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Thank you all so much.
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What's up and welcome back to
0:48
the Kinda Funny Gamescast. This episode,
0:51
we are reviewing Starfield, one
0:53
of the biggest Xbox and Bethesda
0:55
releases of all time.
0:58
Of course, I am your host, Tim Geddes,
1:00
and joining me today is the
1:02
new face of video games, blessing, Eddie Oye,
1:04
Jr. To infinity and beyond, Tim. To infinity
1:07
and beyond. Of course, joining us
1:09
as well is the big daddy himself, Greg
1:12
Miller. Murph!
1:14
Running out the side of the desk over
1:16
there, we have the Nitro Rifle, Andy Cortez.
1:19
Don't leave me, Murph. Our
1:22
lead reviewer on Starfield
1:24
today. Welcome to the spare bedroom,
1:27
Paris Lilly.
1:28
Thank you so much for having me. Finally, I'm
1:30
in studio on Gamescast and
1:33
the Star League needs my help to save the universe.
1:35
I love it, man. I'm so happy to have you here.
1:37
I'm so happy that you are, in fact, our lead
1:40
reviewer on Starfield. We're going to be talking all
1:42
about the game, what we like about it, what we don't
1:44
like about it, every single thing in between, because
1:47
this, of course, is the Kinda Funny
1:49
Gamescast where each and every week we get together
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to talk about video games and all the things that we
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love about them. You can watch it on youtube.com
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one piece, but we'll tell you all about that
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later You've waited long enough.
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You need to know how good
2:32
is Starfield, so I want to start with
2:34
you Paris Lily How good
2:36
a Starfield so I've
2:38
been playing this game for two weeks? This
2:43
is a game that you will absolutely
2:45
buy an Xbox for But
2:48
on the kind of funny scale I
2:50
gave it a four out of five And
2:52
the reason being it's great means it's great
2:55
Starfield is great But one
2:58
thing that I want to emphasize here at the top
3:01
I am judging the game for what it is today Not
3:04
for what I can see the potential of what
3:06
it will be tomorrow
3:07
And I say that because there are
3:09
some issues with with the game, but
3:12
there's a lot of good There's a lot of
3:14
good. There's a there's some epic moments
3:16
in this game but
3:19
to be fair There's things about it
3:21
that are that exist today that I think
3:24
as this game goes out to the general public as Bethesda
3:26
starts to get some feedback on it They're going
3:28
to see and they're going to adjust accordingly
3:31
and I think it potentially could bring it up to that
3:33
five out of five Scale, but today it's four
3:35
out of five like I said go
3:37
get an Xbox you want to play Starfield,
3:40
but We got
3:42
to dive into the weeds of what's good What's
3:45
bad and everything in between so
3:48
I don't know how we exactly want to kick this off I
3:50
don't know where we want to do the discussion. I want
3:52
to start with your just your overall thoughts
3:55
Yeah, so so it's interesting. Like I
3:57
said been playing it for about two weeks. So I'll
3:59
be an hour
3:59
Yeah, hour wise I put 88
4:02
hours into this game. I actually rolled
4:04
credits at 72 hours Okay,
4:07
I easily could have rolled credits probably
4:09
in the hour 30 or something like that if
4:12
I wanted to but the whole beauty
4:14
of this game is the fact that
4:16
I'm gonna do what I want
4:18
the main story like I almost view the main story
4:20
as just there to kind of guide you
4:22
That's not the the quote-unquote main event
4:24
The main event of this is all the
4:27
side stories the planets that you're
4:29
gonna go to the discoveries that you'll just
4:31
make randomly On your own that have
4:33
no ties to an NPC
4:35
or any side story or quest that you're
4:37
doing now Some of the side stories that are
4:39
in this game are freaking amazing
4:42
But at the same time
4:45
that main story is the glue
4:47
that brings everything together. I thought the story
4:50
overall
4:51
Was decent. I thought it was good. I thought I was
4:53
engaged in it There are a few twists in there that
4:55
will surprise you along the way
4:57
There
4:58
is a new game plus we're not gonna talk about
5:00
that today because there is some spoilery
5:02
stuff That's tied to the new game plus
5:05
but Pete Hein said it best That's
5:07
when the game really starts is when you
5:09
finish the main story and you continue
5:11
your journey because that's when you Can
5:13
literally just go do whatever you want.
5:15
I was able
5:17
To live out my pirate fantasy
5:19
in this game. I was stealing ships. I
5:22
was doing bounties. I was smuggling stuff I
5:24
was I had literally had the entire galaxy
5:26
after after me at one point things
5:28
like that They were very exciting and I just
5:31
loved because they felt genuine to
5:33
me. They felt fun I felt engaged,
5:35
you know, it was funny during the whole Embargo
5:38
period the first day I got the game I
5:40
tweeted. Hey, I have starfield
5:42
I went in I a for like 24 hours
5:44
and people were like he hasn't tweeted anything what's
5:47
going on So then I just put out a funny tweet like
5:49
oh, I just woke up because I literally
5:51
stayed up all night playing the game That's how much
5:53
fun I was having playing the game But
5:55
with all that said and I want to say this for
5:57
anybody that's watching or listening to this
5:59
this right now.
6:01
The way I played Starfield over the first
6:03
two weeks is not how anyone should play
6:05
this game because the beauty
6:07
of it is you'll be playing
6:09
this now. You'll be playing this two months from
6:12
now. You'll be playing this six months from now. You'll be playing
6:14
this a year from now because there are
6:16
so many things to do in this game. And
6:19
that's kind of the beauty of what Todd Howard and
6:21
this team at Bethesda has created. It's this
6:24
space sandbox that they've given you
6:26
that if I just want to be a space
6:29
explorer and discover planets and do resources
6:31
and surveys, I can go do that.
6:33
If I just want to focus on I'm building outposts
6:36
and I'm just setting up my
6:38
whole resource network, I can do that. If
6:40
I want to be an asshole and be a pirate and
6:42
steal ships all the time, I can do that,
6:45
right? If I want to be one of
6:47
the freestyle Rangers and basically be the
6:49
sheriffs of the galaxy, I can go do that.
6:51
If I want to be in the Vanguard, I can go do
6:53
it or I can do all of it or I could be a pirate
6:55
and join the Crimson Fleet. You can do
6:57
all these things in the game or you could just
7:00
do one
7:00
and you're going to spend so many hours doing
7:03
just that
7:04
versus trying to do everything at once. Whereas
7:06
I played it, I tried to do everything.
7:09
I don't think that's the way you should play Starfield at all.
7:11
I think you should play it
7:14
the way you think you should be
7:16
in the galaxy versus trying to be a jack
7:19
of all trades, right?
7:21
I did play this on the Xbox
7:23
Series X.
7:24
I did play it on PC,
7:26
but more importantly, I played it on the Xbox
7:28
Series S and the split screen
7:30
co-op I heard. But
7:33
most importantly, because this is probably the number
7:35
one thing I saw over the first two weeks was
7:38
performance. It was great.
7:39
This
7:40
is arguably the most,
7:43
if I'm saying this correctly, the most bug free
7:45
Bethesda game. This is the most polished Bethesda
7:47
game that I've ever played. There's still some bugs,
7:50
but
7:51
nothing truly game breaking and we'll get into
7:53
some of that I'm sure, but it was very polished.
7:55
You could tell the delay
7:57
helped this game a lot so that anyone
7:59
that's going
7:59
you're going to have a pretty smooth
8:02
experience no matter the platform. Now,
8:04
cloud streaming was not available
8:06
during our time, and they suggested that
8:08
we do not
8:09
play on portables, on the rogue ally
8:11
or the steam deck. So I did not do that because
8:14
I didn't want to, they're telling
8:16
me, hey, it's not optimized for that yet, so I
8:18
didn't want to experience it that way. So we'll do that, you
8:20
know, in a
8:22
few weeks, you know, when they get it more optimized.
8:25
But look great on my backbone via remote play. But
8:27
overall, I mean, like I said, I think it's
8:29
a great, I think it's a great game that has
8:32
the potential to be an epic game. But there's
8:34
some things that they're going
8:36
to need to tighten up over the next few weeks and months,
8:38
and I think they will get that through community feedback,
8:42
and then sky's the limit on what this game could be.
8:44
So the official review, kind of funny, is a four out
8:46
of five from Paris. Great. Great.
8:49
Now before I go on to one of you, I
8:51
want to know who has beat the game
8:53
yet. Bless. I've been there, yeah. Bless
8:55
and Greg. So Andy, Andy has not. So then
8:58
let's start with
8:59
Bless. Oh, so I think
9:02
it's really fun listening to
9:04
Paris talk about what his thoughts are because I think
9:07
the way in which my opinion is going to come in is
9:09
going to paint probably how the industry is going to talk about
9:11
this game because you're coming at it from a four out of five.
9:14
I'm going to come at it with a three out of five. Interesting. I
9:16
think this game has
9:18
very high highs, and for me it also has
9:20
astronomically low lows. And
9:22
the high highs come in the fact that it
9:24
is a Bethesda game. If you're like me and you
9:27
like playing Bethesda games, you're going to get that out
9:29
of Starfield. It carries the same
9:31
kind of gameplay loop as a Bethesda game. It carries
9:33
the same kind of fun, the same kind of writing, the same
9:35
kind of quality as a Bethesda game.
9:38
And the parts of it that shine
9:40
as a Bethesda game are the things that I'm taking
9:42
away from and being like okay, that was a good
9:45
time. There are story moments in the main
9:47
quests and a lot of the side quests that have
9:49
stuck with me and have made this game memorable.
9:52
But at the same time, the things that come
9:54
in and really define the astronomically
9:56
low lows that I'm talking about are also the things that
9:59
make this a Bethesda game, right? This
10:02
is Starfield is a Bethesda game. It is also a Bethesda
10:04
game from 2015 in a lot of ways where
10:07
it carries a lot of archaic systems.
10:09
It carries a lot of lack of
10:11
quality of life features that you've seen
10:14
games over the years come in. And this
10:16
isn't me just talking about Baldur's Gate 3 because I think that's gonna
10:18
be a big comparison because the game is coming directly out after
10:21
Baldur's Gate 3. And Baldur's Gate 3 made such a big
10:23
splash not only just a month ago, but this is
10:25
me bringing in
10:26
experiences with
10:27
Baldur's Gate, experiences with Disco Elysium,
10:30
experiences with Outer Worlds, experiences with
10:33
Zelda, so many different RPGs
10:35
and open world games that have come through and really redefined
10:38
and modernized the way in which we talk about open world games.
10:41
And so for me, I think there are three big
10:43
feelings that I have found in Starfield, and
10:45
those are quality of life, Bethesda
10:48
Jank, and the content
10:50
being lackluster in a lot of the places. Starting
10:52
off with quality of life, there is a list
10:55
of things where I go through and I start off Starfield,
10:57
and I'm like,
10:57
wait, really? This is what we're working with here.
11:00
The game loves you being in loading
11:03
screens and menus, more so than any game
11:05
I've played this year. This game wants you to be in menus.
11:07
To travel from planet to planet,
11:10
you gotta go
11:12
into your start menu, go into either
11:14
the mission log or the star map menu.
11:16
If you happen to be in the wrong star map menu where it's like
11:19
the galaxy as opposed to the planets, then you gotta
11:21
click in, then you gotta click the planet you wanna
11:23
go to, unless it's in a different solar
11:25
system, then you gotta grab jump to that system
11:28
and then you gotta land on the planet. There are so many steps
11:30
to do the exact things you wanna
11:32
do and get to the exact places you wanna be, and for me,
11:34
that's a big hindrance. The control scheme
11:37
on controller is very janky.
11:39
It is not good. I did
11:41
not like playing this game on Xbox. I found
11:43
a way better experience when I switched over to PC, and
11:46
I ended up playing most of the game on PC, both
11:48
for the performance of it, but also because I
11:50
think the mouse and keyboard experience with this game is just much
11:52
better.
11:53
The map I would describe as horrendous. I
11:56
do not like the map in this game. There
11:58
are, depending on...
11:59
I guess how you're playing where you are in the game. There
12:02
are multiple different kind of maps that you have. Again,
12:04
you have the galaxy map, you have the space
12:06
map, and then you have the surface map. The surface
12:08
map being the maps for the planets that you're on,
12:10
right? And
12:12
on those, you have such little detail for
12:15
where the points of interest are, where
12:18
if you're looking for something like a store or where
12:20
I can fix my ship or where I can go to
12:23
buy guns or whatever, that stuff is just
12:25
absent from the surface map in a way that I think
12:28
is unforgivable for the way that this map
12:30
is designed, right? There are simple things that I wanted
12:33
to do in my play through of, oh yeah, let
12:35
me just go to the store and buy some med packs
12:37
so I can have heals for this next mission. And I had to
12:39
text the slack and be like,
12:40
yo, where do you guys get this stuff? Like
12:42
where can I go to actually get these things? And
12:44
I think on one hand,
12:46
the game kind of rewards you for the familiarity
12:48
of, okay, I found a spot. Like I'm always
12:50
going to Akula City in this specific
12:53
case. Like I can buy my med packs or I can buy
12:55
my ammo. And then if I need to get ship stuff done, I'm
12:57
going to this specific place. I
12:59
forget the, what's the main planet called? I already forgot
13:01
what it was called. New Atlantis. New Atlantis. And
13:04
like- Technically it's a city called New Atlantis.
13:07
Jemisin, come on guys. But yeah, I had
13:09
to like- Act like you played 80 hours of the game. Wow.
13:12
I had to find specific things. Well, you know about the spot
13:14
and the well. I know, I know. I
13:16
know, I
13:16
know. I want to catch people up, right? I
13:18
played 40 hours, I beat in the game. But yeah, stuff
13:21
like that. The map I think is really, really bad.
13:24
Even something as simple as a conversation
13:26
log is absent from the game where you're
13:28
going through, you're talking to NBCs. And,
13:31
you know, I kind of like, I really like reading back
13:33
through conversations to catch up on like, okay,
13:35
did I miss something? Okay, what did they say earlier? And I can't
13:38
even do that, right? Even things like
13:40
mission descriptions for when you go through the
13:42
quest, when I pick quest, they have that, but it's so
13:44
like, it's only like a couple sentences.
13:46
It's a bridge to quite the degree. Very
13:49
a bridge to the point where I'm like, there are certain missions
13:51
where I'm like, okay, let me catch up. What am I doing here? The
13:53
mission description, I'm like, really? That's all? Like,
13:56
that's all you're gonna give me? Like, I really want the breakdown of
13:58
what's going on here
13:59
the right decision. Yeah, going from step to step, where
14:02
like step three tells you, well, this and this happened now.
14:04
Step four tells you an updated version. I agree
14:06
with that. But that's a lot of quality of life stuff that
14:08
I find issue with when it comes to Bethesda jank.
14:11
I think Paris is right in terms of this being probably
14:13
the least
14:14
buggy Bethesda game. It's still quite buggy.
14:17
And also, I think more so, it's just janky, right?
14:19
There are moments where I think Roger might have caught
14:21
this in the when we recorded our first hour of
14:23
gameplay where I turn around and my gun
14:26
is just like,
14:26
inside of a door, just jiggling around
14:29
and doing all this stuff. There was a time where
14:32
I walked out of a structure.
14:34
I walk outside and they see a ship and
14:36
like some of these ships are on loop where they'll
14:38
land on a planet and then take off. I walk outside
14:41
one of those ships, I landed and took off within the span
14:43
of like five seconds, like five times, where
14:45
like flew off, came back, flew off, came back and like was
14:48
just doing like a sped up loop for whatever reason.
14:50
And it took me out and then like an enemy I needed to fight
14:52
spawned out of nowhere. I'm like, what the fuck is going on here?
14:55
Like this game is wigging out. There
14:57
are times where my game crashed just for me
14:59
trying to travel to a specific planet. And
15:02
I tried it multiple times in the same planet.
15:04
My game would just crash. So I had to go over to Xbox and
15:06
do that on there so I could actually get that done.
15:10
More jank stuff following NPCs sucks,
15:12
right? You have like the missions where you have to like follow somebody
15:15
and they move at such an awkward speed, right? Where
15:17
it's like, it's like too
15:19
fast for walking speed, but fast enough to where
15:21
you have to like try and keep up. Yeah, you can't
15:23
run it. And so like you run two steps, stop,
15:26
you run two steps, stop to like try and keep on pace
15:28
with them. That kind of stuff are things that feel
15:30
like, make it feel like an old game, right? These
15:32
are game. These are systems mechanics,
15:34
things that had been fixed in other games
15:37
that I am surprised to not see fixed here. And then my
15:39
last thing here is lackluster content where,
15:42
you know, like I mentioned, there are
15:44
shining moments in this game. There are missions that I'm going
15:46
to remember for. Oh man. Yeah,
15:48
but that's it. Did their thing here, right? Both moments in the
15:50
main mission, but then also moments in side
15:53
missions where, yeah, Paris is saying join
15:55
the Crimson fleet, do this thing and like some
15:57
of those missions are really
15:59
same time, there is so much side
16:02
content that feels so
16:03
spread thin. Like it feels spread
16:06
throughout a universe where I, one of
16:08
the things that I really wanted to do was join a corporation,
16:10
a mega corporation in neon. And
16:12
I was walking, it was my first time getting to
16:14
neon. I was walking the streets and I passed by a sign
16:17
that's like,
16:18
you know, apply today to work at mega corporation.
16:20
And I'm like, Oh, that sounds really cool. And so I did it.
16:22
And then I go in for a job interview and it was like really
16:25
cool at first. And I was like, dude, this is really awesome. I do the
16:27
job interview. I get the role and I start, I
16:29
start doing missions that are just me working
16:31
for basically the Amazon of this universe. This is so
16:34
funny. And I start, I start
16:36
doing like, literally everything I'm saying is accurate.
16:39
It's really cool when you start it. Got walked in
16:41
the door. Uh, blessing you're off lunch in 20
16:43
minutes. All right. No, the first thing I have, I
16:45
walk in and the guy's like, Oh, are you here for the interview?
16:47
And I'm like, yeah, yeah, yeah.
16:48
And he was like, cool. Yeah. Good luck. You know, I'll be here
16:50
on your way out. I'm like, all right, cool. I'll
16:54
see you man. Now did you take, did you ask
16:56
him to escort you to the office? No, because he gives
16:58
a ridiculous instruction. So he's like,
17:00
I can take it. You're like, yeah, take me. I'm not going to be able to run.
17:02
He gave me the excuse. I take it left here. Take her. I go up to see
17:04
this and I was like, no, I'll find it. And I got lost.
17:08
And then I had to go back and back. Can you tell me where it's at again? But
17:12
then once I started going down that mission chain,
17:14
the writing for the missions just felt so
17:17
bland and uninteresting and felt
17:20
very basic of, Hey, I needed you to go here
17:22
and, um,
17:24
to steal this thing and I go and I do it. And
17:26
I'm like, wait, really? Is that all what these missions
17:28
are? Is that back to back to back? And I'm like,
17:30
really? Like this writing doesn't feel like
17:32
peak Bethesda writing. It feels like they are filling
17:35
in the world with content as opposed to like having
17:37
worthwhile content. But then I get to another mission. I'm like, Oh
17:40
no, this is really good. You're like, goddamn. Yeah, this,
17:42
yeah. So I think there's an uneven
17:44
split there in terms of the missions that feel
17:46
so basic and so nothing, but then other parts
17:49
where it's like, okay, y'all are doing the
17:51
damn thing here. Um, but
17:53
with that, there is a string of main quests
17:55
where.
17:56
It is very copy and paste and like these
17:58
were back to back to back to back.
17:59
of the same kind of main quests, where the
18:02
best analogy you can probably give would be Assassin's
18:04
Creed Towers of, hey, yeah, just go and
18:06
do this thing, and then you come back and you do it again. And
18:08
they're a type of main quest that you have to do.
18:11
I was very shocked when I did them, and they were all
18:13
just straight up the same thing. And
18:15
that being part of the main quest was super disappointing
18:18
to me, because that is main content,
18:20
right? And I would have expected way more out of
18:22
that. But yeah, there's way more
18:25
I can get into. I don't wanna burn it all here, but
18:27
for me, I am a strong three out of five. There
18:29
are shining moments. There are moments that really brought me
18:31
back. There was one day where I was ready to come in
18:33
here and be like, this is a two out of five. But
18:36
there are really good moments in this game that brought me
18:38
back. And I think there is that fact of, if
18:40
you love Bethesda games, if you're somebody who loves
18:43
Fallout, if you love Skyrim, there's a lot that you
18:45
can get out of Starfield. For me,
18:47
Starfield is just not one of the best RPGs of the year.
18:50
Greg Miller. Well, in Paris, we got something to
18:52
say. Yeah, I don't wanna take too much time, because I do
18:54
wanna elaborate on everything that you just said.
18:57
That is my exact point, that
19:00
I see the potential of where Starfield
19:03
can go when it gets rid of some of the jank,
19:05
when it kind of fixes some of those quality
19:08
of life issues, because the number one
19:10
for me was the inventory system.
19:12
Horrible. Just flat out, it is not
19:15
good. It needs a complete overhaul.
19:17
And I think as people get their hands on it, they're gonna
19:19
see that, and they're gonna get a lot of feedback
19:21
on that. So I think some of these things,
19:23
they're gonna be able to resolve. In the short term,
19:25
some are gonna take away some of the things
19:28
that you're gonna be able to do. But I do think for
19:29
everything that you just said, as
19:32
far as what's not working with Starfield,
19:35
it's pretty spot on. So Greg, you beat it. How
19:37
many hours you put in, and where are you putting it on the kind
19:40
of funny scale? I am 40 hours plus
19:42
in, I've rolled credits. I
19:45
am
19:45
deep into New Game Plus. Again,
19:49
yeah, we don't talk about that though. And, you
19:51
know, next year, in March
19:53
1st, we're reviewing video
19:55
games professionally. And I
19:58
don't think I've ever seen a...
19:59
Better example of your mileage will
20:02
vary What
20:04
I mean by that is that
20:06
This is such an interesting game in
20:09
terms of what you put in you get out
20:11
of it and how much you're willing to Put up with everything
20:13
both blessing and Paris have said I agree
20:16
with right? It's that kind of game I see all
20:18
these things in there to
20:19
Not be around the bush. What am I giving
20:21
on the scale? I'm not prepared to review it yet.
20:24
I've rolled credits I'm deep in a new game plus and
20:27
Honestly post credits like not to you
20:29
know quote Pete Heinz from a PR stun or whatever
20:31
right like I do feel that like post
20:33
credits Changed kind of the way it framed
20:36
the entire game and so now it is like
20:38
oh man I want to keep playing this what I'm
20:40
prepared to say is that I've had a four out of five
20:42
great time with it So far I
20:44
have had five out of five moments I have had
20:46
I think the game is a three out of five when it comes to looks
20:49
I've had five out of five performances in it literally
20:51
that made me tear up like on the verge if not
20:53
fully crying I
20:54
have had two out of five performances where I'm like is
20:56
this someone who dropped coffee after coffee off at
20:59
Bethesda that they're like Get the booth and say something you know what I
21:01
mean like it is that entire thing and
21:03
get me in there You know I Anyone
21:05
thousand percent I know you're saying that I'm right there So
21:08
where that all nets out overall
21:11
I think gets into a more Spoilery
21:13
discussion. I think there's a lot to go on in
21:15
terms of it, but I think the main
21:18
Argument to be had here is what
21:21
your expectations for starfield are and
21:23
what you're willing to put up with And what I mean
21:25
from that top of that is that? Way
21:28
back in the day when we were preparing for fallout 4's
21:30
review you asked me Hey, what
21:32
would make it a disappointment? And I was like if it was just
21:34
fallout 3 but in HD It was just a modern
21:37
fallout 3 and it was a modern fallout 3
21:39
and then fall 76 is common Dada, and
21:42
I've noodle this idea for a while of Bethesda
21:44
RPGs. What you been noodling on gray
21:46
Fall at 3 We
21:48
all lost our minds for because it's an amazing game Skyrim
21:51
so many people lost their minds for because it's amazing game,
21:54
but both of those games I
21:57
feel we looked at it might have said oh well They
22:00
didn't know what quality of life was. They didn't know that
22:02
this thing would be advancement. That that I thought it was the,
22:04
what they were being held back was what gaming was
22:06
at that time.
22:07
But we've seen at bats now where I think
22:09
we have to have this conversation of like, listen,
22:12
Bethesda is great at making Bethesda games. I
22:14
will be shocked,
22:16
shocked if in a year they've changed the inventory. Cause
22:18
I think this is just how they do inventory. This
22:20
is just what it is. And it's, I think it is ridiculous
22:23
when it's come to be not even over encumbered
22:25
the way they use the cargo hold the way they
22:27
do anything else. It's chaos. It's it's
22:30
like, then you can switch ships with, we've known,
22:32
right? So like I get a better ship, but I
22:34
put all my stuff in there, but then this mission required me to use
22:36
an older ship. So I did it, which overloaded my old
22:38
cargo hold, but then I needed to put in the stuff to
22:40
repair the ship, but I couldn't put it in cause the cargo
22:42
hold was overloaded. That's not stressing, man.
22:45
I'm 35, 30 hours into the game.
22:46
And
22:48
I'm like, you know what? Jettison, jettison, jettison. And I'm
22:50
just shooting resources into space that I've never
22:52
used. Greg, I'm there's a crewmate
22:55
of mine. MIA don't know where she
22:57
is. Don't know. I hope
22:59
she's okay. Wherever she is. Lynn, you put
23:01
everything in her pocket. Just somebody I
23:03
found and recruited. Okay. And like,
23:05
I loved her being in the crew because of what she specialized
23:08
in. Don't know where she's at. I hope she's somewhere
23:10
safe. I hope she's like living in a good life right
23:12
now. Is she carrying a bunch of your stuff? No,
23:14
no, she was just on my ship and then stuff
23:16
happened.
23:16
And now I don't know where she's at now. But
23:19
can I say this? Can I say this about the inventory
23:21
system? Yeah. Because it is my number one
23:23
gripe with this game.
23:25
For a game that is, it literally
23:27
is encouraging you to go out,
23:30
discover these planets, find these
23:32
resources, get like the
23:34
creation engine, the way, the attention, the detail
23:37
that they have on these levels. It is literally
23:39
encouraging you, pick up everything that
23:41
you freaking see.
23:43
And you're constantly like, I maxed
23:45
out my weightlifting immediately. That's one of the skill
23:47
perks I'm sure we'll talk about. I immediately, it's one of the
23:49
first things I maxed out. Still wasn't good enough.
23:52
Every companion I had is a freaking mule.
23:55
Load them up. The ship loaded up.
23:57
It is still not enough.
23:59
What's really funny is that I had a
24:02
boot up fought for just as a reminder of like
24:04
alright playing starfield This is what it is I remember
24:06
loving fall for so like I booted up just to get a taste
24:08
of what it was and what I immediately Remembered
24:10
because I might I load it into diamond city
24:12
and I was like, oh wait a second And then I went
24:15
to the weapon workbench in diamond city and
24:17
that weapon workbench is where I stored
24:19
every single item Yeah, like that's
24:21
why I played that game Right, right I need I
24:23
need some place to put all this stuff that I'm not caring
24:26
and it turned out to be the weapon workbench I think they try
24:28
to solve it with the ship cargo system, but
24:29
it wasn't enough. Yeah, so simply no I
24:32
would not be surprised if you know day
24:34
whatever patch happens. Hey, we've updated the
24:36
cargo Hope you're like, I don't think it will
24:38
man. I think number pushing though I
24:40
know I think when it comes to layout and
24:43
everything else that takes a lot. Yeah Yeah, I lay out of night
24:45
But I think if I think
24:46
tune the numbers up add a couple digits to the
24:48
end of it But just to back on if yeah, so my top
24:51
level which I know is just us talking which is great Thoughts
24:54
of it, right is I what I'm struggling with right now
24:57
is I
24:57
think it's a four out of five great time for me And
25:00
again, this is gonna be a very personal game for everybody
25:02
of what you put up with and what you do, right? I
25:05
think it's a four out of five great time I
25:07
wonder if it's a three out of five game if that's
25:09
what it is And where's that shakedown and all these
25:11
different things for me? What
25:13
this game has done is something
25:15
I've wanted out of every RPG I think
25:18
we've reviewed that kind of funny where I talk
25:20
about all the time of like man This might be the
25:22
one I actually role play in but I make
25:24
a character and I go through the thing and da
25:26
da da da And it didn't happen with
25:28
cyberpunk. It didn't happen with fallout 4 You know you
25:30
heard the stories or you see me make a Taylor Swift or somebody
25:33
looks like Kevin or whatever and like it just becomes
25:35
Me effing around in the city or whatever What
25:38
star field did is I think have
25:40
a very abrupt intro me
25:42
and bless both looked at each other after day one I don't
25:44
know about this man. Right? Oh, yeah, we got suddenly
25:46
like you're thrust into this thing and you've got a ship and
25:48
the galaxy but okay Like what am I doing? Why
25:50
am I do okay, and I didn't like my character
25:52
creator I created that is
25:54
up now. I guess on the video we made I made
25:57
my tried to make myself
25:57
Didn't like I look didn't really connect
25:59
But they didn't do the thing so I'm just stealing
26:02
but then I'm trying to be good But I'm doing the thing or whatever
26:04
I think night two I finally ran into like the
26:06
plastic surgery place I was like okay remade
26:08
my character to look like Becky Lynch from wb. I'm
26:11
like alright. This is more inclined I ended
26:13
up becoming a space cop on a city
26:15
in Old West Cop was like this is alright enough
26:17
that of that
26:18
and then Through the magic
26:20
of what starfield can do
26:22
I found a I had already found this Pickpocketed
26:25
a guy got a thing in there by
26:27
oh, there's some loot over here I'm like alright, whatever and
26:30
finally it was like I'm not I'm sick of the
26:32
main quest being just go do this Just you do that I'm
26:34
gonna start doing some of my side quest stuff
26:36
pulled that one went and did it ended
26:38
it and I literally was like That
26:41
was the coolest side quest I've ever done in an RPG
26:43
and not only is that true It is
26:45
now framed who I am in this game
26:48
and what I will do going forward the one
26:50
we talked. Yes
26:51
Yeah, that gave me okay.
26:53
I am off to the racist now and then it
26:56
became okay I'm pretty sure it's probably the same person
26:58
you're talking to ran into a companion and
27:00
I'm like You're the first companion I click
27:02
with that I like that I'm doing what I want
27:04
to do in these games that isn't I'm not I was never spaced
27:06
prior It's never that bad right, but it was I would do
27:08
something and they'd be like I don't know about that and same
27:11
gets all met here. Whatever. I would be like okay cool
27:13
and then now we're together and we do a thing and
27:16
I
27:16
would have to imagine that if you
27:18
are Bethesda and you are Years
27:21
ago planning what a perfect playthrough would look
27:23
like for somebody It's what I got
27:25
where all of a sudden my character who was just
27:27
whatever a minor who had a background
27:30
in sculpting That's what I picked in my backstory, right?
27:33
Former sculptor who's now a minor like all right, whatever,
27:35
but I did this thing. I found purpose
27:37
in the world I found a character to connect with
27:40
Shit goes south this happens crazy things happen
27:43
blah blah, you know, there's there's there's
27:45
tax whatever blah blah It you know the loss
27:47
of somebody motivates me and like do the thing and then
27:49
but and then to like I'm talking about
27:51
Get to the end of the game have new game
27:53
plus as an option to be like this is
27:55
just Recontextualized everything
27:57
and going forward does all this stuff. That's where I'm
27:59
I'm mad of like, I, I,
28:02
we will sit here and get into the list of gripes
28:04
I have.
28:05
The fucking local navigation is abysmal.
28:08
It is insulting. And not to mention to
28:10
drop you into the first world of being the first
28:12
city of being New Atlantis and be like, yo,
28:15
there are three different districts. There's
28:17
the commercial one and the embassy one and they all look
28:20
exactly the fucking same. So you're
28:22
wondering like, am I, which one am I in? I'm
28:24
trying to get back to that shop and I can't do
28:26
it. Right? Like all of that is
28:28
here. All that is there. I'm not going to be with blessed on the
28:30
controller stuff. I thought controls felt great. I really
28:32
had a lot of fun playing it. I think everything
28:35
I'm saying and how I'm still in the torn up and da, da, da,
28:37
da. This will,
28:38
and this is a crazy statement. This will,
28:41
I think be the Bethesda game
28:44
RPG that I look back on most fondly
28:46
Skyrim. I enjoyed. I was never
28:48
a fantasy guy, whatever fallout three
28:50
was space guy either. I'm not exactly,
28:52
which is crazy that I like this of course, but then I'm sure a
28:54
lot of people are going to hate it because of the lack
28:56
of free space. You really feel like you have in this game
28:59
or so much of it for me was go here, do this
29:01
go like fast travel, fast travel, fast travel. I'm
29:03
not really flying. I'm not really dog fighting, but again, this
29:05
is where I'm getting into and I'm sorry to go
29:08
so long on this. Right? One of the
29:10
things you said when you were talking about was genuine and how genuine
29:12
the game is and you call it out for being an RPG. This
29:15
is a nerdy ass RPG. And
29:17
so I really feel it benefits you to what you were saying,
29:20
right? Don't do everything. Pick
29:22
something. Yes. Once I picked who I was
29:24
and what I was doing and I stuck to that, I had so much fun in it.
29:27
I never built an outpost, right? I never
29:29
ever did that. I never assigned anybody, anybody, the
29:31
fucking research stations and all that jazz.
29:33
I'm like, Oh, this is a great idea. Then you get going
29:35
and it's like, Oh, well anything past level one, you need to put
29:38
your skill points into on a different tree. I'm like,
29:40
I'm not even using that stuff. And you level up so
29:42
slowly in this play through. It's like,
29:44
what the hell? Like why? No, I'm not going
29:46
to do that, which again though, then makes me recontextualized
29:49
thing when you roll credits. So it's a whole different.
29:50
I
29:51
want to get Andy Cortez's thoughts before we get even
29:53
deeper into this, Andy, how far into the game are you
29:56
and where are you leaning currently in your play
29:58
through on the kind of funny scale?
29:59
I am around 25 hours in.
30:04
If you're wondering, man, Andy looks like he stayed up until
30:06
four in the morning playing this. I
30:08
did. That's what you
30:10
were born for though. You're like the Hulk in Endgame. Because I did.
30:13
I heard it's high, right? I
30:15
would put this. No,
30:18
Andy, back up, back up. This
30:20
is really, really tough for me.
30:23
I don't wanna put a number on it yet, Tim. Because
30:26
I got pulled away
30:28
so quickly from what
30:30
this game is in terms of story-wise. It
30:33
took a long time for me to get pulled.
30:36
It was a lot of trouble pulling me away from Ball as Gate 3. It
30:39
was tough pulling me away from Armored Core 6.
30:42
And it's gonna be really, really tough to
30:45
pull me away from Starfield. I
30:49
am just already addicted to this game.
30:52
I started off, you know,
30:55
Starfield was given to us when I was
30:57
back home in Texas. I did not get to log
30:59
on early. I did not really get to, I downloaded
31:02
it on my little laptop back home. I
31:04
was like, this is not the right time to do this. I have
31:06
a big old beefy PC at home. Let
31:08
me wait till I get back home.
31:10
So by the time I get back, I'm
31:12
already kind of hearing opinions around the office.
31:14
And I'm like, oh, this doesn't sound great. And
31:17
I don't disagree with a lot of
31:19
those opinions in terms of what the game can do quality
31:21
of life-wise. UiYs, blah, blah, blah.
31:25
I'm kind of like, man, this main story isn't
31:27
really hooking me a whole lot. And then something
31:29
happened to me. And now
31:33
I've been on a side quest chain that
31:35
has lasted, no joke, like seven
31:37
hours. And then
31:41
I got really, really into building my ship.
31:44
And now I'm building my ship and looking for crew. I'm
31:46
fucking loving this experience right now. Like
31:49
I cannot wait to get back home and
31:51
get back to it.
31:52
I am enjoying these side
31:54
quests that may or may not be super
31:57
worth it all the time because I want creds.
31:59
And I want those credits to then get
32:02
that next part for the ship that I really want.
32:04
Exactly. And then I
32:06
have crew quarters down below now that
32:08
Mike, well, God rest her soul wherever she's
32:11
at, I hope she's okay. She
32:13
went out for a pack of cigarettes. So we got a cigarette. I
32:15
hope she's fine, but like I
32:17
am just loving the loop of where I'm at right now. And
32:20
like, dude, no joke. This side quest has just totally
32:23
derailed the whole experience for me in
32:25
the best way possible. All of my missions
32:27
are still there, but
32:28
it is in the moment when this thing
32:31
happens, I'm like, oh, this is kind of neat. We'll see how
32:33
far this goes. And it hasn't ended in
32:35
like the last seven or eight hours. It is a fucking
32:38
awesome experience. And I hope people can get into
32:41
that moment. But I
32:42
think that's the whole thing is finding your moment. Oh, for
32:44
sure. You got to sure. Yeah. And I
32:47
obviously your miles. Your miles may vary
32:49
is like totally applicable because
32:52
you may not be on the same planet and run
32:54
to that same NPC or get that same side.
32:56
Mission. And I knew that was going to be a problem
32:58
with the game this large. I knew that you
33:01
were going to get really, really varied opinions. And
33:03
if you just mainline the story or like a
33:05
story was kind of decent blah blah blah and the
33:07
gameplay, you
33:08
know, whatever you are not awesome.
33:11
Totally understand all of those issues. I'm playing
33:13
on PC. I Greg,
33:17
I know, you know, we have a little thing with the PC
33:19
and the console. It's a big joke. Yeah. Like
33:22
this game is stunning on PC. I
33:25
have been taking so many just little
33:27
video captures. I don't even know what I'm using for. I probably
33:29
won't use it for anything. But there are just so many good moments
33:31
like the interior lighting and the volumetric
33:34
lighting and the volumetric fog and all
33:36
that stuff.
33:37
It is gorgeous whenever I'm in interiors
33:40
and my little homie robots
33:42
running around and like everything is looks
33:45
so incredibly good.
33:46
I'm
33:48
really impressed by the
33:50
automated
33:53
motion capture not motion capture, but the automated
33:55
sort of animations. I know that some of them
33:57
can be very, very jank, but I think when you talk
33:59
to some.
33:59
and PCs and when the lighting is
34:02
hitting them just right, I'm like, God damn, this is like
34:04
really close to cyberpunk, which I think is like
34:07
the pinnacle of the pinnacle, right?
34:09
I'm enjoying my time with it. I
34:11
think the game is gorgeous and I
34:14
am really, really digging what I'm doing
34:16
right now, which is
34:18
like, this is the game I wanted No
34:20
Man's Sky to be at launch.
34:22
I go ahead. No, no, I want you to
34:24
finish, please. Yeah, when No Man's Sky launched
34:27
and it was Minecraft
34:29
in space and you're
34:31
taking minerals and
34:33
trying to build things and maybe
34:35
not get a whole lot of customization. Obviously, No Man's
34:37
Sky has had a bajillion expansion since then,
34:39
but I'm talking about at launch.
34:41
I was hoping for an
34:43
experience like
34:45
exactly what I'm playing right now. I am
34:48
role playing this shit out of this. I am
34:50
wanting to be the Star Lord. I
34:52
am wanting to be my Han Solo. I am
34:55
the space scoundrel that is trying to do good,
34:57
but every once in a while does some shitty things if
35:00
he needs to, right? I might
35:03
absolutely just screw that lady over and
35:06
she's not going to
35:08
get the credits that she was supposed to get. And
35:10
tough shit sometimes that happens, but like it shouldn't
35:13
have, trust me, I was just a stranger who walked up. I
35:15
know. Yeah, you should have told me your life story as I walked
35:17
by you.
35:18
I'm
35:20
having an absolute blast with it. Like this
35:23
is
35:24
for me when I think about
35:25
when we talk about expectations of what
35:27
we get with the kind of final product and this
35:30
far surpasses what
35:32
my experience was with like cyberpunk when cyberpunk
35:35
arrived, right? Like I thought I was going to be having
35:38
this sort of role playing experience in cyberpunk
35:40
and with cyberpunk, I just did a lot of cool
35:42
side missions and, but I wasn't really living
35:45
in that world. Here I am like living in
35:47
this universe and I'm looking for
35:49
all of these
35:50
little home shops to find where, oh,
35:52
that's an actual outpost. Are there
35:54
going to, oh, there's a lot of NPCs there. There's a lot
35:57
of people at a bar. Let me go walk at the bar and I walk
35:59
at the bar and when you hover over, over people, it'll say citizen
36:02
or minor or whatever the hell. But
36:04
this dude says ballistics engineer
36:07
specialist. Let me go talk to that dude. I need a ballistics
36:10
dude on my ship. Like it's so
36:12
bad ass, man. I'm loving it. Loving it. So
36:14
I want to get to Paris. I want it to Greg. And then I want to open
36:16
this up a bit more as a conversation. Yeah.
36:19
But first
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38:29
It's a very open conversation because
38:31
I do want to touch on something Andy brought up
38:33
and then I also want to bring up the three moments
38:36
that I realized I love this game.
38:38
Can we jump off of anything? Yeah,
38:40
that's what I
38:42
mean. I didn't want to keep going. I knew this would be a banger
38:44
of an episode. Yeah, yeah. Because
38:46
you mentioned the NPCs and you
38:48
talked about the visuals. So I specifically
38:50
wanted to bring up, I believe it's Creation Engine 2.0
38:53
or whatever they're calling it, right?
38:55
It's funny because I think it symbolizes
38:58
this game as a whole where some of the
39:00
visuals are some of the best I think I've
39:02
ever seen from a lighting standpoint. I've
39:04
stood on certain planets and looked out at moons
39:07
and gas giants and I'm like, holy shit,
39:09
and I'm taking photo modes
39:11
and being a tourist and just the whole thing. Again,
39:13
the level of detail that you'll see with this engine
39:16
is phenomenal. But then
39:17
you'll see stuff with some of the
39:19
non... I'll call them the non-curated
39:22
NPCs, just some of the standard
39:25
random NPCs where it just
39:27
doesn't look good. It looks like it from the 360PS3. Oh
39:30
yeah, eyeballs. They're fat.
39:33
Yeah, you get that crazy eyeball look, the whole thing.
39:35
But then you get the ones that clearly
39:38
they took time within that creation,
39:40
you know, the character creation, and they look
39:43
amazing. Yeah. You know what I mean? And
39:45
those are many of the ones I'm talking about. Right, right. Looks
39:47
phenomenal. So it's just interesting the
39:49
ups and downs that you see just
39:52
with that. But I would say overall,
39:54
it's a gorgeous game, especially on PC, obviously.
39:56
But even on the Xbox Series X, looks
39:59
great. Yeah,
39:59
I want to...
39:59
I wanted to jump in with environment design specifically,
40:02
because I do think, I'll call it set
40:04
design, right? The set design of when you walk into
40:06
some of these settlements, when you walk into like a space
40:08
station and there's like people living there, and
40:11
you walk in and it feels and looks
40:13
like a lived in place. Those were the parts
40:15
of the game where I'm like, this looks incredible. Like
40:17
it brings me back to, you know, I think I said the same
40:19
thing about Cyberpunk, right? Where in terms of
40:22
the style and like how much it oozes, like
40:25
genuine, oh, we're curating a space here. We're
40:27
making this place look like, oh, what if
40:29
a group of pirates actually stayed here and lived here
40:31
and went to the bar here? And like, what does that entail in
40:33
terms of what you need in terms of, oh yeah, this
40:35
person is like,
40:36
you know, doing sales for this part of the, or this part
40:38
of the station. And like, they really do such
40:40
a good job in creating an environment. But
40:43
then yeah, in terms of the character design, that's where I kind of disagree
40:46
as far as like, I think a lot of those characters look really
40:48
ugly and it gets really awkward when you talk to them
40:50
and you're talking to them from like a bit off
40:53
center where they then have to like, Oh, this whole thing, like
40:55
where they're sitting at the bar. Oh, what
40:57
are you on? Why the fuck are you better?
40:59
I had to talk to
41:01
someone through someone else's butt. Let
41:04
some, like the candles were crazy.
41:06
I finished talking to them and then they like do this.
41:10
Yes. Why
41:12
are you walking backwards? Like, who did this?
41:15
That's why I disagree in terms of the cyberpunk
41:17
comparison and the character designs and the
41:19
animations. I think, yeah, the curated
41:23
characters, the main characters that you're meeting, if they have
41:25
that level of, okay, you look great, but I
41:27
feel like any of the side characters look really bad. Greg,
41:29
I want to jump to you real quick, like to address the Andy
41:32
statement there. Sure. Yeah, I had a bunch of things I
41:34
jotted down from Andy, right? I think one of the things, you
41:36
know, again, where I'm like,
41:38
is it a three out of five game that I'm having four out of five
41:40
fun with kind of thing or whatever? And why I think
41:42
I'm more towards a four out of five, right? Is that 40
41:44
hours in credits roll, new game
41:46
plus going, right? I also can't wait to get back
41:49
to it. You know, when we were building up to credits
41:51
last night, I was like, all right, this has been
41:53
good, but I think I'm going to roll credits and
41:55
then, yeah, I'm going to do X, Y, and Z, Andy that I have
41:57
in my box right now. Get ready for Baldur's gate on PlayStation.
41:59
et cetera, et cetera. And then once I rolled
42:02
credits, I was like, no, I'm, I need to get back and I need
42:04
to do this and I need to see this. And I think
42:06
one of the things you called out was, you know, you're making memories
42:08
here, right? You're making your own thing. That's the biggest
42:10
back to the RPG thing is as the character,
42:13
making a history there that I really am
42:16
connected with, with these characters and what I did and the choice
42:18
I made here or whatever. And blah, blah, blah. But then also
42:20
you talked about being derailed, right? And what
42:22
we all find out of the game. I saw the ballistics
42:24
dude. I hired no one for my ship, right? There
42:26
was, I let two people on my companion and then
42:29
another person that I went, I got to name names that I just liked
42:31
from earlier in the game. It was like, fine. You, you roll
42:33
with me. Cause I like you and I want to get you out of this. Not Barrett.
42:35
I hate it. Barrett. I
42:38
eventually, I did not like, but
42:43
you know, on top of like, I didn't
42:46
do this and I didn't do that. But why? Like
42:47
the lock picking
42:49
you, Mike has been asking for a new lock picking
42:51
mechanic or whatever. I have a story. I had, well,
42:53
here's mine. This is a book I have that had all my, my
42:56
notes and from Ben birth classes. And now
42:58
it's just little lock pick diagrams. Cause
43:00
I like, you want to talk about getting derailed for hours. I
43:02
would just sit there and be like, uh-huh, it's going
43:04
to be easier for me. I needed to visualize. I
43:07
couldn't keep it all in my head anymore. So I just have these
43:09
diary of a madman notes and then also my shopping
43:11
lists for ammo. And then when I was like, I'll try
43:13
making shit. And I was like, this is a good or bad thing. This
43:16
is amazing. It's a major. Cause
43:18
again, like you
43:19
don't have to do this to know, you know, like you definitely
43:21
have to do like this. But I mean, if you were like, I walk picking
43:23
on my thing, fine. Fuck off. You don't get the stuff in those rooms
43:25
and you're fine. No, but question. Did you upgrade to master?
43:28
Oh my God. Literally. I got
43:30
the, I got the fucking slide rule out. Oh,
43:33
it was insane. Yeah.
43:35
And again, that's the thing where again, I think like
43:38
on that first playthrough when I was like, God damn, I am
43:40
leveling so slowly. Cause I should point
43:42
this out too. Like the way leveling works,
43:44
you see the perks we're talking about and leveling
43:46
it up to this. Like when you go in and you
43:48
get the first thing, you know, as you do
43:51
fill in the top row of each tree, you then
43:53
put in enough that you start unlocking the ones below it
43:55
or whatever. Right? It all sounds great and easy, but
43:57
the idea, one of the parts of there is like, you know, you,
43:59
put it into health. So you're getting 10% more
44:02
off of health packs. Great. Before you can unlock
44:05
number two of that, it's like, you know, use how health pack
44:07
five times, use it 10 times a while.
44:10
That sounds easy, but then it's sometimes they are like,
44:12
yeah, use as many bullets, take this much damage, run
44:14
this much encumbered. So it actually becomes like, it's
44:16
not super quick to do it. Then also Bethesda
44:19
bugs. I had a whole bunch of stuff. Like I was
44:21
using med packs and they weren't registering there. I should
44:23
point out that after day one patch, it did seem like that
44:27
all of a sudden they started popping. I was like, okay, maybe we're back on track,
44:29
but the majority of my playthrough still was like, Oh man,
44:31
what the fuck's going on with that? So anyways, it was
44:33
the whole thing of like,
44:34
I love lock picking. I'm pouring it into
44:37
lock picking. I am doing lock picking. I am like,
44:39
even if I had, if I was like, I saw a key
44:41
on somebody's body, I wouldn't pick it up because I would go
44:44
lock pick the damn thing. So I would get credit for picking the lock
44:46
so I could get the next level of lock.
44:49
We've already brought this up in terms
44:51
of it's going to be really, really
44:53
tough to not compare it to Baldur's
44:55
Gate three, especially with
44:57
what that game has done to just show us like,
44:59
Oh my God, this is when you are max level
45:02
power. This is what an RPG looks like.
45:05
And there are certainly a
45:07
lot of disappointing situations when you're talking
45:10
with NPCs and
45:12
in
45:13
Baldur's Gate three, it feels like anything you tell
45:15
somebody the next time you talk to them,
45:17
they're going to remember the last thing you said or
45:19
how you made them feel. And that's how they're
45:22
going to kind of, they're going to react kind of realistically.
45:25
And there have been many moments here where I'll
45:28
steal something and then they get mad at me. And
45:30
then I walk up to them and then they're like, so
45:32
here's at our shop. We have, and it's like, Oh man, I
45:34
wish you, I wish you were reacting
45:37
this moment. This doesn't feel as realistic
45:39
as, as I'm wanting it to feel. Can
45:42
I jump in on that? Or go ahead. Go ahead. The
45:44
one, that's one of the things I talked about blessing on
45:46
day one or zero or everyone call where it
45:48
was like, I feel especially coming
45:50
off of Baldur's gate three, which is such an amazing RPG
45:53
jumping in here. This seems showed
45:55
so quickly where it was that, Oh man, this
45:57
still is just a Bethesda game, which again, is a great
45:59
game.
45:59
don't get me wrong, I'm not taking away from it. But it was
46:02
that like, you jump in, you know, all
46:04
right, cool. You're this person, you joined
46:06
Constellation, we explore the stars, okay, cool. I
46:08
lead it, I'm gonna come with you on your first mission. Okay, I
46:10
do that, I get that. Oh, Sarah didn't like that, Sarah
46:12
didn't like that. I go back and we
46:15
drop off the thing and we were in the main
46:17
meeting space. And she's like, all right, well,
46:20
I should say congratulations and welcome to Constellation. I'm
46:22
like, all right, cool. And then that was like
46:24
the canned thing that I talked her through and then I hit her
46:26
again and her face literally turned
46:29
in on itself, frowning
46:29
like, I can't believe what you just did.
46:32
I'm like, oh man, like this feels like Hall
46:34
of President shit where you had the program, welcome
46:36
to Constellation, everything's good. And then I was like, oh, couldn't
46:38
we have done another take of that line if you were already mad
46:41
at me? But like, that's not how this system works.
46:43
That's what a Bethesda game is. I wanna
46:45
contribute to the Baldur's Gate III comparison,
46:48
but more so in
46:49
a positive light for Starfield,
46:51
right? Because I do think that comparison
46:53
is the thing that took me out early on in the game, where in
46:55
the dialogue and talking to these characters, immediately
46:58
I kept thinking about Baldur's Gate III And
47:01
when you get into something like romance in Baldur's Gate
47:03
III, it feels so natural. It feels,
47:05
you have characters that you wanna sip for,
47:07
right? And I guess in
47:09
terms of like how much I like the characters in Baldur's Gate III,
47:12
like I look at Karloch or I look at Shadowheart
47:14
or I look at Lazo or any of those characters
47:16
and I'm like,
47:17
I can see why I'd go for you. I can see why there's
47:19
people online that are simming after, what's the
47:21
vampire dude's name? Yeah,
47:24
that dude. My guy. He will be like, my
47:26
guy, vampire guy. My guy, vampire man. I
47:28
can see why people are simping after this guy. Whereas
47:30
there is a romance aspect to Starfield
47:33
where just randomly you can flirt with
47:35
your companions. And these
47:37
characters have zero risk. Like it's that thing where I'm
47:39
like, I do. None of these characters are hot.
47:42
Like they barely look like real people. Like I don't know
47:44
how I feel about this aspect, but the
47:46
more and more
47:47
I play Starfield, the more
47:49
and more I identify the type
47:51
of RPG it wants to be versus the type of RPG that Baldur's
47:54
Gate III is. Where, you know, I think this game has opened
47:56
my eyes to like,
47:58
oh man, this is almost like more of a sim. Excuse
48:00
me RPG where you can like
48:02
do what you guys are talking about, right? I can go and I can
48:04
join the Crimson fleet and I can do this whole quest line
48:06
That's really cool and really dope
48:08
and kind of and I can make my own outpost and do
48:10
whatever the fuck I want in the way that I want.
48:13
It's not necessarily about the These
48:15
like deep story lines these intertwining
48:17
things that Santa's remember it's all about the
48:19
sandbox and that is the RPG that starfield
48:22
wants to be and that
48:24
Mike take away from if you're somebody looking for
48:26
the ballers gate 3 level of you know riding
48:28
and creation and all this stuff right that takes away from that
48:30
but I
48:31
1000% see what y'all are talking about in terms
48:33
of
48:34
Living in this world and wanting to be in this world
48:36
and how enticing this world is especially when you pick a direction
48:39
Go in it and like just get to experience it as
48:41
it is Exactly and see and that's like
48:43
what I was saying at the top and then you know I'm
48:45
saying it after you gave your impressions
48:47
as well
48:49
This isn't
48:50
the way we played this game is not the way to play
48:52
this game during during review It just simply isn't
48:54
the fact that both of you didn't want to put a
48:56
score on it
48:57
I kind of didn't want to either for
48:59
that very same fact that There's
49:01
still like I said, I'm almost 90 hours
49:03
into it and I feel like
49:05
now I really feel like I know exactly
49:08
what I want to do and what I want to focus on
49:10
in this game One other thing well, let me
49:12
jump in there cuz everybody here knows that I'm not
49:15
the replay game guy Like I just don't do
49:17
it and that's why like I'm so fascinated
49:19
to not only want to replay it again
49:22
But replay it again Yeah, and I do wonder
49:24
how many times I'm going to write play this to
49:26
see the different thing You do this different things right
49:28
and the game feels like it's rewarding me for
49:30
that and not even just with decisions But with
49:32
the way my character is, you know changing
49:34
that ever and you want to call it
49:35
But but one thing I wanted I wanted to bring up
49:38
before I forget is at the beginning
49:40
it took me
49:43
Probably about a good four hours to really
49:45
get into the game because they throw
49:47
so many There's so many different systems and things that
49:49
you need to learn and understand early on That
49:52
it wasn't that I wasn't having fun. I just almost
49:54
felt overwhelmed in a way
49:56
and then once it kind of Got
49:58
you out of that. I don't know if you want even in Carta tutorial
50:00
mode, but once you got to that early mode and
50:02
the game opens up and you kind of have the freedom
50:05
to do what you want,
50:06
that's when it really started clicking for me. And
50:08
that's when I felt like I can now play
50:11
this the way I wanna play it versus the
50:13
way the game is telling me I have to play it. Sure,
50:15
and I think that's probably one of the reasons I'm excited
50:17
to replay is the fact of like, okay, I
50:19
get it now. It's a buffet and in
50:22
my opinion for playing it, I shouldn't be tasting
50:25
everything, right? I should say that, all right, well,
50:27
this trip to the buffet is for the sushi and this trip
50:29
is for the pasta and this trip is for the, you know what I mean?
50:31
Role-play it that way.
50:33
Do you think it says something about the
50:35
game though that it felt like it took
50:37
you that long to really understand
50:39
like where to navigate yourself throughout
50:41
it, Greg, like specifically, and just like understanding
50:44
what the game is and how you wanna live in it? No,
50:46
I think that's a more and more common occurrence with video games,
50:49
right? I was, you know, when we reviewed,
50:51
this is a very different comparison, but we'll get
50:53
there in a second. Oxen Free 2,
50:55
like Oxen Free 2 was another one that
50:57
when I beat it, I
50:59
immediately was like, well, I wanna restart it, because that's how
51:01
these games go. And doing that and then having the
51:03
context of what happened and who the characters
51:05
were that seemed like when they dropped me,
51:07
dropped, when first blush dropped them
51:09
on me and I was like, who are you? And you're only here for two seconds and
51:11
I don't see you again for two hours in this game.
51:14
I don't know what the hell it was. And Oxen Free is a much shorter game.
51:16
To get there and then be like, oh, I actually liked you. I didn't
51:18
realize I didn't know I liked you. Now it means more to
51:20
re-go through that way. This one, I think it is, you
51:23
know, there's something to be said where I think
51:25
the pace at which it moves
51:27
in the front, where you literally go from I'm a dude in
51:30
a mine or a gal in a mine to suddenly like, oh,
51:32
I have a spaceship. Like that's
51:34
like a 30 minute journey of like, oh, I own a spaceship
51:36
now. Okay, cool. And now I gotta go talk to these strangers
51:39
who accept me and that's weird. But then again, as you then,
51:42
it's to get you out into the universe to get you doing
51:44
what you want. Cause they're damned if they do, damned if they don't.
51:46
If they eased you into it, so many people drop
51:49
off cause it's boring or they have the promise of space travel
51:51
or whatever. Like again, it's an ingenious
51:53
way, I think in the
51:54
full circle thing, I get back to it, I'm like, oh, okay,
51:57
you did this. And then you learned what's happening in the universe.
52:00
Um, yet another mark
52:02
down the tally yet another comparison here from ballers gate three
52:05
the Persuasion system I
52:07
think is really crappy. I was about to go into it. I
52:09
don't like it I think it's
52:12
so immediately satisfying in ballers
52:14
gate three
52:15
to roll a fake digital by digital
52:17
dice and see like Am
52:19
I gonna succeed this check or am I not it
52:22
wants me to roll a 15 or above? This is a
52:24
tough one. I have only five out of a 20
52:26
chance to do this. It's like
52:28
immediately recognizable and in
52:31
Starfield you level up
52:33
your persuasion just like you level everything up
52:35
you add a skill point, right? And then in
52:37
order to be able to add another skill point
52:40
to go to level two persuasion you have to
52:43
successfully persuade five people
52:45
in conversations and
52:46
Then you open up level two
52:49
then you can put another point there if you want to get to level three
52:51
you have to successfully and do that ten times
52:53
or whatever and and so on and so forth and
52:55
The way that these
52:58
conversations go down I think is
53:01
Super erratic and and
53:04
unnatural and if I'm talking to somebody
53:06
and trying to tell him hey You
53:08
should listen to your son He knows what he's talking
53:11
about and the person goes well,
53:13
I think you're wrong up come up all the options,
53:15
right? And there are six little
53:18
slots that I need to fill up in order
53:20
to succeed this whole persuasion I
53:22
could go for the one I have
53:24
three tries by the way Yeah You'll see the six
53:26
blank slots at the bottom the number three for tries
53:29
and then your choices that have your choices would be
53:31
Plus one which is like the easiest
53:33
one possible It's only gonna fill in one of those six slots
53:36
but you do the one and you're kind of
53:38
like almost guaranteed to nail that one and
53:40
then The if you want to go for the six
53:43
pointer and just do it in one try
53:45
that's gonna be really really rare But you
53:47
don't know percentages. You don't really know exactly what
53:49
you're working with. You just know that Oh that one's
53:51
red. So that one's
53:52
tougher and I I wish
53:55
it was it's really just as simple as putting
53:57
a percentage on it. What are the odds that I'll get this?
54:00
this red roll and just do it
54:02
in one try, right? Sometimes you go for the red, boom,
54:05
you failed it. So you have no slots filled
54:07
in, you have two more tries to do it.
54:09
You could go for that again, or you could go for the three
54:11
point answer, which might be medium difficulty,
54:14
but I still don't know what my odds are. And
54:16
then plus going through those conversations,
54:18
the person's like, well, I think you're wrong. And
54:20
then you tell them, maybe we can compromise,
54:23
and you go, huh, maybe you're all right about compromising.
54:25
I guess we could talk. And you fuck up another
54:27
skill check, and they're like, well, turns
54:30
out you were wrong, because it just feels
54:32
really back and forth, and it ebbs and flows
54:34
in a very unnatural way. I wish it flowed as well as you're
54:36
talking about, because for me, like it is
54:38
legitimately a random of,
54:40
you want to do this thing, right? Oh yeah, I never
54:42
thought about it that way. Yeah, you
54:44
do want to do this thing. Yeah, I do. I
54:47
guess we'll do this. And it's like, it feels so
54:49
unnatural to the point of taking me way out the game. Fuck off,
54:51
get out of my house. There was one
54:53
mission where like, I am trying to convince
54:56
this lady who, this
54:59
lady's whole job is to
55:01
protect this thing. Like she's protecting,
55:03
it's a trophy. She's protecting this trophy. It's a very
55:06
viable trophy. Her whole thing is she
55:08
put this thing in lockups so that nobody else can
55:10
get it. And I'm there to steal the trophy. And
55:12
so I get there and it's like, I try
55:14
to do it, I try to get in there, I
55:16
couldn't do it, and I come back and I talk to her, and then things that's
55:18
persuade. And so I go into the persuasion check, and
55:20
I'm like, hey, I need the key
55:22
for the trophy. And then it starts, right?
55:25
And she's like, well, why would I give you the key for the trophy? And
55:28
it's like, an option is like,
55:29
oh, you really want to give me the key? And she's like,
55:32
I guess, yeah, keep talking, keep talking.
55:34
It's so stupid. It's so- It's heart destroyed,
55:37
you're looking for. No, that's 1000% what
55:39
it feels like. It feels like Jedi mind tricks. And for
55:42
me, it took me out of even the ending of the game. Cause my
55:44
game ended on maybe the worst persuasion
55:46
check I've ever experienced in my life where like- Did
55:49
you succeed? I succeeded it. Yeah,
55:51
me too. And it's like, really? Like that's what
55:53
we're ending this game on. And I've never
55:55
had a game ending take me out so bad from
55:57
a persuasion check like that before.
55:59
to pay a compliment to the game, because I
56:01
feel like I'm being negative. I do love the shooting.
56:03
I know this is something that's probably gonna be case by case.
56:06
What? What did you mean? What was your
56:08
weapon of choice? Just class, I mean. Well,
56:11
I did like a lot of pistols. Yeah, me too. Pistols
56:13
feel so fucking good. Pop, pop, pop, pop. Pistols
56:15
feel fantastic. I'm a space scoundrel, and so that's kind
56:17
of what my character is. There's an exotic
56:19
pistol. I won't say the name, because it's tied
56:22
to a game spoiler,
56:23
but I
56:24
think fricking Rex. Yeah. Like
56:26
I was just, by the end game, I'm just one shooting.
56:29
There was like this laser shotgun thing
56:31
that I got. That's fucking fire that
56:33
I love using. I think it's the best shooting at a Bethesda
56:35
game, and that's not a high
56:38
bar to get, but I do think it feels
56:40
really good. I enjoyed every
56:42
combat encounter in terms of shooting. Like I was
56:44
like, yes, let's go. And when they would add more people in there,
56:46
I would be like, all right, yes. I'm excited to run,
56:48
shoot and kill. Would love to look at those guns and
56:50
learn how to modify them.
56:52
Don't fucking know how to do that. I don't know.
56:54
Like every time I go to the little gun modification
56:57
thing, there's just a lot of shit
56:59
that it shows me. I'm just like, oh,
57:03
I guess I have everything I need for that. Why can't I? Oh,
57:06
you have it, but you haven't gotten the skill out of skill tree to do the
57:08
thing to have the fun. I think tutorializing is
57:10
like a big issue in this game as well. Like
57:12
I wish
57:14
the, I'm so happy that I
57:16
wanted to look into the ship modification on my own
57:18
because I think- I took one look and I was like, fuck
57:20
no. I will take them, what
57:22
do they call them? Like a PC off the rack. I'm like, I'm fine.
57:25
I will say the ship modification, super
57:28
satisfying, very, very cool. And that
57:30
levels up as well. There are parts you can't always get
57:32
from and different vendors have different
57:35
ship parts, but I will say keyboard and mouse
57:37
has definitely made that experience a lot
57:39
easier. You're talking about specifically going in and
57:41
moving in as a ship, like a model. Yeah, picking
57:43
that- You can upgrade weapons, which I found easy enough. And
57:45
I know, sorry. Picking that engine, hitting duplicate,
57:48
hit the Z button and it flips it horizontally.
57:50
Put it on the other side. Like I felt like I was
57:52
working in 3DS Max or Photoshop, like very,
57:54
very cool.
57:55
Well, that's why they call that an- that's considered
57:58
an in-game activity.
57:59
It goes again to the point there are people
58:02
that are literally going to spend hundreds of hours
58:04
just building ships Yeah, that's all they're gonna and that's
58:06
kind of where I'm at right now It's like wanting to do missions
58:08
to keep on doing the shield but it's good building but yeah
58:11
shooting I think this game is
58:13
like so much fun to play on on
58:15
keyboard mouse like the shooting feels
58:17
great the Jetpack
58:19
boosting I have this really
58:21
cool Magnum that just like it's
58:24
almost like Cassidy and overwatch Like his his
58:26
big Magnum shot. It's really really dope
58:30
There are a lot of neat little additions
58:32
to all these weapons to make them acidic
58:35
or to make them Fire or
58:37
whatever that like all of there's a lot of cool
58:39
modifications there and a lot of different weapons and
58:41
I think it's super realistic and
58:44
It makes sense
58:46
for there to be a bajillion weapons and
58:49
a bajillion types of ammo
58:51
I just hate that there is ability bajillion types
58:53
of ammo because you got a writing I see write it down there are Right
58:55
down what you're looking for every time you show that I'm looking for 27 cap
58:57
point 27 It makes sense
59:00
to me right this universe is big. There's a lot of
59:02
different planets There's a lot of different gun manufacturers
59:04
on each of these planets It wouldn't make sense
59:07
to find that random gun in this other
59:09
planet like it I get where they're
59:12
going they're coming from it from a logic standpoint There's
59:14
a lot of shit that doesn't make sense in this game logic wise I don't
59:16
know why they're so true to their word
59:18
here But like I it like I
59:20
feel like I'm constantly
59:21
out of ammo I it's really tough
59:23
for me to like go find the ammo and find somebody
59:25
that sells the ammo that I want It's a
59:27
pain thousands thousands of bullets. I
59:29
was so happy and I know a guy
59:32
This
59:37
actually just brings up the whole point
59:39
here again just talking about the combat real quick
59:41
I thought the gunplay felt good. Mm-hmm,
59:44
but
59:45
The enemy AI and I played on normal by the way,
59:48
and I didn't I didn't mess with the harder difficulties I just
59:50
stayed on normal. I'm gonna
59:52
scale it up now, but I felt The
59:54
enemy I've never you
59:56
never asks us right? No, I never asked. Okay,
59:59
which is gonna bring
59:59
to another point, but
1:00:01
I felt the enemy AI was kind of all
1:00:04
over the place. Sometimes I felt it was really good
1:00:06
and sometimes I felt you're just standing there waiting for me to
1:00:08
shoot you kind of kind of thing. So again,
1:00:10
these are things that I feel that the
1:00:12
overall theme of what we've been talking about
1:00:14
when we talk,
1:00:16
you know, the negative things
1:00:18
where they can improve because
1:00:20
part of the big problem that I have with
1:00:22
the game in that sense is
1:00:25
like I think the output, the outpost is actually a great
1:00:27
example of what I want to talk about. So the very first
1:00:29
outpost I built,
1:00:31
I built it on in an extreme environment,
1:00:34
extreme conditions.
1:00:35
And I go, what the fuck? And like, everybody took
1:00:38
my time and I'm like, man, this outpost
1:00:40
is dope. I did all this great stuff.
1:00:42
Why is no one coming to my
1:00:45
outpost? Why can't I get this going? What is going
1:00:47
on?
1:00:47
Turns out you
1:00:50
needed to unlock that outpost skill
1:00:53
and then you can put outposts in extreme conditions.
1:00:56
I was never told this. Actually we were told
1:00:58
this in review. God, I never read it, but I don't like
1:01:00
review guides for that. A player picks
1:01:02
up the game. They don't know that's watching this or listening
1:01:04
to this does not have a review guide. They're just going to go
1:01:06
play the game. The game does not do a
1:01:08
good enough job explaining basic
1:01:10
systems to you and how they work research,
1:01:14
crafting, things like that. I figured
1:01:16
it out, but there's nothing
1:01:18
telling me how to do it. There wasn't a mission
1:01:20
specific, like there's an activity telling you to do it,
1:01:23
but it doesn't tell you how to do it. And
1:01:25
sorry, my question about that, right? Cause I want to stay in
1:01:27
this is this is again where I struggle with,
1:01:30
they have a vision for this game clearly, right?
1:01:33
And it's not like, Oh, maybe, or, you know, we
1:01:35
should have make you, we should, we have a map off.
1:01:37
Fuck. Why don't we think of that? Or why don't we have a local map? Right? Like
1:01:39
they want it to be that, you know, a guy, or did you
1:01:41
go to this corner and do this and they want thing to be. So
1:01:44
for me, loving lock picks, right? For me,
1:01:47
having an ammo guy and having doing and building
1:01:49
and playing a very specific way. I wonder
1:01:51
so much about the way Andy's
1:01:54
all in on building and modding the ship, right?
1:01:56
If the people who are going to be like, I
1:01:58
looked in and I was like, Oh man,
1:01:59
Like I had this great suit of armor or
1:02:02
space suit I guess and I was like, oh
1:02:03
I wouldn't look them Like oh, yeah, this could give
1:02:05
me a you know, what more ballistics or you know block
1:02:07
this Yeah, and I went click. I'm like why not? I'm like, oh,
1:02:10
I'm sure one thing I went
1:02:12
off and found that thing and I came back hours later. Yeah,
1:02:14
let's do it It's like why not? Oh, I need to
1:02:16
level up. Ah, fuck it You know what I mean? But I feel
1:02:18
like there's people are gonna see that and that will be their
1:02:20
lockpicking of like Oh
1:02:22
the game stops right now until I
1:02:24
get this leveled up and I get that thing and it's
1:02:26
like that definitely isn't my cup It's a fantasy. It definitely
1:02:29
isn't what I wish they were doing but I also
1:02:31
don't feel I
1:02:32
Never felt in this game and again
1:02:35
the cards mileage will vary
1:02:37
all this stuff. He is a random deck deal
1:02:39
Playing on normal like I thought I've
1:02:41
it very much felt like a story game because it was I
1:02:43
wasn't being challenged I was at
1:02:45
times level 13 and I would run into level 34 dudes
1:02:49
and I'd kill him No problem. I was like I don't get where
1:02:51
the leveling is happening. Yeah, so like
1:02:53
it was this thing of I
1:02:55
Don't I didn't feel the need to go and have the best
1:02:57
suit of armor or whatever I also found a bunch of cool
1:02:59
armors and whatever just wanted to look cool Yeah, exactly
1:03:02
So it was like I don't there's I think there's gonna be a gamer
1:03:04
that wants that who wants to have the best thing and have All
1:03:06
the perks and all the thing and that's that's what we'll do and that'll be their
1:03:08
thing But they won't outpost maybe or maybe they will or what?
1:03:10
I don't there's so much going on here to
1:03:12
choose your own adventure again the buffet analogy that
1:03:14
it's like
1:03:16
So many choices. I'm like, is
1:03:18
it
1:03:18
is it bad or is it specific? It's not
1:03:20
what I would have done It's a tough thing where I've
1:03:23
had I've had the same experiences of wanting
1:03:25
to try an outpost or wanting to look into the workbenches
1:03:28
And not having the resources available
1:03:30
and I like immediately turn off It's
1:03:33
an immediate turn off in the thing I think about directly
1:03:35
and I like again I don't know if this is a take
1:03:37
away from star fuel or this is more so this
1:03:39
is what star fuel wants to be is I think
1:03:41
about Zelda tears the kingdom and I I
1:03:43
think it might have been Imran or somebody who's tweeting about How
1:03:46
good the harmony is in the game between you? Exploring
1:03:49
caves on the surface and finding bright bloom
1:03:51
seeds that are gonna help you in the underground And
1:03:53
when you're exploring the underground you might find some
1:03:56
zone night That's gonna help you level up your battery and
1:03:58
like when you're flying in the air to help you
1:04:00
on your ground. Like whenever you're doing one thing, you're
1:04:02
helping out another system in the game. And
1:04:05
as I'm playing Starfield, Starfield doesn't really
1:04:07
have that between its disparate systems. And so systems
1:04:10
feel so disparate. And I think
1:04:12
they kind of want it to be so that people can really pick
1:04:14
a lane. But if you're somebody who's coming in, you're
1:04:16
like, I just want to play Starfield for the story and just experience
1:04:19
the game the same way I experienced Skyrim or Fallout.
1:04:21
I think you're not gonna have as great of a time because
1:04:24
you're not, I'm like, you look at one thing and you're like, well,
1:04:26
I don't have any of this shit to help out building
1:04:28
a base or doing this or doing this.
1:04:29
Because I wasn't playing No Man's Sky. Like
1:04:32
I wasn't going to random planets
1:04:34
and, oh, this planet has beryllium.
1:04:36
Let me go find it. Like that's
1:04:38
a completely different place. When I tried to cook and
1:04:40
it said, do you have any calcium? Like why the fuck
1:04:42
would I have calcium? I'm a space pirate.
1:04:45
So I want to jump in on that. You
1:04:47
bring it up to the kingdom. The conversation you all
1:04:49
are having about the lack of tutorialization
1:04:52
in this game, the amount of things you can do
1:04:54
that seems to need a lot of different resources and all of this.
1:04:57
All of you have played this game in a reviewer
1:04:59
sense, like
1:04:59
back to back just hours, binging,
1:05:02
all that stuff. Do you think that by
1:05:04
design, this has been kind of made to
1:05:06
be a tears the kingdom as community
1:05:08
experience of people being like, how
1:05:11
do you lockpick? Oh,
1:05:12
I know a guy in real life. You know what I mean? Like
1:05:15
that type of thing. And like if so, or if not,
1:05:17
like is that the right decision for this game? But see what you bring
1:05:19
up is actually a great point that I did not think
1:05:21
of until you just said it. Maybe, maybe
1:05:24
so. Maybe that is the point. Maybe
1:05:26
it is to get us to kind of collaborate together,
1:05:28
but not everyone's going to do that.
1:05:30
And it's like an Elden
1:05:32
Ring like message system because it
1:05:34
kind of does the same thing, right? Where it's like,
1:05:37
these games kind of expect you to talk to other people and
1:05:39
have that social experience. But because of that, they
1:05:41
have systems built in that help you
1:05:43
talk to people. And so here's, I
1:05:45
agree with everything. This is such a fascinating take.
1:05:48
I would say again, and this will
1:05:50
sound preposterous, as this
1:05:52
is an Xbox published game.
1:05:54
I would say this is a game by
1:05:56
Bethesda for Bethesda fans. And
1:05:59
I do. I do think Bethesda fans are
1:06:01
the type to go on the message board do the thing do
1:06:03
you know I mean like when they put out that Direct and
1:06:05
all the devs were up there just talking about the nerdiest
1:06:08
shit possible that they were all excited for We all
1:06:10
got excited about different things there, and I
1:06:12
do think that again like Fallout
1:06:14
and Skyrim have found such
1:06:17
enormous success that You
1:06:20
do forget that they are clunky nerdy
1:06:22
ass RPGs And this is a clunky nerdy
1:06:24
ass RPG that I can't wait to get back
1:06:27
to even in Learn I I
1:06:29
know I am eventually going to build an outpost in the playthrough
1:06:32
I can already picture here the five best
1:06:34
places to find calcium on yeah
1:06:44
But here's the problem about what Greg just said I don't
1:06:46
disagree The heart the most hardcore
1:06:49
Bethesda fans
1:06:50
are going to
1:06:52
just devour this they're going to love it
1:06:55
Let's just talk in the real world here. This
1:06:57
has been marketed and pitched as Basically
1:07:01
the big game for Xbox. This is the
1:07:03
generational game for Xbox that we're
1:07:05
getting right now, right? This is
1:07:07
going to sit alongside Halo
1:07:09
and gears as examples, right?
1:07:12
But what you just described is not
1:07:15
going to be for the general audience And I'm not saying
1:07:17
that Bethesda needed to dumb down the
1:07:19
game and simplify it. I love
1:07:21
this I
1:07:22
just think there needs to be
1:07:24
more early on Explanations of how
1:07:26
certain things work to get more people
1:07:28
willing to try it examples of that at Andy's
1:07:32
talked about and that blessings talked about there
1:07:34
are things there that
1:07:36
if it doesn't seem
1:07:38
Easy enough to get started on I'm just
1:07:40
gonna give up and not do it
1:07:41
I think that could be the experience on certain
1:07:43
things for a lot of people. I think the stuff with the shipbuilding
1:07:46
again It's considered an in-game activity,
1:07:48
but people are gonna try it early on. Oh, this seems
1:07:51
too intimidating I'm not doing that shit. Well,
1:07:53
I'm not building any ships. I'm not doing the outpost
1:07:55
What
1:07:55
do you mean? I got to collect all these resources like that?
1:07:58
Like there's a mission just in it's not a
1:07:59
There's a mission
1:08:02
that is basically the plot of Wally. Wow.
1:08:05
And
1:08:06
you got to get a lot of resources to
1:08:09
be able to complete this. I ain't gonna
1:08:10
lie. The first time I saw it, I was like, man, F this.
1:08:13
I don't want to do that. Peace out, Wally. But
1:08:16
I came back to it and did it, but there's going to be some people. Wally
1:08:18
holding out there in space on my crewmate. Stick with
1:08:20
me on this, right? Stick with me on this. Is
1:08:22
that, you know, you said, I'm not saying they need to dumb down and simplify this.
1:08:25
Yeah. My argument would
1:08:27
be that they did, and this is it.
1:08:28
And what I mean is that I think this
1:08:31
is a mass market appeal
1:08:33
Bethesda RPG that you could drop
1:08:35
in and you could just chase the main mission. And
1:08:37
you would be, I think
1:08:39
you would be disappointed. But here's my point.
1:08:42
Here's my point is that I honestly feel like it's kind
1:08:44
of the frog in the water on
1:08:46
the stove, where I think as you were doing
1:08:48
that, you would inevitably like, well, what's that? Wait a second. You'd
1:08:51
get pulled into some kind of nerdier
1:08:53
system that would then make you go. Okay.
1:08:56
So like when I jumped in with my first ship and went into ship
1:08:59
building, moving stuff around, I was like, no, I'm never going to do this. And
1:09:01
I left. But later on, it was when I was like,
1:09:03
man, I am not killing things fast
1:09:05
enough when I need to went back and like, oh, well,
1:09:08
here's where I can just upgrade. This
1:09:09
is simple, right? Like, okay. The research,
1:09:11
the first time I jumped in and it's just UI
1:09:13
everywhere and like there's levels and shit. I'm like,
1:09:15
I'm good. But then I eventually came back and
1:09:17
did the one thing I want. Like there's
1:09:19
those things that are breadcrumbs. I think that'll get
1:09:21
people off that mean trail to get in there and do it. Now,
1:09:24
will they become Bethesda? Fans will
1:09:26
they be, you know, oh my God, this is the best RPG ever
1:09:28
played kind of thing.
1:09:29
My language will vary. But I
1:09:31
think this is the I think this is the if this
1:09:34
is their best chance to have a Bethesda
1:09:36
thing be, you know, this is a mainstream as welcoming as we
1:09:38
can be. We get you in the fucking
1:09:41
ship as fast as possible. Go into space. But
1:09:44
this is where also will say where you didn't
1:09:46
think they would do something with the inventory system
1:09:48
as an example. And bless saying
1:09:51
this is a three out of five after basically a 30 plus
1:09:53
hour experience basically mainlining the
1:09:55
game.
1:09:56
I think for people that just go in, I'm just going
1:09:58
to mainline the story.
1:09:59
You know 25 30 hours. I'm done. Yeah,
1:10:02
this is a three out of five game. Sure. I did
1:10:04
play 40 hours I know I agree, but it just
1:10:06
as an example.
1:10:07
I think to truly bless like I
1:10:10
don't need all the Xbox fans But
1:10:18
but my point on that is
1:10:19
if you're not willing to invest the time
1:10:22
into a lot of the other Activities outside
1:10:24
of the main story. It's not I don't think
1:10:26
this game feels satisfying to you. I don't I
1:10:29
think
1:10:30
like I said when I'm getting into our 40 hour 50 and
1:10:32
I'm
1:10:34
Doing like the Crimson Fleet stuff and
1:10:36
all that. I'm like,
1:10:37
you know, holy. Yeah, I love
1:10:39
this. I love what I'm doing. I
1:10:42
Every time I would go to a planet and and actually
1:10:44
let me just bring this up because I did want to talk about At
1:10:46
least one point of what really made me fall in love with
1:10:49
the game.
1:10:49
I just went to a random plant random plant See
1:10:52
a ship off in the distance. Okay,
1:10:55
I'm gonna go over to this ship.
1:10:57
I go there There's a few other astronauts
1:11:00
going around. They're not enemies. So they're just NPCs
1:11:02
doing their thing. I go up to their ship and
1:11:04
The doors locked expert
1:11:07
lock. I Got the perk
1:11:10
I'm gonna unlock this thing. Yeah, you know pull out my slide
1:11:12
rule figured it out got in I got
1:11:15
to the cockpit. Holy shit. I could sit
1:11:17
down in the cockpit and take it Took
1:11:19
their ship stranded them on that freaking
1:11:21
planet and dip. I go I freaking
1:11:23
love this. I love that. I could do that I
1:11:25
love that I invested the time and the lock
1:11:28
picking to be able to have the experience where I
1:11:30
just stole this ship from these Guys for like no reason.
1:11:32
I'm just being an a-hole the amount of turrets
1:11:35
and robots. I've turned on their owners Yeah,
1:11:37
I mean you you get around you get this thing
1:11:39
you hack the system boom. Yeah Yeah I
1:11:42
Coming into this from what you're talking about parents and what Greg's
1:11:44
talking about I kind of viewed it as the opposite of what you're
1:11:46
talking about Greg where I think this might be the nerdiest
1:11:49
Bethesda game I think when you're talking
1:11:51
about mass appeal and you're talking about something that's made for
1:11:53
a wide audience to get into I Look at something
1:11:55
like Skyrim and Elder Scrolls, you know, and Skyrim. I mean,
1:11:57
we know how much Skyrim sold right? That's also a more
1:12:00
traditional open world RPG where you
1:12:02
look at a direction and you see a mountain and you go, can
1:12:04
I go there? And then you go to that mountain. Right. That's very literally
1:12:06
what Skyrim is. Less about sandbox
1:12:09
as well. Yeah, it's less about sandbox. Where Starfield,
1:12:11
I think one of the reasons why I'm turned
1:12:13
off from it. Right. It's like not the main reason. I think there's a lot of I
1:12:16
think there's a lot of other stuff, too. But like, yeah,
1:12:18
it is a
1:12:19
Bethesda game that
1:12:21
is probably the dream. But that's the game, right? It's probably the dream.
1:12:23
Todd Howard game. Let's make a game that lets
1:12:25
you define your own adventure. And we've seen so many different
1:12:27
takes on that. But this is what this is.
1:12:30
And I think that is going to make people choose
1:12:32
how they want to play this game. And that's the thing that's not
1:12:35
as mainstream of a choice. That's the thing
1:12:37
that's not as natural of a choice for people playing
1:12:39
games. I think once we get into
1:12:41
the next and for Starfield,
1:12:43
I think that's going to make the reception very interesting
1:12:45
in terms of the amount of people that pick it up, fall in love with it. And then
1:12:48
the opposite amount of people that pick it up and fucking hate it.
1:12:50
Once we get to the next Elder Scrolls, I think we're back to business
1:12:53
in terms of. All right. Here's your mass market.
1:12:55
Easy for anybody to get into game. I
1:12:57
think this is this is nerdy, but that's as I look
1:12:59
at it. I mean, let me tell you the most nerdy, nerdiest
1:13:02
I felt in a while. Right. And that's saying
1:13:04
something that is saying something. You've seen his
1:13:07
anime pop collection. Last
1:13:10
night, I'm
1:13:12
in my ship and I'm kind of getting, you know,
1:13:14
again, I just finished customizing. I'm like super
1:13:16
stoked with how this shit looks. And I'm playing
1:13:18
on keyboard mouse. And the
1:13:21
way flying in this game works, it's not
1:13:23
just
1:13:24
Rogue Squadron or Star Fox.
1:13:26
It is
1:13:27
more akin to the way
1:13:29
Star Trek, the Starfleet
1:13:32
Command, the VR game that we played or a
1:13:34
lot of other Star Trek games in the past where
1:13:37
you have a certain amount of cells of power
1:13:39
and you have to divert them to missiles, the
1:13:41
ballistics, to shields, to engine.
1:13:44
And you're constantly switching back and forth in
1:13:46
this battle. Oh, maybe my shields
1:13:48
are down. I need to pull some away from.
1:13:51
And the
1:13:52
way to do it, right? We're using the Wazdas,
1:13:54
right? The Wazdi or the Aswad,
1:13:57
what Kevin Koala calls it. And I could
1:13:59
hold.
1:13:59
If I wanted to switch
1:14:02
between my missiles
1:14:04
and go to my ballistics
1:14:06
or go to my lasers, I could hold the alt
1:14:08
button and you left and right, but
1:14:12
I could use my right hand to hit the arrow keys. And
1:14:15
I feel like a fucking starch. I feel
1:14:17
like Spike Spiegel. I feel like Malcolm Reynolds
1:14:19
from Firefly because I'm in there and I'm like keyboard
1:14:21
mouse taking out these dudes, taking out their shields. And I'm
1:14:23
like, oh, my missiles are down. I know. I
1:14:26
feel that though. I have exactly experience. Cool,
1:14:28
dude. Very cool, even on controller. Space fights
1:14:31
are the only times I press this button. On
1:14:33
my mouse. I didn't know this button
1:14:35
existed. Dude, I'm telling you, it's like, I'm
1:14:39
sure a lot of people in the comments will be like, oh, Andy, you gotta play
1:14:42
Steel Battalion. I'm
1:14:44
thinking of all these
1:14:44
other. Armored Corps. Star
1:14:47
Citizen or the other sort of space flight
1:14:49
simulators. Star Wars squadrons. This
1:14:51
one for me is like
1:14:53
the one that has nailed it for
1:14:55
me. The one that has nailed space flight
1:14:57
and the
1:14:58
one that I
1:14:59
am not dreading space flight. Like I'll
1:15:01
never forget when
1:15:03
we first thought we were gonna be able
1:15:05
to fly ships in Destiny, like way back
1:15:07
in the day.
1:15:08
I remember. And how much I was looking forward
1:15:10
to that. And then it came out and it didn't happen.
1:15:12
I was like, ah, dang it. And then I ended up playing some space
1:15:15
flight game later. I was like, I don't think I like
1:15:17
space flying. Like in Rogue Squadron,
1:15:19
it was cool shit because I was a kid and I didn't, you know, that's
1:15:21
all we had, right? But
1:15:23
I eventually lost my love
1:15:25
for wanting that as a genre. And
1:15:27
this is like just brought back all
1:15:30
those feelings and like, and again, I
1:15:32
need somebody to control my lasers
1:15:35
and I go find some dude in a bar who is
1:15:37
a laser specialist. And he's just this dude
1:15:39
who looks like he's been divorced four
1:15:41
times. And it's like, get on my ship, bro. Let's fucking
1:15:43
fly. And they're like, it is so cool, dude.
1:15:46
It is like that role play that I've been looking for. So
1:15:48
I know this is the review of Starfield.
1:15:50
Obviously we're gonna be talking about this game a lot in the coming
1:15:53
months. There's gonna be many discussions that
1:15:55
need to be had that we've started already about
1:15:57
a year ago. Speaking of, don't forget the X cast.
1:15:59
FAQ that they're doing you're watching right now.
1:16:02
Hopefully I won this posted on Thursday.
1:16:04
We're recording that this afternoon So as you read reviews
1:16:06
as you watch this review as you have questions write them
1:16:08
into kind of funny comm slash x cast So
1:16:11
they can answer and in addition to this
1:16:13
review on games cast the x cast
1:16:15
your questions answered We're also starting snow
1:16:17
bike Mike's first ever playthrough of
1:16:20
starfield on twitch.tv slash kind
1:16:22
of funny games Thursday August
1:16:25
31st September 1st how many days 31st?
1:16:27
31st 9 a.m So
1:16:30
then when this review went up if you're watching on
1:16:32
Thursday right now on twitch.tv slash kind of funny
1:16:34
games Mike should be streaming and he's
1:16:36
streaming as long as you want it and what's really
1:16:39
special about this is you know Mike is our
1:16:41
Xbox guy host of x cast. He is
1:16:43
a big Bethesda guy He's a big streamer Combining
1:16:46
all those things into his very very very first
1:16:48
experience the reason he wasn't on this review even hosting
1:16:51
It's he didn't want to be biased at all from all of it So he
1:16:53
just wants to go last experience with you the
1:16:55
chat So I think it's gonna be
1:16:56
really fun But we're gonna have conversations
1:16:58
about is this what it needed to be for Xbox
1:17:01
like blah blah blah all of that stuff What another
1:17:03
conversation we're gonna have is game of the year and
1:17:06
is this
1:17:07
Andy a contender Will
1:17:10
this be on your top ten at
1:17:12
the end of the year? I want to go around but I want to start with
1:17:14
Paris is this your game of the year
1:17:16
so far? And if not, is it in your top
1:17:18
ten is in my top ten? I am
1:17:20
NOT ready to say it's my game of the year
1:17:23
Greg ah
1:17:28
I'm still so I
1:17:31
I would imagine it has it will be it has
1:17:34
it will be in my top ten. I would imagine yes I
1:17:36
do not think it'll be my game of the year, but
1:17:38
I'm still very much like
1:17:40
So fresh off of it, but still so
1:17:43
in it like I'm still so in it like
1:17:45
you're like
1:17:46
As we talk about it all I want
1:17:48
to do is go play more. You know what I mean? That's what
1:17:51
I've had Raj bring this in
1:17:53
No, no before you go in it because I feel like yours the one
1:17:55
I'm most interested because bless I feel like it's
1:17:57
easy to say this will not be in your top ten this well
1:17:59
I think it's actually deeper than that. It's
1:18:02
definitely not going to be my number one. It's not going to be close to my number one.
1:18:04
But there is, what, a year
1:18:06
ago I reviewed Sonic Frontiers and in
1:18:08
my review for that, I led off saying that this is a
1:18:10
three out of five game, that I love a five out of five game.
1:18:13
For me, Starfield is a three out of five game
1:18:15
that sometimes I don't like a two out of five
1:18:17
games, but then sometimes I do like
1:18:19
a four out of five game. Like it ebbs
1:18:21
and flows, and to some extent I'm with Greg of, if
1:18:24
I keep coming back to it, I'm still, deep
1:18:26
down I'm still a Bethesda person. I really like
1:18:28
that type of game. I think there are so many aspects
1:18:30
to Bethesda games that are really fun and really cool.
1:18:33
And there's a scope here that reminds me of the
1:18:35
scope of Fallout, that reminds me of the scope of Skyrim, but even beyond
1:18:37
that. So I could see it being maybe sneaking
1:18:39
in in my number nine or number 10 spot, but
1:18:42
I wouldn't hold my breath
1:18:44
for it, but I think there's a possibility there.
1:18:46
So the reason I'm most excited to hear what you have to say, Addy, is you
1:18:49
seem really high on this. You seem like you want to get right back
1:18:51
to it. There's also been a very big year for all of us
1:18:53
in video games. Video games has just been great, but I feel like you
1:18:55
in particular, there's been a couple like major
1:18:57
standouts, new genres, concepts
1:19:00
even of like, oh man, there's been a lot of games that I feel like
1:19:02
right now, your top 10's already filled
1:19:04
out potentially. So it's
1:19:06
really interesting
1:19:07
because I've never been a big
1:19:09
Bethesda fan. I
1:19:12
put about 20 or 30 hours into Skyrim and
1:19:14
I had fun, but it was nothing like groundbreaking
1:19:16
for me. Fallout was always too ugly.
1:19:18
Like I just like, I hate this color palette. I
1:19:21
hate this lighting. Like this is
1:19:23
one of the ugliest games I've ever seen.
1:19:26
I dare you. And, but I would
1:19:28
also, Bioware RPG player. Like that's
1:19:30
where I sunk my dozens and dozens
1:19:33
and hundreds of hours into.
1:19:34
And when
1:19:37
early words started spreading about everybody's
1:19:39
feelings in this studio, about Starfield and
1:19:41
how like, yeah, it
1:19:43
may just be an okay game, I was like, fuck
1:19:45
yeah, I can skip this dude.
1:19:47
Because like, generally haven't really been into
1:19:49
Bethesda games in the past. And why would I get into
1:19:51
this one when there's a lot
1:19:53
of other things to play, especially like right
1:19:56
now, where I still want to get back to
1:19:58
Ball as Gate 3 and Arm and Core 6.
1:20:00
And I,
1:20:01
about five hours in,
1:20:04
I'm like,
1:20:05
yeah, maybe it is just an okay game and maybe
1:20:07
I will end up skipping it and
1:20:10
eventually passing on this. And also I felt
1:20:12
very, very glad that I
1:20:14
was gone when it did come out. So I wasn't
1:20:16
giving the responsibility to like, Andy,
1:20:19
we need you to beat this, you know? Like I'm
1:20:21
glad that I was on vacation while this happened
1:20:23
because I feel like I've been able to experience it at
1:20:26
my own pace and kind of, you know, get the hang of it.
1:20:28
And all that is
1:20:30
a very, very long way to say that this
1:20:33
was a very, very unexpected game for me. Like
1:20:35
I, on the previews, I thought it looked amazing,
1:20:37
but
1:20:38
after what everybody was saying, I was like, oh, maybe I'm not
1:20:40
into it. I think there's a good chance that this
1:20:43
does sneak in to the
1:20:45
top 10, possibly
1:20:47
even top five, if I continue
1:20:49
to go down the route that I'm going in, kind of finding the
1:20:52
love and finding my own fun
1:20:54
in it, you know? I love it. So
1:20:56
this has been the kind of funny- I ran off to get
1:20:58
this. So you asked like, I hit
1:21:01
up, up-spec gaming and asked them to send
1:21:03
me the X-screen, which is the one you attached to the Xbox
1:21:06
S, so that I can more comfortably play it both
1:21:08
on the couch with Jen, and then I can also take it to Canada
1:21:10
when we go on our trip. Cause that's like how much I want
1:21:12
to keep playing Starfield. There we
1:21:15
go. So I want to end this review. Like I said, we're going to be talking
1:21:17
about Starfield for a very long time here. It's going
1:21:19
to be a ton of content. Also, Rog
1:21:21
and Bless and everybody here has been working really
1:21:24
hard on TikToks and stuff as well. So
1:21:26
make sure you follow us on kind of funny games on
1:21:28
TikTok. There's going to be a whole bunch of
1:21:30
Starfield content coming out that's really, really cool. Some
1:21:33
of it really funny. Some of it informative. It's
1:21:35
a little bit of everything here. Our first
1:21:37
hour remember is up. We have a first hour where
1:21:39
we all recorded. We made our characters and then recorded
1:21:41
our first hour. Rog cut that up into one big
1:21:43
video that's going up. I forgot.
1:21:45
This may be game of the year cause they have
1:21:48
mustaches and beards disconnected. Huge
1:21:50
for me. Huge. Finally. Like
1:21:53
when I- This is all recorded on,
1:21:55
I'm like, I'm going through the, I'm like, all right, here
1:21:58
it is. This is like the moment of truth for everybody.
1:22:00
and I'm starting to lose faith
1:22:02
in it. As the beards start getting, I was like, oh man, they're just
1:22:05
gonna get bushier and bushier. Boom, it pops
1:22:07
up.
1:22:08
I fucking lost my shit, dude. I
1:22:10
love that for you so much. Ton
1:22:13
of great content. The thing Greg's talking about, I think is really,
1:22:15
really cool. Roger worked so hard on this, of editing
1:22:17
together. Whose is it? It's
1:22:19
Greg, Blessing, Barrett, and
1:22:22
just those three. Their first hour
1:22:24
all edited into one hour video. So it's
1:22:26
like you get a whole bunch of different
1:22:29
takes if you made this choice. Really,
1:22:31
really cool stuff. So, YouTube.com slash.
1:22:33
I killed a lot of people. Check it all out,
1:22:35
it's gonna be great. But I wanna end this episode
1:22:37
with you, Paris. Any final thoughts on
1:22:40
Starfield?
1:22:41
You know, it's been quite the journey over the past
1:22:43
couple years with Starfield. Just the anticipation,
1:22:46
obviously the delays, everything. The direct
1:22:48
we had a few months ago. We got Todd Howard
1:22:50
to come on X-Cast and talk about the
1:22:52
game and to have spent the
1:22:55
past couple weeks extensively with the game.
1:22:57
I just feel it was well worth my time. And I
1:23:00
would say to anyone out there watching or listening,
1:23:02
you'll go buy an Xbox to play this game.
1:23:05
There you go. Let us know in the comments below how
1:23:07
excited you are for Starfield. A
1:23:09
lot of y'all are gonna be able to play it probably
1:23:11
by the time you're watching this, right? Like the early access?
1:23:14
That's the thing. It's September 1st, right? But I think internationally
1:23:16
it starts rolling out weird. Crazy times for everybody.
1:23:19
But until next time, I love you all.
1:23:21
Goodbye.
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