I just finished my Imperial Assault campaign, and I go through some of the things I loved about it, and some of the things I definitely did not like. Then, we talk about the mechanics and how an experience like that can inform the design of Project X. Also, we get into some specifics on Twilight Imperium, and how to plan for such a big and immense game day, including how to chose variants, setup the board, and how to plan ahead of time to remove fustrations on game day.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More