Oh, okay. Well, we're back to Andy.

1:37:46

Real deep posture, isn't it?

1:37:48

Yeah. It's really tough. It's

1:37:50

really tough. While this is

1:37:52

gonna be a weird little

1:37:55

mirror's edge, Andy says Mira's Edge. Mira's Edge is not

1:37:57

on the list. Damn it.

1:37:59

Tim Geddes. How

1:38:02

much fire? Pony. I'm

1:38:05

gonna go the last

1:38:07

of us. Oh.

1:38:09

An answer. An

1:38:11

answer. Tim says, the last was I'm gonna give it to you twenty points. Last is part

1:38:13

two. Good

1:38:14

job. Great job. Thank you. Next

1:38:19

up. Greg

1:38:20

Miller. We have two options

1:38:22

left, our thirty point option and our ten

1:38:23

point option. I feel like this is gonna be

1:38:25

one of

1:38:26

those I wanna miss. And

1:38:29

then you'll give it to us and

1:38:31

we're all

1:38:32

gonna

1:38:32

get all those good. That was great. That's great. Mhmm.

1:38:34

Greg's our final guess for this one. You do it.

1:38:39

Take your shot. Life

1:38:40

is strange. Greg

1:38:42

says life

1:38:43

is strange. Life is

1:38:45

strange. Is not down That was a good

1:38:48

one, though. Very good one. I guess one. My my the

1:38:50

one the fiery spicy one I was gonna say

1:38:53

because it's like accurate, but I'm not sure. Final

1:38:55

fantasy. Final fantasy not on

1:38:55

the list, and was

1:38:56

portal on the list. Portal is not on the list.

1:38:58

This is a tough one. There's a lot of options

1:39:01

for this one. At thirty points, we would have guessed

1:39:03

Metroid. Oh, fuck it at

1:39:03

You would have. Three word one. Jesus.

1:39:06

At

1:39:06

ten points, bayonetta. Sure. Okay. Yeah.

1:39:10

Bay of Forgettah is one of them. Whoa. That's

1:39:12

why I sit during the game awards. Y'all should

1:39:14

have been there, man.

1:39:15

Oh, that's crazy. With that, Andy

1:39:17

got fifty points with Tomb Raider. Tomb, got forty

1:39:19

points with Horizon. Tim also got twenty points with the last

1:39:21

part

1:39:21

too. Barrett, what's the score? Nice thing. Oh, yeah.

1:39:24

Currently, in

1:39:26

the third place is man who tried steal the win last time

1:39:29

is Greg Miller with zero points

1:39:31

out this deal. The

1:39:35

second place is the solid as

1:39:37

always. Andy Cortez with fifty points of rock. Oh, no

1:39:39

no

1:39:39

no no no no no.

1:39:42

They're pulling up

1:39:43

the my grocery sure the

1:39:45

other day. Wow. And then in first place outside out of

1:39:47

the first round is Tim motherfucking getty's with sixty points. I

1:39:49

can't believe you docked us

1:39:52

like that.

1:39:54

What that I go to a grocery

1:39:57

store. Everybody knows that

1:39:59

that what grocery

1:40:01

store plays like

1:40:04

a rock. There no. There's

1:40:06

no radius. There there

1:40:08

no. Like a rockgroceries.

1:40:11

Round number two.

1:40:12

Name a game franchise. That

1:40:14

blessing Adi O'A junior loves. Name a game franchise.

1:40:16

That blessing Adi

1:40:19

O'A junior loves

1:40:21

We're gonna start off with

1:40:23

Greg Miller. God. Yeah. See you unless

1:40:25

he listens.

1:40:26

This is basically donkey kong. Damn it.

1:40:30

Greg says it's donkey kong.

1:40:32

Donkey kong is a ten point

1:40:34

answer. Wow. That sucks. That shit.

1:40:37

Fucking brick

1:40:38

tower, you know. And so Next Andy Cortez, Sekiro. Andy

1:40:43

says, Sekiro. Sekiro.

1:40:47

Is not

1:40:47

on the list. What's in what?

1:40:48

Next up, we

1:40:51

got Tim,

1:40:56

Sonic the hedgehog. The

1:40:57

Sonic the Hedgehog. Sonic is our fifty

1:40:59

point

1:40:59

answer. That's

1:41:01

the fucking guy might

1:41:03

win one, dude. Yes. He's

1:41:06

on fire currently. Whoo. Backstop.

1:41:08

What

1:41:09

was the question again? Franchise,

1:41:11

blessing. We're we're

1:41:12

back to Greg. Name a

1:41:14

game franchise that blessing at ALAE Junior loves. I'm torn by two game

1:41:19

franchises. I've also think could not

1:41:22

even be on the list. Yeah. are mean even. Love

1:41:28

them. I'm gonna say

1:41:29

fifa. Greg says fifa,

1:41:30

fifa, not on the list. Your

1:41:33

head was

1:41:35

out there

1:41:36

though. You can

1:41:36

leave. Come back to me the other one. What

1:41:38

is

1:41:39

that done? We're back to Andy. It's the wording, but

1:41:40

I want

1:41:41

to say it anyway,

1:41:44

blood borne. Andy

1:41:44

says, blood borne. Blood borne is

1:41:46

not on the list.

1:41:47

What? Who? Oh, French? How? What? But

1:41:49

that's like I mean, it's

1:41:51

just wording, like, when

1:41:54

member peep people were

1:41:55

like, what's Tim's favorite game? And, like, people just, like, entered in the things that he'd played recently instead of the stuff

1:41:57

he thought that would have been on the list. You know

1:41:59

what I mean?

1:42:03

How? How? How? Every game that gets mentioned

1:42:06

on Game's cast, me and blessing

1:42:08

go. It's not as good as a souls

1:42:10

or a bloodborne game or a secular game,

1:42:12

you know.

1:42:13

Tim, you're a final

1:42:15

answer. Now here's the thing. I I

1:42:18

don't necessarily associate the franchise with

1:42:20

you. But

1:42:23

I know that your number one game of all time is Breath of

1:42:25

Wild. So I'm gonna say Zelda.

1:42:27

Tim says Zelda, Zelda, is

1:42:30

not on the

1:42:30

list. I I

1:42:31

was torn. I wanted to say guilty gear. Mhmm. Gild I mean, guilty also not

1:42:34

on

1:42:35

the list, but Are you for

1:42:37

an Andy's line of reasoning, are

1:42:38

you doing, like, a souls born? Is there like is there is there There wasn't any souls you think. Okay.

1:42:40

Okay. Okay. But I will say, more

1:42:42

people rode in with dark souls than

1:42:46

they did either GTA or Milligear, which pissed me

1:42:48

off. I'm like, y'all don't know me because I never play

1:42:50

I I'm not I'm not beating the

1:42:53

Dark Souls game. I'm not like a big dark souls person.

1:42:55

I do love love porn. I do love sexuality. I do love love Eldren. I think that's I know, like, a milligear in GTA. about all

1:42:57

the three picks

1:43:00

on

1:43:00

there. Apex isn't on here. I think

1:43:02

that's the umbrella of, like, the fact that a elven ring and blood borne are games you always talk about, and those are,

1:43:05

like, souls

1:43:07

games. Yeah. For persona was the

1:43:09

forty point answer. That was the second most popular answer. The third most popular answer,

1:43:11

near -- Oh.

1:43:15

-- near. Right? The fourth most

1:43:17

popular answer, the twenty point answer, street fighter -- Yeah. -- which is interesting. Because I feel like

1:43:19

I've only really talked about the new

1:43:21

one. I'm not a big street

1:43:23

fighter person historically.

1:43:26

I would've I would've expected better from your audience.

1:43:28

Damn it. I would've expected better. Sorry. Because I got

1:43:30

it. You suck. I gotta think that way.

1:43:33

With that that way. Tim got fifty points

1:43:35

with Sonic. Greg got ten points

1:43:37

with DocuCom.

1:43:38

Oh, Barrett, what's the score?

1:43:41

Greg is still

1:43:42

in last place with board.

1:43:44

And he's still

1:43:47

with fifty points and

1:43:51

getting a little bit of between

1:43:52

him and second place. Is Tim motherfucking Getty's

1:43:54

in first place with a hundred and ten points?

1:43:56

It might be one of those rare episodes where first

1:43:58

place runs away with it. Because Tim is

1:44:01

far ahead right now. Hell yeah. As we

1:44:03

roll

1:44:03

in, but he usually fucks it up. Let's see if he

1:44:03

doesn't understand. As we roll in to round number

1:44:06

three, name a PS two

1:44:08

game, that

1:44:10

might move a player to tiers. Name a

1:44:13

PS two game that might

1:44:15

move a player

1:44:17

to tiers, Greg

1:44:18

Miller. PlayStation Podcast host. Thank you very much. Metal Gear

1:44:20

Solid

1:44:21

three. Greg says Metal

1:44:22

Gear Solid three.

1:44:23

Metal Gear Solid three is

1:44:25

our twenty point answer.

1:44:27

What the fuck? Next

1:44:29

up, Andy Cortez. The

1:44:31

boss, the lilies, that final boss fight. Eko.

1:44:37

Andy

1:44:37

says Eko. One of my favorite games.

1:44:40

Eko, not on

1:44:42

the list. Oh, no. Actually,

1:44:45

actually, that is a mistake.

1:44:47

Eagles are ten point

1:44:49

answer. Ten point answer. Oh, shit. Hey. Next

1:44:51

up, Tim Geddes. Final Fantasy.

1:44:55

Tim says Final Fantasy ten. Final Fantasy

1:44:57

ten is our forty

1:44:59

point answer. That game

1:45:01

makes you

1:45:02

cry. Of SE ten. Yeah. And Dude, the

1:45:04

ending, a hundred percent I never got there.

1:45:06

Nobody'd be niggas. Nobody'd be niggas. Yeah.

1:45:08

Five day roll to a

1:45:10

new blitzball. Come the fuck on.

1:45:12

Greg

1:45:12

Miller, we're back to you. Name

1:45:15

a PS two game that might move a player to tiers.

1:45:19

NBA Live, 020,

1:45:21

there's a lot

1:45:24

of noise. You

1:45:29

shadow

1:45:29

the classes. Greg's a shadow class. The

1:45:32

shadow colossus is our

1:45:34

fifty point answer.

1:45:35

Oh, really?

1:45:39

That's our number one answer. It should

1:45:41

be on the list, but,

1:45:43

like, number one. Andy

1:45:46

Cortez, This point, it's just it's name in PS two game.

1:45:48

That's just that's not here

1:45:50

right now. There's one option

1:45:51

left. At thirty points,

1:45:54

Oh, name a PS two game that might move a player

1:45:56

to

1:45:57

tiers.

1:45:57

Oh, god. Interpreter the

1:45:59

other way and name the worst

1:46:02

game you can think of. Because it was so bad. I mean, I

1:46:05

spent fifty

1:46:07

dollars on this.

1:46:10

I'm

1:46:11

gonna just say middle gear solid two. Andy says

1:46:13

middle gear

1:46:14

solid two. Middle gear solid two

1:46:17

is not

1:46:19

on the list. Tim

1:46:21

Fuckin' get is your final answer?

1:46:23

Kingdom hearts. Tim

1:46:25

says Kingdom hearts. Yeah. Keno Hearts

1:46:27

is our thirty point answer. This guy can't be stopped

1:46:30

right now. Tim is on fire right

1:46:33

now. Tim is on fire right now.

1:46:35

Leaders your sticky fuckers. Amy got

1:46:39

ten points with the

1:46:41

ego. Greg got twenty points

1:46:43

with MeliGas all three. Tim got

1:46:45

thirty points with Kingdom Hearts, and I would have taken one or two for that

1:46:47

one. Tim got forty more points with Final Fantasy ten. Greg got

1:46:49

fifty points with Shadow

1:46:51

Colossus. Barrett, What's

1:46:54

the score?

1:46:54

Right now, the Texas Street is in last place with sixty points. Getting

1:46:57

ahead of him. Boom.

1:46:59

It's Greg Miller.

1:47:03

With eighty points and getting far in the

1:47:05

lead. It's his day. How will he

1:47:07

fuck it up?

1:47:09

Is Tim motherfucking getty with a hundred

1:47:11

and eighty black. Yeah. Damn. I'm

1:47:13

not seeing a lead like this.

1:47:15

I love it since

1:47:17

twenty twenty

1:47:18

two. Wild. As you go into round

1:47:20

four Now, Tim, I was talking shit about you

1:47:22

during the day. Mhmm. And I regret it now

1:47:24

because you're dominating you right now. But -- Yeah.

1:47:26

-- I was like, Why don't me like, why are Tim and I

1:47:28

from GameCast not invited to all these Fantasy critics?

1:47:30

And I was like, you know what?

1:47:33

Because Tim never

1:47:36

votes smartly. Tim always goes for the creative

1:47:38

answer and it always ends up fucking you. But right now, you're going with the smart answers. Sometimes, they

1:47:40

could be both,

1:47:42

Andy. They could be both.

1:47:44

I mean, he's locked in. Right now, he's locked the fuck in. After

1:47:46

weeks and weeks of of learning Where's this been? I think I think it's been him

1:47:49

taking all of it in. Right? Like, learning

1:47:51

from Greg, learning from

1:47:52

Randy. Learning

1:47:54

from Snowback Mike. And now it's

1:47:56

all it's all coming

1:47:58

into the straight phase.

1:48:01

Number four, name a type of

1:48:03

animal you can play as in Name a

1:48:05

type of animal you

1:48:07

can play as in

1:48:10

biddy Kong racing. Because of a tie, there

1:48:12

are two thirty point answers

1:48:14

for six possible answers for

1:48:16

this one. We're

1:48:17

gonna start off with

1:48:19

Andy Cortez. Monkey. Can we talk

1:48:22

to

1:48:22

this? Little five years. Andy says monkey.

1:48:26

That is our number one answer. And on his

1:48:28

on here is April. I'm

1:48:29

gonna I'm gonna give you one key.

1:48:31

Damn. I was really on here to say No. I have

1:48:33

the April to say no. And I was gonna say April. I

1:48:35

was gonna say, thought of what

1:48:38

they Next up, we got Greg Miller. Bird. And Greg says Bird

1:48:40

is not on

1:48:43

the list. Bird.

1:48:46

We're confident to bear that I

1:48:48

believe you guys. I I don't know, man. Yeah.

1:48:50

What do you do? He's got

1:48:51

a bird. Maybe this is what

1:48:54

does it look like that. I was all there. You're going for, like, an, like, a

1:48:56

category of animal. Hopefully, there's a chicken in

1:48:58

there. Yeah. Or a rooster. I don't know.

1:49:03

Tim Yetties. Elephant. Tim

1:49:05

says elephant. Elephant is not on the list. We're

1:49:08

back to Andy.

1:49:10

Somebody played to the

1:49:12

recovery I'm not a duty

1:49:14

conversation. This is my snow bike

1:49:15

bike moment and saying, Timmy, let the door open for me, Tiger. Andy,

1:49:18

leaving the door open

1:49:21

sit Tiger. Don't let me stay

1:49:23

good. Tiger is one of our thirty point AMs. Got it. And

1:49:28

we're back. To Greg,

1:49:30

alligator. I thought you're gonna

1:49:36

go, worm.

1:49:38

Greg says alligator. Mhmm. You know what,

1:49:40

Greg? I'm gonna give it to you. Crockdale. I

1:49:42

see. I was hoping if monkey and ape

1:49:44

worked out there

1:49:45

a

1:49:45

little bit. It's

1:49:46

actually knocking cake rollers. It's like Kremlins,

1:49:48

whatever. Yeah. He looks like a

1:49:49

Kremlins. I don't know if he's actually associated with

1:49:51

them. I think

1:49:52

he's just we don't need it over sales.

1:49:54

Yeah. Yeah. I think he just happens

1:49:56

he happens to be a crocodile. All crocodiles aren't part

1:49:58

of that gang to

1:49:59

him. He's the whole thing I'm saying. Yeah. Yeah.

1:50:01

What

1:50:01

what point answer was that? That was the ten point

1:50:04

answer. Don't change every time.

1:50:06

Tim, you're a final answer. Penguin.

1:50:10

Tim says Penguin Penguin,

1:50:12

not on the list. At twenty

1:50:14

points, you would have guessed Squirrel

1:50:17

because remember, Conquer, is playable. Yes.

1:50:19

Yeah. I

1:50:19

don't remember that. All bad. At

1:50:21

thirty points, you would have guessed

1:50:24

bear because remember,

1:50:26

banjo is playable. Not that bird though. Yeah. I know. Apparently not

1:50:28

not the bird. Not the bird. At forty points,

1:50:30

he would have guessed a turtle. Because people

1:50:33

like that turtle, I guess. I

1:50:34

don't love the Tiger. I always use the Tiger.

1:50:36

The Tiger

1:50:36

is really cool. That Gamescast incredible. Scott,

1:50:38

did you comment on

1:50:39

my on my steam deck allegedly? And that still holds

1:50:42

up as one of my favorite cars. I accidentally I think it's better than my car accidentally deleted my ant save file back in the day. no.

1:50:44

She was not happy. I didn't know what

1:50:46

I was doing. I don't know what this

1:50:50

conscious, deleted save files like the whole Gamescast.

1:50:52

I felt so bad. How old was your what

1:50:54

was your aim at the time? My my thea

1:50:56

was always the gamer. When I was, like, five

1:50:59

years old, six years old. She was playing she was showing me Zelda was. She was, like,

1:51:01

maybe thirty five or

1:51:02

forty. That's awesome. That's amazing. With

1:51:05

that, Greg got ten

1:51:07

points with crocodile. Andy got thirty points

1:51:09

with Tiger. Andy also got fifty points with Abe. Barrett, what's the

1:51:11

score? Right

1:51:14

now, Greg Miller is you there in

1:51:17

thirty, ninety points in

1:51:19

second place catching

1:51:21

up with his

1:51:24

little legs Andy Cortez with

1:51:26

a hundred and forty points right ahead of him is Tim Getty's with

1:51:28

a hundred and eighty points in

1:51:30

first place. It's a close one

1:51:34

I see the light. I see the light in the gap of the

1:51:36

door. Look at the door. The light of the gap

1:51:38

of the door. The door left

1:51:39

over, dude, you gotta

1:51:42

lock that shit. Around number five. Final round. Our final round.

1:51:44

Name a game where you

1:51:46

can slow down time.

1:51:49

Name a game where you can slow down

1:51:52

time. Greg Miller. Max Payne. Max

1:51:54

Payne. Max Payne is our number

1:51:56

one answer. That's gonna get you fifty

1:51:57

points. I believe that's gonna tie you up at

1:52:00

the IndyCortez. Damn. Next

1:52:02

up. Andy cortez.

1:52:04

Andy name a game where

1:52:06

you can slow down time.

1:52:11

Prince George signs of

1:52:14

time. Andy says Prince

1:52:16

George signs

1:52:19

of time. Prince of Persia is

1:52:19

our forty point answer.

1:52:23

Fuck. Tim Geddes.

1:52:28

God. Should Tim still on the breath on

1:52:30

his on his on the back of his neck right now? I hate this. The

1:52:31

pressure's on. I'm blank. It's so

1:52:34

hard. I'm gonna go Zelda. Tim,

1:52:36

if you need a specific one, I

1:52:38

can give you it. I don't need a specific one because Zelda is not on the list, and

1:52:43

we're back. is at right now. I believe

1:52:45

Andy did tie up with Tim, with

1:52:47

that answer. That's correct. No. So

1:52:50

the pressure's

1:52:50

on in this final round. Greg

1:52:54

Miller name a game

1:52:56

where

1:52:57

you can slow down

1:52:59

time. You have

1:53:02

a pick? I'm try

1:53:05

I'm blanking on the name. I'm trying to

1:53:07

think of it. I can't. Have

1:53:10

a lot of trouble with

1:53:15

it right now. Oh.

1:53:18

Oh. You

1:53:19

know, Tim and I were on the same wave

1:53:21

one. Maybe. I'm right at the same time. Yeah. You know,

1:53:23

I think I got

1:53:28

one. Greg is thinking Yeah. I

1:53:29

know. I know. I know. Because there's

1:53:32

so many ones where you do little things.

1:53:34

Like, I can think of, like, oh, you

1:53:36

upgrade you get extra time. I'm like, that

1:53:38

doesn't

1:53:38

count. Right? It doesn't what they want. That's for my head. It was that with breath of wild. Yeah. Not really.

1:53:41

But I

1:53:43

mean, yeah. It's

1:53:46

I I

1:53:47

don't see the name. I can see

1:53:49

the words. I just don't know what it's

1:53:51

called an inspector. Here's what I would like to

1:53:53

do. I would like to respectfully pass. Since

1:53:55

I can't win. And then I'd like Andy to tell me what he's

1:53:57

thinking. What and I was trying to help

1:53:59

you to beat them. Great. Wow.

1:54:02

You're thinking of what

1:54:04

now?

1:54:12

This is incredible. I've never seen anything like this in

1:54:14

the history of Conifeneas. No. This worked out so

1:54:20

fucking well. And

1:54:22

I don't

1:54:23

know if it'll be there. Yeah. I

1:54:25

don't either. Yeah. Yeah. Yeah. Yeah. And so

1:54:27

what I'm gonna say is because

1:54:29

it's kinda like one of I'm just

1:54:31

giving you my

1:54:31

rationalization. This isn't like an ability. It

1:54:34

just does it. And I'm hoping I'm

1:54:36

giving I put in

1:54:38

my

1:54:39

face in the people. Final fantasy. Oh.

1:54:41

Andy, that was not what we discussed, but I

1:54:42

was like, I wanna get it down to that side.

1:54:46

Andy says final fantasy.

1:54:49

Final Fantasy is not on the list. Tim, you're our final guest.

1:54:51

Tim, do you wanna talk with

1:54:55

me?

1:54:55

Can you guess it for the win. You

1:54:58

have three options here. There's a thirty point option, the twenty point option, the ten point option. Any of them will get you

1:55:00

the win right here. If you don't get it right,

1:55:02

I'm gonna get it in and and this

1:55:04

might be

1:55:06

the ten. I don't expect it to be the twenty or thirty,

1:55:09

but I'm

1:55:10

gonna go with

1:55:12

Super. Nice.

1:55:14

Tim? That's good. Guess it's super hot.

1:55:16

Super hot? It's

1:55:17

our twenty twenty eight.

1:55:20

No.

1:55:22

No. Yes. Was that the one you were thinking about?

1:55:24

I was thinking fallout.

1:55:26

That's fallout. Oh.

1:55:28

So to give

1:55:29

a breakdown. Right? Because at ten points,

1:55:31

we would have guessed quantum break. Oh, I sold a lot. You

1:55:33

sold a

1:55:33

lot. That

1:55:34

was what he couldn't remember, and that's what I gave. Where? Yeah. I

1:55:35

sold a lot. Thirty

1:55:38

points you would have guessed,

1:55:40

Bienneta. Oh, wait. I feel like that's, you know, that's

1:55:42

-- Sure. -- that's not as much on on a reality reality reality point. Good answer. That was a thirty point answer. That was a thirty point answer. It was a

1:55:44

I did have a tie breaker ready

1:55:46

in case there was a tie. With

1:55:50

our sixth answer, seventh answer, and eighth answer. And our sixth answer was Red Dead Redemption.

1:55:52

Both one and two. Sure. Sure.

1:55:54

Sure. Sure. Going downtime. Our

1:55:59

Seventh to answer, God of War for slowing downtime. Oh,

1:56:02

yeah. The original games,

1:56:03

the original trilogy.

1:56:06

Yep. And then our eighth answer was Fallout three

1:56:08

slash four for the VAT system. Yeah.

1:56:10

Yep. Yep. So with that, Greg

1:56:13

got fifty points with Max

1:56:14

Payne, Andy got forty points to Prince of Persia. Tim got

1:56:16

twenty points with super hot. Barrett, what's

1:56:18

the final score? The final score

1:56:21

for this incredible

1:56:24

episode of kinda feud. Because Greg came in The

1:56:26

third place with a hundred and forty points caught up as much as he could. Thank you. Someone

1:56:28

who almost tied it and

1:56:30

almost took the win, but shoked

1:56:33

as he usually does is Andy Cortez with a hundred and eighty points. But today -- Do we

1:56:35

get the one pair? -- get the one pair. Is.

1:56:40

Tim, motherfucking gadgets with two hundred

1:56:42

points. Smells like worrying. I'm gonna say, how's

1:56:44

it

1:56:44

feel the whole

1:56:46

day? Is it sticky? Real sticky,

1:56:48

everybody.

1:56:50

But it feels good. Thank you all.

1:56:52

Ladies and gentlemen, I've been blessing. That's been Tim. That's

1:56:54

been Andy. That's been Greg. And that's been another episode

1:56:56

of kinda

1:56:57

Beauty. It's been our pleasure to

1:56:59

serve you. Well, Rana, well, Morana.

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