Horkhauser rides Jef's floating balloon-house to the island of Svintermere, the source of Ozzy's distress signal. But the ghost horse has cursed Horkhauser with a "wibbly-wobbly," and the trees are getting angry. (Does any of this make sense?
Pinned down in the dairy, Horkhauser has one last chance to save the giant cow from destruction! But what if it was [SPOILER] all along?! The Great Cow Chase comes to its creamy conclusion! (This episode is back from the phantom zone, where Li
A dairy under seige! A kind-of-useless old dwarf! A trap of unlimited expletives! And a desperate plan to hop dimensions and drive a tractor to victory! Horkhauser... ASSEMBLE!
The cow is overrun with battling Bonks, the "Security Room" just makes you feel comforted, and Horkhauser's only ally is a grouchy dwarf as the giant dairy marches slowly to its own destruction. This all makes, right?
Having been captured by the Bonks, Horkhauser now has to-- WTF?! GIANT SPIDER!! SWEET HOLY MOTHER OF FUGNUGGETS A SERIOUSLY SCARY GIANT F*CKING SPIDER!!!
Lost in a wasteland of trash and spiders, Horkauser finds... Does it matter? Seriously, a wasteland of trash and spiders is awesome! What more do you need?
It's season 2 and the Great Cow Chase begins when Horkhauser is hijacked by a mysterious figure from his mysterious past* with a mysterious mission involving a mysteriously teleporting cow. *Horkhauser's past is not actually mysterious.
After a riddle match with a tentacled eyeball, Horkhauser finds himself in the nerve center of the villainous Busbi Burbi -- a tacky restaurant with live entertainment.
Our special episode for Gen Con Online 2020! In the wee hours before his long rest, Horkhauser thinks he's found a way to stop his horsey curse forever, but the answer lies on the other side of a tiny, tiny door...
Now Horkhauser has partnered with Grimtankerous, and they're off to sea on his mysterious ship, but when demons rise from the sea and-- Wait, is this too spoilery? Forget we said anything.
In the secret caves below the woods, Horkhauser seems to have found Grimtankerous. Or part of him, anyway. The only thing standing between him and success is a giant screaming mound of flesh.
Horkhauser seems to have escaped from the town of cowards, but now he faces a dangerous, action-packed journey through a dark forest where monsters and insects are locked in deadly, sportsman-like conflict.
Still trapped in the town of cowards, Horkhauser must negotiate with Cliver Flear -- the ham wizard and author of terrible novels -- to find the secret to escaping.
After escaping a strange one-eyed monster in the jungle, Horkhauser finds himself trapped in a town populated entirely by cowards, and his only hope is the secretive wizard inside the ham mill.
Horkhauser seems closer than ever to reaching the fabled Restaurant, but now he must contend with a pair of hungry Jabberwockies. And what is this mysterious message from the past?
Has Horkhauser really reached the maze? After a dangerous journey through a land of mushroom men, our surly reverse-burglar has to talk his way past an explosive-happy mock griffin to gain entry. But will he take a ladder to happiness... or s