Episode Transcript
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0:00
If you're an athlete, you know the greatest
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motivator of all is the fear of letting
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so you owe it to those wearing the same
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you step on the field. That's why there's no
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vape in team. When
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you vape, you can expose your lungs
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to toxic chemicals that can damage your
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lungs. If you're a step
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behind, the team's a step behind. Brought
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to you by the RealCost and the FDA.
0:51
Good morning, good afternoon, and good evening,
0:53
ladies and gentlemen. Welcome back to another
0:56
episode of the Kind of Funny X-Cast,
0:58
your home for all things Xbox here
1:00
at Kind of Funny. A new intro,
1:02
Paris Lilly, since I'm under the weather,
1:04
wanted to bring a different vibe today.
1:07
How are you, Paris? I'm doing great. Good
1:09
morning, good afternoon to everybody that is
1:11
watching us live right now on Twitch
1:13
and on YouTube. But great partner program,
1:15
man. That was good. Or
1:18
program preview from Xbox.
1:21
I thought it was excellent. I thought we got to see 14 games. Nice
1:24
variety there. Looking forward to a
1:26
lot of the stuff that's going to be coming out here in 2024 and beyond.
1:29
Yeah, I'm excited to talk about what we just
1:31
saw, of course, for all of you tuning in,
1:33
whether you're watching live on Twitch or on YouTube,
1:36
or you're just catching us on the podcast feed
1:38
later on in the day. Of course, we are
1:40
coming hot off of the heels of a live
1:42
reaction for the Xbox partner preview to kick off
1:44
your 2024 brand new year. And
1:48
me and Paris just live reacted so you can catch
1:50
that live reaction. You can see all 14 of
1:52
the games displayed on your screen if you want
1:54
to go catch that on our YouTube channel, youtube.com/kind
1:57
of funny games. Or if you're just here for
1:59
the breakdown. talk about it when
2:01
give our thoughts on the show itself
2:03
thirty minutes fourteen games different partners from
2:05
all across the third-party platforms and uh...
2:07
a whole lot of fun to be
2:09
had but of course i have to
2:11
remind you that this is the kind
2:13
of funny x cast we post each
2:15
and every thursday at six a m
2:17
west coast best coast time on youtube.com/kind
2:19
of funny games and of course on
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podcast services around the globe you
2:24
love what we do please consider supporting us
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record them and of course you get
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your daily exclusive greg way but greg
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an awesome exclusive piece of content we
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like to thank our patreon producers for
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the month carl jacobs kieran hova sapien
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and delaney twining thank you so much
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for your support this week the kind
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of funny x cast is brought to
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you by shady raise and better help
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but i'll tell you all about that
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in just a little bit let's
3:00
talk about it the
3:02
xbox partner preview thirty-minute
3:04
broadcast dozens of trailers
3:06
and of course partners uh...
3:08
publishers and developers like cap com next on
3:10
an e a we saw fourteen games give
3:13
me your top-level thoughts before we go game
3:15
by game and break it all down for
3:17
the people watching and listening uh...
3:19
my top-level boxes again i thought we
3:21
saw a nice variety and mix of
3:24
games out of the fourteen uh... my
3:26
thought we saw across different genres uh...
3:29
i thought this was
3:31
again you can always do these the showcases
3:34
of the first party games but the feet
3:36
things from from the partners that aren't necessarily
3:38
at the triple level we thought the double-a
3:40
games but we saw a lot of fun
3:43
games we saw a lot of intriguing games
3:45
things that weren't necessarily on my radar because
3:47
one in particular no we'll talk about i
3:50
had no clue now it just
3:52
got to the top of the charts for me
3:54
of this is something i want experience this is
3:56
something i want to play so Again,
3:58
top-level I thought this was. Then tested again.anyone
4:00
watching this meant did not can support
4:02
and preview from the go back and
4:04
much. Yeah, I'm right there
4:06
with you pairs. This was a very good
4:09
afternoon. This is a very good presentation from
4:11
the team over at X Box. I mean,
4:13
if we take away all the rumors that
4:15
really clouded X Box at the start of
4:17
the years, this is a solid start to
4:20
the year of showcases, right? We talk about
4:22
the spots developer underscored, direct we go into
4:24
this. It's a good cadence of a X
4:26
boxes in front of you, their out telling
4:28
you what you can expect this year and
4:31
a little bit beyond right as we build
4:33
up towards June. And I liked this cadence.
4:35
I like. This kind of level of communication
4:37
I like as a consumer. the hyper of
4:39
a his fourteen games come into your ecosystem
4:41
that you should be aware about and I
4:43
get excited right? The not all going to
4:45
speak to me And I think that's one
4:47
thing I've really remembered as we've watched so
4:49
many of these is the not going about
4:51
a thousand. There's not a hundred percent of
4:54
games can speak to be every time, but
4:56
it's not for me, it's a big pile
4:58
of people that will see this. M yeah,
5:00
I walked away going about games that I've
5:02
already seen them now, more so forth and
5:04
others new game. So I go. Oh. You're
5:06
on my radar and that's exactly what
5:08
I'm sir. X Box wants to do
5:10
with this. But let's talk about as
5:13
we break down fourteen Games Commons you
5:15
X Box ecosystem. some of them coming
5:17
of course, day and date we had
5:19
a shadow drop here. In this we
5:21
have games come into Game past, Pc
5:23
Game Past so there's a bunch of
5:25
I'm But let's go down the list.
5:27
We have Unknown Nine Awakening coming Summer,
5:30
Twenty Twenty Fourth Daves, some solid Assassin's
5:32
Creed and Tomb Raider vibes. To me,
5:34
we got to see some game. Plays
5:36
with some real fast combat. some cool
5:38
magic spells would you think of this
5:40
one? Pairs. i thought it
5:42
was interesting you're doing this is one
5:44
that i had no clue what was
5:46
coming into your point i love the
5:48
assassin's creed was spelled action that we
5:50
saw in this your mix with some
5:52
powers and things like that i'm i
5:54
think i would assume little bit more
5:56
ah i but i believe the vr
5:58
and map antagonists but the protagonist in
6:00
here is Yennefer
6:03
from The Witches Theory. So
6:05
you instantly got my attention with that. But
6:07
it looks good. It looks interesting. Definitely want
6:09
to see more coming from Bandai Namco, I
6:12
do believe. So yeah, nice kick off to
6:14
the partner preview. This is something to keep
6:16
your eye on. Yes, and of course for
6:18
everyone out there, if you're interested in learning
6:20
more, maybe you're listening to this going, oh,
6:22
I'd like to learn more about that. Go
6:24
to the Xbox wire. They have breakdowns of
6:26
each and every one of these games. So
6:28
that's very cool to check out. But
6:31
I'll give you a quick little top
6:33
level one, of course, step in to
6:35
protagonist Haruna's. I'm sure I'm mispronouncing that,
6:37
but I'm trying my best shoes, tap
6:39
into an alternate dimension and use a
6:41
potent energy to take down those who
6:43
stand in your way. Learn
6:46
about reflectors, entertainment team, and what
6:48
they've been up to as this
6:50
tealer teaser won games comms best
6:52
announcement award of 2020. So
6:55
there you go. Something cool for you to look forward
6:57
to. Yeah, Paris, I'd
7:00
like I think in the summertime we
7:02
see this. I'd like the deep dive. Hey,
7:04
this is who you're playing at. Hey, this
7:06
is the world. But like it felt very
7:08
much like Assassin's Creed when you first saw
7:10
this. And I'm into that. And so I'm
7:12
all about that right now. Absolutely.
7:16
Moving forward onto our next game. We
7:18
have one sleight of hand coming to
7:20
game pass. Paris, you said at the
7:22
end of it, third person stealth. There
7:24
was no gameplay on this one, though.
7:27
What'd you think a sleight of hand?
7:30
I think the premise of it definitely looks
7:32
interesting. Again, the cards obviously, you know,
7:34
Queen's Blood and everything that's going on recently
7:36
has made that the rage right now. But
7:40
to your point, we didn't see actual
7:42
gameplay. So I do want to see
7:44
more from this title to see how
7:46
the third person stealth action along with
7:48
the card play works in this type
7:50
of world. But as an introduction to
7:52
it, again, put it on my radar.
7:54
So now I'm intrigued. I for sure
7:56
want to see more. Yeah, I catching
7:59
visuals with the. CGI trailer right
8:01
it was no gameplay, but it had this
8:03
very cool like Mafiosa 19. I
8:05
don't know 50 vibe right and I I
8:07
dig that you put me in that kind
8:09
of world I'm all about it and card
8:11
games are all the range right now is
8:13
right Paris, and so the idea of maybe
8:16
Balancing a deck builder rogue light.
8:18
I'm sure we'll have probably some
8:20
elements of this, but I like
8:22
the vibe I like kind of
8:24
the mystery of Figuring out
8:26
what's going on in this world and
8:28
maybe your ex-partner doing some nefarious stuff
8:30
I'm into this and so well done
8:33
You're on my radar now, and I
8:35
look forward to seeing some gameplay I
8:37
love that neon white is really inspired
8:39
yeah, why other other devs to be
8:41
like what if cards
8:43
were the weapons Up
8:47
next we have a game hitting game
8:50
pass that stole the show for you
8:52
and I pairs That's the alters now
8:54
the alters is looking real really cool
8:57
The alters giving off some fallout shelter
8:59
vibes some man on the moon all
9:01
by himself type of vibes Paris
9:03
what did you think of the alters as I bring this one up? Hit
9:07
the top of my list coming out of this partner
9:09
preview that this is the game that I for sure
9:12
Want to see more of and definitely want
9:14
to get in my hands on I think
9:16
as we're reacting when I initially saw it
9:19
Definitely had kind of a recurinal vibe to
9:21
it, and we saw someone in the chat
9:23
even call it starfield shelter And I think
9:25
that's exactly what it is like you said
9:27
there's some fallout shelter vibes in this or
9:30
some Returnal vibes in this I'd love being
9:32
able to have these different alters which represent
9:34
different choices that you're making in the game
9:37
kind of a Regret like I think
9:39
at one point One of
9:41
the characters even said the main character said
9:43
you know what if I fought harder for
9:45
my marriage so choices like that Really intrigues
9:47
me to see how is that gonna play
9:49
out in this world on this this isolated
9:51
planet that you're on Yeah,
9:54
This looks fantastic to me. I Love these type of
9:56
games so for sure want to see more of this!
9:59
I Got a small. The about page on
10:01
this one that the Alters is an
10:03
upcoming survival video game developed and published
10:05
by Eleven Bit Studios. In the game
10:07
the player assumes control of Jam, a
10:10
space miners who must create alternative version
10:12
of himself in order to survive an
10:14
inhospitable planets and Pears A got me
10:16
with the sub Not a crafting vibes
10:19
year night amount of the idea of
10:21
the authors kind of being you but
10:23
also being them own selves and they
10:25
have their own goals and their own
10:28
things that they're going for and likes.
10:30
Of course is gonna be some hostility there.
10:32
There's gonna be some button of heads and
10:34
I'm excited to see what kind of freaky
10:36
turn a it puts off because the whole
10:39
vibe was very just like you said, we're
10:41
Turtle is kind of dark. he was mysterious,
10:43
a lot of waiting for that hard left
10:45
turn of like oh we got a big
10:47
problem right now with all these guys yottabyte
10:50
think that the big thing other this is
10:52
how ones who is Kim can define you
10:54
right? So you have all these years alters,
10:56
getting and be interacting with each other, but
10:58
they're going to be unique. Because of
11:01
one particular choice. too bad older down
11:03
one road while you might have been
11:05
another towards it took you number know
11:07
the road near and receivers versions of
11:09
that in this game or lose I
11:11
hope you do so and decide to
11:13
the top. a deterrent for me and
11:15
doesn't wanna see more this this one
11:17
yeah keep this in mind everybody's look
11:19
at that one are coming to game
11:21
pass as well so that's a big
11:23
when I'm next is Creatures of Eva.
11:25
Creatures of Eva is a creature saver
11:27
game in which you will have to
11:29
help creatures like skates. From an incest
11:31
since that is rapidly growing on the
11:33
planet. Able. are pairs you called
11:35
this out right away with a little
11:37
fun nods you of course of even
11:40
pin yada and also oh what's the
11:42
rare game i keep forgetting what's it
11:44
called ever wilde ever wilds it's got
11:46
the art style like ever wilds i'll
11:48
give you that but us suits are
11:50
very vibrant colors i always love cute
11:52
creatures i like taking photos of few
11:54
creatures like it's pokemon snap if i'm
11:56
gathering a bunch of cute creatures to
11:58
be might seem i'm all about it
12:00
what what i want to see more about this one
12:03
there here for sure i i
12:05
i immediately thought of uh... game like bugs
12:07
next uh... as well when we're looking
12:09
at this but like i think i have a view
12:11
of the pinata vibe to it seems like it will
12:13
be a single player only experience of that i think
12:15
something like this could buy in a
12:18
co-op setting as well but uh... intriguing and again
12:20
when i think about my kids on my especially
12:22
my youngest daughter this looks like something that would
12:24
be hurt and yes you would love to do
12:26
something like this so definitely want to keep your
12:29
eye on yeah keep an eye on that one
12:31
that one looks good up next we have all
12:33
one pair she just spoke about grief bill
12:37
chucky which is out now so big i p
12:39
grab with chucky pairs do you know about grief
12:41
bill what the heck is this i
12:44
have no idea other than i know it's
12:46
it's a it's an expansion of roblox i
12:48
do believe that when i bring up again
12:50
my my youngest daughter that that's her thing
12:52
that's her and her crew that's what they
12:54
do so as i'm watching this i go
12:56
oh yeah though they'll be jumping into this
12:58
don't want to play this so and getting
13:00
chucky bringing that into into the mix as
13:02
well instantly makes
13:05
me go alright what house is
13:07
going to play out what's gonna be more but
13:09
i i'm sure my daughter will be telling a
13:11
lot about this one yeah uh... if this is
13:14
in roblox which i i do believe it
13:16
is uh... nice expansion there great grab with chucky
13:18
always fun you know i think of games like
13:20
dead by daylight i think of of course
13:22
predator hunting grounds these games that bring these just
13:24
very familiar i p's and make them fun
13:26
and playable is always a win for me and
13:29
i mean when i was a
13:31
kid paris chucky was the scariest thing on the
13:33
block terrifying so yeah you put chucky in a
13:35
video game to me my friends can play we're
13:37
definitely checking that out and getting scared for sure
13:41
up next paris it's a sequel to a
13:43
game we never heard of but now we
13:46
know about it the sinking city too so
13:48
now you can put the sinking city on your
13:51
must plays because you have a lot of games
13:53
already to play but the sinking city to what
13:55
you think of this one pears i
13:57
mean it looked interesting and that's why i joke i was
13:59
like hello didn't know there was a first one,
14:01
but you know, it's interesting. It's
14:03
something again, looks like a survival horror kind of
14:05
thing. I think, you know, shout out to Brit,
14:08
like as we were watching it, I was saying
14:10
kind of that resident evil vibe to it where
14:12
I for sure would see someone
14:14
like her loving this. Need to see more. I
14:16
know the chat was telling us during their reaction
14:18
that the first one was good. So
14:21
that's a great sign. So let's see more of
14:23
it. Coming from the
14:25
Xbox wire, this is what they have for the
14:27
sinking city too, that I could quickly grab shot
14:29
to Joe Scrabblez. Thanks Joe for all the where
14:33
the first game was a detective
14:35
adventure with horror bubbling up from
14:37
its flooded world. Its sequel has
14:39
taken a darker, more aggressive form.
14:41
The sinking city too is a
14:43
true horror game now with more
14:46
emphasis on combat while keeping the
14:48
Lovecraftian narrative close to its twisted
14:50
heart. So there you go. Had
14:53
a lot of vibes of that one. Also
14:55
had like a train coming in and I thought it
14:57
could be void train. Having some fun time. So keep
14:59
an eye on that one. Maybe you'll jump into it.
15:02
Paris, here's one you and I, we can think
15:04
a lot of hours into it's finally here. The
15:07
world's number one, MMORPG free to
15:09
play here available on Xbox. It's
15:12
final fantasy 14, the full release
15:15
March 21st. You can already
15:17
jump into the beta now on Xbox, but you have
15:19
the full release on March 21st. Will
15:21
you sell your soul and start playing final
15:24
fantasy 14? Oh my God.
15:26
I don't think I have an opinion. To
15:29
be able to do it, but I'm happy
15:31
to see that it, the full release is
15:33
finally coming to Xbox. I know
15:35
the lineage of this. It is one of
15:38
the greatest redemption stories of all time. Final
15:40
Fantasy 14 online. Oh,
15:42
more people getting to play. This is great. So
15:44
I'm looking forward to everyone having the opportunity to
15:46
go check it out. You know, Paris, there was
15:49
a time back in the day when I was
15:51
a kid who loved World of Warcraft and these
15:53
MMORPGs. Right. I think of RuneScape,
15:56
but there was an ever wild
15:58
ever ever scape. And I remember
16:01
thinking I can only play these on my PC, and I
16:03
don't have a PC And I just want these games to
16:05
come to console and man Xbox
16:07
certainly like that Xbox one era into
16:10
now really has brought these big MMORPGs
16:12
to console And I'm so thankful for
16:14
that from neverwinter to warframe to ESO
16:16
and beyond I mean you are just
16:19
getting treated to these giant massive multiplayer
16:21
games that you can play with all
16:23
your friends and To have Final Fantasy
16:25
come over. I know it's a big
16:28
win I know a lot of people
16:30
love this over on the PlayStation PC
16:32
side, so I hope Xbox players jump
16:35
in I know they will so
16:37
should be a really good time with that one up
16:39
next pairs. This is a cool one Stalker
16:42
stalker legends of the zone
16:44
is out and available right now
16:47
So you have stalker one with it
16:49
looks like three different expansions on this
16:51
but perfect time to get ready for
16:53
stalker 2 Yeah, okay
16:56
I can't even talk sorry But yeah I think
16:58
this was a great idea for for them to
17:00
be able to do this to kind of package
17:03
up the trilogy This way and have it available
17:05
before stalker 2 comes out kind of as an
17:07
anticipation for people That did not get to play
17:09
the original stalker series So now they can jump
17:11
in if they so choose play the original kind
17:14
of get caught up on the story the world
17:16
everything that It is and then when stalker 2
17:18
releases later this year. They're all caught
17:20
up and ready to go there you go a
17:22
stalker Legends of the zone trilogy did they put
17:24
price on this yeah I got a price
17:27
for you for Xbox one and Xbox series
17:29
X and S it is 40 US
17:31
dollars right now 3999
17:35
for this trilogy so if you want to
17:37
jump in play stalker 1 with
17:39
this little trilogy package They go I'm sorry
17:41
that you said Xbox one as well Xbox
17:43
one as well, and there's so yeah Yeah,
17:46
cuz it was doing backwards compatibility Yeah,
17:48
um now I will say about that
17:51
$40 price wish it was a little
17:53
or I Think
17:55
a lower price point would would intrigue more people
17:57
to want to jump in and try and play
17:59
it $40
18:01
kind of gets right up there to that red line of
18:04
like do I really want to go back and please order
18:06
games? Or should I go play something else that's newer? Yeah,
18:08
and if you don't want to pay the
18:11
$40 up front it does say here or
18:13
you can pick up each of the games
18:15
individually for 1999
18:17
so of course you'll be paying more at the end
18:19
of the day But maybe you just buy one check
18:21
it out see if it vibes with you and then
18:23
go from there But I do agree Paris that $40
18:26
price tag is a little high For
18:28
such an older game to jump back into it
18:30
would have been a big win on game pass
18:32
if this was on game path I'm jumping in
18:34
tonight, right? I'm trying it. I'm doing it now
18:37
$40. I'm looking around going Oh, I don't know
18:39
if I'll vibe with this because man
18:41
and just it looks old Paris And you know, I don't
18:43
want to say old games are old But there's a lot
18:45
of games competing for my time It is tough to jump
18:47
back to such an older game and think I'm gonna have
18:50
a good time with it Agreed and
18:52
we obviously don't know the financials or the deals
18:54
that were happening on the back end But as
18:56
we're watching it, I'm thinking oh This will be
18:58
in game pass because stalker 2 is gonna be
19:00
in game past Day one and that'll
19:02
be a nice way to really get people to
19:04
jump in and try out the older games But
19:06
I mean, we'll obviously see with
19:08
the price point But I regardless glad that they're
19:11
at least doing this so it gives up people
19:13
an opportunity to go back and play these games
19:15
Yeah, another fun one here for me and Barrett's
19:18
Monster Jam showdown Hell
19:21
yeah, brother. Hell. Yeah, brother is
19:23
right bear You and I have
19:26
had some fun with games like
19:28
Lego 2k Drive. We've checked out
19:30
of course hot wheels unleashed These
19:33
are the type of games bear where you and I
19:35
played and all of a sudden I go Why am I
19:37
having so much fun with a car game? I love
19:39
it bear the car games like Your
19:42
forts us and your whatever
19:44
the PlayStation plan to rizmos Yeah, don't really
19:46
speak to me when you get like silly
19:48
with it and just goofy and
19:50
it just looks like a fun time I'm
19:52
all in yeah, like your hot wheels your
19:54
rocket leagues your Mario karts. This definitely speaks
19:56
to me I don't know if this is
19:58
one that like I'll be With
20:00
over like weeks, but this at least seems
20:02
like a fun Mike and Barrett afternoon play
20:04
on this And just being
20:07
a couple of dudes, you know,
20:09
just dudes loving monster trucks big
20:11
wheels I mean, it's gonna be
20:13
a fun time is right and I love that
20:15
They have the arenas where it's like the stadium
20:17
show or you can go off-roading in some races
20:19
So I'm all about that. I I'm sure it'll
20:21
be dumb fun pair. So you checking this out?
20:25
I'll probably try and check it out. But yeah,
20:27
it's like dope fun. Yes. That's what it's all
20:29
about You know, there was a time back in
20:31
the day where we had a lot of motocross ATVs
20:34
it was like it was a very special time now.
20:36
We don't really get that as much so we got
20:38
to bring that back to be a country Mike Be
20:41
a country that just loved off-roading and
20:44
going fast is right Paris
20:46
I'm gonna kick this next game over
20:48
to our director I'm the ones and
20:50
twos bear Courtney because I know he's
20:52
gonna bring the hype Properly for this
20:54
because it's persona 3 reload it or
20:57
reload with an epilogue coming September 24th
20:59
on game path Bear
21:02
you lost your mind for this one. Of
21:04
course when Xbox finally got persona over here
21:06
What what should we know about I should
21:08
have seen this coming, you know, like the
21:11
persona 3 reload launched last
21:13
month as a remake of
21:15
persona 3 the devs were very clear that
21:18
they wanted to remake the original
21:20
version of the game not Fez or persona
21:23
3 portable which came
21:26
with a lot of kind of
21:28
questioning from the audience portal portable
21:30
added a playable female
21:32
main character and then Fez
21:34
added story content and this
21:36
is the kind of original story
21:39
epilogue from persona 3 says That
21:42
people were kind of wondering about and so
21:45
it's cool to see them kind of like
21:47
bring it in as kind
21:50
of like a In A unique
21:52
way for Atlas at least like as like
21:54
post launch Content for the Persona series. Like
21:56
people were kind of guessing that this was
21:58
going to be saved for. The a
22:00
Persona Three Reload Royale kind of
22:02
situation. Where be it's own skew
22:04
and you'd have to play through
22:06
the i entirety of Persona Three
22:09
again and all that stuff. And
22:11
ah, either I prefer this overs
22:13
that for sir. I'm. Yeah.
22:15
I'm I'm really excited to see what
22:17
they do with with the The Answer
22:20
which is the the name of this
22:22
epilogue here and there because it's definitely
22:24
story wise. I really really enjoy it
22:26
is. It definitely feels like a hey
22:29
let's reflect on the events of the
22:31
main game and the do how everybody
22:33
is walking away from that ah emotionally.
22:36
Gameplay wise it's a it's a bit
22:38
monotonous, it a bit tedious. It's it's
22:40
not super fun. Some excited to see
22:42
how they reworked that ah if at
22:45
all. Structurally at least with the gameplay
22:47
and how they kind of updated the combat
22:49
stuff are ready for the main game. I
22:51
feel like that may might be enough to
22:53
serve. you know, get in there and go
22:56
through that grinds but I'm very excited for
22:58
it's ah I'm ready for Atlas to to
23:00
fuck me up all over again and this
23:03
is like a my thumb a mess. Can
23:05
I can I dislike about this because I'll
23:07
know. Follow the lane on is this what
23:09
you are not or another concentrates on the
23:12
review I talked about like the trophies for
23:14
percent of three. Reload and how
23:16
after I'd finished playing through
23:18
it and. Reviewed
23:21
it. And we had one
23:23
trophy last which is max out Also feelings
23:25
would require a whole nother play through ah
23:27
for for me which I'm not a mostly
23:29
read for quite yet. Ah but I've been
23:32
on health we go back to present a
23:34
Five Royal the Ps fibers into the Never
23:36
Platinum's That Game ah some going through that
23:38
and then I think I'll probably go back
23:41
to reload and preparation for the answer. and.
23:44
La Persona. This year my ex. And.
23:47
has a really long as it's all about bear
23:49
lot i i i gotta get back into elvin
23:51
ring i gotta remember how to play elton ring
23:53
again at some point this year man totally start
23:55
with me on that ah here's a fun one
23:57
some details for you because of course this is
24:00
the Persona 3 reload expansion pass and a
24:02
lot of people have questions of is
24:04
this coming to game pass Paris as
24:06
we've seen some DLC Not really
24:08
included in game pass. You got to buy yourself.
24:10
So there's always some question marks So
24:12
here's the quick rundown from the Xbox
24:14
wire the newly announced persona 3 reload
24:17
expansion pass featuring new costumes
24:19
background music tracks and extended
24:22
story content scenario Episode
24:24
the answer now, here's the details persona
24:26
3 reload expansion pass is coming March
24:29
12th to Xbox series X and S
24:31
and Xbox one and
24:33
PC and will be available To
24:36
Xbox game pass ultimate users for free
24:38
as part of the perks program So
24:40
if you have game pass ultimate, guess
24:42
what? You'll be able to redeem that
24:45
perk You'll get the expansion pass you'll
24:47
get all of that ad-libre contact, which
24:49
is always a big W
24:51
Ladies and gentlemen up next Paris
24:53
is the game that I said at the top
24:55
of the show keep your eye on I think
24:57
Andy and blessing this is their type of game
25:00
So if you identify with Andy and bless on
25:02
their kind of souls born games, this is it
25:04
This is the first berserker Paris you liked
25:07
the art style. I know the combat
25:09
kind of looks soulsy like What did
25:11
you think of this one? I
25:13
mean, yeah to your point definitely soulsy like
25:15
I love the visuals that they were on
25:18
display there and What
25:20
looks great it really does if you're
25:22
into that type of game I definitely
25:24
think this is something you're gonna want
25:26
to check out for sure. Yeah, I'm
25:28
I am interested in this Of course,
25:30
I've been on my soul's journey. I've
25:33
been having so much fun We get
25:35
ready for the Elden Ring DLC and
25:37
I'm always craving that kind of punishing
25:39
challenge of get better Get good and
25:41
you know have some fun on these
25:43
grand adventures And when you put a game
25:45
in a different art style like you brought
25:47
up pairs I think it always catches my eye.
25:49
I'm looking for like, you know, of
25:51
course awesome combat and gameplay But I'm
25:53
looking for crazy enemies and like really
25:55
fun Well thought-out boss designs and this
25:57
had that with this kind of arts
26:00
So I am I'm in on the first
26:02
presurker for sure. So make sure to keep
26:04
an eye out on that one
26:06
up next Paris tales
26:09
of Can there a zow you
26:11
and I have been teasing now we have a
26:13
very special interview Coming up at the
26:16
end of the show and I'm happy to reveal that
26:18
today Myself in Paris during this
26:20
kind of funny axe gasps will sit down
26:22
with the man behind the game Abou car
26:24
Salim to talk about tales of Can there
26:26
a zow with all of you So if
26:28
you want to dive a little bit deeper
26:30
into this stay tuned after the ads We're
26:32
gonna talk all about it Paris. You've played
26:35
this game via demo. We talked now with
26:37
the developer What do you think about this
26:39
one? Oh man day
26:41
one day one. I I love
26:43
the Metro Metro I
26:45
cannot talk today and I apologize
26:48
the Metroidvania style of this game
26:50
I love how it dives into
26:52
the African culture I
26:55
feel like you see the various power set that you're
26:57
gonna be able to use and you know We'll get
26:59
into this more when you guys watch the interview, but
27:02
I mean Seeing this
27:04
at the game awards for the first time I
27:07
instantly go man. This looks really cool I want
27:09
to check this out and then
27:11
getting to play that demo itself All
27:14
I want to do was play more of it after
27:16
it was done So definitely check out this interview that
27:18
that we're gonna have later in the show It's
27:20
a treat and this game looks like it could
27:22
be a special one Yeah, the interview is a
27:24
treat the game looks awesome Especially coming hot off
27:27
of Prince of Persia for me Paris as someone
27:29
that's not big into the Metroidvania I
27:31
have now found an interest in that thanks
27:33
to Prince of Persia And I want more
27:35
of it and seeing this game at the
27:38
game awards seeing it now today Speaking
27:40
with the development team. I'm like, oh boy
27:42
I'm ready for more of that so I cannot
27:44
wait for this game to come out and jump into
27:46
that with you and everyone else It's gonna be a
27:49
ton of fun We'll talk about that interview
27:51
in just a little bit two more games to go
27:53
through out of the 14 shown today We
27:56
have Frostpunk 2 coming July
28:00
24 PC game pass Paris, you know,
28:03
I'm an RTS jabroni. I love city
28:05
builders. I love getting lost in this
28:07
I'm all about this Paris. I cannot
28:09
wait to play this game. Oh,
28:11
yeah This is again another one where it's like if
28:14
I have the time Because this will
28:16
be a time thing to be able to play
28:18
this but it's on PC game pass So so
28:20
there's an opportunity for people to at least give
28:22
it a try go check it out see if
28:24
it's for you But yeah, it looks
28:26
good. This is another one. I didn't know there was a
28:28
first one I will fully admit that but hey,
28:30
we'll check out part two I love
28:32
when we get a good PC game pass game
28:34
You know, it's kind of I don't
28:37
want to call it a rarity because usually
28:39
we get games that come to PC cloud
28:41
and console Right, but like sometimes you get
28:43
those true deep nerdy PC games
28:45
Like we saw with Total War war hammer
28:47
3 and like I like when we get
28:49
those and that makes me want to turn
28:52
on my PC Makes me want
28:54
to get on that Xbox app and download
28:56
these games So like when we get a
28:58
real nerdy PC game, I'm all about it,
29:00
especially with game paths So shout out to
29:02
this one. You got my attention. I'm in
29:04
absolutely rounding it out can
29:08
Kunitsu Gami coming to
29:10
game pass as well Paris this
29:12
game was all over the
29:14
piss Kunitsu Gami path of the goddess.
29:16
We finally got a really a much
29:18
deeper dive into this We've seen the
29:20
flashy combat, but we kind of saw
29:22
a RTS I kind
29:25
of tower defense in this one. What
29:27
did you think of this? Like
29:29
I was saying during the reaction I don't know
29:32
what the hell is going on But I like
29:34
what I'm saying the art style in this is
29:36
just drop that gorgeous This is such
29:38
a beautiful game to see in motion and
29:40
to your point It looks like it's blending
29:42
a few different genres into one Like
29:46
I said during the reaction man Capcom's been killing
29:48
it this year with their games And
29:50
this looks like another one where I'm
29:52
intrigued enough that I want to check this out for sure Like
29:54
I said, I don't know what's going on, but I want to
29:56
check it out. Yeah There
29:58
was a lot thrown at us During
30:00
this little teaser trailer or during this
30:02
trailer could have gone a little more
30:04
in depth But I'm sure we'll get
30:07
that at some sort of summer presentation
30:09
But this one definitely has a cool
30:11
style to it. It looks interesting and
30:13
like you said from the Xbox wire
30:15
It is a highly unique Japanese inspired
30:17
single-player game that blends Multiple
30:19
genres to create an action-packed
30:21
adventure unlike any other so
30:24
I like that we're blending I'm interested to
30:26
see all of this live and in person
30:28
and play it So you know what
30:30
you have my intention. I'm interested in that that's
30:33
coming to game pass as well Which is another
30:35
big win Paris 30 minutes
30:37
14 games a number
30:39
of partners being showcased here We talked
30:41
about it at before we both really
30:43
like this I mean out
30:45
of all those games plenty to kind of say hey,
30:48
I'm interested in this one, right? Oh,
30:50
absolutely and that's the point I think we saw
30:52
a nice variety of games in this and again
30:54
I can just give a shout out to Capcom,
30:57
but shout out to 11-bit man I
30:59
mean as far as being able to
31:01
deliver these games that we saw during
31:03
the showcase. I mean looks
31:05
great It looks great I for sure want
31:07
to see Xbox do more of these partner
31:09
previews throughout the year because the main point
31:11
of this is sure You're gonna have the
31:13
big June showcase We'll see all the big
31:15
big games coming from Xbox game studios But
31:18
games like these get lost in the crowd
31:20
when they're shown during a big showcase like
31:23
that Yes, we're all we're gonna talk about
31:25
are those main games So kind of giving
31:27
these games their own showcase their own room
31:29
to breathe allow people to discover them is
31:32
a great thing Very excited about
31:34
that We're gonna share a very
31:36
special and important and awesome developer interview
31:38
right after a word from our sponsors
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of our lower than low prices. Tales
34:43
of Kenzaru Zao. And so we are
34:45
sitting down with the man behind it
34:48
all, Aboukar Salim, to talk all about
34:50
it with you. Paris, final
34:52
thoughts on the interview that you want to share? Maybe a
34:54
little tease of the interview before we jump into it. I'm
34:57
gonna do a quick costume change before the
35:00
interview. But no, I loved
35:03
it. I loved it. You can see
35:05
how passionate he is about this game and
35:07
what it means to him. And I think
35:09
that's an important thing to take out of
35:11
this interview. Like I said, you played
35:13
the demo. I probably said it in an interview a
35:15
thousand times that I played the demo, but you play
35:17
the demo, you see the love and the care that
35:19
they put into this game. And I'm really excited for
35:21
people to be able to check it out for themselves.
35:23
Yeah, this is a game that's gonna make you smile.
35:25
This is a guy who's gonna make you really get
35:27
up out of your scene and go, man, this
35:30
is awesome. So stay tuned, enjoy this interview. We'll
35:32
see you on the other side. Hey,
35:34
what up everybody? It's Mike and Paris
35:36
with a very special guest to talk
35:38
about a brand new video game that
35:41
you need to know about. It's Aboukar
35:43
Salim talking about Tales of Kenzaru Zao.
35:46
Aboukar, what's going on? Hey,
35:48
man, how you doing? I'm good. How are
35:51
you? Always struggling with your name, trying my
35:53
best. But it's nice to see your smile
35:55
on. That's all that matters. So good. So
35:58
good, Matt. So good. Let's
36:01
talk about it because it's very exciting. We get
36:03
to talk about your game, your team's game, and
36:05
you showcased it with the world premiere over at
36:08
the Game Awards. Now you've teamed up with Xbox,
36:10
you go a little more in depth, but
36:12
let's start at the beginning, showcasing it on the
36:14
big stage at the Game Awards. I thought that
36:17
was really special, and to see you up there
36:19
was really awesome. Yeah, man, that
36:21
was crazy terrifying. The thing is, it's
36:23
so different when you watch the Game
36:25
Awards from afar, like when you're streaming
36:27
it, and it's what it is, right?
36:30
It's the Game Awards. And then suddenly, now you're
36:32
there, and it is just an attack on the
36:34
senses, right? And I just
36:36
remember sort of walking on stage,
36:38
and even backstage actually, I'm seeing
36:40
like Jordan Peele and Hideo on
36:43
stage, and I'm like, what's going
36:45
on? Even like Matthew McConaughey
36:47
showing up, and you're like, oh, okay,
36:49
this is the kind of vibe. And then,
36:51
yeah, going up there and sort of opening
36:53
my heart was like, it
36:56
was crazy, man. It was really, really crazy. I thought
36:59
that was really special, opening your heart and
37:01
sharing the story about your father and dealing
37:03
with grief. I think that resonates with everyone,
37:05
right, Paris? No, absolutely. And I
37:07
have to tell this story. So I was
37:09
at that Game Awards, and you and I,
37:11
we got to meet prior, I think it
37:13
was at the JW or something like that.
37:16
And I remember, oh, cool, you know, very
37:19
nice to meet you kind of thing. And
37:21
then what, like an hour or two later, all of a
37:23
sudden, you're on stage, introducing this game and telling this story.
37:27
I'm sitting in my seat like, oh, my God, I
37:29
just, I just met like this huge celebrity and did
37:31
not realize it at the time. But
37:33
the story that you did tell on stage
37:36
at the Game Awards, and I'm sure we're going
37:38
to get into the game here in just a second.
37:40
Very touching to me. And
37:42
being able to play that demo and
37:44
understand your inspiration
37:47
for making this game was
37:49
fantastic. So, again, kudos to
37:51
you. I love the story and really excited
37:53
for this game. Matter of fact,
37:55
let's just jump into it. Let's start
37:57
talking about the game itself. Like
38:00
I said, I got a chance to play the demo. Loved
38:02
it. Visuals, outstanding. Platforming elements, outstanding.
38:04
I love the combat elements that you
38:06
have in there. I love the skill
38:08
tree, how you're able to upgrade as
38:10
you progress through the game. But
38:14
with all that said, it's the story
38:16
that you're telling. It's the culture that
38:18
you're bringing to the world with
38:21
this game that I want to talk about. So if you want
38:23
to jump into that place. Yeah, I
38:25
mean, look, it's one of those ones where I
38:28
kind of saw this as an opportunity of like, okay,
38:30
if I only have one chance of doing something, it's
38:32
got to be real, it's got to be honest, and
38:34
it's got to be truthful. And again,
38:38
something that I've pulled from
38:41
several times, be it from my acting
38:43
career or even now within kind of
38:45
game development, has been a sense of
38:47
like looking at what my father
38:49
meant to me and trying to emulate and
38:51
reflect that and sort of show that. And
38:53
I think like that was essentially really important
38:55
with the game, you know, something, you know,
38:57
telling these stories that he would tell me
38:59
as a kid, also learning the stories that
39:01
again, with, you know, having through my journeys
39:03
as well as learning different other cultures. But
39:06
really ultimately it was about bringing
39:08
this universal feeling of grief and
39:10
reflecting and showing that in
39:13
the best way possible, which is the platform of
39:15
Metroidvania that, you know, people are going to be
39:17
playing. You know, for
39:19
me, that's the universal connecting, you know, tissue
39:21
that kind of, no matter who
39:24
you are or where you're from, we're
39:26
all going to connect and go on that journey. You
39:28
know, in my eyes, story is king and
39:30
I really wanted to tell a beautiful story, but
39:32
also some really cool fun gameplay at the same
39:34
time. That's
39:37
really rad. And I think the fun one
39:39
as well as you coming from a voice
39:41
acting background and now making a game, I
39:43
think that was really rad and stuck out to
39:45
me. What was that like jumping to a whole
39:47
other side of game development? Yeah,
39:50
I mean, it's surreal, man. I mean, like
39:52
the thing is, you know, having done like
39:54
TV film and games, like something
39:56
that really stuck out to me was when
39:59
talking to developers. There
40:01
is such a love for video
40:03
games, like a real
40:05
love for the actual art that
40:08
they're making that it just
40:10
inspired me to want to go behind the
40:12
scenes and really try and bring that.
40:16
I think that's really what drove me
40:18
to tell this story within a game
40:20
space. When
40:23
working on Assassin's Creed Origins, that
40:25
was the one thing that stood out
40:27
was just how everyone not only enjoyed
40:30
games but they loved
40:32
making it. I think having that
40:34
kind of enjoyment, you can see
40:36
that and feel that, it's so
40:38
inspiring. It's like life is
40:40
living, man. If you enjoy what you're doing,
40:43
then you're doing it right. Absolutely.
40:48
A question I had for you, you
40:50
think it's something like Black Panther, the
40:52
movie and how that was a phenomenon
40:54
at the time and really introduced the
40:56
world to African culture. As
40:59
you were making this game and as it's about to come
41:01
out, are you thinking of
41:04
a similar vein where this is an opportunity, not
41:06
only are you able to tell this great story
41:09
but introduce the gaming world to more
41:11
African culture? Yeah, man. It's
41:13
like this is the perfect position
41:15
to inspire people to tell more
41:17
stories like this. That
41:20
was the one thing that really stuck out to me
41:22
with Black Panther was I remember
41:24
going to the cinema again and I put it
41:27
this way, I didn't know who Black Panther was.
41:29
Whenever we all spoke about what Black Panther was
41:31
to me, I was thinking of the movement of
41:33
the party. I'm now suddenly
41:35
watching a Marvel film here and I'm feeling
41:37
seen and I'm feeling like, wow, I can
41:40
be a superhero. I can't
41:42
imagine the effect that has on
41:44
a kid who's wanting to, who
41:46
again are completely enamored into these
41:48
worlds and what that can do
41:51
to them. I feel like, oh, I can be
41:53
a superhero. I think that is
41:55
something that I really wanted to channel
41:57
with Zal, with Telsa Kazara Zal. I
42:00
think, you know, I always say this to
42:02
the devs as well, like if we're able
42:04
to inspire someone to play
42:07
this game and be like, now we can make
42:09
something even better and cooler within the same sort
42:11
of world, then we've won. You know, that's a
42:13
win. And I think like that is growth. And
42:15
that's, you know, again, inviting other
42:17
people to really strive and push the boundaries
42:20
of not only, you know, gameplay, but also
42:22
storytelling and these kind of really cool cultures
42:24
that we can explore at the same time,
42:26
you know. You got
42:28
a great opportunity as well. You've teamed up
42:31
with some big partners to put the spotlight
42:33
on this story and also the awesome gameplay.
42:35
You're an EA original, which is very special.
42:37
I know that's a big honor. Teamed up
42:39
with Critical Role and now, of course, X-Men
42:41
with this. So, yeah, let's go down the
42:43
list because there's some big names to help
42:45
you in this team. Yeah,
42:48
man. I mean, like Critical Role have been
42:50
like really like instrumental in regards to sort
42:52
of like listening to the
42:54
community and kind of building on top
42:56
of that community and working with them,
42:58
right? They're incredible storytellers. They enjoy what
43:01
they do. They're just having fun. And
43:03
that's infectious, right? And I think like
43:05
that has really inspired the way in
43:07
which I want to approach telling
43:09
these stories. When you look at someone as well, like
43:11
Ridley Scott and his, you know, the creative group and
43:13
what they do, they bring they're
43:16
just unapologetically artistic.
43:18
And I love that. And I think like that's the
43:20
sense of, you know, that sense of like, this is
43:22
what we want to do. What is cool is
43:25
to us is what matters the most. You
43:27
know, they're not chasing a zeitgeist. They're just
43:29
trying to tell really interesting and fascinating stories.
43:31
And, you know, they're telling you're teaching us
43:33
how to do that in interesting ways and
43:35
not only, you know, with the game space,
43:37
but also with the film and TV space
43:39
as a whole. And, you know, this is
43:41
the thing. And like the one thing that I love about what's
43:44
crazy about Xbox is like I
43:46
remember some really cool, crazy games that
43:48
I play with my friends through, you know, with
43:51
the Xbox, with the Xbox 360, man, like, you
43:53
know, you're looking at like Halo 3 here, like
43:55
you're talking about these games which connected up on
43:57
another level. So to be in this kind of.
44:00
position now where we're showing our
44:02
game here is it's wild it's
44:04
wild and of course we are
44:06
coming hot off of the Xbox partner preview where you
44:08
showed more of the game we got to go a
44:10
little more in the end of course Paris has played
44:12
the demo some people have seen the
44:14
game awards they've played the demo now let's talk
44:17
about going a little bit deeper we saw some
44:19
locations we got to see the three masks I
44:21
mean we got to talk a lot about this
44:23
with this nice next new trailer yeah
44:26
I mean like look I think the ultimately again
44:28
we wanted to show the versatility in the and
44:31
the agency that we give to the player within
44:33
this within this world right I mean from the
44:35
get-go I've always said to you
44:37
know to people like with grief everyone's
44:40
journey is their own individual one it
44:42
isn't necessarily something that is kind of
44:44
cut out that anyone can follow it's
44:46
your own path and I think what we wanted
44:49
to show was the fact that you had all
44:51
these really cool new abilities you can you know
44:53
switching with these masks on the fly then you
44:55
know the locations and how each location as
44:57
well has been inspired by grief in a
44:59
way and you know kind of pulling from
45:02
that has been really key and critical in
45:04
regards to you know showcasing this journey that
45:06
we want to take the player on so
45:08
yeah it's this is one
45:10
of those trailers which I was super
45:12
excited to kind of be showing to
45:14
people because it goes more in
45:16
depth it respects the medium of the game and
45:19
shows the interactivity rather than giving you the kind
45:21
of cool fresh and whatever you know what I
45:23
mean because at the end of the day we're
45:25
here to play games and make games and enjoy
45:27
them right you know so that's something that we really
45:29
wanted to kind of push a strife for now
45:32
absolutely and I feel like I keep going back to
45:34
the culture but I'm about to go back to the
45:36
culture again you
45:39
just talked about the mask and the various
45:41
powers that you'll have in the game I
45:43
think about some of the enemies that you
45:45
encounter along with the
45:47
music as well are these things
45:49
based on real African mythology yeah man we
45:51
were really we really wanted to pull from
45:53
that like I think you know I think
45:55
from the get-go as I
45:58
say like you know Zao is an in Ganga or
46:00
like a shaman. And my
46:02
great grand, my grandfather was a shaman.
46:05
He was able to kind of commune with spirits and all
46:07
this sort of stuff. So we wanted to reflect this. And
46:09
I remember these stories that my dad would tell me. And
46:11
at the time I was like, okay,
46:14
you're crazy, man, but sure. But it was
46:17
beautiful because it was this different, you know,
46:20
you're learning about this different side of what
46:22
of what this life is. And so yeah,
46:24
the enemies, the, you know, like the Namibs,
46:26
the, you know, Rohori Arungus, they're all like
46:29
these kinds of spiritual beings that, you
46:31
know, not only exist within sort of
46:33
some mythological cult, like mythologies,
46:36
but also kind of, you know, conjurations
46:39
of where the canzera of where we're supposed
46:41
to be in. Like, for example, like the
46:43
Tokolosh as well as is a very famous
46:45
sort of South African mythological
46:48
kind of Bremlin
46:50
like creature. And we wanted to pull from that, you
46:52
know, looking at the mask of the sun and the
46:54
mask of the moon, you know, the
46:56
moon and the sun means like
46:58
they are beautiful representations of both
47:00
life and death, this balance that one needs
47:02
the other, you know, and you can see
47:04
that not only within, you know, Egyptian mythology,
47:06
but also within, you know, sort of the,
47:08
the, the Maasai as well. So we wanted
47:10
to really pull these elements in, you know,
47:12
you look as well at like each
47:15
of the stories as well behind the,
47:17
the abilities. And although they are kind
47:19
of, you know, we, we took some
47:22
agency in, you know, creating and flourishing
47:24
these stories, but this is exactly
47:26
where, you know, where the inspiration of
47:28
it all comes from. Right. It's this
47:30
idea of storytelling is the, it's the
47:32
oral storytelling and, and sharing stories. And
47:34
sometimes, you know, elements might change. Like
47:36
my dad would tell me these stories
47:38
of my grandfather and I would
47:41
then listen to my uncle tell me the same
47:43
story, but he would add his own embellishments
47:45
and that's the beauty of, of these kinds of
47:47
vantoo storytelling elements, which are, which is really
47:49
fun, you know, and we wanted to influence that
47:52
and put that into this game. It's about story.
47:54
It's about connect human connectivity. That's how we
47:56
learn with one another, you know, absolutely.
48:00
I'll just say really, really quick, Mike, before you go
48:02
to the next question, just on a personal note, I
48:04
bring this again back to something like Black
48:07
Panther, if I could spin it out, where,
48:10
you know, I'm African-American and I don't
48:13
necessarily know my African roots. I've done
48:15
a little bit of research over the
48:17
past few years and I know I'm
48:19
of Nigerian and Congo descent. And
48:21
I've been researching that when
48:24
it was something like Black Panther that inspired
48:26
me to do that. So my personal
48:28
hope is, you're creating with this
48:30
game can inspire some other people that
48:32
may not know their ancestral history and
48:34
be able to see something like, oh
48:36
wow, is this real? Let me let me
48:38
go research it and get even more
48:41
educated on beyond just the game.
48:43
Yeah, it's a celebration, man. Like,
48:45
absolutely. This is it. Like, it's
48:47
to me, it's it's and
48:49
this is what I've been saying as well. Like,
48:52
I'm not here to educate. I'm here to inspire
48:54
and celebrate because I think like that is how
48:56
you get people interested in sparking it. You know
48:58
what I mean? And I think for me, you
49:00
know, like I am,
49:02
you know, first generation sort of,
49:05
you know, Kenyan in a way or British in the way in
49:08
the sense that, you know, my parents are Kenyan, but they moved
49:10
to Britain and I'm very much British.
49:12
But there are these roots that I'm
49:14
very aware of that allow
49:17
me to sort of touch in and
49:19
bait and learn about it as well.
49:21
And I think even that's reflected with
49:23
the music, right? We really wanted to
49:25
bring this sense of traditional African music
49:27
with the instruments, but also have this
49:29
clash of the modern sort of timeframe
49:31
of of Zuberi and what they're going
49:33
through in this sense. It's like sometimes
49:35
it works together, sometimes it doesn't. And
49:37
I think that's also beautiful. I think
49:39
that kind of mishmash and that acceptance
49:41
of like, hey, we can still learn
49:43
about this stuff is really, really what
49:46
we're trying to reflect in, you know, I like
49:49
that a lot. And I like the word celebration, right?
49:51
I like being able to celebrate the culture and see
49:53
it on the screen. I think it's something really special.
49:56
And I want to celebrate some of your art team
49:58
and the music. Where did you go? to get
50:00
the music, who have you teamed up with to capture
50:02
the essence of this culture, like you said, and bring
50:04
it to this bright, vibrant world that we're gonna see
50:06
on the video game? Yeah, I mean,
50:08
Nuneet to decide, she's like an incredible
50:10
composer. She's, you know, she was the
50:13
first person, I remember,
50:15
you know, rocking up to her very, very
50:17
early, during the, you know, the making of
50:19
this game, and she has just gone to
50:21
town. Like, she has not only like got,
50:23
you know, musicians here in London, but also,
50:25
you know, we've got the choir out in
50:27
South Africa, we've even got the Black Panther
50:29
Choir singing in this as well, like we've
50:31
got like, she went in, like she really,
50:34
really went in when it comes to kind
50:36
of pulling not only traditional music and
50:38
traditional players as well within the sort of
50:40
space, but also just leaning into her sense
50:42
of also creating this epic sort of score
50:45
as a whole. And even when it comes
50:47
to the art style, you know, it really,
50:49
I gotta shout out, you know, there's
50:52
three artists in particular. There's two
50:55
Mo Mehr, who's a brilliant sort
50:57
of artist in Botswana. There's
51:00
Ibrahim Idris from Nigeria, and
51:02
Godwin Akpan as well from
51:04
Nigeria. These three
51:06
concept artists were, you know,
51:10
set the sort of journey of what we were trying
51:12
to bring from the get-go. I
51:14
remember sort of reaching out to them, you know, randomly
51:16
on Art Station and being like, I wanna build this
51:18
world, I wanna kind of create this world, but I
51:21
want it to feel authentic, I want it to feel
51:23
real. And they set those, you know, early foundations for
51:25
our team to just go from. And
51:28
I think, yeah, it's been like a really, really
51:31
fascinating and also just beautiful journey
51:33
of, again, as I say, like, it's
51:35
just felt like a celebration every
51:37
time, like we learn something new and we
51:39
get inspired by it and we bring it
51:41
forward because again, we know, again, we
51:44
just want other people to be inspired by it
51:46
and go on this sort of wiki wormhole of
51:48
learning about like, what is an impundaloo? Or, you
51:50
know, where does the Gogori come from? You know,
51:52
that kind of thing. So, yeah, I mean, even
51:54
the fact that we're even doing this game in
51:56
Swahili, for example, like this is like the first
51:59
game to be voiceover. in
52:01
Swahili, it's like massive.
52:03
I remember talking to EA about that and
52:05
they were like, okay, sure, and it's like,
52:07
yeah, this is like the first step because
52:09
then you can start getting into Zulu, you
52:11
can start talking also, you can do all
52:13
this other stuff as well, which I think
52:16
opens it to so many people
52:18
out there because there's a massive African gaming
52:20
community out there, man, and it's
52:22
just getting them to feel seen and to be
52:24
listened to is like, it's
52:26
gonna be so exciting for the games industry as a whole.
52:30
So you just mentioned community and
52:32
I pay attention to social media
52:34
and I saw something you said
52:36
a few hours ago that
52:38
since the demo, which again, I absolutely loved,
52:40
I recommend anyone go check out the demo
52:43
now, but since the demo, you've
52:45
been listening to community feedback. So how important
52:47
has that been as you get to the
52:49
finish line with the final product? Incredible, man,
52:52
like it's been one of those things where
52:56
it's good because you
52:59
can tell that when they feed you something really useful
53:01
and really, because these are the people who are playing
53:03
the game and I think you need to listen to
53:05
them and you need to kind of hear them and
53:08
I think a lot of the time, especially
53:11
with a lot of arts sometimes, you end up
53:13
getting lost in your own thoughts
53:15
and thinking, I know, but this is what I wanna
53:17
play, this is what I wanna build, but actually it's
53:19
all about sharing, it's about playing with other people and
53:22
feeling that and I think it's
53:24
been incredibly crucial in regards to not
53:26
only making sure that
53:28
the game is accessible to people when they jump
53:30
into this game, but also
53:32
it's a fun experience and they feel like they've been part
53:34
of that process of building it and yeah,
53:36
I've found it so inspiring, again,
53:40
just hearing feedback of enjoyment and
53:43
feedback in regards to good critical feedback
53:46
to help in regards to be it
53:48
from the gameplay or the visuals or
53:51
the audio, like these all
53:53
help deliver an experience where we can
53:55
all meet in the middle and be like, yeah, this
53:57
was fun and so yeah, it's
53:59
one. of those ones where it's terrifying,
54:01
like don't get me wrong, absolutely terrifying,
54:05
but also just really enriching
54:07
and just it just
54:09
feeds the soul on another level. Talk
54:13
about getting all that feedback and now making
54:15
some adjustments. We look at the finish line. How
54:17
are you feeling as we head towards the
54:19
finish line and what can players expect when
54:21
we're finally there? Terrified
54:24
man. I'm scared man.
54:26
I think that's good.
54:29
I feel nervous. Normally, it's
54:31
funny, I was talking to this about with
54:33
a friend of mine, normally when it comes
54:36
to film TV or just acting in general,
54:38
I'm never really nervous anymore. I kind of
54:41
do my job, I move on and I go through, but because
54:43
I think this is so, it is
54:45
personal and I can feel the sense of
54:47
the fact that this is, it feels like
54:49
a first time that we're bringing
54:52
this world to, this story anyway,
54:54
to the wider public
54:57
and there's this feeling of
54:59
like it's got to hit home well, it's got
55:01
to hit home great and the
55:04
nerves are there and I think that's a good
55:06
thing because it shows that we care, right? And
55:08
I think, yeah, I
55:10
feel very alive. The time is going
55:12
fast and slow at the same time,
55:14
so surreal, like having a
55:16
baby, you know what I mean? It's not
55:18
so like you just don't know what's going
55:20
to happen, but all you can do is
55:22
your best and hope that people accept
55:26
that and take that on board and as I
55:28
say, like build on it, you know,
55:30
be inspired by it and move through it. I
55:32
think that's the, that to me is the most
55:34
exciting part of it all. Well,
55:36
let me just say from personal
55:39
experience of playing the demo, you're
55:41
going to be fine. You're fine. You'd
55:43
be nervous, but you're going to
55:46
be fine. Going back to the
55:48
game awards where you gave that
55:50
very personal and emotional debut of
55:52
this game, I Know
55:54
it touched me to like, you know, yeah, I Want
55:56
to play this. I want to know more about this
55:59
and then getting. This early sample of
56:01
what the full game is going to
56:03
be I'm definitely excited for. I can't imagine
56:05
seen a gamers out there right now
56:07
that watching this. listening to this some
56:09
the other interviews that that you've men
56:11
on or have played the demo are
56:13
going to be excited for this when it
56:15
when it comes out I saved for
56:17
this being the debut you bring this
56:19
out in have in their personal touch
56:21
to it's. Did
56:24
you can ask for anything more, so
56:26
I will say in advance congratulations because
56:28
I know this is going to be
56:30
a smash it for? Thank. You
56:32
thank you So much money! As
56:34
lessons on that. Awesome! The here parents really
56:36
celebrate Yeah, Nasa were all about celebrate and
56:39
have on which is really resonated with me.
56:41
When. Can we expect the? Can you tease
56:43
us with what the future is? Where. We
56:46
have the Gamma enough. Know. Me
56:48
nervous April twenty third man it's is
56:50
is is right next door which is
56:52
terrifying of but also again just it's
56:54
coming so far as like a train
56:56
or to see a van. were in
56:58
March already in an ied April next
57:00
door and it's. It's. It's their
57:02
van and be every still got some more stuff
57:04
to show you guys still the some more to
57:06
play like it's. It's. It's it's
57:08
gonna get good. You know? we've been over
57:10
a call waiting to disguise to more of
57:13
the music. The costs like to hear the
57:15
stories like. That's. Where it
57:17
starts getting really kind of crazy and
57:19
cool and yet it's just so much
57:21
to to to. To. Take him. If.
57:24
People want to keep up with you if they want
57:26
to learn more as we get closer to April, where
57:28
can people find you and the game and keep up
57:30
to date. the as severe on
57:33
also souls or money you know said
57:35
and studios is are you know it up
57:37
are handled for for us to our studio
57:39
saw the game you could find us on
57:41
your mom acts as a say like on
57:44
instagram tic toc we've also got the
57:46
car and discover channel is wells as as
57:48
a studios where you can find out you
57:50
are some other cool kind of nice behind
57:53
the scenes stuff which we interact with again
57:55
a lot of the community in the in
57:57
the disco channel are a brilliant man every
58:00
They give a lot and and they share
58:02
a lot which is beautiful and it's it's
58:04
all about building that community man and taking
58:06
And everyone going on the ride with us
58:08
on this. It's it's big. It's really big
58:12
Well, we're ready to jump aboard and go
58:14
on that ride with you. I cannot wait to
58:16
play in April I know everyone listening is probably
58:18
very excited. Thank you for joining us on today's
58:20
X cast and sharing all the fun and the
58:22
hype around the game Thank
58:25
you. Yeah. Thank you so much. All right,
58:27
everybody. We'll see you after this Hey,
58:30
ladies and gentlemen, I hope you enjoyed that
58:32
awesome developer interview I know myself and Paris
58:35
really had a blast and are thankful for
58:37
all the awesome Opportunities to shine a light
58:39
on some really cool games coming your way
58:41
That has been this episode of the kind
58:44
of funny X cast your home for all
58:46
things Xbox here at kind of funny Talking
58:48
about the Xbox partner preview, of course live
58:50
reactions are up on YouTube Now you have
58:53
your podcast for the week and we will
58:55
be back next week with more Xbox gaming
58:57
news to talk about and all the fun
59:00
With me and my gaming dad's Paris Lily
59:02
and Gary Witte I want to thank each
59:04
and every one of you for tuning in
59:06
if you've been watching live on Twitch and
59:08
on YouTube the fun doesn't have to stop
59:10
We're gonna continue right into our afternoon stream
59:12
Greg and blessing are gonna be talking about
59:15
a game coming to ps5 Celebrating the launch
59:17
of that and they're gonna be playing some
59:19
WWE wrestling So stay tuned for that if you're
59:22
watching and listening just to the podcast. Thank you
59:24
for another week We'll catch you back here next
59:26
time. Bye gamers You
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