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What It's Like To Start A Game Studio With No Bosses

What It's Like To Start A Game Studio With No Bosses

Released Monday, 25th March 2019
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What It's Like To Start A Game Studio With No Bosses

What It's Like To Start A Game Studio With No Bosses

What It's Like To Start A Game Studio With No Bosses

What It's Like To Start A Game Studio With No Bosses

Monday, 25th March 2019
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Scott Benson and Bethany Hockenberry, two members of the team that made Night In The Woods, are now part of a games studio without any bosses. It's a worker co-op called The Glory Society, and at GDC 2019, Scott and Bethany dropped by the podcast to explain why they prefer bylaws to bosses. In the second half of the episode, longtime Splitscreen guest Matthew Burns came by to talk about his new visual novel about artificial intelligence and also, how cool he thinks SpeedTree is.

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