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Starfield Review - Kinda Funny Gamescast

Starfield Review - Kinda Funny Gamescast

Released Thursday, 31st August 2023
 2 people rated this episode
Starfield Review - Kinda Funny Gamescast

Starfield Review - Kinda Funny Gamescast

Starfield Review - Kinda Funny Gamescast

Starfield Review - Kinda Funny Gamescast

Thursday, 31st August 2023
 2 people rated this episode
Rate Episode

Episode Transcript

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0:00

Throughout August, we've been sharing free episodes

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from our Patreon exclusive shows to give you

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a glimpse of what we offer on Patreon.com

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slash Kinda Funny during our August Patreon

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just released the first episode to everybody

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of 20 Minutes of Tears, an eight-episode

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diving into Tears of the Kingdom. If

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Kinda Funny for all members at the $10 tier or

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above. Thank you for supporting

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the wild adventure that is Kinda Funny.

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If you haven't joined in yet, kindly consider

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doing so before the month concludes.

0:37

Thank you all so much.

0:46

What's up and welcome back to

0:48

the Kinda Funny Gamescast. This episode,

0:51

we are reviewing Starfield, one

0:53

of the biggest Xbox and Bethesda

0:55

releases of all time.

0:58

Of course, I am your host, Tim Geddes,

1:00

and joining me today is the

1:02

new face of video games, blessing, Eddie Oye,

1:04

Jr. To infinity and beyond, Tim. To infinity

1:07

and beyond. Of course, joining us

1:09

as well is the big daddy himself, Greg

1:12

Miller. Murph!

1:14

Running out the side of the desk over

1:16

there, we have the Nitro Rifle, Andy Cortez.

1:19

Don't leave me, Murph. Our

1:22

lead reviewer on Starfield

1:24

today. Welcome to the spare bedroom,

1:27

Paris Lilly.

1:28

Thank you so much for having me. Finally, I'm

1:30

in studio on Gamescast and

1:33

the Star League needs my help to save the universe.

1:35

I love it, man. I'm so happy to have you here.

1:37

I'm so happy that you are, in fact, our lead

1:40

reviewer on Starfield. We're going to be talking all

1:42

about the game, what we like about it, what we don't

1:44

like about it, every single thing in between, because

1:47

this, of course, is the Kinda Funny

1:49

Gamescast where each and every week we get together

1:51

to talk about video games and all the things that we

1:53

love about them. You can watch it on youtube.com

1:55

slash kind of funny games or roosterteeth.com.

1:58

But if you want to listen to it as a podcast.

1:59

Search your favorite podcast service for

2:02

kind of funny games cast and we will be right

2:04

there for you But if you want to go

2:07

above and beyond patreon.com

2:09

slash kind of funny is where you want to be You

2:12

can get the show ad free You can watch episodes live

2:14

as they're recorded a whole bunch of bonus content

2:16

as well And you can be a patreon producer

2:19

like Jedi master Deadpool Delaney twining

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and Logan Delaney have done today

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We're brought to you by rocket money and Netflix's

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one piece, but we'll tell you all about that

2:28

later You've waited long enough.

2:29

You need to know how good

2:32

is Starfield, so I want to start with

2:34

you Paris Lily How good

2:36

a Starfield so I've

2:38

been playing this game for two weeks? This

2:43

is a game that you will absolutely

2:45

buy an Xbox for But

2:48

on the kind of funny scale I

2:50

gave it a four out of five And

2:52

the reason being it's great means it's great

2:55

Starfield is great But one

2:58

thing that I want to emphasize here at the top

3:01

I am judging the game for what it is today Not

3:04

for what I can see the potential of what

3:06

it will be tomorrow

3:07

And I say that because there are

3:09

some issues with with the game, but

3:12

there's a lot of good There's a lot of

3:14

good. There's a there's some epic moments

3:16

in this game but

3:19

to be fair There's things about it

3:21

that are that exist today that I think

3:24

as this game goes out to the general public as Bethesda

3:26

starts to get some feedback on it They're going

3:28

to see and they're going to adjust accordingly

3:31

and I think it potentially could bring it up to that

3:33

five out of five Scale, but today it's four

3:35

out of five like I said go

3:37

get an Xbox you want to play Starfield,

3:40

but We got

3:42

to dive into the weeds of what's good What's

3:45

bad and everything in between so

3:48

I don't know how we exactly want to kick this off I

3:50

don't know where we want to do the discussion. I want

3:52

to start with your just your overall thoughts

3:55

Yeah, so so it's interesting. Like I

3:57

said been playing it for about two weeks. So I'll

3:59

be an hour

3:59

Yeah, hour wise I put 88

4:02

hours into this game. I actually rolled

4:04

credits at 72 hours Okay,

4:07

I easily could have rolled credits probably

4:09

in the hour 30 or something like that if

4:12

I wanted to but the whole beauty

4:14

of this game is the fact that

4:16

I'm gonna do what I want

4:18

the main story like I almost view the main story

4:20

as just there to kind of guide you

4:22

That's not the the quote-unquote main event

4:24

The main event of this is all the

4:27

side stories the planets that you're

4:29

gonna go to the discoveries that you'll just

4:31

make randomly On your own that have

4:33

no ties to an NPC

4:35

or any side story or quest that you're

4:37

doing now Some of the side stories that are

4:39

in this game are freaking amazing

4:42

But at the same time

4:45

that main story is the glue

4:47

that brings everything together. I thought the story

4:50

overall

4:51

Was decent. I thought it was good. I thought I was

4:53

engaged in it There are a few twists in there that

4:55

will surprise you along the way

4:57

There

4:58

is a new game plus we're not gonna talk about

5:00

that today because there is some spoilery

5:02

stuff That's tied to the new game plus

5:05

but Pete Hein said it best That's

5:07

when the game really starts is when you

5:09

finish the main story and you continue

5:11

your journey because that's when you Can

5:13

literally just go do whatever you want.

5:15

I was able

5:17

To live out my pirate fantasy

5:19

in this game. I was stealing ships. I

5:22

was doing bounties. I was smuggling stuff I

5:24

was I had literally had the entire galaxy

5:26

after after me at one point things

5:28

like that They were very exciting and I just

5:31

loved because they felt genuine to

5:33

me. They felt fun I felt engaged,

5:35

you know, it was funny during the whole Embargo

5:38

period the first day I got the game I

5:40

tweeted. Hey, I have starfield

5:42

I went in I a for like 24 hours

5:44

and people were like he hasn't tweeted anything what's

5:47

going on So then I just put out a funny tweet like

5:49

oh, I just woke up because I literally

5:51

stayed up all night playing the game That's how much

5:53

fun I was having playing the game But

5:55

with all that said and I want to say this for

5:57

anybody that's watching or listening to this

5:59

this right now.

6:01

The way I played Starfield over the first

6:03

two weeks is not how anyone should play

6:05

this game because the beauty

6:07

of it is you'll be playing

6:09

this now. You'll be playing this two months from

6:12

now. You'll be playing this six months from now. You'll be playing

6:14

this a year from now because there are

6:16

so many things to do in this game. And

6:19

that's kind of the beauty of what Todd Howard and

6:21

this team at Bethesda has created. It's this

6:24

space sandbox that they've given you

6:26

that if I just want to be a space

6:29

explorer and discover planets and do resources

6:31

and surveys, I can go do that.

6:33

If I just want to focus on I'm building outposts

6:36

and I'm just setting up my

6:38

whole resource network, I can do that. If

6:40

I want to be an asshole and be a pirate and

6:42

steal ships all the time, I can do that,

6:45

right? If I want to be one of

6:47

the freestyle Rangers and basically be the

6:49

sheriffs of the galaxy, I can go do that.

6:51

If I want to be in the Vanguard, I can go do

6:53

it or I can do all of it or I could be a pirate

6:55

and join the Crimson Fleet. You can do

6:57

all these things in the game or you could just

7:00

do one

7:00

and you're going to spend so many hours doing

7:03

just that

7:04

versus trying to do everything at once. Whereas

7:06

I played it, I tried to do everything.

7:09

I don't think that's the way you should play Starfield at all.

7:11

I think you should play it

7:14

the way you think you should be

7:16

in the galaxy versus trying to be a jack

7:19

of all trades, right?

7:21

I did play this on the Xbox

7:23

Series X.

7:24

I did play it on PC,

7:26

but more importantly, I played it on the Xbox

7:28

Series S and the split screen

7:30

co-op I heard. But

7:33

most importantly, because this is probably the number

7:35

one thing I saw over the first two weeks was

7:38

performance. It was great.

7:39

This

7:40

is arguably the most,

7:43

if I'm saying this correctly, the most bug free

7:45

Bethesda game. This is the most polished Bethesda

7:47

game that I've ever played. There's still some bugs,

7:50

but

7:51

nothing truly game breaking and we'll get into

7:53

some of that I'm sure, but it was very polished.

7:55

You could tell the delay

7:57

helped this game a lot so that anyone

7:59

that's going

7:59

you're going to have a pretty smooth

8:02

experience no matter the platform. Now,

8:04

cloud streaming was not available

8:06

during our time, and they suggested that

8:08

we do not

8:09

play on portables, on the rogue ally

8:11

or the steam deck. So I did not do that because

8:14

I didn't want to, they're telling

8:16

me, hey, it's not optimized for that yet, so I

8:18

didn't want to experience it that way. So we'll do that, you

8:20

know, in a

8:22

few weeks, you know, when they get it more optimized.

8:25

But look great on my backbone via remote play. But

8:27

overall, I mean, like I said, I think it's

8:29

a great, I think it's a great game that has

8:32

the potential to be an epic game. But there's

8:34

some things that they're going

8:36

to need to tighten up over the next few weeks and months,

8:38

and I think they will get that through community feedback,

8:42

and then sky's the limit on what this game could be.

8:44

So the official review, kind of funny, is a four out

8:46

of five from Paris. Great. Great.

8:49

Now before I go on to one of you, I

8:51

want to know who has beat the game

8:53

yet. Bless. I've been there, yeah. Bless

8:55

and Greg. So Andy, Andy has not. So then

8:58

let's start with

8:59

Bless. Oh, so I think

9:02

it's really fun listening to

9:04

Paris talk about what his thoughts are because I think

9:07

the way in which my opinion is going to come in is

9:09

going to paint probably how the industry is going to talk about

9:11

this game because you're coming at it from a four out of five.

9:14

I'm going to come at it with a three out of five. Interesting. I

9:16

think this game has

9:18

very high highs, and for me it also has

9:20

astronomically low lows. And

9:22

the high highs come in the fact that it

9:24

is a Bethesda game. If you're like me and you

9:27

like playing Bethesda games, you're going to get that out

9:29

of Starfield. It carries the same

9:31

kind of gameplay loop as a Bethesda game. It carries

9:33

the same kind of fun, the same kind of writing, the same

9:35

kind of quality as a Bethesda game.

9:38

And the parts of it that shine

9:40

as a Bethesda game are the things that I'm taking

9:42

away from and being like okay, that was a good

9:45

time. There are story moments in the main

9:47

quests and a lot of the side quests that have

9:49

stuck with me and have made this game memorable.

9:52

But at the same time, the things that come

9:54

in and really define the astronomically

9:56

low lows that I'm talking about are also the things that

9:59

make this a Bethesda game, right? This

10:02

is Starfield is a Bethesda game. It is also a Bethesda

10:04

game from 2015 in a lot of ways where

10:07

it carries a lot of archaic systems.

10:09

It carries a lot of lack of

10:11

quality of life features that you've seen

10:14

games over the years come in. And this

10:16

isn't me just talking about Baldur's Gate 3 because I think that's gonna

10:18

be a big comparison because the game is coming directly out after

10:21

Baldur's Gate 3. And Baldur's Gate 3 made such a big

10:23

splash not only just a month ago, but this is

10:25

me bringing in

10:26

experiences with

10:27

Baldur's Gate, experiences with Disco Elysium,

10:30

experiences with Outer Worlds, experiences with

10:33

Zelda, so many different RPGs

10:35

and open world games that have come through and really redefined

10:38

and modernized the way in which we talk about open world games.

10:41

And so for me, I think there are three big

10:43

feelings that I have found in Starfield, and

10:45

those are quality of life, Bethesda

10:48

Jank, and the content

10:50

being lackluster in a lot of the places. Starting

10:52

off with quality of life, there is a list

10:55

of things where I go through and I start off Starfield,

10:57

and I'm like,

10:57

wait, really? This is what we're working with here.

11:00

The game loves you being in loading

11:03

screens and menus, more so than any game

11:05

I've played this year. This game wants you to be in menus.

11:07

To travel from planet to planet,

11:10

you gotta go

11:12

into your start menu, go into either

11:14

the mission log or the star map menu.

11:16

If you happen to be in the wrong star map menu where it's like

11:19

the galaxy as opposed to the planets, then you gotta

11:21

click in, then you gotta click the planet you wanna

11:23

go to, unless it's in a different solar

11:25

system, then you gotta grab jump to that system

11:28

and then you gotta land on the planet. There are so many steps

11:30

to do the exact things you wanna

11:32

do and get to the exact places you wanna be, and for me,

11:34

that's a big hindrance. The control scheme

11:37

on controller is very janky.

11:39

It is not good. I did

11:41

not like playing this game on Xbox. I found

11:43

a way better experience when I switched over to PC, and

11:46

I ended up playing most of the game on PC, both

11:48

for the performance of it, but also because I

11:50

think the mouse and keyboard experience with this game is just much

11:52

better.

11:53

The map I would describe as horrendous. I

11:56

do not like the map in this game. There

11:58

are, depending on...

11:59

I guess how you're playing where you are in the game. There

12:02

are multiple different kind of maps that you have. Again,

12:04

you have the galaxy map, you have the space

12:06

map, and then you have the surface map. The surface

12:08

map being the maps for the planets that you're on,

12:10

right? And

12:12

on those, you have such little detail for

12:15

where the points of interest are, where

12:18

if you're looking for something like a store or where

12:20

I can fix my ship or where I can go to

12:23

buy guns or whatever, that stuff is just

12:25

absent from the surface map in a way that I think

12:28

is unforgivable for the way that this map

12:30

is designed, right? There are simple things that I wanted

12:33

to do in my play through of, oh yeah, let

12:35

me just go to the store and buy some med packs

12:37

so I can have heals for this next mission. And I had to

12:39

text the slack and be like,

12:40

yo, where do you guys get this stuff? Like

12:42

where can I go to actually get these things? And

12:44

I think on one hand,

12:46

the game kind of rewards you for the familiarity

12:48

of, okay, I found a spot. Like I'm always

12:50

going to Akula City in this specific

12:53

case. Like I can buy my med packs or I can buy

12:55

my ammo. And then if I need to get ship stuff done, I'm

12:57

going to this specific place. I

12:59

forget the, what's the main planet called? I already forgot

13:01

what it was called. New Atlantis. New Atlantis. And

13:04

like- Technically it's a city called New Atlantis.

13:07

Jemisin, come on guys. But yeah, I had

13:09

to like- Act like you played 80 hours of the game. Wow.

13:12

I had to find specific things. Well, you know about the spot

13:14

and the well. I know, I know. I

13:16

know, I

13:16

know. I want to catch people up, right? I

13:18

played 40 hours, I beat in the game. But yeah, stuff

13:21

like that. The map I think is really, really bad.

13:24

Even something as simple as a conversation

13:26

log is absent from the game where you're

13:28

going through, you're talking to NBCs. And,

13:31

you know, I kind of like, I really like reading back

13:33

through conversations to catch up on like, okay,

13:35

did I miss something? Okay, what did they say earlier? And I can't

13:38

even do that, right? Even things like

13:40

mission descriptions for when you go through the

13:42

quest, when I pick quest, they have that, but it's so

13:44

like, it's only like a couple sentences.

13:46

It's a bridge to quite the degree. Very

13:49

a bridge to the point where I'm like, there are certain missions

13:51

where I'm like, okay, let me catch up. What am I doing here? The

13:53

mission description, I'm like, really? That's all? Like,

13:56

that's all you're gonna give me? Like, I really want the breakdown of

13:58

what's going on here

13:59

the right decision. Yeah, going from step to step, where

14:02

like step three tells you, well, this and this happened now.

14:04

Step four tells you an updated version. I agree

14:06

with that. But that's a lot of quality of life stuff that

14:08

I find issue with when it comes to Bethesda jank.

14:11

I think Paris is right in terms of this being probably

14:13

the least

14:14

buggy Bethesda game. It's still quite buggy.

14:17

And also, I think more so, it's just janky, right?

14:19

There are moments where I think Roger might have caught

14:21

this in the when we recorded our first hour of

14:23

gameplay where I turn around and my gun

14:26

is just like,

14:26

inside of a door, just jiggling around

14:29

and doing all this stuff. There was a time where

14:32

I walked out of a structure.

14:34

I walk outside and they see a ship and

14:36

like some of these ships are on loop where they'll

14:38

land on a planet and then take off. I walk outside

14:41

one of those ships, I landed and took off within the span

14:43

of like five seconds, like five times, where

14:45

like flew off, came back, flew off, came back and like was

14:48

just doing like a sped up loop for whatever reason.

14:50

And it took me out and then like an enemy I needed to fight

14:52

spawned out of nowhere. I'm like, what the fuck is going on here?

14:55

Like this game is wigging out. There

14:57

are times where my game crashed just for me

14:59

trying to travel to a specific planet. And

15:02

I tried it multiple times in the same planet.

15:04

My game would just crash. So I had to go over to Xbox and

15:06

do that on there so I could actually get that done.

15:10

More jank stuff following NPCs sucks,

15:12

right? You have like the missions where you have to like follow somebody

15:15

and they move at such an awkward speed, right? Where

15:17

it's like, it's like too

15:19

fast for walking speed, but fast enough to where

15:21

you have to like try and keep up. Yeah, you can't

15:23

run it. And so like you run two steps, stop,

15:26

you run two steps, stop to like try and keep on pace

15:28

with them. That kind of stuff are things that feel

15:30

like, make it feel like an old game, right? These

15:32

are game. These are systems mechanics,

15:34

things that had been fixed in other games

15:37

that I am surprised to not see fixed here. And then my

15:39

last thing here is lackluster content where,

15:42

you know, like I mentioned, there are

15:44

shining moments in this game. There are missions that I'm going

15:46

to remember for. Oh man. Yeah,

15:48

but that's it. Did their thing here, right? Both moments in the

15:50

main mission, but then also moments in side

15:53

missions where, yeah, Paris is saying join

15:55

the Crimson fleet, do this thing and like some

15:57

of those missions are really

15:59

same time, there is so much side

16:02

content that feels so

16:03

spread thin. Like it feels spread

16:06

throughout a universe where I, one of

16:08

the things that I really wanted to do was join a corporation,

16:10

a mega corporation in neon. And

16:12

I was walking, it was my first time getting to

16:14

neon. I was walking the streets and I passed by a sign

16:17

that's like,

16:18

you know, apply today to work at mega corporation.

16:20

And I'm like, Oh, that sounds really cool. And so I did it.

16:22

And then I go in for a job interview and it was like really

16:25

cool at first. And I was like, dude, this is really awesome. I do the

16:27

job interview. I get the role and I start, I

16:29

start doing missions that are just me working

16:31

for basically the Amazon of this universe. This is so

16:34

funny. And I start, I start

16:36

doing like, literally everything I'm saying is accurate.

16:39

It's really cool when you start it. Got walked in

16:41

the door. Uh, blessing you're off lunch in 20

16:43

minutes. All right. No, the first thing I have, I

16:45

walk in and the guy's like, Oh, are you here for the interview?

16:47

And I'm like, yeah, yeah, yeah.

16:48

And he was like, cool. Yeah. Good luck. You know, I'll be here

16:50

on your way out. I'm like, all right, cool. I'll

16:54

see you man. Now did you take, did you ask

16:56

him to escort you to the office? No, because he gives

16:58

a ridiculous instruction. So he's like,

17:00

I can take it. You're like, yeah, take me. I'm not going to be able to run.

17:02

He gave me the excuse. I take it left here. Take her. I go up to see

17:04

this and I was like, no, I'll find it. And I got lost.

17:08

And then I had to go back and back. Can you tell me where it's at again? But

17:12

then once I started going down that mission chain,

17:14

the writing for the missions just felt so

17:17

bland and uninteresting and felt

17:20

very basic of, Hey, I needed you to go here

17:22

and, um,

17:24

to steal this thing and I go and I do it. And

17:26

I'm like, wait, really? Is that all what these missions

17:28

are? Is that back to back to back? And I'm like,

17:30

really? Like this writing doesn't feel like

17:32

peak Bethesda writing. It feels like they are filling

17:35

in the world with content as opposed to like having

17:37

worthwhile content. But then I get to another mission. I'm like, Oh

17:40

no, this is really good. You're like, goddamn. Yeah, this,

17:42

yeah. So I think there's an uneven

17:44

split there in terms of the missions that feel

17:46

so basic and so nothing, but then other parts

17:49

where it's like, okay, y'all are doing the

17:51

damn thing here. Um, but

17:53

with that, there is a string of main quests

17:55

where.

17:56

It is very copy and paste and like these

17:58

were back to back to back to back.

17:59

of the same kind of main quests, where the

18:02

best analogy you can probably give would be Assassin's

18:04

Creed Towers of, hey, yeah, just go and

18:06

do this thing, and then you come back and you do it again. And

18:08

they're a type of main quest that you have to do.

18:11

I was very shocked when I did them, and they were all

18:13

just straight up the same thing. And

18:15

that being part of the main quest was super disappointing

18:18

to me, because that is main content,

18:20

right? And I would have expected way more out of

18:22

that. But yeah, there's way more

18:25

I can get into. I don't wanna burn it all here, but

18:27

for me, I am a strong three out of five. There

18:29

are shining moments. There are moments that really brought me

18:31

back. There was one day where I was ready to come in

18:33

here and be like, this is a two out of five. But

18:36

there are really good moments in this game that brought me

18:38

back. And I think there is that fact of, if

18:40

you love Bethesda games, if you're somebody who loves

18:43

Fallout, if you love Skyrim, there's a lot that you

18:45

can get out of Starfield. For me,

18:47

Starfield is just not one of the best RPGs of the year.

18:50

Greg Miller. Well, in Paris, we got something to

18:52

say. Yeah, I don't wanna take too much time, because I do

18:54

wanna elaborate on everything that you just said.

18:57

That is my exact point, that

19:00

I see the potential of where Starfield

19:03

can go when it gets rid of some of the jank,

19:05

when it kind of fixes some of those quality

19:08

of life issues, because the number one

19:10

for me was the inventory system.

19:12

Horrible. Just flat out, it is not

19:15

good. It needs a complete overhaul.

19:17

And I think as people get their hands on it, they're gonna

19:19

see that, and they're gonna get a lot of feedback

19:21

on that. So I think some of these things,

19:23

they're gonna be able to resolve. In the short term,

19:25

some are gonna take away some of the things

19:28

that you're gonna be able to do. But I do think for

19:29

everything that you just said, as

19:32

far as what's not working with Starfield,

19:35

it's pretty spot on. So Greg, you beat it. How

19:37

many hours you put in, and where are you putting it on the kind

19:40

of funny scale? I am 40 hours plus

19:42

in, I've rolled credits. I

19:45

am

19:45

deep into New Game Plus. Again,

19:49

yeah, we don't talk about that though. And, you

19:51

know, next year, in March

19:53

1st, we're reviewing video

19:55

games professionally. And I

19:58

don't think I've ever seen a...

19:59

Better example of your mileage will

20:02

vary What

20:04

I mean by that is that

20:06

This is such an interesting game in

20:09

terms of what you put in you get out

20:11

of it and how much you're willing to Put up with everything

20:13

both blessing and Paris have said I agree

20:16

with right? It's that kind of game I see all

20:18

these things in there to

20:19

Not be around the bush. What am I giving

20:21

on the scale? I'm not prepared to review it yet.

20:24

I've rolled credits I'm deep in a new game plus and

20:27

Honestly post credits like not to you

20:29

know quote Pete Heinz from a PR stun or whatever

20:31

right like I do feel that like post

20:33

credits Changed kind of the way it framed

20:36

the entire game and so now it is like

20:38

oh man I want to keep playing this what I'm

20:40

prepared to say is that I've had a four out of five

20:42

great time with it So far I

20:44

have had five out of five moments I have had

20:46

I think the game is a three out of five when it comes to looks

20:49

I've had five out of five performances in it literally

20:51

that made me tear up like on the verge if not

20:53

fully crying I

20:54

have had two out of five performances where I'm like is

20:56

this someone who dropped coffee after coffee off at

20:59

Bethesda that they're like Get the booth and say something you know what I

21:01

mean like it is that entire thing and

21:03

get me in there You know I Anyone

21:05

thousand percent I know you're saying that I'm right there So

21:08

where that all nets out overall

21:11

I think gets into a more Spoilery

21:13

discussion. I think there's a lot to go on in

21:15

terms of it, but I think the main

21:18

Argument to be had here is what

21:21

your expectations for starfield are and

21:23

what you're willing to put up with And what I mean

21:25

from that top of that is that? Way

21:28

back in the day when we were preparing for fallout 4's

21:30

review you asked me Hey, what

21:32

would make it a disappointment? And I was like if it was just

21:34

fallout 3 but in HD It was just a modern

21:37

fallout 3 and it was a modern fallout 3

21:39

and then fall 76 is common Dada, and

21:42

I've noodle this idea for a while of Bethesda

21:44

RPGs. What you been noodling on gray

21:46

Fall at 3 We

21:48

all lost our minds for because it's an amazing game Skyrim

21:51

so many people lost their minds for because it's amazing game,

21:54

but both of those games I

21:57

feel we looked at it might have said oh well They

22:00

didn't know what quality of life was. They didn't know that

22:02

this thing would be advancement. That that I thought it was the,

22:04

what they were being held back was what gaming was

22:06

at that time.

22:07

But we've seen at bats now where I think

22:09

we have to have this conversation of like, listen,

22:12

Bethesda is great at making Bethesda games. I

22:14

will be shocked,

22:16

shocked if in a year they've changed the inventory. Cause

22:18

I think this is just how they do inventory. This

22:20

is just what it is. And it's, I think it is ridiculous

22:23

when it's come to be not even over encumbered

22:25

the way they use the cargo hold the way they

22:27

do anything else. It's chaos. It's it's

22:30

like, then you can switch ships with, we've known,

22:32

right? So like I get a better ship, but I

22:34

put all my stuff in there, but then this mission required me to use

22:36

an older ship. So I did it, which overloaded my old

22:38

cargo hold, but then I needed to put in the stuff to

22:40

repair the ship, but I couldn't put it in cause the cargo

22:42

hold was overloaded. That's not stressing, man.

22:45

I'm 35, 30 hours into the game.

22:46

And

22:48

I'm like, you know what? Jettison, jettison, jettison. And I'm

22:50

just shooting resources into space that I've never

22:52

used. Greg, I'm there's a crewmate

22:55

of mine. MIA don't know where she

22:57

is. Don't know. I hope

22:59

she's okay. Wherever she is. Lynn, you put

23:01

everything in her pocket. Just somebody I

23:03

found and recruited. Okay. And like,

23:05

I loved her being in the crew because of what she specialized

23:08

in. Don't know where she's at. I hope she's somewhere

23:10

safe. I hope she's like living in a good life right

23:12

now. Is she carrying a bunch of your stuff? No,

23:14

no, she was just on my ship and then stuff

23:16

happened.

23:16

And now I don't know where she's at now. But

23:19

can I say this? Can I say this about the inventory

23:21

system? Yeah. Because it is my number one

23:23

gripe with this game.

23:25

For a game that is, it literally

23:27

is encouraging you to go out,

23:30

discover these planets, find these

23:32

resources, get like the

23:34

creation engine, the way, the attention, the detail

23:37

that they have on these levels. It is literally

23:39

encouraging you, pick up everything that

23:41

you freaking see.

23:43

And you're constantly like, I maxed

23:45

out my weightlifting immediately. That's one of the skill

23:47

perks I'm sure we'll talk about. I immediately, it's one of the

23:49

first things I maxed out. Still wasn't good enough.

23:52

Every companion I had is a freaking mule.

23:55

Load them up. The ship loaded up.

23:57

It is still not enough.

23:59

What's really funny is that I had a

24:02

boot up fought for just as a reminder of like

24:04

alright playing starfield This is what it is I remember

24:06

loving fall for so like I booted up just to get a taste

24:08

of what it was and what I immediately Remembered

24:10

because I might I load it into diamond city

24:12

and I was like, oh wait a second And then I went

24:15

to the weapon workbench in diamond city and

24:17

that weapon workbench is where I stored

24:19

every single item Yeah, like that's

24:21

why I played that game Right, right I need I

24:23

need some place to put all this stuff that I'm not caring

24:26

and it turned out to be the weapon workbench I think they try

24:28

to solve it with the ship cargo system, but

24:29

it wasn't enough. Yeah, so simply no I

24:32

would not be surprised if you know day

24:34

whatever patch happens. Hey, we've updated the

24:36

cargo Hope you're like, I don't think it will

24:38

man. I think number pushing though I

24:40

know I think when it comes to layout and

24:43

everything else that takes a lot. Yeah Yeah, I lay out of night

24:45

But I think if I think

24:46

tune the numbers up add a couple digits to the

24:48

end of it But just to back on if yeah, so my top

24:51

level which I know is just us talking which is great Thoughts

24:54

of it, right is I what I'm struggling with right now

24:57

is I

24:57

think it's a four out of five great time for me And

25:00

again, this is gonna be a very personal game for everybody

25:02

of what you put up with and what you do, right? I

25:05

think it's a four out of five great time I

25:07

wonder if it's a three out of five game if that's

25:09

what it is And where's that shakedown and all these

25:11

different things for me? What

25:13

this game has done is something

25:15

I've wanted out of every RPG I think

25:18

we've reviewed that kind of funny where I talk

25:20

about all the time of like man This might be the

25:22

one I actually role play in but I make

25:24

a character and I go through the thing and da

25:26

da da da And it didn't happen with

25:28

cyberpunk. It didn't happen with fallout 4 You know you

25:30

heard the stories or you see me make a Taylor Swift or somebody

25:33

looks like Kevin or whatever and like it just becomes

25:35

Me effing around in the city or whatever What

25:38

star field did is I think have

25:40

a very abrupt intro me

25:42

and bless both looked at each other after day one I don't

25:44

know about this man. Right? Oh, yeah, we got suddenly

25:46

like you're thrust into this thing and you've got a ship and

25:48

the galaxy but okay Like what am I doing? Why

25:50

am I do okay, and I didn't like my character

25:52

creator I created that is

25:54

up now. I guess on the video we made I made

25:57

my tried to make myself

25:57

Didn't like I look didn't really connect

25:59

But they didn't do the thing so I'm just stealing

26:02

but then I'm trying to be good But I'm doing the thing or whatever

26:04

I think night two I finally ran into like the

26:06

plastic surgery place I was like okay remade

26:08

my character to look like Becky Lynch from wb. I'm

26:11

like alright. This is more inclined I ended

26:13

up becoming a space cop on a city

26:15

in Old West Cop was like this is alright enough

26:17

that of that

26:18

and then Through the magic

26:20

of what starfield can do

26:22

I found a I had already found this Pickpocketed

26:25

a guy got a thing in there by

26:27

oh, there's some loot over here I'm like alright, whatever and

26:30

finally it was like I'm not I'm sick of the

26:32

main quest being just go do this Just you do that I'm

26:34

gonna start doing some of my side quest stuff

26:36

pulled that one went and did it ended

26:38

it and I literally was like That

26:41

was the coolest side quest I've ever done in an RPG

26:43

and not only is that true It is

26:45

now framed who I am in this game

26:48

and what I will do going forward the one

26:50

we talked. Yes

26:51

Yeah, that gave me okay.

26:53

I am off to the racist now and then it

26:56

became okay I'm pretty sure it's probably the same person

26:58

you're talking to ran into a companion and

27:00

I'm like You're the first companion I click

27:02

with that I like that I'm doing what I want

27:04

to do in these games that isn't I'm not I was never spaced

27:06

prior It's never that bad right, but it was I would do

27:08

something and they'd be like I don't know about that and same

27:11

gets all met here. Whatever. I would be like okay cool

27:13

and then now we're together and we do a thing and

27:16

I

27:16

would have to imagine that if you

27:18

are Bethesda and you are Years

27:21

ago planning what a perfect playthrough would look

27:23

like for somebody It's what I got

27:25

where all of a sudden my character who was just

27:27

whatever a minor who had a background

27:30

in sculpting That's what I picked in my backstory, right?

27:33

Former sculptor who's now a minor like all right, whatever,

27:35

but I did this thing. I found purpose

27:37

in the world I found a character to connect with

27:40

Shit goes south this happens crazy things happen

27:43

blah blah, you know, there's there's there's

27:45

tax whatever blah blah It you know the loss

27:47

of somebody motivates me and like do the thing and then

27:49

but and then to like I'm talking about

27:51

Get to the end of the game have new game

27:53

plus as an option to be like this is

27:55

just Recontextualized everything

27:57

and going forward does all this stuff. That's where I'm

27:59

I'm mad of like, I, I,

28:02

we will sit here and get into the list of gripes

28:04

I have.

28:05

The fucking local navigation is abysmal.

28:08

It is insulting. And not to mention to

28:10

drop you into the first world of being the first

28:12

city of being New Atlantis and be like, yo,

28:15

there are three different districts. There's

28:17

the commercial one and the embassy one and they all look

28:20

exactly the fucking same. So you're

28:22

wondering like, am I, which one am I in? I'm

28:24

trying to get back to that shop and I can't do

28:26

it. Right? Like all of that is

28:28

here. All that is there. I'm not going to be with blessed on the

28:30

controller stuff. I thought controls felt great. I really

28:32

had a lot of fun playing it. I think everything

28:35

I'm saying and how I'm still in the torn up and da, da, da,

28:37

da. This will,

28:38

and this is a crazy statement. This will,

28:41

I think be the Bethesda game

28:44

RPG that I look back on most fondly

28:46

Skyrim. I enjoyed. I was never

28:48

a fantasy guy, whatever fallout three

28:50

was space guy either. I'm not exactly,

28:52

which is crazy that I like this of course, but then I'm sure a

28:54

lot of people are going to hate it because of the lack

28:56

of free space. You really feel like you have in this game

28:59

or so much of it for me was go here, do this

29:01

go like fast travel, fast travel, fast travel. I'm

29:03

not really flying. I'm not really dog fighting, but again, this

29:05

is where I'm getting into and I'm sorry to go

29:08

so long on this. Right? One of the

29:10

things you said when you were talking about was genuine and how genuine

29:12

the game is and you call it out for being an RPG. This

29:15

is a nerdy ass RPG. And

29:17

so I really feel it benefits you to what you were saying,

29:20

right? Don't do everything. Pick

29:22

something. Yes. Once I picked who I was

29:24

and what I was doing and I stuck to that, I had so much fun in it.

29:27

I never built an outpost, right? I never

29:29

ever did that. I never assigned anybody, anybody, the

29:31

fucking research stations and all that jazz.

29:33

I'm like, Oh, this is a great idea. Then you get going

29:35

and it's like, Oh, well anything past level one, you need to put

29:38

your skill points into on a different tree. I'm like,

29:40

I'm not even using that stuff. And you level up so

29:42

slowly in this play through. It's like,

29:44

what the hell? Like why? No, I'm not going

29:46

to do that, which again though, then makes me recontextualized

29:49

thing when you roll credits. So it's a whole different.

29:50

I

29:51

want to get Andy Cortez's thoughts before we get even

29:53

deeper into this, Andy, how far into the game are you

29:56

and where are you leaning currently in your play

29:58

through on the kind of funny scale?

29:59

I am around 25 hours in.

30:04

If you're wondering, man, Andy looks like he stayed up until

30:06

four in the morning playing this. I

30:08

did. That's what you

30:10

were born for though. You're like the Hulk in Endgame. Because I did.

30:13

I heard it's high, right? I

30:15

would put this. No,

30:18

Andy, back up, back up. This

30:20

is really, really tough for me.

30:23

I don't wanna put a number on it yet, Tim. Because

30:26

I got pulled away

30:28

so quickly from what

30:30

this game is in terms of story-wise. It

30:33

took a long time for me to get pulled.

30:36

It was a lot of trouble pulling me away from Ball as Gate 3. It

30:39

was tough pulling me away from Armored Core 6.

30:42

And it's gonna be really, really tough to

30:45

pull me away from Starfield. I

30:49

am just already addicted to this game.

30:52

I started off, you know,

30:55

Starfield was given to us when I was

30:57

back home in Texas. I did not get to log

30:59

on early. I did not really get to, I downloaded

31:02

it on my little laptop back home. I

31:04

was like, this is not the right time to do this. I have

31:06

a big old beefy PC at home. Let

31:08

me wait till I get back home.

31:10

So by the time I get back, I'm

31:12

already kind of hearing opinions around the office.

31:14

And I'm like, oh, this doesn't sound great. And

31:17

I don't disagree with a lot of

31:19

those opinions in terms of what the game can do quality

31:21

of life-wise. UiYs, blah, blah, blah.

31:25

I'm kind of like, man, this main story isn't

31:27

really hooking me a whole lot. And then something

31:29

happened to me. And now

31:33

I've been on a side quest chain that

31:35

has lasted, no joke, like seven

31:37

hours. And then

31:41

I got really, really into building my ship.

31:44

And now I'm building my ship and looking for crew. I'm

31:46

fucking loving this experience right now. Like

31:49

I cannot wait to get back home and

31:51

get back to it.

31:52

I am enjoying these side

31:54

quests that may or may not be super

31:57

worth it all the time because I want creds.

31:59

And I want those credits to then get

32:02

that next part for the ship that I really want.

32:04

Exactly. And then I

32:06

have crew quarters down below now that

32:08

Mike, well, God rest her soul wherever she's

32:11

at, I hope she's okay. She

32:13

went out for a pack of cigarettes. So we got a cigarette. I

32:15

hope she's fine, but like I

32:17

am just loving the loop of where I'm at right now. And

32:20

like, dude, no joke. This side quest has just totally

32:23

derailed the whole experience for me in

32:25

the best way possible. All of my missions

32:27

are still there, but

32:28

it is in the moment when this thing

32:31

happens, I'm like, oh, this is kind of neat. We'll see how

32:33

far this goes. And it hasn't ended in

32:35

like the last seven or eight hours. It is a fucking

32:38

awesome experience. And I hope people can get into

32:41

that moment. But I

32:42

think that's the whole thing is finding your moment. Oh, for

32:44

sure. You got to sure. Yeah. And I

32:47

obviously your miles. Your miles may vary

32:49

is like totally applicable because

32:52

you may not be on the same planet and run

32:54

to that same NPC or get that same side.

32:56

Mission. And I knew that was going to be a problem

32:58

with the game this large. I knew that you

33:01

were going to get really, really varied opinions. And

33:03

if you just mainline the story or like a

33:05

story was kind of decent blah blah blah and the

33:07

gameplay, you

33:08

know, whatever you are not awesome.

33:11

Totally understand all of those issues. I'm playing

33:13

on PC. I Greg,

33:17

I know, you know, we have a little thing with the PC

33:19

and the console. It's a big joke. Yeah. Like

33:22

this game is stunning on PC. I

33:25

have been taking so many just little

33:27

video captures. I don't even know what I'm using for. I probably

33:29

won't use it for anything. But there are just so many good moments

33:31

like the interior lighting and the volumetric

33:34

lighting and the volumetric fog and all

33:36

that stuff.

33:37

It is gorgeous whenever I'm in interiors

33:40

and my little homie robots

33:42

running around and like everything is looks

33:45

so incredibly good.

33:46

I'm

33:48

really impressed by the

33:50

automated

33:53

motion capture not motion capture, but the automated

33:55

sort of animations. I know that some of them

33:57

can be very, very jank, but I think when you talk

33:59

to some.

33:59

and PCs and when the lighting is

34:02

hitting them just right, I'm like, God damn, this is like

34:04

really close to cyberpunk, which I think is like

34:07

the pinnacle of the pinnacle, right?

34:09

I'm enjoying my time with it. I

34:11

think the game is gorgeous and I

34:14

am really, really digging what I'm doing

34:16

right now, which is

34:18

like, this is the game I wanted No

34:20

Man's Sky to be at launch.

34:22

I go ahead. No, no, I want you to

34:24

finish, please. Yeah, when No Man's Sky launched

34:27

and it was Minecraft

34:29

in space and you're

34:31

taking minerals and

34:33

trying to build things and maybe

34:35

not get a whole lot of customization. Obviously, No Man's

34:37

Sky has had a bajillion expansion since then,

34:39

but I'm talking about at launch.

34:41

I was hoping for an

34:43

experience like

34:45

exactly what I'm playing right now. I am

34:48

role playing this shit out of this. I am

34:50

wanting to be the Star Lord. I

34:52

am wanting to be my Han Solo. I am

34:55

the space scoundrel that is trying to do good,

34:57

but every once in a while does some shitty things if

35:00

he needs to, right? I might

35:03

absolutely just screw that lady over and

35:06

she's not going to

35:08

get the credits that she was supposed to get. And

35:10

tough shit sometimes that happens, but like it shouldn't

35:13

have, trust me, I was just a stranger who walked up. I

35:15

know. Yeah, you should have told me your life story as I walked

35:17

by you.

35:18

I'm

35:20

having an absolute blast with it. Like this

35:23

is

35:24

for me when I think about

35:25

when we talk about expectations of what

35:27

we get with the kind of final product and this

35:30

far surpasses what

35:32

my experience was with like cyberpunk when cyberpunk

35:35

arrived, right? Like I thought I was going to be having

35:38

this sort of role playing experience in cyberpunk

35:40

and with cyberpunk, I just did a lot of cool

35:42

side missions and, but I wasn't really living

35:45

in that world. Here I am like living in

35:47

this universe and I'm looking for

35:49

all of these

35:50

little home shops to find where, oh,

35:52

that's an actual outpost. Are there

35:54

going to, oh, there's a lot of NPCs there. There's a lot

35:57

of people at a bar. Let me go walk at the bar and I walk

35:59

at the bar and when you hover over, over people, it'll say citizen

36:02

or minor or whatever the hell. But

36:04

this dude says ballistics engineer

36:07

specialist. Let me go talk to that dude. I need a ballistics

36:10

dude on my ship. Like it's so

36:12

bad ass, man. I'm loving it. Loving it. So

36:14

I want to get to Paris. I want it to Greg. And then I want to open

36:16

this up a bit more as a conversation. Yeah.

36:19

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38:29

It's a very open conversation because

38:31

I do want to touch on something Andy brought up

38:33

and then I also want to bring up the three moments

38:36

that I realized I love this game.

38:38

Can we jump off of anything? Yeah,

38:40

that's what I

38:42

mean. I didn't want to keep going. I knew this would be a banger

38:44

of an episode. Yeah, yeah. Because

38:46

you mentioned the NPCs and you

38:48

talked about the visuals. So I specifically

38:50

wanted to bring up, I believe it's Creation Engine 2.0

38:53

or whatever they're calling it, right?

38:55

It's funny because I think it symbolizes

38:58

this game as a whole where some of the

39:00

visuals are some of the best I think I've

39:02

ever seen from a lighting standpoint. I've

39:04

stood on certain planets and looked out at moons

39:07

and gas giants and I'm like, holy shit,

39:09

and I'm taking photo modes

39:11

and being a tourist and just the whole thing. Again,

39:13

the level of detail that you'll see with this engine

39:16

is phenomenal. But then

39:17

you'll see stuff with some of the

39:19

non... I'll call them the non-curated

39:22

NPCs, just some of the standard

39:25

random NPCs where it just

39:27

doesn't look good. It looks like it from the 360PS3. Oh

39:30

yeah, eyeballs. They're fat.

39:33

Yeah, you get that crazy eyeball look, the whole thing.

39:35

But then you get the ones that clearly

39:38

they took time within that creation,

39:40

you know, the character creation, and they look

39:43

amazing. Yeah. You know what I mean? And

39:45

those are many of the ones I'm talking about. Right, right. Looks

39:47

phenomenal. So it's just interesting the

39:49

ups and downs that you see just

39:52

with that. But I would say overall,

39:54

it's a gorgeous game, especially on PC, obviously.

39:56

But even on the Xbox Series X, looks

39:59

great. Yeah,

39:59

I want to...

39:59

I wanted to jump in with environment design specifically,

40:02

because I do think, I'll call it set

40:04

design, right? The set design of when you walk into

40:06

some of these settlements, when you walk into like a space

40:08

station and there's like people living there, and

40:11

you walk in and it feels and looks

40:13

like a lived in place. Those were the parts

40:15

of the game where I'm like, this looks incredible. Like

40:17

it brings me back to, you know, I think I said the same

40:19

thing about Cyberpunk, right? Where in terms of

40:22

the style and like how much it oozes, like

40:25

genuine, oh, we're curating a space here. We're

40:27

making this place look like, oh, what if

40:29

a group of pirates actually stayed here and lived here

40:31

and went to the bar here? And like, what does that entail in

40:33

terms of what you need in terms of, oh yeah, this

40:35

person is like,

40:36

you know, doing sales for this part of the, or this part

40:38

of the station. And like, they really do such

40:40

a good job in creating an environment. But

40:43

then yeah, in terms of the character design, that's where I kind of disagree

40:46

as far as like, I think a lot of those characters look really

40:48

ugly and it gets really awkward when you talk to them

40:50

and you're talking to them from like a bit off

40:53

center where they then have to like, Oh, this whole thing, like

40:55

where they're sitting at the bar. Oh, what

40:57

are you on? Why the fuck are you better?

40:59

I had to talk to

41:01

someone through someone else's butt. Let

41:04

some, like the candles were crazy.

41:06

I finished talking to them and then they like do this.

41:10

Yes. Why

41:12

are you walking backwards? Like, who did this?

41:15

That's why I disagree in terms of the cyberpunk

41:17

comparison and the character designs and the

41:19

animations. I think, yeah, the curated

41:23

characters, the main characters that you're meeting, if they have

41:25

that level of, okay, you look great, but I

41:27

feel like any of the side characters look really bad. Greg,

41:29

I want to jump to you real quick, like to address the Andy

41:32

statement there. Sure. Yeah, I had a bunch of things I

41:34

jotted down from Andy, right? I think one of the things, you

41:36

know, again, where I'm like,

41:38

is it a three out of five game that I'm having four out of five

41:40

fun with kind of thing or whatever? And why I think

41:42

I'm more towards a four out of five, right? Is that 40

41:44

hours in credits roll, new game

41:46

plus going, right? I also can't wait to get back

41:49

to it. You know, when we were building up to credits

41:51

last night, I was like, all right, this has been

41:53

good, but I think I'm going to roll credits and

41:55

then, yeah, I'm going to do X, Y, and Z, Andy that I have

41:57

in my box right now. Get ready for Baldur's gate on PlayStation.

41:59

et cetera, et cetera. And then once I rolled

42:02

credits, I was like, no, I'm, I need to get back and I need

42:04

to do this and I need to see this. And I think

42:06

one of the things you called out was, you know, you're making memories

42:08

here, right? You're making your own thing. That's the biggest

42:10

back to the RPG thing is as the character,

42:13

making a history there that I really am

42:16

connected with, with these characters and what I did and the choice

42:18

I made here or whatever. And blah, blah, blah. But then also

42:20

you talked about being derailed, right? And what

42:22

we all find out of the game. I saw the ballistics

42:24

dude. I hired no one for my ship, right? There

42:26

was, I let two people on my companion and then

42:29

another person that I went, I got to name names that I just liked

42:31

from earlier in the game. It was like, fine. You, you roll

42:33

with me. Cause I like you and I want to get you out of this. Not Barrett.

42:35

I hate it. Barrett. I

42:38

eventually, I did not like, but

42:43

you know, on top of like, I didn't

42:46

do this and I didn't do that. But why? Like

42:47

the lock picking

42:49

you, Mike has been asking for a new lock picking

42:51

mechanic or whatever. I have a story. I had, well,

42:53

here's mine. This is a book I have that had all my, my

42:56

notes and from Ben birth classes. And now

42:58

it's just little lock pick diagrams. Cause

43:00

I like, you want to talk about getting derailed for hours. I

43:02

would just sit there and be like, uh-huh, it's going

43:04

to be easier for me. I needed to visualize. I

43:07

couldn't keep it all in my head anymore. So I just have these

43:09

diary of a madman notes and then also my shopping

43:11

lists for ammo. And then when I was like, I'll try

43:13

making shit. And I was like, this is a good or bad thing. This

43:16

is amazing. It's a major. Cause

43:18

again, like you

43:19

don't have to do this to know, you know, like you definitely

43:21

have to do like this. But I mean, if you were like, I walk picking

43:23

on my thing, fine. Fuck off. You don't get the stuff in those rooms

43:25

and you're fine. No, but question. Did you upgrade to master?

43:28

Oh my God. Literally. I got

43:30

the, I got the fucking slide rule out. Oh,

43:33

it was insane. Yeah.

43:35

And again, that's the thing where again, I think like

43:38

on that first playthrough when I was like, God damn, I am

43:40

leveling so slowly. Cause I should point

43:42

this out too. Like the way leveling works,

43:44

you see the perks we're talking about and leveling

43:46

it up to this. Like when you go in and you

43:48

get the first thing, you know, as you do

43:51

fill in the top row of each tree, you then

43:53

put in enough that you start unlocking the ones below it

43:55

or whatever. Right? It all sounds great and easy, but

43:57

the idea, one of the parts of there is like, you know, you,

43:59

put it into health. So you're getting 10% more

44:02

off of health packs. Great. Before you can unlock

44:05

number two of that, it's like, you know, use how health pack

44:07

five times, use it 10 times a while.

44:10

That sounds easy, but then it's sometimes they are like,

44:12

yeah, use as many bullets, take this much damage, run

44:14

this much encumbered. So it actually becomes like, it's

44:16

not super quick to do it. Then also Bethesda

44:19

bugs. I had a whole bunch of stuff. Like I was

44:21

using med packs and they weren't registering there. I should

44:23

point out that after day one patch, it did seem like that

44:27

all of a sudden they started popping. I was like, okay, maybe we're back on track,

44:29

but the majority of my playthrough still was like, Oh man,

44:31

what the fuck's going on with that? So anyways, it was

44:33

the whole thing of like,

44:34

I love lock picking. I'm pouring it into

44:37

lock picking. I am doing lock picking. I am like,

44:39

even if I had, if I was like, I saw a key

44:41

on somebody's body, I wouldn't pick it up because I would go

44:44

lock pick the damn thing. So I would get credit for picking the lock

44:46

so I could get the next level of lock.

44:49

We've already brought this up in terms

44:51

of it's going to be really, really

44:53

tough to not compare it to Baldur's

44:55

Gate three, especially with

44:57

what that game has done to just show us like,

44:59

Oh my God, this is when you are max level

45:02

power. This is what an RPG looks like.

45:05

And there are certainly a

45:07

lot of disappointing situations when you're talking

45:10

with NPCs and

45:12

in

45:13

Baldur's Gate three, it feels like anything you tell

45:15

somebody the next time you talk to them,

45:17

they're going to remember the last thing you said or

45:19

how you made them feel. And that's how they're

45:22

going to kind of, they're going to react kind of realistically.

45:25

And there have been many moments here where I'll

45:28

steal something and then they get mad at me. And

45:30

then I walk up to them and then they're like, so

45:32

here's at our shop. We have, and it's like, Oh man, I

45:34

wish you, I wish you were reacting

45:37

this moment. This doesn't feel as realistic

45:39

as, as I'm wanting it to feel. Can

45:42

I jump in on that? Or go ahead. Go ahead. The

45:44

one, that's one of the things I talked about blessing on

45:46

day one or zero or everyone call where it

45:48

was like, I feel especially coming

45:50

off of Baldur's gate three, which is such an amazing RPG

45:53

jumping in here. This seems showed

45:55

so quickly where it was that, Oh man, this

45:57

still is just a Bethesda game, which again, is a great

45:59

game.

45:59

don't get me wrong, I'm not taking away from it. But it was

46:02

that like, you jump in, you know, all

46:04

right, cool. You're this person, you joined

46:06

Constellation, we explore the stars, okay, cool. I

46:08

lead it, I'm gonna come with you on your first mission. Okay, I

46:10

do that, I get that. Oh, Sarah didn't like that, Sarah

46:12

didn't like that. I go back and we

46:15

drop off the thing and we were in the main

46:17

meeting space. And she's like, all right, well,

46:20

I should say congratulations and welcome to Constellation. I'm

46:22

like, all right, cool. And then that was like

46:24

the canned thing that I talked her through and then I hit her

46:26

again and her face literally turned

46:29

in on itself, frowning

46:29

like, I can't believe what you just did.

46:32

I'm like, oh man, like this feels like Hall

46:34

of President shit where you had the program, welcome

46:36

to Constellation, everything's good. And then I was like, oh, couldn't

46:38

we have done another take of that line if you were already mad

46:41

at me? But like, that's not how this system works.

46:43

That's what a Bethesda game is. I wanna

46:45

contribute to the Baldur's Gate III comparison,

46:48

but more so in

46:49

a positive light for Starfield,

46:51

right? Because I do think that comparison

46:53

is the thing that took me out early on in the game, where in

46:55

the dialogue and talking to these characters, immediately

46:58

I kept thinking about Baldur's Gate III And

47:01

when you get into something like romance in Baldur's Gate

47:03

III, it feels so natural. It feels,

47:05

you have characters that you wanna sip for,

47:07

right? And I guess in

47:09

terms of like how much I like the characters in Baldur's Gate III,

47:12

like I look at Karloch or I look at Shadowheart

47:14

or I look at Lazo or any of those characters

47:16

and I'm like,

47:17

I can see why I'd go for you. I can see why there's

47:19

people online that are simming after, what's the

47:21

vampire dude's name? Yeah,

47:24

that dude. My guy. He will be like, my

47:26

guy, vampire guy. My guy, vampire man. I

47:28

can see why people are simping after this guy. Whereas

47:30

there is a romance aspect to Starfield

47:33

where just randomly you can flirt with

47:35

your companions. And these

47:37

characters have zero risk. Like it's that thing where I'm

47:39

like, I do. None of these characters are hot.

47:42

Like they barely look like real people. Like I don't know

47:44

how I feel about this aspect, but the

47:46

more and more

47:47

I play Starfield, the more

47:49

and more I identify the type

47:51

of RPG it wants to be versus the type of RPG that Baldur's

47:54

Gate III is. Where, you know, I think this game has opened

47:56

my eyes to like,

47:58

oh man, this is almost like more of a sim. Excuse

48:00

me RPG where you can like

48:02

do what you guys are talking about, right? I can go and I can

48:04

join the Crimson fleet and I can do this whole quest line

48:06

That's really cool and really dope

48:08

and kind of and I can make my own outpost and do

48:10

whatever the fuck I want in the way that I want.

48:13

It's not necessarily about the These

48:15

like deep story lines these intertwining

48:17

things that Santa's remember it's all about the

48:19

sandbox and that is the RPG that starfield

48:22

wants to be and that

48:24

Mike take away from if you're somebody looking for

48:26

the ballers gate 3 level of you know riding

48:28

and creation and all this stuff right that takes away from that

48:30

but I

48:31

1000% see what y'all are talking about in terms

48:33

of

48:34

Living in this world and wanting to be in this world

48:36

and how enticing this world is especially when you pick a direction

48:39

Go in it and like just get to experience it as

48:41

it is Exactly and see and that's like

48:43

what I was saying at the top and then you know I'm

48:45

saying it after you gave your impressions

48:47

as well

48:49

This isn't

48:50

the way we played this game is not the way to play

48:52

this game during during review It just simply isn't

48:54

the fact that both of you didn't want to put a

48:56

score on it

48:57

I kind of didn't want to either for

48:59

that very same fact that There's

49:01

still like I said, I'm almost 90 hours

49:03

into it and I feel like

49:05

now I really feel like I know exactly

49:08

what I want to do and what I want to focus on

49:10

in this game One other thing well, let me

49:12

jump in there cuz everybody here knows that I'm not

49:15

the replay game guy Like I just don't do

49:17

it and that's why like I'm so fascinated

49:19

to not only want to replay it again

49:22

But replay it again Yeah, and I do wonder

49:24

how many times I'm going to write play this to

49:26

see the different thing You do this different things right

49:28

and the game feels like it's rewarding me for

49:30

that and not even just with decisions But with

49:32

the way my character is, you know changing

49:34

that ever and you want to call it

49:35

But but one thing I wanted I wanted to bring up

49:38

before I forget is at the beginning

49:40

it took me

49:43

Probably about a good four hours to really

49:45

get into the game because they throw

49:47

so many There's so many different systems and things that

49:49

you need to learn and understand early on That

49:52

it wasn't that I wasn't having fun. I just almost

49:54

felt overwhelmed in a way

49:56

and then once it kind of Got

49:58

you out of that. I don't know if you want even in Carta tutorial

50:00

mode, but once you got to that early mode and

50:02

the game opens up and you kind of have the freedom

50:05

to do what you want,

50:06

that's when it really started clicking for me. And

50:08

that's when I felt like I can now play

50:11

this the way I wanna play it versus the

50:13

way the game is telling me I have to play it. Sure,

50:15

and I think that's probably one of the reasons I'm excited

50:17

to replay is the fact of like, okay, I

50:19

get it now. It's a buffet and in

50:22

my opinion for playing it, I shouldn't be tasting

50:25

everything, right? I should say that, all right, well,

50:27

this trip to the buffet is for the sushi and this trip

50:29

is for the pasta and this trip is for the, you know what I mean?

50:31

Role-play it that way.

50:33

Do you think it says something about the

50:35

game though that it felt like it took

50:37

you that long to really understand

50:39

like where to navigate yourself throughout

50:41

it, Greg, like specifically, and just like understanding

50:44

what the game is and how you wanna live in it? No,

50:46

I think that's a more and more common occurrence with video games,

50:49

right? I was, you know, when we reviewed,

50:51

this is a very different comparison, but we'll get

50:53

there in a second. Oxen Free 2,

50:55

like Oxen Free 2 was another one that

50:57

when I beat it, I

50:59

immediately was like, well, I wanna restart it, because that's how

51:01

these games go. And doing that and then having the

51:03

context of what happened and who the characters

51:05

were that seemed like when they dropped me,

51:07

dropped, when first blush dropped them

51:09

on me and I was like, who are you? And you're only here for two seconds and

51:11

I don't see you again for two hours in this game.

51:14

I don't know what the hell it was. And Oxen Free is a much shorter game.

51:16

To get there and then be like, oh, I actually liked you. I didn't

51:18

realize I didn't know I liked you. Now it means more to

51:20

re-go through that way. This one, I think it is, you

51:23

know, there's something to be said where I think

51:25

the pace at which it moves

51:27

in the front, where you literally go from I'm a dude in

51:30

a mine or a gal in a mine to suddenly like, oh,

51:32

I have a spaceship. Like that's

51:34

like a 30 minute journey of like, oh, I own a spaceship

51:36

now. Okay, cool. And now I gotta go talk to these strangers

51:39

who accept me and that's weird. But then again, as you then,

51:42

it's to get you out into the universe to get you doing

51:44

what you want. Cause they're damned if they do, damned if they don't.

51:46

If they eased you into it, so many people drop

51:49

off cause it's boring or they have the promise of space travel

51:51

or whatever. Like again, it's an ingenious

51:53

way, I think in the

51:54

full circle thing, I get back to it, I'm like, oh, okay,

51:57

you did this. And then you learned what's happening in the universe.

52:00

Um, yet another mark

52:02

down the tally yet another comparison here from ballers gate three

52:05

the Persuasion system I

52:07

think is really crappy. I was about to go into it. I

52:09

don't like it I think it's

52:12

so immediately satisfying in ballers

52:14

gate three

52:15

to roll a fake digital by digital

52:17

dice and see like Am

52:19

I gonna succeed this check or am I not it

52:22

wants me to roll a 15 or above? This is a

52:24

tough one. I have only five out of a 20

52:26

chance to do this. It's like

52:28

immediately recognizable and in

52:31

Starfield you level up

52:33

your persuasion just like you level everything up

52:35

you add a skill point, right? And then in

52:37

order to be able to add another skill point

52:40

to go to level two persuasion you have to

52:43

successfully persuade five people

52:45

in conversations and

52:46

Then you open up level two

52:49

then you can put another point there if you want to get to level three

52:51

you have to successfully and do that ten times

52:53

or whatever and and so on and so forth and

52:55

The way that these

52:58

conversations go down I think is

53:01

Super erratic and and

53:04

unnatural and if I'm talking to somebody

53:06

and trying to tell him hey You

53:08

should listen to your son He knows what he's talking

53:11

about and the person goes well,

53:13

I think you're wrong up come up all the options,

53:15

right? And there are six little

53:18

slots that I need to fill up in order

53:20

to succeed this whole persuasion I

53:22

could go for the one I have

53:24

three tries by the way Yeah You'll see the six

53:26

blank slots at the bottom the number three for tries

53:29

and then your choices that have your choices would be

53:31

Plus one which is like the easiest

53:33

one possible It's only gonna fill in one of those six slots

53:36

but you do the one and you're kind of

53:38

like almost guaranteed to nail that one and

53:40

then The if you want to go for the six

53:43

pointer and just do it in one try

53:45

that's gonna be really really rare But you

53:47

don't know percentages. You don't really know exactly what

53:49

you're working with. You just know that Oh that one's

53:51

red. So that one's

53:52

tougher and I I wish

53:55

it was it's really just as simple as putting

53:57

a percentage on it. What are the odds that I'll get this?

54:00

this red roll and just do it

54:02

in one try, right? Sometimes you go for the red, boom,

54:05

you failed it. So you have no slots filled

54:07

in, you have two more tries to do it.

54:09

You could go for that again, or you could go for the three

54:11

point answer, which might be medium difficulty,

54:14

but I still don't know what my odds are. And

54:16

then plus going through those conversations,

54:18

the person's like, well, I think you're wrong. And

54:20

then you tell them, maybe we can compromise,

54:23

and you go, huh, maybe you're all right about compromising.

54:25

I guess we could talk. And you fuck up another

54:27

skill check, and they're like, well, turns

54:30

out you were wrong, because it just feels

54:32

really back and forth, and it ebbs and flows

54:34

in a very unnatural way. I wish it flowed as well as you're

54:36

talking about, because for me, like it is

54:38

legitimately a random of,

54:40

you want to do this thing, right? Oh yeah, I never

54:42

thought about it that way. Yeah, you

54:44

do want to do this thing. Yeah, I do. I

54:47

guess we'll do this. And it's like, it feels so

54:49

unnatural to the point of taking me way out the game. Fuck off,

54:51

get out of my house. There was one

54:53

mission where like, I am trying to convince

54:56

this lady who, this

54:59

lady's whole job is to

55:01

protect this thing. Like she's protecting,

55:03

it's a trophy. She's protecting this trophy. It's a very

55:06

viable trophy. Her whole thing is she

55:08

put this thing in lockups so that nobody else can

55:10

get it. And I'm there to steal the trophy. And

55:12

so I get there and it's like, I try

55:14

to do it, I try to get in there, I

55:16

couldn't do it, and I come back and I talk to her, and then things that's

55:18

persuade. And so I go into the persuasion check, and

55:20

I'm like, hey, I need the key

55:22

for the trophy. And then it starts, right?

55:25

And she's like, well, why would I give you the key for the trophy? And

55:28

it's like, an option is like,

55:29

oh, you really want to give me the key? And she's like,

55:32

I guess, yeah, keep talking, keep talking.

55:34

It's so stupid. It's so- It's heart destroyed,

55:37

you're looking for. No, that's 1000% what

55:39

it feels like. It feels like Jedi mind tricks. And for

55:42

me, it took me out of even the ending of the game. Cause my

55:44

game ended on maybe the worst persuasion

55:46

check I've ever experienced in my life where like- Did

55:49

you succeed? I succeeded it. Yeah,

55:51

me too. And it's like, really? Like that's what

55:53

we're ending this game on. And I've never

55:55

had a game ending take me out so bad from

55:57

a persuasion check like that before.

55:59

to pay a compliment to the game, because I

56:01

feel like I'm being negative. I do love the shooting.

56:03

I know this is something that's probably gonna be case by case.

56:06

What? What did you mean? What was your

56:08

weapon of choice? Just class, I mean. Well,

56:11

I did like a lot of pistols. Yeah, me too. Pistols

56:13

feel so fucking good. Pop, pop, pop, pop. Pistols

56:15

feel fantastic. I'm a space scoundrel, and so that's kind

56:17

of what my character is. There's an exotic

56:19

pistol. I won't say the name, because it's tied

56:22

to a game spoiler,

56:23

but I

56:24

think fricking Rex. Yeah. Like

56:26

I was just, by the end game, I'm just one shooting.

56:29

There was like this laser shotgun thing

56:31

that I got. That's fucking fire that

56:33

I love using. I think it's the best shooting at a Bethesda

56:35

game, and that's not a high

56:38

bar to get, but I do think it feels

56:40

really good. I enjoyed every

56:42

combat encounter in terms of shooting. Like I was

56:44

like, yes, let's go. And when they would add more people in there,

56:46

I would be like, all right, yes. I'm excited to run,

56:48

shoot and kill. Would love to look at those guns and

56:50

learn how to modify them.

56:52

Don't fucking know how to do that. I don't know.

56:54

Like every time I go to the little gun modification

56:57

thing, there's just a lot of shit

56:59

that it shows me. I'm just like, oh,

57:03

I guess I have everything I need for that. Why can't I? Oh,

57:06

you have it, but you haven't gotten the skill out of skill tree to do the

57:08

thing to have the fun. I think tutorializing is

57:10

like a big issue in this game as well. Like

57:12

I wish

57:14

the, I'm so happy that I

57:16

wanted to look into the ship modification on my own

57:18

because I think- I took one look and I was like, fuck

57:20

no. I will take them, what

57:22

do they call them? Like a PC off the rack. I'm like, I'm fine.

57:25

I will say the ship modification, super

57:28

satisfying, very, very cool. And that

57:30

levels up as well. There are parts you can't always get

57:32

from and different vendors have different

57:35

ship parts, but I will say keyboard and mouse

57:37

has definitely made that experience a lot

57:39

easier. You're talking about specifically going in and

57:41

moving in as a ship, like a model. Yeah, picking

57:43

that- You can upgrade weapons, which I found easy enough. And

57:45

I know, sorry. Picking that engine, hitting duplicate,

57:48

hit the Z button and it flips it horizontally.

57:50

Put it on the other side. Like I felt like I was

57:52

working in 3DS Max or Photoshop, like very,

57:54

very cool.

57:55

Well, that's why they call that an- that's considered

57:58

an in-game activity.

57:59

It goes again to the point there are people

58:02

that are literally going to spend hundreds of hours

58:04

just building ships Yeah, that's all they're gonna and that's

58:06

kind of where I'm at right now It's like wanting to do missions

58:08

to keep on doing the shield but it's good building but yeah

58:11

shooting I think this game is

58:13

like so much fun to play on on

58:15

keyboard mouse like the shooting feels

58:17

great the Jetpack

58:19

boosting I have this really

58:21

cool Magnum that just like it's

58:24

almost like Cassidy and overwatch Like his his

58:26

big Magnum shot. It's really really dope

58:30

There are a lot of neat little additions

58:32

to all these weapons to make them acidic

58:35

or to make them Fire or

58:37

whatever that like all of there's a lot of cool

58:39

modifications there and a lot of different weapons and

58:41

I think it's super realistic and

58:44

It makes sense

58:46

for there to be a bajillion weapons and

58:49

a bajillion types of ammo

58:51

I just hate that there is ability bajillion types

58:53

of ammo because you got a writing I see write it down there are Right

58:55

down what you're looking for every time you show that I'm looking for 27 cap

58:57

point 27 It makes sense

59:00

to me right this universe is big. There's a lot of

59:02

different planets There's a lot of different gun manufacturers

59:04

on each of these planets It wouldn't make sense

59:07

to find that random gun in this other

59:09

planet like it I get where they're

59:12

going they're coming from it from a logic standpoint There's

59:14

a lot of shit that doesn't make sense in this game logic wise I don't

59:16

know why they're so true to their word

59:18

here But like I it like I

59:20

feel like I'm constantly

59:21

out of ammo I it's really tough

59:23

for me to like go find the ammo and find somebody

59:25

that sells the ammo that I want It's a

59:27

pain thousands thousands of bullets. I

59:29

was so happy and I know a guy

59:32

This

59:37

actually just brings up the whole point

59:39

here again just talking about the combat real quick

59:41

I thought the gunplay felt good. Mm-hmm,

59:44

but

59:45

The enemy AI and I played on normal by the way,

59:48

and I didn't I didn't mess with the harder difficulties I just

59:50

stayed on normal. I'm gonna

59:52

scale it up now, but I felt The

59:54

enemy I've never you

59:56

never asks us right? No, I never asked. Okay,

59:59

which is gonna bring

59:59

to another point, but

1:00:01

I felt the enemy AI was kind of all

1:00:04

over the place. Sometimes I felt it was really good

1:00:06

and sometimes I felt you're just standing there waiting for me to

1:00:08

shoot you kind of kind of thing. So again,

1:00:10

these are things that I feel that the

1:00:12

overall theme of what we've been talking about

1:00:14

when we talk,

1:00:16

you know, the negative things

1:00:18

where they can improve because

1:00:20

part of the big problem that I have with

1:00:22

the game in that sense is

1:00:25

like I think the output, the outpost is actually a great

1:00:27

example of what I want to talk about. So the very first

1:00:29

outpost I built,

1:00:31

I built it on in an extreme environment,

1:00:34

extreme conditions.

1:00:35

And I go, what the fuck? And like, everybody took

1:00:38

my time and I'm like, man, this outpost

1:00:40

is dope. I did all this great stuff.

1:00:42

Why is no one coming to my

1:00:45

outpost? Why can't I get this going? What is going

1:00:47

on?

1:00:47

Turns out you

1:00:50

needed to unlock that outpost skill

1:00:53

and then you can put outposts in extreme conditions.

1:00:56

I was never told this. Actually we were told

1:00:58

this in review. God, I never read it, but I don't like

1:01:00

review guides for that. A player picks

1:01:02

up the game. They don't know that's watching this or listening

1:01:04

to this does not have a review guide. They're just going to go

1:01:06

play the game. The game does not do a

1:01:08

good enough job explaining basic

1:01:10

systems to you and how they work research,

1:01:14

crafting, things like that. I figured

1:01:16

it out, but there's nothing

1:01:18

telling me how to do it. There wasn't a mission

1:01:20

specific, like there's an activity telling you to do it,

1:01:23

but it doesn't tell you how to do it. And

1:01:25

sorry, my question about that, right? Cause I want to stay in

1:01:27

this is this is again where I struggle with,

1:01:30

they have a vision for this game clearly, right?

1:01:33

And it's not like, Oh, maybe, or, you know, we

1:01:35

should have make you, we should, we have a map off.

1:01:37

Fuck. Why don't we think of that? Or why don't we have a local map? Right? Like

1:01:39

they want it to be that, you know, a guy, or did you

1:01:41

go to this corner and do this and they want thing to be. So

1:01:44

for me, loving lock picks, right? For me,

1:01:47

having an ammo guy and having doing and building

1:01:49

and playing a very specific way. I wonder

1:01:51

so much about the way Andy's

1:01:54

all in on building and modding the ship, right?

1:01:56

If the people who are going to be like, I

1:01:58

looked in and I was like, Oh man,

1:01:59

Like I had this great suit of armor or

1:02:02

space suit I guess and I was like, oh

1:02:03

I wouldn't look them Like oh, yeah, this could give

1:02:05

me a you know, what more ballistics or you know block

1:02:07

this Yeah, and I went click. I'm like why not? I'm like, oh,

1:02:10

I'm sure one thing I went

1:02:12

off and found that thing and I came back hours later. Yeah,

1:02:14

let's do it It's like why not? Oh, I need to

1:02:16

level up. Ah, fuck it You know what I mean? But I feel

1:02:18

like there's people are gonna see that and that will be their

1:02:20

lockpicking of like Oh

1:02:22

the game stops right now until I

1:02:24

get this leveled up and I get that thing and it's

1:02:26

like that definitely isn't my cup It's a fantasy. It definitely

1:02:29

isn't what I wish they were doing but I also

1:02:31

don't feel I

1:02:32

Never felt in this game and again

1:02:35

the cards mileage will vary

1:02:37

all this stuff. He is a random deck deal

1:02:39

Playing on normal like I thought I've

1:02:41

it very much felt like a story game because it was I

1:02:43

wasn't being challenged I was at

1:02:45

times level 13 and I would run into level 34 dudes

1:02:49

and I'd kill him No problem. I was like I don't get where

1:02:51

the leveling is happening. Yeah, so like

1:02:53

it was this thing of I

1:02:55

Don't I didn't feel the need to go and have the best

1:02:57

suit of armor or whatever I also found a bunch of cool

1:02:59

armors and whatever just wanted to look cool Yeah, exactly

1:03:02

So it was like I don't there's I think there's gonna be a gamer

1:03:04

that wants that who wants to have the best thing and have All

1:03:06

the perks and all the thing and that's that's what we'll do and that'll be their

1:03:08

thing But they won't outpost maybe or maybe they will or what?

1:03:10

I don't there's so much going on here to

1:03:12

choose your own adventure again the buffet analogy that

1:03:14

it's like

1:03:16

So many choices. I'm like, is

1:03:18

it

1:03:18

is it bad or is it specific? It's not

1:03:20

what I would have done It's a tough thing where I've

1:03:23

had I've had the same experiences of wanting

1:03:25

to try an outpost or wanting to look into the workbenches

1:03:28

And not having the resources available

1:03:30

and I like immediately turn off It's

1:03:33

an immediate turn off in the thing I think about directly

1:03:35

and I like again I don't know if this is a take

1:03:37

away from star fuel or this is more so this

1:03:39

is what star fuel wants to be is I think

1:03:41

about Zelda tears the kingdom and I I

1:03:43

think it might have been Imran or somebody who's tweeting about How

1:03:46

good the harmony is in the game between you? Exploring

1:03:49

caves on the surface and finding bright bloom

1:03:51

seeds that are gonna help you in the underground And

1:03:53

when you're exploring the underground you might find some

1:03:56

zone night That's gonna help you level up your battery and

1:03:58

like when you're flying in the air to help you

1:04:00

on your ground. Like whenever you're doing one thing, you're

1:04:02

helping out another system in the game. And

1:04:05

as I'm playing Starfield, Starfield doesn't really

1:04:07

have that between its disparate systems. And so systems

1:04:10

feel so disparate. And I think

1:04:12

they kind of want it to be so that people can really pick

1:04:14

a lane. But if you're somebody who's coming in, you're

1:04:16

like, I just want to play Starfield for the story and just experience

1:04:19

the game the same way I experienced Skyrim or Fallout.

1:04:21

I think you're not gonna have as great of a time because

1:04:24

you're not, I'm like, you look at one thing and you're like, well,

1:04:26

I don't have any of this shit to help out building

1:04:28

a base or doing this or doing this.

1:04:29

Because I wasn't playing No Man's Sky. Like

1:04:32

I wasn't going to random planets

1:04:34

and, oh, this planet has beryllium.

1:04:36

Let me go find it. Like that's

1:04:38

a completely different place. When I tried to cook and

1:04:40

it said, do you have any calcium? Like why the fuck

1:04:42

would I have calcium? I'm a space pirate.

1:04:45

So I want to jump in on that. You

1:04:47

bring it up to the kingdom. The conversation you all

1:04:49

are having about the lack of tutorialization

1:04:52

in this game, the amount of things you can do

1:04:54

that seems to need a lot of different resources and all of this.

1:04:57

All of you have played this game in a reviewer

1:04:59

sense, like

1:04:59

back to back just hours, binging,

1:05:02

all that stuff. Do you think that by

1:05:04

design, this has been kind of made to

1:05:06

be a tears the kingdom as community

1:05:08

experience of people being like, how

1:05:11

do you lockpick? Oh,

1:05:12

I know a guy in real life. You know what I mean? Like

1:05:15

that type of thing. And like if so, or if not,

1:05:17

like is that the right decision for this game? But see what you bring

1:05:19

up is actually a great point that I did not think

1:05:21

of until you just said it. Maybe, maybe

1:05:24

so. Maybe that is the point. Maybe

1:05:26

it is to get us to kind of collaborate together,

1:05:28

but not everyone's going to do that.

1:05:30

And it's like an Elden

1:05:32

Ring like message system because it

1:05:34

kind of does the same thing, right? Where it's like,

1:05:37

these games kind of expect you to talk to other people and

1:05:39

have that social experience. But because of that, they

1:05:41

have systems built in that help you

1:05:43

talk to people. And so here's, I

1:05:45

agree with everything. This is such a fascinating take.

1:05:48

I would say again, and this will

1:05:50

sound preposterous, as this

1:05:52

is an Xbox published game.

1:05:54

I would say this is a game by

1:05:56

Bethesda for Bethesda fans. And

1:05:59

I do. I do think Bethesda fans are

1:06:01

the type to go on the message board do the thing do

1:06:03

you know I mean like when they put out that Direct and

1:06:05

all the devs were up there just talking about the nerdiest

1:06:08

shit possible that they were all excited for We all

1:06:10

got excited about different things there, and I

1:06:12

do think that again like Fallout

1:06:14

and Skyrim have found such

1:06:17

enormous success that You

1:06:20

do forget that they are clunky nerdy

1:06:22

ass RPGs And this is a clunky nerdy

1:06:24

ass RPG that I can't wait to get back

1:06:27

to even in Learn I I

1:06:29

know I am eventually going to build an outpost in the playthrough

1:06:32

I can already picture here the five best

1:06:34

places to find calcium on yeah

1:06:44

But here's the problem about what Greg just said I don't

1:06:46

disagree The heart the most hardcore

1:06:49

Bethesda fans

1:06:50

are going to

1:06:52

just devour this they're going to love it

1:06:55

Let's just talk in the real world here. This

1:06:57

has been marketed and pitched as Basically

1:07:01

the big game for Xbox. This is the

1:07:03

generational game for Xbox that we're

1:07:05

getting right now, right? This is

1:07:07

going to sit alongside Halo

1:07:09

and gears as examples, right?

1:07:12

But what you just described is not

1:07:15

going to be for the general audience And I'm not saying

1:07:17

that Bethesda needed to dumb down the

1:07:19

game and simplify it. I love

1:07:21

this I

1:07:22

just think there needs to be

1:07:24

more early on Explanations of how

1:07:26

certain things work to get more people

1:07:28

willing to try it examples of that at Andy's

1:07:32

talked about and that blessings talked about there

1:07:34

are things there that

1:07:36

if it doesn't seem

1:07:38

Easy enough to get started on I'm just

1:07:40

gonna give up and not do it

1:07:41

I think that could be the experience on certain

1:07:43

things for a lot of people. I think the stuff with the shipbuilding

1:07:46

again It's considered an in-game activity,

1:07:48

but people are gonna try it early on. Oh, this seems

1:07:51

too intimidating I'm not doing that shit. Well,

1:07:53

I'm not building any ships. I'm not doing the outpost

1:07:55

What

1:07:55

do you mean? I got to collect all these resources like that?

1:07:58

Like there's a mission just in it's not a

1:07:59

There's a mission

1:08:02

that is basically the plot of Wally. Wow.

1:08:05

And

1:08:06

you got to get a lot of resources to

1:08:09

be able to complete this. I ain't gonna

1:08:10

lie. The first time I saw it, I was like, man, F this.

1:08:13

I don't want to do that. Peace out, Wally. But

1:08:16

I came back to it and did it, but there's going to be some people. Wally

1:08:18

holding out there in space on my crewmate. Stick with

1:08:20

me on this, right? Stick with me on this. Is

1:08:22

that, you know, you said, I'm not saying they need to dumb down and simplify this.

1:08:25

Yeah. My argument would

1:08:27

be that they did, and this is it.

1:08:28

And what I mean is that I think this

1:08:31

is a mass market appeal

1:08:33

Bethesda RPG that you could drop

1:08:35

in and you could just chase the main mission. And

1:08:37

you would be, I think

1:08:39

you would be disappointed. But here's my point.

1:08:42

Here's my point is that I honestly feel like it's kind

1:08:44

of the frog in the water on

1:08:46

the stove, where I think as you were doing

1:08:48

that, you would inevitably like, well, what's that? Wait a second. You'd

1:08:51

get pulled into some kind of nerdier

1:08:53

system that would then make you go. Okay.

1:08:56

So like when I jumped in with my first ship and went into ship

1:08:59

building, moving stuff around, I was like, no, I'm never going to do this. And

1:09:01

I left. But later on, it was when I was like,

1:09:03

man, I am not killing things fast

1:09:05

enough when I need to went back and like, oh, well,

1:09:08

here's where I can just upgrade. This

1:09:09

is simple, right? Like, okay. The research,

1:09:11

the first time I jumped in and it's just UI

1:09:13

everywhere and like there's levels and shit. I'm like,

1:09:15

I'm good. But then I eventually came back and

1:09:17

did the one thing I want. Like there's

1:09:19

those things that are breadcrumbs. I think that'll get

1:09:21

people off that mean trail to get in there and do it. Now,

1:09:24

will they become Bethesda? Fans will

1:09:26

they be, you know, oh my God, this is the best RPG ever

1:09:28

played kind of thing.

1:09:29

My language will vary. But I

1:09:31

think this is the I think this is the if this

1:09:34

is their best chance to have a Bethesda

1:09:36

thing be, you know, this is a mainstream as welcoming as we

1:09:38

can be. We get you in the fucking

1:09:41

ship as fast as possible. Go into space. But

1:09:44

this is where also will say where you didn't

1:09:46

think they would do something with the inventory system

1:09:48

as an example. And bless saying

1:09:51

this is a three out of five after basically a 30 plus

1:09:53

hour experience basically mainlining the

1:09:55

game.

1:09:56

I think for people that just go in, I'm just going

1:09:58

to mainline the story.

1:09:59

You know 25 30 hours. I'm done. Yeah,

1:10:02

this is a three out of five game. Sure. I did

1:10:04

play 40 hours I know I agree, but it just

1:10:06

as an example.

1:10:07

I think to truly bless like I

1:10:10

don't need all the Xbox fans But

1:10:18

but my point on that is

1:10:19

if you're not willing to invest the time

1:10:22

into a lot of the other Activities outside

1:10:24

of the main story. It's not I don't think

1:10:26

this game feels satisfying to you. I don't I

1:10:29

think

1:10:30

like I said when I'm getting into our 40 hour 50 and

1:10:32

I'm

1:10:34

Doing like the Crimson Fleet stuff and

1:10:36

all that. I'm like,

1:10:37

you know, holy. Yeah, I love

1:10:39

this. I love what I'm doing. I

1:10:42

Every time I would go to a planet and and actually

1:10:44

let me just bring this up because I did want to talk about At

1:10:46

least one point of what really made me fall in love with

1:10:49

the game.

1:10:49

I just went to a random plant random plant See

1:10:52

a ship off in the distance. Okay,

1:10:55

I'm gonna go over to this ship.

1:10:57

I go there There's a few other astronauts

1:11:00

going around. They're not enemies. So they're just NPCs

1:11:02

doing their thing. I go up to their ship and

1:11:04

The doors locked expert

1:11:07

lock. I Got the perk

1:11:10

I'm gonna unlock this thing. Yeah, you know pull out my slide

1:11:12

rule figured it out got in I got

1:11:15

to the cockpit. Holy shit. I could sit

1:11:17

down in the cockpit and take it Took

1:11:19

their ship stranded them on that freaking

1:11:21

planet and dip. I go I freaking

1:11:23

love this. I love that. I could do that I

1:11:25

love that I invested the time and the lock

1:11:28

picking to be able to have the experience where I

1:11:30

just stole this ship from these Guys for like no reason.

1:11:32

I'm just being an a-hole the amount of turrets

1:11:35

and robots. I've turned on their owners Yeah,

1:11:37

I mean you you get around you get this thing

1:11:39

you hack the system boom. Yeah Yeah I

1:11:42

Coming into this from what you're talking about parents and what Greg's

1:11:44

talking about I kind of viewed it as the opposite of what you're

1:11:46

talking about Greg where I think this might be the nerdiest

1:11:49

Bethesda game I think when you're talking

1:11:51

about mass appeal and you're talking about something that's made for

1:11:53

a wide audience to get into I Look at something

1:11:55

like Skyrim and Elder Scrolls, you know, and Skyrim. I mean,

1:11:57

we know how much Skyrim sold right? That's also a more

1:12:00

traditional open world RPG where you

1:12:02

look at a direction and you see a mountain and you go, can

1:12:04

I go there? And then you go to that mountain. Right. That's very literally

1:12:06

what Skyrim is. Less about sandbox

1:12:09

as well. Yeah, it's less about sandbox. Where Starfield,

1:12:11

I think one of the reasons why I'm turned

1:12:13

off from it. Right. It's like not the main reason. I think there's a lot of I

1:12:16

think there's a lot of other stuff, too. But like, yeah,

1:12:18

it is a

1:12:19

Bethesda game that

1:12:21

is probably the dream. But that's the game, right? It's probably the dream.

1:12:23

Todd Howard game. Let's make a game that lets

1:12:25

you define your own adventure. And we've seen so many different

1:12:27

takes on that. But this is what this is.

1:12:30

And I think that is going to make people choose

1:12:32

how they want to play this game. And that's the thing that's not

1:12:35

as mainstream of a choice. That's the thing

1:12:37

that's not as natural of a choice for people playing

1:12:39

games. I think once we get into

1:12:41

the next and for Starfield,

1:12:43

I think that's going to make the reception very interesting

1:12:45

in terms of the amount of people that pick it up, fall in love with it. And then

1:12:48

the opposite amount of people that pick it up and fucking hate it.

1:12:50

Once we get to the next Elder Scrolls, I think we're back to business

1:12:53

in terms of. All right. Here's your mass market.

1:12:55

Easy for anybody to get into game. I

1:12:57

think this is this is nerdy, but that's as I look

1:12:59

at it. I mean, let me tell you the most nerdy, nerdiest

1:13:02

I felt in a while. Right. And that's saying

1:13:04

something that is saying something. You've seen his

1:13:07

anime pop collection. Last

1:13:10

night, I'm

1:13:12

in my ship and I'm kind of getting, you know,

1:13:14

again, I just finished customizing. I'm like super

1:13:16

stoked with how this shit looks. And I'm playing

1:13:18

on keyboard mouse. And the

1:13:21

way flying in this game works, it's not

1:13:23

just

1:13:24

Rogue Squadron or Star Fox.

1:13:26

It is

1:13:27

more akin to the way

1:13:29

Star Trek, the Starfleet

1:13:32

Command, the VR game that we played or a

1:13:34

lot of other Star Trek games in the past where

1:13:37

you have a certain amount of cells of power

1:13:39

and you have to divert them to missiles, the

1:13:41

ballistics, to shields, to engine.

1:13:44

And you're constantly switching back and forth in

1:13:46

this battle. Oh, maybe my shields

1:13:48

are down. I need to pull some away from.

1:13:51

And the

1:13:52

way to do it, right? We're using the Wazdas,

1:13:54

right? The Wazdi or the Aswad,

1:13:57

what Kevin Koala calls it. And I could

1:13:59

hold.

1:13:59

If I wanted to switch

1:14:02

between my missiles

1:14:04

and go to my ballistics

1:14:06

or go to my lasers, I could hold the alt

1:14:08

button and you left and right, but

1:14:12

I could use my right hand to hit the arrow keys. And

1:14:15

I feel like a fucking starch. I feel

1:14:17

like Spike Spiegel. I feel like Malcolm Reynolds

1:14:19

from Firefly because I'm in there and I'm like keyboard

1:14:21

mouse taking out these dudes, taking out their shields. And I'm

1:14:23

like, oh, my missiles are down. I know. I

1:14:26

feel that though. I have exactly experience. Cool,

1:14:28

dude. Very cool, even on controller. Space fights

1:14:31

are the only times I press this button. On

1:14:33

my mouse. I didn't know this button

1:14:35

existed. Dude, I'm telling you, it's like, I'm

1:14:39

sure a lot of people in the comments will be like, oh, Andy, you gotta play

1:14:42

Steel Battalion. I'm

1:14:44

thinking of all these

1:14:44

other. Armored Corps. Star

1:14:47

Citizen or the other sort of space flight

1:14:49

simulators. Star Wars squadrons. This

1:14:51

one for me is like

1:14:53

the one that has nailed it for

1:14:55

me. The one that has nailed space flight

1:14:57

and the

1:14:58

one that I

1:14:59

am not dreading space flight. Like I'll

1:15:01

never forget when

1:15:03

we first thought we were gonna be able

1:15:05

to fly ships in Destiny, like way back

1:15:07

in the day.

1:15:08

I remember. And how much I was looking forward

1:15:10

to that. And then it came out and it didn't happen.

1:15:12

I was like, ah, dang it. And then I ended up playing some space

1:15:15

flight game later. I was like, I don't think I like

1:15:17

space flying. Like in Rogue Squadron,

1:15:19

it was cool shit because I was a kid and I didn't, you know, that's

1:15:21

all we had, right? But

1:15:23

I eventually lost my love

1:15:25

for wanting that as a genre. And

1:15:27

this is like just brought back all

1:15:30

those feelings and like, and again, I

1:15:32

need somebody to control my lasers

1:15:35

and I go find some dude in a bar who is

1:15:37

a laser specialist. And he's just this dude

1:15:39

who looks like he's been divorced four

1:15:41

times. And it's like, get on my ship, bro. Let's fucking

1:15:43

fly. And they're like, it is so cool, dude.

1:15:46

It is like that role play that I've been looking for. So

1:15:48

I know this is the review of Starfield.

1:15:50

Obviously we're gonna be talking about this game a lot in the coming

1:15:53

months. There's gonna be many discussions that

1:15:55

need to be had that we've started already about

1:15:57

a year ago. Speaking of, don't forget the X cast.

1:15:59

FAQ that they're doing you're watching right now.

1:16:02

Hopefully I won this posted on Thursday.

1:16:04

We're recording that this afternoon So as you read reviews

1:16:06

as you watch this review as you have questions write them

1:16:08

into kind of funny comm slash x cast So

1:16:11

they can answer and in addition to this

1:16:13

review on games cast the x cast

1:16:15

your questions answered We're also starting snow

1:16:17

bike Mike's first ever playthrough of

1:16:20

starfield on twitch.tv slash kind

1:16:22

of funny games Thursday August

1:16:25

31st September 1st how many days 31st?

1:16:27

31st 9 a.m So

1:16:30

then when this review went up if you're watching on

1:16:32

Thursday right now on twitch.tv slash kind of funny

1:16:34

games Mike should be streaming and he's

1:16:36

streaming as long as you want it and what's really

1:16:39

special about this is you know Mike is our

1:16:41

Xbox guy host of x cast. He is

1:16:43

a big Bethesda guy He's a big streamer Combining

1:16:46

all those things into his very very very first

1:16:48

experience the reason he wasn't on this review even hosting

1:16:51

It's he didn't want to be biased at all from all of it So he

1:16:53

just wants to go last experience with you the

1:16:55

chat So I think it's gonna be

1:16:56

really fun But we're gonna have conversations

1:16:58

about is this what it needed to be for Xbox

1:17:01

like blah blah blah all of that stuff What another

1:17:03

conversation we're gonna have is game of the year and

1:17:06

is this

1:17:07

Andy a contender Will

1:17:10

this be on your top ten at

1:17:12

the end of the year? I want to go around but I want to start with

1:17:14

Paris is this your game of the year

1:17:16

so far? And if not, is it in your top

1:17:18

ten is in my top ten? I am

1:17:20

NOT ready to say it's my game of the year

1:17:23

Greg ah

1:17:28

I'm still so I

1:17:31

I would imagine it has it will be it has

1:17:34

it will be in my top ten. I would imagine yes I

1:17:36

do not think it'll be my game of the year, but

1:17:38

I'm still very much like

1:17:40

So fresh off of it, but still so

1:17:43

in it like I'm still so in it like

1:17:45

you're like

1:17:46

As we talk about it all I want

1:17:48

to do is go play more. You know what I mean? That's what

1:17:51

I've had Raj bring this in

1:17:53

No, no before you go in it because I feel like yours the one

1:17:55

I'm most interested because bless I feel like it's

1:17:57

easy to say this will not be in your top ten this well

1:17:59

I think it's actually deeper than that. It's

1:18:02

definitely not going to be my number one. It's not going to be close to my number one.

1:18:04

But there is, what, a year

1:18:06

ago I reviewed Sonic Frontiers and in

1:18:08

my review for that, I led off saying that this is a

1:18:10

three out of five game, that I love a five out of five game.

1:18:13

For me, Starfield is a three out of five game

1:18:15

that sometimes I don't like a two out of five

1:18:17

games, but then sometimes I do like

1:18:19

a four out of five game. Like it ebbs

1:18:21

and flows, and to some extent I'm with Greg of, if

1:18:24

I keep coming back to it, I'm still, deep

1:18:26

down I'm still a Bethesda person. I really like

1:18:28

that type of game. I think there are so many aspects

1:18:30

to Bethesda games that are really fun and really cool.

1:18:33

And there's a scope here that reminds me of the

1:18:35

scope of Fallout, that reminds me of the scope of Skyrim, but even beyond

1:18:37

that. So I could see it being maybe sneaking

1:18:39

in in my number nine or number 10 spot, but

1:18:42

I wouldn't hold my breath

1:18:44

for it, but I think there's a possibility there.

1:18:46

So the reason I'm most excited to hear what you have to say, Addy, is you

1:18:49

seem really high on this. You seem like you want to get right back

1:18:51

to it. There's also been a very big year for all of us

1:18:53

in video games. Video games has just been great, but I feel like you

1:18:55

in particular, there's been a couple like major

1:18:57

standouts, new genres, concepts

1:19:00

even of like, oh man, there's been a lot of games that I feel like

1:19:02

right now, your top 10's already filled

1:19:04

out potentially. So it's

1:19:06

really interesting

1:19:07

because I've never been a big

1:19:09

Bethesda fan. I

1:19:12

put about 20 or 30 hours into Skyrim and

1:19:14

I had fun, but it was nothing like groundbreaking

1:19:16

for me. Fallout was always too ugly.

1:19:18

Like I just like, I hate this color palette. I

1:19:21

hate this lighting. Like this is

1:19:23

one of the ugliest games I've ever seen.

1:19:26

I dare you. And, but I would

1:19:28

also, Bioware RPG player. Like that's

1:19:30

where I sunk my dozens and dozens

1:19:33

and hundreds of hours into.

1:19:34

And when

1:19:37

early words started spreading about everybody's

1:19:39

feelings in this studio, about Starfield and

1:19:41

how like, yeah, it

1:19:43

may just be an okay game, I was like, fuck

1:19:45

yeah, I can skip this dude.

1:19:47

Because like, generally haven't really been into

1:19:49

Bethesda games in the past. And why would I get into

1:19:51

this one when there's a lot

1:19:53

of other things to play, especially like right

1:19:56

now, where I still want to get back to

1:19:58

Ball as Gate 3 and Arm and Core 6.

1:20:00

And I,

1:20:01

about five hours in,

1:20:04

I'm like,

1:20:05

yeah, maybe it is just an okay game and maybe

1:20:07

I will end up skipping it and

1:20:10

eventually passing on this. And also I felt

1:20:12

very, very glad that I

1:20:14

was gone when it did come out. So I wasn't

1:20:16

giving the responsibility to like, Andy,

1:20:19

we need you to beat this, you know? Like I'm

1:20:21

glad that I was on vacation while this happened

1:20:23

because I feel like I've been able to experience it at

1:20:26

my own pace and kind of, you know, get the hang of it.

1:20:28

And all that is

1:20:30

a very, very long way to say that this

1:20:33

was a very, very unexpected game for me. Like

1:20:35

I, on the previews, I thought it looked amazing,

1:20:37

but

1:20:38

after what everybody was saying, I was like, oh, maybe I'm not

1:20:40

into it. I think there's a good chance that this

1:20:43

does sneak in to the

1:20:45

top 10, possibly

1:20:47

even top five, if I continue

1:20:49

to go down the route that I'm going in, kind of finding the

1:20:52

love and finding my own fun

1:20:54

in it, you know? I love it. So

1:20:56

this has been the kind of funny- I ran off to get

1:20:58

this. So you asked like, I hit

1:21:01

up, up-spec gaming and asked them to send

1:21:03

me the X-screen, which is the one you attached to the Xbox

1:21:06

S, so that I can more comfortably play it both

1:21:08

on the couch with Jen, and then I can also take it to Canada

1:21:10

when we go on our trip. Cause that's like how much I want

1:21:12

to keep playing Starfield. There we

1:21:15

go. So I want to end this review. Like I said, we're going to be talking

1:21:17

about Starfield for a very long time here. It's going

1:21:19

to be a ton of content. Also, Rog

1:21:21

and Bless and everybody here has been working really

1:21:24

hard on TikToks and stuff as well. So

1:21:26

make sure you follow us on kind of funny games on

1:21:28

TikTok. There's going to be a whole bunch of

1:21:30

Starfield content coming out that's really, really cool. Some

1:21:33

of it really funny. Some of it informative. It's

1:21:35

a little bit of everything here. Our first

1:21:37

hour remember is up. We have a first hour where

1:21:39

we all recorded. We made our characters and then recorded

1:21:41

our first hour. Rog cut that up into one big

1:21:43

video that's going up. I forgot.

1:21:45

This may be game of the year cause they have

1:21:48

mustaches and beards disconnected. Huge

1:21:50

for me. Huge. Finally. Like

1:21:53

when I- This is all recorded on,

1:21:55

I'm like, I'm going through the, I'm like, all right, here

1:21:58

it is. This is like the moment of truth for everybody.

1:22:00

and I'm starting to lose faith

1:22:02

in it. As the beards start getting, I was like, oh man, they're just

1:22:05

gonna get bushier and bushier. Boom, it pops

1:22:07

up.

1:22:08

I fucking lost my shit, dude. I

1:22:10

love that for you so much. Ton

1:22:13

of great content. The thing Greg's talking about, I think is really,

1:22:15

really cool. Roger worked so hard on this, of editing

1:22:17

together. Whose is it? It's

1:22:19

Greg, Blessing, Barrett, and

1:22:22

just those three. Their first hour

1:22:24

all edited into one hour video. So it's

1:22:26

like you get a whole bunch of different

1:22:29

takes if you made this choice. Really,

1:22:31

really cool stuff. So, YouTube.com slash.

1:22:33

I killed a lot of people. Check it all out,

1:22:35

it's gonna be great. But I wanna end this episode

1:22:37

with you, Paris. Any final thoughts on

1:22:40

Starfield?

1:22:41

You know, it's been quite the journey over the past

1:22:43

couple years with Starfield. Just the anticipation,

1:22:46

obviously the delays, everything. The direct

1:22:48

we had a few months ago. We got Todd Howard

1:22:50

to come on X-Cast and talk about the

1:22:52

game and to have spent the

1:22:55

past couple weeks extensively with the game.

1:22:57

I just feel it was well worth my time. And I

1:23:00

would say to anyone out there watching or listening,

1:23:02

you'll go buy an Xbox to play this game.

1:23:05

There you go. Let us know in the comments below how

1:23:07

excited you are for Starfield. A

1:23:09

lot of y'all are gonna be able to play it probably

1:23:11

by the time you're watching this, right? Like the early access?

1:23:14

That's the thing. It's September 1st, right? But I think internationally

1:23:16

it starts rolling out weird. Crazy times for everybody.

1:23:19

But until next time, I love you all.

1:23:21

Goodbye.

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