A wrong turn in Gary Gygax’s moathouse dungeon puts the party in peril on this week's Mighty Deeds!
Can an oversized crustacean put an early end to the band’s adventuring career? And will the maze-like tunnels under the old moathouse leave the party lost and stumbling in the dark? Find out on this week's Mighty Deeds!
The band reaches the dungeon level of the old moathouse this week, and they are in for their toughest fight yet. They say old-school dungeons sometimes have unbalanced encounters, and maybe this is what they are talking about.
The giant frogs at the entrance of the old moathouse were just the beginning. What fresh horrors are lurking in Gary Gygax’s famous old-school dungeon, and which villagers will survive? Find out in this week's Mighty Deeds!
The Mighty Deeds podcast is back! This season, we’re taking on Gary Gygax’s classic megadungeon The Temple of Elemental Evil. Join us this week as our character funnel begins in the Inn of the Welcome Wench.
Due to circumstances beyond our control, the Mighty Deeds DCC podcast will be off the air for a few weeks. In the meantime, check out some other games we will be playing over on Twitch or YouTube.
For seven episodes, the band has been struggling to cross Dugan’s Gap in the face of brutal winter storms. They finally cross the mountains in this episode, but the Judge has one last encounter to hit them with before they go.
This episode features a new player taking on the role of Abromovich the Barbarian! Help us welcome Lisa to the Mighty Deeds Podcast. As the band continues their arduous trek through the frozen Trollstep Mountains, they will have to overcome mor
When the working day is done, girls just want to survive! But it’s going to take more than luck and gratuitous violence -- there are puzzles and clues scattered around the abandoned fort that could mean the difference between life and death. Jo
We’re celebrating DCC day with a very special episode! Michael takes the Judge’s seat and runs an original funnel he wrote for a band of DCC newbies. Will he be merciful to Jill, Autumn, Kyle and Erin? Will this band of cobblers and fortune tel
The band ventures back out into the shifting paths of Dugan’s Gap, determined to find their way out of the mountains. Trusting a map they found on a frozen corpse, they eventually enter a series of ice caves. But will the glacial passage lead t
Ol’ Bitey, the legendary remorhaz of the Trollstep Mountains, has cut short the adventuring carriers of many a would-be monster hunter. Can our own band of knuckle-heads put an end to his reign of terror? Find out this week on Mighty Deeds!
As the band explores the fortress of the Duergar, Nigel the dwarven cleric faces a crisis of faith. Try as he might, he can’t seem to please his patron Daenthar, the Lord of the Hallowed Forge! Should the party press on or fall back to regroup?
While crossing the forbidding Trollstep Mountains, the party catches sight of the mysterious evil dwarf said to stalk the heights of the windy pass. But instead of waiting for the plot hook to come to them, they decide to turn the tables and se
Haunted by cryptic dreams and railroaded by the Judge’s latest campaign obsession, the band sets out to cross the Trollstep Mountains and reach the Cold Wastes. Signs point to the coming of the final great frost, the Fumbulvinter foretold in ag
The armies of the Avalanche Lords are routed, but now the party faces the wicked wizards themselves! Spellburn will be suffered, psychic combat will be entered, and the fate of Krinnleton will be decided on this week’s Mighty Deeds!
The armies of the Avalanche Lords are assaulting the chrome gnome dome that protects the village of Krinnleton! Can our four adventurers turn back the tide destruction and save Solstice? It’s wall-to-wall Old-School action on this week’s Mighty
DON’T LISTEN TO THIS PODCAST: once again, Mister “I went to sound man school” has messed up the recording to the point where you can barely hear what’s happening. We’re only posting this for listeners who already like the podcast enough to stru
Season Two of Mighty Deeds kicks off with Tim Callahan’s Advent of the Avalanche Lords. Our band of 3rd level adventurers heads north from the Land of the Eight Cities to seek glory and gold in the Frozen North. But a midnight attack on the enc
The party reaches 3rd level and struggles to make their final escape from the night-haunted halls of Michael Curtis’ epic megadungeon. Check out the end of our first campaign arc on this week’s Mighty Deeds!
The band has rescued the prisoners of the orcs. But getting them safely to the surface through the dangers of Stonehell isn't going to be a walk in the park. Sounds like an escort mission is in order? Find out how the party fares on this week's
The orcs of Deep Keep are holding human and Dwarven slaves. The party has launched an elaborate plan to distract the orcs and free the prisoners. Armies will clash and heads will roll on this week’s Mighty Deeds!
Every Game Master has had the experience of his group coming up with a completely unexpected plan. We’ve all had to scramble when the party goes completely off the rails. Well on this week’s episode, Judge Glen finds himself in the hot seat. Ca
The stakes couldn’t be higher as the party tries to sneak into the orc stronghold of Deep Keep and retrieve the white dragon wyrmling. If just one orc sees through their disguises, they will find themselves surrounded by a hundred bloodthirsty
The party has untaken a desperate raid on behalf of the Kobolds of Stonehell: storm the orc stronghold of Deep Keep and retrieve the tribe’s sacred white dragon wyrmling. But just how many orcs are we talking about? And just how much of the fir
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