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0:01
John: What's good devs. Happy father's day to all the fathers out there.
0:06
This might be the last one, but also the realest one for me, as I can see here and
0:13
anticipate what it will be like next year.
0:16
And the long road of diaper changing feeding.
0:19
Living and raising a little human being with everything I
0:21
got while still working at epic.
0:24
Being a great husband. And still pumping out this podcast.
0:28
So father's day 2022 in the books.
0:31
2023, I will join you.
0:33
Hopefully. As well as Juneteenth, I looked it up and it's crazy, right?
0:38
Because the civil war ended and the emancipation proclamation was an 1862.
0:45
But it wasn't until June 19th, three years later, that word got back to Texas.
0:52
And they commemorated the emancipation of enslaved people.
0:56
So you can look at that day, it's kind of like.
0:58
The last day officially in this country of, of slave ownership.
1:02
It's my understanding, but I can always learn more.
1:05
major date celebrated this week.
1:07
on top of the fact that June 20th is my partner Catherine's birthday.
1:14
And you know, Catherine's voice from the intro to this podcast.
1:18
So. If you see her, talk to her, make sure to send her some birthday wishes.
1:23
Now with that hit my music.
1:28
On episode 35 of the auto play area, the game developers podcast.
1:32
We sit down with Sean Alexander Allen.
1:35
The founder and studio, head of new challenger and the creator of treachery
1:39
and beat down city for the PC and switch.
1:42
Before that he was a capture artist at rockstar games in N Y C.
1:47
And he's the person I owe a big heap of props for bringing me on to give
1:52
my first conference talk Back in 2020.
1:55
During these pandemic years on culturally aligned protagonist design.
2:00
And that would go to a lot of fire up on the me as in 2021, I would
2:05
go on to speak all over the place. And it was actually where I manifested this podcast.
2:10
We talk about the vision he has for the game, Dez of color
2:14
expo and other expos behind it.
2:16
What it's like coming up in NYC. What it's like having left there.
2:20
And we go deep in, on his development of treasury and beat down city.
2:25
And what's next for new challenger down the road.
2:29
This was a conversation previously recorded March 30th.
2:33
Please welcome. From NYC coming to us from Maria to Georgia.
2:37
Sean Alexander Allen.
2:40
Let's start the show. Catherine: Bienvenido Bienvenue Welcome to the out of play area podcast, a
2:49
show by video game devs for game devs, where the guests open up one-on-one
2:53
about their journey, their experiences, their views, and their ideas.
2:58
No ads, no bullshit. Join us as we venture far out of the play area with your host
3:04
seasoned game designer, John Diaz
3:07
John: So right now you're coming to me from Marietta, Georgia.
3:11
Shawn A: Yeah. John: when we've met, he was in NYC, in New York, native, just like myself.
3:16
when did you make the move? how has that been? What do you miss
3:19
Shawn A: Yeah. I mean, it was, you know, it was a late 20, 20 move.
3:23
John: in the middle of the pandemic? Shawn A: yeah, it was, I mean, we like, I actually, you know, I had a kid
3:29
September, 2019, and I had found out that my, you know, my wife's middle sister,
3:36
so the sister closest to her, they're like best friends basically, you and so
3:42
her and her husband and their two kids.
3:44
So yeah, my, my nephews are, They, they were like going to move to Marietta
3:49
because like my wife's family of some of her mom's family lives down here.
3:53
And in 2019 we had a bookend of like my mom dying at the beginning of 2019,
3:58
her mom dying at the end of 2019.
4:00
And we were. I don't have family. Really.
4:03
My family is all like my game, my game industry people.
4:06
was like my only blood that I could count as family.
4:10
um John: A lot, from both of you and usually you have one to counterbalance the other,
4:13
but in this case you were both kind of at a big loss, losing your parents like
4:17
Shawn A: yeah, yeah. And I lost my dad. Like, I mean, I've never known my dad.
4:20
I've been piecing my dad's life together for the last 10 years or so now.
4:25
But like you know, trying new things. So it's like, let me be closer to, you know, her family also, her sisters
4:30
were always like, big supporters of me.
4:32
like, my wife was like, oh, there's this guy in my life.
4:35
So like, they were all like, yeah, like we see you're so happy.
4:38
Like, you know, go for it, et cetera. So they're, they're great folks.
4:40
And so I was like, yeah, I want to be close to these people.
4:43
We have a kid, like, let's get the kids together, et cetera, et cetera.
4:46
I was actually looking at the Atlanta game space, which is bigger
4:50
than the New York one in 2019.
4:52
But then the pandemic kit, you know, early 2020.
4:55
So I was like, oh, well everyone's remote anyway.
4:58
So let me see what we could do.
5:00
And no one really raised an objection to me leaving New York because there
5:05
was no real policy at the time. then we started looking for a house, got a house right before the housing
5:10
explosion cost-wise happened.
5:12
And and so thankfully like, I grew up in a one-bedroom apartment in Manhattan.
5:17
My mom, you know, in poverty and I now live in like a house with a kid
5:22
it's very, like, I keep thinking about the little shop of horrors, but where
5:26
it's like the, where they sing, like they're in skid row and they sing that
5:29
song about somewhere that's green. And it's like, living in the suburbs and stuff.
5:33
And it's, it's interesting, you know, like 38 years in New York city.
5:37
I don't know how I'd be raising a kid in that city under
5:40
the pandemic and everything. Like, just getting out of the house to go to the park was like a 20 minute affair.
5:46
Then you'd have to walk. Thankfully we live near central park, which was cool, but like still
5:50
it's like 10 minute walk, hang out.
5:52
Then someone has to go use the bathroom. So it's like go home.
5:55
Like, and then it's over. Like, you spend like a half hour getting there, spend 20 minutes
5:59
there, then have to spend a half hour. So like, my kid can just go in the backyard and we
6:03
can just hang out with her. Or you walk around the subdivision solve.
6:07
Very strange to me though. Cause like I remember just even the other day, like I was just
6:10
going over something in my head. I go over a lot of things in my head while I'm walking and everyone's
6:15
just like, Hey Sean, what's going on?
6:17
I'm like see Yeah.
6:19
Don't you see that? I'm like, literally, like, I look like I'm like upset and I'm like, and in New York
6:27
just don't with you. But out here, everyone has to pass to say, hello, you have to wave to everybody
6:32
as you're walking down the street John: human interaction is very special when you're in the suburbs, right?
6:36
Like every person you see is one in, I dunno, maybe 10, 15 minutes, if
6:41
that, and people like to know the neighbors, know as opposed to New York
6:46
it's a, it's a totally different vibe.
6:48
I can empathize a hundred percent, especially in the name of family, man, you
6:53
know, like It seems like nothing but cool opportunity to bring up your child and,
6:57
Shawn A: yeah, no it's she loves her aunt, so much.
6:59
And I think the, her, cousins are, I think, below her aunt, like,
7:03
cause like it's funny she just loves her aunt so much and she hurt.
7:07
My wife's sister was like, it was like a music teacher for kids a lot of times.
7:11
So she has like taking care of lots of kids of different ages
7:15
It's like the kids all play well together, which is then.
7:18
Yeah. It's just, it's really nice vibe and also just, yeah, all the outdoor time
7:22
and all that stuff is just great. John: Is there anything you miss from the big city?
7:28
Shawn A: I mean, I miss everything. I missed, I was missing the city during the pandemic though.
7:32
Like, John: You wait, what? couldn't get out to it.
7:35
Yeah. Shawn A: yeah, I think about how COVID is like this like thing that has destroyed
7:39
the ability to be people it's interesting.
7:41
Like it's like the height of New York was like museums and comedy clubs and
7:46
concerts and hanging out with friends is on like rooftops and this and that.
7:51
And like, and then plus having a kid just met, like me and my wife were
7:55
literally like, you know, we were talking to someone in our building who was a
7:58
childcare provider for like night times.
8:00
And she was like, yeah, I'll watch your kid at night, et cetera, et cetera.
8:03
And we, you know, had daycare set up. They were literally on the cusp of like, you know, going on
8:07
dates again and cultural things.
8:09
And then the pandemic kids. So like when people are like, oh, I just want to go back to normal.
8:14
I'm like, you know what screw you, man. Like I basically, you know, it was, my kid was six months.
8:19
Like my kid was finally, finally had the immunity had the vaccinations for
8:23
other stuff that she could actually like be around more people B and D.
8:29
seen by a childcare provider. And we were finally okay with it.
8:32
And then it all shut down. So basically went from not having any, not having a life to not having a life again.
8:39
like, so we were six months into like, not doing a whole lot.
8:42
And so when people are like, I'm tired of it, I'm like, well, I'm six
8:45
months more tired of it than you are. And I still avoid most things.
8:50
So John: Have you found a space down there?
8:53
MERITO? It's not too far from Atlanta, right?
8:56
So big city. Not too far away.
8:58
Shawn A: yeah, we had to go down there for our vaccines cause there
9:00
was nothing available around here. Which was nice.
9:03
Cause it was again like nice to go to a city and see like black
9:06
folks in fashionable clothing. Cause the suburbs
9:08
are not are very known for very basic
9:12
John: Yeah, it was this Swagman. Shawn A: there's this shaky knees festival solid run.
9:16
The Juul is down there in a park. And but that it's funny, cause like it could take me between a
9:20
half hour to an hour and a half to get to downtown Atlanta and that
9:24
concert was during the world series.
9:27
So it took an hour and a half to get there because of all the traffic.
9:30
John: you had to learn how to drive. You didn't know how to drive.
9:33
You don't have to drive in New York. Oh yeah.
9:36
So you don't get your license or you got your license of what?
9:39
Shawn A: I accidentally have a driver's license down here, which is funny.
9:42
but my neighbor who, has a, three kids cause again, moving from the city to
9:48
the south, that was kinda like how progressive is this and whatever.
9:52
And him and his wife's house had like black lives matter and we
9:55
believe these things and like matter is the basic whatever.
9:59
So we were like, oh, okay. These are people we can hang out with and chat with.
10:03
And we made friends and they have like three kids that are
10:06
like four, seven and nine. So They get along with our kid.
10:09
They're very understanding of her being younger.
10:12
And because they met her before she could really communicate like before
10:16
two, you don't really talk much. Now she is a fountain of words, which we all appreciate.
10:21
So like we became friends and that's what he drove me down to Atlanta, he's
10:24
going to help me learn how to drive off. So that was good.
10:27
John: maybe any VR racing game simulation.
10:31
Get the pedals Shawn A: I've been joking about that for a long time.
10:34
How I got trained to drive on cruise in USA, like.
10:37
John: Yeah, that takes me back. Absolutely.
10:40
that was always funny. A lot of people don't believe me and it's just like, yo, my name
10:43
Europe, and a lot of these big cities with great public transportation,
10:46
you don't really need to drive. You're actually shooting yourself in the foot by having to pay for
10:51
insurance and gas and all this stuff.
10:53
When public transportation gets you around just fine.
10:57
Shawn A: Yeah, we could have afforded a car anyway. And who wants a car and eighties, New York.
11:01
John: Yeah, Exactly. Shawn A: it would always be other people who would drive me places, which is funny.
11:05
Cause like my mom was a taxi driver in the late seventies, so like she knew how to
11:10
drive, but there was no reason to drive.
11:14
John: Speaking of city, fashion, Atlanta swag, finding it, searching it.
11:20
Talk to me about your love of sneakers.
11:24
Shawn A: it's actually funny cause like it's sort of born out of a hate for
11:27
sneakers at sneaker heads actually.
11:30
John: talk to me about this. This Shawn A: as a kid, I could not afford sneakers at all, really until like high
11:36
school, like financial situation changed and I could get like one pair of sneakers
11:41
per year and I never got any of it.
11:43
Like I didn't like all the kids had like. Jordan twelves or something back in high school
11:48
and like It was the black and red Jordan 12 that at 96 97.
11:53
yep. John: That was year. That was his last bulls run, I think.
11:56
Shawn A: That was a, and I was just like looking at them.
11:58
I was just like, what are these? And I'm still a little perplexed by them.
12:02
But fast forward to the future, like when I was with my ex and she had a kid
12:06
by way of a guy who was a sneakerhead and he wouldn't pay child support.
12:12
But I remember like when I was at rockstar, they made them
12:14
some midnight club, air Jordans. John: Oh,
12:17
Shawn A: so this guy had the gall to be like, so, Hey Sean, like, how
12:21
do I get the midnight club Jordans? And, you know, I'm a nice person.
12:24
So, and also, you know, you can't really just explode on the kid who
12:28
you take care of his dad like can. So I
12:31
like, I'll look into it for you also, because I was curious, I didn't
12:34
really know a whole lot about it. And then I looked into it and there were apparently only four pairs that were made.
12:38
And the producer who came up with the initiative didn't even get a pair.
12:42
So that's why I told him, but it was more like. you know, screw you, man.
12:45
Like, how are you? give him money, give him money so your, so that you stop hurting my own family.
12:49
Like, you know, you're supposed to be paying a couple of pairs
12:51
of Jordans per month to take care of your kid and you don't.
12:55
So, and I wanted to actually make like, I dunno, there's this game, Cal clicker.
13:00
it was a, I hate Farmville type of game made by this guy, Ian BOGOs,
13:04
who did a lot of like, subversive games, writing and design.
13:09
And he made this game called cloud Cal clicker where you
13:11
could click a cow once per day. And if you wanted to click the cow more than once per day, you had to pay.
13:16
and people actually started paying the click their cow more than once per day.
13:20
And he was like what? And then eventually he was like, I don't agree with this.
13:25
Cause this is weird. I'm making money off of people where the goal was to like, not get people to do it.
13:31
so then he had like, it had a Cal apocalypse or something where he killed
13:34
the world or something, and people started writing, like, how can I get my callback?
13:38
Like what can I pay I think you can upgrade the cow and you could like,
13:41
you know, give a hats and stuff. And yeah,
13:44
John: That's the essence of all, a lot of monetization and games today, man.
13:49
That's crazy. It's like through negative reinforcement, people wanted to pay
13:53
Shawn A: Yeah, it was nagging. Yeah. And so I initially thought about like, what would people
13:57
pay for like digital goods?
13:59
It's funny. Cause I've been thinking about this for a very long time.
14:02
John: very on topic in this day and age Shawn A: yes, it's annoying to me because like, people are going
14:06
about it in the wrong way also.
14:08
Cause they're like digital ownership and I'm like, nothing is owned on the digital
14:12
ski base, like but sent me down a path of like thinking about wanting to make a
14:16
game that had something around sneakers.
14:19
And then I ran into the problem where, so I started buying sneakers
14:22
just to see what it was like. John: Like as research
14:25
Shawn A: it's funny. Cause like air Jordan ones, like, I dunno, there's like a whole thing about
14:29
like, ah, why do people all like these? And I'm like, I've just liked high tops like that for time.
14:33
Like whatever brand, it was like I had a Paris have this weird problem
14:38
where I, this, this, this thing in my brain that still makes me mad.
14:42
Like I was a kid. And back when my, my mom went to a store, she bought me some high tops
14:47
that I thought they were beautiful. They were like white and turquoise.
14:50
And they were by this brand, Sergio TECINI Many people don't know what that
14:54
brand is, and I didn't know what that brand is, but I didn't really care.
14:56
I just liked John: Sounds Italian sounds exotic.
14:59
Yeah. Shawn A: And I brought them to school and the kids just basically
15:02
laughed me out of school. Like they were like, what is this nonsense?
15:05
These are Nike's blah, blah, blah, blah. John: They were against the mold.
15:09
Shawn A: it turns out however, those kids were all just behind the times
15:13
because like biggie where Sergio TECINI and a lot of his videos,
15:17
like, because he knew and also big
15:19
in Africa Europe Yeah John: to travel the world.
15:23
Shawn A: but it was also just like a brand that was more, that was
15:25
actually just right off the side. Like it was in New York, obviously.
15:28
It was it was just funny. Cause I got them probably at like a store where they were not expensive
15:33
and they were a discount brand. But like, yeah, like if you go online right now, like all that
15:38
stuff, like tracksuits and everything is like, it's all expensive.
15:41
That makes me mad. Cause I was like, man, I was actually a trendsetter.
15:43
And, but everyone just, I was used to being bullied for
15:47
being poor and everything. So I just, it just took me and I just took those sneakers off and put them
15:51
in a closet and went back to my thrift store Nike's that had holes in them.
15:55
until I got like some modal Nike's that there, I ended up getting like the,
16:00
Wayne Gretzky Nike's and they were great. They were 20 bucks and they were Bulletproof.
16:05
Like they were plastic on them.
16:07
That you, if you kick somebody with it, you would hurt them.
16:09
Like tremendously. It was, yeah. It was like this turtle shell front.
16:13
That it was cool. I thought they were cool too.
16:16
And yeah, nobody bothered me again. Cause I had, new Nike's it's so stupid how like a brand like that.
16:21
but yeah. So like I've always liked like that kind of, that silhouette of just thin
16:27
high top John: tole. Hi laces, all up and down.
16:30
Kind of that clear soul. Shawn A: Yeah. So like, so then I started, I bought some AIJ one mids, not even knowing
16:36
how much everyone I've learned so much layers of like sneaker culture that, and
16:41
I still don't understand a lot of it. Like, cause there's like a are they terrible?
16:45
Or are they not terrible? People who hate the mid, like there was a whole joke where someone was.
16:49
He's like I left three boxes of JJ, one mids in my car.
16:54
And when I came back, there were 20 more and I was so sad.
16:59
Like someone broke into my car and left some more and it was just like,
17:03
I don't, I really don't understand it.
17:05
But yeah, I bought these. It was like a purple and like bright pink, bright blue, like
17:11
sky blue pair that were great.
17:13
And this black with like infrared, like I really love neon red, that's
17:19
and the black had like a sheen to it that only light someplaces.
17:22
And those are actually now both worth a lot more now is weird.
17:26
I caught them on the downswing and that's the thing I've, I've bought those.
17:29
And then I started buying more and, and then it's like, now
17:34
I have like sneakers below me. I have above me.
17:37
I have seekers in my closet. And I'm, and I'm still working on a project, but it's gone from like agro
17:44
to being like, how can I make this also?
17:47
Because I learned ever since I also had to do free to play design for awhile.
17:52
And I think a lot about ethics and all that stuff.
17:55
And like, how do you make something enjoyable to somebody?
17:58
Because I don't think digital goods are forever, cause they're not,
18:00
I've had so many free to play games that have closed and I've lost
18:04
all the stuff that I didn't buy. Cause I don't buy stuff usually I'm I usually go to the skill route and stuff,
18:10
John: progression has gone. Yeah. Shawn A: Yeah, but like all this stuff disappear.
18:13
So like, my goal honestly is to, I, well, right now I'm just figuring
18:17
out like something to do with seekers and in a, in a fun way and more of
18:21
a culture reaffirming way, because I just really started to care about it.
18:26
Like, John: So your collection is a, how many pairs
18:30
Shawn A: I don't know, John: last cow? Shawn A: like me right behind me on soon 6, 5, 6, 8, 14.
18:40
There's 14 up here. There's like three,
18:44
four or five there. If there's more in a closet by, I
18:46
John: say, 20, 31 for day of the
18:49
Shawn A: 30 or so. I mean, that doesn't count the ones by the door.
18:52
My boots also, like I have like these really good eight
18:56
air force, one duck boot, John: Oh, the ones with like the spiky kind of
19:01
Shawn A: have had, I had, I got that pair.
19:03
I got a black on black pair. That's now also hard to get and And I bought them when they came out.
19:08
Cause I was like, oh, these look cool. John: I would buy those.
19:11
I would buy those every year if I could, man, but they're hard to get
19:14
Shawn A: Yeah. And then like in 2020 during the pandemic I bought like these wheat ones.
19:18
Cause I guess again, I think I was ahead of the curve too, because like
19:21
that weak color, you know, that nice. That nice kind of orange, just brown.
19:26
John: You know, Timberland yellow kind of Shawn A: Yeah.
19:28
But, but a little, little warmer, right?
19:30
Like that that's caught on. Like clothing has been popping up in that and those popped up and I bought them.
19:36
They were not sold out. And then they disappeared and jumped up in price and they it's actually took like
19:40
weeks for people to be like, oh, that's the thing I've learned about sneakers.
19:43
It's like people will dog, a pair.
19:46
I saw, I bought a pair of sneakers, the pair that I rocked for a while, these
19:49
patent black like with white bottoms ADJ ones that I thought were beautiful.
19:54
The first pair I bought was on sale at a sneakerhead shop extra
19:57
butter in And I saw them and I was like, they were like 20 bucks off.
20:01
I was like, I think these are beautiful.
20:04
I'm going to buy them. Then the next two pairs of them.
20:06
Cause I bought two more pairs because they were went down to $70, a pair on
20:10
John: oh my gosh. Shawn A: There were $300 now because everyone eventually was like, wait,
20:14
these are actually really cool. And they were like three colors and Nike actually spent a lot
20:19
of money on marketing them. They were like the whole air Jordan, like something I forgot like, like I forgot
20:26
like some sort of space thing with them.
20:29
And they were like all these like space things or
20:32
John: okay. I wonder if it was kind of like a little like star speckled soul or something that
20:36
was kind of clear lunar or something. Shawn A: No, no, they were just like this black, but like really interesting,
20:41
like very shiny and the different, different levels of like sheen, like
20:45
one was sparked smartly and one was like more start just black and yeah.
20:51
And like, I have one more pair I've, I've broken in the second
20:54
pair and I have one more pair. That's still unworn.
20:56
And I'm like, and that's the thing I hate about sneakers is that like, it's like,
21:00
I can't replace them now because I'm not going to spend $300 on a pair of these.
21:04
I wish I would have like bought 10 pairs of them. John: the thing
21:07
Shawn A: you gotta have, everyday sneakers that you like. And now it's gotten to the point where a black and white pair of Jordans
21:14
is hard to get and that's stupid. Like you just like, why don't you just make like, just please make some
21:19
pairs that are nice that I can just buy in a store, like Timberlands,
21:23
like imagine if they were like, oh, this color just never exists again.
21:26
It's like, but that's the standard color they're like, yeah, you
21:28
have to catch it next year. And there'll be $300.
21:31
Cause we're only going to partner with billionaire boys club
21:33
or John: that's, that's basic economics, right.
21:35
Supply and demand and create a scarcity. Right.
21:38
But I'm with you. Like, I like the fact that there are certain shoes that they keep making
21:42
the same model, same color ways.
21:44
You're always guaranteed to get them, but they want to sell new ones.
21:47
I would, you, would you now consider yourself 30 pairs in, would you
21:53
consider yourself a sneakerhead? thing
21:56
Shawn A: Yeah. I mean I it's like, I think I
21:59
John: to dream Shawn A: Oh, I mean, that's actually like I'm Kelly stuff behind me.
22:01
Like I have like a pair of like, I have a pair of the like Lego Adidas, shell, top
22:07
ones that had like, like the stripes are like jagged, like, cause they're Legos and
22:13
they, I think they are made out of Legos type things cause they have a partnership.
22:17
And then I also have the Lego set of the I have like, I mean behind
22:23
John: Legos set shoe Shawn A: I have the, like the off-white air Jordan, one like
22:30
that, like other brand of made, they put together versions of those.
22:34
Cause I just wanted to see what it was like. And they made you give you a little figure.
22:37
That was like, Jordan, it has like a back.
22:40
And I dunno, it's, it's, it's funny. It's it's interesting culture, like I think a lot about it.
22:45
You know, I'm still selective obviously. And also you just get a lot of ELLs on the sneakers app and wherever.
22:51
So it's kinda like, but like I've, I, I think you don't become a real
22:55
sneaker head until you really are hyped about a pair and you can't
22:58
get it and you're just upset. And then you go out of your way to pay a hundred dollars plus over for the pair.
23:06
And then you're like, okay. I finally feel like my soul is complete.
23:10
Now that I have this pair. That's when your Alliance, when you've ascended to like sneaker head.
23:15
John: I am super, I look forward to seeing this game now, knowing where it's been
23:21
incepted from and the years of research and transformation that it's undergone.
23:26
And you know, you and I have talked a lot about culture and games and, and, you
23:31
know, I've even kind of thrown out the idea of having like a sneakerhead panel
23:38
at some conference, wherever we can just kind of throw our feet up and talk, talk,
23:42
shop in a table or something like that.
23:44
Something I've heard you talk about that I'm particularly excited in one day
23:48
is throwing a hip hop and games panel. curious what's on your playlist these days?
23:53
Shawn A: I mean, the one sad thing is that like, I listen to wireless music these
23:57
days because= I don't travel anymore.
23:59
I used to listen to a lot on my commute because it's like
24:03
harder to listen to music with lyrics in it when you're writing
24:06
John: I'm with you, I'm with you. I need to listen to like instrumental stuff.
24:10
Absolutely. Low-fi Shawn A: it And that's actually like polluting my Spotify thing.
24:14
Cause I top top And I'm like, I honestly, they need to, the thing they need to do is they need
24:19
to create a exclude from history, like because like I listened to the entirety
24:26
of like the Phoenix rape soundtrack for like, there's like a piano sessions of it
24:30
that I love that was, I think the piano sessions of Phoenix right, is my number
24:34
one played album of 2021, which is stupid.
24:36
John: That means you will work and you were working a Shawn A: Yeah, exactly.
24:38
And like, and like like classical music and like Ben Prunty, who did FTL and into
24:44
the breach, like the game soundtracks. Like I love his music so much.
24:46
I've loved it for years. And also like, I buy a lot of this music.
24:49
I know necessarily you can't actually buy a lot of Japanese game soundtracks
24:53
for less than like 50 to $80. So I'm like, so I don't feel bad about streaming level Spotify, but
24:58
I actually, you know, I buy a lot of the albums by the artist actually.
25:00
That's how I traditionally learned about people is the, like, I just
25:03
listened to a bunch of music and they'd be like, here's your release radar?
25:06
And here's your recommended weekly. And I used to just grab them, dump them into a playlist so that
25:11
I always had it and then go back and like check out the artists and
25:14
be like, oh, am I a fan of them? Am I not a interestingly enough, the album I've been listening to which means I've
25:19
listened to like two or three times in the last week was Denzel Curry's,
25:23
John: Oh, love me some Denzel Curry, man.
25:27
Shawn A: and I got to him because of release radar, like, him
25:30
and a bunch of other people. I went back to listen to Flatbush zombies, 3001, a laced Odyssey.
25:35
Cause I love that album. John: damn. I missed them.
25:38
They came out here during the pandemic when I was like, man, I don't
25:41
know if I'm ready to go, go into a show, but I would have risked it.
25:46
I, if I was living by myself, I would have masked up and risked it
25:50
to see them live because you know, they might come out here once a year
25:53
if that, but I opted to miss out
25:56
Shawn A: I've been listening to group that's kind of, kind of not hip hop.
25:59
is a, this group called horror. John: Hi.
26:03
Shawn A: H H oh 9, 9 0 9,
26:06
John: Okay Shawn A: even though yeah. They're horror.
26:08
So they're like a, they're like a punk metal rap group.
26:11
It's like these two black guys it's funny. Cause both on Denzel Curry and their album, they feature Saul Williams.
26:17
Who's a favorite musician slash artist of vine.
26:20
And I thought that was like wild because they're such different albums
26:23
and horror's album also has Corey Taylor from Slipknot on one of the
26:27
songs, which was also really cool. I've always like high school me and like current me are both like just
26:34
geeking out over this album that I've been listening to her for a long time.
26:37
They, I saw them play like a live set at a Afropunk a long time
26:43
been obsessed. Like, it's interesting cause they like, they clearly, you know, have like awesome
26:48
bars and at the same time, like just like shouting and like punk sensibilities
26:54
and just loud guitar and electronic like industrial stuff going on and.
26:59
It's just like really chaotic and really controlled simultaneously.
27:02
So I just John: well, I mean, depending on who you talk to, right, you can see
27:07
there's a thin line between punk and hip hop, where it's like, you know,
27:12
anti-establishment like going against the grain, complaining about the status
27:17
quo, you know, just different forms.
27:20
Shawn A: Well, they talk a lot about that. You know, when they talk about, CBGBs and like the, the merging cause like
27:25
a lot of rap groups, like African of a Bata would be down there.
27:28
Would, we got introduced to the people in the east village where
27:31
I'm from, like, it's funny. Cause like I know, I keep thinking about how, like my dad played CBGBs
27:36
in the late seventies and I'm just like, I wonder how much overlap
27:39
there might've been at that time. What he might've thought about the scene.
27:42
Maybe he hated it because he was Maybe he loved it because I think a lot of
27:46
people were you know, were really getting into the, like So I mean, punk and rap
27:50
were, you know, they weren't always, adjacent in Manhattan because people
27:54
would bring it down and bring punk up and.
27:57
John: Yeah. It's like downtown Bronx kind of Brooklyn comes in the middle.
28:01
There Shawn A: Blondie, right? Like, it's really strange.
28:04
Cause the first rap song to hit the mainstream was Blondie rapture.
28:09
Right. Where she's like rapping. And it's like a white lady song
28:12
John: you are educating me right now. Shawn A: yeah, that was like, and she talks about fab five Freddy
28:17
who's like, you know, the guy who was instrumental in merging.
28:20
they call it like, you know, east village and stuff like downtown.
28:23
And then like uptown was like Harlem and the Bronx So like he would bring,
28:28
you know, rap down there because he was all about like art and everything.
28:31
And that was like where that scene was. So, you know, it took certain like people who are
28:34
John: Holy shit Shawn A: to bring everything and yet like, so rapture was the
28:38
first rap song to be played on MTV
28:41
John: so it's like ratchet delight, 79 rap rapture, 81.
28:48
Holy Shawn A: I don't think rappers, I dunno if rappers are like, got
28:50
to MTV, that was like the thing like rap Rapper's delight was big,
28:55
But MTV like John: like mainstream,
28:57
did Shawn A: mean, everybody knows this, like John: well, yeah, they only wanted to feature like rock bands, right?
29:02
Like, like what do they call it, man? Like hairstyle, rock bands, whatever.
29:06
Shawn A: we talk about John: yeah, we could talk about this for a minute.
29:08
I love it. I just had to take advantage for my damn self.
29:11
Right? Like it's, it's rare that I get to get into these topics with fellow
29:16
NYC ERs, you know, I have to tap in so that I don't lose grips as I move
29:21
around and live on the west coast. but game dev, bro, I met you through game dev.
29:26
You've kind of changed my perspective on a lot of things.
29:29
I didn't know that the New York city game development scene was what it,
29:33
what it was and what it was becoming. And here you are, not by choice, but I recommend to everybody, you know,
29:38
get out of the city, stretch your wings, see how other things operate.
29:43
And then bring back whatever you find at some point in time.
29:46
So you're down in Marietta, in the south being around family, living in the burbs
29:51
now, but now you got some property. You got office space, super proud, super happy to see that.
29:57
Tell me about where you are today.
30:00
What are you doing? How's the company, Shawn A: yeah, as of the 18th March 2022, I was my last day at MLB
30:09
where I was there for six years. as when you own your own company, it was my first day back to full-time.
30:15
Working for my company, new challenger. John: New challenger, new challenges been an LLC for a minute, but
30:22
now you saying you're full time. Shawn A: yeah, it was a, it's an LLC since 2012.
30:26
Actually this was 10 years. Like in the middle of 2012 was the end of my tenure at rockstar.
30:31
And then I had to start this all C and we're actually in the process
30:35
because you can't merge an LLC from New York, you can't convert it to
30:40
be a corporation or anything. So we're figuring out we're in the process of merging the LLC with the corporation,
30:47
which was started this year also. So,
30:50
John: interesting. Shawn A: we're cause you need a corporation in order to like, you
30:52
know, get investment and stuff. So that's and that's what I had to do to get money, to continue the
30:58
company and to be able to take my life into my own hands essentially again.
31:02
John: educate me, Sean, a LLC, and a corporation.
31:06
Isn't it. Limited liability company versus like incorporation.
31:11
Is that the two different things? Shawn A: Yeah. So we're a C corporation.
31:14
It's it's interesting. Cause so like an LLC is a pass through entity where all the money that
31:19
you earn is on your own tax return.
31:22
So like, you know, if you earn a hundred thousand dollars for your
31:26
business, that's what you get paid.
31:29
That's like, goes on your thing as like a, I earned this amount of money.
31:32
You know, having that EIN is helpful because then it's like, okay, well
31:36
you're actually a real business and not just a person pulling random
31:39
money, even sole proprietorship, they still kinda like how it copyright.
31:43
They recommend you filing a copyright, even though you own the
31:45
copyright on anything you make. Because it's easier to contest.
31:48
Similarly. It's easier to just, like deductions become like the big thing when it's like,
31:52
oh yeah, but an LLC, you have deductions.
31:55
And so like, a lot of this stuff is like, you know, cause then you pay people,
31:58
you pay for things you pay for stuff. It's a lot easier to just be like, oh my desk, oh my lighting.
32:03
Oh, is all for my business. Yeah. Whereas, you know, when you do a company, pretty sure you have to
32:09
like invoice the company if the company's paying for that stuff.
32:12
But it's not as easily tax deductible if you're working for a corporation,
32:15
Like as I was working for major league baseball or corporation,
32:18
so yeah, that's just like, you know, different, it's more like
32:20
invoicing you know, have to have more paperwork, even though I'm technically
32:24
the president of new challenger, you know, if I go on a corporate
32:26
trip on an LLC, I just pay for it.
32:30
And then that's a line item on my taxes.
32:33
Whereas like for like a corporation. As a flight, you'd be like, okay, well, I invoice the copany
32:38
for the money for my flight. They give me the money back and then they, even though it's still my company.
32:45
I mean, and also now I have like co-founders who also have shares
32:48
in their shares and everything. you could, you have shares in a corporation, but an S-corp is different
32:53
than a C Corp in that an S-corp is just a tax designation of an LLC.
32:58
it's really annoying. I've had to look into it, but like an escort basically then removes
33:03
the the tax liability from you.
33:05
Like it's no longer a pass through entity. it's now like you do you file a separate tax return and that's, people do it.
33:12
I don't know why, because I never really looked into it.
33:14
John: Okay. But you're a C Corp Shawn A: now I'm a C Corp, which means, yeah, we have, we have shares.
33:18
We have like bylaws, we're supposed to have a board, the
33:21
boards, one person right now we secretary, we have president, you know, we have an official,
33:27
you have to have official people that do certain
33:30
John: there's like, what are the key roles in a corporation then?
33:33
Like, cause I know, you know, there's, all this, but like in reality you only need what like three there's three
33:41
key positions that have to be filled. Shawn A: well, right now it's like president there's like secretary
33:46
and maybe something else, but yeah. I don't know, right into the key two things, our president, secretary, and both
33:52
of those could be the same person, COC.
33:55
All those things are just designations that you set up in a company.
33:58
Like you don't have to have any of them actually like, but you know, I'm always
34:02
confused by CEO because it's like chief executive officer, but like, I feel
34:05
like that role changes based on a lot of times, that's basically like I shake
34:09
people's hands and they give us money you know, we do business, you know, we fundraising it's and for like a nonprofit
34:15
it's different than for a for-profit. It's a I don't know.
34:18
John: Okay. I don't know as a valid answer
34:20
for sure but you're the president and you have a separate person as a
34:24
secretary that's new challenger.
34:27
do you have the time to develop or is it still kind of biz dev mode at this point?
34:32
Shawn A: It's, it's a lot of everything. know, you know, me, I'm, I'm, you know, I work doing game deals with color expo.
34:38
That's one thing. That's what I always say. I always have say I have like three jobs now that I don't
34:42
have the full time, day job. New challenges is now my full-time day job my evening job
34:47
John: How does that feel? How does that feel to be say that to
34:49
Shawn A: feels amazing, I did it for about a year and a half from between rockstar
34:53
and having to get back on the job scene.
34:56
And, you know, it's, it's, it's hard having a day job and having
34:59
to do all this other stuff. John: I imagine it's not where your heart is,
35:02
Shawn A: Yeah, it's a, yeah, my heart was not, definitely not in my day job.
35:06
you know, but then again, I also throw myself at anything that I'm doing.
35:09
So like I need to be the best at what I do wherever I'm at.
35:13
So that's also another thing is it's like, that becomes frustrating because
35:16
then you run into issues where people are okay with mediocrity and are not,
35:21
and that becomes a culture clash.
35:24
And that, that's definitely happened to me in the past.
35:26
But yeah, so like now it's just good to be like, yeah, I'm new challenger and
35:31
I'm also doing the game deals with color expo, two things I, greatly care about.
35:34
And yeah, so new challenger is like, it's dev it's some business of it
35:39
all kind of happens simultaneously. It's, it's definitely exhausting.
35:43
I'm actually two of the first things that I'm looking into.
35:45
Like, cause now I need employees so that
35:49
Cause like in order to go with one of these companies that can get you
35:51
better health insurance than the ACA you need to at least three employees.
35:56
so salary people, W2 people.
35:59
And so, I'm one that to find two more
36:02
John: so the secretary doesn't count Shawn A: well, right now he's not employed.
36:06
He's just the secretary and the like the and, own stock in the company.
36:11
But like, until he has a job, he doesn't get paid.
36:13
Like nobody gets paid until they have a job. Like, cause we have like the secretary who will also be probably the, like the COO
36:21
and have a CTO who he has a full-time job.
36:25
John: going to be the first spot you look for your, your tech engineer person.
36:29
Shawn A: Yeah. Like you need to find engineers. I need to find a producer who I'm trying to build like an interesting role
36:35
because like, I actually I got a lot of producing experience from being like
36:39
put in an AP position and I'm trying to look for someone to can fill like an AP
36:44
role who can help me because I'm still doing treasury, meet down city stuff,
36:47
but also have the next thing. So it's like, I need somebody who can take over that because there's just like
36:53
managing to get the build, getting the bill, looking at the build, being like
36:57
this works, this doesn't work, And then just handing that back to the person
37:00
that can take three hours sometimes. And that's like third of my day.
37:04
Right? it's like, so if I could not do that every time, that would be super helpful.
37:09
Because I also have a whole other game to design
37:14
John: follow-up. How do follow up that bad boy?
37:16
So in your day to day as president, whereas partial BizDev, you're
37:21
managing treachery and beat down city. You're trying to dedicate some cycles into the next thing that may or
37:26
may not be a sneaker focus thing.
37:29
what's your like key tool set? What are things that help you do your, day to day?
37:33
Shawn A: The secret thing is the next, next thing. It's something I'm also working on, but like the next thing is going
37:39
to be more combat focused and I'm looking forward to announcing it
37:42
John: see, I would expect that I would expect the, whatever you do
37:45
next follow up that combat system.
37:48
Shawn A: I'll be hinting a lot. I've been watching a lot of movies and stuff
37:52
and getting a lot of books that that if someone looked at my Amazon
37:55
purchase history, they'd be like, oh, I know what this guy is working
37:57
John: Oh, Ooh. Okay. Okay. Some hints.
37:59
Shawn A: I, I mean, I use Trello, I still use that's like my
38:02
primary, like tracking stuff, John: Did you come across Trello?
38:06
I'm curious because in your post-mortem for church free and
38:10
beat down city, you talk about. going through a learning process of like, man, how do I get organized and how do
38:17
we do our task board and stuff like that. And so, so was Trello kind of your solution for that?
38:21
Shawn A: game does a color expo, which has moved on a sauna, which
38:24
I need to understand all these tracking things, just bug me out.
38:27
Like I've been using JIRA for the last six years and
38:30
was still never able to actually get a solid answer for how to use
38:34
it by like anybody that I worked with who was also a producer.
38:38
the annoying thing is that people walk in and be like, no, but
38:41
this is how you use a thing. But if you ask three people, how do you use a thing?
38:44
Like, how do you use epics in JIRA? None of them will give you the same exact answer.
38:48
Cause I'll be like, well, what about subtests? Can't you just use a sub-task instead of making an epic there's so many like
38:54
things that people can't give you an actually answer to and because they just
38:57
use it and it just makes sense to them. John: can easily start a war over the epic debate.
39:03
Shawn A: Yeah. So Trello like was helpful. Cause I looked at it, I'm like, I don't know what to do here.
39:07
And we were using Google sheets and just listing stuff and that didn't work.
39:10
And so Trello was like, they'll be the key thing was like, let's make
39:13
boards, like let's make a backlog. and then like make boards, at one point it was just bugs.
39:18
marked fixed slash implemented, and then marked verified.
39:23
And, but then it became like, well, our game has UI.
39:26
It has enemies, it has music, it has all these things.
39:28
So we have lists for basically everything.
39:30
As well as like our console ports that are going on right now.
39:33
And then those get, you know, moved into in progress and they get moved into, and
39:36
it was just like, I didn't know that. John: So it sounds like Kanban style kind
39:40
Shawn A: exactly. So it was like all, but like, it's all about how you set it up, right?
39:44
Like nobody says, Hey, here's a way.
39:46
So with the game, those of color expo, those folks knew how to
39:49
do this stuff better than I did. Cause I had, never set up a JIRA by myself.
39:53
It was always set up for me. I didn't know that secret, then it's all up to you on how you set it up.
39:59
And John: yeah, the workflow, the tags.
40:02
Shawn A: because everybody acts like these things, they all feel very opaque.
40:06
And like, this is how it goes.
40:08
And you're just like, yes. That's how it goes. But you have to set it up that way.
40:11
Like it doesn't give you a template and say, or maybe they do, but you
40:14
got to pay like some weird amount of money and you still don't even get
40:17
the features you want with Trello. Like, I want more colors for labels.
40:20
And like, no, no, you don't get those. I'm like, but there's like 16 million colors.
40:24
Like, why can't I have more colors? They're like, I don't know.
40:26
But you can't. And like so, Trello, like Google suite, like that's been really core.
40:32
I'm still confused when people give me an outlook file, like a word file
40:36
or something with doc X. Cause I'm just like,
40:39
John: they don't import nicely. Shawn A: Nope. John: that's crazy.
40:41
It's crazy. How Google has kind of like superseded Microsoft office or like their
40:46
iron hold over the business space.
40:49
So trust. G suite all Photoshop
40:53
Shawn A: Photoshop, illustrator. I'm
40:56
of I'm one of the only pixel artists that uses Photoshop.
41:00
It's really frustrating, but it's the thing I learned on and the thing
41:03
I know and when I try to use other things, I'm like, what do you mean?
41:06
you can't save layered files. So illustrator I use cause like, you know, vector art, logos.
41:12
I do all my own logo design right now.
41:14
I don't want to keep doing it, but it's what I've had to do.
41:19
which was before it was Autodesk purchased and made free.
41:23
It was like 30 bucks a year or something or 30 bucks total.
41:26
I don't know. And it was great cause it's like, I really liked that it has like a kind
41:29
of light marker just on the base. Like it's just like, you can just color stuff very quickly.
41:33
I do it for like production art mostly. one day when we do our art book for treachery beat down city, there'll
41:39
be a lot of the sketchbook stuff
41:41
puzzle, the nice pencil right off the bat. Like I went to art school, so I'm very picky about like how hard a pencil looks
41:47
on a thing and how like sketching fields. And it actually feels really nice.
41:50
So, and it's, pre-configured that way versus like Photoshop, you'd have to
41:54
figure out like what brush and, you know, they give you like an sketchbook.
41:57
They give you a pen and a marker and paint brush.
42:01
That's like, they have clear delineations, whereas Photoshop is so
42:04
customizable that you have to basically find someone who knows good brushes
42:09
and then download their brushes. sketchbook just starts in a good place.
42:12
That's easy to work from. John: do you draw on like a way calm or tablet?
42:17
Okay. Shawn A: I've been rocking a way. Calm tablet, like the plastic joint, not a screen since like till I was a four,
42:24
like when I was in school, they were able to get like us a discount on them.
42:28
John: How much did it run you at that time? With the discount?
42:31
Shawn A: I, dunno John: 200. That's fair.
42:33
Shawn A: a medium, like they're like 400 for the medium.
42:36
John: You went to school for computer art. That's where artists fundamentals come from.
42:40
Shawn A: yeah, like I had a Photoshop class and that was the teacher who Like her website used to be Photoshop, diva.com.
42:46
She was like an alpha tester on Photoshop.
42:48
she used to do photo compositing with photos, like, cutting the negatives and
42:52
putting them together and then exposing them to make like new photos and stuff.
42:56
So that was helpful because like, just literally, like, even though I
42:59
understood graphic design and I thought I understood bits of Photoshop, she taught
43:03
like so many, like low lying things that you know, I use them to this day.
43:06
Like, I, I'm still the resident retoucher in my house.
43:09
Like we tried to get wedding photographs like retouched.
43:12
And from the company that was recommended by the people who
43:15
we got our photographer from, and we could not tell them how to do it because when we gave them
43:19
notes, it just came back bad again. So then I was just like, I'll do it.
43:23
John: yeah. it's that saying? Right? You want something done?
43:25
Right? Gotta do it. Your damn self.
43:28
Geez. your academic training is in art and here you are, that's like your, your
43:34
key go-to tools, but you did a bunch on treachery and beat down city.
43:39
it's funny hearing you talk about the pixel art because yeah, it's got a really
43:42
what I say nostalgic or retro look, but then to hear that you probably did it
43:47
all yourself makes total sense, right? Like using what you know, bringing that into your project.
43:52
Shawn A: took a long time. The first thing that we made for the game was it well, we started making
43:57
these little people, like that was like, cause I, I had this idea for like a
44:01
green to use, like even like a small, but still way out of scope, like side
44:07
scrolling, 3d kind of look that was going to be like street fighter four.
44:11
And I was like, and it's true. Actually, a small team can pull that off now.
44:15
It would take a long time but it's actually happening now.
44:18
Small teams are now coming out with, like, I saw a trailer for a game
44:21
that used like arc system works is a cell shading technique in a fighting
44:25
game that just looked really good.
44:28
But, but at the same time, like I wanted to experiment.
44:30
I wanted to learn like what to do here and like cause a lot of people
44:33
are like, well why'd you do it? And I'm like, well, double dragon on the Nintendo.
44:37
Very specifically. Now if the arcade never actually played the arcade as a kid,
44:40
John: any S double dragon. Shawn A: yeah. And bad dudes on the Nintendo.
44:44
Yeah. Those two games, I just really like the light.
44:47
Reduction infidelity you know, it's expressionists in that sense where it's
44:51
like, what does the mouth look like? What does it like, you know, super Mario, I know they talk about that.
44:55
They did these things because they showed off better, but like
44:59
Shakira, Miyamoto's an artists. Cause if you look at other pixel art of the day, most of
45:03
it is not as good as his art. Like he had color and like him with a, to Zucca.
45:09
Takashi to Zucca yeah. He was the other artist.
45:11
He worked with me a Modo side-by-side doesn't get anywhere near
45:16
John: the acclaim, right? I mean, I don't, his name definitely does not bring as much as me and modals
45:21
Shawn A: yeah, I don't know if he was the artist, but there was also another guy that did a lot of the key art like that Moto didn't do all of it.
45:27
but just looking at how they did it, like they just clearly had
45:30
a key idea of color composition sensibilities that other people did not.
45:34
And they also have the ability to have like, you know, a few colors on screen.
45:37
Whereas, so, you know, they use their technical limitations, but
45:40
they made beautiful art out of it. Right.
45:43
you know, they program the music to hit on specific notes.
45:46
And even though that was like a limitation, this is
45:48
why the games beautiful. And so like the, the thing about current pixel art, a lot of times I feel like
45:54
people don't think about it like that. They think about like, let's make pixel or as opposed to let's make art.
46:00
that is pixels. John: Yeah. That's what, w what are your constraints, right?
46:03
What are you trying to bring to life? And got a great look.
46:06
Shawn A: And, at GDC last year, I actually gave a talk that was
46:09
like animating a complex fighting game, three frames at a time.
46:12
and it's still not anywhere. It's not YouTube, but still behind the gate or
46:16
John: paywall and the volt still linked to it.
46:18
Shawn A: yeah. And it's like I talked about how there was a point where, cause everyone does
46:21
all this like really bouncy Pixler. And like, I hate it because like, I think a lot of it's not actually good animation.
46:27
It's just moving. like street fighter three, great looking game, a lot of games don't
46:33
understand what was good about it though. And they bounce everything.
46:37
They're like, oh, you got earrings, you got hair. And I'm like, you can't just balance everything at once.
46:42
Cause then it does like that. Doesn't, that's not how that's not how shit works.
46:45
Like really in real life. Like, your hair doesn't bounce the same way as your body,
46:48
but people just do it because. Uh, reason.
46:51
so I was like, well, my games stark on its own.
46:54
And I kept thinking like, do I add more? And that I was like, you know what, I'm actually gonna figure
46:58
out how to do more with less. And I'm going to limit everything.
47:01
If I can't do it in three frames, I might not do it.
47:03
and sometimes we went over, if it was a hundred percent necessary my grapples
47:07
would be used slightly more complicated, but we used a lot of street fighter to
47:11
Sprite, flipping techniques, because like they would do stuff where a hurt, a hurt
47:15
characters frame would just keep moving.
47:18
And like one eighties in order to like, while like Zane, he was grappling them.
47:22
So Sanjeev goes through like three or four frames of a grapple while the
47:26
other character is just the same hurt frame or goes through two for frames
47:30
of cycles and just, they keep rotating it and putting it in different places
47:34
so that it looks like this move is happening, but saying was really just
47:37
holding a solitary character and it's just flips from like 90 to 90 degrees.
47:42
Like, not a full cause, like Sprite rotations, bad.
47:45
It's ugly. Unless it's done really well, but yeah, that was just all,
47:48
really challenging myself to make sure my art all worked together.
47:52
John: That's awesome. I mean, so many times these things are disconnected, right?
47:56
Like you have your artists and you have the person implementing it
47:59
and engineering and tech artists. And, and so I always find that fascinating to, to see at this level, when you would,
48:08
did you have to implement those as well?
48:11
Or were you working with your engineer to go, okay, here's
48:14
the frames of the animation. This is how it should play in this, how it runs
48:18
Shawn A: Yeah, that's been, that was a, that was a, several conversations
48:23
over time, because there was a time where our a lot of things were more
48:26
machine-driven like fallbacks were machine-driven where, like, if you
48:30
hit somebody, they would fall back.
48:32
And it was like you know, an arc in the game of the arc.
48:36
Like, so it was floaty, know, it needed tweaking, like,
48:41
John: there wasn't really an animation, right. You're just kinda like setting some position on screen programmatically,
48:47
right That's what you mean by Shawn A: yeah, like when you tween something, right.
48:50
John: yeah, there you go. That's a better word. Shawn A: it's like goes over an arc, but that's how things were
48:56
animated a lot of times and there was a lot of like, how does street
48:59
fighter to work and guesswork right. Of a lot of stuff.
49:02
John: that's a great foundation to build off of or strive after for
49:05
Shawn A: yeah, we really like, we're like, okay, so every fallback is like
49:09
two or three or four frames of just, it goes to a fallback animation of
49:13
them, like kind of like arms down and falling back and then transitions to
49:17
a downstate when it hits the ground. But it has like pretty much a fixed arc in a lot of ways.
49:23
Not always because there's actually some other programmatic stuff that came up
49:27
like if you, kill somebody with a throw, like with a pile driver or something, they
49:32
will bounce because they also have a thing where when they hit zero, they fall back.
49:37
they this thing where it's like, they hit the ground and then
49:40
they fall back off the ground. It is actually pretty cool because it looks like you're like, you're
49:44
skipping rocks with people like you do a body slam bounce off the ground
49:49
John: an extra Browns. do you take me back because I love the shit out of street fighter two.
49:53
in your opening sequence.
49:56
It is literally that scene from the street fighter two arcade, right
50:00
where the dude knocks out the other person, but it's flipped now, right?
50:03
It's not white dude knocking out black dude. Shawn A: Well, it's a, play on the whole, remember that Pepsi, commercial,
50:09
where they were like the cops. And
50:11
John: it to me. Shawn A: think it was supposed to be like one of the Jenners or
50:14
Kardashians or whatever were in it. And everybody was like, all these pictures of people dancing
50:18
and all this, like unity. And then the, and then she walks up to a cop and like, gives him a Pepsi rather.
50:24
And he like opens it up. And like, does like a cheers thing.
50:27
And everybody's like, oh, soda saves the world.
50:30
Right. and that's how you solve police violence apparently is by being friends police.
50:37
So this one is, a socialite, like she's in her jacket and all that stuff, but
50:41
she's just there holding a can of Coke or
50:43
of Fs Cola rather. and then the cops there, the shitty racist cops there, and that she punches
50:49
them out the background is actually a multi-racial group of people.
50:53
Like if you look at the background, It is tiled also because like, I don't know the
50:56
game, we never really figured out tiling. So a lot of it was manual by me, but like the sorts of background, Sprite of
51:03
just a bunch of characters, like doing so little animations of celebratory thing.
51:07
And then yeah, she, knocks them out and then it goes, yeah,
51:10
like the Fs Cola fight someone. And so it's like the flip of that.
51:13
It's also like slightly on a play on sorry to bother you.
51:17
I don't know if you've seen that movie. it's uh So sorry to bother you is like movie about like how
51:22
far will you go to make money? And it stars the Keith Stanfield he's like a poor guy who gets a job at a
51:28
call center, Danny Glover's in it.
51:30
And he teaches him about this thing called the white voice.
51:34
And it's it's, overdubbed in the movie. So it's like, I think it's it's David Cross David Cross.
51:38
And like Patton Oswald, like do the like overdub voices.
51:42
And it's really funny cause it's just like your inner white voice.
51:45
It's like, it's not even a white people sound like it's what they it's what
51:48
they aspire to sound It's like, you've never, you've never been fired.
51:52
Only laid off. You don't even need the money.
51:55
You're just here because you want to come to an office and so he starts using that.
51:59
It starts getting more and more like richer for the company and the company
52:02
is basically dealing in slavery. people can sell themselves to the company.
52:07
And they just They work for the company for the rest of their life it's like
52:10
a big thing and there's like protests, but then there's a part where a woman,
52:14
who's a like one of the protests or she throws a Coke at the outlet flake as
52:18
he's walking in his name's Cassius green, Which is funny, cause like Kashi is green, right?
52:23
Like, So he, she throws a thing at him and it hits him in the head and
52:26
he goes like, ah, and it becomes like a YouTube, viral sensation.
52:30
And it's like, and so it like have a Cola and a smile bitch.
52:34
Like yells that. And then that becomes this huge viral thing.
52:37
And that's, if you see any of the posters, there's like a physical poster
52:40
as him on a phone with like a bandage over his head with like a red block.
52:44
And it's because of he got hit by the can.
52:48
And so that was like the fight.
52:50
Someone was like kind of this like play into that.
52:54
And it was actually because we needed an interesting intro for the launch trailer
52:58
and because I wanted to have something that would catch people's eyes immediately
53:02
that transitioned into, oh, this is going to be the beginning of the game.
53:04
and again, hook somebody immediately cause they see.
53:07
not just street fighter, but it's also politics, right?
53:09
Like it's and if you get where I'm going with it, then you're like, oh cool.
53:14
But if you don't, you're just like, oh, she find her ha.
53:16
And if you don't otherwise, it's like, oh, these are these
53:19
big sprites that are moving. And you're like, oh, okay.
53:21
I'm so John: it does a great job of like catching your glimpse.
53:25
If you, if you're looking at it in a convention show or something like that,
53:28
you'd be like, oh, that looks familiar. Let me go check it out.
53:30
And then it's kind of deep in that combat is the big part of this mechanic, but
53:34
the city is also living, breathing and much more modernized than any other
53:39
depiction you've typically seen of it. Right.
53:41
And the characters and the layers in here, came across the treachery and
53:45
beat down city by sheer coincidence.
53:47
I think it was a two-fold thing of like connecting with you for game days of.
53:53
Or maybe coming, coming across some of the things you were talking about on
53:56
Twitter and then being like, oh, snap, you know, Sean's got a game out there.
54:00
Like, what is it what's going on in here and check it out.
54:02
And then I guess, timing was perfect where prime gaming was featuring it or giving
54:08
it away for free or something like that.
54:10
And I checked it out and I, I love the look obviously, and then the
54:14
whole montage to beat them ups. And then the combat system was crazy to me.
54:18
Right. Because you've, you've since called out so many inspirations for it, like fallouts
54:22
VAT systems, traditional JPGs right.
54:24
Like anybody who plays old school Pokemon, like living in menus and
54:28
selecting fight or run or ability.
54:31
And then even the real time input part of like a Mario RPG, right.
54:36
Like something that blew my mind, right. Like, oh shit, I'm no longer just watching the thing play.
54:40
I can still actively do inputs to like increase damage or whatever.
54:44
And then you couple that with like insane characters, right?
54:47
Like sweet backstory, vibrant, colorful characters that I've
54:52
never seen before that you don't see represented in this manner.
54:56
And I was like, yeah, you know, re remind me the name.
54:59
It was like, was it a Puerto Rican lady, a Mexican grappler.
55:02
And then like a Jamaican. Capoeira dude, Remind me their names
55:06
Shawn A: Lisa is the MMA beside us boxer, Puerto Rican woman, and bread The bull
55:12
killer steel is a, the Mexican wrestler and Bruce Maxwell is the Jamaican
55:18
American Capoeira G Cuno fighter.
55:21
John: you put a lot of years into it, but I look at these gameplay systems
55:25
and I'm just like, oh man, tell me more.
55:27
What was some of the challenges putting these, some of these things together,
55:31
things that you didn't plan for? I'll preface this by saying you have a full one-hour post-mortem where you
55:37
go through the entirety of the game.
55:39
So I'm definitely gonna encourage people and I'm going to link
55:41
to it, to go check it out. If you want to learn more, definitely grabbed the game, take it for a spin.
55:46
I think it's on switch PC, Shawn A: we got something to drop this year.
55:51
Like wise, we were hoping to be out everywhere.
55:54
But there's at least one other console that's coming out.
55:57
that'll be out when we drop this DLC. It comes out day in date with that console.
56:01
John: oh, this DLC. Shawn A: The game actually ends on a, on a cliffhanger.
56:04
cause like, you know, project management, you start learning things
56:07
and you, I realized that, I had over promised but also the things
56:11
that I did promise like 40 some odd interviews, here's all this music.
56:16
Here's all these moves. Here's a bunch of levels.
56:19
Like right now I think the game clocks in at like four or five
56:21
hours, depending on how you play it. And I'm like, that's pretty good for 20 bucks.
56:24
Like, so then at some point I was just like, and we had actually decided we
56:29
wanted to make it like episodic in the sense that each like part of the
56:31
story was like the end of an episode.
56:33
And, you know, the whole game is actually made to be like bite-sized chunks.
56:37
Like the ramping of all the fights and going to the Halaal car and
56:41
fighting the boss is meant to basically be like, okay, you got, you keep
56:44
going through these little chunks. And they are all designed to go from like easy, medium, or easy, slightly harder,
56:51
medium, you know, in the beginning, and then a little harder than medium.
56:55
And so we would design it to be like, okay, well, this isn't gonna
56:57
feel like drastic, sharp cutoff.
57:00
Right. We wanted to really introduce ideas over small, small little bits and
57:04
then the whole thing is designed in the sense of how many ramps does
57:07
it take to get to the center of the sociopath to get to the boss?
57:09
And the boss is supposed to, you know, they're not bespoke, like
57:12
a lot of games are, every boss is basically a normal character.
57:15
Like they just have different stats. so then we have these ideas where the bosses can reinforce certain things.
57:21
Like, do you know defense? Do you know, very basic things.
57:24
If it's earlier on and you gotta defend more and know more about
57:28
countering and whatever, and probably know more about item use as you
57:31
go on, but, some people get it. Some people don't as, as with all games,
57:35
So we have like another drop to do So it's like a, to be
57:38
continued, a big thing happens.
57:41
The whole story gets turned on its ear and yeah, we're doing a lot of
57:45
like, just writing and design for the next episode, with a question
57:49
mark of, is it one, is it two?
57:51
people have to play the game to figure out cause like I don't want
57:53
to spoil be like, yeah, this is the end or whatever something that's
57:56
interesting about indie games as you can be a little bit more mysterious.
58:00
You can so the good thing is like, most people aren't like where's the second episode I
58:05
paid for this game and blah, blah, blah. Most people are like, I can't wait.
58:08
I'm excited for. it's funny. Cause like we had to tell our Kickstarter backers also, cause there's a bunch
58:12
of them that are just not in this and we're like, you're going to be
58:16
in the next bit like so, and like some of the art from Kickstarter
58:19
backers will be in the next bit. John: I love hearing that when a game is released, what will.
58:24
Two years ago now, 2020 March 20th.
58:26
Yo, you actually going today day and date to your anniversary.
58:31
Yeah, look at that. Shawn A: Yeah, it's been a lot, like, I mean, well, it's been like two and two
58:36
years and two weeks now since like the pandemic began and, and like me figuring
58:41
out I'll launch a game into said pandemic while taking care of a kid, at least
58:45
my kid has daycare now, which is good. John: yeah.
58:48
Oh, hell yeah. Shawn A: that was, that was brutal.
58:51
John: Where does new challenger come from?
58:53
What's the inspiration behind the name. Shawn A: so a bit ago, I don't know.
58:56
I like finding games obviously, like I've loved street fighter
59:00
John: Yeah, you put the quarter in new, new, new, new, new challenger.
59:02
Here comes new challenger. Shawn A: so I had a website a long time ago and it's still the website's
59:06
URL is a new challenge or a waits.com.
59:09
And I came up with a company like an idea called a new challenge or a weights.
59:13
And the website is a new challenge or a waits.com, but it's, but it's, it's
59:16
direct, redirected from new challenger.
59:19
And so I on I'm actually probably coming up on my 12 year anniversary on Twitter.
59:25
And so I wanted to make like a new challenge or something on Twitter,
59:31
but the new challenger thing was taken, it's still taken by a defunct
59:35
account that was tied to rev three.
59:38
I don't know if you remember them. It was a media group that was like think Anthony Carboni ran that he's
59:42
a games, purse writer, media person.
59:46
And so that account's still taken.
59:49
And so I was like, I was online at for the, we, you
59:53
everyone, that was a huge line. You had a lot of time to think about things.
59:56
And so I was like setting up my Twitter and I was just like
1:00:00
typing all these different things. And I was just like so I decided a new challenger and I was like, well,
1:00:06
it's too close to the new challenger.
1:00:09
So then like let me just change it to the you.
1:00:11
to be kind of like, it's the new, new John: the
1:00:15
Shawn A: yeah. and that, that just became it and oh, and I think, well, that's the
1:00:19
thing, that's my Twitter handle. And then one day I was like, well, what do I, I needed to come up with an LLC name.
1:00:24
And I was looking into like funding and stuff.
1:00:27
And I was like, well, what do I do? And that was. This is your new challenger.
1:00:30
That'll be my company. and it makes sense because the more I thought about the industry and the
1:00:35
more I thought about my place in it. And I was like, well, you know, we make games that like, are
1:00:39
about fighting challenging things.
1:00:41
And then also the company as a self, like as like quote unquote minority,
1:00:45
whatever under underfunded, under, under invested in like a lot of
1:00:49
people call it underrepresented. Uh, But seeing other people trying to fight that because it's like,
1:00:52
I grew up in poverty in the city. Right.
1:00:54
Like under invested in basically necessarily.
1:00:58
And so, as that person, I just am a challenge to the industry.
1:01:03
argue with people's sensibilities and then, you know, for sure be
1:01:06
density is an argument against a lot of people's ideologies.
1:01:09
And like, it's like, it's a game that's similar to like, get out,
1:01:12
like all the white people are bad. Like.
1:01:15
John: yo you, you got you, people got to check this out.
1:01:17
People got to check this game. I'm telling you it's unlike anything it's extremely
1:01:22
refreshing in so many ways, right?
1:01:24
Like it's nostalgic and retro, but it's also modern and mixes
1:01:29
a lot of cool elements together. now being able to look back and to see how the game turned out.
1:01:35
taking what you thought it could be, what it ended up being.
1:01:38
Talk to me about any of the features or components that you are
1:01:42
most proud of or things you wish you could have done differently.
1:01:47
Shawn A: I mean, everything is the fighting system. Could I
1:01:49
better, et cetera? Like of course, as I thought about it over years.
1:01:53
Sure. Which is definitely gonna spill into my next project,
1:01:56
John: But I have to add that I love the way that you build your combo on the fly.
1:02:02
I thought that was so bad ass. I don't know why, I guess I'd never played fallout or anything like that,
1:02:07
but me it was like, oh yeah, what can I unlock you?
1:02:10
What can I fit in here? Right. Like, Shawn A: Well, that's the thing like up, isn't that right?
1:02:13
False about like how much you can do damage
1:02:15
and like you use items on the fly and do all that stuff on the fly.
1:02:19
And I thought it was always funny that reviews of fall three were confused.
1:02:22
They were always like, but then the little moment to moment,
1:02:25
shooting's not that interesting. It's only interesting when you enter.
1:02:29
That's the point, wrong with you?
1:02:31
It's the whole thing like the game is not a running gun.
1:02:34
First person shooter. The game is a tactical first person shooter, where you stay in
1:02:39
cover until you have your points. You peak out, you line up with somebody, you blow their head clear off, and then
1:02:46
you go back and you like, figure out what you're going to do in like, maybe move on.
1:02:49
And, I love fall three when I played it.
1:02:52
John: still hear about that game. Shawn A: The conceit of the game was I was really frustrated, you know,
1:02:56
beat them ups were coming back because of the Xbox live arcade older ones,
1:03:00
which I was like, yeah, I love these. And then like newer ones, like, like I thought castle Crashers misunderstood
1:03:07
the genre for a lot of texts. Cause also it took a lot more from the 3d character actions, genre, which
1:03:13
has a lot of like juggling and combos in the air and stuff that I it's
1:03:19
fine for character action games, but that's not a beat him up thing to me.
1:03:21
And also cause like th then that means enemies become bullet sponges or punch
1:03:25
sponges because you're like, you, you, you have to have someone to juggle in the air.
1:03:30
So that you have to have more energy. That's why devil may cry at works, but like a beat him up where it's
1:03:37
like, you just need to keep, like, it doesn't have the like cinematic flare.
1:03:42
It doesn't have the whole, like, can you make your combo meter higher
1:03:45
or whatever it doesn't have that it just has hit people and move on.
1:03:49
That's what a beat them John: We'll forward. Shawn A: I like do it in an interesting way with it, make the enemies interesting.
1:03:54
Make all these things interesting. So, and yeah, like Scott Pilgrim is a game that everybody in my opinion gets wrong.
1:04:00
Like, I didn't like that game that much, again, enemies were punched sponges.
1:04:03
It was poorly balanced. It had great art because Paul Robertson's art is amazing.
1:04:09
But like that has blinded people to the fact that the game is
1:04:12
like, has very poor fundamentals.
1:04:14
Like, if it's a four player fighting game and enemy can't
1:04:17
block, it shouldn't be able to block on both sides simultaneously.
1:04:19
And yet they can in that game because the whole point should be
1:04:22
that they block on one side and somebody comes up and hits them in the
1:04:25
back But you know, there's a book that just came out about beat him ups that were
1:04:28
actually featured in called go straight. It's like a bitmap books, great book.
1:04:33
It's beautiful. All their books are beautiful, but I was super excited and super
1:04:37
surprised that we were featured in it. But the thing about these games is that they are in Japan.
1:04:41
They're called belt. Scrollers also, so the idea is that you move forward, stopping, you
1:04:46
stopped to fight and then you move. And if the fighting, when you stop is just forever, then it's
1:04:51
like, you're something missing. Like either the games like made a specific way to keep you to stop
1:04:56
you because it's a quarter muncher. But if it's like an enemy that just blocks too much, it's
1:05:00
like, that's just poor design. I think that's my opinion.
1:05:03
but, so we were trying to make the best of beat them up.
1:05:06
That was like the thing that we were trying to do. And then when we were trying to do that, I was realizing actually even realized
1:05:11
years later that I was trying to do something that wasn't going to work.
1:05:14
The things I wanted to do conflicted with the genre and I didn't realize this.
1:05:18
and we were just like having a hard time. Technically we're in GameMaker.
1:05:21
There were just a lot of animation issues and all sorts of stuff.
1:05:24
So it was like, what do we do? And I was, I went, I was taking a shower, like a literal shower
1:05:29
moment and I sat there and I was. Beat him up RPG.
1:05:31
I was like, we're going to have here.
1:05:34
And I was like, was like, I was like Mario RPG, like I've thought about Mario RPG.
1:05:38
I thought about hybrid heaven, which is this game on and 64.
1:05:42
it was from Konami. It was supposed to kind of be like metal gear, but not at all like metal gear.
1:05:46
So it has like a story like aliens and, like government coverups and stuff.
1:05:52
But the whole battle system is one-on-one fighting game, but term-based
1:05:57
where a lot of this came from. Like, it has like you stop, like the enemy goes and goes enemies attacking.
1:06:03
but it's very based on 3d fighting games. So it's like, you can choose a step left or right.
1:06:07
You can try to block. Um, And if you step left or right, but the person kicks in the direction
1:06:11
that you step in, then you'll get hit. So it has that 3d fighting element where if you step around somebody,
1:06:16
but they do like a roundhouse kick, you might still get hit.
1:06:19
And it was interesting. And it has like way too many moves.
1:06:22
It's a game that I love though. And you learn your moves by getting them done to you, but if you got
1:06:26
the head, but in the game, you were basically invincible for a lot of time
1:06:29
because you also could hurt enemies. And if you heard a body part and you hit them again, you just kept whaling
1:06:35
on that body part, you would win. So the head butt would literally damage an enemy to the point
1:06:40
where their head was almost done.
1:06:42
And then you just hit them one more time and you beat them. So That was actually something about being the most, that like, you know, in double
1:06:47
dragon, on the NES, everyone does the back elbow to be Jimmy Lee, like the last boss.
1:06:53
Right. Spoilers. If anybody hadn't played this, the 30 five-year-old game,
1:06:58
John: like your, your face forward, back attack?
1:07:01
Shawn A: yeah. Yeah. So like you just get this like elbow, that's the most powerful move of the game.
1:07:06
And what you do is you just walk up elbow and then wait, and then do a medial
1:07:11
elbow as they get up and you just keep hitting them until you win essentially.
1:07:15
And that's, you know, dominant strategy. And I don't like dominant strategies.
1:07:18
I I've, I like to play fighting games BMS or whatever.
1:07:22
It's funny. Like I used to want to be a competitive player and I started to learn
1:07:25
that, like, you can't have fun as a combative player, you have play to win.
1:07:31
John: find one strategy that works there's no, I mean, people, freestyle
1:07:34
people go for the audience kind of wow.
1:07:37
Moments, but yeah, the the, dominant guy, like, you know, you might pop
1:07:41
out a raging demon when you can, but it's not the, the most frequent strategy.
1:07:45
Yeah. Shawn A: there's this guy, Cain blue river who like a south American Marvel vs.
1:07:49
Capcom player. And he plays like the ones that I want to eat with.
1:07:52
I was like Hulk and hag are, and like the characters that I'm like interested,
1:07:55
but like, yeah, literally those games at the end are all about figuring out how
1:07:59
to have a long combo, not let the other person, if a person presses a button and
1:08:03
you catch them on a wake-up, they're done.
1:08:05
That's goal in that game, that game goal in the game is not to
1:08:08
like, be exciting and have fun. And that's fine.
1:08:10
I just learned that about the fighting games.
1:08:13
Cause I always would, put out the risky,
1:08:15
John: High-risk high-reward severe punishment.
1:08:19
Shawn A: yeah. And I'd get my ass handed to me by like, like I once about to play
1:08:22
like Chris G, who was, again, a John: Yeah.
1:08:25
No Chrissy, Shawn A: I was, I was at a friend's tournament was about to start and we
1:08:29
were in warmups and I started playing against John: What game?
1:08:32
What character? Shawn A: for I'm a zingy flare.
1:08:36
I'm bread was basically the first character we made because
1:08:39
we wanted to make a grappler. That was interesting. another, one of the core tenants was like, can we make a grappler you know,
1:08:44
more interesting in these games So, yeah, and I was playing with Chris G
1:08:48
and I realized that I like, I don't have the patience to play competitively.
1:08:52
Like, cause he's a competitive player he's going to play in the
1:08:55
most annoying way possible to win. And I'm like, I want to have fun.
1:08:59
I just, I that's actually, I think where I gave up mentally and I was
1:09:02
like, I don't want to be a competitive fighting game player anyway.
1:09:04
Cause like also one of my best friends, you can't play smash brothers with them.
1:09:08
Cause he's done competitive smash. You are not going to have fun with him.
1:09:11
He's not going to let you have fun. He is going to, he turns off his face and just plays and like his brain
1:09:17
shuts down and it's just smashed brothers until everyone is dead.
1:09:21
and then he wakes up like it's really strange.
1:09:23
John: the difference though? Right? There's like playing for fun and playing to win are, are mutually exclusive.
1:09:29
I mean, they're having fun, I guess. Right. If they, when they're having fun, but,
1:09:33
Shawn A: know John: yeah, that's debatable for sure.
1:09:36
That's debatable. I, I'm in the middle in there somewhere, right?
1:09:39
Like when I'm playing for fun, I pick characters that I don't
1:09:41
really know that well, and try to do things that I see the pros do.
1:09:46
Yeah, for sure. Damn man. I love a little fighting games.
1:09:50
inspiration, obviously from beat them ups fighting games.
1:09:53
And a lot of lessons learned similar to your sneaker research, right?
1:09:57
Like you now have an appreciation for these 2d fighting mechanics,
1:10:02
these combat design considerations and systems and, and pros and cons.
1:10:07
Shawn A: I am the encyclopedia on this stuff these days.
1:10:10
there's only a couple other people like that as people who also design 2d,
1:10:14
like beat them up slash fighting games. And that's the thing, like not everybody is that person, like
1:10:18
when they make some of those games. that was the thing I was going to say, is that like, yeah, we were
1:10:21
failing to make the best beat them up. So then we just took a lot of these elements and there's
1:10:26
also fire pro-wrestling is one of my favorite games and it's
1:10:29
it's a great single-player game because has a behavior system.
1:10:33
That's very simple. It's basically like when at full health, do I do the move that's on square or
1:10:39
do I do the move that's on triangle? Do I do the move that's on circles, triangles run square is
1:10:45
usually we then cross was medium.
1:10:48
Then circle was heavy. Then square plus cross was usually reserved for like the finisher.
1:10:54
And then there's like, do you throw the character in the ropes?
1:10:56
Do you jump off the ropes? Do you do all this? And there's like, the game has all this like really layered,
1:11:00
like telling a character. Like if you have full.
1:11:03
You're more likely. How often are you likely to run to the ropes?
1:11:06
How often are you willing to do square triangle or circle?
1:11:09
And so it creates like this way where you can create a character that
1:11:12
actually acts like a real wrestler. Like, and then it has like sub things.
1:11:16
Like if the character is bleeding, do they have a special move?
1:11:19
Like, like how Rick flair in real life, if work flares bleeding, he usually will win.
1:11:24
because he gets a boost in real life, like in real life, fake wrestling.
1:11:27
Right. And so like in the game, there was actually a thing where if
1:11:30
you were bleeding, your stats went up as opposed to down.
1:11:33
And there was like a thing where like, it was like one hit reversal
1:11:36
where like, if someone hit you with your finisher move, there's a chance
1:11:39
you'll sit right back up out of it. it's again, it's all chance based.
1:11:43
and there was also like auto counters. So like, if you, if you could do any move at any point, there were no meters.
1:11:48
There was no, like, there was no meters at all. Everything's invisible.
1:11:51
So your health is visible. You could actually beat somebody in one attack in that game, because there
1:11:55
was also a there's also a hidden thing called critical where their every move has
1:12:00
a chance to do a critical, especially based on your characters type.
1:12:03
So usually the critical would be mapped to their finisher.
1:12:06
So like you could theoretically run to the ring, get in as you could
1:12:10
make Steve Austin, cause his face is in the game and you could grab
1:12:13
the person, put them in a stunner. And if they don't counter it, because there's a chance that
1:12:17
they won't counter it because it's auto, it's all auto countering.
1:12:21
And then if the game decides. The rolls, the dice.
1:12:24
There's a chance you could critical them with one stutter and then
1:12:27
they'd just be laying on the ground, like in referee would like, go over
1:12:30
to them, check if they're okay. And then go like, and the match.
1:12:32
And so that's interesting.
1:12:35
I want an interesting fighting and that's what they do is that
1:12:37
like, there's a small chance. You will just auto counter a finisher, even when you're at really low
1:12:42
health and about to be defeated. So like in our game, we put in like, all these counter moves where like the
1:12:47
grapple counter system was built so that at high health, the characters
1:12:51
more likely to counter then at lower health, but then there's like grappling.
1:12:55
Then there's more grappa or friendly characters, like the sneaky types, which
1:12:58
are less likely to auto grapple versus brawlers who are more 50, 50 versus
1:13:02
grapplers who were 75, 25 because they were grapplers why wouldn't they counter?
1:13:07
And I grew up as an only child.
1:13:10
I wanted to basically make an interesting fighting RPG that
1:13:14
you could play by yourself. And then that, then when all that came to me, I was just like, yeah,
1:13:19
like, cause I didn't want to try to make like foreplay or beat him up.
1:13:22
I wanted to make something that, cause I actually cause NESW drag.
1:13:26
Because they didn't have two players, they gave you a leveling system.
1:13:29
And so like, I like that leveling system.
1:13:31
The fact that that leveling system was based on how often you did
1:13:34
certain attacks, you could actually gain the experience stuff, but it
1:13:37
would actually make the game harder. You got more experience for punching then kicking and kicking
1:13:41
did more damage than punching and kicking, was way more dominant.
1:13:44
So if played more aggressively and maybe got hurt more, you'd actually
1:13:48
get moves faster in the game.
1:13:50
And then, and then really be able to just destroy the game.
1:13:52
Once you got like the jump kick and stuff, and even then enemies
1:13:55
had like counters where they would duck enemy will throw you off them.
1:13:58
If you got on top of them, like all these different things that I
1:14:00
thought was always really interesting. And that was all built into this game.
1:14:04
That again, from like 1987, And like fire pros from the eighties also it's from the late eighties.
1:14:09
So it's like, these games with these fundamentals are from very long time ago.
1:14:13
And I was like, yeah, we're going to do that.
1:14:17
so, so became like wrestling matches rather than just because also the idea about the
1:14:23
game was like, why do you have to fight people on the street in the first place?
1:14:26
Right. Cause beat them up. So like you just roll through 30 of the same
1:14:29
John: everybody's a, member or some type
1:14:33
Shawn A: And our games it's based a lot on like, you know, growing up as a racially
1:14:36
ambiguous person who had like a white mom in like a neighborhood filled with people
1:14:40
Also not really understanding, cause my, my white mom was also very xenophobic
1:14:45
towards like, the quote unquote, the Puerto Ricans and stuff like that.
1:14:49
So even though she would make friends a lot of people's moms, she like she's from
1:14:53
like North Carolina, she's a progressive person, but like a lot of progressive
1:14:57
people, as we all know, are racist and or xenophobic and Islamophobic.
1:15:01
And that was my mom. She John: that generation,
1:15:04
Shawn A: progressive enough, but again, progressive enough to have
1:15:06
a kid with a black person, not progressive enough to let that kid be
1:15:11
in a Muslims elementary school class.
1:15:14
Like it was just strange. Right. It was, there was a weird fascism to like certain, like Progressive's
1:15:20
where they, they, they, they still believe certain things that, that they
1:15:24
just still believe like archetypes and stereotypes of certain people.
1:15:28
So, but yeah, so like, you know, growing up and having people shouting at me
1:15:31
and my mom and like being like, like asked what I am by cops and like, you
1:15:36
know, being, cause we've got being racially ambiguous every or, or just
1:15:39
people like a lot of people, like a little blood, a lot of Puerto Rican,
1:15:42
Dominican, like older women would just assume I was Puerto Rican or Dominican.
1:15:46
Cause I I am John: being New York
1:15:49
Shawn A: Yeah. And so they would just start speaking to me. So all of these like assumptions of who I
1:15:53
John: start speaking to you in Shawn A: Yeah, of course. And I'm nah, man.
1:15:56
I'm don't know. And I'm it was just like all these assumptions and, you know, people
1:16:00
harassing you for like, to give them money or buy their CD or just was like,
1:16:06
and also, one time I threw a snowball at like a friend and it missed, and it just
1:16:11
went into the street and somebody came back and they just punched me in the face.
1:16:15
Cause I was throwing snowballs and they got hit by, I think, a different
1:16:18
snowball that wasn't mine, but they just like, like I used to get
1:16:21
into like the dumbest fights also. I like would almost get robbed except I didn't have any money.
1:16:26
So like, I remember a guy, like we were playing, ultimate, mortal combat three
1:16:30
in like a shoe store near my high school.
1:16:32
And cause that's, that's what they had for some
1:16:34
uh, Brooklyn tech. And so everybody would be in there, but by that point it
1:16:38
was just me and somebody else. And some kids came in and they were like, they were like, yo jump.
1:16:43
And it was like to see if you had any change in your pocket.
1:16:45
I just had my keys and my chain wallet.
1:16:47
So they were like, cause I, I had $1 a day for food and I would spend it immediately
1:16:51
and then eat my, like my hostess cake or whatever and drink my tropical fantasy.
1:16:56
Cause I yeah, I didn't have that. That was me having more money than I had as a younger kid
1:17:01
where I had no money every day. John: Hold tropical fantasies are like the big, like
1:17:05
Shawn A: it was 20 ounce. John: 20 Shawn A: hours Yeah.
1:17:08
For 50 John: water, you know, soda flavored sodas.
1:17:12
Shawn A: Yeah. Yeah. Like I, I love the blue cherry one.
1:17:14
That was my jam, but don't know.
1:17:17
John: such a value, bro. How
1:17:19
Shawn A: Yeah. I mean, I would always be like, I'm not spending a dollar on a soda, I'm
1:17:22
going to get some food and some soda.
1:17:25
But yeah, so like, so that guy was like, yo jump.
1:17:27
And I had no money, so he just left. But like, again, like, like the city is less like a very violent
1:17:32
place, like verbally, a lot of times sometimes physically.
1:17:36
this game came out of a lot of, it was like, well, what if I could fight all the
1:17:39
people who were shitty to me on the street or shooting at me or shooting my ex-wife
1:17:43
who was a dark skin, Puerto Rico woman with like long hair that was mistaken for
1:17:48
the help, like on more than one occasion. So it's like all the characteristics of the, of the main characters are
1:17:54
based on like friends and people.
1:17:56
I know interactions we had with each other or with other people.
1:18:01
And so it all just manifested into yeah, three players.
1:18:05
John: Into your three awesome characters.
1:18:08
do you get to play each of them the narrative or you kind of select
1:18:13
who you are at any given time? Shawn A: You select whenever you want.
1:18:16
But there are like, through the whole thing, there are these revenge fights
1:18:20
that are, are revival, rival fights, rather where you end up in a fight,
1:18:24
because the thing is, we didn't want anyone to be able to go through the
1:18:26
whole game without seeing the, the eyes through the eyes, because each person's
1:18:30
important and they have to, you, you, we need you to have a conversation
1:18:34
between two or all, three of them.
1:18:37
So there are fights that all three people are involved in the, the
1:18:41
talking, but then it ends with one person because that one person is
1:18:45
like, no, I'm taking this personnel. Or someone starts getting like racially profiled or, and then the other people
1:18:51
are like, I'm going to help out. Or like, you know, like, you know, Brad and Bruce will be
1:18:55
like, I'll fight them for you. And Lisa's like, no, like screw that.
1:18:58
I'm going to fight them. Like, that's what I want to do.
1:19:01
And it's so then you get a sense of all three characters.
1:19:04
There's like a build of the teams, like dynamic.
1:19:07
You get to know that they're all in there for each other and that they also
1:19:12
have things that they don't like about each other, but they also do like, you
1:19:15
know, so there's like a lot of banter in those cut scenes with people involved.
1:19:19
Like it's, it's funny to me, like you were talking about like the different
1:19:22
characters and like I've seen people like highlight like queer characters
1:19:25
on the switch and I'm like, that had never even previewed the game.
1:19:29
And I'm like, Lisa literally is wearing bisexual colors.
1:19:32
Like she's wearing pink and blue and purple.
1:19:34
And I'm like, that's the bisexual flag. And she is either BI or pan, like, you know, whatever she likes men and
1:19:41
women, like, and like, there are cut scenes where she, fully comes out.
1:19:46
There's a whole cut scene that deals with like kinks and sexual attraction and stuff
1:19:50
in the midst of and wrestling references.
1:19:53
And it just is like, it's a whole lot of stuff.
1:19:55
John: you wrote all that, right? Shawn A: And it's all stuff that like, I think about on a day-to-day basis.
1:19:59
And I've had to think about the characters and who they are and how they
1:20:02
interact with the world around them. also it's grown as I've grown as a person.
1:20:07
it's, the game that it's hard for me to talk about because it is me as a
1:20:10
person is like John: is you the first one?
1:20:13
Shawn A: I don't recommend opening your heart and throwing it out the
1:20:17
switch like I did, because it's, yeah, it's just hard for me to talk about
1:20:20
like, it's if someone doesn't like it, it's like, do you not like me.
1:20:24
John: Yeah. Yeah, there is that paradox, man, but I mean it's easy for me to say,
1:20:28
but I'm glad you did it, right. I'm glad you, you put yourself into this experience because it's very unique.
1:20:33
how long would you say, from like a time standpoint, you started in 2012 and, and
1:20:38
shipped in 2020, and then now you got DLC.
1:20:41
So been like 10 years at dev, huh? non-stop of
1:20:45
Shawn A: initially, yeah, initially the funny thing is the first thing that was
1:20:48
made for it was the intro cut scene.
1:20:51
And it was just I met in verse phase, the musician I had just these
1:20:55
characters and some backgrounds and I was like, I don't know what this is.
1:20:59
I had done some Sprite work and my ex-wife and her best friend had like
1:21:03
a little like variety, YouTube show that they were trying to get to be big.
1:21:07
So they like were like, Hey, do you want to do like a little short for this?
1:21:11
so I did a thing where it was like bread where like a bicyclist is trying
1:21:15
to run it, the group and the group standing there being like, you move?
1:21:19
Like you're on the sidewalk. You're coming right at us.
1:21:21
Like, and person just kept saying, watch out.
1:21:24
And then bread does like a Lariat and like a flaming Larry and
1:21:28
knocks person off their bike. And that's actually kind of a, you know, where the idea of.
1:21:33
That move. And also like the idea of having like bicyclists right at you.
1:21:38
Cause it's stuff that's happened to me again in the city where people just
1:21:41
are like, get out of the way and I'm like, I'm on the sidewalk you get out
1:21:43
of the way, like it's you to be here. And also when I go to other cities and it's not illegal
1:21:48
and they're all like behind you going, I'm no, like I'm walking.
1:21:52
Like you go around. I like, I I'm, I'm pedestrian.
1:21:56
I'm like an aggressive pedestrian, like you want so, so like that was
1:22:01
like a thing and I needed music for it. And so I found this, I was just looking for chiptune music and I found like,
1:22:07
a cover of forget you or, you know, F you by Cielo green by inverse phase.
1:22:12
And it was great. It was like this amazing, like chiptune cover of it.
1:22:16
And then I was like, I remember I announced on Twitter that
1:22:19
I wanted to work with him. And he was like, oh, in what capacity?
1:22:22
And I was just like, oh, well, I've got this idea for a thing.
1:22:26
And then I, so we made a two minute intro song and that's how
1:22:29
I actually honed a lot of that. cut scene.
1:22:31
Art came from that because the intro used to be like, I don't know.
1:22:35
I used to do like really in-depth pictures. And then like, it was like really weird looking and pixel, and then I had to
1:22:41
keep 50 percenting it and expanding it back out and making it till it was truly
1:22:46
one-to-one pixel and still readable.
1:22:49
And I had to keep basically, like I did like four or five iterations of
1:22:53
that intro, but the first intro was just stock photography and it was like,
1:22:58
I had to base my stuff on something. And so I found a lot of photos of like time square and like, presidents and and,
1:23:04
and landscapes and all sorts of stuff. And so you can find the photos that I had referenced in my art,
1:23:12
like composition, whatever, but yeah, basically it's unrecognizable just
1:23:16
in the sense that I had to basically crunch all my art down, bring it all
1:23:20
back up and then fill in to make sure that it was actually still readable.
1:23:23
And it helped me learn a lot about pixel art.
1:23:26
And I just, I it's something that like a lot of people take for granted.
1:23:29
And I, you know, I got to learn about like the art of doing it while doing the intro.
1:23:34
And I still had to change it over time when I realized that like
1:23:37
the trailer was like, even my backgrounds, they weren't like correct.
1:23:41
They weren't one-to-one. So like when we would, you know, stretch it for the game it would
1:23:45
go like, if it's like one pixel or two pixels, if you ever did like.
1:23:50
any in between some stuff will get stretched, like, because it
1:23:54
was an in-between cause you're stretching it like 150% or whatever.
1:23:58
So you have to do one or two or three.
1:24:00
You couldn't do like, one and a half or something
1:24:02
John: oh, yeah, for sure. You need to have like powers of two kind
1:24:06
Yeah. Shawn A: I had to learn and then, you know, we had to just keep redoing the
1:24:09
art until I finally learned like how to do a project and then like and it's
1:24:15
like, yeah, like operating within the limits.
1:24:17
And it was just, it was fun because like, it was like, how you make
1:24:20
a bodega look like a bodega? When every magazine is only two by three pixels tall, the no
1:24:26
smoking sign is like very small.
1:24:29
All these things. It's like, what parts do you highlight the name of the place obviously,
1:24:33
but, and maybe the lotto sign is like just an abstract yellow and blue
1:24:38
image on a, on a, on a glass window.
1:24:41
Like it's. John: I love it. Yeah. I love pizza for me.
1:24:45
The image of a bodega sign. It's usually to get like bright, yellow and red and it kind
1:24:50
of covers a corner usually. Shawn A: there's also the like awnings too.
1:24:53
Cause like what the awnings? What do they sell?
1:24:55
Can you write the words big enough for people to read?
1:24:59
I had to basically like approximate, what words would look like
1:25:02
in two pixel height things.
1:25:04
So it'd be like two. Like one, then one, then two, then one, then maybe one up
1:25:09
here and then like a space. And then like, just trying to write words look like they're words, even
1:25:15
though they're only two pixels tall and one pixel wide, for letters
1:25:19
John: is this going to be the calling card or the style of new challenger?
1:25:24
Is it going to be pixel art? Shawn A: No. John: No.
1:25:26
Okay. Shawn A: that was, that was my first thing learned a lot.
1:25:29
I mean, I think it's, for me it's more like good art so the next thing a lot
1:25:34
of what we want to do is expanding on like the black art aspects of it.
1:25:39
Like graffiti cause that's also one of the things that, you know, we like
1:25:42
making environments that looked lived in, but in order to make a lot of
1:25:46
the graffiti in the game, it came from like looking at watching graffiti
1:25:50
documentaries and buying graffiti books.
1:25:53
I have a bunch of like graffiti art books that like from the seventies, like when
1:25:57
people would take the photos of them and like look at the styles and then use those
1:26:02
styles to create the graffiti in the game.
1:26:06
And I, that wasn't like the intention in the beginning, but it ended up becoming.
1:26:10
You gotta respect like the art styles and respectfully present things.
1:26:15
And that's going to be the prevailing thing. Like
1:26:17
it's cause I think my brain also changed as time went on.
1:26:20
Like it's something that I say a lot is like I had a talk that was
1:26:24
like, it's bigger than video games. And it was like, it's bigger than hip hop.
1:26:27
Like the dead press song because it's all about like video games are important.
1:26:31
Like video games are great, but like, I think they're, they're really
1:26:35
powerful and you know, you can't. John: Well, that's the medium of this time for sure.
1:26:40
Shawn A: think it's fine that some people want to stay in like the pixel
1:26:43
zone and you know, I might do that for a smaller game in the future,
1:26:46
but I don't know. I really want to make just something that looks like, beautiful painting.
1:26:51
That's like a goal, like beautiful, like Harlem Renaissance style, like
1:26:56
graffiti, like interesting thing looking into the next thing we're looking into
1:27:00
is that like Harlem Renaissance art and graffiti has a lot of overlap of
1:27:05
thick black outlines, bright colors simplified shapes and you know, trying
1:27:10
to, and like there's also like Kerry James Marshall, who, again, I've, I've
1:27:13
seen and learned of so many people and he's artist of today and his art.
1:27:19
It's just beautiful. It's like black silhouettes with like little bits of white highlight into them.
1:27:24
But like, it's like black, like, like he draws all black.
1:27:27
He just only draws black people, paints them huge paintings, like 10 feet
1:27:31
tall, like 20 feet wide sometimes.
1:27:34
Like I went to an exhibit and the paintings were humongous
1:27:37
John: like 10 feet is like a basketball who
1:27:39
height Shawn A: Yeah. So maybe eight, nine, I don't know, stuff but big paintings with, barbershop
1:27:44
scenes and like the hairdresser scenes.
1:27:47
And he had this whole sequence of like black Frankenstein and the bride
1:27:52
of Frankenstein, but they were like, you know, how giant Afro with like,
1:27:55
white lightning cutting through it. It's just very beautiful.
1:27:58
And so I want to do, you know, I want to do something along
1:28:00
the lines of like the many, like great black artists of our time.
1:28:04
Like, that's like the next thing that I want to do. And then I also have like an idea for like something that's way more like anime,
1:28:10
Graffiti influenced also. So, you know, there's, I'm really trying to pull from The, the future.
1:28:16
I think treachery beat density is a great. It's a great, like it's a pixel game.
1:28:19
That's like a protest about a lot of stuff.
1:28:22
And so the next stuff is like, I want to move on with the
1:28:24
art but I'm really happy with where I, you know, with what I got to do.
1:28:28
John: You learned, you put it out there and your next game is going to be
1:28:31
influenced by something different, right? we'll see an evolution.
1:28:34
We'll see a progression. I like it. Sean, so you, you are a key piece of the game developers of color expo.
1:28:42
That is pants down, kind of my favorite game developer gathering.
1:28:47
It was, you guys gave me a shot.
1:28:50
It was my first place where I got to come on and give a talk back in,
1:28:54
I don't know, 2019, I guess, pre pandemic or 20, 20 GOC, 2020 a game
1:29:01
I came on and did a little spiel on culturally aligned protagonist design.
1:29:05
I, I gotta give you your credit cause you helped me refine that thing from
1:29:09
what my outline to what it ended up being that I could kind of be pretty
1:29:13
proud of and in a little book, right?
1:29:16
I think that's where I first manifested or throughout an idea of, Hey, I
1:29:21
want to put a podcast together. So stay tuned.
1:29:24
And by nature of having the thing captured in video and watching
1:29:27
it and be like, shit, man, I got to do it now, here we are.
1:29:30
And I'm, and I'm ecstatically, happy to be able to kind of come full circle
1:29:33
and, and bring you on to this podcast that I've created to share your message.
1:29:38
Let the people, let the world know who you are with new challenges up to after.
1:29:44
You know, having been able to come on to onto that platform.
1:29:47
So I thank you immensely.
1:29:49
I try to tell everybody I can and if shit pushed it, when I was at
1:29:53
EA and I'm pushing it while I'm at epic to be like, Hey, we have to get
1:29:57
involved in game developers of color. I want to just get you to, to share your insight on, what it is and where
1:30:04
you guys are trying to take it and where people can go to learn more
1:30:07
or what you guys are looking for.
1:30:09
Shawn A: thank you. I mean, I appreciate that. I appreciate, again, like your willingness to just take the notes.
1:30:13
Cause you know, they could have gone a completely different way.
1:30:16
John: yeah, read Margaret. That's like a good man.
1:30:19
Shawn A: it's like, I know what I know and I'm going to cause people just do that.
1:30:22
Sometimes I was, I was actually talking to a young developer of color
1:30:26
at GDC this year, who I was trying to pull out of him what he does.
1:30:31
And he was just being really, it was weird, he's new.
1:30:34
And he wanted to talk to people, but was also really aggressive to the point
1:30:37
where I just didn't want to talk anymore. Cause I was like, so what do you do?
1:30:41
And it was like game developer. And it's like, what does that mean?
1:30:44
Cause this is literally a game developers conference, which is
1:30:46
an umbrella for game developer. It's interesting.
1:30:49
There's like a, there's a weird conflation where some people think game developer
1:30:52
means is like, you know, the typical dev, like the typical developers, developers,
1:30:58
developers do, but like the, like, and that was, that didn't mean artists.
1:31:01
That didn't mean animators, that meant people who made office.
1:31:04
Right. It made people made that's what made, but like the term, wouldn't be called
1:31:09
the game developers conference. If that has people who do sensitivity reading to marketing to produce, you
1:31:16
know, production, like it's everybody, that's what we're game to over.
1:31:19
And he just didn't seem to understand that and kept trying to ask all these questions
1:31:22
and he kept just getting really sarcastic. And I was just like, dude, I've been doing this for like almost 20 years.
1:31:26
Like over 20 years, I've been thinking about these terms.
1:31:29
So I'm just asking you questions so that I know what you do.
1:31:32
And again, like, so again, like the fact that you were. All right.
1:31:35
Like, cause again, like this culturally stuffed cultural stuff
1:31:38
with characters is like stuff I've been thinking about for a long
1:31:40
John: Yeah, Shawn A: And I saw it and that's kind of why we also like ask people like
1:31:45
to tell us who their background is. Cause I was like, oh, there aren't that many like Dominican
1:31:49
speakers in the game space. And I was like, I love what you're doing.
1:31:53
I love who you are. It's actually, it is actually a little weird cause we actually do
1:31:56
try to make sure that we represent as many types of people as possible.
1:31:59
So I'm always like, cause like, you know, it can be really easy to be
1:32:02
like, you know, black people have a heart and I'm like, yes, that's true.
1:32:06
However, indigenous people have it hardest.
1:32:08
So, and like other groups, if they're not represented, then we are not represented
1:32:12
as our rainbow coalition of black and brown folks that we're trying to do.
1:32:16
So like when I saw that, I was like, okay, cool. Let me work with this dude.
1:32:19
Cause I like his idea. and also, cause we were talking about Louis Lopez and I think that's
1:32:23
a great like connection there too. Cause like I
1:32:26
felt felt like he was, I felt like, well like, like the Wiess being a Dominican guy
1:32:29
written by white people and potentially coming out kind of weird sometimes.
1:32:33
And I was like, yeah, let's let's dig into this. Cause we also worked at the same company, a rockstar at one point.
1:32:39
So I was like, yeah, let's talk.
1:32:41
And then you were like, sure. And I was like, wow, that's great.
1:32:44
And I was just, and again, like it's, I went to this rap conference
1:32:48
once that happened in Williamsburg. And I don't know if it'll ever happen again, but one of the things that people
1:32:53
were talking about was their importance in breaking artists and being like the
1:32:57
first people to drop a new artist and like, and that stuck with me in that,
1:33:02
like, that's what I want game does with color expo to be is like a spot that gives
1:33:05
everybody their first time out, because GDC for me is really hard to get into.
1:33:12
And I've even had talks that I've given that like they get, bad ratings from,
1:33:17
from an audience that's just doing respectability politics or something
1:33:21
on me, like being like, like I've actually, looked at my, I've literally
1:33:25
looked at like my talk ratings there.
1:33:27
Cause you know, you get all John: yeah, you you've done like four.
1:33:30
I feel like Shawn A: I've spoken, I've
1:33:33
John: at GDC specifically Shawn A: spoke at 2013, GC 14, 15, 16, 17, 18, 19.
1:33:39
I think I skipped, I skipped 19 because Because I was able to
1:33:42
get Mike a part of why, well, I didn't get any talks accepted.
1:33:45
And then I was going to do 20 between and happens.
1:33:48
So and then I did three talks in 20, 20, 21, and
1:33:53
and I didn't do any talk this year because of my arguments with them and payments.
1:33:58
And they only wanted pay me for one of my talks and I know they don't pay
1:34:02
a lot of people for anything they do. John: big one, bro.
1:34:05
I put in a lot of hours into my first GDC 12, right?
1:34:08
It was a panel. So it was like five of us of us, including myself, a lot of time.
1:34:14
And you know, got like top 5% rating or something like that.
1:34:18
So a big deal for them.
1:34:20
But like, all they say is like, okay, here's a pass.
1:34:24
Right. But you're on the hook for getting yourself there and
1:34:26
everything else like that. And so that's a big difference from, I think the way you guys run things
1:34:31
where you actually pay your speakers for their contribution to the.
1:34:36
Shawn A: yeah. And if someone needs, like, when we did it on, when we did an in person,
1:34:40
if someone needed to come, we had a policy if you were speaker and you
1:34:43
know, we wanted to do it for everybody.
1:34:45
And if you were a dev, we did do it. Sometimes also, if you were again, because we try to represent as many
1:34:51
people as possible, you know, we flew out to south African game developer.
1:34:55
It was $1,500 a piece. I think both of them gave a talk to, sometimes we'd be like, if we're
1:35:00
going to pay for you to come out, can you at least give us a talk
1:35:03
And then we'll just be like, here you go. Like I told some people, I was like, Hey, if you need help getting out to our
1:35:07
event, just give a talk, be on a panel or something like, I want you to be on this
1:35:12
panel because you'll help round it out. But then also that'll give us the incentive because you're kind
1:35:16
of working for us at that point. So you give you money.
1:35:20
But we also had a game dev who had a tabletop game and
1:35:23
couldn't afford to come out. So we were like, well, we, we, we were down in tabletop games.
1:35:27
This game is like from a, like a queer Asian perspective again,
1:35:30
because we try to value having as many different types of games and as many
1:35:34
different types of people as possible. We said, yeah, let's just throw money at that person and get them out here
1:35:38
because we want their game out here.
1:35:40
And so yeah, our, our whole, the game does the colors, but the whole thing is
1:35:44
about like, we don't get paid a lot of times you don't get paid to come out.
1:35:48
The tech industry, everyone gets flown out. People get paid like $40,000 to give a talk sometimes.
1:35:53
And these people want to argue over $500 a lot of times,
1:35:56
and like and paying for you to come out and everything.
1:35:59
And it's like like, and they're not transparent about what they earn.
1:36:02
it's like, you know, and you're John: for-profit entity
1:36:05
Shawn A: Hey, so it's like, Like why?
1:36:08
And so, and you expect Juliet spend like two grand.
1:36:11
Like the first year I went to GDC, I spent $2,000 on my ticket.
1:36:13
It was 2012. And I John: I only go with like the it's on company dime these these days, man.
1:36:20
Shawn A: Yeah. So and that's actually, and then the second year 2013, I was on
1:36:23
a PlayStation mobile panel, like talking about places you're mobile.
1:36:27
And so that got me, my badge. And I think I was actually an exhibitor at like the police boost.
1:36:31
So I got that badge and I wander the expo hall.
1:36:34
I really love exhibitor badges. Cause you get to wander the
1:36:36
John: Yeah. That's a key thing. So somebody posted this genius idea on Twitter and I don't know,
1:36:42
I never thought about it, right. Because the magic of GDC really is just, just all these developers are
1:36:47
in the same place at the same time. Right.
1:36:49
So it's just like, just get your butt to San Francisco.
1:36:53
You don't even need to go in the conference right.
1:36:55
To, be able to benefit from being able to connect with and talk to and play
1:37:00
games and learn from and exchange. You know, for people that get to get thousand dollars or whatever, for the past
1:37:06
Shawn A: yeah, there, I mean there's companies that do. Like to dice this year and one of my friends, like their company, like I
1:37:13
knew a couple of people, the company, they, they just had a suite upstairs.
1:37:16
They didn't have badge to the thing. Cause it was, cause that event cost $3,000 to go to.
1:37:21
And like even just like $900 to go to like the awards or something, it was
1:37:25
just like, it's this ridiculous amount of money that people were just like,
1:37:28
nah, we're just going to rent the suite. It's going to cost us like 600 for the week.
1:37:32
And for some reason that hotel was really cheap. It was lot cheaper than my GEC hotel.
1:37:36
But yeah, I mean, a lot of people just hang out in the park, that's big thing.
1:37:39
Or then I'm a part of a a list where they ended up renting out a suite
1:37:45
and having these small little quiet chats that you could just go to.
1:37:48
They were an hour and a half each and it was so you could have like this, yeah, you could have this.
1:37:51
And they have, you know, a party and stuff. So, you know, there's, there's definitely a lot of ways to do GDC
1:37:56
without going, or like you could go to like, get the Indi summit badge,
1:37:59
which is for the first two days, that's actually pretty nicely discounted.
1:38:03
And it also gets you into the expo hall.
1:38:06
And those tickets are very limited and they're, but they're cheap.
1:38:09
And so that's what I did the years where I didn't have the other thing,
1:38:12
but I, oh, no, I think I actually gave mine away cause I ended up speaking.
1:38:15
But like, yeah, that's why that's one of the reasons why I
1:38:17
would like push to give it to. But again, like it was like trying to give a talk was like very opaque.
1:38:22
You get bad feedback from somebody who just doesn't like
1:38:25
the way you said something. And so there was a lot of respectability politics in there.
1:38:30
I looked at my reviews and they'd be like, I literally say one comes
1:38:34
to GDC for actionable information.
1:38:37
And there was none of this in this talk.
1:38:39
And then the next one will be like, wow, the actionable information
1:38:43
that I just needed for a moment. And you're just like, like, I don't know.
1:38:45
I, I like, I have a, I don't understand the audience there.
1:38:50
A lot of them are really like, I don't know what's going on.
1:38:53
So like, they, they like get very confused and I've had to learn like how much you
1:38:58
have to repeat stuff for people in order to think that, yeah, you have to really be like, here's the points of doing it.
1:39:04
Cause if you don't, some people just get lost, even you're being clear.
1:39:09
So you have to kind of make your talk for the people who can follow
1:39:14
along to a full talk and the people who really get lost a certain point.
1:39:17
So, that's a again, like I think it would be really helpful if people,
1:39:21
so again, like I had to learn how to pitch talks to get talks submitted.
1:39:25
I had to pitch talks three or four times to get them accepted.
1:39:28
I didn't want game does with color expo to be that way. So our whole thing is like, We just take as many people.
1:39:34
We, last year we took as many people as we could.
1:39:37
Some people had, you know they couldn't, they couldn't do it.
1:39:39
So then we took other people last year.
1:39:41
We actually took all of our speakers from the year before.
1:39:45
And we wait-listed everybody.
1:39:47
Because it was like let's look to fill the spots with the new people
1:39:51
and then let's fill in as necessary.
1:39:54
And then let's fill in with, you know, with our heavy hitters.
1:39:58
Cause again, we have heavy hitters. We have like heavy hitters that are built because we keep like there was
1:40:03
a Aubrey, Jean Scott is a, she did a talk about like NASCAR, cause she's
1:40:08
a, trans indigenous woman who talked about like NASCAR player customization
1:40:14
from like a socially minded place.
1:40:16
And that was like a great talk. And I'm the speaker curator.
1:40:19
So I like, see these talks. I'm like, yes, we want you to give this talk.
1:40:21
We want again, have AAA. When I have like vets, we want to have new people again, like everybody new to
1:40:26
speaking, but also new to the industry. But also again like you and like, there's that guy Joe, who had like a
1:40:32
10 lessons in 10 years type of thing.
1:40:34
It was his John: That was a great one, 10 minutes
1:40:37
Shawn A: first talk ever. And he was really excited to give it just wanting to make sure like
1:40:42
was constantly emailing and be like, Hey, when is this going?
1:40:44
Is everything okay. And like was ready to give it.
1:40:47
And it was just great. Cause it was like, as someone I met a while ago and I'm like, thank you
1:40:50
for giving your talk at our event. And that's the whole thing is like, we want to make, make it very comfortable
1:40:55
for everybody to give their talk. We don't want people to feel triple and sec, like second and triple guest.
1:41:01
And like and we don't want people to think that like, because at the end of
1:41:05
the day, and then at the end of the day, everyone, like all like so much of the
1:41:09
feedback is like, we love the talks. We love the community.
1:41:11
Even online. People are like, we love the community.
1:41:14
We love the talks and that's, you know, that's and people, especially
1:41:17
these days are like, oh wow, these talks flow so well into each other.
1:41:22
I wonder if someone designed it and I'm like, it's me the game designer, thinking
1:41:26
about experiences and thinking about like, there's there's even time thought
1:41:30
it's like two, two or three short talks, then a longer talk, then a long talk,
1:41:37
like then a 45 minute, like a panel or a talk from one person, because we wanted
1:41:40
to give you like a ramp and then a And then the break would be like 20 minutes.
1:41:44
So then it's like, okay, well I can leave for a half hour, back
1:41:48
and come back to some short talks. it was, it was, we did the thing
1:41:52
John: yeah, it's pace in the loop, the curve.
1:41:54
And I love that there's no overlap where it allows me to consume every
1:41:59
talk without feeling like I missed out.
1:42:01
Right. Like I got to make a hard decision between talk.
1:42:04
I really want to go see and another song I really want to go see.
1:42:06
So I appreciate that about the scheduling as well.
1:42:08
Shawn A: Yeah. The only thing with that is it makes it hard.
1:42:11
Cause like if we can't break a certain talk barrier, like we can only do so
1:42:15
many talks if we keep it on a single, John: that's true.
1:42:18
you want Shawn A: that's the thing about GDC is GC can have five talks at the same time,
1:42:22
because it has like all these different rooms and, it allows more trains of
1:42:27
thought, like you could be like, I just want to go on to the, technical track.
1:42:31
Like I want to be on like, I want to go to these programming
1:42:33
talks because that's what I do. And, you know, we hear from people like, oh, I want a more technical
1:42:38
talk or I want more programming talks.
1:42:40
And I'm always like, then submit them because I can't,
1:42:43
I can't submit talks for you. talks want.
1:42:46
But John: you want. Shawn A: but also I do think like, you know, we eventually will potentially
1:42:51
have to break that single track because or just, or just accept
1:42:54
that like, there's one track. If you don't like some parts of it, you'll leave.
1:42:59
If you do, then you say, and you learn something new about that.
1:43:02
I mean, that's the one thing people have talked about that they learn
1:43:05
about overlapping things that they didn't necessarily know about because
1:43:08
they stayed for a talk that they didn't necessarily think was related
1:43:11
to them, but then they were there.
1:43:13
And one of my wife's friends doesn't do games at all.
1:43:16
He came to the event in person the intent of leaving after about an hour,
1:43:20
just because he had other stuff to do. And he stayed all day he was like, this is fascinating.
1:43:25
John: It's really well done. It's very accessible.
1:43:28
Right? You guys have affordable price points for everybody.
1:43:32
And I think, you know, I would love an excuse to go to New York, any excuse I can
1:43:37
to go to New York to do game dev stuff.
1:43:39
But the fact that you guys like everything else went online and
1:43:42
you guys were pioneers, like, I think you one of the first ones to
1:43:45
go online and kind of trailblaze.
1:43:48
And, correct me if I'm wrong, Sean, but it, it allowed attendance to
1:43:52
kind of skyrocket by going online.
1:43:54
Shawn A: yeah, I think we doubled the first year and year was
1:43:58
actually like kind of steady. It was kind of let's same amount of people, like
1:44:01
John: new people. Shawn A: But new people but the good thing was I, again, like you see
1:44:04
ticket sales all over the world. and that's something, you know, we've learned a lot from the GDC experience
1:44:10
that a tons of people got COVID a GC B the online experience was apparently like
1:44:15
10% of the talks were streamed, which a lot of people were really upset about.
1:44:19
And so the thing is, is like, if you're going to offer a, hybrid event, you got to
1:44:23
do it both good for both groups of people.
1:44:26
and then also make sure that they're not getting sick from it.
1:44:29
So I feel like we're vindicated by keeping it online only for now.
1:44:33
I know in person is important. Like I was at GDC.
1:44:36
I'm the only reason I actually felt comfortable at GDC was
1:44:38
cause I had COVID in February. So I was like, I was we
1:44:42
yeah, we had triple VAX plus natural immunity meant like, cause I got it
1:44:47
even with triple VAX, like for my kid. And I meant that I wasn't very likely to get it and then transmit it to my kid.
1:44:54
And like, you know, I've done two tests since getting back and
1:44:56
nothing It's the most, the most conclusive, negative like
1:45:02
I've actually seen like, like my wife actually didn't have it earlier this
1:45:06
year when she thought might and she had a faint line and she did not have it.
1:45:09
And they see that that's not likely to happen.
1:45:12
And it happened because we actually did get COVID later.
1:45:14
So we know we didn't have it then we both felt sick for like a couple
1:45:17
of days and then we felt better, but it was, it was allergies actually.
1:45:20
So I don't know. Again, COVID is like a Russian roulette with your life and
1:45:25
with children and everything. So it's like the in-person thing.
1:45:29
super important to me. Like, I felt great to see so many of my friends to be around for some like
1:45:34
momentous events, but yeah, I want to, that's why it just then makes it me think,
1:45:39
well, we need to make the online better. We need to make community better.
1:45:41
We need to figure out how to, and where we are. We're working on our, our, after hours, like party type things where
1:45:47
we're thinking about like, you know, what, what went right last year and
1:45:50
how could we make it better this year? Like, how can we, it's literally just, how can we make everything better?
1:45:55
We're actually keeping the time the same this year.
1:45:58
just seeing, like, because that was a huge growth, it went from
1:46:01
two days to four with more content.
1:46:05
So we're like, well, how do we make the same four day thing?
1:46:09
Now we just like, again, we iterate, we tweak we say like, okay, how do
1:46:13
we, how do we do things similar?
1:46:15
How do we do things that were working as well as possible?
1:46:17
And then how do we do things that like some of the like networking
1:46:21
stuff, how do we make that better? And that's like a big, a time investment
1:46:24
of researching but yeah, it's important.
1:46:27
We want to 'cause we, we want game deals of color, exposure to be like
1:46:31
mini GDC in a sense like where we don't have like, you know, 12,000 people.
1:46:35
It would be nice. John: Sure. We'll get good. We'll get there.
1:46:38
We'll get there. Shawn A: but like, we want to make sure that like you come to our events.
1:46:42
And you could get picked up by a publisher. You could get picked up by a business and you could find a job.
1:46:47
A company can find you like, it's like and we have heard that there are people who've
1:46:51
come and they've checked out our games. And heard that, like, those games have been shown at events.
1:46:56
They like were parts of like special parts of like, like a company is like a
1:47:02
real at like a PAX or something, Cause the big thing is like the challenge in
1:47:06
this industry is getting opportunities to do business, getting opportunities,
1:47:09
to meet people, getting opportunities, to find jobs, getting opportunities, to
1:47:14
actually talk to people in a real way.
1:47:16
That's not like, because I've submitted a lot of Java applications over the years.
1:47:20
I've never heard back and you never get real feedback.
1:47:22
You submit a game to a publisher and they won't tell you anything.
1:47:25
And it's like, how am I supposed to know?
1:47:27
I might, I might not change my game, but how am I supposed to
1:47:29
know what, what I did wrong or what didn't fit if you don't tell me.
1:47:34
like, so like one of my something I said many years ago is that
1:47:38
information dissemination or lack thereof is one of the biggest
1:47:41
problems in the games industry. You don't, it's so pink.
1:47:43
You don't know how to get a job. Everyone says, here's how you get a job.
1:47:46
Here's how you pitch. But then you pitch, you do the thing correctly.
1:47:50
You back. when you hear back, you don't ever, you get a form letter and
1:47:54
it's like, how do we get past?
1:47:57
That is like the key thing. And so that's the game does a color, I suppose.
1:48:00
How do we get past it? And. Yeah.
1:48:03
Work with a smaller group of people to get them through, because again, we're
1:48:06
the smallest part of the industry, right? So it's like,
1:48:08
John: yo it's sensitive as a staggering and Yemen information dissemination.
1:48:12
Absolutely. I mean, that's a key reason that this podcast exists, right?
1:48:17
I'm one of, I don't know how many, but you know, I'm trying to do for what I
1:48:20
can to spread the knowledge and share all of our experiences because the, I guess
1:48:25
amalgamation of all of our experiences can hopefully be some type of fact
1:48:30
of, Hey, these are the different ways that it works with different people.
1:48:34
Kind of, I wish I had more time to get into how you broke in, right?
1:48:38
Getting your foot in the door at rockstar, the time you put in at MLB the, the NYC
1:48:43
game development scene, but your history, your journey is, is fast and rich.
1:48:48
You know, we only touched on a bit, I'm happy to have shared what you're
1:48:54
up to on GDC, where new challenger is, where it's going, where it's growing.
1:48:58
Shawn A: You talk about the intro and I'm like, my, the way
1:49:00
I got into the games is like it's something that no one can replicate.
1:49:03
So it's like a lot of it was luck.
1:49:06
A lot of it always is luck. John: oh yeah. A big part of it is luck man.
1:49:09
Like right place, right time. Right? Like, is the position available and are you there when they're looking for it?
1:49:15
Right. Do you have the skills that they're looking for?
1:49:19
Shawn A: like some of it was luck. Some of it was nepotism.
1:49:21
I got into a bra MLB because I knew that like the teacher that I used to have
1:49:25
like ended MLB New York was small and they said, Hey, Sean, what are you up to?
1:49:29
And then the other people had worked at Take-Two in rockstar.
1:49:32
So they, they knew how shitty the environment was.
1:49:34
So like, I could just talk to them about it and just be like, Hey, like
1:49:37
we have like, you know, common ground. And then they had, you know, the need for somebody.
1:49:42
So like, and they, you know, I started with like a one month
1:49:44
contract that ended up turning into six years of working at a place.
1:49:47
So it's like, again, like most people don't get these weird instances that
1:49:53
again, like, I can't, I've not been able to get a job off an application.
1:49:56
I've never actually gotten like, off of a cold, except at rockstar rockstar.
1:50:00
Like I got that because I applied like mad and again, they needed what they needed.
1:50:06
there was no HR person at the time. My old boss was the one looking at stuff.
1:50:10
So the fact that I had a three thing and they needed to capture
1:50:13
person And that's the problem. That's why we that's.
1:50:15
Why game does it color exists? Because like, there is no way to report.
1:50:19
How I got in and I have a hard time.
1:50:21
I got lucky, extremely lucky, right.
1:50:25
Time, right place. And that needs to not be the way it is for everybody.
1:50:29
It can't, it can't be that way for everybody. Like, you need to be able to get a job, like even getting into like
1:50:33
retail was right time, right place. Like, so it's like, you know, people need to be able to earn money to live.
1:50:39
And it's like, they need to be able to like, how do we get the
1:50:42
2% of black people to be the 10%?
1:50:44
Like if it's like 13% of America and it's still like a tiny percent then like of
1:50:50
like black folks in America, or like, how do we get more indigenous people?
1:50:52
How do we get more Latin X people if like it's all luck.
1:50:55
So like the game does of color expose about engineering, situations So that
1:51:01
John: Breaking new developers. Shawn A: you, you were now in front of these people, like they can't escape you.
1:51:05
We, one of the tenants that we have is if you come to this event and you're a
1:51:09
sponsor, if someone hits you up about a job, even if they really do not fit
1:51:14
that job, I need you to tell them that I needed them in a nice way to say, Hey man
1:51:19
like this job is an environment, art job.
1:51:21
You do primarily character art. That is realistic.
1:51:24
This is a cartoony environment job.
1:51:26
We appreciate. But if like, maybe if you had a more environment stuff, give it to us.
1:51:30
But usually it's just like, unfortunately, because of the competitive and you're
1:51:34
like doesn't tell anybody anything. So it's like, I mean, that's the key thing is.
1:51:39
I just, you know, I just want the games industry to be better for everybody.
1:51:41
I accidentally found out about helping people at GDC.
1:51:45
Cause like, you know, game, those of color. So gave people scholarship.
1:51:48
We gave them like badges for GDC. And I accidentally ended up in an like, not accidentally, but someone
1:51:54
I knew on Twitter who I'd never met before I was talking to her at GEC.
1:51:58
And then later on afterwards, it was like, thank you for GOC
1:52:01
expo for giving me this badge. I was like, oh yeah, I'm just, I keep tabs on a lot of people and I'm like,
1:52:05
oh, it's great to see what you're doing. It's great to exhausting, but like also very fulfilling.
1:52:10
And then it turns out that that person was helped by my team
1:52:13
because I'm not on that thing. I don't deal with those tickets or anything.
1:52:17
I'll slide somebody in and be like, yeah, this person is one of our people.
1:52:20
They need to get this badge. Like I advocate for people all the time that I see like a fire in them,
1:52:26
it's like, you know, it's again, it's a, it's a hard industry.
1:52:29
I feel extremely lucky to be in a I don't want to be in it a
1:52:32
lot of the time and it's hard. So it's
1:52:35
the fact that I've had so many people. You know, supporting me, I'm like excited and scared and all sorts of
1:52:41
things for the future, because like, you know NFTs are bothering me because
1:52:45
everybody worried that like I'll run into like 10 different meetings where I
1:52:50
could make money if I wanted to be evil.
1:52:53
But like if I wanted to be a shitty person and take NFT money, but I not that person.
1:52:58
So it's like, like game does have colors, but we have a sponsor
1:53:02
call I saw on their website. Oh, we do NFC.
1:53:04
I said, I was like, yeah, we got to go like, and they were
1:53:07
like, is this a hard stop? And I'm percent. Like, I, you know, it's hard to have it's hard to have things like, ethics among
1:53:15
I, so it's like, it's reminds me of the Vince staples line where he's
1:53:18
like he's like, I want to fight the power, but I need a new Ferrari.
1:53:22
John: Yo hard
1:53:25
Shawn A: Yeah, like, I mean, I, I love Vince staples.
1:53:27
He's one of the most exciting Ben, one of the most exciting people
1:53:29
on ramp for a very long time.
1:53:32
And, I'm glad that I see that people are catching onto that
1:53:35
John: Yeah, man. Yo. Shawn A: that's the good, that's a good place to end up and to this.
1:53:41
People's. John: Everybody go check out some Vince staple bars, man.
1:53:44
Sean, I really appreciate your time.
1:53:46
My brother you know, there's definitely more to talk about.
1:53:48
I look forward to seeing what comes out a new challenger, especially
1:53:52
picking up that DLC final question.
1:53:55
We usually do a whole lightning round and ask you all these personal questions
1:53:59
that are usually fun and exciting, but I want to be respect for your time.
1:54:03
got to ask you the question of the show that I ask everybody.
1:54:07
And it's selfish for me, right? Cause it gives me a pool of referrals for people to interview.
1:54:13
But if you had a good time falling out of the play area, is there anyone that you
1:54:18
would nominate out of your circle, right? Be it a mentor role model or someone you want to help me break
1:54:25
in game dev that I could sit down and interview for the podcast.
1:54:29
Shawn A: Yeah, I've been thinking about this cause it's like, Cause there's
1:54:32
John: got a vast network. My Shawn A: I mean, again, like it's yeah.
1:54:34
There's like anyone who's at game does a car expo is there
1:54:36
because I want them there. John: yeah. Yeah.
1:54:39
I got few. I got a few people lined up from that.
1:54:41
I met through game desert of color. So for sure.
1:54:44
Shawn A: one person that I think like, well, two people.
1:54:47
That I think you would just, well, three people, I think you y'all
1:54:50
would get along Okay think talking to cat small would be really fun.
1:54:53
She's one of the co-founders of the game does a color expo.
1:54:56
John: For sure. Hell yeah Shawn A: she's in tech and not in games and like she makes games,
1:55:01
but she doesn't do that first. I think that's an interesting thing to
1:55:05
Cause I bring that up a lot about how, like how black women are all so
1:55:09
disrespected that like she's had a really hard time finding, you know, everyone
1:55:13
wants people to work for free black women.
1:55:16
And that's been a lot of her experience. And also again, yes, she founded this thing and has been, she's done a lot
1:55:21
of great things in games and tech.
1:55:23
I think and then two people that I reconnected with in person, this at GDC
1:55:28
was my buddy, Justin Woodward, who he
1:55:31
yeah, he runs the thing called the media India exchange.
1:55:35
He's also a game developer with his company and terror bang.
1:55:37
I met him nine years ago at Evo. He was one of the, there was like a, it was a small indie table and like him
1:55:43
and his and the dude, Evan who was with them, like, you know, two black dudes.
1:55:47
I was like, they were like him. And then this guy, Richard Tarell.
1:55:50
So it was like four black people at a, at a game dev table of like six
1:55:55
games or eight games or something. I was like, wow. That's, that's like 50 50, like at that point, like that was wild to me.
1:56:00
And Justin is. Just a hustler in games.
1:56:04
I think my friends Sterling, the Garvey who I've known for a similar
1:56:09
amount of time through actually, we, there was like a two year time span
1:56:13
where both we ended up at like a great restaurant, like afterwards and
1:56:18
he was in games press a long time ago I was at the dinner where he started
1:56:23
working at this company hit detection, which does consulting and games.
1:56:27
Like they do like reading and stuff like that.
1:56:29
John: I think, I think I saw this on your Twitter that he's not like the head.
1:56:34
Woo Shawn A: we were eating falafel in the mission.
1:56:38
And again, this is why it was like important to be there in person
1:56:40
because like, his father passed and I was able to like be there with my
1:56:44
friend and say, you know, I don't understand your relationship, but
1:56:47
I understand family relationships. So to be able to give a hug to your friend, to console them.
1:56:53
And then also at the end, we, I booked book, ended my trip and then I got to
1:56:56
sit there while he got his text saying, this is when the head is stepping down.
1:57:01
And this is when you are the official person.
1:57:03
And like, just be able to be like, you know, I'm proud of you like that.
1:57:06
John: Oh, what was that? Was that like hugs high fives.
1:57:09
Shouldered that Shawn A: yeah, it was just, yeah, we were just eating falafel and I was just,
1:57:13
like, I just said, I'm proud of you. Like, you know, it's just people that on the come up.
1:57:17
John: on the phone. Okay. Shawn A: yesterday we spent lot of time in New York.
1:57:21
I don't know Justin's from the bay area and cats from the Bronx.
1:57:25
So, but then also let's say one other person like Ava, Ava car
1:57:29
is a great person to talk to. Ava does a lot of like talks, Ava runs glitch, which is like a publisher.
1:57:35
They do a lot of tool development, but they have a huge community.
1:57:37
And they just do a lot of great stuff and, glitches definitely like a sister
1:57:42
organization to game does a color. So we try to share as much info.
1:57:46
And yeah, just try to, we're we're really trying to figure out how to
1:57:49
work together, better in the future. Cause we, we both announced our ticket sales going on sale
1:57:53
or submissions rather going today.
1:57:56
John: Oh shit. Shawn A: yeah, we weren't there.
1:58:00
There's like their thing is they're actually having something during
1:58:04
So, you know, Eva and I are just, we're always in communication.
1:58:08
We, and we have very different ways of looking at stuff.
1:58:10
Ava also deals with a lot of like funding, and Eva gave toxic
1:58:14
game deals of color expo also. John: yeah
1:58:16
her name is. Shawn A: yeah. Or they, their name,
1:58:20
John: They, name is familiar.
1:58:22
Thank Shawn A: it's well, it's just, for me, it's been, I also have my own,
1:58:26
like, you know, the key, they, like, I've been on a weird journey.
1:58:29
I became a, tried to be an encyclopedia of people's pronouns and like, it's funny.
1:58:34
Cause like, I, I have to correct people now when they say preferred pronouns
1:58:37
and I'm like, no, they're not preferred because you don't say your preferred
1:58:40
pronounced E if you were assigned male at birth and that's what you identify as
1:58:44
that's not preferred that's it's he it's.
1:58:47
So like the term preferred is like saying that you made something up or you made
1:58:50
a preference, like sexual preference. It's like, no, this is who I want.
1:58:53
Right. like born in you. So like, if someone
1:58:56
John: do we say, you say what
1:58:58
are your What are your pronouns? Okay, awesome I'll fix that.
1:59:01
I think that's, I think I'd say preferred pronouns on my little template
1:59:04
Shawn A: yeah, I actually had to, like, I saw it was at a meeting
1:59:07
where somebody said something like, like transgender or women.
1:59:11
And I was like, no, it's, it's trans people.
1:59:14
can say trans men or trans women, but like, you know with a space
1:59:17
also because women are women.
1:59:19
I don't know. There's, I've been trying to be like as respectful because also like a
1:59:24
lot of that stuff opened a lot of like meeting a lot of people on the
1:59:28
spectrum of race, gender, everything in the games industry, which is weird.
1:59:32
Cause you hear that they don't exist, but I'm thankful that this is my friend group.
1:59:36
It's like the small percentages are in my circle.
1:59:40
And so like, it's like helped me understand who I am as a person.
1:59:44
And so I try to just give that back to everybody and, you
1:59:47
know, everybody slips up still. And I think as as, long as you have care in
1:59:52
John: Hell yeah. Shawn A: and you like can correct.
1:59:55
When someone says, Hey, that's not me.
1:59:57
Like somebody recently was like, I'm not a woman, but okay.
2:00:01
And I was like, oh, I'm sorry. I took And I said my bed and they were like, and they, and they were like, yeah.
2:00:09
But I, I, but, but they were like, and also I agree with
2:00:11
you and it was just like this. So it like, you know, if I just like, if I basically got on my soap box, then
2:00:18
you know, that would be, you know, you got to always have learning moments
2:00:21
and always have to course correct. And again, like that's what the game does, the color expo.
2:00:26
And that's what I'm trying to do with this company. So, you know, I'm looking forward to talking again in the future,
2:00:31
John: Sean man. Thank you for your time. Thank you for the overtime.
2:00:34
we'll stay in touch my friend, have a great one.
2:00:38
That's a wrap, kicking it with Sean Allen, talking about his
2:00:42
grit and starting his own thing. And that long road of making a game all by yourself.
2:00:46
Doing the pixel art and everything. Sounds like the next thing from him, a new challenger will look vastly
2:00:51
different while still bringing that must check out combat gameplay.
2:00:55
I chatted with him this week. And he mentioned that he's branching out from the game devs of color.
2:00:59
Into a new venture I'm hyped to see where he takes that new time into.
2:01:03
Please check out the show notes for links to his game, devs
2:01:07
of color expo post-mortem on treachery and beat down city.
2:01:09
If you want to know more about that game, as well as a few of his GDC talks
2:01:13
available on the vault and a link to that goes straight to the ultimate
2:01:18
guide to side's schooling, beat them up. So book.
2:01:20
A lot of my homeys that I've met in this industry, all share similar stories
2:01:24
of having to leave their hometown to do this thing myself included.
2:01:28
And I'm always lurking to see how many of us get back to our
2:01:31
hometowns with the knowledge and experience that we've acquired.
2:01:34
To see if maybe we plant a seed somewhere there.
2:01:36
I don't think I'm a go back to living in NYC, you know, weather and.
2:01:42
Population and bang for your buck and all of that.
2:01:45
Taxes. But I'd love to go contribute to the dev scene there.
2:01:49
But even more than that. I love to go back to Dominican Republic and grassroots dev scene down there.
2:01:56
That's really enticing to me. We'll see, we'll see.
2:01:59
On the next episode of outta play area. We'll sit down with Leon Cooperman, the CTO of caste AI hailing from Ukraine
2:02:06
and having come over to the states. Through IBM and building various companies of his own, who looks
2:02:12
to share his story in the podcast. He'll be the first non strict game developer on the podcast.
2:02:17
But nevertheless, the developer who works adjacent to our industry and whose clients
2:02:21
include or can include game developers.
2:02:24
And who appreciates the craft and games.
2:02:27
I always encourage growth evolution pushing outside the lines a
2:02:30
bit in life and on this show. So.
2:02:33
we'll see how you will feel about it. I'll be interested to see what the feedback ends up being.
2:02:37
make sure to follow us so that you don't miss out on that episode.
2:02:40
Thank you for listening, Deb. If you found this episode informative, I ask that you pay a link forward to
2:02:46
a developer to help grow our listener.
2:02:49
If you're a game developer with a story you think could help a fellow dev
2:02:52
out, please go to out of play area.com and click on the Calendly link at
2:02:57
the top to meet up, please make sure you get approval from your manager
2:03:00
or studios, PR HR team beforehand.
2:03:03
Out of play area, the game developers, podcasts releases, new episodes every
2:03:08
other Monday on all the major players, including Spotify, apple, and Google.
2:03:12
Please make sure to follow us, to see what developer falls out of the play area.
2:03:16
Next time. I'm your host John Diaz until next time devs stay strong.
2:03:21
Stay true. Stay dangerous
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