Episode Transcript
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0:10
Hello, everyone, and welcome to another episode
0:12
of Lords of Limited. My name is Ben Warrenian, and Jeremy on
0:14
the line. As always, is Ethan Sachs. Ethan?
0:17
You are bringing so much good into my
0:19
life. I don't even know what's more important.
0:22
The return Come on in survivors, your
0:24
survivor recap and analysis podcast,
0:26
or just hard carrying Team
0:29
Lord's of limited in the Team Resources and
0:31
Team Lord's of limited showdown. Use three
0:34
ode the
0:34
pod. I don't know what you're doing more for me. Survivor
0:37
or just caring. Look, I bring I bring a lot
0:39
to the table then. You you can you can take your
0:41
pick. Why not both? You can just
0:43
just
0:43
ask. In the glory that
0:45
is my friendship with you, you know. It's a nice
0:47
glow. It's a very warm comforting glow.
0:50
What a what a full weekend of
0:52
magical or wanna expand to the week of
0:54
just a full week of strategy based
0:56
content. We have the premiere of survivor
0:58
season forty four. We have my premiere
1:00
of season forty four of my podcast. We
1:02
had the Lord's versus Resource's twelfth
1:05
showdown that is crazy that we've done. Twelve
1:07
of them, I feel like as those numbers tick up
1:09
and up and up. Hopefully, they keep wanting to do
1:11
them with us. But as the number ticks up and up,
1:13
it's just hard to keep track of. And we
1:15
had the arena open this weekend, which
1:17
you and I just completed our day two draft
1:19
of, but haven't played any rounds of. How are you feeling?
1:22
I'm feeling pretty good about my deck. I'm repping the podcast
1:24
hard, put my money where my mouth is. I have six
1:26
I have malkatories in my in my deck.
1:28
You love to
1:30
see it. You love to eye it.
1:32
You love to eye it. Yeah.
1:35
I had I was going down path of
1:37
it. Maybe we'll we'll see how we have time for
1:40
this at the end of the show today. We got quite a
1:42
lot jammed into the episode, but had a tough
1:44
draft where I navigated myself in pack one
1:46
into a good version of a bad deck
1:48
as I was was telling someone else on
1:50
Discord. I was getting myself into a blue
1:52
red oil deck and then
1:55
hard pivot, pack to pick
1:57
one to the wanderer, So got
1:59
that bomb, lucky me, better luckier than good
2:01
as Ben said. And then and then just
2:03
drafted deck that I've I've never quite
2:05
had before, which is a just full on Jessica
2:07
control deck, and we'll see, this is
2:10
weirdly my maiden voyage in
2:12
Best of Three in this format. Can you believe
2:14
that? That is hard for me to believe. It's return
2:16
home. Yeah. It's return home for me. So hopefully
2:19
hopefully it won't feel quite so far
2:21
in after having done many,
2:23
many drafts a best of one. I often don't
2:25
feel like it's a lot different. You know, I was nervous
2:27
because you were saying playables dry up quickly.
2:29
And that, you know, checks out in the sense of
2:32
I think that's the data bears that out of, you
2:34
know, best of three drafters are usually good
2:37
and then because of how matchmaking works.
2:39
You don't often face, you know, tough competition
2:42
for all three rounds. But luckily,
2:44
I didn't feel like that was super the case,
2:46
but there were I would say, clearer
2:48
signals. And and like I said, maybe we'll get to that
2:50
when we look at my draft.
2:51
How how was your fore ended best of three this
2:53
week? It was good. I've completely
2:56
different about doing the best of three
2:57
drives compared to best of one, honestly was
2:59
having less fun in the format
3:01
because
3:01
-- Mhmm. -- it was a lot harder to get
3:03
a good deck. I feel like every time I queue
3:05
in the best of one, I have the ability to
3:07
end up with very good tight deck. And
3:09
the best of three, I was scrapping for playables. I
3:12
felt like reading the wheel was way
3:14
more important just like picking up
3:16
on small signals, actually
3:18
being true signals, and best of luck
3:20
being willing to trust that a little bit more
3:23
than just, you know, in best of one, usually, if I'm
3:25
close to a pretty good deck, I just assume, well,
3:27
I'll pick up some other cards to fill out my deck. That was
3:29
not necessarily the case in best of 312. Where
3:31
I was just expecting to be able to hold
3:33
on tight because I had a good start to a draft.
3:35
I I really missed out on some signals on the wheel,
3:37
and I think trusting that was was important. And I don't
3:39
think I would have ended up where I ended up today
3:42
had I not practiced those best of three
3:44
drafts, so I'm glad I did. Yeah. You did move off
3:46
of your first couple picks, and I
3:48
I really loved your pivot into the deck and pick
3:50
five as I was looking over your draft before we
3:52
we fired up the show here. Yeah. I
3:54
I totally agree with that sentiment. I think
3:57
the word trust is what I'll latch onto
3:59
there from what you were talking about of, like, I
4:01
often don't trust, best of one drafters.
4:04
I'm just like I'm like, is this really
4:06
a signal? Because, like, you know, I'll I'll feel
4:08
so smart of, like, I noticed a red comment
4:10
is missing here, so I shall move into
4:12
this and then, like, the next pick, there'll be a hex
4:14
gold slash. And I'm, like, Okay. What it what who's
4:16
who's messing around here? Who's who's
4:18
AFK? You know? Yeah. But I agree. I did definitely
4:21
trust the best of three drafters more. Okay. We
4:23
have, like I said, a jam packed show for
4:25
you lots to cover today. So let's get into our housekeeping,
4:27
then get into the episode. First things first
4:29
is the Patreon page. Patreon dot com slash lords
4:32
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Thank you. Thank you. We really appreciate your support.
5:28
Yeah. Can I say thank you enough? The people
5:30
really wanna know, when is the Patreon coming
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your biggest patron and really
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That's what I'm
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We need to get Charlie and I
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5:55
record the episode. And then it's just we release
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it, like, right after it airs
5:59
on Wednesday night. You
6:00
know? I haven't listened.
6:02
I'm in. I'll call up Jeff Gross. Okay.
6:03
For the for the hundred people that are listening
6:06
that this is relevant for. If you're not
6:08
watching survivor, you should be watching
6:10
survivor and listen to Ethan's
6:11
podcast. I say that as someone who
6:14
Ethan has tried to get
6:15
where he's so skeptical. Yeah. Ethan has tried to
6:17
get me into other things. He's tried to get me to watch.
6:19
I think you should leave and I hated it. This
6:21
is not me, like, fanboying for Ethan. I
6:23
genuinely have fallen in love with survivor because
6:26
of Ethan and his podcast and how analytically
6:28
and strategically they approach it. It's just great
6:31
reality TV. Thank you, sir. Appreciate
6:33
it. Show is also brought to you by TCG player
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our show. Boom. Alright. So today,
7:22
you know, we've done some gameplay episodes in the
7:24
past. We've done. What's the play episodes in the past?
7:26
This time, we're gonna try different approach with one
7:28
is not zero. We're gonna do gameplay,
7:30
but sort of a grab bag of different
7:33
things that happen, different in game decisions in
7:35
a broader sense. I mean, specific in terms
7:37
of cards, but not so specific in terms
7:40
of, hey, try and wrap your head around this board
7:42
state. And I think maybe even if not
7:44
one is not zero in this format, sometimes
7:46
nine is not ten, nine is not ten,
7:48
and that was definitely the case for
7:51
me. Against LSV in the
7:53
Lord's versus resources showdown. Never have
7:55
I ever had a tighter match, I
7:57
think, in those showdowns than against him.
7:59
Like, really, really close games. I
8:01
think all three games honestly,
8:04
and the last game against him came down to
8:07
I was at nine poison, just
8:09
quite closely navigating, sniped
8:11
one of his pestilence siphoners as he swung
8:14
both of them in for lethal poison, sniped
8:16
one of them with a volt charge and then was able to crack
8:18
back for lethal. That
8:20
wasn't my only victory that day, Ben. That was
8:22
not. You ran the tables. Yeah. My my
8:24
sec back to back three o's. I three o'd, the
8:26
bro
8:26
showdown, and three o'd, the one showdown. So
8:28
just formats that people hate, I
8:31
thrive. That's
8:33
how I roll. Well, and your draft was super interesting
8:35
too. Right? Didn't you pivot in the green pack
8:37
too? Yeah. It was a tough draft.
8:40
I wasn't like really sure I was bopping around. I
8:42
think I took prophetic prism pick
8:44
three because I was already sort of feeling like
8:46
this draft seems like it's gonna be a hot mess
8:49
for me. And then I saw the
8:51
Panjekl Pac two, pick one. That's
8:53
the seven man adonis, it's the four
8:55
six with reach, doubles your creature's power and
8:57
toughness each combat, and can be indestructible
8:59
if you sack two things. I
9:02
I was like, you know, in a normal draft,
9:04
I don't care about seven drops. I'm
9:07
off of Kaya. I took a black belly rat over
9:09
a Kaya in a black white deck that I did her
9:11
a CFP and I stand by that decision.
9:13
Seven mana is a lot in this format,
9:15
but I was like going back and forth and I
9:17
let the timer tick all the way down and I finally
9:19
took Zepandrel And thankfully, green
9:22
ended up being open. You know, we don't do
9:24
collated packs as per the request of team
9:26
resources. You know, you can turn those on. On
9:29
the draft simulator that we do on the Heroku
9:31
app, but we don't do
9:33
that. And so just green wasn't really
9:35
present in pack one but then I
9:37
got a pack two pixix Vorac, two
9:40
more Vorac's in pack three, two
9:42
evolving adapters, and what went from
9:44
feeling like a messy, I guess, I'm red,
9:46
blue, maybe splashing black for a few
9:48
things. Turn to, oh, I guess, I'm
9:50
red green now and basically picking up all of my
9:52
green cards in pack three and ended up being
9:55
the only person to run green in their final
9:57
deck. Yeah. That seems great for
9:59
our team. Yeah. It was great. And I had I
10:01
closed matches. I believe I went to three games against
10:04
all three of team resources players,
10:06
but managed to get the w in all three in.
10:08
That brings us up to we're
10:11
only down seven to
10:13
five. Easy in
10:15
showdowns, which I mean, honestly, when we were
10:17
down seven to
10:19
three, feels a lot better to look
10:21
at seven to five. That's close.
10:22
Yes. Much more respectable on our end.
10:24
And how about you? How was your draft? You had
10:26
a a more straightforward, I would say, draft
10:28
seat? Yeah. My draft was fairly straightforward. first
10:30
picked a black card and then got past two great
10:33
black cards. So locked in black
10:35
pretty early and then paired white along
10:37
with
10:37
it. And I ended up drafting black white
10:39
underneath LSV, which is about
10:42
the worst thing you can possibly
10:43
do in Team Direct. But
10:45
my deck ended up quite good. I
10:47
was very happy with how my deck ended up.
10:50
I played some games against Marshall and BK where
10:52
I lost two I got MasterCard and
10:54
Domino's Oh. -- by Marshall, got Master cord
10:56
again by b k. Yeah. Had
10:59
some really tight games against b k that I I possibly
11:01
could have won with some tighter
11:02
play. And then my games against LSVE,
11:04
he just got horrifically landscrewed,
11:07
and we we didn't really play games of magic that were not close
11:09
to close when I beat him. Yeah. And, unfortunately,
11:11
Alex had some technical difficulties, so we
11:13
didn't play out all three of
11:16
his rounds he had to ended up having
11:18
to play against. I think it was Marshall on mobile
11:20
while he was streaming. He was just, like, looking
11:22
down at his phone and announcing all
11:25
the plays he was making to chat, which is just
11:27
hashtag good content. Just practicing for
11:29
coverage, baby. The play by play role. Love
11:32
that. And so we emerged victorious
11:34
at six and two games, so not
11:36
the full nine matches there. And
11:38
I'm feeling good, and we'll see them see them in a
11:40
few months for the mom showdown. For sure.
11:43
And how was your arena open day one? You know, we
11:45
just recapped a little bit about our
11:47
drafts going into day two.
11:49
Hopefully, we'll will be two thousand dollars
11:51
richer next weekend.
11:52
But how is day one for you?
11:55
Not great. I've somehow
11:58
fallen into a weird, mental
12:00
relationship with the Arena Open Day ones,
12:03
they've just not been much fun for me and I don't
12:05
know what the answer is because I'm very competitive
12:07
about it. And I wanna do well, which
12:09
is why I don't stream it. So I feel like
12:11
I'm giving up some equity by streaming
12:13
where you know someone could snipe me. It's and 312. And
12:15
I know if something like that happened, I would
12:17
be beyond tilted. Like, just wouldn't
12:20
be able to handle it, which is why I don't. But
12:22
that amount of equity that I'm giving up if somebody
12:24
does that is probably worth not
12:26
having to do it by myself because I just
12:28
it's not been fun at all, losing, and I've
12:30
lost a lot in the last several of them.
12:32
You know, it's been tough to try to qualify. So
12:35
I've just been sitting in front of my computer, feeling
12:37
sorry for myself, like, trying over and over
12:39
again a queue. And I I could set limits on
12:41
bullets But as a content creator, that
12:43
feels weird. Like, I feel like I should be trying
12:46
my hardest to qualify so that we have content for
12:48
the podcast and things like that. So
12:50
I thought I was gonna get done early. I had a an
12:52
unplayable pool that I dropped with, and then an
12:54
insane pool that I went six to o with
12:57
into six 312, which felt terrible.
12:59
No. Just and I had
13:01
good hands. My point was just had better hands. There
13:03
were some insane decks I played against those
13:05
last three rounds. And then a couple other really bad pools
13:07
and then I ended up getting there on my fifth
13:09
try. My older brother Adam rescued
13:11
me over Discord and we we played
13:13
together and --
13:14
Oh, nice. -- got there at seven and
13:16
two, I think. Yeah. So we had a we were 526272
13:19
with a blue red oil deck. So I was glad to
13:21
get over the hump in about five or six hours
13:24
instead of, you know, having to play all day. But
13:26
I I need to figure out something for myself
13:28
for the day ones to make them more
13:30
enjoyable because it has not been the last couple
13:32
times.
13:33
Yeah. I like this for you. I mean, I think
13:35
it's it's been great to see your your sort of evolution,
13:37
you're sticking to your your New Year's
13:40
resolution for your on stream persona.
13:42
And I have no doubt that I think just
13:44
reassessing or thinking about this the next time
13:46
the arena open comes around
13:47
of, like, Okay. How do I wanna approach this? I think
13:50
you'll do it. Yeah. I think what I need to do is
13:52
just stream it from the get go. Because what
13:54
I told myself this weekend was
13:56
I'm gonna do one and if it doesn't go well,
13:58
off stream. But then once I did the first one off stream,
14:00
I was like, well, then I started having the same conversation
14:03
with myself. I think just need to decide I'm streaming
14:05
them and I'm playing magic for the day and I just need
14:07
to approach it as I'm streaming. If I
14:09
queue, great. If I don't, that's
14:11
okay too. Yeah. Yeah, I had
14:13
only three runs, which feels weird to say
14:15
only with that, but I feel like I often have to rattle
14:18
off a ton. I mean, certainly, I think it was
14:20
in February was the the call time one, and
14:22
I just just fired infinite bullets
14:24
into that and it queued at three AM
14:26
and that was not a good move, but I feel
14:28
similar thing to you. I'm just like, the the
14:30
money doesn't like, the money entry fee
14:32
doesn't feel like that big of a deal for the
14:34
upside of getting to draft
14:37
competitive stakes on day two for those shot
14:39
at some some real cash prizes. So
14:42
I don't like to set a cap for myself on
14:44
day one. I luckily didn't have any,
14:46
you know, open and drop and
14:48
and reopen pools. I went
14:50
one and three with what I thought was a good looking like
14:52
bricks' control deck with a
14:54
kiteau and a cloth planeswalker. And
14:57
then I had a, like, rarer less black white
14:59
deck that honestly performed pretty well, went
15:01
four and 312. And then got just
15:03
the absolute nuts, black white, preconstructed
15:07
sealed pool with, like, black twilight,
15:09
white sun's twilight, ria, that's
15:12
the the three fourth battle cry, just
15:14
like good removal curve. And even that,
15:17
I I started off two and two, and I
15:19
was like, oh my god. Am I really, like,
15:21
what you feel so bad when you're like, am I gonna
15:23
not queue with, like, what's absolutely
15:25
going to be the best pool that I open? And
15:27
then even in game nine
15:30
playing for the qualification had to
15:32
mull again to five on the play. But I felt
15:35
good. I shared my might keep her all hands
15:37
with you and you just snap her like, no. Definitely,
15:39
I'm all again. Those are your four worst cards
15:41
and you're missing a color. You have to mull again.
15:43
So felt good about that. Got there
15:45
on the multi five on the play and
15:48
queued for day two. Love to see it.
15:50
Alright. We're gonna take quick ad break and then we'll be
15:52
back. For the Shmorgasbord of
15:54
Gameplay Decisions. This
15:57
podcast is sponsored by Better Health.
15:59
So Ben, been about two months in
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the new
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year. How is the new streaming persona
16:04
treating you? It's been good. After doing
16:06
a little reflecting on how I was acting on
16:08
stream, which was honestly a bit childish
16:11
and receiving some feedback from our discord, I
16:13
feel like I've returned to a nice healthy
16:15
mental relationship with handling bad beats and
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just some of the variants that comes with
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magic. And as a result, I've been enjoying streaming
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way more. Yeah.
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If you've been wanting to level up your mental health
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dot com slash lourdes. And now
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back to the show. Alright.
17:05
So we have a ton of stuff to talk about here
17:07
and I think starting maybe big picture sort
17:09
of broad strokes like archetype decisions
17:12
or like thinking about your deck's game plan
17:14
is right because deck building considerations
17:17
and we see a lot of this on stream with deck
17:19
deck redemptions and all that stuff. Like, we see a
17:21
lot of folks struggling with these thoughts.
17:23
So what are your broad strokes, deck building,
17:25
archetype decisions that you're thinking
17:27
about? Well, I think first of all, you just have
17:29
to put the right cards in your deck
17:31
to be able to have good gameplay
17:34
decisions or good gameplay experiences.
17:36
So if you if you miss the deck building portion,
17:38
you're gonna have a really
17:40
bad time in the format. So There's a lot of
17:42
rules in gameplay, but you need to
17:44
make a deck that's capable of
17:47
playing by the rules. And if your deck's not
17:49
capable of doing that well, it's just
17:51
gonna go roughly for you in the format.
17:53
And I I wish it weren't that constricting, but
17:56
it is. And I think it's important to just
17:58
accept that and either play
18:00
by the rules or maybe this isn't the format
18:02
for you, which is also okay too. You know, maybe
18:04
you do less drafts than normal, but it is definitely
18:07
difficult to do sweet things
18:09
in the format. And I the first thing I would
18:11
say if people are struggling with deck building or
18:13
just are having a rough go in gameplay
18:16
is that you need to make sure that you play cards
18:18
that pull their own weight. This is very,
18:20
very, very important in the format of my experience. So
18:22
for example, a card like trawler Drake,
18:24
which is tune a blue for A00 and it
18:26
comes into play with an oil counter on it. Power and toughness
18:29
equal the number of oil counters on it. Whenever you cast
18:31
a non creature spell, you could add an oil counter and it's
18:33
got flying. Coming out of the format, I would have
18:35
assumed that would have been a sweet build
18:37
around card for an oil deck, premium,
18:40
high pick, like, very strong
18:42
card. A big reason to do a proliferate
18:44
style deck. Yes. Absolutely. And
18:46
it just isn't in the format because
18:49
it doesn't pull its own weight, and it needs a lot
18:51
of other things to happen to be good. So it comes
18:54
down on turn three as A11 flyer. And then
18:56
on subsequent turns, you're trying to grow
18:58
it to A33, maybe or
19:00
A44, let's say, if you've got some proliferate
19:02
synergies. Meanwhile, on turns four and
19:04
five, your red opponents are just playing three three
19:06
haste. That bring A11 and A45 haste
19:08
that can give another creature haste with
19:10
no work at all. So Trollor Drake
19:12
is just finicky and it it looks
19:14
like the type magic card that would be great in
19:17
most
19:17
formats, but it's just not in this format because
19:19
it doesn't intrinsically pull its own
19:21
weight. Well, and also think it's important
19:24
to tack on a thought about these cards
19:26
that you have here. I couldn't agree more about Traveler Drake,
19:28
but the more your opponents are playing by
19:30
the rules, the worse these cards are.
19:32
Right? The more your opponents recognize how
19:34
good hex gold slash is, and by proxy, how
19:36
good whisper of the drawers is. The more they can
19:39
not only can they outpace this on subsequent
19:41
turns with just raw stats with the
19:43
cards you mentioned, they can just get a
19:45
huge manna advantage by sniping
19:47
it with a one manor removal spell. Yep. Same
19:49
goes for pestilence lifener. Right? The
19:52
one on a black one one flyer with toxic
19:54
one. It has a similar problem
19:56
in that there are spots, and and I think we
19:58
should highlight this about Trollodrick too. There are going to
20:00
be spots in games where this card performs
20:02
well. Right? You're going to face these cards
20:04
and feel like, man, this is snowballing out of control
20:06
and can't deal with it for sure. But then they're
20:08
also going to be games and I've
20:10
had this experience on both sides of the battlefield where
20:12
it comes down and immediately dies or
20:15
it comes down and immediately gets blanked
20:17
by an incisor glider and you're like, oh,
20:19
what the heck am I supposed to do? This was
20:21
supposed to be the fuel for my
20:23
whole game plan of getting them
20:25
corrupted, and it just can't do that.
20:27
Right. Both of them need things to happen and
20:29
or they take a while to do the same pestilence siphoner
20:32
comes down on two, and it doesn't really give you
20:34
the benefit until turn five
20:36
without help from other cards like as far as getting
20:38
your opponent corrupted and that's assuming it goes
20:40
uncontested and they also both suffer from
20:42
the problem of While needing to take multiple
20:44
turns to do the thing, your opponent has time
20:46
to develop their own strategy, and then
20:48
right before they're about to do the thing, snap
20:51
off a removal spell at critical
20:52
point, and mess up your whole game plan.
20:55
Not only that, but they also play
20:57
defense so poorly. Right?
20:59
You're on the back
21:00
foot, you're on the draw, these
21:02
two and three Manta plays are not
21:04
cutting it. Yes, completely
21:06
agree. And compare those to something like mandible just
21:08
this year. One on white, two one, whenever an artifact
21:10
enters the battlefield under your control, it gets plus one
21:12
plus one and it's got lifelink. If you would
21:14
have told me at the start of the format that I would be picking
21:17
mandible just to see our over both pestilence,
21:19
siphoner and crawler Drake, I would have told you
21:21
you were crazy, but I would be doing that quite
21:23
happily in a pack one, pick one scenario
21:25
right now. Mhmm. Which manageable drink just does everything
21:27
you want on its own. It's a two drop. It's got Lifelink,
21:30
so it's gonna be very good against some portion
21:32
of the decks. And then it's also got
21:34
synergy possibilities with other
21:36
artifacts in blue white or even just
21:39
self contained within white.
21:40
There's a lot of artifacts that combo well with Yeah.
21:42
I mean, I think just your your point here at the end
21:44
here of you build a deck that doesn't play by
21:46
the rules. And we we keep talking about this
21:48
and hopefully we've outlined this enough, but the rules
21:50
of, like, streamlined archetypes, synergistic,
21:53
you know, cheap. You have to be able to affect
21:55
the board, etcetera, etcetera, you know, mulligan
21:57
decisions that we'll get to in a little bit. You're just
21:59
gonna have a bad time. You just like you're
22:02
going you're leaving win rate equity
22:04
on the table by just deciding,
22:06
oh, I don't need to do that. I don't need to
22:08
treat this format differently than other
22:11
limited
22:11
sets. And not we're not talking small
22:13
amounts of win rate. It's difficult to
22:15
win period. If you don't play
22:17
the art by the
22:18
rules, I think. I totally agree.
22:20
There are lots of considerations and we, you know, touched
22:22
on this last week with the sort
22:24
of secret gold cards of what decks,
22:26
what style of decks might cause you to pick a
22:28
card. And I think that even translates to deck
22:31
building of, you know, when you're slotting in, okay, maybe
22:33
you've got a really good core for a
22:35
black, white, toxic deck. Well, how are you
22:37
going to support that. Maybe
22:39
it got a little contested or, you know,
22:41
you've got some filler ish or filler
22:43
plus cards that you're thinking about. Combat
22:46
tricks come into play. And I feel like there's quite
22:48
a few combat tricks in the format and there's
22:50
some contextual ones that I wanted to
22:52
shout out or considerations I have.
22:54
Because I often will see people being like, you know, if
22:56
I'm in a green red oil deck, I'm trying to
22:58
figure out what I wanna do when people go, well, what about
23:01
Titanic growth? It's not really a card that's
23:03
on my radar when I'm building a
23:05
green red oil deck. But if
23:07
I'm in a toxic deck, if I'm in green,
23:09
black, toxic or green, white, toxic, Tidanic
23:12
growth is one in a green plus four plus four until
23:14
end of turn, gets more interesting
23:16
to me because not because I think it's a
23:18
great card or anything, but I anticipate my
23:20
toxic decks wanting to push
23:23
damage, wanting to make attacks that
23:26
either are Trump attacks in some way to
23:28
get my opponent corrupted, to get my opponent poison
23:30
counters. Some way that
23:32
I'm going to be pushing damage or making attacks
23:34
that seem, you know, like freebies. Like,
23:36
even just you're so much more incentivized to
23:39
attack with your two two into their one three
23:41
in a toxic deck. And your opponent sort
23:43
of has to call your bluff there no
23:45
matter what, even if they want their one
23:47
312. If they want their incisor glider to live,
23:50
they still probably have to block and be like fingers
23:52
crossed if you don't have something. So you can often
23:54
get them with a titanic growth, you know, offering
23:56
mortality, I think, is the death such a destructible
23:58
trick. Again, that's the sort of twenty second,
24:00
twenty third type card that I'll play in my
24:02
black decks. You know, obviously, complete devotion,
24:05
I think, as we'll talk about a little later,
24:07
that gets a pass. Like, that's
24:09
better. Like, it's a synergistic clearly
24:11
synergistic card for the toxic decks as,
24:13
you know, it it draws a card and and wins
24:15
your combat doom blade
24:16
draw card. But there are certainly combat
24:18
tricks that I don't understand in the format.
24:21
Yeah. I would say with regard to
24:23
combat tricks in your decks coming from
24:25
primarily best of one drafting, I haven't
24:27
found that you really need to stoop
24:30
to playing combat tricks a lot. Like, I
24:32
think if you've drafted well and you found the right
24:34
lane, usually you just got a good synergistic
24:36
deck with removal spells as your
24:38
slots for your non synergy pieces.
24:41
But I will say it it's felt different in
24:43
best of 312. Like, have felt the
24:45
need to find playable cards. And certainly, the
24:47
narrative for the PT seemed to be, you know,
24:49
aggressive combat tricks mattered a lot, you
24:51
know, from the people that were commenting and that sort of
24:53
stuff. So I'm sure, like, when you're in
24:55
more competitive pods, you're playing these cards more
24:57
often. But in best of
24:59
one, I haven't felt the need to play
25:01
those types of cards that often. Yeah.
25:03
I think the the exception for me in that spot
25:05
and I largely agree with you is complete devotion
25:07
for toxic acts. And I quite
25:09
like free from flesh depending on the
25:11
kind of oil based that I'm in. That's
25:13
the single red plus two plus two to oil
25:16
counters. You know, the more I care about oil,
25:18
the more I certainly have those variable
25:20
power and toughness cards like evolving adaptive
25:23
that, you know, free from flash is evolving adaptive's
25:25
best best friend. I mean, Ideally
25:28
free from Flesh would play great with Troll or Drake
25:30
too, but you don't really want
25:32
to end up in that spot as I said earlier. And I think
25:34
blue red oils is one of the worst archetypes
25:36
in the format. III sort of shouted out, Sierra,
25:38
and for Chimera in your list of, like, cards
25:41
you want to do the thing on their own.
25:43
Like, Chimera looks like it should
25:45
be, like, okay, that's the build around.
25:47
That's the signpost uncommon. But,
25:49
like, it's so slow. It's so slow.
25:52
Four minute two four. Like, comes
25:54
down, can you really engage that
25:56
in combat if your opponent attacks with A33?
25:58
Are you blocking? Like, not
26:00
if you want it to live And then what
26:02
are you doing? Like, how quickly can you get the three
26:04
oil counters on it? I don't know. Two
26:06
turns later. It's just so slow.
26:08
It's not gonna do the thing that you want often
26:11
enough.
26:12
Right. Yes. Significantly worse than just something
26:14
like a taxi enraptor that comes down a turn
26:16
earlier
26:16
that is
26:17
more flexible on offense and defense.
26:19
have found I have a new found love for Gataxine
26:21
Raptor this week. That's the the three manual
26:23
one four flyer, three oil counters, and then
26:25
you can remove an oil counter to give it plus or minus
26:28
one. Like, the amount of times that I
26:30
felt like, oh, this can just swing in as
26:32
a three man, a three or four powered flyer,
26:35
and then just sits back and blanks
26:37
so many attackers. It's not like
26:39
I I I'm not again, I don't so don't feel like it's
26:41
the best blue common because I don't think
26:43
it's quite synergistic enough. But
26:45
I have been impressed by it. And I do have quite a
26:47
few in my day tour we had open
26:50
deck, so hopefully that'll pull its weight yeah,
26:52
I wanna I wanna talk to you about TapLANs, the
26:55
Spheres, and Terramorific Expanse,
26:57
because I have found a
27:00
choke point between the two, and I
27:02
have found TAP Lands perhaps the most. I'm
27:04
usually big champion of, yeah, run
27:06
run some TAP Lands, whatever. It's not a big deal unlimited.
27:09
I have found myself resistant to
27:11
that mentality a lot in these
27:13
decks. What what are your thoughts on the tap lens?
27:15
Yeah. I think, Terrence expands. I'm always
27:17
playing the first copy of. And certainly the
27:19
spicier you get. Like, if you're splashing or running
27:21
three colors, you know, you're gonna have to run
27:23
multiple terra morphic expanses and you're probably
27:25
doing so quite happily. Think if you are
27:27
running multiple parametric expanses, that probably
27:30
means you don't get around any of the
27:31
spheres, which
27:32
are the lands that stacked a draw card. And
27:34
I think in best of one or, you
27:36
know, an aggressive deck that wants to come down
27:38
and curve out, I'm running max
27:40
one sphere. If I as certain archetypes,
27:43
I'll run two, but I think two is
27:45
about my max.
27:46
Yeah. Blackgreen is a a archetype
27:48
that I often because I often don't wanna cut
27:50
lands in that deck. And I'm curious
27:52
what your thoughts are on on land count. We we sometimes
27:54
talk about that, sometimes don't. I found myself running
27:57
often sixteen lands more
27:59
often than not. And that it's an eight
28:01
eight split and so or or
28:03
whatever, eight seven plus a terra morphic
28:05
expanse. Shout out to I
28:08
can't I don't know what's happened, but I have been intercepted
28:10
a little bit by the dude mover meme
28:13
train at the street. Not a meme. It's
28:15
You know what's not a meme? It's a good card.
28:17
I get it.
28:18
Well, yeah. Is is that am I hearing golden
28:20
egg award winner? You are not hearing
28:22
golden egg award winner, but perhaps an honorable
28:25
mention, perhaps a runner-up. The people have told
28:27
me that I should stand firm, perhaps a silver
28:29
egg. Do you truly believe in your heart of hearts
28:31
that it's more of a golden egg than Barbara
28:33
Beatrice? I do you think I'm coming
28:35
around to that? Yes. Well, wait.
28:37
It's I think it depends how quickly we
28:39
do the fifty day service. How
28:41
how much I'll be willing to budge? On
28:44
that or not. Because if if the trajectory
28:46
of this week is any indication, I could see it.
28:48
I could see it for sure. Yeah. Yeah. Yeah. I
28:50
got my thoughts. But yeah. So sixteen
28:52
lands usually pretty even split
28:55
usually be not because I'm
28:57
so weighted evenly, like, throughout
28:59
a distribution of my deck, but so weighted evenly
29:01
in the early turns. Like, I just look at my one
29:04
drop, my two drop slot, and I go, oh,
29:06
I've got such an even mix. Alright. I always
29:08
wanna make sure I can cast these cards and
29:10
these cards that I want that even split
29:13
of of those lands. And
29:15
I have just found, like, the amount of
29:17
one drops in the format that are playable
29:20
makes me really dislike
29:22
the tap lands that much. So, yeah, I'd say
29:24
Sometimes, I'll play some spheres if I'm in like a black
29:26
green deck. I need a little bit of velocity in
29:28
those decks. I'll play a
29:30
sphere or two, and I'm seventeen lands in those
29:32
decks. But If I'm if I'm in the sixteen
29:34
land range, I'm I'm not looking for those fears.
29:36
I agree. Yep. Okay. You've got some really
29:39
excellent thoughts about some
29:41
broad in game decisions. First up being
29:43
determining who is ahead or behind. Yeah.
29:46
And I think acting accordingly
29:47
also. Like, sometimes, it's so
29:49
tempting in the format to be behind and
29:51
think well, I can't block. I've got a
29:54
race. And I just don't know that that's
29:56
necessarily right. So I think starting from
29:58
the beginning, Ideally, you're going
30:00
to be ahead in games of Flexiall will be one.
30:02
The best cards are aggressive. It's way easier
30:04
to leverage tricks when you're ahead. It's
30:06
way easier to leverage removal to your advantage
30:08
when you're ahead. And so I think that starts
30:11
with mulligens, and we're gonna do a whole
30:13
section on keep our mullins. But
30:15
you you can't keep sketchy hands in this
30:17
format just as a broad starting sense.
30:19
And one card just really doesn't
30:21
matter that much. It's much more important to get out
30:23
to a good start than it is to have one extra card because
30:26
the cards are also
30:26
powerful. The cards are intrinsically powerful
30:29
and they're good at ending games quickly. Well,
30:31
and the games are not going
30:33
long enough, generally, where
30:35
one card matters. Right? Like, where
30:38
that sort of war of attrition of resources
30:40
and I'm ahead by one. That's just
30:42
not how these games are playing
30:44
out. I would argue that's not really how games are playing
30:47
out in general unlimited. It's why I don't
30:49
think the sphere lands being subpar
30:51
or suboptimal or non desirable
30:54
in this format is particularly unique.
30:56
Think back to the dual skry
30:58
lands from Strictshaven. You're just like,
31:00
yeah, if I get one fine, but like
31:02
these largely games are not
31:04
you
31:04
know, being won or lost off the back of Pink
31:06
Foremanna and dumping in that into
31:08
Scribe one at the end of your opponent's turn, you
31:10
know? Yes. Usually, my opponent cracking their
31:13
sphere means I'm about to win the game and I feel
31:15
pretty
31:15
good. And the best is when they're
31:17
on, like, they're on five mana
31:19
They have three cards in hand and main
31:21
phase they crack a
31:22
sphere. I'm just, like, fist pumping
31:24
and dancing around the room. I can't
31:27
believe that that's what you're doing because I'm, like, so
31:29
ready for the worst thing to happen, you know. Yep.
31:31
And so I
31:32
think, you know, on this macro who's
31:34
ahead, who's behind determining whether or not
31:36
you're ahead and If you are ahead,
31:38
how far ahead you are is so
31:40
so so important. So I think it's
31:42
possible to overextend or
31:45
decide to race when you shouldn't. And I think
31:47
you get punished for choosing wrong.
31:49
Like, there's so little room for air because
31:51
the games are so tight. And I think
31:53
trying to anticipate what your opponent's
31:55
going to do is really
31:58
important as well. So decks have really clear
32:00
game plans. Right? If your opponent plays swamp
32:02
island, instantly I'm trying to protect
32:04
myself from poison counters. And
32:06
once I met like five to six poison
32:08
counters, I'm trying to think Do I
32:10
have one turn left? Do I have two turns left?
32:12
Like, I'm always trying to anticipate how
32:15
many turns are left in the game. And
32:17
I usually air on the side of it ending
32:20
one turn sooner than I
32:22
expect, you know.
32:23
Mhmm. And so you can see what your opponents
32:25
game plan is. The decks are really defined
32:27
and then try to use that to your advantage
32:29
when you're in
32:30
the game. Well, and and poison I think really
32:32
puts such a fine point on this because
32:35
you know, I I don't think it's fair to say that
32:37
it, like, accelerates the games because, you know, your
32:39
life toll starts at ten or whatever. I don't think that's
32:41
quite right. But because of
32:43
that poison race, because of the dynamic between
32:46
your life total and and your your poison count,
32:48
I think that determining
32:51
who's ahead, who's behind, counting
32:53
backwards from zero or counting backwards
32:56
from ten as yourself for
32:58
your opponent and for yourself from your opponent's
33:00
perspective. Those are things that are going to make
33:02
or break these close games. And that's
33:04
how the games so often feel.
33:06
It wasn't like my match against LSV in the showdown.
33:09
Well, I was like, wow. What a crazy match
33:11
for this format where I'm at nine
33:12
poison, but I still win. That happens
33:14
a lot in the set. Yeah.
33:17
Where, like, it's the difference of one
33:19
half of a turn cycle, you know? Yes.
33:22
I agree. And when you say counting backwards from
33:24
zero, you're talking about, like, okay, I can
33:26
do five damage this turn. Okay. I can do
33:28
five damage the next turn that type of
33:30
thing. Right? Or --
33:31
Mhmm. -- you know, I'm they're at eight poison. I can push a poison
33:33
this turn and I can push the poison. Like, I tend to think
33:35
about it in terms of turns that are
33:37
left as opposed to
33:38
counting. Yeah. Whatever works for your head. I'm definitely
33:41
thinking about that in terms of, okay, the damage
33:43
race here is happening how. I almost punted
33:46
with my Nutso black white deck yesterday
33:49
where I left my self dead
33:51
on upkeep because I cast a scrubs
33:54
hive, because I got my opponent
33:56
to corrupted. Then I was like, oh, I'm gonna want LifeLink
33:58
turn, cast the scrubs high and I was like,
34:00
oh, no. I
34:03
don't need to cast this right now because the game is
34:05
gonna be over. I don't need to get the one,
34:07
you know, token next turn. What I need is
34:09
to not take that one damage next turn
34:11
because I was facing the IRBASK's Forge,
34:13
the thing that was making the trample token.
34:16
And because I cast that, I needed
34:18
to jump with a creature that turn
34:20
to not put myself to
34:21
one, to subsequently put myself to zero. So
34:23
it was a huge punt there. But that's just the
34:26
kind of, like, very specific focus
34:28
on the numbers that you need to be doing
34:30
because that's just like that one little click
34:33
is the difference between when you're losing. Right. And
34:35
however you're calculating it, the important thing
34:37
is to know how many turns you expect
34:39
to be left in the game. Correct.
34:41
And I think so getting back on
34:44
the offense defense line, if you're
34:46
behind, you have to play defense.
34:48
I think. Like, just trying to race when you're
34:50
expecting to lose the race is just a bad plan.
34:53
So yeah, it feels bad blocking,
34:56
but I think you should just be blocking pretty
34:58
aggressively when you're behind, either
35:00
try to protect your poison, your
35:02
life total, or your actual life total
35:05
And sometimes that means you know your opponent
35:07
has complete devotion and you block and they get
35:09
a two for one you with complete devotion. The
35:12
difference in card is not that big
35:14
of a deal in this format. If you're behind, you
35:16
have to play in the combat tricks and that's okay.
35:18
I think the only time I'm not trying
35:20
to play around combat tricks is if I
35:22
know on a subsequent turn, I can
35:24
set up a blowout with instant speed removal.
35:26
Otherwise, if I'm behind, I'm blocking. And
35:28
sometimes I'm gonna have it, and that's okay. And sometimes
35:31
I don't. And you feel great about blocking. You feel like
35:33
a champ. But I think when you're behind in
35:35
general, you should be a calling station
35:37
in this format. Because what happens if you don't block
35:40
is, like, let's say your opponent has, you
35:42
know, a black belly rat or whatever. And you've
35:44
got A13, and you expect they've got
35:46
complete devotion. You don't block. You take
35:48
a poison and then they get to spend their
35:50
turn playing another toxic creature. And then the
35:52
next turn, you're facing down two toxic creatures
35:54
and your opponent still has complete devotion in hand.
35:56
Right? Like, you just have to get combat
35:59
tricks out of your opponent's
36:00
hand. I think when you're behind. I mean, Blackbelly
36:02
Rad is such a great example because it
36:05
the difference between that card dying and you're probably
36:07
having no poison counters and the difference between
36:09
that card dying and still, you know, if you just
36:11
think about poison as too damaged. Right?
36:14
That car dying and dealing two to you, two
36:16
two points of unhealable damage. Right?
36:18
Because no way to remove poison counters.
36:21
It it's such a huge difference there. Totally
36:24
agree. And I am constantly constantly
36:27
cycling between the kinds
36:30
of tricks my opponent could have. Right? So blazing
36:32
crescendo versus free from flesh.
36:35
And if there's a even slight
36:37
difference of blocking, complete devotion is a
36:39
great way to think about this too. If there's a slight difference
36:41
of, okay, the damage doesn't really matter.
36:43
I could block this porcelain's wallet or I could block
36:46
this other card that has toxic,
36:48
let me just on the side of blocking the porcelain's
36:50
out. So if they do have complete devotion, they don't
36:52
get the card. I mean, what Ben is saying about, you know,
36:54
them getting the card not mattering is largely
36:57
true. But I think if you can make some tiebreakers there
36:59
of like, okay, if they do they
37:01
free from flesh or blazing crescendo here? Well,
37:03
if it's free from flesh, I would rather
37:05
the oil beyond this creature rather than
37:07
this creature. Like, those kinds of
37:09
small thought processes is
37:12
really if you're not thinking about
37:14
that, you want to be thinking about that. Yes.
37:16
And I think when you're behind, if you're
37:18
blocking cards with higher power,
37:20
are gonna block way better against
37:23
tricks. And this is one of the reasons why Gitaxine
37:25
Raptor is so good as
37:28
a vendor because it's a one for So
37:30
blocks all the three threes running around. It blocks
37:32
the two twos running around. It blocks pestilence hyphener
37:34
in there. It blocks everything. But the other
37:36
thing it does that's hidden that
37:39
It was not obvious until you've played with and against
37:41
the card a lot, is that if your opponent tries
37:43
to force through it with a trick, you just
37:45
turn it into a four powered creature and train.
37:48
So I'm almost hesitant. You'd mention, like,
37:50
you can, you know, force in three damage
37:52
earlier and then it sits back as A14 blocker,
37:54
which is great. I like keeping the oil on it.
37:56
Because once there's oil on it, it
37:58
essentially says your opponents can't force
38:00
through creatures with combat tricks because when they try
38:02
to pump their thing, you can turn into a four power creature
38:05
and still trade, you know, with A22 or
38:07
A33 that's gotten plus three plus one or
38:09
whatever. So your opponent almost has to two for
38:11
one themselves with a trick. When you're
38:13
blocking with high powered creatures. I think
38:15
it's another reason that Testament Bear has gone quite
38:18
a bit up in people's estimation lately. That's
38:20
the the three to black four one that when it dies, you gotta
38:22
look at three, put one in your hand, and the rest in your
38:24
graveyard. Those those high power blockers
38:27
really make tricks significantly
38:28
worse. Yeah. No. I think that's totally fair.
38:30
And that's all just about, like, what is the, you
38:32
know, the tempo of the game? What how is it
38:35
playing out? Or what's your position in it? Do you
38:37
feel like you can get an attack in? Do you
38:39
have proliferate in your deck? Do you need to leave an oil
38:41
counter on the wrap or all that stuff? Those are their
38:43
questions. I'm gonna get to that. The proliferate thoughts
38:45
a little later. But I but totally agree with you.
38:47
I mean, I I had an awesome game earlier
38:49
this morning where I just read my
38:51
opponent for hex cold slash early because
38:54
of the arena pause. And so
38:56
I just chipped in with the Raptor as 312 every
38:58
turn as they left up one red
39:00
banner. I was like, oh, I see I see what you're
39:02
trying to do here and you're not gonna get me.
39:05
Yeah. Feels good. Then, you know, we're talking
39:07
about a head behind. All this stuff doesn't
39:09
matter if you haven't built a deck that can
39:11
get ahead or that can turn the tempo
39:13
of the game
39:14
around. Right? So you really need to come
39:16
with the cards to play if if you want the stuff
39:18
stuff we're talking about this episode to matter. I
39:20
know we really largely talk about
39:22
commons and uncommons because we're limited podcast.
39:25
think in this format, it is important to shout
39:27
out both White Sun's Twilight and
39:29
the Wandering Emperor as
39:32
rares that drastically change
39:35
the tempo of the game that drastically
39:37
punish you for overextending. That
39:40
I have you know, sometimes you can just sort
39:42
of chalk it up to, oh, I'm never beating that card.
39:44
But I have also really kicked myself
39:47
for man, I I just was so,
39:49
like, I was doing my thing and I was curving
39:52
out and they were stumbling. How sick is this?
39:54
And then they land the eternal wanderer
39:57
and I go, I didn't need to play that last
39:59
creature. Like, I could've
40:01
I if I was actually thinking about
40:03
what was happening over there and noticing, that
40:05
my opponent had planes, planes, or that maybe
40:08
they've got a sketchy database. Right? Maybe that maybe
40:10
they led on swam, swam, forest
40:12
planes, planes, and I'm like, oh,
40:15
What's what's a way they could get back in this game?
40:17
Oh, it's one of those cards. Like, I
40:19
really think those should be on your radar specifically
40:22
against white opponents. Who are maybe not
40:24
affecting the board. And if you can, and this is only, of
40:26
course, if you can afford to
40:29
play around it, to not overextend into those
40:31
cards. You may be able
40:33
to, you know, reward yourself by going,
40:35
okay, actually, if I hold this, then I've got
40:37
something that can attack the eternal wanderer
40:39
on the following turn. Right? Got something that can then
40:41
block the mites from the white sun's twilight. You
40:43
know? Yeah. For sure. Alright. I wanna talk to you about
40:45
the great poison question because you alluded
40:47
to this slightly about like against a blue black
40:50
player, if I see my opponent go, swamp
40:52
island. I'm I'm really, really
40:54
thinking about, certainly once you get into that five or
40:56
six poison range, I'm like, okay, how many
40:58
turns do I have left, but that's a
41:00
deck where I'm
41:02
really trying to not get the first poison
41:04
counter because I know how well that deck
41:06
can operate on the proliferate plan.
41:09
Well, yes. And one of the things the Blue Black Tech
41:11
does best is bait you into
41:13
racing and thinking that you can
41:15
win the race And then they're
41:17
like, oops, just kidding. Here's three poison counters.
41:19
Right. No. I totally agree. Against
41:22
black, white, And if I if
41:24
I see swamped planes, I'm less concerned
41:26
about the proliferate life, but
41:28
I am very concerned about getting corrupt So
41:31
maybe I'll let them, you know, give me the first
41:33
poison counter. Maybe I'll let them give me the second
41:35
poison counter, but I'm really trying
41:37
hard to not let them get
41:39
that third one on if I can afford
41:41
it, if that's how the game is playing out.
41:43
Right. Well, Anne, Lightbelly
41:45
rat too, you'd mentioned it earlier, but even
41:48
against Black White, if their first player
41:50
is White belly rat, I'm again trying hard
41:52
to stop the first poison counter. Right? Because once
41:54
you get the first one, you're so close to corrupted
41:56
once Blackbelly rats on the battlefield? Correct.
41:58
And then other archetype considerations
42:00
like, let's say, black green or green white,
42:03
I'm a little more lenient because
42:05
I know that those decks don't have to operate
42:08
so hard on corrupted and
42:10
don't have to operate so hard on getting me to ten
42:12
poison counters. They can be more of
42:14
a a good card, good stuff deck, they can
42:16
be more of a beat down deck. So I'm a little
42:18
less concerned, might say, Alright. Look, if
42:20
you happen to have a ton of corrupted payoffs
42:22
in your deck, good for you.
42:24
But otherwise, I might just
42:26
ignore this pestilence Cyphener against
42:28
a black green deck, you know? Yeah. No. I think that's
42:31
totally fair. I do think the exception is sometimes
42:33
in black decks like gulping Scraprap,
42:35
aka mirrors outright. I
42:37
think we both agreed on that analysis or that
42:39
analogy last week. It can be
42:41
a huge problem, like, that comes down
42:44
your eight poison or whatever and you're like, okay.
42:46
So now what do I do? Am I am I
42:48
just letting this hit me for four every
42:50
term? Am I starting to jump but not
42:52
trade with it. There there's been weird spots where
42:54
I've that have come up with, I want to
42:57
not trade with a kind of card.
42:59
Scrap trap being one. I had this really interesting
43:01
spot playing against cacophony Scamp
43:04
other day, where I read my opponent for Titanic
43:06
growth. And so I didn't remove
43:08
a counter from Lattice Blade Mantis
43:11
to make it
43:11
A54. So that if they wanted to block
43:13
and use their trick, that my creatures wouldn't
43:15
trade. So then they wouldn't be able to deal five to
43:17
something
43:18
else, which is just like, there's just
43:20
such weird little math things
43:22
about power and toughness and trading
43:24
or not trading or jumping in the format
43:26
that just keep, you know, keep impressing
43:29
me honestly in the in that, like, there's fun
43:31
little puzzles to solve in every
43:32
game. Yes. I think the gameplay is great when
43:34
both people are able to play by the rules and
43:36
get on board early and stuff like that. There's just a lot
43:38
of exciting scenarios that come up. And think
43:41
even in addition to these poison questions, just
43:43
against all of the decks in the format, you
43:45
should be trying to think how your opponents
43:47
planning to win. And just do what
43:49
you can to stop that. Like, use your removal accordingly
43:52
to try to stop your opponent from how they're
43:54
planning to
43:55
win. And Usually, that means, I think, firing
43:57
your removal off early and often. Isn't
43:59
that crazy? Like, we you know, usually,
44:01
you're like, I can take this damage or whatever, but the snowball
44:04
effect of this format I think, does dictate that
44:06
you wanna fire off your removal earlier,
44:08
more often than not. And I think,
44:10
you know, you keep talking about anticipating or
44:12
thinking about how the game is gonna play out. You know, we're talking
44:14
about poison counters here,
44:16
I think talking about haste in the format
44:19
is really important too. When you feel like you're
44:21
racing, you know, the difference between leaving
44:23
back that one one goblin from
44:25
your chimney rattle or not is huge
44:27
if your opponent is red or not. Do you anticipate
44:30
a hasty chimney rattle from them? Do you anticipate
44:33
a furnace dryder from them that you're gonna
44:35
need to jump or they're not in red and you go?
44:37
Alright. Well, if you have Taranix atrocity good
44:39
for you, but I'm not gonna play around that. But
44:41
maybe you should be. You know, like, maybe, like, how far
44:43
ahead or behind are you where you wanna
44:46
be thinking about those kinds of niche cards. You know,
44:48
my opponent's on black white. We keep talking about tricks.
44:50
I'll play around complete devotion way more than
44:52
I play around the the deathtouch and destructible
44:55
trick. But if I,
44:57
like, think there you know, if I can
44:59
afford to, I'm gonna think about
45:01
both. But I assume people are playing the
45:03
complete devotion way more than they play the other
45:05
one. Yes, I agree. And, you know, speaking
45:07
of playing around things, we've got a whole section down
45:09
later in our show notes and stuff like this. You've
45:11
mentioned creatures with haste. Like, if your opponent's
45:13
red, you just need to assume that they have
45:15
chimney rabbles and furniture striders and
45:17
how that's going to dictate what's
45:19
happening in future turns about who's gonna
45:21
be ahead or behind? Like, are they gonna
45:24
be able to turn around the tempo of the game if they have junior
45:26
rebels and furnished riders? They playing in a way
45:28
that suggests they have that card? If so, you
45:30
should assume they have it if they're red. Like,
45:32
you're gonna be playing against those cards. And
45:34
I think another big one for red is hazardous
45:36
blast. So if you're putting red
45:39
and the board is stalling out, you
45:41
really need to try to force trades so
45:43
that you don't just die at a hazardous blast. Right?
45:45
That's a more common thing that's happening
45:48
in games as people are getting better in the format,
45:50
and you play your dudes, you trade, you play your dudes,
45:52
you trade, and eventually nobody's got really profitable
45:54
attacks, and the board's build out. But
45:57
if your opponent has hazardous blast, they're thrilled
45:59
about that. You should not be sometimes you
46:01
just need to try to force some trades to
46:03
not die to your opponent's hazardous
46:04
blast. If the board is stalling out and
46:06
your opponent has mountains and you are
46:08
not constantly adding
46:11
up the power on their board and
46:13
subtracting that from your life total to see,
46:16
okay, how, like, am I dead next turn?
46:18
And my dead next turn to hazardous blast?
46:20
Like, you're leaving equity on the table
46:22
again.
46:23
Yep. Chrome problem. There's another one. I mean, this
46:25
one's little more obvious, but Chrome
46:27
Power exists as a card. Don't attack,
46:29
you know, one powered things into your
46:32
opponent's three open manner if they're blue. And if
46:34
they've got eye of malcaturals, be aware
46:36
that they can turn them on on blocks with a chrome
46:38
prowler flashing it in as well. Mhmm.
46:40
Yeah. That that's a big one. And I think as
46:42
chrome prowler sort of proven itself to be
46:44
I think just good certainly good in in
46:46
in synergy based decks. But, you know, that
46:48
that is a a card that can help catch you up
46:50
a little bit in terms of tap down a thing.
46:52
Then do you wanna attack and do it and trade, whatever?
46:55
But yeah. Like, it's just absolutely devastating
46:57
when your opponent just decides, oh, yeah. I'll attack
46:59
in with by breastfine
47:00
cultivator. It's already got an oil counter on it.
47:03
Oops. How yeah. I think
47:05
just the last one to talk about when you're playing around
47:07
stuff is removal. Think everybody's packing
47:09
removal. And again, this is like,
47:11
if you're ahead, how far ahead are you?
47:13
Does that change if your opponents got removal
47:15
spell or two, as far as, you know, race
47:17
sing and things like that. But just
47:19
how your plays are gonna be affected by your
47:21
opponent's ability to interact. And so
47:24
often a thing that comes up on turn four is deciding
47:26
between chimney rattle and lattice blade
47:28
mantis. Right? Like -- Mhmm. -- it travels
47:31
a little more defensive honestly
47:33
despite having haste because it leaves the one
47:35
one blocker behind it's just so much
47:38
less vulnerable to removal than
47:40
Lattice plate mantis. But Lattice plate mantis
47:42
is gonna crack in harder. Like,
47:44
lattice play matches is almost the more aggressive play
47:46
because you're playing it and assuming that it's
47:48
gonna live and then being able to attack it
47:50
as A54, also playing chimney rabble
47:52
the following turn. Right? If you do it in the opposite
47:55
order, it's way more conservative. But just
47:57
small decisions like that all the time
47:59
come up, especially in Redgreen about
48:01
how you're gonna sequence your creatures and which ones
48:03
are better at putting max pressure on
48:05
and which ones are better at kind of hedging your bets
48:07
a little bit like you put a little bit of pressure while
48:09
also still having some wiggle room if your opponents
48:11
got
48:12
interaction. I've also had the sequencing
48:14
question come up of furnace Strider
48:16
on five versus center slash ravager on
48:19
five. And, like, the the sort of, like, face up
48:21
thing as well as you play your furnace Strider now, it's
48:23
gonna be AC four five. Then you play your rabbit
48:25
or next turn, you give adhaste, and now you're attacking
48:27
with two subsequent hate creatures. But
48:29
like how important is the one damage from the rabbit
48:31
or this turn? How likely
48:33
is your thing with an oil counter on it
48:36
to live for you to be able to then
48:38
play the rabbit or next turn for the same cost?
48:40
You know? Like, these things come up and
48:42
and you can really, like, get yourself
48:45
into a bind if you
48:47
suddenly are like, oh, no. The ravager
48:49
is more expensive than I thought because I wasn't
48:51
paying attention to those little small details
48:54
on the
48:54
board. Right. And think that is one of
48:56
cool things that I do like about the format is those decisions
48:59
matter. They matter a lot because the games are
49:01
so
49:01
tight, yeah, for sure. There's a lot
49:03
of sequencing stuff that comes
49:05
up in this format. First thing that I I wanted
49:07
to shout out, just a lot of stuff with, like, specific
49:09
cards. One is I have Malkothor on
49:12
turn three. I've had this a lot of times,
49:14
like, you have I have Melcatura. And certainly,
49:16
if that is your deck's game plan, you've
49:18
got 345, if your Ben's Day two,
49:21
a reopened deck, you've got six. Do
49:23
you play the next eye of
49:25
Malkothor on turn four and leave
49:27
a man stranded? Do you then play your
49:29
Cephalopod century or your Tamiroza mobilizer?
49:32
And Maybe that's a little bit more of a defensive play
49:34
and then you try and chain together stuff later. Like,
49:36
it obviously depends on a lot
49:38
of details in the game, but it's not
49:40
just clear like, oh, I have an ion
49:42
312, I just start training those together. Sometimes
49:44
that's right. Sometimes being more beneficial is
49:47
better. Sometimes getting a block down
49:49
is better, but sometimes that blocker being
49:51
put down gives them a window to
49:53
kill that blocker and swing the tempo back in
49:55
their favor so that subsequent eyes
49:57
are now worse for
49:58
you. You know? Yep. There's a lot.
50:00
I have market doors definitely a dangerous one.
50:03
Why does BladeMantis is another one that comes up, just
50:05
when to remove a counter from that card?
50:07
And again, figuring out how many turns are left
50:10
in the game, figuring out maybe you wanna leave
50:12
a counter on it if you've got
50:13
proliferate? Is it gonna change how your opponent
50:15
blocks? Do you need it back as a blocker?
50:17
There's just all kinds of interactions that come up with
50:19
lattice blade mantis? Wanna talk about skull bombs
50:22
because I think there's a wide range
50:24
of opinions about all of these cards. Maybe
50:26
we should have put this back in deck building a little bit because
50:29
I have AAA pretty clear
50:31
thought in my mind about when I
50:33
like these cards. So the the blue
50:36
skull bomb I think is is still in my
50:38
mind. Blue's best common, though
50:40
you don't have to draft it like it is. It
50:42
gives blue that, like, can't tripping way to interact
50:45
and synergy in the artifact decks. And so I'm
50:47
often running as as many of those as I
50:49
can get in my blue decks depending
50:51
on what kind of a deck it is. The next
50:54
one for me is the red one, the furnace skull bomb.
50:56
Because sometimes, again, sort of thinking
50:58
of it like free from flesh, you know. If I'm
51:00
in those sort of non creature based
51:03
matters, oil matters, kinds of deck,
51:05
that the blue red, the temur kind
51:07
of deck, sometimes red, green as well.
51:09
I like playing that. Draw Skolbaum,
51:11
the black one, I usually like one
51:13
of in my black green
51:15
decks, maybe my black, white decks
51:18
that have a bomb in them, whatever. And
51:20
then I'm basically hoping to never
51:23
play the white or the green one. Like, maybe white
51:25
if I'm like in mono white and need playables
51:27
or in blue white and just like need one
51:29
more
51:29
artifact, but the green one for
51:32
sure, I'm hoping to never play. I think the white
51:34
one's okay in the artifact stack if you
51:36
don't have blue ones or whatever. But yeah, I agree. These
51:38
columns are generally not great outside of the blue
51:40
one.
51:40
Anything important to to recognize when they
51:42
do have a home. And I've definitely had people
51:45
ask specifically because the blue and the red ones are
51:47
the ones I play the most. Certainly, the blue one
51:49
of, like, do you ever hold it? Unturn one? Like,
51:51
let's say you've got icosynthesizer in
51:53
your hand. You know, do you hold the skull bomb
51:55
to get that counter? Or let's say
51:57
you know that you do have those
51:59
cards in your deck. You've got I have Melcaturra's
52:02
that you may wanna trigger. You've got those synthesizers
52:04
or whatever in your deck that you wanna get oil counters
52:06
on from non creature spells. Do hold
52:09
them? My general stance is no, honestly.
52:11
And, like, or, like, do you hold the blue skull
52:13
bond so your opponent doesn't know that you have
52:15
it? Generally, no. I'm, like,
52:17
that the default should be, if you have
52:20
a way to use your
52:21
mana, you have to have a really good reason to
52:23
not do it. Yes, I agree. Because mana
52:25
efficiency so important in this format.
52:28
And if that's the small advantage
52:30
you get from getting an oil counter on something that cares
52:32
about a non creature spell, is so
52:34
much less impactful than not being
52:36
able to activate your blue skull bomb because
52:38
you choked yourself on manor
52:39
accidentally. Mhmm. This next
52:42
one is is one I've I've really started doing
52:44
over the past week or two, which is leaving
52:46
oil counters on cards if
52:49
you have proliferate. Like realizing
52:51
that removing that removing that last counter
52:54
from Acxiom engraver to rummage or
52:56
making the last golem with incubation sac
52:59
is not always correct because
53:01
if you've got AAA lot of ways
53:03
to proliferate in your deck and you don't need
53:06
to make that three three right now. If you don't need
53:08
to rummage away a card right now.
53:10
You may regret it because you don't have a way to put
53:12
oil on the
53:13
thing, but you do have a way to add oil
53:15
to those cards. Well,
53:16
and especially if you've got cards that care about
53:18
permanence having oil on them as well.
53:20
Well, that's a great segue into the next point about
53:22
the oil matters triggers from cards like
53:25
urbasca an ointur or oil gorger
53:27
troll. Like, those cards
53:30
ask you to be very mindful of
53:32
not only removing the last
53:34
oil counter from
53:35
permanence, but also about trading off
53:38
cards that have oil counters on them. You
53:40
know? Do you know what I just read in
53:42
the Lord's Unlimited Discord today? No.
53:44
The Filagry Stylex, where you remove
53:46
ten oil counters, it's from among
53:48
permanence you control. I did not know
53:51
that. I thought Filagry Stylex had to have ten
53:53
oil counters on then reading rares
53:55
in twenty twenty
53:56
312, still not still not happening.
53:59
So
53:59
you knew that? Yeah. I didn't know that. Thought
54:01
that was a revelation. I thought this card had to have
54:03
ten oil counters on it. I don't read all of it at
54:05
the bottom of verse. It's been well established at this point,
54:07
but blew my mind. But it still still
54:09
happens. Yeah. I I still don't know how
54:11
to is that hard good still? Seems quite slow
54:13
to me. I'm much more excited about it knowing that, like,
54:15
in a red, green oil deck or something. Or
54:17
the blue oil
54:18
deck, like, get those microsensitizers that end up
54:20
with eight oil counters on them. Someone
54:22
did share with us a screenshot of them twenty
54:25
in their opponent with Solfom, the the
54:27
red dominance that doubles non
54:29
combat damage from your permanent.
54:31
So pretty sick that that they got that.
54:34
You'd love to see it. You'd love to see it. Speaking
54:36
of
54:36
oil, have you had Tamios a Mobilizer
54:39
versus Tamios Mobilizer Wars? I
54:41
have
54:41
not had those wars. No. That's whoever's
54:43
ahead wins the war. Right? Well,
54:45
the important thing to note here is that Tammy
54:47
Ozemobilizer taps, creatures, or
54:49
artifacts. And so what you get
54:52
to do and this should be on your radar, especially
54:54
yes. And what you're saying is if you're ahead, but
54:56
certainly if you're the first person to stick
54:58
the immobilizer, what you can choose
55:00
to do is just lock down your
55:02
opponents a mobilizer with yours
55:05
so that then your best creature is still
55:07
free to attack. On your turn. So your
55:09
mobilizer takes out your opponents. And I
55:11
definitely had my opponents sort of missed
55:13
that interaction. Like, they have theirs
55:15
first. I have mine second. They think
55:17
they're still tapping my creatures and I go, oh, no. No.
55:19
No. This is now about this is artifact on artifact
55:22
tape now. This is not about this is
55:24
not about creatures. So just make sure that that's in
55:27
your back pocket. Because being able to go tap
55:29
the immobilizer, then on my turn, tap
55:31
your best blocker swing is
55:33
a really good way to win a
55:34
game.
55:34
Yeah. That's like when there used to be good
55:36
creature tappers, like creature tappers. Right. Whoever's
55:39
ahead is significantly favored when
55:41
both people have creature tappers. Correct.
55:43
Have you had issues with sequencing
55:46
your one drops in one
55:48
drop heavy deck? Specifically, Redgreen, I would
55:50
say, is where I end up with, you know, you could have
55:52
eight one drops in those
55:54
decks? Not
55:56
a ton, but I think what's important
55:58
and I have found myself thinking about is with one
56:00
drops or two drops. Like, a lot
56:02
of times you end up choked on one
56:04
column. Right? So, like, maybe on turn
56:07
three or turn four, depending on what you
56:09
choose to play on turn one or turn two,
56:11
makes a difference in, you know, if you know you're
56:13
gonna have double green available to you but not
56:15
double red, like setting
56:17
up a double spell on a future turn
56:19
for turn three or turn four or turn
56:21
five, you know, without needing to draw second
56:23
color of a different manner. Yeah. Or, like, you
56:25
know, to sort of snap running out my rest fine
56:27
cultivator on one because I'm like, well, that's
56:30
the one drop I want to snowball the most. I wanna
56:32
get that oil counter next. So was like, oh, no. What I
56:34
actually should have done was play my
56:36
evolving adaptive first, or maybe that's not a
56:38
great example, but play like something else first.
56:40
So then I could double spell the
56:42
following turn with a green
56:44
and a red
56:45
because, you know, I have a bunch of green one drops
56:47
in my hand and only this one red one drop,
56:50
you know. Yeah. It hasn't come up for me with one drop.
56:52
So specifically, But I would say the
56:54
similar thing that has happened to me more is just
56:56
being aware of which color of manna I'm
56:58
choked on and trying to make sure I
57:00
can still set up double spells
57:02
if I can with the color of manor
57:04
I'm not choked
57:05
on. This is I 312 it back to an interesting
57:07
discussion we had about a play that you had on your stream,
57:09
but it's Come up for me for sure,
57:12
which is with ambulatory edifice, this is
57:14
the tune of Black 312 two. ETBs you can pay two
57:16
life to give a creature minus one minus one until
57:18
end of turn. I mean, sniping x ones is
57:20
great with this card. Finishing creatures
57:22
off from combat is great in your second
57:24
main phase, but there honestly might
57:26
be sometimes when you are
57:28
toxic, which your black decks often will be,
57:31
when you want to be able
57:33
to force through an attack. Right?
57:35
You don't want your opponent, you know, let's say, you're
57:37
attacking your Blake Bellyrat into their
57:39
two 312. And you're like, oh, I'll just finish it
57:41
off post combat with my edifice. Well,
57:43
you actually may want to shrink their thing
57:45
pre combat in say, hey, you can
57:47
jump if you want, but I'd rather just
57:50
force through this poison counter
57:52
now so that I get to set up my turns
57:54
more effectively in the
57:55
future.
57:56
Yeah? All makes perfect sense to me. Have you gotten
57:58
to mess around with first strike and corrupted?
58:00
Like having some attacks where, let's
58:03
say, you've got the dual a deep faith
58:05
or the jaw bone dualist and something like
58:07
bone picker
58:08
skirt. And so then that gets to
58:10
connect with your opponent, give them the third
58:12
counter and all of a sudden your bone picker
58:14
skirt still gets to be a death touch
58:16
creature? I have not had that
58:18
come up mostly because I haven't played toxic that
58:20
much. I bet of how many drafts I've
58:22
done, I bet. Fifteen percent of them
58:24
I've been playing toxic. Wow. Get
58:26
some Britney Spears in your your buds
58:29
and and draft some toxic text,
58:31
my friend. Cricophanescamp,
58:35
a card that I love. A card that I was happy to see was
58:37
also beloved by team resources in
58:39
the showdown because I feel like it gets disrespected
58:42
quite a bit in in the best
58:44
of one queues. This is the single red, uncommitted.
58:47
When it deals combat damage to a player, you can sack it.
58:49
If you do proliferate, when it dies the deal's
58:51
damage equal to its power to any target,
58:53
you can do some sweet things with this. Deathtouch
58:56
from Attracks' skitter fang. Oh, I'm
58:58
interested. Our better fist lets
59:00
you build your own shock. I mean, certainly
59:03
Vol shock splitter's best friend making it A31
59:05
that just is really tough to deal with in
59:07
combat. But that the death touch trick is
59:10
is really I mean, obviously, that's too uncommon, but
59:12
just keeping your an eye out for that kind of
59:14
thing is important for sure. This is an
59:16
uncommon. So maybe you have red all the way to the bottom
59:18
here. Churning reservoir, the single red
59:21
way to put an oil counter every turn on
59:23
a non token permanent you control
59:25
or non token, non land permanent you control.
59:27
And then if an oil counter is removed from permanent
59:29
control or a creature with an
59:31
oil counter died, anywhere,
59:34
leaves the battlefield anywhere, your side, your opponent's
59:36
side, that lets you make A11I didn't know
59:38
that. I didn't know that it triggered from your opponent's stuff
59:40
leaving. No chance I would ever remember
59:43
that in paper. I mean, on arena, it lights
59:45
up nicely for
59:46
you. So I learned the first time
59:48
it lit up and my opponents thing died.
59:50
And I was like, oh, that's nice. Thank
59:52
you, Arena. And I I'm sure there's
59:54
more, you know, single card
59:57
interaction things to think about. Those
59:59
are just a handful that I feel like come up for me often
1:00:01
enough that I wanted to shout them out. Yeah. That's
1:00:03
awesome. This next section is just excellent.
1:00:06
Cards that change the tempo of the game. This
1:00:08
is a way that I never think
1:00:10
about cards or that I would never
1:00:12
think about cards, but when I see the
1:00:14
list of them and I see you put a title on it.
1:00:16
It's just like, yep, that's exactly what these are
1:00:19
and they're so so
1:00:20
important. Yep. So important because
1:00:22
one of the ways that you win games in this
1:00:24
format is by turning the tempo around when your opponents
1:00:27
ahead or when your head,
1:00:29
figuring out how to not let your opponent.
1:00:32
Turn the tempo of the game around. So just a list
1:00:34
of cards that are really good at doing it. Carlin
1:00:36
Chorus, a big one for white. That's the single white
1:00:38
one one that dies into a toxic mite.
1:00:41
And it's just blanks a bunch of
1:00:43
x ones. It sort of is hex
1:00:45
gold slash esque in that,
1:00:47
you know, it lets get onboard early. If your opponent's
1:00:49
not doing anything, great. You get to corrupt them or
1:00:51
get them some poison counters. But when it gets
1:00:53
in those early chip damage poison counters,
1:00:56
it makes it so hard for the opponent
1:00:58
to be aggressive later in the game because
1:01:00
then you're always cracking in for more poison. And
1:01:02
especially when you combine it with other
1:01:05
cards that are toxic. After you've gotten
1:01:07
in those first hits, it blocks so well and
1:01:09
makes it so difficult for your opponent
1:01:11
to attack almost in a vampire spawn like
1:01:13
way, which was the the two and black two three that
1:01:15
drains two. Like, once you
1:01:17
get ahead, it's harder for your opponent
1:01:20
to be aggressive. And then you've gotten in a couple
1:01:22
of toxic kits, and then maybe you play a basilica shepherd,
1:01:24
the the three white, white, three three that makes two mics. And then
1:01:26
all of a sudden, it's even harder for your opponent
1:01:28
to be aggressive. And so stinking
1:01:30
high master in black has the sort of the same
1:01:33
effect as crawling
1:01:33
cores. That's the two black three three that dies. That's
1:01:35
the two in a black three two that dies into A11
1:01:38
mite. Obviously a lot less good because
1:01:40
it costs three mana, but similar effects
1:01:43
there. Well, and if you've backed up Hivemaster
1:01:45
with a one or a two drop, it makes
1:01:47
it lot harder because your opponent
1:01:49
goes, man, do I really want If I attack into
1:01:51
that, we trade, and
1:01:54
then they get to attack me back with A11
1:01:56
mite. And get me a poison counter. And in those
1:01:58
spots, the one one might acts
1:02:01
as A21. Right? When it connects,
1:02:03
and gives your opponent a poison counter. Again,
1:02:06
that's that, like, two points of uncountable damage
1:02:08
or unremovable damage that we talked about and
1:02:10
how you think about those poison counters. So yeah. LiveMaster
1:02:13
needs a little bit of work or little bit of setup,
1:02:15
but it it definitely acts in a similar
1:02:17
fashion when when you
1:02:18
do. And then cheap removal, hex gold
1:02:20
slash whisper the drawers, I think doing a
1:02:23
good enough impression of hex gold slash
1:02:25
the single black for the instant minus one minus
1:02:27
one and proliferate. And then the other cheap
1:02:29
removal is a stuff that costs two is
1:02:31
really good at setting up double spells
1:02:33
to potentially try to turn the tempo of
1:02:35
the game
1:02:36
around, you know, on turn four, turn five, turn
1:02:38
six, all of those things are critically important
1:02:40
to have access to in the format. Just a note about
1:02:42
Whisper of the draw, because it's a card I've I've come
1:02:44
up quite a bit on and I've been playing quite a bit the
1:02:46
past couple weeks. Don't get
1:02:48
greedy. Like, there's so oftentimes
1:02:50
where I'm like, yes,
1:02:53
I could snipe this pestilence knife in her now.
1:02:55
But wouldn't it be great to get max
1:02:57
value and proliferate in two
1:02:59
turns with it? Like, surely can take
1:03:01
a hit or two from the siphoner wrong?
1:03:04
Don't do it. Just take it
1:03:06
out of the
1:03:06
skies, just get your, you know, tempo
1:03:08
advantage from the one manor versus two manor.
1:03:11
And don't worry about getting the max some amount
1:03:13
of value from your your one manna trick.
1:03:15
Yep. This is not a value format. This is a tempo
1:03:17
format for sure. Jimmy
1:03:19
Raul, Furnistrider, two great ones we've already
1:03:21
mentioned in red. Don't think I can
1:03:24
say enough about chimney Rabbles ability to
1:03:26
play offense and defense. I was probably
1:03:28
too low on the card early on in the format.
1:03:30
I still don't think I'm quite as high
1:03:32
on it as everyone else's. But one of
1:03:34
the things I'm appreciating about it more and more,
1:03:36
the more I play with it, is how well it plays
1:03:38
both offense and defense.
1:03:41
And furnished rider, to a lesser extent, plays
1:03:43
offense crazy well, but chimney
1:03:45
rattle pulling double duty is is super
1:03:47
important. Even though it's not synergistic card.
1:03:49
I got a suggestion from one of the folks
1:03:51
in my discord about a a way for us to
1:03:53
award chimney rattle something
1:03:55
and to start out with a sort
1:03:57
of not quite a golden egg, a sort of the
1:03:59
opposite of golden egg award that chimney
1:04:02
rattle will be receiving in the fifty takes.
1:04:04
Oh, I like it. Yeah. Anacentry,
1:04:07
another one. I mean, this is uncommon and obviously
1:04:09
busted. But it's easy to just say,
1:04:11
yeah, Anacentry is great. It's more important
1:04:13
to think about why anaccentries great.
1:04:15
Similarly to Gataxion Raptor, like,
1:04:18
it's a three drop that comes down and just
1:04:20
once it comes down, if your opponent was
1:04:22
aggressive, they're no longer nearly
1:04:25
as good at being aggressive unless they have hex
1:04:27
gold slash to snap it off. But, I mean,
1:04:29
you can't ask much more from a card that changes
1:04:31
the tempo of the game than an x entry. Totally
1:04:34
agree. And then lastly, basilica Shepard, I already
1:04:36
mentioned this, but I've played with this one a lot more recently.
1:04:39
And it it weirdly plays defense
1:04:41
well despite the creatures of making not
1:04:43
being blockers again because it makes it
1:04:45
hard for your opponent to be
1:04:47
super aggressive if you've already given them some poison
1:04:50
counters. Right. That's the weird thing is that,
1:04:52
like, it's so funny that chimney
1:04:54
rattle, the one one, is your blocker,
1:04:56
is your defensive car. With basilica
1:04:58
Sheppard, the three three, it's your defensive
1:05:01
card. And because your opponents like,
1:05:03
well, do really wanna attack into that and then
1:05:05
leave the way open for these to mites?
1:05:08
No, not really. And so if you've if
1:05:10
you've done the work, if you've leaned into
1:05:12
white being a toxic aggressive
1:05:15
kind of corrupted deck, then
1:05:17
that's exactly how it plays
1:05:19
out. And it plays out well. Yep. And I think that takes
1:05:21
us to the next section of cards. And I just think
1:05:23
we should shout out because we haven't talked about them much
1:05:25
on the show, but cards that are good at stabilizing
1:05:27
and then leveraging an attrition
1:05:30
battle. There's a lot of cards that are for
1:05:32
mana ish that do a really
1:05:34
good job of two for one in your opponent.
1:05:36
And assuming that you're playing the ones, twos, and three
1:05:38
drops to go along with them, these four
1:05:40
drops can have you be the person that
1:05:42
ends up with gas. When the dust settles.
1:05:44
So testament bearer is one that's gone up recently. That's
1:05:46
the three in black four one. Just a built in
1:05:48
two for one that can attack well depending
1:05:50
on the game state, but also blocks
1:05:52
very, very well, indoctrination attendant
1:05:55
as A34 that makes A11 might, like
1:05:57
similar effect to Vasilyka Shepparden that
1:05:59
makes a blocker and also kind of
1:06:01
discourages your opponent from attacking with
1:06:03
a toxic mite that it creates. The
1:06:05
four Myrden cards, if you're trading those off,
1:06:08
you know, you're left with a piece of equipment that's gonna
1:06:10
make your future creatures just a little bit better
1:06:12
than your opponents. And then Acxiom
1:06:14
engravers, another huge one. And I think the the word
1:06:16
is out on Acxiom engraver at this point, but just
1:06:19
has such a scrapwork like effect on
1:06:21
game in terms of when you play Acxiom
1:06:23
engraver, you get on the board and then
1:06:25
you're sure you're not going to flood and it
1:06:27
also helps you hit land drops if
1:06:29
you need to hit land
1:06:30
drops. When it also has like kind of
1:06:32
keyword bad in that, you know,
1:06:34
less less so within size or glider, I'm like,
1:06:36
do I really wanna block my glider
1:06:39
against their, you know, blank belly rat? Because
1:06:41
maybe the glider is really important to me.
1:06:43
Unless you're like stuck on lands or whatever. Acxiom graver
1:06:45
isn't that important to you. So you also like can
1:06:47
snap off blocks with it and be
1:06:49
like, yeah, I'll trade with the trick whatever. Sure. Yeah.
1:06:51
For sure. And I think oil girdle control also belongs
1:06:53
in this category of cards. It's just great as a two
1:06:55
for one, gains you some life, that sort of thing.
1:06:57
I would caution a little bit about
1:07:00
playing this style of deck because I think you
1:07:02
open yourself up to the bombs more.
1:07:04
You know, if you're looking to stabilize get to
1:07:06
the late game without your own bombs, but sometimes you're
1:07:08
gonna need to draft the style of
1:07:10
deck. And I think it's important to be aware of these cards
1:07:12
and what they offer you in the format. I think
1:07:14
the last thing on the system we don't talk about is something we've
1:07:16
touched on in weeks prior, which is keep
1:07:18
our mulligan decisions because the rules
1:07:21
for that in this format are so much different.
1:07:23
You know, so often we say, look for reasons
1:07:25
to keep hands, not mull again, you know, like,
1:07:27
what's good about the hand? Going down
1:07:30
resources is so bad, you know, your wind percentage
1:07:32
plummets when you mulligan. You you
1:07:34
just can't keep a lot
1:07:36
of hands in this
1:07:37
format, or there are lot more kinds of hands I
1:07:39
should say. That you can't keep in this format.
1:07:41
Yes. I would say, just to lay out the rules
1:07:43
very clearly, on the play, you
1:07:45
definitely have to affect the board by turning
1:07:48
three with preferably a fairly
1:07:50
substantial body, like something like a contagious
1:07:52
war rack or something like that if your first
1:07:54
plays a three
1:07:55
drop. Yeah. And that Card is a
1:07:57
really interesting line because play versus draw
1:07:59
matters so much. Like
1:08:01
Vorac as my first play of the game
1:08:03
on the play, I'm okay with that.
1:08:06
Vorik has my first play of the game on the
1:08:08
draw.
1:08:09
I'm less okay with that. Yeah.
1:08:10
I think you're mauling hands like that. Yeah.
1:08:13
Like, there are some kinds of cards
1:08:15
that can catch you up like Anacentry. Right?
1:08:17
That's an okay card and fingers crossed.
1:08:19
They don't have hex gold slash, but that can, like,
1:08:21
provide a blocker plus remove
1:08:23
an attacker as
1:08:24
well. Like, that's a a clear two for one
1:08:26
in that sense. But otherwise,
1:08:29
I really, really think you need to affect
1:08:31
the board on turn one or two on the
1:08:33
draw and certainly one two or three
1:08:35
on the play. Yeah. One two or three on the play. One one
1:08:37
or two on the draw. And then the exception think is what
1:08:39
you mentioned, annex entry or something that some
1:08:41
hand that would be absurdly good at catching
1:08:43
up if your first plays on turn three
1:08:45
and your opponent curves out well. But the other thing think
1:08:47
that's important to be aware of is I've also
1:08:50
gotten punished pretty hard by keeping hands
1:08:52
that are reactive on the plate. Yes. If you have
1:08:54
a hand that's got, you know, two or
1:08:56
three removal spells and no way to pressure
1:08:58
your opponent. Like, that's really dangerous too
1:09:00
because then all of a sudden you're just assuming
1:09:02
that your removal lines
1:09:03
up, which is not a great assumption.
1:09:05
You know, some decks are really resilient to removal
1:09:08
if your opponent has crawling choruses or things
1:09:10
like that. There's just a lot of cards that are
1:09:12
resilient. You can also have hands where you're,
1:09:14
like, swamp, swamp,
1:09:17
whisper the drawers, annoy with the friction,
1:09:19
and then, like, basilica shepherd, basilica shepherd
1:09:21
or something like that. And you're like, yeah, I've got,
1:09:24
you know, one color. I can do some stuff in the early
1:09:26
turns. So it's like, yeah, but then what are you
1:09:28
hoping is gonna happen? Once these
1:09:30
first two turns, he'll peter
1:09:32
out and you're forced no
1:09:34
matter what to fire off these
1:09:36
removal spells. And let's say Whisper
1:09:38
of the drawers isn't relevant, like say
1:09:40
they don't play amandable just this year and they're
1:09:42
in red green and whisperer the draw isn't actually
1:09:44
that good against them. Like, once that happens,
1:09:47
you're both hoping for lands and spells
1:09:49
and specific lands at
1:09:50
that? I don't know. Seems a little
1:09:52
dicey to me. Yeah. No. I completely agree.
1:09:54
Basically, I want my opening hand to have
1:09:57
effect the board early and have a reasonable game
1:09:59
plan. And if it
1:10:00
doesn't, I'm mulling it most of the time.
1:10:02
Yeah. I think that's true. I'm just I'm much
1:10:04
more and maybe it's because
1:10:06
of the compacted nature of the games
1:10:08
where I like I really feel like my opening
1:10:10
hand represents so much of
1:10:12
the things I get to do that I am much
1:10:15
more strict with myself or
1:10:17
at at my best, I'm strict with myself
1:10:19
about, okay, do I really need to send
1:10:21
this hand back? Does this enact my decks game plan
1:10:23
as as I had in game nine yesterday
1:10:25
of the arena open day one where I qualified? My
1:10:28
opening hand, I was on the play. I had I had
1:10:30
a way to affect the board on turn two. I
1:10:32
only had one color of mana and had my
1:10:34
worst four cards in my opening
1:10:36
hand. I was like, I think I
1:10:38
can do better. And then, certainly, once I
1:10:40
had my second hand of three swamps, four
1:10:43
white cards, I was like, oh, no. What what
1:10:45
did I What did I what I done? Yeah. Right. Like,
1:10:47
I take it back. I take it back. But, like, then
1:10:49
my multi five, was able to just craft a game
1:10:51
plan. Got a little lucky, obviously, with your optics
1:10:54
as you have to do when you multiply it. But,
1:10:56
you know, being able to craft that game plan of,
1:10:58
like, I have a two drop. I have a a catch tripping
1:11:00
combat trick to back that up with. Etcetera.
1:11:03
You
1:11:03
know, that's just going to lead to
1:11:05
better games more often. Yep. So the other
1:11:07
other types of hands you wanna think a lot about
1:11:09
are hands that only have one color of mana
1:11:12
and maybe one play of that
1:11:14
color of mana, which I think generally
1:11:16
I would keep in most formats assuming that I'm gonna
1:11:18
get there on my second color at some point.
1:11:20
And I can use that one card to, you know, buy
1:11:22
me some time. You really can't afford
1:11:24
to stumble in this format. So would think long and hard
1:11:26
about hands like that and I generally air on the side
1:11:28
of mulling them. And then also just hands
1:11:30
that are functional, but have your worst cards, you know,
1:11:32
kinda what you were alluding to in your earring
1:11:34
open run. Yeah. For sure. Totally agree. I
1:11:36
would say the one exception to that are decks
1:11:39
that really need to hit land drops. Like, if you've got cards
1:11:41
that want you to get to six, seven mana, you know,
1:11:43
you've got internal longer, you've got those
1:11:45
blue sun's twilight's, the white sun's twilight,
1:11:47
those decks don't mull again quite as well
1:11:49
because you really want to hit your land
1:11:51
drops. Oh, something that I have noticed, this
1:11:53
is just occurred to me as we're thinking about cards
1:11:56
or decks that wanna hit land drops. I've
1:11:58
also noticed because Acxiom Raver ends up in
1:12:00
my deck so much. You know, certainly
1:12:02
if I have another two drop or whatever,
1:12:04
when you're moly getting to six and you're
1:12:06
putting a card back, Acxiom engraver
1:12:08
often goes away for me because
1:12:12
well, yes, it's really, really good at,
1:12:14
you know, finding stuff for you, and this is
1:12:16
certainly contextual, but on its
1:12:18
face. Like, it's much less
1:12:20
good when you're down resources.
1:12:22
Yes. I completely agree with that. And certainly,
1:12:24
like, whatever, sending back combat tricks, like, you
1:12:26
wanna send back situational cards. You want
1:12:28
to send back cards that aren't going to do
1:12:30
the thing on their own that need help or
1:12:33
whatever. You know? Okay? You've got an air
1:12:35
breath, it's an oyster, but are you gonna need to
1:12:37
trade off your two drop with oil? And this is just
1:12:39
a four man or four two? You know, those are the kinds of
1:12:41
things you wanna think about when you're mulling and what card
1:12:43
you're putting Alright. Lots
1:12:45
of gameplay knowledge dropped. Boom.
1:12:48
Any final thoughts before we go?
1:12:50
No. I've given all of my thoughts. Good luck
1:12:52
to you. In day
1:12:54
two of the run, you better get that money, buddy.
1:12:56
We'll see. I'm I'm hoping to be able to rep.
1:12:58
I have Melcador. Good luck to you as well, and good luck to
1:13:00
everybody that's competing in day two. Today. For sure.
1:13:02
Alright. Great place to wrap us up. Thank you as always
1:13:04
to salty pretzels for our intro and natural music. Make
1:13:06
sure you give it a
1:13:06
listen. Thank you so much to TCG player
1:13:09
for sponsoring this pod cast if you're heading over
1:13:11
there for any and all purchases or signing up
1:13:13
for a TCG player subscription to read our
1:13:15
articles and check out the YouTube videos
1:13:17
a few weeks in advance. Please navigate
1:13:19
yourself there via our affiliate link at lords
1:13:21
of limited dot com slash TCG player.
1:13:24
You can check us out streaming on the twitch dot tv
1:13:26
slash Lord Tupperware. Ben is a twitch
1:13:28
dot tv slash mister metronome. Mr
1:13:30
is spelled out. We're both under those same usernames
1:13:32
on Twitter, and you can tweet at the podcast at lourdes
1:13:35
of Limited. If you've got any feedback about the show or
1:13:37
any questions, shoot us an email at lords of limited
1:13:39
at gmail dot com. Thanks so much for
1:13:40
listening, and we'll catch you next week for another episode
1:13:43
of lords of Limited. Thanks, everybody. See you
1:13:45
later.
1:14:39
Alright, everyone. Coming out to you today with not a blooper
1:14:41
and unfortunately not a another
1:14:43
dramatic interpretation of
1:14:46
a parody model I've written by a fan.
1:14:48
But for a little report about
1:14:50
how the Arena Open Day two went and
1:14:52
I am happy to report that I got
1:14:54
the Max two k prize
1:14:56
there. Blue red deck, splashing,
1:14:59
planar disruption, and the eternal wanderer played
1:15:01
out really, really well. I got the four
1:15:03
o. Actually, it was funny enough
1:15:06
in in one of the matches that I played. I
1:15:08
played against a really good red green deck with 312 at
1:15:10
the top of the curve. And I had a
1:15:13
Blue Sun's Twilight. In hand, I'd gotten
1:15:15
it back from with a melt web curator,
1:15:17
and I was planning to snag one of
1:15:19
my opponents creatures following
1:15:21
turn, this was late in the game and be able
1:15:23
to copy
1:15:23
it. But what I didn't put
1:15:25
together was they had A33A33,
1:15:28
and A22, and I was at eight.
1:15:31
And the only way that I was gonna lose that game
1:15:33
was a hazardous blast, but I realized it
1:15:35
a half turn too late. I
1:15:37
should have just fired off the Blue Sun's Twilight
1:15:40
of one of their three three tokens. But
1:15:42
instead, I got got by the Hazardous
1:15:44
Blast. Luckily for me, they got they
1:15:46
got color screwed in game 312. So
1:15:49
I got the w there. Got the four o with the
1:15:51
Jessica control deck and then just drafted a really
1:15:53
nice green white deck. Through
1:15:55
my toxic deck, I guess I'd say, with
1:15:58
triple vorac as well in
1:16:01
in my second draft going four one
1:16:03
they are getting the the two
1:16:04
k. So happy to report that, hope
1:16:06
that you all were successful out there and it
1:16:08
was pretty darn good, weekend of magic
1:16:11
for me with the showdown and the arena open.
1:16:16
Welcome to Breeze Line, where the sky's
1:16:18
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1:16:49
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1:16:51
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like a boss. Stream
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1:17:00
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1:17:07
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1:17:09
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New customers in select areas only. Visit
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