Episode Transcript
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0:00
John: Devs what's really, really good with you all out there.
0:04
To the attentive audience. I may have pulled the Diaz and am releasing this episode number 22,
0:10
1 week later than I previously was aiming for for the 22nd.
0:15
I apologize, sincerely. And appreciate you all for understanding and not being up in arms.
0:20
I've been busy working on some internal dev days, work and presentation.
0:25
Plus as of November the 15th, your boy has leveled up to a level 38 human being.
0:31
And, you know, I figured I'd just go ahead and catch up over
0:34
the national day of mourning. I've been busy with interviews.
0:38
The Latin X game festival brought me back for their third annual event.
0:41
Happened virtually over Twitch. Did a really awesome interview.
0:45
It was pretty candid. Shout out to Jason Vega for putting that together.
0:51
Before kicking off the episode, I guess I'll call out a few things.
0:55
Elaine Comez is a unicorn. She's a Puerto Rican, Dominican Latina game designer.
1:01
What? Yes. You heard it right.
1:03
Have you ever worked with one? Let me know.
1:06
That's a rare breed. I got to connect with her when we did the game design panel at last year's
1:11
the 20, 20 Latin X games festival.
1:14
And I'm really a fan of her activism in the industry.
1:17
She goes in and bears all talking about.
1:20
All the trials and tribulations, she went through surviving her childhood.
1:25
Getting her master's in game design. Breaking into the industry and finding her happy place slash probably even
1:32
forever place at brass line in attainment.
1:35
So we. Without further to let's start the show.
1:41
On episode 22 of the Out of Play Area Podcast, we feature
1:46
the amazing Elaine Gomez.
1:49
She is an award-winning game designer currently working at brass lion air
1:53
attainment with five years of experience in gameplay and systems design.
1:57
She is one of six co-founders of the Latin X in gaming and supports the
2:04
organization with game development related initiatives and resource.
2:07
Courses. Elena's passionate about mentorship and often lends her design knowledge and
2:12
resources to serve young game developers.
2:15
Across the globe. You may know her work from Elan Emedia on beyond the blue.
2:22
So. Please show a warm welcome for he lane Gomez.
2:30
Let's start the show. Catherine: Bienvenido Bienvenue Welcome to the out of play area podcast, a
2:38
show by video game devs for game devs, where the guests open up one-on-one
2:43
about their journey, their experiences, their views, and their ideas.
2:47
No ads, no bullshit. Join us as we venture far out of the play area with your host
2:53
seasoned game designer, John Diaz
2:57
Elaine: I feel you with a Puerto Rican beer has Melaya
3:00
and it doesn't taste the same. when it's important either.
3:02
I don't know what it is. John: save it for when I'm like in New York and they get
3:06
the good stuff or I'm in Dr.
3:09
Elaine: Hell. Yeah. When I went to the Dr. They had precedent at our like Villa or whatever, like the
3:14
fridge was stack, it was so good.
3:19
And anytime that we would drink some, they would just restocking.
3:22
So like, all right. Those free prissy, then they all day everyday.
3:26
John: ah, this is the best that like all included.
3:28
Elaine: Yes. John: of you never go thirsty. You never go hungry.
3:32
Elaine: it was such a fun experience. It was my first time doing an all-inclusive,
3:36
John: which part of the island? Elaine: so we landed in Santo Domingo, but our Villa all-inclusive resort
3:43
place was all the way in food. The Ghana John: Yes.
3:46
Elaine: we had to drive, like
3:48
John: four hours, Elaine: a long time.
3:51
my brothers and I were not happy because imagine going on an airplane, right.
3:55
You go in like five hours or whatever, And then you get off.
3:59
It's like, okay. Another five hours of transit.
4:01
It's like, dad, what did you do? We got confused with airports.
4:05
John: And it's not an easy drive. I'm sure there's some,
4:07
off-roading you gotta do. Elaine: Yes.
4:10
Oh, the guy was pretty wild. I've never seen somebody drive like that in my life.
4:15
, John: you're happy that. The plane lands, everybody claps.
4:17
Everybody's excited. You take the breath of air.
4:20
You're like, yes. All the humidity. Elaine: Yep.
4:22
John: then in the car Elaine: It was like, woo, woo.
4:26
And like, I was going speeding. Then the motorcycles that like don't follow any type of traffic
4:31
laws now was scary.
4:33
Like scary stuff happening.
4:36
And there's like, no, not even like traffic lights or anything.
4:38
Everybody's just going and stop in and go. And it was wild, but it was nice to see the countryside,
4:43
during that, like five hour drive. So you were able to see the mountains and it looked like rainforests
4:49
and farms and things like that. So that was really nice.
4:52
John: just a beautiful nature. Elaine: Yeah.
4:54
And then the rest of the time we were just driving around my
4:57
dad booked like a, tour bus. And then we went to like Santiago, Bonnie, like where my grandmother
5:03
grew up, which are like, I wouldn't say slums, but it was poor.
5:07
John: Yeah, villages Elaine: And then they took us like super deep into really poor
5:11
neighborhoods where people were like making homes out of, like, it
5:15
looked like mud and brick and stuff.
5:18
yes. And then we went into the board of it and that was
5:22
really John: if you think you seem poverty get to the board of Haiti and that
5:28
gives you a whole different perspective Elaine: That was really sad to see all that.
5:32
It's like, it breaks your heart because you're like, oh shit,
5:34
like I'm here for vacation. I have everything and here they are just like whatever they have just to
5:40
make like a few cents essentially. So heartbreaking, but I'm glad I saw it.
5:45
Cause it makes you humble and makes you see things a bit different, you know,
5:48
John: It makes you grateful for everything. We got everything, every little thing, you know?
5:53
Elaine: Yelp. John: yeah, it's crazy. Like we don't got to get into it, but the difference it makes of who
5:59
colonize you are settled, right? Like the difference of how France just kind of use the land and the people
6:05
versus Spain and how they kind of at least gave a little bit back to the
6:09
country and support it and helped it grow.
6:12
Elaine: the history impacts a lot of today.
6:14
Right? I had to go to Puerto Rico for a while.
6:17
I was there for about six weeks, seven weeks, to be with my mom
6:21
and my grandmother, who's growing through her Alzheimer's and all that.
6:24
my uncle has been doing a lot of, ancestry.com or
6:28
John: yeah. Elaine: deep. John: all that.
6:31
Elaine: super deep. And he has had the opportunity to like talk to my grandfather because
6:35
he's had a lot of one-on-one time John: Yeah.
6:37
Yeah. Taking advantage. Elaine: Like, I didn't know, like my grandfather's family comes from
6:42
like my, your Domo's, which are the people who like had plantations.
6:46
So like, I have no, this like battle in my mind was just like, I know that my dad's
6:51
side of the family came from like slavery.
6:53
Cause my dad's family's like black Dominican.
6:56
And then you have my mom's side of the family.
6:58
Who's like spend your didn't had plantations and own slaves.
7:03
John: Uh, Elaine: battle in my head.
7:05
And I was like, wow, like I have two sides of my DNA, which literally we're against
7:09
each other and like abuse the other.
7:12
And it's just like, I've been really thinking about that a lot,
7:15
but there's nothing I can do about it. Right. It's just the history of the family.
7:19
John: Just carrying on and passing down the knowledge, right.
7:23
Of like experiences and telling the stories that it's very
7:26
real in the Dominican Republic.
7:29
my mom is hardcore fair skin, light skin hides from the sun does not
7:34
let her skin touch the sun at all.
7:37
And, she's super old school mentality where it's like darker
7:41
skinned equals working the land.
7:43
Right. and, means or whatever.
7:46
Elaine: if you see my mom and my, my aunt, everybody's like super
7:49
white, like they're lighter than me. cause I got little son,
7:53
John: yeah, you, you come back from Puerto Rico for a good while.
7:56
Elaine: it's interesting to see like even in, none of my immediate
8:00
answer, my mom, but they're cousins.
8:02
They have like green eyes and Hazel eyes.
8:05
So that's a recessive gene, definitely in the family.
8:08
but then my dad's side is like, Theano and black, like mixed together.
8:12
So you could definitely see. like their whole like featured the features on their face is way different
8:17
than like, common Dominicans they use.
8:19
Although I have been light-skinned Dominicans, I have mid white Dominicans,
8:23
John: see. yeah, Elaine: in Puerto Rico.
8:26
The same. We have Chinese Puerto Rican stew. John: yeah, the islands is so close and yeah, you get everybody, I
8:31
don't know how they get there, but they,
8:34
Elaine: how they get there either, but
8:36
they do and they make it work and they make ends meet and Hey, they're happy.
8:40
John: I, always think that life is good. Right. But again, when you come from over here, have pretty good means,
8:46
money goes a long way and, having family over there helps for sure.
8:50
Right? Cause then you get put in touch with the locals and you're usually accepted, right?
8:55
Like once you're in there, you're just immersed in the culture and you want to
8:58
learn more and you want to contribute and
9:00
talk, the ish, eat the food, danced,
9:04
all that. words per minute speaking, up significantly.
9:10
If I've hung out in VR for a bit. Elaine: Different.
9:17
John: choose to you, Elaine. Thank you for taking the time.
9:20
So I loo, Elaine: that Lou. You're welcome.
9:22
Thanks for having me John: I get to, reminisce on first time I got to meet you
9:26
or at least do a joint event.
9:29
Thing was for Elaine: Latin John: X Latin X games festival at the end of last year.
9:35
If you sound it out and Juan.
9:37
So it sounds like I'll, hopefully we'll be seeing all of them sooner than later.
9:41
Elaine: Yeah, hold on. Just got a job with Microsoft.
9:44
John: I've been trying to poke him behind the scenes and be like, yo bro, when are we going to talk?
9:46
When are we going to catch up? And he's like, yo wait, let me get settled.
9:49
Let me figure it out over here. And then I'll come through.
9:52
That's Elaine: He's so sweet. John: Wonderful human being.
9:56
Absolutely. When we last spoke, you were at, which is funny because every time
10:03
heard of this place, I could have sworn it was your own company.
10:07
it's your name on it? It's your business.
10:09
You made that thing, Elaine: No, this, this happens to be the money starts with an E it's Eli and media,
10:15
but, they, I found out that they named the Elan medium because, the studio was
10:20
close to the line, in New York city.
10:22
just After that,
10:25
John: APA. So that would have been, like Manhattan, and then like up into Queens.
10:30
Elaine: you're asking the wrong girl John: Oh, well, so let's get into it.
10:36
Where's home for you. Elaine: home for me, man.
10:40
That's a complicated and loaded question actually,
10:42
John: Whereas like Elaine: physically John: and like stomping grounds and like hanging out,
10:48
games. Elaine: grounds growing up home is New Jersey.
10:53
But my heart's on in the island. Right. Cause that's like family,
10:56
John: yeah Elaine: like my heart is in Puerto Rico, my stomping grounds growing up is,
11:01
in Puerto Rico. But I feel like I would love to call California home, like in the future.
11:06
So like my heart's like super divided into these three locations
11:10
John: well, this is what you like studied got work.
11:13
Made games, Elaine: made friends.
11:17
I feel like I came into my own when I moved to California.
11:21
Cause like in New Jersey it was like, I was around my parents and
11:24
it was more like, you know, pleasing your parents, like doing things.
11:27
Right. So you don't get yelled at either. They mean just being a good kid or at least trying to be,
11:33
and then just doing what I gotta John: I call it a dodging.
11:36
The Elaine: do John: clutter. Yeah. this was where
11:40
Elaine: Yes John: boots yourself. Bilty lane.
11:43
Elaine: Yeah. I went on my self-reflection like identity.
11:46
Like who am I really? What do I believe in all that stuff?
11:51
went through all of that in California. So it's a special place for me.
11:54
John: Hell yeah. It's a beautiful place too. I love it.
11:57
When east coast has come out to the west coast, it's
11:59
usually a very different world. It's a different speed.
12:02
It's a different way of life. Elaine: it is a different way of life because everything in New
12:05
Jersey, New York is like on the run. Got to go, go, go.
12:08
It's like you go from here to here. There's no time in the, agenda for you to do anything else.
12:12
But do all these things over here. I feel like people's lifestyle is a bit more lax.
12:16
John: I imagine it's something to do with the sun and the heat and the ocean.
12:20
Elaine: Yeah. Being close by right to the water and whatnot
12:23
maybe. And also like, you don't get any season changes here.
12:26
Like pretty steady, but back home in New Jersey, as soon as that fall hits,
12:30
winter feels like gray and gloomy.
12:34
you're just sad and then pack on weight because you just eat because you're sad.
12:38
Cause it's ugly outside. Like that's just how it is.
12:42
Right. And you go through that hibernation period
12:44
from like, essentially once Thanksgiving is over, that's pretty much it it's
12:48
just green, gloomy and cold all the way into like sometimes April
12:53
and even may still a little cold.
12:56
So for half of the year is like, that.
12:59
John: yeah, it becomes like playing movie, watching TV show catching up on
13:04
time then spring, summer rolls around then you're like, all right, let's go.
13:08
Let's do stuff. I don't want to be on TV. Anything, anything like this?
13:12
So Elaine talked to me about breaking into the industry.
13:16
What was that? Like, what did it take for you to.
13:19
I get in and achieve your dreams. Elaine: it doesn't matter whether it's in games or not like whatever you want to do.
13:24
persistence is key. And if you're really passionate about something and you have your heart
13:30
set in it, you have to keep going.
13:32
And you have to figure out how to do it.
13:35
Like I've had to do that with my own life.
13:38
when I decided to go for a master's in game design and my parents
13:41
were like, we can't afford it. So you need to figure out how you're going to pay for it, literally.
13:46
but I was determined and I was persistent.
13:48
I was like, I'm not going to let that be an obstacle for me.
13:51
And I think that's something as, the Latin X community, you know, like coming
13:55
from hardworking families who like really gave it their all so that we could have
14:01
a future and we can have what we have. I feel like translates so hard into my passion and drive for everything.
14:07
Right? So like in the same way that you see people success,
14:12
John: Hmm. Elaine: get there just by coasting through Some people have just coasted
14:16
through, they have connections, they have
14:19
the privilege. John: Are Elaine: us,
14:22
John: Peters? Elaine: Oh, they're good. Bush bullshitters.
14:24
But for us, as people of color, you know, people who were not born
14:28
in the United States, people who don't have money, could literally
14:31
build yourself from the ground up. are your biggest true leader and you are the reason why you want to
14:37
get to wherever you want to get to. persistence is key.
14:40
If there is A will, there is a way I believe in that 100% I did it.
14:45
parents didn't have the money to put me through school. What did I do?
14:48
tried to apply to as many scholarships and grants and financial aid as I could.
14:52
John: Yeah, Elaine: I was like, I'm not going to let money, stop me from chasing after a
14:56
master's degree because that's, money.
14:59
pay it eventually. John: It's an investment.
15:01
Elaine: Right? Exactly. It's an investment in me and my future.
15:04
And that's how I did it. do I have student loans?
15:07
Yeah. Up the ass. I got a lot of student loans, I can tell you that if it wasn't for that degree in
15:13
the networking and the connections that I made, wouldn't be where I am right now.
15:17
John: give it 10 years. good.
15:20
Elaine: And it's just a hump. It's just an obstacle that I had to get through in order
15:24
to come to the other side. whether it's like a graphic designer or putting up your own designs, your own
15:28
work store, it being a content creator and putting up your Twitch channel with
15:32
like whatever thousands of followers, if you want to be a game designer, a game
15:36
developer, launch a game, it published by a big company, whatever it may be,
15:40
whatever your dream is, persistent.
15:43
Don't quit. I needed to work really hard.
15:45
I needed to sacrifice a lot to be where I am today I'm not here because
15:50
am a chosen one or anything like that.
15:53
I'm here because I work my ass off I did sacrifice a lot, any y'all
15:58
don't, you know, the tears that I shed the times where I felt lonely and isolated, because studying do my thing,
16:05
and everybody else was having fun, relationships like bringing my parents
16:09
were like, you need to get married. to have a kid,
16:11
John: Any grandkids? Elaine: And I was just like, no my focus is on my career, And now they
16:16
look at me and they're like, oh, Elaine and Lena, she has a nice apartment.
16:19
She has a good. salary. She has a nice car and all this stuff.
16:21
I was just like, I wouldn't be able to have Any of this.
16:23
If I, had a kid in a John: Yeah.
16:26
Elaine: years old, you know what I mean?
16:28
But I'm happy where I am now. And you know, when I'm made, I made it, but I made myself get there.
16:33
John: yeah. Elaine: myself. I challenged myself.
16:36
John: will say that I was trying to hustle to break in, right.
16:40
I didn't see anybody around me talking about making games.
16:44
Everybody that was making games was Japanese or, blonde hair, blue eyes,
16:49
white American, or something like that. Right. really wasn't, something that I saw myself represented in, but I went for it.
16:56
Right. head down, I wanted to do this thing, went to school and made the damn thing happen.
17:02
And I'm super happy. You're here specifically them Latin X, and gaming for one, To have this space
17:10
for all of us, with similar backgrounds of stories, to, share and help put each other
17:14
on encourage one another and network.
17:18
Right. You guys everywhere, right? There's a Twitch.
17:20
There's clubhouse. There's Twitter spaces.
17:23
There's the discord. There's LinkedIn
17:26
events, Have you ever been asked for design portfolio?
17:30
my first time was for this job at EA was like, Hey, can
17:33
we see a design before that? I was like, I don't got one of those.
17:35
I've been doing this shit for man long. I don't got no design
17:38
Elaine: Really, I always get asked to our portfolio
17:42
yeah. Portfolio and in my job hunt, it varied.
17:46
Some studios asked for even a design test,
17:49
some folks didn't John: common design tests or, you know, string for the resume
17:54
or you got referred by somebody. what do you put in your design portfolio?
17:58
Out of curiosity? Elaine: So, because I went to graduate school and had some games, my
18:04
portfolio now is a combination of games that I have worked on and published
18:09
as well as games that I'm working on personally,
18:12
John: what is it? Is it like videos? Is it docs?
18:15
Elaine: So I'm actually thinking about putting ducks.
18:17
Cause I think that would be helpful. but so far what I have are like gifts,
18:22
like showing like movement. I do have some videos and I have art
18:27
for some of my games as well. And then for the games that have released, I just put the link up for if it's on HBO
18:34
or if it has like a steam page.
18:37
just put the. John: that makes me feel better.
18:39
Right. Cause it's definitely like, here's the games I worked on and then he has YouTube
18:43
videos of like the content or whatever.
18:46
Elaine: Yeah, I think that's fair. As long as you are communicating and showcasing, what you did,
18:51
like even game jam games. I love to do game jams and any game that I finished, that it has like beginning,
18:58
middle end, and it's nice and polished. I John: So I take it.
19:03
There's a few that didn't make it Elaine: Nope. they're prototypes,
19:10
John: That's awesome. Elaine: telling people too, that in your portfolio, it's totally cool to also
19:15
have a section called prototypes and just
19:18
put stuff that you worked on on there. Cause John: Hell
19:20
yeah. Elaine: people to see. oh, you actually need something small.
19:25
And it works. John: That's a good call out, right?
19:27
Like, especially for professionals that have been doing this for awhile, right.
19:31
Like depending who you talk to. Right. When I talked to people outside of the game industry, they
19:35
will be the first to point out. Like that looks ugly.
19:37
That looks whack. You know, it doesn't look like, call of duty or last of us or whatever.
19:41
I was like, all right. Non-professional
19:43
Elaine: who do you think I am? John: Right.
19:47
But when Elaine: Yeah. John: they can see the, presentation to see, oh, I see the mechanics here.
19:54
I see the systems at work. did you stand these up?
19:57
What did you learn? What interested you?
20:00
Right. It's all about peaking or scratching at interests you like?
20:05
Oh, why did you build this fighting mechanism?
20:08
Oh, tell me more about your passions in combat design.
20:12
Right. And be like, oh, okay, cool. actually need somebody like you.
20:16
Right? Like, more. are you today?
20:19
You've recently made a jump I'm super interested to see what you're doing today.
20:24
What's your role? What's the job like how you liking it?
20:27
Elaine: So I did get a new job, which was really exciting.
20:30
Uh, I had been looking for a job for a year and a half,
20:34
John: That's Elaine: a long time.
20:36
Yeah. John: You didn't tell nobody. Elaine: I didn't tell anybody.
20:40
and I was kind of just at first it was just kind of like, okay, let me just test
20:43
the waters to see if I can find something.
20:45
I wasn't really like super into it.
20:47
I wasn't like, Oh, I need a new job. I need to get outta here.
20:50
But things changed at the studio that I was at.
20:54
And I started to notice things that I just was not comfortable with.
20:57
things that were affecting my mental health and like my personal life.
21:01
And that's when I was like, you know what? I really do need to take this seriously.
21:05
to find a new place to be. at that point it was like a year looking and not to say that like, studios didn't
21:10
want me because I went super far in the interview process in several studios that
21:14
I really, really, liked, but it just like, I guess the timing just wasn't right.
21:17
You know, and the door closed and had to move on, but I'm so glad that that
21:22
happened because the company that I'm at now, breast line entertainment.
21:26
so new company, they literally just started hiring and like opening up
21:31
everything like in December of last year.
21:34
So they've only been hiring in the past what, like maybe five months or so.
21:39
And if I would have gotten a new job prior to that, I would have
21:42
never been able to come to that studio because it just didn't exist.
21:47
So I feel like the timing was just so right for me to be able to apply the
21:52
studio that had literally had just opened. They had just started their hiring process.
21:57
I was within the first like 20 people that they hired at the studio.
22:02
pretty special. And, it's special to me because out of all the companies that
22:07
have been interviewing for. were the ones who were the most diverse.
22:12
And when I say diverse, I mean, it the co-founder and like C level
22:17
of the company people of color.
22:19
And the CEO is a woman that to me is like, yes, like you, you don't see that often.
22:24
Right? You don't see black, south Asian, brown or even women NC level, a lot
22:31
in, companies. John: Very true. Elaine: I feel super lucky that I'm able to be at a company that is like that.
22:36
And because the founding members, like the executive team diverse.
22:40
Therefore the whole team is diverse from all departments.
22:44
I would say like white folks are the minority, which is like really uncommon.
22:49
Right. And it feels really good.
22:52
It feels really good to be a part of that because like, oh, y'all see me.
22:56
Y'all get me. You know what I mean?
22:58
It's, it's a different type of vibe when you can talk to folks about like, culture
23:03
about like what's going on in the world. And people get you in the, they understand you, they don't dismiss you, you know?
23:08
Or they don't want to sweep things under the rug because it's controversial.
23:11
Like like they you being bold and like standing up for the
23:15
things that you believe in on social media or things like that.
23:18
So it's important to me as special to me. And I'm really, really lucky that I was able to, to land
23:23
a spot, as a game designer, John: timing is everything it feels like it had to pan out this way, like
23:30
was written well in advance for you.
23:32
it sounds like a lot of what you're talking about to me
23:34
feels like New York, right? It feels like New York city, big ass melting pot.
23:39
you get everything shapes, sizes, colors, creeds,
23:42
Elaine: Hmm. John: to kind of be yourself, be real,
23:46
what's on your mind and people don't get easily offended.
23:50
Right. Elaine: Ms. A lot more tougher skin back home in the east coast, for sure.
23:55
But funny you say that because the studio is based off in New York.
24:00
So will be relocating there in a couple of months and my lease is up here.
24:04
So I'm really excited. John: Oh, my goodness.
24:06
You're leaving the west coast where you Elaine: I'm leaving the west coast.
24:10
John: became, Elaine, the adult, the the game developer
24:14
going back, Elaine: Yeah, I'm going back, but I'm so excited because, um, uh, of course I have
24:19
friends back in New York and New Jersey. My family's there.
24:23
It's a big, closer to Puerto Rico so I can go fly out a more, probably more often.
24:28
John: same time zone. Elaine: Yep. And just like the nightlife and the food and everything in New York city,
24:33
it's just like nothing compares like LA got nothing on New York city pizza
24:38
on any type of food on the bars.
24:41
Is this, everything is so much better in my opinion, in New York city.
24:45
So excited to just go back and enjoy all of that.
24:49
John: You're not going to get any arguments for me.
24:51
Like New York, New York can definitely be expensive for a lot of things,
24:55
Elaine: Yeah John: I feel like for living, living life, hanging out, drinking, eating,
25:01
partying, just the parks, the people, the trains, whatever, whatever to
25:06
cabs taxis, that's not as expensive as you would think, compared to
25:10
other places in the country, like
25:12
Elaine: For sure. John: on the west coast. For sure. Elaine: Yeah.
25:15
cost of living here is insane. Like what I pay for groceries here is wild.
25:20
John: and Kelly gets like the good ass fruits and vegetables,
25:24
Elaine: real, like, cause there's agriculture here and along the west coast.
25:27
So you would think that produce and stuff is cheaper.
25:30
Um, but I don't know of it's like how much I'm buying or what not.
25:34
my grocery receipts are always super high, but I'm comparing it to New Jersey as well
25:38
because new year's is the garden state. So we do have quite a bit of producer and in Phoenix where I lived for a few years
25:45
when I was working at Elan media, the cost of living is also much lower there.
25:48
So anything from going to a restaurant to like grocery shopping,
25:52
anything was a lot cheaper as well. So, John: yeah.
25:55
Elaine: compare and contrast. John: of living is always a big consideration when you're trying
26:00
to, make decisions between offers and places to work and things like this.
26:04
it's really cool with the pandemic that work is a thing
26:08
Elaine: Yup. John: would have told you, was no way that games companies were
26:12
going to let people work from home. and how
26:14
Elaine: And now it's like, everybody's like writing on it,
26:17
and like nothing. It's like everybody wants a hybrid situation after the pandemic,
26:21
which I think it's great. Cause I like my own space.
26:24
I like being at home and I liked the flexibility, but at the same time I
26:28
do miss talking to people and having meetings face to face and getting
26:31
that like teamwork and comradery that comes out of just being around people.
26:37
and that's really helpful for game design. Right? So like right now, like game designing during zoom meetings, like that's tough.
26:45
It's not easy. It's not easy
26:47
John: It takes much more effort, more intentional, meetings a lot more.
26:53
One-on-ones you know, you can't just kind of read the body language and
26:57
like watch people on the screen. You got to sit there and talk, okay, what happened there?
27:01
What are we thinking? it's a whole different beast.
27:03
Elaine: Yeah. And I actually got an opportunity well, I got two offers during my job hunt
27:09
one of them, was from EA. So it was just like,
27:12
John: ah, my goodness.
27:15
Elaine: Yes. I John: So close. Elaine: about it.
27:18
Like I spent a whole week, weighing the pros and cons writing lists.
27:23
I talked to my mom and my dad, I talked to my uncle, I talked to my best friend.
27:27
I talked to my partner. I talked to as many people as
27:30
John: Yeah Elaine: Like what do you think would be the best decision?
27:33
Like if, if it were up to you, what will you do?
27:36
And I would ask, but of course I had my and cons list.
27:39
But at the end of the day, when it came to having an opportunity
27:43
to be part of diverse team, they were genuinely interested in me and
27:49
helping me get mid-level to senior.
27:52
John: Hm. Hm. Elaine: Professional goal right
27:54
John: Hell yeah. Elaine: move up. Right.
27:57
And, right off the get go, I was told, Hey, like are like at the end
28:02
cusp of made you are about to level up and like, all you need is just a
28:07
little bit more time, a little bit more mentorship and you can get there.
28:09
And, my manager now at Breslin, he's like, I know that we can get you there in like a
28:14
year or two, but if you do really, really good work, who knows, it could be quicker.
28:18
So to me, that's what really, gave me the confidence
28:22
of knowing that Breslin was the company that I had to pick, because
28:26
that was so important to me. And just didn't offer that to me.
28:30
You know, like the benefits were great.
28:32
The salary was great. actually got lucky cause I was able to counter, brass line with EA salary.
28:39
and I was like, Hey, can you meet me in the middle here?
28:42
John: Uh Elaine: Breslin ended up offering me a bit more than he did,
28:46
John: Came over the top. That's how much they wanted Elaine: yeah.
28:48
That's how much he wanted me. So that made me Feel special.
28:51
John: Yeah. Feel Elaine: Right. Yeah, exactly.
28:54
John: which EA team, what location would it have been?
28:58
Elaine: I would have gone to the new full circle skate team
29:02
out in Vancouver. Yeah. But, they would have allowed me to work remotely from LA.
29:07
John: So that you were going to be making LA money. Woo as I understand it, LA pay is significantly higher than
29:15
a lot of the other locations Elaine: because cost of living is so
29:18
John: it's expensive and those taxes no joke.
29:22
And the property ridiculous.
29:24
Elaine: and that's why you see the big differences in the salary.
29:27
It's literally because you wouldn't be able to survive.
29:30
John: Yeah. I got a lot of people that were like, Hey, John, you want to make a move to LA.
29:35
We'll make it worth your while. and it doesn't work out.
29:38
Like you can offer me a whole bunch of money.
29:40
And it just doesn't equal out for the quality of life that you can have.
29:45
And a lot of other places like Seattle not having a state tax,
29:48
a lot of places in Canada, right. your dollar goes a long way.
29:52
see how you could have done it better is to be able to take the two offers, let
29:57
the teams know what they're dealing with. Be, be transparent, be honest, be upfront like, Hey,
30:01
Elaine: Hm John: I want. This is what I'm looking for. This is what I'm weighing between let them make the call and show you their hand.
30:08
Ooh, that was wonderful. Elaine: Hell yeah. That's exactly what he did.
30:11
And I had to give a lot of credit where credit's due to Jean Leggett.
30:16
Jean was the one who not only helped me with a portfolio
30:19
John: Yeah. Elaine: but she really coached me when it came to interview time, like me links
30:24
and resources to, negotiate salary.
30:28
and just to build my confidence. She's like you are a bad ass bitch and you need people to see that.
30:33
Cause you're like hiding that from people.
30:36
So I was like, you know what fine, I'm going to do that.
30:39
I'm going to ride that wave, you know, because I have accomplished a lot, though
30:42
I'm technically a baby in the industry. I've only been around for like five years as a game designer or so.
30:47
John: you're over the hump, right? Five years is like the drop-off point.
30:51
Elaine: So she's like, you are bad-ass, you work really hard and you go out
30:55
of your way to grow and be better at what you do so that people see that.
30:59
So, and that's exactly what I did. last year, in the beginning of the pandemic, I was taking courses
31:05
like online and getting certified on like programming and like user
31:09
experience and all this stuff. And the last thing that I did was get certified by Abel gamers, for
31:14
accessible. John: know that Elaine: And to be honest with you, that changed the course of my job hunt, because
31:22
everybody was interested in the fact that I got certified in accessibility
31:26
and that I cared about accessibility. and both EA and brass line told me that that's what set me apart from the
31:33
other candidates, nobody had spoken about accessibility aside from me, and
31:38
nobody was as passionate about it as me.
31:41
And that was something that they both really, really valued, and they didn't
31:44
have anybody on their teams who was trying to champion that in any way.
31:47
I feel like that was what really sold me to both EA and brass line
31:51
I feel like that's what really pushed them to extend an offer.
31:54
John: Basically at the end of the day, it's up to you to sell yourself
31:57
it's so great when things come up that you're naturally passionate about.
32:01
Right. Cause then that kind of overwhelms any group of people who are trying to
32:06
get to know you and see if you can be a fit when your passions come out, it
32:10
becomes overwhelming and contagious. Right? So the people that interview generally leave positively in any kind of go
32:15
back, excited to be like, well, you know, this person, we got to bring
32:18
her for the next round or to talk to, the rest of the team to see you know,
32:22
they feel the same way kind of thing. Elaine: it was wild and EA because of the circle team is so small, I
32:28
believe, the creative director himself, apparently like after I got cleared,
32:33
quote unquote HR, like the first
32:37
call. John: like the phone screen. Elaine: Apparently she liked me so much that she went to the director
32:42
and he was like, okay, I want her to get interviewed for this specific and
32:45
this specific thing, which weren't even things that I applied for.
32:48
It was just like, he. Really I come into the HR recruiter.
32:52
Like she sold me really well and he's like, all right, let's
32:55
try her out for this and this. and they loved me, but
32:57
I think that my personality helps a lot because I'm so bubbly.
33:00
And, I am very passionate about what I do and I'm always have a smile
33:03
on my face, you know what I mean?
33:06
I don't know. It's, it's like, , just kinda sticks.
33:10
Like people remember that when they're in the call with you when they talk to you.
33:13
so I think the whole package of who I was as a person and what I
33:16
was interested in and all of that, they just really vibed with it.
33:20
and I don't know a special to me, right. Because told early in my career, like when I was in school that, could not show my
33:28
emotions, know, that I had to be careful like that Latina, fire that you have,
33:32
you got to put that down because that makes people uncomfortable or that makes
33:36
people think that you're not stable enough
33:40
to like have conversations and things like that.
33:42
So I always saw my personality almost as like a hindrance to me.
33:47
Finding jobs and stuff, including like, even my, my resume, in the beginning
33:52
I had like pink and all this stuff. Like I just wanted to be me,
33:55
John: Oh, that's awesome. Elaine: but I feel like that really hurt me in some ways,
33:59
cause I never got callbacks. Yeah.
34:01
And as soon as I started changing my stuff to be modern, but have,
34:05
colors that were bold, not so? much girly.
34:08
That's when things started to change. John: That's a good call out, right?
34:12
Cause I would say specifically for game designers, resumes
34:15
that stand out, catch my eye.
34:18
Right. And those are the ones that I read more, spend, more time kind of going through
34:21
Elaine: yeah John: know, word template style, but you know, to each their own, if you perceive
34:26
it as being very girly, you know, the little bit that I've learned and touched
34:30
on and I can always learn more is there's definitely these unconscious biases and
34:34
people tend to have image in their head of the ideal candidate for the role, the type
34:40
they're looking for. Right. and so yeah, the design of a resume can definitely, conflict with the image you
34:46
have in your head in whatever, crazy way.
34:48
Right. As, as stupid as it is. so that's interesting.
34:51
Cause know, experience saying that yo, I had it this way and I
34:55
changed it up and it got me results
34:57
for Elaine: 100%. just feel like there are moments to like, be like super girly and then
35:03
there are moments to just like, there'll be laid back, But like, you won't
35:06
catch me even when I was in the studio before, COVID you catch me like wearing
35:10
nice clothes, you know, like I wasn't trying to like come in and sweats or
35:16
hair not brushed and things like that. Like I always try to look fly as much as I could.
35:21
John: Yeah. Elaine: not for anybody else, but it was for me just
35:24
John: You feel good Elaine: I value that, You
35:26
John: Yeah. Elaine: like dressing, nice looking, nice smelling.
35:28
Good. Right. There's that stigma in the industry or people just don't smell good?
35:33
John: We don't have the good hygiene. Yeah, man. Elaine: that.
35:36
John: up. bring your best self to kind of raise your team up.
35:39
I'm all about that man. Like do what makes you feel good and comfortable?
35:43
And at the same time, you know, you can definitely say that it's like, oh, it's
35:46
not about how you look it's about how good you are at your job or whatever.
35:49
But there is a little bit of, if I see a person that.
35:53
I respect their fashion sense, look or whatever.
35:58
I generally gravitate towards collaborating with that person or
36:02
wanting to work with that person as opposed to, to not right.
36:06
Like, again, I'm an animal and my, my lizard brain, right.
36:10
These are just the things that I grew up with.
36:12
my family really kind of put a lot of value towards looking good
36:18
smelling, good dressing, good. know, speaking well, things like this.
36:22
And Elaine: right. John: sticks with you, for better or for worse.
36:27
Elaine: Yep. And my family was the exact same way just like something that I
36:31
rallied because I saw it in my home. Like saw my mom like that.
36:35
I even saw my dad. my dad is like classy.
36:39
you would see them. Like my dad will observe what my mom wears and he will coordinate his
36:45
outfit with hers without telling her
36:47
it's so cute. It's so cute.
36:50
But it's like one of those things where like he wants to look good for her
36:54
and vice versa and it's just so sweet.
36:58
I grew up in That So therefore, like I saw that and like, I just
37:02
that way and exact same thing. John: I haven't shared it on here yet, but I'll share that my first interviews,
37:08
you know, way, 2006, 2007 around there,
37:12
Elaine: I was still in the high school. John: it's all good.
37:19
It's all good. That, you know, being a senior, you know, comes with a little bit
37:22
of age and experience and wisdom. I haven't seen some things all good.
37:26
I totally had slacks, just shoes, a button shirt, and a tie.
37:30
And this day, the whole team that I work with at midway makes fun of me.
37:35
And it was like, yo, John, you stood out like a sore thumb.
37:38
We definitely wasn't even going to give you a chance to dress like that.
37:41
Like this Elaine: too John: game industry.
37:44
they thought I was much older than what I was actually. Right.
37:46
So mind you I'm like early twenties, no experience trying to get a job
37:50
with these awesome game developers.
37:52
And were like, yeah, we told you we're like 30 something the way you address,
37:55
Elaine: Oh, Mike. John: damn.
37:58
I don't know if it's the case these days, but there's a thing, depending
38:02
on who you talk to, where it's like dress accordingly to the job role.
38:06
Elaine: That's true. I actually, in all the interviews that I had prior to COVID and even
38:11
during COVID, cause I was on zoom calls and stuff, think I ever dressed
38:15
up like that ever like always had jeans and like a nice shirt, you know?
38:20
John: is the industry uniform. Yeah.
38:23
you could still be about it. Elaine: Yes.
38:26
Yup. John: a line. You're a game designer, AB Breslin.
38:30
what are you in charge of? What are you responsible for?
38:33
Is it a specific area of the game design or is it like the whole game design?
38:37
Elaine: let me see if I can walk through, safe spaces with this NDA.
38:42
So for sure, I can say that I'm doing Gameplay.
38:45
design. John: Gameplay. Oh yeah.
38:48
Elaine: of things that I'm doing that are much player focused.
38:50
what is the player going to do in this area?
38:52
What are they going to see? What can they interact with?
38:55
what can't they do? So I'm trying to answer a lot of those questions were specific areas in the game.
39:01
and it's interesting because in the game that we're working
39:04
on right now, it's an MMO RPG.
39:07
John: Oh Elaine: really big.
39:10
game yet. Very, very big. and working with a team that is full of veterans like crystal dynamics, EA
39:18
BioWare, Ubisoft, like you name it.
39:21
And like we have industry veterans who have like 10, 15
39:25
years on me and they are smart.
39:28
They so much.
39:30
And I'm just trying to. As much of a sponges, I can just learning from them, just hearing them
39:36
speak and analyze things and meetings and stuff has been really helpful for
39:40
me because I come from indie world.
39:44
I've worked on indie games for my entire career so far, and
39:47
projects are such a smaller scale.
39:50
And when I was at the type of gameplay design that I was doing was theory.
39:56
I don't want to say simple because every game can be very
39:59
complicated, no matter how, how simple it may look, but definitely it didn't have as many moving
40:04
parts as what I'm working on now.
40:07
So, I feel like it grabs all types of creative spaces in my brain where
40:12
I do need to be very methodological, and like, think of things, very
40:17
carefully with understanding what the boundaries are, what, the potential
40:22
like case scenarios may be or things like that, like at a much more elevated
40:27
level than what I used to write.
40:30
let's talk about like user experience, even accessibility,
40:32
which is something that I'm very fortunate to be able to start talking
40:36
about with my team, the get go,
40:39
John: kind of expert. Elaine: phase. Yeah. which is really, really great because it means that whatever features we decided to
40:45
add feel organic because we thought about them in tandem the rest of the gameplay
40:51
design waiting, add it an afterthought
40:55
understanding what arise from that what types of issues are
41:02
gonna come about what type of life. constraints, whether it be technical constraints or just production
41:08
constraints, of those things.
41:10
Like I have to think about all of that holistically I'm presenting an idea I
41:15
have never had to do that It's a lot of work and I feel like it's a lot of
41:19
responsibility, I want to make sure that my team knows that invested in this
41:24
and I want to make the best decision. I don't care if it's my design the creative director design, the artists
41:31
design, whoever I don't care as long as it works for what we're trying to do.
41:37
it has definitely been challenging. The gameplay design of it all, literally coming up with ideas from the ground up
41:44
we're building something from nothing. There's no franchise, it's literally an original project and the
41:52
creative director has the direction. Right.
41:54
And they know perhaps what are some things that they're really
41:58
interested and passionate about, but I need to come up with the Phil.
42:02
Like they gave me the start and the end what's everything in between.
42:07
I need to fill all of that. And that can be very overwhelming and challenging.
42:10
John: it's super interesting to hear you talk about going from a smaller team,
42:15
smaller scale type of project, to what I would say, the extreme opposite and deep,
42:22
deep, ocean waters of MMO RPGs, right?
42:25
Like even, people who've worked on AAA open-world games, MMOs are,
42:30
massive in scale and scope, right.
42:32
In the fact that they're alive game has no insight.
42:36
Right. And then you're trying to to the biggest market, especially the market, right?
42:40
The MMO market there's like three or four key players that
42:43
you want to take slice of. that's a huge challenge you guys have ahead of you.
42:48
And, I think you're going to learn so much, Elaine is going to
42:51
Elaine: Yes. John: who you become in a year from now surrounded by all those veterans,
42:56
but also kind of you the space and you on for your expertise and your
43:03
vision, to bring to that to the table. Right.
43:05
I think that's amazing. That's an amazing, formula for success you have on that team.
43:10
Elaine: Yes. Thank you. And actually everybody's invested like, not only my manager, that he told
43:15
me, like, he's like, I want to have one-on-one meetings with you biweekly.
43:19
let's get you where you want to be and let's shape you.
43:21
Let's figure out what's working. What's not working what you need, what are your strengths?
43:25
What are your weaknesses? he saw that I also had a passion for like other forms of design.
43:30
And there are other designers who have a little bit of
43:33
expertise in other design areas.
43:35
earlier this week, he was like, Hey lane, I know that you're interested in expanding
43:39
your design perspective and sensibilities.
43:42
And there's this other designer on the team who wants to mentor.
43:45
So you guys go together, like figure out a, like a meeting time so that you all
43:50
can learn from each other feels like dope.
43:52
So I now have like two mentors, essentially my manager and
43:55
another designer who's like to just taking his time to like,
43:58
just talk about stuff with me,
44:00
is really, really nice. John: your manager is actually following through on what he told you, right.
44:04
That he's very interested in grooming you and helping you grow
44:07
and help you get to the next level. And he's showing you that by pairing you with the people that are doing
44:13
the things you show an interest in. Elaine: Yeah, John: and I mean, that's, that's just business sense, them being right,
44:17
like the better you make your team.
44:19
The better your product will be at the end of the day, for sure.
44:22
By like fostering your talent. I love what you said, because it's something that took me.
44:28
longer to learn the time that it took you to learn it.
44:31
it's that, it's not about idea or my idea, being the idea.
44:37
It's about the best idea to make the best game that delivers on the vision
44:42
and the goal we're trying to hit. Right. I think that's so, insightful and ahead of the game, a perspective
44:46
to have, and to share with every developer out there, right?
44:51
Like the beauty of what we do is that we bring in a lot of people around the
44:55
table and games are really recipe due to a lot of chefs, there's definitely
45:01
people that are so insistent on this is my thing, and this is the way it's gotta be.
45:07
And why don't you like my thing?
45:09
And it, and it's never meant to be personal.
45:11
Right? it's Elaine: right. Okay. John: the best end user experience.
45:16
Elaine: A hundred percent. Something that I have learned that I bring with me from my personal life.
45:20
Is that. it matter where I am, whether, cause I, I used to work retail when I
45:25
was younger, or working in like an office, like a dental office, being,
45:30
like a teaching assistant in college. And even now in my team at a game studio, The skill sets that have transferred
45:38
has always been the people skills. John: soft
45:41
Elaine: it's always about, can I read somebody I can tell by
45:45
somebody's space and the way that they're talking, if they're upset,
45:48
And it happened to me earlier this week with, one of our producers.
45:52
she got a little bit frustrated and one of our calls and afterwards
45:56
I just messaged her on slack. And I was like, Hey, I noticed that you got a little
45:58
frustrated, like here for you. Like, if you want to talk like, and I wanted to check in on you, you know, and
46:04
I'm just a designer, I'm not a producer. I'm not an a C level person, but I genuinely care about people.
46:10
And I think that definitely comes from my lucky lab.
46:12
Like that's 100% Puerto Rican. Like I just love people.
46:16
And I love talking to people and I love getting to know people
46:20
and that level of personal, where it's like, you are my coworker.
46:25
You don't have to be my friend, but I see you as a human being.
46:28
I see your interests. I see your dislikes.
46:30
I see your vocabulary, your mannerisms, your experience.
46:34
And I want to treat you like you would like to be treated
46:38
with respect with value. And I always go beyond just like, Oh this is my team members.
46:44
Like, no, this is John, you know, like I know who they are.
46:47
I know what they like. I can feel comfortable going out for a walk with them,
46:51
going out to lunch with them. We can talk about life.
46:54
and at lunchtime we don't have to just talk about work.
46:57
We can be like, yeah. I was watching the show.
46:59
Like, I really like it. Like, do you have any recommendations for me?
47:02
And I can intern say the same thing. Like, I feel like that's what makes the team.
47:07
And when you feel comfortable and you feel valued and you feel
47:10
seen you do good work together,
47:13
You know what I mean? Because you know that no matter what's going to happen in
47:17
the meeting, I got your back. If somebody doesn't understand what you're saying, I could be
47:21
like, no, no, you know what? I think that John's idea is valid, even though it may have X and Y
47:27
and Z concerns, we can still try to weave it in this other way.
47:31
Right. And I could literally collaborate with you in your ideas because my
47:37
ideas on my designs are not any better than anybody else on the team.
47:41
Like we're literally all in it together.
47:44
If any of us were to fall out, for whatever reason, we would be missing
47:48
an integral piece into the project.
47:50
You know what I mean? And that's why one of the reasons why I have a love, hate relationship
47:55
with ODOT Kadima, because he's like that, he's like, nah, I saw me.
47:59
This is my game. I designed it. I programmed it.
48:02
I did everything for it. Like it was just like, bro, like without your team, your game wouldn't exist.
48:09
I couldn't design by myself.
48:12
Like my designs are good because my team gave me feedback and they
48:16
helped me get it to that state. I learned that from like being little and just like relationships,
48:22
friendships, like doing stuff at home.
48:24
Like, we were always very communal.
48:27
Like my parents are like, we are a group.
48:30
this house is not clean if we don't all pour apart, literally
48:33
I was brought up like that. So my mom wasn't the only one that cleaned.
48:36
It was my mom, my dad, me and my brothers.
48:39
Everybody had their, tours and their special things that they
48:42
needed to do to keep the house stable and clean and beautiful.
48:46
Right. So it's like the same way that I think about being on a game team.
48:50
Like I do my part and I bring something to the table, but it is nothing.
48:55
if everybody else doesn't bring their stuff to the table,
48:58
you know what I mean? And then that way we complete the whole pie.
49:02
Um John: the weakest link they say.
49:05
Right? Like Elaine: Right, exactly
49:07
John: These are skills that aren't typically taught in school, right?
49:11
You can make the argument that you can't teach these skills they often
49:15
do come from your upbringing, your experiences in life, your opportunities
49:20
working, other jobs, build these up.
49:23
it's a shame too, because are typically not things that people
49:27
write on a resume that you can go, oh, I'm a great people person.
49:30
I got the soft skills, right? Like you don't really get to call it out.
49:33
It, it has to kind of come across in your interview style or the stories you tell.
49:40
And I think this key positions that are really crucial to have these roles.
49:45
So any role that you're a people manager, a producer, I would say, you know, I'm
49:50
biased, but I'll say for game designers who play this critical glue between the
49:56
creative division of the game, and, um, being, being that team builder, right.
50:01
That, that kind of the creative contribution from
50:06
everybody and everywhere. Right. To be like, yo yeah, I, my title was designer, but want to hear your ideas.
50:11
I want your feedback. I Elaine: right? John: to let me know how this is working, ultimately building those bridges
50:16
and fostering that, communication. So everything you've got.
50:20
adds on to that package as a designer.
50:23
Elaine: It's not easy. . It's not easy being personable and like putting yourself out there
50:27
saying good morning, every, every standup, you know what I mean?
50:31
Like go away, but it's like, don't talk to me.
50:34
Like, I'm just trying to like get through my day,
50:38
you know what I mean? But when it becomes habit, then people start remember, oh, and
50:43
Lynn didn't say good morning today. Like, I wonder if she's okay.
50:47
Yes. it has happened before. one time at work at Elaine, I didn't wear makeup and several people
50:52
messaged me on slack and they're like, bro, are you all right?
50:55
I guess something going on. Yeah. And I was just like, I just woke up late.
51:00
I didn't have time to do my face,
51:03
John: does it Elaine: it's, nice. It's nice that people observe you in the same way that you observe them.
51:08
And because you and because you put in that effort, like people
51:13
see that and they will reciprocate. I have never had instance where somebody has not reciprocated my
51:18
effort into at least just being kind.
51:20
John: Work tends to be passionate opinionated job that we have
51:26
Elaine: Yes John: you know, discussions are going to get heated and people are going
51:29
to get defensive whenever it's their baby or their thing or their idea.
51:33
for the most part, you can always fall back to be like, Hey, we like
51:38
this because we care about the thing. It's nothing personal.
51:42
curious if you've fallen into any of these situations, On the job.
51:46
Have you had the benefit of working with Experienced people, newer people,
51:50
temperamental people, what types of dynamics have you seen?
51:54
Elaine: I've definitely worked with all of the above.
51:57
I know what it's like to have a manager who was just an asshole
52:02
John: my goodness. Elaine: wants to throw you under the bus.
52:05
He wants to make you feel like you're nothing.
52:07
I've had that happen to me, to the point where like I had to go to therapy
52:10
because this person had crossed a line.
52:14
and you know, as a woman in games, you know, it gets a little bit, even more
52:18
elevated because people, for whatever reason, feel like they are entitled to
52:23
speak to me a certain way, know that a guy designer would not have been spoken to.
52:28
Then that way John: meaning like in a, in a talking down type
52:31
of thing. Elaine: there, are you talking down type of, we have like, Oh,
52:33
you don't know what you're doing. John: Oh Elaine: Um,
52:36
something like this, this happened to me, one of my managers, a studio
52:39
that I was at, he straight up told me if you think that you can design
52:43
better than me, you're sadly mistaken.
52:46
Even though I was like, bro, like I have a master's in game design.
52:49
I know that I can design better than you because I have the
52:52
fundamentals that you do not.
52:55
But I wasn't, I can't say that to an
52:57
executive. I got fired. John: it sounds like insecurity was coming out.
53:01
Like he felt threatened, Elaine: Oh yeah. John: to kind of say something out of his
53:04
Elaine: Yup and that's the same manager who like, literally
53:07
like destroyed my self esteem. Like he would ask me, like, where would you want to be in five to 10 years?
53:12
You know, very basic John: yeah. Elaine: And I told him, you know, I want to be a creative director.
53:15
That's like my goal. And he literally laughed at me.
53:18
He laughed at me and was just like, you don't have what it takes
53:22
John: Wow. Elaine: Like, good luck doing that.
53:26
John: by this time you were like how many years into the job until the industry?
53:30
Elaine: About two years or so, would say two, three years.
53:33
but this person crossed the line. they, really, really did.
53:36
And they broke me. It broke my spirit because I was so passionate driven.
53:42
I've always been that way. But everything that I would do, he would just criticize and like break down.
53:47
He would tell me to rewrite stuff. There was a time where he got so mad at me, cause I didn't do things to
53:52
the T that he wanted me to do it. And he literally me to his office, locked the door behind me and
53:59
was just laying it out on me. Like, what I'm telling you, this person's veins were popping out of his neck and
54:05
his forehead and he's red in the face.
54:08
incompetent, incoherent.
54:11
don't know what you're doing. The only reason you have this job is because of me.
54:16
as easily as I brought you in, I can take you out.
54:20
if you think you're going to be anybody at the studio will think again,
54:23
John: that is not okay. Elaine: I was not okay.
54:26
And I got worst job because after he yelled at me like that and I was
54:29
like, teary-eyed imagine somebody John: a frustration to, I
54:33
Elaine: Yes. John: anger, Elaine: And it
54:35
John: uppercut to dude Elaine: yeah. And it was like, I felt like it was so unnecessary and so unprofessional.
54:40
and especially because he closed the door behind him.
54:43
Right. So nobody could hear. my eyes started watering because hello was like 10:00 AM in the morning.
54:48
John: just starting your day Elaine: in and design meeting right after that talk.
54:52
And I kid you not, when he saw me getting watery eyed, after he was done yelling
54:57
at me, like screaming, yelling at me,
55:00
John he's like, and I'm telling you all these things because I love you.
55:03
And I was just like, John: Wow.
55:06
Elaine: mother was like, oh yeah.
55:12
But then a lot of things started making sense because
55:14
my guy had like, been asking me like, shit about my relationships.
55:18
Like, why are you dating this guy? Like you deserve better than that.
55:21
And like they started making sense, started piecing together.
55:25
I was like, bro, you're like, you're married. You have a child.
55:27
Like, y'all all this stuff. Like, this is so bad.
55:30
John: appropriate. Elaine: And it took me six months because I was so scared.
55:34
I was scared to lose my job and I couldn't lose my job because I needed the income.
55:38
But it took me six months to like muster up the courage and be like, all right, now
55:42
I'm going to go to my creative director. I'm going to go into my producer and I'm going to tell him what
55:46
happened because I don't feel safe. I don't feel safe here with this person
55:50
working with this guy. John: tough it out, man.
55:53
Elaine: Yup. I would literally drive to. Crying.
55:56
I was just like, I don't want to be here. I don't want to be here.
55:59
And I'll be just like crying on my way to work and just like picking
56:02
myself up tickets, deep breath and walking through that door.
56:05
This was pre COVID. Right. But it was so
56:08
so hard. And anytime this person talked down to me in meetings with other
56:12
people, nobody would say anything. Everybody was stay quiet.
56:16
Even when our producer was like a woman, like she didn't even say anything.
56:20
And I was just like, nobody loves stand out for me to this dude.
56:24
Yeah. and wasn't only that finally, when I was able to speak up and
56:28
talk about it with my director and stuff, they moved me from him.
56:31
So he no longer was my manager. The CEO became my manager.
56:35
So things became a little bit better for me. John: As a result of you speaking up.
56:39
Elaine: Yes. But even then I had a one-on-one with the CEO and he like snickered him.
56:43
And he's like, I'm not gonna fire him. Like, he's a, C-level like, he's been at this company for X amount of time.
56:49
Like I'm not going to fire him. and I was like, all right, well, he's going to keep treating people
56:52
like this because no boundaries have been placed and he hasn't been spoken
56:56
to or whatever, but not my problem. They moved me to somebody else.
57:00
But then again, they hired a new person that treated me the exact same.
57:04
John: it could be your manager, Elaine: Yeah. A new manager, a new manager guy.
57:08
And he would like talk down to me in meetings.
57:12
be like, well, what do you want this to be? You want this to continue the same that it was.
57:16
Is that what you want? Like you would talk to me like that.
57:18
And again, nobody was saying anything and the another woman in
57:21
the room wouldn't say anything. So at that point I was like, you know what?
57:25
I can't be here anymore. John: Yeah,
57:27
Elaine: of there. but it was, I was really suffering in silence.
57:31
John: that's insane. Like, I mean, that's a long time and what's easily apparent just from
57:36
your stories is it's ingrained in the culture, in the people that they
57:41
hire in the way that things are. Okay. And let's slip under the rug and these are places that I don't know how they
57:47
survive, I don't know how they succeed and how they continue to bring people on.
57:53
Right. Like, I, I feel like Elaine: Nope. John: types of places, all the types of places that.
57:57
talent and just kind of keep the people that can't get work other places.
58:01
Elaine: That's exactly what happened because within the span of like a year,
58:05
half of the studio's gone, cause who wants to be treated like that and go
58:10
into an environment that's so hostile and tense, it's not fun to work anymore.
58:15
It's like, you were literally trying to survive until you clock out.
58:19
And it's just like, I don't want it.
58:22
it's so heartbreaking because it didn't have to be that way.
58:25
know what I mean? If you were just to correct people's behavior, everything would work
58:30
out and it would be fun, but it's the lack of initiative correct
58:35
people and to make things right.
58:37
to make sure that your, team feels valued and they feel respected, you
58:40
know, and that they have what they need. Um
58:43
John: take much it's one of those things where it just takes one
58:47
person to stand up and speak up
58:50
all it is. Right. That goes back to an ally for our teammates for one another, cause
58:56
odds are, everybody has that little, little pinch in their chest or kind
59:01
of behind the neck, you know, like, oh, you know, I wouldn't like that.
59:04
If it was me and that's kind of the fucking cue stand up and say
59:09
something In, the moment, properly, respectfully as possible, right?
59:13
Like it doesn't have to be anything other than like, that's not okay.
59:17
Or, Hey guys, let's take a break. Right? Like,
59:19
Elaine: Right John: person, that's flipping out screaming, being disrespectful.
59:23
You need to take a break, step outside. And, and that's not going to feel good and it might fuel the fire, but
59:29
I bet you, after a couple of times somebody is going to get it right.
59:33
It's going to sink in and be like, damn man, I'm missing out on a lot of key
59:36
discussions or meetings that people don't want to talk to me or people
59:38
don't want to bring me any of the ideas. I'm saying this shit all idealistically,
59:43
Elaine: Yeah. John: know for a fact, his dumb hardheaded motherfuckers that that are
59:46
like, oh yeah, this is the way it is.
59:48
And I'm always right. Elaine: there are dudes like that and they will not change.
59:52
And I'm not here to change people what to do, like, you going to respect me or we're going to see
59:57
what happens because I'm not going to be nobody's doormat either.
1:00:01
that's not why I'm working. I'm why I'm here.
1:00:04
You know what I mean? had to have one-on-one conversations with dudes, where I was like,
1:00:09
Hey, like you talk down to me. And that made me upset.
1:00:13
that was disrespectful. And I would appreciate if you doing do that again.
1:00:16
I don't talk to you like that. we're a team we're supposed to like build each other up, not
1:00:21
treat each other like this. John: does that land?
1:00:23
How does it help that Elaine: for John: give, receive Elaine: part, everybody's like, oh, I'm so sorry.
1:00:27
And like I had no idea that you took it that way or, like my bad,
1:00:31
like I'm just really frustrated. And I took it out on you.
1:00:33
My apologies. It's like, take your shit out on me.
1:00:37
Like, I'm not your mama. Like, I'm your coworker.
1:00:40
You know what I mean? But when I became friends with some of the, my coworkers, like I
1:00:45
would be honest, like 100, I was like, You need to fix your shit.
1:00:49
And I would say things like, and you know, you question why you're
1:00:52
not in a relationship, white girls don't want to talk to you.
1:00:54
It's because you like this. Why would anybody want to be with somebody?
1:00:58
Who's constantly putting people down. Who's constantly negative.
1:01:01
Seeing the bad in everything. Like literally like take a look at yourself in the mirror
1:01:06
and be like, what about me? Isn't that is not attractive to other people on them.
1:01:11
Maybe you could find a girl and it'd be like that.
1:01:14
I was like that personal it's like blunt in like, sure.
1:01:17
Sometimes I may have offended people, but they always are like, you know what lane?
1:01:21
I was rough. If he were in as much tough love as you gave me, like you were right.
1:01:25
And nobody has spoken to me like that before.
1:01:27
Nobody has me that before. And I was like, Yeah.
1:01:29
because I legit care about you. And when you care about somebody, it's a friend, coworker,
1:01:35
whatever, want the best for them.
1:01:37
Like, I don't want harm to come to my coworkers, anybody that I care about,
1:01:41
I'm going to challenge you to be better. If I see something that's not right,
1:01:45
John: Yeah. Elaine: or that I know that you can get better at because it's, it's achievable.
1:01:50
It's not impossible. impossible to be.
1:01:52
Kind to people or respectful, like, Yeah.
1:01:55
like you said, it's like, some people are just born that way.
1:01:58
They have the ability to just read people and they can read the
1:02:02
room and they know what to say. And you know, there are people, persons, some people are not like that,
1:02:08
but you can be like, you know what? You need to understand people's body language.
1:02:12
Like was their face? How are they expressing themselves with the vocabulary that they're using and
1:02:17
use that in order to to them, like learn.
1:02:20
Communicate, like that's such an important, like it's a key
1:02:25
to anything like for our work,
1:02:28
for our relationships, our personal life, I don't care what it is.
1:02:31
Like communication is key. you cannot express yourself, you don't know how identify, how you feel so
1:02:38
that you can tell the other person what's up, then, you know, take time
1:02:42
to do that because it's so important.
1:02:44
And it really changes. Everything in your life.
1:02:48
John: Yes Elaine: does when people know exactly what it is that you have on your mind.
1:02:52
You're like, all right. You know, even if you need to take a day, you need to take a week, do
1:02:57
whatever you need to do, but communicate with whatever you need to communicate.
1:03:00
And that's helped me a lot. And I learned that very hard way, you know, waiting six months to
1:03:07
communicate that I felt trapped.
1:03:09
Yeah. John: long. Elaine: Or like being in a relationship for six months, six years, even
1:03:14
though I knew that it was toxic because I didn't want to let them go and I didn't want to be alone.
1:03:18
And I couldn't communicate the fact that I was hurt and needed to bounce.
1:03:22
You know what I mean? Like all of that is all interconnected.
1:03:27
Like who we come at, the game studio, who we bring is the exact same people
1:03:31
that, who we are in, like in our houses.
1:03:34
Right. Like I'm not going to face that, but that's just
1:03:37
me. Right? Like I'm not in certain type of way with like my friends and my family.
1:03:42
And then all of a sudden I'm a different Elaine.
1:03:44
When I come into my studio, like, I'm the same person, but the emotions
1:03:49
and the things that I, have going on, sometimes in my life, I bring that into
1:03:53
the studio because I cannot set up. That.
1:03:55
Right. So if I am sad because my grandmother is dying, like I'm going to try
1:04:00
my best to put a smile on my face, but that means some days
1:04:03
I'm just going to be a little up. I gotta, you know what I mean?
1:04:05
Like not going to be smiley and like everything side, like
1:04:09
I'm going to be sadly, but at least if people can read that
1:04:13
and can be like, yo Elaine should we have a meeting right now?
1:04:15
Like, are you good? Like, do you need some time?
1:04:17
Do you need to take the day off, feel free to do that.
1:04:20
When people see you and like, and you can communicate that, like, it
1:04:23
just makes your life so much easier. really really does.
1:04:26
And like, I, I drove it. I live a drama free life
1:04:29
and I am so, so happy for that.
1:04:32
But it's because I have learned to communicate and identify are
1:04:36
things that are not good for me. And you know, what are things that might bear me down?
1:04:40
Like this person, maybe I love them so much that they bring too much drama.
1:04:43
So like I created a little And then I'll be like, you know, I love you and I care about you, but like, don't
1:04:49
dump your problems on me because that hurts me solely, you know, stay away.
1:04:53
You know what I mean? But that's, it's hard and it takes a lot of growing up be able to do that.
1:04:58
And not everybody can do that, you have people like me.
1:05:02
be your friend and I can help. You I
1:05:04
mean John: to help everybody. I, yeah, it's it's you seem like a wonderful person to
1:05:09
have on the team for sure. And, this for sure.
1:05:12
People that might take advantage of it or might cross the boundary reason.
1:05:15
It Elaine: 100 Yeah John: gotten to the point now where you can spot that, recognize it and establish
1:05:20
those boundaries and reaffirm to be like, Hey, thank we thou have a conversation.
1:05:25
not again, kind of situation. I've worked with a bunch of people in executive roles that are the
1:05:31
best at reading people, but what they are good at is questions.
1:05:36
and so that, that kinda makes up for their lack of being able to read faces
1:05:40
or catch tone or assess body language, Is to just be like, does this make sense?
1:05:45
How did that feel? Hey, I'm not sure I'm unsure of how that landed, how that came across.
1:05:51
Please let me know kind of thing. Right? So if you fall into that category of like, I don't really know how
1:05:56
to read body language of people, you know, then be more inquisitive.
1:06:02
Right? Take a pause and ask going on in the room.
1:06:06
What's going on with people. I love that. I love, especially on zoom, you know, when it's silent.
1:06:12
Elaine: Yes. John: saying anything. Ask, ask, right?
1:06:16
Like, Hey person in the top left corner of the screen, what do you think about this?
1:06:21
Right? Or like, this make sense?
1:06:23
I'm talking too much right now. that's all it is.
1:06:25
Right? Like you, you, you don't have to be skilled or strong to questions,
1:06:31
Elaine: Right. And even, if you feel free to ask questions, right.
1:06:35
Like yeah. Which happens.
1:06:37
we live in an age where there's so much information on the internet I'm sure you
1:06:43
can go to YouTube right now and be like, top tips for like conflict resolution.
1:06:47
Right. And you can watch a video. I'm like, what are the things that you should do?
1:06:51
If you see somebody like arguing in your, in your meeting you want
1:06:55
to, help dissing, diffuse the situation, you know what I mean?
1:07:00
even if it's like, you know, there's like me and like somebody has harassed
1:07:04
you or like, you really feel trapped. Like there, I know there's information out there on like what to do.
1:07:10
Who can you go to? what is the process?
1:07:12
Even if it's legal, what is the process that you need to go
1:07:14
through in order make sure that you get justice for what happened?
1:07:19
there's a lot of information out there. So even if you're afraid and you don't know what to ask, look it
1:07:23
up and inform yourself, educate yourself because knowledge is power.
1:07:27
And even if you can't put it into practice, never know if there's
1:07:31
somebody in your life who's going to need those skills or that knowledge.
1:07:35
And you can share it John: on the job, right?
1:07:38
Like you hopefully have access to HR that you can approach with whatever's
1:07:45
going on professionally at the office.
1:07:48
know, if your manager's not a resource you can go to, or your
1:07:51
manager's manager, there's usually HR.
1:07:54
And like you said, right? Like if, if you don't have friends and the culture is overwhelmingly in
1:08:00
a direction that is making you worse at your job, less bubbly than you
1:08:05
naturally normally are in your day to day, then reach out to us because both
1:08:10
of our teams are always hiring sure.
1:08:14
You've done so much in what I, I think is, like you said, your mid-level
1:08:20
five years, I think you got so much ahead of you up so many big things,
1:08:25
but you've already accomplished a ton of things in particular.
1:08:30
I'm super excited for what you have helped to create in Latin X in gaming, because
1:08:38
this was a big void that existed when I
1:08:42
Elaine: Sure. John: up and coming in the industry. And there is now a space for us.
1:08:47
Elaine: Yeah. John: tell me more about how this came to be and your involvement in it.
1:08:52
Elaine: to be honest, I always give credit to Christina Maya.
1:08:55
She sees our president and the one who really did her homework, to be honest
1:09:00
and try to reach out to people like me.
1:09:02
And she's like, Hey, identified you as somebody who like, is really
1:09:05
passionate about the community, do you want to start something?
1:09:08
and it literally was just a simple meeting between a few
1:09:11
people, like a handful of people. And we're like, what can we do to help our community?
1:09:16
Because there is nothing out there and we want to have something, even
1:09:21
if that means we need to do it. you know what I mean?
1:09:23
Cause it's going to be work. It's like realizing, okay, like we need a time though.
1:09:28
We need perhaps to put in our own money to create some things are
1:09:32
we willing to make that sacrifice? but I said, yes.
1:09:35
and it happened at GDC, the game developers conference in 2017.
1:09:40
That's where I met Christina. And at the time she was working at Twitch, so she invited me to Twitch and like I
1:09:44
had food there and the office was insane.
1:09:48
Like they have like snacks and like containers
1:09:50
Yes. In San Francisco. It was so
1:09:53
cool. Yes. So it was so cool.
1:09:56
And it was just nice to talk to her about, you know, her passion,
1:10:00
her desires and what she wanted.
1:10:02
used to be called Lennox in game. and I was like, you know what, whatever you need, I'm here.
1:10:07
Like I just want to help. in whatever way I can be useful.
1:10:09
Like just let me know. and I became a staff of Latin X and games.
1:10:14
That's started morphing into Latin X and gaming, which is the name that we adopted.
1:10:19
we like rebranded. we got a website and like All that cool stuff.
1:10:23
And then we started not only meeting once a year at GDC.
1:10:27
Cause that's really where it started. It was the Lennox and games, IGD chapter.
1:10:32
how we started. so it was like, we were a SIG in IGA.
1:10:36
and we decided that we could do a little bit more by just becoming a nonprofit.
1:10:39
Right. that way it's easier for companies to sponsor financially when it's a nonprofit,
1:10:45
for tax reasons, this looks good. for them or whatever.
1:10:47
Right. so that's what we decided to do.
1:10:50
So it took a few years to get there.
1:10:52
Right. So we were working really hard to try to be part of conferences and conventions
1:10:58
and things like that, but we realized that we could do a lot more if we just had
1:11:02
a community online, because the reality was that there's people all over the
1:11:06
world who just can not attend conferences and conventions in the United States.
1:11:12
You know, like it's a financial feat, right?
1:11:14
Imagine like an indie team from like Columbia trying to come to GDC.
1:11:19
And like we're talking about thousands, thousands, thousands of dollars.
1:11:23
So, if we can figure out how to create a hub online, where any developers or
1:11:30
industry professionals from around Latino America or the Caribbean can be a part
1:11:35
of where they can, post their games, post their projects, their streams,
1:11:39
whatever it may be maybe that would be better, So we decided to do that and we
1:11:44
put up a discord and the really, after we put up a discord, we like a celery.
1:11:49
We like boomed. We got partnered on this chord, like overnight, almost because
1:11:53
Christina ended up working on discord within that timeframe.
1:11:57
we got there. because she worked at Twitch, like she had connections to get
1:12:01
us partnered for Twitch as well. So we just started getting like all these, essentially little checkmarks right
1:12:08
in different social medias. And then really wasn't until we put up only those online last year,
1:12:14
which was our Hispanic heritage month
1:12:17
on Twitch. Yes. It really wasn't until then that people us and they were like,
1:12:22
wow, like who's Lennox and gamey.
1:12:24
And they seem like they're popping. They seem like they're doing John: Yup.
1:12:27
Yup Elaine: uh, we started to getting, seen by a lot of more
1:12:30
studios, a lot of more people. started getting a lot more love, with a lot of love also came
1:12:35
a little bit of hate, right? the trolls who are like.
1:12:38
Latin X is in a word LA, John: Yup.
1:12:42
trying to be inclusive, man. I saw Elaine: exactly.
1:12:44
So we're still dealing with That Right. But think when he goes online really was a game changer for us.
1:12:50
And then when, like the articles started published and the award started coming in
1:12:57
the game awards reached out to Christy and they're like, Hey, we want to do a piece.
1:13:01
We want to award you. John: was awesome. cannot tell you, I think by then I had already done panel with
1:13:07
you and I love the game awards.
1:13:10
I love what it's become, it ends up being a lot of announcements and trailers and
1:13:14
sneak peaks, but still, I love seeing the homeys on there and seeing
1:13:19
you guys get featured amazing.
1:13:22
It was amazing. Amazing, amazing. It was so
1:13:24
Elaine: Thank you John: guys recognize on that stage people know, because again, I, I don't know.
1:13:30
I don't even remember how I found out about it. , both so happy that I did.
1:13:34
And I think it was through the discord and it was completely like,
1:13:36
oh my God, where has this been? career.
1:13:39
Right. I'm so happy. I found it. Elaine: you know, a lot of people tell us that same thing.
1:13:43
They're like, I'm so happy that we have familiar now.
1:13:46
Like we, I didn't know that y'all existed.
1:13:49
I'm so happy that you do. and that makes us feel special because with any organization, any
1:13:54
group that you try to build, when you start it, it's really hard you get
1:13:58
really discouraged. Yeah.
1:14:01
You get really discouraged because in the beginning you're like, you
1:14:03
know, we're putting all this effort and energy, where is everybody?
1:14:07
Like, why aren't people turning up? Why aren't people supporting
1:14:10
us John: food. I got games. Where is everybody
1:14:13
Elaine: Exactly. And, it wasn't until we started getting awards and accolades
1:14:18
that people to take notice.
1:14:20
And when, I mean people, I mean like studios and company,
1:14:23
John: Sure, sure. Elaine: you know John: can get their brand on, get
1:14:26
money Elaine: that we would have, we reached out prior and didn't give us a time of day.
1:14:31
And then all of a sudden they're like, Hey guys, they were like, okay,
1:14:34
John: Well, Elaine: gladly like with you, but in the inside, it's just like, you
1:14:39
know, it's a little bit hurtful that we John: say I wanted to say in seeing representations, making people
1:14:47
aware of who's in the space, doing the job, they want to do that.
1:14:51
It can look like you, me, it can be from any it's much more
1:14:54
open and much more accessible. I can count on one hand the number of, non male designers
1:15:00
that I've worked with and I can.
1:15:03
Recall a Hispanic woman designer that I've worked with.
1:15:08
it doesn't exist. I would have thought before I met you, that it didn't exist.
1:15:12
it's so awesome that the unicorn has been caught.
1:15:16
And as a result of that, I've gotten to meet so many more, right through Latin
1:15:19
X and gaming through your connections. And I want to call this out because I have a lot of nieces and nephews out there
1:15:26
I want them to see you know, they're, they're half Boriqua, half Dominican
1:15:31
or my sister-in-law's Puerto Rican. Uh, shout out to Giana, out if this is something they want to do,
1:15:37
that you have someone living proof embodiments of coming from similar
1:15:42
upbringings to be like, Hey, this is a viable and lucrative career path.
1:15:48
a good living out of it, but they got to hustle. It's not going to be easy.
1:15:51
Elaine: Yeah. It's John: to Elaine: and that's like anything in life, right?
1:15:54
Like I always, I tell people my story, which is when I was getting ready for
1:16:00
college games, wasn't even in my radar.
1:16:02
John: wow. Elaine: Nope. This came to
1:16:04
be when I was about 23 years old. I was a junior in college and I had to decide what major TIFF officially declare,
1:16:11
John: You were undeclared. Elaine: the reason why I was on declared was because even though I wanted to
1:16:16
pursue biomedical engineering and pre-med like, I had my eyes and my heart set on
1:16:21
that when I started college, I didn't get into school of engineering because
1:16:25
my sat math scores were not high enough.
1:16:27
so what I did instead was I went to college undeclared and prepping for a
1:16:33
transfer to the school of engineering. So I started to take all of those pre-recs that you needed.
1:16:38
but in doing all of that, that's when I decided I was like, I
1:16:41
am, do not want to be a doctor.
1:16:44
is not for me. And I had to have that big conversation with my
1:16:47
which was John: and biology and
1:16:50
Elaine: it was the, the, upper level math.
1:16:52
So after calculus two, it was like, uh,
1:16:56
John: Hey, but that's so much in games, man.
1:16:58
There's a lot of trig vector math and
1:17:01
Elaine: yeah, when you're a programmer, I don't
1:17:04
John: through Elaine: any of that. Yeah. I mean, it's helpful to understand certain things, but never have, I once
1:17:11
had to do any type of trade or calculus.
1:17:14
John: I'm in there right now, girl, like when we, when, before we got
1:17:18
linked up, my head was like in some nasty rotation and why isn't the
1:17:23
guy looking at the guy , you know?
1:17:26
And so super happy that it was like, yo podcast time.
1:17:30
I'm a log off. I'm a sign off. I'm gonna get a beer.
1:17:34
we're going to de-stress unwind. And I'll come back to it with a clear head tomorrow
1:17:38
and maybe reach out to some programmer buddies, right.
1:17:41
To be like, yo, what the fuck is up with this factor right here?
1:17:44
Elaine: that's, what's great about game development is like, when you
1:17:46
have a weakness, there's somebody who always has this strength
1:17:49
or her strength. So you can just go to them. They're the expert
1:17:53
and they can help you out. John: Ask for help.
1:17:55
Quick, fast. Right. And we what is it called?
1:17:58
I don't know. I always change the number every time I say it, but it's
1:18:00
like a 10 minute rule, right? Like it's taking you longer than 10 minutes to figure out a plan or a
1:18:05
strategy and you honestly read and try to brush up on and, and Google
1:18:10
some things in verse yourself. If it's going to save you an hour it's going to take someone
1:18:14
else 10 minutes, go over and
1:18:16
Elaine: Yep John: for help. Yeah. Elaine: I learned to do that the hard way as well.
1:18:21
John: You seem so. Elaine: I'm a strong, independent
1:18:23
woman. I can figure this out myself and that's Lena.
1:18:26
I don't, I can't do this. John: Where does that come from out of curiosity, right?
1:18:30
Dislike headstrong. Like, I don't need no help.
1:18:33
I could do it on myself kind of thing. Elaine: that came from when I was little.
1:18:38
So when I was three years old, I contracted some
1:18:43
bacterial infection something.
1:18:45
I don't know. They never found out.
1:18:48
John: I life Elaine: Yes. So what it ended up happening was that I went into like septic shock, which means
1:18:55
all my organs started shutting down. this is all secondhand information that my parents have given me.
1:18:59
Cause I John: Yeah Elaine: I don't really remember what happened, but my mom was like, Yeah.
1:19:04
you were, your fever would, go up to like 105, 106.
1:19:09
And when we brought you to the hospital, like they had to dunk you in ice and water
1:19:13
to bring your temperature down because you were not responding to medication,
1:19:17
you were not responding to anything. they had to put me on a breathing machine and everything.
1:19:20
I couldn't breathe on my own. I couldn't eat.
1:19:23
and this all happened. I was three years old. So, what ended up happening was that this bacteria, whatever it
1:19:28
was, it started creating, sepsis in, my hands and my feet, which means.
1:19:33
not only that it was, it was sepsis six anchoring gangrene.
1:19:36
John: Oh yeah. Elaine: So all the oxygen supply to like my hands and my feet were getting cut off.
1:19:41
The blood circulation was not flowing. Therefore started developing gangrene, which is the death of tissue.
1:19:47
Right. was that I got gangrene to my elbows and my knees.
1:19:53
the doctors are ready. I literally amputate my arms and my legs.
1:19:58
John: You going to make games that are your arms. Elaine: seriously.
1:20:00
Right. apparently this is like a really mutated, very rare bacteria, they sent my blood
1:20:07
and like tissue cultures to the best hospital in the world, which at the time
1:20:13
in Atlanta, Atlanta children's hospital.
1:20:15
And they did tests over there. and they couldn't figure out what the hell is.
1:20:18
essentially the doctors told my parents to brace themselves.
1:20:20
They're like, she's going to die. Get ready for her funeral, figure out what you're going to do.
1:20:25
all we can do is just wait because are not working.
1:20:29
no treatments are working for her. And my parents are like, all right, well, all we can do is pray.
1:20:34
So that's what they did. They were just praying.
1:20:37
And one of the doctors had this brilliant idea.
1:20:39
He's like, listen, I've been taking these new courses at medical school, where
1:20:43
they're indigenous, oils that they are working on just indigenous medicine.
1:20:48
And they're like, let's try. I'm not going to guarantee.
1:20:50
I have no idea that it's going to do anything, but let's try it to see if we
1:20:53
can improve blood circulation so that we can minimize amputating her arms and legs.
1:20:59
And maybe we can amputate less.
1:21:02
So they did that for a little while. And then my mom and the nurses literally would run these like indigenous,
1:21:08
like oil mixes with herbs and stuff
1:21:10
John: you gotta be some CPD in there. I'm Elaine: E I'm.
1:21:12
Sure. I was like arms and legs and it was constant.
1:21:16
But with that came also scraping the dead skin off because gangrene
1:21:21
it dries everything up at Tribbles. Right. So if you're trying to improve blood circulation, y'all also have to
1:21:27
remove whatever dead skin is coming. And apparently my mom told me that that was very painful for me.
1:21:32
And I would cry and the nurse, the nurses would not touch me.
1:21:35
They didn't want to see me crying in pain.
1:21:38
So my mom not being a nurse or anything like that, she would
1:21:42
be scrubbing it in like to the point where I would bleed right.
1:21:45
To remove all this stuff. Long story short.
1:21:49
the oils, indigenous oil concoctions worked
1:21:53
the prayers and they only have to amputate like the very tips of my
1:21:57
fingers and some of my toes of like my full arm, like half arm and a half leg.
1:22:03
So since that, right, I had to go through physical therapy and all this
1:22:08
other stuff, but I have amputations.
1:22:10
Right. And one of the things I'm a pediatrician sold, my mom was like, do you
1:22:15
think that Elaine's handicapped? And my mom said, no, like, Elaine would only be handicapped
1:22:20
independent if you make her that way.
1:22:23
So allow her to learn how to tie her shoes, to button up her shirts, how to
1:22:29
read, how to write, allow her to do that on her own so that she can be independent.
1:22:34
That's where the independent came from. Because my parents, my parents, literally would allow me to struggle
1:22:40
and cry it was hard for me to do some things with my amputations.
1:22:45
John: Yeah. Uh, specifically at three years young.
1:22:48
Elaine: Yep. I had to grow up and mature a lot quicker than, somebody, my age would,
1:22:53
you know what I mean And I'm the oldest of my siblings, app.
1:22:56
So John: weren't easy on you. Elaine: Oh, Yeah,
1:23:00
One, 100%. But that in the sense of independence came from that, because my parents
1:23:06
fostered that from me from an early age,
1:23:08
because they were like, even though you have been through this, even
1:23:11
though you are different than everybody else, you are capable of doing
1:23:17
everything that everybody else can. And that, that was it.
1:23:22
So I've always John: yeah, Elaine: a go getter and always been super independent.
1:23:24
And I can do things on my own because since I was little,
1:23:28
that's my parents taught me from going through all of that.
1:23:31
John: It makes all the sense in the world.
1:23:34
Thank you so much for bravely sharing that story.
1:23:38
Elaine: No worries. John: Like how you.
1:23:41
Exists six months plus in a shitty work environment without telling
1:23:47
anybody or whatever, then looking for work for a year, trying to
1:23:52
leave this shitty workplace and
1:23:54
Elaine: Yep. John: for the put on for the referral, for the resume review, for the mentoring, for
1:24:00
Elaine: Yep. Exactly. John: makes sense.
1:24:03
respect you. I have a lot of family members that you remind me of, glad that
1:24:10
you have learned a little bit to invite, go, to, to ask people
1:24:16
helping hand, right? Like I love to see the growth,
1:24:20
Elaine: I definitely, I can say that during the pandemic,
1:24:24
I have experienced the most self-growth of my life.
1:24:29
And it's not because necessarily because of the isolation or the fact that, um,
1:24:34
you know, like we're all stuck at home and I can't do anything else.
1:24:36
It's not so much that is also that I wanted to do it.
1:24:40
Like I self reflected on me and I was like, what are the things in my life?
1:24:46
Or personality traits that I have that I don't really like.
1:24:50
John: um, Elaine: and how can I improve on those things?
1:24:53
So one of them was letting go and like getting help and asking people,
1:24:58
questions, not being as blunt as I used to be, because I was like, not
1:25:03
afraid of hurting people's feelings. let me, I was
1:25:06
like, let me, tell you something straight and you better listen to me.
1:25:09
I don't care how you take it. Like, I love you.
1:25:11
And I care about you and That's why I'm saying this. And I would just lay people out, you know?
1:25:15
But at that end, yes. But what I ended up doing was like, you can push people
1:25:19
away I tried to control that.
1:25:22
I tried to control my frustration, like when I'm going through something at
1:25:26
work or whatever, it may be not taking that out on my partner because I can
1:25:30
explode and it'd be like, let me tell you
1:25:33
something. That's very Puerto Rican of me, but I've been trying to correct that and be like,
1:25:39
you know what, let me take a breather. I don't want to talk right now.
1:25:43
Can we talk in like 15 minutes when I have pulled
1:25:45
John: Step away Elaine: And that has helped me in work too.
1:25:49
Cause then I behave the same way. If somebody says something that I makes me feel uncomfortable or like gets me upset.
1:25:57
I don't react in the moment. Like I used to, I just breathe in, take some time and then reach out,
1:26:04
know? And so all of that's interrelated, I feel in my personal life, we
1:26:07
use into my work life a lot. And a lot of it has to do with how I treat other people, how I speak with
1:26:14
other people, even in Latin X and gaming.
1:26:17
used to be the one where like, I should just lay people out.
1:26:21
Like the staff will be like, I don't like this because of this and
1:26:24
this blah, blah, We can't do this. John: Yup.
1:26:26
Elaine: like, Christina called me and she's like, bro, like, you cannot be that way
1:26:31
people away. People will find you intimidating. And I was like, that's not really who I am.
1:26:37
John: I'm Elaine: to, John: intimidating. Elaine: literally I had to like change the way that I communicated with people
1:26:42
so that I I could still be understood and try to have my point across, but
1:26:48
at the same time, still being mindful and respectful of the other person
1:26:52
and how they're going to receive it. Um,
1:26:55
John: have Christina who is a person you love and trust, uh, be
1:27:00
able to kind of to you straight up, right
1:27:02
And be like, Hey, these very factual.
1:27:05
Right? It's like, these are your actions and this is what they're causing.
1:27:09
Elaine: Right. Yeah. Yeah. John: attacking anything. It's just giving you the facts and the information for you to
1:27:13
interpret and be like, okay, Elaine: Yeah.
1:27:16
John: do something Elaine: that's not easy, right. That doesn't feel good when somebody is like, you need to call them down.
1:27:23
And in turn though, in turn, that makes me comfortable.
1:27:27
Cause then I can go to her and be like, Hey, and like the way that you said
1:27:30
that thing and like, that's not okay. Like maybe we can fix that.
1:27:34
And like we, her and I have had conversations like that and it feels
1:27:38
good to be able to grow together. You know what I mean?
1:27:41
But definitely personally for me, I can say that I have
1:27:44
grown a lot in the past year. I'm happy that I did and it was not easy to do.
1:27:49
You know what I mean? Some hurdles there there's some people that I lost along the
1:27:54
way in all of that happens.
1:27:57
Right. But it's, John: the life. Elaine: and it's life.
1:27:59
Right. John: Yeah, Elaine: long as I feel like, you know, I apologize to the
1:28:03
person, let my thoughts through.
1:28:05
If they want to come back in my life. they're more than welcome to, but I'm not going to force anybody to care about me
1:28:10
or being in my life if they don't want to. And that's okay.
1:28:13
John: yeah, Elaine: You know, yeah.
1:28:16
John: We amen. Uh, 20, 20, right?
1:28:19
It is what you made it. And we're soon coming out on the other side, stronger, better
1:28:25
Elaine: I hope so. John: and bigger, better opportunities.
1:28:28
You were touching on, I was in college getting my masters and
1:28:32
I think we were going to get to. How you broke in at Elan.
1:28:37
I'd love to, finish that story of like getting your masters at USC
1:28:42
and then getting in a line, how, any part of that, that you'd love
1:28:46
to share for people that are always like, oh, how did he lane break in?
1:28:49
How did she become game designer
1:28:52
Elaine: So I broke it in a really weird way. Right.
1:28:54
So when I was in college, like I mentioned like pursuing biomed engineering and
1:28:59
medicine, nothing to do with games.
1:29:01
None of my rec, none of my recs even transferred.
1:29:04
John: Did you play games? Elaine: I did play games and I enjoyed them a lot.
1:29:08
And that was one of the reasons why, when somebody essentially
1:29:13
told me that the games? industry was, viable option,
1:29:16
I didn't even know that's when I was like, Hmm, let me investigate.
1:29:19
Cause that sounds really interesting to me. John: where did that come from?
1:29:22
Elaine: So talking about representation matters.
1:29:26
it was one of my professors at my college
1:29:28
John: Yeah. Elaine: he was Mexican American.
1:29:31
just saw, saw something in me.
1:29:33
He saw my potential, saw how like passionate I was in his courses
1:29:39
and his courses happened to be about like games and like social
1:29:43
informatics and things like that. So I guess he saw my passion and how well I was doing and like all
1:29:49
his li assignments and everything. And he recommended me for this research Institute called , which is
1:29:55
the ice school inclusion Institute.
1:29:59
I was trying to figure out right, what my major was after biomed engineering.
1:30:03
When I went to my Dean, what major can I do that would allow me to
1:30:09
graduate on time because I didn't want to take extra two, three years
1:30:13
to finish. So my Dean was like, there's a major in this school called information
1:30:18
technology and informatics. John: Yeah.
1:30:21
Elaine: it is a short major, it's only 29 credits.
1:30:25
and a lot of people are doing it and they're, you know, getting good jobs.
1:30:28
So if you think you would be interested, I recommend you take the one-on-one course.
1:30:33
And that's where I met the professor. John: Uh,
1:30:37
Elaine: Sanchez. Yeah. John: shout out to Dr. Joe
1:30:40
Elaine: he really changed my life because, it was not only his work,
1:30:43
he was into like heavy metal and punk and all that stuff, which is also what
1:30:47
I'm into. John: interests. Elaine: he was a TA in the it 1 0 1 class, but he had like this
1:30:52
gnarly, braided beard, like it
1:30:55
was so long and it was like red.
1:30:57
and he had like, his ear stretched and like a Mohawk and everything else.
1:31:02
Like this is the coolest TA I've ever seen in my life.
1:31:06
if he ever gives classes, I would love to take his courses.
1:31:09
And he was just like a really, he is a dope person.
1:31:12
after I took that, the one-on-one class, I, decided to major in
1:31:17
it cause I enjoyed it a lot.
1:31:20
So . I graduated with my it degree and in my last semester or so, Dr.
1:31:26
Sanchez, was like, Hey, Ilene, there's this inclusion Institute that encourages
1:31:30
marginalized students to pursue graduate degrees, whether it be masters or PhDs
1:31:36
in information technology or informatics.
1:31:40
I didn't know that. Our school at the time I went to Rutgers university, I didn't
1:31:45
know that our community school of communications was part of this
1:31:48
thing called ice school caucus.
1:31:51
And I school just means it's an informatics school.
1:31:54
And apparently I didn't know this, but it was one of the top
1:31:58
10 schools in the whole world. so I was like, wow, like, this is, this is great.
1:32:02
And he's like, Hey, Elaine, if you want to go to this Institute,
1:32:05
can vouch for you you can get in.
1:32:07
And maybe there'll be a graduate program that you may be interested in if you
1:32:11
don't think you're ready to go into the workforce right after college.
1:32:16
And I always was thinking about doing a master's and a PhD.
1:32:20
So I was intrigued. I went through the application process and I got into the Institute and
1:32:25
it was the summer long Institute.
1:32:28
So we went to the university of Pittsburgh, all expenses paid like the
1:32:32
pay for the flights and everything. And I literally got paid to, to be in part of the summer program.
1:32:39
And what we had to do we had to commit to a year long research project after
1:32:45
we concluded the summer program. So we got, paired up with other students from across the country.
1:32:50
and you had just had to write like a thesis paper essentially
1:32:52
on a topic of your choice. And my team decided to do a paper on representation of women in games.
1:32:59
John: Oh, Elaine: Yeah. So I wrote this whole like 40 page paper with three other students about
1:33:05
only characters and how they're depict, also the state of like gender roles and
1:33:12
things like that, representation in the industry and in the gaming community.
1:33:17
So we looked at online harassment, we looked at, the percentage
1:33:21
of women who have rules in the games industry and all of that.
1:33:24
And that really inspired me to be like, you know what,
1:33:27
I want to make a difference. John: Yeah,
1:33:31
Elaine: And there was another students there that was pursuing
1:33:35
a masters of game design at, NYU.
1:33:39
And she was like telling me all this stuff about the program.
1:33:43
And I was like, you know what? I think that's what I want to do. Like I want to get a masters in game design.
1:33:47
So she's like, I super recommend it. I love it here, do some research because there are some other schools available.
1:33:54
So I did exactly what she suggested.
1:33:56
So I went online and saw that top school at the time was the
1:34:00
university of Southern California. And then in the top 10, it was NYU.
1:34:04
And why you would have been what's my first pick
1:34:06
because it was near home and I could have just stayed home.
1:34:10
but I only applied to two schools, USC and NYU, NYU rejected me and USC me.
1:34:16
So John: Eh, maybe Elaine: up my bags I went and you know, my, my Dean at the school of informatics
1:34:24
at Rutgers, she wrote me a rec letter. Dr.
1:34:27
Sanchez wrote me a rec letter to go to USC.
1:34:29
And, know, there's a whole process where you have to like, write an essay.
1:34:33
Why do you want to come to the school and
1:34:35
all that? And I was just like, I wrote this big, long research paper on like the state
1:34:40
of the industry and wanting to make a difference as a woman, especially
1:34:45
a woman of color in the industry. And if I can get an opportunity to get a degree that I can learn the
1:34:51
craft and actually get role, not just be of game studies, but actually
1:34:57
be a designer or a developer would make the world of a difference.
1:35:01
And then I got in, John: whoo. Elaine: that essay,
1:35:06
John: I feel as though no, very little percentage of applicants come through
1:35:12
with like a thesis paper that long
1:35:14
that in depth about the curriculum.
1:35:16
I'm curious. Do you remember back then, what the percentage was?
1:35:21
Do you kind of remember off, top ballpark figure?
1:35:24
Elaine: Off the top of my head. I don't know the exact number, but it was less than 5%.
1:35:30
Yeah. John: Damn. Elaine: this was looking at data in the 2010s.
1:35:34
John: Yeah. Yeah. Elaine: Yeah. Yeah.
1:35:38
And when we were writing our paper, Gamergate had
1:35:41
started and all of that stuff. So there was a lot of data that we were able to use in thesis paper.
1:35:47
but that literally was what motivated me.
1:35:50
I just wanted to make a difference. I wanted to be Puerto Rican game designer, developer making a
1:35:57
difference where it counted and.
1:35:59
I dunno. How long has it been now? Eight years.
1:36:01
Eight years later. 11 years later here I am.
1:36:04
I'm again, designer at a studio.
1:36:08
Yeah. So it's been a while.
1:36:10
The ride is, it took a lot of convincing from my parents
1:36:13
because they didn't understand it. John: my mom
1:36:16
Elaine: why are you not majoring in engineering going to pre-med?
1:36:21
to be a gamer? That's John: Yeah. Elaine: I was like, I'm not going to be a professional gamer dad.
1:36:27
Like, going to be a developer designer.
1:36:30
I did not click John: Uh, Elaine: until, they came to my graduation and I had the diploma that
1:36:35
said in interactive media and games.
1:36:38
feel like it didn't click until then John: yeah, sure, absolutely.
1:36:42
Elaine: what? I think she's going to be okay. She has a diploma.
1:36:46
John: And, and, and a graduate diploma at that.
1:36:48
Elaine: Yes. I'm the first in my family, who has a master's degree.
1:36:53
John: Shout out. I was feeling myself in the first,
1:36:56
Elaine: Okay John: my, on the DSI to, with a bachelor's, but Hey, got
1:36:59
a master that's something that was always daunting to me.
1:37:02
Right. Like just the amount of research that goes into that damn
1:37:05
thesis at the end of it all. Elaine: I was lucky.
1:37:07
Cause at USC, we did not have to write a paper.
1:37:10
We had to make a game for our thesis.
1:37:12
John: Uh, okay. Much, Much, cooler.
1:37:15
Elaine: much cooler. but it was a three-year program compared to every other
1:37:20
program that's only two years. So it was longer and more money.
1:37:24
So it has this pros and cons, right?
1:37:27
Like at anything? John: Do you still have that game?
1:37:29
Is it like, does it run, Elaine: it runs, but it's really got, got, like, I wouldn't recommend it.
1:37:36
who I was at 25, 26 years old is
1:37:39
very different to who I am today. So
1:37:42
John: Hey. Elaine: the game definitely doesn't speak to who I am as
1:37:45
a designer and a person now,
1:37:47
John: For sure. Yeah. I mean, I'll own it, right.
1:37:51
It's meant to give us something to talk about when we're interviewing
1:37:55
at companies with zero experience.
1:37:57
Right. Like when what it takes to make a game,
1:38:01
Elaine: Yeah. John: that conversation flowing, right. To just assess how minded you are, what types of ideas are you bringing?
1:38:10
And can we train you and will you, accept learning on the job
1:38:14
Elaine: Yep. And Yeah. I think that's a breast lane sign me and That's where I am today.
1:38:19
so John: Yeah. Elaine: be anywhere happier.
1:38:22
I feel like it's the perfect fit for me. That's what, uh, some friends have said they're like lean like the
1:38:26
perfect company for you and what you believe in it was like ordained,
1:38:31
John: Uh huh. Elaine: destiny, really to be there's like, oh, thanks.
1:38:35
Y'all really, I really struggled for a long time to find a place to belong and a place
1:38:41
where I could grow and up in my, not only my professional career, but as a person,
1:38:48
you know what I mean? John: Yeah, I can't wait to see what you guys pop out, come up with
1:38:52
definitely want to bring you back, see how it's going in a year from now.
1:38:55
We're going to the MMO. I hope that whenever the hell I can travel back home to see my family,
1:39:00
that I can check out brass line or at least like have lunch with some of the
1:39:05
people, see the studio, whatever is Elaine: Yeah.
1:39:07
Hell yeah. John: I'll take a let's get into the lightning round if you are ready.
1:39:13
Elaine: I am ready. John: All right, mama. No what is the last game that you finished?
1:39:18
Elaine: Last year I finished was resident evils village.
1:39:21
, John: what would you rate it? Elaine: If I were to give it a score at a 10, to be honest, I given like a seven.
1:39:27
John: okay. Okay. Could be better room
1:39:30
for improvement. Elaine: but it's not that it was a bad game.
1:39:33
It's just as a game designer. Now I'm just super analytical about everything that I play
1:39:40
and I just dissect the crap out of everything.
1:39:42
So it's just my game designer perspective.
1:39:45
There's a lot of flaws. John: which affects your enjoyment for
1:39:49
sure. Elaine: really, really, does. Yeah. John: What is one thing you would have changed or would've liked to have seen
1:39:56
done differently out of curiosity, up.
1:39:59
Elaine: of the things that I did not like was the pacing of the game.
1:40:03
John: Um, Elaine: if you were to play, the game is divided into essentially four zones.
1:40:10
first and the fourth zone are light.
1:40:12
I feel like much more thought out they're bigger.
1:40:15
Like lot more content was weaved into it yes, but the second
1:40:19
zone was like super quick. Like, it felt Like, there was no substance.
1:40:23
It was like PAF, Stover. it was so short and like the boss fight like legit wasn't you in a boss fight.
1:40:29
You look for something a few times and then you stab it and then you're done.
1:40:34
just like what anti-climactic I was
1:40:36
John: yeah, yeah Elaine: mad.
1:40:39
. John: is your favorite franchise or a game?
1:40:44
Elaine: My favorite franchises, legend of Zelda
1:40:47
franchise. And my favorite game of all time will be Ocarina of time.
1:40:53
John: Oh, that's good. That's the right one. That's an internal 64 1.
1:40:56
Absolutely. Ah, that's such a special one.
1:40:59
Elaine: I definitely have to say that Ocarina of time has influenced
1:41:02
me a lot as a game designer. I grab a lot from the design of old green of time
1:41:09
John: all good things, right? Like level design,
1:41:11
Elaine: ramping up a skills. John: progression.
1:41:15
Pacing, Elaine: Yes. John: character development, right?
1:41:18
Like even the, even though, like, I remember it was all like story and not
1:41:22
that much of it, but they have the benefit of having the same story every time.
1:41:27
Right. Like warrior awakens Elaine: Yeah.
1:41:29
John: to save the princess who can like stop darkness and evil.
1:41:34
Elaine: Yeah. One of the things I think that is most influential, that I have spoken to a lot
1:41:38
of game designers and developers about, I loved about Korean of time is the way that
1:41:42
in each level that you go to you learn, like a new weapon or an armor something,
1:41:49
but there are a set of mechanics that you are taught throughout the dungeon.
1:41:55
And at the end, in the epic boss fight, you need to combine all those skillsets
1:42:02
things that you learned throughout the dungeon. You combine them all to defeat the boss.
1:42:07
And to me, that is so super smart.
1:42:10
John: At its best, any mechanic that you give a player, you do your best to
1:42:15
teach it to them as quick as possible.
1:42:18
And then just challenge them over and over and over like all
1:42:20
the different ways you can use Elaine: Exactly.
1:42:23
John: And to be fair, it's kinda cheap.
1:42:26
But when you have an entire dungeon dedicated to this one thing that
1:42:30
you now have fucking awesome.
1:42:32
Right? Like you, you Elaine: Yes. John: the time, like getting to the thing, getting to the big chest with the key,
1:42:37
Elaine: Yes. John: and then once you have it, you're like fucking up that dungeon
1:42:41
left around like, oh yeah, I Elaine: Yeah John: over there and I can cross over the thing and I could burn the thing.
1:42:46
And just when you feel like a badass, then you got the boss
1:42:50
at the end waiting for you. Right. Like Elaine: Yep,
1:42:52
John: necessitates the new tool.
1:42:54
And, it's just all nicely packaged, right?
1:42:57
Like it's simple. But getting to that simplicity is a lot of hard work and iteration.
1:43:03
Right. And Elaine: Right. John: those Nintendo motherfuckers are so good at.
1:43:07
Elaine: They really, really are. Like, they're just, there's something about their process
1:43:12
that I need to figure out what is it that they
1:43:15
do again, that Polish really?
1:43:19
Because it feels like a lot of thought was put into things and
1:43:22
the way that they were created. John: What is the last book that you read?
1:43:27
Elaine: The last book that I read was called.
1:43:32
design and play a detailed approach to iterative game design.
1:43:37
So it's a book by Coleen Macklin and John Sharp.
1:43:41
And know Colleen is a professor at NYU game center.
1:43:46
John: I bet that shit is going in my car.
1:43:49
Elaine: Yeah. So I read that one. It was pretty good.
1:43:52
was a little wordy. So if folks out there who don't like super wordy,
1:43:57
books, John: Written by Elaine: it was good Yes.
1:44:01
But it was pretty good in breaking down some game design concepts and then
1:44:05
going in on iteration the way that you iterate properly on certain things.
1:44:11
John: Okay. I got to check it out. Yeah. Because putting some of these things to words and stepping
1:44:17
someone through challenging.
1:44:19
I find, so it's always interesting to see how people
1:44:22
have approached breaking it down. Thanks for Elaine: so I enjoyed it.
1:44:25
You're welcome. I like to read a lot of, game design books just to keep myself up to date
1:44:30
on what other people are thinking
1:44:32
I mean, I always tell people, Hey, like doctors have to renew their
1:44:36
licenses every certain amount of time.
1:44:39
Like, why shouldn't we also do the same
1:44:42
thing? And we're even just refreshing ourselves on like, what are the fundamentals of game
1:44:47
design or game developing and what is the difference between good and bad design?
1:44:52
Like all of that is super informative. you don't waste anything by just refreshing,
1:44:57
um, all that knowledge. John: Yeah, to your point earlier, too, you mentioned how much you love game jams.
1:45:02
Game gyms are a great tool to connect with other people, try different mechanics
1:45:07
that you've seen other games, see what it might take to put those together.
1:45:10
And I like too, that it lets you even flex other muscles.
1:45:13
I'm going to be the artist or the audio person or the programmer, even though
1:45:18
I would never dare do this for my real Elaine: Right?
1:45:21
Exactly. John: what is the thing that you enjoy the most about what you do?
1:45:26
Elaine: I love researching.
1:45:30
my favorite part of what I do, because no matter what type of design I'm working on,
1:45:36
can always do like a comparative analysis.
1:45:39
So I can play other games that have that feature or have a similar
1:45:43
mechanic or a similar system. And I can compare and contrast and get inspired by and just analyze and
1:45:50
critique lot of games and things.
1:45:52
And then I can do a little bit of digging specifically into
1:45:55
whatever project I'm working on. So I love doing that I really lived.
1:46:00
John: That is one of the many fun parts of the job, right?
1:46:02
Is the excuse to go play some games that you might not have
1:46:06
played, been meaning to play or has been recommended to you because.
1:46:12
Similar themes, similar mechanics okay.
1:46:15
I guess I'll go play some games now, you know?
1:46:18
Elaine: Right, exactly. And it's like games that I had the time to play and I can actually to play them.
1:46:24
And I always recommend to students or young game designers, you don't need to
1:46:30
play the full game through to understand how it was designed or how it works.
1:46:36
A good two, three hours will be in a.
1:46:39
To understand the systems and how they weave together.
1:46:41
What's the game loop. That's a pretty good standard time.
1:46:46
John: Yeah, Have you a little notebook or whatever take notes every step of the way.
1:46:51
Elaine: I just started a brass line.
1:46:53
This is my third week. Right. And there was a lot of documentation that I had to catch up on.
1:46:58
Right. And I can tell you every single document that I read, have notes on my game design,
1:47:06
John: the, wow.
1:47:09
Elaine: helps me to write things down. It helps me remember and absorb information,
1:47:13
John: Yeah, Elaine: but also if I just read something, I'm not gonna absorb all
1:47:17
the, information, you know what I mean?
1:47:19
Like I can easily sure go through like a 10 page document
1:47:23
and be like, okay, I read it. John: yeah. Elaine: I actually understand and remember anything that I just read?
1:47:29
So I literally took copious notes, every single document that I,
1:47:34
John: Uh, he's such a good student. Elaine: a lot.
1:47:37
John: That's good. It keeps designers happy when people read their documentation.
1:47:42
Elaine: It really does, but it's good to be on the same page.
1:47:44
John: Absolutely. Elaine: that way I don't have to be like, well, are we going to have this feature?
1:47:49
Like, what is the direction of X, Y, Z?
1:47:51
And like, don't have to waste people's time because I read
1:47:55
and I I'm on the same page. And I can literally just start designing right away.
1:48:00
John: yup. Elaine: to do that. I already started designing now on my third week of
1:48:04
being in John: it's got a feel good.
1:48:06
Elaine: it does feel good. Yeah. But John: Hm. Elaine: because I took the time to read all the documents.
1:48:11
And now that I read everything I'm, caught up.
1:48:14
Now I can research on features that I have been assigned
1:48:18
John: Okay. Elaine: and go out and play games that have those similar
1:48:21
features and be like, Okay. what is it that we want to do?
1:48:25
What has been called out already and all the previous documents
1:48:29
what can I bring that's new,
1:48:31
you know? really has thought off yet or something that will set our game
1:48:36
apart from the competition, quote, unquote, John: man.
1:48:38
Try to break new ground or make some and match some things that
1:48:43
Elaine: exactly. John: been done before in that job.
1:48:46
Elaine: Or things that have been done in like a first person game.
1:48:49
And it's common first person, but have not really been adopted to like an MMO,
1:48:54
things John: What are common tools that you work with in your day to day?
1:48:59
Elaine: So something that I like to use, cause I really hate writing and then
1:49:03
people don't read, okay, people don't John: Nope.
1:49:06
Yep. Elaine: just said it like designers get really happy if you're either a document.
1:49:10
I like making collages. John: Ooh, very visual, huh?
1:49:14
Hmm. Elaine: like references, screenshots, even like links to YouTube videos and
1:49:18
stuff, that I could really call out on the things that I'm talking about.
1:49:22
And then I described them and like little boxes like, kind
1:49:25
of like digital post-it notes. So I use a software called pure ref.
1:49:30
that allows me to make a call a collage.
1:49:32
I use Pinterest to like put up all my pictures.
1:49:37
John: sounds like. Elaine: and then what else I do use like, like slides sometimes it's
1:49:43
better to make like a PowerPoint John: Yeah.
1:49:46
Elaine: explain something versus a two page three page document
1:49:50
John: Yep. There's Elaine: and I've John: and
1:49:54
Elaine: Yes. John: you very sequentially, right?
1:49:57
Like start here, then build on it, then build on it, then build on it.
1:50:01
Right. Elaine: Right, John: It's easy. for people to follow because it's
1:50:05
Elaine: right. Exactly. John: Um,
1:50:07
Elaine: like a lot of people respond better to visuals.
1:50:10
Um, rather than texts doesn't matter if you're a designer,
1:50:13
an executive, a programmer, everybody just really likes visuals
1:50:18
John: yeah, Elaine: texts. John: Yup.
1:50:21
Elaine: So that's what I'm, I've been trying to do lately.
1:50:24
John: That's a great call. Nobody is going to love your document as much as you do,
1:50:29
Elaine: Yes. John: the information still has to get out there.
1:50:32
And you can't trust that everybody's going to go through
1:50:36
everything with a fine tooth comb, Elaine: Right.
1:50:39
John: you can at least hold them accountable to be like, yo, I sat you there.
1:50:43
I stayed into your eyes. I presented you.
1:50:45
The thing and Elaine: and his Like um, here's the gist of what I'm trying to present, but, what I'm
1:50:51
going to actually start doing now. So I made that, like I made a collage, gave a gist of information
1:50:57
now I'm going to go into a proper document bring all that stuff
1:51:01
into Right. John: deeper.
1:51:03
Elaine: want to have multiple options. So like, if you are an artist or a program or whatever, can look at the, PowerPoint
1:51:11
and be on the same page as if you were to read the document, you know, but
1:51:16
the document just provides a little bit more detailed, a little bit more
1:51:19
granular, granular in certain areas where, for example, if we were to
1:51:24
pitch to executives or may be, they may want to read that document to
1:51:28
see your head at, is it really?
1:51:32
That you're, what's your intent and purpose with this,
1:51:35
John: important, right. To the high level to establish, some common vocabulary.
1:51:39
And Elaine: right. John: can go deeper for the people that are going to be very dependent
1:51:43
on those systems or mechanics or story, or what have you right to go.
1:51:48
Oh, Elaine: okay. John: That's how I got to hook in. Or got to sit with you and meet about this thing
1:51:52
Elaine: Right. Exactly. So that's what I have learned and I really enjoy it.
1:51:56
thing that I like to do is a lot of a UX design.
1:51:59
so even though I'm not a UI artist or a UX designer, I really enjoy it.
1:52:03
And I find it valuable. So I do like to create wireframes and things
1:52:08
when I have the opportunity to, I took a few courses online on UX.
1:52:13
and now I know like basics like fundamentals
1:52:17
John: Yeah. Elaine: create a wire frame and being like, okay, let's say we wanted
1:52:21
to come up with some type of menu.
1:52:24
For whatever reason can put something together and I could have it react
1:52:28
on clicks and things like that. using something like Adobe XD, InVision, Figma,
1:52:35
For example, in beyond blue, the game that I worked on at Elan,
1:52:39
John: That's your first game, huh? Elaine: my first like full professional fifth
1:52:43
John: Yeah. Elaine: So in that, when a post release, I design photo mode for it.
1:52:48
how did I do that? We'll I'll use envision, which like a UI UX software.
1:52:54
mocked up, what would different types of menus look like for photo mode?
1:52:58
do we anchor it on the left or on the right?
1:53:00
What is it going to look like on console and PC versus iOS?
1:53:04
we, were multi-platform so how is that going to look like and how are the
1:53:09
direction is going to be different? Right? you know, like a mouse click is a little bit different and on iOS, cause the
1:53:13
screen is much, much smaller we may have to do do things a little bit different.
1:53:18
all of that concept thing in UX, design myself,
1:53:22
um, almost softwares and then we shifted and I was really
1:53:25
happy cause people liked it and John: you got on all the platforms and
1:53:29
Hey, I got some awards to people called out like the feeling, I guess,
1:53:33
right in, at the end of the day, if you can make somebody feel something
1:53:37
from something you made, right. That's a huge win
1:53:40
Elaine: Yep. So I was really happy. I was able to work on that and I learned a lot too.
1:53:44
John: you never forget your first and then now you're onto bigger and better things.
1:53:49
Is there anywhere that people can connect with you, reach out
1:53:54
to you what you're working on?
1:53:56
anything like that? Elaine: I'm mostly active on Twitter.
1:53:59
and I check my DMS and my mentions every day.
1:54:03
So if there's any like junior or young game designers and developers or people
1:54:08
who want to get into the industry or people who would like to know
1:54:11
specifically about some things that? I have done or whatever it may be, that would be the best avenue to contact me.
1:54:18
my Twitter handle is Tula test six and tastic like fantastic.
1:54:23
So that's pretty much my handle on All my social.
1:54:26
So including discord, I'm in the Lennox in gaming server as a staff member.
1:54:31
So if people do ask me for whatever reason I do respond,
1:54:35
John: All right. Elaine: Twitter I also respond very quickly to emails.
1:54:41
So my personal email is [email protected].
1:54:46
you can actually go to my portfolio.
1:54:48
Elaine Ms. Dot com and the contact will have like a, a form that you can fill out.
1:54:55
And it goes straight to my email. John: That's awesome. is brass line hiring?
1:54:59
Elaine: Yes. Breslin is hiring for a bunch of positions.
1:55:02
And I think right now we're looking at a lot of programmer and technical positions.
1:55:06
So if you are interested in any of that and maybe even a few
1:55:10
art positions, but I'm not sure John: Okay.
1:55:12
Elaine: me on that, John: Check the website. Elaine: yes.
1:55:15
Check the website. to see what we have available, because we are hiring and our team is amazing.
1:55:20
I cannot about it enough.
1:55:22
Everybody is super kind, inclusive, mindful of like your mental health
1:55:27
and like your personal life. So Yeah,
1:55:30
place to work. And the project is pretty, pretty dope.
1:55:32
So. John: that's key, man. If the people a good, the project is good and the pay is good.
1:55:38
Then this is a, this is a winner in my book.
1:55:43
Fantastic. And don't say, I'll share that link as well.
1:55:46
So that's breath line, entertainment.com/careers.
1:55:49
That'll be in the show notes. And finally, last question of day, and then you can go
1:55:55
about the rest of your evening. Who do you nominate to fall out of the play area?
1:56:01
If you feel so inclined, Elaine: I nominate my good friend tele game designer.
1:56:06
Sandra hunting men see is I came to center and one of my good friends
1:56:12
been very excited to see once I moved to New York city again.
1:56:17
John: shout out to Sandra. She was also on the Latin X game festival panel that we did the
1:56:24
Elaine: Yes. John: panel. So that'll be cool to catch up with her.
1:56:26
See what she's been up to Elaine: Yeah she She's Awesome
1:56:30
She's good people. John: when I hit the heck.
1:56:32
Elaine: Yeah. John: you so much, Elaine.
1:56:35
Is there any last words before we wrap this up?
1:56:38
Elaine: You're welcome. No, thank you so much for having me and letting me talk a lot.
1:56:43
I'm happy that you gave me a space in the time.
1:56:46
And I hope that folks who listened, were able to grab just a little something to
1:56:51
take with them and apply to their lives.
1:56:53
And yeah. yes, you're welcome.
1:57:03
My grandmother used to say? that all the time. Bye.
1:57:10
John: what a brave soul, what a class act, what a creative spirit,
1:57:15
the next generation in this industry is looking mighty, mighty bright.
1:57:20
I really love some of the things she talked about there, where you can kind
1:57:24
of see the timing was everything right.
1:57:26
She was looking for work for awhile and she found her dream one.
1:57:30
I know a lot of us loose patients when we want something.
1:57:33
We want it here now. And her story is a Testament to.
1:57:38
Good things coming to those who wait.
1:57:40
Another thing that's essential for us is to stand up for our
1:57:44
teammates and, call out whenever anybody's coming out of their face.
1:57:48
She spent way too long in a toxic culture and environment that was allowed to
1:57:53
persist by the leadership over there.
1:57:55
And I'm so happy that she was able to escape that.
1:57:59
I am going to hold her to her word of giving me a tour of breast line.
1:58:04
Whenever the heck I get back home. Which to be honest with this damn Omicron variant, uh, I think me and
1:58:11
the rest of the Diaz clan are going to hunker down and stay in isolation.
1:58:14
And we'll just catch up with everybody virtually until things
1:58:17
get a little bit more under control.
1:58:20
definitely take down some negotiation tactics, right?
1:58:23
Whenever you're looking to make a jump. If you could line up a bunch of offers, That just kind of makes
1:58:27
you have a stronger bargaining position to get yourself the best
1:58:30
compensation for your time and skills.
1:58:34
another gym was her resume, right? Like the difference it can make when you change your resume or
1:58:39
able to add new skills to it. Right. All these are great tips of finding work when you're looking
1:58:44
for opportunity out there. On the next episode of out of play area, episode number 23,
1:58:50
debuting in a couple of weeks. We are going to sit down with Johnny Wu, a QA director at riot games.
1:58:57
Who's been in this industry for a long time.
1:59:01
Coming through QA up and down.
1:59:03
He was a development director at respond on apex legends.
1:59:07
He was the QA director for king.
1:59:10
Before that he was at SINGA and he's got a lot of tales and
1:59:15
experience to share with you all. make sure to follow us so that you don't miss out on that episode.
1:59:20
Thank you for listening, Deb. If you found this episode informative, I ask that you pay a link forward to
1:59:25
a developer to help grow our listener.
1:59:28
If you're a game developer with a story you think could help a fellow dev
1:59:31
out, please go to out of play area.com and click on the Calendly link at
1:59:36
the top to meet up, please make sure you get approval from your manager
1:59:39
or studios, PR HR team beforehand.
1:59:42
Out of play area, the game developers, podcasts releases, new episodes every
1:59:47
other Monday on all the major players, including Spotify, apple, and Google.
1:59:51
Please make sure to follow us, to see what developer falls out of the play area.
1:59:55
Next time. I'm your host John Diaz until next time devs stay strong.
2:00:00
Stay true. Stay dangerous.
2:00:03
Mega ran. Bring them home.
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