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Level Design Lobby

Level Design Lobby

Level Design Lobby

A weekly Video Games and Games podcast
Good podcast? Give it some love!
Level Design Lobby

Level Design Lobby

Level Design Lobby

Episodes
Level Design Lobby

Level Design Lobby

Level Design Lobby

A weekly Video Games and Games podcast
Good podcast? Give it some love!
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Episodes of Level Design Lobby

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An aspect that is not always spoken about is the fact that during development, time is not always on the team's side. This can be because work is not split evenly, deadlines, holidays, or possibly someone leaving the company. Regardless of the
As we develop games there are multiple stages of processes we go through:  - Preproduction  - Production  - Polish As LDs our role & focus will change to best meet those stages of production. I will talk through what it is that makes a good LD
April is upon us, so let us celebrate it with an incredible list of great resources to help us all learn and grow from one another.  ---------------------------------- Resources ----------------------------------- Industrial Design Trends:  ht
Design is not a solo journey but one in which to achieve the best designs possible we work with incredible other devs and disciplines. So we must figure out how to inspire, learn, compromise and design with others.  ----------------------------
While working on my GoW level I have currently been designing a boss arena. I received some questions on twitter and want to give some advice on how you should and would design.  Questions: https://x.com/MaxPears/status/1745015457600471045?s=2
Start of the month and here are the recommended resources which I think are very much worth checking out to learn from!  ---------------------------------- Resources ----------------------------------- Great Game Designer Book - https://www.am
I was not feeling good the week I recorded this as I am sure many of you have seen it had been nonstop layoffs for nearly the whole of January. This affected some good friends of mine as well as my own mental health. For this, I want to talk a
In our career, we use a lot of different tools to construct and build our worlds. I wanted to talk about some that have helped in my experience. Each game is different & requires different equipment to improve our work.  -----------------------
It is no secret that we have seen the biggest job losses in the industry. With over 9000 lost in 2023 and currently 6000 in 2024. I sadly was one of these, so I wish to share my experience with you all alongside that which helped me to land job
Happy 2024, we are back with the podcast and no better place to start than that of the resources we should read and enjoy!  ----------------------------------- Resources ----------------------------------- GDC Boss Mode: https://www.youtube.co
This year I have been fortunate enough to attend multiple conferences giving talks. So I felt that I had to share some tips I have found over the years which I have given talks and from me attending multiple talks out there. -------------------
Sorry guys, things have been a bit hectic and this video was supposed to be released a couple of weeks ago. I hope you enjoy it regardless and learn from these incredible resources. Let's Design Books ----------------------------------- Ebook
Welcome to my 2023 talk on the level design process I went through, who I worked with, and the challenges we faced while developing the quest 'Chippin'In'. I breakdown, my personal design process I went through while making the level of Ebunike
Sharing my talk which I gave out in Norway back in Konsoll 2021. The topic I focus on is on how we can help guide players through our levels using spatial communication. As it allows players to build up their own mental map of our levels. -----
It is a new month for the podcast, which means a whole bunch of new incredible resources for us to check out and enjoy. I hope you enjoy it.  ---------------------------------- Let's Design Books ----------------------------------- Ebook - http
Great to hear people really enjoyed the first episode and wanted to hear more, so I come here to share more tips to help learn/grow and skills to develop to progress your career.  Support the show: http://bit.ly/33xpKbG -----------------------
I gave a talk at Konsoll back in 2020, during could breaking down how to best set up your levels for the use of Combat. Going through elements you need to consider and how to best set up your geometry. Support the show: http://bit.ly/33xpKbG --
We will be talking about one of the less discussed or shared roles online which is that of a Narrative Designer. I am joined by my friend Keano Raubun, who has worked on some big titles and shares his experience with us.  Support the show: http
I thought I would share an old talk I gave back in 2018, where I talk about Mental Maps, how we can encourage players to better understand and learn the layout of your map. Support the show: http://bit.ly/33xpKbG -------------------------------
For those who want to grow their careers in Level Design, it is not always about being the best LD, there is a lot that you need to learn and develop as you progress. Not many of these are discussed so I thought it would be best to bring them u
Hitting July hard with great new resources. Talking about what I have read, watched, and listened to, which I think we can all learn from.  Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------
Hey all, I hope you are well it has been a busy and crazy one for me with all the contracts and I wanted to discuss what is next for the podcast, what is the plans for the show moving forward and what has slowed me down.  Support the show: http
I have the utmost pleasure of sitting down with the lovely Robin-Yann Storm, who is a Tools UX Designer, and discussing the tools that we use as designers and how he helps make them better for us. It is a complicated process but one that I beli
Throughout every year there are incredible conferences for us all to attend as either gamers or as devs. It is a brilliant opportunity for us to network and make new friends. In this episode, I will talk to you about how to best present yoursel
As some of you will know, I have been working on a personal level for a while which is based on the God of War Universe. It has taken some time to work on it, gone through many iterations, and with more to come. But with this still, in developm
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