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Dead Season Episode 13 - The Ichor Cage Part 2

Dead Season Episode 13 - The Ichor Cage Part 2

Released Wednesday, 27th March 2024
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Dead Season Episode 13 - The Ichor Cage Part 2

Dead Season Episode 13 - The Ichor Cage Part 2

Dead Season Episode 13 - The Ichor Cage Part 2

Dead Season Episode 13 - The Ichor Cage Part 2

Wednesday, 27th March 2024
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🐟 The investigation leads the party to the Red Herring Fishery, where secrets lurk beneath the surface. As they delve deeper into the shadows, they uncover horrors that defy imagination.

🕯️ Chai stumbles upon an Ichor Wall with a familiar captive contained inside of the cocoon like walls.

⚓ Xel makes a solemn promise, swearing not to leave the Red Herring Fishery until justice is served to Captain Pinkerton.

🛠️ Javi offers up his prized suit to Xel, a gesture of friendship and solidarity in the face of adversity.

🔮 Talroth's senses reel as he encounters six vats of Reaper clones, a disturbing sight that shakes him to his core. As he grapples with the implications of this discovery, he must confront the shadows that threaten to consume them all.

🎣 Join us as the party faces their afterlife, confronting opposition at every turn and standing united against the Ichor Monster.

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From The Podcast

Knocked Prone - Dungeons And Dragons Podcast

Knocked Prone is a clean, chaotic, and deep podcast for Dungeons & Dragons nerds! Follow along with Dungeon Master Kade Backus for this family-friendly actual play podcast featuring a crew of talented story-telling voice actors as they explore the fantastical realm of the Badlands, filled with pop culture references, lovable NPCs, and legendary tales. Campaign 1Great GrumpobolisThere’s trouble in paradise in this utopian adventure. Four teenagers are torn from their homes and plunged into a dark mystery involving their city of Great Grumbopolis, the last remaining civilization of their world, and the strange purple goop that is causing havoc at every turn. The Great Grumbopolis campaign adventure takes place in the fantasy continent of The Badlands 1,000 years prior to the events of Campaign 2.Campaign 2Champions of GreyhavenGods and giant corporations compete for worship in this mythic fantasy adventure. Four new recruits of a massive company called Ascended Corp. battle against cultists and worshipers alike under the all-seeing eye of their employer’s crystal surveillance technology. Campaign 2 takes place in the fantasy continent of The Badlands 1,000 years after the events of Campaign 1.Campaign 3Dead SeasonThe realms of the living and the afterlife collide in this mystery campaign. Having met their untimely demise, four intrepid characters must navigate the afterlife to unravel a murder mystery and fulfill their unfinished business. As they traverse the Astral Plane, these characters will confront the secrets buried in their pasts and the murderer hiding within their memories who is out for blood.  Listen to Campaign 2 as a stand-alone story, a great starting point for the series, or as a sequel to Campaign 1 content! Join the adventure today by listening to the Knocked Prone podcast voted top 20 in D&D podcasts!If you enjoy this podcast please help us out by leaving a review, sharing with your fellow adventurers, and supporting this weekly, hour-long podcast on Patreon: https://Patreon.com/knockedConnect with us on Twitter, Instagram, and TikTok @knockedprone, Join the Knocked Prone Discord community: https://discord.gg/9bDUF7JfJk, or email [email protected]

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