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Out of Play Area

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A Video Games and Games podcast
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Episodes of Out of Play Area

Episode 36 features Leon Kuperman, who gets his gamedev cred from text based Zork style adventures, and is a Co-founder and CTO at CAST AI. Formerly Vice President of Security Products OCI at Oracle, Leon’s professional experience spans across
Episode 35 of Out of Play Area the game developer's podcast, we sit down with the creator of Treachery in Beatdown City and discuss founding his company NuChallenger, alongside his time working in the Game Devs of Color Expo, as well as his jou
Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves
Kent Hudson is a fellow Midway Austin colleague who now serves as a Design Director for Brass Lion Entertainment.  We talk about his start at Ion Storm on Deus Ex in Austin TX, then his jump to 2K Marin on Bioshock 2, and end with his indie hit
Zach Mumbach is a designer & producer at the Wandering Band who spent 17+ years at EA as a producer on Dante's Inferno, Dead Space, Battlefield: Hardline, Godfather 2, Army of Two: The Devil's Cartel, the Simpsons and more. We talk about his jo
Episode 31 features Ben Retan, a Lead AI & Encounter Designer at 2K’s Hangar 13 Studio out of Novato California. Ben is an old Midway Austin homie as well as a fellow Full Sail University alumni whose credits include Star Wars the Force Unleash
Episode 30 features Chris Bourassa, a Design Director at Polyarc working out of Seattle. Chris is a fellow Full Sail University of Alumni with over 15 years of game design and engineering experience having worked on Midnight Club LA & Red Dead
On episode 29 we sit down with Jason Jurecka, a Lead Software Engineer at Visual Concepts, who just released WWE 2k22 laying the smack down on the competition. He’s a fellow Full Sail Alumni who I had the pleasure to work with at R* San Diego o
Episode 28 is dedicated to the people of Ukraine. We sit down with Alan Blaine, a Principal Technical Designer for Bungie on Destiny, and a former Rockstar Designer for Red Dead Redemption and Grand Theft Auto V. We talk about the latest relea
Episode 27 of Out of Play Area the game developer's podcast features James Kane, a Game Designer & QA Manager at Raccoon Studios in Montreal, Quebec, Canada. He's an old WB Games Montreal buddy in arms during our time on Metallica & Gotham Knig
Marie has a long career in game development, where she has worked on several AAA titles such as Batman Arkham Origins, Dead Rising, RollerCoaster Tycoon and Deus Ex. She worked for a number of well-renowned studios such as Ubisoft, Capcom, Warn
On Season 2’s premiere episode we surf the waves of change with Mauro Fiore,  Studio Design Director at EA Firemonkeys in Melbourne, Australia.   Mauro has spent 20+ years navigating the ever evolving gaming landscape - from console to casua
This bonus episode features your host John R. Diaz, a Senior Technical Designer for Electronic Arts Frostbite Engine. In this 1:1 we look back on the podcast and the inaugural year, where we've been, and where we hope to go in 2022. Season 202
Johnny Wu is a QA Director at Riot Games in Santa Monica who has worked for Respawn on Apex Legends, King, Zynga, and King.   Chapters: (00:00) Who is Johnny Wu? (07:34) A Toast with Johnny (15:43) What is a QA Director? (25:20) Getting i
Episode 22 of the game dev's podcast features Elaine Gomez a Game Designer at Brass Lion Entertainment based out of New York City.  Elaine Gómez is an award-winning game designer currently working at Brass Lion Entertainment with 5 years of ex
Angelica "Jel" Baca is a UX Designer at Intercept Games who found her way through QA for Glu Mobile, Bungie, PopCap, Card Kingdom, and King. Listen to her journey through this industry and how she thrives today.   Chapters: (00:00) Who is A
Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more.    Chapters: (00:00) Who is Ryan
Episode 19 of the game dev podcast Out of Play Area features Brian Dumlao a QA Analyst at Jam City in Carlsbad, CA with Philipinne roots hailing from Los Angeles, California. We talk about how he used his sociology degree and experience at EB G
Episode 18 features storyteller/technologist Matt Udvari the CTO and Co-Founder of Aquifer Motion in Austin, TX. We talk about his journey through game development onto his path to build new technology to make it easier for content creators, me
On Episode 17 of the Game Developer's Podcast Out of Play Area hosted by John R. Diaz we sit down with Lead Producer at Brass Lion Entertainment Yesenia Cisneros a Queens New York City Native with Chinese - Ecuadorian roots and we talk about wh
Episode 16 features Stephan Carmignani Creative Director at Rovio in Montreal. We discuss diversity, hiring in the pandemic, VR arcade design at Minority Media, UGC in the metaverse, and more.   Chapters: (00:00) Who is Stephan Carmignani
In episode 15 of the game dev's podcast Out of Play Area we sit with Sylvain Dubrosky a product & game designer for Facebook's Oculus Virtual Reality, where we go through his journey breaking into game development as a programmer and then trans
John dives into Melee Combat Game Design with Nicolas Monteilhet-Laboissiere an Advanced Games Designer at WB Games Montreal.  We talk about how he approached extending Free-Flow Combat in Arkham Origins, after going through the chronology of
In episode 13 of Out of Play Area, we sit down with Corinne Scrivens who is an Art Director at PolyArc in Seattle Washington. She's worked as an artist at Arena Net, at Bungie on Destiny 1 & 2, and lets you know as an artist, your portfolio is
In episode 12, Chris Torres, video game animation director for Bluepoint in Austin, TX discusses what led him to get into video game animation, his love of technical animation, and what led him to become a director and more.   Chapters:
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