Video game orchestral composer Amanda Cawley joins us to discuss creating the music and atmosphere for the video game Siegebreaker.It's a fascinating discussion of the challenges of composing and producing numerous musical options for interactive entertainment.
Topics Include:• Creating different palates for different settings in different points of the game• Workflow for Video Game music - Who does the composer answer to? • 3 levels of intensity • Linear vs looping track• Composing for an orchestra• How to break into the business • Finding inspiration when walking through the woods
Music shared in this episode:Siegebreaker Main ThemeSiegebreaker Main Theme 2Forest Continent - Low IntensityDesert Continent - High IntensityArctic Continent - Low IntensityVolcanic Continent - High Intensity
https://amandacawley.com/https://store.steampowered.com/app/21...
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