Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:07
What
0:13
the heck
0:15
is going on everybody?
0:21
Welcome
0:24
back to another episode of the Kinda Funny
0:26
XCast. Your home for all things
0:28
Xbox here at Kinda Funny. Of course,
0:30
I'm one of your show hosts, SnowBikeMike, and
0:32
today I am joined by
0:35
both
0:35
of my gaming dads IRL
0:39
in real life. I can touch
0:41
him, I can see him. It's Paris
0:43
Lilly in the spare bedroom alongside
0:45
Gary Witta. The three of us, the
0:48
first time ever,
0:49
all of the XCast hosts have been at
0:52
one table. Yes. And we're here together
0:54
right now. How are you feeling, Gary? I'm good. So
0:56
this is actually for the spare bedroom launch, right?
0:59
We came and stood here and did like a whole wrestling intro,
1:02
but this is actually the first time that
1:04
any kind of funny host, right? Because the whole
1:06
Alana era, that was over Zoom
1:09
or Discord or whatever. This is the first time that all three
1:11
of the hosts have been at the desk
1:14
in meatspace for real. And
1:17
what a perfect show to do it. Biggest
1:19
Xbox game of the year. And we're doing it for that,
1:21
of course. Paris, it's great to have you in
1:23
the spare bedroom. I'm so happy to be here. I'm not a floating
1:25
head in
1:28
the flesh, and it's been a good two days
1:30
being here at the studio, hanging out with everybody.
1:34
Content,
1:34
you're streaming Starfield earlier. I got
1:36
to hang out in there. It's been a good time. Yeah,
1:38
it's pretty special to be together. It's
1:41
always nice to spend time with you, Paris.
1:43
And of course, Gary, I get a lot of time with Gary, which is
1:45
incredible. But to have you in the mix
1:47
with us, engaging with the team here at
1:49
the spare bedroom, it just elevates everyone.
1:52
It's also one of those like you feel the camaraderie. You
1:54
feel the community, feel your team of like, oh,
1:56
this is what you're doing it for. Oh, this is who you're
1:58
doing it with.
1:59
It's nice to have that energy together and of course
2:02
you got to share that energy on the kind of funny games
2:04
cast yes, because the official review
2:07
for starfield is now live and
2:09
up of course here the kind
2:11
of funny X cast I want to ask these guys about
2:13
their thoughts on starfield we're going to talk
2:15
about that but we're also going to jump into your
2:18
burning questions about starfield
2:20
but if you're looking for the official review from
2:22
kind of funny. Paris, you're the lead reviewer
2:25
it's on the games cast now let's
2:27
start off the show. Let's go animated you
2:29
have a first time watching it that's funny. Let's
2:32
talk about your initial thoughts I want
2:34
to hear just give me the quick breakdown of your
2:36
score and then of course some of your review
2:38
and thoughts because then I want to hear from Gary so yeah, I
2:40
want to take this time let's share with the X cast
2:43
audience what you guys think of the big game sure
2:45
so starfield for me was a 4 out of
2:48
5. Ultimately I feel
2:50
that clearly we need to judge the game for
2:52
what it is today versus what it potentially
2:54
could be down the road, but I think there's a lot
2:57
of good there. The size
2:59
just the the ambition that Bethesda
3:01
had with this there's so many different things that
3:03
you can do in the game which is fantastic but
3:05
there are some things that they're going to need to clean
3:08
up over the next few weeks and months. I
3:10
think one of the common themes that I've seen now
3:12
that the reviews are out is the inventory
3:14
system we talked about on games cast as well.
3:17
It's not it's not ideal was
3:19
put it that way. But the
3:21
good of it is you
3:24
get to play this game how you want to play
3:26
it the main the main stories kind of there
3:28
just to guide you along the way and
3:30
is cliche as this may sound the game
3:33
doesn't even really start until you complete the main
3:35
quest and you get into new game plus which
3:37
we won't spoil here. But this
3:40
is a true Bethesda RPG it is
3:42
meant it is not meant to try and do everything all at
3:44
once the one thing that said during their review is
3:46
the way I play this game during the 2 weeks is
3:49
not how would recommend anyone plays game I
3:51
would say go in there. See
3:53
what you like doing in
3:56
the game whether it be a space pirate a
3:58
smuggler bounty hunter, you know. You're
4:00
part of the freestyle Rangers or whatever
4:02
the case may be. Maybe you like building ships Maybe
4:04
you like, you know creating outposts Maybe
4:06
you just want to go discover all these planets
4:09
and survey them and get the resources But
4:11
find your lane in star field
4:13
and just go from there and have fun
4:16
I like that four out of five on the kind of funny scale
4:18
or five some good positives. Yeah
4:20
some critiques right there Gary You
4:23
weren't on the kind of funny review Of course pairs
4:25
did it to go a little more in-depth with
4:27
his thoughts than just that But we haven't
4:29
heard from you Gary. We've been all patiently waiting.
4:32
What's Gary with a think of star
4:34
field? So a few before we even get into
4:36
it a few things first of all It's just a relief to be
4:38
able to talk about it, right because we you
4:41
know on it We all had to honor the embargo and
4:43
you know, I took that very seriously I even
4:45
even had friends reaching out to me privately saying like
4:47
so is it any good like you can tell me right?
4:49
I said no, I'm serious. I'm taking this embargo
4:51
seriously. I'm not telling anybody Anything
4:54
yeah, I'm keeping this to myself The
4:57
only the only people I spoke to was Paris and I
4:59
would talk back to the other people that I knew were also playing
5:01
The game and under embargo Paris and I talked
5:04
a lot. That's where that stupid redact detect
5:06
came from I can post the unredacted
5:08
version of that now people will finally see it was a big fuzz over
5:11
nothing and
5:13
I spoke to Lucy and Tam over at game
5:16
spot giant bomb and Dan
5:18
Stapleton IGN we talked briefly
5:20
just like kind of checking each other's math on
5:23
On this and we were all in kind of broad
5:25
agreement. I think it seemed like
5:29
Also, I want to say With
5:31
no disrespect to people whose job it
5:33
is to put scores on games because that's the expectation
5:36
I personally I would not put
5:38
a score on the game yet based on my
5:40
experience I think I think it's a very tricky business
5:42
trying to put on this game given
5:44
the amount of time people were given to Play it. Yeah, it's funny
5:47
You say that because I put a score on it because
5:49
I was the lead review right but Greg and Andy
5:52
Said the same exact thing you said they I'm not
5:54
ready to put a score on this game so much of this I
5:56
agree with that so much of this game is built on the
5:58
promise of 130
5:59
150 hours infinite possibilities,
6:02
you know in the time that you can reasonably put
6:04
into it Greg's got I don't have many Greg's I think I've got 40
6:07
hours. I've got about 25 I don't you
6:09
probably got more than anybody close to 90. Yeah,
6:11
so like a lot but even even then is like
6:13
so for me There's so
6:15
much in the game that I haven't even touched yet So he's
6:17
like this interesting that Paris made this point because I was the exact
6:19
opposite I even though I knew I'd be
6:22
coming in here to give my impressions I'm not
6:24
I'm not reviewing the game per se and
6:26
so I went into it I think when you go
6:28
into it as Paris did knowing that you're reviewing
6:30
it you do play the game in a slightly
6:33
kind of unnatural It might not be the way you would choose
6:35
to naturally play the game if you're a reviewer
6:37
you're thinking well I've got to make sure I like try
6:40
everything rather make sure the main quest is good
6:42
side quests all these I've got to try a little
6:44
bit of I've got to
6:45
make sure I've got like a holistic view of the game So
6:47
I can give it a proper review when
6:49
the time comes. I did not approach it that
6:51
way at all I approached it in a way that I think is
6:54
Arguably maybe like a more authentic way to do
6:56
it not necessarily the most useful way for
6:58
people reading a review But like I'm just gonna play
7:00
this the way I want to play it right that's the
7:03
promise of this game Right play it the way you want to play
7:05
do whatever you want to do Pete Heinz There
7:07
was a big thing going Pete Heinz made a big deal of how
7:09
he played like 100 plus hours of the game Hadn't even
7:11
touched the main quest right so they clearly
7:14
want people to like play the game however they
7:16
want right? That's what I did. I
7:18
played it as though I just picked it up on game past day
7:20
one How do I want to play this game so
7:23
I too have not even
7:24
touched the main quest? I've done about 25 side
7:27
quests. I've got like eight different jobs at
7:29
different organizations I'm a
7:31
freestyle Ranger. I'm working for the evil
7:33
side evil cyberpunk corporation. I'm
7:36
working for OC security I'm a
7:38
pirate. I'm doing all these different jobs
7:41
And I'm messing. I'm just messing around just
7:43
doing what I want to do what I feel like doing
7:45
yeah Which you know is the experience I think most people
7:47
are going to play this game I'm not going to have the burden of all
7:50
I need to experience this much of the game in a certain
7:52
time They're just going to play they will want to play at their own pace
7:54
plus you know I've got kids and I didn't I like 25
7:56
hours of this game in the time I've
8:00
had with it
8:00
is a lot for me. Because I said the number is
8:03
I want to play as much of it as I can
8:04
before I come in. But I'm still going to spend
8:07
the time that I spend playing it
8:09
the way I want to play, which is just farting
8:11
around, oh, what's over here?
8:13
And it is that kind of game. I discovered
8:16
a planet the other day. I was on my way to do something else.
8:19
Paris, you'll know that something you can't jump
8:21
straight to a system. You have to jump
8:23
along the way. And so a
8:25
system that I was supposed to be just passing through, I was like, wait,
8:28
this planet looks interested. I landed on. There's a bunch of
8:30
shit going off there. And now I'm involved
8:32
in that. So it's a kind of game. If you're like
8:34
ADHD, you're never going to get anything
8:36
done in this game. Because you're always something out
8:38
there. No, come over here. Come over here. And you'll never get anything
8:41
done. But that's fine. It's a little bit
8:43
overwhelming and a little bit of a mess in the sense that,
8:45
like
8:45
I said, I have eight different jobs.
8:47
And I don't know if any of these things are time sensitive. But
8:50
a lot of the places when you apply will say things
8:52
like,
8:53
it's flexi time. Do it on your own time. They're
8:55
encouraging you to just do missions
8:58
and you feel like it, which is not how a real job
9:00
would be, like come in whenever you feel like it. But they've
9:02
done it that way to make you feel like you can take on
9:04
all these different things. Like my quest log
9:07
is just so. And you'll pick
9:09
up quests without even trying to. You're like
9:11
you'll walk past it. You'll overhear a conversation. And
9:13
just based on that, it'll add a quest to your log. Oh,
9:16
you overheard that. So now you can go
9:18
do this. And so quests are piling up. And
9:21
it's a massive to-do list.
9:24
But it's good to have. It's nice
9:26
to have all that. I think the one thing that the game does
9:28
do a
9:28
good job
9:29
of, again, at least in the first 25 I spent, is
9:32
you really can do whatever you want. The
9:35
game's not encouraging you or pushing you to
9:37
play the game a certain way. You can just
9:40
fart around. And I've said before a million times,
9:42
the games that I like the most are games that feel less
9:45
like a game than I play, than a place that
9:47
I go. Mass Effect or Los Santos, just
9:49
like some of my most fun GTA 5 play
9:52
sessions, I didn't do anything. I played
9:54
golf. I did yoga. I just fucked around. I'll
9:56
drive over here and see what's. And Starfield will
9:59
let you do that.
9:59
And that's one of my favorite things about
10:02
it. I do have some serious problems
10:04
with the game and we'll get to those. But let's
10:06
well, yeah, let's let's stay on the positive
10:09
really quick because of course a lot of people probably wondering,
10:11
hey, Mike, where's your thoughts? What's your impression
10:13
so far as many of the kind of funny best
10:15
friends know I am currently doing a marathon
10:18
stream with the launch of Starfield
10:20
as of recording today. So I've actually gone
10:22
these two weeks just kind of waiting. I
10:24
have not been able to play the game. I wanted
10:27
it to be my first experience. So I
10:29
am still very
10:29
early into this probably like two real
10:32
hours of playing. We've had some talking,
10:34
but I've just jumping in. So
10:36
I look forward to next week. I'll have my real
10:39
thoughts and we'll be able to dive a little bit deeper on what I
10:41
think, but I do want to give some compliments because I
10:43
want to start off with give me one more positive
10:45
from each of you before we get into Gary's critical
10:47
thoughts and one positive for me is I
10:50
am really impressed with the lighting of the game. This
10:52
game looks good. The lighting
10:55
whether you're inside or outside looks good
10:57
as well. I am impressed with the facial
10:59
animations
10:59
and the character creator of this. I
11:02
was really blown away going man. I'm
11:04
making someone that looks very much
11:06
like me and I like the backgrounds.
11:08
I like reading through all the different ideas. They had I'm
11:11
a spaceship trucker out of nowhere.
11:14
Like you wouldn't think oh, yeah, you're just going to
11:16
be a ship hauler. No, I am that and
11:18
so I want to give kudos to the character
11:20
models and the character creation and the lighting. I think
11:23
look very very well done.
11:25
I'll just give kudos to the performance
11:27
of the game. We obviously know
11:30
coming in, you know Bethesda and their reputation
11:32
of Buck Fester, but the time
11:35
has been well spent. This is a pretty polished game
11:37
across PC across the Series
11:39
X and more specifically the Series
11:41
S. I know some people had concerns about that, but
11:44
it's been a great. It's great. I
11:46
mean, I played I played a lot of it on the S
11:49
no issues at all the X like that's what
11:51
they're streaming on right now is great and obviously
11:53
PC is going to be the top. You know depending
11:55
on your rig, but
11:57
I saw real issues. I saw blessing
11:59
playing the PC.
11:59
version on an ultra-wide monitor. It
12:02
looks so good, I went and bought an ultra-wide monitor.
12:04
Nice. Because this is the kind of game with
12:06
those big planetary vistas in the space comet where
12:08
like an ultra-wide, like that's the kind of game that these
12:11
monitors were made for. Yeah. And
12:13
yeah, so people, a lot of it, because there's been so much like,
12:15
we talked about the polarization, right? And people on social media
12:17
have divided into pro and anti-staffer, because
12:20
the game is such a standard bearer for the Xbox. The
12:22
PlayStation fans are out for blood
12:25
and the Xbox super fans are defending it, all
12:27
without having played the game,
12:29
right? But like the 30 frames a second thing, like
12:31
people have been, like I tweeted a thing about,
12:33
I did a TikTok about how I'm playing Starfield, and
12:36
I saw I had a bunch of, oh, enjoy your 30 frames a
12:38
second.
12:39
I, I, I, I, I, no, not at one
12:41
time did I think this, this game's not performing well.
12:43
Like it, it's great. It looks, again,
12:45
PCs, no doubt going to be better, but
12:48
I, I'm, I have no performance criticisms
12:51
at all by your frame rate, whatever. I will
12:53
say just on that comment, like
12:56
going from, I'm playing above 60 frames
12:58
on PC, you know, with my rig. So
13:00
when you first jump over to playing
13:02
on Xbox, it takes
13:04
a second. Is it
13:06
harder to, is it harder to come back to Xbox after
13:08
playing it on a Ninja PC? There
13:11
is like killing first, like you
13:13
can tell it's at 30 frames, but once you kind
13:15
of settle in, it's
13:16
fine. Yeah. And again, shout out
13:18
to Xbox play anywhere. You know, I had
13:20
my cryptic tweets over the past two weeks, but
13:23
I was hopping back and forth from platforms
13:25
because of Xbox play anywhere in the cloud saves.
13:28
I mean, I ran it. There was a couple times where the cloud
13:30
saves didn't sync properly, but
13:32
I mean, 90% of the time it was great
13:35
experience. It was easy to just pick up and play between
13:37
platforms. No problem. Really quick before we go on
13:39
to Gary for one final one. I didn't want to put a pin on
13:41
that one. The Xbox series S you
13:44
said ran good because that's been our hot topic. I
13:46
want to make sure the audience here is like you did
13:48
play on that and you thought it went well. Yeah,
13:50
I can break. I can kind of break now my percentages. 60%
13:53
of the time I played on on the
13:56
PC and then I would say was
13:58
almost an even split from there between the.
13:59
and they asked 20 and 20.
14:02
It's
14:02
fine. I mean, it was fine. I mean, there
14:04
was no,
14:05
I mean, the resolution, obviously, I think it's 1440p or whatever.
14:08
So resolution drops. But
14:10
I mean, it's virtually identical to the X
14:12
as far as the way it performed and everything. Everything's
14:15
fine. I'm telling you, there was no issues at all.
14:17
They did a great job. Kudos to
14:19
that team, you know, optimizing it for that
14:21
platform. There was no problems. Gary,
14:23
give me one more positive that you like out of this game.
14:25
Well, I know that just in general
14:27
say like in the in the main, the
14:29
headline, have I enjoyed playing this
14:31
game? Yes, very much. Can I
14:33
see myself putting another 100 hours into
14:35
the game? Absolutely. Some of
14:37
that is because this game is extremely my shit,
14:39
right? Mass Effect 2 is one of my favorite games of all time.
14:42
And this is very much in the Mass Effect
14:44
pocket, right? In fact, it looks a lot, it
14:46
has a lot of similarities to Mass Effect in the world
14:48
building and so forth.
14:52
And again, I'll say, and this is without,
14:54
because I want to do all the shit that the game, let's say I haven't
14:56
done most of this stuff yet. I haven't upgraded.
14:59
I haven't put any modules on the ship. I haven't done any
15:01
ship design.
15:03
I've only recruited two companions and I'm not
15:05
really sure exactly what they do or how they're
15:07
helpful to the game. I haven't done much research
15:09
or crafting or modding. I haven't built
15:11
any outposts. I've been to all the major
15:14
planets, like the big ones. I've been to Neon
15:16
and New Atlantis and the
15:19
Cowboy Firefly planet. Yeah,
15:21
with Freedia. Mars. And
15:23
I've seen all that. I think I've seen most of the major,
15:27
built out planets that are available to you early
15:29
in the game. I've done a bunch of side quests. I
15:31
don't even touch, I don't even know what the main quest is. I've not even
15:33
touched it. Like there's a thing where the
15:36
quest giver says, like, are you ready to go? Or do you want to fart
15:38
around? So I'm going to fart around. And then I haven't come
15:40
back to it yet. So I'm just doing all the other stuff. Just
15:42
trying, again, just playing it the way I would naturally
15:45
choose to play it without any,
15:47
thought about,
15:50
I'm not like a restaurant critic who needs to try everything on the
15:52
menu. I'm just someone going to the restaurant and
15:54
eating what I want to eat.
15:55
I like that. And I really,
15:57
I really like
15:59
the space. combat. I
16:01
think the space combat is very good and I like the
16:03
fact that this is a game that is a full featured like
16:06
walk around on planets Bethesda game but there's also this
16:08
whole other space combat thing going on. I'm
16:10
a guy who grew up on the
16:11
original Elite,
16:13
like one of the one of the greatest you know space combat
16:15
space trading games of all time and you can and
16:17
when you jump into a new system and
16:20
the local you know law enforcement will scan your ship for
16:22
contraband like it takes me right back to playing
16:24
Elite
16:25
on the Commodore 64 and that
16:28
stuff I like and the space combat I think it's pretty fun
16:31
I'm enjoying it I love how when you blip the ships
16:33
blow up real good and then you can like go and grab
16:35
the debris and like harvest materials and
16:37
stuff there's a lot of stuff about it I like.
16:39
I have one major
16:42
criticism that is really weighing
16:44
the game down for me. Give
16:47
it to me right now. And it's in the area where
16:49
you know I look for a game to deliver
16:52
which is you know I like immersion I like story
16:54
I like character I like narrative
16:56
I like that feeling of suspending disbelief
16:59
unless I'm in this other place I am Commander Shepard
17:01
I'm on
17:02
a maid I mean I'm
17:04
in the afterlife nightclub I just I feel like
17:06
I'm there right.
17:10
And again I haven't done the main quest where most
17:12
of the storytelling is gonna go so I don't know again
17:14
don't have any thoughts on like the overarching how
17:16
good it could be an amazing overarching story
17:18
I don't know yet.
17:20
In the moment to moment gameplay
17:22
my my opinion
17:25
is that the writing is not great the
17:27
characters are not great. I
17:32
don't think the character models are very
17:35
good they look very flat
17:37
and my biggest issue is this and this
17:39
is the analogy that I've been waiting to use
17:41
all week and I mentioned this to a couple of other embargoed
17:43
reviewers and they went oh my god that's dead on like
17:45
this and now I think this analogy works Greg said the same thing.
17:49
I never felt like
17:52
I am in out of space being
17:55
this character what I felt like
17:57
was that I'm whenever I play the game I feel
17:59
like I'm
17:59
a really good
18:01
space adventure theme park, like a Westworld
18:04
kind of place, where everything's
18:06
curated and built around my experience
18:08
and I'm on a vacation having a good time.
18:11
And that's manifested in so
18:13
many ways. And one of the most obvious ones is the
18:16
characters, all the NPCs
18:18
that I'm interacting with all feel like either
18:20
animatronic dummies
18:22
or
18:25
like the guys that work at the Star
18:27
Wars Hotel where you can go and like, and
18:30
hey, the Empire stolen these secret plans, I need you to
18:32
take them from me. And everything's a little bit cheesy
18:34
and overactive and like very expositional and kind
18:36
of delivered to you. And that's kind of
18:38
how it feels. Like that Bethesda way of doing
18:40
things where the characters, when you interact with the character,
18:42
they're just basically
18:44
full on just staring at the screen, staring
18:46
at you in first person. And that's what you see. I
18:48
kind of feel like if you could see the bottom half
18:50
of that, you would see like the animatronic robot
18:52
base that the top half of the dummy is kind of sitting
18:55
on. Oh, hello, you are here for an outer
18:57
space adventure. I will give you a mission. It feels
18:59
a little bit like that because the writing is very pedestrian.
19:02
Again, at least in the side quest, they may have saved
19:04
the best stuff in the main quest. I don't know. But the
19:07
writing is very pedestrian. Characters don't
19:09
talk anything like people
19:11
talk like in real life. And again, dialogue
19:13
is not supposed to sound like the way that people
19:15
talk. It's supposed to be most interesting than that. But it's very,
19:18
very naked and brazen in its exposition.
19:20
Like you just walk up to somebody and like you never met
19:22
this person and they're telling you their fucking life story.
19:24
And it's like, or, you know, oh,
19:27
hi, I hear you're interested in the freestyle Rangers. The
19:29
freestyle Rangers were first founded
19:31
in 22, some guys like, why are
19:33
you telling? I didn't even ask you this shit. Why are you giving me
19:35
all this, like all these expositional dumps?
19:38
It sounds like a Bethesda game though.
19:40
That's how it's always done. Well, and that's the thing. So I would
19:42
say this, if you'd like, so I'll finish it,
19:44
I'm dominating right. But I've been wanting to get this off my
19:46
chest all week because it's really bugging me. It's taking
19:49
me out of the game
19:50
because it doesn't like, at one point
19:52
do I suspend my disbelief and not feel like these
19:54
aren't like puppets. Because the character
19:56
models are flat.
19:58
They're really flat.
19:59
Mass Effect 2 did this shit better, and that's an
20:02
Xbox 360 game.
20:04
And the real problem they have, I think, is that
20:06
the timing is so unfortunate with Baldur's Gate 3. Because
20:08
Baldur's Gate 3, even though it's a very different game, does
20:11
so many of these things better. Starfield
20:14
has a very good character creator. Baldur's Gate 3
20:16
has a better one.
20:19
Starfield has all
20:21
of these NPCs and quests. Baldur's
20:24
Gate has better ones. Like,
20:27
everyone in the game is so flat,
20:29
and that whole thing where it's just a person just talking
20:31
to you like this, it's not cinematic, it's
20:34
really flat. The character model's animations,
20:36
again, make them just feel like they're animatronic,
20:38
because they don't have... They have these lifeless
20:41
eyes, these dull eyes. Like, they don't
20:43
feel like real
20:44
people to me. And it just... For
20:48
me, some people don't care. If all you care about... This is
20:50
my first big Bethesda game I've ever played.
20:52
I was never into Fallout games or Elder Scrolls games. So this is
20:55
kind of a new way of storytelling. Very familiar
20:57
to people who played Bethesda games. And if you want, hey,
20:59
Bethesda, Fallout, Stroke, Elder
21:01
Scrolls, but in space, you're going to love
21:03
this game.
21:04
I found it really off-putting, because I just
21:06
don't... I feel like the rest of the world since Bethesda
21:09
established that style, has moved on and
21:11
found more interesting ways to curate
21:14
story and present other characters and cinematics.
21:17
And Bethesda's still doing what they've
21:19
been doing for years, and it feels to me, coming
21:22
to that style of presentation for the first time, very
21:24
dated, not cinematic, not engaging.
21:27
And I'm still enjoying the game, but it's in spite
21:30
of all of these things. Two things. Tell
21:32
me, Parris, hit me. Kind of address
21:34
what you talked about with the visuals and everything that
21:36
you're talking about with the NPCs. I
21:38
think this is the beauty
21:41
and the curse of the creation engine at work,
21:43
because I think it can have some
21:46
beautiful visuals, great attention to details,
21:48
some great lighting. But then when it comes to the
21:50
NPCs, exactly what you're talking about... In my notes,
21:52
I had the dead-eye thing talking about the whole thing.
21:55
Because you can tell the NPCs
21:57
that were specifically curated for
21:59
certain...
21:59
story beats, there's
22:01
a lot more detail into them and a lot,
22:03
they do seem to have more motion
22:06
to them, right? Whereas the standard ones,
22:08
they're doing exactly what you're saying. And I
22:10
think that is a ding and a limitation
22:13
to what they're trying to do in that style. But
22:16
that is also classic Bethesda at the same time.
22:18
So the one thing that
22:20
we said in our review,
22:21
as well as I've seen in other reviews,
22:24
like even more specifically the IGN one, I
22:26
think stands out what Dan was talking about, is part
22:29
of the problem that keeps this from reaching
22:32
that epic generational level that we
22:34
were hoping that it would be is
22:37
it
22:38
takes too long to get going.
22:40
I think where you're at, like
22:42
you said, you're about 25 hours. I think
22:44
you're about to hit that point where it is going to
22:46
go over the top and you're going to get into some really
22:49
cool shit. And that's why a preface is by saying,
22:52
I will not be drawn on a score. I will not give you a score
22:54
today because I'm not ready to give one.
22:57
Another thing that I wanted to mention about the character
23:00
interactions, though, the
23:02
acting is not great. And again, maybe
23:04
it's better in the main quest for the main characters. I'm just dealing
23:06
with side quests and NPCs where maybe they're not like
23:09
bringing the A game the way they are with
23:11
the central stuff. But
23:13
like a lot of the line reader, a lot of
23:15
the line reader, it really just feels like they're
23:18
reading lines off of a script. And there are several
23:20
occasions where I'm like, that wasn't the right
23:22
line reading. I don't think that's the way you were supposed to read
23:24
that line. And like they didn't get you didn't get to
23:26
do another take. You just went with it, even though it feels really weird
23:28
and wrong. Like the
23:31
it's just not what it's just not well
23:33
acted in terms of the vocal performances. It feels
23:35
very amateur dramatics, very
23:37
larpy. And then the other
23:39
thing I wanted to mention, because Paris and I talked about this is sometimes
23:42
the character behavior
23:43
is really weird. It's got
23:45
to be stuck in corners. They'll spin around
23:47
because you'll follow me with them to go spin around and then
23:49
walk off like that takes me out of the game. Weird
23:52
things like a car. I'm talking to a character now. Don't
23:54
forget when you're talking to a character, that's not
23:56
a cinematic. That's all happening live in engine. So
23:58
characters will just walk through.
23:59
Walk in the middle of through a conversation or there's
24:02
weird stuff. I'm talking to a woman I remember I talked
24:04
about this is a woman standing there. There's another
24:06
woman standing right behind her I look like it
24:08
like it's something out of Something out of a horror
24:10
movie like this weird other character that no one's talking She's
24:12
like standing right behind her like lurking behind her in a
24:14
really unnatural way like that happened
24:17
several times Several times I interacted
24:19
with characters that wouldn't even they would talk to me, but they
24:21
wouldn't turn around I come I come to the character
24:23
from behind. Yeah supposed to turn around They
24:27
sound towards the back of Paris's hair, that's
24:29
like a third of my interactions
24:29
in the game Yeah, sometimes they'll figure out
24:32
and turn to face you other times They won't although just kind of
24:34
like half turn so they're kind of
24:36
like I'm like I'm I'm like
24:38
so Paris. I'm like this. Oh, yeah, I heard
24:40
about that. It's like why did turn around? What
24:42
is wrong with you around? There was a lot of weird
24:45
stuff like that. Okay, I'm a that
24:47
stuff that can be fixed and patched Yeah But
24:50
the vocal performances and the writing
24:52
and just that general sense of like this all feels
24:54
a bit fake And and and performed
24:57
and contrived for my enjoyment rather
24:59
than feeling real and
25:00
you know Like again suspension is believe that
25:03
I don't think they can fix and it's been a problem
25:05
for me so far Well, I look forward to more
25:07
starfield talk Of course if you want the
25:09
big in-depth review go check out the kind
25:11
of funny games cast right now We're of course
25:13
lead reviewer for kind of funny Personally
25:15
will give you all of his in-depth thoughts and
25:17
analysis alongside Greg
25:20
Andy blessing and Tim So the big
25:22
review is there of course here on the kind
25:24
of funny X cast We're gonna answer your burning starfield
25:26
questions in just a moment because of course
25:28
This is the kind of funny X cast we
25:30
post each and every Thursday at 6 a.m West
25:33
Coast best coast time on youtube.com slash
25:35
kind of funny games roosterteeth calm and of course
25:38
on podcast services Around the
25:40
globe we want to thank our
25:42
friends over at epic games Of course, we are epic games
25:44
partners Which means you can use our epic creator
25:46
code kind of funny at checkout anytime you're
25:49
buying a game off the epic game store Upgrading
25:51
your look in fortnight rocket league or fall
25:53
guys
25:54
use that epic creator code kind of funny at checkout
25:56
Thank you to our patreon producers for the month
25:59
of August Jedi Master Deadpool,
26:01
Delaney Twining, and Logan Delaney. Thank
26:04
you both. Thank you all for your support,
26:06
along with, of course, our sponsors
26:08
for the kind of funny ex-guests, Rocket Money
26:10
and Netflix's One Piece, which
26:13
I'm gonna tell you about right now.
26:16
This
27:00
episode is brought to you by One Piece on Netflix. The
27:22
global phenomenon One Piece has finally gotten a live action
27:25
adaptation on Netflix. This
27:27
is an incredible world ruled by pirates
27:29
filled with never before seen superpowers
27:32
and a hunt for a legendary treasure
27:34
called the One Piece. It's an epic
27:36
action adventure about following your
27:39
dreams, searching for treasure,
27:41
and, ultimately, finding your
27:44
chosen family. The series was made
27:46
by fans, for fans old and
27:49
new. Showrunners Matt Owens and Steven
27:51
Mejeda are huge fans of the manga and
27:54
come at their work from a fan first
27:56
perspective while still allowing new audiences
27:58
to discover and fall in love. with this story.
28:01
Manga creator Ichiro Oda was involved
28:03
in every step of the process at a
28:05
level which was never seen before
28:08
in any previous live action manga adaptation.
28:11
One Piece is an action packed warm-hearted
28:14
and joyful adventure that you don't
28:16
want to miss. Don't miss One Piece on Netflix
28:18
August 31st. All right guys
28:20
we're back. It was great to hear your initial thoughts.
28:23
I'm ready to jump into some burning questions
28:25
from the community because man oh man people
28:27
are excited for this game. We got a lot of questions
28:29
and we're all over the place. So
28:32
I kind of want to just start jumping from
28:34
piece to piece. If there's something you guys want to bring
28:36
up let's talk about it but let's jump in
28:39
to the viewer questions. Of course people
28:41
want to know about weapons and combat. Let's
28:43
talk about it because now there's guns.
28:45
We got some gun play in here and people are questioning
28:48
did they elevate the gun play in this. So
28:50
our first question comes from Mike Foster.
28:53
My wife isn't a shooter type of gamer. Will
28:56
she be able to play starfield as just an explorer
28:58
and since I'm a shooter
28:59
will I get shooter enjoyment out of
29:02
this.
29:03
I want to say it's yes to both. I
29:06
think she might have to do some early
29:08
on combat but I think again
29:11
going back to what we're talking about you'll get to
29:13
the point where you can just be that explorer
29:15
going the planet
29:16
but you'll you will get to some plans will
29:18
you need to defend yourself against some of the alien
29:21
life. So there is
29:23
some combat I think all that's always
29:25
going to be needed even if it's at a melee level.
29:27
But like I told you one one
29:30
shortcut is the cutter can
29:32
be used as a weapon. Yeah so you don't necessarily like the default
29:35
weapon. Yes. But but
29:37
I think to the second part of it I think the
29:39
combat they got it to an acceptable
29:42
level to where it feels like you
29:44
obviously just played. So I mean the guns felt
29:46
good. I mean is it at the top tier level
29:48
of shooters. No but it gets the job
29:51
done. I
29:51
think the shooting is solid. Yeah.
29:54
I don't think you even if you try and play in the
29:56
most stealthy persuasion type way possible you're
29:58
not going to be able to go through this game without.
29:59
doing some shooting, you're gonna have to shoot some stuff. You
30:02
don't like shooters, probably that's gonna be an issue. I
30:05
do wanna say
30:06
that some of the encounters are
30:08
really weird. So the very first Freestyle Rangers
30:10
mission I did, they were able to say like, before
30:13
we take you on as a Freestyle Ranger, let's give you a sample
30:15
mission. Go over to the mission board and pick something. So I picked like,
30:17
go kill this pirate captain guy, right? I've
30:20
gotten the ship, went to the system,
30:22
landed on the planet,
30:24
walked past all of his security, all of
30:26
them, they don't know who I am, I just showed up, all
30:28
of his security, all of his guards walked
30:30
right up to the boss who just stands
30:33
there and I shot him in the head. And then if
30:35
you're not encumbered, don't even get me started on that. I
30:37
just fast, you can fast travel out. And I just, I was done.
30:40
Like it was like, it didn't
30:42
feel like it, I mean, I'm sure there are other examples in the
30:44
game that maybe that one was bugged, but like, I'm
30:46
literally standing, the guy that I'm supposed to kill is going, yeah,
30:49
this is the guy that you kill. I'm like, is he gonna even
30:51
acknowledge? I'm standing here right next to him, I've got my gun
30:53
right on his head.
30:54
Okay, boom, dead, fast travel
30:56
out, done. That didn't feel right
30:58
to me. For my early impressions, the shooting is
31:00
fine. Like you said, pass, this isn't doom
31:03
or quake, this isn't Halo Infinite. And
31:05
that's not what this is going for, right? This is a
31:07
match of many different games
31:09
put into one. It is not prioritizing
31:11
the shooting over anything else. So I would say,
31:14
yeah, it feels fine to have a pistol, an automatic
31:16
weapon in your hand. I went long, long periods, like
31:18
not even remembering that it was a shooter, but then like you
31:20
walk into a thing and it's
31:23
a bunch of bad guys, oh shit, yeah, I shoot
31:25
in this game as well. But it's not like a shooter
31:27
driven game. Let's keep up with the combat, let's
31:29
jump into weapons, because people wanna know about the
31:32
weapons. James Wrighton says, hello,
31:34
X-Cast crew and fans. My question is,
31:36
during Starfield, did you come across any
31:38
named weapons that felt like
31:41
powerful versions of regular
31:43
weapons? And then on top of that, Muffinman
31:45
writes in and says, can you dual wield weapons
31:48
in this game? Like two pistols, two swords,
31:50
a laser gun in one hand and a knife in the other,
31:52
et cetera?
31:54
Hey, where's the camera? You don't want me
31:56
to answer that question about named weapons because
31:58
I'll be spoiling stuff, but yes, there are.
31:59
are some named weapons in the game that are quite
32:02
enjoyable and powerful that you'll want to use.
32:05
But to a lesser extent, there are some that like
32:07
I just use the Grendel as an example.
32:09
There are some examples of like a Grendel like
32:12
I have an exotic version
32:14
of the Grendel that has mods
32:16
on it to where it has these explosive rounds.
32:19
I mean, it's actually one of my go to weapons to use.
32:21
I really like using it feels really good. And
32:23
there's going to be other examples of those as well.
32:25
Not to mention, you can research and
32:28
craft mods to basically take any of the
32:30
weapons that have the mod slots on them and add various
32:32
features to them as well to upgrade them.
32:34
So in the gun plan, the weapons feel you know, when you pull
32:36
the trigger, you want to have that meaty feel like
32:38
and yeah, the weapon that I liked
32:41
into a legendary weapon early on, I was oh, man,
32:43
this is this is fun to play with. Then I couldn't
32:45
find any ammo for it. The game, the game's a little bit stingy with
32:47
ammo. Sometimes is
32:49
it? Well,
32:50
the problem is there's so many like all these different
32:53
guns take different kinds of ammo. So you might have three guns,
32:55
a bunch of ammo, but none of them are compatible. Yeah. So
32:57
again, that's just something you'll you'll figure out and learn
33:00
and sell and you'll buy the right ammo and not
33:02
waste time carrying ammo you don't need. And
33:04
that again, well, I got to mention the other thing,
33:06
the encumbrance to the
33:08
two other things was major encumbrance
33:11
and and and pathfinding mapping
33:13
to the two of the bigger problems of this game. I
33:16
maybe it's unfair me to say because I don't like encumbrance
33:18
in games. I think it's stupid. Baldur's Gate three
33:20
does it.
33:21
Zelda doesn't is to do two best RPGs
33:24
of the year have
33:26
very different ways of doing it. Starfield
33:28
chooses to have encumbrance. Fine. The
33:30
problem with it is the encumbrance
33:33
limit and when you start is really fucking low.
33:35
I got a warning. Oh, warning your oxygen will deplete
33:37
because you're encumbered. I'm like, well, how much am I carrying?
33:40
Virtually not not really very much at all. Now
33:42
you can here's the thing you can spend points. Yeah,
33:45
your skill points to so I resented
33:47
the fact because I want to level up fun stuff. Gun
33:50
shooting, damage, you know, weapon
33:52
damage, persuasion skills, pickpocketing.
33:55
I had to waste a skill point just
33:57
on upgrading my encumbrance limit and it only
33:59
act.
33:59
I don't want to have to spend skill points just
34:02
to be able to carry more stuff, because you can max out
34:04
really quickly. I said to Parry, he says, do I have a stash?
34:06
He said, yeah, on your ship. I went to the ship. And
34:10
that maxed out almost immediately. This
34:12
game is really, really stingy on
34:14
how much it lets you carry, and it's really
34:16
limiting. And you can't fast travel while
34:18
encumbered, which is, I don't know how
34:21
they think that's additive to the
34:23
game experience. I understand why you can't fast
34:25
travel in combat. I can't fast travel because I'm encumbered.
34:27
I had to drop a bunch of shit, because I couldn't find
34:29
my way back to the ship, because the mapping is bad. Yeah.
34:32
So there's a bunch of little problems. This is all
34:34
fixable, but they need to fix it. Yeah, honestly,
34:36
and we talked about
34:36
this during the review, it is probably
34:39
my number one pet peeve about the game, is
34:41
the inventory management and the encumbrance. I
34:43
mean, I can just kind of elaborate more on what Gary was just
34:46
talking about. It's the fact
34:48
that this game is designed, and I get this
34:50
classic, because I understand encumbrance. I mean,
34:52
there's other games that do it. I just feel that this
34:54
version of it is not very forgiving,
34:57
and it doesn't encourage you to do what the game
34:59
does best. And that's go out and explore
35:02
and grab every free thing. Right. That's what you want
35:04
to do. That's what you want to do. Let me take this back to the
35:06
ship and check it out. But you have
35:07
to be so, oh, if I pick that up, I can't carry this. It's
35:10
like, I don't want to be making those decisions. Yeah,
35:12
you shouldn't have to be thinking that hard about it. And
35:15
to your point, again, about the skill tree, it
35:18
was like the first thing I started leveling up, and
35:20
I shouldn't have to. Right, because
35:23
it's not like basic capacity, like being able
35:25
to just carry shit around. It's not a fun thing to
35:27
have to level up when I could be spending those points on more
35:29
fun stuff. But here's, again,
35:31
I know this is the complaining section of Starfield.
35:34
But
35:34
speaking on that, I'm in need, basically
35:37
at the end point of it,
35:38
and I max out on the weightlifting,
35:41
I'm putting skills into my ship's cargo
35:44
so I can hold more on that. Every
35:46
companion I have is a mule
35:48
at this point. I'm giving them everything. Can you upgrade
35:50
the ship's storage? Like an additional
35:52
locker space? Yeah, you can.
35:54
But part of that problem is it's not
35:57
every, and then you have like in the lodge, you have that
35:59
locker.
35:59
where you can store stuff, but it's not all interconnected.
36:02
So then when you get into scenarios where you need
36:05
resources,
36:06
it's not just pulling a pool from everything.
36:09
So now I gotta try to frickin' remember, wait, did
36:11
I give this person this? Is this on the ship?
36:13
Is this here? It's all over the place. I don't understand
36:16
the point of that. Number one thing they
36:18
need to address again. I get that that's technically more realistic.
36:20
No, your ship really is back on that planet, but it's not fun for
36:22
me to have to go all the way back there. I don't wanna do busy work,
36:24
I don't wanna do chores.
36:26
And by the way, that's another, again,
36:28
side quests only, I get it, but so many
36:30
of the quests are just like run around, flip
36:32
a bunch of switches and come back to me. It's not exciting
36:35
stuff to do.
36:36
And that also plays into it. I got a lot,
36:39
the other players I know are like this.
36:41
I'm one of those, I don't have a great sense of direction.
36:43
I get turned around and lost in maps
36:46
all the time. So I need a helpful tip.
36:48
I need a map, or what I really
36:51
like is when there's a waypoint thing that's telling me,
36:53
a little glowing line that's showing me where, select
36:55
a waypoint or pin a location and it'll basically
36:58
path it for me. And I follow the path. The
37:00
game does have those. It has a little
37:02
dots, it will tell me like, but you get
37:04
stuck with this. You know it's like 20 feet away, but
37:06
you still can't figure out like where it is. Like how do I
37:09
get there? You can hit the- Right, scan
37:11
button. Yeah, that's a scan button. Yeah. Or trust
37:13
me,
37:13
I know. If you press left bumper, you can turn on
37:16
a scanning system that highlights things and it will turn on
37:18
like a little line, but it's not very good.
37:20
Like it comes and goes, it's not persistent.
37:22
Sometimes you can't even, I'm like, I turn
37:24
on the line, but I can't figure out where the line is or where
37:26
it's going. Like it's, it's so
37:28
many, they've made it look cool and futuristic,
37:31
but it's not as useful or simple as it can
37:33
be. I got lost in maps
37:35
all the time, turned around like dead ends
37:37
and going around in circles. And so
37:40
I got, when I killed that pirate captain, I could not
37:42
find my way back to the ship. I could not remember the way
37:44
I came. I couldn't, the way the path
37:46
thing for some reason was broken for me, it wouldn't work. Oh,
37:49
I'll just fast, I'll just fast travel back
37:51
to the ship. Can't do it. Can't do that, you're encumbered.
37:53
You need to drop all the cool, interesting shit that you just picked up.
37:55
So for a game that in a big picture says
37:57
you can go anywhere, you can do anything, what, actually.
37:59
actually says no to you a lot of time over like
38:02
really basic mundane things that are like day
38:04
to minute to minute gameplay, which is I find that
38:06
annoying.
38:07
There's
38:08
a mission that and I
38:10
talked about this briefly in the review, but
38:12
it is literally the plot of Wally. And
38:15
I say that because
38:17
one of the solutions, the one that I was on was
38:20
requiring me to get an enormous
38:22
amount of resources that I was going to have to do
38:24
to complete this. I looked at that
38:26
and I go, there's no effing way I'm doing
38:29
this because I it's chaos. All
38:31
my stuff's all scattered. So
38:33
it discouraged me from continuing that
38:35
and I eventually went back to and did it, but it's
38:38
to the point of what we're saying that
38:41
fun should be the first priority
38:43
in right. Right. You're taking the fun factor away.
38:45
And I know this sounds like we're super complaining, but
38:47
I'm saying all that to say this.
38:49
These are one of the things that they
38:51
will be able to address with the proper feedback.
38:54
So that's why these are all fixable things
38:56
and they do understand quality of life because again, it does
38:58
a lot of things, right? The ability that long as you're
39:00
not encumbered, the ability to fast travel back to the ship is really
39:02
useful. When you board the ship, you can
39:04
either just bought it or you can go straight to the cockpit
39:07
for takeoff, little things like that that just save you
39:09
time. So you're spending more time playing the game than
39:11
you are doing just like boring traversal
39:13
back and forth. But you do end up doing a lot of that for
39:16
me. If I could wave a magic wand and have them fix
39:18
one thing now, something that can be fixed
39:19
is raise the encumbrance
39:21
levels. Cause the game does not let me carry enough.
39:24
I've never seen a game that lets me carry so little
39:26
and like, and I really, really resented having
39:30
to spend that point just to be able to carry more stuff.
39:33
It's like, Oh, like my guns do more damage.
39:35
That's cool. Oh, I've got more chance of persuading
39:37
this character to do something. That's cool. I can
39:40
carry more stuff.
39:41
No, just let me carry more stuff. I
39:44
hope
39:44
that a year from now we're having a conversation
39:47
going, man, remember when star field came
39:49
out and it really sucked that we couldn't carry
39:51
a lot. Glad they fixed that. And that's the kind
39:53
of the thing. That's why I know what we're talking
39:55
about right now is kind of the grievances, but
39:58
these are things that I'm sure they want.
39:59
want to hear that the community is going to be vocal
40:02
about as well. Because to your point, these
40:04
are fixable things that's just going to improve the quality
40:06
of life. And in any number of ways, and
40:08
this is why I said I would not put a score on it right now.
40:11
In any number of ways, I think you're going to see updated
40:13
reviews and updated impressions on the game weeks
40:15
from now, months from now, as people learn
40:18
more about what the game, where the limits of the game
40:20
really are, how much you can explore what you can
40:22
and can't do and we'll have a better understanding. Plus, as Bethesda,
40:25
fix things like please fix encumbrance. It's
40:28
bad. Again, I don't like encumbrance to begin with, but
40:31
if you're going to have it,
40:32
don't make it so limiting. Now, there's stuff I
40:34
want to pick up and I can't pick it up because most
40:37
of the stuff that I just need to survive, my
40:39
suit, my helmet and my pack,
40:41
those... Oh wait, half
40:43
my encumbrance is gone just to walk
40:46
on the surface of a planet. Now I can't
40:48
pick anything up. Let's talk
40:50
about role playing. Dave writes in and says,
40:52
hey guys, love the show, keep up the stellar
40:54
work. I was wondering how the game
40:56
pulls you in a role playing scene.
40:59
I love all of Bethesda's past RPGs,
41:01
but usually I don't find it pulls my
41:03
RPG strings as much as
41:06
Outer Worlds or Baldur's Gates. I
41:08
usually go in with a plan of sorts,
41:10
but then it falls
41:11
by the wayside and I end up a
41:13
Jack of all trades God.
41:15
What's up with role playing? Do you feel like you're really in
41:17
it? You feel like you can make your own story?
41:19
I think when we're specifically talking about this
41:22
game,
41:23
that possibility is there. This
41:25
is why I was saying before, the way
41:27
I played it during review is not
41:29
how I'm going to play it after review because you
41:32
can focus in on one thing
41:34
and truly role play that way in
41:36
this game. I think obviously
41:38
to the level you do it, you can't immerse yourself into
41:41
it and it feels like you're really doing it.
41:44
That comes
41:46
back to my biggest problem with the game is that the other characters
41:48
in the game don't feel like characters. They feel like actors. They
41:51
feel like cast members at Disneyland
41:54
whose job it is to make sure I have fun. I've
41:56
never done it, but you go to that galaxy's edge
41:59
or whatever they call it.
41:59
the Star Wars hotel where
42:02
everything, where they give you a backstory
42:04
and everyone's in character and people are coming
42:06
out to going, oh, are you the Miller
42:08
family? You would have helped me steal the Death
42:10
Star plans or whatever. It's
42:12
like, yeah, okay, great. But no one's believing for a second
42:14
that they're actually on a spaceship. I
42:17
feel the same way. It feels like it just feels
42:19
very fake.
42:21
It
42:23
doesn't feel cinematic. I think the character models,
42:26
just like, again, compare it to Baldur's Gate.
42:28
Look how good those characters look and look
42:30
how they move in a cut scene or how
42:33
they move around the space in a scene. These characters
42:35
literally just sit there like that.
42:37
And they're like, hello, I'm talking to you
42:39
and I have a mission for you. Oh no, please
42:41
don't kill me. Like, it's not, it
42:43
takes me out of the game every time I'm in one of those interactions.
42:46
The dialogue options are good. If you wanna be Commander
42:48
Shepard, renegade asshole. There's
42:51
some good asshole dialogue choices. So
42:53
it does give you a full suite of choices. It's
42:55
just that all of the characters that
42:58
I'm interacting with are so vanilla
43:00
and so dull. So Ranch Dressing
43:02
wants to know in Starfield, how fleshed out is
43:04
an evil play through, Gary? How
43:07
evil are we talking? I haven't, well, things
43:09
I haven't really, I haven't really settled on a vibe yet. Sometimes
43:11
I'm a, sometimes I, the renegade.
43:15
Yeah, yeah. Quote unquote option is fun. Sometimes it's not
43:17
what I wanna do. One thing I did do a lot,
43:19
like say you'd be out in orbit
43:22
and you see a ship and you hail them and you have those
43:24
conversations and then the piracy option
43:26
would come up. I'd be like, give me all your stuff.
43:29
People wanna know from our space pirate Paris
43:32
Lilly. Jeff Wright says, when you
43:34
want to take over a ship in Starfield, do you need
43:36
to kill everyone on the ship or just
43:38
the captain?
43:39
You gotta kill everybody because
43:42
that person will probably still come at you. Maybe you could still
43:44
probably hop in the cockpit and take command
43:46
of it, but I don't think there was ever a scenario
43:49
where I left an NPC alive if
43:51
I boarded. It's a good example of like, again, an area
43:53
of the game that I wanna get, I haven't done any piracy,
43:55
I haven't boarded a ship or done any of that stuff.
43:58
I haven't even done any smuggling.
43:59
Yeah, there's a there's an illegal
44:02
substance in the game called Aurora, which I
44:04
think they extract from yes guts. Yeah, yeah, yeah,
44:06
yeah so the so neon
44:08
is basically Omega
44:11
from Mass Effect on a giant like
44:14
Oil platform in space right and they harvest
44:16
the fish and I think I may have
44:18
gotten this we tell me from like but the Aurora Is like derived
44:20
from these fish? I think it's like I believe so. I'm
44:22
own or something. Yeah, and it's it's it's their
44:24
drug Right. Yes, it's whatever. It's the drug
44:27
that exists in in this one that for yeah Well
44:29
since it's a this thing that you can only
44:31
you can only carry it legally on neon
44:33
and you can only buy it From one place legally
44:36
on the on the astral and the place has a license to sell
44:38
it. You cannot take it off
44:40
World it legally right
44:43
and and and if you carrying on your ship, it's gonna
44:45
get detected by Law enforcement
44:47
who were all weekly and if you go to any kind of like civilized
44:49
system law enforcement will scan your ship the moment
44:51
You warp into the system unless you've
44:53
got like a smuggling module and I like
44:56
I had this Aurora And
44:57
I couldn't leave and I couldn't leave with
44:59
it
45:00
because the sinkers like the gate agent is saying like
45:02
you can't take that off Well, and they didn't have the ability to
45:04
like smuggle it through and even if I had it on
45:06
there I knew I couldn't this is really funny It's
45:08
like when you get stuck at the airport with all your duty free like
45:10
your mouth We'll just try to drink all the Aurora
45:13
and got like totally high on a roar which is fun because it slows
45:15
down time for 10 seconds. Yep, and so it's
45:17
actually a useful thing in combat. You kind
45:19
of go into like a bullet time, right? like a max
45:21
pain bullet time it actually has
45:23
Usefulness but like a lot of the stuff
45:25
a lot of stuff in the game like okay fine I'm
45:27
gonna go upgrade my ship and add a smuggling module.
45:30
I haven't yet figured out like how to do that I've
45:32
been to ship services But again, there's just
45:34
so much stuff that I think will open up once I figure out how
45:36
to do basic things I know
45:38
a guy. Okay, I'm gonna talk to
45:40
you after the show one talk about ultimate
45:43
freedom
45:43
You know, this is what Bethesda is known for role-playing
45:46
having it all at you at the players choice
45:49
Colin writes in and says
45:51
Are there black holes if there are black
45:53
holes can I jump into one? Can I also
45:55
launch myself into the Sun a la
45:58
outer worlds or talk about that during a sport?
45:59
I like that. Okay.
46:02
How about how about the Sun one? Can we answer the Sun
46:04
one? Can I jump into the Sun? I'm pretty sure that
46:06
when you okay that didn't I like that one. I can say
46:09
I hate you know, it's funny A lot Alana asked
46:11
me that one Like can I jump
46:13
in the Sun? I'm like, I don't think so One of the one
46:15
of the things that made me laugh this way that went viral
46:17
is like one of the again There was certain people out there that have
46:19
decided they love a hate star field already because they're in
46:22
a certain camp One of the haters did you
46:24
see this? Oh, well, you can't even land on this planet and this
46:26
planet and this one Because they're gas giants. Yes,
46:28
you're not something you would not be able to land on those anyway There's
46:30
plants literally don't have a surface. Yeah,
46:32
what are you complaining about? I
46:34
don't care. I want to be on the surface Gary How
46:38
about resource management crafting Christian
46:41
writes in and says as someone who loves customization
46:43
Crafting but can't stand resource
46:45
grinding do the companion slash outpost
46:48
mechanics allow me to automate resource
46:50
gathering How would that work? Also,
46:53
can we change weapon colors? Oh
46:55
a little two-parter right there don't know about the weapon
46:57
colors I'm gonna lean towards know I cuz
46:59
I if it's there I absolutely
47:01
missed it and wasn't
47:02
looking for it but From
47:04
the resource automated go. Absolutely. You
47:06
can the one outpost that I built
47:09
and really put some time and effort into I had
47:11
it set up it was What
47:14
was it? It was?
47:15
grabbing uranium
47:17
for me and I was doing helium
47:20
and
47:20
Something else but to his
47:23
point. Yes, you can do cosmetic
47:25
changes to the ships, right? You can modify
47:28
the look at the ships just cosmetically like now the
47:30
ships you can change colors, right? I did that
47:32
that that you can definitely do but
47:34
there's a lot of like to just to do things
47:37
in this game There's designed to be this way. There's a lot of
47:39
things you got to do. We were trying to make people the show Let's
47:41
say you want to add a Sniper
47:44
scopes or weapon that you have. Well, you've
47:46
got to research that
47:48
And in order to research it you've got
47:50
to collect all the raw materials So I've got to run
47:52
around on a bunch of different planets It tells
47:54
you you need three aluminum three of this three of that
47:56
now I've got to go scan those planets walk around find
47:59
the part of the
48:00
of the, because I remember I got confused by this, like
48:02
there's, it says it's aluminum, but I can only mine
48:04
the stuff that actually lights up on the scanner, use
48:07
the cutter, get it, get all the aluminum. Now I've
48:09
got to go back and research it. Now it's researched,
48:11
I've got to actually, that just gives me the ability to
48:14
build. Now I've got to craft it. So what
48:16
I figured out leads into this, what we're talking
48:18
about. So remember how like you would see like aluminum and
48:21
there'd be like an area that's lit up on the ground.
48:24
You can
48:25
set up an outpost near something like that
48:27
and you basically set up whatever thing. And
48:29
it's gonna farm. Right. See
48:32
this is exactly what I'm saying. I would not put a score
48:34
on it. I think Paris and other people have played
48:36
it enough that they can get it because you knew that and I didn't. I
48:39
cannot score it yet because like there's all this shit.
48:42
I've played it for another hundred hours. I'm gonna have a lot,
48:44
probably a very different,
48:46
it could be a 10 out of 10 game after a hundred hours. But
48:48
see, that's the pole. And we talked about this during the review. That to
48:50
me is the polarizing thing about this
48:53
because
48:54
it will require time investment into
48:56
this game. Anyone that plays
48:58
this game for 25, 30 hours, I just completed
49:01
the main question, I'm done. You're gonna go, and this is
49:03
the three out of five. What am I doing here
49:05
for everything that you were talking about? But if you're
49:07
willing to go past that and truly invest
49:09
a lot more time into it, that's
49:12
when it opens up. And
49:15
that's what I think, and I know this wasn't a question,
49:17
but I might as well say it now. This is what I think will
49:19
hold this back from being that generational
49:21
title for Xbox, being the signature
49:24
game for Xbox. Whereas I
49:26
think this will be a solid, great,
49:29
hey, Starfield was a great start
49:31
to the generation. Look, that was the starting
49:33
point for
49:34
all these games versus defining
49:36
the generation. I don't think Starfield's gonna be
49:38
that for Xbox. But I think it's
49:40
good that this is a game for Xbox because
49:43
you will go buy an Xbox and go play this game.
49:45
Yeah, 100%. It's overwhelming from the beginning
49:48
how expansive and open it is. If you're someone who has
49:51
trouble making decisions about where you want it, like two
49:53
places for dinner and you can't make a choice, you're gonna have
49:56
a hard time with this game because so much stuff opens
49:58
up to you. Like I said, questions being put.
49:59
pushed on you without even asking for my walk past. I
50:02
hear a conversation. Here's another quest. And
50:04
like, so I'm ADHD. I'm like, I
50:06
can't like
50:07
focus on jumping around discovering things by accident.
50:09
And again, that's kind of fun in itself. Like, OK, I'll go do
50:11
here. The game never says you can't do it.
50:13
It says you can't do lots of little things, but
50:15
it really lets you do lots of big things.
50:17
And I think it is the kind of game that says this
50:20
game is going to demand a lot of your time.
50:22
But if you wanted to put that time in, you will be rewarded.
50:25
That's the vibe that I'm getting. Let's
50:27
keep it going for a little bit longer here. Planet size
50:30
and mission size. Levi writes
50:32
in and says, in Starfield, I assume it varies.
50:34
But what would you say is the average size
50:36
of a random unimportant planets
50:39
you can land on, those not connected
50:41
to any major questlines, smaller
50:44
or similar in size to maps in Skyrim,
50:46
Oblivion, Fallout 4? Also,
50:48
side quests, how large is the largest
50:51
planet
50:51
you land on? Oh, OK.
50:54
Just wants to know, side quests, how large can the side
50:56
quests be? That's a hard question for me to
50:58
answer, because I never framed it in
51:01
that way of like, let me push the limit of
51:03
this planet, how far I can go. I know there
51:05
was the whole zone controversy that was happening
51:07
and everything. I never got to the point
51:09
where I edged up to the end of a zone,
51:12
and I needed to get back in the ship to
51:14
come here. I was even showing you how you can move around, and
51:16
you can do the different landing spots. So
51:19
I apologize. I can't really
51:21
answer
51:21
that in saying that
51:23
how big or small something was. I
51:26
definitely went around, did a lot of
51:28
surveying of resources and all that, and
51:30
I was able to mostly accomplish that in one
51:32
zone. I purposely would
51:34
have gotten back in the ship, well, let me go to this
51:37
side of the planet. Let me do this. I did those kind
51:39
of things, but I never got to the edge of something.
51:42
And when you'll see as you go around, there's
51:44
some planets that are super big, some that are really
51:46
tiny, moons, things like that. But
51:48
like I said, I never pushed the limit on it. Did you go to
51:50
Earth just to check
51:53
it out? I'm not going to talk about that.
51:55
Gary, let's talk about side quests really quick,
51:57
because you've been doing side quests. You talked about that.
51:59
I'm just kind of being like fetch quests and kind of basic
52:02
right did you find any that wowed
52:04
you in size maybe going from Another
52:06
planet to a planet to another planet and onward
52:09
and it was more of a fetch quest but on a global
52:12
Bigger scale or no Typical
52:15
side quests and not the kind of ones that we were joking about
52:17
when Todd was on the show like go kill ten Of these things
52:20
I haven't seen anything like that But it but it's a lot
52:22
of what
52:23
just feels like busy work Like there's
52:25
literally a quest where you have to go get someone coffee And
52:28
you know there's more to it than that as it eventually goes
52:30
on But there's a lot of like run around and hips
52:32
Flip switches at five locations or run
52:35
around and check like ten different senses and it
52:37
is just like go here go here Go here go here
52:39
come back and that's it and a lot of them are like
52:41
that and after a while like
52:43
It's again. They're just side quests. So
52:45
like they're not maybe not meant to be the most interesting part
52:47
of the game, but like
52:49
Again, I should that's what I'm choosing to do. That's
52:51
how I choose to play the game Like every play every
52:53
play through the game should be valid. Like I think it's a failure
52:56
I'm not necessarily saying is in this case But it's a failure
52:59
if a game says you can play any way you want and
53:01
that includes ways that you can play it That make it really
53:03
boring.
53:04
I will say this though
53:06
One of if not the best quest that I did
53:08
that turned out to be took me hours
53:11
to wind up completing
53:13
Started off that way right something very
53:15
mundane and random and I totally believe
53:17
that they have a slight that I've maybe I've A lot of
53:19
the ones I've got have been very kind of pedestrian.
53:21
Yeah
53:22
Let's round out the show with two more questions because we
53:25
have a lot of questions and we're gonna be talking Oh my god,
53:27
are we already out of time? So long The
53:31
full review is up now on games
53:33
cast we here at the X cast are gonna be talking
53:35
about this next week the week on We're
53:37
gonna be talking about star field a lot.
53:39
So let's keep it tight right now Two
53:42
more questions coming in shipbuilding
53:44
and outposts muffin man wants to know
53:46
how are the pre-built ships and outposts?
53:49
Compared to building your own from scratch fallout
53:52
4's base building was
53:52
too much for me But I'm hoping that pre-built
53:55
options are good and worth using as
53:57
well like in Skyrim house building DL
53:59
see, sorry if the submission is too early. My
54:02
favorite ship in the game was a pre-built
54:04
one. Okay. It was one that I earned through
54:07
a quest. I
54:08
messed around with the ship building. It
54:11
can get very complex, but
54:13
I just did something simple to say I did it. But
54:15
there'll be people, again, talk about role-playing and all
54:18
that, that they'll get into in-game activity.
54:20
And I'm actually excited to see what the community
54:22
is going to come up with with some of the creations that you
54:25
do. But there's a lot of different options
54:27
and things that you'll be able to pull off. So
54:29
the more creative people are, the better
54:31
it will be. Now, the question about pre-built outposts,
54:34
as far as I know, there's no pre-built outposts. Oh,
54:36
really? Okay. You have to build your own. You have
54:38
to build your own. It's not like a, here's a five
54:40
bedroom home. You just plop it down there. No,
54:43
no, no. There's a resource outposts. You know, there's the one trait
54:45
where
54:45
you get the house. Yes, yes, yes. But no,
54:48
nothing that's pre-built for on a planet.
54:50
There's an outpost and whatever, not that I know
54:52
of. One other, just a couple of small things I want to highlight,
54:54
because again, like I want to make sure that, because
54:56
I've talked about a bunch of stuff that bothered
54:59
me. There's a lot of stuff in it I really like. I really like
55:01
the traits you get to pick at the beginning. There's some
55:03
really fun and interesting ones. Did you pick any wacky traits? Well,
55:05
I picked one that I really like, which is my parents are alive
55:07
and I go visit them, but I have to send 2% of everything
55:10
I own back to them every month. That's
55:12
fine. Let's just go. And I went and found them.
55:14
And they're a very nice couple. And they're happy to
55:16
see me. That's awesome. And I feel like
55:19
I may be wrong or maybe
55:22
I wanted it to be there, but like the mother
55:24
looks like my mother. I think what they're doing is taking
55:27
your character model
55:29
and like saying, what would that character's mother look like?
55:31
Cause she looks like my mom. Yeah. Okay. Really? Like
55:33
the character's mom. Yeah. Yeah. And
55:35
so that was cool. I think some of the traits
55:37
and perks are really, really fun. You know what I picked?
55:40
What? A Doring fan. Oh, I have the guy who chases
55:42
me all around. He's the best. He's bringing
55:44
me gifts and he's part of my crew now. And he
55:46
sleeps in my bed. Of course you like him.
55:49
One thing that I did early on, and I think they put it in there deliberately
55:52
because it does illustrate how the game I do.
55:54
One of the
55:54
things that they advertise and I think is true is that three
55:57
people could play 50 hours of this game and be, and,
55:59
and not.
55:59
have overlapped with anyone else, each other's content at all.
56:03
You can see totally different stuff. I applied
56:05
for a job at OC security, which is like
56:07
the local cops.
56:09
And they
56:12
said, oh, your locker's back there. Go check
56:14
it out. And I went back. And there
56:17
was a blanket or something in a locker. I thought, oh,
56:19
I'll grab that. And I didn't realize I was stealing it. And it says
56:21
steal. I didn't pay attention. Grabbed it. There's a security
56:23
guard right there. You're under arrest for stealing a blanket. Next
56:26
thing you know, I wake up in an interrogation room. And
56:28
some fucking space CIA dude comes in and
56:30
says, well, I can either throw you in jail
56:32
forever for stealing a blanket, or you
56:35
can come work for me and infiltrate this pirate organization
56:37
and be like an undercover operative.
56:40
I thought, fuck, I'll do that. And now I'm doing that. And
56:42
that's like a whole massive quest line. And
56:44
that's really cool. Like, I'm in
56:46
tight with the pirate captain, but then I'm going back
56:48
to the vigilance to like debrief my
56:50
guys on what I've learned. Like, that's nothing
56:53
to do with the main game. But it's just really
56:55
cool. I've been doing that a lot. It is one of the best quest
56:57
lines in the game. Yeah, it's really fun when you get to the
56:59
end. Yeah. Let's end it out here.
57:02
We have so much to talk about. I wish we could stay forever,
57:04
especially with you and the building parents. Blow
57:06
off all the afternoon stuff. Let's just keep talking,
57:08
X-cast. But let's talk about end game. OK,
57:11
we're here at the ending now. Aaron
57:13
and Toby Blue have both written in, and I want to hit both
57:15
of their questions. Aaron first, what's up,
57:17
y'all? My question is,
57:19
what is the end game of Starfield like? One
57:21
of my favorite thing in Bethesda games is
57:23
how there is always things to do and places
57:25
to discover after the main story ends.
57:28
Are there endless procedurally generated
57:30
side quests, like Fallout 4, that tend to get boring
57:32
and repetitive after a while? Or do you think
57:35
that all of the various systems, pirating
57:37
out, post building, exploration, crafting, et cetera,
57:40
keep gameplay fresh and the player hooked for
57:42
a long time? Can't answer that question directly
57:44
because it will spoil the end game, other
57:47
than to say
57:48
they've taken a unique approach to that.
57:51
And this is why I've said it. I
57:53
know Pete Hines had said it before the game even came
57:56
out,
57:56
that the
57:57
game does not truly start until you complete
57:59
the main story.
57:59
quest.
58:00
So Toby Blue wants to know, Hey, X cast
58:03
crew, I'm a player who likes to take my time and
58:05
explore all the side content before I
58:07
finish the main story. But from the games
58:09
cast discussion, it sounds like the post game
58:12
is actually where the game starts to sing.
58:14
So with that being said, do you recommend
58:16
me completing the main story earlier
58:19
in order to experience the post? I think the
58:21
way it's designed, and I'm being careful because I
58:23
don't want to spoil it is.
58:26
You could take either approach and I think it
58:28
would be satisfying to you. Personally, I
58:31
would not
58:32
rush through the main quest. I would
58:34
experience the game. I would experience all
58:36
the systems that you can, the different roles you can
58:38
do the factions.
58:41
Before you decide, Hey, I want to knock
58:44
this out. Find what you like. Yeah,
58:46
that's exactly how I've been playing it. Yeah. Find what you
58:48
like.
58:49
Then. Okay. Let me, let
58:51
me get the main quest going. Let's get into that end
58:53
game and we can go from there. That's what I
58:55
would do. Well, kind of funny, best
58:57
friends, X cast listeners near and far
59:00
Starfield is now officially out as
59:03
of recording this. Uh, I believe early
59:05
access starts at 5.00 PM. When you're hearing this, it's
59:07
already live. Of course, if you're playing on game
59:09
pass, you'll get that next week. You can pay for the
59:11
upgrade to play it right now. And we
59:13
can't hear, can't wait to hear what you think
59:16
of Starfield next week. We'll talk all things
59:18
Starfield one week removed. So we'd love
59:20
for you to write in kind of funny.com slash
59:22
X cast with your thoughts and impressions
59:25
of Starfield after your first initial
59:27
play. And, uh, can't wait to talk
59:29
to you more into the beyond. We'll see
59:31
you later gamers.
59:32
Goodbye.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More