Episode Transcript
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Yellow there. Super 647. What is
1:22
happening? I am Seth E3.
1:24
This is episode six hundred
1:26
and forty seven. Today, I am joined by
1:28
an out of order crew in
1:31
the E3.
1:32
Rev out of time. I'm sitting in the wrong chair.
1:34
It's very confusing.
1:37
Legendary reaction guy, Per Schneider.
1:39
You're out of order. And
1:41
of course, industry legend
1:44
slash scoops slash
1:46
nose for news cat bill. This E3,
1:48
you're getting my better half. I
1:52
think both halves are better E3 to
1:54
a good a great
1:56
hole. So It's really nice
1:58
compliment. Looks good. Cat,
2:00
you had kind of a big E3, I would say.
2:03
You were a little busy on Monday.
2:05
Would you care to tell us what what
2:07
went down with cat on Monday?
2:10
Yeah. On Monday, we broke
2:12
the news that e three.
2:14
Nintendo, Sony, an Xbox would not be
2:17
formal part of E3. We'll
2:20
know that. Xbox will at least be in
2:23
LA. They already confirmed that last
2:25
week. They're doing a physical showcase
2:27
of some kind. don't know what exactly
2:29
that will entail. But Nintendo
2:32
was going to have a booth, but they ended
2:34
up pulling out. And E3,
2:36
who even knows with Sony at this point?
2:38
So think Sony is just straight up done with
2:40
e three. So 647, things
2:43
are not looking great for e
2:45
three in a lot of respects as
2:47
I wrote in two E3. That
2:50
I ended up doing over on E3 dot com.
2:52
I encourage you to go check them out,
2:54
but the upshot of it is that
2:57
E3 much there's really not
2:59
a lot booked, not a lot ready to go.
3:01
For e three, the show is in
3:03
very rough shape. And
3:06
it's at this point, it's starting
3:08
to look like you're, like, what is e three even
3:10
going to
3:10
have? Web E3, Ubisoft,
3:13
maybe That you guys E3 mean,
3:15
it'll have assessment's E3. Sure.
3:18
Yeah. Mhmm.
3:19
But why? You'll have garage.
3:20
It's a really interesting hey. I'm sick.
3:22
I'm sick 647
3:23
this. least I'm having trouble right now. Too,
3:25
you know. Right. Also No. And and that I
3:27
think think there are definitely economic
3:29
reasons for the companies to, you know,
3:31
consider skipping E3 and so 647. First
3:34
of all, all three console makers 647,
3:36
of course, members of the ESA. They've got
3:38
leaders on the board of the ESA. Right?
3:40
So they're involved in this it's a
3:42
nonprofit that kind of directs
3:45
that, you know, handles the problems
3:47
in the industry, you know,
3:49
promote and health, you know, cares about the
3:51
health of the industry. But
3:54
in a year where there are significant headwinds,
3:57
you know, in the economy, I
3:59
think companies look at their event schedule
4:02
and they say, where do we need to spend and where
4:04
do we need to not spend? And sometimes, e
4:06
three does not align with you
4:08
know, the sort of messaging or the rollout
4:10
of new games that that companies have. And like
4:13
a company like Nintendo, and maybe
4:15
we'll talk about that a little bit more later. Like,
4:17
if they only have Zelda,
4:19
which comes out before e E3, and then maybe
4:21
they have Pikmin later in the year, they might go, well,
4:24
we don't need to have a physical presence
4:26
at this big event. E3 don't need to
4:28
be in front of the press
4:29
there. We don't need to be in front of the users
4:31
there. And that's not a you know,
4:33
I I don't think that's a fault of kind of
4:35
like the E3 or the institution or
4:37
the concept of a show in in
4:39
June that it sometimes doesn't
4:41
align. And like 647 this year, The USA
4:43
is going with Reed Park. Right? The company
4:45
behind packs and New York comic on,
4:47
so it's an experienced events group.
4:49
But, yeah, this just something it's
4:51
not it's either not the right year for everybody
4:54
to come back from the pandemic and exhibit and,
4:56
like, really kind of, like, built these big
4:58
booths and showcase, you know, a dozen
5:00
games. It might not be the right year for that, or there
5:02
might be an indicator that the companies
5:04
are more comfortable now doing their
5:07
own events and being kind of like more scattered
5:09
through the year when it fits better into their
5:11
schedule. We'll see. I mean, kinda part of
5:13
the problem too is that because it's been out for
5:15
so long now, with the pandemic. It's
5:17
it's been sort of a game of, like, before
5:19
before twenty nineteen or whatever E3
5:21
twenty when E3 three was just an event
5:24
every single year, You didn't if 647
5:26
one company had a light year, like, if Nintendo was
5:28
only gonna show up with 647 of the wild and nothing
5:30
else, that wasn't gonna put a knife in the back
5:32
of e three. Everybody else had their OFF. EVERYONE
5:34
ELSE WAS ATTENDING IT WAS 647. BUT NOW EVERYONE
5:36
HAS BEEN OUT FOR SO LONG. IT'S THIS BIG GAME OF
5:38
CHICKEN TO SEE WHO IS GOING TO E3 E3
5:41
ON THEIR BACK. And convince everyone
5:43
else that they also need to buy in. And
5:46
no one wants to be the first
5:47
one. And so everyone's just gonna say,
5:49
well, never mind, over and over and over again.
5:52
I just wanna go in that big E3 e
5:54
three booth. Yeah. So
5:56
outside looking in my entire
5:57
career. Now it's my moment.
5:59
We'll see. I mean, we might still have have
6:01
AAA booth. So, you know, being in
6:03
charge of the content budget, we budgeted
6:06
for a booth build out for three and
6:08
and thought about what we're gonna do there. Obviously,
6:10
we'll do studio production. We have we have three
6:12
studios in LA. So we'll be part
6:14
of e three in some fashion
6:17
for sure. We'll see, you know, if
6:19
if they, you know I'm sure
6:21
their E3, like, think think of, you know,
6:24
E3, Ben, I'm calling Ubisoft to have
6:26
games that our audience really cares about. And
6:28
if they are bringing some big guns
6:30
to the show, it could be really interesting still. E3,
6:32
it is a
6:32
bummer. Right? Like, it's like -- Yeah. we
6:34
all remember the e threes of yesteryear
6:37
and, like,
6:37
what sort of
6:38
excitement? Whether you were watching remotely
6:40
or you were there, there was just
6:42
this, you
6:43
know, this excitement in the area
6:45
was it was, like, being partially,
6:47
it was, like, there's this Disneyland that
6:49
you go to with all these beautiful boots
6:51
and being able to see games for first time and
6:53
seeing all the creators walk around and
6:55
all of that. And then there were the press
6:57
conferences where you got all these big,
7:00
you know, one more thing reveals and all of
7:02
that. And so Yeah. Yep. E3
7:05
actually what my column this week
7:07
is
7:07
-- Mhmm. -- 647 for E3, which will be
7:09
live, I think, Friday morning. But it's sort of, like,
7:12
looking back at some
7:14
of Nintendo's biggest hugest
7:16
moments, and I kinda I argue. I don't even
7:18
argue. I state for the record that the best
7:20
e three moments are all
7:21
Nintendo's. Yeah.
7:23
And I think that that is It's not true, but I'm
7:26
really
7:27
E3. Sorry. Really good ones. Yeah.
7:29
A lot of E3 good ones. Sure.
7:30
Alright. I'll say this. I think I I
7:32
phrase it like Nintendo has the most
7:34
of the best e three
7:36
moments. I think I think
7:39
Sony saying basically
7:41
647 every single one of Xbox One's
7:43
points point line by line in
7:46
terms of 647, physical discs
7:48
and E3. That was a memorable
7:50
moment, but it it wasn't like a magical moment.
7:52
Like
7:52
Nintendo had It was an astonishing
7:55
moment. It was E3 agree
7:57
with all of that. It was it was it
7:59
was a moment because it was, like, the Cola
8:01
Wars. Right? It was, like, something that we
8:03
don't usually see these companies
8:05
kind of, like, kind of, you know, like,
8:08
stabbing each other a little bit like that. And
8:10
usually now, you know, like, the the
8:12
back and forth between Xbox and PlayStation is
8:14
a lot more civil. But, like, there was this one
8:16
year where, like, place station brought the knives
8:19
out, man. It was something to E3 holding. It
8:21
was it was smart. It was well
8:22
done. And it definitely caused some damage.
8:24
Right? Even though Xbox had some cool ideas.
8:27
Was the hand 647 of the game as how
8:30
you shared games with this. Yes. Press conference
8:32
moment?
8:32
Yes. It was. It was. They did
8:34
a little video.
8:35
It was a video. was a little video that
8:37
they recorded right right
8:39
after it. And they're basically like, oh, let's
8:41
show how the E3 can do
8:43
it. It it did do a lot of damage. But But
8:45
but all also the your breathtaking.
8:47
Was that also e three?
8:48
Yes. Yeah. That was well,
8:51
E3
8:51
second one
8:51
moment, your your breathtaking. No.
8:55
That was was that was that at the E3? I don't
8:57
even remember
8:57
Oh, maybe that wasn't the keylies. No. I
8:59
thought that was your breathtaking? Yeah. No. That was definitely
9:01
E3. It don't things together.
9:03
Yeah. Same. I can't
9:04
remember. E3 three twenty E3, it
9:06
must have been. Yeah. Cyberpunk. Yeah.
9:08
Yes. So but but to Seth's point, I do
9:11
I do agree with the magical moments
9:13
part. For one, Nintendo is such
9:15
a story company has been around for so long
9:17
that E3 Nintendo gets on stage
9:19
and says
9:21
and guess what? There's a new installment in
9:23
this series that we haven't updated for ten
9:25
years. Right? Like, you get this oh my
9:26
god. I can't believe it. Reliving your childhood
9:29
E3, everything comes flooding back and it's like
9:31
that ratatouille moment in in the
9:33
year. The E3 Ravi 647, exactly
9:35
like that. And then ten Yeah. Yeah.
9:37
But
9:38
smash everyone's invited. Right?
9:41
Like the writers, all the characters.
9:42
And then 647 me, my favorite moment, always,
9:44
twilight princess. The the trailer review
9:47
reveal with -- Who's calling in music? And, like,
9:50
the E3 motor comes out with a sword and all of
9:52
that. Wait. You're were you there?
9:53
Oh, yeah. It was I
9:54
wish you were there. Was that the that was
9:56
it? Yeah. That was that was the origin
9:59
of the the the crazy meme.
10:01
Of course, the the reaction guys meme
10:03
with the looking
10:04
sad, and then how do they
10:05
happen E3? Yeah.
10:06
If I recommend to anyone out there
10:08
who's listening or watching 647 you have not watched
10:11
Look at that E3,
10:12
reveal. With the crowd
10:14
noise, like, just go and
10:16
do it. Because when you can hear everyone
10:18
kind of think is this Zelda is
10:20
this is this a Zelda E3? And then when
10:22
you see lake, the crowd just loses
10:25
their minds. And it's in like that right there, it
10:27
was like, Oh my god. Oh,
10:29
people are swearing and fanning and self
10:31
hating passing
10:32
out. I I passed out. I was just fainted.
10:35
I mean, It's funny to
10:37
go back to that context at the time because
10:39
people were so out on wind waker
10:42
and really obsessed with
10:44
the space world -- Mhmm. Thousand
10:46
reveal of Legend of
10:49
Zelda and they're like, when are we going to get
10:51
our GameCube E3 of Time?
10:53
When are we going to get darker edgier
10:54
link? Because that was what we were thinking back in
10:56
the early two thousands. And E3 got
10:59
it. And now people are like, oh, do you know,
11:01
wind waker? That's where it's at. Twilight
11:03
Princess, whatever. Well, there was a notion
11:05
of, like, is, you know, core gamers
11:07
E3 thinking, is that we really only for
11:11
Well, obviously, now they we we
11:13
we E3 got we got toilet printers a little bit before
11:16
it. But but there was tremendous relief
11:19
with the E3 that it wasn't just going to
11:21
be little E3
11:22
sports, you know, figures without legs
11:24
and all of that to to get a game that that looked
11:26
like that obviously. I'm
11:27
647 for children, Paris, what you're trying to send. No. I
11:29
mean, it was for I I E3 with
11:32
my parents. Right? Like, it was very very
11:34
mainstream. It was, like, at at
11:36
times it felt like something you would pick up, like,
11:38
you know, one of them 647 kits you pick
11:40
up at a wall or
11:41
something. Right? Like, something that, like, every free wall
11:43
can play.
11:44
And III mean, not being this I'm not being
11:46
dismissive.
11:46
No. I don't think are, but but there's definitely a hard
11:48
--
11:48
Yeah. -- and still is a hardcore gamer perception
11:51
that if something is like cute or colorful
11:53
or has round edges it is 647
11:55
children. And then while I've got those with
11:56
the gamers,
11:57
but yes. Yeah. It would be awesome,
11:59
though. If, like, if they reveal the wind waker
12:01
too, I think people would cheer just as hard.
12:03
Right? Like,
12:04
because, like, kindness now is signed.
12:06
Yeah. I would be swearing. We would all I
12:08
wanna talk more about, like, our e three memories,
12:10
but Reb, last year,
12:13
you had a little bit of a scoop
12:15
that went awry, but you could
12:18
you tell us a little bit about what you reported
12:20
on for the two thousand the alleged
12:22
two thousand twenty 2E3 that didn't
12:25
happen.
12:28
Yeah. It it kinda flew under the radar,
12:30
and I think E3 helps add some more
12:32
context to what Kat reported on as to what we might
12:34
see of e three in the future. So, yeah, I did
12:36
a little bit of reporting work on this issue last
12:39
year when I was chasing the E3 b three not happening
12:41
in twenty twenty two. And
12:43
back while I was working on that,
12:46
kinda one of the things that started to
12:48
come up is that there's
12:51
just been a lot of trouble at the ESA
12:54
kind of like long term going
12:56
back E3 back to like twenty E3.
13:00
There there's been the the USA
13:02
is sort of there's there's basically two
13:04
problems going on within the ESA. And
13:07
one of them is that it is, as Paresh
13:09
said earlier, kind of 647 made up
13:11
of, like, lawyers and,
13:14
like, E3 and people who are answering
13:16
question of, should loot
13:19
boxes have regulation? And, you know,
13:21
to do advocacy on behalf of the games industry. Like,
13:23
they're not event planners fundamentally. And
13:26
within the ESA for several years, there was
13:28
a very small group of people like, you know, this
13:30
team that actually did know how to put on a
13:32
very good e three, and they were very good at it. And
13:34
then kind of roughly all around the same time,
13:36
all of those people left for
13:39
various reasons, and they took a lot of institutional
13:41
knowledge with them. And that was all sort of happening
13:43
around twenty nineteen. And that was
13:45
also sort of around the same time that there
13:47
was just kind of a little bit of
13:49
shake up internally about what e three was
13:51
supposed to be just
13:54
E3. Yeah. Like, because again,
13:56
as you mentioned, like, the ESA has made up of
13:58
a bunch of different companies who are all on the board
14:00
and they all kind of have to agree on
14:02
a vision for this event. And twenty
14:04
nineteen was the year that Sony backed out. It was
14:06
also just a couple years after there was some sort
14:08
of like or they they they
14:10
decided to open e three to the public,
14:13
and my understanding 647 my reporting is that
14:15
there was a lot of E3.
14:18
This agreement, like, even not everybody was super
14:20
happy with that decision, and that's that obviously wasn't
14:22
the only thing people were disagreeing upon. So it
14:24
was basically just this perfect storm of
14:27
not everybody agreeing on what e three should be.
14:29
Sony kind of taking its ball
14:31
and going home. And then
14:33
all the people who are normally very good at
14:36
planning e three sort of flying the Coupal at
14:38
once. And so twenty twenty happened in
14:40
the pandemic hit and, like, it kind
14:42
of bought them a little bit of time because you really couldn't
14:44
do an event like e three in twenty twenty. But
14:46
it also caused the sort of problem where
14:48
they didn't have time to sort of pick up the pieces.
14:51
Well, they had time, but they didn't have a chance. To
14:53
have an event and try to pick up the pieces. They didn't have
14:55
that impetus to do it. Like, the the
14:57
industry was not forcing them to do E3 three. And
14:59
so sort of in the space of that,
15:01
like, they don't have that institutional knowledge there E3.
15:04
They don't have a cohesive idea
15:06
of what e three is supposed to E3, and that that
15:08
kind of chaos has carried on
15:11
into now. And so I was
15:13
very optimistic that e three would eventually come
15:15
back, but kind of after reading
15:18
your thing earlier this
15:20
week, Kat, and sort of hearing about what's going on.
15:22
I I am less optimistic than I
15:24
have ever been, but E3 ever going
15:26
to get something resembling the
15:28
events that we all used to really love in e three
15:30
ever again because I I
15:32
don't know that anybody's ever
15:34
going to be the first person to
15:36
say, yeah, I'm committing to this. We're we're taking
15:38
this and and we're gonna do it.
15:39
So The
15:40
647 first person will always be Laurent de Talk
15:42
at Ubisoft who loves e three.
15:45
And I think generally Nintendo really
15:47
likes e
15:47
three too, but think that's a lot E3. You know,
15:49
everybody wants
15:50
to be fiscally responsible too.
15:52
And, like, you know, in in this year,
15:55
they might not see it as a necessary expense
15:58
Let's hope that maybe more we'll see it
16:00
as necessary thing next year. But to your point,
16:02
actually lived through the era of
16:05
all the people leaving the
16:07
ESA because we were on the on the
16:09
media side. The moment they said, oh,
16:11
we're we're not gonna do an e three because of the
16:13
pandemic. We reached out. We said, let's do a digital
16:15
event. IgA can IgA can produce it. E3
16:17
sent the pictures of the pictures. And, like,
16:20
they were incredibly unresponsive, and
16:22
it was the people in charge all
16:24
of the events I had left. And then,
16:26
you know, it's you E3 had a breakthrough. We
16:28
had a meeting with a call with E3
16:30
folks. And then
16:32
a week later is the person in charge of
16:34
that left. And, like, it it kept on just
16:36
going
16:37
to the point where we said, screw it. We're just gonna
16:39
do this IGN event, we call summer of gaming.
16:41
Right? It's a digital event. We'll pull together
16:43
some publishers and we'll we'll wrap some
16:46
of the events from others into it and we ran
16:48
that. And then the next day next year,
16:50
we tried it again, and it's again, like, people
16:52
leaving new crew. It was it
16:54
it it it was very 647 rating for us
16:56
because we we really wanted to support
16:58
E3, and we really wanted to be part of
17:00
it. And, like, it it just didn't work out.
17:03
But I'll say that the positive
17:05
note is that to the point of people
17:07
in charge of the events business leaving, they
17:10
did go to E3
17:10
pop. Right? And E3 is probably
17:13
the most experienced company
17:15
outside of game slash Aaron messing
17:17
with Gamescom. They're the most experienced
17:19
company they put on so many
17:21
events. I mean, I I don't even know how many packs
17:23
as they are anymore. Right? But they it's
17:26
so every town has its own packs. 647
17:28
an event planning
17:29
perspective, they will nail it, but they're
17:31
probably not the right people
17:33
to pull together E3 the industry.
17:35
No. They can't. Convinced folks in Japan
17:37
as well to spend the dollars to be part of this
17:39
event where -- Yeah. -- you know, like, Gamescom,
17:42
I think, are lucky in that
17:44
they're you're they deal with the euro European
17:46
market first and
17:47
E3, and it fits a little bit better into plans.
17:49
Yeah. So yeah. But I just think the longer this goes
17:52
the less likely it is. I agree with you. That
17:54
because if people have figured out they can they can get
17:56
through a year without
17:57
it, they don't need it. Oh, I mean, they is the
17:59
a lot of other events got canceled too. Remember,
18:01
you know, Nintendo used to do space
18:04
world. Microsoft used to do,
18:06
you know, Xbox events so E3.
18:07
It sounds
18:08
like a lot of that stuff, you know, has
18:11
E3- ear games. -- has disappeared because it
18:13
it was expensive and the pandemic derailed
18:15
all of that stuff. I gotta think they're,
18:17
you know, like, gamers
18:19
do want to see games
18:22
647. I think with streaming,
18:25
it is now easier to do that sort
18:27
of stuff. It's
18:27
not E3 But it's not the
18:29
same. It's not the same. I think
18:31
E3 three's dead.
18:32
Yeah.
18:33
I'm with Oh, no. It's over. I can
18:35
have called it. I had E3, folks.
18:37
I'm a
18:37
dad. Oh, everything
18:40
I hear about it just says that
18:42
the ESA doesn't really know how to put this on
18:44
from behind the scenes and there's no agreement on what
18:46
this is actually gonna look like. Yep. And
18:49
not only that, but a lot of companies just
18:51
they get let go of their events teams apparently
18:54
during the pandemic, which is another problem.
18:56
So -- Cool. -- shortsighted that's okay.
18:58
We just we
18:59
just don't under we just don't have the expertise
19:02
or and the environment is so different
19:04
now. People are E3 have realized
19:06
that they can put on digital showcases and command
19:08
ton of attention. Yep. Yep. And they're just not willing
19:11
to invest in these million
19:13
dollar bows for e three
19:16
right now. And so there are a lot of questions going
19:18
into this and from
19:20
everything that it sounds like E3 was
19:23
not doing a great job of providing
19:25
answers. And now companies
19:27
are drifting away. And
19:29
then beyond that, you know,
19:32
talking about the Nintendo piece of all of this.
19:35
I think that VGC
19:37
originally reported that one of the big
19:39
reasons that Nintendo, who's apparently a
19:41
fairly enthusiastic supporter of E3 going
19:44
into this, just said,
19:46
well, we don't have enough coming out
19:48
or or at least the
19:50
release schedule as it is right now does
19:52
not align with investing
19:55
in event space
19:57
E3. I think that's E3
19:59
you say is true. And I but you did say right
20:02
now, and I think that's the important thing to
20:04
remember here is, like, yeah, a lot
20:06
of companies downsized during the pandemic to
20:09
cut costs, you know, as as people wear maybe
20:11
buying fewer products. Obviously, the games E3
20:13
was a little bit more fortified there, but hitting
20:15
those headwinds now. And so,
20:18
yeah, events E3 got
20:20
reduced everywhere. There are fewer people working
20:22
on that sort of 647, but that is right now.
20:24
Right? Like, I've been I've been around long
20:26
enough to live through an era where
20:28
people weren't into comic books and Marvel
20:30
was almost out of business and fewer people were
20:32
going to Disneyland and, like, there things
20:35
come and go in waves and, like,
20:37
I gotta think somebody smart can
20:39
figure out how to create a an
20:41
event for gamers that everybody
20:44
wants to go to. And whether that's an LA
20:47
or not, I don't know. I mean, like, I would have never
20:49
predicted that three hundred
20:51
thousand people would go to Cologne,
20:53
my hometown, which is home
20:55
to a million people, which means like
20:57
three hundred thousand people adding
21:00
to this this town of a million,
21:03
I could have never predicted that. And I gotta think
21:05
that maybe there is an entrepreneurial E3,
21:08
like a, you know, an Austin Tech this or,
21:10
you know, another another place that has
21:12
experience with big events and that can --
21:14
Yeah. -- that can figure something like this out and
21:16
and partner with the ESA. But
21:21
Do you think the the E3 can replace
21:23
E3I don't think Jeff wants to go that big.
21:25
Right? Like, you know, and Jeff Jeff obviously
21:27
E3 his little bit of counter programming
21:30
to e three. 647 he really ticked him off at
21:32
one point, you know, right like
21:34
a E3 647 e three, so there'll be some content
21:36
there. But all that means is,
21:38
as somebody goes into games, a fan of
21:40
gaming guest E3
21:42
the physical event will not be a spectacular.
21:45
There will be a physical event and there will be games
21:47
there, obviously. But I do think the digital side
21:49
of things could be really exciting. Jeff will
21:51
do stuff, IGN will do stuff, you know,
21:53
e three will do streams and E3 carry that.
21:55
There'll be press conferences that might not
21:57
be branded e
21:58
three. But are still
22:00
in that same time 647. Nintendo even do
22:02
an Nintendo direct last June. I don't think they
22:04
did. I don't remember. I remember it being
22:07
pushed and
22:08
it was really surprising, actually.
22:10
III
22:11
don't think Nintendo is gonna be the big player
22:14
this year when it comes.
22:14
They did not. And I remember that. 647
22:17
because I was going to come to LA
22:20
to film a lot. We're 647 It
22:22
just didn't happen. Yeah. It just didn't happen.
22:24
So I I have two thoughts on this. I mean, one,
22:26
I think that Nintendo
22:29
certainly
22:31
can say we do not think our release schedule
22:33
aligns. That doesn't mean they have no games.
22:36
Right. I don't know where that's coming
22:37
647, but yeah.
22:38
No. I mean, I I think --
22:40
have nothing to showcase. -- they have Zelda.
22:42
Right? But that'll be out. Like, obviously,
22:44
they're they'll have a good view with the Zelda
22:46
game. I think Nintendo's definition of we don't
22:48
have enough too warrant spending this much money on
22:50
having a booth. So, you know, like, people I
22:52
don't think people should be worried that this means that it is gonna
22:54
have no games this year. I have seen kind of that discussion
22:56
around the E3 article. But the other thing
22:58
is I actually I I hate this. I
23:01
I wish we had a three, not just because I think a
23:03
three is 647, but because
23:05
this season sucks without
23:07
a central point for it all to focus on
23:09
back when we used to because I was
23:12
not writing for E3 at the time, but I did cover
23:14
e three and other outlets. And E3 three was,
23:16
you know, a little longer than a few days. It
23:18
kind of 647. It was it was like roughly a two
23:20
week period. The first week was a bunch of leaks.
23:22
You know, from like Walmart, Canada, or whatever
23:24
it was. And then the second week was, you know,
23:27
the the E3, long weekend of press 647, and
23:29
then the actual show floor stuff. And so if you were
23:31
a games person, you had, I guess, this is like
23:33
a little inside baseball, but you basically had two weeks that you
23:35
set aside in your calendar that you're gonna be working
23:37
a lot. And it's gonna very focused and you knock it out
23:39
and then you're done. Everybody's announced everything
23:41
they have and you can kind of breathe for rest
23:44
of the summer now that everyone's doing digital showcases
23:46
nonstop for six E3. It's stressful.
23:49
You never know when they're gonna happen. You never
23:51
know what's gonna get announced with them or whether it's
23:53
worth paying attention
23:54
to. And I I'm just sad about
23:56
this because this sucks. And it doesn't
23:58
feel the same. Like, I'm -- No. I love digital --
24:00
showcases, but when it's in this week, it's just
24:03
kinda it's just a nice cadence
24:05
to it where you go, oh my god. Sony is still
24:07
to come and Nintendo is still to come. Right? Like,
24:09
it's -- Yeah. -- it's always wonderful
24:11
time. And we used to have we used
24:12
to have Microsoft and Bethesda doing
24:14
separate ones right now. Obviously, Microsoft
24:16
bought every company.
24:17
So there's a lot of Dunkin' the EA press
24:19
647. That helped us. I feel like the game
24:21
awards are now the focal point because that's
24:24
when all the big trailers hit. That's
24:26
when everybody kinda comes together. There's
24:28
actually an event that we go
24:30
to. It's the only thing I can think of on
24:32
the actual calendar
24:34
that hits even half
24:36
as hard as E3 three at this point. Online.
24:38
In in person, obviously, gamescom attracts
24:41
just so many people. It's ridiculous. Right?
24:44
I'm I I speak of this from a very
24:46
American centric perspective. I
24:48
think that because it's in
24:51
that particular time zone, in that
24:53
particular part of the release calendar, there's
24:55
already a lot of stuff that has been
24:57
E3, and Gamescom is much more
24:59
about, like, okay, one final push
25:01
-- Mhmm. -- for
25:02
holiday stuff before it all comes It's
25:04
never the inbound management shows.
25:05
Yeah. It's a great festival in person, but it doesn't
25:08
have quite the -- Yeah. -- like news impact.
25:10
This in June and July, you usually had e
25:12
three in comic con. Comic con is when we see
25:14
all of them the Marvel and DC slate
25:16
and the new Star Wars and all of that stuff
25:18
in June. E3 get the announcements for
25:21
some major Christmas games, but usually
25:24
games you
25:24
know, a couple years out. Mhmm. Like,
25:27
Metroid, remember that trailer?
25:29
Oh, man. Trailer? It's
25:31
one of the best
25:31
the logo. E three trailers at the moment
25:34
of all time. But, yeah, the logo. Top
25:36
647 logo reveals --
25:37
Oh my god. -- in E3 three history. Look look
25:39
for that column for you. But Yeah.
25:42
I I can't I agree with you. I think I
25:45
don't wanna say it out loud because then it'll come true.
25:47
But I think E3II think
25:49
e three's dead. However, I
25:51
think that physical big
25:54
celebrations like this, like, there will be
25:57
a future analog to
25:59
e three. And I only say that based on
26:01
like completely anecdotal evidence, but I've
26:03
noticed that because my kids grew up
26:05
in a digital world, going
26:08
to a store is novel to
26:10
them. My nineteen year old was
26:12
like
26:12
saying, he's like, man, I hope malls come back that
26:14
just E3 so cool. Just about
26:16
all the ice shop. Malls are retro. Hell
26:18
yeah. Wow. Yeah. And, like, well,
26:21
Barnes and Noble has
26:23
seen a recovery. It's actually it's
26:26
sales is going are going up. They've opened
26:29
new Barnes and Noble
26:30
locations.
26:30
Books stores are back baby E3 up
26:32
in front of box. Stores. To
26:35
us, you know, like, the digital stuff, it
26:38
started out almost as a E3. Because
26:40
we all were so used to Yeah. How
26:42
many e threes did you have you been to
26:44
do when you're twenty
26:45
two? Not not E3
26:47
eight was my first one. That was the second year.
26:50
It was in Atlanta. And then
26:52
647 that year because it was such a s
26:54
show, it went back to LA the
26:56
next year. That was the the Atlanta
26:58
a second Atlanta one is the infamous one where
27:00
a construction crew by accident cut the
27:03
all the electrical wiring outside
27:05
of the hall. And E3
27:08
went down. That's amazing. 647, like,
27:10
E3 Internet went down for
27:12
an entire day and, like, a lot of the games
27:14
just didn't function because it was the
27:16
year of the online game and the
27:18
MMO. Wow.
27:20
That's amazing. It was a sign of
27:22
things to come. That's We had to none
27:24
of our Internet connections worked, so we would
27:26
play a bunch of games, and then take
27:28
a taxi back to the
27:29
hotels, which still had Internet and right
27:31
there and upload there. My secret favorite
27:33
e three was twenty eleven, which was the second
27:36
to last Nintendo press e
27:38
three. That was the year that they revealed the
27:40
E3 u. Mhmm. And so there's a lot
27:42
of excitement around that, but it was also Zelda's
27:45
twenty fifth anniversary that year, I E3.
27:48
And they were showing
27:50
skyward sword AND
27:52
DOING THE BIG BLOW OUT FOR THAT AND THEY HAD A
27:54
FULL SYMPHONY ORKISTRA AT
27:56
THEIR PRESS CONFERENCE AND THEY PLAYED
27:59
basically a Zelda suite -- Oh,
28:01
man. -- over, you know,
28:04
montage of various great zelda
28:06
moments.
28:06
And, you know, I got goosebumps watching
28:08
that. If you look back the early
28:10
years of e three, that that was when the industry
28:12
was discovering itself and going like, oh, yeah,
28:15
we could be bigger than E3. And obviously,
28:17
it is much bigger than Hollywood now.
28:20
And so the guest list was insane.
28:22
I mean, we saw David Bowie at
28:24
e three you know, he played the
28:26
who was there. The remaining
28:28
beatles were the beatles. E3. But
28:31
definitely at a beat at the they had no.
28:33
They had three thousand dollars. Right? And and Yoko
28:35
was there too. Of course. But
28:37
but it was yeah. They the the set
28:39
list, like, you know, you can Google
28:41
all the accent way e and e three.
28:44
There were just ginormous stars
28:47
and players there. And then, obviously, e a
28:49
would always bring the biggest
28:51
athletes on stage, you know, from
28:54
Muammar Ali to to god knows
28:56
whom, like, I don't I don't know 647 E3
28:58
all. But what are you favorite Madden people.
29:00
They've spent forty five minutes interviewing, like,
29:02
payday or something, and I would be like, that's
29:04
kinda cool.
29:04
Tired. Everybody would be like, what are you doing?
29:07
Yeah. I feel like
29:09
I missed out. I only got to go to two e threes.
29:11
Twenty seventeen and twenty eighteen, the first two eights
29:13
to a great
29:13
one. And twenty
29:14
seventeen was a good one. They were both very E3, and
29:16
I I went to them because I was still like
29:18
a fairly new E3, and
29:21
I I paid my own way to go to both
29:23
of them to to pick up E3,
29:25
to cover for other sites. And it's
29:28
e three twenty seventeen. Mhmm. The my
29:30
experience there is what convinced me that I wanted
29:32
to do this as a career. So III
29:34
thought in twenty nineteen, I didn't get to go
29:37
because we sent someone else that year when
29:39
I was at GI biz, and I I just like,
29:41
I assumed, oh, there will it's okay. There will be plenty
29:43
more. I I don't mind E3 this year.
29:46
Nope. Well,
29:46
thank you. My thoughts. Maybe we'll we'll get more.
29:49
I I am not optimistic.
29:50
By the way, we You bring up a an interesting
29:52
point because that's something that's E3, it's a
29:55
E3, tiny percent. But like a lot of people
29:58
who write in gaming now or
30:00
even work in gaming, have that E3,
30:02
like, I know somebody who was a freelancer
30:04
in, like, two thousand seven and he was in
30:06
a hotel room at the 647 with shared
30:09
with five other people, like, completely off
30:11
the record and, like, housekeeping was banging
30:13
on the door, telling them, like, why is there
30:15
someone sleeping in the tub? This is a rented
30:18
to one 647. And, you know, and, like, just
30:20
writing stories all night long and just having
30:22
a great time and making --
30:23
Yeah. -- and networking and meeting people -- Yeah. -- and
30:25
having a great time. I watched the Nintendo
30:27
Direct I think the one in twenty eighteen
30:29
crammed in a tiny Airbnb with two
30:31
other
30:32
riders, like sitting in living room on this terrible
30:34
Internet. Yeah, my
30:35
friend.
30:35
I think that was the that everything everyone
30:37
is here? Was that that year? Yep.
30:39
Yeah. I I think we're losing our minds over all
30:41
the smash characters and
30:42
E3. That was my first E3 three
30:44
and only.
30:45
Our set I didn't always we always
30:47
drove down, like, a lot of our editors would
30:50
pile into cars and drive
30:52
to
30:53
to LA from San
30:54
Francisco. And, like, we we even, like,
30:56
I think because we E3 rented some
30:58
buses like VW buses one
31:00
year and stuff like
31:02
that.
31:02
Yep. E3 bus is or a Yeah. Total E3
31:04
bus or, you know, rented an
31:06
SUV that could fit more people. And so they, like,
31:08
still videos floating around from, like,
31:11
the road trips. And it was really 647. You
31:13
know, it kind of it created definitely,
31:15
you know, tighter connection between the editorial
31:17
team members. We'd like,
31:19
I I think people 647 on on
31:22
in in my
31:23
house. Like, we had people stay over because we
31:25
just didn't have the money to pay for
31:27
that many people and everybody wanted to
31:29
go. So I mean, lots of 647 memories.
31:31
And then we just saw the the footage of
31:33
mister Iwata
31:35
giving, you know, being on stage
31:37
and and presenting. The other thing that
31:39
I lament that goes away when these
31:41
events aren't happening the way they used to is
31:43
that this is how spokespeople were
31:45
born. Right? Like without E3 being
31:47
old
31:47
Reg Regi two thousand four. Yeah. But I don't think
31:49
we would have discovered Regi as a personality in
31:52
the same with with mister Iwata. Like, they
31:54
were invited first to speak about
31:56
company 647 But E3 are
31:58
not for the E3. And then, yeah, they used to
32:01
earnings things like, Sony did an earnings
32:03
presentation where they everything was, like, slide.
32:05
It was a slideshow with a little big planet
32:07
characters and
32:08
stuff. Yeah. And 647 in writing
32:10
my column, I
32:11
just went and I watched a lot of
32:12
the press
32:13
647. And, you know, I said that two thousand fourteen
32:15
is probably the coolest one because it had that twilight princess
32:17
reveal. But if you go and watch the whole
32:19
thing Yeah.
32:19
-- eighty percent of it is bar 647,
32:22
Oh, yeah. I charts. You're talking about
32:24
what today's gamer
32:25
because it's supposed to be a press conference. Exactly.
32:28
I E3 I like that, but within them, it was
32:30
for investor result, sir. Right? And and and
32:32
and for the big E3. And
32:35
but what happened then is that people were talking
32:37
about financials who were interesting and
32:39
figured out clever ways do that. They kinda
32:41
became E3 spokespeople even if
32:43
they weren't in the highest
32:46
leadership position like mister Iuato
32:48
or
32:48
E3. And so I lament that that
32:50
some of that has gone away too with the move
32:53
to directs and things where, you know,
32:55
you you don't get that sort of variety and,
32:57
like,
32:58
you know, there are lots of memorable moments like
33:00
the connect presentation and and and
33:02
kudos to not trying to sell
33:04
this thing that wasn't quite working. And,
33:06
like, you know, like, sometimes you remember things for
33:08
the bad moments too. Like, the all
33:10
of theeconomy press 647,
33:12
for example. Oh my god. My
33:15
God. Do you have any specific memories
33:17
that you'd like to share on e three
33:19
as an industry
33:20
legend? My first e three was two thousand
33:22
and nine, but so I was talking to them about a
33:24
a connecting the move for a reveal
33:26
for the first time. And I was covering
33:28
it for one up dot com, and I
33:30
was E3 in on
33:32
a cot in hotel room with two
33:35
other two other journalists. And
33:38
I covered the show, had a great time, and
33:40
then 647, I everybody
33:42
was leaving, and my flight
33:44
didn't leave until the next day. So instead
33:46
of just checking into
33:49
a very cheap hotel, like a normal
33:51
person, I was a freelancer with
33:53
very little money, so I slept in
33:55
the LAX terminal -- Mhmm. -- on
33:57
the floor. And let me tell you
34:00
That was the worst night in my life. Never
34:02
do that. No. I don't recommend that.
34:04
It was very cold. The lights aren't
34:06
run all night. I was starving and
34:08
the janitors we're working until, like,
34:10
three in the morning. Yeah. So Yeah.
34:13
My recommendation my three recommendation is
34:15
don't sleep in LAX. I'm
34:17
good advice. Good one. Good
34:20
evergreen advice.
34:23
You made it E3. Finally,
34:26
Check out of office to check into the
34:28
sweet views of that place
34:30
you've always wanted to go. You know
34:32
the one? It's nice. E3
34:35
the kids like it. This place is
34:37
so cool. And they never
34:39
like it. Mom, can we go to the pool?
34:41
Look at that. Not even asking for the
34:43
WiFi. When you're with Amex,
34:45
it's not if it's going to happen, but when
34:48
American Express don't live life
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without it.
34:53
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have a problem with you. Yes, you.
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None of y'all told me that autotrader
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has millions of new and used cars
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that I can shop from home. I
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thought we were friends. I put smiles
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on your 647. But I'm not smiling. No
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one told me that with AutoTrader, a dealer
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can deliver cars to my home or
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that I could shop by price on AutoTrader. No
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start. At participating Mcdonald's, single
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item at regular price.
36:20
Well, oh, man, I'm I'm super
36:22
sad that man E3 I mean, it's not
36:24
can't stop canceling it. It's
36:26
over. It's just it sort of had the, you know,
36:29
the wind has been taken out of my system.
36:31
I was really excited I haven't
36:33
been, you know, like I said, I've only been to that one
36:35
time. And it was
36:35
it was like magical. That's something I E3 of
36:38
my entire life. Like, I was I'm very
36:40
I was forty years old, five years
36:42
ago. So I was it took me forty
36:44
damn years. You get to E3 three, and I went and
36:46
it was everything that I, like,
36:48
hope it would be. I almost
36:50
ran into Andrew WKI
36:53
ruined his cut his take because I swore
36:55
very loudly after you do it again. I
36:57
almost, like, reached out and and plucked
36:59
one of mister Miyamoto's hair. I
37:02
wanna recommend you, like,
37:03
wink. Yes, I did. I keep it in a in
37:05
a locket. Around all the time now.
37:07
But, no, that's not true. So, yeah, I'm
37:09
I'm super sad. And a lot of our question
37:12
block questions, I think E3 actually answered because
37:14
they were like, what E3, no. What is your
37:17
let let's hear some more about, like, your favorite
37:19
e three memories because that is, like, a really
37:21
a common question that people are asking question like,
37:24
what is your personal favorite
37:27
e three memory? And pair, I don't know
37:29
if I should start with you because you have to go like,
37:31
through the paradox in your
37:32
head. No. No. E3 III already gave
37:34
you the twilight princess E3, and that that
37:36
is definitely my all town time favorite
37:38
moment and not just because it created that
37:40
it that horrible meme that keeps
37:42
following me and and what's the E3?
37:45
Of course. Geijin Youngcoma. They
37:47
have four panel corners -- Okay.
37:50
-- multiple forward. So it's like a picture
37:52
of something then the reaction sad, a picture
37:54
of something the reaction excited. And excited
37:56
E3, of course, we staged because we
37:58
we had seen the twilight princess reveal
38:01
trailer before it was shown on 647. Somebody
38:04
at Nintendo showed it to us. And so then
38:06
we staged this fake excitement photo
38:08
where the the previous photo was from the
38:10
year before and it was a genuine reaction
38:12
of ambivalence to Nintendo show
38:14
and stuff like Pacman versus. Right.
38:17
So that no. But that that that moment is so
38:19
great. And, honestly, goosebumps just change
38:21
there. E3 who works at know your meme dot com
38:23
has to go and change that whole section now
38:25
to be like, actually, this No.
38:27
No. No. Like, I've I've told this story many times, people
38:29
always ask about it. And by the way, it is Like, people
38:31
don't realize that the meme is is
38:34
much better known in Japan to the point
38:36
where whenever I visit, I'll
38:38
see it in Harajuku on a freaking t
38:40
shirt on a wall. I have photos
38:42
of like sail and it's Asco
38:45
in cited. I'm like I'm like pointing
38:47
at it and and somebody goes, oh, I
38:50
went to my wife's Japanese company
38:52
picnic and they figured it out
38:54
too. And they're
38:55
like, oh, you're in that meme. Anyway,
38:57
so it's it's it's ridiculous. But
38:59
the other moment I really like was when
39:01
Nintendo went crazy on
39:04
signing up partners, and that was in the GameCube
39:06
era that gave us, you know, a zero
39:08
from Sega's incredibly talented
39:11
amusement vision division and all of that. E3
39:14
and a x, but also the
39:16
big lineup of Capcom games. That was
39:18
the reveal of resident evil 647, and that was
39:21
that whole thing, the, you know, Capcom
39:23
going all in on GameCube was
39:26
such a freaking amazing moment. Like,
39:28
it E3 just didn't expect this
39:31
tie this this team up and it was at
39:33
time where everybody's making fun of the purple
39:35
lunchbox and it's game console for kids
39:37
and all that. And here they come and they show resident
39:40
E3, and they show, you know, E3 three
39:42
games like that from E3. And
39:44
we were beautiful Joe. It it was
39:46
just so cool to see this sort of, like, partnership
39:49
between these two Japanese companies and and
39:51
how they rolled that out. Yeah.
39:54
The last good e three in my mind was twenty
39:56
eighteen. That was the last time that
39:58
Sony was actually there. And I remember they
40:01
created this absolutely ridiculous
40:04
set up where initially they had
40:06
the press and a tent altogether and
40:08
God, yes. It was a mixer and you
40:10
were drinking. And then they ushered
40:12
you into this barn and
40:14
it was standing room only. I
40:16
thought I was gonna faint. was like, is this gonna
40:18
be the entire show? Because I cannot
40:21
do this. I have to sit down. And
40:24
that was where they showed a new last of
40:26
us part two trailer because at the time
40:28
last was part two was, like, coming out and E3. It
40:30
was a kiss. I loved it. It was very nice.
40:32
And then they kept ushering us down
40:35
this whole line and now we're in a Japanese
40:38
zengarten and everything
40:40
and they usher us into this auditorium.
40:43
E3 somebody does
40:45
a big performance
40:47
with the Japanese traditional flute. Thank God,
40:49
I'm able to sit down at this point. And
40:51
that's when they showed the first trailer
40:53
for go to E3. Mhmm. So
40:55
and thank god. That's when they were like, okay. But
40:58
also, this is where we're gonna show the rest of the
41:00
Sony press 647. And
41:02
then they had a pretty good party after
41:05
that. And they were showing Spider Man that year
41:07
too. It's a great year there so many.
41:08
As someone who was also at that
41:10
event and who was five foot E3, it sucked.
41:13
Everyone was was, like, cheering
41:15
when the kiss happened in the barn. I couldn't see
41:18
anything. I had no no idea E3 we're
41:20
cheering about until my my
41:22
fellow editor who was standing next to me who's a little
41:24
bit taller explained it to me E3 I'm like, oh, yeah.
41:28
Like a several seconds too late. Now I idea what's
41:30
going
41:30
on. Yeah. They yeah. We need he
41:33
he was just such a wonderful event. Obviously,
41:35
you know, looking back at twenty years of it, there's
41:37
so many cool memories. It's 647 first time.
41:39
I played a VR game. Right? Like E3, I
41:41
played that at e three, and I was because
41:43
my mind was blown. It was almost like that
41:45
Mario sixty four moment of seeing Mario
41:48
move 647 the first time in political graphics and
41:50
all of that. And so it it's just you
41:52
know, something else will take its place 647 we don't
41:54
get that same thing. It's same thing
41:56
again. But, yeah,
41:57
it won't be the same. It's not.
41:59
It's always great. Yeah. It's always
42:01
great to go out and and kind of like see
42:03
this sort of intersection between digital games
42:05
and like something in the real world. And Nintendo's
42:08
been so great with its booths. Yes.
42:10
You know, like, they're building, like, a little
42:13
Zelda Wonderland in their booth, all of
42:15
that stuff. I hope if
42:18
they don't go back to E3 three in the future and they
42:20
E3 might I hope that survives somewhere
42:23
outside of Universal
42:24
E3, of course. Remember Right. Two thousand
42:26
seven, two thousand eight pair, e
42:29
three temporarily E3 E3
42:33
Santa Barbara. Santa Monica. Santa
42:35
Monica and it was much smaller
42:37
and everybody was calling e E3
42:38
dead.
42:39
They hated it. Then and it
42:41
left everybody hated it and it left
42:43
a huge hole in the
42:45
summer event schedule at the time E3
42:47
we had no Nintendo directs or anything
42:50
like
42:50
that. It became an event E3 little
42:52
bit more like a south by southwest or something.
42:54
It was, you know, more scattered and, like,
42:56
the companies would be in different hotels. Like,
42:58
it was just a logistical nightmare because
43:01
you know anything about LA 647, Santa
43:03
Monica has plenty of it and
43:06
like just getting from one place to the next was
43:08
just almost
43:08
impossible. Lots of missed appointments
43:10
and, like, just a general mess. But,
43:13
you
43:13
know, it was good. Like, I in hindsight, I
43:15
kinda like that idea of something a little bit more casual.
43:17
It took some of the bombas out of e
43:19
three. Like, I remember a year where, like,
43:21
tsunami would shoot fire from its
43:23
booth into the sky -- Yeah. -- 647 --
43:26
coming out of its metal gear booth. And,
43:28
like, E3 don't quite
43:30
need that. And all the booth babe stuff before
43:32
that. Absolutely. Like, all of that guy Santa
43:34
Monica, E3, and we we've got something
43:37
little bit more mature in
43:39
the right way. Yeah.
43:41
I'm I'm very sad. E three
43:43
is not
43:44
gonna happen this year and we're we're all It'll
43:46
happen. Something Well, you know it's
43:49
647 one who's looking.
43:50
It's not they they can't. So the That'll
43:52
be three. It'll just be E3. There's gonna
43:54
be an e three. They I
43:56
I can't I don't know how this works, but I assume they have
43:59
paid a big pile of money to reserve
44:01
the LA convention
44:02
center. They can't not show up.
44:04
Okay. My guess, they
44:05
can. E3 just one hundred percent penalty.
44:07
I am. I E3, honestly, my
44:09
very cynical belief is that, like, half the halls
44:11
are gonna be filled with,
44:13
like, block Shane games. Yeah. Because I'm happy to E3
44:15
it with some money to be there. There's
44:17
some there's some big third don't forget
44:19
about some big third E3, and hopefully
44:21
they're ready to show some people.
44:22
But, like, E3 will be in June. We
44:25
will be in June. We will be in
44:26
June. That is so hard. It's pretty good. There
44:28
will be the Xbox showcase E3 weekend before
44:31
That that's the thing. There will there will still be digital
44:33
showcases roughly around that time E3 we
44:36
haven't gotten away from the idea
44:38
that all those digital showcases need to be 647,
44:41
like, crowd in
44:43
the general vicinity of early June.
44:46
And I also think that probably quite a few companies
44:48
were sort of bracing themselves for doing that this year
44:50
anyway. That said, I wouldn't be surprised
44:52
if several delay or scatter or push
44:54
them around in such a way where it's not all condensate.
44:57
E3 like Grafton that might become
44:59
a bigger story because they'll be at
45:01
e three and they'll showcase some cool looking
45:03
games. Right? Like -- E3. -- 647. But
45:06
it's not Nintendo
45:07
players. I will say It sounds like
45:09
Ubisoft and NANDEMCO are the ones that
45:12
have the most to show -- Yeah. -- at this point.
45:14
Yes. So they're the ones who are the
45:16
most eager and
45:17
anxious, I think, to have some kind of
45:19
presence. No.
45:20
For Gekko, now he's coming back in big
45:22
way.
45:22
And E3, Xbox
45:23
of Pachinko machines. Yeah. And honestly,
45:26
Xbox is Xbox has a
45:28
lot of reasons to wanna have a presence
45:30
as well because they're trying to recover from twenty
45:32
twenty
45:32
two. And There's
45:34
nothing like that. So we've got games saw
45:36
something. This won't be on the e three show floor. But
45:38
doesn't isn't Microsoft trying to tell everybody
45:40
they're a very small company and
45:43
buying Activision doesn't change anything in the
45:45
dynamics so they don't actually make games -- The
45:47
humble -- Sony's doing that too. They're trying to say, actually,
45:49
we're a very small company. And if Xbox Box buys Activision
45:51
Blizzard, we will
45:52
die.
45:53
I E3.
45:53
We will simply just E3.
45:55
That's it. E3 the decision to not have
45:57
a June booth too.
45:58
Another another 647, everything
46:00
is coming out in June. E3.
46:03
You know, it's crazy. I mean, we've got
46:06
E3. We've got, you know Here's at the E3. All
46:08
all of that still will be out. And that's very
46:10
unusual. Right? Like, in past years,
46:12
we'd get a big Reson E3 release in January
46:15
or, like, a big Nintendo release in March.
46:17
But, like, it's kinda shifted to, like,
46:19
May, June, which is is it's
46:20
only E3 half of the year now. because
46:22
everything keeps getting delayed and so everything just keeps
46:24
getting shuffled.
46:25
So,
46:26
Seth, don't wrap up saying that was
46:28
the last e three. That was the last e three
46:30
that we ever have in in two thousand
46:32
nineteen. I hope you were lucky enough to have been
46:34
there because it'll never happen yet. Well, something's
46:37
happening. And I I as we were talking,
46:39
I remembered, oh, you know what, Pac E3 last
46:41
year was the first Pac E3, and they had
46:43
a diminished, you know, number of
46:45
of people there there. And diminished number
46:47
of
46:48
E3, and I went one day, and
46:50
I had a very good time. Seth,
46:52
are you E3 eat? Are you going to taxis this year?
46:54
Seth and I are teaming up. So do you know
46:56
if Nintendo's got a booth
46:57
there? No. I don't think there's no idea.
46:59
Oh, that's a bummer. I I was kinda wondering because they
47:01
did a really lovely animal crossing new horizons
47:04
booth at packs E3 twenty twenty, which was
47:06
right before everything shut down, and it was a fantastic
47:08
booth and I had a great time. And I was sort
47:10
of hoping for your sakes that maybe because
47:12
like, we won't get a big tears of the kingdom
47:14
booth. Like, we got that big breath of the wild booth. And
47:16
so E3 you would get a
47:17
tears
47:17
of the kingdom booth and it packed
47:19
E3, Gamescom was the same way Gamescom
47:21
did not have a Nintendo booth either. So it
47:23
it's it's definitely companies saving their
47:25
dollars and --
47:26
Yeah. --
47:26
we'll see how long that that austerity lasts.
47:29
Yep. It's well, next earning seasons, we're gonna
47:31
hear lot of unforeseen negative
47:34
economic headwinds. Talk
47:35
during the earnings. E3 of
47:38
rumors, there's a rumor
47:41
about a Nintendo direct, and I feel like there always
47:43
is. So rest assured, as soon as
47:45
we wrap Today's episode, Nintendo will
47:47
officially announce
47:49
it.
47:54
But what are these
47:55
rumors? Cat, did have
47:57
you broken any stories about these rumors?
48:00
No scoops yet. But, damn. The
48:02
preponderance of evidence suggests
48:05
that there will be a Nintendo
48:07
direct announced next week.
48:10
There's already been a fair number of leaks.
48:12
One of the big ones that has been circulating
48:14
around Reddit is that advanced
48:17
wars is going to be coming out Possibly
48:19
as soon as February. Oh,
48:22
what? It is February. Yep. It's
48:24
February folks. I
48:26
E3, January did last ten years. So
48:28
I can I understand it was the longest January
48:31
in history?
48:31
That game's been sitting there good. Uh-huh. And
48:34
put in stock. Job. February
48:36
is traditionally when Nintendo hosts a Nintendo
48:39
direct because it wants to set the
48:41
agenda for the rest of the year.
48:43
And E3, they have a little game to promote
48:45
called Legend Zelda Tears of the Kingdom. I've heard
48:48
of it. There's a fair amount of DLC that
48:50
we can probably expect to be hearing about
48:53
because, you know, like, Chronicles is one,
48:55
Pokemon, Scarlet, and Violet. I would not be surprised
48:57
if they laid out the expansion pass
49:00
647. For that one. Obviously,
49:03
already mentioned advanced wars, so that's just
49:05
off the top of my head. But there's plenty
49:07
plenty to show It's time.
49:10
I'm looking forward to it. So there's gonna be something
49:12
next
49:12
week. We'll see. Yeah. Am I gonna first look at Pickman?
49:15
E3? Pickman four. E3
49:17
could also I love bringing this up on the show because
49:19
I think it's
49:19
hilarious. I that report last
49:21
year about everybody's one two switch,
49:24
I keep hoping that they'll finally decide to
49:25
actually know where to stop somewhere. I just I
49:28
just wanna know because it was E3,
49:30
like, more of a game show format, and they had a
49:32
host, and the host's name was horse, and
49:34
it was just like a guy with a horse
49:36
head. And I just I really wanna
49:38
see that. I just wanna know what that looks
49:40
like.
49:41
So it's just bojack horseman? Kinda.
49:43
Yeah. Like, I I don't know. I E3, I read the report
49:46
but I have not I haven't seen any work,
49:48
I guess. I want it I I believe that
49:50
report. I'm I'm kinda wondering if they'll
49:52
just can that game
49:53
entirely, and we'll never
49:54
see No. But I really
49:55
host. I want this horse. You'd
49:57
be surprised the number of games that
49:59
you would probably really wanna play, that do
50:02
actually get finished and then you never see it
50:04
or hear about it. Nobody ever announces it.
50:06
Just goes into a
50:07
fault. Then
50:07
the the internal feedback was apparently enough
50:09
on that, but I wouldn't be shocked if we just
50:11
never saw it. I remember you'd be soft announcement of
50:13
canceling five unannounced E3. You
50:15
know, one of them obviously was an ounces a
50:17
code named project, whether it's a project queue or something.
50:20
But, like, there are games being canceled
50:22
all the time, and you
50:24
don't hear about it all unless there's some
50:26
sort of data
50:27
E3. Yeah. Last year, Webb
50:29
broke the news about that plans versus zombies
50:32
game. Yeah.
50:33
Is E3. It was mostly at the post.
50:35
Right? It wasn't fully a game. It was
50:37
like a tech demo. No.
50:39
Well, they had, like, I
50:42
I saw in the process of reporting that
50:44
I 647, like, not quite half an
50:46
hour, but, like, like, twenty minutes of
50:48
of gameplay footage of that
50:51
game being played. Like a like a full level was I
50:53
mean, you know, it wasn't it wasn't, like, fully
50:55
polished, ready to go or E3. But
50:57
mean, they were they were decently far along. Like, it was
50:59
it was playable. It was going well. They didn't have all
51:01
the levels
51:02
done, but, like, it was it was going
51:04
alright. Yeah.
51:05
As usual, the It was
51:06
canceled for Star
51:07
Wars. As usual, there will be
51:09
all of the usual rumors about, like, Metroid
51:11
and
51:12
-- Oh, yeah. -- but
51:13
not. Jeez. What do you think
51:15
there? I
51:17
don't think that's this year. think I
51:19
mean, I'm always telling
51:20
us a leap beat. Is that what that is? No. It's a
51:22
leap beat agents. Time is ready for them to
51:24
say, yes, we're still working on and giving us
51:26
a life sign because it's been way too long
51:28
and, you know, like, I think
51:30
and intend to own o's gamers and
51:32
answer as to what the hell is going on. And it sounds
51:35
like E3 is obviously working on it and
51:37
we'll get something nice when it's done. But,
51:39
like, I don't I have a hard time believing
51:41
he's gonna ship this
51:42
year. Just kind of,
51:43
you know, I don't know. And and especially
51:45
if Pickman is latter half of the
51:47
year. I think Pittman is gonna be what Nintendo's
51:49
gonna focus on
51:50
more. That's a E3 motor beer.
51:52
You know? I
51:53
wouldn't be shocked if we had one of those, like, very
51:55
Nintendo statements where one of the spokespeople
51:57
comes out and says, hello, we know you've all been
51:59
waiting for news about Metroid Prime four. We're
52:01
sorry to say the game is not ready. Mhmm.
52:03
We have a little bit to show you, and then they show us
52:05
like some art or some stills or like a
52:08
very short trailer and they say, you know, please be
52:10
patient with us we will have more to share
52:12
next year or something. Yeah. And then --
52:14
Yeah. -- believe it at that. I wouldn't be shocked if we
52:16
got that. There are also all of the rumors
52:18
about the
52:20
supposed Metroid Prime E3.
52:23
E3 That thing that is supposedly done and sitting
52:25
on the shelves that we've E3. So sitting on the shelves
52:27
keep saying But there was E3 when we did
52:29
our kinda look forward episode, we talked about
52:32
aspirations. What we would love to see this
52:34
year, and we all agreed, hey, it's a year of a
52:36
Mario movie and a Mario theme park.
52:38
So they'll probably have some Mario
52:39
game. And, like, it doesn't sound like what
52:41
we're hearing now. It does not. But they're
52:43
not gonna be an e three, and they're not showing
52:45
a Mario. I mean, I WOULD
52:47
NOT BE SHOCKED IF THEY,
52:49
LIKE IN twenty twenty, twenty nineteen
52:52
HAD PLANS TO MAKE A BIG E3,
52:54
LIKE AN E3 follow-up or something
52:56
and time it with this Mario movie that they definitely
52:58
knew they were going to have --
52:59
Mhmm. -- at this time. And then the pandemic
53:02
just completely demolished it. And now they're not ready to
53:04
do it. I would almost E3, Rip, that the
53:06
Mario team has been working on something
53:08
behind the scenes that we do not know about for
53:10
quite while
53:10
now, and Nintendo's just not ready to show it.
53:12
Yeah. Yeah. Yeah. Yeah. There's Marty, E3,
53:16
you'll pay too. Let's go. All the deep
53:18
cuts today.
53:19
We're
53:19
seen the b roll 647 Mario Paint. That's why we're all
53:21
reacting right now. E3, gosh. Also,
53:24
to bring this up again, but maybe that patent
53:26
kai toe's rumor is
53:27
true. I would love that. Oh, Rip. I
53:29
want that for you. So Yeah. I
53:31
got my I mean, it was a little bit of a poison
53:34
chalice.
53:34
Like, E3 my I got my Valkyrie profile
53:36
sequel last year, and it was devil may cry
53:38
for some reason. But If I ever
53:41
ever if we get Ben Khaitos or
53:43
Golden ever. You will hear me screaming
53:45
from miles
53:46
away.
53:46
There are hundreds of millions of gamers
53:48
clamoring for these games to I
53:50
get sorry.
53:51
Say millions.
53:52
I'm Hundreds of millions.
53:55
Okay. There are hundreds of E3 who
53:57
are clamoring 647 There are hundreds of kids
53:59
franchise.
54:01
There may be ten whole
54:03
people outside these including
54:05
these two who are looking forward to
54:07
these I remember do you remember the Mario
54:10
the the Mario three commercial with all the people going
54:12
Mario.
54:13
Mario. And then it pulls
54:15
out and you see the Mario face on the planet?
54:17
It'll be like But people
54:20
E3 be
54:21
like, what is their face? Is that a card?
54:23
Yeah. Oh. But what makes
54:25
fun of
54:25
Oh, there I have thirty. The 647. I
54:28
I had with it. Do you guys does
54:30
anyone Rob, you're probably too young. Do you remember
54:32
when you had to stand there and do that to
54:34
make that
54:34
commercial? How old You're pretty bad.
54:37
I had to get together to stand up.
54:39
I was in that commercial. I
54:40
was I was over near the hat. So
54:42
Nintendo didn't have to even show
54:45
gameplay. That's how big and known Mario
54:47
three was at
54:47
times. Like E3 three. It's
54:50
here. Yeah. Well, you
54:52
know, E3 makes this joke every time Wario
54:54
sixty four makes the joke every time like the wizard is
54:56
on sale. He calls it the first Nintendo or
54:58
the Super Mario three Nintendo Direct. On sale.
55:01
That's funny for nine ninety
55:02
nine. I saw that in the theater with my friends
55:04
in more hype.
55:05
Oh, no. E3. Do video
55:07
games still have commercials like, in the
55:09
traditional sense? On E3. I
55:12
mean, am I missing something? They do.
55:14
It's a lot of mobile games. Yeah. Okay.
55:16
Only know those games
55:17
that don't exist. I only know this because I went home
55:19
for Christmas. Okay. And they're like
55:22
like, I think they were called of E3
55:23
commercials. Yeah. And
55:25
then I E3
55:26
guessed games. You know what? I see them every
55:28
time I go to, like, a a sports bar
55:30
type establishment,
55:32
you'll see, like, ESPN playing, and
55:34
you'll see a game commercial on that. So Oh,
55:36
yeah. I think they still 647.
55:37
And they still run on E3 and YouTube, obviously.
55:39
I just I remember Mario, like, Super Mario
55:41
World commercials extremely well. Yeah.
55:44
I remember the guy walking up to the
55:46
theater screen and then slamming a
55:48
con cartridge into the Super Nintendo and now
55:50
he's playing Super E3 World and s
55:52
647 and his hair is like flying back.
55:55
Paul Rudd. Was that, like, a
55:57
E3? That was Paul Rudd. Get out. Have
55:59
a very fuzzy memory of a
56:01
World of Warcraft burning crusade commercial
56:03
with, like, some famous E3, yelling,
56:08
Oh my god. About
56:09
being a night elf and having
56:11
a Mohawk. What?
56:14
Somebody somebody in the comments will know
56:16
what this is. Okay. Yeah.
56:18
They always do. And then they'll link to it. Now
56:20
you're playing with power. Super power. Yeah.
56:22
Oh,
56:23
remember the was it was it
56:25
Mario party where they were doing the E3
56:28
and you and you and me no matter how they talk to the
56:30
dice song and they
56:30
had, like, the the Mario Mascots, and they had giant
56:32
dice, and they were, like, fighting each other.
56:34
And that's our biggest challenge. Brothers, E3,
56:36
Sasha. No. No. No. That was a murder party.
56:38
I might've
56:39
been smash
56:40
by those. You might E3 might be right. Smash sixty four.
56:42
Let's E3 party. I don't know if that's a commercial.
56:44
I I don't remember. It was one of the it was one of the games. There
56:46
it is. Yep. Oh, I don't know that that's the one
56:48
I was thinking of, but they definitely E3 those
56:50
those mascots. They're like they're like it's
56:53
so so happy together
56:54
songs. So they're like running down the 647 together and to the
56:56
grass. I don't know. 647.
56:57
But the 647 Nintendo commercial was
57:00
definitely the Zelda dancing commercial.
57:02
The Japanese That
57:05
was so cool. It was so good. Yeah. Amazing.
57:08
And my goal is to learn all the moves
57:10
of that dance so that I can perform it live
57:13
Next time we're in studio
57:14
together,
57:14
so I'll hear from 647. When E3 three returns
57:17
Yeah. And this will be doing
57:19
this.
57:20
This is canonically confirms
57:22
that link is a great
57:23
Seth is gonna be dressed up in the the link
57:25
costume. Yep. Yep. My favorite
57:27
is his uncle. Behind him with the mustache. This
57:29
is the best guy. Anyway, if you if you
57:31
have never watched the Japanese link
57:33
to the past
57:34
commercial, go watch
57:36
it. It's so good. And there's a German language
57:38
version as well.
57:39
Oh, man. And yet My
57:40
favorite iteration of Link right there should have been in
57:42
Smash Brothers. Hey. Yeah.
57:44
Yeah. I love brunette, all that too. It's
57:46
so cute.
57:47
It's so secretly getting a E3. Is
57:50
wondering. This
57:50
is beautiful stuff right here.
57:54
E3 so much fun making this.
57:55
Yeah. Oh, yeah. Go ahead.
58:03
Okay. Now it's time for the E3. E3
58:06
we talk about the sort of things that are going on, games
58:08
that we're playing or fun that we're having
58:12
I'm just gonna take charge of this
58:14
right now because I'm so excited. Mhmm. Because I
58:16
won an online auction. Goodwill.
58:18
Oh, boy. What you got.
58:21
I didn't expect to win it. I woke
58:23
up this morning and it's like congratulations. You
58:25
have won the
58:28
majora's mask. Toys
58:31
R Us exclusive E3 VHS
58:35
Why the banjo, E3 sneak peek
58:37
included -- Wow. -- wild. E3.
58:41
It is a sealed copy. Wow.
58:44
The Legend of Zelda Bajor's Mask, Hot
58:46
Video Preview, and exclusive Toys R Us
58:48
647. And I am pretty
58:50
stoked on that because Shop
58:53
goodwill, I really love just 647. But
58:55
as far as trying to find things for
58:58
their market value, a
59:00
lot of times you don't because the shipping is
59:02
outrageous. Mhmm. This one I got for
59:05
lot less than
59:06
market, but
59:06
I was gonna ask for E3 we dare to ask
59:08
how much it was?
59:10
I it was I won the
59:12
auction for, I think, forty eight
59:14
dollars. Oh, wow.
59:15
Okay. That's great.
59:16
So are you going to un -- And
59:19
there's a E3. -- I did not know it was 647. Or are
59:21
you going to leave it sealed? Oh, I don't
59:23
know because I originally I searched
59:25
for video. On YouTube time. And,
59:27
yeah, that's also true. But It's not
59:29
the 647. The E3 copies that I saw
59:32
when I sorted by sold E3 going
59:34
647, like, a hundred and thirty dollars. No.
59:36
I'm probably E3. Go also, did
59:38
you know VHS E3 is a thing
59:40
now? Oh,
59:42
absolutely. Yes. I mean, they're
59:44
gonna be in bad shape. Otherwise. Yeah.
59:46
Yeah. Bad shape. I mean, they die.
59:48
Like, they
59:49
Yeah. E3, like, erase and Yeah. No.
59:51
I have I have a tape at sucks because it's my
59:53
great grandfather giving a, like, a
59:55
historical society speech and it's got
59:57
mold on it because actually E3 --
59:59
That's
59:59
disgusting. -- it was Moles. I don't know
1:00:01
if I could watch it and it's
1:00:02
Oh, boy. All of my Disney movies in my parent's
1:00:05
basement are probably in trouble. Oh, yeah. E3 not
1:00:07
all BHS tapes are good. Seth,
1:00:10
This year is the thirtieth anniversary of 647,
1:00:13
and I promise this is related. And
1:00:15
one of my favorite things ever was the
1:00:17
promotional tape for Starbucks sixty four.
1:00:20
In which Sony
1:00:22
and Sega, representative, kidnap
1:00:25
some kind of Nintendo agent and
1:00:28
basically torture
1:00:30
him for information on Star 647
1:00:32
sixty four and the rumble pack.
1:00:34
Oh my god. On. And it is really
1:00:37
something else. Yes. This is it. E3
1:00:39
is it right here. And so we get a
1:00:41
lot of, like, gameplay clips about star fox sixty
1:00:43
four. We learn about how amazing No.
1:00:44
No. They're E3 me. This
1:00:47
is like a good 647. Mario. Maybe
1:00:50
poke out your ride to E3 stuck with this
1:00:52
Sonya, the sega
1:00:53
shirt. This
1:00:56
is incredible. Yeah. It's
1:00:58
one of the greatest things ever. I watched
1:01:00
it at the time. They were sending it out
1:01:02
to Nintendo power subscribers. And
1:01:06
at the end, of course, the sega and Sony
1:01:08
representatives say learn to love
1:01:11
Star 647 sixty four.
1:01:12
Of course. Yeah. And
1:01:13
everybody's very excited about it.
1:01:15
So -- Sure. -- wonderful. Oh,
1:01:19
647. Never do this in
1:01:21
twenty twenty three, E3 ninety seven. Have
1:01:23
not hurt Mario
1:01:25
like this. No. E3 not allowed.
1:01:26
Seaga started it. think the Nintendo
1:01:29
people will say.
1:01:30
Oh, my god. Like,
1:01:32
Sega looked cool by being so
1:01:34
aggressive and, like, you know, E3
1:01:36
and Nintendo countered.
1:01:38
Yeah. We started off with, you
1:01:41
know, Sega, Genesis does,
1:01:43
what Nintendo. That's how we started the
1:01:45
decade. And the end of decade was
1:01:47
Woodstock ninety nine. That's right. Kinda
1:01:49
way kinda get out of
1:01:50
hand. We're E3 there commercial at some
1:01:52
point of a guy in the crash bandicute mascot
1:01:54
suit standing outside. I would take only two covers
1:01:56
and, like, yelling at him. Those
1:01:58
are great. Those are
1:01:59
very good
1:02:00
cards. Yep.
1:02:00
Even though I think that the crash bandicoot games
1:02:02
there.
1:02:04
Gaurav. Oh. A minor setback. Miner
1:02:07
E3, but because I didn't get to share my favorite e three
1:02:09
memory, it is in fact e three
1:02:11
twenty I think it was twenty seventeen. There
1:02:13
was a guy in the crash bandicoot suit. Who
1:02:15
was trying to get into those at the
1:02:17
crash bandicoot booth, which was outside of the metal
1:02:19
detectors. And the suited guy was
1:02:21
trying to go into the hall, but security wouldn't
1:02:24
let him through. Because he wouldn't fit through the metal detectors,
1:02:26
so they couldn't check and make sure he didn't have metal.
1:02:29
E3 stood outside of the metal detectors with
1:02:31
a megaphone and was yelling into the hall. And
1:02:33
I just walked asked him yelling, I don't know what,
1:02:35
just end of the hall through the metal detectors and the security
1:02:37
guards were
1:02:38
staying. They're not sure what to do. Incredible
1:02:40
moment. Uncharted four is
1:02:42
the best crash band it could game.
1:02:47
Well, now that we've talked about VHS
1:02:49
tapes, I wanna know what is your verse goings
1:02:51
on this E3
1:02:53
cat. What is happening in the cativerse? Well,
1:02:55
in the cativerse, I'm getting on an airplane on
1:02:57
E3. I'm flying to Pennsylvania. And
1:03:00
I've had to make a hard decision about whether or not
1:03:02
was gonna bring my switch and E3 or so I was
1:03:04
gonna bring my steam deck. And I'm sorry
1:03:06
to say my Nintendo Switch will be staying
1:03:09
home and my steam deck will
1:03:11
be coming with me E3 we're not playing crisis
1:03:13
core remastered at the moment. Okay. And
1:03:16
Wow. That game is all over the place in
1:03:18
terms of visuals. It can be really gorgeous
1:03:20
at times, especially during the actual
1:03:23
combat and E3. And then there are
1:03:25
the times where the character models look
1:03:27
almost sub PSP. It's pretty
1:03:30
remarkable -- E3, really
1:03:32
fun game. E3 I'm enjoying
1:03:34
it. Like, not enough where I'm like, this
1:03:36
is my game of the year. This is like so amazing.
1:03:39
What a great add to 647 Fantasy
1:03:41
seven? Because it is a deeply deeply
1:03:44
silly story. It is firmly
1:03:46
in that post 647 E3 seven, compilation
1:03:49
of final fantasy seven. By the way,
1:03:52
I've heard people say that we don't have E3
1:03:54
people on Nintendo's
1:03:56
647. III cover RPG's. It's like
1:03:58
a thing. It's my thing. But --
1:03:59
Say E3 can't remember.
1:04:00
-- podcast. About RP I
1:04:02
have podcasts about RPGs. Yeah. But you've
1:04:04
been doing for, like, a long time since
1:04:06
at least two thousand nine. But Yeah.
1:04:09
Yeah. I've been playing Crisis Core really
1:04:11
enjoying it. And so that's gonna be the game
1:04:13
that comes with me, and I'm also gonna E3 playing
1:04:15
persona five royal. And I wanna play
1:04:18
a space for the inbound. And I'm kinda hoping
1:04:21
It's on PCs. I I think it must've
1:04:23
It is. Yeah. Okay. Because gonna get that on my
1:04:25
steam deck as well. So I should be pretty
1:04:28
well set. I think 647 from the
1:04:30
fact that I'm gonna be flying across the
1:04:32
E3, so
1:04:34
my E3 deck might not last so long, but that's
1:04:36
okay because I can watch a movie or something on my flight
1:04:38
too. Bring a break. Gonna say having
1:04:40
traveled with both, I will go
1:04:42
probably switch from now on just because
1:04:44
the steam deck is a little too
1:04:46
bulky.
1:04:46
It is.
1:04:47
I can in the switch, I can just fit into,
1:04:49
like, my sling. Yeah. And then
1:04:51
they yeah. I'll say that I prefer
1:04:53
the form factor of the switch by
1:04:57
big factor. Like, I when I'm playing
1:04:59
on Switch, it also has a better screen too because
1:05:01
I have the OLED and everything. Mhmm. I
1:05:03
would be playing 647 Emblem Engage on that one,
1:05:06
but I like 647 Emblem Menge,
1:05:08
but I need to
1:05:10
go down to normal so that the maps
1:05:12
don't feel quite as much like a grind a
1:05:14
grind because they're very kinda
1:05:17
slow and time consuming and that kind of thing.
1:05:19
And I'm just more in an action
1:05:21
mood at the moment. I guess you can say I was
1:05:23
also playing hi fi rush
1:05:25
Last night,
1:05:25
so that is her 647
1:05:28
tasty. Why is it so polished? It's
1:05:30
like it's like persona in that
1:05:32
E3 the menus and everything about the
1:05:34
game feels like,
1:05:36
yep, they had so much time to finish and
1:05:38
polish it. E3 said that it reminded
1:05:40
them of an early two thousand Skincare
1:05:42
game because it really has that I
1:05:45
E3, first of all, has the cell shading it
1:05:47
feels like a throwback to beautiful Joe
1:05:49
in particular, which of course, E3
1:05:52
and all of them, like, have
1:05:54
direct links to the Platinum
1:05:57
kinda era. Right? And that was from when beautiful
1:05:59
Joe was. So I I
1:06:01
feel like this is just a a wonderful throwback
1:06:03
even though it's not on a a Nintendo
1:06:06
647. That kind of thing. Yeah. I I absolutely could
1:06:08
see this as a game that would come out on the
1:06:11
the GameCube circuit two thousand four.
1:06:14
They wouldn't have the tech to do this rhythm
1:06:16
stuff then, though. Mhmm. Oh, app. This is apparently
1:06:18
very, very 647.
1:06:19
No. At the
1:06:20
vibe. The vibe. But, yeah, the the
1:06:22
aesthetic. Yeah. And and the vibes. Aesthetic.
1:06:24
You're you're absolutely
1:06:25
right. What's going on in near me versus
1:06:27
this week? I just
1:06:30
finished a very cool little indie
1:06:32
game called E3. That's
1:06:34
r e colon call,
1:06:36
CALL. It is
1:06:38
it is on switch. It is on I I was playing
1:06:40
on Game Pass. It's on it's on various other platforms.
1:06:43
It came out in E3, and
1:06:45
it is this really interesting premise, you
1:06:47
play as this kind of, like, weird entity
1:06:49
ghost thing. There's you end up hanging
1:06:52
out with there there is a main character that you hang out for most
1:06:54
of the game, but you you can kinda jump to other characters
1:06:56
too. And with whoever you are with
1:06:58
gains the ability to
1:07:01
when they are recounting the
1:07:03
way an event happened. So, like,
1:07:05
recounting their memory of an event, whatever
1:07:08
they recount is what ends up really happening.
1:07:10
So to kind of -- Okay. -- explain how this works.
1:07:12
The opening sequence is you are this guy
1:07:14
named Javier who has been caught trying to break into
1:07:17
this villainous villainous lair, the villainous name, the toy
1:07:19
maker, the toy maker is interrogating you. How did
1:07:21
you get in here? And you were sort of going
1:07:23
through step by step while I was outside your
1:07:25
647, and there and you have the option.
1:07:27
There's a green guard guarding the door. There's a blue
1:07:29
guard guarding the door, or there was no one guarding
1:07:31
the door. And you pick which one and whichever
1:07:33
one it is, suddenly becomes true. And
1:07:36
then you can say,
1:07:38
oh, I found a rock on the ground or I found
1:07:40
a gun on the ground and there's like, There's like
1:07:42
a green guard in the room with you, and so you can
1:07:44
pick up the gun and then shoot the green guard. And
1:07:46
if you do that, the green guard in the room you was suddenly dead because
1:07:48
you shot him E3, like he's not there. But
1:07:50
then you're you're basically trying to puzzle
1:07:53
your way through which which sequence
1:07:55
of recalled events will get you
1:07:57
to a situation where you can escape this
1:07:59
this situation where you're in, where you're trying to escape
1:08:02
the toy maker. So you're trying to figure out, okay,
1:08:04
well, if the guard is dead,
1:08:06
then you know, I, you know, maybe have an avenue
1:08:08
to get out of the room later or maybe I steal the
1:08:10
gun and keep it because then if I steal the gun, I have
1:08:12
gun on my person now and maybe I can use that
1:08:14
to 647. So you're basically trying to, like, work your way
1:08:16
through this memory. That that's just the opening sequence. It's
1:08:18
a really good tutorial for kinda how the the
1:08:20
mechanic works. You end up kind of in this
1:08:23
this very strange, like
1:08:25
like scifi, almost
1:08:28
like spy thriller kind of
1:08:30
E3. With this kid named Bruno
1:08:32
who who's got who now has the power of this
1:08:34
ghost and is just trying to navigate how
1:08:37
it ends up affecting his
1:08:39
life and and it ends up it
1:08:42
ends up going like kind of a little
1:08:44
bit deep at one point
1:08:46
on,
1:08:46
you know, like, the
1:08:48
impact of bullying and loving yourself.
1:08:51
But also, I just think that mechanic is really cool
1:08:53
and a lot of the artwork is really
1:08:54
neat. So Yeah. I I really like to recall. It's
1:08:57
it was short didn't take me too long to finish. A couple
1:08:59
hours. Okay.
1:08:59
Makes me think of a cartoon network game
1:09:02
that would come out on GBA.
1:09:03
Yeah. It does have those vibes. It has kind
1:09:05
of that I 647 up a little, like like, spread
1:09:08
kind of --
1:09:08
Yeah. -- like little characters walking around.
1:09:11
Yeah. It's it's very puzzle oriented and it's
1:09:13
it's yeah. It was cool. I I was very surprised
1:09:15
by
1:09:15
it. E3 surprised.
1:09:17
Alright. E3, have
1:09:19
you been keeping busy? I have been E3.
1:09:22
I have been my wife's on a business trip. She's not
1:09:24
back until next E3. And so, you know,
1:09:26
my evenings usually are hanging
1:09:28
out with her and and right
1:09:30
now since E3 gone. I'm I'm playing a lot
1:09:32
more games and watching shows in movies
1:09:34
that she would absolutely hate, of course. And
1:09:37
so -- Yes. -- I've been playing 647 Raj I've
1:09:39
been playing Dead Space. You
1:09:41
know, I I got I
1:09:43
I wanted to play all sorts of other
1:09:45
games, and then I booted up 647 survivors,
1:09:47
like, an E3. And
1:09:48
then
1:09:48
No. -- it's, like, six hours later.
1:09:50
Yeah. Like, I just
1:09:52
What am I doing? I can't wait for that to come
1:09:54
to switch. That's
1:09:55
the other game that Big reason to bring
1:09:57
steam deck. Anyway, go ahead.
1:09:59
That's a good steam deck game.
1:10:00
But, you know, I hope people will get
1:10:02
to experience it more of, you know, our listeners
1:10:05
here when it comes to switch eventually inevitably.
1:10:08
But I've taken rep's advice and
1:10:10
tried out an indie game on switch,
1:10:13
a little to the left. Thank you for that information.
1:10:15
Totally my jam. A little to the left
1:10:17
is basically your, you know, your
1:10:20
Mary Condell, whatever organization
1:10:22
game where it's like you got a bookshelf with all the books
1:10:24
out of order and you gotta put them in order and then
1:10:26
you finish the level and it goes, uh-uh, there's one
1:10:28
more way to work NICE list, and then you do it again.
1:10:31
And -- Mhmm. -- my my son
1:10:33
also totally got got pulled into
1:10:35
this game and, like, took over the controller. And
1:10:37
and, like, before I knew it, he he just
1:10:39
647 the entire game on his own. But
1:10:42
E3 lovely, creative, clever little
1:10:44
indie game where you kind of you you start
1:10:47
to make connections and it has a very evil
1:10:48
cat, isn't it?
1:10:49
Oh, beautiful. We love the cat. We love the
1:10:51
647 mess with everything else. E3 a little evil.
1:10:53
However,
1:10:54
most of my time is, of course, spent on
1:10:56
a little game called Fire Emblem Engage.
1:10:59
Never heard of it.
1:10:59
Like dinging it. I'm liking it
1:11:02
a lot. I mean -- Yeah. -- all the all the
1:11:04
kind of, like, the negative stuff people
1:11:06
are saying, it is true. They're they're
1:11:08
issues with the writing sometimes. It's a little
1:11:10
cheesy. It's very anime.
1:11:12
Right? Like the the the
1:11:15
evil people look like they shopped at Victoria's
1:11:17
Secret in nineteen ninety nine. What?
1:11:20
You don't understand these criticism. What do people
1:11:22
expect from game with cartoon
1:11:24
people. No. And and all of that is, like, I will
1:11:26
I'm expecting it. Right? Like, that is that
1:11:29
is fire emblem. But all the talk
1:11:31
about it being a return
1:11:33
to classic fire emblem and and shedding
1:11:35
all the over world kind of like the hub world
1:11:38
647. I was expecting there not to be anything
1:11:40
but this lot. There's still a lot
1:11:42
to do outside of the core battles,
1:11:45
whether it's fishing or, you know, having lunches
1:11:47
and observing the, you know, like, this this
1:11:50
sort of conversations between the
1:11:52
different characters, finding stuff.
1:11:54
I like, you're adopting animals. And by
1:11:56
the way, I love how like, when you first start,
1:11:58
it's like, you you get into, like,
1:12:01
these rather boring post
1:12:04
battle areas that you can explore.
1:12:06
There's really not much to to do there. You
1:12:08
you don't even have to talk to all the
1:12:10
characters because you get the you get your crystals
1:12:12
anyway 647 you just exit out. But there
1:12:15
you can adopt animals and you can walk
1:12:17
up to, like, you know, like a cat that's
1:12:19
like, oh, yeah. Now you adopted the cat, and
1:12:21
then you go to, like, the dog. It's like, now you got
1:12:23
the dog. You go to the chickens.
1:12:24
Like, not the chicken, you're not ready
1:12:27
for the chicken buster. Like in the beginning,
1:12:29
you know, you obviously have to be more experienced
1:12:31
to own a chicken over a cat or
1:12:34
Or is
1:12:35
I mean, it's true. Chicken are bastards.
1:12:37
That's right. Mhmm. E3 of them
1:12:39
are. Nobody
1:12:41
I'm love I'm loving the game. I, you
1:12:43
know, I I grew up with 647 emblem
1:12:46
games and, you know, I've played the pretty
1:12:48
much every game makes set for the Satella
1:12:51
View E3 in in the E3. And
1:12:53
it is a return to a little bit more
1:12:55
647 on the turn based battles
1:12:58
it has this sort of, you know, like,
1:13:00
all the things you'd expect where, like, you see
1:13:02
an evil character introducing, like, oh, that
1:13:05
that person's gonna join my team eventually. Right?
1:13:07
Like, it it's sick like, once when you've played
1:13:09
these games, it signals a lot of that 647. And
1:13:11
so it's a little light on
1:13:13
innovation and surprises. And that is one
1:13:16
my one hang up on it. Like,
1:13:18
647 I had to judge it right now 647, like,
1:13:20
fifteen hours or something, I'd say, you know, it's
1:13:22
in eight 647 E3, it's in the eight
1:13:24
range. It's a great game. It's very creative.
1:13:27
Some of the some of the cut E3 are
1:13:29
just gorgeous and, you know, like and
1:13:31
I and I do like the character designs
1:13:34
and all of that and and the different character
1:13:36
archetypes. Anna is annoying. But
1:13:38
other than that, it's no. It's it.
1:13:40
You don't like Anna? It's a wonderful Yes.
1:13:44
Okay. It's a wonderful game. I'm I'm
1:13:46
digging it and, you know,
1:13:48
people ask, like, is this a good fire emblem
1:13:50
game to start with? I would say yes. Yeah.
1:13:53
All of the hub stuff is kind of skippable.
1:13:55
There are deeper systems about creating
1:13:58
rings and fusing them and all of that that
1:14:00
you can engage in than that is -- Okay. --
1:14:02
smart to do. And,
1:14:04
like, you can do fishing and adopting cats and
1:14:06
all of
1:14:07
that. He's still trying
1:14:07
to sell me on this. I still think three
1:14:09
houses is the one to start with. Look,
1:14:11
I look the thing is I looked over at my partner
1:14:14
playing the other day. Yeah. And he would there was
1:14:16
two characters, and they were having a conversation. And
1:14:18
I don't remember exactly what they were saying, but it was something
1:14:20
like, I'm E3,
1:14:23
and I kill my enemies with a big act.
1:14:25
That's right. He does. And
1:14:26
the other one was, like, nice
1:14:28
to meet you, and that was the end of the comment
1:14:30
slash will.
1:14:32
That was basically the gist of what it was,
1:14:34
and I'm like, great. I don't need to worry
1:14:36
about this. Like, once in a while, you have a convo
1:14:38
between characters where, honestly, it should end with
1:14:41
a street fighter voice code. Japan because
1:14:44
it's so it's like you can tell it's
1:14:46
like it feels little awkward even with
1:14:48
the localization team trying to adapt
1:14:50
it. But there are lots of like clever, little
1:14:52
conversation, E3 characters, and,
1:14:54
like, they they do in Fire Emblem
1:14:56
games, always make you really 647 for your characters. I
1:14:58
play it with with Perma 647 And so, like, there's
1:15:02
there's this sort of connection where I get
1:15:04
to this point where once you can once
1:15:06
you have more characters than you can put in the battlefield,
1:15:08
like, I'm kinda heartbroken. Like, I wanna
1:15:11
bring them all and yet I have to
1:15:13
leave some behind. And so it
1:15:15
forces you to develop like, a
1:15:17
more a closer relationship to your 647, and
1:15:19
then so the conversations between the
1:15:21
characters matter more because you're focusing
1:15:23
in on a
1:15:24
group.
1:15:24
I'm busy.
1:15:25
Not
1:15:25
all of those are great. You know,
1:15:28
I'm busy. 647 both of us, but it's
1:15:30
I'm playing Cheyenne Echos. I'm busy. A lot of great games out
1:15:32
there.
1:15:32
It's a lot of new games. It looks gorgeous,
1:15:35
especially in a handheld mode on the on
1:15:37
the small
1:15:38
screen. It's it's very smart how,
1:15:40
you know, how the scenes are constructed and
1:15:42
and and, you know, how they kind of maintain that
1:15:45
high 647 look. It's a it's a lovely
1:15:47
game. At
1:15:47
some point, I'm gonna go through a fire emblem and
1:15:49
do a proper hardcore mode run where
1:15:51
I just
1:15:53
I just don't restart if I lose a character.
1:15:55
Oh, I don't know.
1:15:57
That's it. Got
1:15:57
it. Like, well, look, I cheated. I did the
1:15:59
remind Many years ago, the creator
1:16:01
of 647 Emblem, who's no longer with Intelligent Systems,
1:16:04
had a conversation with E3, the
1:16:06
creator of Final Fantasy. And
1:16:09
he said, don't
1:16:11
worry about Perma death. It's part
1:16:13
of the story. Mhmm. It's a twist in
1:16:15
the story that they
1:16:16
die. Just keep going. I know it's
1:16:18
a it's a it's a clever idea and
1:16:21
it is a it is a way to play
1:16:23
through that game. I just don't wanna do it
1:16:25
on the first run because I'm worried I'm gonna
1:16:27
miss something
1:16:28
cool. Mhmm. You know? Yeah. Yep.
1:16:31
You know, I was I was talking to
1:16:33
friend of the show Logan plant. Last night actually
1:16:36
on his show. And he is playing I
1:16:38
think he said in hard with
1:16:40
permanent -- Yep. -- turned on, and he said he
1:16:42
was in, like, one of the later missions because he was, like,
1:16:44
obsessed with it. And he he was, like,
1:16:46
actually extraordinarily
1:16:48
stressed out that he was going to lose a character,
1:16:50
like, more than he's ever been. No.
1:16:52
Thanks. I've got Permian f turned off
1:16:54
that I'm playing on normal and I will rewind
1:16:57
as much as it takes 647 me
1:16:58
E3 win. Normal
1:16:59
is a little as for the Numble
1:17:02
is a little easy. I started it on
1:17:04
on normal because I was like -- Call me. -- I got a
1:17:06
little frustrated last time with with hard
1:17:08
mode. They were couple of missions that were just ridiculously
1:17:11
E3. And, like, so I started on normal E3 it's
1:17:13
just it's too easy. Like, the the
1:17:16
it's still not as balanced as I would love
1:17:18
for it to be. There's almost no penalty
1:17:20
for, like, exposing your your character to
1:17:22
say, like, even in hard mode, you can make the force
1:17:24
through it. Yeah. Which is kind of what I've been doing.
1:17:27
I've been losing characters --
1:17:28
Yeah. -- hard mode. But I'm like,
1:17:30
oh, well, they'll be back next because I'm playing
1:17:32
on casual, like a casual.
1:17:34
And but then it takes
1:17:36
away a little bit of the the press the
1:17:38
stress and the pressure around actually playing through
1:17:41
the mask because it
1:17:41
E3 feels
1:17:42
like matter of time before I actually get through it.
1:17:44
Thing, I mean, on hard mode, it does become
1:17:46
a little bit more of a game of luring characters.
1:17:48
Right? Like, let's say you have a armored
1:17:50
knight who's strong against like weapons and you have
1:17:52
somebody with high resistance, so strong against magic
1:17:54
attacks, and you use these characters kind
1:17:57
of like as walls to
1:17:59
lure the enemies closer and then you
1:18:01
pick them off with more characters. So, like, hard
1:18:03
mode kind of brings out that sort of
1:18:06
strategy more, but it can become very
1:18:08
rude
1:18:08
too. Yeah. Right? When you constantly use
1:18:10
the same characters to bait the enemy to
1:18:12
get closer. The placement's a little devious
1:18:14
because there's one map
1:18:16
relatively early on where you have to break through
1:18:19
a door. Mhmm. And there is
1:18:21
an E3, they're waiting with
1:18:23
a writer's bane attack,
1:18:25
like a killer weapon that will, like, murder
1:18:28
one of your knights. And -- Yeah. -- they
1:18:30
can reach you if you're not
1:18:31
careful. So you have to be very
1:18:33
precise with your positioning. It
1:18:35
can be It can be quite mean. And
1:18:37
if this is anything like other 647 emblem games,
1:18:39
so start having reinforcements coming
1:18:41
in behind your characters, to
1:18:44
take you off guard and, like, start murdering
1:18:46
E3. It could be a little mean in
1:18:48
that. So we've had a lot of turn based strategy games
1:18:50
obviously come out. And I do think 647 emblem,
1:18:52
you know, this success in the west to influence this.
1:18:54
Right? We got even one based on dark crystal.
1:18:57
Right? We've got tactics over
1:18:59
getting back. We've got you know, E3,
1:19:01
647 Traveler two is about
1:19:03
to come out too. So we're E3 seeing more and more of
1:19:05
these strategy games now become come
1:19:08
out and and find an E3, but I
1:19:10
will say the fire emblem UI
1:19:13
is unbeatable. It is just the best.
1:19:15
Like, They now they have two movement
1:19:17
types. You can freely move your characters, which
1:19:19
is the default, which is really nicely done.
1:19:22
But if you're purist, you can switch to the arrow
1:19:24
mode where you know, it's it's a little bit
1:19:26
more digital and a little bit more
1:19:28
like the classic games. The way
1:19:30
like, you can you can jump super quick to
1:19:32
the characters with the shoulder buttons like always
1:19:34
done. You can select any E3. You
1:19:37
see the range. It gives you probabilities on
1:19:39
the attacks. Like, it's just I mean, like, it's
1:19:41
just so well E3 and tuned at
1:19:43
this
1:19:43
point. It's just a wonderful game. I agree.
1:19:45
It's a very good game. I agree.
1:19:48
And that kind of brings me because
1:19:50
it's a very long game as well -- Mhmm. -- which brings
1:19:52
me to question block. Do we
1:19:54
have a question from Steve
1:19:56
Schneider who asks This is E3 we're
1:19:59
almost out of time, but he wants to know. Recommendations
1:20:01
for games under ten hours, Dad
1:20:03
Life has zapped my free time.
1:20:05
Well, Steve, I have bad
1:20:07
news that free time is never coming
1:20:10
back. Not for
1:20:12
647 many, many years, but I'm curious as
1:20:14
to anyone's recommendations for games
1:20:17
under ten
1:20:18
hours. Actually, E3 said E3.
1:20:20
Recall
1:20:20
is under definitely under ten. Yeah. Okay.
1:20:22
I can't recall exactly how long,
1:20:24
but A little
1:20:24
a little to the left is too. Right?
1:20:25
Yeah. Yeah. Absolutely.
1:20:27
They were we have you
1:20:29
go to IGN dot com slash
1:20:31
playlist, we I'll I'll slot
1:20:33
it for you. We have a list
1:20:35
on games you E3 in
1:20:37
the
1:20:37
weekend. I'm trying to remember what it's called. A
1:20:40
short hike, another E3. Short hike is
1:20:42
off. That is that is indeed a short hike.
1:20:44
Yeah.
1:20:44
Star 647 sixty four can be finished in one
1:20:46
sitting.
1:20:48
Alright. It's pickling three under ten
1:20:50
hours. I feel like my part partner beat it a couple.
1:20:52
don't begin to go, and he beat it
1:20:54
very
1:20:54
quickly. No. You
1:20:56
can't. Why? Yeah. I
1:20:58
think if you I think if you just E3 line
1:21:00
the objectives, you can probably beat that number
1:21:02
ten. You might wanna play more about that. So
1:21:05
if you yeah. If look, she had given us a
1:21:07
heads up. Hi fi rush, by the way, is
1:21:09
is under ten hours
1:21:10
too. The Empire's survivors on there. Even if it's
1:21:12
around hundred hours.
1:21:14
I was -- You've been a game. -- beat very quickly
1:21:16
because every session is like thirty minutes,
1:21:19
but it is way too
1:21:20
long.
1:21:21
E3 kid is another good one.
1:21:22
Yeah. Very good one. About that.
1:21:24
Emortality? E3 is more than ten.
1:21:27
Brick will not occur according to E3
1:21:29
how long to beat, which says
1:21:31
Interesting. Okay. Well, Dray is
1:21:33
on the rival 647. Shovel Knight
1:21:35
Digg -- There you go. -- Shredder's
1:21:37
revenge card shark, which I really
1:21:39
like. You should play those. Well, I'm unpacking
1:21:41
is a good one on switch. Another good
1:21:43
one.
1:21:44
What is this? It's showing Katana this playlist
1:21:46
is showing Katana zero right now. That's another
1:21:48
one. That's
1:21:48
good. Far changing tides on switches
1:21:51
also lovely. The original
1:21:53
Shovel
1:21:53
Knight is great shout. It's
1:21:54
fantastic. It's got
1:21:56
E3 in a in a week and a half solid on E3
1:21:58
dot com slash playlist for you. You can find it
1:22:00
there easily. Some
1:22:01
of the ones on there are probably approaching ten hours
1:22:03
or around the ten hour mark, so maybe 647 check,
1:22:05
like, how long to be
1:22:06
I'll double check if you're really insistent. But
1:22:08
but, like, in a E3, I mean, it's it's roughly
1:22:10
in
1:22:10
the spirit of what you're Somebody asked me about. Relatively
1:22:13
short RPG's as well. And I was like, well,
1:22:15
Crohn'sugar can be knocked out another twenty hours
1:22:17
if you No. No. No. No. No.
1:22:19
No. No. No. No. No. No.
1:22:21
Also, Five plus seven
1:22:23
is surprisingly short for an RPT.
1:22:25
So true. Moon's E3 thirteen to twenty undertale.
1:22:28
Yeah. Undersale is about ten. Yeah.
1:22:30
If you do if you do if you try to do,
1:22:31
like, fault like that true pacifist, the ending
1:22:34
everyone likes. It's probably about ten. Yep.
1:22:36
There you go. Yeah. Those are great suggestions, and
1:22:38
we are also out of time So
1:22:40
thank you all for listening
1:22:43
to us talk about e three at length,
1:22:45
which I would love to keep talking about how sad I
1:22:47
am because it's gone forever. What? Before we
1:22:49
go, I have a few favors to ask. If you're watching
1:22:51
us on YouTube, please leave us a like and a nice comment.
1:22:53
If you're listening to us on a podcast app,
1:22:55
please leave us a review. It helps us spread
1:22:57
a good E3 word It'll be forever.
1:22:59
In your debt. Thanks
1:23:01
to Red for always being on point with the
1:23:03
ones and
1:23:04
twos. And most of all, thank you to
1:23:07
you for hanging out with us. Because
1:23:09
remember E3 is the only podcast where you
1:23:11
can get the E3.
1:23:19
Your plans Today, it's dinner
1:23:22
with the parents at your spot.
1:23:24
They gotta come back
1:23:25
here. Now, their spot. Or
1:23:27
you're on the edge of your seat at the game. Come
1:23:29
on. Just one
1:23:31
And it's the one more. Or
1:23:34
maybe you're catching the next flight to
1:23:37
Now boarding flight eighteen fifty. Oh,
1:23:40
that's you. The choice is yours.
1:23:42
And when you're with Amex, it's not
1:23:44
if it's going to happen. But
1:23:46
one, American Express, don't
1:23:48
live life without it.
1:23:50
Time for a quick break to talk about some delicious
1:23:53
breakfast options at McDonald's, like a steak
1:23:55
egg and cheese bagel, or you can get steak
1:23:57
on a McMuffin or biscuit or any other
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of your favorite breakfast sandwiches. And for
1:24:01
even more deliciousness, pair it with a caramel
1:24:04
macchiato or one of our other 647 beverages
1:24:06
to make sure your day gets off to a great start.
1:24:08
At participating McDonald's, single item
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at regular price.
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